Magic: the Gathering:
Duels of the Planeswalkers
Challenge FAQ
Written by duh1177

Just the character limit…nothing too exciting.
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TABLE OF CONTENTS
I.    Introduction                          (INTRDCTN)
II.   Version History                       (VERSHIST)
III.  Glossary                              (GLSSARY_)
IV.   Base Game Challenges
	i.    Challenge 1-Garruk            (CHLGGRK1)
	ii.   Challenge 2-Elspeth           (CHLGEPTH)
	iii.  Challenge 3-Garruk            (CHLGGRK2)
	iv.   Challenge 4-Chandra           (CHLGCDR1)
	v.    Challenge 5-Liliana           (CHLGLLN1)
	vi.   Challenge 6-Chandra           (CHLGCDR2)
	vii.  Challenge 7-Nissa             (CHLGNSSA)
	viii. Challenge 8-Liliana           (CHLGLLN2)
V.    Expansion 1 Challenges
	i.    Challenge 1 Exp 1-Jace        (CHLG11JC)
	ii.   Challenge 2 Exp 1-Elspeth     (CHLG21EP)
	iii.  Challenge 3 Exp 1-Liliana     (CHLG31LL)
VI.   Expansion 2 Challenges
	i.    Challenge 1 Exp 2-Garruk      (CHLG12GK)
	ii.   Challenge 2 Exp 2-Garruk      (CHLG22GK)
	iii.  Challenge 3 Exp 2-Nicol Bolas (CHLG32NB)
	iv.   Challenge 4 Exp 2-Tezzeret    (CHLG42TZ)
	v.    Challenge 5 Exp 2-Sarkhan Vol (CHLG52SV)
VII.  Expansion 3 Challenges
	i.    Challenge 1 Exp 3-Sorin       (CHLG13SR)
	ii.   Challenge 2 Exp 3-Chandra     (CHLG23CD)
	iii.  Challenge 3 Exp 3-Jace        (CHLG33JC)
	iv.   Challenge 4 Exp 3-Ajani       (CHLG43AJ)
	v.    Challenge 5 Exp 3-Sorin       (CHLG53SR)
VIII. Card database                         (CRDDTBSE)
IX.   Closing                               (CLOSING_)
X.    Legality                              (LEGALTY_)
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I. Introduction (INTRDCTN)

Hello, and welcome to my walkthrough of the challenge mode of Magic: the 
Gathering-Duels of the Planeswalkers. Let me just give a brief introduction 
of myself. I am duh1177, an avid gamer of many types. This will have been my 
third FAQ, my second complete FAQ, and the first one to be published. (Try 
reading the instruction manual sometimes, saves a lot of problems).

I have been playing Magic: the Gathering for almost three years now. I was 
introduced to the game by one of my closest friends and I have been hooked 
ever since. I have been to many PTQs and more FNMs than I can imagine. For 
those who haven’t played Magic before, that’s Pro Tour Qualifier and Friday 
Night Magic, both DCI sanctioned events. I have built numerous decks and have 
played many matches. In three short years, I have become very good at Magic.

So, like many other Magic players who own an Xbox 360, I was very excited to 
hear that a Magic game for the Xbox Live Arcade was out. I tried the demo, 
loved it, and picked up the full version of the game.

The first thing I did was the Challenge mode. I also love puzzle modes, but I 
always get stuck on just one puzzle, preventing me from getting the 
achievement. So, instead of looking at one, I decided to write a FAQ for it. 
Unfortunately, that also means solving it without any help, but I did it.

I have analyzed the entire field, writing down all the cards in play, in the 
two hands, in the two decks, and in the two graveyards, and I have analyzed 
the life totals. I have a step by step instruction guide for the challenge, 
and I have a detailed explanation of why it works. Now, my years of Magic 
have made me very technical of the game, and all of the instructions are 
written in a technical form, such as using “target” instead of “play X card 
on Y card”. The terms should be fairly self-explanatory, but if the 
instructions are confusing, just please message me, and I’ll be more than 
happy to clarify. Also, I am a perfectionist, so if I made a typo or if I 
worded the sentence incorrectly or the like, please message me through
GameFAQs and I’ll make the change. Do not, I repeat, DO NOT attempt to e-mail
me through duh1177@yahoo.com, that email address is now my spam bucket.

This FAQ will also have a glossary for the terms of Magic: the Gathering, and 
a card database for all the pertinent cards involved in the Challenge mode. 
Without further ado, here they are.

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II. Version History (VERSHIST)

4.0 Update reflecting the third major expansion pack. Added walkthroughs for
the 5 challenges, updated the card database with cards used in the third
expansion pack's challenges. Edited layout of document, sorted challenges by
expansion pack and relocated card glossary from the before the walkthroughs to
after the walkthroughs

3.0 Update reflecting the second major expansion pack. Updated card database
with cards used in the second expansion pack's challenges, and added a few
missing terms from the glossary. Added walkthroughs for the 5 challenges in the
second expansion pack, and fixed errors throughout the document.

2.0 Update reflecting the first major expansion pack. Updated card database
with a slew of new cards and cards I neglected the first time around, updated
current cards in the database with new text reflecting the terminology changes
in Magic, added missing terms from the glossary and fixed the find codewords.
Added walkthrough for the 3 challenges in the first expansion pack, and fixed
typos throughout the document. Updated changes made to the first 8 challenges.

1.24 Edited contact information and added a teaser, along with updating the
Glossary

1.23 Fixed a few typos

1.22 Added a crucial step in Challenge 5 and gave credit where credit was due

1.21 Deleted a line that should never have been uploaded

1.2 Bigger update than it semes. Added Shadow to glossary, added alternate 
strategies to Challenge 8, and gave credit where credit was due.

1.1 Added a Version History, fixed a grammatical errors, reformatted the 
strategy section format, clarified Challenge 8’s order, added Reach to 
glossary, edited Flying’s definition, and gave credit where credit was due.

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III. Glossary (GLSSARY_)

Activated Ability: A cost followed by a colon, requires activation to use
Artifact: A permanent that is generally colorless
Attack: Deal a creature’s power to a player, can only be done in combat phase
Aura: An enchantment targeting a creature
B: Black mana
Battlefield: The playing field
Block: Preventing a creature from dealing damage
Converted Mana Cost: How much a spell costs to play
Counter: A marker placed on a card, or to prevent a spell from being played
Creature type: What classification a creature is, affects cards such as Tribal
Creature: A permanent that usually deals damage and can be killed.
Deathtouch: If a creature is dealt damage, it dies
Defender: A creature that cannot attack
Double Strike: Deals both First Strike damage and normal damage
Enchantment: A permanent that is always colored
Equipment: Artifacts that can be attached to a creature
Exile: Cannot be brought back to play in any circumstance
Fear: Cannot be blocked by nonblack or nonartifact creatures
First Strike: In combat, deals damage before the blockers damage
Flying: Can only be blocked by creatures with flying or reach
FNM: Friday Night Magic
G: Green mana
Graveyard: Where all spells go after they are destroyed or used
Haste: Not affected by summoning sickness
Indestructable: Cannot be destroyed
Instant: A spell that can be played at any time.
Intimidate: Cannot be blocked by anything that doesn't share a color with it
Kicker: If the kicker cost is payed, an additional effect occurs when cast
Landwalk: A creature is unblockable if the opponent controls the noted land
Landfall: An ability that is triggered when a land comes into play on your side
Legendary: A permanent card that only one of can stay on the field
Library: Your deck
Lifelink: When the creature deals damage, you gain that much life
Mana Cost: What is necessary to cast a spell
Mill: To put the top card of your library in your graveyard
MtG: Magic: the Gathering
Multicolored: A spell that has two or more colors
Permanent: A spell that stays on the field
Ping: Dealing damage, usually only one, from a creatures activated ability
Power: How much damage a creature does in combat
Protection: Cannot be targeted, dealt damage, or block anything of the named
PTQ: Pro Tour Qualifier
R: Red mana
Reach: Generally a ground creature that can block creatures with flying
Regenerate: After cost is paid, tapping a creature and preventing its death
Sacrifice: Sending a card to the graveyard usually to activate a cost
Shadow: Can only be blocked and can only block creatures with shadow
Shroud: Cannot be the target of spells or abilities
Sorcery: A spell that can only be played as the first spell on the stack
Spell: Something that is played, may or may not be a permanent
Stack: The order that spells are played
Summoning Sickness: When a creature is put into play, it cannot tap for a turn
T: Tapping, activating a card’s ability or attacking with it.
Target: Choosing something for a spell or an ability to do its effect on
Token: A creature that is not in the deck, but is created by other means
Toughness: How much damage a creature can take before it dies.
Trample: When blocked, any leftover damage is still dealt to player
Tribal: A noncreature spell with a creature type
Triggered Ability: An ability that requires a trigger to use
U: Blue mana
Unblockable: Cannot be blocked
Vanilla: A creature with no abilities
Vigilance: A creature can attack without tapping
W: White mana
X: Converted mana cost of X

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IV. BASE GAME CHALLENGES
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i. Challenge 1-Garruk (CHLGGRK1)

Garruk: 14 Life

Cards in Hand: 0

Cards in Deck: 4

Field:
6 Tapped Forests
4 Tapped Craw Wurms
1 Spined Wurm
1 Wall of Wood

Graveyard:
1 Rampant Growth
1 Grizzly Bears


You: 4 Life

Cards in Hand: 5
1 Pacifism
1 Glorious Anthem
2 Angelic Blessing
1 Mass Calcify

Cards in Deck: 43

Field:
7 Plains
1 Youthful Knight
1 Soul Warden
1 Skyhunter Skirmisher

Graveyard:
1 Holy Day
1 Goldenglow Moth

Strategy:
-Cast 2 Angelic Blessings targeting Skyhunter Skirmisher
-Attack with Skyhunter Skirmisher

Why:
Dang, they ruined my 22 card deck joke. Anyway…at first glance it looks like
that they are pushing you to use Mass Calcify to annihilate Garruk’s field and
swing for the win. However, that will only produce 5 damage which isn’t enough
to take out Garruk. However, they gave you a double striker. Buff the double
striker up to 7 power with the dual Angelic Blessings and swing for the win.

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ii. Challenge 2-Elspeth (CHLGEPTH)

Elspeth: 1 Life

Cards in Hand: 0

Cards in Deck: 49

Field:
5 Tapped Plains
1 Serra Angel
1 Soul Warden
1 Voice of All enchanted with 1 Holy Strength

Graveyard:
1 Suntail Hawk
1 Venerable Monk


You: 2 Life

Cards in Hand: 3
1 Raging Goblin
1 Enrage
1 Threaten

Cards in Deck: 48

Field:
5 Mountains
1 Earth Golem

Graveyard:
1 Raging Goblin
1 Goblin Piker
1 Lava Axe

Strategy:
-Cast Threaten targeting Soul Warden
-Cast Raging Goblin
-Attack with Raging Goblin, Soul Warden, and Earth Elemental

Why:
You’ll notice a common theme in the challenge mode is that they lead you 
towards the wrong way. So…you have one creature while they have three, and you 
only need one creature to go through to win. That Threaten sure is looking nice 
right now, let’s target the Serra Angel, play Raging Goblin, and there is my 
three creatures to Elspeth’s two. There’s a nasty card named Soul Warden in 
your way though. Once you play Raging Goblin, she’ll gain a life and become out 
of reach after that. So the solution is to target Soul Warden instead! Play 
Raging Goblin; gain an extra life (not that you’ll need it). And attack with 
your three creatures to kill Elspeth.

