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    Challenge Mode FAQ by duh1177

    Version: Final | Updated: 07/03/12 | Search Guide | Bookmark Guide

    Magic: the Gathering:
    Duels of the Planeswalkers
    Challenge FAQ
    Written by duh1177
    
    Just the character limit…nothing too exciting.
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    TABLE OF CONTENTS
    I.    Introduction                          (INTRDCTN)
    II.   Version History                       (VERSHIST)
    III.  Glossary                              (GLSSARY_)
    IV.   Base Game Challenges
    	i.    Challenge 1-Garruk            (CHLGGRK1)
    	ii.   Challenge 2-Elspeth           (CHLGEPTH)
    	iii.  Challenge 3-Garruk            (CHLGGRK2)
    	iv.   Challenge 4-Chandra           (CHLGCDR1)
    	v.    Challenge 5-Liliana           (CHLGLLN1)
    	vi.   Challenge 6-Chandra           (CHLGCDR2)
    	vii.  Challenge 7-Nissa             (CHLGNSSA)
    	viii. Challenge 8-Liliana           (CHLGLLN2)
    V.    Expansion 1 Challenges
    	i.    Challenge 1 Exp 1-Jace        (CHLG11JC)
    	ii.   Challenge 2 Exp 1-Elspeth     (CHLG21EP)
    	iii.  Challenge 3 Exp 1-Liliana     (CHLG31LL)
    VI.   Expansion 2 Challenges
    	i.    Challenge 1 Exp 2-Garruk      (CHLG12GK)
    	ii.   Challenge 2 Exp 2-Garruk      (CHLG22GK)
    	iii.  Challenge 3 Exp 2-Nicol Bolas (CHLG32NB)
    	iv.   Challenge 4 Exp 2-Tezzeret    (CHLG42TZ)
    	v.    Challenge 5 Exp 2-Sarkhan Vol (CHLG52SV)
    VII.  Expansion 3 Challenges
    	i.    Challenge 1 Exp 3-Sorin       (CHLG13SR)
    	ii.   Challenge 2 Exp 3-Chandra     (CHLG23CD)
    	iii.  Challenge 3 Exp 3-Jace        (CHLG33JC)
    	iv.   Challenge 4 Exp 3-Ajani       (CHLG43AJ)
    	v.    Challenge 5 Exp 3-Sorin       (CHLG53SR)
    VIII. Card database                         (CRDDTBSE)
    IX.   Closing                               (CLOSING_)
    X.    Legality                              (LEGALTY_)
    ---------------------------------------
    
    I. Introduction (INTRDCTN)
    
    Hello, and welcome to my walkthrough of the challenge mode of Magic: the 
    Gathering-Duels of the Planeswalkers. Let me just give a brief introduction 
    of myself. I am duh1177, an avid gamer of many types. This will have been my 
    third FAQ, my second complete FAQ, and the first one to be published. (Try 
    reading the instruction manual sometimes, saves a lot of problems).
    
    I have been playing Magic: the Gathering for almost three years now. I was 
    introduced to the game by one of my closest friends and I have been hooked 
    ever since. I have been to many PTQs and more FNMs than I can imagine. For 
    those who haven’t played Magic before, that’s Pro Tour Qualifier and Friday 
    Night Magic, both DCI sanctioned events. I have built numerous decks and have 
    played many matches. In three short years, I have become very good at Magic.
    
    So, like many other Magic players who own an Xbox 360, I was very excited to 
    hear that a Magic game for the Xbox Live Arcade was out. I tried the demo, 
    loved it, and picked up the full version of the game.
    
    The first thing I did was the Challenge mode. I also love puzzle modes, but I 
    always get stuck on just one puzzle, preventing me from getting the 
    achievement. So, instead of looking at one, I decided to write a FAQ for it. 
    Unfortunately, that also means solving it without any help, but I did it.
    
    I have analyzed the entire field, writing down all the cards in play, in the 
    two hands, in the two decks, and in the two graveyards, and I have analyzed 
    the life totals. I have a step by step instruction guide for the challenge, 
    and I have a detailed explanation of why it works. Now, my years of Magic 
    have made me very technical of the game, and all of the instructions are 
    written in a technical form, such as using “target” instead of “play X card 
    on Y card”. The terms should be fairly self-explanatory, but if the 
    instructions are confusing, just please message me, and I’ll be more than 
    happy to clarify. Also, I am a perfectionist, so if I made a typo or if I 
    worded the sentence incorrectly or the like, please message me through
    GameFAQs and I’ll make the change. Do not, I repeat, DO NOT attempt to e-mail
    me through duh1177@yahoo.com, that email address is now my spam bucket.
    
    This FAQ will also have a glossary for the terms of Magic: the Gathering, and 
    a card database for all the pertinent cards involved in the Challenge mode. 
    Without further ado, here they are.
    
    ---------------------------------------
    
    II. Version History (VERSHIST)
    
    4.0 Update reflecting the third major expansion pack. Added walkthroughs for
    the 5 challenges, updated the card database with cards used in the third
    expansion pack's challenges. Edited layout of document, sorted challenges by
    expansion pack and relocated card glossary from the before the walkthroughs to
    after the walkthroughs
    
    3.0 Update reflecting the second major expansion pack. Updated card database
    with cards used in the second expansion pack's challenges, and added a few
    missing terms from the glossary. Added walkthroughs for the 5 challenges in the
    second expansion pack, and fixed errors throughout the document.
    
    2.0 Update reflecting the first major expansion pack. Updated card database
    with a slew of new cards and cards I neglected the first time around, updated
    current cards in the database with new text reflecting the terminology changes
    in Magic, added missing terms from the glossary and fixed the find codewords.
    Added walkthrough for the 3 challenges in the first expansion pack, and fixed
    typos throughout the document. Updated changes made to the first 8 challenges.
    
    1.24 Edited contact information and added a teaser, along with updating the
    Glossary
    
    1.23 Fixed a few typos
    
    1.22 Added a crucial step in Challenge 5 and gave credit where credit was due
    
    1.21 Deleted a line that should never have been uploaded
    
    1.2 Bigger update than it semes. Added Shadow to glossary, added alternate 
    strategies to Challenge 8, and gave credit where credit was due.
    
    1.1 Added a Version History, fixed a grammatical errors, reformatted the 
    strategy section format, clarified Challenge 8’s order, added Reach to 
    glossary, edited Flying’s definition, and gave credit where credit was due.
    
    ---------------------------------------
    
    III. Glossary (GLSSARY_)
    
    Activated Ability: A cost followed by a colon, requires activation to use
    Artifact: A permanent that is generally colorless
    Attack: Deal a creature’s power to a player, can only be done in combat phase
    Aura: An enchantment targeting a creature
    B: Black mana
    Battlefield: The playing field
    Block: Preventing a creature from dealing damage
    Converted Mana Cost: How much a spell costs to play
    Counter: A marker placed on a card, or to prevent a spell from being played
    Creature type: What classification a creature is, affects cards such as Tribal
    Creature: A permanent that usually deals damage and can be killed.
    Deathtouch: If a creature is dealt damage, it dies
    Defender: A creature that cannot attack
    Double Strike: Deals both First Strike damage and normal damage
    Enchantment: A permanent that is always colored
    Equipment: Artifacts that can be attached to a creature
    Exile: Cannot be brought back to play in any circumstance
    Fear: Cannot be blocked by nonblack or nonartifact creatures
    First Strike: In combat, deals damage before the blockers damage
    Flying: Can only be blocked by creatures with flying or reach
    FNM: Friday Night Magic
    G: Green mana
    Graveyard: Where all spells go after they are destroyed or used
    Haste: Not affected by summoning sickness
    Indestructable: Cannot be destroyed
    Instant: A spell that can be played at any time.
    Intimidate: Cannot be blocked by anything that doesn't share a color with it
    Kicker: If the kicker cost is payed, an additional effect occurs when cast
    Landwalk: A creature is unblockable if the opponent controls the noted land
    Landfall: An ability that is triggered when a land comes into play on your side
    Legendary: A permanent card that only one of can stay on the field
    Library: Your deck
    Lifelink: When the creature deals damage, you gain that much life
    Mana Cost: What is necessary to cast a spell
    Mill: To put the top card of your library in your graveyard
    MtG: Magic: the Gathering
    Multicolored: A spell that has two or more colors
    Permanent: A spell that stays on the field
    Ping: Dealing damage, usually only one, from a creatures activated ability
    Power: How much damage a creature does in combat
    Protection: Cannot be targeted, dealt damage, or block anything of the named
    PTQ: Pro Tour Qualifier
    R: Red mana
    Reach: Generally a ground creature that can block creatures with flying
    Regenerate: After cost is paid, tapping a creature and preventing its death
    Sacrifice: Sending a card to the graveyard usually to activate a cost
    Shadow: Can only be blocked and can only block creatures with shadow
    Shroud: Cannot be the target of spells or abilities
    Sorcery: A spell that can only be played as the first spell on the stack
    Spell: Something that is played, may or may not be a permanent
    Stack: The order that spells are played
    Summoning Sickness: When a creature is put into play, it cannot tap for a turn
    T: Tapping, activating a card’s ability or attacking with it.
    Target: Choosing something for a spell or an ability to do its effect on
    Token: A creature that is not in the deck, but is created by other means
    Toughness: How much damage a creature can take before it dies.
    Trample: When blocked, any leftover damage is still dealt to player
    Tribal: A noncreature spell with a creature type
    Triggered Ability: An ability that requires a trigger to use
    U: Blue mana
    Unblockable: Cannot be blocked
    Vanilla: A creature with no abilities
    Vigilance: A creature can attack without tapping
    W: White mana
    X: Converted mana cost of X
    
    ---------------------------------------
    IV. BASE GAME CHALLENGES
    ---------------------------------------
    
    i. Challenge 1-Garruk (CHLGGRK1)
    
    Garruk: 14 Life
    
    Cards in Hand: 0
    
    Cards in Deck: 4
    
    Field:
    6 Tapped Forests
    4 Tapped Craw Wurms
    1 Spined Wurm
    1 Wall of Wood
    
    Graveyard:
    1 Rampant Growth
    1 Grizzly Bears
    
    
    You: 4 Life
    
    Cards in Hand: 5
    1 Pacifism
    1 Glorious Anthem
    2 Angelic Blessing
    1 Mass Calcify
    
    Cards in Deck: 43
    
    Field:
    7 Plains
    1 Youthful Knight
    1 Soul Warden
    1 Skyhunter Skirmisher
    
    Graveyard:
    1 Holy Day
    1 Goldenglow Moth
    
    Strategy:
    -Cast 2 Angelic Blessings targeting Skyhunter Skirmisher
    -Attack with Skyhunter Skirmisher
    
    Why:
    Dang, they ruined my 22 card deck joke. Anyway…at first glance it looks like
    that they are pushing you to use Mass Calcify to annihilate Garruk’s field and
    swing for the win. However, that will only produce 5 damage which isn’t enough
    to take out Garruk. However, they gave you a double striker. Buff the double
    striker up to 7 power with the dual Angelic Blessings and swing for the win.
    
    ---------------------------------------
    
    ii. Challenge 2-Elspeth (CHLGEPTH)
    
    Elspeth: 1 Life
    
    Cards in Hand: 0
    
    Cards in Deck: 49
    
    Field:
    5 Tapped Plains
    1 Serra Angel
    1 Soul Warden
    1 Voice of All enchanted with 1 Holy Strength
    
    Graveyard:
    1 Suntail Hawk
    1 Venerable Monk
    
    
    You: 2 Life
    
    Cards in Hand: 3
    1 Raging Goblin
    1 Enrage
    1 Threaten
    
    Cards in Deck: 48
    
    Field:
    5 Mountains
    1 Earth Golem
    
    Graveyard:
    1 Raging Goblin
    1 Goblin Piker
    1 Lava Axe
    
    Strategy:
    -Cast Threaten targeting Soul Warden
    -Cast Raging Goblin
    -Attack with Raging Goblin, Soul Warden, and Earth Elemental
    
    Why:
    You’ll notice a common theme in the challenge mode is that they lead you 
    towards the wrong way. So…you have one creature while they have three, and you 
    only need one creature to go through to win. That Threaten sure is looking nice 
    right now, let’s target the Serra Angel, play Raging Goblin, and there is my 
    three creatures to Elspeth’s two. There’s a nasty card named Soul Warden in 
    your way though. Once you play Raging Goblin, she’ll gain a life and become out 
    of reach after that. So the solution is to target Soul Warden instead! Play 
    Raging Goblin; gain an extra life (not that you’ll need it). And attack with 
    your three creatures to kill Elspeth.
    
