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    FAQ/Walkthrough by Berserker

    Version: 1.3 | Updated: 01/14/11 | Printable Version | Search This Guide

    You've gotta be willing to risk it all... -------------------------------------
                                                                    _____
      _____                   _____           _          _  _   _  / ____|  ___  
     |  __ \  ____     /\    |  __ \  _____  | |  _____ | || \ | || |  __  / _ \
     | |  | ||  __|   /  \   | |  | ||  __ \ | | / ____|| ||  \| || | |_ | \/ ) |
     | |  | || |__   / /\ \  | |  | || |__) || || (___  | || . ` || |__| |   / /
     | |__| ||  __| / ____ \ | |__| ||  _  / | | \___ \ | || |\  | \_____|  / /_
     |_____/ | |__ /_/    \_\|_____/ | | \ \ |_| ____) ||_||_| \_|         |____|
             |____|                  |_|  \_\   |_____/
       _____ _____ _       _ _____    __   _ __   _____ __  __   _ ______   ____
      / // //  __/\ \    / // // /   |  |_/ /\ \ \____ \\ \ \ \ | |\ \ \_\  \  _|
     /_//_//___/   \__\/__//_//_/    |___-__\ \_\ ____\_\\_\ \_\|_| \_\___\  \_\
    
    ----------------------------------------------- ...if you ever want to win big!
    
                  Homepage: http://www.berserkersblog.blogspot.com
                 Youtube: http://www.youtube.com/user/BerserkerSTARS
                                         - - -
                                   Started: 9/28/10
                             Completely finished: --
                                 Last update: 1/6/11
                                     Version: 1.3
                                         - - -
                        Authored by: Berserker (Berserker Kev)
                        Email: berserker_kev(at)yahoo(dot)com
                                         - - -
                 This document Copyright 2010 Kevin Hall (Berserker)
                      Dead Rising 2 Copyright 2010 Capcom Ltd.
                                         - - -
                         (covers Xbox 360 and PS3 versions)
    
    -------------------------------------------------------------------------------
    
    =-=-=-=-=-=-=-=-=-=- - T A B L E  O F  C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-=
    
    --    Press Ctrl + F and type in the code listed beside each section for     --
    -                   quicker navigation through the guide                      -
    ---                                                                         ---
    
       Section I:  Introduction  . . . . . . . . . . . . . . . . . . . . . . [IN00]
    
      Section II:  Basics  . . . . . . . . . . . . . . . . . . . . . . . . . [BS00]
    
     Section III:  Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00]
    
      -- Prologue  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [DY00]
      -- Day 1 (September 25)  . . . . . . . . . . . . . . . . . . . . . . . [DY01]
    
         - Zombrex 1  . . . . . . . . . . . . . . . . . . . . . . . . [ZB-01]
    
      -- Case 1
         - Case 1-1 - Big News  . . . . . . . . . . . . . . . . . . . [CS1-1]
         - Case 1-2 - Alive on Location . . . . . . . . . . . . . . . [CS1-2]
         - Case 1-3 - Insecurity  . . . . . . . . . . . . . . . . . . [CS1-3]
         - Case 1-4 - Alliance  . . . . . . . . . . . . . . . . . . . [CS1-4]
    
      -- Case 2
         - Case 2-1 - Sign of Life  . . . . . . . . . . . . . . . . . [CS2-1]
         - Case 2-2 - Ticket to Ride  . . . . . . . . . . . . . . . . [CS2-2]
    
      -- Day 2 (September 26th)  . . . . . . . . . . . . . . . . . . . . . . [DY02]
    
         - Zombrex 2  . . . . . . . . . . . . . . . . . . . . . . . . [ZB-02]
    
      -- Case 3
         - Case 3-1 - Boom Town . . . . . . . . . . . . . . . . . . . [CS3-1]
         - Case 3-2 - Run For the Money . . . . . . . . . . . . . . . [CS3-2]
    
      -- Case 4
         - Case 4-1 - The Source  . . . . . . . . . . . . . . . . . . [CS4-1]
    
      -- Day 3 (September 27th)  . . . . . . . . . . . . . . . . . . . . . . [DY03]
    
         - Zombrex 3  . . . . . . . . . . . . . . . . . . . . . . . . [ZB-03]
    
      -- Case 5
         - Case 5-1 - Stakeout  . . . . . . . . . . . . . . . . . . . [CS5-1]
         - Case 5-2 - The Getaway . . . . . . . . . . . . . . . . . . [CS5-2]
    
      -- Day 4 (September 28th)  . . . . . . . . . . . . . . . . . . . . . . [DY04]
    
         - Zombrex 4  . . . . . . . . . . . . . . . . . . . . . . . . [ZB-04]
    
      -- Case 6
         - Case 6-1 - Help Arrives  . . . . . . . . . . . . . . . . . [CS6-1]
         - Case 6-2 - Last Stand  . . . . . . . . . . . . . . . . . . [CS6-2]
         - Case 6-3 - Lean on Me  . . . . . . . . . . . . . . . . . . [CS6-3]
         - Case 6-4 - Breach  . . . . . . . . . . . . . . . . . . . . [CS6-4]
    
      -- Case 7
         - Case 7-1 - Bad to Worse  . . . . . . . . . . . . . . . . . [CS7-1]
         - Case 7-2 - The Only Lead . . . . . . . . . . . . . . . . . [CS7-2]
         - Case 7-3 - What Lies Beneath . . . . . . . . . . . . . . . [CS7-3]
    
      -- The Facts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CSFA]
      -- Day 5 (September 29th)  . . . . . . . . . . . . . . . . . . . . . . [DY05]
      -- Overtime Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . [CSOV]
    
      Section IV:  Extra Missions  . . . . . . . . . . . . . . . . . . . . . [EM00]
    
      -- Day 1
         - Taming the Tiger (unlisted)  . . . . . . . . . . . . . . . [EM001]
         - She Wears the Pants (unlisted) . . . . . . . . . . . . . . [EM002]
         - Lost . . . . . . . . . . . . . . . . . . . . . . . . . . . [EM003]
         - One Man's Trash  . . . . . . . . . . . . . . . . . . . . . [EM004]
         - Short Sighted  . . . . . . . . . . . . . . . . . . . . . . [EM005]
         - Welcome to the Family  . . . . . . . . . . . . . . . . . . [EM006]
         - Workers Compensation . . . . . . . . . . . . . . . . . . . [EM007]
         - Lush-ious  . . . . . . . . . . . . . . . . . . . . . . . . [EM008]
         - Meet the Contestants . . . . . . . . . . . . . . . . . . . [EM009]
         - Brains Over Brawn  . . . . . . . . . . . . . . . . . . . . [EM010]
         - Chuck the Role Model . . . . . . . . . . . . . . . . . . . [EM011]
         - Barn Burner  . . . . . . . . . . . . . . . . . . . . . . . [EM012]
         - Once Bitten  . . . . . . . . . . . . . . . . . . . . . . . [EM013]
         - Code Blue  . . . . . . . . . . . . . . . . . . . . . . . . [EM014]
         - Tastes Like Chicken  . . . . . . . . . . . . . . . . . . . [EM015]
    
      -- Day 2
         - An Industrial Fashion  . . . . . . . . . . . . . . . . . . [EM016]
         - Rock Heroes  . . . . . . . . . . . . . . . . . . . . . . . [EM017]
         - Desperate Shoppers (unlisted)  . . . . . . . . . . . . . . [EM018]
         - Everyone Knows Slappy  . . . . . . . . . . . . . . . . . . [EM019]
         - Wilted Flower  . . . . . . . . . . . . . . . . . . . . . . [EM020]
         - Here Comes the Groom . . . . . . . . . . . . . . . . . . . [EM021]
         - Chuck the Bodyguard (unlisted) . . . . . . . . . . . . . . [EM022]
         - Par for the Course . . . . . . . . . . . . . . . . . . . . [EM023]
         - Stuart's Scheme  . . . . . . . . . . . . . . . . . . . . . [EM024]
         - Mail Order Zombrex . . . . . . . . . . . . . . . . . . . . [EM025]
    
      -- Day 3
         - High Stakes (unlisted) . . . . . . . . . . . . . . . . . . [EM026]
         - Hunger Pains . . . . . . . . . . . . . . . . . . . . . . . [EM027]
         - Fetching Females . . . . . . . . . . . . . . . . . . . . . [EM028]
         - WWJWD? . . . . . . . . . . . . . . . . . . . . . . . . . . [EM029]
         - Deep Pockets (unlisted)  . . . . . . . . . . . . . . . . . [EM030]
         - Bank Run . . . . . . . . . . . . . . . . . . . . . . . . . [EM031]
         - Tape it or Die 1 (unlisted)  . . . . . . . . . . . . . . . [EM032]
         - Ante Up  . . . . . . . . . . . . . . . . . . . . . . . . . [EM033]
         - Slave to Fashion . . . . . . . . . . . . . . . . . . . . . [EM034]
         - Redneck Rampage (unlisted) . . . . . . . . . . . . . . . . [EM035]
         - Chemical Dependency  . . . . . . . . . . . . . . . . . . . [EM036]
         - Art Appreciation . . . . . . . . . . . . . . . . . . . . . [EM037]
         - Know When to Fold'em . . . . . . . . . . . . . . . . . . . [EM038]
         - Shell Shocked  . . . . . . . . . . . . . . . . . . . . . . [EM039]
         - One Hit Wonder . . . . . . . . . . . . . . . . . . . . . . [EM040]
         - Bent Wood  . . . . . . . . . . . . . . . . . . . . . . . . [EM041]
         - Stranded Siren . . . . . . . . . . . . . . . . . . . . . . [EM042]
         - Dead or Alive? . . . . . . . . . . . . . . . . . . . . . . [EM043]
         - Cleaning the Wounds (unlisted) . . . . . . . . . . . . . . [EM044]
         - Two's Company  . . . . . . . . . . . . . . . . . . . . . . [EM045]
    
      -- Day 4
         - World's Most Dangerous Trick . . . . . . . . . . . . . . . [EM046]
         - Family Feud  . . . . . . . . . . . . . . . . . . . . . . . [EM047]
         - Fortune City Botany Club . . . . . . . . . . . . . . . . . [EM048]
         - Tape it or Die 2 . . . . . . . . . . . . . . . . . . . . . [EM049]
         - Left Behind (unlisted) . . . . . . . . . . . . . . . . . . [EM050]
    
       Section V:  Combo Weapons . . . . . . . . . . . . . . . . . . . . . . [CW00]
    
      Section VI:  Weapons . . . . . . . . . . . . . . . . . . . . . . . . . [WE00]
    
     Section VII:  Item List . . . . . . . . . . . . . . . . . . . . . . . . [IL00]
    
    Section VIII:  Lists . . . . . . . . . . . . . . . . . . . . . . . . . . [LI00]
    
         - Full Notebook List . . . . . . . . . . . . . . . . . . . . [LS001]
         - Full Event Timeline  . . . . . . . . . . . . . . . . . . . [LS002]
         - Magazines List . . . . . . . . . . . . . . . . . . . . . . [LS003]
         - Free Zombrex List  . . . . . . . . . . . . . . . . . . . . [LS004]
         - Bonus PP List  . . . . . . . . . . . . . . . . . . . . . . [LS005]
         - Endings List . . . . . . . . . . . . . . . . . . . . . . . [LS006]
         - Unlockables List . . . . . . . . . . . . . . . . . . . . . [LS007]
         - Downloadable Outfit List . . . . . . . . . . . . . . . . . [LS008]
    
      Section IX:  Checklists  . . . . . . . . . . . . . . . . . . . . . . . [CL00]
    
      -- Combo Cards
         - Fortune City Environmental Combo Card Checklist  . . . . . [CL001]
         - Psychopath Combo Card Checklist  . . . . . . . . . . . . . [CL002]
         - Survivor Combo Card Checklist  . . . . . . . . . . . . . . [CL003]
         - Other Combo Card Checklist . . . . . . . . . . . . . . . . [CL004]
    
      -- Weapons
         - Combo Weapon Checklist . . . . . . . . . . . . . . . . . . [CL005]
         - Firearm Checklist  . . . . . . . . . . . . . . . . . . . . [CL006]
         - Explosive Weapons Checklist  . . . . . . . . . . . . . . . [CL007]
         - Ranged Weapons Checklist . . . . . . . . . . . . . . . . . [CL008]
         - Novelty Weapons Checklist  . . . . . . . . . . . . . . . . [CL009]
         - Melee Weapons Checklist  . . . . . . . . . . . . . . . . . [CL010]
    
      -- Other
         - Food Checklist . . . . . . . . . . . . . . . . . . . . . . [CL011]
         - Clothes Checklist  . . . . . . . . . . . . . . . . . . . . [CL012]
         - Store Checklist  . . . . . . . . . . . . . . . . . . . . . [CL013]
         - Gifts for Katey Checklist  . . . . . . . . . . . . . . . . [CL014]
         - Zombrex Poster Checklist . . . . . . . . . . . . . . . . . [CL015]
    
       Section X:  Terror is Reality . . . . . . . . . . . . . . . . . . . . [TR00]
    
      Section XI:  Achievements  . . . . . . . . . . . . . . . . . . . . . . [AC00]
    
     Section XII:  Everything Else . . . . . . . . . . . . . . . . . . . . . [EE00]
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    [IN00]
    ===============================================================================
                             ___         _               
                            |_ _| _ __  | |_  _ __  ___  
                             | | | '_ \ | __|| '__|/ _ \ 
                             | | | | | || |_ | |  | (_) |
                            |___||_| |_| \__||_|   \___/
                     W E L C O M E  T O  F O R T U N E  C I T Y
    ===============================================================================
    
                      HE KNOWS HIS WAY AROUND A ZOMBIE OR TWO...
    
    Two years after the zombie outbreak in the small town of Willamette, former 
    motocross racing champion Chuck Greene found himself involved in a zombie 
    outbreak in the Las Vegas area.  He lost his wife in the outbreak, but managed 
    to save a few survivors in the town of Still Creek and keep his little girl 
    Katey safe throughout the whole incident.  A zombie bit Katey during the Vegas 
    outbreak but Chuck managed to keep her from turning by giving her doses of 
    Zombrex every day.
    
                            HE'S WILLING TO RISK IT ALL...
    
    Three years later, Chuck competes in the Terror is Reality (TIR) game show. He 
    competes in the show to afford the Zombrex drug for his daughter.  Chuck comes 
    to Fortune City Nevada to compete in the latest showing of Terror is Reality.  
    After the show, Chuck is knocked unconscious while taking an elevator down to 
    meet up with Katey.  He awakens to another zombie outbreak around him just like 
    the one he faced in Las Vegas several years ago.
    
                                  HE'S A SURVIVOR...
    
    Chuck quickly finds his daughter and takes shelter in the Safehouse of Fortune 
    City.  He meets up with Stacey, the spokesperson for the Nevada section of 
    CURE, and Sullivan, one of the last surviving Fortune City security guards, 
    inside the Safehouse.  Katey's constant need for Zombrex forces Chuck to 
    venture out into Fortune City to locate some for her.  Chuck finds a 
    ventilation shaft in the Safehouse that leads out into one of the many plazas 
    of Fortune City.  He enters Fortune City once again and begins to bring 
    survivors back to the Safehouse while looking for the Zombrex drug for Katey.
    
                             HE'S GOT 72 HOURS TO KILL...
    
    Before long, a television news broadcast plays a video that show Chuck Green 
    sabotaging Fortune City and releasing the zombies into the area.  Chuck must 
    find the secret behind the incident and he must find a way to clear his name 
    before the military shows up.  He has 72 hours before the military arrives.
    
    This guide covers the full game of Dead Rising 2.  It has a full walkthrough 
    for the main game along with an explanation of each of the extra missions that 
    Chuck can get involved in around Fortune City.  I've made up tons of lists in 
    some of the sections to help out for achievements and trophies as well.  If you 
    have any questions then feel free to email me, post on my youtube or blog or 
    message me over Xbox LIVE or PSN - my gamertag can be found on my youtube page. 
    Please, no friend requests.  Visit my Youtube channel for some Dead Rising 2 
    videos if you're interested.
    
    ===============================================================================
    -- Dead Rising 2: Case Zero FAQ/Walkthrough:
    
    http://www.gamefaqs.com/xbox360/989132-dead-rising-2-case-zero/faqs/60812
    
    -- Dead Rising 2: Case West FAQ/Walkthrough:
    
    http://www.gamefaqs.com/xbox360/605976-dead-rising-2-case-west/faqs/61509
    
    -- Dead Rising 1 Featured Guide on Cheat Happens:
    
    http://www.cheathappens.com/features/dead_rising/dr_index.asp
    ===============================================================================
    
    
    [BS00]
    ===============================================================================
                           ____               _            
                          | __ )   __ _  ___ (_)  ___  ___ 
                          |  _ \  / _` |/ __|| | / __|/ __|
                          | |_) || (_| |\__ \| || (__ \__ \
                          |____/  \__,_||___/|_| \___||___/
          S T E P  I N T O  T H E  M I N D  O F  A  Z O M B I E  K I L L E R
    ===============================================================================
    
    ================
    CHUCK GREENE BIO -------------------------------------------- INTRODUCING CHUCK
    ================
    
      "Ladies and gentlemen, he's a survivor!  He's a hero!  It's Chuck Greene!"
    
    This man is your simple American male caught in a rock and a hard place. Chuck 
    "former Motocross racing champion" Greene was once a reckless playboy who 
    eventually settled into a happy family life - a happiness that was shattered by 
    the Las Vegas zombie outbreak.  Chuck lost his lovely wife and a zombie bit his 
    daughter, Katey, during the incident.  To keep his daughter from zombification, 
    Chuck must now give her daily doses of the expensive Phenotrans drug, Zombrex, 
    to subdue the zombie virus inside of her.  The main goal that Chuck now has in 
    life is to do whatever he can to make sure that he can get the money to keep a 
    steady supply of Zombrex for his daughter.
    
    Chuck now performs dangerous stunts and performances along with lots of 
    traveling to ensure that he can afford the drug.  He is used to danger and he 
    accepts it.  He doesn't feel sorry for himself - that's just what he has to do, 
    so he accepts it.
    
    The trauma of the past and the feeling of doing whatever he needs to do to make 
    money to obtain the Zombrex drug have made him a bit of drifter and a loner.  
    Chuck doesn't expect anyone else to feel sorry for him or help him.  Chuck is 
    determined, tough, and action-oriented rather than a thinker.
    
    ==============
    BASIC CONTROLS ------------------------------------------------- BECOMING CHUCK
    ==============
    
    -- Xbox
    
    X            - Attack
    Y            - Command
    B            - Pickup Item/Weapon/Cancel
    A            - Jump
    RB           - Cycle through inventory of multiple items
    LB           - Cycle through inventory of multiple items
    RT           - Toss/Fire in aiming mode
    LT           - Aiming mode
    LS           - Dodge Roll (once it is unlocked)
    RS           - Recenter camera
    Start        - Pause Menu
    Back         - Map
    L thumbstick - Move Chuck
    R thumbstick - Rotate Camera
    D-pad up     - Unequip Current Item/Weapon
    D-pad down   - Drop Item/Weapon
    D-pad right  - N/A
    D-pad left   - Chuck's Wristwatch (current game time)
    
    -- PS3
    
    []           - Attack
    /\           - Command
    O            - Pickup Item/Weapon/Cancel
    X            - Jump
    R1           - Cycle through inventory of multiple items
    L1           - Cycle through inventory of multiple items
    R2           - Toss/Fire in aiming mode
    L2           - Aiming mode
    L3           - Dodge Roll (once it is unlocked)
    R3           - Recenter camera
    Start        - Pause Menu
    Select       - Map
    L analog     - Move Chuck
    R analog     - Rotate Camera
    D-pad up     - Unequip Current Item/Weapon
    D-pad down   - Drop Item/Weapon
    D-pad right  - N/A
    D-pad left   - Chuck's Wristwatch (current game time)
    
    NOTE: I refer to the PS3 controls at times throughout the guide, but this guide 
    is mainly based off the Xbox 360 version.  I do have both console version of 
    DR2 though and they are both the same... for the most part.  The controls for 
    each version have the same setup and button configuration cannot be changed on 
    either console.
    
    ======
    SAVING -------------------------------------------------------- RELIEVING CHUCK
    ======
    
    Chuck can stop by any restroom in order to save the game.  There are several 
    restrooms in the full game of Dead Rising 2.  If you look at the map of Fortune 
    City, they are labeled with an "[S]" icon.
    
    A player has access to a total of three save slots.  Make sure to make multiple 
    saves.  If you choose to continue with the main story and make a save to where 
    you cannot continue the main story due to time issues, and you do not have an 
    extra save slot, then you'll have to continue the game and skip out on the main 
    story or start over.
    
    ===========
    LEVELING UP -------------------------------------------- MAKING CHUCK MORE UBER
    ===========
    
    Chuck will become more powerful as he gains Prestige Points (PP).  As he levels 
    up, he will gain access to new combo cards, new attack moves and his stats 
    (attack power, attack range, etc.) will rise in level as well.
    
    Saving survivors is the quickest way to level up quickly in Dead Rising 2.  
    Chuck can also gain bonus PP by using combo weapon attacks and by performing 
    special tasks that grant him bonus PP such as giving Katey gifts or running on 
    several treadmills in a row or... watching a peep show at Peeping Hole...?
    
                     _  _  _  _  _  _  _
            ATTACK  |_||_||_||_||_||_||_|
    
    Chuck's attack attribute refers to how much damage he will take off from an 
    enemy per hit.  Chuck will take off more damage with bare hand and weapon melee 
    attacks as this stat levels up more.
    
                      ___    ___    ___
             SPEED   |___|  |___|  |___|
    
    Chuck's speed attribute refers to how fast he will move while running.  As the 
    stat levels up, Chuck will begin to move quicker as he runs.
    
                    _   _   _   _   _   _
              LIFE |_| |_| |_| |_| |_| |_|
                    _   _   _   _   _   _
                   |_| |_| |_| |_| |_| |_|
    
    Chuck's life attribute refers to how much damage he can take before dying.  His 
    health bar is displayed below the PP gauge on the left side of the top portion 
    of the screen.  He can have a max of 12 units of health once this attribute is 
    fully leveled.
    
                    _   _   _   _   _   _
        ITEM STOCK |_| |_| |_| |_| |_| |_|
                    _   _   _   _   _   _
                   |_| |_| |_| |_| |_| |_|
    
    Chuck's item stock attribute refers to how many items he can hold in his 
    inventory.  An item will be in his inventory from the moment that Chuck picks 
    up an item.  Some items can be stored in his inventory and some are too big to 
    store.  Chuck can have a max of 12 inventory slots at full level.  With a full 
    12 items, Chuck must keep one of those items equipped or else he will drop the 
    item.  Basically, his hands are his 12th inventory slot.
    
                      _   _   _   _   _
    THROW DISTANCE   |_| |_| |_| |_| |_|
    
    Chuck's throw distance attribute refers to how far he will toss a weapon while 
    throwing it.  Hold the LT/L2 button then tap the X/[] button and Chuck will 
    usually toss any melee weapon.  This stat refers to how far he will toss the 
    weapon after aiming.
    
    =================
    MAINTENANCE ROOMS ---------------------------------------- CHUCK WITH DUCT TAPE
    =================
    
    There are several maintenance rooms found around Fortune City.  Maintenance 
    Rooms are marked on the map by a blue wrench icon.  Each area usually has at 
    least one maintenance room.
    
    Maintenance Rooms are marked by their red double doors when Chuck is searching 
    an area for one.  Each maintenance room contains a maintenance table that Chuck 
    may use to combine items and weapons.
    
    Only weapons and items with a blue wrench icon may be combined.  A player will 
    get the "Combine" action while standing near the maintenance table when an 
    item/weapon can be combined with the current item/weapon on the table.  Place a 
    weapon on the maintenance table then place another weapon on the table to 
    combine them.
    
    =============
    SCRATCH CARDS ------------------------ CHUCK WITH DUCT TAPE... AND INSPIRATION!
    =============
    
    Chuck will gain a scratch card per weapon combination that he makes without 
    having a combo card prior to combining the two weapons.  A scratch card will 
    remain as a scratch card until Chuck gains the combo card for that particular 
    weapon.  While only having a scratch card, some attacks cannot be used per 
    combo weapon and Chuck will not gain the full PP amount per attack for that 
    combo weapon.
    
    ===========
    COMBO CARDS ---------------- CHUCK WITH DUCT TAPE... AND EVEN MORE INSPIRATION!
    ===========
    
    Combo cards display weapons that can be combined to make a new combo weapon.  
    In order for Chuck to use all attacks per weapon and gain the full PP amount 
    per attack, he must gain the combo card for that particular weapon.
    
    Chuck will sometimes gain a new combo card per level gained.  Some combo cards 
    are gained from defeating a boss, some are gained for performing various tasks 
    for survivors and some are gained from examining movie posters.
    
    NOTE: Chuck will gain a random set of combo cards as he levels up.  The results 
    are completely random, so you might get new sets of cards on each playthrough.
    
    ================
    JUICE AND MIXERS --------------------------------------------- POWERED-UP CHUCK
    ================
    
    Just like in the original Dead Rising, a player can use mixers/blenders to mix 
    food items and create different types of juice such as the randomizer or pain 
    killer.  The results will vary depending on the food items mixed.  Blenders are 
    found throughout Fortune City in certain stores.
    
    Mixer/Blender locations:
    
    Baron Von Brathaus (Yucatan Casino)
    Juggz Bar & Grill (Platinum Strip)
    Pub O' Gold (Silver Strip)
    Rojo Diablo Mexican Restaurant (Food Court)
    Shots & Awe (Americana Casino)
    Sipparellos (Atlantica Casino)
    Slot Ranch Casino [at the bar]
    
    In Dead Rising 2, there are 9 different types of Juices that Chuck can mix up 
    and drink.  Here is a list of them along with a few combinations: (many of 
    these combinations can be used in the Food Court)
    
    -- Energizer (Green)
    
    Effect: Chuck will not lose health for a short period of time when grabbed or 
    attacked.
    
    Mixtures:
    
    Chili + Chili    Beer + Pizza
    Beer + Steak     BBQ Chicken + BBQ Chicken
    
    -- Nectar (Orange)
    
    Effect: Attracts Queen Bees toward Chuck when one is in the area.
    
    Mixtures:
    
    Orange Juice + Orange Juice    Onion Rings + Orange Juice
    Orange Juice + Snack           Apple + Apple
    Large Soda + Bacon             Taco + Taco
    Milk + Orange Juice
    
    -- Pain Killer (Light Blue)
    
    Effect: Raises Chuck's defense significantly.  He will take very little damage 
    while a Pain Killer is in effect.  A Pain Killer will also immediately cure a 
    stomachache (from Randomizer or alcohol consumption).
    
    Mixtures:
    
    Beer + Beer          Vodka + Vodka
    Whiskey + Whiskey    Whiskey + Large Soda
    
    -- Quick Step (White)
    
    Effect: Chuck will move much faster than normal.
    
    Mixtures:
    
    Milk + Milk          Wine + Orange Juice
    Bacon + Pie          Wine + Wine
    Wine + Large Soda
    
    -- Randomizer (Black)
    
    Effect: Gives Chuck a stomachache and causes him to vomit.
    
    Mixtures:
    
    Beer + Whiskey        Orange Juice + Cooking Oil
    Milk + Beer           Pie + Cooking Oil
    Large Soda + Beer     Burrito + Coffee Creamer
    Milk + Cooking Oil
    
    -- Repulse (Purple)
    
    Effect: Zombies will not be attracted to Chuck.  They will ignore him.
    
    Mixtures:
    
    Hotdog + Large Soda    Taco + Chili
    Chili + Onion Rings    Burrito + Chili
    Pie + Chili            Apple + Beans
    
    -- Spitfire (Blue)
    
    Effect: Causes Chuck to spit flames.  While unequipped, hold LT/L2 and tap X/[] 
    to spit.
    
    Mixtures:
    
    Large Soda + Large Soda    Ketchup + Mustard
    Snack + Snack              Donut + Coffee
    Chili + Orange Juice       Burrito + Taco
    Hotdog + Bacon             Ketchup + Taco
    Whiskey + Hotdog           Brownie + Brownie
    
    -- Untouchable (Red)
    
    Effect: Zombies cannot grab Chuck.
    
    Mixtures:
    
    Pie + Pie            Large Soda + Snack
    Onion Rings + Pie    Whiskey + Pizza
    Hotdog + Hotdog      BBQ Ribs + BBQ Ribs
    Milk + Bacon         Steak + Steak
    Snack + Bacon
    
    -- Zombait (Pink)
    
    Effect: Attracts zombies' attention toward Chuck.
    
    Mixtures:
    
    Beer + Snack               Onion Rings + Jellybeans
    Jellybeans + Jellybeans    Large Soda + Ketchup
    Large Soda + Jellybeans    Snack + Pizza
    Beer + Hotdog              Cake + Cake
    Jellybeans + Chili
    
    ======
    STOVES ----------------------------------------------------- COOKING WITH CHUCK
    ======
    
    A player will find a stove inside some stores in Fortune City.  These can be 
    used to heat pans.  Set a pan on the stove and wait for it to turn red.  Chuck 
    will gain a 1,000 PP bonus for using the stove and the pan will gain an extra 
    attack once Chuck picks it up.  Press and hold the X button to make Chuck shove 
    the pan into a zombie's face and fry it.  The durability of the pan will also 
    increase while it is heated.
    
    Stove Locations:
    
    Baron Von Brathaus (Yucatan Casino)         = 1 stove
    Bennie Jack's BBQ Shack (Americana Casino)  = 1 stove
    Cucina Donnacci (Food Court)                = 6 stoves
    Dining at Davey's (Platinum Strip)          = 1 stove
    Hamburger Fiefdom (Food Court)              = 1 stove
    Luaii Wauwii (Silver Strip)                 = 1 stove
    Rojo Diablo Mexican Restaurant (Food Court) = 2 stoves
    Wild West Grill House (Food Court)          = 2 stoves
    
    =======
    OUTFITS ------------------------------------------- CHUCK, THE CROSSDRESSER...?
    =======
    
    While looking around Fortune City, Chuck can change outfits in certain stores 
    and locations.  Chuck will start the game in his blue jeans and yellow Kadoya 
    jacket, but he can change into many different outfits by approaching outfit 
    displays and pressing the B/O button.
    
    Chuck can change show off his support of the current location and change into a 
    Fortune City T-shirt, or get ready to go on a boat cruise with a Hula dress or 
    even... try on some very tight-fitting high cutoffs...  Chuck can also find 
    some clothes that Katey might like and try them on himself.
    
    ===================
    ESCORTING SURVIVORS ------------------------- CHUCK, THE SAVIOR OF FORTUNE CITY
    ===================
    
    Chuck will eventually run into other survivors in Fortune City.  He will have 
    to convince the survivors to join him then take them back to the Safehouse to 
    save them.  Chuck will gain a PP bonus from helping survivors.
    
    -- CONTROLLING SURVIVORS
    Once a survivor has joined Chuck, he can call to the survivor by pressing the 
    Y//\ button to get the survivor to follow him and send the survivor to any 
    direction by holding the LT/L2 button and pressing Y//\.  Chuck can also equip 
    a survivor with a weapon by standing close to a survivor and tapping the B 
    button.  This will give the survivor the current equipped weapon.
    
    -- GIVING SURVIVORS WEAPONS/ITEMS
    It's really a good idea to equip a survivor with at least something if they 
    don't have any type of weapon.  Sometimes a survivor will not take a certain 
    weapon or give up the current weapon that they have.  Survivors will not take 
    combo weapons and they're likely not to take two-handed weapons either.  Chuck 
    can give survivors food to restore their health, but if the survivor will not 
    give up the current item, Chuck cannot give the survivor food.
    
    Survivors in Dead Rising 2 are much more able to look after themselves compared 
    to the original Dead Rising's "dumb as a doorknob" survivor AI, so a player 
    will not have to worry as much about keeping a survivor safe in Dead Rising 
    2... or worry about having a survivor get stuck behind a sign ad while 
    following the protagonist.
    
    -- HAVING SURVIVORS IN CHUCK'S PARTY
    It's best to keep moving while escorting a survivor.  If Chuck doesn't stop 
    then the survivor will not stop either.  Whenever Chuck stops, a survivor is 
    more likely to stop moving as well.  Survivors are much less likely to get 
    attacked while moving rather than standing in one place.
    
    If Chuck attacks a survivor too many times, that survivor will defect and 
    become an enemy.  It's easy to accidentally hit survivors when a zombie crowd 
    is near.  This is partially why using the targeting command for survivors can 
    help out so much - the survivor will stay away from Chuck.  If a survivor 
    defects, Chuck will have to kill off the survivor or leave the survivor behind. 
    Sometimes making one survivor defect will cause other survivors from the same 
    extra mission to defect as well.
    
    Do not leave a survivor in another area while Chuck is escorting one.  If Chuck 
    leaves a survivor behind once the survivor has joined him, that survivor will 
    slowly start to lose health while in the area separate from Chuck.  So long as 
    Chuck stays in the same area as a survivor - even at a great distance from the 
    survivor - that survivor will not lose health unless attacked by a zombie.
    
    NOTE: A survivor will have a green icon displayed above their name whenever 
    they are close enough to Chuck to move on to another area while Chuck stands 
    near an exit door.
    
    ====
    TIME --------------------------------- 72 HOURS TO KILL... WHAT WOULD CHUCK DO?
    ====
    
    A player can pull up Chuck's wristwatch by pressing D-pad (Directional pad) 
    left at any time during gameplay.  Keeping track of the current time is vital 
    to performing cases and extra missions around Fortune City.
    
    A player is not invincible while Chuck views his wristwatch.  If a zombie is 
    nearby, it can still grab Chuck at that time.  Always view Chuck's wristwatch 
    when he is in a safe area or at a distance from zombies!
    
    When a player brings up Chuck's watch, a list of the current cases and extra 
    missions will be displayed on the right hand side of the screen.  They will 
    have a bar below them that gives an idea behind the time limit of each task.
    
    White  = 4+ hours left
    Yellow = 3-4 hours left
    Red    = 1-2 hours left
    
    Tasks that have a Yellow bar will have a total of 4 hours remaining when the 
    bar first turns yellow and tasks with a red bar will have a total of 2 hours 
    remaining when the bar first turns red.  The bar will continue to decrease with 
    the passage of time and the message will eventually expire if Chuck does not 
    reach the area of the case or mission.
    
    NOTE: As long as Chuck is in the area of most extra mission, that mission will 
    not expire.  If Chuck enters Royal Flush Plaza at 5:59pm and there is a mission 
    at SporTrance that expires at 6:00pm, that mission will not expire until Chuck 
    leaves that area.  Some missions such as Chemical Dependency on day 3 require 
    Chuck to fulfill the mission by the deadline even if he is in the same area.
    
    Nighttime will occur every day between the hours of 7:00pm and 7:00am.  Between 
    the nighttime hours, zombies will become more numerous in every area of Fortune 
    City.  Whenever Chuck kills zombies with a Queen, the zombies will release a 
    glowing green larva during the nighttime hours.
    
    ==========
    CASE FILES -------------------------------------------- CHUCK, THE INVESTIGATOR
    ==========
    
    Case Files are story missions that Chuck must complete to unravel the secrets 
    behind the outbreak at Fortune City.  He must find information that will help 
    clear his name from involvement in the incident.  Chuck must perform each Case 
    File successfully before the deadline associated with each case or else the 
    player will miss out on the main story to the game.
    
    If a player fails a case file, the player can still continue on for the 72 hour 
    period that Chuck has in Fortune City before the military arrives, but the main 
    story missions that could have been solved in the Case Files will all be failed 
    and the truth behind the zombie incident will not be uncovered.  A "Truth has 
    Vanished" message will appear then a player will have the option to load a 
    previous game, restart the main story or continue playing (basically skip out 
    on the main story and still be able to save random survivors).
    
    Case Files can be examined by pausing the game and selecting "Case Files" on 
    the pause menu that appears.  A player will be able to view Case Files that 
    have already been solved along with the current case.
    
    ====================
    GIVING KATEY ZOMBREX -------------------------------- CHUCK'S MAIN GOAL IN LIFE
    ====================
    
    Every day between the hours of 7:00am and 8:00am, Chuck must give Katey a 
    dosage of the Zombrex drug to sustain the zombie virus inside of her. He cannot 
    give her Zombrex too early or the dosage could be lethal.  Chuck must meet in 
    the security room of the Safehouse and a "GIVE KATEY ZOMBREX" message will 
    appear when he steps in the security room between the 7:00am and 8:00am.
    
    Chuck can always buy Zombrex at any pawn shop located in Fortune City.  The 
    cost of Zombrex is $25,000 per box but the price of it will increase by $25,000 
    every time that Chuck buys a box.  Chuck can also find hidden pickups of 
    Zombrex and get Zombrex as rewards for completing cases or defeating certain 
    enemies.
    
    ==================
    GIVING KATEY GIFTS ---------------------------------- CHUCK, FATHER OF THE YEAR
    ==================
    
    Chuck can pick up certain items from stores and other areas found around 
    Fortune City and give the items to Katey as gifts.  While holding one of the 
    items, approach Katey while she is in the security room of the Safehouse then 
    wait for the "Give item" command to appear.  A cutscene will trigger once the 
    action is activated and Chuck will receive a certain PP amount depending on the 
    item given.
    
    The items are usually something that a child favors such as a giant stuffed 
    animal or a children's toy.  Chuck will receive a bonus PP amount for giving 
    Katey the full list of items.  Check out the "Gift for Katey" checklist in this 
    guide for a full list of those items.
    
    ==========
    CO-OP PLAY ------------------------------------------------ TWO TIMES THE CHUCK
    ==========
    
    A player can invite a friend or a player can join in on another game at any 
    time after the prologue events of the game.  At the point when Chuck first 
    starts in the Safehouse security room forward, a second player can join the 
    current game.
    
    Both players will play as Chuck - you can think of Chuck (the main player) as 
    having his dirty conscious along with him when another player tags along.  The 
    transceiver will ring and the host can press d-pad right to answer the incoming 
    request to join the current game.  The host is the only player that can save 
    story progress.  Both players will get to keep PP and money earned.
    
    You can restrict who can join your game by entering the pause menu and 
    selecting "Options" then "Gameplay" and set "Co-op Privacy" accordingly.  Co-op 
    privacy is set to "Public" by default, which means that any player can try to 
    join your game.
    
    NOTE 1: A joining player can get disconnected from the host player if the 
    connection between the two players is too weak.  Sometimes a joining player 
    will not be able to join the host because the connection is too weak also.
    
    NOTE 2: On both PSN and Xbox LIVE, be sure to download the free extra costume 
    packs while playing online.  This will allow a player that has bought the 
    content to join your game.  Failure to download the free content while a player 
    with the paid content tries to join will result in an error message.
    
    NOTE 3: On Xbox 360, a player can change the co-op privacy to "Friends Only" to 
    allow only friends on that player's friends list to join the current game at 
    any time.  PS3 only has "Public" and "Private" options.  A friend must be 
    invited during the actual game on PS3 in order to join a private game.
    
    ==========
    RESTARTING ------------------------------------- CHUCK'S VERY OWN SANDS OF TIME
    ==========
    
    A game may be restarted at any time by pausing the game and selecting "restart 
    story".  A player will fully restart the main game and all progress that the 
    player had at the point of restart will be carried over.
    
    A player will keep any special keys that are gained after every restart and 
    replay and the full notebook list will still be filled out.
    
    ** IMPORTANT: Do not choose to restart a game by press the X/[] button from the 
    file menu when choosing a save file.  If a player restarts in this way, any 
    keys that were gained will be lost.  The player must rebuy or regain the keys. 
    Chuck's notebook will not be filled out either.  He must refill every listing.
    
    ============
    MAKING MONEY -------------------------------------------- CHUCK ALWAYS WINS BIG
    ============
    
    Throughout Fortune City, Chuck can earn money in several ways.  He can play 
    slot machines and play several other minigames throughout the casinos to win 
    money.  Money can be used to purchase items at pawn shops or afford the entry 
    fee to make more money at other casino game.  Chuck will sometimes need to pay 
    survivors a certain amount in order for them to join him.
    
    -- SMALL SLOT MACHINE WINNINGS...
    While playing at small slot machines, play a machine with money below it. If a 
    slot machine has money below it, Chuck will win the first five times while 
    playing at that slot machines.
    
    -- BIG SLOT MACHINE WINNINGS...
    To make money really fast, get the 3 gambling magazines to increase winnings at 
    each casino game:
    
    1) Ragazines (Royal Flush Plaza)
    2) Stan's Large Print Books & Magazines (Palisades Mall)
    3) Shamrock Casino (Silver Strip) - on the back counter of the bar
    
    Place bets on the big slot machine near the entrance to the Food Court in Slot 
    Ranch Casino.  Come to the slot machine with around $20,000 to start out.  
    Always bet $1,000 (max bet).  Chuck will lose money at times, but Chuck can win 
    $50,000 and $100,000 at times with all three gambling books!
    
    -- TIR WINNINGS...
    A player can compete in Terror is Reality (TIR) and possibly win around 
    $100,000 per play.  Don't forget to "Cash Out" your winnings to save slot.
    
    -- SAVING MONEY WITH FREE ZOMBREX...
    Instead of buying Zombrex from the pawn shops, Chuck can find Zombrex by 
    performing extra missions (receive some from survivors) and he can find Zombrex 
    at all four Casino.  See the "Free Zombrex List" in the list section for more 
    info on free Zombrexes.  Zombrex will continue to get higher in price as Chuck 
    buys more of it at each pawn shop
    
    -- SAVING MONEY AT PAWN SHOPS...
    Chuck can save 20% (10% per magazine) on each purchase at pawn shops by having 
    both of the Bargaining magazines:
    
    1) Bargaining 1
    
    Location: Americana Casino
    Extra Info: Enter Bennie Jack's BBQ Shack then take the middle set of stairs to 
    the second floor.  Turn right when the stairs separate.  Move over to the left 
    railing then get on top of the railing platform.  Hop over to the first 
    suspended square light then hop across to the next five lights ahead.  Time 
    your jumps well.  Hop onto the rounded platform at the end.  The magazine is 
    lying on the platform.  There is also some extra cash, a broadsword, a giant 
    stuffed bunny and a handgun on the platform.
    
    2) Bargaining 2
    
    Location: Food Court
    Extra Info: Find the three snack machines against the east wall in the north 
    portion of the Food Court.  Leap on top of them and hop up to the rooftop of 
    Lombardi's.  Follow the rooftops all the way to the south and this magazine 
    will be at the very end below a light on the rooftop of Speedy Expresso.
    
    ================
    CHUCK'S MOVE SET --------------------------- CHUCK'S FIGHTING STYLE = ZOMBIE FU
    ================
    
    Chuck will start out or gain the followings melee moves throughout the course 
    of the game as he levels up through PP earned.  He will gain new moves at 
    random.  There is no pattern to when he will gain a new move.  Chuck will 
    automatically start the game with the Spit, Punch and Push moves.
    
    -- Spit (Hold LT then tap X)
    
    While unarmed, hold the LT button to aim then tap the X button to make Chuck 
    perform a short range spit.  The spit can be used to stagger a zombie.  If 
    Chuck drinks a Spitfire mixture (mix it at a blender) then he will spit flames 
    and this will make zombies catch on fire while in close range to Chuck.
    
    -- Punch (Press X)
    
    Tap the X button while unarmed to make Chuck punch.  Keep tapping the button to 
    make him throw right and left punches.
    
    -- Push (Run against a zombie)
    
    Whenever Chuck runs directly into a zombie, he will sometimes stop suddenly as 
    if startled.  After doing this, he will push aside zombies that are near him 
    for a short while as he runs through a crowd or as he runs by a single zombie.
    
    The startle animation does not need to be triggered however.  After running 
    against a zombie for basically a full second, Chuck will begin to push aside 
    any zombie near him.  Chuck needs to run against a zombie to start the full 
    shoving animation.
    
    In order to make Chuck push constantly, he must run into several zombies in a 
    row.  The moment that he stops moving against a zombies for a second after he 
    begins showing, he will have to not push them aside and will have to go into 
    the startle animation again.
    
    -- DDT (Escape quickly when grabbed from in front)
    
    Immediately escape from a zombie grab from the front by shacking the left 
    thumbstick right after being grabbed and Chuck will slam the zombie's head into 
    the floor and make its head explode.  This move has to be done instantly as if 
    you are expecting the grab basically.
    
    -- Backdrop (Escape quickly when grabbed from behind)
    
    Immediately escape a zombie grab from behind by shaking the left thumbstick 
    right after being grabbed and Chuck will perform a backdrop on the zombie that 
    grabbed him and crush its head.  This move has to be done instantly as if you 
    are expecting the grab basically.
    
    -- Jump Kick (Tap A to jump then press X)
    
    Tap the A button to jump into the air then tap the X button to make Chuck 
    unleash a kick in mid-air.  This can work well for knocking a zombie straight 
    to the ground.
    
    -- Curb Stomp (Hold RT then press A)
    
    Hold RT then tap the A button to make Chuck stomp the ground.  This is useful 
    when a zombie is knocked to the ground in any way.  Chuck can run up to the 
    zombie and perform a curb stomp, which will instantly kill it.
    
    -- Front Kick (Hold RT then press X)
    
    Hold RT then tap the X button to make Chuck perform a frontal kick that will 
    knock down any zombie in his way.  This move usually doesn't have the power to 
    kill a zombie, but it is a perfect move to set a zombie up for one of Chuck's 
    ground moves.
    
    -- Dodge Roll (Push in on LS then press in any direction with the thumbstick)
    
    Push in on LS then tap in any direction to make Chuck tuck and roll in that 
    direction.  This move can be very useful for dodging any kind of projectile or 
    incoming attack quickly.
    
    -- Double Leg Drop Kick (Tap A to jump then press and hold X)
    
    Tap the A button to leap into the air then press and hold the X button to make 
    perform a double leg kick in the air.  Chuck will fall to the ground back first 
    and have to recover a bit from the attack.  This attack can be very damaging at 
    full level and it hits multiple targets at once if aimed properly.  This is 
    definitely one of Chuck's best melee attacks without a weapon.
    
    -- Foot Sweep (Hold RT then press and hold A)
    
    Hold RT then press and hold A to make Chuck perform a sweep kick.  This move is 
    good for knocking zombies off their feet and it can be good for setting zombies 
    up for Chuck's ground moves.  Since Chuck takes a while to recover from the 
    full sweep, he will not be able to attack instantly after the move however.
    
    -- Elbow Drop (Tap A then quickly hold RT and press X)
    
    Tap the A button to leap into the air then quickly hold RT and press the X 
    button and Chuck will hold out his elbow as he falls to the ground.  This move 
    has a bit more range than expected.  It can kill a whole crowd of zombies at 
    once if they are close together.  The move is usually instant kill to any 
    zombie.  It's a real good attack overall.
    
    NOTE: While falling from a high ledge, Chuck can perform an elbow drop and 
    avoid taking damage from the fall.
    
    -- Haymaker (Press and hold X)
    
    Press and hold the X button and Chuck will leave and perform a much more 
    powerful punch then normal.  He will charge the punch slightly then lean 
    forward and attack with a hook.  This punch has the potential to kill a zombie 
    with one hit, but it doesn't always kill.  Chuck can hit multiple zombies with 
    a Haymaker.  It has some decent range.
    
    One really bad flaw with this attack is that Chuck has not invincibility while 
    preparing the punch.  A zombie can grab him while he charges.  It seems a bit 
    unfair compared to the invincibility that Chuck gets during his other moves.
    
    Either way, it's fun to perform a move named after a popular Resident Evil 
    character.  If you know the author of this guide at all by visiting my youtube 
    page or Biohazard Mercenaries then you will know that I really like the 
    REDFIELD PAWNCH!
    
    -- Field Goal (Hold RT then press X while standing over a zombie's head)
    
    Once a zombie has fallen to the ground, stand over its head then hold RT and 
    press the X button to make Chuck kick its head.  Usually the zombie's head will 
    get kicked off the body when Chuck performs this move.  Chuck will gain 25 PP 
    for performing this move on a zombie.  Chuck's Foot Sweep is the perfect move 
    to use in order to set up this move.  It's like this move is actually a part of 
    the full combination in a way (Foot Sweep + Field Goal).
    
    Chuck can also perform this move on zombies that are already lying dead on the 
    ground.  Just walk up to them and kick their head off.  It's not useful by then 
    but still amusing.  He will still gain the 25 PP from performing the move on a 
    dead zombie as well.
    
    -- Smash (Hold RT then press and hold X)
    
    Hold RT then press and hold the X button while right next to a zombie and Chuck 
    will grab the zombie's head and toss the zombie to the floor headfirst.  If the 
    grabbed zombie's head hits any type of surface such as a railing, item, another 
    zombie, or a wall then that zombie's head will instantly explode.
    
    The smash move will sometimes randomly shatter a zombie's head but not very 
    often unless the zombie's head is aimed at an obstacle.  The smash skill can 
    kill weaker zombies with one grab but some zombies can survive a smash.  Chuck 
    will get 75 PP per kill from this move.
    
    Chuck can grab a zombie from the back of its head or the front of its head 
    depending on the side of the zombie that Chuck is on.  The power of the move 
    will not change and it will still look the same basically.
    
    -- Hands Off (Hold RT then press B)
    
    Hold the RT button the tap B while standing next to a zombie and Chuck will 
    grab the zombie's arms and push against its chest with his leg until the 
    zombie's body gets separated from its arms while Chuck still holds onto them. 
    Obviously, the hands off grab is an instant kill.  This move is truly brutal, 
    which makes it very fun to do!  Chuck will gain 200 PP for performing this 
    move.
    
    Much like the smash, Chuck can perform this move from the front or the backside 
    of a zombie.  The animation will differ slightly depending on which side Chuck 
    is on, but the move still looks basically the same.
    
    Keep in mind that Chuck is invincible the moment he grabs a zombie's arms.  
    This can be a good move to use while in the middle of a crowd.  The body that 
    Chuck kicks away can knock down other zombies as well.
    
    NOTE: While Chuck is picking up the body, a player can aim the direction that 
    he performs the kick by moving the left thumbstick.
    
    -- Power Bomb (Hold RT then press B (while standing over a zombie's feet)
    
    Once a zombie has fallen to the ground, stand over its feet then hold RT and 
    press the B button to make Chuck grab the zombie's legs and lift it up then 
    slam (power bomb) the zombie head first into the ground.  This move will make 
    the zombie's head explode and instantly kill it.  It will also give Chuck 200 
    PP per kill.  The best setup for this move is Chuck's Front Kick or Jump Kick 
    since the zombie's legs will be facing Chuck afterwards.
    
    Chuck is invincible the moment that he begins to pick up the zombie by the 
    legs.  The move can knock away any zombie that is hit while he raises the 
    grabbed zombie and any zombie that is hit while he slams the grabbed zombie.
    
    NOTE: While Chuck is picking up the body, a player can aim the direction that 
    he performs the power bomb by moving the left thumbstick.
    
    -- Pick Up (Hold RT then press and hold B)
    
    Hold RT then tap and press and hold B to make Chuck grab a zombie then lift the 
    zombie over his head.  While holding the zombie, Chuck can walk around with it 
    over his head.  Press any button while Chuck holds the zombie to make him toss 
    it.  Chuck can toss the zombie at other zombies.  Both the zombie that is 
    grabbed and the zombie that is hit will be instantly killed.  Zombies that are 
    hit by the thrown zombie will give Chuck 50 PP each.
    
    It should be noted that Chuck is invincible during the entire grabbing 
    animation.  The whole time that he lifts a zombie, he is completely invincible. 
    The Pick Up is an excellent move for zombie crowds since it can it can kill an 
    entire group at once.
    
    ================
    CHUCK'S EXPLOITS -------------------------- TRICKS THAT CHUCK HAS UP HIS SLEEVE
    ================
    
    -- Invincibility Item Pickup
    
    While standing near an item, pick it up as a zombie reaches forward. The zombie 
    grab or attack will pass right through Chuck and Chuck will not take damage.
    
    -- Jumping Through Attacks
    
    While moving through a crowd, tap the A button to leap as zombies are about to 
    reach out to grab or attack.  Chuck will not get knocked down or grabbed while 
    he is in the air.  He will still suffer damage from the attack while jumping 
    however.
    
    -- Immediately Cure Stomachache by Exiting an Area Door
    
    While Chuck is having a stomachache from too much alcohol consumption or from 
    drinking a randomizer, enter a new area of Fortune City and Chuck will be cured 
    of his stomachache after the loading screen.  Entering the new area must 
    trigger a loading screen or this trick will not work.
    
    -- Avoid Taking Damage From Falls
    
    Chuck can perform an elbow drop or use the defiler's jumping attack during a 
    fall from a high area to avoid taking damage from the drop. When Chuck hits the 
    ground, he will take no damage from the fall.  The defiler is a combo weapon 
    (sledge hammer + fire axe).
    
    
    [WT00]
    ===============================================================================
        __        __      _  _     _    _                                _     
        \ \      / /__ _ | \| | __| |_ | |__   _ __  ___   _   _   __ _ | |__  
         \ \ /\ / // _` || || |/ /| __|| '_ \ | '__|/ _ \ | | | | / _` || '_ \ 
          \ V  V /| (_| || ||   < | |_ | | | || |  | (_) || |_| || (_| || | | |
           \_/\_/  \__,_||_||_|\_\ \__||_| |_||_|   \___/  \__,_| \__, ||_| |_|
                         M A I N  S T O R Y  M O D E  G U I D E    __/ |        
    ============================================================= |___/ ===========
    
    This walkthrough will help a player through the main game of Dead Rising 2 by 
    giving information on how to perform all cases and give support for performing 
    all extra missions along the way.  If you just want to get through the story of 
    the game then ignore any area that is outlined with asterisks (*'s) - these 
    outlined areas are for extra mission explanations.
    
    For every set of extra missions, there is a search code displayed beside its 
    listing.  In your browser, choose "Edit" then "Find" and type in that code to 
    go directly to the full explanation of the extra mission in the Extra Missions 
    section.  Each extra mission has multiple search codes in the Extra Missions 
    section for reaching it quicker.
    
    Extra missions that are listed in this walkthrough section are brief.  A player 
    will have to go to the extra mission listing in the Extra Missions section for 
    a full detailed description along with extra tips for that extra mission.
    
    -------------------------------- SURVIVAL TIPS --------------------------------
    
    1. The Knife Gloves, Spiked Bat and Blambow are some of the best combo weapons 
    to have with Chuck at all times.  The Spiked Bat is good for crowds with its 
    main attack.  It has a quick attack deals some good damage.  The Knife Gloves 
    are the best weapon for most bosses and they are good for single zombie kills 
    and small zombie groups.  Blambow is good for clearing out big crowds of 
    zombies quickly.
    
    To make the Spiked Bat easily, use the items in the maintenance room near the 
    Safehouse.  To make the Knife Gloves easily, climb on top of the roof of 
    Yesterday, Today and Tomorrow in Royal Flush Plaza and grab the Bowie Knife 
    then grab some Boxing Gloves from The Man's Sport and combine them at a nearby 
    maintenance room (Tunemakers).  Keep in mind that zombies with blue and yellow 
    shirts will always carry bowie knives as well.
    
    To make the Blambow easily, grab a Bow and Arrow from The Chieftan's Hut in 
    Royal Flush Plaza then run to the east end of the plaza and move up to the 
    second floor.  Find the palm tree that is near the railing then hop over the 
    railing and grab one of the two sticks of dynamite on the palm tree.  The 
    Blambow can be made at the east maintenance room in Royal Flush Plaza.
    
    2. Keep at least one food item in Chuck's inventory at all times.  It's best to 
    keep a food item that will restore at least 4 units of health.  Good food items 
    to keep are orange juice, milk, coffee creamer, wine, pasta, steak (it can 
    spoil in inventory), etc.  Good stashes of food are the orange juice pickups at 
    Roy's Mart, the orange juice at Yesterday, Today and Tomorrow and the Coffee 
    Creamers at The Dark Bean all of which are in Royal Flush Plaza.
    