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iii. Challenge 3-Garruk (CHLGGRK2)

Garruk: 8 Life

Cards in Hand: 0

Cards in Deck: 43

Field:
7 Tapped Forest
1 Tapped Craw Wurm enchanted with 1 Treetop Bracers
2 Civic Wayfinders
1 Wall of Wood
1 Wall of Wood enchanted with 1 Blanchwood Armor

Graveyard:
1 Grizzly Bears
1 Giant Growth
1 Rampant Growth


You: 5 Life

Cards in Hand: 8
1 Roughshod Mentor
1 Duskdale Wurm
1 Blanchwood Armor
3 Giant Growth
1 Might of Oaks
1 Overrun

Cards in Deck: 41

Field:
4 Forests
3 Grizzly Bears
1 Elvish Piper

Graveyard:
1 Rampant Growth
1 Spined Wurm

Strategy:
-Activate Elvish Piper’s ability to put Roughshod Mentor into play
-Attack with 3 Grizzly Bears
-Cast 3 Giant Growths targeting a Grizzly Bear blocked by a Civic Wayfinder

Why:
My friend who got me into Magic loves Elvish Piper, and this is a reason why. 
See that expensive Roughshod Mentor that will make you win? Elvish Piper gets 
it into play for a single mana. Now…obviously the way to win is by trample. 
Duskwood Wurm will have summoning sickness; Overrun won’t do it, so that one 
mana Roughshod Mentor is the only choice. Now we have to look at the buffs. We 
have only four mana left, and we need to use it efficiently. Blanchwood Armor 
and a Giant Growth will only give us 8 Power, Might of Oaks will give us 7, and 
the three Giant Growths will give us 9. We’ll use the triple Giant Growths for 
two reasons. One, it is the most efficient. Two, they are instant speed. We 
attack with the three Grizzly Bears with trample, and Garruk blocks one with 
the buffed Wall of Wood, and the other two with a Civic Wayfinder each. Buff a 
Grizzly Bear blocked by Civic Wayfinder with the Giant Growths, and watch as 
you trample your way to victory. Now…why not Blanchwood Armor? If we had played 
Blanchwood Armor on a Grizzly Bear, Garruk would have blocked that one with the 
buffed Wall of Wood, and we would have not done enough damage then.

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iv. Challenge 4-Chandra (CHLGCDR1)

Chandra: 19 Life

Cards in Hand: 6

Cards in Deck: 43

Field:
5 Tapped Mountains
1 Lightning Elemental
1 Earth Elemental

Graveyard:
2 Lava Axes
1 Lightning Elemental
1 Goblin Piker


You: 1 Life

Cards in Hand: 5
1 Ravenous Rats
1 Megrim
1 Terror
1 Mind Rot
1 Final Revels

Cards in Deck: 39

Field:
5 Swamps
1 Phage the Untouchable
2 Dredge Skeletons
1 Crowd of Cinders
1 Abyssal Specter
1 Megrim

Graveyard:
2 Terror
1 Severed Legion

Strategy:
-Cast Megrim
-Cast Ravenous Rats
-Attack with Abyssal Specter, Crowd of Cinders, 2 Dredge Skeletons, and 1 Phage 
the Untouchable

Why:
Evasion works wonders. So…this one is slightly tricky, as you have to hit the 
magic number 19. Play a Megrim, and play Ravenous Rats. The dual Megrims will 
bring Chandra down to 15 life. Attack with everything. Phage will be blocked 
due to the game winning mechanic of Phage (No, don’t try to Terror your way to 
victory, Chandra always has a blocker for Phage no matter how hard you try.) 
and a Dredge Skeleton will be blocked. Crowd of Cinders get through for 8 
unblockable damange, the Abyssal Specter gets in for two plus the discard, for 
a total of 6, and the Dredge Skeleton hits for the last point of damage. Mind 
Rot…doesn’t work. You don’t have the mana for it, and Final Revels will do 
nothing for you.

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v. Challenge 5-Liliana (CHLGLLN1)

Liliana: 13 Life

Cards in Hand: 0

Cards in Deck: 44

Field:
7 Tapped Swamps
1 Phage the Untouchable
1 Nightmare
1 Hollowborn Barghest
1 Dread
1 Crowd of Cinders

Graveyard:
1 Raise Dead
1 Terror
1 Ravenous Rats
1 Unholy Strength


You: 2 Life

Cards in Hand: 6
1 Elvish Eulogist
1 Elvish Warrior
1 Imperious Perfect
1 Elvish Champion
1 Eyeblight’s Ending
1 Overrun

Cards in Deck: 40

Field:
3 Forests
3 Swamps
1 Moonglove Winnower
1 Lys Alana Huntmaster
1 Immaculate Magistrate
1 Elven Riders
1 Drove of Elves

Graveyard:
1 Elvish Visionary
1 Gaea’s Herald
1 Giant Growth

Strategy:
-Cast Elvish Eulogist
-Cast Elvish Warrior
-Cast Eyeblight’s Ending targeting Nightmare
-After you play Eyeblight's Ending and an elf token comes into play, pause the
game (Kirkula would like to remind me that it is possible to go to combat phase
after this and skip the next step)
-Activate Immaculate Magistrate’s ability targeting Elven Riders
-Attack with Elven Riders

Why:
Lorwyn Elves were always so powerful due to the ability to make absurd amounts 
of Elves. So Lys Alana Huntmaster is going to be your engine to make lots of 
Elf Warrior Tokens. With that, all we need to do is buff an unblockable 
creature with Immaculate Magistrate, and we’ll win! So which one of our 
creatures has evasion? Elven Riders…if only that Nightmare was out of the way. 
So the solution? Racism…I mean Eyeblight’s Ending (Quick explanation, Lorwyn 
Elves are so arrogant that they call every other race Eyeblights making them 
the racists of the Magic world). That’ll get one token. Play the only two Elves 
that you can, Elvish Eulogist and Elvish Warrior, that’ll bring your number of 
Elves to 10. Buff the now unblockable Elven Riders to 13 power, and you can 
swing for game!

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vi. Challenge 6-Chandra (CHLGCDR2)

Chandra: 5 Life

Cards in Hand: 5

Cards in Deck: 30

Field:
6 Tapped Mountains
1 Earth Elemental
1 Flamewave Invoker
1 Goblin King
1 Lightning Elemental
1 Raging Goblin
1 Shivan Dragon
1 Shivan Hellkite
1 Rage Reflection

Graveyard:
2 Goblin Piker
1 Goblin Sky Raider
2 Incinerate
5 Mountains


You: 1 Life

Cards in Hand: 9
1 Air Elemental
1 Boomerang
1 Deluge
1 Cancel
1 Put Away
1 Evacuation
1 Counterbore
2 Unsummon

Cards in Deck: 37

Field:
7 Islands
2 Cloud Sprites
1 Phantom Warrior
2 Wall of Spears
1 Prodigal Pyromancer enchanted with Persuasion
1 Memory Erosion

Graveyard:
Nothing

Strategy:
-Activate Prodigal Pyromancer’s ability targeting Chandra
-Cast Boomerang targeting Persuasion
-Cast Persuasion targeting Raging Goblin
-Attack with Phantom Warrior and Raging Goblin

Why:
This was the hardest one for me. Remember how I said that they will lead you 
one way? Well, that Prodigal Pyromancer, Phantom Warrior, and two Cloud Sprites 
have enough damage to kill Chandra. But those pesky dragons are in the way. So, 
how to get rid of them? Boomerang won’t work, and Boomeranging the Persuasion 
targeting a dragon does nothing either. All those creatures, big, nasty, with 
haste, wait a minute…haste? That works well with Persuasion. Let’s grab the 
Lightning Elemental; it’s a 4/1…that’ll just get blocked. What else does 
Chandra have…Raging Goblin? Who wants a Raging Goblin…except that it has a 
buddy Goblin King. Wait a minute…that just might work! So…ping Chandra and give 
her back Prodigal Pyromancer with Boomerang. Target the hasty Raging Goblin 
with the returned Persuasion, and attack with your two unblockable creatures to 
kill Chandra!

An alternate strategy:
-Activate Prodigal Pyromancer's ability targeting Chandra
-Cast Unsummon on Shivan Hellkite
-Cast Unsummon on Shivan Dragon
-Attack with Phantom Warrior and both Cloud Sprites

Why:
WHAT? When I wrote this walkthrough, it took a good hour for me to realize what
needed to be done. And then they go and patch it and make it a joke? So. Much.
Rage. Well, the only difference between the previous strategy and this one is
that you now have the ability to get rid of Chandra's flying blockers, allowing
you to attack her for lethal damage with unblockable Cloud Sprites and Phantom
Warrior.

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vii. Challenge 7-Nissa (CHLGNSSA)

Nissa: 26 Life

Cards in Hand: 0

Cards in Deck: 46

Field:
5 Tapped Forests
1 Tapped Swamp
1 Tapped Rhys the Exiled
1 Tapped Elven Riders
1 Elvish Champion
1 Moonglove Winnower
1 Coat of Arms

Graveyard:
1 Farhaven Elf
1 Elvish Visionary
1 Elvish Warrior


You: 1 Life

Cards in Hand: 4
1 Sprouting Thrinax
1 Broodmate Dragon
1 Terror
1 Naturalize

Field:
2 Mountains
2 Forests
2 Swamps
2 Goblin Deathraiders
1 Sprouting Thrinax
1 Flameblast Dragon
3 Saprolings

Graveyard:
1 Civic Wayfinder
1 Rampant Growth
1 Sprouting Thrinax
1 Incinerate

Strategy:
-Cast Terror Targeting Elvish Champion
-Attack with 2 Goblin Deathraiders, Flameblast Dragon, and 3 Saprolings
-After attacks are declared, pause the game
-Trigger Flameblast Dragon’s ability targeting your Sprouting Thrinax spending 
3 for X

Why:
Time to use Nissa’s own card against her! It took me a while to figure this one 
out, until I remembered that Sprouting Thrinax produces 3 Saprolings when it 
dies, buffing your current Saprolings to 6/6! So…let’s do that! Kill the only 
blocker you can, reducing the other blocker by two power and toughness. Attack 
with everything, even though Sprouting Thrinax is going to bite it when you 
pause the game and activate Flameblast Dragon’s ability to target and kill the 
Thrinax. Once that happens, your guys are buffed to 6/6, dealing 18 damage, 
plus the dragon’s 5 and one of the Deathraiders for 28 damage. Playing the 
second Thrinax wouldn’t buff up the current one’s power enough, nor would 
playing the Broodmate Dragon to the Flameblast Dragon. Naturalize would also 
nerf your creature’s power, which you desperately need for this situation. Oh, 
and enjoy your free achievement!

