===============================================================================

----------\      Way of the Samurai 3      /----------

----------\   Special Weapon Parts Guide   /----------

----------\         Version 1.00          /----------

----------\    Last Updated 11/30/09     /----------

----------\        By: Hanzaemon_       /----------

===============================================================================


*******************
*TABLE OF CONTENTS*
*******************

[A] General Information

[B] Guide Version History

[C] Introduction

[D] Guide's Structure

[E] Note Before Reading

[F] What Are Weapon Parts?

[G] Special Weapon Parts
          [G.1] Blades
          [G.2] Guards
          [G.3] Grips
          [G.4] Pommels

[H] Stop the Runners!

[I] Buying Parts from the Fabled Merchant: The List of Parts

[J] Trading With the Merchant: The Gold Standard

[K] Setting Priorities and Dual Wielding

[L] Conclusions


===============================================================================


[A]
*********************
*GENERAL INFORMATION*
*********************

Title: Way of the Samurai 3

Platform: PlayStation 3

Developer: Acquire

Publisher: Agetec Inc.

Release Date: October 13, 2009 (US)


===============================================================================


[B]
***********************
*GUIDE VERSION HISTORY*
***********************

Version 1.00 - 11/30/2009 - Guide fully composed.


===============================================================================


[C]
**************
*INTRODUCTION*
**************

This is a guide for the special and rare weapon parts in the game "Way of the 
Samurai 3". The intention of this guide is to provide gamers with vital 
information to enable the acquisition of particular special weapon parts. In 
so doing, these parts will be catalogued for easy reference, and to allow one 
to obtain the parts necessary for creating a spectacular weapon.

In writing this guide, I have researched all information to the best of my 
ability. Please understand that since this information comes from personal 
experience, it may not be an exhaustive list. While I cannot be 100% certain 
that it is, I am confident that it is very inclusive.


===============================================================================


[D]
*******************
*GUIDE'S STRUCTURE*
*******************

The concept behind this guide is to allow insight into the information behind 
rare or special weapon parts. Therefore, the first heading will be 
"Part Name", which will simply identify the part in question. Should the word 
(Rare) appear after the name, it indicates that the part in question will not 
appear as frequently as others. The second heading will be "From", which will 
outline the character one must defeat in order to obtain the part. The third 
heading will be "Difficulty", which identifies the difficulty setting on which 
one must be playing in order to obtain the weapon part. The final heading will 
be "Stats", which will label the general statistics assigned to each part. 
Since parts have multiple stats, the classification will be as such:

W=Weight. A=Attack. DEF=Defense. DUR=Durability. Q=Quality. SP=Skill Points.


===============================================================================


[E]
*********************
*NOTE BEFORE READING*
*********************

There are a few clarifications about this guide to make before progression is 
made to the material itself. To start, please understand that this guide will 
not include every weapon part available in the game. Instead, it outlines the 
special parts. Also be forgiving if it is found that a special part is missing 
from this guide. I have researched this very thoroughly, but because there is 
no in-game checklist for weapon parts, it is difficult to be truly certain 
that everything has been discovered.

Please note also that difficulty affects the part dropped, which is why the 
guide segregates the difficulty settings from one another. Generally speaking, 
the higher difficulties produce better weapon parts. While this is a fact, it 
applies primarily to common parts. Special weapon parts are specific to 
respective difficulties.

I would also ask that you acknowledge the fact that the statistics of weapon 
parts are not fixed. Parts will have random stats within a particular range. 
Therefore, the stats I provide are simply an example of the general 
expectation one can hope to see from a particular special weapon part. Stats 
such as weight, and quality are almost always the same on a part regardless of 
the random stat generation, while attack, defense, durability and skill points 
are attributes that will constantly vary.

Finally, once the NPC in question has been slain, it is important to remember 
to search the dead body using the X button. While a part may not drop, it is 
still possible to acquire that part from the body. Other characters will 
express their disapproval of this action, but that in itself does not affect 
your game in any adverse way. So do not hesitate to maximize your chances!