    3. There can only be 8 active survivors in Fortune City at once.  These 
    survivors are found in extra missions.  Once Chuck receives a call for a 
    mission, that mission's survivors will be active.  Each extra mission has a 
    certain number of active survivors in it.  Sometimes missions may involve 3 
    survivors but the mission only counts as having 2 active survivors since one of 
    the survivors in that mission is killed off during a cutscene or spawns after 
    the cutscene that opens the mission triggers.  Usually only survivors that are 
    visible BEFORE the cutscene for a mission triggers count as active survivors in 
    Fortune City (you can see them while approaching the mission area).
    
    So... if the Taming the Tiger mission (3 survivors) is left open and the 
    Worker's Compensation (2 survivors) and Meet the Family (2 survivors) are left 
    open as well, a player has 7 active survivors, which means that Brains Over 
    Brawn (4 survivors) will not activate at 3:30pm on day 1 while the active 
    survivors remain active.  Only a mission with a single survivor would activate 
    at that time since it would push the active survivors up to the max number of 
    8.
    
    Survivors that are in Chuck's party count toward the 8 survivors limit as well. 
    A survivor will not count toward the limit once that survivor is in the 
    Safehouse or dead.  Once a case is cancelled, the survivors in that case are 
    cancelled along with it.
    
    4. When escorting survivors, make use of the hold LT/L2 + press Y/O command 
    combination.  Chuck can easily direct survivors to certain locations with this 
    and it REALLY helps out during co-op play.  When Chuck is approaching a door, 
    order the survivor to move toward the door so they won't stop behind Chuck and 
    possibly get left behind.  A survivor will have a green icon displayed above 
    their name whenever they are close enough to Chuck to move on to another area 
    while Chuck stands near an exit door.
    
    5. Mix up a pain killer juice at any mixer if you ever have problems with a 
    psychopath boss battle.  Pain Killers will give Chuck an extremely strong 
    defense against attacks.  Usually two alcoholic beverages mixed together will 
    give Chuck a pain killer.  Beer + Beer, whiskey + whiskey, vodka + vodka, so 
    they can easily be mixed at any casino.  Mixers are usually found at the bars.
    
    6. To make money really fast, get the 3 gambling magazines to increase winnings 
    at each casino game:
    
    1) Ragazines (Royal Flush Plaza)
    2) Stan's Large Print Books & Magazines (Palisades Mall)
    3) Shamrock Casino (Silver Strip) - on the back counter of the bar
    
    Place bets on the big slot machine near the entrance to the Food Court in Slot 
    Ranch Casino.  Come to the slot machine with around $20,000 to start out.  
    Always bet $1,000 (max bet).  Chuck will lose money at times, but Chuck can win 
    $50,000 and $100,000 at times with all three gambling books!
    
    Other than this, a player can also compete in Terror is Reality (TIR) and 
    possibly win around $100,000 per play.
    
    NOTE: While playing at small slot machines, play a machine with money below it. 
    If a slot machine has money below it, Chuck will win the first five times while 
    playing at that slot machines.
    
    7. From 12:30pm to 5:30pm on day 2, make sure to complete the "Wilted Flower" 
    extra mission.  The survivor in that mission (Linette) will show Chuck a hidden 
    path that leads to Royal Flush Plaza from Brand New U in Palisades Mall.  The 
    hidden path is really needed for saving time.
    
    Before saving Linette in "Wilted Flower" Chuck can enter Silver Strip from 
    Royal Flush Plaza and go through Hot Excitorama then enter Palisades Mall from 
    the alley behind Hot Excitorama to save some time.
    -------------------------------------------------------------------------------
    
                                                                             [CS00]
    _____ ____ ____________________________________________________________________
         / __ \                       Starting Time: 12:00am - Ending Time: -------
    --- / /_/ / -------------------------------------------------------------------
    __ / ____/ ______________                                  September 25 (Day 1)
      /_/      R O L O G U E \_____________________________________________________
    -------------------------------------------------------------------------------
    
    FORTUNE CITY ARENA
    ------------------
    _____________________
    T I R  C O N T E S T \_________________________________________________________
    -------------------------------------------------------------------------------
    
    FORTUNE CITY ARENA
    ------------------
    
    .-----------------.
    | Bike Controls   |
    |-----------------|
    | Accelerate - RT |
    | Reverse - LT    |
    | Horn - Y        |
    `-----------------`
    
    The player will take control of Chuck Greene right before the last event of the 
    Terror is Reality (TiR) game show.  The final event is Slicecycles.  In this 
    event, Chuck must ride on his custom motorcycle (complete with chainsaw blades 
    on each end of the handlebars) and slice through zombies to gain points.  Metal 
    columns will drop from the ceiling and place more zombies in the ring as the 
    zombies are killed.  Keep a close watch for zombies with pink balloons since 
    they are worth bonus points.  Hitting as many bonus zombie crowds as possible 
    is really the key to scoring high in this event.
    
    Drive through the zombie crowds then slam on the breaks and turn then 
    accelerate while turning before Chuck reaches the ramps to perform a real quick 
    turn.  Moving up a ramp will take valuable time away from Chuck when he could 
    be plowing through more zombies.  If you get good enough with turning, you can 
    turn the bike while cutting down a crowd of zombies then race through another 
    crowd when Chuck starts moving forward again.  If you follow this simple 
    strategy, Chuck should be able to win first place in this event.  You'll get 
    more Prestige Points (PP) and money from being in first place and the cutscene 
    afterwards will change slightly depending on how well Chuck does in this event.
    
    .-----------------------------.
    |   TIR Prizes (Slicecycles)  |
    |=============================|
    |             PP      Money   |
    |-----------------------------|
    | 1st place - 5,000   $10,000 |
    | 2nd place - 2,500   $5,000  |
    | 3rd place - 1,000   $2,500  |
    | 4th place -   500   $1,000  |
    '-----------------------------'
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | If a player presses the "Start" button to skip the first cutscene during    |
    | a replay of the main story, the game will skip the entire prologue portion  |
    | of the main story and skip forward to the portion where Chuck first enters  |
    | the Safehouse in Fortune City.                                              |
    '-----------------------------------------------------------------------------'
    
    _______________________
    BACKSTAGE AT THE ARENA \_______________________________________________________
    -------------------------------------------------------------------------------
                                                              Current Time: 12:00am
    -------------------------------------------------------------------------------
    
    FORTUNE CITY ARENA (BACKSTAGE)
    ------------------------------
    
    After the cutscenes, Chuck will receive a PP bonus amount and some cash 
    depending on how well he did in the Slicecycle event.
    
    Anim and Kris are still in the locker room.  Chuck can speak with each of them. 
    Exit the locker room then move down the hall ahead.  Chuck's main destination 
    for now is the green room on the floor below.  Enter the restroom at the end of 
    the hall to the left and Chuck will have the option to save at one of the 
    stalls.  Chuck will be able to save at any type of restroom in Fortune City.  
    Thankfully, a player has three save slots to choose from this time unlike the 
    original Dead Rising's one save slot.
    
    Further down the hall, Chuck will pass by Amber.  She is one of the gorgeous 
    co-hosts of TiR along with her sister Crystal.  Chuck can scope out her 
    dressing room if he wants.
    
    Walk to the elevator at the end of the hall then examine the control panel.  A 
    cutscene will trigger.
    
    ______________________________
    BACKSTAGE DURING THE OUTBREAK \________________________________________________
    -------------------------------------------------------------------------------
    
    FORTUNE CITY ARENA (BACKSTAGE)
    ------------------------------
    
    NOTE: None of the survivors in the prologue areas can be rescued, but they will 
    appear in Chuck's notebook and count toward notebook completion.
    
    Oh no!  It's happening again.  Just like the incident at Willamette!  Just like 
    the outbreak 3 years ago in Las Vegas that took away Chuck's wife!  The zombies 
    have overrun Fortune City!
    
    Players will take control of Chuck right after he gets out of the elevator from 
    the last cutscene.  Tom and Shaun will be behind the bars to the left and Alice 
    will be up ahead.  Chuck can't do anything to save any of the survivors in this 
    area.  He needs to find Katey!
    
    Grab the fire axe off the floor to the left and the baseball bat from the right 
    side of the floor.  These should assist Chuck in working his way through the 
    zombie crowds up ahead.  Tap the X/[] button for each weapon's main attack and 
    hold the button to perform an alternate attack.  The fire axe's main attack and 
    baseball bat's alternate attack are good for knocking down zombie crowds in 
    this area.
    
    -------------------------------------------------------------------------------
    Survivor(s): (76) Alice, (77) Noah, (78) Jenny, (79) Drake, (81) Tom, (82) 
    Shaun
    -------------------------------------------------------------------------------
    
    Don't spend too much time attacking at this part unless you just want some 
    extra kills.  The zombies are very spread out in this area and can gang up on a 
    low level player easily.  Chuck can enter either of the rooms down the hall and 
    pick up some extra weapons and food items inside.  I know you can't resist 
    plunging a coat hanger into a zombie's mouth, so you might as well go ahead and 
    do so.  Don't play around too much though.  I mean... your daughter's life is 
    at stake here and all, Chuck...
    
    Noah and Jenny are trapped behind the bars to the left as Chuck turns the 
    corner up ahead.  Drake will get chased into the dressing room off to the right 
    down the corridor.  They're all already dead basically, so fight through the 
    zombie crowds and make your way to the green room off to the left at the end of 
    the hall.  Pick up the electric guitar near the green room door (makes a good 
    weapon with its alternate attack) then open the door.  A cutscene will trigger 
    upon opening the door.
    
    Alright champ, now you have Katey in your arms and an arena full of zombies in 
    your way.  Chuck can kick any zombie out of his way while holding Katey if you 
    tap the X/[] button.  There is really little need to stop and kick a zombie 
    unless Chuck has a single zombie blocking his way.  Kicking a zombie in the 
    middle of a crowd is basically just asking to get hit.  While holding Katey, 
    Chuck will stagger any zombie that touches him as he runs, so it's easy to get 
    through a crowd while holding her.  Go ahead and kick down that one zombie in 
    the room with Chuck and leave.
    
    -------------------------------------------------------------------------------
    Survivor(s): (45) Irwin
    -------------------------------------------------------------------------------
    
    Run out the door of the green room and move toward the double doors directly 
    ahead.  The doors will bust open as Irwin plunges through them and falls to the 
    floor while running from the zombie mob outside.  Ignore him and run down the 
    hall that he came from.  Enter the lobby portion of Fortune City Arena.
    
    -------------------------------------------------------------------------------
    Survivor(s): (70) Andrea, (71) Helen, (75) Lance, (80) Adrian, (84) Lucas, (85) 
    Pat, (86) Jeremiah, (87) Kalee
    -------------------------------------------------------------------------------
    
    Pat, Jeremiah, Helen, Andrea, Adrian, Lucas, Kalee and Lance will be struggling 
    with the zombies in the arena lobby as Chuck enters the area.  Chuck needs to 
    get to the entrance of the arena and open one of the doors.  The entrance is 
    off to the right and down the stairs.  Don't even mess with the survivors - 
    just push aside the zombie crowds and get down the stairs to one of the doors 
    then open it for a cutscene.
    
    FUN STUFF: Chuck can actually kill all of the survivors in the arena.  They're 
    dead anyway since the zombies will kill them off eventually or they will be 
    labeled as dead once Chuck leaves the area.  It's all cool if you kill them you 
    heartless bastard... no one will ever know!
    
                                  ___                 _                      [DY01]
    - - - - - - - - - - - - - -  /   \ __ _  _   _   / |  - - - - - - - - - - - - -
    S E P T E M B E R  2 5      / /\ // _` || | | |  | |
    3:00am - 11:59pm           / /_//| (_| || |_| |  | |    7 2  H O U R S  L E F T
    - - - - - - - - - - - - - /___,'  \__,_| \__, |  |_|  - - - - - - - - - - - - -
                                             |___/     
    
    -------------------------------------------------- EXTRA MISSION LIST FOR DAY 1
    
    --> Taming the Tiger      |  4:00am - 10:00am | Yucatan Casino
         Survivor(s): Ted, Snowflake, Lenny   ^ on Day 2
          Search Code: [EM01]
    
    --> She Wears the Pants   | *5:45am -  4:00pm | Royal Flush Plaza
         Survivor(s): Lashawndra, Gordon
          Search Code: [EM02]
    
    --> Lost                  |  9:00am - 10:00pm | Platinum Strip
         Survivor(s): Chad, Doris
          Search Code: [EM03]
    
    --> One Man's Trash       |  9:00am - ------- | Moe's Maginations/Platinum
         Survivor(s): --                                                Strip
          Search Code: [EM04]
    
    --> Short Sighted         | 10:00am -  7:30pm | Children's Castle/RF Plaza
         Survivor(s): Esther
          Search Code: [EM05]
    
    --> Welcome to the Family | 11:00am -  7:00pm | Shank's/Palisades Mall
         Survivor(s): Kenneth, Jack
          Search Code: [EM06]
    
    --> Workers Compensation  |  1:00pm - 10:00pm | Americana Casino
         Survivor(s): Stuart, Brittany
          Search Code: [EM07]
    
    --> Lush-ious Lady        |  2:00pm -  2:30am | Americana Casino
         Survivor(s): Kristen
          Search Code: [EM08]
    
    --> Meet the Contestants  |  2:30pm -  8:30am | Platinum Strip
         Survivor(s): Leon, Carlos
          Search Code: [EM09]
    
    --> Brains Over Brawn     |  3:30pm -  2:00am | South Plaza
         Survivor(s): Kevin, John, Curtis, Brian
          Search Code: [EM10]
    
    --> Chuck the Role Model  |  5:00pm - 12:00pm | Americana Casino
         Survivor(s): Brandon, Vikki
          Search Code: [EM11]
    
    --> Barn Burner           |  5:00pm -  2:00am | Fortune City Arena
         Survivor(s): Elrod, Trixie-Lynn
          Search Code: [EM12]
    
    --> Once Bitten           |  7:30pm -  8:30am | Wily Travels/RF Plaza
         Survivor(s): Jared
          Search Code: [EM13]
    
    --> Code Blue             | 10:00pm -  7:00am | One Little Duck Bingo/Silver 
         Survivor(s): Sven, Tim                                           Strip
          Search Code: [EM14]
    
    --> Tastes Like Chicken   | 10:30pm -  8:30pm | Cucina Donnacci/Food Court
         Survivor(s): Antoine, Cinda, Jasper
          Search Code: [EM15]
    
    * Must exit from Safehouse at 5:45am.  Lashawndra and Gordon will not appear 
    until Chuck exits from the Safehouse when stepping into Royal Flush Plaza.
    -------------------------------------------------------------------------------
    
    _________ _____ _______________________________________________________________
    F I N D  /__  /                     Starting Time: 3:00am - Ending Time: 8:00am
    ------     / /   --------------------------------------------------------------
    K A T E Y / /__ ____________                               September 25 (Day 1)
             /____/ O M B R E X \__________________________________________________
    -------------------------------------------------------------------------------
    
    NOTE: The actual 72 hours for the main game starts at 9:00am on September 25th, 
    but I wanted all extra missions and cases listed on days, so just remember 
    that.  Chuck's 72 hour period in Fortune city starts at the beginning of Case 
    1-2.
    
    The military will arrive in three days, so Chuck has 72 hours to investigate 
    Fortune City and attempt to contain the zombie outbreak.  Check Chuck's 
    wristwatch by pressing D-pad (Directional pad) left.  Keeping track of time is 
    vital for completing cases.  Katey will need Zombrex every day between the 
    hours of 7:00am and 8:00am.  Chuck MUST wait until exactly 7:00am or afterward 
    to give the Zombrex to Katey since an overdose before that period could be 
    fatal.
    
    INVITING A FRIEND...
    A player can invite a friend to the current game now in order to team up.  Both 
    players will play as Chuck - you can think of Chuck as having his dirty 
    conscious along with him when another player tags along.  The transceiver will 
    ring and the host can press d-pad right to answer the incoming request to join 
    the current game.  You can restrict who can join your game by entering the 
    pause menu and selecting "Options" then "Gameplay" and set "Co-op Privacy" 
    accordingly.
    
    SAFEHOUSE
    ---------
    
    Chuck will receive the **MAP OF FORTUNE CITY** and the **TRANSCEIVER** after 
    the beginning tutorials have been cancelled.  The map can be pulled up by 
    pressing the Back/Select button during gameplay.  Chuck is now in the security 
    room of the Safehouse.  The Safehouse is the area where Chuck can bring 
    survivors in order to save them.  The security room portion of the Safehouse is 
    the main area where beginning cases are usually triggered.  A few of the 
    survivors from Fortune City Arena are already in the Safehouse.
    
    -------------------------------------------------------------------------------
    Survivor(s): (30) Chrystal, (59) Tamara, (65) Lulu, (83) Kirby, (88) Wade, 
    (107) Anim, (108) Skylar, (109) Kris
    -------------------------------------------------------------------------------
    
    Step out of the security room.  Chuck can save his game at the restroom down 
    the hall to the right (on the left side of the corridor).  Save rooms are 
    marked with an "S" on the map of Fortune City.  Step over to the restroom door 
    and open it to find a locker off to the left.  Chuck can change outfits at this 
    locker.  Chuck can change into a few extra outfits such as Case Zero outfits if 
    you are playing Dead Rising 2 on Xbox 360 and have Case Zero data on your 
    console or he can choose from a few other outfits and even strip down to his 
    underwear - there actually is a reason to do that later on, believe it or not.
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | Downloadable content outfits will be on the right tab after opening the     |
    | locker in the restroom of the Safehouse.  Press the LB/L1 button to view    |
    | any downloadable outfits.  If you have a Case Zero save on your Xbox, the   |
    | Diner Waitress, Bowling Shirt, Hunting Jacket and Overalls will be          |
    | available under the "Reward" tab.  Other outfits can be unlocked in the     |
    | Reward section as well.                                                     |
    '-----------------------------------------------------------------------------'
    
    Save the current game then enter the cafeteria near the small set of stairs. 
    It's a good idea to pick up some of the food items in the cafeteria or the 
    security room before going out into Fortune City.  For right now, Chuck has a 
    variety of food to choose from.  Grab at least the orange juice or milk for 
    healing.  The food inside the cafeteria will change daily - it will get less 
    and less as the days go by.
    
    Move down the stairs then step over to the door along the side of the vent to 
    the right.  Examine the door and a cutscene will trigger.  Chuck will be in the 
    back area of Royal Flush Plaza after moving through the vent.  Keep in mind 
    that this vent is Chuck's only way in and out of the Safehouse.  Whenever Chuck 
    rescues survivors, bring the survivors to this vent and step inside to bring 
    them into the Safehouse.
    
    NOTE: If Chuck crawls back through the vent immediately after stepping into the 
    plaza, this action will trigger a cutscene and if Chuck rescues a survivor then 
    steps back through the vent, a slightly different cutscene will trigger.
    
    ROYAL FLUSH PLAZA
    -----------------
    
    Chuck will be in a ventilation room after stepping through the vent.  Move 
    ahead and go up the stairs.  Stacey will contact Chuck as he moves up the 
    stairs - press d-pad right to answer.  She mentions that he is in Royal Flush 
    Plaza.
    
    Chuck will pass by a locked room with red doors. This is one of the many 
    maintenance rooms found around Fortune City that Chuck can use to make combo 
    weapons.  A player will get the key for these maintenance rooms eventually.  
    Until then, Chuck will have fight off zombies with normal weapons that he finds 
    around Fortune City.
    
    Pick up the sledge hammer next to the cardboard box to the right before opening 
    the double doors at the end of the hall.  This sledge hammer is one of the more 
    powerful weapons that Chuck will find without resorting to combo weapons.  Open 
    the double doors and step out into Royal Flush Plaza.
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | Bring along the sledge hammer and enter The Man's Sport off to the left and |
    | hit the test of might challenge in the middle with the sledge hammer's main |
    | attack for a quick 5,000 PP from a Test of Might Bonus.                     |
    '-----------------------------------------------------------------------------'
    
    FOOD PICKUPS AT THE DARK BEAN...
    The Dark Bean coffee shop will be right ahead of Chuck.  This is a good area to 
    stock up on food items.  Chuck can always grab the coffee creamers from The 
    Dark Bean whenever he first enters Royal Flush Plaza from the Safehouse.  There 
    is also an orange juice pickup over at Yesterday, Today and Tomorrow newsstand 
    that Chuck can take advantage of whenever he first enters Royal Flush Plaza.  
    Long story short, Chuck will be stepping through those double doors and enter 
    this area a bunch throughout the game, so get accustomed to it!
    
    The guide arrow in the center top portion of the screen will always lead Chuck 
    toward his next destination.  Check your map and you'll see that a red flashing 
    question mark showing the main destination for the current case.  Chuck needs 
    to head east, so do so.
    
    Run over to Yesterday, Today and Tomorrow newsstand and leap on top of the 
    counter.  Jump and grab onto the roof and pull up then collect the bowie knife 
    on top of the roof.  This is a good weapon to have with Chuck for now.
    
    ****************************** AVAILABLE MISSIONS *****************************
    The following extra missions will be available around the time of the current 
    main objective:
    
    --> Taming the Tiger      |  4:00am - 10:00am | Yucatan Casino
         Survivor(s): Ted, Snowflake, Lenny   ^ on Day 2
          Search Code: [EM0001]
    
    --> She Wears the Pants   | *5:45am -  4:00pm | Royal Flush Plaza
         Survivor(s): Lashawndra, Gordon
          Search Code: [EM0002]
    
    -------------------------------------------------------------------------------
    Survivor(s): (4) Ted, (112) Snowflake, (43) Lenny, (35) Lashawndra, (46) Gordon
    -------------------------------------------------------------------------------
    
    Even though the "Taming the Tiger" mission can be a tough mission at a low 
    level (mainly from taming Snowflake), it's really best to perform it as soon as 
    you can.  The case has three survivors in it, which will count toward the 8 
    active survivor limit in extra missions. As long as they remain on day 1, some 
    missions may not activate since they would cause the game to go over the 8 
    survivor limit.
    
    Make sure to grab three steaks from the Food Court on the way to Yucatan Casino 
    before triggering the "Taming the Tiger" mission.  Ted will fall easily to fire 
    axe main attack swings.  If Chuck needs to heal then eat one of the steaks and 
    take one of the steaks from the tiger's den in Yucatan Casino to tame 
    Snowflake.  Lay down three steaks and get far enough away from them so that 
    Snowflake walks up to each one.
    
    The "She Wears the Pants" mission can easily be performed after giving Katey 
    Zombrex at 7:00am, but it will start at 5:45am after exiting the Safehouse at 
    that time, so a player can do it much earlier if Chuck is back at the Safehouse 
    early enough.  There will be no calls for either of these missions.
    
    * Must exit from Safehouse at 5:45am.  Lashawndra and Gordon will not appear 
    until Chuck exits from the Safehouse when stepping into Royal Flush Plaza.
    *******************************************************************************
    
    For now, head to Roy's Mart to the east in Royal Flush Plaza.  Open either door 
    to Roy's Mart for a cutscene.
    
    ROY'S MART (ROYAL FLUSH PLAZA)
    ------------------------------
    
    Chuck will be forced to fight a gang of three looters after the cutscene.  They 
    will all stand at the end of the current aisle, so back away from them.  It's 
    best not to fight all three of them at once while at a low level.  Let them 
    move down the aisle so they will separate a bit.  Equip the sledge hammer then 
    hit them with the sledge hammer's main attack (X/[]).  Chuck will perform a 
    wide swing with the sledge hammer.  Hit them with the sledge hammer's alternate 
    attack (hold X/[]) when fighting one by himself for damage.
    
    There is some orange juice on the right side of the store in the freezer area 
    if Chuck needs more health.  The battle shouldn't be that bad at all.  Looters 
    are actually normal enemies that will appear in stores around Royal Flush Plaza 
    later on.  They always appear in groups.
    
    After the cutscene that follows their defeat, Chuck will receive the **PHARMACY 
    KEY**.  Hop over the counter and speak with Denyce after the cutscene.  Denyce 
    will join Chuck right after he mentions the Safehouse to her.
    
    -------------------------------------------------------------------------------
    Survivor(s): (111) Denyce
    -------------------------------------------------------------------------------
    
    ABOUT SURVIVORS...
    This will be your first time escorting a survivor, so the tutorial for 
    escorting a survivor will appear.  Chuck needs to take survivors back to the 
    Safehouse in Royal Flush Plaza after they join him.  He needs to keep them safe 
    while escorting them and make sure that they follow him.  A survivor will give 
    Chuck a PP bonus when they first join (Join bonus) and when they are finally 
    escorted back to the Safehouse (Escort bonus).
    
    Chuck can equip survivors with weapons by approaching them with a weapon in his 
    hand and then tap the B button to give them the currently equipped weapon.  He 
    can also give them food item to replenish their health by doing this as well.  
    Press the Y//\ button to call out to a survivor to make them follow Chuck and 
    hold the LT/L2 button and point toward a location then tap the Y//\ button to 
    make a survivor move to the targeted location.
    
    Sometimes a survivor will not take a certain weapon or give up the current 
    weapon that they have.  Survivors will not take combo weapons.  It's a good 
    idea to give a survivor some type of weapon if one is nearby.  If not, it's not 
    that much of a big deal really.
    
    It's best to keep moving while escorting a survivor.  If Chuck doesn't stop 
    then the survivor will not stop either.  Whenever Chuck stops, a survivor is 
    more likely to stop moving as well.  Survivors are much less likely to get 
    attacked while moving rather than standing in one place.
    
    Use the Pharmacy Key on the door behind the counter to open it.  Run inside the 
    room and grab the **ZOMBREX** off the counter to the left.  The Zombrex counter 
    on the right side of the screen shows how much Zombrex Chuck has with him. 
    Chuck will need to give Katey Zombrex in a few more hours.  Stacey will contact 
    Chuck after he picks up the Zombrex to remind him to give it to Katey between 
    7:00am and 8:00am.
    
    Unlock the door off to the right then step back out into Royal Flush Plaza.  
    Escort Denyce back to the Safehouse by going back to the ventilation shaft to 
    the west while she follows.  Make sure that she stands in front of the 
    ventilation shaft before stepping through it.
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | It's really best to hold the LT/L2 button and target a certain area such as |
    | the opening of the vent then press X/[] to make a survivor move there       |
    | instead of allowing them to follow Chuck to the area.  Targeting an area    |
    | will make sure that the survivor stands there.  It's good to use this       |
    | method when entering any new area while survivors tag along to keep Chuck   |
    | from accidentally leaving them behind.                                      |
    '-----------------------------------------------------------------------------'
    
    SAFEHOUSE
    ---------
    
    A cutscene will play once Chuck enters the Safehouse if he hasn't already 
    entered it after stepping through earlier.  Chuck will need to meet up with 
    Katey in the security room of the Safehouse at 7:00am to give her Zombrex.  
    Until then, he is free to do whatever he wants around Fortune City.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- EXTRAS
    
    Chuck could look around Royal Flush Plaza and pick up a few gifts for Katey. 
    Giving Katey gifts will give him a PP bonus.  To give Katey a gift, bring the 
    item to her in the security room of the Safehouse then equip it and stand next 
    to her so that the "Give" option appears.  If Chuck does not perform the 
    "Taming the Tiger" mission at this time, a player can literally spoil Katey 
    rotten for PP bonuses at this time to gain extra levels.
    
    Here is a list of gifts that Chuck can pick up in and around Royal Flush Plaza:
    
    Bag of Marbles - Ye Olde Toybox, Small Fry Duds, Children's Castle
    Beach Ball - Stylin' Toddlers, Ye Olde Toybox
    Giant Stuffed Bull - Children's Castle
    Giant Stuffed Donkey - Small Fry Duds
    Giant Stuffed Elephant - Stylin' Toddlers
    Giant Stuffed Rabbit - * above Players
    Robot Bear - Astonishing Illusions
    Stick Pony - Ye Olde Toybox, Children's Castle
    Water Gun - After stepping out to Fortune Park from Royal Flush Plaza, look to 
    the right to see a Water Gun near the "Motion Madness" (roller ball) machine.
    
    * While facing the entrance to Players, hop on top of the telephone booth to 
    the left.  Leap and grab onto the right rooftop that stretches over the top of 
    Players.  Run to the other side of the rooftop.  Leap and grab onto the side of 
    the broken walkway above SporTrance.  Turn around and leap then grab onto the 
    side of the flowerbed up above Players.  Hop over to the awning next to the 
    open windows.  There are items inside the open room.  Walk to the other side of 
    the group of awnings.  Make a well-timed jump over to the bottom portion of the 
    hot-air balloon with the Giant Stuffed Rabbit on it.  Chuck will grab onto the 
    side of the hot air balloon passenger area and pull up to it.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                                                                            [ZB-01]
    _____ _____ ___________________________________________________________________
         /__  /                         Starting Time: 7:00am - Ending Time: 8:00am
    -----  / /   ------------------------------------------------------------------
    ____  / /__ _______________                                September 25 (Day 1)
         /____/ O M B R E X  1 \___________________________________________________
    -------------------------------------------------------------------------------
    
    SAFEHOUSE
    ---------
    
    Chuck will receive calls from Stacey a bit before 7:00am is near.  She will 
    remind him that Katey will need Zombrex soon.  Chuck will always receive calls 
    like this to warn the player.  At 7:00am Stacey will call Chuck and tell him 
    that Katey needs her Zombrex dosage.
    
    When Chuck enters the security room of the Safehouse at 7:00am or afterward, a 
    message of "Give Katey Zombrex" will appear on the screen.  Walk over to Katey 
    and choose the "Give Zombrex" option while standing next to her.  Chuck will be 
    able to buy extra Zombrex at pawn shops around Fortune City later, so don't 
    worry about having extra Zombrex for now.  A cutscene will trigger after giving 
    Katey her first Zombrex dosage.
    
                                                                            [CS1-1]
    ________ ___       ___ ________________________________________________________
    C A S E <  /      <  /              Starting Time: 7:00am - Ending Time: 8:00am
    ------- / /______ / / ---------------------------------------------------------
    ______ / //_____// /________________                       September 25 (Day 1)
          /_/       /_/  B I G  N E W S \__________________________________________
    -------------------------------------------------------------------------------
    
    SAFEHOUSE
    ---------
    
    Chuck will have to be back in the security room of the Safehouse in order to 
    trigger the cutscene for case 1-1.  This case is only a single cutscene 
    activation.
    
    ABOUT CASE FILES...
    This is Chuck's first actual main story case.  Cases need to be solved in order 
    to continue the main story and uncover the truth behind what happened in 
    Fortune City.  Chuck must always solve cases by doing whatever tasks needs to 
    be done before the time limit or else a player will miss out on the main story 
    of the game.
    
    Case Files (story missions) will all be listed under the "Case File" option 
    under the pause menu.  You can check through the cases that have already been 
    completed and see information about the current case there.
    
    The main game can be continued without solving the main story cases, but the 
    story to the main game will be considered failed at that time.  If a main story 
    case is failed and a player continues then Chuck will only have the usual 3 
    days to solve extra cases that are not involved in the main story and the main 
    game will end once the three day period is up - 10:00am on day 4.
    
                                                                            [CS1-2]
    ________ ___       ___ ________________________________________________________
    C A S E <  /      |__ \             Starting Time: 9:00am - Ending Time: 5:00pm
    ------- / /______ __/ /--------------------------------------------------------
    ______ / //_____// __/ _________________________________   September 25 (Day 1)
          /_/       /____/  A L I V E  O N  L O C A T I O N \______________________
    -------------------------------------------------------------------------------
    
    NOTE: Chuck's 72 hours in Fortune City starts at 9:00am on September 25th.
    
    SAFEHOUSE
    ---------
    
    Chuck will start in the cafeteria of the Safehouse.  The time is now 9:00am.  
    The game will automatically fast forward to 9:00am no matter what the current 
    time was when Case 1-1 was activated.  Leave the cafeteria and step toward the 
    ventilation shaft.
    
    THE MAINTENANCE ROOM KEY...
    Sullivan will be standing right next to the vent.  If a player tries to leave 
    during a first playthrough at this point, Sullivan will speak to Chuck then 
    give him the **MAINTENANCE ROOM KEY**.  This is the key to all the maintenance 
    rooms found around Fortune City.  Leave the Safehouse by stepping through the 
    vent like usual.
    
    A player must speak with Sullivan on each replay to get the Maintenance Room 
    Key from him, but a play will actually start each replay with the key unless 
    the player restarted from the file selection menu.
    
    ROYAL FLUSH PLAZA
    -----------------
    
    Go up the stairs in the ventilation area.  The double doors to the hallway 
    ahead are closed.  Open them and a cutscene that introduces the maintenance 
    rooms will trigger.
    
    MAKING THE SPIKED BAT...
    Chuck should have gotten the **SPIKED BAT COMBO CARD** after the maintenance 
    room cutscene.  If you have a Case Zero save on your Xbox then Chuck will 
    already have this combo card by now.
    
    Pick up the box of nails on the right shelf and the baseball bat off the left 
    counter.  Chuck can combine these two items together to make the spiked bat. 
    Place either of the weapons on the workbench table directly ahead then stand 
    next to it to get a "Combine" action while holding the other weapon.  Press the 
    B/O button to trigger the combining cutscene.
    
    Chuck will receive a scratch card for combining two items to make a combo 
    weapon that he does not have a combo card for yet.  Scratch cards just show the 
    basic combination for a combo weapon.  Chuck will need to get a combo card in 
    order to perform all attacks with some combo weapons.  The combo card will also 
    make the combo weapon yield a higher PP value per attack.  Combo cards are 
    mainly gained through leveling up Chuck but some of them are gained from 
    rescuing survivors, defeating psychopaths and there are some that are hidden in 
    Fortune City - basically, Chuck looks at a poster and gets the idea for a combo 
    weapon from it!
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- EXTRA
    
    Chuck can stop by the maintenance rooms in Royal Flush Plaza and make the 
    following weapons:
    
    Drill Bucket        = Bucket + Power Drill (Safehouse hallway and southeast)
    Spiked Bat          = Box of Nails + Baseball Bat (Safehouse hallway)
    Defiler             = Fire Axe* + Sledge Hammer
    Power Guitar        = Electric Guitar + Amplifier (middle maintenance room)
    Electric Wheelchair = Battery + Wheelchair (middle maintenance room)
    Knife Gloves        = Boxing Gloves + Bowie Knife** (middle maintenance room)
    Driller             = Spear + Power Drill (southeast maintenance room)
    
    * Bring a Fire Axe from the Safehouse.
    ** The Bowie Knife is on the rooftop of Yesterday, Today and Tomorrow 
    newsstand.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Equip the spiked bat and leave the maintenance room.  Kill the zombies in the 
    hallway outside with the spiked bat.
    
    EXTRA MISSIONS...
    If he hasn't yet, Chuck will begin to receive calls about extra missions in 
    Fortune City.  The call will come through on the transceiver.  Press d-pad left 
    to bring up Chuck's wristwatch at that time to make the indicator go away and 
    bring up his full list of messages on the right side of the screen.  Select a 
    mission and the guide arrow at the top center portion of the screen will point 
    toward the area where it is located.  It's really good to select a mission and 
    use the guide arrow to help show the way at times to keep from constantly 
    pulling up the map.  Sometimes the guide arrow will not show the quickest route 
    though.
    
    ****************************** AVAILABLE MISSIONS *****************************
    This is a list of available missions during the time period of Case 1-2:
    
    --> Lost                  |  9:00am - 10:00pm | Platinum Strip
         Survivor(s): Chad, Doris
          Search Code: [EM0003]
    
    --> One Man's Trash       |  9:00am - ------- | Moe's Maginations/Platinum
         Survivor(s): --                                                Strip
          Search Code: [EM0004]
    
    -------------------------------------------------------------------------------
    Survivor(s): (37) Chad, (72) Doris
    -------------------------------------------------------------------------------
    
    It's best to pick up Chad and Doris in the "Lost" mission while in Fortune Park 
    during the events of Case 1-2 and 1-4.  Run toward Paradise Platinum Screens 
    and get Chad to join after defeating the zombies around him.  Don't worry about 
    Doris until after Case 1-4 since she's right near the Case 1-3 ending 
    destinations.
    
    One Man's Trash is a simple conversation that will open up pawn shops 
    throughout Fortune City - go to Moe's Maginations and speak with the looter 
    behind the bars until he opens the pawn shop.  This will open up all the rest 
    of the pawn shops around Fortune City.  Chuck can buy Zombrex from a pawn shop 
    for $25,000 as well as many other items.
    
    Wait until after Case 1-3 then exit Fortune City Arena and speak with Doris - 
    she is on top of the Souvenir Kiosk to the left. Kill all the zombies around 
    Chad and Doris so they can reunite then go back into Fortune City Arena and 
    continue back to Royal Flush Plaza.
    *******************************************************************************
    
    THE KNIFE GLOVES...
    There is one combo weapon that you should make in Royal Flush Plaza and 
    remember the location of the weapons to make it.  Go toward Yesterday, Today 
    and Tomorrow news stand and leap up on the counter then leap and grab onto the 
    rooftop of the stand.  Pick up the bowie knife on the rooftop.  Hop down to The 
    Man's Sport store and grab a pair of boxing gloves from inside.  Combine the 
    bowing gloves and the bowie knife at the closest maintenance table (inside 
    Tunemakers) to make the knife gloves.  The knife gloves are excellent weapons 
    for bosses and single kills for zombies!  Remember the locations for the two 
    weapons to make the knife gloves in Royal Flush Plaza.  Really, the spiked bat 
    and the knife gloves should always be with Chuck - one for zombie crowds and 
    one for single zombies and bosses.
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | Zombies that wear blue and yellow shirts will always carry a bowie knife.   |
    | Chuck can kill this type of zombies then take its bowie knife and use it    |
    | for making a pair of knife gloves if Chuck ever has problems finding a      |
    | bowie knife.                                                                |
    '-----------------------------------------------------------------------------'
    
    MAKING THE BLAMBOW...
    A Blambow is a bow and arrow combined with dynamite and it is absolutely 
    perfect for clearing out large crowds of zombies quickly.  To make the Blambow 
    easily, grab a Bow and Arrow from The Chieftan's Hut in Royal Flush Plaza then 
    run to the east end of the plaza and move up to the second floor.  Find the 
    palm tree that is near the railing then hop over the railing and grab one of 
    the two sticks of dynamite on the palm tree.  The Blambow can be made at the 
    east maintenance room in Royal Flush Plaza.
    
    Set a guide arrow for Case 1-2 when ready and then head to the west in Royal 
    Flush Plaza and exit out into Fortune Park.
    
    FORTUNE PARK
    ------------
    
    Enter Fortune City Hotel on the south side of Fortune Park to trigger a 
    cutscene that will complete Case 1-2.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- EXTRA
    
    Chuck can stop by the maintenance rooms along the way and make the following 
    weapons:
    
    Air Horn        = Spray Paint + Pylon (north maintenance room)
    Snowball Cannon = Water Gun + Fire Extinguisher (north maintenance room)
    Porta Mower     = 2x4 + Lawnmower (middle maintenance room)
    Electric Rake   = Battery + Leaf Rake (middle maintenance room)
    Knife Gloves    = Boxing Gloves + Bowie Knife (south maintenance room)
    Dynameat        = Hunk of Meat + Dynamite (south maintenance room)
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                                                                            [CS1-3]
    ________ ___       _____ ______________________________________________________
    C A S E <  /      |__  /            Starting Time: 9:00am - Ending Time: 5:00pm
    ------- / /______  /_ < -------------------------------------------------------
    ______ / //_____/___/ /_____________________               September 25 (Day 1)
          /_/       /____/  I N S E C U R I T Y \__________________________________
    -------------------------------------------------------------------------------
    
    The tables have turned.  Now it's a survivor's turn to escort Chuck!  Rebecca 
    will escort Chuck to the security room in Fortune City Arena once Chuck speaks 
    with her after the cutscene.  There are some food items behind the main counter 
    to the side of the hotel lobby if Chuck needs to refill his health gauge - grab 
    the coffee creamer if Chuck has the inventory space for it.  Talk with Rebecca 
    while she stands next to Chuck in Fortune City Hotel to begin the escort.
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | Even if you have a powered-up Chuck that can run circles around Rebecca in  |
    | this case, it's best if Chuck allows her to lead the way.  If Chuck runs    |
    | ahead of her, she will still follow, but she will often get tangled up in   |
    | zombie fights and move very slowly.  Either way, Chuck will have to wait on |
    | her a bit.                                                                  |
    '-----------------------------------------------------------------------------'
    
    Rebecca will take Chuck into South Plaza.  She is armed with a handgun and can 
    usually take care of herself.  She will sometimes stop and fire her handgun at 
    zombies in her way and pistol whip them as well.  Rebecca will stop then turn 
    around and call out to Chuck if she gets too far ahead of him.  She will lead 
    Chuck to the restroom area in South Plaza shortly after she exits the hotel.
    
    Chuck can use that time to save the game at a urinal or stall inside the 
    restroom.  Just enter the restroom and save then move back out and speak with 
    Rebecca to continue.  Chuck can keep speaking with her to make her move on if a 
    save is not needed.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- EXTRA
    
    Chuck can stop by the maintenance rooms along the way and make the following 
    weapons:
    
    Air Horn        = Spray Paint + Pylon (north maintenance room)
    Exsanguinator   = Vacuum Cleaner + Saw Blade (north maintenance room, southwest
                      maintenance room)
    Beer Hat*       = Hardhat + Beer
    Ripper          = Saw Blade + Cement Saw (south middle maintenance room)
    Boomstick       = Pitchfork + Shotgun (south middle maintenance room)
    Paddlesaw       = Paddle + Chainsaw (southwest maintenance room)
    Rocket Launcher = Lead Pipe + Rocket Fireworks (southwest maintenance room)
    Defiler**       = Fire Axe + Sledge Hammer (southwest maintenance room)
    Plate Launcher  = Cement Saw + Plates (west maintenance room)
    
    * Both of the items for the beer hat are near the platforms around the statue 
    by the Fortune City Hotel entrance.  They're on the north side and are lying 
    together.
    ** The fire axe is in the south unfinished store, a vacuum cleaner is in the 
    same area.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    The zombie crowds are more numerous around the west portion of South Plaza.  
    Chuck can pick up a chainsaw along the way and use it to fight through the 
    crowds or he can make a paddlesaw at the southwest maintenance room.  Really, 
    just running by them is quicker overall though.  Approach Rebecca while stands 
    near the shutter that blocks the south entrance to Fortune City Arena as 
    Rebecca leads the way and a cutscene will trigger.
    
    NOTE: If Chuck has survivors other than Rebecca along with him, make sure that 
    all survivors are right next to Chuck before triggering the cutscene in front 
    of the South Plaza shutters or some of them will get left behind.  This can be 
    really bad since you might activate the glitch that I mention below if Chuck 
    reenters South Plaza.
    
    FORTUNE CITY ARENA
    ------------------
    
    GLITCH: If Chuck goes back into South Plaza while Rebecca is near the entrance 
    to South Plaza in Fortune City Arena, Rebecca will lead Chuck back to the 
    Fortune City Hotel.  She will stay at the entrance to Fortune City Hotel once 
    she reaches the end and will not move.  You have to restart if this happens.
    
    Chuck will be inside of the main lobby of Fortune City Arena after the 
    cutscene.  The zombies straggle more in the arena lobby, but there are still a 
    bunch of them.  Rebecca will lead the way to the security room, so follow her.  
    She will take Chuck over to the double doors on the northwest side of the arena 
    lobby then unlock them.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- EXTRA
    
    Chuck can stop by the maintenance room in the security room corridor of Fortune 
    City Arena and make the following combo weapons:
    
    Pole Weapon  = Push Broom + Machete
    Freezer Bomb = Fire Extinguisher + Dynamite
    Hacker       = Computer Case + Flashlight*
    
    * Items are in the security room.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    It would be a good idea to make the pole weapon at the nearby maintenance room. 
    Its main attack will really help out for zombie crowds.  This can be a bad 
    weapon to use while escorting survivors due to its wide range though - Chuck 
    will often hit survivors while they gather around him
    
    Follow Rebecca down the hallway then turn left and continue to follow.  Rebecca 
    will stand near the door to the security room at the end of the hall.  Open the 
    door that she leads Chuck to in order to activate a cutscene and finish Case 1-
    3.
    
                                                                            [CS1-4]
    ________ ___        __ __ _____________________________________________________
    C A S E <  /       / // /           Starting Time: 9:00am - Ending Time: 5:00pm
    ------- / /______ / // /_ -----------------------------------------------------
    ______ / //_____//__  __/_______________                   September 25 (Day 1)
          /_/          /_/  A L L I A N C E \______________________________________
    -------------------------------------------------------------------------------
    
    If you were wondering how the security employee got killed when Rebecca and 
    Chuck were staring at him in the cutscene then Chuck can reenter the security 
    room and get a good look at what happened.  Rebecca will stay in the security 
    room - don't worry about her.
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | Rescue Magazine - If Chuck has the extra inventory space, grab the Rescue   |
    | magazine from off the counter near the dead security guard on the right     |
    | side of the security room.  This will add 25% more PP per for survivor join |
    | and escort bonuses.  It's really nice to have on a player's first time      |
    | through the game.                                                           |
    '-----------------------------------------------------------------------------'
    
    Chuck needs to regroup with Stacey and Katey back at the security room in the 
    Safehouse to explain the videotape to Sullivan.  Leave the security room 
    corridor then get back to Royal Flush Plaza by going through Americana Casino 
    to the north - exit Fortune City Arena through the north entrance.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- EXTRA
    
    Chuck can stop by the maintenance room in Americana Casino and make the 
    following combo weapons:
    
    Electric Chair  = Wheelchair + Battery
    Fountain Lizard = Lizard Mask + Fountain Firework
    Air Horn        = Spray Paint* + Pylon
    Knife Gloves    = Boxing Gloves + Bowie Knife
    
    * Spray paint can be found in American Historium.
    ** Boxing Gloves and a bowie knife can be found in Bennie Jack's BBQ Shack. 
    Bowxing Gloves are on the high platform next to the counter to the left after 
    entering from the south and a bowie knife is at the other end of the counter.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    ****************************** AVAILABLE MISSIONS *****************************
    --> Short Sighted         | 10:00am -  7:30pm | Children's Castle/RF Plaza
         Survivor(s): Esther
          Search Code: [EM0005]
    
    --> Welcome to the Family | 11:00am -  7:00pm | Shank's/Palisades Mall
         Survivor(s): Kenneth, Jack
          Search Code: [EM0006]
    
    -------------------------------------------------------------------------------
    Survivor(s): (32) Esther, (29) Kenneth, (93) Jack
    -------------------------------------------------------------------------------
    
    Short Sighted can easily be done on the way back to the Safehouse.  Chuck will 
    have to carry Esther.  Welcome to the Family is best saved until later since it 
    requires a player to move all the way to Palisades Mall.  Wait until after 
    finishing Case 1-4 to rescue the survivors in Welcome to the Family... unless 
    you know that you have the extra time.  Being in Palisades Mall, they are out 
    of the way, so they will waste time.  It's good to rescue them soon however 
    since the mission does have two active survivors in it that can keep other 
    cases from activating.
    *******************************************************************************
    
    In Royal Flush Plaza, enter the hallway to the Safehouse then enter the 
    Safehouse once again.  Step into the security room in the Safehouse to trigger 
    the cutscene to complete Case 1-4.
    
                                                                            [CS2-1]
    ________ ___         ___ ______________________________________________________
    C A S E |__ \       <  /            Starting Time: 7:30pm - Ending Time: 8:30pm
    ------- __/ /______ / / -------------------------------------------------------
    ______ / __//_____// / ______________________              September 25 (Day 1)
          /____/      /_/  S I G N  O F  L I F E \_________________________________
    -------------------------------------------------------------------------------
    
    Case 2-1 requires Chuck to meet in the security room of the Safehouse between 
    the hours of 7:30pm and 8:30pm on day 1.  Until that hour, he can do whatever 
    he wants in Fortune City.
    
    .-------------------------------- EXTRA SCENE --------------------------------.
    | At 7:00pm a cutscene will automatically activate no matter where Chuck is   |
    | in the mall.  This cutscene shows how the zombies get more aggressive at    |
    | nighttime.  The zombies will be more aggressive and more numerous starting  |
    | at 7:00pm on each night and they will remain that way until 7:00am on the   |
    | next day.                                                                   |
    '-----------------------------------------------------------------------------'
    
    It would be a real good idea to perform any extra missions that Chuck has left 
    over.  If Chuck hasn't completed "Welcome to the Family" or "Taming the Tiger" 
    then go and try to complete those now.  If a player feels that they are 
    underleveled for "Taming the Tiger" then continue to save it until later and 
    avoid Yucatan Casino.  It will remain active until 10:00am on day 2.
    
    ****************************** AVAILABLE MISSIONS *****************************
    The following extra missions should be available around the current time 
    period:
    
    --> Workers Compensation  |  1:00pm - 10:00pm | Americana Casino
         Survivor(s): Stuart, Brittany
          Search Code: [EM0007]
    
    --> Lush-ious Lady        |  2:00pm -  2:30am | Americana Casino
         Survivor(s): Kristen
          Search Code: [EM0008]
    
    --> Meet the Contestants  |  2:30pm -  8:30am | Platinum Strip
         Survivor(s): Leon, Carlos
          Search Code: [EM0009]
    
    --> Brains Over Brawn     |  3:30pm -  2:00am | South Plaza
         Survivor(s): Kevin, John, Curtis, Brian
          Search Code: [EM0010]
    
    --> Chuck the Role Model  |  5:00pm - 12:00pm | Americana Casino
         Survivor(s): Brandon, Vikki
          Search Code: [EM0011]
    
    --> Barn Burner           |  5:00pm -  2:00am | Fortune City Arena
         Survivor(s): Elrod, Trixie-Lynn
          Search Code: [EM0012]
    
    -------------------------------------------------------------------------------
    Survivor(s): (101) Stuart, (54) Brittany, (66) Kristen, (17) Leon, (46) Leon, 
    (51) Kevin, (40) John, (38) Curtis, (42) Brian, (7) Brandon, (53) Vikki, (47) 
    Elrod, (92) Trixie-Lynn
    -------------------------------------------------------------------------------
    
    "Worker's Compensation" and "Lush-ious Lady" can be performed both together for 
    the most part.  Since Chuck will have to carry Kristen in the "Lush-ious Lady" 
    mission, he will have to go back to the Safehouse at that time anyway, so it's 
    good to do them both at around the same time.
    
    "Meet the Contestants" can be done when it becomes available or you can wait 
    until you have more time.  The psychopath in the mission can be very annoying 
    when moving around in the central area if he is activated.  Keep in mind that 
    Chuck needs to move toward the Fortune City Arena entrance on Platinum Strip to 
    activate him, so a player can actually avoid him if needed until later in the 
    night of day 1.  He can take a while to fight at any level since he rides away 
    from Chuck often.  Keep in mind that if the mission lingers, the two active 
    survivors in the mission can interfere with other missions!
    
    "Brains Over Brawn" can be done shortly before "Chuck the Role Model" but make 
    sure to escort them back to the Safehouse immediately or have them wait outside 
    the restroom while fighting the psychopath in the "Chuck the Role Mode" mission 
    - hold the LT/L2 button and direct them toward a corner with the Y//\ button.  
    Don't bring them into the restroom with Chuck!
    
    If you're quick enough with the psychopath fight with Brandon, untie Vikki in 
    that mission then quickly run toward Fortune City Arena and perform the "Barn 
    Burner" mission in the backstage area and save Elrod and Trixie-Lynn.  Getting 
    back to the Safehouse after saving them might take some extreme rush.
    
    NOTE: A player could actually do the "Workers Compensation", "Lush-ious Lady", 
    "Meet the Contestants", "Brains Over Brawn" and "Chuck the Role Model" mission 
    in a row without going back to the security room.  You'll need to make sure 
    that the survivors wait outside the restroom for "Chuck the Role Model however 
    or Brandon will likely kill them.  In order for it to work, there must not be 
    any active survivors in other missions aside from the ones listed and Meet the 
    Contestants must be finished as soon as it becomes available - leave the 
    "Workers Compensation" and "Lush-ious Lady" survivors until the very end, after 
    "Chuck the Role Model".
    
    If all of the above are done in a row then "Barn Burner" will not activate 
    until the group of eight is escorted back to the Safehouse.
    *******************************************************************************
    
    At 7:30pm, if Chuck is not in the Safehouse then Stacey will contact Chuck over 
    the transceiver and tell him to meet in the security room of the Safehouse so 
    she can talk with him about Katey.  That is Chuck's cue to get back to the 
    security room before 8:30pm.  Chuck can be right in the security room at 7:30pm 
    to activate the cutscene without having to worry about a call though.
    
                                                                            [CS2-2]
    ________ ___         ___ ______________________________________________________
    C A S E |__ \       |__ \           Starting Time: 7:30pm - Ending Time: 5:30am
    ------- __/ /______ __/ / -----------------------------------------------------
    ______ / __//_____// __/ ___________________________       September 25 (Day 1)
          /____/      /____/  T I C K E T  T O  R I D E \__________________________
    -------------------------------------------------------------------------------
    
    ****************************** AVAILABLE MISSIONS *****************************
    The following extra missions should be available around the current time 
    period:
    
    --> Once Bitten           |  7:30pm -  8:30am | Wily Travels/RF Plaza
         Survivor(s): Jared
          Search Code: [EM0013]
    
    --> Code Blue             | 10:00pm -  7:00am | One Little Duck Bingo/Silver 
         Survivor(s): Sven, Tim                                           Strip
          Search Code: [EM0014]
    
    --> Tastes Like Chicken   | 10:30pm -  8:30pm | Cucina Donnacci/Food Court
         Survivor(s): Antoine, Cinda, Jasper
          Search Code: [EM0015]
    
    --> An Industrial Fashion |  3:00am -  3:30pm | South Plaza
         Survivor(s): Terri, Willa
          Search Code: [EM0016]
    
    --> Rock Heroes           |  4:00am -  3:00pm | Silver Strip
         Survivor(s): Jeanna, Allen, Floyd
          Search Code: [EM0017]
    
    -------------------------------------------------------------------------------
    Survivor(s): (44) Jared, (33) Sven, (117) Tim, (3) Antoine, (23) Cinda, (89) 
    Jasper, (55) Terri, (61) Willa, (57) Jeanna, (56) Allen, (100) Floyd
    -------------------------------------------------------------------------------
    
    It's more up to the individual on how to plan out these missions.  "Once 
    Bitten" should really be done immediately after it becomes available.  Chuck 
    will need some Zombrex to give to Jared in that case and he will have to offer 
    Jared a shoulder to escort him back to the Safehouse.  He can also be saved to 
    pick up once "Code Blue" or "Taste Like Chicken" have been completed, but 
    saving him will not really save that much time and you'll have him as an active 
    survivor the whole time.  The survivor in "Code Blue" will give Chuck some 
    Zombrex once he is escorted back to the Safehouse, so if you don't want to buy 
    any at the pawn shop then use that Zombrex for Jared in "Once Bitten".
    
    .-------------------------- ACHIEVEMENT/TROPHY INFO --------------------------.
    | Come on! Follow Me! - Escort 8 survivors at once.                           |
    |                                                                             |
    | A real easy way to get this achievement around this time is to leave the    |
    | "Taste Like Chicken" and "Rock Heroes" survivors until after giving Katey   |
    | Zombrex on day 2 at 7:00am.  After giving her Zombrex, quickly run and      |
    | rescue the survivors in both cases for a total of five. Do the "Tastes Like |
    | Chicken" mission first to get the psychopath battle out of the way without  |
    | having survivors in your party.  At 8:00am, enter Royal Flush Plaza then go |
    | up to Kathy's Space and the "Desperate Shoppers" survivors will be there.   |
    | Chuck will only need to carry they're shopping boxes and he will have a     |
    | total of 8 survivors in his party for the trophy/achievement.               |
    |                                                                             |
    | This path of survivors will not conflict with other missions that much and  |
    | Chuck will have until 11:00am on day 2 to get back to the Safehouse         |
    | security room to trigger Case 3-1.                                          |
    |                                                                             |
    | NOTE: To speed up the rescues, Chuck can defeat Antoine in Cucina Donnacci  |
    | and leave Cinda and Jasper behind then come back and pick them up later.    |
    | DON'T speak to either of them after or before defeating Antoine and they    |
    | will remain in the Food Court.                                              |
    '-----------------------------------------------------------------------------'
    
    The other missions are mainly left up in the air as to when you actually want 
    to perform them with how spread apart they are.  "Tastes Like Chicken" could be 
    done before "Code Blue" if the two missions are grouped since "Tastes Like 
    Chicken" involves a psychopath fight.  A player could bring Sven from "Code 
    Blue" to the Food Court and have him wait in Wild West Grill House or the 
    maintenance room where he will not be hurt while fighting Antoine.
    