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viii. Challenge 8-Liliana (CHLGLLN2)

Liliana: 9 Life

Cards in Hand: 3

Cards in Deck: 26

Field:
19 Tapped Swamps
1 Ravenous Rats
1 Royal Assassin
1 Tapped Dread
1 Tapped Platinum Angel
1 Tapped Sengir Vampire
2 Megrims
2 Underworld Dreams

Graveyard:
1 Raise Dead
1 Dusk Imp
1 Drudge Skeletons


You: 1 Life

Cards in Hand: 6
1 Rip-Clan Crasher
1 Woolly Thoctar
1 Pariah
2 Incinerate
1 Sangrite Surge

Cards in Deck: 30

Field:
5 Mountains
9 Forests
4 Plains
1 Knight of the Skyward Eye
1 Mistmeadow Skulk
1 Brion Stoutarm

Graveyard:
1 Farhaven Elf
1 Tundra Wolves
1 Rampant Growth

Strategy:
-Cast Pariah targeting Platinum Angel
-Cast Incinerate targeting Ravenous Rats
-Cast Incinerate targeting Royal Assassin
-Cast Sangrite Surge targeting Knight of the Skyward Eye
-Activate Knight of the Skyward Eye’s ability
-Attack with Knight of the Skyward Eye and Mistmeadow Skulk
-After Damage is dealt with Knight of the Skyward Eye, pause the game
(Nine2YaDome reminded me to put emphasis on this, it HAS TO BE DONE IN THIS 
ORDER. Combat damage MUST be on the stack before you sacrifice KotSE.)
-Activate Brion Stoutarm’s ability sacrificing Knight of the Skyward Eye 
targeting you

Why:
It’s so complicated; I did it my first try. I’ve been around Pariah, Brion 
Stoutarm, and Platinum Angel too long. So, that Platinum Angel is a disgusting, 
sick, evil, abominable card, right? Maybe I’m just biased, but it is. So we 
need to get rid of it. Those two Incinerates are sure nice, but we need them 
for the two blockers. So we need a Plan B. Pariah! Target the Platinum Angel 
with Pariah and kill off the two blockers with Incinerate. Buff up Knight of 
the Skyward Eye (KotSE) with Sangrite Surge and KotSE’s activated ability. 
Ordinarily, you’d be able to kill Liliana with just KotSE, but Dread will kill 
it after first strike, so attack with Mistmeadow Skulk anyway. So, there’s the 
9 damage, but why isn’t Liliana dead yet? That evil card named Platinum Angel. 
So, for the love of Nicol Bolas, please, please, PLEASE pause the game after 
KotSE deals damage. Activate Brion Stoutarm’s ability targeting...you! Doing 
that will kill off the Platinum Angel due to Pariah, and you’ll have beaten 
Liliana!
V 1.2 Wow, there are a ton of ways to beat Challenge 8. This says something, 
and I’m not quite sure what.

ALTERNATE STRATEGIES:

“First, I used both Incinerates to kill the Platinum Angel. Then I put down 
the Rip-Clan Crasher. Finally I buffed the Knight of the Skyward Eye with 
both its innate ability and the Sangrite Surge, making it an 8/8 creature. I 
tapped Brion Stoutarm and sacrificed the Knight to deal 8 damage directly to 
Liliana. For some reason, the AI will then tap the Royal Assassin to kill off 
Brion, allowing you to run in the Crasher and your Mistmeadow Skulk, and 
whichever is not blocked will do the final point of damage to kill off 
Liliana. Another way to do this is to attack with the Crasher, the Knight, 
and the Skulk, then quickly tap Brion to sacrifice the Knight as it is being 
blocked, again dealing the 8 damage to Liliana and having whichever creature 
is unblocked finish her off.”
-Midnite Cruiser (with grammar edited)

An alternate strategy:

-Play both Incinerates targeting Platinum Angel
-Play Rip-Clan Crasher
-Activate Knight of the Skyward Eye’s activated ability
-Play Sangrite Surge targeting Knight of the Skyward Eye
-After Sangrite Surge resolves, pause the game
-Activate Brion Stoutarm’s ability sacrificing Knight of the Skyward Eye 
targeting Liliana
-Attack with Mistmeadow Skulk and Rip-Clan Crasher

A second strategy:

-Play both Incinerates targeting Platinum Angel
-Play Rip-Clan Crasher
-Activate Knight of the Skyward Eye’s activated ability
-Play Sangrite Surge targeting Knight of the Skyward Eye
-Attack with Mistmeadow Skulk, Rip-Clan Crasher and Knight of the Skyward Eye
-After attacks are declared, pause the game
-Activate Brion Stoutarm’s ability sacrificing Knight of the Skyward Eye 
targeting Liliana

Now, when I tested the first alternate strategy, it never worked because 
Liliana would not tap Royal Assassin to kill Brion Stoutarm, she would just 
let Dread kill it for Royal Assassin. I include the strategy because I 
received many emails about it, and I have heard the strategy many times. I’m 
sure many people would vouch for it, but I cannot. However, if it works for 
you, more power to you.

For the second strategy, Kelly Overholser found that two things can 
happen. After we declare attacks, she says that Royal Assassin sometimes 
will not tap, in which case...

“-If the computer blocks with both untapped creatures, sacrifice the 
Knight with Brion Stoutarm for 8 damage, or if the computer didn't block 
the Knight, sacrifice Rip-Clan Crasher.  You'll get 8 damage from the 
knight and either 1 from the skulk or 2 from the crasher, and win. 
 
-If the computer uses the Assassin to kill the Knight, sacrifice the 
Knight with Brion Stoutarm for 8 damage.  The rest is the same as above.  
If the Assassin is used to kill a different creature, let him declare 
blockers and then fling whatever got blocked.”
-Kelly Overholser

A third strategy:

“-Play Pariah targeting Platinum Angel
-Play Rip-Clan Crasher and Woolly Thoctar 
-Activate Brion Stoutarm’s ability sacrificing Woolly Thoctar targeting you 
-Play Incinerate targeting Liliana X2 
-Attack with Knight of the Skyward Eye, Rip-Clan Crasher and Mistmeadow Skulk”
-Mike Dvoracek

Another strategy that works. The main differences between mine and Mike 
Dvoracek’s is that his uses Woolly Thoctar to hurl at Platinum Angel instead 
of a buffed KotSE, and he uses Incinerates to weaken Liliana instead of the 
blockers. The Royal Assassin taps itself, leaving Liliana open for lethal 
damage.

A fourth strategy:

-Play both Incinerates targeting Platinum Angel
-Activate Knight of the Skyward Eye’s activated ability
-Attack with Knight of the Skyward Eye and Mistmeadow Skulk
-Play Woolly Thoctar
-Play Sangrite Surge targeting Woolly Thoctar
-Activate Brion Stoutarm’s activated ability sacrificing Woolly Thoctar 
targeting Liliana

“First I cast both of the Incinerates targeting the platinum angel. Next I 
attacked with both a pumped knight and the kithkin, and every time I have 
tried this (4 times) the computer always lets the 1/1 through leaving her at 
8 life. I then cast the 5/4 and cast Sangrite Surge on it, making it 8/7. 
Finally, I use Brion Stoutarm’s ability to throw the Thoctar at Liliana, 
killing her.”
-Hi Im Toddler (With grammar edited)

---------------------------------------
V. EXPANSION 1 CHALLENGES
---------------------------------------

i. Challenge 1 Exp 1-Jace (CHLG11JC)

Jace: 17 Life

Cards in Hand: 0

Cards in Deck: 43

Field:
4 Tapped Islands
3 Tapped Plains
1 Youthful Knight
1 Wall of Air
2 Tapped Mahamoti Djinn
1 Memory Erosion 

Graveyard:
1 Cancel
2 Condemn
2 Traumatize


You: 1 Life

Cards in Hand: 8
2 Etherium Sculptor
1 Master of Etherium
1 Dancing Scimitar
1 Howling Mine
1 Loxodon Warhammer
1 Onyx Goblet
1 Terror

Cards in Deck: 0

Field:
4 Swamps
2 Islands
1 Etherium Sculptor
1 Tidehollow Strix
1 Razormane Masticore
1 Glaze Fiend

Graveyard:
1 Leonin Scimitar
4 Bottle Gnomes
2 Alpha Myr
1 Sharding Sphinx
3 Tidehollow Strix
3 Glaze Fiend
2 Ornithoptor
2 Wall of Spears
3 Howling Mines
3 Terror
6 Swamp
12 Islands

Strategy:
-Cast Etherium Sculptor
-Cast Master of Etherium
-Cast Terror on Wall of Air
-Cast Howling Mine
-Cast Loxodon Warhammer
-Cast Onyx Goblet
-Use Onyx Goblet
-Attack with Glaze Fiend, Razormane Masticore, Tidehollow Strix, and Etherium
Sculptor

Why:
I was so tempted to not write out everything in your graveyard. Fortunately, it
was organized, so half my work was done anyway. Anyway, the important thing to
note here is that Etherium Sculptor is first. If you do not cast it first, you
will not have enough mana to flood the field with artifacts, and it's that
flood that buffs Glaze Fiend enough to smack Jace for using a mill deck.

---------------------------------------

ii. Challenge 2 Exp 1-Elspeth (CHLG21EP)

Elspeth: 7 Life

Cards in Hand: 0

Cards in Deck: 46

Field:
6 Tapped Plains
1 Tapped Angel of Mercy
1 Angel of Mercy
1 Tapped Paladin en-Vec
1 Suntail Hawk
1 Venerable Monk

Graveyard:
1 Youthful Knight
1 Angelic Wall
1 Glorious Anthem


You: 1 Life

Cards in Deck: 42

Cards in Hand: 5
1 Bramblewood Paragon
1 Vengeful Firebrand
1 Obsidian Battle-Axe
1 Jagged Lightning
1 Lava Axe

Field:
6 Mountains
3 Forests
1 Mudbutton Torchrunner
1 Bramblewood Paragon

Graveyard:
1 Giant Growth
1 Naturalize

Strategy:
-Cast Jagged Lightning targeting Mudbutton Torchrunner and the untapped Angel
of Mercy
-When Mudbutton Torchrunner goes to the graveyard, target Elspeth
-Cast Vengeful Firebrand
-Attack with Bramblewood Paragon and Vengeful Firebrand

Why:
The key player here is Vengful Firebrand. Jagged Lightning kills the biggest
blocker on Elspeth's field, while at the same time enabling haste and burning
Elspeth for 3. Once Vengeful Firebrand comes into play, it gets a +1/+1 counter
and trample. From there, attack with everything.