===============================================================================


[F]
************************
*WHAT ARE WEAPON PARTS?*
************************

Weapon parts are items found from various people and places throughout the 
game, and are an individual part of a weapon. There are 4 types of weapon 
parts: Blades, Guards, Grips, and Pommels. Each weapon part found will have 
its own stats, and the purpose of these parts is weapon creation. When you 
take weapon parts to the Blacksmith, you can use them in combination to create 
a brand new weapon. The statistics found on each individual part will either 
be added or subtracted from the created weapon. So in order to create a 
weapon of your very own, it is imperative that one collects and combines the 
best weapon parts possible.


===============================================================================


[G]
**********************
*SPECIAL WEAPON PARTS*
**********************

Here is a list of the special weapon parts in "Way of the Samurai 3". They are 
categorized by the specific type of part. Also, all parts within a category 
have been alphabetized, so if one is looking for a specific part, it should 
not be difficult to find.

[G.1]
--------
-BLADES-
--------
Part Name: Alcea Rosea Small Blade
From: Araragi
Difficulty: Hard
Stats: W:0 A:8 DEF:-12 DUR:1 Q:2 SP:73

Part Name: Arcane Asuka Blade
From: Zaji
Difficulty: Hard
Stats: W:0 A:3 DEF:2 DUR:1 Q:2 SP:78

Part Name: Black Lacquer Blade (Rare)
From: Setsuen
Difficulty: Easy
Stats: W:0 A:11 DEF:11 DUR:1 Q:1 SP:51

Part Name: Dawn Blade
From: Kirie
Difficulty: Hard
Stats: W:0 A:27 DEF:23 DUR:1 Q:2 SP:25

Part Name: Deadly Blade (Rare)
From: Dojima (Younger)
Difficulty: Hard
Stats: W:0 A:-21 DEF:18 DUR:1 Q:1 SP:100

Part Name: Deity of Cloud Long Blade
From: Genjuro
Difficulty: Normal, Instant Kill
Stats: W:0 A:12 DEF:-1 DUR:1 Q:1 SP:42

Part Name: Deity of Earth Long Blade
From: Genjuro
Difficulty: Instant Kill
Stats: W:1 A:12 DEF:2 DUR:2 Q:1 SP:70

Part Name: Earth Dragon's Blade
From: Dojima (Younger)
Difficulty: Hard
Stats: W:0 A:16 DEF:0 DUR:1 Q:1 SP:70

Part Name: Glorious Small Blade
From: Osei
Difficulty: Hard
Stats: W:0 A:3 DEF:-1 DUR:1 Q:2 SP:78

Part Name: Gold Rusty Blade (Rare)
From: Genjuro
Difficulty: Easy
Stats: W:0 A:11 DEF:1 DUR:1 Q:1 SP:73

Part Name: Gold Tiger Blade
From: Shuzen
Difficulty: Hard
Stats: W:0 A:15 DEF:-3 DUR:2 Q:1 SP:84

Part Name: Green Spear Blade
From: Dojima (Older)
Difficulty: Hard
Stats: W:1 A:22 DEF:3 DUR:1 Q:1 SP:110

Part Name: Himon Blade 
From: Itsuse
Difficulty: Hard
Stats: W:0 A:11 DEF:8 DUR:1 Q:2 SP:58

Part Name: Lion Long Blade
From: Genjuro
Difficulty: Hard
Stats: W:1 A:14 DEF:13 DUR:1 Q:2 SP:73

Part Name: Murakumo Moon Blade
From: Shinnosuke
Difficulty: Hard
Stats: W:0 A:2 DEF:3 DUR:1 Q:2 SP:89

Part Name: Rasetsu Spear Blade
From: Yuma
Difficulty: Hard
Stats: W:0 A:3 DEF:-2 DUR:1 Q:1 SP:42