    To save time, a player could do case 2-2 in the underground tunnels kind of 
    late then time it to where Chuck exits the Underground Tunnels below South 
    Plaza just in time for the "An Industrial Fashion" mission at 3:00am.  He will 
    be right in the area for the mission if Chuck exits the tunnel from the 
    warehouse area that he ends up at once Case 2-2 is completed.  "Rock Heroes" 
    could be done while escorting Willa and Terri from "An Industrial Fashion" back 
    to the Safehouse.
    *******************************************************************************
    
    SAFEHOUSE
    ---------
    
    Chuck will start in the security room of the Safehouse after the Case 3-1 
    cutscene.  Grab some food items then leave the Safehouse and reenter Royal 
    Flush Plaza.  Chuck needs to get to Palisades Mall.  He needs to go to the 
    Underground Tunnels below the mall in that area.
    
    Chuck can go through Slot Ranch Casino, the Food Court and Yucatan Casino and 
    come right out to the north end of Palisades Mall right next to the door or he 
    can enter Fortune Park through Royal Flush Plaza and then go north to Silver 
    Strip and run through Yucatan Casino then enter Palisades Mall.  It's your 
    choice really.
    
    NOTE: If Ted and Snowflake have still not been activated in Yucatan Casino in 
    the "Taming the Tiger" mission, which started on day 1, they will still be 
    there throughout this case. To avoid them, enter Palisades Mall through the 
    door in the alley behind Hot Excitorama on Silver Strip or enter Palisades Mall 
    through the south entrance in Atlantica Casino.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- EXTRA
    
    Chuck can stop by the maintenance room in Palisades Mall and make the following 
    combo weapons:
    
    PALISADES MALL
    
    Snowball Cannon = Fire Extinguisher + Water Gun (northeast end)
    Pole Weapon     = Push Broom + Machete* (northeast end)
    Freezer Bomb    = Fire Extinguisher + Dynamite (2nd floor)
    Super Slicer    = Servbot Mask + Lawnmower (2nd floor)
    Flaming Gloves  = Boxing Gloves + Motor Oil (southwest end)
    Hacker          = Flashlight + Computer Case (southwest end)
    Power Guitar**  = Electric Guitar + Amplifier
    
    * Get a machete from Shank's (break the glass on the display inside).
    ** Get the material from Entertainment Isle.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | Playboy Magazine - While in Palisades Mall, Chuck can run to the second     |
    | floor of the Playboy Grotto (pool area) and find a Playboy Magazine in the  |
    | water near a table by the top portion of the slide.  This book will boost   |
    | his PP earned for female survivors by 10%.  If he already has the Rescue    |
    | magazine in his inventory, then he will receive 30% (10% + 20%) more PP     |
    | from female survivors.                                                      |
    '-----------------------------------------------------------------------------'
    
    The entrance to the Underground Tunnels is on the north side of Palisades Mall 
    on the bottom floor.  Some military cases and other items are lying near the 
    door.  Open the door to enter the Underground Tunnels beneath Fortune City.
    
    UNDERGROUND TUNNELS
    -------------------
    
    Move down the stairs.  Strange how quiet it is all of a sudden isn't it?  Walk 
    through the doorway at the bottom.  There is a restroom to Chuck's immediate 
    right after stepping through the doorway.  Step up to the door and use the 
    restroom to save the current game.  Walk into the area with shelves to trigger 
    a cutscene.
    
    There are two orange juices on the ground to Chuck's right after the cutscene, 
    so grab them if needed.  Chuck will have to fight three Mercenaries.  If the 
    knife gloves are in Chuck's inventory then run up to the Mercenaries and kill 
    them with the knife gloves.  There is a nearby sledge hammer on the floor if 
    Chuck has no combo weapon.  A spiked bat will take around two hits and the 
    knife gloves will either take two or one hit depending on your Chuck's current 
    level.
    
    Each Mercenary that is defeated will give Chuck an extra 1,000 PP and they will 
    always drop a Mercs Assault Gun.  The Mercs Assault Gun is almost entirely 
    exclusive to a Mercenaries battle.  There is one maintenance room in the 
    Underground Tunnels that contains a Merc Assault Rifle though so it's not a 
    "one time only" weapon for Mercenary cases.  After the three Mercenaries are 
    defeated, a cutscene will trigger.
    
    TRAIN CHASE
    -----------
    
    A tutorial for the train chase sequence will appear after the cutscene.  Chuck 
    must ride a motorcycle and hop off a ramp then land on the back of the train.
    
    .-----------------.
    | Bike Controls   |
    |-----------------|
    | Accelerate - RT |
    | Reverse - LT    |
    | Horn - Y        |
    `-----------------`
    
    The ramps that Chuck will need to use to hop on the train will be on the right 
    and left sides of the tunnel.  Keep accelerating the entire time to stay close 
    to the train.  The train needs to be very close to a ramp when Chuck leaps into 
    the air after accelerating up the ramp.
    
    NOTE: The first ramp in the tunnel is on the right side.  Stay on the right 
    side when Chuck first starts chasing the train then hop off of that ramp and he 
    can leap (or fall off the walkway) to the back of the train from the first 
    ramp.  This jump can be easily mistimed though.  Read the extra info below for 
    a better method.
    
    The Mercenaries in the back cart of the train will be shooting at Chuck and 
    tossing acetylene tanks and other debris at him.  Don't stay right behind the 
    train or Chuck will bump into the tanks and get slowed down.  It's easy to 
    accidentally hit some tanks that the zombies in the tunnel carry as well.  
    Running over zombies is unavoidable, but it's best to try to avoid a whole 
    crowd of them if possible since they sometimes carry acetylene tanks that could 
    slow Chuck down.
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | One of the best ways I have found to get on the train quickly is to hop off |
    | the second ramp on the left side of the tunnel.  Move up the first ramp on  |
    | the left side of the tunnel to speed up.  When Chuck moves up the second    |
    | ramp, the train should be right next to him on the right if he doesn't      |
    | crash any after the first ramp.                                             |
    '-----------------------------------------------------------------------------'
    
    Keep hopping off the ramps and Chuck will eventually catch up to the train 
    enough to where he can land on it after jumping from a ramp.  A cutscene will 
    trigger once Chuck lands on the back cart of the train.
    
    ON THE TRAIN
    ------------
    
    After the cutscene, run ahead and take cover behind the stack of crates to the 
    left.  Two Mercenaries will be firing at Chuck from the train cart ahead.  Rush 
    toward them and kill them by hitting them with a weapon.  They will all drop 
    Merc Assault Rifles but just about any melee weapon is much better than their 
    assault rifles.  Be on the lookout for food items while moving along the train 
    if Chuck needs any health.  Orange juice and wine can be found along the train 
    carts.
    
    Four Mercenaries will be guarding the path to the end of the train cart up 
    ahead.  Get behind stacks of crates to take cover then rush in and attack.  
    Move to the end of the last train cart and examine the door to trigger a group 
    of cutscenes that will end Case 2-2.
    
    Chuck will gain the **UNDERGROUND ACCESS KEY** after the cutscenes that follow. 
    This key will him access to the any door in Fortune City that leads to the 
    Underground Tunnels.
    
    The Underground Tunnels will allow Chuck to move a bit faster toward his 
    destinations at times.  Chuck can use vehicles such as the carts in the tunnel 
    or motorcycle to move along the tunnels at high speed.  If you factor in having 
    to reach the actual tunnel with tracks per underground area however, he's not 
    really moving through Fortune City that much faster.  Also, the vehicles break 
    very easily from the zombies that Chuck will hit in the tunnels.
    
                                  ___                ____                    [DY02]
    - - - - - - - - - - - - - -  /   \ __ _  _   _  |___ \  - - - - - - - - - - - -
    S E P T E M B E R  2 6      / /\ // _` || | | |   __) |
    12:00am - 11:59pm          / /_//| (_| || |_| |  / __/  4 8  H O U R S  L E F T
    - - - - - - - - - - - - - /___,'  \__,_| \__, | |_____| - - - - - - - - - - - -
                                             |___/         
    
    -------------------------------------------------- EXTRA MISSION LIST FOR DAY 2
    
    --> An Industrial Fashion |  3:00am -  3:30pm | South Plaza
         Survivor(s): Terri, Willa
          Search Code: [EM16]
    
    --> Rock Heroes           |  4:00am -  3:00pm | Silver Strip
         Survivor(s): Jeanna, Allen, Floyd
          Search Code: [EM17]
    
    --> Desperate Shoppers    |  8:00am -  4:00pm | Kathy's Space/RF Plaza
         Survivor(s): Erica, Rosa, Bessie
          Search Code: [EM18]
    
    --> Everyone Knows Slappy | 12:00pm -  3:00am | Kids' Choice Clothing/
         Survivor(s): Brent, Louise                                  Palisades Mall
          Search Code: [EM19]
    
    --> Wilted Flower         | 12:30pm -  5:30pm | The Venus Touch/Palisades Mall
         Survivor(s): Linette
          Search Code: [EM20]
    
    --> Here Comes the Groom  |  5:00pm -  9:00am | Swept Away/Silver Strip
         Survivor(s): Randy, Danni, Emanuel
          Search Code: [EM21]
    
    --> Chuck the Bodyguard   |  7:00pm -  9:00am | Fortune Park
         Survivor(s): Janus
          Search Code: [EM22]
    
    --> Par for the Course    |  8:00pm -  3:00am | SporTrance/RF Plaza
         Survivor(s): Luz
          Search Code: [EM23]
    
    --> Stuart's Scheme       |  9:30pm -  2:30am | Safehouse
         Survivor(s): Stuart
          Search Code: [EM24]
    
    --> Mail Order Zombrex    | 11:00pm -  2:00pm | RF Plaza
         Survivor(s): Carl
          Search Code: [EM25]
    -------------------------------------------------------------------------------
    
                                                                            [ZB-02]
    _____ _____ ___________________________________________________________________
         /__  /                         Starting Time: 7:00am - Ending Time: 8:00am
    -----  / /   ------------------------------------------------------------------
    ____  / /__ _______________                                September 26 (Day 2)
         /____/ O M B R E X  2 \___________________________________________________
    -------------------------------------------------------------------------------
    
    UNDERGROUND TUNNELS
    -------------------
    
    The next case requires Chuck to give Katey some more Zombrex once again.  Chuck 
    should have a few hours before 7:00am so he will most likely have plenty of 
    time to get some Zombrex.
    
    Chuck will start in the Underground Tunnels below South Plaza.  It's really 
    best to leave the Underground Tunnels through the South Plaza entrance.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- EXTRA
    
    Chuck can stop by the maintenance room in Underground Tunnels below South Plaza 
    and make the following combo weapons:
    
    Ripper         = Cement Saw + Saw Blade
    Defiler        = Sledge Hammer + Fire Axe
    Exsanguinator  = Vacuum Cleaner + Saw Blade
    Flamethrower   = Water Gun* + Gasoline Canister
    Plate Launcher = Cement Saw + Plates
    
    * two water guns are on top of some shelves.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | To get some free Zombrex right after saving your game from the last case,   |
    | get in the nearby orange vehicle then drive to the southeast.  Follow the   |
    | tunnel as it curves to the northeast.  Drive up onto the first ramp on the  |
    | left side of the tunnel and there will be some Zombrex in the middle of the |
    | top walkway before reaching the maintenance room at that end.  This is      |
    | right up underneath Atlantica Casino on the map of Fortune City.  Chuck can |
    | use the ladder on the left wall to climb up to Silver Strip from there or   |
    | he can drive back to South Plaza - it doesn't really matter.                |
    '-----------------------------------------------------------------------------'
    
    If Chuck stays in the current area after saving, move into the back of the area 
    with shelves then go through the doorways off to the left.  Go up the stairs 
    and open the door at the top.  Chuck will arrive in South Plaza.
    
    SOUTH PLAZA
    -----------
    
    Chuck will be in the middle of South Plaza after stepping through the 
    Underground Access door.  He needs to find Zombrex now.  There are a few places 
    around Fortune City where he can find a free pickup of Zombrex.  It would be 
    best to grab all the free Zombrex in the casinos.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- FREE ZOMBREX LOCATIONS
    
    Area: Slot Ranch Casino
    Details: Climb up onto the stage on the west side of the Slot Ranch Casino then 
    move behind the curtain and head toward the maintenance room in the back. Hop 
    onto the stack of the crates to the right of the maintenance room.  Hop over to 
    the stack of crates on the east wall and the Zombrex is lying on that stack.
    
    Area: Yucatan Casino
    Details: Find the large slot machine display in the middle of the Yucatan 
    Casino then climb to the top by hopping along the sides.  Hop into the middle 
    of the bowl-shaped object below the statue head and the Zombrex will be lying 
    in the bowl along with an LMG.
    
    Area: Americana Casino
    Details: Step into Bennie Jack's BBQ Shack and use the stairs near the front 
    counter to climb to the second floor. Make a right as the stairs split then get 
    to the top floor and hop up to the counter on the left side of the second floor 
    railing with the two beers and whiskey on it.  There is a trail of lights 
    hanging from the ceiling as Chuck looks down upon the casino below.  Hop across 
    the lights up ahead - there are a total of 7 lights.  Chuck will eventually hop 
    to a platform with some money, a Bargaining Magazine and some Zombrex.
    
    Area: Underground Tunnels
    Details: Case 2-2 must be fully completed in order to get this Zombrex since 
    Chuck will need the Underground Maintenance Key to gain access to the 
    Underground Tunnels.  The Zombrex is located along the high path on the north 
    side of the tunnel below Atlantica Casino.  It is near the ladder that leads up 
    to Atlantica Casino.
    
    Here is a video that shows off all of these free Zombrexes:
    
    http://www.youtube.com/watch?v=2qJkfYD7z2w
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Chuck can complete the "Code Blue" mission to get Zombrex from Sven after 
    escorting him if he hasn't yet also.
    
    Once 7:00am rolls around, be sure to meet up in the security room of the 
    Safehouse and give Katey Zombrex like before.
    
    .------------------------------ EXTRA CUTSCENE -------------------------------.
    | After giving Katey Zombrex at 7:00am, when Chuck leaves the Safehouse and   |
    | moves down the corridor past the first maintenance room in Royal Flush      |
    | Plaza a cutscene will trigger that will introduce the Queens.               |
    '-----------------------------------------------------------------------------'
    
    ABOUT THE QUEENS...
    After 7:00am on day 2, certain zombies will carry Queen bees on them.  The 
    zombies will stand in place and hold their hands in the air as if in pain.  A 
    Queen is attached to the back of their neck.  Kill the Queen carriers and the 
    Queen will be left behind.  It will hover in place.  Press the B/O button near 
    it to make Chuck snatch it with a bottle.
    
    Chuck can toss a Queen at the ground by equipping it and tossing it like any 
    other weapon.  He can aim the throw if a player uses the LT/L2 button.  Once a 
    Queen shatters on the floor near a group of zombies, it will instantly kill all 
    zombies within a certain range of it.  The zombies will spasm and their heads 
    will explode.
    
    Queen carriers will not be affected by a Queen bottle shatter.  A player can 
    actually use this knowledge to their advantage to know that a zombie that 
    survives a Queen shatter in the middle of a crowd is a carrier, so just kill 
    that one zombie to grab another Queen!
    
    Zombies will sometimes hold up their hands as if they have Queens on them, but 
    do not have one.  Zombie movements sometimes mimic a Queen carrier. At 
    nighttime, the zombies will leave behind a glowing green larva after they die 
    from a Queen.  The larva will hop and attack Chuck.  These can't be killed.  
    They will eventually disappear.  Just move away from them.
    
    ****************************** AVAILABLE MISSIONS *****************************
    The following extra mission should be available around the current time period:
    
    --> Desperate Shoppers    |  8:00am -  4:00pm | Kathy's Space/RF Plaza
         Survivor(s): Erica, Rosa, Bessie
          Search Code: [EM0018]
    
    -------------------------------------------------------------------------------
    Survivor(s): (96) Erica, (95) Rosa, (60) Bessie
    -------------------------------------------------------------------------------
    
    Be sure to get this mission out of the way before Case 3-1 starts.  All Chuck 
    has to do is go to Kathy's Space after 8:00am and speak with the survivors then 
    carry their shopping valuables for them to follow him back to the Safehouse. 
    With this mission having three active survivors, it's best not to let this 
    mission linger.
    *******************************************************************************
    
                                                                            [CS3-1]
    ________ _____        ___ _____________________________________________________
    C A S E |__  /       <  /         Starting Time: 10:00am - Ending Time: 11:00am
    -------  /_ < ______ / / ------------------------------------------------------
    ______ ___/ //_____// / _________________                  September 26 (Day 2)
          /____/       /_/  B O O M  T O W N \_____________________________________
    -------------------------------------------------------------------------------
    
    The next case will not occur until 10:00am.  Chuck can do whatever he wants 
    until then.  At 10:00am Stacey will call Chuck and ask him to come to the 
    security room of the Safehouse if he is not already there.  Meet in the 
    security room at 10:00am to trigger a cutscene that will finish Case 3-1.
    
                                                                            [CS3-2]
    ________ _____        ___ _____________________________________________________
    C A S E |__  /       |__ \         Starting Time: 10:00am - Ending Time: 9:00pm
    -------  /_ < ______ __/ / ----------------------------------------------------
    ______ ___/ //_____// __/ ________________________________ September 26 (Day 2)
          /____/       /____/  R U N  F O R  T H E  M O N E Y \____________________
    -------------------------------------------------------------------------------
    
    NOTE: Don't worry about any of the extra missions at the beginning of this 
    case.  It's best just to go ahead and finish the requirements for the case then 
    start performing the extra missions.
    
    TK has sent Mercenaries to three of the casino vaults in Fortune City and they 
    have set up drilling machine and are drilling the vault doors.  Chuck must meet 
    up at each of the casinos in Fortune City and stop TK's men by killing them off 
    and destroying the drill.  Be sure to use the guide arrow to help with this 
    case since Chuck will need to go to three casinos then go outside of the 
    Atlantica Casino on Silver Strip.
    
    Chuck will need to run to the following locations:
    
    - Americana Casino vault
    - Slot Ranch Casino vault
    - Yucatan Casino vault
    - Outside of Atlantica Casino on Silver Strip
    
    It doesn't really matter which casino that Chuck starts with, but the closest 
    casino is Americana Casino when he enters Royal Flush Plaza, so start there.  
    Be sure to make knife gloves before going to any of the casino.  Chuck will 
    need to finish off several Mercenaries and the knife gloves will come in handy 
    for killing them quickly.
    
    AMERICANA CASINO
    ----------------
    
    After entering American Casino from the east entrance, the vault area will be 
    to the left.  The vault room is the room on the east side of Americana Casino. 
    Two Mercenaries will be outside of the room and one will be looking through the 
    doorway of the vault room.  They will start to fire at Chuck as soon as they 
    catch site of him.  Equip the knife gloves then run up and kill them.
    
    Enter the vault area and fight off the two Mercenaries in the back of the room. 
    The power drill inside can be destroyed easily by shooting it with a Merc 
    Assault Rifle from one of the fallen Mercs (takes two) or hitting it with any 
    melee weapon.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- EXTRA
    
    During Case 3-2 while in Americana Casino is Chuck's best time to make the 
    Blitzkrieg combo since he has access to Merc Assault Rifles now:
    
    Electric Chair  = Wheelchair + Battery
    Blitzkrieg      = Electric Wheelchair + Merc Assault Rifle
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Leave the casino and head for the Slot Ranch Casino next.  Stacey will call 
    Chuck and tell him that she still sees more of TK's goons on the monitors.  Run 
    back into Royal Flush Plaza through the east entrance in Americana Casino then 
    go to Slot Ranch Casino through the entrance on the east portion of Royal Flush 
    Plaza.
    
    SLOT RANCH CASINO
    -----------------
    
    The vault for Slot Ranch Casino is in the north portion of the casino.  Two 
    Mercenaries will be outside of the vault area and two more Mercenaries will be 
    right next to the door inside.  Two more Mercenaries guard the power drill next 
    to the vault in the very back of the room.  Run to the back of the room and use 
    an assault rifle to shoot and destroy the power drill.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- EXTRA
    
    Chuck can stop by the maintenance room in Slot Ranch Casino and the Food Court 
    and make the following combo weapons:
    
    SLOT RANCH CASINO
    
    Gem Blower    = Leaf Blower* + Gems
    Laser Sword   = Flashlight + Gems
    Infernal Arms = Training Sword** + Motor Oil
    
    * The leaf blower is on top of some black boxes near the stage curtain.
    ** The training sword is on a black box near the maintenance room doors.
    
    FOOD COURT
    
    Blambow       = Bow and Arrow* + Dynamite
    Air Horn      = Spray Paint + Pylon
    Cocktail      = Whiskey + Newspaper
    Sticky Bomb   = Lawn Dart + Dynamite
    Burning Skull = Bull Skull** + Motor Oil
    
    * Hop on top of the three snack machines in the north then hop on top of the 
    roof of Lombardi's and to find some Bow and Arrows on the rooftop.
    ** There are Bull Skulls hanging around the entrance to Wild West Grill House.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Stacey will call Chuck after the drill in Slot Ranch Casino is broken.  TK is 
    still moving his equipment and more of his thugs/goons/baddies are at Yucatan 
    Casino so Chuck needs to head there now.  The office area in the vault area of 
    Slot Ranch Casino has a few food items that Chuck might want to use or take 
    with him.  Yucatan Casino is to the north so enter it by running through the 
    Food Court or exiting out to Silver Strip then head north.
    
    YUCATAN CASINO
    --------------
    
    The vault area for Yucatan Casino is on the east side of the casino.  It's to 
    the north of Shoal Nightclub on the map.  Defeat the two Mercenaries that stand 
    outside the vault doors then enter the vault area.  Two more Mercenaries will 
    attack after Chuck sets foot into the vault room.
    
    Three Mercenaries guard the power drill in the back.  Take out a weapon and 
    destroy the power drill in front of the vault after dealing with the three 
    Mercenaries in the back.
    
    NOTE: There is an LMG lying next to the power drill.  The LMG is kind of a rare 
    machine gun, so it might pay to pick it up.
    
    Stacey will contact Chuck again and mention that many of TK's Mercenaries are 
    still in the area.  She will contact Chuck one more time and tell him they are 
    drilling through the wall outside of the Atlantica Casino.  A new subcase will 
    appear on Chuck's message list.  Take the south entrance out of Yucatan Casino 
    then step out onto Silver Strip.
    
    _________________________________________
    H E I S T  A T  T H E  A T L A N T I C A \_____________________________________
    -------------------------------------------------------------------------------
    
    SILVER STRIP/FORTUNE PARK
    -------------------------
    
    Run toward Atlantica Casino and Chuck will eventually run into several 
    Mercenaries along the east side of Fortune Park.  Some of the Mercenaries may 
    be at the very top of the east portion of the stairs leading down to Fortune 
    Park.
    
    There are a total of seven Mercenaries near the stairs guarding an armored 
    vehicle that is parked against a hole in the back wall of Atlantica Casino.  
    Finish off the Mercenaries then grab one of the Mercs Assault Rifles and blast 
    the van until it is destroyed.
    
    To avoid the crowd of zombies in the area, it's really best to grab several 
    assault rifles then hop up to the side platforms near the middle garden section 
    of the park between the stairs and fire at the armored vehicle from there.  It 
    will take many machine guns to finish it off (around four).  Chuck could also 
    use the LMG if he picked it up in Yucatan Casino.
    
    Chuck can hit the armored vehicles with melee weapons, which will destroy it 
    faster, but he'll have to deal with the zombies in the area while hitting it 
    also.  A cutscene will play shortly after the armored vehicle is destroyed.  
    The cutscene will end Case 3-2.
    
    ****************************** AVAILABLE MISSIONS *****************************
    The following extra missions should be available around the current time 
    period:
    
    --> Everyone Knows Slappy | 12:00pm -  3:00am | Kids' Choice Clothing/
         Survivor(s): Brent, Louise                                  Palisades Mall
          Search Code: [EM0019]
    
    --> Wilted Flower         | 12:30pm -  5:30pm | The Venus Touch/Palisades Mall
         Survivor(s): Linette
          Search Code: [EM0020]
    
    --> Here Comes the Groom  |  5:00pm -  9:00am | Swept Away/Silver Strip
         Survivor(s): Randy, Danni, Emanuel
          Search Code: [EM0021]
    
    --> Chuck the Bodyguard   |  7:00pm -  9:00am | Fortune Park
         Survivor(s): Janus
          Search Code: [EM0022]
    
    --> Par for the Course    |  8:00pm -  3:00am | SporTrance/RF Plaza
         Survivor(s): Luz
          Search Code: [EM0023]
    
    -------------------------------------------------------------------------------
    Survivor(s): (19) Brent, (20) Louise, (58) Linette, (5) Randy, (73) Danni, (21) 
    Emanuel, (49) Janus, (34) Luz
    -------------------------------------------------------------------------------
    
    It's best to do both "Everyone Knows Slappy" and "Wilted Flower" one right 
    after the other after Case 3-2.  Chuck will probably spend enough time 
    performing the case to where both missions will be available while Chuck is out 
    in Fortune Park at the end of Case 3-2.  Chuck will have to fight Slappy in 
    Kids' Choice Clothing in Palisades Mall during the "Everyone Knows Slappy" 
    mission so save at the restroom in Palisades Mall before triggering the 
    mission.  Toss a heavy object at him while he skates or jump kick at that time 
    to knock him down then hit with the knife gloves.  His flamethrowers can be 
    temporarily put out with a single shot from a water gun (in Kids' Choice 
    Clothing) to stun him for a while, but knocking him down while he skates will 
    stun him longer.
    
    After fighting Slappy, run down to The Venus Touch and grab the coffee on the 
    counter inside and give it to Linette in the back room to perform "Wilted 
    Flower".  Carry her to Brand New U on the second floor of Palisades Mall when 
    she asks then use the shortcut inside the dressing room to go to the men's 
    restroom in Royal Flush Plaza then escort her back to the Safehouse.
    
    "Here Comes the Groom", "Chuck the Bodyguard" and "Par for the Course" are best 
    done around the same time.  Chuck will likely have to wait just a bit for the 
    missions to activate.  It would be good to mix a Pain Killer for the Randy 
    battle in "Here Comes the Groom" if Chuck is low level since Randy takes quite 
    a bit off with his attack.  Either bring Danni with Chuck to the other mission 
    or quickly escort her back to the Safehouse.
    
    Chuck can easily grab a water gun from the area behind the railing with water 
    across from Janus in Fortune Park to fulfill his need for a gun.  Bring along a 
    Queen for the "Par for the Course" mission since Luz will be surrounded with 
    zombies in the bottom portion of SporTrance.  Simply toss the Queen toward her 
    and this will kill all zombies around her.
    *******************************************************************************
    
                                                                            [CS4-1]
    ________ __ __         ___ ____________________________________________________
    C A S E / // /        <  /         Starting Time: 11:00pm - Ending Time: 3:00am
    ------ / // /_ ______ / / -----------------------------------------------------
    _____ /__  __//_____// / ___________________               September 26 (Day 2)
            /_/         /_/  T H E  S O U R C E \__________________________________
    -------------------------------------------------------------------------------
    
    FORTUNE PARK
    ------------
    
    Chuck will not have to meet up with Rebecca until 11:00pm to perform the next 
    case.  Chuck should have plenty of time to perform other missions around 
    Fortune City until then.
    
    ****************************** AVAILABLE MISSIONS *****************************
    The following extra missions should be available around the current time 
    period:
    
    --> Stuart's Scheme       |  9:30pm -  2:30am | Safehouse
         Survivor(s): Stuart
          Search Code: [EM0024]
    
    --> Mail Order Zombrex    | 11:00pm -  2:00pm | RF Plaza
         Survivor(s): Carl
          Search Code: [EM0025]
    
    --> High Stakes           |  1:00am -  1:00pm | Poker Room/Atlantica Casino
         Survivor(s): Jessica, Jacob, Nevada
          Search Code: [EM0026]
    
    --> Hunger Pains          |  2:00am - 10:00am | Dining at Davey's/Platinum
         Survivor(s): Richard                                          Strip
          Search Code: [EM0027]
    
    --> Fetching Females      |  3:00am -  9:00am | Playboy Grotto/Palisades Mall
         Survivor(s): Nina, Cora, Summer
          Search Code: [EM0028]
    
    --> WWJWD?                |  4:00am -  7:00pm | South Plaza
         Survivor(s): Seymour, Justin, Ray
          Search Code: [EM0029]
    
    --> Deep Pockets          |  4:00am - 10:00am | Safehouse
         Survivor(s): Lenny
          Search Code: [EM0030]
    
    --> Bank Run              |  6:00am -  5:00pm | Slot Ranch Casino
         Survivor(s): Woodrow
          Search Code: [EM0031]
    
    -------------------------------------------------------------------------------
    Survivor(s): (8) Carl, (115) Jessica, (113) Jacob, (114) Nevada, (26) Richard, 
    (99) Nina, (90) Cora, (62) Summer, (9) Seymour, (22) Justin, (41) Ray, (91) 
    Woodrow
    -------------------------------------------------------------------------------
    
    "Stuart's Scheme" can be performed right at 9:30pm by waiting outside the 
    Safehouse vent then entering right at that time to speak with Stuart or a 
    player can wait and perform it on the way back from another mission.  You don't 
    want to leave it around too long however since it will end shortly after it 
    begins.  If the case is failed, Stuart will convince some of the survivors in 
    the Safehouse to leave and Chuck will miss out on those survivors.  Chuck can 
    perform the mission then quickly run off to Yucatan Casino and do Case 4-1. 
    Really, it's best to perform "Stuart's Scheme" right when it activates, just in 
    case.
    
    "Mail Order Zombrex" is best saved for when Chuck has time to perform it on the 
    way back to the Safehouse.  He can save in the Royal Flush restroom and make 
    any survivors wait in the restroom while he fights Carl in Royal Flush Plaza. 
    Chuck will receive some Zombrex for defeating Carl.
    
    "High Stakes" should be finished right when it becomes available.  The three 
    survivors in the case can conflict a great amount with other cases on this day. 
    Chuck will have to play poker against the survivors and win in order to make 
    them join.  In order to win the poker game easily, collect all three gambling 
    magazines and have them in Chuck's inventory at that time:
    
    1) Ragazines (Royal Flush Plaza)
    2) Stan's Large Print Books & Magazines (Palisades Mall)
    3) Shamrock Casino (Silver Strip) - magazine is on the back counter
    
    Be sure to save before the game of poker!  The game will vary as to how long it 
    will take.  Time will still pass by while playing poker!  Luck will decide 
    whether the game will be quick or not.  If survivors start to mount up in 
    Fortune City through other missions and you simply can't win a game of poker, 
    kill off the three survivors in "High Stakes" to allow other missions to 
    appear.  Seriously.
    
    "Hunger Pains", "Fetching Females" and "WWJWD?" all depend on your leftover 
    time.  If all missions have been activated by time pressures then do "WWJWD?" 
    and kill the psychopath in that mission then save Ray.  Meet up with Richard at 
    Dining at Davey's on Platinum Strip for "Hunger Pains" and have some food handy 
    - a hamburger from South Plaza will work fine or Chuck could pick up some food 
    from Juggz Bar and Grill.  Give him the food and he will join.  Use the 
    shortcut through the stall in the restroom of Royal Flush Plaza to quickly 
    reach Palisades Mall then pick up Nina, Cora and Summer in the middle of the 
    Playboy Grotto in Palisades Mall for "Fetching Females" then work your way back 
    to the shortcut in Brand New U.
    
    If all the above three missions have not been activated then wait for "Fetching 
    Females" to activate then do it and escort the survivors back to the Safehouse 
    then come back and do "WWJWD" and "Hunger Pains" in a row.  Chuck will receive 
    some Zombrex from Richard after saving him.  A player might elect to do "Hunger 
    Pains" right after "High Stakes".  It all depends on luck with the poker game!
    
    "Deep Pockets" will require Chuck to meet with Lenny in the Safehouse cafeteria 
    after 4:00am.  Chuck can grab the money from the Yucatan Vault and wait around 
    for "Bank Run" to activate then perform it before meeting back up with Lenny in 
    the Safehouse cafeteria when Chuck returns with the money for the mission.  If 
    a player hurries, "Bank Run" can easily be done before giving Katey Zombrex on 
    day 3.
    *******************************************************************************
    
    At 11:00pm, Stacey will contact Chuck and ask him to meet up with Rebecca at 
    the Shoal Nightclub in Yucatan Casino.  The Shoal Nightclub is on the east side 
    of Yucatan Casino.  Go there shortly after Chuck gets the call.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- EXTRA
    
    Chuck can stop by the maintenance room in Yucatan Casino along the way and make 
    the following weapons:
    
    Fire Spitter = Toy Spitball Gun + Tiki Torch
    Pole Weapon  = Push Broom + Machete*
    I.E.D.       = Propane Tank + Box of Nails
    Defiler      = Fire Axe + Sledge Hammer
    Blazing Aces = Tennis Racquet** + Tiki Torch
    Freedom Bear = Robot Bear*** + LMG****
    
    * The machete is on top of the tiger den platform near the door that leads to 
    the maintenance room corridor on the south side.
    ** Leap on top of the high shrubbery area to the right before entering the Food 
    Court from Yucatan Casino and there will be a lawnmower and a tennis racquet in 
    the grass.
    *** The robot bear is on top of a slot machine platform in the south, near the 
    entrance to Palisades Mall.
    **** The LMG is on circular platform below the statue head on top of the 
    platform surrounded by slot machines in the middle of the casino.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    SHOAL NIGHTCLUB
    ---------------
    
    There are several zombies down the entrance tunnel to the nightclub.  Open the 
    doors to the nightclub to trigger the opening cutscene for Case 4-1.
    
    ------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
    
                             C R Y S T A L  &  A M B E R
                            - - - - - - - - - - - - - - -
    
    NOTES:
    
    #1 - Grab the Drinking Magazine from Atlantica Casino and this will help Chuck 
    greatly for when he goes to meet up with Rebecca for Case 4-1.  Magazines that 
    boost the health of food items can help as well!  And of course mixing a pain 
    killer (Beer + Beer) at Baron Von Brathaus will help.  I'd highly recommend 
    bringing a pain killer to this fight if your Chuck is low level.
    
    #2 - Make a spiked bat combo weapon for this battle.  The knife gloves can 
    still work well, but the spiked bat will knock them down much easier.
    
    #3 - If Chuck has the combo card for the super slicer combo weapon, make it in 
    Yucatan Casino and bring the weapon with Chuck.  The lawnmower is on the grass 
    platform near the tiger's den before getting to the Food Court entrance and 
    there are two severbot masks in Baron Von Brathaus.  See the section about 
    fighting Crystal and Amber with the super slicer below.  This is really the 
    best method that I have found, but you have to have the combo card!
    
    #4 - Mixing a Quickstep (Wine + Wine) and a Pain Killer (Beer + Beer) at Baron 
    Von Brathaus and bringing them to the battle can help out a bunch while using 
    close range weapons.  Chuck can match their speed with the Quick step and 
    literally step in and out of every attack without getting hit.
    
    #5 - Chuck can make Freedom Bear before this fight to help a bit at the 
    beginning.  Both items can be found in the Yucatan Casino.  The LMG is inside 
    the large bowl below the statue head on top of the slot machine displayed in 
    the center of the area and the robot bear is on top of a slot machine platform 
    on the east end almost right across from the stairs leading up to Shoal 
    Nightclub.
    
    Attacks:
    
    Crystal
    
    - Side Slash (performs a turning slash)
    - Thrust (steps forward with a sword thrust)
    - Dashing Slice (dashes forward with sword extended to side)
    - Somersault Counter (somersault kick after getting attacked)
    - Crotch Stomp (sometimes after a somersault she will walk up and stomp Chuck's
      crotch area while he is grounded)
    - Two Slash Combo (performs two side slashes while stepping forward)
    - Overhead Slash (crouches then performs a roll forward followed by a 
      somersault then an overhead slash)
    
    Amber
    
    - Side Slash (performs a turning slash)
    - Thrust (steps forward with a sword thrust)
    - Dashing Slice (dashes forward with sword extended to side)
    - Somersault Counter (somersault kick after getting attacked)
    - Crotch Stomp (sometimes after a somersault she will walk up and stomp Chuck's
      crotch area while he is grounded)
    - Two Slash Combo (performs two side slashes while stepping forward)
    - Sliding Slice (slides across the floor and slices at the end of the slide)
    
    Crystal and Amber will be in the hallways along the sides of the nightclub 
    while Chuck is in the center of the dance floor at the beginning of this fight. 
    Both of them will taunt then run toward Chuck and try to hit him with their 
    swords.  They have quite a variety of attacks.  All of their moves are shared 
    except for one.
    
    AMBER AND CRYSTAL'S ATTACKS...
    Amber and Crystal will perform a single slash, a two hit slash combo and a 
    thrust from close range.  Their thrusts have the most range and they will often 
    mix it in with their other close range attacks.  They both have attack patterns 
    that are easy to see coming.  Both of them will rush in for an attack until 
    they are hit or until they hit Chuck then they will dash away.  They are 
    incredibly aggressive when in close range.  Chuck should always stay moving and 
    roll away from their attacks when in close range.
    
    They will hit Chuck at the same time, sometimes multiple times, so the damage 
    dealt by their attacks can really pile up on a player.  They both have their 
    own unique attacks.  Crystal will sometimes crouch then roll and do a 
    somersault afterward before performing an overhead slice.  Amber will run and 
    slide on the ground then slice with her sword toward the end of the slide.  
    They will both be stunned for a few brief seconds after each of their exclusive 
    attacks if Chuck can avoid them.
    
    ATTACKING CRYSTAL AND AMBER...
    While they are stunned, QUICKLY hit them once with any weapon while they are 
    staggering at the end.  If Chuck can hit them quick enough at the end of their 
    exclusive moves, he will knock them down.  Any type of quick attack that hits 
    them toward the very end of their exclusive moves will knock down or make them 
    stumble then fall.  It's best to use the spiked bat's main attack as opposed to 
    the knife gloves.  The spiked bat will knock them down to the ground very 
    easily since it's so quick and Chuck can hit them while they are on the ground 
    with its main attack.
    
    Both Crystal and Amber will always quickly counter with a somersault if the 
    attack does not knock them down so prepare to roll just in case.  Their 
    somersault is nearly instant, so Chuck almost always has to roll away if a hit 
    does not knock them down.  Since it's pretty hard to knock them down during a 
    stun, it's a good idea to try to hit them after their sword thrusts as well.  
    Chuck must roll after hitting them once though.
    
    Fight them in the corridors.  If Chuck fights them in the middle of the dance 
    floor, they can dash toward him from all directions.  In the corridors, he can 
    stand at one end and a player can move the camera to keep track of Amber and 
    Crystal much more easily.  It's a good idea to lure both of them toward the 
    dance floor if they follow Chuck however.
    
    Any type of gunfire or thrown object that hits them when they dash away will 
    make them turn and run back toward Chuck to attack him again.  Hitting them as 
    they run away can speed up the battle a bit since it will make them attack 
    instead of run.  There is a handgun in the nightclub that Chuck can shoot them 
    with to get their attention again.
    
    Only focus on one of them - once Crystal or Amber is defeated, the fight will 
    end.  There is no need to damage both, just single one of them out then attack 
    only that one.  Most of the time Amber is usually the sister that leaves 
    herself open to attack more often.
    
    One of the hardest parts of this fight is that Amber and Crystal will attack 
    together most of the time.  When they perform their exclusive attack, they will 
    often do them together as well, which makes it hard to hit either of them at 
    times since Chuck will be forced to dodge both.  It's possible to make them hit 
    each other and knock them both down as they both end their exclusive attacks 
    though.
    
    SUPER SLICER...
    It dices, it slices, and it sure tears the living hell out of both the twin 
    sisters if Chuck has the combo card for this weapon and brings it along with 
    him.  Chuck can use the super slicer's dash attack to run back and forth in one 
    corridor and completely cut up one of the sisters.  The super slicer can take 
    MAJOR damage depending on if it hits one of the sisters while they are trying 
    to attack or not.
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | Here is a video that shows off how easy this battle can be with the super   |
    | slicer:                                                                     |
    |                                                                             |
    | http://www.youtube.com/watch?v=t7dR3Xa6g0M                                  |
    |                                                                             |
    | Keep in mind that you need the combo card for the super slicer to perform   |
    | its dashing attack.                                                         |
    '-----------------------------------------------------------------------------'
    
    The fact that Amber and Crystal constantly dash away from Chuck makes the super 
    slicer absolutely perfect for this battle.  If they knock the super slicer off 
    of Chuck, he can wait until they run off then pick it up and put it back on 
    then start the blade engine once again without having to worry much about them 
    attacking.  The only real problem a player might have with using the super 
    slicer is trying to adjust the camera while running.
    
    FREEDOM BEAR...
    If Chuck makes Freedom Bear prior to this battle and brings the bear with him, 
    the bear can help out a bit during this battle.  Chuck can place the bear on 
    the dance floor in the middle right as the battle begins.  Freedom Bear will 
    guard one area and blast Amber or Crystal as they move by.  He won't take much, 
    but he will give Chuck some extra hits on one of the bosses at the beginning of 
    this battle.  At the most, he'll probably take around 25% of a boss' life.
    
    CHUCK'S ALCOHOL CONSUMPTION...
    Since this battle is fought in a nightclub there will be tons of alcoholic 
    beverages lying around.  Chuck will have access to beer, vodka and drink 
    cocktails throughout the area.  Chuck will get sick after drinking more than 
    two of them however.  He can bring along the drinking magazine from Atlantica 
    Casino to be immune to alcohol however!  The health books to boost the healing 
    of food items will help and of course the painkiller drink mix will help a 
    bunch as usual.
    
    QUICK STEP...
    Mixing a Quick Step (Wine + Wine) and bringing it along with Chuck before the 
    battle can help out tremendously if Chuck uses a spiked bat.  He can easily 
    match their speed and step in and out of all of their attacks without getting 
    hit.
    
    A cutscene will play after either Amber of Crystal is defeated.  The cutscene 
    will end Case 4-1.  Amber and Crystal will leave behind two ++KATANA SWORDS++ 
    in the middle of the dance floor after the battle.  These weapons will respawn 
    in the nightclub if Chuck enters the Yucatan casino without a katana in his 
    inventory.
    
    Psychopath Defeated Bonus = 35,000 PP
    
    -------------------------------------------------------------------------------
    Survivor(s): (1) Crystal, (2) Amber
    -------------------------------------------------------------------------------
    
                                  ___                _____                   [DY03]
    - - - - - - - - - - - - - -  /   \ __ _  _   _  |___ /  - - - - - - - - - - - -
    S E P T E M B E R  2 7      / /\ // _` || | | |   |_ \ 
    12:00am - 11:59pm          / /_//| (_| || |_| |  ___) | 2 4  H O U R S  L E F T
    - - - - - - - - - - - - - /___,'  \__,_| \__, | |____/  - - - - - - - - - - - -
                                             |___/         
    
    -------------------------------------------------- EXTRA MISSION LIST FOR DAY 3
    
    --> High Stakes           |  1:00am -  1:00pm | Poker Room/Atlantica Casino
         Survivor(s): Jessica, Jacob, Nevada
          Search Code: [EM26]
    
    --> Hunger Pains          |  2:00am - 10:00am | Dining at Davey's/Platinum
         Survivor(s): Richard                                          Strip
          Search Code: [EM27]
    
    --> Fetching Females      |  3:00am -  9:00am | Playboy Grotto/Palisades Mall
         Survivor(s): Nina, Cora, Summer
          Search Code: [EM28]
    
    --> WWJWD?                |  4:00am -  7:00pm | South Plaza
         Survivor(s): Seymour, Justin, Ray
          Search Code: [EM29]
    
    --> Deep Pockets          |  4:00am - 10:00am | Safehouse
         Survivor(s): Lenny
          Search Code: [EM30]
    
    --> Bank Run              |  6:00am -  5:00pm | Slot Ranch Casino
         Survivor(s): Woodrow
          Search Code: [EM31]
    
    --> Tape it or Die 1      |  7:00am - 12:00pm | KokoNutz Sports Town/Palisades
         Survivor(s): Gretchen, Wallace, Johnny Pipes, Left Hand Lance    Mall
          Search Code: [EM32]
    
    --> Ante Up               |  9:00am -  9:00am | Safehouse
         Survivor(s): varies
          Search Code: [EM33]
    
    --> Slave to Fashion      |  9:00am -  6:15pm | Fortune City Hotel
         Survivor(s): Europa
          Search Code: [EM34]
    
    --> Redneck Rampage       |  9:00am -  9:00am | Platinum Strip/Fortune Park/
         Survivor(s): Deetz, Derrick, Big Earl, Johnny              Silver Strip
          Search Code: [EM35]
    
    --> Chemical Dependency   | 11:00am -  3:00pm | Safehouse
         Survivor(s): Jared
          Search Code: [EM36]
    
    --> Art Appreciation      | 11:00am -  7:10pm | The Cleroux Collection/
         Survivor(s): Randolph                       Palisades Mall
          Search Code: [EM37]
    
    --> Know When to Fold'em  |  1:00pm -  9:00pm | Shamrock Casino/Silver Strip
         Survivor(s): Bill
          Search Code: [EM38]
    
    --> Shell Shocked         |  1:15pm - 10:15pm | American Historium/Americana
         Survivor(s): Dean                                              Casino
          Search Code: [EM39]
    
    --> One Hit Wonder        |  3:00pm - 12:00pm | Slot Ranch Casino
         Survivor(s): Juan, Cameron, Allison, Bibi
          Search Code: [EM40]
    
    --> Bent Wood             |  4:00pm -  8:00pm | Safehouse
         Survivor(s): Luz
          Search Code: [EM41]
    
    --> Stranded Siren        |  5:00pm -  3:00am | Atlantica Casino
         Survivor(s): Tammy
          Search Code: [EM42]
    
    --> Dead or Alive?        |  8:00pm -  7:00am | Palisades Mall
         Survivor(s): Andy
          Search Code: [EM43]
    
    --> Cleaning the Wounds   |  9:00pm -  1:00am | Cafeteria/Safehouse
         Survivor(s): Sven
          Search Code: [EM44]
    
    --> Two's Company         | 11:00pm -  7:00am | Hot Excitorama/Silver Strip
         Survivor(s): Walter, Royce
          Search Code: [EM45]
    -------------------------------------------------------------------------------
    
                                                                            [ZB-03]
    _____ _____ ___________________________________________________________________
         /__  /                         Starting Time: 7:00am - Ending Time: 8:00am
    -----  / /   ------------------------------------------------------------------
    ____  / /__ _______________                                September 27 (Day 3)
         /____/ O M B R E X  3 \___________________________________________________
    -------------------------------------------------------------------------------
    
    SAFEHOUSE
    ---------
    
    Katey will need another dose of Zombrex between the hours of 7:00am and 8:00am 
    soon, so Chuck needs to find her some.  Chuck will receive Zombrex after the 
    "Mail Order Zombrex" mission and Richard in the "Hunger Pains" mission will 
    give Chuck Zombrex as a reward after being escorted back to the Safehouse. 
    Chuck can also grab one of the free pickups of Zombrex found around Fortune 
    City or buy some Zombrex at one of the pawn shops for $25,000.
    
    Either way, whenever 7:00am rolls around be sure to be in the security room of 
    the Safehouse and give Chuck's little lady her drugs... er, Zombrex.
    
    The next case will not start until 12 hours from the Zombrex dosage so Chuck 
    has plenty of time to perform side mission while waiting.
    
    ****************************** AVAILABLE MISSIONS *****************************
    The following extra missions should be available around the current time 
    period:
    
    --> Tape it or Die 1      |  7:00am - 12:00pm | KokoNutz Sports Town/Palisades
         Survivor(s): Gretchen, Wallace, Johnny Pipes, Left Hand Lance    Mall
          Search Code: [EM0032]
    
    --> Ante Up               |  9:00am -  9:00am | Safehouse
         Survivor(s): varies
          Search Code: [EM0033]
    
    --> Slave to Fashion      |  9:00am -  6:15pm | Fortune City Hotel
         Survivor(s): Europa
          Search Code: [EM0034]
    
    --> Redneck Rampage       |  9:00am -  9:00am | Platinum Strip/Fortune Park/
         Survivor(s): Deetz, Derrick, Big Earl, Johnny              Silver Strip
          Search Code: [EM0035]
    
    --> Chemical Dependency   | 11:00am -  3:00pm | Safehouse
         Survivor(s): Jared
          Search Code: [EM0036]
    
    --> Art Appreciation      | 11:10am -  7:10pm | The Cleroux Collection/
         Survivor(s): Randolph                       Palisades Mall
          Search Code: [EM0037]
    
    --> Know When to Fold'em  |  1:00pm -  9:00pm | Shamrock Casino/Silver Strip
         Survivor(s): Bill
          Search Code: [EM0038]
    
    --> Shell Shocked         |  1:15pm - 10:15pm | American Historium/Americana
         Survivor(s): Dean                                              Casino
          Search Code: [EM0039]
    
    --> One Hit Wonder        |  3:00pm - 12:00pm | Slot Ranch Casino
         Survivor(s): Juan, Cameron, Allison, Bibi
          Search Code: [EM0040]
    
    --> Bent Wood             |  4:00pm -  8:00pm | Safehouse
         Survivor(s): Luz
          Search Code: [EM0041]
    
    --> Stranded Siren        |  5:10pm -  3:10am | Atlantica Casino
         Survivor(s): Tammy
          Search Code: [EM0042]
    -------------------------------------------------------------------------------
    Survivor(s): (110) Gretchen, (104) Wallace, (105) Johnny Pipes, (106) Left Hand 
    Lance, (102) Europa, (12) Deetz, (13) Derrick, (14) Big Earl, (15) Johnny, (50) 
    Randolph, (52) Bill, (39) Dean, (74) Juan, (103) Cameron), (36) Allison, (18) 
    Bibi, (64) Tammy
    -------------------------------------------------------------------------------
    
    NOTE: While in the Safehouse, go to the locker room and strip Chuck down to his 
    underwear to be ready for the "Slave to Fashion" mission.
    
    Start off by going to Palisades Mall.  Chuck will need a cement saw and plates 
    to satisfy the conditions for the "Tape it or Die 1" mission that activates a 
    7:00am.  Enter the Underground Tunnels from Palisades Mall (door in the 
    northeast) then grab the plates from around the maintenance room near the 
    warehouse area and the cement saw from inside the maintenance room. Go back up 
    to Palisades Mall then enter KokoNutz Sports Town and open the Tape it or Die 
    door.
    
    NOTE: The Tape it or Die door will remain locked if there are too many active 
    survivors.  The "High Stakes" survivors, "WWJWD?" survivors and "Fetching 
    Females" survivors can conflict with this case to where there are too many 
    active survivors for the four survivors in the Tape it or Die mission to appear 
    - therefore, the door will remain locked.
    
    Give Wallace the cement saw and plates and take the plate launcher that he 
    makes for Chuck.  This will guarantee that Chuck will receive a call for "Tape 
    it or Die 2" at 9:15am on day 4!
    
    Do not worry about the "Ante Up" mission unless you want the Knight Helmet 
    outfit from it, which can be gained by having Jack eliminated during a game. 
    Chuck does not have to eliminate him and Chuck can actually lose the game and 
    still get the helmet if Jack is eliminated.  The knight helmet is the only 
    really good reward for the "Ante Up" poker game. Other than that, Chuck will 
    receive 5,000 PP per player elimination and 10,000 PP for beating all five 
    players.  If you want to perform this mission, it's best to play it after case 
    5-2 after 4:00am on day 4 once all other missions have been completed.  Other 
    missions won't really conflict with "Ante Up" at that time except for Zombrex 4 
    and Case 6-1.
    
    Enter the Platinum Strip/Fortune Park/Silver Strip area after 9:00am and kill 
    off the psychopath snipers in the "Redneck Rampage" mission.  There are four of 
    them and they all count as active survivors if left alone.
    
    Fight them in this order to make them all spawn:
    
    Big Earl - on platform south of Fortune City Hotel entrance
    Deetz - Paradise Platinum Screens rooftop (ladder behind Juggz Bar and Grill)
    Johnny - Royal Flush rooftop (ladder is west of Slot Ranch Casino entrance)
    Derrick - Atlantica Casino rooftop (ladder is behind doors southwest of Hot 
    Excitorama)
    
    NOTE: A player can actually bring Europa from the "Slave to Fashion" along to 
    the Johnny and Derrick fights to help speed things up.  Have her wait to the 
    side and DON'T allow her to follow while fighting the psychopaths.
    
    It will take a little over an hour to kill all psychopaths off, so this might 
    conflict a bit with the next mission.  Chuck can leave the "Slave to Fashion" 
    mission alone until after killing off all four of the snipers.  If you to 
    decide to do so, enter Fortune City Hotel afterward and talk with Europa while 
    Chuck is in his underwear and she will follow Chuck.  Chuck does NOT need to 
    carry her.  Head straight to Palisades Mall if it is around 11:10am at that 
    time.
    
    Go to Palisades Mall and talk to Randolph for "Art Appreciation" at 11:10am. 
    Give him $3,000 for his painting then take the painting and give it to Katey 
    back at the Safehouse. Get back to the Royal Flush Plaza quickly by taking the 
    secret pathway through the dressing room in Brand New U in Palisades Mall.  
    Jared will require Zombrex while standing in the Safehouse cafeteria at 11:00am 
    also so be sure to enter the cafeteria and give him some Zombrex or he will 
    die.
    
    At 1:15pm immediately go and do the "Shell Shocked" mission in American 
    Historium in Americana Casino.  It's best not to bring along a survivor for 
    this case since Dean makes a total ass out of himself in requiring Chuck to 
    push him in a wheelchair and another survivor would only add to the frustration 
    by getting in the chair before Dean making Chuck take out his trusty laser 
    sword and... well, you know...
    
    Bill in the "Know When to Fold'em" mission is best saved until right before the 
    "Stranded Siren" mission.  Go to Royal Flush Plaza and grab a Queen from a 
    zombie (one in front of standee across from The Dark Bean) then change into a 
    tuxedo at Modern Businessman and grab some orange juice from Roy's Mart in 
    order to already have the necessary requirements for the "One Hit Wonder" 
    mission at 3:00am.
    
    NOTE: Grab a golf club from SporTrance while heading by the store in Royal 
    Flush Plaza for the "Bent Wood" mission requirement at 4:00pm.
    
    Enter Slot Ranch Casino and go toward the stage area then give Bibi her 
    requests for the "One Hit Wonder" mission.  The fireworks backstage will work 
    great for luring zombies toward the stage for her crowd.  Toss a Queen toward 
    BiBi while she fights off the crowd of zombies below the stage then speak with 
    her to get her to join and lead all of the survivors back to the Safehouse.  
    Time it so that Chuck steps back into the Safehouse after 4:00pm while 
    escorting the "One Hit Wonder" survivors back to the Safehouse then Chuck can 
    go to the cafeteria and give Luz a golf club to fulfill the "Bent Wood" 
    mission.
    
    Run to Silver Strip and enter Shamrock Casino then give a total of $25,000 to 
    Bill then he will join.  The "Stranded Siren" mission will activate at 6:10pm 
    so take Bill with Chuck to Atlantica Casino and speak with Tammy at the 
    clamshell display then pick her up and carry her back to the Safehouse while 
    Bill follows.
    *******************************************************************************
    
                                                                            [CS5-1]
    ________ ______       ___ _____________________________________________________
    C A S E / ____/      <  /           Starting Time: 7:00pm - Ending Time: 8:00pm
    ------ /___ \ ______ / / ------------------------------------------------------
    _____ ____/ //_____// / _________________                  September 27 (Day 3)
         /_____/       /_/  S T A K E  O U T \_____________________________________
    -------------------------------------------------------------------------------
    
    SAFEHOUSE
    ---------
    
    At 7:00pm, if Chuck is not in the Safehouse, Stacey will contact Chuck and ask 
    him to meet with Rebecca on the roof of the Safehouse.  When entering the 
    Safehouse from the vent, move up the steps then make a left.  Run down the left 
    hall then make a right at the end.  Move up the stairs and press the elevator 
    switch off to the right then get inside the elevator and press the button to go 
    up to the roof.  A cutscene will trigger once Chuck is on the roof.  The 
    cutscene will end Case 5-1.
    