---------------------------------------

iii. Challenge 3 Exp 1-Liliana (CHLG31LL)

Liliana: 2 Life

Cards in Hand: 3

Cards in Deck: 10

Field:
14 Tapped Swamps
2 Tapped Severed Legion
1 Tapped Crowd of Cinders
1 Drudge Skeletons
1 Abyssal Specter
2 Dusk Imp

Graveyard:
2 Underworld Dreams
4 Mind Rot
3 Terror
2 Raise Dead
2 The Rack
1 Swamp

You: 2 Life

Cards in Deck: 1

Cards in Hand: 7
2 Plains
2 Dispeller's Capsule
1 Condemn
1 Unsummon
1 Kiss of the Amesha

Field:
7 Islands
3 Plains
1 Deft Duelist
1 Purity
1 Ambassador Laquatus

Graveyard:
4 Air Elemental
4 Condemn
2 Cancel
5 Plains
11 Islands

Strategy:
-Play a Plains
-Attack with Ambassador Laquatus
-Cast Comdemn targeting Ambassador Laquatus before block step
-Cast Kiss of the Amesha targeting yourself
-Cast Wrath of God
-End turn

Liliana's Turn:
-Plays a Swamp
-Casts Phage the Untouchable
-Casts Nightmare

Your Turn:
-Play a Plains
-Cast Ambassador Laquatus
-Activate Ambassador Laquatus's activated ability three times targeting
Liliana
-End turn

Why:
For once they made a challenge that isn't just win on your turn. I like it,
made it a little complicated. Too bad that it's a relatively simple one. With
or without Wrath of God, there is no way you can punch through her line of
creatures. You simply don't have enough. So, take option number two, mill her
with Ambassador Laquatus. The problem is you have to stall like a champion for
a turn in order to have enough mana to mill her. So, play your land for a
turn and attack with Ambassador Laquatus. Immediately Condemn it afterwards to
get it back in your deck so when you Kiss of the Amesha yourself, you don't
deck out. Play Wrath of God, eliminating your field and putting Purity back in
your deck to keep you alive next turn. You'll be tapped out, so Liliana plays
next. After her turn, play Ambassador Laquatus and activate his ability all
three times. You'll bring her down to zero cards, so when you end the turn,
you win at her draw step.

---------------------------------------
VI. EXPANSION 2 CHALLENGES
---------------------------------------

i. Challenge 1 Exp 2-Garruk  (CHLG12GK)

Garruk: 20 Life

Cards in Hand: 1

Cards in Deck: 11

Field:
8 Tapped Forests
1 Giant Spider
1 Spined Wurm
1 Trained Armodon
1 Wall of Wood
1 Duskdale Wurm enchanted with Blanchwood Armor

Graveyard:
4 Civic Wayfinder
2 Troll Ascetic
1 Duskadel Wurm
3 Grizzly Bears
1 Spined Wurm
4 Giant Growth
1 Wall of Wood
2 Craw Wurm
2 Blanchwood Armor
2 Natural Spring
2 Overrun
3 Trained Armodon
3 Giant Spider
14 Forests

You: 1 Life

Cards in Deck: 0

Cards in Hand: 6
1 Swamp
2 Disfigure
1 Hideous End
1 Tendrils of Corruption
1 Feast of Blood

Field:
5 Swamps
1 Vampire Nighthawk
1 Guul Draz Vampire
2 Ruthless Cullblade
1 Sanguine Bond
1 Blade of the Bloodchief

Graveyard:
1 Tendrils of Corruption
3 Feast of Blood
1 Sanguine Bond
3 Blood Seeker
3 Guul Draz Vampire
1 Blade of the Bloodchief
2 Disfigure
2 Vampire Nocturnus
2 Disentomb
3 Hideous End
2 Vampire Aristocrat
2 Ruthless Cullblade
2 Child of Night
2 Bloodghast
18 Swamps

Strategy:
-Play a swamp
-Have 2 Bloodghasts enter the battlefield
-Equip Vampire Nighthawk with Blade of the Bloodchief
-Cast Feast of Blood on Giant Spider
-Cast one Disfigure on Bloodghast and the other Disfigure on the other
Bloodghast
-Attack with Vampire Nighthawk

Why:
As much fun as using Tendrils of Corruption and Feast of Blood to knock out
Garruk's field and mauling him with your vampires would be, that's not the way
to do it. The strategy here is to buff Vampire Nighthawk with Blade of the
Bloodchief and kill as many things as you can, even if it's on your side. So,
play the swamp to bring in the two Bloodghasts, and equip Vampire Nighthawk
with Blade of the Bloodchief. Do this before you go on your killing spree.
Next, Feast of Blood the Giant Spider. Your only attacker will be Vampire
Nighthawk, so eliminate the one who can block flying. Next, Disfigure any two
vampires you control not named Vampire Nighthawk, they don't have to be
Bloodghast, they are just convinient targets. Finally, attack with Vampire
Nighthawk and let Sanguine Bond finish the job!

---------------------------------------

ii. Challenge 2 Exp 2-Garruk  (CHLG22GK)

Garruk: 12 Life

Cards in Hand: 0

Cards in Deck: 43

Field:
10 Tapped Forests
1 Duskdale Wurm enchanted with Blanchwood Armor

Graveyard:
1 Naturalize
1 Giant Growth
1 Grizzly Bears
1 Spined Wurm

You: 1 Life

Cards in Deck: 37

Cards in Hand: 6
1 Primal Frenzy
1 Unsummon
1 Naturalize
1 Might of Oaks
1 Treasure Hunt
1 Selective Memory

Field:
1 Maro
4 Forests
2 Islands

Graveyard:
1 Unsummon
1 Cancel
1 Mind Control

Strategy:
-Cast Selective Memory exiling all possible cards
-Cast Treasure Hunt
-Play a Forest
-Enchant Maro with Primal Frenzy
-Attack with Maro

Why:
This one is fairly obvious. As you play cards, Maro's power goes down, so
Unsummon+Might of Oaks is out. So, play Selective Memory removing everything
you can, then play Treasure Hunt putting your deck into your hand. Play a
forest after that to play annihilate Duskdale Wurm with enough power to stomp
Garruk as well.

---------------------------------------

iii. Challenge 3 Exp 2-Nicol Bolas (CHLG32NB)

Nicol Bolas: 5 Life

Cards in Hand: 0

Cards in Deck: 26

Field:
3 Tapped Mountains
4 Tapped Swamps
5 Tapped Islands
2 Swamps
1 Rorix Bladewing enchanted with Persuasion
1 Mahamoti Djinn
1 Air Elemental
1 Darksteel Colossus
1 Phage the Untouchable
1 Executioner's Capsule

Graveyard:
Nothing

You: 1 Life

Cards in Deck: 4

Cards in Hand: 6
1 Evolving Wilds
1 Dispeller's Capsule
1 Brainstorm
1 Excommunicate
1 Tidings
1 Planar Cleansing

Field:
2 Mountains
3 Islands
3 Plains
1 Elite Vanguard
1 White Knight

Graveyard:
Nothing

Strategy:
-Play Evolving Wilds getting an island
-Cast Excommunicate targeting Phage the Untouchable
-Cast Brainstorm throwing anything but Polymorph away
-Cast Polymorph targeting Darksteel Colossus

Why:
So there I was trying everything I could think of to do Nicol Bolas away with
combat damage. Nothing I was doing was working, until I looked around his
field and saw Phage. From there, everything came into place. Excommunicate
Phage to the top of Nicol Bolas's library, then force him to play it from a
place other than his hand with Polymorph. Polymorph's target is important,
anything other than Darksteel Colossus will allow Nicol Bolas to kill the
target with Executioner's Capsule rendering Polymorph useless.

---------------------------------------

iv. Challenge 4 Exp 2-Tezzeret (CHLG42TZ)

Tezzeret: 8 Life

Cards in Hand: 0

Cards in Deck: 38

Field:
9 Islands
2 Plains
1 Platinum Angel
1 Memory Erosion

Graveyard:
1 Loxodon Warhammer
2 Master of Etherium
2 Ornithopter
2 Etherium Sculptor
1 Dispeller's Capsule
1 Excommunicate
2 Cancel

You: 9 Life

Cards in Deck: 3

Cards in Hand: 2
1 Goliath Sphinx
1 Unsummon

Field:
8 Islands
1 Quest for Ula's Temple

Graveyard:
4 Wall of Spears
1 Persuasion
2 Air Elemental
3 Snapping Drake
3 Cloud Sprite
2 Unsummon
2 Boomerang
18 Islands
2 Negate
2 Remove Soul
3 Cancel

Strategy:
-End the turn

Tezzeret's turn
-Attacks with Platinum Angel

Your turn
-End the turn
-At the end of the turn, put Lorthos, the Tidemaker into play with Quest for
Ula's Temple

Tezzeret's turn
-Attacks with Platinum Angel

Your turn
-Play an Island
-Attack with Lorthos, the Tidemaker
-Target 8 of Tezzeret's Islands with Lorthos, the Tidemaker's ability
-Pay Lorthos, the Tidemaker's triggered ability cost
-After damage phase, cast Unsummon targeting Platinum Angel


Why:
This is a silly challenge. In fact, it requires advance knowledge of who draws
what in order to complete it. Whatever. End the turn and take your beating
from Platinum Angel. End your next turn, and put Lorthos into play,
circumventing Memory Erosion. Take your beating from Platinum Angel again. On
your third turn, play the Island you drew and attack with Lorthos, targeting
as many of Tezzeret's Islands that you can to prevent the Cancel he would play.
Finally, bounce Platinum Angel out of the game with Unsummon to win.
Repetitive, obvious, and boring.

---------------------------------------

v. Challenge 5 Exp 2-Sarkhan Vol (CHLG52SV)

Sarkhan Vol: 12 Life

Cards in Hand: 1

Cards in Deck: 14

Field:
6 Forests
6 Mountains
2 Wall of Wood

Graveyard:
2 Rip-Clan Crasher
2 Incinerate
2 Goblin Piker
1 Blaze
1 Volcanic Hammer

You: 9 Life

Cards in Deck: 18

Cards in Hand: 7
1 Summoner's Pact
2 Eladamri's Call
2 Fling
2 Harrow
1 Resurrection

Field:
2 Mountains
3 Forests
2 Plains
1 Gaea's Herald
1 Khalni Heart Expedition
1 Mighty Emergence

Graveyard:
1 Woolly Thoctar
1 Lava Axe
1 Goblin Shortcutter
1 Manaplasm
1 Emeria Angel
1 Flameblast Dragon
1 Eternal Witness

Strategy:
-Cast Ressurection targeting Manaplasm
-Cast Summoner's Pact grabbing Seedborn Muse
-Activate Elvish Piper's activated ability putting Seedborn Muse into play
-End your turn

Sarkhan Vol's turn
-Cast Blaze
-In response, cast Eldmari's Call grabbing Goretusk Firebeast
-After Eldmari's Call resolves, cast Harrow sacrificing any tapped land
grabbing a Forest and a Plains
-After Harrow resolves, cast Harrow sacrificng any tapped land grabbing a
Mountain and a Plains
-After Harrow resolves, cast Fling sacrificing Manaplasm targeting Sarkhan Vol
-After Fling resolves, activate Elvish Piper's activated ability putting
Goretusk Firebeast into play

Why:
The idea here is simple, spam the hell out of instants to buff Manaplasm and
then throw Manaplasm at Sarkhan's face. Word of advice, pause the game after
every spell you cast, you cannot let Blaze resolve. Ressurect Manaplasm, and
put Seedborn Muse in play to untap your lands on Sarkhan's turn. From there,
unload your hand as much as possible to buff Manaplasm. Grabbing Goretusk
Firebeast is important because Manaplasm alone cannot do enough to kill
Sarkhan, you need the extra damage from Goretusk Firebeast as well.