    ---------------------------------------
    
    iii. Challenge 3-Garruk (CHLGGRK2)
    
    Garruk: 8 Life
    
    Cards in Hand: 0
    
    Cards in Deck: 43
    
    Field:
    7 Tapped Forest
    1 Tapped Craw Wurm enchanted with 1 Treetop Bracers
    2 Civic Wayfinders
    1 Wall of Wood
    1 Wall of Wood enchanted with 1 Blanchwood Armor
    
    Graveyard:
    1 Grizzly Bears
    1 Giant Growth
    1 Rampant Growth
    
    
    You: 5 Life
    
    Cards in Hand: 8
    1 Roughshod Mentor
    1 Duskdale Wurm
    1 Blanchwood Armor
    3 Giant Growth
    1 Might of Oaks
    1 Overrun
    
    Cards in Deck: 41
    
    Field:
    4 Forests
    3 Grizzly Bears
    1 Elvish Piper
    
    Graveyard:
    1 Rampant Growth
    1 Spined Wurm
    
    Strategy:
    -Activate Elvish Piper’s ability to put Roughshod Mentor into play
    -Attack with 3 Grizzly Bears
    -Cast 3 Giant Growths targeting a Grizzly Bear blocked by a Civic Wayfinder
    
    Why:
    My friend who got me into Magic loves Elvish Piper, and this is a reason why. 
    See that expensive Roughshod Mentor that will make you win? Elvish Piper gets 
    it into play for a single mana. Now…obviously the way to win is by trample. 
    Duskwood Wurm will have summoning sickness; Overrun won’t do it, so that one 
    mana Roughshod Mentor is the only choice. Now we have to look at the buffs. We 
    have only four mana left, and we need to use it efficiently. Blanchwood Armor 
    and a Giant Growth will only give us 8 Power, Might of Oaks will give us 7, and 
    the three Giant Growths will give us 9. We’ll use the triple Giant Growths for 
    two reasons. One, it is the most efficient. Two, they are instant speed. We 
    attack with the three Grizzly Bears with trample, and Garruk blocks one with 
    the buffed Wall of Wood, and the other two with a Civic Wayfinder each. Buff a 
    Grizzly Bear blocked by Civic Wayfinder with the Giant Growths, and watch as 
    you trample your way to victory. Now…why not Blanchwood Armor? If we had played 
    Blanchwood Armor on a Grizzly Bear, Garruk would have blocked that one with the 
    buffed Wall of Wood, and we would have not done enough damage then.
    
    ---------------------------------------
    
    iv. Challenge 4-Chandra (CHLGCDR1)
    
    Chandra: 19 Life
    
    Cards in Hand: 6
    
    Cards in Deck: 43
    
    Field:
    5 Tapped Mountains
    1 Lightning Elemental
    1 Earth Elemental
    
    Graveyard:
    2 Lava Axes
    1 Lightning Elemental
    1 Goblin Piker
    
    
    You: 1 Life
    
    Cards in Hand: 5
    1 Ravenous Rats
    1 Megrim
    1 Terror
    1 Mind Rot
    1 Final Revels
    
    Cards in Deck: 39
    
    Field:
    5 Swamps
    1 Phage the Untouchable
    2 Dredge Skeletons
    1 Crowd of Cinders
    1 Abyssal Specter
    1 Megrim
    
    Graveyard:
    2 Terror
    1 Severed Legion
    
    Strategy:
    -Cast Megrim
    -Cast Ravenous Rats
    -Attack with Abyssal Specter, Crowd of Cinders, 2 Dredge Skeletons, and 1 Phage 
    the Untouchable
    
    Why:
    Evasion works wonders. So…this one is slightly tricky, as you have to hit the 
    magic number 19. Play a Megrim, and play Ravenous Rats. The dual Megrims will 
    bring Chandra down to 15 life. Attack with everything. Phage will be blocked 
    due to the game winning mechanic of Phage (No, don’t try to Terror your way to 
    victory, Chandra always has a blocker for Phage no matter how hard you try.) 
    and a Dredge Skeleton will be blocked. Crowd of Cinders get through for 8 
    unblockable damange, the Abyssal Specter gets in for two plus the discard, for 
    a total of 6, and the Dredge Skeleton hits for the last point of damage. Mind 
    Rot…doesn’t work. You don’t have the mana for it, and Final Revels will do 
    nothing for you.
    
    ---------------------------------------
    
    v. Challenge 5-Liliana (CHLGLLN1)
    
    Liliana: 13 Life
    
    Cards in Hand: 0
    
    Cards in Deck: 44
    
    Field:
    7 Tapped Swamps
    1 Phage the Untouchable
    1 Nightmare
    1 Hollowborn Barghest
    1 Dread
    1 Crowd of Cinders
    
    Graveyard:
    1 Raise Dead
    1 Terror
    1 Ravenous Rats
    1 Unholy Strength
    
    
    You: 2 Life
    
    Cards in Hand: 6
    1 Elvish Eulogist
    1 Elvish Warrior
    1 Imperious Perfect
    1 Elvish Champion
    1 Eyeblight’s Ending
    1 Overrun
    
    Cards in Deck: 40
    
    Field:
    3 Forests
    3 Swamps
    1 Moonglove Winnower
    1 Lys Alana Huntmaster
    1 Immaculate Magistrate
    1 Elven Riders
    1 Drove of Elves
    
    Graveyard:
    1 Elvish Visionary
    1 Gaea’s Herald
    1 Giant Growth
    
    Strategy:
    -Cast Elvish Eulogist
    -Cast Elvish Warrior
    -Cast Eyeblight’s Ending targeting Nightmare
    -After you play Eyeblight's Ending and an elf token comes into play, pause the
    game (Kirkula would like to remind me that it is possible to go to combat phase
    after this and skip the next step)
    -Activate Immaculate Magistrate’s ability targeting Elven Riders
    -Attack with Elven Riders
    
    Why:
    Lorwyn Elves were always so powerful due to the ability to make absurd amounts 
    of Elves. So Lys Alana Huntmaster is going to be your engine to make lots of 
    Elf Warrior Tokens. With that, all we need to do is buff an unblockable 
    creature with Immaculate Magistrate, and we’ll win! So which one of our 
    creatures has evasion? Elven Riders…if only that Nightmare was out of the way. 
    So the solution? Racism…I mean Eyeblight’s Ending (Quick explanation, Lorwyn 
    Elves are so arrogant that they call every other race Eyeblights making them 
    the racists of the Magic world). That’ll get one token. Play the only two Elves 
    that you can, Elvish Eulogist and Elvish Warrior, that’ll bring your number of 
    Elves to 10. Buff the now unblockable Elven Riders to 13 power, and you can 
    swing for game!
    
    ---------------------------------------
    
    vi. Challenge 6-Chandra (CHLGCDR2)
    
    Chandra: 5 Life
    
    Cards in Hand: 5
    
    Cards in Deck: 30
    
    Field:
    6 Tapped Mountains
    1 Earth Elemental
    1 Flamewave Invoker
    1 Goblin King
    1 Lightning Elemental
    1 Raging Goblin
    1 Shivan Dragon
    1 Shivan Hellkite
    1 Rage Reflection
    
    Graveyard:
    2 Goblin Piker
    1 Goblin Sky Raider
    2 Incinerate
    5 Mountains
    
    
    You: 1 Life
    
    Cards in Hand: 9
    1 Air Elemental
    1 Boomerang
    1 Deluge
    1 Cancel
    1 Put Away
    1 Evacuation
    1 Counterbore
    2 Unsummon
    
    Cards in Deck: 37
    
    Field:
    7 Islands
    2 Cloud Sprites
    1 Phantom Warrior
    2 Wall of Spears
    1 Prodigal Pyromancer enchanted with Persuasion
    1 Memory Erosion
    
    Graveyard:
    Nothing
    
    Strategy:
    -Activate Prodigal Pyromancer’s ability targeting Chandra
    -Cast Boomerang targeting Persuasion
    -Cast Persuasion targeting Raging Goblin
    -Attack with Phantom Warrior and Raging Goblin
    
    Why:
    This was the hardest one for me. Remember how I said that they will lead you 
    one way? Well, that Prodigal Pyromancer, Phantom Warrior, and two Cloud Sprites 
    have enough damage to kill Chandra. But those pesky dragons are in the way. So, 
    how to get rid of them? Boomerang won’t work, and Boomeranging the Persuasion 
    targeting a dragon does nothing either. All those creatures, big, nasty, with 
    haste, wait a minute…haste? That works well with Persuasion. Let’s grab the 
    Lightning Elemental; it’s a 4/1…that’ll just get blocked. What else does 
    Chandra have…Raging Goblin? Who wants a Raging Goblin…except that it has a 
    buddy Goblin King. Wait a minute…that just might work! So…ping Chandra and give 
    her back Prodigal Pyromancer with Boomerang. Target the hasty Raging Goblin 
    with the returned Persuasion, and attack with your two unblockable creatures to 
    kill Chandra!
    
    An alternate strategy:
    -Activate Prodigal Pyromancer's ability targeting Chandra
    -Cast Unsummon on Shivan Hellkite
    -Cast Unsummon on Shivan Dragon
    -Attack with Phantom Warrior and both Cloud Sprites
    
    Why:
    WHAT? When I wrote this walkthrough, it took a good hour for me to realize what
    needed to be done. And then they go and patch it and make it a joke? So. Much.
    Rage. Well, the only difference between the previous strategy and this one is
    that you now have the ability to get rid of Chandra's flying blockers, allowing
    you to attack her for lethal damage with unblockable Cloud Sprites and Phantom
    Warrior.
    
    ---------------------------------------
    
    vii. Challenge 7-Nissa (CHLGNSSA)
    
    Nissa: 26 Life
    
    Cards in Hand: 0
    
    Cards in Deck: 46
    
    Field:
    5 Tapped Forests
    1 Tapped Swamp
    1 Tapped Rhys the Exiled
    1 Tapped Elven Riders
    1 Elvish Champion
    1 Moonglove Winnower
    1 Coat of Arms
    
    Graveyard:
    1 Farhaven Elf
    1 Elvish Visionary
    1 Elvish Warrior
    
    
    You: 1 Life
    
    Cards in Hand: 4
    1 Sprouting Thrinax
    1 Broodmate Dragon
    1 Terror
    1 Naturalize
    
    Field:
    2 Mountains
    2 Forests
    2 Swamps
    2 Goblin Deathraiders
    1 Sprouting Thrinax
    1 Flameblast Dragon
    3 Saprolings
    
    Graveyard:
    1 Civic Wayfinder
    1 Rampant Growth
    1 Sprouting Thrinax
    1 Incinerate
    
    Strategy:
    -Cast Terror Targeting Elvish Champion
    -Attack with 2 Goblin Deathraiders, Flameblast Dragon, and 3 Saprolings
    -After attacks are declared, pause the game
    -Trigger Flameblast Dragon’s ability targeting your Sprouting Thrinax spending 
    3 for X
    
    Why:
    Time to use Nissa’s own card against her! It took me a while to figure this one 
    out, until I remembered that Sprouting Thrinax produces 3 Saprolings when it 
    dies, buffing your current Saprolings to 6/6! So…let’s do that! Kill the only 
    blocker you can, reducing the other blocker by two power and toughness. Attack 
    with everything, even though Sprouting Thrinax is going to bite it when you 
    pause the game and activate Flameblast Dragon’s ability to target and kill the 
    Thrinax. Once that happens, your guys are buffed to 6/6, dealing 18 damage, 
    plus the dragon’s 5 and one of the Deathraiders for 28 damage. Playing the 
    second Thrinax wouldn’t buff up the current one’s power enough, nor would 
    playing the Broodmate Dragon to the Flameblast Dragon. Naturalize would also 
    nerf your creature’s power, which you desperately need for this situation. Oh, 
    and enjoy your free achievement!
    