Part Name: Shingi Blade (Rare)
From: Sensei
Difficulty: Any
Stats: W:0 A:-20 DEF:-20 DUR:2 Q:2 SP:138

Part Name: Silver Dragon Blade
From: Shuzen
Difficulty: Hard
Stats: W:0 A:-6 DEF:13 DUR:1 Q:1 SP:88

[G.2]
--------
-GUARDS-
--------
Part Name: Arcane Asuka Guard
From: Zaji
Difficulty: Normal, Instant Kill
Stats: W:0 A:16 DEF:7 DUR:1 Q:1 SP:79

Part Name: Butterfly Guard
From: Dojima (Younger)
Difficulty: Instant Kill
Stats: W:0 A:-7 DEF:-11 DUR:1 Q:1 SP:96

Part Name: Dawn Guard
From: Kirie
Difficulty: Normal, Instant Kill
Stats: W:0 A:8 DEF:4 DUR:1 Q:1 SP:88

Part Name: Dipsacus Guard
From: Araragi
Difficulty: Normal, Instant Kill
Stats: W:0 A:-10 DEF:7 DUR:1 Q:2 SP:79

Part Name: Glorious Guard (Rare)
From: Osei
Difficulty: Normal, Instant Kill
Stats: W:0 A:2 DEF:2 DUR:1 Q:2 SP:75

Part Name: Kagetsu Guard
From: Shinnosuke
Difficulty: Normal, Instant Kill
Stats: W:0 A:-24 DEF:-23 DUR:2 Q:2 SP:114

Part Name: Lightning Dragon Guard
From: Shuzen
Difficulty: Normal, Instant Kill
Stats: W:0 A:-10 DEF:-12 DUR:1 Q:1 SP:102

Part Name: Ninja Sword Guard
From: Itsuse
Difficulty: Easy
Stats: W:0 A:1 DEF:0 DUR:1 Q:1 SP:72

Part Name: Rasetsu Spear Guard
From: Yuma
Difficulty: Easy
Stats: W:0 A:1 DEF:0 DUR:1 Q:1 SP:70

Part Name: Rouge Moon Guard
From: Fabled Merchant
Difficulty: Normal, Instant Kill
Stats: W:0 A:-17 DEF:-19 DUR:1 Q:1 SP:115

Part Name: Shadow Flower Guard (Rare)
From: Setsuen
Difficulty: Easy
Stats: W:2 A:20 DEF:20 DUR:1 Q:1 SP:70

Part Name: Simple Guard
From: Dojima (Younger)
Difficulty: Normal, Instant Kill
Stats: W:0 A:-27 DEF:12 DUR:2 Q:1 SP:97

Part Name: Wind Tiger Guard (Rare)
From: Shuzen
Difficulty: Normal, Instant Kill
Stats: W:0 A:-18 DEF:-10 DUR:1 Q:1 SP:100

[G.3]
-------
-GRIPS-
-------
Part Name: Arcane Asuka Grip
From: Zaji
Difficulty: Easy
Stats: W:0 A:6 DEF:21 DUR:1 Q:1 SP:73

Part Name: Autumn Spear Grip
From: Dojima (Older)
Difficulty: Easy
Stats: W:1 A:1 DEF:15 DUR:1 Q:1 SP:73

Part Name: Cloud Shadow Small Grip (Rare)
From: Fabled Merchant
Difficulty: Hard
Stats: W:0 A:-42 DEF:-38 DUR:2 Q:3 SP:125

Part Name: Dawn Grip
From: Kirie
Difficulty: Easy
Stats: W:0 A:5 DEF:5 DUR:1 Q:1 SP:72

Part Name: Deity of Fire Grip
From: Fabled Merchant
Difficulty: Easy
Stats: W:1 A:1 DEF:10 DUR:2 Q:1 SP:70

Part Name: Devil Bone Grip
From: Itsuse
Difficulty: Easy
Stats: W:0 A:1 DEF:11 DUR:1 Q:2 SP:23