---------------------------------------
VII. EXPANSION 3 CHALLENGES
---------------------------------------

i. Challenge 1 Exp 3-Sorin (CHLG13SR)

Sorin: 7 Life

Cards in Hand: 0

Cards in Deck: 37

Field:
17 Swamps
1 Sengir Vampire
1 Child of Night
1 Vampire Nocturnus
1 Vampire Nighthawk
1 Blood Seeker

Graveyard:
2 Feast of Blood
3 Disfigure
1 Sanguine Bond
1 Hideous End

You: 3 Life

Cards in Deck: 35

Cards in Hand: 4
1 White Knight
2 Kor Sanctifiers
1 Open the Vaults

Field:
8 Plains
1 Kor Sanctifiers
1 Kor Duelist
1 Felidar Sovereign
1 Triskelion
1 Loxodon Warhammer
1 Kitesail

Graveyard:

1 Kor Duelist
1 Elite Vanguard
1 Basilisk Collar
3 Kor Hookmaster
1 Fireshrieker
1 Kor Duelist
1 Kor Outfitter
1 Kor Sanctifiers



Strategy:
-Activate Triskelion's ability targeting in this order: Blood Seeker, Child of
Night, and Triskelion
-Cast Open the Vaults
-Equip Triskelion with Basilisk Collar
-Activate Triskelion's ability targeting in any order: Sengir Vampire, Vampire
Nocturnus, and Vampire Nighthawk
-Attack with everything

Why:
Remember how Challenge 6 took me a few hours? This took me a few days. The
breakthrough came when I realized Triskelion needs to hit itself to bring it
back fresh with Open the Vaults. Triskelion can now do 5 damage instead of
three. From there, it took a little more thinking to figure out how to kill all
5 vampires. That's the goal. Hit Child of Night and Blood Seeker with
Triskelion. Then, hit Triskelion to send it to the graveyard. Wait for the
first two pings to resolve before you kill Triskelion to ensure that you do it
right. Play Open the Vaults and equip Triskelion with Basilisk Collar, giving
it lifelink and, more importantly, deathtouch. Whack Sorin's biggest Vampires.
When Vampire Nocturnus gets hit, his death will send Blood Seeker and Child of
Night to the graveyard as well. With the way to Sorin open, swing with all of
your creatures for lethal damage.

---------------------------------------

ii. Challenge 2 Exp 3-Chandra (CHLG23CD)

Chandra: 5 Life

Cards in Hand: 2

Cards in Deck: 45

Field:
6 Tapped Mountains
1 Tapped Shivan Dragon
1 Wall of Fire
1 Prodigal Pyromancer

Graveyard:
1 Prodigal Pyromancer

You: 8 Life

Cards in Deck: 37

Cards in Hand: 4
1 Fireshrieker
1 Agressive Urge
1 Might of Oaks
1 Mind Rot

Field:
2 Mountains
2 Forests
1 Swamp
1 Hissing Iguanar
1 Maro
1 Zombie Goliath

Graveyard:
1 Lightning Bolt


Strategy:
-Attack with everything.
-After Blocks are declared, cast Aggressive Urge or Might of Oaks targeting
the creature that Wall of Fire blocks.
-After combat damage is dealt, target Chandra twice with Hissing Iguanar's
ability.

Why:
I honestly don't think that this is the solution that the developers were
thinking. But, for some reason, Prodigal Pyromancer never attempts to kill
Hissing Iguanar. So, attack with everything and Hissing Iguanar will break
through. Two of Chandra's creatues will die allowing Hissing Iguanar to deal
two more damage, killing Chandra.

---------------------------------------

iii. Challenge 3 Exp 3-Jace (CHLG33JC)

Jace: 30 Life

Cards in Hand: 0

Cards in Deck: 20

Field:
6 Islands
5 Plains
1 Akroma, Angel of Wrath
1 Lorthos, the Tidemaker
1 Air Elemental
1 Snapping Drake
1 Cloud Elemental

Graveyard:
2 Dream Fracture
3 Condemn
2 Counterbore
3 Cancel
2 Traumatize
1 Plains

You: 20 Life

Cards in Deck: 7

Cards in Hand: 1
1 Protean Hulk

Field:
2 Forests
3 Swamps
2 Plains
1 Bile Urchin
1 Caravan Hurda
1 Farhaven Elf
1 Last Laugh
2 Evolving Wilds

Graveyard:
3 Kor Cartographer
2 Steppe Lynx
1 Emeria Angel
2 Grazing Gladehart
2 Divine Verdict
3 Territorial Baloth
3 Fledgling Griffin
1 Nimbus Wings
9 Forests
6 Plains
4 Swamps

Strategy:
-Cast Protean Hulk
-Sacrifice Bile Urchin targeting Jace
-When Protean Hulk goes to the graveyard, bring in all possible creature cards
-Sacrifice both Children of Korlis
-When Academy Rector goes to the graveyard, bring in Necromancer's Covenant
targeting yourself
-Sacrifice one Evolving Wilds

Why:
I liked this one. It's like the Rube Goldberg Machine of Challenge mode. Play
Protean Hulk, sacrifice Bile Urchin, and watch the magic. The field will
basically destroy itself, taking Protean Hulk along with it. Once Protean Hulk
bites it, bring in everything you can. Sacrifice the two Children of Korlis you
now have, bringing your total life total above Jace's, and watch the field get
nuked again. Once Academy Rector bites it, bring in Necromancer's Covenant
targeting yourself for 20ish creatures. Sacrifice just one Evolving Wilds, and
all of your zombies die, killing Jace.

---------------------------------------

iv. Challenge 4 Exp 3-Ajani (CHLG43AJ)

Ajani: 28 Life

Cards in Hand: 0

Cards in Deck: 39

Field:
5 Tapped Mountains
6 Tapped Forests
4 Tapped Plains
1 Godsire
1 Bell Cerodon enchanted with 1 Blanchwood Armor
1 Kalonian Behemoth
5 8/8 Beast Tokens

Graveyard:
4 Rampant Growth
1 Sunspring Expedition
2 Lightning Helix
2 Incinerate
2 Blaze

You: 3 Life

Cards in Deck: 45

Cards in Hand: 4
1 Anger
1 Ravenous Baloth
1 Anarchist
1 Exhume

Field:
1 Vampire Hounds
1 Rage Reflection
1 Gravity Well
2 Mountains
2 Forests
4 Swamps

Graveyard:
2 Flameblast Dragon
1 Hellkite Overlord
1 Vampire Dragon
1 Karrthus, Tyrant of Jund
1 Shivan Dragon
1 Broodmate Dragon
1 Realm Razer
3 Dragon Fodder
2 Goretusk Firebeast
1 Patriarch's Bidding
1 Baloth Woodcrasher

Strategy:
-Discard all creature cards in your hand with Vampire Hounds' ability
-Cast Exhume targeting Anarchist
-When Anarchist's ability resolves, bring back Patriarch's Bidding
-Cast Patriarch's Bidding choosing Beasts.
-Target Ajani with both Goretusks Firebeasts abilities
-Sacrifice Realm Razer with Ravenous Baloth's ability
-Attack with everything

Why:
Who would have Gravity Well in a deck with Dragons? I really want to know.
Anyway, poor deck design aside, begin by tossing away all your creatures with
Vampire Hounds. Anger will give your creatures haste. You'll want this because
a lot of cards are coming to the battlefield from your graveyard. Ravenous
Baloth and Anarchist need to be in the graveyard to come back for free. Exhume
Anarchist, who will attempt to bring back a sorcery card. Bring back
Patriarch's Bidding. This is why you can't hard-cast Anarchist, you need the
mana for Patriarch's Bidding. Play Patriarch's ability targeting not Dragons
because of Gravity Well, but Beasts. Hit Ajani with the two Goretusk Firebeasts
that are coming into play. Now, all of your lands have been exiled, which is a
problem since your creatures no longer have haste. Sacrifice Realm Razer,
bringing back your lands, which will accomplish two things: Anger's haste
ability will reactivate, and Baloth Woodcrasher will get very big, 36/36 to be
exact, along with trample. Attack with everything, and watch as your beasts
beat Ajani's beasts. Oh, and Ajani will get his face mauled off. That's good
too.

---------------------------------------

v. Challenge 5 Exp 3-Sorin (CHLG53SR)

Sorin: 15 Life

Cards in Hand: 3

Cards in Deck: 43

Field:
8 Tapped Swamps
1 Soot Imp
2 Vampire Nighthawk
1 Abyssal Persecutor
1 Tapped Sengir Vampire

Graveyard:
Nothing

You: 5 Life

Cards in Deck: 42

Cards in Hand: 4
1 Dragon's Claw
1 Demystify
1 Hurricane
1 Act of Treason

Field:
3 Mountains
2 Forests
3 Plains
1 Platinum Angel
1 Furnace of Rath

Graveyard:
1 Soul Warden
1 Venerable Monk

Strategy:
-Cast Hurricane spending 2 for X
-Cast Dragon's Claw
-Cast Act of Treason targeting Abyssal Persecutor
-Attack with Abyssal Persecutor

Why:
This is actually not nearly as complicated as it looks. Play Hurricane spending
2 mana, wiping out the field except for Abyssal Persecutor. You are now at 0
life, with only Abyssal Persecutor keeping you alive. Play Dragon's Claw and
Act of Treason in that order. With Sorin at 11 life and Furnace of Rath,
Abyssal Persecutor will one-shot Sorin. At the end of your turn when Sorin
regains control of Abyssal Persecutor, he loses.

---------------------------------------

VIII. Card database (CRDDTBSE)

Abyssal Persecutor 2BB
Creature-Demon
Flying, trample
You can't win the game and your opponents can't lose the game.
6/6

Abyssal Specter 2BB
Creature-Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a 
card.
2/3

Academy Rector 3W
Creature-Human Cleric
When Academy Rector is put into a graveyard from the battlefield, you may exile
it. If you do, search your library for an enchantment card and put that card
onto the battlefield. Then shuffle your library.
1/2

Act of Treason 2R
Sorcery
Gain control of target creature until end of turn. Untap that creature. It
gains haste until end of turn.