                                                                            [CS5-2]
    ________ ______       ___ _____________________________________________________
    C A S E / ____/      |__ \          Starting Time: 7:00pm - Ending Time: 4:00am
    ------ /___ \ ______ __/ / ----------------------------------------------------
    _____ ____/ //_____// __/ ______________________           September 27 (Day 3)
         /_____/       /____/  T H E  G E T A W A Y \______________________________
    -------------------------------------------------------------------------------
    
    SAFEHOUSE ROOFTOP
    -----------------
    
    Chuck needs to get to the rooftop of Fortune City Hotel to meet up with TK's 
    helicopter.  He can go there now or wait until near the deadline for this case. 
    It's really best to go ahead and get this case out of the way if there are no 
    other close survivors around that can be saved.  The case doesn't really take 
    that long.
    
    Take the elevator back down to the Safehouse then exit back out into Royal 
    Flush Plaza.  Make some knife gloves while moving toward Fortune Park on the 
    east side.  Enter Fortune Park and head to the south then enter Fortune City 
    Hotel when ready.
    
    FORTUNE CITY HOTEL
    ------------------
    
    Prepare to fight four Mercenaries after entering the hotel lobby.  Hit them 
    with the knife gloves to kill them quickly.  They will be guarding the elevator 
    on the right (north) side of the hotel.  Once the fourth Mercenary has been 
    defeated, run toward the elevator door on the left.  It will open eventually 
    and a Mercenary will move out of the elevator.  Prepare to slash him with the 
    knife gloves.  Get in the open elevator then press the button inside to trigger 
    a cutscene.
    
    ------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
    
                            T K ' S   H E L I C O P T E R
                            - - - - - - - - - - - - - - -
    
    Attacks:
    
    - Helicopter Ram (helicopter flies by while the crane has loosened its grip; 
    the helicopter will home in on Chuck's position)
    - Gatling Gun Fire (the Mercenary in the helicopter will fire at Chuck with the 
    gatling gun inside)
    
    NOTES:
    
    #1 - Grab one of the military cases in the hotel lobby and bring it with Chuck 
    to the rooftop so that he starts the battle while holding it.  He can toss the 
    military case right at the beginning of the battle.  Chuck could bring other 
    items as well.  Giant Stuffed Elephant...?
    
    #2 - The helicopter's ram (ram and crane arm hit) and its gatling gun shots can 
    take off tons of damage. On a fully leveled Chuck, each of its attacks take 2 
    bars of health and that is quite a bit per hit when the helicopter can hit 
    Chuck so easily at times.  Be sure to watch your health while fighting the 
    helicopter.
    
    TOSS OBJECTS AT THE HELICOPTER...
    Chuck has anchored TK's helicopter down with the hook on the crane.  The 
    helicopter will already be winched by the crane at the beginning of the battle. 
    Chuck should not shoot at the helicopter with a gun - shooting does no good.  
    He should toss objects at the helicopter to damage it while it is winched.  
    Chuck can pick up a whole variety of items on the rooftop such as spotlights, 
    military cases, metal barricades and other objects and toss them off the side 
    of the roof to damage the helicopter.  Aim for the top portion of the 
    helicopter while tossing an object to make sure that the object hits the 
    helicopter.
    
    Smaller objects such as spotlights will take off little damage, but heavier 
    objects such as military cases or metal barricades will take off a bit more 
    damage from the helicopter.  There is a cement saw and plywood on the northwest 
    end of the rooftop that Chuck can pick up and toss at the helicopter also.
    
    THE HELICOPTER ATTACKS...
    The helicopter will eventually try to fly to the side and hit Chuck as the 
    crane loosens its grip.  Chuck will have to constantly winch the helicopter 
    throughout this battle in order to hit it.  Press the button on the crane to 
    winch the helicopter.  A light on the crane will blink red as soon as the 
    helicopter tries to fly off, but the light will eventually glow green.  Once 
    the light glows green, push the button to winch the helicopter then toss an 
    object at it.
    
    The helicopter will fly back and forth while above the rooftop and it will try 
    to hit Chuck as it flies by him.  Quickly perform Chuck's dodge roll to roll 
    right under the helicopter or crane handle as it moves toward Chuck while he 
    stands near the crane.  It will fly back eventually to try to hit Chuck again, 
    so perform another dodge roll up underneath it.  Chuck can also stand along the 
    west side of the rooftop to avoid the helicopter's first ram without having to 
    roll, but he will likely have to roll eventually since the helicopter will fly 
    toward his current area on the second time around.  The helicopter's ram attack 
    takes around two units of health per hit, so make sure to watch Chuck's life 
    bar carefully during this battle.
    
    After trying to ram Chuck, the helicopter will fly into the air and the 
    Mercenary inside will try to blast Chuck with the gatling gun inside the 
    helicopter.  Run to the side and run toward the crane and it should be just 
    about ready to winch the helicopter at that time, so prepare to press the 
    button again to winch it and cancel the gatling gun fire.  Chuck can get away 
    from gatling gun fire is to get behind one of the air condition units in the 
    south, but this will slow down the battle a bunch.  The gatling gun will 
    usually fire toward one area, so most of the time Chuck can avoid its fire by 
    running to the side when it starts to fire.
    
    It's a good idea to throw items over on the side of the rooftop where the 
    helicopter hovers while it is winched.  Chuck can toss items over toward the 
    east side if he can't carry them in his inventory.  Don't ever run over to grab 
    an object to throw from the west side of the rooftop while the helicopter is 
    winched on the east side or it will likely get away by the time Chuck carries 
    the item over to it.  It's really best just to stay on the east side of the 
    rooftop the entire battle and toss military cases and steel barricades at the 
    helicopter to speed up the battle.
    
    Chuck can bring all types of items with him before this battle to toss at the 
    helicopter from the beginning of the battle.  He could toss a lawnmower or 
    bench at the helicopter from the start!  There is some beer on a patio table on 
    the south side of the rooftop and two orange juices and a vodka across from the 
    table with the beer if Chuck needs some health items.  Rebecca will be taking 
    shelter behind an air condition unit on the south portion of the rooftop 
    throughout this entire battle.
    
    Psychopath Defeated Bonus = 50,000 PP
    -------------------------------------------------------------------------------
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | Chuck can return to the rooftop of Fortune City Hotel by using the left     |
    | elevator in the lobby of the hotel at any time after case 5-2.  There are 3 |
    | money cases on the rooftop that contain $1,800 each if Chuck tosses them.   |
    | The money case is a very rare weapon that can only be obtained from the     |
    | rooftop and taken from two survivors (Woodrow and Janus) if Chuck kills     |
    | them.                                                                       |
    '-----------------------------------------------------------------------------'
    
    Chuck will be taken back to the Safehouse after fighting TK.  He will have 
    plenty of time to perform other cases while waiting for the next Zombrex case 
    at 7:00am.
    
    ****************************** AVAILABLE MISSIONS *****************************
    The following extra missions should be available around the current time 
    period:
    
    --> Dead or Alive?        |  8:00pm -  7:00am | Palisades Mall
         Survivor(s): Andy
          Search Code: [EM0043]
    
    --> Cleaning the Wounds   |  9:00pm -  1:00am | Cafeteria/Safehouse
         Survivor(s): Sven
          Search Code: [EM0044]
    
    --> Two's Company         | 11:00pm -  7:00am | Hot Excitorama/Silver Strip
         Survivor(s): Walter, Royce
          Search Code: [EM0045]
    
    --> World's Most          | 12:00am -  9:00am | Atlantica Casino
        Dangerous Trick
         Survivor(s): Reed, Roger, Madison
          Search Code: [EM0046]
    
    --> Family Feud           |  2:00am - 11:00am | Fortune City Hotel/Atlantica
         Survivor(s): Lillian, Camille                                  Casino
          Search Code: [EM0047]
    
    --> Fortune City Botany   |  4:00am - 12:00pm | Safehouse
        Club
         Survivor(s): Vikki
          Search Code: [EM0048]
    
    -------------------------------------------------------------------------------
    Survivor(s): (27) Andy, (25) Walter, (28) Royce, (10) Reed, (11) Roger, (118) 
    Madison, (31) Lillian, (63) Camille
    -------------------------------------------------------------------------------
    
    All of the above missions can be performed one after the other very easily.  
    There is no need to group survivors.  Pick up some whiskey or vodka from one of 
    the casinos to give to Sven in the cafeteria to fulfill the "Cleaning the 
    Wounds" mission and Chuck needs to pick up a peace art plant from The Cleroux 
    Collection in Palisades Mall to fulfill the "Fortune City Botany Club" mission 
    much later in the morning hours.  It's best to pick both of the items up before 
    meeting up with Andy in the "Dead or Alive?" mission.  Chuck can grab some 
    vodka from inside the Playboy Grotto in the middle of Palisades Mall.
    
    Wait around the Safehouse for the "Cleaning the Wounds" mission to activate 
    9:00pm and give Sven some vodka then rush off and do the "Two's Company" 
    mission.  Give the comedy trophy to Royce and lead them both back to the 
    Safehouse.  It would really be best to lead them back then go back to Atlantica 
    Casino for the "World's Most Dangerous Trick" psychopath fight.
    
    "Family Feud" can easily be done by itself.  Chuck will have to speak with 
    Lillian on the Fortune City Hotel rooftop then go to Atlantica Casino and speak 
    with Camille then lead Camille back to Lillian.  There is no way to speed up 
    the process of the mission.  "Fortune City Botany Club" can be done at any time 
    when it first activates.  There won't be another mission for quite a while 
    after that mission.
    *******************************************************************************
    
                                  ___                _  _                    [DY04]
    - - - - - - - - - - - - - -  /   \ __ _  _   _  | || |  - - - - - - - - - - - -
    S E P T E M B E R  2 8      / /\ // _` || | | | | || |_ 
    12:00am - 11:59pm          / /_//| (_| || |_| | |__   _|   F I N A L  H O U R S
    - - - - - - - - - - - - - /___,'  \__,_| \__, |    |_|  - - - - - - - - - - - -
                                             |___/          
    
    -------------------------------------------------- EXTRA MISSION LIST FOR DAY 4
    
    --> World's Most          | 12:00am -  9:00am | Atlantica Casino
        Dangerous Trick
         Survivor(s): Reed, Roger, Madison
          Search Code: [EM46]
    
    --> Family Feud           |  2:00am - 11:00am | Fortune City Hotel/Atlantica
         Survivor(s): Lillian, Camille                                  Casino
          Search Code: [EM47]
    
    --> Fortune City Botany   |  4:00am - 12:00pm | Safehouse
        Club
         Survivor(s): Vikki
          Search Code: [EM48]
    
    --> Tape it or Die 2      |  9:15am -  5:15pm | KokoNutz Sports Town/Palisades
         Survivor(s): Gretchen, Wallace, Johnny Pipes, Left Hand Lance    Mall
          Search Code: [EM49]
    
    --> Left Behind           | after case 6-2    | Fortune Park
         Survivor(s): Matthew, Michael
          Search Code: [EM50]
    -------------------------------------------------------------------------------
    
                                                                            [ZB-04]
    _____ _____ ___________________________________________________________________
         /__  /                         Starting Time: 7:00am - Ending Time: 8:00am
    -----  / /   ------------------------------------------------------------------
    ____  / /__ _______________                                September 26 (Day 4)
         /____/ O M B R E X  4 \___________________________________________________
    -------------------------------------------------------------------------------
    
    SAFEHOUSE
    ---------
    
    The next case will not start until 9:00am, so Chuck should have plenty of time 
    to do some extra cases.  Katey will need Zombrex at 7:00am on day 4, so Chuck 
    needs to find some in one of the areas around the mall where it has been left 
    behind or buy it from the pawn shop.
    
    Go into the security room at 7:00am and give Katey her dosage of Zombrex when 
    prompted as usual.  This will be the final dosage of Zombrex for Katey that 
    Chuck has to worry about for the remainder of his time in Fortune City - Chuck 
    will need one more Zombrex for another person after Case 7-1 though.  A 
    cutscene will activate after giving the command to give Katey Zombrex.
    
                                                                            [CS6-1]
    ________ _____        ___ _____________________________________________________
    C A S E / ___/       <  /          Starting Time: 9:00am - Ending Time: 10:00am
    ------ / __ \ ______ / / ------------------------------------------------------
    _____ / /_/ //_____// / _______________________            September 28 (Day 4)
          \____/       /_/  H E L P  A R R I V E S \_______________________________
    -------------------------------------------------------------------------------
    
    SAFEHOUSE
    ---------
    
    Case 6-1 will not start until 9:00am.  Stacey will call Chuck at 9:00am if he 
    is not in the Safehouse at that time.  Chuck needs to be in the Safehouse 
    security room between the hours of 9:00am and 10:00am on day 4 to activate the 
    cutscene for this case.  This case is only a simple cutscene activation.
    
    If Chuck fails to be in the Safehouse for this case, the player will receive 
    one of the many endings to the game.  Ending D will activate if Chuck is not in 
    the Safehouse security room between 9:00am and 10:00am on day 4.
    
                                                                            [CS6-2]
    ________ _____        ___ _____________________________________________________
    C A S E / ___/       |__ \          Starting Time: 9:00am - Ending Time: 5:00pm
    ------ / __ \ ______ __/ / ----------------------------------------------------
    _____ / /_/ //_____// __/ ____________________             September 28 (Day 4)
          \____/       /____/  L A S T  S T A N D \________________________________
    -------------------------------------------------------------------------------
    
    Holy hell!  That sure didn't look good, did it?  The military arrived and got 
    owned as soon as things started to go well.
    
    Chuck needs to get to the Underground Tunnels below Yucatan Casino now.  It 
    would be best to take the garage area on the northeast side of Fortune Park to 
    get there - it will basically lead Chuck right to the main destination.
    
    ROYAL FLUSH PLAZA
    -----------------
    
    Upon exiting the Safehouse, Chuck will run into the first few gas zombies that 
    he will see plenty of in his remaining days in Fortune City.  The green gas 
    that was released during the cutscene of Case 6-1 is flowing throughout Fortune 
    City now and it causes some zombies to mutate and become more aggressive.
    
    GAS ZOMBIES...
    These new gas zombies are quicker and more aggressive and they will take more 
    hits to kill.  They can be treated much like the standard zombie, but they will 
    take a few more hits to kill off than normal.  Queens will not kill a gas 
    zombie - a Queen will only stun it for a few seconds.  Gas zombies carry Queens 
    often!  Once they are defeated and knocked down, they will sometimes spasm and 
    their heads will explode and a Queen will fly out.  The Queen will fly toward 
    the nearest vent or air duct and disappear from sight.  Chuck has to grab gas 
    zombie Queens quickly if he wants one.
    
    Gas zombies have an exclusive weakness when compared to other zombies however. 
    They are highly susceptible to loud noise.  This greatly noticed through the 
    blast frequency guns found in Case 7-2.  A power guitar combo weapon's main 
    attack will usually make their heads pop instantly - much more so than a 
    standard zombie.  It's really best just to deal with them normally for the 
    moment however.
    
    Whenever Chuck enters an area or gets near some crowds of zombies, some of the 
    zombies in that crowd might mutate and become a gas zombie then run toward 
    Chuck.  The gas zombies either have a white shirt or they are shirtless.  It's 
    easy to pick them out in a crowd since they will usually be knocking over other 
    zombies to get to Chuck.
    
    They will grab Chuck very quickly when he is near one.  Gas zombies lunge at 
    Chuck when they grab.  They spit a liquid that will make Chuck cough, which 
    will stun him in place.  Gas zombies can easily stun Chuck as he runs by them.  
    Always try to keep a distance from gas zombies.  They can be extremely deadly 
    in groups.  They literally herd around Chuck at times whenever he stops for the 
    slightest thing.  Save often in the next few hours of the game just in case.
    
    ****************************** AVAILABLE MISSIONS *****************************
    The following extra mission should be available around the current time period:
    
    --> Tape it or Die 2      |  9:15am -  5:15pm | KokoNutz Sports Town/Palisades
         Survivor(s): Gretchen, Wallace, Johnny Pipes, Left Hand Lance    Mall
          Search Code: [EM0049]
    
    -------------------------------------------------------------------------------
    Survivor(s): (110) Gretchen, (104) Wallace, (105) Johnny Pipes, (106) Left Hand 
    Lance
    -------------------------------------------------------------------------------
    
    NOTE: This case will not activate unless Chuck gave Wallace the cement saw and 
    plates in Tape it or Die 1 on day 3.
    
    Chuck will get a call to come and rescue the Tape it or Die crew in KokoNutz 
    Sports Town in Palisades Mall if he met with them on day 3 and gave Wallace a 
    cement saw and plates.  It's a good idea to bring a Queen with Chuck since the 
    survivors will sometimes be fighting off zombies while in the store.
    
    A player can go ahead and finish Case 6-2 then pick up the Tape it or Die 
    survivors while carrying Rebecca back to the Safehouse following the Boykin 
    boss fight.  If the path from Brand New U to Royal Flush Plaza has been opened 
    from performing the Wilted Flower mission on day 2, it would be best to do Case 
    6-2 first.  DO NOT bring Rebecca and the survivors into the Safehouse at one 
    time if this is your first time to receive the combo cards associated with this 
    mission.  Read the information below.
    
    GLITCH/IMPORTANT NOTE: If a player brings the Tape it or Die survivors back 
    while carrying Rebecca on the player's first time of saving the survivors, the 
    player will NOT receive the two combo cards (Blazing Aces and Exsanguinator) 
    after saving them if both Rebecca and the survivors are brough into the 
    Safehouse at the same time.  A player will also not receive the "Life Saver" 
    achievement/trophy if these are the final two survivor combo cards.  The ending 
    cutscene for case 6-3 will take priority over the scene where the survivors 
    give Chuck the combo cards.
    
    To avoid this glitch and still escort Rebecca and the survivors back, leave 
    Rebecca in the Safehouse hallway and enter the Safehouse while the Tape it or 
    Die survivors stand next to Chuck.  The scene will play like normal and Chuck 
    will receive the two combo cards.  Chuck can go back through the ventilation 
    shaft and pick up Rebecca then bring her back inside afterwards.
    
    This glitch will NOT affect Chuck receiving PP value for the escort or credit 
    for saving the Tape it or Die survivors.  It will only affect the combo cards 
    received from them and the "Life Saver" achievement/trophy.
    *******************************************************************************
    
    SILVER STRIP
    ------------
    
    Run out to Fortune Park and head north to Silver Strip.  I'd recommend going 
    through Slot Ranch Casino or maybe even taking the secret restroom path in 
    Royal Flush Plaza to Palisades Mall then enter Silver Strip through Yucatan 
    Casino.  Chuck can enter the Underground Tunnels through the bottom door on the 
    northeast side of Palisades Mall then work his way toward the main destination 
    from below Palisades Mall.  It's really about the same length as going through 
    Silver Strip.
    
    It's really best to avoid the Silver Strip/Fortune Park/Platinum Strip area as 
    much as possible once the gas zombies are around on day 4.  They pile up so 
    much while running from them in the outside area.
    
    If you choose to take the outside path, head to the north on Silver Strip and 
    go east when Chuck reaches the Yucatan Casino entrance.  Enter the Underground 
    Tunnels through the ramp on the northeast side of Silver Strip.
    
    UNDERGROUND TUNNELS
    -------------------
    
    Move into the garage area ahead.  Chuck can move down the tunnel to the east 
    and save at the restroom before reaching the stairway at the other end.  It's 
    really a good idea to save your game if this is your first time in this area.  
    If Chuck is coming from the Palisades Mall entrance to the Underground Tunnels, 
    he will pass right by the restroom along the way.  The area also has 2 orange 
    juice pickups by the shelves near the restroom door - pick them up if needed. 
    Step past the crates and enter the garage area to the north to activate a 
    cutscene.
    
    ------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
    
                                S G T.  B O Y K I N
                               - - - - - - - - - - -
    
    Attacks:
    
    - LMG blast (fires his LMG forward)
    - LMG shower (stands behind back row of crates and showers area with machine 
      gun fire starting from right side)
    - Knee Knockdown (hits with knee from close range; knocks Chuck down)
    - LMG Strike (hits with the back of his LMG; knocks Chuck down)
    - LMG blast and throw (blast Chuck while he is on the ground then tosses him; 
      this is a follow-up attack from any of his close range knockdowns)
    - Grenade Toss (tosses grenade)
    
    NOTES:
    
    #1 - Chuck can toss back Boykin's grenades.  Pick them up while standing near 
    them once they hit the ground then quickly toss them back.  Be quick!
    
    #2 - Boykin will eventually reload.  Chuck can run up to him and hit him from 
    the back after he crouches near an ammo crate.
    
    #3 - If Chuck gets behind the southeast wall, Boykin will start to kick and 
    fire at zombies and he will run up to his dead comrades and talk to them.  
    Chuck can hit him while he talks to his dead comrades.
    
    --> BOYKIN'S ATTACKS
    
    Sgt. Boykin has Rebecca held captive in his jeep in the back middle portion of 
    the area.  He will usually start the fight by tossing a grenade toward Chuck.  
    Run to the side and get behind one of the metal crates.  He will always 
    eventually toss a grenade at Chuck if Chuck takes cover behind any sort of 
    obstacle.  Chuck and pick up his grenade and toss them back at him, but it's 
    very risky and the grenade take only light damage from Boykin.  It's more of an 
    extra than an actual useful move.
    
    Boykin will fire his LMG at Chuck from mid and long range.  Chuck will need to 
    constantly take cover or roll to avoid his LMG fire.  It's easy to time a roll 
    to avoid his LMG blast if you watch Boykin's movements.  Right before he fires, 
    he will raise his run, so roll to the side the moment he raises his gun and 
    Chuck will avoid the shots.
    
    If you choose to fight Boykin from close range, stay near him most of the time. 
    He is very deadly from close range if Chuck doesn't avoid his LMG strike and 
    knee knockdown.  Both of these moves will knock Chuck down and set him up for 
    Boykin's ground move.  If Boykin knocks Chuck down, he will often walk up to 
    Chuck and fire his LMG at Chuck while Chuck is on the ground.  After the shots, 
    he will pick Chuck up and toss Chuck away from him.  This combination is very 
    damaging.
    
    --> DAMAGING BOYKIN
    
    Boykin can be defeated by running to the side to avoid his LMG strike and knee 
    then follow up the dodge with a single attack.  Once Chuck hits him, roll if 
    Boykin does not roll since he will try to attack again.  If Boykin rolls, do 
    not roll!  Do not put too much distance between Chuck and Boykin or Boykin will 
    fire his LMG.  Boykin will often roll away after a hit but it is not 
    guaranteed.  Be prepared to roll away from the gunfire or step behind a crate 
    or pillar if Boykin gets too far away from Chuck.
    
    Boykin will eventually run toward an ammo crate and gather ammo.  Wait until he 
    crouches then run over to him and hit him.  Chuck should be able to get in two 
    hits before Boykin rolls away.  Make sure that Boykin is crouching before Chuck 
    attacks or he might turn and attack Chuck.  If Boykin ever rushes behind the 
    stack of crates at the north end, he will spray the area with machine gun fire. 
    Run to the side to avoid his machine gun fire then run up to him and hit him 
    since he will be open to attack from the sides.
    
    --> HIDING BEHIND THE SOUTHEAST WALL
    
    There is a special way to take Boykin's attention off of Chuck for a while.  
    Stand behind the southeast wall.  This wall is right next to the entrance to 
    this area.  While Chuck takes cover behind this wall, Boykin cannot hit Chuck 
    with LMG fire unless Chucks steps too far to the left side.  Boykin will toss a 
    few grenades, so prepared to move away from them or toss them back.
    
    The cool part about hiding behind the southeast wall is that this will cause 
    Boykin to perform special animations.  He will run up to zombies and kick them 
    and shout at them or shoot at them.  Boykin will eventually run over to one of 
    his dead comrades and crouch then talk to the dead body.  When he runs over to 
    one of his comrades (mainly the soldier on the right side), Chuck can sneak up 
    behind Boykin and hit him twice.  The southeast wall is the best place to take 
    cover from Boykin by far.  Chuck can even wait for him to reload then run up 
    and hit him from behind while hiding behind the southeast wall.
    
    It's really not best to stay only behind the southeast wall since it will take 
    a while to beat him by only using his extra animations and reload times, but 
    this can be mixed with hitting him from close range to get some extra hits on 
    him.
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | Here is a video of the Boykin fight while using the Knife Gloves:           |
    |                                                                             |
    | http://www.youtube.com/watch?v=4naXNqoR-rE                                  |
    '-----------------------------------------------------------------------------'
    
    Boykin will leave behind his ++LMG++ to the right side of the jeep.  The boss 
    fight with Boykin will end Case 6-2.
    
    Psychopath Defeated Bonus = 50,000 PP
    
    -------------------------------------------------------------------------------
    Survivor(s): (6) Dwight Boykin
    -------------------------------------------------------------------------------
    
                                                                            [CS6-3]
    ________ _____        _____ ___________________________________________________
    C A S E / ___/       |__  /         Starting Time: 9:00am - Ending Time: 5:00pm
    ------ / __ \ ______  /_ < ----------------------------------------------------
    _____ / /_/ //_____/___/ / __________________              September 28 (Day 4)
          \____/       /____/  L E A N  O N  M E \_________________________________
    -------------------------------------------------------------------------------
    
    UNDERGROUND TUNNELS
    -------------------
    
    Chuck has to escort Rebecca back to the Safehouse.  Stand next to Rebecca and 
    choose the "Carry" command to carry her.  The game will actually recommend that 
    Chuck go through Silver Strip and Fortune Park to reach Royal Flush Plaza.  
    That way is crawling with gas zombies however.  Ride in the orange vehicle for 
    half the way at least if Chuck goes that way.
    
    There will be two extra survivors in the middle of Fortune Park now, but Chuck 
    NEEDS to wait until after escorting Rebecca back to the security room since he 
    must offer a shoulder to one of them and he can't do that while carrying 
    Rebecca.
    
    If the "Wilted Flower" case was done earlier and the secret path from Brand New 
    U to the restroom in Royal Flush Plaza was revealed earlier then all Chuck has 
    to do is run down the south tunnel from the current area then enter Palisades 
    Mall by going up the stairs.  He can enter Brand New U then take the secret 
    path through the dressing room to quickly enter Royal Flush Plaza and be right 
    near the Safehouse hallway when exiting the restroom.
    
    Either way, escort Rebecca back to the Safehouse to activate a cutscene that 
    will finish Case 6-3.
    
                                                                            [CS6-4]
    ________ _____         __ __ __________________________________________________
    C A S E / ___/        / // /        Starting Time: 9:00am - Ending Time: 5:00pm
    ------ / __ \ ______ / // /_ --------------------------------------------------
    _____ / /_/ //_____//__  __/____________                   September 28 (Day 4)
          \____/          /_/   B R E A C H \______________________________________
    -------------------------------------------------------------------------------
    
    SAFEHOUSE
    ---------
    
    Chuck must find three items for this case in order to hotwire the panel for the 
    Safehouse gate and close it.  He needs to find each item and bring the item to 
    the panel to the left of the Safehouse gate then place it below the panel.  
    Once all three items are placed, he must hotwire the panel then close the door.
    
    The whole time that Chuck is collecting the items, zombies will be pouring 
    through the open tunnel at the front of the Safehouse.  There are normal 
    zombies and gas zombies mixed in the crowd.  The zombies are very tame at this 
    part and won't really lash out as much as usual.  The gas zombies' less 
    aggressive behavior is very noticeable compared to the raging maniacs they can 
    be outside the Safehouse.
    
    The survivors in the Safehouse will all be busy fighting off zombies as Chuck 
    runs by them.  Don't worry about the survivors at this point.  Just push 
    through the zombies and get to the three items then bring them back to the 
    panel and close the gate.  It's really best to just push through a crowd of 
    zombies rather than fight them during this part.  The survivors can still die 
    and defect if Chuck hits them, so try to avoid hitting any of them while 
    running by one.
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | Chuck can actually move down the tunnel that is outside the gate.  There is |
    | a whole horde of zombies and gas zombies in the tunnel, but he can push     |
    | through them all or kill the gas zombies for Queens and toss them at the    |
    | crowds.  There is a Nectar drink at the end of the tunnel.                  |
    '-----------------------------------------------------------------------------'
    
    Chuck must find the following items in the Safehouse and bring them back to the 
    door:
    
    1) Generator
    2) Spool of Wire
    3) Fuel Barrel
    
    If the items are selected through the message list, the guide arrow will lead a 
    player directly to them.
    
    __________________
    G E N E R A T O R \____________________________________________________________
    -------------------------------------------------------------------------------
    
    Move down the stairs directly across from the gate control panel then run 
    through the doorway on the left side at the bottom to enter storage room 11.  
    The **GENERATOR** is lying on the back portion of the floor.  Pick up the 
    generator and bring it back to the control panel to the left of the door.  Move 
    up to the panel until the "Place Item" action appears then place the generator 
    below the panel.
    
    ________________________
    S P O O L  O F  W I R E \______________________________________________________
    -------------------------------------------------------------------------------
    
    Run back down the same staircase then go through the right doorway this time.  
    Move down the hallway then run through the doorway to the left at the very end. 
    The **SPOOL OF WIRE** will be in the back left portion of the area below the 
    steps in the next room.  Look off to the right after entering to see it.  Pick 
    it up and bring it back to the control panel then place it there.
    
    _____________________
    F U E L  B A R R E L \_________________________________________________________
    -------------------------------------------------------------------------------
    
    Move down the hall to the right of the control panel now.  Make a right at the 
    end of the hall just before getting to the steps that lead to the vent that 
    Chuck always moves through to exit the Safehouse.  Skylar and Kris will be 
    fighting off zombies on this end. Run down the hallway to the right then move 
    past the large crates.  At the very end of the hall, grab the **GAS BARREL** 
    and take it back to the control panel then place it.
    
    __________________________
    H A C K  T H E  P A N E L \____________________________________________________
    -------------------------------------------------------------------------------
    
    After all three items are placed, Chuck will lean down then hotwire the panel. 
    He will rise back up eventually.  Approach the panel then choose to hack it 
    when the button prompt appears.
    
    A player will need to tap the A/X button as quickly as possible to close the 
    metal gate while Chuck hacks the panel.  Zombies will continue to pour through 
    the through the tunnel outside as Chuck closes the gate.  Chuck can't be hit 
    while trying to close the gate, so just keep tapping the A/X button to close 
    the gate.  A cutscene that will end case 6-4 will trigger once the gate is 
    closed.
    
                                                                            [CS7-1]
    ________ _____       ___ ______________________________________________________
    C A S E /__  /      <  /            Starting Time: ------ - Ending Time: 5:00pm
    -------   / /______ / / -------------------------------------------------------
    ______   / //_____// / _______________________             September 28 (Day 4)
            /_/       /_/   B A D  T O  W O R S E \________________________________
    -------------------------------------------------------------------------------
    
    SAFEHOUSE
    ---------
    
    Case 7-1 is solved in the cutscene that plays after the cutscene where Chuck 
    meets back in the security room.  A player can't avoid this cutscene unless 
    case 6-4 is failed.  Case 7-1 has the same ending time as case 6-4.
    
    __________________________
    T K  I S  I N F E C T E D \____________________________________________________
    -------------------------------------------------------------------------------
                                Starting Time: Varies - Ending Time: 7:00am (Day 5)
    -------------------------------------------------------------------------------
    Survivor(s): TK                                            September 28 (Day 4)
    -------------------------------------------------------------------------------
    
    SAFEHOUSE
    ---------
    
    Chuck will start out in the cafeteria of the Safehouse after the cutscenes from 
    the last case have finished.  A new side mission is available now also.
    
    This portion of Case 7-2 is completely optional.  Chuck needs to find Zombrex 
    and bring it to TK in the Safehouse clinic.  Chuck needs to approach him and 
    give him the Zombrex and a cutscene will activate.
    
    Performing this case successfully will open up **OVERTIME MODE** once the final 
    case of the main story has been completed.  If you want to see the true ending 
    to the game, give TK the Zombrex and complete this mission to open Overtime 
    Mode.
    
                                                                            [CS7-2]
    ________ _____       ___ ______________________________________________________
    C A S E /__  /      |__ \  Starting Time: Varies - Ending Time: 12:00am (Day 5)
    -------   / /______ __/ / -----------------------------------------------------
    ______   / //_____// __/ _________________________         September 28 (Day 4)
            /_/       /____/  T H E  O N L Y  L E A D \____________________________
    -------------------------------------------------------------------------------
    
    SAFEHOUSE
    ---------
    
    From now on the time will be measured in "Time Until Fire Bomb" for every hour 
    that Chuck spends in Fortune City.  The bomb will be dropped at 7:00am on day 
    5, September 29th.  Chuck must finish all story cases before that time.
    
    ****************************** AVAILABLE MISSIONS *****************************
    The following extra mission should be available around the current time period:
    
    --> Left Behind           | after case 6-2    | Fortune Park
         Survivor(s): Matthew, Michael
          Search Code: [EM0050]
    
    -------------------------------------------------------------------------------
    Survivor(s): (97) Matthew, (48) Michael
    -------------------------------------------------------------------------------
    
    The final mission of the game "Left Behind" will activate after Sgt. Boykin is 
    defeated in Case 6-2.  It's best to save this case and perform it during case 
    7-2 since Chuck will have to carry Rebecca back to the Safehouse to perform 
    case 6-3.
    
    Bring about two Queens with Chuck for this mission.  Do not approach the two 
    survivors with a gun in Chuck's inventory or they will open fire at Chuck.  
    Chuck must speak with Matthew and Michael in Fortune Park and offer a shoulder 
    to Michael and escort them both back to the Safehouse.  Toss a Queen at the 
    zombies when they start to pile up while speaking with the survivors.  A Queen 
    will only stun a gas zombie, so kill them with a melee weapon (knife gloves).
    *******************************************************************************
    
    Chuck needs to get to the Underground Tunnels and find the source of the gas 
    that was released from the air ducts around Fortune City.  The map will show a 
    marker at South Plaza's Underground Access door, but there is a quicker way to 
    get to the destinations below.  Go to Fortune Park then head north to Silver 
    Strip.
    
    SILVER STRIP
    ------------
    
    Find the alley to the south of Hot Excitorama.  Move down that alley then open 
    the double doors on the right side.  Follow the corridor ahead and open the 
    first door on the left wall.  Climb down the ladder to enter the Underground 
    Tunnels.
    
    UNDERGROUND TUNNELS
    -------------------
    
    Chuck will be right next to the marker on the map in the Underground Tunnels 
    after moving down the ladder.  All the zombies below the platform appear to be 
    running to the east.  That's also the way that Chuck should go.  Follow the 
    zombies!  Make a spiked bat in the maintenance room off to the left if needed.
    
    The zombies will rarely attack Chuck along the way to the destination point up 
    ahead. They will mainly be too busy running.  All the zombies are heading 
    toward a large closed gate up ahead.  Move to the right side of the gate then 
    examine the button on the wall to trigger a cutscene.
    
    UNDERGROUND LAB
    ---------------
    
    Chuck will be behind a large metal mechanism in a hidden underground lab after 
    the cutscene.  There are a few Mercenaries to the north up ahead.  Run over to 
    the west side (the way Chuck faces) then climb up to the lower platform and 
    pull up to the platform with railing.  The Mercenaries will fire at Chuck, but 
    he can easily outrun their gunfire.  Move along the walkway.  There are several 
    food items near the control panels as Chuck moves around the left corner.
    
    Move up the stairs then roll toward the Mercenaries up ahead and kill them with 
    a swing from the knife gloves.  There are a total of four Mercenaries in the 
    current room.  Be sure to kill them all.  Pick up at least one of the blast 
    frequency guns.  These guns will kill a gas zombie in one hit.  If a single 
    shot goes through multiple gas zombies it will kill them all.  Blast frequency 
    guns are not effective at all on normal zombies though - it will only knock 
    them down.
    
    Run to the far north portion of the labs then move down the circular tunnel off 
    to the right.  Examine the switch on the wall to activate a cutscene.  Have the 
    blast frequency gun equipped to help out in the battle ahead.
    
    --> Survivors: Mark and Pearce
    
    The two scientists from the cutscene will blast Chuck with their handguns right 
    after the cutscene.  Have a blast frequency gun ready then press the X/[] 
    button to fire a shot directly toward the scientist on the right when the 
    battle starts.  Quickly aim toward the scientist on the left then blast him.  
    They will both fall to the ground and vomit because of the energy blast.
    
    Run up to them and attack them with the spiked bat's main attacks and try to 
    hit both at the same time.  It will only take a few hits to kill both of them.  
    Another cutscene will play once they are defeated - this cutscene will end Case 
    7-2.
    
    -------------------------------------------------------------------------------
    Survivor(s): (68) Mark, (69) Pearce
    -------------------------------------------------------------------------------
    
                                                                            [CS7-3]
    ________ _____       _____ ____________________________________________________
    C A S E /__  /      |__  / Starting Time: Varies - Ending Time: 12:00am (Day 5)
    -------   / /______  /_ <  ----------------------------------------------------
    ______   / //_____/___/ / ________________________________ September 28 (Day 4)
            /_/       /____/  W H A T  L I E S  B E N E A T H \____________________
    -------------------------------------------------------------------------------
    
    UNDERGROUND LAB
    ---------------
    
    Chuck will gain the **LAB KEY CARD** at the beginning of this case.  Both Mark 
    and Pearce dropped their ++HANDGUNS++.  Move back out the doorway and press the 
    button next to the elevator to the left at the end of the hallway outside.  
    Take the elevator to the floor above to move up into Palisades Mall.
    
    PALISADES MALL
    --------------
    
    Be prepared to fight off three gas zombies as Chuck starts out in the corridor 
    after riding the elevator up.  Line them all up and give them one shot from a 
    blast frequency gun and they will be no more! Rebecca will contact Chuck to see 
    what he has found.  Chuck will mention that he will meet them back in the 
    security room of the Safehouse.
    
    Return to the Safehouse now.  Take the hidden path through Brand New U on the 
    top floor of Palisades Mall if it was revealed in the Wilted Flower case 
    earlier.  If not, take the long way back to the Safehouse with whichever route 
    you choose.  It would be best to exit out to Silver Strip by using the doorway 
    at the end of the corridor with the elevator that leads to the Underground Lab 
    in Palisades Mall if the hidden path route is not available.  Royal Flush Plaza 
    won't be too far from that back exit.
    
    Try out the blast frequency gun on some of the gas zombies on the way back.  It 
    will instantly kill them, but they will not leave behind a Queen.  The Super 
    BFG weapon can also be made at the Tunemakers maintenance room if Chuck brought 
    back a blast frequency gun from the Underground Labs!
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- EXTRA
    
    Chuck can stop by the Tunemakers maintenance room in Royal Flush Plaza along 
    the way and make the following weapon:
    
    Super BFG = Blast Frequency Gun + Amplifier
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    SAFEHOUSE
    ---------
    
    Enter the security room to trigger a cutscene that will end Case 7-3.
    
                                                                             [CSFA]
    _______ ______ ________________________________________________________________
    T H E  / ____/                      Starting Time: Varies - Ending Time: 7:00am
    ----  / /_   ------------------------------------------------------------------
    ____ / __/ ________                                        September 28 (Day 4)
        /_/    A C T S \___________________________________________________________
    -------------------------------------------------------------------------------
    
    SAFEHOUSE
    ---------
    
    Chuck will start out in the hallway outside the security room after a most 
    revealing set of cutscenes.  Exit the Safehouse through the ventilation shaft 
    like normal.
    
    ROYAL FLUSH PLAZA
    -----------------
    
    Stacey will contact Chuck as he moves up the stairs of the hallway.  Sullivan 
    is heading to Fortune Park.  A cutscene will trigger once Chuck opens the doors 
    at the end of hall.  Be sure to bring some food items along with Chuck.  Exit 
    Royal Flush Plaza from the east side to exit out into the Fortune Park.
    
    NOTE: A player can use the hidden path in the Royal Flush Plaza men's restroom 
    to go to Palisades Mall then enter Yucatan Casino from there if the "Wilted 
    Flower" extra mission was done earlier.  It's a slightly shorter path than 
    heading through Fortune Park and Silver Strip.
    
    FORTUNE PARK/SILVER STRIP
    -------------------------
    
    If Chuck goes through the outside area, Stacey will contact him and tell him 
    that Sullivan is heading to Yucatan Casino.  The elevators are right near the 
    restrooms on the north end of the casino.  Run to the north and pass through 
    Silver Strip then enter Yucatan Casino.
    
    YUCATAN CASINO
    --------------
    
    Stacey will contact Chuck again eventually.  She will mention that Sullivan is 
    breaking the lock on the elevator in Yucatan Casino.  Run to the north and save 
    the game at the restroom in the elevator corridor.  This is the last save that 
    Chuck will get before reaching the end of this case.
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | Stop by Baron Von Brathaus in Yucatan Casino and mix some beers at the      |
    | mixer to make some pain killers and pick up the Health 2 magazine.  Chuck   |
    | can bring along the steak and some of the wine inside for the fight ahead.  |
    '-----------------------------------------------------------------------------'
    
    Fight off the zombies in the first open elevator then press the button inside 
    to ride up to the next floor.  A player can actually just push through the 
    zombies and press the button - your choice.
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | If Chuck has not completed "The Facts" by 6:00am on day 5, Stacey will      |
    | contact Chuck and basically tell him that he can still stop the firebombing |
    | if he hurries.  This is just a little extra call that will occur at that    |
    | time.  Chuck must complete "The Facts" before 7:00am.                       |
    '-----------------------------------------------------------------------------'
    
    YUCATAN CASINO (TOP FLOOR)
    --------------------------
    
    The top storage room is filled with zombies.  There are no gas zombies in this 
    crowd though.  Either run or fight through them. It's really easier to just 
    shove through the zombie hordes.
    
    Run over to the right and Chuck can collect some food items.  There is an 
    orange juice and a vodka on the nearby table.  There is a kitchen up ahead and 
    to the right with more food items in it. There are also food items scattered 
    throughout the storage area.  Chuck might actually get knocked back down to 
    this area in the fight ahead, so it pays to know the area a bit.
    
    Run directly ahead and find the stairs off to the left on the far wall.  
    Zombies roam the stairway.  Move up the sets of stairs in the corridor then 
    open the door at the end to trigger a cutscene.
    
    YUCATAN CASINO ROOFTOP
    ----------------------
    
    ------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
    
                                  S U L L I V A N
                                 - - - - - - - - -
    
    Attacks:
    
    -- Distant Attacks
    
    - Handgun Shot (fires a shot from handgun)
    - Flare (tosses flare and the plane up above will fire a rocket toward the 
    flare)
    
    -- Close Attacks
    
    - Knee (steps forward with a knee thrust; will knock Chuck back)
    - Roundhouse (performs a roundhouse kick; will knock Chuck back)
    - Front Kick (steps forward with a kick; will knock Chuck back)
    - Sweep (ducks and sweep kicks; will knock Chuck back)
    - Roll (rolls forward and hits low with his feet)
    - Punch Combo (three hooks and one uppercut while moving forward)
    
    THE BATTLE FROM BELOW...
    Zombies are scattered all over the roof from the beginning of this battle.  
    They are not grouped but there are quite a few of them.  They will often get 
    killed off by the helicopter's attacks as the battle wages on though.  It's 
    best to just run by them instead of fighting.  From the beginning of the 
    battle, there will be all types of food items scattered along the rooftop.  If 
    you see anything worth grabbing, pick it up immediately since the rocket 
    explosions will eventually destroy the items.
    
    Sullivan will be on top of the tall platform in the middle of the rooftop.  The 
    plane that is scheduled to pick him up will be flying up above the area. While 
    Chuck stays below, Sullivan will fire at Chuck with his handgun and he will 
    toss flares toward Chuck's area.  When Sullivan tosses a flare, the plane that 
    is circling the area might fire a rocket at the flare's location.  Be sure to 
    run away from the flares that Sullivan tosses the moment that they land near 
    Chuck to avoid the possible rocket blast.  Chuck can take cover behind the 
    obstacles below to dodge Sullivan's gunfire but be sure to look out for the 
    rockets!
    
    The rockets from the plane will blow open portions of the rooftop to where 
    Chuck can fall to the floor below.  He can easily get knocked down a hole 
    during the fight with Sullivan.  There are several stacked crates along the 
    platforms on the floor below that will allow Chuck to climb back up to the 
    rooftop by jumping.  Chuck can also use the stairs to get back up to the 
    rooftop also.
    
    Get up to the area with Sullivan by climbing the left side of the platform area 
    that he is on.  Sullivan will possibly shoot at Chuck, so it might take a few 
    tries.  Get on top of the wooden crates then climb on top of the platform with 
    the walkway and then leap and grab on to the platform with Sullivan
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | Sometimes Sullivan will wait near the edge of the high platform and knock   |
    | Chuck off the platform after he jumps to it from the walkway platform. If   |
    | Sullivan stands at the edge, wait for him to equip his gun then leap and    |
    | grab onto the platform - Sullivan will have to take time to put away his    |
    | gun and this will allow Chuck to grab onto the platform and pull himself up |
    | safely.                                                                     |
    '-----------------------------------------------------------------------------'
    
    FACE TO FACE WITH SULLIVAN...
    Sullivan has a few of Chuck's own attacks while fighting him.  He fights 
    barehanded from close range, much like Brock from the original Dead Rising.  He 
    has several moves that can knock Chuck off the platform.  He has a front kick, 
    roundhouse, sweep kick, knee, punch combo and a roll attack.  The only move 
    that will not knock Chuck down is his roll attack. Whenever Sullivan rolls 
    toward Chuck, the roll can hit him at the very end.
    
    Sullivan's close range attacks can be avoided by constantly stepping or running 
    to the side.  Sullivan has no real pattern.  He will randomly perform his 
    moves.  He will constantly step to the side while fighting Chuck.  Whenever he 
    steps to the side, Chuck can usually hit him at that time.  The timing for 
    hitting him right after a step will take some good timing though.
    
    ATTACKING SULLIVAN...
    Sullivan can't be hit with just any weapon.  He has to be hit with some sort of 
    weapon where Chuck will use his fists to attack - the knife gloves, the flaming 
    gloves, tenderizers, boxing gloves, MMA gloves.  Chuck can also hit Sullivan 
    with his bare hands and any of his special melee attacks under the skills menu 
    of his stats list.  Hitting Sullivan with Chuck's bare hands is really the best 
    way to fight him.  Attacking with melee weapons will cause Chuck to get hit 
    most of the time.
    
    Any sort of direct hit to Sullivan with one of Chuck's special melee attacks 
    (haymaker, front kick, double leg drop kick) will instantly stun Sullivan.  
    Chuck has to hit Sullivan while he is standing in place and not performing one 
    of his own attacks.  The best time to hit Sullivan is right after he steps to 
    the side or after he performs one of his own attacks.  If Chuck can hit him at 
    that time with one of his special melee attacks, the hit will stun Sullivan.
    
    While Sullivan is stunned, hit him with a front kick.  Chuck only has a short 
    time to hit Sullivan and the front kick is the quickest and most damaging 
    attack that will hit Sullivan at that time while Chuck is barehanded.  A player 
    can also bring along any weapon that hits quickly, such as the flamethrower 
    combo weapon, and hit Sullivan while he is stunned.  Sullivan will roll away 
    from Chuck then stand up and fight again after the attack.
    
    THE DOUBLE LEG DROP KICK...
    The best way to stun Sullivan is to run around the platform then face him and 
    run toward him then perform Chuck's double leg drop kick.  Sullivan will roll 
    or move right by the attack sometimes, but the kick will stun him if it hits 
    and Chuck will not likely get hit while trying to hit Sullivan with this move. 
    While Sullivan is stunned, hit him with a quick front kick as Chuck gets up 
    from the drop kick to take off a bit more damage.  This method of drop kicking 
    can be a bit time consuming, but it works very well!
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | Here is a video that shows off how easy this battle can be with the drop    |
    | kick:                                                                       |
    |                                                                             |
    | http://www.youtube.com/watch?v=BpQH5_Y7SRc                                  |
    |                                                                             |
    | I used the flamethrower combo weapon to damage Sullivan while he was        |
    | stunned in this video, but a player can use any weapon that hits quickly,   |
    | Sullivan gets up fast from a stun, so Chuck will have to hit him with a     |
    | weapon that hits quickly.                                                   |
    '-----------------------------------------------------------------------------'
    
    Psychopath Defeated Bonus = 60,000 PP
    
    I won't spoil the ending for you, but Chuck was right... Sullivan won't escape 
    Fortune City in one piece.
    
    If Chuck gave TK Zombrex after Case 7-1 then the game will allow a player to 
    save an overtime mode save file and the game will continue with Overtime Mode 
    after the credits roll.  If Chuck did not give TK Zombrex after Case 7-1, 
    Ending A will play before the credits and a player can save a complete game 
    file after the credits roll.
    
    Either way, be sure to save your game after the credits to have a completed 
    save file to carry over your PP gained, levels and money earned.  Chuck will 
    also carry over any vehicle keys (bike, SUV, etc) and maintenance room key.
    
                                  ___                ____  
    - - - - - - - - - - - - - -  /   \ __ _  _   _  | ___|  - - - - - - - - - - - -
    S E P T E M B E R  2 9      / /\ // _` || | | | |___ \ 
    12:00am - 7:00am           / /_//| (_| || |_| |  ___) |         O V E R T I M E
    - - - - - - - - - - - - - /___,'  \__,_| \__, | |____/  - - - - - - - - - - - -
                                             |___/         
                                                                             [CSOV]
    ____ ____ _____________________________________________________________________
        / __ \                         Starting Time: 2:00am - Ending Time: 12:00pm
    -- / / / / --------------------------------------------------------------------
      / /_/ / _______________________                          September 29 (Day 5)
      \____/  V E R T I M E  M O D E \_____________________________________________
    -------------------------------------------------------------------------------
    
    Just like Frank West at the Willamette Parkview Mall, all is not done with 
    Chuck in Fortune City once the 72-hour period is up... Welcome to your overtime 
    mode, Chuckie!
    
    Chuck will receive the 60,000 PP bonus for defeating Sullivan from The Facts 
    case at the beginning of overtime mode.  Chuck will still have all of the items 
    that he had at the end of The Facts.  He will have the same amount of health 
    also!  Overtime starts at 2:00am and Chuck has a 12:00pm deadline.  It doesn't 
    matter what time it was when Chuck finished The Facts mission - it will always 
    be 2:00am on September 29th when Overtime mode starts whether the game has to 
    rewind time or fast forward time.
    
    TK has set up certain items that he wants Chuck to collect.  Collect the items 
    then meet TK in Fortune City Arena.
    
    Here is a full list of the items that TK requires:
    
    - Compromising Photo
    - Gift Basket
    - Expensive Champagne
    - Case of Queens
    - Mobile Headset
    - USB Drive
    - Lab Suit
    
    NOTE: TK will give Katey Zombrex at 7:00am if Chuck has not finished his item 
    collecting by then.  Chuck does not have to worry about finding Zombrex 
    anymore.  TK will call Chuck at 7:00am to confirm the dosage.
    
    Chuck will begin in the security room of the Safehouse.  A player can easily 
    select the locations of each item then use the guide arrow to find each one. If 
    you decide to do this then just collect them all in order and there will be no 
    need to constantly select another item from the message screen when Chuck pulls 
    up his watch.
    
    Really, all the items that TK wants Chuck to collect are already in a good 
    order of collection on the message list.  It's going to take a while to collect 
    them all no matter how it is planned, so I find it best to keep them in the 
    order displayed on the message list... with one exception!  Since the 
    Compromising Photo is closet to Fortune City Arena out of all the items that 
    Chuck has to collect, leave it for last.
    
    ___________________________
    COLLECTING THE GIFT BASKET \___________________________________________________
    
    From the Safehouse, use the vent to exit out into the hallway to Royal Flush 
    Plaza.  Notice how all the greenish gas vapors that were released on day 4 have 
    all disappeared.  It's safe now, right?  Nah, it's still the same, so make a 
    spiked bat and knife gloves outside of the hallway like normal if Chuck doesn't 
    already carry them.  Special zombies still roam Fortune City and they are still 
    just as aggressive and want to eat up our former motocross racing champion!
    
    Enter Royal Flush Plaza then run to the east and exit out to Fortune Park. Run 
    over to Fortune City Hotel and step inside.  The gift basket that Chuck needs 
    to collect is behind the counter to Chuck's left once he enters the main lobby. 
    Run behind the counter and collect the **GIFT BASKET** off the floor behind the 
    middle portion of the table.
    
    ___________________________________
    COLLECTING THE EXPENSIVE CHAMPAGNE \___________________________________________
    
    Chuck needs to get to Pub O' Gold now.  Exit Fortune City Hotel and step back 
    out into Fortune Park.  Find the orange vehicle off to the right and use it to 
    drive to the north for a slightly safer means of transportation rather than on 
    foot.  Pub O' Gold is on the east side of Silver Strip while heading north.  
    Right before Chuck reaches the stage on Silver Strip, turn to the right and 
    enter Pub O' Gold.  
    
    Run toward the back of the bar and check behind the back counter to find the 
    **EXPENSIVE CHAMPAGNE** on the middle of the bar table along with some vodka 
    and whiskey.
    
    ______________________________
    COLLECTING THE CASE OF QUEENS \________________________________________________
    
    Forget about setting a guide arrow for now.  It disagrees with the guide author 
    at this point and it has no power over me, so just listen to me and follow your 
    map from now on.
    
    Run outside of Pub O' Gold again then make a left.  Move over to Hot Excitorama 
    then enter the store and open the door in the back.  Chuck will step out into 
    the alley behind the store.  Open the door to the right of the red maintenance 
    doors in the back alley to enter Palisades Mall.
    
    Enter Palisades Mall through the back alley - the door is to the right of the 
    maintenance room doors.  Run down the corridor in Palisades Mall then run 
    toward the elevator doors and take them down to the Underground Labs.
    
    Chuck will arrive in the area where he fought the lab poindexters (scientists) 
    earlier.  Follow the tunnel beyond the door where Chuck fought the scientists 
    then step onto the grated walkway ahead.  Don't go down just yet.
    
    Run to the left and step toward the railing on the east side of the lab.  Move 
    past the military cases against the east wall then hop over the small portion 
    of railing to the south.  Allow Chuck to fall on top of the yellow control 
    panel below.  Hop over to the yellow control panel across from him then pull up 
    onto the machine behind it.
    
    Walk over and pick up the **CASE OF QUEENS** near the military case with the 
    Blast Frequency Gun on top of it.
    
    ______________________________
    COLLECTING THE MOBILE HEADSET \________________________________________________
    
    Once again, forget about setting the guide arrow.  Fall off the south end of 
    the control panel that Chuck is on and run to the south.  Examine the control 
    panel on the wall near the large metal shutter to exit the Underground Lab.
    
    Chuck will step out to the Underground Tunnels below Palisades Mall.  Chuck 
    needs to head east (left).  There is some orange juice on the very top of the 
    stack of boxes on the train cart to the left as Chuck exits the lab area (just 
    in case your Chuck is near death).  Get in the blue vehicle behind the first 
    train cart to the left and drive to the northeast.
    
    This blue vehicle is not any stronger than the orange vehicles, so drive up to 
    the ramp at the point where Chuck can enter Palisades Mall and get on the 
    motorcyle or orange vehicle outside of the nearby maintenance room since the 
    blue vehicle will likely be almost destroyed at that point from running into 
    zombies.  Look at the map and find the Underground Access point right below 
    Yucatan Casino's restroom hallway.  That is where Chuck needs to go.
    
    Get on a vehicle near the Palisades Mall Underground Access point and drive to 
    the north.  Drive up onto the ramp on the east side then climb the ladder on 
    the east wall to go up to Yucatan Casino.  Open the nearby door then open the 
    next door to the right.  Chuck will be near the men's restroom in Yucatan 
    Casino when he exits the restroom, so save your game if needed.
    
    Run into the corridor with the two elevators up ahead and collect the **MOBILE 
    HEADSET** from off the floor in front of the open elevator with zombies pouring 
    out of it.  Oh, and watch out for the zombies!
    