Part Name: Earth Grip
From: Shuzen
Difficulty: Normal, Instant Kill
Stats: W:1 A:3 DEF:16 DUR:1 Q:1 SP:78

Part Name: Falcon Wing Grip
From: Dojima (Younger)
Difficulty: Easy
Stats: W:0 A:0 DEF:11 DUR:1 Q:1 SP:73

Part Name: Feverfew Grip
From: Itsuse
Difficulty: Normal, Instant Kill
Stats: W:0 A:4 DEF:17 DUR:1 Q:1 SP:74

Part Name: Floral Small Grip
From: Araragi
Difficulty: Easy
Stats: W:0 A:-11 DEF:6 DUR:1 Q:2 SP:73

Part Name: Glorious Small Grip
From: Osei
Difficulty: Easy
Stats: W:0 A:0 DEF:1 DUR:1 Q:2 SP:70

Part Name: Glowing Spear Grip
From: Fabled Merchant
Difficulty: Instant Kill
Stats: W:1 A:-1 DEF:17 DUR:1 Q:1 SP:79

Part Name: Green Bark Spear Grip
From: Dojima (Older)
Difficulty: Easy
Stats: W:0 A:1 DEF:9 DUR:1 Q:2 SP:47

Part Name: Heaven Grip
From: Shuzen
Difficulty: Easy
Stats: W:1 A:0 DEF:15 DUR:1 Q:1 SP:73

Part Name: Konpira Grip (Rare)
From: Setsuen
Difficulty: Hard
Stats: W:0 A:18 DEF:-58 DUR:1 Q:3 SP:96

Part Name: Purple Cloth Spear Grip
From: Dojima (Older)
Difficulty: Easy
Stats: W:2 A:1 DEF:21 DUR:2 Q:1 SP:90

Part Name: Rasetsu Spear Grip
From: Yuma
Difficulty: Easy
Stats: W:0 A:29 DEF:-29 DUR:1 Q:1 SP:91

Part Name: Tarnish Grip
From: Shinnosuke
Difficulty: Easy
Stats: W:0 A:0 DEF:16 DUR:1 Q:1 SP:61

[G.4]
---------
-POMMELS-
---------
Part Name: Arcane Asuka Pommel
From: Zaji
Difficulty: Easy
Stats: W:0 A:1 DEF:0 DUR:1 Q:1 SP:92

Part Name: Bright Moon Pommel
From: Shinnosuke
Difficulty: Easy
Stats: W:0 A:11 DEF:-10 DUR:1 Q:1 SP:71

Part Name: Dawn Pommel
From: Kirie
Difficulty: Easy
Stats: W:0 A:6 DEF:5 DUR:1 Q:2 SP:51

Part Name: Falling Blossom Pommel (Rare)
From: Setsuen
Difficulty: Normal, Instant Kill
Stats: W:0 A:13 DEF:-6 DUR:1 Q:1 SP:78

Part Name: Glorious Pommel (Rare)
From: Osei
Difficulty: Easy
Stats: W:0 A:-1 DEF:0 DUR:1 Q:2 SP:70

Part Name: Golden Pommel
From: Shuzen
Difficulty: Easy
Stats: W:1 A:-21 DEF:45 DUR:1 Q:1 SP:113

Part Name: Guarding Pommel
From: Dojima (Younger)
Difficulty: Easy
Stats: W:0 A:-4 DEF:10 DUR:2 Q:1 SP:70

Part Name: Hawk Nest Pommel
From: Dojima (Younger)
Difficulty: Normal, Instant Kill
Stats: W:0 A:-7 DEF:5 DUR:1 Q:2 SP:76

Part Name: Hsien Blade Pommel
From: Fabled Merchant
Difficulty: Hard
Stats: W:0 A:-1 DEF:-2 DUR:2 Q:3 SP:28

Part Name: Leptospermum Pommel
From: Araragi
Difficulty: Easy
Stats: W:0 A:6 DEF:-10 DUR:1 Q:2 SP:71