Aggressive Urge 1G
Instant
Target creature gets +1/+1 until end of turn.
Draw a card.

Air Elemental 3UU
Creature-Elemental
Flying
4/4

Akroma, Angel of Wrath 5WWW
Legendary Creature-Angel
Flying, first strike, vigilance, trample, haste, protection from black and from
red
6/6

Alpha Myr 2
Artifact Creature-Myr
2/1

Ambassador Laquatus 1UU
Legendary Creature-Merfolk Wizard
3: Target player puts the top three cards of his or her library into his or
her graveyard.
1/3

Anarchist 4R
Creature-Human Wizard
When Anarchist enters the battlefield, you may return target sorcery card from
your graveyard to your hand.
2/2

Angelic Blessing 2W
Sorcery
Target creature gets +3/+3 and gains flying until end of turn

Angelic Wall 1W
Creature-Wall
Defender, flying
0/4

Angel of Mercy 4W
Creature-Angel
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.

Anger 3R
Creature-Incarnation
Haste
As long as Anger is in your graveyard and you control a mountain, creatures you
control have haste.
2/2

Baloth Woodcrasher 4GG
Creature-Beast
Landfall-Whenever a land enters the battlefield under your control, Baloth
Woodcrasher gets +4/+4 and gains trample until end of turn.
4/4

Baneslayer Angel 3WW
Creature-Angel
Flying, first strike, lifelink, protection from Demons and from Dragons.
5/5

Basilisk Collar 1
Artifact-Equipment
Equipped creature has deathtouch and lifelink.
Equip 2

Bile Urchin B
Creature-Spirit
Sacrifice Bile Urchin: Target player loses 1 life.
1/1

Blade of the Bloodchief 1
Artifact-Equipment
Whenever a creature is put into a graveyard from the battlefield, put a +1/+1
counter on equipped creature. If equipped creature is a Vampire, put two +1/+1
counters on it instead.
Equip 1

Blanchwood Armor 2G
Enchantment-Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.

Blaze XR
Sorcery
Blaze deals X damage to target creature or player.

Bloodghast BB
Creature-Vampire Spirit
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall-Whenever a land enters the battlefield under your control, you may
return Bloodghast from your graveyard to the battlefield.
2/1

Blood Seeker 1B
Creature-Vampire Shaman
Whenever a creature enters the battlefield under an opponent's control, you may
have that player lose 1 life.
1/1

Boomerang UU
Instant
Return target permanent to its owner’s hand.

Bottle Gnomes 3
Artifact Creature-Gnome
Sacrifice Bottle Gnomes: You gain 3 life.
1/3

Brainstorm U
Instant
Draw three cards, then put two cards from your hand on top of your library in
any order.

Bramblewood Paragon 1G
Creature-Elf Warrior
Each other Warrior creature you control enters the battlefield with an
additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.
2/2

Brion Stoutarm 2RW
Legendary Creature-Giant Warrior
Lifelink
R, T, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals 
damage equal to the sacrificed creature’s power to target player.
4/4

Broodmate Dragon 3BRG
Creature-Dragon
Flying
When Broodmate Dragon enters the battlefield, put a 4/4 Red Dragon creature
token with flying onto the battlefield.
4/4

Bull Cerodon 4RW
Creature-Beast
Vigilance, haste
5/5

Cancel 1UU
Instant
Counter target spell.

Caravan Hurda 4W
Creature-Giant
Lifelink
1/5

Child of Night 1B
Creature-Vampire
Lifelink
2/1

Children of Korlis W
Creature-Human Rebel Cleric
Sacrifice Children of Korlis: You gain life equal to the life you've lost this
turn.
1/1

Civic Wayfinder 2G
Creature-Elf Warrior Druid
When Civic Wayfinder enters the battlefield, you may search your library for a
basic land card, reveal it, and put it into your hand. If you do, shuffle your
library.
2/2

Cloud Elemental 2U
Creature-Elemental
Flying
Could Elemental can block only creatures with flying.
2/3

Cloud Sprite U
Creature-Faerie
Flying
Cloud Sprite can block only creatures with flying.
1/1

Coat of Arms 5
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that
shares a creature type with it.

Condemn W
Instant
Put target attacking creature on the bottom of its owner's library. Its
controller gains life equal to its toughness.

Corrupt 5B
Sorcery
Corrupt deals damage equal to the number of Swamps you control to target
creature or player. You gain life equal to the damage dealt this way.

Counterbore 3UU
Instant
Counter target spell. Search its controller's graveyard, hand, and library for
all cards with the same name as that spell and exile them. Then that player
shuffles his or her library.

Craw Wurm 4GG
Creature-Wurm
6/4

Crowd of Cinders 3B
Creature-Elemental
Fear
Crowd of Cinders’s power and toughness are each equal to the number of black 
permanents you control.
*/*

Dancing Scimitar 4
Artifact Creature-Spirit
Flying
1/5

Darksteel Colossus 11
Artifact Creature-Golem
Trample
Darksteel Colossus is indestructible.
If Darksteel Colossus would be put into a graveyard from anywhere, reveal
Darksteel Colossus and shuffle it into its owner's library instead
11/11

Deft Duelist WB
Creature-Human Rogue
First strike, shroud
2/1

Deluge 2U
Instant
Tap all creaturew without flying.

Demystify W
Instant
Destroy target enchantment.

Disentomb B
Sorcery
Return target creature card from your graveyard to your hand.

Disfigure B
Instant
Target creature gets -2/-2 until end of turn.

Dispeller's Capsule W
Artifact
2W, T: Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.

Divine Verdict 3W
Instant
Destroy target attacking or blocking creature.

Dragon Fodder 1R
Sorcery
Put two 1/1 red Goblin creature tokens onto the battlefield.

Dragon's Claw 2
Artifact
Whenever a player casts a red spell, you may gain 1 life.

Dread 3BBB
Creature-Elemental Incarnation
Fear
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into its owner’s 
library.
6/6

Dream Fracture 1UU
Instant
Counter target spell. Its controller draws a card.
Draw a card.

Drudge Skeletons 1B
Creature-Skeleton
B: Regenerate Drudge Skeletons
1/1

Drove of Elves 3G
Creature-Elf
Drove of Elves's poewr and toughness are each equal to the number of green
permanents you control.
Drove of Elves can't be the target of spells or abilities your opponents
control.
*/*

Drudge Skeletons 1B
Creature-Skeleton
B: Regenerate Drudge Skeletons
1/1

Duskdale Wurm 5GG
Creature-Wurm
Trample
7/7

Dusk Imp 2B
Creature-Imp
Flying
2/1

Earth Elemental 3RR
Creature-Elemental
4/5

Eladamri's Call GW
Instant
Search your library for a creature card, reveal that card, and put it into your
hand. Then shuffle your library.

Elite Vangurad W
Creature-Human Soldier
2/1

Elven Riders 3GG
Creature-Elf
Elven Riders can’t be blocked except by Walls and/or creatures with flying.
3/3

Elvish Champion 1GG
Creature-Elf
Other Elf creatures gtet +1/+1 and have forestwalk.
2/2

Elvish Eulogist G
Creature-Elf Shaman
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your 
graveyard.
1/1

Elvish Piper 3G
Creature-Elf Shaman
G, T: You may put a creature card from your hand onto the battlefield.
1/1

Elvish Visionary 1G
Creature-Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1/1

Elvish Warrior GG
Creature Elf-Warrior
2/3

Emeria Angel 2WW
Creature-Angel
Flying
Landfall-Whenever a land enters the battlefield under your control, you may put
a 1/1 white Bird creature token with flying onto the battlefield.
3/3

Enrage XR
Instant
Target creature gets +X/+0 until end of turn.

Eternal Witness 1GG
Creature-Human Shaman
When Eternal Witness enters the battlefield, you may return target card from
your graveyard to your hand.
2/1

Etherium Sculptor 1U
Artifact Creature-Vedalken Artificer
Artifact spells you cast cost 1 less to cast.
1/2

Evacuation 3UU
Instant
Return all creatures to their owner's hands.

Evolving Wilds
Land
T, Sacrifice Evolving Wilds: Search your library for a basic land card and put
it onto the battlefield tapped. Then shuffle your library.

Excommunicate 2W
Sorcery
Put target creature on tops of its owner's library.

Executioner's Capsule B
Artifact
1B, T, Sacrifice Executioner's Capsule: Destroy target nonblack creature.

Exhume 1B
Sorcery
Each player puts a creature card from his or her graveyard onto the
battlefield.

Eyeblight’s Ending 2B
Tribal Instant-Elf
Destroy target non-Elf creature.

Farhaven Elf 2G
Creature-Elf Druid
When Farhaven Elf enters the battlefield, you may search your library for a
basic land card and put it onto the battlefield tapped. If you do, shuffle
your library.
1/1

Feast of Blood 1B
Sorcery
Cast Feast of Blood only if you control two or more Vampires.
Destroy target creature. You gain 4 life.

Felidar Sovereign 4WW
Creature-Cat Beast
Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
4/6

Final Revels 4B
Sorcery
Choose one-All creatures get +2/+0 until end of turn; or all creatures get
-0/-2 until end of turn.

Fireshrieker 3
Artifact-Equipment
Equipped creature has double strike.
Equip 2

Flameblast Dragon 4RR
Creature-Dragon
Flying
Whenever Flameblast Dragon attacks, you may pay XR. If you do, Flameblast 
Dragon deals X damage to target creature or player.
5/5

Flamewave Invoker 2R
Creature-Goblin Mutant
7R: Flamewave Invoker deals 5 damage to target player.
3/3

Fledgling Griffin 1W
Creature-Griffin
Landfall-Whenever a land enters the battlefield under your control, Fledgling
Griffin gains flying until end of turn.
2/2

Fling 1R
Instant
As an additional cost to cast Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to target creature
or player.

Forest
Basic Land-Forest
T: Add G to your mana pool.

Furnace of Rath 1RRR
Enchantment
If a source would deal damage to a creature or player, it deals double that
damage to that creature or player instead.

Gaea's Herald 1G
Creature-Elf
Creature spells can't be countered.
1/1

Giant Growth G
Instant
Target Creature gets +3/+3 until end of turn.