    ---------------------------------------
    
    viii. Challenge 8-Liliana (CHLGLLN2)
    
    Liliana: 9 Life
    
    Cards in Hand: 3
    
    Cards in Deck: 26
    
    Field:
    19 Tapped Swamps
    1 Ravenous Rats
    1 Royal Assassin
    1 Tapped Dread
    1 Tapped Platinum Angel
    1 Tapped Sengir Vampire
    2 Megrims
    2 Underworld Dreams
    
    Graveyard:
    1 Raise Dead
    1 Dusk Imp
    1 Drudge Skeletons
    
    
    You: 1 Life
    
    Cards in Hand: 6
    1 Rip-Clan Crasher
    1 Woolly Thoctar
    1 Pariah
    2 Incinerate
    1 Sangrite Surge
    
    Cards in Deck: 30
    
    Field:
    5 Mountains
    9 Forests
    4 Plains
    1 Knight of the Skyward Eye
    1 Mistmeadow Skulk
    1 Brion Stoutarm
    
    Graveyard:
    1 Farhaven Elf
    1 Tundra Wolves
    1 Rampant Growth
    
    Strategy:
    -Cast Pariah targeting Platinum Angel
    -Cast Incinerate targeting Ravenous Rats
    -Cast Incinerate targeting Royal Assassin
    -Cast Sangrite Surge targeting Knight of the Skyward Eye
    -Activate Knight of the Skyward Eye’s ability
    -Attack with Knight of the Skyward Eye and Mistmeadow Skulk
    -After Damage is dealt with Knight of the Skyward Eye, pause the game
    (Nine2YaDome reminded me to put emphasis on this, it HAS TO BE DONE IN THIS 
    ORDER. Combat damage MUST be on the stack before you sacrifice KotSE.)
    -Activate Brion Stoutarm’s ability sacrificing Knight of the Skyward Eye 
    targeting you
    
    Why:
    It’s so complicated; I did it my first try. I’ve been around Pariah, Brion 
    Stoutarm, and Platinum Angel too long. So, that Platinum Angel is a disgusting, 
    sick, evil, abominable card, right? Maybe I’m just biased, but it is. So we 
    need to get rid of it. Those two Incinerates are sure nice, but we need them 
    for the two blockers. So we need a Plan B. Pariah! Target the Platinum Angel 
    with Pariah and kill off the two blockers with Incinerate. Buff up Knight of 
    the Skyward Eye (KotSE) with Sangrite Surge and KotSE’s activated ability. 
    Ordinarily, you’d be able to kill Liliana with just KotSE, but Dread will kill 
    it after first strike, so attack with Mistmeadow Skulk anyway. So, there’s the 
    9 damage, but why isn’t Liliana dead yet? That evil card named Platinum Angel. 
    So, for the love of Nicol Bolas, please, please, PLEASE pause the game after 
    KotSE deals damage. Activate Brion Stoutarm’s ability targeting...you! Doing 
    that will kill off the Platinum Angel due to Pariah, and you’ll have beaten 
    Liliana!
    V 1.2 Wow, there are a ton of ways to beat Challenge 8. This says something, 
    and I’m not quite sure what.
    
    ALTERNATE STRATEGIES:
    
    “First, I used both Incinerates to kill the Platinum Angel. Then I put down 
    the Rip-Clan Crasher. Finally I buffed the Knight of the Skyward Eye with 
    both its innate ability and the Sangrite Surge, making it an 8/8 creature. I 
    tapped Brion Stoutarm and sacrificed the Knight to deal 8 damage directly to 
    Liliana. For some reason, the AI will then tap the Royal Assassin to kill off 
    Brion, allowing you to run in the Crasher and your Mistmeadow Skulk, and 
    whichever is not blocked will do the final point of damage to kill off 
    Liliana. Another way to do this is to attack with the Crasher, the Knight, 
    and the Skulk, then quickly tap Brion to sacrifice the Knight as it is being 
    blocked, again dealing the 8 damage to Liliana and having whichever creature 
    is unblocked finish her off.”
    -Midnite Cruiser (with grammar edited)
    
    An alternate strategy:
    
    -Play both Incinerates targeting Platinum Angel
    -Play Rip-Clan Crasher
    -Activate Knight of the Skyward Eye’s activated ability
    -Play Sangrite Surge targeting Knight of the Skyward Eye
    -After Sangrite Surge resolves, pause the game
    -Activate Brion Stoutarm’s ability sacrificing Knight of the Skyward Eye 
    targeting Liliana
    -Attack with Mistmeadow Skulk and Rip-Clan Crasher
    
    A second strategy:
    
    -Play both Incinerates targeting Platinum Angel
    -Play Rip-Clan Crasher
    -Activate Knight of the Skyward Eye’s activated ability
    -Play Sangrite Surge targeting Knight of the Skyward Eye
    -Attack with Mistmeadow Skulk, Rip-Clan Crasher and Knight of the Skyward Eye
    -After attacks are declared, pause the game
    -Activate Brion Stoutarm’s ability sacrificing Knight of the Skyward Eye 
    targeting Liliana
    
    Now, when I tested the first alternate strategy, it never worked because 
    Liliana would not tap Royal Assassin to kill Brion Stoutarm, she would just 
    let Dread kill it for Royal Assassin. I include the strategy because I 
    received many emails about it, and I have heard the strategy many times. I’m 
    sure many people would vouch for it, but I cannot. However, if it works for 
    you, more power to you.
    
    For the second strategy, Kelly Overholser found that two things can 
    happen. After we declare attacks, she says that Royal Assassin sometimes 
    will not tap, in which case...
    
    “-If the computer blocks with both untapped creatures, sacrifice the 
    Knight with Brion Stoutarm for 8 damage, or if the computer didn't block 
    the Knight, sacrifice Rip-Clan Crasher.  You'll get 8 damage from the 
    knight and either 1 from the skulk or 2 from the crasher, and win. 
     
    -If the computer uses the Assassin to kill the Knight, sacrifice the 
    Knight with Brion Stoutarm for 8 damage.  The rest is the same as above.  
    If the Assassin is used to kill a different creature, let him declare 
    blockers and then fling whatever got blocked.”
    -Kelly Overholser
    
    A third strategy:
    
    “-Play Pariah targeting Platinum Angel
    -Play Rip-Clan Crasher and Woolly Thoctar 
    -Activate Brion Stoutarm’s ability sacrificing Woolly Thoctar targeting you 
    -Play Incinerate targeting Liliana X2 
    -Attack with Knight of the Skyward Eye, Rip-Clan Crasher and Mistmeadow Skulk”
    -Mike Dvoracek
    
    Another strategy that works. The main differences between mine and Mike 
    Dvoracek’s is that his uses Woolly Thoctar to hurl at Platinum Angel instead 
    of a buffed KotSE, and he uses Incinerates to weaken Liliana instead of the 
    blockers. The Royal Assassin taps itself, leaving Liliana open for lethal 
    damage.
    
    A fourth strategy:
    
    -Play both Incinerates targeting Platinum Angel
    -Activate Knight of the Skyward Eye’s activated ability
    -Attack with Knight of the Skyward Eye and Mistmeadow Skulk
    -Play Woolly Thoctar
    -Play Sangrite Surge targeting Woolly Thoctar
    -Activate Brion Stoutarm’s activated ability sacrificing Woolly Thoctar 
    targeting Liliana
    
    “First I cast both of the Incinerates targeting the platinum angel. Next I 
    attacked with both a pumped knight and the kithkin, and every time I have 
    tried this (4 times) the computer always lets the 1/1 through leaving her at 
    8 life. I then cast the 5/4 and cast Sangrite Surge on it, making it 8/7. 
    Finally, I use Brion Stoutarm’s ability to throw the Thoctar at Liliana, 
    killing her.”
    -Hi Im Toddler (With grammar edited)
    
    ---------------------------------------
    V. EXPANSION 1 CHALLENGES
    ---------------------------------------
    
    i. Challenge 1 Exp 1-Jace (CHLG11JC)
    
    Jace: 17 Life
    
    Cards in Hand: 0
    
    Cards in Deck: 43
    
    Field:
    4 Tapped Islands
    3 Tapped Plains
    1 Youthful Knight
    1 Wall of Air
    2 Tapped Mahamoti Djinn
    1 Memory Erosion 
    
    Graveyard:
    1 Cancel
    2 Condemn
    2 Traumatize
    
    
    You: 1 Life
    
    Cards in Hand: 8
    2 Etherium Sculptor
    1 Master of Etherium
    1 Dancing Scimitar
    1 Howling Mine
    1 Loxodon Warhammer
    1 Onyx Goblet
    1 Terror
    
    Cards in Deck: 0
    
    Field:
    4 Swamps
    2 Islands
    1 Etherium Sculptor
    1 Tidehollow Strix
    1 Razormane Masticore
    1 Glaze Fiend
    
    Graveyard:
    1 Leonin Scimitar
    4 Bottle Gnomes
    2 Alpha Myr
    1 Sharding Sphinx
    3 Tidehollow Strix
    3 Glaze Fiend
    2 Ornithoptor
    2 Wall of Spears
    3 Howling Mines
    3 Terror
    6 Swamp
    12 Islands
    
    Strategy:
    -Cast Etherium Sculptor
    -Cast Master of Etherium
    -Cast Terror on Wall of Air
    -Cast Howling Mine
    -Cast Loxodon Warhammer
    -Cast Onyx Goblet
    -Use Onyx Goblet
    -Attack with Glaze Fiend, Razormane Masticore, Tidehollow Strix, and Etherium
    Sculptor
    
    Why:
    I was so tempted to not write out everything in your graveyard. Fortunately, it
    was organized, so half my work was done anyway. Anyway, the important thing to
    note here is that Etherium Sculptor is first. If you do not cast it first, you
    will not have enough mana to flood the field with artifacts, and it's that
    flood that buffs Glaze Fiend enough to smack Jace for using a mill deck.
    
    ---------------------------------------
    
    ii. Challenge 2 Exp 1-Elspeth (CHLG21EP)
    
    Elspeth: 7 Life
    
    Cards in Hand: 0
    
    Cards in Deck: 46
    
    Field:
    6 Tapped Plains
    1 Tapped Angel of Mercy
    1 Angel of Mercy
    1 Tapped Paladin en-Vec
    1 Suntail Hawk
    1 Venerable Monk
    
    Graveyard:
    1 Youthful Knight
    1 Angelic Wall
    1 Glorious Anthem
    
    
    You: 1 Life
    
    Cards in Deck: 42
    
    Cards in Hand: 5
    1 Bramblewood Paragon
    1 Vengeful Firebrand
    1 Obsidian Battle-Axe
    1 Jagged Lightning
    1 Lava Axe
    
    Field:
    6 Mountains
    3 Forests
    1 Mudbutton Torchrunner
    1 Bramblewood Paragon
    
    Graveyard:
    1 Giant Growth
    1 Naturalize
    
    Strategy:
    -Cast Jagged Lightning targeting Mudbutton Torchrunner and the untapped Angel
    of Mercy
    -When Mudbutton Torchrunner goes to the graveyard, target Elspeth
    -Cast Vengeful Firebrand
    -Attack with Bramblewood Paragon and Vengeful Firebrand
    
    Why:
    The key player here is Vengful Firebrand. Jagged Lightning kills the biggest
    blocker on Elspeth's field, while at the same time enabling haste and burning
    Elspeth for 3. Once Vengeful Firebrand comes into play, it gets a +1/+1 counter
    and trample. From there, attack with everything.
    
    ---------------------------------------
    
    iii. Challenge 3 Exp 1-Liliana (CHLG31LL)
    
    Liliana: 2 Life
    
    Cards in Hand: 3
    
    Cards in Deck: 10
    
    Field:
    14 Tapped Swamps
    2 Tapped Severed Legion
    1 Tapped Crowd of Cinders
    1 Drudge Skeletons
    1 Abyssal Specter
    2 Dusk Imp
    
    Graveyard:
    2 Underworld Dreams
    4 Mind Rot
    3 Terror
    2 Raise Dead
    2 The Rack
    1 Swamp
    
    You: 2 Life
    
    Cards in Deck: 1
    
    Cards in Hand: 7
    2 Plains
    2 Dispeller's Capsule
    1 Condemn
    1 Unsummon
    1 Kiss of the Amesha
    
    Field:
    7 Islands
    3 Plains
    1 Deft Duelist
    1 Purity
    1 Ambassador Laquatus
    
    Graveyard:
    4 Air Elemental
    4 Condemn
    2 Cancel
    5 Plains
    11 Islands
    
    Strategy:
    -Play a Plains
    -Attack with Ambassador Laquatus
    -Cast Comdemn targeting Ambassador Laquatus before block step
    -Cast Kiss of the Amesha targeting yourself
    -Cast Wrath of God
    -End turn
    
    Liliana's Turn:
    -Plays a Swamp
    -Casts Phage the Untouchable
    -Casts Nightmare
    
    Your Turn:
    -Play a Plains
    -Cast Ambassador Laquatus
    -Activate Ambassador Laquatus's activated ability three times targeting
    Liliana
    -End turn
    
    Why:
    For once they made a challenge that isn't just win on your turn. I like it,
    made it a little complicated. Too bad that it's a relatively simple one. With
    or without Wrath of God, there is no way you can punch through her line of
    creatures. You simply don't have enough. So, take option number two, mill her
    with Ambassador Laquatus. The problem is you have to stall like a champion for
    a turn in order to have enough mana to mill her. So, play your land for a
    turn and attack with Ambassador Laquatus. Immediately Condemn it afterwards to
    get it back in your deck so when you Kiss of the Amesha yourself, you don't
    deck out. Play Wrath of God, eliminating your field and putting Purity back in
    your deck to keep you alive next turn. You'll be tapped out, so Liliana plays
    next. After her turn, play Ambassador Laquatus and activate his ability all
    three times. You'll bring her down to zero cards, so when you end the turn,
    you win at her draw step.
    