Part Name: Rasetsu Spear Pommel (Rare)
From: Yuma
Difficulty: Normal, Instant Kill
Stats: W:0 A:-34 DEF:32 DUR:1 Q:1 SP:95

Part Name: Steel Shaving Spear Pommel
From: Dojima (Older)
Difficulty: Instant Kill
Stats: W:0 A:-13 DEF:-12 DUR:1 Q:2 SP:76

Part Name: Three-Eyed Spear Pommel
From: Dojima (Older)
Difficulty: Normal, Instant Kill
Stats: W:1 A:4 DEF:14 DUR:1 Q:1 SP:73

Part Name: White Silver Pommel (Rare)
From: Shuzen
Difficulty: Easy
Stats: W:1 A:44 DEF:-19 DUR:2 Q:1 SP:110


===============================================================================


[H]
*******************
*STOP THE RUNNERS!*
*******************

While collecting special weapon parts from NPCs, you will eventually encounter 
those that refuse to fight. Araragi, Osei, and Setsuen in particular will 
attempt to flee from you the second you strike, making it difficult to acquire 
the parts they drop. Araragi and Osei are a bit less of a threat since they 
run much slower than you, which gives you ample time to catch, and slay them. 
However, Setsuen's running speed equals that of your own, which means that if 
he flees, he is gone.

On Instant Kill, runners are obviously a non-issue. Simply stab them once and 
they go down. For the other difficulties however, I suggest using a weapon 
with a special move that grabs the opponent (these are usually performed by 
pressing back + R1 + triangle). Since enemies without weapons drawn cannot be 
targeted, these grab moves reduce the failure rate other strikes see due to 
involuntary strafing from the target.

Personally, I used the Reihou-Masakuni (with both attack and defense over 150) 
for this task. It has a move that knocks the opponent down, then stabs them on 
the ground. This move helps to keep the would-be runner on the ground 
(and therefore still), and allows for repetition until the target is dead. 
Araragi and Osei have reduced health capacities, so their deaths should come 
relatively quick on any difficulty setting. Setsuen on the other hand, will 
eventually draw his sword when enough damage is inflicted. If you can cross 
that threshold and make him draw his weapon, then you no longer have to 
concern yourself with the threat of his retreat. Regardless of the method 
chosen, I would recommend making the opening strike in the back. This helps 
disable premature departure.


===============================================================================


[I]
**********************************************************
*BUYING PARTS FROM THE FABLED MERCHANT: THE LIST OF PARTS*
**********************************************************

Weapon parts can be bought from several merchants in the game, but the Fabled 
Merchant sells more rare and special parts than any other. The parts he has in 
stock will depend on the day in question. His stock changes every day over a 
10 day period. This means that his stock will change every day between days 
1-10, then on the 11th day, his stock will revert back to that of the first 
day, at which point the cycle begins anew.

This section lists all of the parts the Fabled Merchant carries, the days on 
which they are in stock, as well as the price for which they are sold. Note 
also that the statistics follow the same structure as the rest of the guide 
above.

When purchasing weapon parts, the difficulty is irrelevant. The same parts 
will appear on the same days regardless of difficulty, and the prices will 
remain the same as well.

The easiest way to get the Fabled Merchant to appear is to complete 3 
inklings. When this is done, he will appear on his boat at the Road. If a 
particular day is desired for visiting the Fabled Merchant, simply complete 3 
inklings on day 1, then sleep until the day with desired inventory is reached. 
As long as the story is not progressed beyond this point, it is a guarantee 
that his shop will remain open.