    _________________________
    COLLECTING THE USB DRIVE \_____________________________________________________
    
    Set a guide arrow for the USB Drive.  The guide arrow that can be set through 
    the message screen actually agrees with the guide author this time!
    
    Reenter the Underground Tunnels by stepping back down the ladder through the 
    two doorways near the men's restroom in Yucatan Casino.  Run to the left and 
    while on top of the high walkway then get in the orange vehicle then drive to 
    the northwest.  Drive up onto the first ramp off to the left side of the 
    tunnel.
    
    Chuck will enter a warehouse area that is right below the Food Court.  Walk 
    toward the middle of the warehouse then step into the corridor to the north and 
    pick up the **USB DRIVE** from near the shelves.
    
    ________________________
    COLLECTING THE LAB COAT \______________________________________________________
    
    Walk through the doorway to the north then move up the stairs and open the door 
    at the top to enter the Food Court.  Exit the Food Court through the south end 
    then run all the way through Slot Ranch Casino back to Royal Flush Plaza.  
    Enter Roy's Mart in Royal Flush Plaza.
    
    Stock up on some orange juice if needed.  Hop behind the front counter and grab 
    the **LAB COAT** that is hanging on the shelves.
    
    __________________________________
    COLLECTING THE COMPROMISING PHOTO \____________________________________________
    
    Exit Roy's Mart then enter Americana Casino through the west end of Royal Flush 
    Plaza.  Step into the office room on the right (north) side of Americana 
    Casino.  In the very back room of the office, the **COMPROMISING PHOTO** will 
    be in between a nightstick and the Dealer Visor on the table to the left.
    
    ____________________
    RETURN TO THE ARENA \__________________________________________________________
    
    Now all that is left to do is to return to Fortune City Arena.  Pull up the 
    message list and set a guide arrow that will lead Chuck back to Fortune City 
    Arena if needed.  Time to go back to where it all started!  Save in the 
    restroom on the way to the arena while heading south in Americana Casino.
    
    Move up the stairs that lead to the arena stadium in the Fortune City Arena 
    lobby then open the door at the top for a cutscene that will lead toward the 
    final battle of the game.
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | #1 Before entering the arena stadium, make sure that Chuck is fully healed. |
    | Any items or weapons that Chuck carries into the arena will not matter      |
    | since he will lose them all.  If Chuck had any damage as he entered the     |
    | stadium, he will still retain that damage when the boss fight starts.       |
    |                                                                             |
    | #2 Bring a pain killer mixture with Chuck and drink it right before opening |
    | the doors to the arena stadium to trigger the boss cutscene.  Chuck will    |
    | still be under the effect of the pain killer as the battle with TK begins.  |
    '-----------------------------------------------------------------------------'
    
    ------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
    
                                        T K
                                       - - -
    
    Attacks:
    
    - Overhead Combo (side strike followed by a jumping overhead with mace)
    - Wind Up Thrust (spins mace with hand and then dashes forward with a thrust)
    - Ram (kneels head down, yells then runs forward; pins Chuck against a wall 
      then hits him)
    - Ground Beatdown (kicks Chuck down and beats him with mace; only while 
      Chuck rotates the crank)
    - Machine Gun Fire (fires machine gun at Chuck from a distance; only while 
      Chuck is on a ledge)
    
    YOU'VE GOTTA' BE WILLING TO RISK IT ALL...
    Chuck will start the final battle with TK on the catwalks above the stadium of 
    the arena.  Stacey and Katey are tied up and suspended over the stadium - they 
    will be constantly lowered to the zombies on the stadium floor below throughout 
    this battle.  Chuck can grapple the crank in the middle of the main catwalk 
    area and rotate it to bring the two back up a bit, but it is best to only do 
    this whenever TK leaps below the catwalk.
    
    The fight with TK takes much more effort than any other psychopath boss fights 
    mainly because of one reason - Chuck looses everything that he had in his 
    inventory when the fight starts.  Chuck cannot carry any weapon or health items 
    into this fight.  Everything that Chuck uses during the fight must be taken 
    from the catwalk area.
    
    TK's ATTACKS...
    TK has three main attacks that he will use while Chuck remains in the middle 
    area.  TK will perform a two-hit combo, wind up his mace then thrust toward 
    Chuck, or try to ram Chuck into the railings.  All of TK's moves can be hard to 
    avoid at times because he is so fast overall.  He will stay right on top of 
    Chuck the majority of the time.  It's very hard to heal most of the time 
    because he constantly stays right next to Chuck.
    
    For his two-hit combo, TK will swing to the side with his mace then perform an 
    overhead mace attack.  He staggers a bit at the end of this move.  He will also 
    spin his hand that holds the mace then charge forward with a thrust.  Chuck can 
    move to the side to avoid either of his melee moves.
    
    When TK bends down and starts to run, he will try to ram Chuck into the railing 
    or whatever is behind Chuck.  Jump or roll out of the way to avoid being 
    tackled by TK.  If Chuck is hit with the ram, quickly shake the left thumbstick 
    when the thumbstick prompt appears then press the next two random buttons that 
    will appear in order to break free and minimize damage.  If Chuck breaks free 
    from TK's ram successfully, TK will be stunned afterward allowing for a free 
    hit on him.
    
    You've got to be watching for the ram in order to avoid it.  Chuck can run 
    behind the middle gap with the railing around it to help avoid this move as 
    well, but you'll have to expect it in a way.  TK will usually do this while at 
    a distance, but Chuck can't stay close to him and expect him not to perform his 
    ram - it will come eventually.
    
    THE OTHER TWO CATWALK AREAS...
    There are two other catwalk areas that Chuck can enter.  They are filled with 
    items and food pickups.  If Chuck enters these side areas then TK will hit a 
    button that will cause sparks to flare up on the catwalk that Chuck is on.  
    This will cause a shockwave of sparks to follow Chuck.  Be sure to run if TK 
    ever starts them up while Chuck is on either side catwalk area.  The sparks 
    will follow Chuck around the catwalk until he reaches the beginning where he 
    entered the area. Chuck will have to time his run to get by a sparkling flame 
    that will shoot out from the side of the entrance.  TK will constantly restart 
    the sparks if Chuck stays in the catwalk area.
    
    It's a good idea to enter the catwalk areas for extra weapons and extra food 
    items. Pick up the saw blades, orange juice and large wrench from the left area 
    if Chuck enters.  The saw blades will damage TK a good bit when thrown and the 
    large wrench makes a good weapon for close range hits.  The TIR moosehead in 
    the right area will knock TK down with any of its attacks, but it barely even 
    damages him at all and once its knocked off Chuck, it's very hard to get it 
    back on his head with TK around.
    
    ITEMS IN THE AREA...
    
    Middle area:
    
    - 3 cardboard boxes, orange juice
    - 2 cardboard boxes, snack
    
    In the left area, there are:
    
    - hard hat
    - 2 cardboard boxes, box of nails, orange juice
    - spotlight, a lead pipe, 2 pylons, bucket, push broom
    - cement saw, 2 saw blades and a cardboard box
    - cardboard box, pallet, donut, large wrench
    
    In the right area there are:
    
    - TIR Moosehead, two cardboard boxes and a snack
    - 2 pylons
    - flashlight, hot dog, beer, 3 cardboard boxes, 2 2x4s, large wrench, 2 pylons
    - spotlight
    
    NOTE: Keep in mind that Chuck can leap on top of a cardboard box to break it 
    open for the item inside.
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | As mentioned above, there is a one-of-a-kind TIR moosehead in the right     |
    | area.  This is the only TIR moosehead that can be found in the main story.  |
    | It will not help in the battle with TK, but... it's just there and I had to |
    | bring it to your attention to be as thorough as possible... yeah.           |
    '-----------------------------------------------------------------------------'
    
    THE SIDE LEDGES...
    There are ledges along the sides of the main area that overlook the side 
    catwalk areas. Chuck can leap up to these ledge areas for a few extra weapons - 
    mainly spotlights and lead pipes.  TK will take out a machine gun and fire it 
    at Chuck almost immediately when Chuck jumps to either of these areas, so Chuck 
    will have to get off them quickly.
    
    These areas also make a good escape route for when Chuck runs from the spark 
    shockwaves below the floor in either side area.  Chuck can quickly grab the 
    side of the ledge, pull up then drop without having to worry about timing a run 
    through the spark flame to get back to the middle area.
    
    STACEY AND KATEY...
    As already mentioned, Stacey and Katey are tied to a rope and they will be 
    lowered down toward the zombies on the stadium floor during this entire battle. 
    A meter on the right side of the screen will keep track of how low they are.  
    Once the meter reaches the bottom, Stacey and Katey are about to die.  If they 
    die, the game is over.  Chuck will have to grab a hold of the crank in the 
    middle area and turn it to lift them back up a bit and replenish the meter on 
    the right side of the screen.
    
    While damaging TK, he will eventually leap off the side of one of the catwalks. 
    This is Chuck's cue to grab the handle and lift Stacey and Katey back up a bit. 
    Only rotate the crank about 3 or 4 times.  Rotate it 4 times if Chuck reaches 
    it immediately after TK leaps.  TK will eventually pull himself back up onto 
    the catwalk.  He will try to run up and knock Chuck to the ground if Chuck 
    still rotates the crank while TK is on the catwalk.  If he attacks Chuck 
    rotates the handle, TK will beat him while he's on the ground and the player 
    will have to shake the left thumbstick and tap two buttons to escape the pin 
    down.
    
    ATTACKING TK...
    Hit TK with Chuck's double leg drop kick after avoiding the overhead from his 
    two hit combo or after avoiding his mace thrust.  If Chuck hits TK while TK is 
    recovering from either of his close range moves, TK will usually get stunned by 
    the attack and Chuck can follow up with another attack.  Chuck can easily hit 
    TK with any sort of melee weapon or toss a saw blade at him after a double leg 
    drop stun.  The large wrench, crowbar (from a box) and saw blade seem to be the 
    best weapons to use.  Chuck will take very little damage from TK either way.
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | Here is a video of the way that I always fight TK during this battle:       |
    |                                                                             |
    | http://www.youtube.com/watch?v=tB5eCTAva-Q                                  |
    |                                                                             |
    | A drop kick followed by a few large wrench hits is enough to get him into a |
    | pattern of where he will constantly repeat after each attack combination.   |
    | The middle structure can be used for cover from his ram - just run around   |
    | it when TK starts to ram.                                                   |
    '-----------------------------------------------------------------------------'
    
    TK will taunt every now and then while he attacks - he can be hit with a double 
    leg drop and stunned at that time.  Another good time to stun him is after 
    successfully breaking free from his ram or ground attack.  Chuck can hit him 
    with the double leg drop to stun him after breaking free then hit TK again.
    
    Healing can be a big problem during the battle with TK.  Only heal whenever he 
    has leaped off the side of the catwalk or whenever Chuck runs around the middle 
    gap and TK rams on the other side.  TK must be busy with something in order to 
    take a swig of orange juice or whatever else Chuck needs to do to replenish 
    himself. A player takes a big risk in healing while fighting TK most of the 
    time.
    
    IF YOU EVER WANT TO WIN BIG...
    TK takes quite a few hits, but he's really not that bad once you get used to 
    his attacks and know how to fight him.  Using the double leg drop is the main 
    key to beating him.  Chuck can actually hit him with two double leg drop kicks 
    at a time - one to stun and another while TK is stunned from the first.
    
    [EM00]
    ===============================================================================
       _____        _                 __  __  _            _                    
      | ____|__  __| |_  _ __  __ _  |  \/  |(_) ___  ___ (_)  ___   _ __   ___ 
      |  _|  \ \/ /| __|| '__|/ _` | | |\/| || |/ __|/ __|| | / _ \ | '_ \ / __|
      | |___  >  < | |_ | |  | (_| | | |  | || |\__ \\__ \| || (_) || | | |\__ \
      |_____|/_/\_\ \__||_|   \__,_| |_|  |_||_||___/|___/|_| \___/ |_| |_||___/
                             C H U C K ' S  "S C O O P S"
    ===============================================================================
    
    Throughout his days in Fortune City, Chuck will receive calls from Stacey.  She 
    will tell him about survivors that are stranded in some ways in Fortune City. 
    Chuck can rescue the survivors or perform whatever the extra mission task is to 
    gain more PP and earn some extra items or combo cards at times.  The following 
    section lists all extra missions in the main game of Dead Rising 2.
    
    Chuck will not receive a call for some of the extra missions.  He will not 
    receive a call for the following missions:
    
    - Taming the Tiger
    - She Wears the Pants
    - Desperate Shoppers
    - Chuck the Bodyguard
    - Deep Pockets
    - Tape it or Die 1
    - High Stakes
    - Redneck Rampage
    - Cleaning the Wounds
    - Tape it or Die 2 (<- will receive a call only if Tape it or Die 1 is 
      completed)
    - Left Behind
    
    IMPORTANT: There can only be a total of 8 active survivors in Fortune City at 
    one time.  Some missions have survivors that do not count toward the active 
    survivors in the area.  Only survivors that are visible in the area before 
    triggering a cutscene to start an extra mission will count toward the 8 active 
    survivors.  Survivors that are killed, cancelled (mission expires) or saved 
    (back at the Safehouse) will not count toward the 8 active survivors in Fortune 
    City.
    
    If you run into an extra mission with survivors that are troublesome to save 
    because of time issues (such as the "High Stakes" survivors), kill them off and 
    they will not count toward the 8 active survivors in the area.  Killing them 
    off is much better than having them continue to stay in the area while they 
    remain unsaved.
    
    Survivors from unlisted cases can greatly conflict with other cases becoming 
    available.  The most notorius issue with this is the Tape it or Die 1 extra 
    mission on day 3.  High Stakes, Fetching Females and WWJWD? can conflict with 
    the four survivors in that mission easily to where the Tape it or Die door in 
    KokoNutz Sports Town will remain locked until some of the survivors from the 
    missions mentioned above are killed or rescued (back in the Safehouse).
    
    -------------------------------------------------------------------------------
    
        ____                   ___
       / __ \ ____ _ __  __   <  /
      / / / // __ `// / / /   / / 
     / /_/ // /_/ // /_/ / - / / --------------------------------------------------
    /_____/ \__,_/ \__, /   /_/                              S E P T E M B E R  2 5
    ------------- /____/ ----------------------------------------------------------
    
    [EM01]                               [EM001]                           [EM0001]
      ___   _           _____ 
     / _ \ / |         /__   \
    | | | || |  _____    / /\/
    | |_| || | |_____|  / / - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     \___/ |_|          \/  A M I N G  T H E  T I G E R
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> TAMING THE TIGER
    
    Starting Time: 4:00am
    Ending Time: 10:00am (Day 2)
    Survivor(s): Ted, Snowflake, Lenny
    Location: Yucatan Casino
    Extras:
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Snowflake     | 15,000    30,000 |
    | Lenny         | 10,000    20,000 |
    '----------------------------------'
    
    NOTES:
    
    #1 - Snowflake will count as gift for Katey once she is taken back to the 
    Safehouse security room and examined while inside.
    
    #2 - Lenny will not move from the room near the escalators until Snowflake is 
    either tamed or defeated.
    
    #3 - Lenny turns on the inactive slot machines in the Yucatan Casino.
    
    This case starts a bit later than the case with Denyce, but I would recommend 
    performing this case right after Chuck exits the security room safe house for 
    the first time since he will need to fight a boss and having an extra survivor 
    around while doing so only adds to the difficulty.
    
    NOTE 1: Chuck will need three steaks in order to save one survivors in this 
    case. Stop by the Food Court and enter Wild West Grill then grab the two steaks 
    on the counter and one steak on the floor in the back room.  There is also 
    another steak in Cucina Donnacci - it's on the wood on the counter near the 
    meat cleaver.  Chuck needs three steaks to tame Snowflake.  There are three 
    steaks near the area where Snowflake is fought in the Yucatan Casino if you 
    want to wait until then.
    
    NOTE 2: Mixing a Repulse drink mixture at the Blender in Rojo Diablo Mexican 
    Restaurant will help out a bunch in the taming of Snowflake as well since it 
    will keep zombies away from Chuck for a short time.  A good mixture is Chili + 
    Taco.
    
    Enter the Yucatan Casino after 4:00am and a cutscene will trigger as soon as 
    Chuck steps inside.  He will have to fight Ted and Snowflake (the tiger) after 
    the cutscene.
    
    ------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
    
                             T E D  &  S N O W F L A K E
                            - - - - - - - - - - - - - - -
    
    I'm usually not so brief, but all you really need to do for the first part of 
    this battle is take out a weapon such as a bowie knife, machete or fire axe and 
    literally hit Ted repeatedly.  I mean... you can just literally... beat the 
    living shit out of him for the most part since he does very little to fight 
    back!
    
    Attacks:
    
    - Knee (knee attack from close range; knocks Chuck down)
    - Pistol Swing (hit with the backside of pistol from close range)
    - Pistol Uppercut (upward swing with pistol from close range; knocks Chuck 
      down)
    - Pistol Fire (fires pistol from long range 3 or 4 times)
    
    Ted is very slow.  Chuck can easily knock him to the ground with the sledge 
    hammer then hit him repeatedly while he is down, but it's really best to use a 
    weapon that will not knock him down.  Chuck can hit Ted with the fire axe, 
    machete or bowie knife and stagger him repeatedly.  Ted will only fire his gun 
    from long range - mainly if Chuck is trying to run from him.  His close range 
    attacks have little distance and they're all easily avoidable by running to the 
    sides.
    
    Once Chuck starts smacking Ted with a weapon, Ted will stagger and fall down if 
    Chuck uses a heavy weapon, so knowing his attacks won't really matter if Chuck 
    hits him repeatedly.  The fire axe (there are two in the area), the machete and 
    the bowie knife work really well here.
    
    ------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
    
                                  S N O W F L A K E
                                 - - - - - - - - - -
    
    Attacks:
    
    - Claw Slash (one arm claw slash from close range; knocks Chuck down)
    - Pounce (runs from a distance then leaps on Chuck and mauls him; pins Chuck to 
      the floor)
    
    Snowflake is quite hard if Chuck actually fights her.  She can be so very hard 
    to hit with the way she constantly attacks.  If she runs from a distance then 
    keep running to the side or leap out of the way before she pounces.  From close 
    range, she will perform a quick claw slash with one of her front paws.  She 
    will spend the entire battle running away from Chuck to prepare for a running 
    pounce when she finally runs toward him.  While in close range, she will mainly 
    try to claw slash him.
    
    To tame Snowflake, place three steak pieces in a line along the ground and 
    stand at a distance from the steak pieces so that Snowflake has to run by them 
    to get to Chuck.  The pieces should be placed like so:
    
                                                  \ /
                                                   |
                               Snowflake --->     /|\
                                                  ^_^
    
    
    
    
                            Steak pieces --->  *   *   *
    
    
    
    
    
    
    
    
                                                  ^_^
    Motocross racing expert Chuck Greene --->     \|/
                                                   |
                                                  / \
    
    Make sure that you stay far enough away from the steaks so that Snowflake does 
    not pounce Chuck.  Once she steps near the pieces of meat, if Chuck is far 
    enough away, she will look toward them then walk up and eat one.  If she runs 
    past them, then you're too close to the steaks.  Make sure that Chuck is lined 
    up with the steaks so that Snowflake will run by them.  It's best to not attack 
    any zombies at all while snowflake is running toward the steak or while she is 
    eating the steaks. If Chuck attacks while Snowflake is near, she will 
    immediately attack him.  You can get at a distance from her while she eats and 
    attack, but don't get too close.
    
    NOTE:
    
    #1 - There are three steak pieces in the area where Ted and Snowflake first 
    start out.  One is on the broken column and the other two pieces are on 
    platform to the left behind the broken column. 
    
    #2 - If Chuck hits Snowflake any during the battle, it will take more than 
    three steaks to tame her.  Her health gauge must be completely full in order to 
    consider her "tamed".  If Chuck hits her any, three steaks will not fill her 
    health gauge all the way.
    
    One of the best places to feed Snowflake is in between the tables in the 
    carpeted area beside her den.  There aren't very many zombies around and Chuck 
    can easily place the steaks in between the sets of tables.  Place the steaks at 
    the end near the slot machines then stand at the opposite end.  Drink a Repulse 
    drink mixture after placing the steaks to keep zombies away from Chuck.
    
    The most important factors in taming Snowflake are to:
    
    1) Make sure that Snowflake will pass by the meat pieces while running toward 
       Chuck.
    2) Make sure that Chuck is far enough away from the meat so that Snowflake 
       slowly walks toward the meat pieces after she runs toward them.  If she runs 
       by them, then Chuck is too close to them, so back up.
    3) Do not attack zombies while Snowflake is near Chuck.
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | Here is a video demonstration of how I usually tame Snowflake:              |
    |                                                                             |
    | http://www.youtube.com/watch?v=ZwIuhmgdpKE                                  |
    '-----------------------------------------------------------------------------'
    
    Snowflake will eat the three pieces of meat then a cutscene will play after she 
    eats the third piece.  Snowflake will not attack after the cutscene.  She will 
    be like a standard survivor that will follow Chuck once she is tamed.
    -------------------------------------------------------------------------------
    
    There is one other survivor in this area.  Remember the survivor that was 
    scared away in the first cutscene with Ted?  Check your map and find the room 
    to the southwest near the escalators that lead down to the Silver Strip 
    entrance.  Run over to that room and go inside.
    
    The survivor who ran off earlier (Lenny) will be inside.  Speak with Lenny and 
    he will eventually offer to turn on the slot machines on the south portion of 
    the casino.  Follow Lenny as he moves toward the restroom corridor on the 
    northeast side of the casino.  He will step inside the room near the men's 
    restroom in the north and show Chuck the switch to turn on the slot machines.  
    Use the switch to turn on the slot machines and Lenny will join afterward.
    
    [EM02]                               [EM002]                           [EM0002]
      ___  ____            __    
     / _ \|___ \          / _\   
    | | | | __) |  _____  \ \    
    | |_| |/ __/  |_____| _\ \- - - - - - - - - - - - - - - - - - - - - - - - - - -
     \___/|_____|         \__/ H E  W E A R S  T H E  P A N T S
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> SHE WEARS THE PANTS
    
    Starting Time: 5:45am*
    Ending Time: 4:00pm
    Survivors: LaShawndra, Gordon
    Location: The Dark Bean (Royal Flush Plaza)
    Extras: N/A
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | LaShawndra    |  5,000    10,000 |
    | Gordon        |  5,000    10,000 |
    '----------------------------------'
    
    * Must exit from Safehouse at 5:45am.  Lashawndra and Gordon will not appear 
    until Chuck exits from the Safehouse when stepping into Royal Flush Plaza.
    
    NOTES:
    
    #1 - This pair can be saved by talking with Gordon first.  Whichever one Chuck 
    talks with first will join Chuck.  Once Chuck finds the other survivor, the two 
    will reunite then the other will join after Chuck talks with him/her.
    
    #2 - If Chuck hits Gordon on accident, sometimes Lashawndra will bust out 
    laughing at Gordon.  It's quite amusing to see.
    
    After stepping back into the Royal Flush Plaza after 5:45am, LaShawndra will be 
    up on the counter of The Dark Bean coffee shop right near the double doors that 
    Chuck enters the plaza from after exiting the Safehouse. Kill any zombies in 
    the way then walk over and talk with LaShawndra.  She got separated from her 
    husband Gordon.  Gordon actually ran off and left her and she wants to beat his 
    ass for it.
    
    LaShawndra will join after Chuck speaks with her twice.  Run over to Casual 
    Gals and Gordon will be cowering behind the register counter inside.  Gordon 
    and LaShawndra will reunite.  Speak with Gordon to get him to join.  LaShawndra 
    will smack Gordon with her lead pipe for leaving her like that. Gordon's got a 
    lot more than zombies to worry about!  Escort Lashawndra and Gordon back to the 
    Safehouse.
    
    [EM03]                               [EM003]                           [EM0003]
      ___  _____             __  
     / _ \|___ /            / /  
    | | | | |_ \   _____   / /   
    | |_| |___) | |_____| / /___- - - - - - - - - - - - - - - - - - - - - - - - - -
     \___/|____/          \____/ O S T
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> LOST
    
    Starting Time: 9:00am
    Ending Time: 10:00pm
    Survivors: Doris, Chad
    Location: Souvenir Kiosk (Platinum Strip)
    Extras: N/A
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Chad          |  5,000    10,000 |
    | Doris         |  5,000    10,000 |
    '----------------------------------'
    
    NOTES:
    
    #1 - Chuck can give Chad any one-handed normal weapon and take Chad's shotgun. 
    I would highly advise doing this since Chad will often hit Chuck and other 
    survivors with his shotgun blasts at times.
    
    Chad is wandering around Platinum Strip looking for his wife.  Chuck is likely 
    to run into Chad on Platinum Strip while heading toward Doris - he is usually 
    around Paradise Platinum Screens on Platinum Strip.  Chad is a kindly 
    southerner that is looking to pick off a few zombies with his shotgun while 
    searching for his wife.  Kill all the zombies around Chad and speak with him 
    then he will join Chuck.  Speak with Chad as soon as all the zombies in his 
    immediate area are gone.
    
    Chad is looking for his wife Doris.  He will join Chuck whether Chuck has seen 
    Doris or not.  If Chuck has seen Doris prior to meeting Chad, the conversation 
    will change slightly.  Doris is on the south end of Platinum Strip - she is up 
    on the Souvenir Kiosk to the right while facing the Fortune City Arena 
    entrance.  Lead Chad toward Doris while escorting him.
    
    Doris is luring zombies toward her with fireworks while she is on top of the 
    Souvenir Kiosk.  She will be firing at them with her handgun as Chuck 
    approaches.  Once Chad steps into her view, she will fall off the side of the 
    kiosk then run and meet up with Chad.
    
    Kill all the zombies around the couple then speak with Doris.  She will 
    recognize Chuck as the man off TV that supposedly started the zombie incident.  
    Doris will join if Chuck keeps speaking to her however.  Chad trusted Chuck 
    enough to join, so she will as well.  If Doris doesn't give Chuck a speak 
    option then continue killing zombies in the area and she will eventually.
    
    Chad is armed with a shotgun and Doris is armed with a handgun, so they can 
    take care of themselves and the rest of your party pretty well.  Chad some 
    times hits Chuck and other survivors with his shotgun spread though.
    
    [EM04]                               [EM004]                           [EM0004]
      ___   _  _               ___ 
     / _ \ | || |             /___\
    | | | || || |_   _____   //  //
    | |_| ||__   _| |_____| / \_//- - - - - - - - - - - - - - - - - - - - - - - - -
     \___/    |_|           \___/ N E  M A N ' S  T R A S H
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> ONE MAN'S TRASH
    
    Starting Time: 9:00 am
    Ending Time: --
    Survivors: N/A
    Location: Moe's Maginations (Platinum Strip)
    Extras: Opens Pawn Shops around Fortune City.
    
    Find the Pawn Shop vendor in front of Moe's Maginations on Platinum Strip and 
    speak with him while he is behind the bars.  The pawn shop owners are actually 
    looters like the looters that Chuck fought at Roy's Mart in the "Find Katey 
    Zombrex" case.  The looter will open the bars and allow Chuck inside then tell 
    him about the other pawn shops around the Fortune City.  Besides this pawn 
    shop, there is one in Silver Strip, Palisades Mall, and Royal Flush Plaza that 
    will open up after finishing this case.
    
    The best part about having the pawn shops available is that Chuck can enter 
    them at any time and buy Zombrex for $25,000 if he doesn't have any.  They also 
    have a few special items in some of them, that can only be bought from a 
    particular pawn shop.
    
    Platinum Strip: Knight Boots ($2,000,000)
    Silver Strip: SUV Key ($2,000,000)
    Paradise Plaza: Sports Car Key ($500,000)
    Palisades Mall: Ripper Key ($1,000,000)
    
    Talking with the pawn shop owner at Platinum Strip will compete this case.  
    There is no reward except for having all pawn shops open around Fortune City 
    after speaking with the owner.
    
    [EM05]                               [EM005]                           [EM0005]
      ___   ____            __    
     / _ \ | ___|          / _\   
    | | | ||___ \   _____  \ \    
    | |_| | ___) | |_____| _\ \ - - - - - - - - - - - - - - - - - - - - - - - - - -
     \___/ |____/          \__/ H O R T  S I G H T E D
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> SHORT SIGHTED
    
    Starting Time: 10:00am
    Ending Time: 7:30pm
    Survivors: Esther
    Location: Children's Castle (Royal Flush Plaza)
    Extras: N/A
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Esther        |  5,000    10,000 |
    '----------------------------------'
    
    Children's Castle is located in the southwest portion of the second floor of 
    Royal Flush Plaza.  Enter Children's Castle after 10:00am and speak with 
    Esther.  She's the kindly elder lady near the register counter inside.
    
    Esther mistakes Chuck for a clerk.  She is looking for a gift for her young 
    grandchild.  Keep speaking with her and she'll threaten to call the manager on 
    Chuck.  While talking with her, Chuck will finally convince Esther that there 
    are zombies outside.  Esther will be glad that Chuck finally told her what he's 
    been mentioning all along through many attempts and will join him.
    
    Chuck will have to carry Esther once she joins.  At 98 years of age, I don't 
    really think Esther could pick up a paddlesaw or porta mower and join Chuck in 
    the bloodshed outside.  I bet she could be a real beast if Chuck placed the 
    super slicer over her head and turned it on while he carries her though.  Ah, 
    we don't want to antagonize Esther though.  Just carry her back to the 
    Safehouse for now.
    
    [EM06]                               [EM006]                           [EM0006]
      ___    __             __    __ 
     / _ \  / /_           / / /\ \ \
    | | | || '_ \   _____  \ \/  \/ /
    | |_| || (_) | |_____|  \  /\  /- - - - - - - - - - - - - - - - - - - - - - - -
     \___/  \___/            \/  \/ E L C O M E  T O  T H E  F A M I L Y
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> WELCOME TO THE FAMILY
    
    Starting Time: 11:00am
    Ending Time: 7:00pm
    Survivors: Kenneth, Jack
    Location: Shank's (Palisades Mall)
    Extras: N/A
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Kenneth       |  8,000    16,000 |
    | Jack          |  8,000    16,000 |
    '----------------------------------'
    
    NOTES:
    
    #1 - Chuck can kill one of the survivors in this mission before they join and 
    the other will still join him.  The conversations can be kind of funny if this 
    is done.
    
    #2 - A good way to get the zombies away from Kenneth right before entering 
    Shank's is to have a Blambow combo weapon (Dynamite + Bow and Arrow) then fire 
    it directly at one zombie in the crowd.  The explosion will damage Kenneth a 
    bit, but one bow explosion will kill all the zombies in the store.
    
    Sounds of a yelling old man are coming out of Shank's on the north end, bottom 
    floor of Palisades Mall.  Enter the store and help the old man (Kenneth) and 
    his son in law (Jack) fight off the zombie crowd inside.  It seems that Kenneth 
    is the one doing all the fighting, doesn't it?
    
    It's really best to talk with Jack after helping the two since he is the one 
    that Chuck will eventually be lead to anyway.  Jack was just looking to play a 
    good game of poker and bond a bit with his Kenneth.  Kenneth complains about 
    that knight helmet that Jack has on if Chuck talks to Kenneth first.  Jack is 
    just wearing it for protection from zombie bites though...
    
    Why... I bet someone could use that knight helmet and collect several pieces of 
    metal armor and run around the mall like Arthur from Ghosts 'n Goblins - save 
    that thought for later.  There were some knight boots in the pawn shop on 
    Platinum Strip wasn't there?  Hmm.  Check the unlockables section if you're 
    interested.
    
    Talk with Jack until he joins then Kenneth will join as well.
    
    [EM07]                               [EM007]                           [EM0007]
      ___  _____           __    __ 
     / _ \|___  |         / / /\ \ \
    | | | |  / /   _____  \ \/  \/ /
    | |_| | / /   |_____|  \  /\  / - - - - - - - - - - - - - - - - - - - - - - - -
     \___/ /_/              \/  \/ O R K E R S  C O M P E N S A T I O N
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> WORKERS COMPENSATION
    
    Starting Time: 1:00pm
    Ending Time: 10:00pm
    Survivors: Stuart, Brittany
    Location: Americana Casino
    Extras: N/A
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Stuart        |  6,000    12,000 |
    | Brittany      |  5,000    10,000 |
    '----------------------------------'
    
    NOTE: Chuck will need to hit Stuart with something to knock some sense into him 
    to get him to join.  Be sure to unequip Chuck's current weapon and smack him 
    with Chuck's bare hands to avoid damaging him too much.
    
    Stuart and Brittany are on the south side of Americana Casino when Chuck 
    arrives.  They are both employees that used to work in Americana Casino. 
    Brittany is cowering and Stuart is beating on the slot machines with a metal 
    pole.  Unequip your current weapon by pressing D-pad up (Directional pad up) 
    then hit Stuart with Chuck's bare hands.  Chuck needs to knock some sense into 
    this guy.  Keep pummeling Stuart until he tells Chuck to stop.
    
    Stuart will join Chuck shortly after speaking with him a bit after Chuck hits 
    him a few times.  Talk with Brittany and she will join as well.  Escort them 
    both back to the security room safehouse.  Stuart has a mutiny side mission 
    associated with him at 9:30pm in the Safehouse on day 2 if Chuck saves him - 
    keep this in mind.
    
    [EM08]                               [EM008]                           [EM0008]
      ___    ___              __  
     / _ \  ( _ )            / /  
    | | | | / _ \   _____   / /   
    | |_| || (_) | |_____| / /___ - - - - - - - - - - - - - - - - - - - - - - - - -
     \___/  \___/          \____/ U S H - I O U S  L A D Y
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> LUSH-IOUS LADY
    
    Starting Time: 2:00pm
    Ending Time: 2:30am
    Survivors: Kristen
    Location: Americana Casino
    Extras: N/A
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Kristen       |  5,000    10,000 |
    '----------------------------------'
    
    Enter the security room of Americana Casino on the northeast end.  The door has 
    "Authorized Personnel Only" across the front side of it.  Open the next door 
    and step into the back room and Chuck will find Kristen.  Kristen is vomiting 
    and has surrounded herself with alcohol.  It turns out that she is waiting on a 
    guy from a bachelor party to come back and get her.  The guy and his buddies 
    bought her a few drinks... yesterday.  Kristen has since lost track of time.
    
    Keep talking with Kristen until she joined.  Kristen is far too drunk to 
    actually walk well, so Chuck must carry her back to the Safehouse.  Don't trip 
    in any of her vomit along the way.
    
    [EM09]                               [EM009]                           [EM0009]
      ___    ___                   
     / _ \  / _ \            /\/\  
    | | | || (_) |  _____   /    \ 
    | |_| | \__, | |_____| / /\/\ \ - - - - - - - - - - - - - - - - - - - - - - - -
     \___/    /_/          \/    \/ E E T  T H E  C O N T E S T A N T S
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> MEET THE CONTESTANTS
    
    Starting Time: 2:30pm
    Ending Time: 8:30am
    Survivors: Leon, Carlos
    Location: Platinum Strip
    Extras: Bike Key
    
    NOTE:
    
    #1 - Carlos will die in the opening cutscene for this case.  There is no way to 
    save him.
    
    #2 - Chuck will keep the bike key once the game is beaten.  He won't have to do 
    this mission again to get the bike key.
    
    This mission can be activated by triggering the cutscene in front of the 
    Fortune City Arena entrance on the south side of Platinum Strip after 2:30pm.  
    Try not to get Doris and Chad or any other survivor to follow Chuck during this 
    fight or they could get killed.
    
    The psychopath is not near as bad as the convicts in Dead Rising 1, but he is 
    still annoying when trying to escort survivors while he remains in the area.  
    It's best to finish this case shortly after it starts since the Platinum Strip 
    will be a good path to take survivors on while escorting them.
    
    Chuck will gain the **BIKE KEY** after the cutscene with Leon.  Chuck can use 
    this key to activate the bike on the display in front of the entrance to 
    Fortune City Arena.  Leon will ride off toward Fortune Park after the cutscene. 
    Activate the bike on the display and ride into Fortune Park to the east.
    
    ------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
    
                                       L E O N
                                      - - - - -
    
    Attacks:
    
    - Chainsaw Slice (drives by and tries to slice Chuck)
    
    Chuck can't fight Leon while on the bike so get off once Leon is in view.  
    Chuck will need to fight in the Fortune Park area.  Leon will leave Chuck alone 
    if Chuck moves into Silver Strip or Platinum Strip, so stay in the park area if 
    you intend to fight him.
    
    Leon has a very simple pattern of attack overall.  The hardest part of the 
    battle is keeping him in view with the camera.  He will drive far away then 
    turn and drive at full speed and try to slice Chuck with one of the chainsaws 
    on the side of his motorcycle.  All a player really has to do is to keep the 
    camera on Leon then jump out of the way when he speeds toward Chuck.  BE SURE 
    to rotate the camera after jumping since Leon will try to cut Chuck once again 
    as he turns and races back toward him after the first dodge.
    
    Chuck can make Leon hit curbs and other obstacles such as columns.  If Leon 
    hits an obstacle, he will be stunned for a few seconds.  Whenever Leon drives 
    by Chuck, he will sometimes spin his bike in place a few times shortly before 
    he taunts.  Chuck can hit Leon while he is stunned from running into an 
    obstacle or while he taunts after a spin.  Take out a spiked bat, knife gloves 
    or some other heavy weapon and hit Leon from the side or from the back while he 
    stands in place on his bike.
    
    Make sure that Chuck approaches Leon from the side or back portion of the bike 
    since the chainsaw blades will hit Chuck if Leon is approached from his front 
    side.  Chuck can usually hit him around 3 times before he can get away.  All 
    you really have to do is make sure to watch out for Leon when he drives toward 
    Chuck then just jump out of the way.  Leon really is his own weakness in the 
    way that he taunts.  It's really easier to wait for his taunts while dodging 
    rather than trying to get him to ram an obstacle.
    
    NOTE: Leon can get stuck in place often.  If he ever stands still for a long 
    period then run up and try to hit him.  He might actually get stuck for quite a 
    long period when up against a curb.
    
    Psychopath Bonus = 20,000 PP
    -------------------------------------------------------------------------------
    
    Chuck will gain access to the bike modification trailer after the fight with 
    Leon.  He can bring the motorcycle from Platinum Strip into this trailer at any 
    time and modify it.  He can attach weapons to the bike such as a chainsaw.  
    Chuck can also spray paint the bike with any type of spray paint.  If you want 
    the "Custom Finish" achievement/trophy for spray painting the bike real quick 
    then pick up the spray paint near the display where Chuck got the bike (behind 
    the display) then spray paint it in the trailer.
    
    [EM10]                               [EM010]                           [EM0010]
     _   ___              ___ 
    / | / _ \            / __\
    | || | | |  _____   /__\//
    | || |_| | |_____| / \/  \- - - - - - - - - - - - - - - - - - - - - - - - - - -
    |_| \___/          \_____/ R A I N S  O V E R  B R A W N
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> BRAINS OVER BRAWN
    
    Starting Time: 3:30pm
    Ending Time: 2:00am
    Survivors: Kevin, John, Curtis, Brian
    Location: South Plaza
    Extras:
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Kevin         |  6,000    12,000 |
    | John          |  6,000    12,000 |
    | Curtis        |  6,000    12,000 |
    | Brian         |  6,000    12,000 |
    '----------------------------------'
    
    NOTE: If Chuck brings along a female survivor in his party to this mission, he 
    will not have to convice the survivors as much.  John will think that Chuck is 
    a stud once Chuck speaks with him then all of the survivors will join 
    afterwards.  This makes the convincing take about half as much time as normal.
    
    At the south end of South Plaza, Chuck will find a group of 4 young 
    intellectuals that have barricaded themselves inside of one of the plaza's 
    unfinished stores.  The store is called "Ultimate Playhouse" but it doesn't 
    appear on the Fortune City map just yet.  Step past the barricade that the guys 
    have set up and Chuck will find them huddled up discussing "important matters".
    
    Talk to any of them the first time.  Brian seems to be their leader.  It 
    appears that they came to South Plaza to try to meet some girls.  Talk to Brian 
    once after speaking with the group and Chuck will ask if they have been in 
    South Plaza since the zombie outbreak.  Talk to Curtis then talk to John.  Talk 
    to John a second time.  Talk to Kevin after speaking with John.  Talk with John 
    once again after speaking with Kevin.  Talk to John one more time.
    
    Chuck will tell them about the girls back at the Safehouse and... Oh dear! 
    Chuck hit a sensitive area in their lives.  They will immediately get up after 
    Chuck mentions the females back at the Safehouse.  They will all eventually 
    join without hesitation.  There are plenty of weapons around the store that 
    they are located in so all of them can be equipped with a weapon basically 
    before escorting them back.  Chuck can be much like a guardian esper to this 
    party - equip the Infernal Arms, Blazing Aces, or Burning Skull and become 
    their Ifrit, great motocross champion!
    
    [EM11]                               [EM011]                           [EM0011]
     _  _             ___ 
    / |/ |           / __\
    | || |  _____   / /   
    | || | |_____| / /___ - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    |_||_|         \____/ H U C K  T H E  R O L E  M O D E L
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> CHUCK THE ROLE MODEL
    
    Starting Time: 5:00pm
    Ending Time: 12:00pm
    Survivors: Brandon, Vikki
    Location: Men's Restroom (Americana Casino)
    Extras:
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Vikki         | 10,000    20,000 |
    '----------------------------------'
    
    This case is located in the men's restroom of Americana Casino.  As soon as 
    Chuck steps near the restroom, a cutscene will trigger.
    
    ------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
    
                                    B R A N D O N
                                   - - - - - - - -
    
    Attacks:
    
    - Glass Slice (performs two close range slices)
    - Spinning Slice (spins in place and slices all around him)
    - Jumping Glass Stab (runs forward and jumps then stabs downward)
    - Jumping Tackle (runs then leaps on Chuck and stabs him while he's down)
    - Glass Slice into Glass Stab (performs both moves above together)
    - Stall Jumping Glass Stab (leaps from out of a stall then stabs downward)
    
    Brandon has Vikki tied up and she is on the floor near the left set of urinals, 
    so make sure to stay away from her to keep from accidentally hitting her while 
    fighting Brandon during this battle.
    
    BRANDON'S ATTACKS...
    Brandon doesn't have a lot of variety in his attacks, but he is very quick!  He 
    is likely to get a sneak attack in on Chuck at least once no matter how well 
    you are at dodging his attacks.  He likes to run toward Chuck then quickly run 
    behind a set of urinals and wait for Chuck to come into his view then dash 
    toward him and hit him.
    
    Brandon has two main attacks.  From close range, he will hit Chuck with two 
    slices from his cut glass and from long range, he will run toward Chuck then 
    leap and perform a downward stab.  The leaping stab is the most common attack 
    that Brandon will use since he is constantly at a distance from Chuck.
    
    AVOIDING HIS ATTACKS AND HITTING HIM...
    His close range slice can be avoided by staying away from Brandon - keep in 
    mind that he will sometimes perform the two slices followed by the jumping 
    glass stab while Chuck is near him.  Chuck will need to constantly move away 
    from Brandon while fighting him.  Running away and allowing Brandon to attack 
    is the main key to beating him.  When Brandon runs at Chuck, quickly run the 
    opposite direction and Brandon will jump into the air then perform his downward 
    stab and then stagger for a few seconds after the stab.  While he staggers, run 
    up to him and hit him twice with a spiked bat, knife gloves or any other type 
    of weapon.
    
    Chuck needs to rush away from Brandon quickly after hitting him since Brandon 
    will try to counter Chuck's attack with his close range slice combination.  
    Brandon will eventually leap behind one of the stalls on either side of the 
    restroom.  While he is behind a stall, stay constantly moving.  If Chuck stands 
    still, Brandon will leap out from behind a stall door and stab Chuck.  If Chuck 
    stays moving then Brandon will leap out and try to stab but miss.  A player can 
    actually leave the restroom as Brandon leaps behind a stall then reenter and 
    wait for him to hop back out from a safe distance if you don't want to risk 
    getting hit.
    
    Brandon will quickly return to trying to stab Chuck as he runs toward him once 
    he is in view again.  He will cycle between normal jumping stabs and leaping 
    into one of the stalls for an attempt at a surprise attack throughout the 
    battle.  Brandon isn't that tough if you fight him carefully.  If Chuck rushes 
    and tries to hit Brandon with little thought, Brandon will be knocking Chuck 
    down a bunch with his stabs.
    
    Psychopath Bonus = 20,000 PP
    
    NOTES:
    
    #1: The easiest way to beat Brandon is to lure him out of a stall then quickly 
    run toward the restroom door.  Stand in front of the door until Brandon runs up 
    to it then quickly move away from the door and he will stab downward then 
    stagger a bit.  Hit him while he staggers then keep hitting him until he runs 
    back into the restroom.  He will not hit Chuck since he can't leave the 
    restroom.  This works VERY well since he doesn't have a chance to counter since 
    the boss AI is programmed to not leave the restroom!
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | Here is a video demonstration of how to use the door to defeat him:         |
    |                                                                             |
    | http://www.youtube.com/watch?v=Ev77Sn8or0s                                  |
    '-----------------------------------------------------------------------------'
    
    #2: If Chuck needs weapons, go to the women's restroom and search the stalls.  
    There is a bowie knife in one stall and a lead pipe in another.
    -------------------------------------------------------------------------------
    
    Kill the single zombie after the cutscene then untie Vikki.  She will join 
    Chuck after speaking with her.  Escort her back to the Safehouse after saving 
    her or take her along with Chuck while rescuing other survivors.
    
    [EM12]                               [EM012]                           [EM0012]
     _  ____              ___ 
    / ||___ \            / __\
    | |  __) |  _____   /__\//
    | | / __/  |_____| / \/  \- - - - - - - - - - - - - - - - - - - - - - - - - - -
    |_||_____|         \_____/ A R N  B U R N E R
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> BARN BURNER
    
    Starting Time: 5:00pm
    Ending Time: 2:00am
    Survivors: Elrod, Trixie-Lynn
    Location: Backstage (Fortune City Arena)
    Extras:
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Elrod         |  5,000    10,000 |
    | Trixie-Lynn   |  5,000    10,000 |
    '----------------------------------'
    
    Go to the Fortune City Arena then enter the backstage hallway on the south side 
    of the lobby. The corridor will take Chuck to the far west portion of the 
    arena.  This is the same backstage area where Chuck first rescued Katey in the 
    prologue of Dead Rising 2.  Grab the first fire extinguisher on the wall along 
    the way or pick up the nearby fire extinguisher on the wall once Chuck reaches 
    the room at the end with the flames in front of it.
    
    Use the extinguisher to put out the fire the blacks the door to the nearby 
    dressing room.  Just aim the extinguisher then fire coolant toward the bottom 
    of the burning door.  Enter the dressing room and talk to Elrod.  He will 
    mention that both him and Trixie-Lynn built a flame door to keep the zombies 
    out.  He says that they had no idea that the door would be hard to open after 
    making the flame door... Anyway, Both Elrod and Trixie-Lynn will join after 
    speaking with Elrod.
    
    [EM13]                               [EM013]                           [EM0013]
     _  _____             ___ 
    / ||___ /            /___\
    | |  |_ \   _____   //  //
    | | ___) | |_____| / \_// - - - - - - - - - - - - - - - - - - - - - - - - - - -
    |_||____/          \___/ N C E  B I T T E N
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> ONCE BITTEN
    
    Starting Time: 7:30pm
    Ending Time: 8:30am
    Survivors: Jared
    Location: Wily Travels (Royal Flush Plaza)
    Extras:
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Jared         | 10,000    20,000 |
    '----------------------------------'
    
    NOTE: Chuck will need Zombrex to complete this case.
    
    Wily Travels is on the second floor of Royal Flush Plaza.  A man has barricaded 
    the front of the store and is severely bleeding while lying inside.  Hop over 
    the barricade and speak with Jared.  Jared has been bitten by one of the 
    zombies outside.  He needs Zombrex.  Give him some Zombrex when the option 
    appears and he will join Chuck.
    
    Jared is badly injured from the zombie bite so Chuck must offer him a shoulder 
    and help him back to the Safehouse.  A side mission with Jared will occur on 
    day 4 after saving him in this case.
    
    [EM14]                               [EM014]                           [EM0014]
     _  _  _               ___ 
    / || || |             / __\
    | || || |_   _____   / /   
    | ||__   _| |_____| / /___- - - - - - - - - - - - - - - - - - - - - - - - - - -
    |_|   |_|           \____/ O D E  B L U E
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> CODE BLUE
    
    Starting Time: 10:00pm
    Ending Time: 7:00am
    Survivors: Tim, Sven
    Location: One Little Duck Bingo (Silver Strip)
    Extras: Zombrex
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Sven          | 11,000    22,000 |
    '----------------------------------'
    
    NOTE: Tim will always die at the beginning of this case when Chuck steps near 
    One Little Duck Bingo on Silver Strip.  He can't be saved.
    
    Tim will die right as Chuck walks toward One Little Duck Bingo in Silver Strip. 
    Sven will be inside trying to resuscitate Tim.  Walk over to Sven and talk to 
    him.  Sven will be devastated over the fact that he couldn't save Tim.  Keep 
    talking with him and Chuck will ask Sven to come back to the Safehouse where 
    there will be a bunch of people in need of his support.  Sven will immediately 
    join Chuck after knowing that he can make a difference!
    
    Besides the usual escort bonus, Sven will also give Chuck some **ZOMBREX** 
    after rescuing him.  There is a side mission associated with Sven on day 4 if 
    he is rescued in this case.
    
    [EM15]                               [EM015]                           [EM0015]
     _  ____            _____ 
    / || ___|          /__   \
    | ||___ \   _____    / /\/
    | | ___) | |_____|  / / - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    |_||____/           \/ A S T E S  L I K E  C H I C K E N
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> TASTES LIKE CHICKEN
    
    Starting Time: 10:30 pm
    Ending Time: 8:30pm
    Survivors: Antoine, Cinda, Jasper
    Location: Cucina Donnacci (Food Court)
    Extras:
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Cinda         | 10,000    20,000 |
    | Jasper        |  5,000    10,000 |
    '----------------------------------'
    
    Find Cucina Donnacci on the east side of the Food Court.  It is to the north of 
    Wild West Grill House.  Enter Cucina Donnacci to trigger a cutscene.
    
    ------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
    
                                   A N T O I N E
                                  - - - - - - - -
    
    Attacks:
    
    - Frying Pan Toss (tosses one frying pan; knocks Chuck down)
    - Meat Cleaver Toss (tosses two meat cleavers; knocks Chuck down)
    - Plate Toss (will toss one plate at a time [total of five] or three to five at 
      once from a distance)
    - Frying Pan Strike (hits from the side with the frying pan; knocks Chuck down)
    - Tackle and Choke (tackles after one of his attacks [frying pan strike and 
      frying pan toss] and stuffs an apple into Chuck's mouth afterward; shake to 
      break free from apple feed)
    - Hopping Frying Pan Strike (hit from side with the frying pan and hops forward 
      a bit; knocks Chuck down)
    - Frying Pan Guard (guards with frying pan if an object is tossed at him)
    
    Antoine will attack Chuck from long distance by throwing objects or he will run 
    toward Chuck and try to smack Chuck from close range with his frying pan.  All 
    of his distant attacks can be avoided by running to the side or stepping behind 
    a wall.  His close attacks are both frying pan strikes.  They will both knock 
    Chuck down.  Later in the fight, he will tackle Chuck after a frying pan strike 
    or frying pan toss and will try to shove an apple down Chuck's throat - shake 
    the left thumbstick to escape.  A player will need to shake the left thumbstick 
    more and more as the battle continues in order to escape from the grab.  The 
    full frying pan strike and tackle choke can be very damaging.
    
    Antoine has a very simple pattern that is easy to follow.  He will attack then 
    run off and eat food from one of four dinner pieces spread around the 
    restaurant.  There is a pan of steak and pan of chili in the kitchen area and a 
    pan of steak and plate of pasta in the sitting area.  Antoine will make a run 
    for one of the dinner pieces eventually.  He will often run toward one if he 
    knocks Chuck down.  He does not need to be damaged for him to run for food - he 
    will do so eventually anyway.
    
    | |          ||            | |
    | |          ||* <- Chili  | |
    | |          ||            | |
    |*|<- Steak  ||            | |
    | |          ||            | |
    | |          ||            | |
    
    --  ----------------------  --
    
          ___          ___
         |_*_|        |_*_|
           ^            ^
           |            |
         Pasta        Steak
    
    Once Antoine runs for food, he will stand over the food and use his hands to 
    gobble it up quickly and begin to regain any health that he has lost.  While he 
    eats is the absolute best time to hit him.  Hit him with the alternate attack 
    of the knife gloves for some intense damage or hit him with any other weapon 
    that Chuck might have.  The spiked bat can work well, but the knife gloves' 
    alternate attack is far superior.  Chuck can hit Antoine about three times 
    before Antoine fully finishes eating.
    
    Tips:
    
    #1 - If you don't have any weapons, heat the frying pan in the kitchen at one 
    of the ovens.  It makes a pretty good weapon to fight Antoine with.
    #2 - The meats (steaks, BBQ chicken, BBQ ribs) in Wild West Grill are some good 
    foods to bring along with Chuck.  There is also some wine and pasta on a table 
    right outside Cucina Donnacci that will help for healing.
    
    Psychopath Bonus = 20,000 PP
    -------------------------------------------------------------------------------
    
    Antoine will leave behind a ++CHEF KNIFE++, ++FRYING PAN++ and a ++MEAT 
    CLEAVER++ next to the grease that he died in.  These are really not that 
    special, but Chuck could give these to the survivors in this area at least.
    
    After the battle, you will likely want to enter the back room of the kitchen to 
    save Cinda.  Don't worry about her just yet though.  She will ask for Chuck to 
    find Jasper or she will not join.
    
    Jasper is on the rooftop of Hamburger Fiefdom.  Run outside of Cucina Donnacci 
    and climb on top of the three snack machines at the northeast end of the Food 
    Court.  Hop up to the roof of Lombardi's.
    
    While on the roof, walk over to Jasper and speak with him.  He will mention 
    that he was taking shelter on the roof with his girlfriend but they ran out of 
    supplies and she went over to Cucina Donnacci to get some food but hasn't come 
    back... yadayadayada- well, lucky for him, Chuck is now and has massacred the 
    crazy Chef inside.  Jasper will join Chuck after he is spoken to a few times, 
    so lead him over to Cucina Donnacci.
    
    Untie Cinda and speak with her a few times.  Chuck just went and saved Cinda 
    from a crazy chef but she still doesn't completely trust him.  She will join 
    Chuck since Jasper trusts him and has joined him however.  Arm them both with 
    heated frying pans! Now, escort them back to the Safehouse Chucky before Cinda 
    has to like... distrust you or something.
    
        ____                   ___ 
       / __ \ ____ _ __  __   |__ \
      / / / // __ `// / / /   __/ /
     / /_/ // /_/ // /_/ / - / __/ ------------------------------------------------
    /_____/ \__,_/ \__, /   /____/                           S E P T E M B E R  2 6
    ------------- /____/ ----------------------------------------------------------
    
    [EM16]                               [EM016]                           [EM0016]
     _   __               _   
    / | / /_             /_\  
    | || '_ \   _____   //_\\ 
    | || (_) | |_____| /  _  \- - - - - - - - - - - - - - - - - - - - - - - - - - -
    |_| \___/          \_/ \_/ N  I N D U S T R I A L  F A S H I O N
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> AN INDUSTRIAL FASHION
    
    Starting Time: 3:00am
    Ending Time: 3:30pm
    Survivors: Terri, Willa
    Location: South Plaza
    Extras:
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Terri         |  5,000    10,000 |
    | Willa         |  6,000    12,000 |
    '----------------------------------'
    
    NOTE: If you go through the closest underground access door after Case 2-2, 
    Chuck will arrive in South Plaza right in time for this case.
    
    Terri and Willa are located in the middle circular area in South Plaza.  They 
    are both stranded construction workers that managed to survive the zombie 
    outbreak.  Willa has climbed up onto a high platform beside Terri while Terri 
    fights off zombies.
    