Giant Spider 3G
Creature-Spider
Reach
2/4

Glaze Fiend 1B
Artifact Creature-Illusion
Flying
Whenever another artifact enters the battlefield under your control, Glaze
Fiend gets +2/+2 until end of turn.
0/1

Glorius Anthem 1WW
Enchantment
Creatures you control get +1/+1

Goblin Deathraiders BR
Creature-Goblin Warrior
Trample
3/1

Goblin King 1RR
Creature-Goblin
Other Goblin creatures get +1/+1 and have mountainwalk.
2/2

Goblin Piker 1R
Creature-Goblin Warrior
2/1

Goblin Shortcutter 1R
Creature-Goblin Scout
When Goblin Shortcutter enters the battlefield, target creature can't block
this turn.
2/1

Goblin Sky Raider 2R
Creature-Goblin Warrior
Flying
1/2

Godsire 4RGGW
Creature-Beast
Vigilance
T: Put an 8/8 Beast creature token onto the battlefield that's red, green, and
white.
8/8

Goldenglow Moth W
Creature-Insect
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
0/1

Goliath Sphinx 5UU
Creature-Sphinx
Flying
8/7

Goretusk Firebeast 5R
Creature-Elemental Boar Beast
When Goretusk Firebeast enters the battlefield, it deals 4 damage to target
player.
2/2

Gravity Well 1GG
Enchantment
Whenever a creature with flying attacks, it loses flying until end of turn.

Grazing Gladehart 2G
Creature-Antelope
Landfall-Whenever a land enters the battlefield under your control, you may
gain 2 life.
2/2

Grizzly Bears 1G
Creature-Bear
2/2

Guul Draz Vampire B
Creature-Vampire Rogue
As long as an opponent has 10 or less life, Gull Draz Vampire gets +2/+1 and
has intimidate.
1/1

Harrow 2G
Instant
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them into the
battlefield. Then shuffle your library.

Hellkite Overlord 4BRRG
Creature-Dragon
Flying, trample, haste
R: Hellkite Overlord gets +1/+0 until end of turn.
BG: Regenerate Hellkite Overlord
8/8

Hideous End 1BB
Instant
Destroy target nonblack creature. Its controller loses 2 life.

Hissing Iguanar 2R
Creature-Lizard
Whenever another creature is put into a graveyard from the battlefield, you may
have Hissing Iguanar deal 1 damage to target player.
3/1

Hollowborn Barghest 5BB
Creature-Demon Hound
At the beginning of your upkeep, if you have no cards in hand, each opponent
loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in
hand, he or she loses 2 life.
7/6

Holy Day W
Instant
Prevent all combat damage that would be dealt this turn.

Holy Strength W
Enchantment-Aura
Enchant creature
Enchanted creature gets +1/+2

Howling Mine 2
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that
player draws an additional card.

Howl of the Night Pack 6G
Sorcery
Put a 2/2 green Wolf crature token onto the battlefield for each Forest you
control.

Hurricane XG
Sorcery
Hurricane deals X damage to each creature with flying and each player.

Immaculate Magistrate 3G
Creature-Elf Shaman
T: Put a +1/+1 counter on target creature for each Elf you control.
2/2

Imperious Perfect 2G
Creature-Elf Warrior
Other Elf creatures you control get +1/+1
G,T: Put a 1/1 green Elf Warrior creature token onto the battlefield.
2/2

Incinerate 1R
Instant
Incinerate deals 3 damage to target creature or player. A creature dealt 
damage this way can’t be regenerated this turn.

Island
Basic Land-Island
T: Add U to your mana pool.

Kalonian Behemoth 5GG
Creature-Beast
Shroud
9/9

Karrthus, Tyrant of Jund 4BRG
Legendary Creature-Dragon
Flying, haste
When Karrthus, Tyrant of Jund comes into play, gain control of all Dragons,
then untap all Dragons.
Other Dragon creatures you control have haste.
7/7

Khalni Heart Expedition 1G
Enchantment
Landfall-Whenever a land enters the battlefield under your control, you may put
a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it:
Search your library for up to two basic land cards, put them onto the
battlefield tapped, then shuffle your library.

Kiss of the Amesha 4WB
Sorcery
Target player gains 7 life and draws two cards.

Kitesail 2
Artifact-Equipment
Equipped creature gets +1/+0 and has flying.
Equip 2

Knight of the Skyward Eye 1W
Creature-Human Knight
3G: Knight of the Skyward Eye gets +3/+3 until end of turn. Play this ability 
only once each turn.
2/2

Kor Cartographer 3W
Creature-Kor Scout
When Kor Cartographer enters the battlefield, you may search your library for a
Plains card, put it onto the battlefield tapped, then shuffle your library.
2/2

Kor Duelist W
Creature-Kor Soldier
As long as Kor Duelist is equipped, it has double strike.
1/1

Kor Hookmaster 2W
Creature-Kor Soldier
When Kor Hookmaster enters the battlfield, tap target creature an opponent
controls. That creature doesn't untap during its controller's next untap step.
2/2

Kor Outfitter WW
Creature-Kor Soldier
When Kor Outfitter enters the battlefield, you may attack target Equipment you
control to target creature you control.
2/2

Kor Sanctifiers 2W
Creature-Kor Cleric
Kicker W
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target
artifact or enchantment.
2/3

Jagged lightning 3RR
Sorcery
Jagged Lightning deals 3 damage to target creature and 3 damage to another
target creature.

Last Laugh 2BB
Enchantment
Whenever a permanent other than Last Laugh is put into a graveyard from the
battlefield, Last Laugh deals 1 damage to each creature and each player.
When no creatures are on the battlefield, sacrifice Last Laugh.

Lava Axe 4R
Sorcery
Lava Axe deals 5 damage to target player.

Leonin Scimitar 1
Artifact-Equipment
Equipped creature gets +1/+1
Equip 1

Lightning Bolt R
Instant
Lightning Bolt deals 3 damage to target creature or player.

Lightning Elemental 3R
Creature-Elemental
Haste
4/1

Lightning Helix RW
Instant
Lightning Helix deals 3 damage to target creature or player and you gain 3
life.

Lorthos, the Tidemaker 5UUU
Legendary Creature-Octopus
Whenever Lorthos, the Tidemaker attacks, you may pay 8. If you do, tap up to
eight target permanents. Those permanents don't untap during their controller's
next untap steps.
8/8

Loxodon Warhammer 3
Artifact-Equipment
Equipped creature gets +3/+0 and has lifelink and trample.
Equip 3

Lys Alana Huntmaster 2GG
Creature-Elf Warrior
Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature 
token onto the battlefield.
3/3

Mahamoti Djinn 4UU
Creature-Djinn
Flying
5/6

Manaplasm 2G
Creature-Ooze
Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is
that spell's converted mana cost.
1/1

Maro 2GG
Creature-Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
*/*

Mass Calcify 5WW
Sorcery
Destroy all nonwhite creatures.

Master of Etherium 2U
Artifact Creature-Vedalken Wizard
Master of Etherium's power and toughness are each equal to the number of
artifacts you control.
Other artifact creatures you control get +1/+1.
*/*

Memory Erosion 1UU
Enchantment
Whenever an opponent casts a spell, that player puts the top two cards of his
or her library into his or her graveyard.

Megrim 2B
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.

Might of Oaks 3G
Instant
Target creature gets +7/+7 until end of turn.

Mighty Emergence 2G
Enchantment
Whenever a creature with power 5 or greater enters the battlefield under your
control, you may put two +1/+1 counters on it.

Mind Control 3UU
Enchantment-Aura
Enchant creature
You control enchanted creature.

Mind Rot 2B
Sorcery
Target player discards two cards.

Mistmeadow Skulk 1W
Crature-Kithkin Rogue
Lifelink, protection from converted mana cost 3 or greater.
1/1

Molimo, Maro-Sorcerer 4GGG
Legendary Creature-Elemental
Trample
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of
lands you control.
*/*

Moonglove Winnower 3B
Creature-Elf Rogue
Deathtouch
2/3

Mountain
Basic Land-Mountain
T: Add R to your mana pool

Mudbutton Torchrunner 2R
Creature-Goblin Warrior
When Mudbutton Torchrunner is put into a graveyard from the battlefield, it
deals 3 damage to target creature or player.
1/1

Naturalize 1G
Instant
Destroy target artifact or enchantment.

Natural Spring 3GG
Sorcery
Target player gains 8 life.

Necromancer's Covenant 3WBB
Enchantment
When Necromancer's Covenant comes into play, remove all creature cards in
target player's graveyard from the game, then put a 2/2 black Zombie creature
token into play for each card removed this way.
Zombies you control have lifelink.

Negate 1U
Instant
Counter target noncreature spell.

Nekrataal 2BB
Creature-Human Assassin
First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack
creature. That creature can't be regenerated.
2/1

Nightmare 5B
Creature-Nightmare Horse
Flying
Nightmare’s power and toughness are each equal to the number of Swamps you 
control.
*/*

Nimbus Wings 1W
Enchantment-Aura
Enchant creature
Enchanted creature gets +1/+2 and has flying.

Obsidian Battle-Axe 3
Tribal Artifact-Warrior Equipment
Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature enters the battlefield, you may attach Obsidian
Battle-Axe to it.
Equip 3

Ornithopter 0
Artifact Creature-Thopter
Flying
0/2

Onyx Goblet 2B
Artifact
T: Target Player loses 1 life.

Open the Vaults 4WW
Sorcery
Return all artifact and enchantment cards from all graveyards to the
battlefield under their owner's control.

Overrun 2GGG
Sorcery
Cratures you control get +3/+3 and trample until end of turn.

Pacifism 1W
Enchantment-Aura
Enchant creature
Enchanted creature can't attack or block.

Paladin en-Vec 1WW
Creature-Human Knight
First Strike, protection from Black, protection from Red

Pariah 2W
Enchantment-Aura
Enchant Creature
All damage that would be dealt to you is dealt to enchanted creature instead.

Patriarch's Bidding 3BB
Sorcery
Each player chooses a creature type.
Each player returns all creature cards of a type chosen this way from his or
her graveyard to the battlefield.

Persuasion 3UU
Enchantment-Aura
Enchant Creature
You control enchanted creature.

Phage the Untouchable 3BBBB
Legendary Creature-Zombie Minion
When Phage the Untouchable enters the battlefield, if you didn’t cast it from
your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature, It 
can’t be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
4/4

Phantom Warrior 1BB
Creature-Illusion Warrior
Phantom Warrior is unblockable.
2/2

Plains
Basic Land-Plains
T: Add W to your mana pool.

Planar Cleansing 3WWW
Sorcery
Destroy all nonland permanents.

Plated Geopede 1R
Creature-Insect
First strike
Landfall-Whenever a land enters the battlefield under your control, Plated
Geopede gets +2/+2 until end of turn.
1/1

Platinum Angel 7
Artifact Creature-Angel
Flying
You can’t lose the game and your opponents can’t win the game.
4/4

Polymorph 3U
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards
from the top of his or her library until he or she reveals a creature card. The
player puts that card onto the battlefield, then shuffles all other cards
revealed this way into his or her library.

Primal Frenzy G
Enchantment-Aura
Enchant creature
Enchanted creature has trample.