    ---------------------------------------
    VI. EXPANSION 2 CHALLENGES
    ---------------------------------------
    
    i. Challenge 1 Exp 2-Garruk  (CHLG12GK)
    
    Garruk: 20 Life
    
    Cards in Hand: 1
    
    Cards in Deck: 11
    
    Field:
    8 Tapped Forests
    1 Giant Spider
    1 Spined Wurm
    1 Trained Armodon
    1 Wall of Wood
    1 Duskdale Wurm enchanted with Blanchwood Armor
    
    Graveyard:
    4 Civic Wayfinder
    2 Troll Ascetic
    1 Duskadel Wurm
    3 Grizzly Bears
    1 Spined Wurm
    4 Giant Growth
    1 Wall of Wood
    2 Craw Wurm
    2 Blanchwood Armor
    2 Natural Spring
    2 Overrun
    3 Trained Armodon
    3 Giant Spider
    14 Forests
    
    You: 1 Life
    
    Cards in Deck: 0
    
    Cards in Hand: 6
    1 Swamp
    2 Disfigure
    1 Hideous End
    1 Tendrils of Corruption
    1 Feast of Blood
    
    Field:
    5 Swamps
    1 Vampire Nighthawk
    1 Guul Draz Vampire
    2 Ruthless Cullblade
    1 Sanguine Bond
    1 Blade of the Bloodchief
    
    Graveyard:
    1 Tendrils of Corruption
    3 Feast of Blood
    1 Sanguine Bond
    3 Blood Seeker
    3 Guul Draz Vampire
    1 Blade of the Bloodchief
    2 Disfigure
    2 Vampire Nocturnus
    2 Disentomb
    3 Hideous End
    2 Vampire Aristocrat
    2 Ruthless Cullblade
    2 Child of Night
    2 Bloodghast
    18 Swamps
    
    Strategy:
    -Play a swamp
    -Have 2 Bloodghasts enter the battlefield
    -Equip Vampire Nighthawk with Blade of the Bloodchief
    -Cast Feast of Blood on Giant Spider
    -Cast one Disfigure on Bloodghast and the other Disfigure on the other
    Bloodghast
    -Attack with Vampire Nighthawk
    
    Why:
    As much fun as using Tendrils of Corruption and Feast of Blood to knock out
    Garruk's field and mauling him with your vampires would be, that's not the way
    to do it. The strategy here is to buff Vampire Nighthawk with Blade of the
    Bloodchief and kill as many things as you can, even if it's on your side. So,
    play the swamp to bring in the two Bloodghasts, and equip Vampire Nighthawk
    with Blade of the Bloodchief. Do this before you go on your killing spree.
    Next, Feast of Blood the Giant Spider. Your only attacker will be Vampire
    Nighthawk, so eliminate the one who can block flying. Next, Disfigure any two
    vampires you control not named Vampire Nighthawk, they don't have to be
    Bloodghast, they are just convinient targets. Finally, attack with Vampire
    Nighthawk and let Sanguine Bond finish the job!
    
    ---------------------------------------
    
    ii. Challenge 2 Exp 2-Garruk  (CHLG22GK)
    
    Garruk: 12 Life
    
    Cards in Hand: 0
    
    Cards in Deck: 43
    
    Field:
    10 Tapped Forests
    1 Duskdale Wurm enchanted with Blanchwood Armor
    
    Graveyard:
    1 Naturalize
    1 Giant Growth
    1 Grizzly Bears
    1 Spined Wurm
    
    You: 1 Life
    
    Cards in Deck: 37
    
    Cards in Hand: 6
    1 Primal Frenzy
    1 Unsummon
    1 Naturalize
    1 Might of Oaks
    1 Treasure Hunt
    1 Selective Memory
    
    Field:
    1 Maro
    4 Forests
    2 Islands
    
    Graveyard:
    1 Unsummon
    1 Cancel
    1 Mind Control
    
    Strategy:
    -Cast Selective Memory exiling all possible cards
    -Cast Treasure Hunt
    -Play a Forest
    -Enchant Maro with Primal Frenzy
    -Attack with Maro
    
    Why:
    This one is fairly obvious. As you play cards, Maro's power goes down, so
    Unsummon+Might of Oaks is out. So, play Selective Memory removing everything
    you can, then play Treasure Hunt putting your deck into your hand. Play a
    forest after that to play annihilate Duskdale Wurm with enough power to stomp
    Garruk as well.
    
    ---------------------------------------
    
    iii. Challenge 3 Exp 2-Nicol Bolas (CHLG32NB)
    
    Nicol Bolas: 5 Life
    
    Cards in Hand: 0
    
    Cards in Deck: 26
    
    Field:
    3 Tapped Mountains
    4 Tapped Swamps
    5 Tapped Islands
    2 Swamps
    1 Rorix Bladewing enchanted with Persuasion
    1 Mahamoti Djinn
    1 Air Elemental
    1 Darksteel Colossus
    1 Phage the Untouchable
    1 Executioner's Capsule
    
    Graveyard:
    Nothing
    
    You: 1 Life
    
    Cards in Deck: 4
    
    Cards in Hand: 6
    1 Evolving Wilds
    1 Dispeller's Capsule
    1 Brainstorm
    1 Excommunicate
    1 Tidings
    1 Planar Cleansing
    
    Field:
    2 Mountains
    3 Islands
    3 Plains
    1 Elite Vanguard
    1 White Knight
    
    Graveyard:
    Nothing
    
    Strategy:
    -Play Evolving Wilds getting an island
    -Cast Excommunicate targeting Phage the Untouchable
    -Cast Brainstorm throwing anything but Polymorph away
    -Cast Polymorph targeting Darksteel Colossus
    
    Why:
    So there I was trying everything I could think of to do Nicol Bolas away with
    combat damage. Nothing I was doing was working, until I looked around his
    field and saw Phage. From there, everything came into place. Excommunicate
    Phage to the top of Nicol Bolas's library, then force him to play it from a
    place other than his hand with Polymorph. Polymorph's target is important,
    anything other than Darksteel Colossus will allow Nicol Bolas to kill the
    target with Executioner's Capsule rendering Polymorph useless.
    
    ---------------------------------------
    
    iv. Challenge 4 Exp 2-Tezzeret (CHLG42TZ)
    
    Tezzeret: 8 Life
    
    Cards in Hand: 0
    
    Cards in Deck: 38
    
    Field:
    9 Islands
    2 Plains
    1 Platinum Angel
    1 Memory Erosion
    
    Graveyard:
    1 Loxodon Warhammer
    2 Master of Etherium
    2 Ornithopter
    2 Etherium Sculptor
    1 Dispeller's Capsule
    1 Excommunicate
    2 Cancel
    
    You: 9 Life
    
    Cards in Deck: 3
    
    Cards in Hand: 2
    1 Goliath Sphinx
    1 Unsummon
    
    Field:
    8 Islands
    1 Quest for Ula's Temple
    
    Graveyard:
    4 Wall of Spears
    1 Persuasion
    2 Air Elemental
    3 Snapping Drake
    3 Cloud Sprite
    2 Unsummon
    2 Boomerang
    18 Islands
    2 Negate
    2 Remove Soul
    3 Cancel
    
    Strategy:
    -End the turn
    
    Tezzeret's turn
    -Attacks with Platinum Angel
    
    Your turn
    -End the turn
    -At the end of the turn, put Lorthos, the Tidemaker into play with Quest for
    Ula's Temple
    
    Tezzeret's turn
    -Attacks with Platinum Angel
    
    Your turn
    -Play an Island
    -Attack with Lorthos, the Tidemaker
    -Target 8 of Tezzeret's Islands with Lorthos, the Tidemaker's ability
    -Pay Lorthos, the Tidemaker's triggered ability cost
    -After damage phase, cast Unsummon targeting Platinum Angel
    
    
    Why:
    This is a silly challenge. In fact, it requires advance knowledge of who draws
    what in order to complete it. Whatever. End the turn and take your beating
    from Platinum Angel. End your next turn, and put Lorthos into play,
    circumventing Memory Erosion. Take your beating from Platinum Angel again. On
    your third turn, play the Island you drew and attack with Lorthos, targeting
    as many of Tezzeret's Islands that you can to prevent the Cancel he would play.
    Finally, bounce Platinum Angel out of the game with Unsummon to win.
    Repetitive, obvious, and boring.
    
    ---------------------------------------
    
    v. Challenge 5 Exp 2-Sarkhan Vol (CHLG52SV)
    
    Sarkhan Vol: 12 Life
    
    Cards in Hand: 1
    
    Cards in Deck: 14
    
    Field:
    6 Forests
    6 Mountains
    2 Wall of Wood
    
    Graveyard:
    2 Rip-Clan Crasher
    2 Incinerate
    2 Goblin Piker
    1 Blaze
    1 Volcanic Hammer
    
    You: 9 Life
    
    Cards in Deck: 18
    
    Cards in Hand: 7
    1 Summoner's Pact
    2 Eladamri's Call
    2 Fling
    2 Harrow
    1 Resurrection
    
    Field:
    2 Mountains
    3 Forests
    2 Plains
    1 Gaea's Herald
    1 Khalni Heart Expedition
    1 Mighty Emergence
    
    Graveyard:
    1 Woolly Thoctar
    1 Lava Axe
    1 Goblin Shortcutter
    1 Manaplasm
    1 Emeria Angel
    1 Flameblast Dragon
    1 Eternal Witness
    
    Strategy:
    -Cast Ressurection targeting Manaplasm
    -Cast Summoner's Pact grabbing Seedborn Muse
    -Activate Elvish Piper's activated ability putting Seedborn Muse into play
    -End your turn
    
    Sarkhan Vol's turn
    -Cast Blaze
    -In response, cast Eldmari's Call grabbing Goretusk Firebeast
    -After Eldmari's Call resolves, cast Harrow sacrificing any tapped land
    grabbing a Forest and a Plains
    -After Harrow resolves, cast Harrow sacrificng any tapped land grabbing a
    Mountain and a Plains
    -After Harrow resolves, cast Fling sacrificing Manaplasm targeting Sarkhan Vol
    -After Fling resolves, activate Elvish Piper's activated ability putting
    Goretusk Firebeast into play
    
    Why:
    The idea here is simple, spam the hell out of instants to buff Manaplasm and
    then throw Manaplasm at Sarkhan's face. Word of advice, pause the game after
    every spell you cast, you cannot let Blaze resolve. Ressurect Manaplasm, and
    put Seedborn Muse in play to untap your lands on Sarkhan's turn. From there,
    unload your hand as much as possible to buff Manaplasm. Grabbing Goretusk
    Firebeast is important because Manaplasm alone cannot do enough to kill
    Sarkhan, you need the extra damage from Goretusk Firebeast as well.
    