-------
-DAY 1-
-------
Part Name: Gold Blade
Cost: 2,000 yen
Stats: W:1 A:20 DEF:-4 DUR:3 Q:1 SP:93

Part Name: Square Steel Guard
Cost: 500 yen
Stats: W:1 A:2 DEF:39 DUR:2 Q:1 SP:46

Part Name: Black Grip
Cost: 500 yen
Stats: W:0 A:0 DEF:4 DUR:2 Q:1 SP:79

Part Name: Gold Dyed Pommel 
Cost: 500 yen
Stats: W:0 A:3 DEF:12 DUR:1 Q:1 SP:53

-------
-DAY 2-
-------
Part Name: Shark-Fin Blade
Cost: 2,000 yen
Stats: W:0 A:29 DEF:2 DUR:1 Q:1 SP:51

Part Name: Shark Jaw Guard 
Cost: 500 yen
Stats: W:0 A:13 DEF:-14 DUR:2 Q:1 SP:72

Part Name: Shark Eye Grip 
Cost: 500 yen
Stats: W:0 A:12 DEF:-22 DUR:2 Q:1 SP:84

Part Name: Shark Tail Pommel 
Cost: 500 yen
Stats: W:0 A:12 DEF:-8 DUR:2 Q:1 SP:75

-------
-DAY 3-
-------
Part Name: Harmful Blade 
Cost: 2,000 yen
Stats: W:0 A:20 DEF:0 DUR:1 Q:1 SP:70

Part Name: Dragonfly Wing Guard 
Cost: 2,000 yen
Stats: W:0 A:11 DEF:-44 DUR:2 Q:2 SP:104

Part Name: Dragonfly Eye Grip 
Cost: 2,000 yen
Stats: W:0 A:-4 DEF:9 DUR:1 Q:1 SP:72

Part Name: Dragonfly Head Pommel 
Cost: 2,000 yen
Stats: W:0 A:9 DEF:5 DUR:2 Q:1 SP:70

-------
-DAY 4-
-------
Part Name: Kagetsu Blade
Cost: 4,000 yen
Stats: W:2 A:14 DEF:7 DUR:1 Q:1 SP:114

Part Name: Hawk Eye Blade 
Cost: 2,000 yen
Stats: W:0 A:11 DEF:-4 DUR:1 Q:1 SP:81

Part Name: Falconry Guard
Cost: 4,000 yen
Stats: W:0 A:-43 DEF:-27 DUR:1 Q:2 SP:122

Part Name: Falcon Wing Grip 
Cost: 2,000 yen
Stats: W:0 A:3 DEF:8 DUR:1 Q:1 SP:70

Part Name: Hawk Nest Pommel
Cost: 2,000 yen
Stats: W:0 A:-13 DEF:5 DUR:1 Q:2 SP:75

-------
-DAY 5-
-------
Part Name: Phantasm Pommel 
Cost: 4,000 yen
Stats: W:0 A:22 DEF:13 DUR:1 Q:1 SP:64

Part Name: Cloud Small Blade 
Cost: 4,000 yen
Stats: W:0 A:-25 DEF:-28 DUR:1 Q:3 SP:71

Part Name: Tarnish Guard 
Cost: 500 yen
Stats: W:0 A:-17 DEF:-23 DUR:2 Q:1 SP:95

Part Name: Cloud Shadow Small Grip
Cost: 4,000 yen
Stats: W:0 A:-44 DEF:-39 DUR:1 Q:3 SP:129

Part Name: Summer Cloud Pommel
Cost: 2,000 yen
Stats: W:0 A:1 DEF:7 DUR:2 Q:1 SP:78

-------
-DAY 6-
-------
Part Name: Zetsumon Spear Guard 
Cost: 4,000 yen
Stats: W:2 A:27 DEF:28 DUR:1 Q:2 SP:67

Part Name: Funny Bone Blade 
Cost: 2,000 yen
Stats: W:0 A:14 DEF:-3 DUR:1 Q:1 SP:74

Part Name: Bad Bone Guard 
Cost: 2,000 yen
Stats: W:0 A:-2 DEF:-38 DUR:1 Q:2 SP:96

Part Name: Devil Bone Grip 
Cost: 2,000 yen
Stats: W:0 A:-3 DEF:14 DUR:1 Q:2 SP:30