Prodigal Pyromancer 2R
Creature-Human Wizard
T: Prodigal Pyromancer deals 1 damage to target creature or player.
1/1

Protean Hulk 5GG
Creature-Beast
When Protean Hulk is put into a graveyard from the battlefield, search your
library for any number of creature cards with total converted mana cost 6 or
less and put them onto the battlefield. Then shuffle your library.
6/6

Purity 3WWW
Creature-Elemental Incarnation
Flying
If noncombat damage would be dealt to you, prevent that damage. You gain life
equal to the damage prevented this way. When Purity is put into a graveyard
from anywhere, shuffle it into its owner's library.
6/6

Put Away 2UU
Instant
Counter target spell. You may shuffle up to one target card from your
graveyard into your library.

Quest for Ula's Temple U
Enchantment
At the beginning of your upkeep, you may look at the top card of your library.
If it's a creature card, you may reveal it and put a quest counter on Quest for
Ula's Temple.
At the beginning of each end step, if there are three or more quest counters on
Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent
creature card from your hand onto the battlefield.

Rage Reflection 4RR
Enchantment
Creatures you control have double strike.

Raging Goblin R
Creature-Goblin Berserker
Haste
1/1

Raise Dead B
Sorcery
Return target creature card from your graveyard to your hand.

Rampaging Baloths 4GG
Creature-Beast
Trample
Landfall-Whenever a land enters the battlefield under your control, you may put
a 4/4 green Beast creature token onto the battlefield.
6/6

Rampant Growth 1G
Sorcery
Search your library for a basic land card and put that card onto the
battlefield tapped. Then shuffle your library.

Ravenous Baloth 2GG
Creature-Beast
Sacrifice a Beast: You gain 4 life.
4/4

Ravenous Rats 1B
Crature-Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
1/1

Razormane Masticore 5
Artifact Creature-Masticore
First Strike
At the beginning of your upkeep, sacrifice Razormane Masticore unless you
discard a card.
At the beginning of your draw step, you may have Razormane Masticore deal 3
damage to target creature.
5/5

Realm Razer 3RGW
Creature-Beast
When Realm Razer enters the battlefield, exile all lands.
When Realm Razer leaves the battlefield, return the exiled cards to the
battlefield tapped under their owner's control.
4/2

Remove Soul 1U
Instant
Counter target creature spell.

Resurrection 2WW
Sorcery
Return target creature card from your graveyard to the battlefield.

Rhys the Exiled 2G
Legendary Creature-Elf Warrior
Whenever Rhys the Exiled attacks, you gain 1 life for eac hElf you control.
B, Sacrifice an Elf: Regenerate Rhys the Exiled.
3/2

Rip-Clan Crasher RG
Creature-Human Warrior
Haste
2/2

Rorix Bladewing 3RRR
Legendary Creature-Dragon
Flying, haste
6/5

Roughshod Mentor 5G
Creature-Giant Warrior
Green creatures you control have trample.
5/4

Royal Assassin 1BB
Creature-Human Assassin
T: Destroy target tapped creature
1/1

Ruthless Cullblade 1B
Creature-Vampire Warrior
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
2/1

Sangrite Surge 4RG
Sorcery
Target creature gets +3/+3 and gains double strike until end of turn.

Sanguine Bond 3BB
Enchantment
Whenever you gain life, target opponent loses that much life.

Seedborn Muse 3GG
Creature-Spirit
Untap all permanents you control durin each other player's untap step.
2/4

Selective Memory 3U
Sorcery
Search your library for any number of nonland cards and exile them. Then 
shuffle your library.

Sengir Vampire 3BB
Creature-Vampire
Flying
Whenever a creature dealt damage by Sengir Vampire this turn is put into a
graveyard, put a +1/+1 counter on Sengir vampire.
4/4

Serra Angel 3WW
Creature-Angel
Flying, vigilance
4/4

Severed Legion 1BB
Creature-Zombie
Fear
2/2

Sharding Sphinx 4UU
Artifact Creature-Sphinx
Flying
Whenever an artifact creature you control deals combat damage to a player, you
may put a 1/1 blue Thopter artifact creature token with flying onto the
battlefield.
4/4

Shivan Dragon 4RR
Creature-Dragon
Flying
R: Shivan Dragon gets +1/+0 until end of turn.
5/5

Shivan Hellkite 5RR
Creature-Dragon
Flying
1R: Shivan Hellkite deals 1 damage to target creature or player.
5/5

Skyhunter Skirmisher 1WW
Creature-Cat Knight
Flying, double strike
1/1

Snapping Drake 3U
Creature-Drake
Flying
3/2

Soot Imp 1BB
Creature-Imp
Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
1/2

Soul Warden W
Creature-Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1/1

Spined Wurm 4G
Creature-Wurm
5/4

Sprouting Thrinax BRG
Creature-Lizard
When Sprouting Thrinax is put into a graveyard from the battlefield, put three
1/1 green Saproling creature tokens into play.
3/3

Steppe Lynx W
Creature-Cat
Landfall-Whenever a land enters the battlefield under your control, Steppe Lynx
gets +2/+2 until end of turn.
0/1

Summoner's Pact 0
Instant
Summoner's Pact is green.
Search your library for a green creature card, reveal it, and put it into your
hand. Then shuffle your library.
At the beginning of your next upkeep, pay 2GG. If you don't, you lose the game.

Sunspring Expedition W
Enchantment
Landfall-Whenever a land enters the battlefield under your control, you may put
a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: You
gain 8 life.

Suntail Hawk W
Creature-Bird
Flying
1/1

Swamp
Basic Land-Swamp
T: Add B to your mana pool.

Tendrils of Corruption 3B
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life,
where X is the number of Swamps you control.

Terra Stomper 3GGG
Terra Stomper can't be countered.
Trample
8/8

Territorial Baloth 4G
Creature-Beast
Landfall-Whenever a land enters the battlefield under your control, Territorial
Baloth gets +2/+2 until end of turn.
4/4

Terror 1B
Instant
Destroy target nonblack, nonartifact creature. It can't be regenerated.

The Rack 1
Artifact
As The Rack enters the battlefield, choose an opponent
At the beginning of the chosen player's upkeep, The Rack deals X damage to
that player, where X is 3 minus the number of cards in his or her hand.

Threaten 2R
Sorcery
Untap target creature and gain control of it until end of turn. That creature 
gains haste until end of turn.

Tidehollow Strix UB
Artifact Creature-Bird
Flying, deathtouch
2/1

Tidings 3UU
Sorcery
Draw four cards.

Traumatize 3UU
Sorcery
Target player puts the top half of his or her library, rounded down, into his
or her graveyard.

Trained Armodon 1GG
Creature-Elephant
3/3

Treasure Hunt 1U
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then
put all cards revealed this way into your hand.

Treetop Bracers 1G
Enchantment-Aura
Enchant creature
Enchanted creature gets +1/+1 and can't be blocked except by creatures with
flying.

Triskelion 6
Artifact Creature
Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target
creature or player.
1/1

Troll Ascetic 1GG
Creature-Troll Shaman
Troll Ascetic can't be the target of spells or abilities your opponents control.
1G: Regenerate Troll Ascetic
3/2

Tundra Wolves W
Creature-Wolf
First strike
1/1

Underworld Dreams BBB
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or
her.

Unholy Strength B
Enchantment-Aura
Enchant creature
Enchanted creature gets +2/+1

Unsummon U
Instant
Return target creature to its owner's hand.

Wall of Air 1UU
Creature-Wall
Defender, flying
1/5

Wall of Fire 1RR
Creature-Wall
Defender
R: Wall of Fire gets +1/+0 until end of turn.
0/5

Wall of Spears 3
Artifact Creature-Wall
Defender, first strike
2/3

Wall of Wood G
Creature-Wall
Defender

White Knight WW
Creature-Human Knight
First strike, Protection from black
2/2

Woolly Thoctar RGW
Creature-Beast
5/4

Wrath of God 2WW
Sorcery
Destroy all creatures. They can't be regenerated.

Vampire Aristocrat 2B
Creature-Vampire Rogue
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
2/2

Vampire Hounds 2B
Creature-Vampire Hound
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
2/2

Vampire Nighthawk 1BB
Creature-Vampire Shaman
Flying, deathtouch, lifelink
2/3

Vampire Nocturnus 1BBB
Creature-Vampire
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other
Vampire creatures you control get +2/+1 and have flying.
3/3

Vampiric Dragon 6BR
Creature-Vampire Dragon
Flying
Whenever a creature dealt damage by Vampiric Dragon this turn is put into a
graveyard, put a +1/+1 counter on Vampiric Dragon.
1R: Vampiric Dragon deals 1 damage to target creature.
5/5

Venerable Monk 2W
Crature-Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life.
2/2

Vengeful Firebrand 3R
Creature-Elemental Warrior
Vengeful Firebrand has haste as long as a Warrior Card is in your graveyard.
R: Vengeful Firebrand gets +1/+0 until end of turn.

Verdant Force 5GGG
Creature-Elemental
At the beginning of each upkeep, put a 1/1 green Saproling creature token onto
the battlefield.
7/7

Vigor 3GGG
Creature-Elemental Incarnation
Trample
If damage would be dealt to a creature you control other than Vigor, prevent
that damage. Put a +1/+1 counter on that creature for each 1 damage prevented
this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's
library.
6/6

Voice of All 2WW
Creature-Angel
Flying
As Voice of All enters the battlefield, choose a color.
Voice of All has protection from the chosen color.
2/2

Volcanic Hammer 1R
Sorcery
Volcanic Hammer deals 3 damage to target creature or player.

Youthful Knight 1W
Creature-Human Knight
First Strike 2/1

Zombie Goliath 4B
Creature-Zombie Giant
4/3

---------------------------------------

IX. Closing (CLOSING_)

And thus concludes my Challenge FAQ of the Magic: the Gathering-Duals of the 
Planeswalkers. I am excited that you decided to use this FAQ to help you out, 
and I can hope that, with a little support, I can continue to make more FAQs.

Please do not contact me with my email adress. I pretty much have left it to
rot as my spam bucket. Instead, please message me through GameFAQs. I pretty
much always have a tab open and will much quicker to respond there. Only leave
constructive criticism, any compliments or ideas,and grammatical corrections
(please be specific, telling me I misspelled a ‘the’ somewhere without telling
me where is rather unhelpful). Do not message me spam, criticism without ideas
on how to change my guide, or any sort of hate mail. I will not even look at it
and send it straight to the recycle bin.

The credits go to:
CJayC for creating GameFAQs
Richard Garfield and Wizards of the Coast for Magic
My friend Benton for getting me into Magic
Suterusu Senshi for reminding adding many glossary terms and a grammatical 
error
Nine2YaDome for helping me clarify Challenge 8’s order
Midnite Cruiser for giving me alternate strategies for Challenge 8
Mike Dvoracek for giving me an alternate strategy for Challenge 8
Kelly Overholser for providing strategies for two different outcomes on 
Challenge 8
Hi Im Toddler for providing another alternate strategy for Challenge 8
Kirkula for telling me a crucial step in Challenge 5

---------------------------------------

X. Legality (LEGALTY_)

All card data was taken from either the Magic the Gathering Gatherer Database
or in-game.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

Copyright 2009-2012 duh1177