    ---------------------------------------
    VII. EXPANSION 3 CHALLENGES
    ---------------------------------------
    
    i. Challenge 1 Exp 3-Sorin (CHLG13SR)
    
    Sorin: 7 Life
    
    Cards in Hand: 0
    
    Cards in Deck: 37
    
    Field:
    17 Swamps
    1 Sengir Vampire
    1 Child of Night
    1 Vampire Nocturnus
    1 Vampire Nighthawk
    1 Blood Seeker
    
    Graveyard:
    2 Feast of Blood
    3 Disfigure
    1 Sanguine Bond
    1 Hideous End
    
    You: 3 Life
    
    Cards in Deck: 35
    
    Cards in Hand: 4
    1 White Knight
    2 Kor Sanctifiers
    1 Open the Vaults
    
    Field:
    8 Plains
    1 Kor Sanctifiers
    1 Kor Duelist
    1 Felidar Sovereign
    1 Triskelion
    1 Loxodon Warhammer
    1 Kitesail
    
    Graveyard:
    
    1 Kor Duelist
    1 Elite Vanguard
    1 Basilisk Collar
    3 Kor Hookmaster
    1 Fireshrieker
    1 Kor Duelist
    1 Kor Outfitter
    1 Kor Sanctifiers
    
    
    
    Strategy:
    -Activate Triskelion's ability targeting in this order: Blood Seeker, Child of
    Night, and Triskelion
    -Cast Open the Vaults
    -Equip Triskelion with Basilisk Collar
    -Activate Triskelion's ability targeting in any order: Sengir Vampire, Vampire
    Nocturnus, and Vampire Nighthawk
    -Attack with everything
    
    Why:
    Remember how Challenge 6 took me a few hours? This took me a few days. The
    breakthrough came when I realized Triskelion needs to hit itself to bring it
    back fresh with Open the Vaults. Triskelion can now do 5 damage instead of
    three. From there, it took a little more thinking to figure out how to kill all
    5 vampires. That's the goal. Hit Child of Night and Blood Seeker with
    Triskelion. Then, hit Triskelion to send it to the graveyard. Wait for the
    first two pings to resolve before you kill Triskelion to ensure that you do it
    right. Play Open the Vaults and equip Triskelion with Basilisk Collar, giving
    it lifelink and, more importantly, deathtouch. Whack Sorin's biggest Vampires.
    When Vampire Nocturnus gets hit, his death will send Blood Seeker and Child of
    Night to the graveyard as well. With the way to Sorin open, swing with all of
    your creatures for lethal damage.
    
    ---------------------------------------
    
    ii. Challenge 2 Exp 3-Chandra (CHLG23CD)
    
    Chandra: 5 Life
    
    Cards in Hand: 2
    
    Cards in Deck: 45
    
    Field:
    6 Tapped Mountains
    1 Tapped Shivan Dragon
    1 Wall of Fire
    1 Prodigal Pyromancer
    
    Graveyard:
    1 Prodigal Pyromancer
    
    You: 8 Life
    
    Cards in Deck: 37
    
    Cards in Hand: 4
    1 Fireshrieker
    1 Agressive Urge
    1 Might of Oaks
    1 Mind Rot
    
    Field:
    2 Mountains
    2 Forests
    1 Swamp
    1 Hissing Iguanar
    1 Maro
    1 Zombie Goliath
    
    Graveyard:
    1 Lightning Bolt
    
    
    Strategy:
    -Attack with everything.
    -After Blocks are declared, cast Aggressive Urge or Might of Oaks targeting
    the creature that Wall of Fire blocks.
    -After combat damage is dealt, target Chandra twice with Hissing Iguanar's
    ability.
    
    Why:
    I honestly don't think that this is the solution that the developers were
    thinking. But, for some reason, Prodigal Pyromancer never attempts to kill
    Hissing Iguanar. So, attack with everything and Hissing Iguanar will break
    through. Two of Chandra's creatues will die allowing Hissing Iguanar to deal
    two more damage, killing Chandra.
    
    ---------------------------------------
    
    iii. Challenge 3 Exp 3-Jace (CHLG33JC)
    
    Jace: 30 Life
    
    Cards in Hand: 0
    
    Cards in Deck: 20
    
    Field:
    6 Islands
    5 Plains
    1 Akroma, Angel of Wrath
    1 Lorthos, the Tidemaker
    1 Air Elemental
    1 Snapping Drake
    1 Cloud Elemental
    
    Graveyard:
    2 Dream Fracture
    3 Condemn
    2 Counterbore
    3 Cancel
    2 Traumatize
    1 Plains
    
    You: 20 Life
    
    Cards in Deck: 7
    
    Cards in Hand: 1
    1 Protean Hulk
    
    Field:
    2 Forests
    3 Swamps
    2 Plains
    1 Bile Urchin
    1 Caravan Hurda
    1 Farhaven Elf
    1 Last Laugh
    2 Evolving Wilds
    
    Graveyard:
    3 Kor Cartographer
    2 Steppe Lynx
    1 Emeria Angel
    2 Grazing Gladehart
    2 Divine Verdict
    3 Territorial Baloth
    3 Fledgling Griffin
    1 Nimbus Wings
    9 Forests
    6 Plains
    4 Swamps
    
    Strategy:
    -Cast Protean Hulk
    -Sacrifice Bile Urchin targeting Jace
    -When Protean Hulk goes to the graveyard, bring in all possible creature cards
    -Sacrifice both Children of Korlis
    -When Academy Rector goes to the graveyard, bring in Necromancer's Covenant
    targeting yourself
    -Sacrifice one Evolving Wilds
    
    Why:
    I liked this one. It's like the Rube Goldberg Machine of Challenge mode. Play
    Protean Hulk, sacrifice Bile Urchin, and watch the magic. The field will
    basically destroy itself, taking Protean Hulk along with it. Once Protean Hulk
    bites it, bring in everything you can. Sacrifice the two Children of Korlis you
    now have, bringing your total life total above Jace's, and watch the field get
    nuked again. Once Academy Rector bites it, bring in Necromancer's Covenant
    targeting yourself for 20ish creatures. Sacrifice just one Evolving Wilds, and
    all of your zombies die, killing Jace.
    
    ---------------------------------------
    
    iv. Challenge 4 Exp 3-Ajani (CHLG43AJ)
    
    Ajani: 28 Life
    
    Cards in Hand: 0
    
    Cards in Deck: 39
    
    Field:
    5 Tapped Mountains
    6 Tapped Forests
    4 Tapped Plains
    1 Godsire
    1 Bell Cerodon enchanted with 1 Blanchwood Armor
    1 Kalonian Behemoth
    5 8/8 Beast Tokens
    
    Graveyard:
    4 Rampant Growth
    1 Sunspring Expedition
    2 Lightning Helix
    2 Incinerate
    2 Blaze
    
    You: 3 Life
    
    Cards in Deck: 45
    
    Cards in Hand: 4
    1 Anger
    1 Ravenous Baloth
    1 Anarchist
    1 Exhume
    
    Field:
    1 Vampire Hounds
    1 Rage Reflection
    1 Gravity Well
    2 Mountains
    2 Forests
    4 Swamps
    
    Graveyard:
    2 Flameblast Dragon
    1 Hellkite Overlord
    1 Vampire Dragon
    1 Karrthus, Tyrant of Jund
    1 Shivan Dragon
    1 Broodmate Dragon
    1 Realm Razer
    3 Dragon Fodder
    2 Goretusk Firebeast
    1 Patriarch's Bidding
    1 Baloth Woodcrasher
    
    Strategy:
    -Discard all creature cards in your hand with Vampire Hounds' ability
    -Cast Exhume targeting Anarchist
    -When Anarchist's ability resolves, bring back Patriarch's Bidding
    -Cast Patriarch's Bidding choosing Beasts.
    -Target Ajani with both Goretusks Firebeasts abilities
    -Sacrifice Realm Razer with Ravenous Baloth's ability
    -Attack with everything
    
    Why:
    Who would have Gravity Well in a deck with Dragons? I really want to know.
    Anyway, poor deck design aside, begin by tossing away all your creatures with
    Vampire Hounds. Anger will give your creatures haste. You'll want this because
    a lot of cards are coming to the battlefield from your graveyard. Ravenous
    Baloth and Anarchist need to be in the graveyard to come back for free. Exhume
    Anarchist, who will attempt to bring back a sorcery card. Bring back
    Patriarch's Bidding. This is why you can't hard-cast Anarchist, you need the
    mana for Patriarch's Bidding. Play Patriarch's ability targeting not Dragons
    because of Gravity Well, but Beasts. Hit Ajani with the two Goretusk Firebeasts
    that are coming into play. Now, all of your lands have been exiled, which is a
    problem since your creatures no longer have haste. Sacrifice Realm Razer,
    bringing back your lands, which will accomplish two things: Anger's haste
    ability will reactivate, and Baloth Woodcrasher will get very big, 36/36 to be
    exact, along with trample. Attack with everything, and watch as your beasts
    beat Ajani's beasts. Oh, and Ajani will get his face mauled off. That's good
    too.
    
    ---------------------------------------
    
    v. Challenge 5 Exp 3-Sorin (CHLG53SR)
    
    Sorin: 15 Life
    
    Cards in Hand: 3
    
    Cards in Deck: 43
    
    Field:
    8 Tapped Swamps
    1 Soot Imp
    2 Vampire Nighthawk
    1 Abyssal Persecutor
    1 Tapped Sengir Vampire
    
    Graveyard:
    Nothing
    
    You: 5 Life
    
    Cards in Deck: 42
    
    Cards in Hand: 4
    1 Dragon's Claw
    1 Demystify
    1 Hurricane
    1 Act of Treason
    
    Field:
    3 Mountains
    2 Forests
    3 Plains
    1 Platinum Angel
    1 Furnace of Rath
    
    Graveyard:
    1 Soul Warden
    1 Venerable Monk
    
    Strategy:
    -Cast Hurricane spending 2 for X
    -Cast Dragon's Claw
    -Cast Act of Treason targeting Abyssal Persecutor
    -Attack with Abyssal Persecutor
    
    Why:
    This is actually not nearly as complicated as it looks. Play Hurricane spending
    2 mana, wiping out the field except for Abyssal Persecutor. You are now at 0
    life, with only Abyssal Persecutor keeping you alive. Play Dragon's Claw and
    Act of Treason in that order. With Sorin at 11 life and Furnace of Rath,
    Abyssal Persecutor will one-shot Sorin. At the end of your turn when Sorin
    regains control of Abyssal Persecutor, he loses.
    
    ---------------------------------------
    
    VIII. Card database (CRDDTBSE)
    
    Abyssal Persecutor 2BB
    Creature-Demon
    Flying, trample
    You can't win the game and your opponents can't lose the game.
    6/6
    
    Abyssal Specter 2BB
    Creature-Specter
    Flying
    Whenever Abyssal Specter deals damage to a player, that player discards a 
    card.
    2/3
    
    Academy Rector 3W
    Creature-Human Cleric
    When Academy Rector is put into a graveyard from the battlefield, you may exile
    it. If you do, search your library for an enchantment card and put that card
    onto the battlefield. Then shuffle your library.
    1/2
    
    Act of Treason 2R
    Sorcery
    Gain control of target creature until end of turn. Untap that creature. It
    gains haste until end of turn.
    
    Aggressive Urge 1G
    Instant
    Target creature gets +1/+1 until end of turn.
    Draw a card.
    
    Air Elemental 3UU
    Creature-Elemental
    Flying
    4/4
    
    Akroma, Angel of Wrath 5WWW
    Legendary Creature-Angel
    Flying, first strike, vigilance, trample, haste, protection from black and from
    red
    6/6
    
    Alpha Myr 2
    Artifact Creature-Myr
    2/1
    
    Ambassador Laquatus 1UU
    Legendary Creature-Merfolk Wizard
    3: Target player puts the top three cards of his or her library into his or
    her graveyard.
    1/3
    
    Anarchist 4R
    Creature-Human Wizard
    When Anarchist enters the battlefield, you may return target sorcery card from
    your graveyard to your hand.
    2/2
    
    Angelic Blessing 2W
    Sorcery
    Target creature gets +3/+3 and gains flying until end of turn
    
    Angelic Wall 1W
    Creature-Wall
    Defender, flying
    0/4
    
    Angel of Mercy 4W
    Creature-Angel
    Flying
    When Angel of Mercy enters the battlefield, you gain 3 life.
    
    Anger 3R
    Creature-Incarnation
    Haste
    As long as Anger is in your graveyard and you control a mountain, creatures you
    control have haste.
    2/2
    
    Baloth Woodcrasher 4GG
    Creature-Beast
    Landfall-Whenever a land enters the battlefield under your control, Baloth
    Woodcrasher gets +4/+4 and gains trample until end of turn.
    4/4
    
    Baneslayer Angel 3WW
    Creature-Angel
    Flying, first strike, lifelink, protection from Demons and from Dragons.
    5/5
    
    Basilisk Collar 1
    Artifact-Equipment
    Equipped creature has deathtouch and lifelink.
    Equip 2
    
    Bile Urchin B
    Creature-Spirit
    Sacrifice Bile Urchin: Target player loses 1 life.
    1/1
    
    Blade of the Bloodchief 1
    Artifact-Equipment
    Whenever a creature is put into a graveyard from the battlefield, put a +1/+1
    counter on equipped creature. If equipped creature is a Vampire, put two +1/+1
    counters on it instead.
    Equip 1
    
    Blanchwood Armor 2G
    Enchantment-Aura
    Enchant creature
    Enchanted creature gets +1/+1 for each Forest you control.
    