Part Name: Evil Bone Pommel
Cost: 2,000 yen
Stats: W:2 A:16 DEF:12 DUR:2 Q:2 SP:73

-------
-DAY 7-
-------
Part Name: Deity of Forest Long Blade
Cost: 4,000 yen
Stats: W:0 A:-8 DEF:4 DUR:1 Q:1 SP:95

Part Name: Black Steel Blade
Cost: 2,000 yen
Stats: W:2 A:37 DEF:-2 DUR:2 Q:1 SP:72

Part Name: Black Steel Guard 
Cost: 2,000 yen
Stats: W:1 A:5 DEF:10 DUR:1 Q:1 SP:114

Part Name: Black Steel Grip 
Cost: 2,000 yen
Stats: W:2 A:3 DEF:14 DUR:1 Q:1 SP:105

Part Name: Black Steel Pommel
Cost: 2,000 yen
Stats: W:1 A:3 DEF:14 DUR:2 Q:1 SP:73

-------
-DAY 8-
-------
Part Name: Mallet Small Grip
Cost: 4,000 yen
Stats: W:0 A:-21 DEF:24 DUR:1 Q:2 SP:78

Part Name: Cavern Long Blade
Cost: 2,000 yen
Stats: W:2 A:18 DEF:-3 DUR:1 Q:1 SP:41

Part Name: Cavern Guard
Cost: 2,000 yen
Stats: W:2 A:19 DEF:14 DUR:1 Q:1 SP:107

Part Name: Cavern Grip
Cost: 2,000 yen
Stats: W:1 A:1 DEF:17 DUR:1 Q:1 SP:87

Part Name: Cavern Pommel
Cost: 2,000 yen
Stats: W:2 A:11 DEF:16 DUR:3 Q:1 SP:75

-------
-DAY 9-
-------
Part Name: Deity of Forest Grip 
Cost: 4,000 yen
Stats: W:0 A:-6 DEF:35 DUR:1 Q:2 SP:82

Part Name: Reach Blade
Cost: 2,000 yen
Stats: W:0 A:27 DEF:0 DUR:3 Q:1 SP:78

Part Name: Forged-Iron Guard 
Cost: 2,000 yen
Stats: W:0 A:-3 DEF:21 DUR:3 Q:1 SP:40

Part Name: Steel Grip
Cost: 4,000 yen
Stats: W:1 A:-2 DEF:33 DUR:1 Q:1 SP:69

Part Name: Ippatsu Pommel
Cost: 2,000 yen
Stats: W:0 A:4 DEF:9 DUR:2 Q:1 SP:77

--------
-DAY 10-
--------
Part Name: Shadow Moon Pommel
Cost: 4,000 yen
Stats: W:3 A:0 DEF:4 DUR:1 Q:2 SP:110

Part Name: Oniyuri Long Blade
Cost: 2,000 yen
Stats: W:0 A:19 DEF:2 DUR:2 Q:2 SP:35

Part Name: Thistle Guard
Cost: 2,000 yen
Stats: W:0 A:17 DEF:-9 DUR:1 Q:1 SP:92

Part Name: Hell Cherry Grip
Cost: 2,000 yen
Stats: W:0 A:-3 DEF:11 DUR:2 Q:1 SP:59

Part Name: Demon Pommel
Cost: 2,000
Stats: W:0 A:-11 DEF:-17 DUR:1 Q:2 SP:75


===============================================================================


[J]
**********************************************
*TRADING WITH THE MERCHANT: THE GOLD STANDARD*
**********************************************

Included in the Merchant's inventory is a secret sort of stock that can only 
be acquired through a trade. More specifically, the Fabled Merchant will give 
you rare weapon parts in exchange for something equally as rare: Golden Eggs.