    Climb up to the platform that Willa is on then speak with her.  She is badly 
    injured and cannot walk.  She joins Chuck after he mentions the Safehouse to 
    her.  Chuck must stand near Willa and lift her up on his back then carry her 
    piggyback style.  Help her down from the platform by carrying her to the edge 
    then allow her to drop the rest of the way.  She will slowly work her way down.
    
    Talk to Terri after saving Willa and she will join immediately.  If Chuck 
    speaks with Terri first she will mention that she is not leaving without Willa 
    and ask Chuck to check on her.  It's best to speak to Willa first in order to 
    have less persuasion in getting them to join.
    
    [EM17]                               [EM017]                           [EM0017]
     _  _____             __  
    / ||___  |           /__\ 
    | |   / /   _____   / \// 
    | |  / /   |_____| / _  \ - - - - - - - - - - - - - - - - - - - - - - - - - - -
    |_| /_/            \/ \_/ O C K  H E R O E S
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> ROCK HEROES
    
    Starting Time: 4:00am
    Ending Time: 3:00pm
    Survivors: Jeanna, Allen, Floyd
    Location: Silver Strip [on the stage across from Juggz Bar & Grill Kiosk]
    Extras: Power Guitar Combo Card
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Jeanna        |  7,000    14,000 |
    | Allen         |  7,000    14,000 |
    | Floyd         |  7,000    14,000 |
    '----------------------------------'
    
    These three are located on the stage that is across from Juggz Bar & Grill 
    Kiosk.  The stage is not labeled on the map of Fortune City.
    
    This band will be rocking out in the middle of Silver Strip after 4:00am on day 
    2.  Get up on the stage and speak with Jeanna.  She is so wrapped up in her 
    performance that she doesn't even notice that she's singing to a bunch zombies. 
    Keep speaking with her and she will mention that her and her band needs to 
    deliver a final performance.  Her band will finish up their music and the last 
    note will make the crowd of zombies' heads explode in front of the stage.
    
    That was bloody awesome indeed!  The group will join Chuck after he speaks to 
    them once their performance has come to a close.  Floyd will award Chuck with 
    the **POWER GUITAR COMBO CARD** after he is escorted back to the Safehouse.
    
    [EM18]                               [EM018]                           [EM0018]
     _   ___               ___ 
    / | ( _ )             /   \
    | | / _ \   _____    / /\ /
    | || (_) | |_____|  / /_//- - - - - - - - - - - - - - - - - - - - - - - - - - -
    |_| \___/          /___,' E S P E R A T E  S H O P P E R S
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> DESPERATE SHOPPERS
    
    Starting Time: 8:00am
    Ending Time: 4:00pm
    Survivors: Erica, Rosa, Bessie
    Location: Kathy's Space (Royal Flush Plaza)
    Extras:
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Erica         | 17,000    34,000 |
    | Rosa          | 17,000    34,000 |
    | Bessie        | 17,000    34,000 |
    '----------------------------------'
    
    NOTE: Do not hit zombies with the shopping valuable or Erica, Rosa, and Bessie 
    will gang up on Chuck and attack him.  Rosa has a mean right hand with that 
    purse.
    
    Kathy's Space is on the second floor of Royal Flush Plaza.  This case doesn't 
    have any type of case name, so Chuck will have to arrive sometimes after 8:00am 
    and save the three girls before 4:00pm on day 2.
    
    Talk with any of the three women.  They have noticed the zombie outbreak but 
    decided to go shopping.  Kathy's Space was having this great sale today and 
    they very well couldn't miss out on that!  They will join Chuck after a few 
    chats with either of them.
    
    They require Chuck to carry their shopping items.  Pick up the "Shopping 
    Valuables" (wrapped gift boxes) in between them in Kathy's Space and carry them 
    or they will not follow!  These ladies were courageous in shopping during a 
    zombie outbreak, so Chuck better damn well honor their bravery by escorting 
    them back to the Safehouse while helping them with their new gear!
    
    [EM19]                               [EM019]                           [EM0019]
     _   ___              __ 
    / | / _ \            /__\
    | || (_) |  _____   /_\  
    | | \__, | |_____| //__ - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    |_|   /_/          \__/ V E R Y O N E  K N O W S  S L A P P Y
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> EVERYONE KNOWS SLAPPY
    
    Starting Time: 12:00pm
    Ending Time: 3:00am
    Survivors: Brent (Slappy), Louise
    Location: Kid's Choice Clothing (Palisades Mall)
    Extras: Flamethrower Combo Card
    
    NOTE: The female toy store mascot is actually the survivor Louise.  She is dead 
    from the start of this mission.
    
    Examine the fallen toy store mascot outside of Kid's Choice Clothing on the 
    second floor of Palisades Mall to trigger the opening cutscene for this case.
    
    ------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
    
                                    S L A P P Y
                                   - - - - - - -
    
    Attacks:
    
    - Skating Flame Spray (rides on skates and sprays flames to both sides with 
      flamethrowers)
    - Fireballs (stops in place and fires three fireballs; knocks Chuck down)
    - Dual Flame Spray (stands still and shoots flames from both flamethrowers 
      while holding them together; flames home in one Chuck)
    - Flame Spray Spin (spins in place and flames the immediate area around him)
    
    NOTES:
    
    #1 - Before the battle begins enter Under the Sea Travels and pick up the 
    swordfish inside.  This swordfish can knock Slappy off balance when tossed at 
    him and it is very accurate!
    
    #2 - Pick up a water gun from inside Kid's Choice Clothing before the battle 
    begins also.  Chuck can shoot Slappy with the water gun to put out his 
    flamethrowers.
    
    Slappy fights while on skates the entire time, so he is a very fast psychopath 
    boss.  All of his attacks hit at least mid-range and he will often skate away 
    from Chuck to perform them or ready them.  His main attack will be his dual 
    flame spray where he will skate by Chuck and shoot flames from both sides while 
    moving by him.  Chuck will need to run or stay to one side in order to avoid 
    this.  Slappy will constantly ride back and forth and perform this move.
    
    While Slappy is at a distance, he will sometimes stop and take out his spitball 
    gun and shoot fireballs at Chuck.  He will shoot three fireballs each time and 
    will take a while to recover at the end of the move.
    
    KNOCKING SLAPPY DOWN...
    The trick to beating this boss is how to stun him.  Slappy is on skates the 
    entire time, so any heavy hit or heavy object that is thrown at him will knock 
    him off balance and make him fall for a while.  Chuck can jump kick Slappy as 
    he skate to knock him down.  The nearby garbage cans or large potted plants 
    will work very well in knocking him off balance.  Chuck can also throw the 
    giant stuffed rabbit or cash register inside of Kid's Choice Clothing in order 
    to knock him down! Any type of two-handed weapon that Chuck cannot carry in the 
    inventory will knock Slappy off balance.  Chuck can throw a big object at 
    Slappy at any time to knock him down.
    
    DAMAGING SLAPPY...
    Once Slappy falls, rush over to him and hit him with the knife gloves or spike 
    bat.  Chuck can hit him about four times before Slappy recovers.  Once Slappy 
    recovers, he will shoot out flames from one of his flamethrowers then stand up 
    and spin in place while shooting flames, so get away from him once again.  
    Chuck can knock Slappy right back down during his spin attack if a heavy object 
    is tossed at him as he spins.
    
    PUTTING OUT HIS FLAMES...
    Chuck can actually put out the flames on his flamethrowers for a few second.  
    Shoot Slappy with a single blast from a water fun as he skates and this will 
    put out the flame in his flamethrowers for a few seconds.  Slappy will stop and 
    try to get his flamethrowers to work.  Chuck can run up and hit Slappy at that 
    time.  Usually Chuck can get in around two hits per stun.  Slappy will quickly 
    return to skating and flaming after being hit.
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | This video shows off the way that I always fight Slappy:                    |
    |                                                                             |
    | http://www.youtube.com/watch?v=nOZonJVbKc4                                  |
    |                                                                             |
    | Pick up the swordfish from Under the Sea Travels then toss it at Slappy as  |
    | he skates toward Chuck at the beginning of the battle to knock Slappy down. |
    | Chuck is free to hit Slappy quite a bit while he is grounded. The swordfish |
    | can be used to stun Slappy again if Chuck can toss it at him easily but, if |
    | not, Chuck can always stun Slappy with a water gun shot then hit Slappy     |
    | while he tries to gets his flamethrowers working again.  Beware the counter |
    | attack after a water gun stun though!                                       |
    '-----------------------------------------------------------------------------'
    
    Two water guns are inside of Kids' Choice Clothing and there are four other 
    water guns at Ultimate Playhouse.  All it takes is a single direct hit with a 
    water blast to put out Slappy's flames for a short period to stun him.  While 
    he is stunned and Chuck hits him from close range, be sure to back off quickly 
    since Slappy will sometimes perform a special counter attack.  He will place a 
    Slappy mask on Chuck to blind him then skate away and ram Chuck while Chuck is 
    blinded.
    
    Psychopath Bonus = 20,000 PP
    -------------------------------------------------------------------------------
    
    Slappy will leave behind his ++FLAMETHROWER++ near area where the body of the 
    female mascot used to be and Chuck will receive the **FLAMETHROWER COMBO CARD** 
    after Slappy's defeat.  Anytime that Chuck enters Palisades Mall, the 
    flamethrower that Slappy drops will reappear in front of Kid's Choice Clothing, 
    even if Chuck already has a flamethrower in his inventory.  A player can take 
    advantage of this and stock up on flamethrowers if needed.
    
    [EM20]                               [EM020]                           [EM0020]
     ____    ___            __    __ 
    |___ \  / _ \          / / /\ \ \
      __) || | | |  _____  \ \/  \/ /
     / __/ | |_| | |_____|  \  /\  /- - - - - - - - - - - - - - - - - - - - - - - -
    |_____| \___/            \/  \/ I L T E D  F L O W E R
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> WILTED FLOWER
    
    Starting Time: 12:30pm
    Ending Time: 5:30pm
    Survivors: Linette
    Location: The Venus Touch (Palisades Mall)
    Extras: Shows secret route through dressing room of Brand New U that leads to 
    Royal Flush Plaza men's restroom in sub-case "Linette's Passage".
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Linette       |  8,000    16,000 |
    '----------------------------------'
    
    NOTES:
    
    #1 - This is a VERY important case to finish.  This case shows Chuck a secret 
    passage that leads from Brand New U to the Men's Restroom of Royal Flush Plaza. 
    The passage will only be accessible after this case per playthrough, so a 
    player must always wait until this case and complete it in order to use the 
    passage.
    
    #2 - Make sure you bring something to drink with Chuck for this case! (orange 
    juice, vodka, large soda, whiskey... etc.)  There is some Coffee inside of The 
    Venus Touch also!
    
    #3 - In the main store portion of The Venus Touch look on the table with two 
    black chairs near it and you'll find some Coffee, which will be perfect for 
    giving Linette when she asks for something to drink.
    
    #4 - The moment Linette shows Chuck the secret passage in Brand New U, that 
    secret path is open.  It might sound cruel, but Chuck can leave her behind or 
    kill her at that point if you only wanted the path revealed and don't care 
    about taking her back to the Safehouse.  Pffft.  Savior of Fortune City...
    
    Enter The Venus Touch on the north end of Palisades Mall.  The store is on the 
    bottom floor.  Step into the tanning room through the door in the back of the 
    store.  Walk over to the far right tanning bed and speak with Linette.  She is 
    severely sunburned from having been trapped in a tanning bed.  The rest of the 
    staff ran away and left her when the zombie outbreak occurred.
    
    Linette will ask for something to drink, so search through Chuck's inventory 
    and give her something to drink.  She will tell Chuck to bring her to Brand New 
    U on the second floor of Palisades Mall.  There is a shortcut in one of the 
    changing rooms that she wants to show him.  Chuck will have to carry Linette 
    since she can't move that well at the moment.
    
      --> Linette's Passage
    
    Brand New U is on the second floor of Palisades Mall.  It is on the south end 
    and on the west side of the mall.  Linette will point out the shortcut in the 
    changing room as Chuck steps toward the back of the store.  Examine the back 
    wall of the changing room and Chuck will arrive at one of the stalls in the 
    Men's Restroom of Royal Flush Plaza.  The restroom is right near the corridor 
    that leads to the Safehouse.  Take Linette to the Safehouse and be sure to keep 
    this hidden path in mind!
    
    [EM21]                               [EM021]                           [EM0021]
     ____   _                  
    |___ \ / |           /\  /\
      __) || |  _____   / /_/ /
     / __/ | | |_____| / __  /- - - - - - - - - - - - - - - - - - - - - - - - - - -
    |_____||_|         \/ /_/ E R E  C O M E S  T H E  G R O O M
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> HERE COMES THE GROOM
    
    Starting Time: 5:00pm
    Ending Time: 9:00am
    Survivors: Randy, Danni, Emanuel
    Location: Swept Away (Silver Strip)
    Extras:
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Danni         | 15,000    30,000 |
    '----------------------------------'
    
    NOTES:
    
    #1 - It's a good idea to have some type of firearm with Chuck for this battle. 
    The handgun will work fine.  A firearm is not needed but you do need something 
    that can be thrown accurately at least.
    
    #2 - Emanuel will always die in the cutscene before the psychopath boss fight. 
    He can't be saved.
    
    Find Swept Away on the south side of Silver Strip.  It's right next to the 
    entrance to Slot Ranch Casino.  Open the doors to Swept Away to trigger the 
    opening cutscene for this case.  Emanuel will die in the cutscene for this 
    case.
    
    ------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
    
                                     R A N D Y
                                    - - - - - -
    
    Attacks:
    
    - Run and Slash (runs forward and slices to the side with chainsaw)
    - Spin Slash (spins forward while holding chainsaw outward)
    - Overhead Chainsaw Slash (slashes downward from right side)
    - Chainsaw Slash (slashes from left side)
    - Chainsaw Slashes (slashes downward from left side then right side; first 
      slash is an overhead slash)
    - Pimp Slap (leans back his right arm then slaps his hand forward)
    
    * all of Randy's moves will knock Chuck down.
    
    RANDY ATTACKS...
    Randy has some very good range with his chainsaw.  He carries a giant pink 
    chainsaw and he has this sort of "pleasure" in using it.  It's a weapon 
    exclusive to him.  Randy's attack have some really good range and a player will 
    definitely have to keep that in mind while fighting him.  His run and slash 
    attack is his most deadly attack.  Randy will run at Chuck and then quickly 
    slash at him with his chainsaw.  It's best to quickly roll or jump to the side 
    when he does this.
    
    Stay close to Randy throughout the battle.  Don't move too far away from him or 
    he will run after Chuck and try to slice him.  While in close range, his 
    attacks can be avoided by stepping to the side for the most part.  He will 
    rarely perform his spin slash.  He will leave himself wide open to attack after 
    his spin slash.
    
    STUNNING RANDY...
    Randy can be stunned in several ways.  He will leave himself open to attacks 
    sometimes as he taunts while holding his chainsaw - he will usually do this 
    after hitting Chuck often though.  If Chuck dodges his attacks several times in 
    a row, Randy will eventually tire down and he will be left open to attack.  Try 
    not to hit him more than twice per stun move since he will recover quickly.
    
    The best way to stun him is to hit the pig face on his mid-section.  You're 
    basically hitting him in the crotch.  Shoot him or toss a weapon at the pig 
    face.  Randy will immediately slump over and remain stunned for a few seconds. 
    Chuck can get quite a number of hits on Randy while he is slumped over after 
    hitting his pig face.  Chuck can get around 4 hits while Randy is stunned.
    
    Don't ever try to hit Randy without performing some type of stun, or at least 
    wait until he has to recover from one of his moves.  He hits very quickly and 
    has some really good range with that pink chainsaw of his!  If Chuck can get 
    him tired down, Chuck will be given a chance to make one precise shot to his 
    pig face.  He also leaves himself wide open while he revs up his chainsaw after 
    knocking Chuck down once.
    
    CATCHING RANDY IN THE ACT...
    If Chuck leaves Swept Away and runs out into Silver Strip, Randy will follow. 
    Run far enough away from Randy and he will go back into Swept Away.  Reenter 
    Swept Away and Randy will be stuck performing a hidden animation.  He will be 
    holding Danni up in the air with one arm and humping her.  Chuck can run up and 
    hit Randy while he does this.
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | This video shows off the basic way to fight Randy and mess with him a bit:  |
    |                                                                             |
    | http://www.youtube.com/watch?v=MlEsSd_NSII                                  |
    '-----------------------------------------------------------------------------'
    
    Psychopath Bonus = 30,000 PP
    -------------------------------------------------------------------------------
    
    Randy will leave behind a ++GIANT PINK CHAINSAW++ weapon after he is defeated. 
    The giant pink chainsaw is exclusive to Randy and it will always respawn in 
    Swept Away if Chuck enters the Silver Strip/Fortune Park/Platinum Strip area 
    without it.
    
    Kill the zombie from the cutscene after the battle then speak with Danni.  She 
    will join immediately without any questioning or silly antics or... whatever 
    else a Dead Rising survivor can think of.  Take her back to the Safehouse and 
    try not to hit her with Randy's chainsaw while escorting her back.
    
    [EM22]                               [EM022]                           [EM0022]
     ____   ____              ___ 
    |___ \ |___ \            / __\
      __) |  __) |  _____   / /   
     / __/  / __/  |_____| / /___ - - - - - - - - - - - - - - - - - - - - - - - - -
    |_____||_____|         \____/ H U C K  T H E  B O D Y G U A R D
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> CHUCK THE BODYGUARD
    
    Starting Time: 7:00pm
    Ending Time: 9:00am
    Survivors: Janus
    Location: Fortune Park
    Extras: $70,000
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Kevin         | 15,000    30,000 |
    '----------------------------------'
    
    NOTES:
    
    #1 - Chuck must have a gun in his inventory before Janus will join him.
    
    #2 - If Chuck doesn't have a gun then run over to the water area in front of 
    the rock with "Fortune City" wrote across it (other side of save room) and pick 
    up the water gun from out of the water.  Janus will allow Chuck to guard him 
    with a water gun.  Hey, it helped to defeat Slappy, right?
    
    #3 - If Janus is killed, Chuck can pick up his money case and break it open by 
    throwing it to collect $50,000.
    
    Janus will be waiting outside the entrance of Atlantica Casino in Fortune Park 
    starting at 7:00pm.  Speak with him to find out that he just exited the casino 
    with his winnings.  Janus is looking for a bodyguard that will escort him to 
    safety. Janus won't follow just any man claiming to be a bodyguard though.  He 
    wants a bodyguard with a gun, so Chuck will have to have some type of firearm 
    in his inventory before Janus will join.
    
    Janus will join the second time Chuck speaks with him if Chuck has a gun in his 
    inventory.  Escort him back to the Safehouse.  Besides the usual bonus for 
    saving a survivor, Janus will hand over **$70,000** for your troubles.
    
    [EM23]                               [EM023]                           [EM0023]
     ____   _____             ___ 
    |___ \ |___ /            / _ \
      __) |  |_ \   _____   / /_)/
     / __/  ___) | |_____| / ___/ - - - - - - - - - - - - - - - - - - - - - - - - -
    |_____||____/          \/    A R  F O R  T H E  C O U R S E
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> PAR FOR THE COURSE
    
    Starting Time: 8:00pm
    Ending Time: 3:00am
    Survivors: Luz
    Location: SporTrance (Royal Flush Plaza)
    Extras:
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Luz           | 15,000    30,000 |
    '----------------------------------'
    
    NOTES:
    
    #1 - Bring a Queen with Chuck and all Chuck has to do is toss the Queen at the 
    crowd of zombies surrounding Luz then walk up and talk with her.  Saves a bunch 
    of time!
    
    #2 - If Chuck doesn't have a Queen, rush toward The Dark Bean and a zombie with 
    a Queen on it will always be standing in front of the standee on the northeast 
    side.  It will be on the side with the Playboy poster!
    
    Luz will be surrounded by zombies on the bottom floor of SportTance once Chuck 
    arrives.  Run over to her and help her kill all the zombies - simply tossing a 
    Queen works the best.  Chuck must kill all the zombies near her or she won't 
    join.  Talk with Luz after finishing off the zombies.  Chuck will need to speak 
    with her twice.
    
    She will join and prepare her favorite golf club for a few swings on some 
    undead.  Escort her back to the Safehouse.  Luz has a side mission associated 
    with her later in the game.
    
    [EM24]                               [EM024]                           [EM0024]
     ____   _  _             __    
    |___ \ | || |           / _\   
      __) || || |_   _____  \ \    
     / __/ |__   _| |_____| _\ \- - - - - - - - - - - - - - - - - - - - - - - - - -
    |_____|   |_|           \__/ T U A R T ' S  S C H E M E
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> STUART'S SCHEME
    
    Starting Time: 9:30pm
    Ending Time: 2:30am
    Survivors: Stuart
    Location: Safehouse (Royal Flush Plaza)
    Extras:
    
    At 9:30pm on day 2, return to the Safehouse and speak with Stuart if he was 
    saved on day 1 in the "Workers Compensation" case.  He will be at the corner of 
    the hall right beside Sullivan as Chuck moves up the stairs.  Stuart still 
    believes that Chuck is the one behind the whole situation at hand. He believes 
    that Chuck was the one on the videotape.  Keep speaking with him and he will 
    continue to argue with Chuck.
    
    Chuck will change the subject and mention how Stuart was robbing the casino 
    where he worked at.  Ahoho, did Chuck hit a sensitive area, Stewie?  Keep 
    speaking with Stuart.  Chuck will talk his point over with Stuart and explain 
    to him that he was framed and why it was so easy to set him up.  Stuart will 
    try to calm Chuck down.  Chuck will mention that Stuart is only wasting his 
    time now shortly before the possible mutiny is averted as the message pops up 
    on the screen to confirm this.
    
    Stuart's very lucky that Chuck can't attack in the Safehouse or else Chuck 
    would tie him up with duct tape in the nearest room and set Freedom Bear in 
    there to watch over him.
    
    NOTE: If Chuck allows this mission to expire, Stuart will leave the Safehouse 
    and convince a few of the survivors to come with him.  Chuck will receive a 
    call from Stacey afterward.  She will tell him that Stuart left the Safehouse 
    with a few others and mentioned that Stuart said that Chuck will pay for his 
    involvement in the outbreak in Fortune City.
    
    [EM25]                               [EM025]                           [EM0025]
     ____   ____                   
    |___ \ | ___|            /\/\  
      __) ||___ \   _____   /    \ 
     / __/  ___) | |_____| / /\/\ \ - - - - - - - - - - - - - - - - - - - - - - - -
    |_____||____/          \/    \/ A I L  O R D E R  Z O M B R E X
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> MAIL ORDER ZOMBREX
    
    Starting Time: 11:00pm
    Ending Time: 2:00pm
    Survivors: Carl
    Location: Royal Flush Plaza
    Extras: Zombrex
    
    Once 11:00pm rolls around and Chuck has received the call for this case, there 
    will be a mail cart parked in the Royal Flush Plaza right next to Yesterday, 
    Today and Tomorrow.  It's kind of fishy how it is parked right in front of the 
    path that Chuck uses to reach the Safehouse, isn't it?  Examine the mail cart 
    to trigger the opening cutscene of this case.  As long as Chuck doesn't examine 
    the mail cart, this case will never begin.
    
    ------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
    
                                      C A R L
                                     - - - - -
    
    Attacks:
    
    - Shotgun Blasts (aims then fires off three shotgun blast while standing still)
    - Shotgun Smack (runs forward and smacks with butt of shotgun)
    - Explosive Mail (yells out a phrase and turns his back then runs away shortly 
      after tossing an explosive package)
    
    Carl has very few moves overall and his attacks are very predictable.  His main 
    attack will be to fire his shotgun from a distance.  He will always aim toward 
    Chuck for a while before shooting.  He will shoot three times in a row and 
    stagger a bit from the third blast.  While he staggers, Chuck will easily have 
    time for one or two quick hits if Carl is nearby.  If any of Carl's shotgun 
    blasts hit Chuck, he will remain in place for the remaining blasts.  Carl's 
    shotgun is his main flaw since he has to constantly reload it during the 
    battle.  He will likely reload after every 9 shots (3 attacks), so stay close 
    to him and wait for him to reload then attack him.
    
    Carl will sometimes run toward Chuck and try to smack Chuck with the butt of 
    his gun.  Run to the side if he ever runs toward Chuck.  The main attacks that 
    will catch a player off guard are his explosive packages.  Carl will shout out 
    a line such as "It's mail time" or "parcel post" and as he tosses an explosive 
    package toward Chuck.  Listen for the phrases that he will shout then quickly 
    react by moving away from the current area.  Carl will sometimes toss two 
    packages in a row.  NEVER run behind Carl when he suddenly turns and runs - he 
    will always toss an explosive package behind him at that point.  Carl might 
    toss another package right after the first.
    
    Zombies can sometimes get in Chuck's way while trying to avoid explosive 
    packages or while trying to dodge any of Carl's other attacks but they're 
    usually not too much of a bother.  Carl's attacks are predictable and he isn't 
    that hard to hit.  He's not a total pushover, but this fight shouldn't really 
    be that bad at all once his moves are learned.
    
    If Carl fires his shotgun often at Chuck during a battle, Carl will eventually 
    have to reload.  Chuck can easily run up and hit him while he reloads.
    
    FREEDOM BEAR AND BLAMBOW...
    Freedom Bear and Blambow can really help out for this battle.  Start the battle 
    while holding Freedom Bear then lay down the bear from the start.  Run behind 
    the nearby sign in the middle of the plaza and Carl will move toward Freedom 
    Bear. Freedom Bear will fire at Carl and usually get Carl into a pattern where 
    Carl will roll often and shoot with his shotgun.  Chuck can step out from 
    behind the sign and spam Carl with Blambow while he rolls.  Be sure to step 
    back behind the sign when Carl fires his shotgun.
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | This video shows off the freedom bear and blambow method above:             |
    |                                                                             |
    | http://www.youtube.com/watch?v=01I9Jlz6-xQ                                  |
    |                                                                             |
    | Really, going to this much extreme to fight Carl is not really needed, but  |
    | it can be quite hilarious.  Freedom bear's gunfire mixed with explosive     |
    | arrows from blambow can damage Carl quite badly.  Sometimes Carl will roll  |
    | too far away to where freedom bear can't hit him.  If that happens, it      |
    | would be best to fight him normally for the remainder of the battle.        |
    '-----------------------------------------------------------------------------'
    
    Blambow can be made by grabbing a dynamite from off the palm tree on the second 
    floor near the east end of Royal Flush Plaza - just hop onto the palm tree - 
    and a bow and arrow from The Chieftan's Hut then combine them at a maintenance 
    room.  Chuck will need to bring an LMG from another area and he can get a Robot 
    Bear from Astonishing Illusions.
    
    Psychopath Bonus = 30,000 PP
    -------------------------------------------------------------------------------
    
    Chuck will receive some **ZOMBREX** after defeating Carl and Carl will drop his 
    **SHOTGUN** after the battle as well.
    
    NOTE: The shotgun that Carl drops will not reappear whenever Chuck reenters 
    Royal Flush Plaza. It is a one-time only drop.  It's just an ordinary shotgun 
    though.
    
        ____                   _____
       / __ \ ____ _ __  __   |__  /
      / / / // __ `// / / /    /_ < 
     / /_/ // /_/ // /_/ / - ___/ / -----------------------------------------------
    /_____/ \__,_/ \__, /   /____/                           S E P T E M B E R  2 7
    ------------- /____/ ----------------------------------------------------------
    
    [EM26]                               [EM026]                           [EM0026]
     ____    __                    
    |___ \  / /_             /\  /\
      __) || '_ \   _____   / /_/ /
     / __/ | (_) | |_____| / __  /- - - - - - - - - - - - - - - - - - - - - - - - -
    |_____| \___/          \/ /_/ I G H  S T A K E S
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> HIGH STAKES
    
    Starting Time: 1:00am
    Ending Time: 1:00pm
    Survivors: Jessica, Jacob, Nevada
    Location: Poker Room (Atlantica Casino)
    Extras:
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Jessica       | 15,000    30,000 |
    | Jacob         | 15,000    30,000 |
    | Nevada        | 15,000    30,000 |
    '----------------------------------'
    
    NOTES:
    
    #1 - Collect the 3 gambling books before this case.  Ragazines (Royal Flush 
    Plaza), Shamrock Casino (Silver Strip) and Stan's Large Print Books & Magazines 
    (Palisades Mall).  Having them in Chuck's inventory will increase luck with the 
    hands he gets dealt.
    
    #2 - Chuck must pay the $100,000 fee to start the poker game.  If you don't 
    have $100,000 play the slot machines to win more money.  The Yachts of Fun slot 
    machine will give Chuck $4,000 per win with all three gambling books (find one 
    with money below it then play it for 5 wins in a row).  Chuck can run into 
    Palisades Mall and make the Hacker combo weapon at the south maintenance room 
    on the bottom floor and use it to destroy ATMs for $10,000 each also.  As 
    always, Chuck can play the big slot machine in Slot Ranch Casino and bet a max 
    of $1,000 to win big eventually while carrying all three gamblings books - 
    sometimes $100,000.
    
    #3 - In a co-op game, both players must have $100,000 to pay the poker game 
    fee.
    
    #4 - While playing poker, it can be best to go "All in" for the first few plays 
    when Chuck has two pairs of Jacks, Queens, Kings or Aces.  This will force 
    players to "Call" for Chuck's cash amount and knock players out of the game 
    quick by forcing them to go "All in" when they can't "Call" for the current 
    cash value that Chuck puts up.  Once Chuck gets down to one player constantly 
    "Raise" when Chuck holds good hands (mainly pairs of high cards) or when Chuck 
    has a high card and there is another card on the table to form a pair for that 
    card.  This method is risky, but Chuck can win fast by doing this.  Save before 
    trying.
    
    Jessica, Jacob and Nevada are all in the poker room in the Atlantica Casino.  
    The poker room is on the north end of the casino.  Open the door then approach 
    either of them and talk.  All of them are about to have a game of poker and 
    they need one more player.  Lucky for them, motocross racing champion Chuck 
    Greene just happens to show up during the middle of this zombie outbreak and is 
    willing to play, right?  Well, Chuck must beat them in a game of poker in order 
    to get them to follow him.  The group won't go anywhere until they use up all 
    of their casino chips!  Oh, and Chuck must pay the $100,000 fee to start the 
    poker game!
    
    Make sure to have all 3 Gambling Magazines before the poker game starts.  Chuck 
    will get better hands and the game will be MUCH easier!  If Chuck wins then the 
    trio will join him.  Escort them back to the security room.  Chuck can win 
    around $500,000 if all gambling magazines are gathered and in his inventory 
    before the game starts.
    
    [EM27]                               [EM027]                           [EM0027]
     ____  _____                  
    |___ \|___  |           /\  /\
      __) |  / /   _____   / /_/ /
     / __/  / /   |_____| / __  / - - - - - - - - - - - - - - - - - - - - - - - - -
    |_____|/_/            \/ /_/ U N G E R  P A I N S
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> HUNGER PAINS
    
    Starting Time: 2:00am
    Ending Time: 10:00am
    Survivors: Richard
    Location: Dining at Davey's (Platinum Strip)
    Extras: Zombrex
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Richard       |  9,000    18,000 |
    '----------------------------------'
    
    NOTES:
    
    #1 - Chuck will need to have some type of food item to complete this case. Just 
    about any food item will do (except a snack).  Chuck can bring drinks such as 
    orange juice also!
    
    #2 - If Chuck does not have a food item while meeting with Richard, run across 
    the street to Juggz Bar & Grill and grab a Whiskey.  This will satisfy Richard.
    
    Dining at Davey's is on the middle south side of Platinum Strip.  Richard will 
    be checking over the pie racks near the middle of the restaurant as Chuck 
    enters.  Walk over and talk to Richard.  Richard has been searching all 
    throughout the current area for something to eat, but he can't find anything. 
    Chuck will offer to take Richard back to the Safehouse where he can eat, but 
    Richard insists on having something to eat now!
    
    Give Richard something to eat (or drink).  Talk to him after giving him 
    something to eat and he will join.  He wants to go to the Safehouse where he 
    can find more to eat!  Richard will give Chuck some **ZOMBREX** after he is in 
    the Safehouse.
    
    [EM28]                               [EM028]                           [EM0028]
     ____   ___              ___ 
    |___ \ ( _ )            / __\
      __) |/ _ \   _____   / _\  
     / __/| (_) | |_____| / / - - - - - - - - - - - - - - - - - - - - - - - - - - -
    |_____|\___/          \/ E T C H I N G  F E M A L E S
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> FETCHING FEMALES
    
    Starting Time: 3:00am
    Ending Time: 9:00am
    Survivors: Nina, Cora, Summer
    Location: Playboy Grotto (Palisades Mall)
    Extras:
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Nina          | 10,000    20,000 |
    | Cora          | 10,000    20,000 |
    | Summer        | 10,000    20,000 |
    '----------------------------------'
    
    NOTE: Chuck will need $10,000 in order to complete this case.  Just bust open a 
    few ATM machines found around the area to get the money if Chuck doesn't have 
    it.
    
    Enter the Playboy Grotto in the middle of Palisades Mall.  This area is not 
    labeled on the map.  It is a swimming area where playmates serve alcohol and 
    provide entertainment.  Get on the stairs in the bar area and move to the 
    second floor.
    
    Nina, Cora and Summer will be hanging out near the railing of the top walkway. 
    Speak with Cora.  Cora is the boss lady of the trio.  Chuck will ask all of 
    them to come back to the Safehouse with him.  These aren't just any girls 
    though - their time is money and they want Chuck to pay the bill first for 
    their time!  Keep talking with Cora.  She will demand $10,000 for their 
    services.
    
    Chuck will need to pay the $10,000 and all three of them will join.  Escort 
    them back to the Safehouse.
    
    [EM29]                               [EM029]                           [EM0029]
     ____    ___            __    __ 
    |___ \  / _ \          / / /\ \ \
      __) || (_) |  _____  \ \/  \/ /
     / __/  \__, | |_____|  \  /\  /- - - - - - - - - - - - - - - - - - - - - - - -
    |_____|   /_/            \/  \/ W J W D ?
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> WWJWD?
    
    Starting Time: 4:00am
    Ending Time: 7:00pm
    Survivors: Seymour, Justin, Ray
    Location: South Plaza
    Extras:
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Ray           | 12,000    24,000 |
    '----------------------------------'
    
    NOTE: Justin dies in the opening cutscene to this case.  He is the survivor 
    that Seymour kicks off the wooden platform.  There is no way to save him.
    
    Step anywhere around the east statue in South Plaza to activate the opening 
    cutscene for this case.
    
    ------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
    
                                     S E Y M O U R
                                    - - - - - - - -
    
    Attacks:
    
    - Nightstick Strikes (runs forward and swings his nighstick twice; sometimes 
      only performs one hit)
    - Upward Nightstick Swing (uppercuts with nightstick; knocks Chuck down)
    - Six Shooter Quick Draw (draws six shooter and fires immediately; disarms any 
      gun weapon)
    - Rope Grapple (pulls out a rope and swings it around then grapple Chuck and 
      pulls him closer then beats him with the nightstick; disarms Chuck of his 
      current weapon)
    
    Seymour has the quickest attack out of any psychopath in the game, and he will 
    use it often while at a distance.  He will quickly draw his six shooter and 
    fire off a shot at Chuck.  This move is extremely fast and there is no time to 
    a see the animation for it before it hits since Seymour will shoot immediately 
    after drawing his gun.  The only ways to dodge the six shooter shot is to step 
    behind a wall or roll the moment that he fires.  Sometimes a zombie will get in 
    his path and take the shot for Chuck as well.
    
    Chuck's roll works very well for dodging his six shooter attack (the roll 
    grants much invincibility from the shot toward the end of a roll), but you have 
    to be expecting it or perform the roll constantly most of the time in order to 
    get away from the attack.  If Chuck is armed with any type of firearm for this 
    fight (such as shotgun, handgun, flamethrower, etc), Seymour will fire the 
    weapon out of his hand if it is equipped.  The shot will not take off damage 
    for a disarm.
    
    In between his six shooter shots, Seymour will chase after Chuck and try to hit 
    him with his nightstick or he will stand at a distance and try to toss his rope 
    at Chuck then pull Chuck toward him and beat him with the his nightstick.  
    Seymour's nightstick attack can be dodged by rolling or stepping around him.  
    Chuck can actually cancel his nightstick attack by hitting Seymour a few times 
    as Seymour runs then Chuck can quickly roll away.
    
    Seymour's rope grapple is best cancelled.  It's best just to run up and hit 
    Seymour the moment he starts to swing his rope.  If he grapples Chuck, Seymour 
    will pull him in then beat him with his nightstick - Chuck can break free if 
    the player shakes the left thumbstick.  It takes a lot of shaking to break free 
    from this move.  Chuck will drop his current weapon if Seymour grapples him 
    with the rope also.  The only way to really get away from the rope swing is to 
    rush up and hit Seymour or get behind a wall.  Rolling will usually only get 
    Chuck hit. If Chuck is really far away, sometimes Chuck can escape the rope by 
    running to a side - don't depend on that though.
    
    Seymour seems very hard from the beginning, and he can be, if you don't realize 
    his pattern.  Chuck needs to use the roll often during this battle to avoid his 
    attacks.  From the beginning of the battle, roll to the side to avoid his first 
    gunshot.  The first gunshot is one of the hardest to avoid since his timing is 
    sometimes different.  Try to roll toward a column and get behind it just in 
    case.
    
    Seymour will rush up to hit Chuck with his nightstick after shooting.  While he 
    rushes, use the knife gloves to hit him twice (two main attacks) then roll 
    immediately to avoid his nightstick hits.  Roll again directly after the first 
    roll to avoid his gunshot.  The pattern will start over again after that.  He 
    will charge Chuck once again with his nightstick, so hit him twice then roll to 
    avoid the nightstick hits and roll again afterwards.  If he ever tries to swing 
    his rope, run up and hit him with the knife gloves then roll away.
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | The following video shows off the attack pattern that a player can get      |
    | Seymour into:                                                               |
    |                                                                             |
    | http://www.youtube.com/watch?v=Ie-CNhmFIoM                                  |
    |                                                                             |
    | Attack Seymour twice, roll away, roll again to avoid his gunfire then run   |
    | up and attack him again once he charges Chuck - restart the pattern from    |
    | there.  The zombies are the main problem with this battle at times.  They   |
    | can sometimes mess up Seymour's pattern.                                    |
    |                                                                             |
    | In the battle above, I tried to lure zombies with the toy helicopter but it |
    | didn't really work that well, as you can see.                               |
    '-----------------------------------------------------------------------------'
    
    Seymour is not that difficult once Chuck gets him in a pattern.  Using the 
    method above, you don't need to worry much about timing.  Just follow the 
    pattern.  Make sure not to hit him more than twice or he will hit Chuck. This 
    method will not work 100% all the time, mainly because the zombies break his 
    attack pattern sometimes, but this can work very well overall!
    
    Psychopath Bonus = 30,000 PP
    -------------------------------------------------------------------------------
    
    Seymour will leave behind his ++SIX SHOOTER++ on the saw table in South Plaza 
    after the fight. The six shooter will constantly respawn on the saw table if 
    Chuck doesn't enter South Plaza with another six shooter in his inventory.
    
    Throughout the battle with Seymour, some cries for help can be heard.  There is 
    a man cowering in one of the unfinished stores in the middle south portion of 
    the South Plaza.  Chuck must defeat Seymour in order to save the survivor.
    
    The cowering man (Ray) is right outside the middle maintenance room. Ray is 
    afraid to move outside because of Mr. Spaghetti Western.  Chuck will tell him 
    not to worry about Mr. High Noon once he speaks with Ray.  Ray will join up 
    with Chuck after a brief conversation if Seymour has been killed.
    
    [EM30]                               [EM030]                           [EM0030]
     _____   ___               ___ 
    |___ /  / _ \             /   \
      |_ \ | | | |  _____    / /\ /
     ___) || |_| | |_____|  / /_//- - - - - - - - - - - - - - - - - - - - - - - - -
    |____/  \___/          /___,' E E P  P O C K E T S
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> DEEP POCKETS
    
    Starting Time: 4:00am
    Ending Time: 10:00am
    Survivors: Lenny
    Location: Safehouse (Royal Flush Plaza)
    Extras: Security Passcard (Yucatan), $125,000 x 2
    
    Lenny will be in the Safehouse cafeteria after 4:00am on day 3 if Chuck saved 
    him on day 1 in Yucatan Casino, so return to the Safehouse and speak with him 
    if he is there.  He will tell Chuck about how Charlie put away some money in 
    Yucatan Casino.  Keep speaking with Lenny.  Lenny will tell Chuck about a 
    secret key that Charlie gave him.  The key will unlock the area where all of 
    Charlie's money is in Yucatan Casino.  Keep speaking with Lenny and he will 
    give Chuck his **SECURITY PASSCARD**.
    
    Enter Yucatan Casino and then go to the vault area on the east side.  It's to 
    the north of the hallway that leads to Shoal Nightclub.  Examine the keycard 
    panel on the wall to the left of the vault door.  Chuck will unlock the vault 
    with the Security Passcard.  Run toward the middle of the drawer aisles then 
    examine each of the drawers on the left and right.  Chuck will get **$125,000** 
    from the left drawer and **$125,000** for the right drawer.
    
    It would be so easy to just take this money and run right?  Do the right thing 
    and bring the money back to Lenny in the cafeteria of the Safehouse.  Speak 
    with Lenny and Chuck will offer Lenny the money.  Lenny will be so grateful 
    that Chuck saved him earlier that will tell Chuck to keep the money.  It's good 
    to bring the money back to Lenny to get the PP fulfillment of 10,000 PP for 
    this case.  Be sure to do so!
    
    [EM31]                               [EM031]                           [EM0031]
     _____  _             ___ 
    |___ / / |           / __\
      |_ \ | |  _____   /__\//
     ___) || | |_____| / \/  \- - - - - - - - - - - - - - - - - - - - - - - - - - -
    |____/ |_|         \_____/ A N K  R U N
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> BANK RUN
    
    Starting Time: 6:00am
    Ending Time: 5:00pm
    Survivors: Woodrow
    Location: Slot Ranch Casino
    Extras: $50,000
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Woodrow       | 20,000    40,000 |
    '----------------------------------'
    
    NOTES:
    
    #1 - Chuck can destroy the ATMs that Woodrow moves to and still complete this 
    case.  Woodrow will still check over the destroyed ATMs.  Chuck will gain 
    $10,000 in the process if the ATM money is collected!  Chuck could use the 
    Hacker combo weapon to destroy all four ATMs and make $40,000!
    
    #2 - If Chuck kills Woodrow or Woodrow dies, he will drop his money case.  
    Chuck can break the money case open and receive #1,800.  The money amount will 
    be $2,300 if he checks all the ATMs.
    
    Woodrow will be messing with the ATM near the bar in Slot Ranch Casino when 
    Chuck arrives.  Approach him and speak with him. He will mention that he wants 
    to get as much money as he can from the ATMs.  This CEO of a large bank 
    corporation doesn't want all of that fine money to go to waste... even during 
    the middle of a zombie outbreak.  Keep the zombies away from him while he 
    speaks.
    
    Speak with Woodrow until he moves on to another ATM then follow him.  Woodrow 
    will run to three more ATMs to collect money from them now.  He will drop cash 
    out of his briefcase as he runs. He will want Chuck to keep the zombies off of 
    him while he hacks the next ATM.  Woodrow will eventually run toward the 
    escalators that lead to the Food Court - he is running toward another ATM.  
    Just follow him and humor him.
    
    Woodrow will run toward the ATM near Cucina Donnacci in the Food Court.  Follow 
    him to the ATM then guard him from zombies as he hacks the machine.  He will 
    eventually lead Chuck to the final ATM, which is outside of Rojo Diablo Mexican 
    Restaurant.  Keep zombies away from Woodrow while he hacks the final ATM.
    
    Speak with Woodrow when he stops hacking the ATM.  He assures Chuck that Chuck 
    did the right thing in helping him steal- er, collect the money from the ATMs. 
    Yeah, all in day's work, pal... escort him back to the security room and he 
    will give Chuck **$50,000**.
    
    [EM32]                               [EM032]                           [EM0032]
     _____ ____            _____ 
    |___ /|___ \          /__   \
      |_ \  __) |  _____    / /\/
     ___) |/ __/  |_____|  / /- - - - - - - - - - - - - - - - - - - - - - - - - - -
    |____/|_____|          \/ A P E  I T  O R  D I E  1
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> TAPE IT OR DIE 1
    
    Beginning Time: 7:00am
    Ending Time: 12:00pm
    Survivors: Gretchen, Wallace, Johnny Pipes, Left Hand Lance
    Location: KokoNutz Sports Town (Palisades Mall)
    Extras: Plate Launcher Combo Card
    
    NOTES:
    
    #1 - Bring a cement saw and plates along with Chuck since he will need both of 
    them to get a combo card in this mission.  An easy way to get both items 
    quickly is to enter the Underground Tunnels at the northeast end of Palisades 
    Mall and grab them from near the maintenance room below or enter South Plaza 
    and take them from near the south maintenance room.
    
    #2 - If there are too many active missions (active survivors) around the time 
    of this case, the Tape it or Die door will remain locked.  Make sure to rescue 
    the trio of survivors in the Playboy Grotto in Palisades Mall (Fetching 
    Females) and the other trio in the poker room of Atlantica Casino (High 
    Stakes).  If the survivors in Atlantica Casino take too long to save because of 
    their damn poker game then kill them to cancel them as active survivors!  "Tape 
    it or Die 1" has four active survivors so it's easy for another mission's 
    survivors to take priority over this one.
    
    #3 - There is an outfit in the northeast corner of the basement that can ONLY 
    be changed into during this mission.  Once Chuck leaves the Tape it or Die room 
    after having received the Plate Launcher combo card to complete this case, the 
    door will lock once again and a player cannot get the outfit until the next 
    game.  The outfit is the "Mid length Tshirt Jeans".  If the door locks on 
    Chuck, he will not have access to the outfit again until another playthrough of 
    the full game.
    
    Step to the bottom floor portion of KokoNutz Sports Town in Palisades Mall and 
    find the door in the back of the store - the "Tape it or Die" door.  The door 
    should open at 7:00am if there are not many active survivors in Fortune City.
    
    In the basement below the store, Chuck will find the last surviving members of 
    the Tape it or Die crew.  Walk over and talk with Wallace.  Chuck will be lead 
    toward Wallace in conversations with the others in the room, so it's best to 
    speak with him first.  Chuck will offer to take them back to the Safehouse, but 
    they insist that they are safe right where they are.  Wallace is building them 
    weapons for the zombie outbreak.  He will offer to build Chuck a weapon.  
    Wallace will ask Chuck to find a cement saw and some plates.
    
    Give both of the items to Wallace and talk to him again and he will build Chuck 
    a Plate Launcher and Chuck will receive the **PLATE LAUNCHER COMBO CARD**.  
    There is nothing more that Chuck can do in this mission once he has collected 
    the combo card.  Completing this mission will guarantee that Chuck will get a 
    call for "Tape it or Die 2" on day 4 that will involve the Tape it or Die crew 
    once again!
    
    [EM33]                               [EM033]                           [EM0033]
     _____ _____             _   
    |___ /|___ /            /_\  
      |_ \  |_ \   _____   //_\\ 
     ___) |___) | |_____| /  _  \ - - - - - - - - - - - - - - - - - - - - - - - - -
    |____/|____/          \_/ \_/ N T E  U P
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> ANTE UP
    
    Starting Time: 9:00am
    Ending Time: 9:00am
    Survivors: varies
    Location: Safehouse (Royal Flush Plaza)
    Extras: Arthur's Helmet [eliminate Jack]
    
    Possible Players: Kristen, Cora, Trixie-Lynn, Woodrow, Jack
    
    NOTES:
    
    #1 - The only real reward for this mission is Arthur's Helmet.  Other than that 
    item, Chuck will receive a 5,000 PP bonus per player that is fully eliminated 
    and 10,000 PP for eliminating all the players listed above. A player will not 
    get anything for winning the poker game other than the helmet (for beating 
    Jack) and the PP bonus.  A player must play the poker game twice in order to 
    beat all five players and eliminate them to get the 10,000 PP bonus.
    
    #2 - Collect the 3 gambling books before this case.  Ragazines (Royal Flush 
    Plaza), Shamrock Casino (Silver Strip) and Stan's Large Print Books & Magazines 
    (Palisades Mall).  Having them in Chuck's inventory will increase luck with the 
    hands he gets dealt.
    
    #3 - Make sure to wear a full set of clothes - Chuck's head, face, body and 
    foot should have something on them.  If Chuck does not wear a piece of clothing 
    on one of the areas mentioned, that will be one less chance that he has for 
    being fully eliminated.  If Chuck arrives with only hearted boxers, the first 
    elimination will be final for him - he can't strip!
    
    #4 - If one of the survivors above was not rescued, that survivor will not be a 
    player in the poker game.  If only Jack is rescued out of the above survivors, 
    Chuck will only have to play against Jack and have a better chance of winning 
    his knight helmet.
    
    While in the Safehouse, make a left while facing the outside of the cafeteria 
    door then move down the hall.  Chuck will move by the clinic off to the left.  
    Run down the stairs to the right up ahead.  Move down the next set of steps to 
    the right then step past the crates.  Turn to the right after Chuck passes a 
    fire extinguisher on the right wall then move up the stairs and enter 
    storehouse 7.  Approach the poker table and choose to "Play Poker" to start the 
    game.
    
    In this mission, Chuck will play a game of strip poker.  Each player has to 
    lose 4 times to be eliminated.  The losing player will be forced to take off a 
    portion of their clothes per loss.  Chuck will gain 5,000 PP per player 
    eliminated and $10,000 PP if all five players are elimated (Chuck has to play 
    twice to eliminate all five players).  Chuck will gain a PP bonus no matter who 
    eliminates the opposing player.
    
    If Jack has been rescued in the "Welcome to the Family" mission then Chuck will 
    gain **ARTHUR'S HELMET** by having Jack eliminated.  Jack can be eliminated by 
    any player and Chuck will still receive the helmet at the end of the game no 
    matter if Chuck loses or not.  It's sometimes best to fold instead of taking 
    chances in this game.  Allow the other three players to battle it out and they 
    might eliminate Jack.
    
    [EM34]                               [EM034]                           [EM0034]
     _____  _  _             __    
    |___ / | || |           / _\   
      |_ \ | || |_   _____  \ \    
     ___) ||__   _| |_____| _\ \- - - - - - - - - - - - - - - - - - - - - - - - - -
    |____/    |_|           \__/ L A V E  T O  F A S H I O N
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> SLAVE TO FASHION
    
    Starting Time: 9:00am
    Ending Time: 6:15pm
    Survivors: Europa
    Location: Fortune City Hotel
    Extras:
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Europa        |  9,000    18,000 |
    '----------------------------------'
    
    NOTE: Chuck must dress up in only his underwear to have Europa follow him. 
    There is an underwear rack in the store to the south of the west maintenance 
    room in South Plaza.  This will strip Chuck down to only his underwear when 
    examined.  Chuck can also change to his underwear back at the locker inside of 
    the restroom of the Safehouse.
    
    Europa will behind some bushes in the elevator hallway of Fortune City Hotel. 
    Run toward the elevator and look to the left to see her.  Get up on the area 
    with the bushes and speak with her.  Europa is nearly naked.  She tells Chuck 
    that she was in her hotel room then came down to get some ice and got scared 
    then hid from the zombies that she saw below.  She will refuse to follow Chuck 
    at first since she doesn't want anyone to see her in her underwear.  She will 
    mention that her friend saw a men's store in South Plaza with underwear.
    
    Europa wants Chuck to strip down to only his underwear so he can share the 
    embarrassment of running around nearly nude.  If Chuck is only in his 
    underwear, Europa will join after Chuck speaks with her a few times.  She will 
    think that Chuck is so hot for stripping down to his underwear.  She will move 
    down to the hotel floor then stop.  Speak with her again.  Europa will mention 
    that the floor is cold and will ask Chuck to carry her.
    
    Carrying Europa is completely optional.  It looks damn hilarious to watch a guy 
    in only his underwear carry a nearly nude girl piggyback style though!  I 
    really bet she saw Chuck coming and hid her clothes then made up that story so 
    Chuck would strip.  Former Motocross racing champion Chuck Greene is not so 
    easily fooled though... or is he?  Escort her back to the Safehouse either way.
    
    [EM35]                               [EM035]                           [EM0035]
     _____ ____              __  
    |___ /| ___|            /__\ 
      |_ \|___ \   _____   / \// 
     ___) |___) | |_____| / _  \- - - - - - - - - - - - - - - - - - - - - - - - - -
    |____/|____/          \/ \_/ E D N E C K  R A M P A G E
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> REDNECK RAMPAGE
    
    Starting Time: 9:00am
    Ending Time: 9:00am
    Survivors: Deetz, Derrick, Big Earl, Johnny
    Location: Silver Strip, Fortune Park, Platinum Strip
    Extras:
    
    If Chuck enters the Silver Strip/Fortune Park/Platinum Strip after 9:00am on 
    day 3, he will trigger a cutscene that will introduce four psychopaths that 
    will stay in the area for quite some time if they are not defeated.  It's best 
    to deal with them as soon as they appear.  If Chuck doesn't kill them, he will 
    have to jump, run and roll away from their rifle shots while he moves across 
    the area each time he decides to cross it.
    
    None of the four psychopaths in this case are really that hard, they just take 
    a while to reach.  They are only annoying from a distance really.  Once the 
    path to each one is realized, they are not much of a problem anymore.  They are 
    actually all quite similar to each other.  Once Chuck has fought one, the 
    others fight just about the same way really!
    
    Here are their locations:
    
    Big Earl - Fortune City Hotel Entrance (on nearby platform)
    Johnny   - Royal Flush Rooftop
    Deetz    - Paradise Platinum Screens Rooftop
    Derrick  - Atlantica Rooftop
    
    NOTES:
    
    #1 - In order for Deetz and Derrik to appear on their rooftops, Johnny and Big 
    Earl must be killed first.  Johnny must be defeated to make Derrik appear and 
    Big Earl must be defeated to make Deetz appear.
    
    #2 - Chuck can make Freedom Bear and bring the bear to each rooftop.  To find 
    the parts quickly, the LMG can be found on the rooftop of Cash Gordon's Casino 
    and the Robot Bear can sometimes be purchased at Moe's Maginations for $2,000. 
    If the robot bear is not in Moe's Imaginations, Chuck will have to get one from 
    Astonishing Illusions in Royal Flush Plaza.  Sit down freedom bear before the 
    psycho is alerted.  If the psycho runs toward freedom bear, that psycho will 
    get blasted a good bit.  The best part about bringing freedom bear is that the 
    psychos will usually not knock him over and Chuck can bring the bear to all 
    four rooftops.
    
    ------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
    
                                    J O H N N Y
                                   - - - - - - -
    
    Psychopath Boss: Johnny
    
    Find Slot Ranch Casino on the map then look to the west of its entrance to see 
    a small alley.  Enter the alley to the west of the Slot Ranch entrance and 
    climb the ladder on the west side to get on the rooftop of Royal Flush Plaza.
    
    Attacks:
    
    Forward Stab (stabs forward with bowie knife)
    Two hit Slash (slashes forward twice with bowie knife)
    Upward Slash (slashes upward with bowie knife while stepping forward)
    Grab (grab with left hand and stabs many times with bowie knife)
    Rifle Shot (takes out rifle and fires a quick shot)
    
    Johnny will be standing right next to an air condition unit with his back 
    turned when Chuck pulls himself up on the rooftop of Royal Flush Plaza.  Run up 
    and dub him "stupid" with the knife glove's main attack.  Johnny will attack 
    from up close with a bowie knife and he has a grab that looks very lethal yet 
    only takes a bit of health if it hits.  He will take a little while to recover 
    from the grab, which leaves him open to attack.
    
    Don't allow Johnny to get far away from Chuck or he will fire with his rifle. 
    He will equip the rifle and suddenly run away from Chuck to try to shoot him. 
    The best time to hit him is right after dodging his bowie knife attack or his 
    grab or while he has his rifle equipped.  Chuck can really tear into Johnny 
    with knife glove slashes while he has his rifle out if Chuck is within range. 
    For the most part, hit him once and roll away.  Johnny will drop his ++SNIPER 
    RIFLE++ once he is defeated.
    