    Blaze XR
    Sorcery
    Blaze deals X damage to target creature or player.
    
    Bloodghast BB
    Creature-Vampire Spirit
    Bloodghast can't block.
    Bloodghast has haste as long as an opponent has 10 or less life.
    Landfall-Whenever a land enters the battlefield under your control, you may
    return Bloodghast from your graveyard to the battlefield.
    2/1
    
    Blood Seeker 1B
    Creature-Vampire Shaman
    Whenever a creature enters the battlefield under an opponent's control, you may
    have that player lose 1 life.
    1/1
    
    Boomerang UU
    Instant
    Return target permanent to its owner’s hand.
    
    Bottle Gnomes 3
    Artifact Creature-Gnome
    Sacrifice Bottle Gnomes: You gain 3 life.
    1/3
    
    Brainstorm U
    Instant
    Draw three cards, then put two cards from your hand on top of your library in
    any order.
    
    Bramblewood Paragon 1G
    Creature-Elf Warrior
    Each other Warrior creature you control enters the battlefield with an
    additional +1/+1 counter on it.
    Each creature you control with a +1/+1 counter on it has trample.
    2/2
    
    Brion Stoutarm 2RW
    Legendary Creature-Giant Warrior
    Lifelink
    R, T, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals 
    damage equal to the sacrificed creature’s power to target player.
    4/4
    
    Broodmate Dragon 3BRG
    Creature-Dragon
    Flying
    When Broodmate Dragon enters the battlefield, put a 4/4 Red Dragon creature
    token with flying onto the battlefield.
    4/4
    
    Bull Cerodon 4RW
    Creature-Beast
    Vigilance, haste
    5/5
    
    Cancel 1UU
    Instant
    Counter target spell.
    
    Caravan Hurda 4W
    Creature-Giant
    Lifelink
    1/5
    
    Child of Night 1B
    Creature-Vampire
    Lifelink
    2/1
    
    Children of Korlis W
    Creature-Human Rebel Cleric
    Sacrifice Children of Korlis: You gain life equal to the life you've lost this
    turn.
    1/1
    
    Civic Wayfinder 2G
    Creature-Elf Warrior Druid
    When Civic Wayfinder enters the battlefield, you may search your library for a
    basic land card, reveal it, and put it into your hand. If you do, shuffle your
    library.
    2/2
    
    Cloud Elemental 2U
    Creature-Elemental
    Flying
    Could Elemental can block only creatures with flying.
    2/3
    
    Cloud Sprite U
    Creature-Faerie
    Flying
    Cloud Sprite can block only creatures with flying.
    1/1
    
    Coat of Arms 5
    Artifact
    Each creature gets +1/+1 for each other creature on the battlefield that
    shares a creature type with it.
    
    Condemn W
    Instant
    Put target attacking creature on the bottom of its owner's library. Its
    controller gains life equal to its toughness.
    
    Corrupt 5B
    Sorcery
    Corrupt deals damage equal to the number of Swamps you control to target
    creature or player. You gain life equal to the damage dealt this way.
    
    Counterbore 3UU
    Instant
    Counter target spell. Search its controller's graveyard, hand, and library for
    all cards with the same name as that spell and exile them. Then that player
    shuffles his or her library.
    
    Craw Wurm 4GG
    Creature-Wurm
    6/4
    
    Crowd of Cinders 3B
    Creature-Elemental
    Fear
    Crowd of Cinders’s power and toughness are each equal to the number of black 
    permanents you control.
    */*
    
    Dancing Scimitar 4
    Artifact Creature-Spirit
    Flying
    1/5
    
    Darksteel Colossus 11
    Artifact Creature-Golem
    Trample
    Darksteel Colossus is indestructible.
    If Darksteel Colossus would be put into a graveyard from anywhere, reveal
    Darksteel Colossus and shuffle it into its owner's library instead
    11/11
    
    Deft Duelist WB
    Creature-Human Rogue
    First strike, shroud
    2/1
    
    Deluge 2U
    Instant
    Tap all creaturew without flying.
    
    Demystify W
    Instant
    Destroy target enchantment.
    
    Disentomb B
    Sorcery
    Return target creature card from your graveyard to your hand.
    
    Disfigure B
    Instant
    Target creature gets -2/-2 until end of turn.
    
    Dispeller's Capsule W
    Artifact
    2W, T: Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
    
    Divine Verdict 3W
    Instant
    Destroy target attacking or blocking creature.
    
    Dragon Fodder 1R
    Sorcery
    Put two 1/1 red Goblin creature tokens onto the battlefield.
    
    Dragon's Claw 2
    Artifact
    Whenever a player casts a red spell, you may gain 1 life.
    
    Dread 3BBB
    Creature-Elemental Incarnation
    Fear
    Whenever a creature deals damage to you, destroy it.
    When Dread is put into a graveyard from anywhere, shuffle it into its owner’s 
    library.
    6/6
    
    Dream Fracture 1UU
    Instant
    Counter target spell. Its controller draws a card.
    Draw a card.
    
    Drudge Skeletons 1B
    Creature-Skeleton
    B: Regenerate Drudge Skeletons
    1/1
    
    Drove of Elves 3G
    Creature-Elf
    Drove of Elves's poewr and toughness are each equal to the number of green
    permanents you control.
    Drove of Elves can't be the target of spells or abilities your opponents
    control.
    */*
    
    Drudge Skeletons 1B
    Creature-Skeleton
    B: Regenerate Drudge Skeletons
    1/1
    
    Duskdale Wurm 5GG
    Creature-Wurm
    Trample
    7/7
    
    Dusk Imp 2B
    Creature-Imp
    Flying
    2/1
    
    Earth Elemental 3RR
    Creature-Elemental
    4/5
    
    Eladamri's Call GW
    Instant
    Search your library for a creature card, reveal that card, and put it into your
    hand. Then shuffle your library.
    
    Elite Vangurad W
    Creature-Human Soldier
    2/1
    
    Elven Riders 3GG
    Creature-Elf
    Elven Riders can’t be blocked except by Walls and/or creatures with flying.
    3/3
    
    Elvish Champion 1GG
    Creature-Elf
    Other Elf creatures gtet +1/+1 and have forestwalk.
    2/2
    
    Elvish Eulogist G
    Creature-Elf Shaman
    Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your 
    graveyard.
    1/1
    
    Elvish Piper 3G
    Creature-Elf Shaman
    G, T: You may put a creature card from your hand onto the battlefield.
    1/1
    
    Elvish Visionary 1G
    Creature-Elf Shaman
    When Elvish Visionary enters the battlefield, draw a card.
    1/1
    
    Elvish Warrior GG
    Creature Elf-Warrior
    2/3
    
    Emeria Angel 2WW
    Creature-Angel
    Flying
    Landfall-Whenever a land enters the battlefield under your control, you may put
    a 1/1 white Bird creature token with flying onto the battlefield.
    3/3
    
    Enrage XR
    Instant
    Target creature gets +X/+0 until end of turn.
    
    Eternal Witness 1GG
    Creature-Human Shaman
    When Eternal Witness enters the battlefield, you may return target card from
    your graveyard to your hand.
    2/1
    
    Etherium Sculptor 1U
    Artifact Creature-Vedalken Artificer
    Artifact spells you cast cost 1 less to cast.
    1/2
    
    Evacuation 3UU
    Instant
    Return all creatures to their owner's hands.
    
    Evolving Wilds
    Land
    T, Sacrifice Evolving Wilds: Search your library for a basic land card and put
    it onto the battlefield tapped. Then shuffle your library.
    
    Excommunicate 2W
    Sorcery
    Put target creature on tops of its owner's library.
    
    Executioner's Capsule B
    Artifact
    1B, T, Sacrifice Executioner's Capsule: Destroy target nonblack creature.
    
    Exhume 1B
    Sorcery
    Each player puts a creature card from his or her graveyard onto the
    battlefield.
    
    Eyeblight’s Ending 2B
    Tribal Instant-Elf
    Destroy target non-Elf creature.
    
    Farhaven Elf 2G
    Creature-Elf Druid
    When Farhaven Elf enters the battlefield, you may search your library for a
    basic land card and put it onto the battlefield tapped. If you do, shuffle
    your library.
    1/1
    
    Feast of Blood 1B
    Sorcery
    Cast Feast of Blood only if you control two or more Vampires.
    Destroy target creature. You gain 4 life.
    
    Felidar Sovereign 4WW
    Creature-Cat Beast
    Vigilance, lifelink
    At the beginning of your upkeep, if you have 40 or more life, you win the game.
    4/6
    
    Final Revels 4B
    Sorcery
    Choose one-All creatures get +2/+0 until end of turn; or all creatures get
    -0/-2 until end of turn.
    
    Fireshrieker 3
    Artifact-Equipment
    Equipped creature has double strike.
    Equip 2
    
    Flameblast Dragon 4RR
    Creature-Dragon
    Flying
    Whenever Flameblast Dragon attacks, you may pay XR. If you do, Flameblast 
    Dragon deals X damage to target creature or player.
    5/5
    
    Flamewave Invoker 2R
    Creature-Goblin Mutant
    7R: Flamewave Invoker deals 5 damage to target player.
    3/3
    
    Fledgling Griffin 1W
    Creature-Griffin
    Landfall-Whenever a land enters the battlefield under your control, Fledgling
    Griffin gains flying until end of turn.
    2/2
    
    Fling 1R
    Instant
    As an additional cost to cast Fling, sacrifice a creature.
    Fling deals damage equal to the sacrificed creature's power to target creature
    or player.
    
    Forest
    Basic Land-Forest
    T: Add G to your mana pool.
    
    Furnace of Rath 1RRR
    Enchantment
    If a source would deal damage to a creature or player, it deals double that
    damage to that creature or player instead.
    
    Gaea's Herald 1G
    Creature-Elf
    Creature spells can't be countered.
    1/1
    
    Giant Growth G
    Instant
    Target Creature gets +3/+3 until end of turn.
    
    Giant Spider 3G
    Creature-Spider
    Reach
    2/4
    
    Glaze Fiend 1B
    Artifact Creature-Illusion
    Flying
    Whenever another artifact enters the battlefield under your control, Glaze
    Fiend gets +2/+2 until end of turn.
    0/1
    
    Glorius Anthem 1WW
    Enchantment
    Creatures you control get +1/+1
    
    Goblin Deathraiders BR
    Creature-Goblin Warrior
    Trample
    3/1
    
    Goblin King 1RR
    Creature-Goblin
    Other Goblin creatures get +1/+1 and have mountainwalk.
    2/2
    
    Goblin Piker 1R
    Creature-Goblin Warrior
    2/1
    
    Goblin Shortcutter 1R
    Creature-Goblin Scout
    When Goblin Shortcutter enters the battlefield, target creature can't block
    this turn.
    2/1
    
    Goblin Sky Raider 2R
    Creature-Goblin Warrior
    Flying
    1/2
    
    Godsire 4RGGW
    Creature-Beast
    Vigilance
    T: Put an 8/8 Beast creature token onto the battlefield that's red, green, and
    white.
    8/8
    
    Goldenglow Moth W
    Creature-Insect
    Flying
    Whenever Goldenglow Moth blocks, you may gain 4 life.
    0/1
    
    Goliath Sphinx 5UU
    Creature-Sphinx
    Flying
    8/7
    
    Goretusk Firebeast 5R
    Creature-Elemental Boar Beast
    When Goretusk Firebeast enters the battlefield, it deals 4 damage to target
    player.
    2/2
    
    Gravity Well 1GG
    Enchantment
    Whenever a creature with flying attacks, it loses flying until end of turn.
    
    Grazing Gladehart 2G
    Creature-Antelope
    Landfall-Whenever a land enters the battlefield under your control, you may
    gain 2 life.
    2/2
    
    Grizzly Bears 1G
    Creature-Bear
    2/2
    
    Guul Draz Vampire B
    Creature-Vampire Rogue
    As long as an opponent has 10 or less life, Gull Draz Vampire gets +2/+1 and
    has intimidate.
    1/1
    
    Harrow 2G
    Instant
    As an additional cost to cast Harrow, sacrifice a land.
    Search your library for up to two basic land cards and put them into the
    battlefield. Then shuffle your library.
    