In order to initiate a trade with the Fabled Merchant, one must approach him 
with Golden Eggs in the items inventory. Then when he asks if you would like 
to see his products, choose "Show me". Once this is done, back out of the 
conversation, then talk to the Fabled Merchant a second time. This time, there 
will be a new option that says, "Don't you have anything rarer?" Choose this, 
and he will explain that he does, but that they are items with which he cannot 
part. When prompted, select "Never mind, then", and he will then suggest a 
trade for your Golden Eggs. 

Once you agree to the terms of the deal, a selection of 4 items will appear; 
1 being a weapon, and the other 3 being weapon parts. Here is a display of 
the 3 weapon parts: 

Part Name: Red Cloud Jagged Blade
Stats: W:0 A:19 DEF:-11 DUR:1 Q:1 SP:92
Eggs Needed to Trade: 4 Golden Eggs

Part Name: Deity Free Long Blade
Stats: W:0 A:-26 DEF:49 DUR:2 Q:1 SP:50
Eggs Needed to Trade: 6 Golden Eggs

Part Name: Thorn Spear Blade
Stats: W:0 A:-19 DEF:-26 DUR:1 Q:1 SP:113
Eggs Needed to Trade: 8 Golden Eggs


===============================================================================


[K]
**************************************
*SETTING PRIORITIES AND DUAL WIELDING*
**************************************

The intention of this section is to simply provide a quick assessment of the 
priorities to consider when parts are collected, and a new weapon is ready to 
be produced.

No one can tell you what you prioritize in a weapon, or in the parts you use. 
Only you can make that determination for yourself. However, some advice I 
would offer is to really analyze what it is you want from your created weapon. 

For example, perhaps you want a very good move set. If this is the case, you 
will need to prioritize Skill Points. However, you will soon notice that those 
parts with a high Skill Point capacity have negative stats. Therefore, you may 
want to look for parts that offer high Skill Points, as well as higher Quality 
to help offset the stat penalty in the upgrading process. Another 
consideration to make is using a part with decent or good stats to offset the 
part with the large penalty. This approach will require a more average amount 
of Skill Points, but it is something to consider when making priorities.

Durability should not be of high priority. I would argue that it should 
actually never be thought about. This is due to the simple fact that low 
durability is an issue that can be corrected by the Blacksmith, and a 
durability that is initially low is not necessarily a permanent stat.

One will also notice that weapon parts with high Attack and Defense stats will 
generally have lower Qualities, and lower Skill Points. The high stats will 
often offset the low Quality, so it is something to think about for sure. 
That, and how much time you want to invest in the upgrading process to obtain 
the absolute best upgrades possible. If you do not want to spend much time, 
then high stats are somewhat of a shortcut. But, lower end Skill Points is 
also a priority for consideration. Do you want a large move set, or are you 
content with merely one or two decent/good moves? Again, another option is to 
mix and match different types of parts to offset negative effects.

Be careful of the weight involved in parts as well. Different people have 
different opinions of heavier weapons, but it is very easy to overlook this 
attribute when considering other stats. So just take care in maintaining your 
desired weight, or you will have an unpleasant surprise after creation.

Lastly is a quick word on Dual Stances. The fact that the Dual Stance skill 
set is connected to the player and not to individual swords means that swords 
created solely for Dual Stance purposes can disregard Skill Points entirely. 
Therefore, if you are using weapon parts to create Dual Stance or Ninja Dual 
Stance weapons, I suggest ignoring Skill Points, and concentrating more on 
Attack, Defense and Quality.


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[L]
*************
*CONCLUSIONS*
*************

With the special weapon parts now having been acknowledged and elaborated 
upon, this is the end of this Special Weapon Parts Guide. It was definitely a 
pleasure to compose this guide, and I hope above all else that it helps 
otherwise confused and perplexed gamers located desired special weapon parts. 
Furthermore, I hope this guide is helpful in the manufacturing of phenomenally 
created weapons!

Again, I hope the information provided is found to be useful, and I hope to 
read many auspicious anecdotes involving weapon parts, and weapon creation.

Thank you for reading!


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