    Psychopath Bonus - 20,000 PP
    
    ------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
    
                                  B I G   E A R L
                                 - - - - - - - - -
    
    Big Earl is the easiest of the four psychopaths to spot.  He is on a wooden 
    platform to the west of the entrance to the Fortune City Hotel.  Climb up onto 
    the cement block near the lamppost below the wooden platform to the west then 
    hop onto the platform where he is.
    
    Attacks:
    
    Forward Stab (stabs forward with machete)
    Two hit Slash (slashes forward twice with machete)
    Upward Slash (slashes upward with machete while stepping forward)
    Grab (grab with left hand and stabs many times with machete)
    Rifle Shot (takes out rifle and fires a quick shot)
    
    Big Earl is very slow compared to the other four in the group - must be from 
    eaten' all them farners!  He is so slow while swinging his machete that Chuck 
    can easily step away of his attacks without much worry of Earl hitting Chuck.  
    He will slash from close range and sometimes try to grab Chuck.  His grab has a 
    very lethal animation to it for only taking off so little.
    
    Just like the other psychopaths in this group, he is most lethal at a distance. 
    His rifle shot takes off quite a bit of damage so don't get too far away from 
    him.  If he ever takes out his rifle, roll toward him so he will put it away. 
    He will likely shoot, but he will miss if Chuck rolls.
    
    The best time to hit him is after he performs an attack.  After a rifle shot, 
    he is left open for quite a while since he will continue to carry the rifle 
    before reequipping his machete.  Only hit him once then roll away from him.  
    Sometimes Chuck's hits will not stagger him since he will be in between run and 
    attack animations, so its best to play it safe and only hit once.  Chuck can 
    literally attack and roll away from him the entire battle repeatedly - use the 
    knife gloves' main attack.  Earl will leave behind his ++SNIPER RIFLE++ after 
    being defeated.
    
    Psychopath Bonus - 20,000 PP
    
    ------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
    
                                     D E E T Z
                                    - - - - - -
    
    Find the alley in between Cash Gordon's Casino and Juggz Bar & Grill on the 
    east side of Platinum Strip then move down that alley and climb the ladder at 
    the very end to get on the rooftop of Paradise Platinum Screens.  Chuck will 
    pass by a maintenance room.
    
    Attacks:
    
    Forward Stab (stabs forward with bowie knife)
    Two hit Slash (slashes forward twice with bowie knife)
    Upward Slash (slashes upward with bowie knife while stepping forward)
    Grab (grab with left hand and stabs many times with bowie knife)
    Rifle Shot (takes out rifle and fires a quick shot)
    
    Deetz will still be peering off the side railing of the cinema when Chuck steps 
    up onto the roof.  Run up and hit him over the head with your most powerful 
    weapon to get his attention then roll away really fast.
    
    Deetz is fast when he moves around - he fights just like Johnny.  He will run 
    toward Chuck and try to slash him with his bowie knife or grab.  Deetz will try 
    to get a distance from Chuck every now and then to fire his rifle. If he ever 
    suddenly run off then follow him and prepare to roll as he turns since he might 
    fire at Chuck.  Chuck needs to stay close to Deetz to keep him from firing his 
    rifle.
    
    The best times to hit him are right after his attack or right after he shoots 
    with his rifle.  He can't attack while he has his rifle equipped so Chuck can 
    damage him very easily at that time.  His attacks can be easily avoided by just 
    stepping to the side.  His slow recovery in his grab can be taken advantage of 
    by hitting him while he recovers also.  Don't hit him more than once at a time. 
    Hit him then roll away from him.  Equip the knife gloves if Chuck has them and 
    use their main attack to hit him quickly.  Deetz will leave behind his ++SNIPER 
    RIFLE++ when he is defeated.
    
    Psychopath Bonus - 20,000 PP
    
    ------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
    
                                    D E R R I K
                                   - - - - - - -
    
    Find the alley to the southwest of Hot Excitorama.  There is a maintenance room 
    at the far end.  Open the double doors on the southwest side.  Follow the 
    corridor to the end and open the next door at the end.  Climb the ladder to get 
    on the rooftop of Atlantica Casino.
    
    Forward Stab (stabs forward with machete)
    Two hit Slash (slashes forward twice with machete)
    Upward Slash (slashes upward with machete while stepping forward)
    Grab (grab with left hand and stabs many times with machete)
    Rifle Shot (takes out rifle and fires a quick shot)
    
    Derrik will have his back turned when Chuck pulls up to the rooftop of 
    Atlantica Casino.  Derrik fights exactly like Big Earl.  He is a lot more agile 
    when he moves though.  It's hard to believe such a bloated man can move so 
    fast!
    
    Derrik is equipped with a machete just like Earl.  Run to the side to avoid his 
    attacks and chase him if he gets too far away from Chuck.  Derrik will shoot at 
    Chuck with his rifle from a distance just like the rest of his redneck friends.
    
    Fight Derrik the same way as the other psychopaths in this area.  Hit him once 
    after one of his attacks then roll away to avoid his next attack.  If Chuck is 
    near him when he takes out his rifle then hit him until he takes out his 
    machete again.  Once Derrik is defeated he will drop his ++SNIPER RIFLE++ just 
    like his buds.
    
    Psychopath Bonus - 20,000 PP
    -------------------------------------------------------------------------------
    
    [EM36]                               [EM036]                           [EM0036]
     _____   __               ___ 
    |___ /  / /_             / __\
      |_ \ | '_ \   _____   / /   
     ___) || (_) | |_____| / /___ - - - - - - - - - - - - - - - - - - - - - - - - -
    |____/  \___/          \____/ H E M I C A L  D E P E N D E N C Y
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> CHEMICAL DEPENDENCY
    
    Starting Time: 11:00am
    Ending Time: 3:00pm
    Survivors: Jared
    Location: Safehouse (Royal Flush Plaza)
    Extras:
    
    NOTES:
    
    #1 - Chuck will have to give Jared some more Zombrex, so make sure to have some 
    for this case.
    
    #2 - If Jared does not receive Zombrex before the deadline time, he will die 
    after the message expires.
    
    #3 - If Chuck is in the Safehouse when this mission expires, an extra cutscene 
    will play where Sullivan will shoot Jared while he is in the cafeteria then 
    walk out of the room.
    
    Jared is in the cafeteria of the Safehouse when Chuck is called back for this 
    case.  Speak with him and he will mention that he came to eat with the party 
    and not eat the party.  He will ask for more Zombrex, so be sure to give him 
    some.  Zombrex will cure his hunger problems.  Now... on with the party and 
    girls!
    
    [EM37]                               [EM037]                           [EM0037]
     _____ _____             _   
    |___ /|___  |           /_\  
      |_ \   / /   _____   //_\\ 
     ___) | / /   |_____| /  _  \ - - - - - - - - - - - - - - - - - - - - - - - - -
    |____/ /_/            \_/ \_/ R T  A P P R E C I A T I O N
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> ART APPRECIATION
    
    Starting Time: 11:10am
    Ending Time: 7:10pm
    Survivors: Randolph
    Location: The Cleroux Collection (Palisades Mall)
    Extras: Funny Painting
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Randolph      | 20,000    40,000 |
    '----------------------------------'
    
    NOTES:
    
    #1 - Chuck will need $3,000 for this case.
    
    #2 - The funny painting item that Chuck pays for can be given to Katey as a 
    gift.
    
    Oh dear, someone is crying in The Cleroux Collection on the second floor of 
    Palisades Mall.  I wonder what strange tasks Chuck will be forced to do here?
    
    Randolph will be crying in the back of The Cleroux Collection as Chuck enters 
    the store.  Speak with him.  His life's work, his beautiful painting, did not 
    make it into the gallery and now no one will ever buy it!  He says that he will 
    die if no one buys his painting.
    
    Speak with Randolph some more.  Randolph will want $3,000 for his painting.  
    Chuck will have to pay Randolph for the painting to make him join.  The orange 
    **FUNNY PAINTING** on the floor near Randolph is actually a gift for Katey.  
    Don't slap Randolph with his own painting for his stupidity, Chuck - this will 
    make a fine gift for your little girl!
    
    [EM38]                               [EM038]                           [EM0038]
     _____   ___                  
    |___ /  ( _ )            /\ /\
      |_ \  / _ \   _____   / //_/
     ___) || (_) | |_____| / __ \ - - - - - - - - - - - - - - - - - - - - - - - - -
    |____/  \___/          \/  \/ N O W  W H E N  T O  F O L D ' E M
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> KNOW WHEN TO FOLD'EM
    
    Starting Time: 1:00pm
    Ending Time: 9:00pm
    Survivors: Bill
    Location: Shamrock Casino (Silver Strip)
    Extras:
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Bill          | 20,000    40,000 |
    '----------------------------------'
    
    NOTE: Bring along $25,000 for this case.
    
    Bill is near a slot machine inside of Shamrock Casino on Silver Strip. Approach 
    him and talk with him.  Chuck will offer to take him to the Safehouse.  Bill 
    has to win back some money that he lost though.  Speak with him some more.  He 
    will insist that he can win back his money if he has more time.  He mentions 
    that he has lost a total of $20,000.
    
    Chuck will have to pay Bill $20,000 to talk with him further.  Bill will be 
    amazed by Chuck's generosity shortly before asking for another $5,000.  Pay 
    Bill $5,000 and he will join.  Escort him back to the Safehouse so he can bum 
    some money off Woodrow now.
    
    [EM39]                               [EM039]                           [EM0039]
     _____  ___            __    
    |___ / / _ \          / _\   
      |_ \| (_) |  _____  \ \    
     ___) |\__, | |_____| _\ \- - - - - - - - - - - - - - - - - - - - - - - - - - -
    |____/   /_/          \__/ H E L L  S H O C K E D
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> SHELL SHOCKED
    
    Starting Time: 1:15pm
    Ending Time: 10:15pm
    Survivors: Dean
    Location: American Historium (Americana Casino)
    Extras:
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Dean          | 22,000    44,000 |
    '----------------------------------'
    
    NOTES:
    
    #1 - I HIGHLY recommend that Chuck does not have an extra survivor with him for 
    this case.
    
    #2 - Bring along 1 or 2 Queens to make this case a bit easier.  It really 
    wouldn't hurt to bring along more if you have problems with this case.  Use 
    American Historium's fountain fireworks to lead zombies away from Chuck if he 
    runs out of Queens.  Take a few fountain fireworks with Chuck for when he 
    enters Royal Flush Plaza with Dean.  Making a Fountain Lizard combo weapon and 
    placing it on a zombie's head outside of American Historium can help also.
    
    #3 - Grab the wheelchair from outside the maintenance room across from American 
    Historium and bring it with Chuck.
    
    #4 - Dean doesn't require a wheelchair in order for him to move, but he moves 
    VERY slowly without one.  He can actually follow Chuck without a wheelchair if 
    you have the patience!  One interesting thing about allowing him to follow 
    while on his feet is that Dean will actually move faster while he struggles 
    through zombies.  Dean will slightly run while he swats at zombies.  He rarely 
    gets grabbed much also.
    
    #5 - The Domestic magazine in the maintenance room of Fortune Park will 
    increase the durability of a wheelchair if needed.
    
    Run to the American Historium on the southwest end of Americana Casino.  There 
    is a man inside that is firing his handgun at zombies.  It's good to have a 
    Queen ready and toss the Queen outside the store entrance when approaching the 
    survivor (Dean).  Dean will be attracting many of the zombies from outside with 
    his weapon fire.  Toss fountain fireworks outside the entrance if Chuck doesn't 
    have Queens.  Anything that will help keep the zombies off of Chuck will be 
    good.
    
    Dean will want to know Chuck's name and rank when he sees Chuck.  Speak with 
    Dean and Chuck will offer to take him to the Safehouse.  Dean is crippled but 
    he refuses to allow Chuck to carry him.  He wants to get to safety like a real 
    man.  Chuck can't carry Dean or offer a shoulder since the option will never 
    appear.  Chuck will have to use a wheelchair to transport Dean back to the 
    Safehouse or wait for Dean a bunch as he slowly limps while following Chuck.
    
    Grab the wheelchair near the maintenance room doors across from American 
    Historium.  Take the wheelchair over to Dean then place it down on the floor. 
    Get behind the wheelchair handles and grab onto the back of it so Chuck can 
    push it.  Dean will get in the wheelchair if he is close enough.  If Dean 
    doesn't get in the wheelchair, let go of the wheelchair then grab the handles 
    on it again.  Dean must be right next to the wheelchair when Chuck grabs onto 
    the handles in order for him to get in - he will not get in after pushing it up 
    to him from a distance.
    
    Push through the zombies and try not to hit too many along the way - Chuck 
    needs this wheelchair to last.  Get to the doors that lead to Royal Flush Plaza 
    on the north end.  Let go of the wheelchair then make sure Dean is nearby and 
    exit the Americana Casino.  There is a wheelchair near the Americana Casino 
    entrance in Royal Flush Plaza that Chuck can use to transport Dean toward the 
    Safehouse.
    
    Toss a Queen at all the zombies near the Americana Casino entrance in Royal 
    Flush Plaza if needed or toss some fountain fireworks away from the entrance to 
    lure them away.  While in Royal Flush Plaza, quickly grab the handles of the 
    wheelchair then push Dean over to the double doors of the Safehouse hallway.  
    Let go of the wheelchair then quickly open the doors.  Grab onto the wheelchair 
    handlebars again then push Dean down the hall.  Once Chuck gets to the stairs, 
    let go of the handles and pick up the wheelchair and bring it to the bottom of 
    the stairs.  Dean will have to slowly limp down the stairs.  Sometimes ramming 
    the top of the stairs with the wheelchair will make Dean fly down one set of 
    stairs - cruel, but very useful at times.
    
    Once Dean makes his LONG limping journey down the stairs, grab the handlebars 
    of the wheelchair once again then make sure Dean sits down in the wheelchair 
    and then push him toward the vent of the Safehouse.  Push him through the 
    middle path - the far left path has a bump on it that will knock over the 
    wheelchair.  Let go of the handle bars once Chuck gets to the ventilation 
    shaft, and try to avoid picking up the wheelchair and smacking Dean over the 
    head with it for his silly request, then enter the Safehouse.
    
    [EM40]                               [EM040]                           [EM0040]
     _  _     ___              ___ 
    | || |   / _ \            /___\
    | || |_ | | | |  _____   //  //
    |__   _|| |_| | |_____| / \_//- - - - - - - - - - - - - - - - - - - - - - - - -
       |_|   \___/          \___/ N E  H I T  W O N D E R
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> ONE HIT WONDER
    
    Starting Time: 3:00pm
    Ending Time: 12:00pm
    Survivors: Juan, Cameron, Allison, Bibi
    Location: Slot Ranch Casino
    Extras:
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Juan          | 15,000    30,000 |
    | Cameron       | 15,000    30,000 |
    | Allison       | 15,000    30,000 |
    | Bibi          | 20,000    40,000 |
    '----------------------------------'
    
    NOTES:
    
    #1 - Bring something to drink in Chuck's inventory.
    
    #2 - Get Chuck dressed up in a tuxedo from Modern Businessman in Royal Flush 
    Plaza on the first floor (southeast end) before this case.  Don't worry about 
    Chuck's shoes.  The tuxedo is all that matters.  He can go in barefoot if 
    that's what you currently have him in.
    
    #3 - Bring something to lure zombies.  Zombait, fountain fireworks, fireworks, 
    fountain lizard combo weapon, roaring thunder combo weapon.  Chuck can also 
    grab the fireworks backstage during this mission - it's really for the best 
    just to wait and grab the fireworks.  The fireworks work just about perfectly!
    
    #4 - Bring a Queen with Chuck.  Get the Queen from the zombie near the standee 
    by The Dark Bean in Royal Flush Plaza if Chuck can't find another one.
    
    #5 - After the mission is finished, Chuck can go back to the store where he got 
    the tuxedo from and choose the option to "Return Clothes" to dress back into 
    whatever outfit he had prior to the tuxedo.
    
    Enter Slot Ranch Casino and step near the stage on the northwest end of the 
    middle portion of the casino to trigger a cutscene.
    
    ------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
    
                                      B I B I
                                     - - - - -
    
    Step up on the stage after the cutscene.  Don't attack Bibi!  She is not 
    violent, just overly determined.  Walk over to Bibi and speak with her. She 
    will make requests and Chuck must fulfill them in order to keep her from 
    setting off the C4 under Juan and Cameron.  Speak with Bibi to find out what 
    she wants then find whatever she wants and come back and speak to her again. If 
    you want help, Chuck can speak with Allison, who is behind the curtain and 
    Allison will be a lot more precise on what Bibi wants.
    
    Request 1: Bibi needs some sort of refreshment, so bring her something to 
    drink.  Go to the bar in Slot Ranch Casino and grab some whiskey or vodka or 
    Chuck can enter Royal Flush Plaza and grab some orange juice or coffee creamer 
    from Roy's Mart.  Give the drink item to her to fulfill the request.
    
    Request 2: Bibi will mention that Chuck is not dressed for her show.  She wants 
    Chuck to wear a tuxedo then come back and speak with her.
    
    Request 3: Bibi needs an audience.  She is so wrapped up in the moment that any 
    audience looks good to her!  Grab some fireworks from back stage (pick up two 
    packs just in case) and toss them near the stage to attract zombies.  Stand out 
    in the casino to attract distant zombies toward Chuck then toss fireworks below 
    the stage to lure them the rest of the way.
    
    Bibi will make comments on how she feels about the crowd.  Once she announces 
    that it is time for her show to begin, she will call upon her errand boy 
    (Chuck).  Get up on stage and speak with her again.
    
    Request 4: Bibi will tell Chuck to go backstage - its time to start the show. 
    Pull the switch on the wall to the left of Allison to begin the show.  The 
    action will display "Start the show" while Chuck stands next to the switch.
    
    After pulling the switch, a cutscene will activate then the game will make the 
    player press certain buttons to match the rhythm of the on-screen music as Bibi 
    performs just like in a game of Dance Dance Revolution.  Press each button as 
    it goes by the green square on the black bar at the bottom of the screen.
    
    1 - A, X, A, X, Y, X
    
    2 - A, X, A, X, Y, X
    
    3 - A, X, A, X, Y, X
    
    Chuck can make mistakes pretty often during this task and still finish the 
    case.  Just watch the buttons as they move toward the green square and prepare 
    to press them.  It's all about timing.
    
    Psychopath Bonus - 40,000 PP
    -------------------------------------------------------------------------------
    
    Chuck will "defeat" Bibi after filling all of her requests.  Juan, Cameron and 
    Allison will immediately join Chuck after the closing cutscene.  Bibi will 
    stand below the stage and fight off the zombies.  She has come to her senses 
    now and she can be saved!
    
    Toss a Queen toward Bibi to kill off the zombies around her or toss some 
    fireworks to the side of the stage then kill off the zombies as they move away. 
    Bibi will not join Chuck unless he kills all the zombies that surround her 
    immediate area.  Bibi will join Chuck after speaking with her a few times after 
    saving her from the zombies.  Chuck is a true fan of Bibi!  Cameron is injured 
    so Chuck must offer his shoulder to Cameron in order to help him move faster. 
    Escort all survivors back to the Safehouse!
    
    [EM41]                               [EM041]                           [EM0041]
     _  _    _             ___ 
    | || |  / |           / __\
    | || |_ | |  _____   /__\//
    |__   _|| | |_____| / \/  \ - - - - - - - - - - - - - - - - - - - - - - - - - -
       |_|  |_|         \_____/ E N T  W O O D
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> BENT WOOD
    
    Starting Time: 4:00pm
    Ending Time: 8:00pm
    Survivors: Luz
    Location: Safehouse (Royal Flush Plaza)
    Extras: $50,000
    
    NOTE: Grab a golf club from the second floor of SporTrance in Royal Flush Plaza 
    and bring it with Chuck for this case.
    
    Luz will be hanging out in the Cafeteria of the Safehouse when Chuck arrives in 
    the Safehouse for this case.  Speak with her to find out that she has lost her 
    favorite golf club.  She requires another golf club so she can practice for her 
    golf tour.  She will offer some cash for another golf club.
    
    Enter the second floor of SporTrance and grab a gold club from the side rack if 
    Chuck doesn't have one then give it to Luz back in the Safehouse.  She will 
    hand over **$50,000** for the club and Chuck will get a PP bonus as well.
    
    [EM42]                               [EM042]                           [EM0042]
     _  _   ____            __    
    | || | |___ \          / _\   
    | || |_  __) |  _____  \ \    
    |__   _|/ __/  |_____| _\ \ - - - - - - - - - - - - - - - - - - - - - - - - - -
       |_| |_____|         \__/ T R A N D E D  S I R E N
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> STRANDED SIREN
    
    Starting Time: 6:10pm
    Ending Time: 3:10am
    Survivors: Tammy
    Location: Atlantica Casino
    Extras:
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Tammy         | 22,000    44,000 |
    '----------------------------------'
    
    Tammy is lying on the clamshell display along the south side of Atlantica 
    Casino.  Get up on the display and speak with her.  Thankfully, the zombies 
    will not climb up onto the clamshell display.
    
    Tammy can't get her mermaid outfit off, so Chuck will have to carry her back to 
    the Safehouse.  She will join Chuck almost immediately.  The main catch with 
    this case is that Tammy cannot move at all while she is on the floor, Chuck 
    must carry her all the way back to the Safehouse.
    
    
    [EM43]                               [EM043]                           [EM0043]
     _  _   _____              ___ 
    | || | |___ /             /   \
    | || |_  |_ \   _____    / /\ /
    |__   _|___) | |_____|  / /_//- - - - - - - - - - - - - - - - - - - - - - - - -
       |_| |____/          /___,' E A D  O R  A L I V E ?
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> DEAD OR ALIVE?
    
    Starting Time: 8:00pm
    Ending Time: 7:00am
    Survivors: Andy
    Location: Palisades Mall
    Extras:
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Andy          | 20,000    40,000 |
    '----------------------------------'
    
    NOTES:
    
    #1 - Andy can be given a weapon to take his shotgun once he joins.  He can be 
    just like Chad with his reckless shooting.
    
    #2 - During co-op play Andy seems to defect all the time whether the host of 
    the joining player speaks with him.  I'm not sure if there is a way around 
    getting him to not defect.  He will defect shortly after either player speaks 
    with him.  This only happens in co-op mode.
    
    Andy is on top of a slot machine platform in the middle of Palisades Mall on 
    the bottom floor.  He's armed himself with a shotgun and he's really on edge.  
    Speak with him.  Andy wants to leave this town immediately!  He's nearly at the 
    breaking point with all the zombies in the area.  Chuck will mention that he 
    knows of a safe place that he can take Andy.  Andy will take a bunch of 
    persuasion, so prepare to tap the B/O button a bunch to make Chuck calm him 
    down and convince Andy to come with him.
    
    Long story short, Chuck will basically tell Andy to take a "chill pill" and 
    they'll discuss his problems back in the Safehouse and Andy will be like 
    "Aight!" and then join afterward.  Andy is armed with a shotgun.  He can be 
    just as trigger happy as Chad was earlier, but at least he can take care of 
    himself!
    
    [EM44]                               [EM044]                           [EM0044]
     _  _    _  _               ___ 
    | || |  | || |             / __\
    | || |_ | || |_   _____   / /   
    |__   _||__   _| |_____| / /___ - - - - - - - - - - - - - - - - - - - - - - - -
       |_|     |_|           \____/ L E A N I N G  T H E  W O U N D S
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> CLEANING THE WOUNDS
    
    Starting Time: 9:00pm
    Ending Time: 1:00am
    Survivors: Sven
    Location: Cafeteria (Safehouse)
    Extras: Zombrex
    
    NOTE:
    
    #1 - Chuck will need a Whiskey or Vodka for this case.
    
    #2 - If Chuck enters the Safehouse without a Whiskey or Vodka, leap on top of 
    the cardboard boxes right near Sven to break them.  Sometimes these boxes will 
    contain vodka and sometimes not.  If the cafeteria has food items in it (beans) 
    the boxes will contain vodka.
    
    #3 - Enter Americana Casino and grab a vodka from Shots & Awe or a Whiskey 
    around the game to the right of Shots & Awe if needed.
    
    Return to the Safehouse after 9:00pm on day 3 and Sven will be inside the 
    cafeteria.  Walk over and speak with him.  There are several injured people 
    around the Safehouse and Sven doesn't have disinfectants for their wounds.  
    Speak with him a second time and he will ask Chuck to get him some booze.  Sven 
    doesn't want any beer though.  He wants something strong!  Sven will ask for 
    some whiskey or vodka.
    
    Bring him a whiskey or vodka and give it to him.  Sven will take a large swig 
    of the alcohol and thank Chuck for helping him to find some disinfectant.  
    Seven will give Chuck some **ZOMBREX** and Chuck will receive the usual 10,000 
    PP fulfillment bonus as well. 
    
    [EM45]                               [EM045]                           [EM0045]
     _  _   ____            _____ 
    | || | | ___|          /__   \
    | || |_|___ \   _____    / /\/
    |__   _|___) | |_____|  / / - - - - - - - - - - - - - - - - - - - - - - - - - -
       |_| |____/           \/ W O ' S  C O M P A N Y
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> TWO'S COMPANY
    
    Starting Time: 11:00pm
    Ending Time: 7:00am
    Survivors: Walter, Royce
    Location: Hot Excitorama (Silver Strip)
    Extras:
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Walter        | 20,000    40,000 |
    | Royce         | 20,000    40,000 |
    '----------------------------------'
    
    NOTES:
    
    #1 - The comedy trophy on the register counter cannot be picked up until both 
    Walter and Royce have told a joke to Chuck.
    
    #2 - Give the trophy to Royce when prompted.  If Chuck gives the trophy to 
    Walter, Chuck must pay Royce $5,000 to get him to join.
    
    #3 - If Chuck breaks the comedy trophy by hitting zombies with it, both Walter 
    and Royce will instantly defect.
    
    #4 - If Chuck kills either survivor then speaks with the other, the other 
    survivor will automatically join since that comedian has no competition now. 
    This is the only way to keep the comedy trophy and rescue at least one of the 
    survivors.
    
    #5 - If Chuck gives the comedy trophy to either survivor, they will not give up 
    the trophy if Chuck tries to hand them another weapon.  The only way to get the 
    comedy trophy back is to kill the carrier.
    
    IMPORTANT: The comedy trophy is a very rare melee weapon that can only be found 
    during this extra mission.  It can be used to gain an achievement/trophy for 
    hitting a zombie with each type of melee weapon in the game.  To get credit for 
    hitting a zombie with the comedy trophy and not have to worry about it again, 
    run outside of Hot Excitorama and hit a zombie with the weapon then the credit 
    for that comedy trophy hit will carry over to your next game if you use the 
    same save file after the current game's completion - you won't have to worry 
    about the comedy trophy as a melee weapon anymore.
    
    Hot Excitorama is on the southeast end of Silver Strip.  Enter the store then 
    be sure to close the doors behind Chuck to keep zombies out.  Speak with either 
    of the comedians.  Both of them are in town for the Fortune City comedy 
    festival and they were both up for Comedian of the Year, but then the zombie 
    outbreak occurred and spoiled both of their chances.  They are fighting over 
    who is the funniest.  They want Chuck to listen to a joke by each of them and 
    then give the comedy trophy on the nearby counter to the comedian that he 
    thinks is the funniest.
    
    Speak with each of them and hear both of their jokes.  Chuck must hear both of 
    their jokes before he can pick up the comedy trophy on the counter.  Even 
    though both of them are regular Bob Sagats, Chuck should give the trophy to 
    Royce.  If Chuck gives the comedy trophy to Royce then Royce will join 
    immediately and Walter will begin to cry.  Speak with Walter afterward - Walter 
    will be let down, but he will immediately join Chuck after speaking with him.
    
    If Chuck gives the trophy to Walter, then Walter will join, but Royce will 
    require Chuck to pay him $5,000 before he will join.  It's cheaper to hurt 
    Walter's feelings a bit!  Either way, escort them back to the Safehouse.
    
        ____                   __ __
       / __ \ ____ _ __  __   / // /
      / / / // __ `// / / /  / // /_
     / /_/ // /_/ // /_/ /  /__  __/ ----------------------------------------------
    /_____/ \__,_/ \__, /     /_/                            S E P T E M B E R  2 8
    ------------- /____/ ----------------------------------------------------------
    
    [EM46]                               [EM046]                           [EM0046]
     _  _    __          __    __ 
    | || |  / /_        / / /\ \ \
    | || |_| '_ \  _____\ \/  \/ /
    |__   _| (_) ||_____|\  /\  / - - - - - - - - - - - - - - - - - - - - - - - - -
       |_|  \___/         \/  \/ O R L D ' S  M O S T  D A N G E R O U S  T R I C K
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> WORLD'S MOST DANGEROUS TRICK
    
    Starting Time: 12:00am
    Ending Time: 9:00am
    Survivors: Reed, Roger, Madison
    Location: Atlantica Casino
    Extras:
    
    NOTE: Madison will die in the opening cutscene to this case.
    
    Go to Atlantica Casino then find the Casino Theater on the south side of the 
    casino.  Open either set of double doors to trigger the opening cutscene for 
    this case.
    
    ------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
    
                                R E E D  &  R O G E R
                               - - - - - - - - - - - -
    
    Reed Attacks:
    
    - Firework Shot (shoots a fireworks from rocket launcher [sometimes more than 
      one] that will blind Chuck)
    - Rocket Launcher Ram (readies rocket launcher then runs forward and performs 
      an upward swing with the rocket launcher; homes in on Chuck and knocks Chuck
      down)
    - Turning Swing (swings rocket launcher forward while turning once; knocks 
      Chuck down)
    
    Roger Attacks:
    
    - Dashing Slash (dashes forward and slashes twice with one or both swords)
    - Side Slash (slashes to the side with both swords while close)
    - Double Slash Overhead (slashes downward with both swords)
    
    Both Reed and Roger will attack Chuck at the same time.  Reed is actually the 
    harder of the two, but Chuck should defeat Roger first.  Reed walks very slowly 
    because of the rocket launcher that he carries.  His only quick move that Chuck 
    will have to worry about dodging is his rocket launcher ram.  If Chuck stays 
    far away from Reed then he will not have to worry about dodging this move that 
    often.  It's best to run in between the casino slot machines while fighting 
    them both.  Don't fight both of them out in the open!  Reed will have a perfect 
    chance to attack if Chuck does so.
    
    Reed will mainly shoot fireworks from his rocket launcher if Chuck stays around 
    the slot machines.  The fireworks from his rocket launcher will blind Chuck and 
    make him stagger in place if one goes off near him.  The fireworks will also 
    make Chuck drop his current weapon that he has equipped.  It's a good idea to 
    keep your weapon unequipped often during this battle, especially if you know 
    that Chuck is about to get hit by Reed's fireworks.  If Chuck stays around the 
    slot machines then you'll have a much better chance of avoiding his fireworks.
    
    Roger will be keeping up with Chuck the entire time.  He will constantly dash 
    toward Chuck and try to slash him.  Roger's sword slashes are very limited in 
    range, so it's easy to dodge his slashes by simply moving to the sides.  Chuck 
    can hit Roger quickly after a slash and then roll away from Roger's counter 
    attack, but there is an even better way to defeat Roger.
    
    STUNNING ROGER...
    Reed is Roger's undoing for this battle.  Keep both of the psychos in your 
    sights throughout the battle.  While Reed is trying to blind Chuck with 
    fireworks he will likely hit Roger with a firework shot and blind him.  Chuck 
    can literally stand and allow Reed to blind him while Roger is in the way - 
    Chuck will be the one to recover first.  Be sure to unequip your current weapon 
    before being blinded to keep Chuck from dropping it though.  Once Roger is 
    blinded, he will stagger in place and be completely defenseless for a while.  
    He will take double damage from any of Chuck's attacks at that point!
    
    Run up to Roger and attack him with the knife gloves while he is blinded.  
    Chuck will take some serious damage from Roger with the knife gloves at high 
    levels since damage is always doubled while Roger is blinded.  Roger is no 
    problem at all if you can line up Reed so that Reed fires a firework blast at 
    Roger and blinds him for Chuck.
    
    Roger can be hit normally by hitting him after he swings then roll away from 
    him when he tries to attack again.  Sometimes it's hard to position Reed just 
    right so that he will hit Roger.  It's all about timing and luck.  It's best to 
    time it so that Reed begins to fire as Chuck steps behind some sort of 
    structure to avoid being blinded.  Roger is likely to step in the way at times. 
    It only takes about two blind staggers followed by a few hits with the knife 
    gloves to kill Roger.
    
    FIGHTING REED...
    Reed is slightly harder by himself, but he has a pattern that Chuck can get him 
    in to defeat him quickly.  Use the slot machines to take cover whenever he 
    begins to shoot firework blasts at Chuck.  The slot machines are by far the 
    best cover since rolling will rarely allow Chuck to avoid being stunned.  Stay 
    near Reed and wait for him to charge his ram then run away from him.  Stop 
    running a bit and wait for him to perform his rocket launcher uppercut at the 
    end of the attack then immediately rush toward him and hit him twice with the 
    knife gloves then roll away from him.
    
    A player can easily coax Reed into ramming by staying near him.  Be sure to 
    stay close enough to him to where he will not shoot firework blasts at Chuck.  
    His firework blast is really the only bad part about the fight with him, but if 
    Chuck stays close to him, he won't ever fire any.  Stay close to him then run 
    when he rams and quickly hit him then roll.  Wait for another ram after that 
    sequence then repeat.
    
    Reed's ramming uppercut seems to have some delay in the hit detection.  It will 
    actually hit Chuck a bit after the actual uppercut, so Chuck will have to wait 
    a bit longer after the uppercut to hit Reed.  Chuck basically has to start 
    hitting him when he is fully recovered to avoid being hit by the uppercut.  
    You've got to try to hit him after the uppercut portion of the ram to see what 
    I mean - the move is finished yet Chuck still gets hit.
    
    MAKING REED LOSE SITE OF CHUCK...
    If Chuck moves around enough between a group of slot machines, Reed can lose 
    track of him.  The best to do this is to constantly circle a group of slot 
    machines then stay at one end and check on Reed.  Reed will eventually stand in 
    place and call out to Chuck.  Rush up and hit Reed from behind at that time to 
    knock him to the ground.
    
    This method of hiding from Reed can extend the battle a bit, but it's much 
    easier than having to roll away from his hits.  Chuck takes double damage with 
    the first surprise hit when he hits Reed from behind.  Reed must NOT see Chuck 
    before the hit for Chuck to take double damage.  If Chuck takes normal damage, 
    then Reed saw Chuck before the hit.  If Chuck stands for a bit while Reed is 
    looking for him, Reed will usually call out to Chuck.  The zombies in the area 
    can make this method annoying.  The hiding method is much better for players 
    that are at a low level with Chuck.
    
    .-------------------------------- EXTRA INFO ---------------------------------.
    | This video shows off a good way to fight Roger and Reed:                    |
    |                                                                             |
    | http://www.youtube.com/watch?v=y3JJ_cVTNpc                                  |
    |                                                                             |
    | I do mess around a bunch toward the end of the video mind you.              |
    '-----------------------------------------------------------------------------'
    
    EXTRA INFO:  If Chuck enters Sipparellos or stands at the east end of Atlantica 
    Casino near the Casino Theater, both Reed and Richard will often turn and walk 
    back into the theater.  They will return to fight Chuck if he steps near them 
    or out of Sipparellos.  It's as if there is some glitch that causes them to 
    forget about Chuck.
    
    Psychopath Bonus - 50,000 PP
    -------------------------------------------------------------------------------
    
    Chuck will receive the **ROCKET LAUNCHER COMBO CARD** at the end of the fight. 
    Check in the Casino Theater after the fight to find a **ROCKET LAUNCHER** left 
    by Reed and a **MAGICIAN SWORD** left by Roger.
    
    
    [EM47]                               [EM047]                           [EM0047]
     _  _  _____             ___ 
    | || ||___  |           / __\
    | || |_  / /   _____   / _\  
    |__   _|/ /   |_____| / / - - - - - - - - - - - - - - - - - - - - - - - - - - -
       |_| /_/            \/ A M I L Y  F E U D
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> FAMILY FEUD
    
    Starting Time: 2:00am
    Ending Time:
    Survivors: Lillian, Camille
    Location: Fortune City Hotel, Atlantica Casino
    Extras:
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Liilian       | 22,000    44,000 |
    | Camille       | 22,000    44,000 |
    '----------------------------------'
    
    NOTE: In order for Camille to appear in Atlantica Casino, the full conversation 
    with Lillian must be finished.  Chuck must tell Lillian to wait on the rooftop 
    while he checks at the Atlantica Casino for Camille to appear there.
    
    Step into the Fortune City Hotel and use the left elevator to ride to the 
    rooftop.  Lillian will be talking to herself while on the edge of the roof near 
    the railing.  Run to the north side of the roof to find her.  Speak with her to 
    find out that her and her mother got in an argument and her mother ran off.  
    Chuck will ask where she last saw her mother.  Lillian will mention that her 
    mother ran off toward the Atlantica Casino.  Leave the rooftop and the Fortune 
    City Hotel and run over toward Atlantica Casino.
    
    Step into Atlantica Casino by entering from Fortune Park.  Lillian's mother 
    (Camille) will be in the fountain area directly ahead.  Camille will mention 
    that she got in an argument with her daughter and they got separated. Chuck 
    will mention that he just saw her daughter and that he will take her to her 
    daughter.  Speak with Camille twice and she will join.  Take Camille back to 
    her daughter on the Fortune City Hotel rooftop.
    
    The two will hug and reunite after Camille runs toward Lillian.  Talk to 
    Lillian afterward and she will join Chuck after a bit of scolding from her 
    mother.
    
    [EM48]                               [EM048]                           [EM0048]
     _  _     ___              ___ 
    | || |   ( _ )            / __\
    | || |_  / _ \   _____   / _\  
    |__   _|| (_) | |_____| / / - - - - - - - - - - - - - - - - - - - - - - - - - -
       |_|   \___/          \/ O R T U N E  C I T Y  B O T A N Y  C L U B
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> FORTUNE CITY BOTANY CLUB
    
    Starting Time: 4:00am
    Ending Time: 12:00pm
    Survivors: Vikki
    Location: Safehouse (Royal Flush Plaza)
    Extras:
    
    NOTE: Chuck will have to pick up a "Peace Art" item (small plant) from The 
    Cleroux Collection in Palisades Mall in order to complete this case.
    
    Enter the cafeteria of the Safehouse around the time of this case and speak 
    with Vikki.  She will mention a terrible danger.  She needs to save a certain 
    plant that only grows in Fortune City.  Speak with her more and she will 
    mention that Chuck needs to save the plant and their precious ecosystem along 
    with it.  Vikki will tell Chuck that the plant was used for art in The Cleroux 
    Collection.
    
    The plant that Vikki wants is in a pot in The Cleroux Collection on the second 
    floor of Palisades mall.  It is the plant in the small pot.  It is called 
    "Peace Art".  Find the Peace Art and bring it back to Vikki to finish this 
    case.  Mother Earth has a true champion in Chuck Greene.  Go green with Greene! 
    That phrase is so brilliant.  We need T-shirts made now!
    
    
    [EM49]                               [EM049]                           [EM0049]
     _  _    ___            _____ 
    | || |  / _ \          /__   \
    | || |_| (_) |  _____    / /\/
    |__   _|\__, | |_____|  / / - - - - - - - - - - - - - - - - - - - - - - - - - -
       |_|    /_/           \/ A P E  I T  O R  D I E  2
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> TAPE IT OR DIE 2
    
    Starting Time: 9:15am
    Ending Time: 5:15pm
    Survivors: Gretchen, Wallace, Johnny Pipes, Left Hand Lance
    Location: KokoNutz Sports Town (Palisades Mall)
    Extras: Blazing Aces Combo Card, Exsanguinator Combo Card
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Gretchen      | 25,000    50,000 |
    | Johnny Pipes  | 25,000    50,000 |
    | LH Lance      | 25,000    50,000 |
    | Wallace       | 25,000    50,000 |
    '----------------------------------'
    
    NOTES:
    
    #1 - This mission will ONLY activate if Chuck met the Tape it or Die survivors 
    at 7:00am on day 3 in KokoNutz Sports Town in Palisades Mall and gave them the 
    cement saw and plates.  Chuck will get a call around 9:00am on day 4 for this 
    case if he did so.
    
    #2 - It helps to bring a Queen for this case to toss at the beginning.  If 
    Rebecca is brought along with Chuck during case 6-3, zombies will not be 
    surrounding the survivors inside the store.
    
    At around 9:00am on day 4, if Chuck met the Tape it or Die survivors on day 3 
    at 7:00am and gave them the cement saw and plates, he will receive a call to 
    meet with them again in KokoNutz Sports Town once again.  This mission takes 
    place in the same area only inside of the store this time.  When Chuck arrives, 
    all four of the Tape it or Die crew will be fighting off zombies in KokoNutz 
    Sports Town.
    
    It's really good to have a Queen ready for the zombies that attack the crew.  
    Toss the Queen into the middle of the zombie group to kill them all at once or 
    fight them off separately with another weapon.  Talk with one of them after the 
    zombies are cleared away.  They had to come out of the basement because of the 
    sprinklers and they left the keys inside the basement and now they can't get 
    back down to the basement.  The survivor that Chuck talks to will join almost 
    immediately after he mentions bringing them to the Safehouse.  The others will 
    join right after the first.
    
    Chuck will have to escort these survivors through the special zombies in the 
    mall.  Stay ahead of the survivors and make sure that they follow.  Chuck needs 
    to rush through the zombies fast and the survivors will too.  It's best not to 
    get hung up on fights with zombies while survivors are with Chuck on day 4.
    
    Left Hand Lance and Wallace will give Chuck combo cards.  Left Hand Lance will 
    give Chuck the **BLAZING ACES COMBO CARD** and Wallace will give Chuck the 
    **EXSANGUINATOR COMBO CARD**.
    
    GLITCH/IMPORTANT NOTE: If a player brings the Tape it or Die survivors back 
    while carrying Rebecca on the player's first time of saving the survivors, the 
    player will NOT receive the two combo cards (Blazing Aces and Exsanguinator) 
    after saving them if both Rebecca and the survivors are brough into the 
    Safehouse at the same time.  A player will also not receive the "Life Saver" 
    achievement/trophy if these are the final two survivor combo cards.  The ending 
    cutscene for case 6-3 will take priority over the scene where the survivors 
    give Chuck the combo cards.
    
    To avoid this glitch and still escort Rebecca and the survivors back, leave 
    Rebecca in the Safehouse hallway and enter the Safehouse while the Tape it or 
    Die survivors stand next to Chuck.  The scene will play like normal and Chuck 
    will receive the two combo cards.  Chuck can go back through the ventilation 
    shaft and pick up Rebecca then bring her back inside afterwards.
    
    This glitch will NOT affect Chuck receiving PP value for the escort or credit 
    for saving the Tape it or Die survivors.  It will only affect the combo cards 
    received from them and the "Life Saver" achievement/trophy.
    
    
    [EM50]                               [EM050]                           [EM0050]
     ____    ___              __  
    | ___|  / _ \            / /  
    |___ \ | | | |  _____   / /   
     ___) || |_| | |_____| / /___ - - - - - - - - - - - - - - - - - - - - - - - - -
    |____/  \___/          \____/ E F T  B E H I N D
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --> LEFT BEHIND
    
    Starting Time: Anytime after Case 6-2 is finished.
    Ending Time: 6:00pm
    Survivors: Matthew, Michael
    Location: Fortune Park
    Extras:
    
    .----------------------------------.
    | PP Earned                        |
    |==================================|
    | SURVIVOR      |   JOIN    ESCORT |
    |----------------------------------|
    | Matthew       | 24,000    48,000 |
    | Michael       | 24,000    48,000 |
    '----------------------------------'
    
    NOTES:
    
    #1 - These survivors in Fortune Park will not appear until Sgt. Boykin has been 
    defeated in Case 6-2.  Once he has been defeated, the survivors will be in 
    Fortune Park while Chuck has to escort Rebecca back to the Safehouse in Case 6-
    3.
    
    #2 - Do not have any type of gun in Chuck's inventory.  If Chuck carries a gun 
    toward the two survivors, they will fire at him and he will not be able to talk 
    with either of them.
    
    It is best if you wait until after escorting Rebecca to the Safehouse before 
    attempting to rescue Matthew and Michael from Fortune Park.  Chuck must offer 
    his shoulder to Matthew in order to help him back, so he can't take Rebecca and 
    these two survivors back at the same time very easily.
    
    It's best to wait until Case 7-2 has been triggered and then meet these two in 
    the park at that time.  Chuck is going to have an angry mob of zombies and 
    special zombies to deal with while talking to Matthew and Michael.  A Queen 
    won't do too much good against the crowd.  It will kill the normal zombies, but 
    it will only stun the special zombies for a few seconds.
    
    Matthew and Michael are located at the east portion of the two rocks with the 
    save room in the middle of them.  DO NOT have a gun in Chuck's inventory or the 
    two survivors will fire at Chuck and Chuck will not be able to speak with them. 
    Once Chuck reaches the two survivors, he will have a few zombies following him 
    so grab one of the metal barricades in front of the survivors and toss it at 
    the group of zombies that follow Chuck.
    
    Approach Michael and speak with him since he is the one that Chuck eventually 
    gets to join then Matthew will accompany him in joining.  Speak with them kind 
    of quickly since the angry mob of zombies around the area don't care to hear 
    for their requests.  Thankfully, they really don't have any!  They recognize 
    Chuck as the one behind the zombie outbreak from TV.  Chuck tells them that he 
    was framed by TK.  Long story short, Chuck makes a believer out of them and 
    they basically agree to go back to the Safehouse with Chuck.
    
    Chuck will have to offer his shoulder to Matthew since Matthew is badly 
    injured.  Grab Matthew and haul ass to Royal Flush Plaza then get these two to 
    the Safehouse!
    
    [CW00]
    ===============================================================================
                          ____                   _            
                         / ___| ___   _ __ ___  | |__    ___  
                        | |    / _ \ | '_ ` _ \ | '_ \  / _ \ 
                        | |___| (_) || | | | | || |_) || (_) |
                         \____|\___/ |_| |_| |_||_.__/  \___/
                   __        __                                     
                   \ \      / /___   __ _  _ __    ___   _ __   ___ 
                    \ \ /\ / // _ \ / _` || '_ \  / _ \ | '_ \ / __|
                     \ V  V /|  __/| (_| || |_) || (_) || | | |\__ \
                      \_/\_/  \___| \__,_|| .__/  \___/ |_| |_||___/
                                          |_|                       
                 C O M B O  W E A P O N S / B I K E  C O M B O  L I S T
    ===============================================================================
    
    All of the 50 combo weapons in the game are listed in this section along with a 
    description of each one.  The PP values and attacks that are listed assume that 
    the player has the combo card for each weapon.  If the combo card is not 
    acquired, some attacks may not be able to be performed with certain combo 
    weapons and Chuck will get a lower PP value for some attacks.  Combinations for 
    the bike that can be made at the trailer on Silver Strip are listed at the end 
    of this section.
    
    Check the Checklists section for a quick list of all 50 combo weapons with some 
    good maintenance rooms to make them if you're trying to get the "Duct Tape FTW" 
    achievement/trophy.
    
    -------------------------------------------------------------------------------
    
    =============
    COMBO WEAPONS
    =============
    
    -------------------------------------------------------------------------------
    
    -- Air Horn
    
    Pylon + Spray Paint
    
    Main Attack (charge X) - Noise Blast (500 PP)
    
    The air horn is composed of a spray paint can with a pylon duct taped to the 
    top of it.  The pylon causes each spray to unleash a really loud blast of 
    noise.  While aiming with the weapon, Chuck will hold his left hand over his 
    left ear to shield his ear from the noise.
    
    This weapon is more of a fun weapon to use rather than being actually useful.  
    A player must hold down the attack button and aim the air horn toward a zombie 
    until the sound causes the zombie's head to explode.  A player can aim while 
    holding LT/L2.  The ammo for this weapon is used up extremely fast and the 
    sound wave has very little distance.  The air horn starts out at 100% and the 
    ammo lowers just like the spray from a spray paint can.
    
    Durability: 100% paint
    Carry In Inventory: Yes
    Combo Card: Received from leveling
    Maintenance Room(s): Room at northwest end (South Plaza), room near Royal Flush 
    Plaza entrance (Fortune Park), Underground Tunnel room (below Americana Casino)
    -------------------------------------------------------------------------------
    
    -- Auger
    
    Drill Motor + Pitchfork
    
    Main Attack (press X)                       - Pitchtfork Strike (300 PP)
    Alternate Attack (hold X, tap X to release) - Drill Impale*
    
    *(500 PP per impale, 300 PP per zombie appendage that falls off impale zombie, 
    75 PP per kill)
    
    Frank West had access to a real auger but Chuck Green can make his own auger! 
    The Auger combo weapon is a homemade auger used from duct taping a pitchfork 
    inside of a drill motor.  Chuck can hit a zombie with the pitchfork on the 
    front of the weapon to kill the zombie instantly for this weapon's main attack. 
    The main attack is really good because of the wide area in front of Chuck that 
    it covers.
    
    Stab a zombie with this weapon's alternate attack and Chuck will lift the 
    zombie into the air while the pitchfork rotates.  Chuck can walk with a 
    spinning impaled zombie on the front of the auger and knock down and kill any 
    zombie that gets in his way.  At any time, the attack button can be pressed to 
    toss aside the impale zombie in order to impale another zombie.
    
    The can be a good weapon for zombie crowds.  It will allow Chuck through crowds 
    of zombies with ease (he's basically invincible while a zombie is impaled), but 
    he has to walk so incredibly slow while a zombie is impaled.  It sure is 
    pleasing if you're in the mood for violence, but the auger is really more of a 
    fun weapon to use rather than being useful.  The main attack is really better 
    than the alternate attack really - Chuck can still move at normal speed then.
    
    Durability: 90 hits
    Carry In Inventory: No
    Combo Card: Received from leveling
    Maintenance Room(s): Room near restrooms (South Plaza), Underground Tunnel room 
    (below Palisades Mall)*
    
    * Pitchfork is on a shelf.
    -------------------------------------------------------------------------------
    
    -- Beer Hat
    
    Construction Hat + Beer
    
    Main Attack (press X) - Beer Sip (150 PP)
    
    This combo weapon is composed of a construction hat with two beer bottles duct 
    taped along each side of the hat.  It has plastic straws that are stuck in each 
    of the beer cans along the sides of the hat.  The straws connect in the middle 
    of the hat then a single straw extends down to the wearer and allows the wearer 
    to take a sip of beer.  The beer hat is the only combo weapon that can give 
    Chuck health.  It's basically a food item that Chuck can use until it breaks.
    
    This weapon is best used when Chuck has the Drinking magazine and Health 2 
    magazine stored in his inventory.  With those two magazines, Chuck will not get 
    sick from drinking beer and he will gain more health from each sip.  Normally, 
    he will get sick from three drinks and only gain two units of health per sip, 
    but with the magazines, he will not get sick and he will gain four units of 
    health per sip.  The beer hat can be a good combo weapon to have, but Chuck 
    needs to prepare for the side effects of drinking beer and its normally low 
    health restoration beforehand.  The Health 1 magazine can also be used in 
    combination with the Health 2 magazine for an even greater health boost per 
    sip.
    
    Durability: 10 uses
    Carry In Inventory: Yes
    Combo Card: Received from leveling
    Maintenance Room(s): Room at northeast end (South Plaza), Atlantica Casino 
    room, Underground Tunnel room (below Americana Casino), Underground Tunnel room 
    (below Yucatan Casino), Underground Tunnel room (below Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Blambow
    
    Bow and Arrow + Dynamite
    
    Main Attack (press X) - Bow Shot (100 PP for explosion)
    
    The Blambow has two sticks of dynamite attached to the end of each arrow that 
    Chuck shoots.  The actual bow has two sticks of dynamite duct taped to the top 
    and bottom portion of the bow as well most likely for the extra arrows that 
    Chuck has.  The bow has two metal braces attached to the middle of it and each 
    arrow has a metal piece on it as well.  When Chuck fires the arrow the two 
    pieces spark and light the dynamite on the arrow.
    
    The Blambow can be shot toward a zombie or below a zombie.  The explosion from 
    the dynamite will go off a few seconds after the arrow is shot whether it is 
    sticking out of a zombie or on the ground.  The blambow is a fantastic weapon 
    to have for clearing away zombie crowds quickly.  Its only real flaw is that it 
    comes with only 10 arrows.
    
    Durability: 10 arrows
    Carry In Inventory: Yes
    Combo Card:
    
    Examine the "Revenginator 7" poster on the wall along the south side of Cucina 
    Donnacci in the Food Court.  This poster is on the outside of the restaurant.  
    It's right near an ATM and two snack machines.
    
    Maintenance Room(s): Food Court room, Underground Tunnel room (below Food 
    Court)
    -------------------------------------------------------------------------------
    
    -- Blazing Aces
    
    Tennis Racquet + Tiki Torch
    
    Main Attack (press X) - Flaming Ball Bounce (500 PP)
    
    The blazing aces combo weapon is a half broken tiki torch with a tennis racquet 
    duct taped to the end of it.  Chuck also has 20 oil coated tennis balls to go 
    along with it! The torch's flames hit the racquet's wire frame so whenever 
    Chuck hits a tennis ball with the torch the flames ignite the tennis ball and 
    cause it to catch on fire.
    
    Chuck will toss an oil coated tennis ball into the air then hit it with the 
    flaming torch.  When the fireball hits a zombie it will cause the zombie to 
    burst into flames before bouncing to another zombie and setting it on fire.  If 
    there are enough zombies in the immediate area, the flaming ball will bounce 
    and hit three zombies with each hit.  The blazing aces can be more accurately 
    aimed with the LT/L2 button.
    
    Durability: 20 tennis balls
    Carry In Inventory: Yes
    Combo Card:
    
    ** View the Plate Launcher Combo Card location for the first part of this extra 
    mission**
    
    "Tape it or Die 2"
    Date: September 28 (Day 4)
    Time: 9:15am - 5:15pm
    Location: KokoNutz Sports Town (Palisades Mall)
    
    At around 9:00am on day 4, if Chuck met the Tape it or Die survivors on day 3 
    at 7:00am and gave them the cement saw and plates, he will receive a call to 
    meet with them again in KokoNutz Sports Town once again.  This case takes place 
    in the same area only inside of the store this time.  When Chuck arrives, all 
    four of the Tape it or Die crew will be fighting off zombies in KokoNutz Sports 
    Town.  Speak with them and escort them back to the Safehouse.
    
    Left Hand Lance and Wallace will give Chuck combo cards.  Left Hand Lance will 
    give Chuck the **BLAZING ACES COMBO CARD** and Wallace will give Chuck the 
    **EXSANGUINATOR COMBO CARD**.
    
    Maintenance Room(s): Yucatan Casino room
    -------------------------------------------------------------------------------
    
    -- Blitzkrieg
    
    Merc Assault Rifle + Electric Chair
    
    Main Attack (press or hold X while sitting) - (100 PP for death)
                                                  (50 PP for injury then death)
    
    Blitzkrieg is a wheelchair with three assault rifles duct taped to it. Two 
    assault rifles are duct taped to right end and one assault rifle with a scope 
    is duct taped to the left end.  2x4's are duct taped below the assault rifles 
    on each end to help support them.  The wheelchair actually has a battery below 
    the seat portion that serves as an engine - Blitzkrieg is a vehicle that Chuck 
    can drive.  He can control the blitzkrieg with a stick that is on the arm rest 
    on the right side of the vehicle.
    
    The only option is to "drive" the blitzkrieg.  While Chuck sits in the seat, a 
    player can move the wheelchair forward by holding the RT/R2 button or turn the 
    chair in reverse by holding the LT/L2 button.  The blitzkrieg can turn in place 
    so it can't get stuck easily.  The guns on the sides can be fired by tapping or 
    holding the X/[] button.  The blitzkrieg unleashes some heavy firepower from 
    its assault rifles.  The shots can easily severe a zombie's appendages.  Death 
    by shots fired will give Chuck 100 PP per kill and death by injury (severed 
    arm, etc.) will give Chuck 50 PP per kill.
    