    Hellkite Overlord 4BRRG
    Creature-Dragon
    Flying, trample, haste
    R: Hellkite Overlord gets +1/+0 until end of turn.
    BG: Regenerate Hellkite Overlord
    8/8
    
    Hideous End 1BB
    Instant
    Destroy target nonblack creature. Its controller loses 2 life.
    
    Hissing Iguanar 2R
    Creature-Lizard
    Whenever another creature is put into a graveyard from the battlefield, you may
    have Hissing Iguanar deal 1 damage to target player.
    3/1
    
    Hollowborn Barghest 5BB
    Creature-Demon Hound
    At the beginning of your upkeep, if you have no cards in hand, each opponent
    loses 2 life.
    At the beginning of each opponent's upkeep, if that player has no cards in
    hand, he or she loses 2 life.
    7/6
    
    Holy Day W
    Instant
    Prevent all combat damage that would be dealt this turn.
    
    Holy Strength W
    Enchantment-Aura
    Enchant creature
    Enchanted creature gets +1/+2
    
    Howling Mine 2
    Artifact
    At the beginning of each player's draw step, if Howling Mine is untapped, that
    player draws an additional card.
    
    Howl of the Night Pack 6G
    Sorcery
    Put a 2/2 green Wolf crature token onto the battlefield for each Forest you
    control.
    
    Hurricane XG
    Sorcery
    Hurricane deals X damage to each creature with flying and each player.
    
    Immaculate Magistrate 3G
    Creature-Elf Shaman
    T: Put a +1/+1 counter on target creature for each Elf you control.
    2/2
    
    Imperious Perfect 2G
    Creature-Elf Warrior
    Other Elf creatures you control get +1/+1
    G,T: Put a 1/1 green Elf Warrior creature token onto the battlefield.
    2/2
    
    Incinerate 1R
    Instant
    Incinerate deals 3 damage to target creature or player. A creature dealt 
    damage this way can’t be regenerated this turn.
    
    Island
    Basic Land-Island
    T: Add U to your mana pool.
    
    Kalonian Behemoth 5GG
    Creature-Beast
    Shroud
    9/9
    
    Karrthus, Tyrant of Jund 4BRG
    Legendary Creature-Dragon
    Flying, haste
    When Karrthus, Tyrant of Jund comes into play, gain control of all Dragons,
    then untap all Dragons.
    Other Dragon creatures you control have haste.
    7/7
    
    Khalni Heart Expedition 1G
    Enchantment
    Landfall-Whenever a land enters the battlefield under your control, you may put
    a quest counter on Khalni Heart Expedition.
    Remove three quest counters from Khalni Heart Expedition and sacrifice it:
    Search your library for up to two basic land cards, put them onto the
    battlefield tapped, then shuffle your library.
    
    Kiss of the Amesha 4WB
    Sorcery
    Target player gains 7 life and draws two cards.
    
    Kitesail 2
    Artifact-Equipment
    Equipped creature gets +1/+0 and has flying.
    Equip 2
    
    Knight of the Skyward Eye 1W
    Creature-Human Knight
    3G: Knight of the Skyward Eye gets +3/+3 until end of turn. Play this ability 
    only once each turn.
    2/2
    
    Kor Cartographer 3W
    Creature-Kor Scout
    When Kor Cartographer enters the battlefield, you may search your library for a
    Plains card, put it onto the battlefield tapped, then shuffle your library.
    2/2
    
    Kor Duelist W
    Creature-Kor Soldier
    As long as Kor Duelist is equipped, it has double strike.
    1/1
    
    Kor Hookmaster 2W
    Creature-Kor Soldier
    When Kor Hookmaster enters the battlfield, tap target creature an opponent
    controls. That creature doesn't untap during its controller's next untap step.
    2/2
    
    Kor Outfitter WW
    Creature-Kor Soldier
    When Kor Outfitter enters the battlefield, you may attack target Equipment you
    control to target creature you control.
    2/2
    
    Kor Sanctifiers 2W
    Creature-Kor Cleric
    Kicker W
    When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target
    artifact or enchantment.
    2/3
    
    Jagged lightning 3RR
    Sorcery
    Jagged Lightning deals 3 damage to target creature and 3 damage to another
    target creature.
    
    Last Laugh 2BB
    Enchantment
    Whenever a permanent other than Last Laugh is put into a graveyard from the
    battlefield, Last Laugh deals 1 damage to each creature and each player.
    When no creatures are on the battlefield, sacrifice Last Laugh.
    
    Lava Axe 4R
    Sorcery
    Lava Axe deals 5 damage to target player.
    
    Leonin Scimitar 1
    Artifact-Equipment
    Equipped creature gets +1/+1
    Equip 1
    
    Lightning Bolt R
    Instant
    Lightning Bolt deals 3 damage to target creature or player.
    
    Lightning Elemental 3R
    Creature-Elemental
    Haste
    4/1
    
    Lightning Helix RW
    Instant
    Lightning Helix deals 3 damage to target creature or player and you gain 3
    life.
    
    Lorthos, the Tidemaker 5UUU
    Legendary Creature-Octopus
    Whenever Lorthos, the Tidemaker attacks, you may pay 8. If you do, tap up to
    eight target permanents. Those permanents don't untap during their controller's
    next untap steps.
    8/8
    
    Loxodon Warhammer 3
    Artifact-Equipment
    Equipped creature gets +3/+0 and has lifelink and trample.
    Equip 3
    
    Lys Alana Huntmaster 2GG
    Creature-Elf Warrior
    Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature 
    token onto the battlefield.
    3/3
    
    Mahamoti Djinn 4UU
    Creature-Djinn
    Flying
    5/6
    
    Manaplasm 2G
    Creature-Ooze
    Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is
    that spell's converted mana cost.
    1/1
    
    Maro 2GG
    Creature-Elemental
    Maro's power and toughness are each equal to the number of cards in your hand.
    */*
    
    Mass Calcify 5WW
    Sorcery
    Destroy all nonwhite creatures.
    
    Master of Etherium 2U
    Artifact Creature-Vedalken Wizard
    Master of Etherium's power and toughness are each equal to the number of
    artifacts you control.
    Other artifact creatures you control get +1/+1.
    */*
    
    Memory Erosion 1UU
    Enchantment
    Whenever an opponent casts a spell, that player puts the top two cards of his
    or her library into his or her graveyard.
    
    Megrim 2B
    Enchantment
    Whenever an opponent discards a card, Megrim deals 2 damage to that player.
    
    Might of Oaks 3G
    Instant
    Target creature gets +7/+7 until end of turn.
    
    Mighty Emergence 2G
    Enchantment
    Whenever a creature with power 5 or greater enters the battlefield under your
    control, you may put two +1/+1 counters on it.
    
    Mind Control 3UU
    Enchantment-Aura
    Enchant creature
    You control enchanted creature.
    
    Mind Rot 2B
    Sorcery
    Target player discards two cards.
    
    Mistmeadow Skulk 1W
    Crature-Kithkin Rogue
    Lifelink, protection from converted mana cost 3 or greater.
    1/1
    
    Molimo, Maro-Sorcerer 4GGG
    Legendary Creature-Elemental
    Trample
    Molimo, Maro-Sorcerer's power and toughness are each equal to the number of
    lands you control.
    */*
    
    Moonglove Winnower 3B
    Creature-Elf Rogue
    Deathtouch
    2/3
    
    Mountain
    Basic Land-Mountain
    T: Add R to your mana pool
    
    Mudbutton Torchrunner 2R
    Creature-Goblin Warrior
    When Mudbutton Torchrunner is put into a graveyard from the battlefield, it
    deals 3 damage to target creature or player.
    1/1
    
    Naturalize 1G
    Instant
    Destroy target artifact or enchantment.
    
    Natural Spring 3GG
    Sorcery
    Target player gains 8 life.
    
    Necromancer's Covenant 3WBB
    Enchantment
    When Necromancer's Covenant comes into play, remove all creature cards in
    target player's graveyard from the game, then put a 2/2 black Zombie creature
    token into play for each card removed this way.
    Zombies you control have lifelink.
    
    Negate 1U
    Instant
    Counter target noncreature spell.
    
    Nekrataal 2BB
    Creature-Human Assassin
    First strike
    When Nekrataal enters the battlefield, destroy target nonartifact, nonblack
    creature. That creature can't be regenerated.
    2/1
    
    Nightmare 5B
    Creature-Nightmare Horse
    Flying
    Nightmare’s power and toughness are each equal to the number of Swamps you 
    control.
    */*
    
    Nimbus Wings 1W
    Enchantment-Aura
    Enchant creature
    Enchanted creature gets +1/+2 and has flying.
    
    Obsidian Battle-Axe 3
    Tribal Artifact-Warrior Equipment
    Equipped creature gets +2/+1 and has haste.
    Whenever a Warrior creature enters the battlefield, you may attach Obsidian
    Battle-Axe to it.
    Equip 3
    
    Ornithopter 0
    Artifact Creature-Thopter
    Flying
    0/2
    
    Onyx Goblet 2B
    Artifact
    T: Target Player loses 1 life.
    
    Open the Vaults 4WW
    Sorcery
    Return all artifact and enchantment cards from all graveyards to the
    battlefield under their owner's control.
    
    Overrun 2GGG
    Sorcery
    Cratures you control get +3/+3 and trample until end of turn.
    
    Pacifism 1W
    Enchantment-Aura
    Enchant creature
    Enchanted creature can't attack or block.
    
    Paladin en-Vec 1WW
    Creature-Human Knight
    First Strike, protection from Black, protection from Red
    
    Pariah 2W
    Enchantment-Aura
    Enchant Creature
    All damage that would be dealt to you is dealt to enchanted creature instead.
    
    Patriarch's Bidding 3BB
    Sorcery
    Each player chooses a creature type.
    Each player returns all creature cards of a type chosen this way from his or
    her graveyard to the battlefield.
    
    Persuasion 3UU
    Enchantment-Aura
    Enchant Creature
    You control enchanted creature.
    
    Phage the Untouchable 3BBBB
    Legendary Creature-Zombie Minion
    When Phage the Untouchable enters the battlefield, if you didn’t cast it from
    your hand, you lose the game.
    Whenever Phage deals combat damage to a creature, destroy that creature, It 
    can’t be regenerated.
    Whenever Phage deals combat damage to a player, that player loses the game.
    4/4
    
    Phantom Warrior 1BB
    Creature-Illusion Warrior
    Phantom Warrior is unblockable.
    2/2
    
    Plains
    Basic Land-Plains
    T: Add W to your mana pool.
    
    Planar Cleansing 3WWW
    Sorcery
    Destroy all nonland permanents.
    
    Plated Geopede 1R
    Creature-Insect
    First strike
    Landfall-Whenever a land enters the battlefield under your control, Plated
    Geopede gets +2/+2 until end of turn.
    1/1
    
    Platinum Angel 7
    Artifact Creature-Angel
    Flying
    You can’t lose the game and your opponents can’t win the game.
    4/4
    
    Polymorph 3U
    Sorcery
    Destroy target creature. It can't be regenerated. Its controller reveals cards
    from the top of his or her library until he or she reveals a creature card. The
    player puts that card onto the battlefield, then shuffles all other cards
    revealed this way into his or her library.
    
    Primal Frenzy G
    Enchantment-Aura
    Enchant creature
    Enchanted creature has trample.
    
    Prodigal Pyromancer 2R
    Creature-Human Wizard
    T: Prodigal Pyromancer deals 1 damage to target creature or player.
    1/1
    
    Protean Hulk 5GG
    Creature-Beast
    When Protean Hulk is put into a graveyard from the battlefield, search your
    library for any number of creature cards with total converted mana cost 6 or
    less and put them onto the battlefield. Then shuffle your library.
    6/6
    
    Purity 3WWW
    Creature-Elemental Incarnation
    Flying
    If noncombat damage would be dealt to you, prevent that damage. You gain life
    equal to the damage prevented this way. When Purity is put into a graveyard
    from anywhere, shuffle it into its owner's library.
    6/6
    
    Put Away 2UU
    Instant
    Counter target spell. You may shuffle up to one target card from your
    graveyard into your library.
    
    Quest for Ula's Temple U
    Enchantment
    At the beginning of your upkeep, you may look at the top card of your library.
    If it's a creature card, you may reveal it and put a quest counter on Quest for
    Ula's Temple.
    At the beginning of each end step, if there are three or more quest counters on
    Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent
    creature card from your hand onto the battlefield.
    
    Rage Reflection 4RR
    Enchantment
    Creatures you control have double strike.
    
    Raging Goblin R
    Creature-Goblin Berserker
    Haste
    1/1
    
    Raise Dead B
    Sorcery
    Return target creature card from your graveyard to your hand.
    
    Rampaging Baloths 4GG
    Creature-Beast
    Trample
    Landfall-Whenever a land enters the battlefield under your control, you may put
    a 4/4 green Beast creature token onto the battlefield.
    6/6
    
    Rampant Growth 1G
    Sorcery
    Search your library for a basic land card and put that card onto the
    battlefield tapped. Then shuffle your library.
    
    Ravenous Baloth 2GG
    Creature-Beast
    Sacrifice a Beast: You gain 4 life.
    4/4
    
    Ravenous Rats 1B
    Crature-Rat
    When Ravenous Rats enters the battlefield, target opponent discards a card.
    1/1
    
    Razormane Masticore 5
    Artifact Creature-Masticore
    First Strike
    At the beginning of your upkeep, sacrifice Razormane Masticore unless you
    discard a card.
    At the beginning of your draw step, you may have Razormane Masticore deal 3
    damage to target creature.
    5/5
    
    Realm Razer 3RGW
    Creature-Beast
    When Realm Razer enters the battlefield, exile all lands.
    When Realm Razer leaves the battlefield, return the exiled cards to the
    battlefield tapped under their owner's control.
    4/2
    
    Remove Soul 1U
    Instant
    Counter target creature spell.
    
    Resurrection 2WW
    Sorcery
    Return target creature card from your graveyard to the battlefield.
    
    Rhys the Exiled 2G
    Legendary Creature-Elf Warrior
    Whenever Rhys the Exiled attacks, you gain 1 life for eac hElf you control.
    B, Sacrifice an Elf: Regenerate Rhys the Exiled.
    3/2
    
    Rip-Clan Crasher RG
    Creature-Human Warrior
    Haste
    2/2
    
    Rorix Bladewing 3RRR
    Legendary Creature-Dragon
    Flying, haste
    6/5
    
    Roughshod Mentor 5G
    Creature-Giant Warrior
    Green creatures you control have trample.
    5/4
    
    Royal Assassin 1BB
    Creature-Human Assassin
    T: Destroy target tapped creature
    1/1
    
    Ruthless Cullblade 1B
    Creature-Vampire Warrior
    Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
    2/1
    
    Sangrite Surge 4RG
    Sorcery
    Target creature gets +3/+3 and gains double strike until end of turn.
    
    Sanguine Bond 3BB
    Enchantment
    Whenever you gain life, target opponent loses that much life.
    
    Seedborn Muse 3GG
    Creature-Spirit
    Untap all permanents you control durin each other player's untap step.
    2/4
    
    Selective Memory 3U
    Sorcery
    Search your library for any number of nonland cards and exile them. Then 
    shuffle your library.
    
    Sengir Vampire 3BB
    Creature-Vampire
    Flying
    Whenever a creature dealt damage by Sengir Vampire this turn is put into a
    graveyard, put a +1/+1 counter on Sengir vampire.
    4/4
    
    Serra Angel 3WW
    Creature-Angel
    Flying, vigilance
    4/4
    
    Severed Legion 1BB
    Creature-Zombie
    Fear
    2/2
    
    Sharding Sphinx 4UU
    Artifact Creature-Sphinx
    Flying
    Whenever an artifact creature you control deals combat damage to a player, you
    may put a 1/1 blue Thopter artifact creature token with flying onto the
    battlefield.
    4/4
    
    Shivan Dragon 4RR
    Creature-Dragon
    Flying
    R: Shivan Dragon gets +1/+0 until end of turn.
    5/5
    
    Shivan Hellkite 5RR
    Creature-Dragon
    Flying
    1R: Shivan Hellkite deals 1 damage to target creature or player.
    5/5
    
    Skyhunter Skirmisher 1WW
    Creature-Cat Knight
    Flying, double strike
    1/1
    
    Snapping Drake 3U
    Creature-Drake
    Flying
    3/2
    
    Soot Imp 1BB
    Creature-Imp
    Flying
    Whenever a player casts a nonblack spell, that player loses 1 life.
    1/2
    
    Soul Warden W
    Creature-Human Cleric
    Whenever another creature enters the battlefield, you gain 1 life.
    1/1
    
    Spined Wurm 4G
    Creature-Wurm
    5/4
    
    Sprouting Thrinax BRG
    Creature-Lizard
    When Sprouting Thrinax is put into a graveyard from the battlefield, put three
    1/1 green Saproling creature tokens into play.
    3/3
    
    Steppe Lynx W
    Creature-Cat
    Landfall-Whenever a land enters the battlefield under your control, Steppe Lynx
    gets +2/+2 until end of turn.
    0/1
    
    Summoner's Pact 0
    Instant
    Summoner's Pact is green.
    Search your library for a green creature card, reveal it, and put it into your
    hand. Then shuffle your library.
    At the beginning of your next upkeep, pay 2GG. If you don't, you lose the game.
    
    Sunspring Expedition W
    Enchantment
    Landfall-Whenever a land enters the battlefield under your control, you may put
    a quest counter on Sunspring Expedition.
    Remove three quest counters from Sunspring Expedition and sacrifice it: You
    gain 8 life.
    
    Suntail Hawk W
    Creature-Bird
    Flying
    1/1
    
    Swamp
    Basic Land-Swamp
    T: Add B to your mana pool.
    
    Tendrils of Corruption 3B
    Instant
    Tendrils of Corruption deals X damage to target creature and you gain X life,
    where X is the number of Swamps you control.
    
    Terra Stomper 3GGG
    Terra Stomper can't be countered.
    Trample
    8/8
    
    Territorial Baloth 4G
    Creature-Beast
    Landfall-Whenever a land enters the battlefield under your control, Territorial
    Baloth gets +2/+2 until end of turn.
    4/4
    
    Terror 1B
    Instant
    Destroy target nonblack, nonartifact creature. It can't be regenerated.
    
    The Rack 1
    Artifact
    As The Rack enters the battlefield, choose an opponent
    At the beginning of the chosen player's upkeep, The Rack deals X damage to
    that player, where X is 3 minus the number of cards in his or her hand.
    
    Threaten 2R
    Sorcery
    Untap target creature and gain control of it until end of turn. That creature 
    gains haste until end of turn.
    
    Tidehollow Strix UB
    Artifact Creature-Bird
    Flying, deathtouch
    2/1
    
    Tidings 3UU
    Sorcery
    Draw four cards.
    
    Traumatize 3UU
    Sorcery
    Target player puts the top half of his or her library, rounded down, into his
    or her graveyard.
    
    Trained Armodon 1GG
    Creature-Elephant
    3/3
    
    Treasure Hunt 1U
    Sorcery
    Reveal cards from the top of your library until you reveal a nonland card, then
    put all cards revealed this way into your hand.
    
    Treetop Bracers 1G
    Enchantment-Aura
    Enchant creature
    Enchanted creature gets +1/+1 and can't be blocked except by creatures with
    flying.
    
    Triskelion 6
    Artifact Creature
    Triskelion enters the battlefield with three +1/+1 counters on it.
    Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target
    creature or player.
    1/1
    
    Troll Ascetic 1GG
    Creature-Troll Shaman
    Troll Ascetic can't be the target of spells or abilities your opponents control.
    1G: Regenerate Troll Ascetic
    3/2
    
    Tundra Wolves W
    Creature-Wolf
    First strike
    1/1
    
    Underworld Dreams BBB
    Enchantment
    Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or
    her.
    
    Unholy Strength B
    Enchantment-Aura
    Enchant creature
    Enchanted creature gets +2/+1
    
    Unsummon U
    Instant
    Return target creature to its owner's hand.
    
    Wall of Air 1UU
    Creature-Wall
    Defender, flying
    1/5
    
    Wall of Fire 1RR
    Creature-Wall
    Defender
    R: Wall of Fire gets +1/+0 until end of turn.
    0/5
    
    Wall of Spears 3
    Artifact Creature-Wall
    Defender, first strike
    2/3
    
    Wall of Wood G
    Creature-Wall
    Defender
    
    White Knight WW
    Creature-Human Knight
    First strike, Protection from black
    2/2
    
    Woolly Thoctar RGW
    Creature-Beast
    5/4
    
    Wrath of God 2WW
    Sorcery
    Destroy all creatures. They can't be regenerated.
    
    Vampire Aristocrat 2B
    Creature-Vampire Rogue
    Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
    2/2
    
    Vampire Hounds 2B
    Creature-Vampire Hound
    Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
    2/2
    
    Vampire Nighthawk 1BB
    Creature-Vampire Shaman
    Flying, deathtouch, lifelink
    2/3
    
    Vampire Nocturnus 1BBB
    Creature-Vampire
    Play with the top card of your library revealed.
    As long as the top card of your library is black, Vampire Nocturnus and other
    Vampire creatures you control get +2/+1 and have flying.
    3/3
    
    Vampiric Dragon 6BR
    Creature-Vampire Dragon
    Flying
    Whenever a creature dealt damage by Vampiric Dragon this turn is put into a
    graveyard, put a +1/+1 counter on Vampiric Dragon.
    1R: Vampiric Dragon deals 1 damage to target creature.
    5/5
    
    Venerable Monk 2W
    Crature-Human Monk Cleric
    When Venerable Monk enters the battlefield, you gain 2 life.
    2/2
    
    Vengeful Firebrand 3R
    Creature-Elemental Warrior
    Vengeful Firebrand has haste as long as a Warrior Card is in your graveyard.
    R: Vengeful Firebrand gets +1/+0 until end of turn.
    
    Verdant Force 5GGG
    Creature-Elemental
    At the beginning of each upkeep, put a 1/1 green Saproling creature token onto
    the battlefield.
    7/7
    
    Vigor 3GGG
    Creature-Elemental Incarnation
    Trample
    If damage would be dealt to a creature you control other than Vigor, prevent
    that damage. Put a +1/+1 counter on that creature for each 1 damage prevented
    this way.
    When Vigor is put into a graveyard from anywhere, shuffle it into its owner's
    library.
    6/6
    
    Voice of All 2WW
    Creature-Angel
    Flying
    As Voice of All enters the battlefield, choose a color.
    Voice of All has protection from the chosen color.
    2/2
    
    Volcanic Hammer 1R
    Sorcery
    Volcanic Hammer deals 3 damage to target creature or player.
    
    Youthful Knight 1W
    Creature-Human Knight
    First Strike 2/1
    
    Zombie Goliath 4B
    Creature-Zombie Giant
    4/3
    
    ---------------------------------------
    
    IX. Closing (CLOSING_)
    
    And thus concludes my Challenge FAQ of the Magic: the Gathering-Duals of the 
    Planeswalkers. I am excited that you decided to use this FAQ to help you out, 
    and I can hope that, with a little support, I can continue to make more FAQs.
    
    Please do not contact me with my email adress. I pretty much have left it to
    rot as my spam bucket. Instead, please message me through GameFAQs. I pretty
    much always have a tab open and will much quicker to respond there. Only leave
    constructive criticism, any compliments or ideas,and grammatical corrections
    (please be specific, telling me I misspelled a ‘the’ somewhere without telling
    me where is rather unhelpful). Do not message me spam, criticism without ideas
    on how to change my guide, or any sort of hate mail. I will not even look at it
    and send it straight to the recycle bin.
    
    The credits go to:
    CJayC for creating GameFAQs
    Richard Garfield and Wizards of the Coast for Magic
    My friend Benton for getting me into Magic
    Suterusu Senshi for reminding adding many glossary terms and a grammatical 
    error
    Nine2YaDome for helping me clarify Challenge 8’s order
    Midnite Cruiser for giving me alternate strategies for Challenge 8
    Mike Dvoracek for giving me an alternate strategy for Challenge 8
    Kelly Overholser for providing strategies for two different outcomes on 
    Challenge 8
    Hi Im Toddler for providing another alternate strategy for Challenge 8
    Kirkula for telling me a crucial step in Challenge 5
    
    ---------------------------------------
    
    X. Legality (LEGALTY_)
    
    All card data was taken from either the Magic the Gathering Gatherer Database
    or in-game.
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    Copyright 2009-2012 duh1177
    
    

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