    The blitzkrieg can run out of ammo and Chuck will still be able to drive it. 
    The chair suffers damage each time that Chuck hits a zombie with it as well. 
    Chuck can kill zombie by running over them with the chair.  After several 
    zombies have been hit, the chair will begin to smoke then the chair will 
    eventually lose function and Chuck will be forced to leave it if the chair 
    takes too many hits from zombies.
    
    Durability: ??
    Carry In Inventory: No
    Combo Card: Received from leveling
    Maintenance Room(s): Underground Tunnel room (below Americana Casino), 
    Americana Casino room during case 3-2
    -------------------------------------------------------------------------------
    
    -- Boomstick
    
    Pitchfork + Shotgun
    
    Main Attack (press X)     - Impale Shot (200 PP)
    Alternate Attack (hold X) - Overhead Impale Shot (2,500 PP)
    
    The boomstick combo weapon is a pitchfork with a shotgun duct taped to the 
    middle portion of the handle.  It's a perfect weapon for close range shotgun 
    attacks.  As we all know, a shotgun is most effective at close range, so why 
    not rig something to help hold the target in place while preparing the shot!
    
    The weapon's main attack is a simple impale to the chest followed by a shot 
    from the shotgun.  The shotgun has a wide blast radius so this weapon's main 
    attack can take down a few zombies with one shot.
    
    Chuck will drive the pitchfork into the chest of a zombie and lift them into 
    the air and then fire off the shotgun three times for this weapon's main 
    attack.  Each of the three shots has the potential to hit any zombie that is in 
    front of Chuck at that time.  There is really no need to fire off three shots 
    to kill a single zombie, but it does help in displaying Chuck's constant 
    dominance over the living dead.
    
    Durability: 30 shells
    Carry In Inventory: Yes
    Combo Card: Received from leveling
    Maintenance Room(s): Room near restrooms (South Plaza), Underground Tunnel room 
    (below Palisades Mall)*
    
    * Pitchfork is on a shelf.
    -------------------------------------------------------------------------------
    
    -- Burning Skull
    
    Bull Skull + Motor Oil
    
    Main Attack      - Head butt Combo (666 PP)
    Alternate Attack - Ram (666 PP)
    
    The burning skull is a bull skull with motor oil poured over the forehead of 
    the skull and set on fire.  Chuck can wear this flaming skull and burn zombies 
    with the mask by hitting them with it.
    
    For the burning skull's main attack, Chuck will head butt forward then lower 
    his head and strike his head forward with two swings to gore his enemies.  The 
    alternate attack (which is not listed in the game) allows Chuck to run forward 
    and hit zombies with the mask.  Both attacks will set a zombie on fire 
    instantly.  This weapon has a hilarious PP value considering its overall look.
    
    This weapon's main attack is a very damaging attack.  It is actually effective 
    against some bosses.  It's much like the super slicer's attacks - it takes a 
    bunch of damage off of bosses, but it can be hard to use against them since a 
    boss can knock off the skull with one hit.
    
    Durability: 50 hits
    Carry In Inventory: No
    Combo Card:
    
    Pay to have Chuck's fortune read at the fortune teller (Fortune Whisperer) at 
    the entrance to One Little Duck Bingo on Silver Strip.  Pay him a total of 
    $1,200,000 and Chuck will receive the combo card.  The fortune reading starts 
    at $500 and the final payment will be $500,000.
    
    Here is a list of all the prices per fortune reading from the Fortune 
    Whisperer:
    
      Cost             PP gained
      $500                 500
      $1,000                 0
      $2,000                 0
      $5,000             5,000
     $10,000                 0
     $15,000                 0
     $20,000                 0
     $30,000            15,000
     $50,000                 0
     $75,000                 0
     $100,000           25,000
     $150,000                0
     $250,000           50,000
     $500,000                0
    
    Chuck will gain the Burning Skull combo card after the $500,000 fortune 
    reading.
    
    Maintenance Room(s): Food Court room
    -------------------------------------------------------------------------------
    
    -- Defiler
    
    Sledge Hammer + Fire Axe
    
    Main Attack (X, X, X)           - 3-hit combo swing (250 PP)
    Alternate Attack (charge X)     - Spin Attack (350 PP)
    Jump Attack (jump then press X) - Overhead Clobber (250 PP)
    
    The defiler is a combination of a sledge hammer and two fire axes.  The sledge 
    hammer is basically the middle portion and the two fire axes are duct taped on 
    both sides of the sledge hammer.  The fire axes' blade sides are stretched 
    outward while the sledge hammer's metal hammer end is in between the pick ends 
    of the fire axes.  Basically, when an enemy is hit with this weapon, it is 
    going to hurt... it is going to hurt a lot and might just break a bone or two!
    
    The defiler's main attack is a combination of three swings - one upward swing 
    followed by two side swings.  All three hits of the main attack will hit 
    grounded enemies.  Chuck will swing forward then begin to spin in place for the 
    defiler's alternate attack.  A player can move Chuck a bit while he spins 
    during the alternate attack.  The defiler is the only combo weapon with a jump 
    attack.  The jump attack is easily one of its best attacks for quick hits.  
    Chuck will jump forward and hit a zombie over the head with the hammer end of 
    the defiler.
    
    This weapon packs some good power and the hits have some decent range, but it's 
    really slow.  Chuck can take quite a while to recover from just about any 
    attack. The jumping attack is really the only saving grace of this weapon. It 
    can be used for quick zombie or boss hits.  A player can cancel the recovery 
    animation a bit by jumping directly after the defiler's jumping attack.
    
    NOTE: Much like Chuck's elbow drop, the defiler's jump attack can be use during 
    a fall from a high ledge to keep Chuck from taking damage when he hits the 
    ground.
    
    Durability: 60 hits
    Carry In Inventory: Yes
    Combo Card: Received from leveling
    Maintenance Room(s): Safehouse hallway, Yucatan Casino room, room on the 
    southeast end (South Plaza), Underground Tunnel room (underneath South Plaza), 
    Underground Tunnel room (below Food Court)
    -------------------------------------------------------------------------------
    
    -- Drill Bucket
    
    Power Drill + Bucket
    
    Main Attack (press X) - I dub thee Mr. Driller! (500 PP)
    
    The drill bucket is basically a novelty item that kills.  Chuck is not going to 
    get any use out of this weapon besides a single kill every now and then with a 
    500 PP value.  For it's main attack, Chuck will place the drill bucket over a 
    zombie's head then start up the drill which will instantly drill into the 
    zombie's head and kill it.
    
    The drill bucket is single kill only and it takes too long to kill to be 
    useful. Chuck must also pick the weapon back up after each placement.  Don't 
    ever use this weapon in the middle of a crowd!  The drill bucket is basically 
    there as a fun weapon to use for laughs.
    
    Durability: 10 uses
    Carry In Inventory: Yes
    Combo Card: Received from leveling
    Maintenance Room(s): Safehouse hallway, southeast room (Royal Flush Plaza), 
    Room near restrooms (South Plaza), Room in alley near Juggz Bar & Grill 
    (Platinum Strip)
    -------------------------------------------------------------------------------
    
    -- Driller
    
    Power Drill + Spear
    
    Main Attack (press X)       - Spear Stab (200 PP)
    Alternate Attack (charge X) - Spear Impale (300 PP)
    
    The Driller is a power drill that Chuck has rigged to have a spear at the end 
    where the drill portion usually is.  Chuck will have this combo weapon duct 
    taped to his hand in order to stab and impale zombies better with it.
    
    The main attack is just like a normal power drill attack.  Chuck will stab 
    forward with the spear end of the driller.  The main attack will always kill 
    any zombie that it hits.
    
    Chuck will grab a zombie and impale their head or chest with driller for the 
    weapon's alternate attack.  Whether not Chuck will impale the head or chest is 
    random, but the hit will always kill.  The driller is an overall good combo 
    weapon but it really lacks range and it's single kill only for the most part.
    
    Durability: 40 hits
    Carry In Inventory: Yes
    Combo Card: Received from leveling
    Maintenance Room(s): Southeast room (Royal Flush Plaza)
    -------------------------------------------------------------------------------
    
    -- Dynameat
    
    Hunk of Meat + Dynamite
    
    Main Attack (press X) - Meat Shower (1,000 PP)
    
    The dynameat combo weapon is a severed human hand with dynamite duct taped to 
    the side of it.  When this weapon is lit and tossed into a group of zombies, 
    the zombie will be instantly attracted toward the fresh meat.  All the zombies 
    near the hand will begin to move toward it.  The dynamite on the hand will 
    eventually explode and kill off all surrounding zombies for 1,000 PP each.
    
    This weapon is incredibly useful for gaining PP very quickly.  If a player 
    stands in Silver Strip with several dynameats and herds zombies together 
    through the use of firecrackers or fountain fireworks, a player can toss the 
    dynameat and kill off an entire mob of zombies for some major PP gain.  
    Dynameat has quite a bit of an attraction radius for luring zombies toward the 
    meat.  In large areas, zombies from quite a distance will be attracted toward 
    it once it is thrown.
    
    Durability: 1 use
    Carry In Inventory: Yes
    Combo Card: Received from leveling
    Maintenance Room(s): Room near Atlantica Casino entrance (Fortune Park)
    -------------------------------------------------------------------------------
    
    -- Electric Chair
    
    Wheelchair + Battery
    
    Main Attack (push chair)                 - Electric Chair Ram (200 PP)
    Pick-up Attack (pick up chair and swing) - Electric Chair Smack (200 PP)
    
    An Electric Chair is a normal wheelchair that Chuck has duct taped a battery to 
    the back of and rigged the chair with metal clamps and jumper cables that place 
    the battery's electric charge all on the person in the seat and any metal 
    portion of the wheelchair.  Chuck can pick up the electric chair and smack a 
    zombie with it to kill them with the chair's electric shock or he can stand 
    behind the handles and push the wheelchair to knock down and shock any zombie 
    that gets in his way.
    
    Just like while pushing the wheelchair normally, a zombie can fall into the 
    chair while Chuck pushes it.  Any unfortunate zombie that falls in this chair 
    will feel the full charge of the electric chair while his buddies all get fried 
    by the metal ends of the chair.  If Chuck lets go of the handle while a zombie 
    is in the chair, the zombie will keep sitting and will continue to shake from 
    the electric jolts as Chuck steps away - quite funny looking.
    
    Durability: 40 hits
    Carry In Inventory: Yes
    Combo Card: Received from leveling
    Maintenance Room(s): Tunemakers room (Royal Flush Plaza), Americana Casino 
    room, Underground Tunnel room (below Americana Casino), Underground Tunnel room 
    (below Slot Ranch Casino)
    -------------------------------------------------------------------------------
    
    -- Electric Rake
    
    Battery + Leaf Rake
    
    Main Attack (press X) - Rake Poke (400 PP)
    
    The electric rake is a leaf rake with a battery duct taped to the rake below 
    the metal end.  It has been rigged with metal clamps and wiring to make the 
    electric charge of the battery flow through the metal end of the rake.  
    Whatever Chuck hits with the end of the rake will feel a surge of electricity.
    
    Chuck's main attack with this weapon is to poke forward with the metal end of 
    the rake and shock zombies with it.  The zombie will instantly fly back after 
    being hit by the rake.  It's a pretty good weapon to use overall since it has 
    the chance to hit multiple zombies per poke and it will instantly kill any 
    zombie that Chuck pokes with the metal end.
    
    This weapon can also give Chuck PP after being thrown at a zombie.  The rake 
    will slide along the ground and shock any zombie that comes into contact with 
    its metal end.  The main flaw with this weapon is that it can't be carried in 
    Chuck's inventory and Chuck will drop the rake from the slightest hit.
    
    Durability: 50 hits
    Carry In Inventory: No
    Combo Card: Received from leveling
    Maintenance Room(s): Middle room (Fortune Park), Underground Tunnel room (below 
    Slot Ranch Casino)
    -------------------------------------------------------------------------------
    
    -- Exsanguinator
    
    Vacuum Cleaner + Saw Blade
    
    Main Attack (X, X)          - Upward and Downward Saw Blade Thrusts (250 PP)
    Alternate Attack (charge X) - Saw Blade Grind (500 PP)
    
    The exsanguinator is a vacuum cleaner with seven saw blades hammered into the 
    bottom half of it.  Whenever the vacuum is turned on, the rubber bottom portion 
    will rotate and cause the blades to rotate as well.
    
    For its main attack, Chuck will thrust the exsanguinator forward with an upward 
    slice followed by a downward slice with the saw blade end.  This attack will 
    instantly kill any zombie that Chuck touches with the saw blades.  It can be a 
    good move for working forward through a crowd of zombies.
    
    The alternate attack offers some of the most pleasing zombie violence in the 
    game!  Chuck will thrust forward with the blade end of the exsanguinator and 
    impale a zombie's midsection.  He will hold the zombie up into the air as the 
    blade grinds its mid section and eventually make its legs fall off.  Chuck will 
    continue to hold the vacuum into the air and allow it to suck the zombie's top 
    half toward the saw blades and grind it up then spit out its guts before 
    sucking what's left of the zombie all the way in.  Chuck Green wins!  Fatality!
    
    Durability: 40 hits
    Carry In Inventory: No
    Combo Card:
    
    ** View the Plate Launcher Combo Card location for the first part of this extra 
    mission**
    
    Mission: "Tape it or Die 2"
    Date: September 28 (Day 4)
    Time: 9:15am - 5:15pm
    Location: KokoNutz Sports Town (Palisades Mall)
    
    At around 9:00am on day 4, if Chuck met the Tape it or Die survivors on day 3 
    at 7:00am and gave them the cement saw and plates, he will receive a call to 
    meet with them again in KokoNutz Sports Town once again.  This case takes place 
    in the same area only inside of the store this time.  When Chuck arrives, all 
    four of the Tape it or Die crew will be fighting off zombies in KokoNutz Sports 
    Town.  Speak with them and escort them back to the Safehouse.
    
    Left Hand Lance and Wallace will give Chuck combo cards.  Left Hand Lance will 
    give Chuck the **BLAZING ACES COMBO CARD** and Wallace will give Chuck the 
    **EXSANGUINATOR COMBO CARD**.
    
    Maintenance Room(s): Room at northwest end (South Plaza), room on the southeast 
    end (South Plaza), Underground Tunnel room (underneath South Plaza)
    -------------------------------------------------------------------------------
    
    -- Fire Spitter
    
    Toy Spitball Gun + Tiki Torch
    
    Main Attack (press X) - Fire Spitball (400 PP)
    
    The fire spitter is a toy spitball gun with the top portion of a tiki torch 
    duct taped to the bottom of it.  The torch's flames rise up and hit the bottom 
    end of the toy spitball gun.  The spitballs inside the gun are most likely 
    coated with oil to make them ignite easier.  When Chuck fires out a spitball, 
    the spitball burst into flames as it flies forward through the tiki torch 
    flame.
    
    Any zombie that is targeted and hit with this weapon will burst into flames and 
    die a few moments later.  The fire spitter comes with a total of 40 spitballs. 
    This is basically a single kill only weapon but it can hit multiple targets as 
    the spitball bounces off the first zombie.
    
    Durability: 40 spitballs
    Carry In Inventory: Yes
    Combo Card: Received from leveling
    Maintenance Room(s): Yucatan Casino room
    -------------------------------------------------------------------------------
    
    -- Flamethrower
    
    Water Gun + Gasoline Canister
    
    Main Attack (press or hold X) - Flame Spray (50 PP)
    
    The flamethrower is a water gun with a gas canister duct taped to the back of 
    portion of the water gun.  The gasoline canister is suspended upside-down over 
    the back end of the water gun where a person normally puts water inside the 
    water gun.  The water gun now acts as a flamethrower and spews flames from 
    where water used to spray.
    
    The flames for the flamethrower work extremely well at burning zombies.  Just 
    with a little tap of the attack button, this weapon will set a zombie on fire 
    instantly.  The main attack is the gun's flame spray.  The flame spray doesn't 
    have much distance but it will instantly burn any zombie that it touches.  The 
    flamethrower can easily burn a whole crowd at once.
    
    NOTE: One really good thing about this weapon is that its ammo can last for 
    quite a while if a player fires in short bursts of flames.  A short burst from 
    this gun is all that it takes to burn around three zombies that stand together. 
    Tap the fire button to use up only 1% of its ammo and possibly burn around 3 
    zombies with that small burst.
    
    Durability: 100% ammo
    Carry In Inventory: Yes
    Combo Card:
    
    Defeat Slappy during the "Everyone Knows Slappy" extra mission to gain this 
    combo card.
    
    Mission: "Everyone Knows Slappy"
    Date: September 26 (Day 2)
    Time: 12:00pm - 3:00am
    Location: Kid's Choice Clothing (Palisades Mall)
    
    Maintenance Room(s): room to north of Tinkerbox pawn shop (Silver Strip)*, 
    Underground Tunnel room (underneath South Plaza)**, Underground Tunnel room 
    (below Yucatan Casino)
    
    * Water gun is at Barrel of Goods and Gasoline Canisters are on the sides of 
    the motorcycle trailer to the north.
    ** Water gun is on a shelf in the warehouse area.
    
    NOTE: Slappy will leave behind a flamethrower in front of Kid's Choice Clothing 
    in Palisades Mall after he is defeated.  The flamethrower will continue to 
    respawn even after Chuck enters Palisades Mall with another flamethrower.  A 
    player can keep reentering and entering the mall to grab more flamethrowers 
    without the need of making it in a maintenance room after the mission.
    -------------------------------------------------------------------------------
    
    -- Flaming Gloves
    
    Boxing Gloves + Motor Oil
    
    Main Attack (X, X, X, X)    - 4-hit Punch Combo (200 PP)
    Alternate Attack (charge X) - Pulverize (300 PP)
    
    The flaming gloves are a pair of boxing gloves that have been soaked with motor 
    oil around the knuckle portion and set on fire.  The gloves are actually just 
    about as weak as normal boxing gloves against living enemies, but against the 
    undead, Chuck has their main weakness while using these gloves.
    
    The main attack is the same four hit punch combo that Chuck usually does with 
    the normal boxing gloves (two hooks followed by two uppercuts).  Any zombie 
    that is hit with any part of the punch combo will be set on fire instantly.  
    Chuck can continue to punch a burning zombie, but there is really no need to 
    since the zombie will die shortly anyway.
    
    Chuck will grab a zombie with the left glove and set them on fire then punch 
    them in the face three times for the weapon's alternate attack.  For the third 
    punch, Chuck will leave his burning glove on the zombie's face and cause the 
    zombie's face to sizzle a bit.
    
    Durability: 50 hits
    Carry In Inventory: Yes
    Combo Card: Received from leveling
    Maintenance Room(s): Southwest room (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Fountain Lizard
    
    Lizard Mask + Fountain Firework
    
    Main Attack      - Godzilla!! (50 PP)
    
    The fountain lizard is a rubber lizard mask with a group of fountain fireworks 
    duct taped inside the lizard snout.  Chuck can place this over the head of a 
    zombie and set off the fountain fireworks inside the lizard snout to draw 
    zombies toward the mask.  Chuck will literally have a walking Godzilla in the 
    middle of a horde of zombies!  The fountain lizard lasts for quite a while too. 
    It will last up to about 30 seconds in real time.
    
    The fountain lizard can be viewed as a novelty combo weapon since it can't kill 
    a zombie by itself and it gives off a very low PP value, but this weapon can be 
    very useful for leading zombie crowds toward a specific area.  Dynameat + 
    Lizard Mask anyone?  The fountain lizard can also be very useful for the "Shell 
    Shocked" extra mission.
    
    Durability: 1 use
    Carry In Inventory: Yes
    Combo Card: Received from leveling
    Maintenance Room(s): Americana Casino room
    -------------------------------------------------------------------------------
    
    -- Freedom Bear
    
    Robot Bear + LMG
    
    Main Attack (press X) - Bear Sentry Activation
    
    This bear is fighting for freedom wherever there's trouble.  He fights over 
    land and sea and air.  Freedom Bear is there!
    
    Freedom bear is basically a robot bear sentry.  Chuck has reprogrammed the AI 
    of the bear to react to the undead and psychopaths.  The sentry bear is armed 
    with a machine gun and will fire whenever the undead appears in its view.  
    Freedom Bear will not fire at Chuck unless Chuck happens to cross its path 
    while it fires at a zombie.
    
    Freedom bear can be placed anywhere.  Once Chuck lays the bear down, he will 
    turn it on and the bear will probe the immediate area for the undead.  Freedom 
    bear can be knocked off balance from any type of hit, so Chuck must always be 
    ready to pick the bear up and place it on its bottom again.  The bear comes 
    stocked with 400 bullets, so this Teddy's got plenty of ammo for a whole mob of 
    zombies.
    
    Durability: 400 bullets
    Carry In Inventory: No
    Combo Card:
    
    Examine the Clint Rockfort poster right outside the entrance to the men's 
    restroom in Yucatan Casino.  This poster has no real movie title.  It has a 
    picture of Clint in a bear outfit on the poster.
    
    Maintenance Room(s): Yucatan Casino room
    -------------------------------------------------------------------------------
    
    -- Freezer Bomb
    
    Fire Extinguisher + Dynamite
    
    Main Attack (press X) - Freezing Explosion (50 PP)
    
    NOTE: Chuck will need to shatter the zombie afterwards for the PP value.
    
    The freezer bomb is a set of three fire extinguishers duct taped together with 
    a stick of dynamite.  Chuck can light the stick of dynamite and hurl this 
    weapon into a crowd of zombies to freeze many of the zombies that surround the 
    blast.  The freezing blast can cover some major range within a crowd of 
    zombies.  The actual set of fire extinguishers can knock down zombies after 
    tossing it also.  Keep in mind that Chuck performs an underhand toss for this 
    weapon, so it's not going to go real far when he throws it.
    
    Chuck will have to hit each frozen zombie shortly after the blast in order to 
    shatter them or they will unthaw after a few seconds.  The best way to shatter 
    zombies after the explosion is to run toward the group and push against the 
    zombies then allow Chuck to break them with his shove move while he runs 
    through the crowd of frozen zombies.  Other than the shove move, Chuck can 
    break the zombies with any type of weapon.
    
    Durability: 1 use
    Carry In Inventory: Yes
    Combo Card: Received from leveling
    Maintenance Room(s): Room in security room hallway (Fortune City Arena)*, 
    second floor maintenance room (Palisades Mall), room behind the stage (Silver 
    Strip), Underground Tunnel room (below Slot Ranch Casino)
    
    * Rebecca must unlock double doors in case 1-3.
    -------------------------------------------------------------------------------
    
    -- Gem Blower
    
    Gems + Leaf Blower
    
    Main Attack (press X) - Jewelry Shot (75 PP)
    
    The gem blower is a leaf blower that has been rigged to fire out jewelry at 
    high speeds.  Imagine the force of diamonds and gems shot toward you at a near 
    instant speed?
    
    Chuck will have to crank up the gem blower just like a normal leaf blower. 
    While the gem blower is on, Chuck can aim toward a zombie and fire off a burst 
    of jewelry at the zombie at high speed.  The jewelry shots will always kill any 
    zombie that they happen to hit.  The shots will go through multiple zombies in 
    a row when they stand together.
    
    The gem blower has some really good range, but the jewelry will sometimes 
    scatter and mess up a long distance shot.  With having 50 shots, this is a 
    decent weapon to have for crowd kills and instant kills from long range.
    
    Durability: 50 gem shots
    Carry In Inventory: No
    Combo Card: Received from leveling
    Maintenance Room(s): Slot Ranch Casino room
    -------------------------------------------------------------------------------
    
    -- Hacker
    
    Flashlight + Computer Case
    
    Main Attack (press or hold X) - Electric Shock (100 PP)
    
    The hacker is a flashlight that has been rigged and duct taped with computer 
    parts and wires to make a sort of tazer.  The flashlight has electrical wires 
    that stick out of the plastic light portion of the flashlight that constantly 
    spark like a tazer weapon.
    
    Chuck will thrust the hacker forward and hit a zombie with the tazer end for 
    this weapon's main attack.  Chuck must keep the hacker held out for a while to 
    send enough electrical charge into a zombie in order to kill one.  The hacker 
    can kill a few zombies in a row, but the range of this weapon is extremely 
    short!  The hacker also uses up its ammo very fast!
    
    The hacker is not really a weapon that Chuck will want to attack zombies with 
    however.  The main reason to use a hacker is to destroy ATMs and slot machines. 
    Whenever Chuck destroys an ATM by using the hacker, he will receive $10,000 
    from the ATM.  That is 4 times what he normally receives from an ATM machine! 
    Chuck can also gain $1,200 by destroying a slot machine with the hacker.  Chuck 
    is not only a pro biker, he's also teh HAXX0RS!
    
    Money amounts from Hacker destruction:
    
    Break an ATM                   = $10,000
    Break a slot machine           = $1,200
    Break a snack vending machine  = $400
    Break a weapon vending machine = $400
    
    Durability: 100% charge
    Carry In Inventory: Yes
    Combo Card: Received from leveling
    Maintenance Room(s): Southwest room (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Hail Mary
    
    Football + Grenade
    
    Main Attack (press X) - Explosive Toss (500 PP)
    
    The Hail Mary is a football with three grenades duct taped to the bottom of it. 
    Chuck can toss this weapon at a zombie or surface and the football will cause 
    an instant explosion when it hits.  The explosion is not as big as other 
    explosive combo weapons (it's much like the blambow's explosion), but the best 
    part about this weapon is that the explosion is instant and it is quite 
    accurate.  Whenever the hail mary comes into contact with any type of surface 
    or enemy it will instantly explode.
    
    The main flaw with this weapon is that it can't be made very easily.  It's an 
    ok weapon overall, but Chuck always has to go from one place to another then 
    find a maintenance room in order to make it.  It's not like many other weapons 
    where he can simply enter a certain maintenance room and have the items nearby. 
    The best place to make it is Fortune Park and even there, Chuck must go out of 
    his way to make it for the most part.  If the weapon lasted longer, it wouldn't 
    be much of a big deal.
    
    Durability: 1 use
    Carry In Inventory: Yes
    Combo Card: Received from leveling
    Maintenance Room(s): Fortune Park*
    
    * Find the football right in front of the "Silver Strip" letters on the east 
    side of Fortune Park.  There is another football in the grass patch directly 
    across from the entrance to Royal Flush Plaza.  Grab one of the two grenades 
    from the grass patch to the east of the orange vehicle near the South Plaza 
    entrance.  There are two more grenades against the south wall in the grass 
    patch with the palm tree - there is actually a football close to the entrance 
    to Fortune City Hotel in this patch strip as well.
    -------------------------------------------------------------------------------
    
    -- Handy Chipper
    
    Wheelchair + Lawnmower
    
    Main Attack (push chair)                 - Handy Chipper Ram (250 PP)
    Pick-up Attack (pick up chair and swing) - Handy Chipper Smack (250 PP)
    
    The handy chipper is a wheelchair with two lawnmowers duct taped to it.  The 
    lawnmower taped across the back portion has been stripped down to just the 
    engine and blade and sits in the place of where the back padding used to be.  
    The lawnmower on the bottom has been stripped down to just the blade and engine 
    and the handle bar serves as a foot recliner for the bottom of the chair.  The 
    lawnmower blades for both lawnmowers serve as the sitting portion and the 
    portion for reclining one's back in the chair.  This combo weapon is truly 
    unique and clever in its design if you look over it.
    
    Chuck will crank up the lawnmowers on the chair when he first grabs a hold of 
    it.  While Chuck pushes the lawnmower and rams zombies with it, the zombies 
    will fall into the chair and get grinded up by the lawnmower blades.  The 
    weapon is much like having a much faster lawnmower than usual.  The grinding 
    animation is just as satisfying as the newer lawnmower in Dead Rising 2.  Chuck 
    can also pick up the chair and smack a zombie with it to kill the zombie and 
    receive the usual PP value from this combo weapon.
    
    Durability: 60 hits
    Carry In Inventory: No
    Combo Card: Received from leveling
    Maintenance Room(s): Southwest room near Fortune City Arena entrance (Platinum 
    Strip)
    -------------------------------------------------------------------------------
    
    -- Heliblade
    
    Toy Helicopter + Machete
    
    Main Attack (press X)       - Toy Helicopter Strike (250 PP)
    Alternate Attack (charge X) - Helicopter Hover (250 PP)
    
    The heliblade is a toy helicopter with two machetes duct taped to two of its 
    main propeller blades.  The heliblade is really not that much different from a 
    standard toy helicopter really. Sure, kill zombies quicker than a standard toy 
    helicopter, but it really should be a one hit kill.
    
    The main attack of the heliblade is a standard strike with the heliblade 
    helicopter while Chuck holds it.  The heliblade's main attack will take at 
    least two hits to kill a zombie.
    
    Chuck will activate the heliblade and place it into the air while the 
    helicopter hovers in place for its alternate attack.  The heliblade will 
    attract zombies toward it with its sound effects like the standard toy 
    helicopter.  The heliblade will sometimes instantly kill a zombie but not 
    always.  The durability for this combo weapon is also not that great either - 
    it will often start burning after only a few kills.  This combo weapon is 
    pretty useless overall.  Chuck should have used four machetes!
    
    Durability: 20 hits
    Carry In Inventory: Yes
    Combo Card: Received from leveling
    Maintenance Room(s): room behind stage on Silver Strip*
    
    Grab the Machete that sticks out of the bed of dirt in front of Pub O' Gold and 
    the toy helicopter is lying against the south corner of the stage.
    -------------------------------------------------------------------------------
    
    -- Holy Arms
    
    Training Sword + Box of Nails
    
    Main Attack      - 4-hit Combo (300 PP)
    Alternate Attack - Nail Sword Impale (450 PP)
    
    The holy arms is a training sword and shield combination mixed with nails.  The 
    wooden shield has nails hammered through the back of it to make spikes on the 
    front and the sword has groups of nails duct taped to the blade that make up 
    spikes on the sword.
    
    While Chuck is equipped with these weapons, he will perform a four hit combo 
    with the sword and shield while moving forward for this weapon's main attack. 
    The main attack combo is really good for working through crowds.  The final 
    attack with the shield works well for killing off several zombies at once. All 
    of the holy arms' attacks are instant kills to most zombies.
    
    Chuck will drive the nailed sword into a zombie's forehead then kick them off 
    the blade for this weapon's main attack.  The alternate attack is single kill 
    only.  The holy arms can be a really good choice against zombie crowds.  The 
    only real flaw with this weapon is that it can only really be made easily in 
    Atlantica Casino's maintenance room.
    
    Durability: 40 hits
    Carry In Inventory: Yes
    Combo Card:
    
    Examine the "Pit Viking" poster on the southwest wall of Atlantica Casino.  
    This poster is on the southwest wall in between the entrance to Fortune Park 
    and the office on the south side of the casino.
    
    Maintenance Room(s): Atlantica Casino room
    -------------------------------------------------------------------------------
     
    -- I.E.D.
    
    Box of Nails + Propane Tank
    
    Main Attack (X, X, X)             - 3-hit Swing Combo (100 PP)
    Alternate Attack (charge X)       - Overhead Impale (50 PP)
    Explosion (shoot it with firearm) - I.E.D. Explosion (300 PP)
    
    The I.E.D. is a propane tank with nails hammered into it.  It has duct tape 
    wrapped around it for a better grip on the tank as well.  Chuck will perform 
    the normal three hit propane tank combo for this weapon's main attack - two 
    side swings then a spinning swing as he steps forward.  Chuck will drive the 
    I.E.D. into a zombie's back for the weapon's alternate attack.  The zombie will 
    continue to walk with the I.E.D. stuck in its back.
    
    The I.E.D. can be shot at any time with a firearm to set off an explosion that 
    will give Chuck PP for every zombie that is killed by the blast.  The main idea 
    behind shooting it is to stick the weapon into a zombie's back with the 
    alternate attack then shoot the tank.  It's really best to toss the tank toward 
    a crowd of zombies then shoot the tank to avoid having the zombie all over 
    Chuck while in close range to them.  Both of these methods will give Chuck the 
    same amount of PP per zombie killed.
    
    Firecrackers and the fountain lizard combo among other ways to lure a zombie 
    can be used to group a crowd toward a zombie that wears the I.E.D. as well.
    
    Durability: 40 hits (melee), 1 use (detonated)
    Carry In Inventory: No
    Combo Card: Received from leveling
    Maintenance Room(s): Room to the north of Moe's Maginations (Platinum Strip), 
    South room (Silver Strip), west room (South Plaza), Underground Tunnel room 
    (below Atlantica Casino)
    -------------------------------------------------------------------------------
    
    -- Infernal Arms
    
    Training Sword + Motor Oil
    
    Main Attack (X, X, X, X)    - 4-hit Combo (450 PP)
    Alternate Attack (charge X) - Shield Ram (450 PP)
    
    The infernal arms is a wooden training sword and shield combination with duct 
    tape taped around portions of the sword and shield.  The duct tape has been 
    soaked with motor oil and Chuck has set the motor oil on fire.  The infernal 
    arms is actually just as weak as a normal training sword when used against non-
    zombie enemies.  The fire on the sword and shield give it a big edge when it 
    comes to the undead though!  The fire will set a zombie ablaze and cause it to 
    die seconds after being set on fire.
    
    The main attack combination is basically the same as the normal training sword 
    attack combination with a wide sword swing at the end.  Chuck will dash forward 
    and ram enemies with his shield for the weapon's alternate attack.  Any attack 
    from the infernal arms will set a zombie on fire and kill it seconds later.  
    Both attacks can be good for zombie crowds or single kills.  The only real flaw 
    to this weapon is that zombies that are attacked in a group will knock down 
    other zombies and cause the fallen zombies to not get hit by the follow-up 
    swings at times.
    
    One thing that I like about this weapon is that Chuck can perform a shield ram 
    directly after the first two attacks in the main attack combination without 
    much delay.  So, if Chuck starts swinging and a crowd begins to form, he can 
    instantly end the combination of swings with a shield ram during the first two 
    attacks.
    
    Durability: 60 hits
    Carry In Inventory: Yes
    Combo Card: Received from leveling
    Maintenance Room(s): Slot Ranch Casino room
    -------------------------------------------------------------------------------
    
    -- Knife Gloves
    
    Bowie Knife + Boxing Gloves
    
    Main Attack (press X, X)              - Overhead Slice Combo (300 PP)
    Alternate Attack (charge X, charge X) - Side Slice Combo (300 PP)
    
    "Nancy, no running in the halls" says Chuck as he passes by a female zombie 
    while raising up one of these boxing gloves with three bowie knives duct taped 
    to the sides of each glove.  It's as if Chuck has his own version of Freddy 
    Krueger claws while wearing these weapons.  He's evidently a big Wes Craven 
    fan.
    
    The knife gloves are easily the best combo weapons of all the combo weapons for 
    the majority of boss battles.  It's best to always make a pair of these and 
    have them with Chuck.  They are good for single and grouped zombie killing.  
    The spiked bat is slightly better for zombie groups since its main attack is 
    more instant, but the knife gloves' alternate attack can still be just as 
    useful overall, though slightly slower.
    
    Chuck can perform multiple slashes with each attack.  The main attack is 
    composed of two overhead hits and the alternate attack is like two hooks with 
    the boxing gloves.  Be sure to hold down the X button for each alternate attack 
    button press.
    
    Durability: 60 hits
    Carry In Inventory: Yes
    Combo Card: Received from leveling
    Maintenance Room(s): Room near Atlantica Casino entrance (Fortune Park), room 
    to north of Tinkerbox pawn shop (Silver Strip)
    -------------------------------------------------------------------------------
    
    -- Laser Sword
    
    Gems + Flashlight
    
    Main Attack (X, X, X)       - 3-hit Saber Combo (150 PP)
    Alternate Attack (charge X) - Spinning Slash (300 PP)
    
    The laser sword is a combination of gems that have been duct taped to the end 
    of a flashlight to make a sort of laser saber.  If only Chuck could duct tape a 
    breather to his mouth while using this weapon, the weapon would feel even more 
    like that other weapon that Capcom is avoiding due to copyright infringement.  
    Even though Chuck is not an apprentice, I do view him as more of a Starkiller 
    than a Vader though.  Hmm, maybe a Kota?
    
    Anyway, Chuck will perform a 3-hit saber slash combo for the main attack of 
    this weapon and he will perform a spinning slash for the alternate attack.  All 
    of the laser sword's attacks have some really good range overall for a close 
    range weapon and each hit is a kill on any type of zombie.  This weapon can be 
    really good for zombie crowds.
    
    This weapon has one flaw that can really screw up its attacks though - the 
    laser sword's hit detection is off at times!  Sometimes a saber attack will 
    pass right through a zombie in a crowd even as it hits zombies that surround 
    it.  The hit detection problem is very random, but you will notice it 
    eventually while Chuck swings this weapon.  If you can look past the hit 
    detection flaw, the laser sword makes a really good weapon to have with Chuck 
    for close range kills!
    
    NOTE: The color of the laser portion of the laser sword will be random.  Chuck 
    can change the color by constantly reequipping it until it reaches a color that 
    the player prefers.
    
    Durability: 40 hits
    Carry In Inventory: Yes
    Combo Card:
    
    Examine the "Laser Knight" poster inside of Paradise Platinum Screens on 
    Platinum Strip.  The poster is to the left of the set of doors that lead to the 
    theater area.
    
    Maintenance Room(s): Slot Ranch Casino room, room to north of Tinkerbox pawn 
    shop (Silver Strip)
    -------------------------------------------------------------------------------
    
    -- Molotov
    
    Whiskey + Newspaper
    
    Main Attack (press X) - Molotov Toss (350 PP)
    
    Stick a newspaper inside of a whiskey bottle and light the newspaper on fire 
    and we have an instant molotov ready to roast some undead.  Chuck will toss the 
    Molotov at the ground and bust the whiskey bottle causing an explosion of 
    flames in that area.  This weapon can set a whole group of zombies on fire at a 
    time.  The good part about the fire is that it spreads for a few seconds after 
    Chuck tosses the molotov.
    
    The Molotov is probably the least creative of all the combo weapons and it's 
    really not that useful for being a one time only type of weapon.  I really 
    think Chuck could find better uses for a whiskey bottle.  I'd really rather 
    watch Chuck duct tape a torch end in front of his face and spit whiskey out of 
    his mouth to appear as if he is breathing flames.
    
    Durability: 1 use
    Carry In Inventory: Yes
    Combo Card: Received from leveling
    Maintenance Room(s): Food Court room, Southwest room near Fortune City Arena 
    entrance (Platinum Strip), Atlantica Casino room
    -------------------------------------------------------------------------------
    
    -- Paddlesaw
    
    Paddle + Chainsaw
    
    Main Attack (press or hold X) - Paddle Slice (250 PP)
    
    The Paddlesaw is a kayak paddle with two chainsaws duct taped to each end of 
    the paddle.  The Hewett family on the Texas Chainsaw Massacre would be amazed 
    at the cleverness of our great motocross champion! Once Chuck cranks this 
    weapon up, he can cut right through any zombie horde.
    
    The main attack for the paddlesaw is a sort of paddle slice.  Chuck will move 
    the paddle up and down at each end much like a rowing motion for a kayak.  The 
    chainsaws will instantly cut through any zombie that they come in contact with. 
    This weapon is mainly to be used for crowds.  The rowing motion that Chuck will 
    do as he steps forward feels very awkward when trying to kill single zombies - 
    it's so slow.
    
    The paddlesaw doesn't really have much durability when it comes to large crowds 
    though.  It will cut through several zombies before breaking but it still 
    breaks kind of quickly for a weapon that is meant for crowds.
    
    NOTE: While the paddlesaw is turned on, the blades on each side can stagger 
    zombies as Chuck runs by them.  He can actually use this to advantage and run 
    through a crowd while this weapon is equipped.  Staggering zombies with the 
    blades will not take away from the weapon's durability.
    
    Durability: 60 hits
    Carry In Inventory: No
    Combo Card:
    
    Examine the "Paddle Party Massacre" poster on the standee in front of the 
    entrance to Slot Ranch Casino on Silver Strip.  The poster is on the side that 
    faces the maintenance room across from the entrance to Slot Ranch Casino.  One 
    of the many Zombrex posters that can be found in the game is on the other side 
    of this standee.
    
    Maintenance Room(s): South room (Silver Strip), room on the southeast end 
    (South Plaza)
    -------------------------------------------------------------------------------
    
    -- Parablower
    
    Leaf Blower + Parasol
    
    Main Attack      - Parathrust (300 PP)
    Alternate Attack - Parasplode (450 PP)
    
    The parablower is a leaf blower with a parasol duct taped on the side of the 
    blower. The parasol's handle is duct taped to the top portion of the blower and 
    the top portion of the parasol is covering the front of the blower.  Whenever 
    Chuck presses the button to make the blower blow air, the parasol will open up 
    very quickly.
    
    Chuck will thrust the parablower forward then turn on the blower and cause the 
    parasol to open up for this weapon's main attack.  The main attack is good for 
    hitting a wide range of zombies that are in front of Chuck.  The main attack is 
    very fast and effective for killing zombies quickly.  The thrust will knock 
    down some zombies as others get hit, but the best part about this attack is 
    that it will hit grounded zombies as well.
    
    Chuck will impale a zombie in the chest with the front of the parasol then turn 
    on the blower and blow out a gush of air to make the parasol open quickly and 
    shatter the zombie's top half for this weapon's alternate attack.  The zombie's 
    chest and top half will literally explode and the bottom half will fall to the 
    ground.  The actual opening portion of the attack can hit zombies that are near 
    the parasol as well.  This attack can be good to single out a zombie and kill 
    it.
    
    The parablower can be a very useful weapon.  There are only a few rooms where 
    it can be made easily and it can't be stored in Chuck's inventory, but it's 
    quite a fun and effective against zombie crowds.
    
    Durability: 40 hits
    Carry In Inventory: No
    Combo Card: Received from leveling
    Maintenance Room(s): Room in alley near Juggz Bar & Grill (Platinum Strip), 
    Underground Tunnel room (below Slot Ranch Casino)
    -------------------------------------------------------------------------------
    
    -- Plate Launcher
    
    Plates + Cement Saw
    
    Main Attack (press X) - Plate Shot (200 PP)
    
    The plate launcher is a cement saw with a group of plates on the grinder 
    portion of the saw.  Chuck has removed the cement grinder and placed a stack of 
    plates inside.  The plates are held by the duct taped safety piece and there is 
    one constantly spinning plate on the bottom that can be shot out at high speed.
    
    For the main attack of the plate launcher Chuck will shoot out a high speed 
    plate.  The plate has some excellent range and distance.  Chuck can literally 
    hit a zombie that can barely even be seen in the distance.  The plates will 
    slice through any zombie that they hit.  Plates can skip off of zombies and hit 
    other zombies and they can cut through zombie crowds with ease.  One plate can 
    take down nearly 10 zombies at a time sometimes.
    
    The plate launcher is as effective as it is fun to use.  This weapon can kill a 
    crowd within a few shots since the plates can travel through multiple zombies. 
    The plate launcher comes loaded with 60 plates from the start.  A player can 
    rapidly fire plates by holding down the X/[] button.  The button cannot be held 
    down while aiming with the LT/L2 button but pressing it quickly is basically 
    equal.
    
    Durability: 60 plates
    Carry In Inventory: No
    Combo Card:
    
    Mission: "Tape it or Die 1"
    Date: September 27 (Day 3)
    Time: 7:00am - 12:00pm
    Location: KokoNutz Sports Town (Palisades Mall)
    
    ** This mission is unlisted - Chuck will not get a call for it **
    
    Bring a Cement Saw and Plates with Chuck to KokoNutz Sport Town in Palisades 
    Mall at the time mentioned above then find the door in the back of the store - 
    the "Tape it or Die" door.  The door should open at 7:00am if there are not 
    many active survivors in Fortune City.
    
    Give both of the items to Wallace and talk to him again and he will build Chuck 
    a Plate Launcher and Chuck will receive the **PLATE LAUNCHER COMBO CARD**.  
    Completing this mission will guarantee that Chuck will get a call for a mission 
    on day 4 that will involve the Tape it or Die crew once again - Tape it or Die 
    case!
    
    Maintenance Room(s): West room (South Plaza), Underground Tunnel room 
    (underneath South Plaza), Underground Tunnel room (below Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Pole Weapon
    
    Push Broom + Machete
    
    Main Attack (press X)       - Stepping Slice (100 PP)
    Alternate Attack (charge X) - Spinning Slices (150 PP)
    
    The pole weapon is a push broom with a machete duct taped to the handle portion 
    of the broom.  Chuck holds the pole weapon from the green brush end.  The pole 
    weapon is much like a homemade Japanese naginata.
    
    For the main attack, Chuck will perform a simple slice as he steps forward a 
    bit.  Chuck will spin and perform two slices forward for the weapons alternate 
    attack.  Both of the attacks cover some good range in front of Chuck and all of 
    the swings are very wide making them useful for zombie crowds.  Chuck can also 
    toss this weapon at zombies much like a spear.  It has some good accuracy for 
    mid distance kills.
    
    The main flaw with this weapon is when Chuck has survivors in his party he runs 
    a high risk of hitting them with this weapon.  This weapon hits too wide for 
    having survivors nearby.  If a player ever wants to attack with this weapon 
    while a group of zombies is nearby, it would be best to direct the survivors to 
    another area while Chuck swings.
    
    Durability: 50 hits
    Carry In Inventory: Yes
    Combo Card: Received from leveling
    Maintenance Room(s): Room in security room hallway (Fortune City Arena)*, room 
    in the northeast (Palisades Mall)
    
    * Rebecca must unlock double doors in case 1-3.
    -------------------------------------------------------------------------------
    
    -- Porta Mower
    
    2x4 + Lawnmower
    
    Main Attack      - Blade Strike (500 PP)
    Alternate Attack - Blender (1,000 PP)
    
    The porta mower is a portable lawnmower.  It is a lawnmower that has had its 
    handle bar removed and it has four 2x4s taped and nailed around the top engine 
    portion of the lawnmower for handles.  Chuck grips the porta mower with the 
    2x4s and can hold the lawn mower blade section in front of him as he charges 
    toward an enemy.  Since Chuck holds the porta mower with its blade outstretched 
    in front of him at all times and the blades will always hit whatever is in 
    front of Chuck, this weapon can help in getting through a crowd easily since it 
    will constantly stagger any zombie in front of Chuck while it is on.
    
    Like a normal lawnmower, Chuck must crank the porta mower before using it.  
    Chuck will push the lawn mower forward and hit a zombie with the blade end of 
    the lawn mower for this weapon's main attack.  The blade strike actually covers 
    quite a bit of range near Chuck.  If several zombies are in front of him, it 
    has the potential to hit many of them.
    
    The alternate attack for this weapon is a real crowd pleaser.  Chuck will hold 
    the porta mower above a zombie then slowly move the lawnmower blade down the 
    zombie and grind it up until he reaches the ground with the porta mower.  The 
    zombie victim will spin in place as Chuck lowers the lawnmower because of the 
    spinning lawnmower blade.
    
    Durability: 35 hits
    Carry In Inventory: No
    Combo Card: Received from leveling
    Maintenance Room(s): Middle room (Fortune Park)
    -------------------------------------------------------------------------------
    
    -- Power Guitar
    
    Electric Guitar + Amplifier
    
    Main Attack      - Final Performance (300 PP)
    Alternate Attack - Rock Out (300 PP)
    
    The power guitar is an electric guitar with four speaker dishes from an 
    amplifier duct taped and wired to the bottom portion of the guitar.  When Chuck 
    strikes a note with this baby, every zombie that is around him will literally 
    feel every ounce of the beat!
    
    For it's main attack, Chuck will fall to the ground on his knee as he strikes a 
    note.  The main attack will knock down all zombies that are around Chuck and it 
    will instantly kill any zombie that is standing right next to him (basically 
    touching him).  The main attack can be very useful for crowds and it doesn't 
    take that much of the combo weapon's ammo to perform.
    
    Chuck will stand in one place and play the guitar for the weapon's alternate 
    attack.  The alternate attack will cause zombie's head to eventually explode 
    from the sound shockwaves that are sent out around Chuck.  The hit detection 
    for the alternate attack is off at times allowing zombies to get through the 
    shockwaves sometimes.  If you use this weapon at all, you'll mainly want to 
    keep it for its main attack.  It's not a bad weapon to have, but it's not the 
    most useful weapon either.
    
    Durability: 100% charge
    Carry In Inventory: Yes
    Combo Card:
    
    Mission: "Rock Heroes"
    Date: September 26 (Day 2)
    Time: 4:00am - 3:00pm
    Location: Silver Strip [on the stage across from Juggz Bar & Grill Kiosk]
    
    The three survivors for this mission are located on the stage that is across 
    from Juggz Bar & Grill Kiosk.  The stage is not labeled on the map of Fortune 
    City.
    
    This band will be rocking out in the middle of Silver Strip after 4:00am on day 
    2.  Get up on the stage and speak with Jeanna.  She is so wrapped up in her 
    performance that she doesn't even notice that she's singing to a bunch zombies. 
    Keep speaking with her and she will mention that her and her band needs to 
    deliver a final performance.  Her band will finish up their music and the last 
    note will make the crowd of zombies' heads explode in front of the stage.
    
    The group will join Chuck after he speaks to them once their performance has 
    come to a close.  Floyd will award Chuck with the **POWER GUITAR COMBO CARD** 
    after he is escorted back to the Safehouse.
    
    Maintenance Room(s): Tunemakers room (Royal Flush Plaza), room behind the stage 
    (Silver Strip)
    -------------------------------------------------------------------------------
    
    -- Ripper
    
    Cement Saw + Saw Blade
    
    Main Attack (X, X)          - Side Slices (100 PP)
    Alternate Attack (charge X) - Downward Slice (150 PP)
    
    The Ripper is a cement saw with a saw blade grinder.  Chuck has removed the 
    cement grinder and replaced it with four saw blades.  He has lifted up the 
    safety piece above the grinder and duct taped it to the handle to make room for 
    the saw blades.  The name and idea for this weapon is similar to a weapon used 
    in Dead Space.  Make them whole again, Chuck!
    
    This weapon acts much like a normal chainsaw overall.  It even has the 
    chainsaw's main attack.  Chuck will swing from side to side while moving 
    forward with the ripper.  The alternate attack is a downward slice that will 
    cut a zombie in half from the middle.  The ripper is much like a standard 
    chainsaw with an even shorter distance really.  It lacks quite a bit of range 
    overall, but it will slice through any zombie within its range very quickly.
    
    Durability: 50 hits
    Carry In Inventory: No
    Combo Card: Received from leveling
    Maintenance Room(s): Northwest room (Silver Strip), Room near restrooms (South 
    Plaza), Underground Tunnel room (underneath South Plaza)
    -------------------------------------------------------------------------------
    
    -- Roaring Thunder
    
    Battery + Goblin Mask
    
    Main Attack (press X) - Electric Shock (300 PP)
    
    The roaring thunder is a goblin mask with a battery duct taped to the back of 
    it.  The battery is clamped to the mask and has wire stretched from the battery 
    to the mask.  It will electrify any unfortunate zombie that wears it and make 
    them appear to be performing Blanka's shock attack from Street Fighter II.
    
    Chuck can place this item over a zombie's head and electrify the zombie.  Other 
    zombies in the area will be instantly attracted toward the electricity that the 
    mask sends out.  The mask will electrify any zombie that steps near it and 
    instantly kill them.  The mask will eventually kill the zombie wearer so Chuck 
    will have to pick the mask up and find a new victim.  
    
    Durability: 60 hits (based on electric shocks from mask)
    Carry In Inventory: Yes
    Combo Card: Received from leveling
    Maintenance Room(s): Room near Slot Ranch Casino entrance (Silver Strip)
    -------------------------------------------------------------------------------
    
    -- Rocket Launcher
    
    Rocket Fireworks + Lead Pipe
    
    Main Attack (press X) - Rocket Blast (100 PP)
    
    The rocket launcher is a set of six metal pipes that Chuck has combined and 
    loaded with rocket fireworks (bottle rockets).  The weapon acts much like a 
    gatling gun that shoots out fireworks instead of bullets.  It comes loaded with 
    75 fireworks from the beginning.
    
    While facing a zombie, Chuck can fire a single firework or a whole group of 
    fireworks forward.  Ammo for this gun can last quite a while if a player 
    conserves it by shooting only a few fireworks at a time.  Each rocket firework 
    will shoot out and explode when it hits a zombie or flies within a certain 
    range.  The explosion will instantly kill a zombie or multiple zombies.  The 
    rocket launcher can shoot tons of rockets in a row or it can shoot just one.
    
    The rocket launcher's main flaws are that it doesn't have really long range and 
    that the rockets are not precise.  The rockets will fire out from different 
    pipes each time, so it's hard to precision aim with this weapon.
    
    Durability: 75 rockets
    Carry In Inventory: No
    Combo Card:
    
    Defeat Reed and Roger during the "World's Most Dangerous Trick" extra mission 
    to gain this combo card.
    
    Mission: "World's Most Dangerous Trick"
    Date: September 28 (Day 4)
    Time: 12:00am - 9:00am
    Location: Atlantica Casino
    
    NOTE: Reed will drop a rocket launcher that holds 100 rockets.  His version is 
    colored with yellow and purple stripes compared to the black design of the one 
    that Chuck makes.
    
    Maintenance Room(s): Room in alley behind Hot Excitorama (Silver Strip), Room 
    near Slot Ranch Casino entrance (Silver Strip), Room on the southeast end 
    (South Plaza), Underground Tunnel room (below Americana Casino)
    -------------------------------------------------------------------------------
    
    -- Snowball Cannon
    
    Fire Extinguisher + Water Gun
    
    Main Attack      - Coolant Blast (200 PP per shatter)
                                     (400 PP per shatter and ricochet)
    
    The snowball cannon is a water gun with a fire extinguisher duct taped to the 
    top of it in place of the water bottle that used to be on the top of the water 
    gun.  The black nozzle on the extinguisher is now on the front of the water 
    gun.
    
    The snowball cannon fires out a spray of coolant with each squeeze of the 
    trigger.  Chuck can instantly freeze any zombie with this gun's coolant spray. 
    The spray can hit grouped zombies that stand near each other and freeze them 
    both.
    
    Chuck must hit a zombie with a coolant blast then hit the frozen zombie with 
    another coolant blast in order to receive a 200 PP point value for the kill.  
    If the frozen zombie is shattered with a blast of coolant and that same coolant 
    blast ricochets off the frozen zombie and freezes another zombie then Chuck 
    will receive 400 PP for the shatter kill.
    
    Chuck does not have to hit the frozen zombie with another blast of the snowball 
    cannon in order to shatter it.  He can hit the frozen zombie with another 
    weapon or even push against the zombie and shatter it by shoving it.
    
    Durability: 40 shots
    Carry In Inventory: Yes
    Combo Card:
    
    Examine the "Dr. Brainfreeze" poster on the wall outside the doorway that leads 
    to the second floor maintenance room of Palisades Mall.  This poster is on the 
    right wall while facing the doorway that leads to the maintenance room on the 
    second floor.
    
    Maintenance Room(s): Northeast room (Palisades Mall), room near Royal Flush 
    Plaza entrance (Fortune Park)
    -------------------------------------------------------------------------------
    
    -- Spear Launcher
    
    Leaf Blower + Spear
    
    Main Attack (press X)       - Spear Impale and Gut Blow (1,000 PP)
    Alternate Attack (charge X) - Spear Shot (300 PP)
    
    The Spear Launcher is a leaf blower with three spears duct taped to the side of 
    the blower end and it is also loaded with a spear inside the blower.  Chuck can 
    use the blower to fire out a spear at high speed.  The spear launcher comes 
    loaded with 40 spears.
    
    The spear launcher's main attack is an impale with the three spears on the 
    front of the spear launcher.  Chuck will impale a zombie then hold it into the 
    air while its guts spray out of its back as the blower blows air through its 
    chest.  The unique part about performing the impale attack is that the impale 
    will not take away any of the ammo from the spear launcher.  The spear launcher 
    also has no durability outside of running out of ammo, so Chuck can keep 
    performing the spear impale without worrying about the weapon breaking!
    
    Chuck will fire out a spear from the blower for the spear launcher's alternate 
    attack.  The spear can be aimed while holding the LT/L2 button.  The spears are 
    extremely accurate for some very far distant kills.  The spear launcher has the 
    same type of distance that the plate launcher has.  A spear will break whenever 
    it hits one zombie so a spear shot will always be single kill only.
    
    Durability: 40 spears, infinite durability with main attack impale
    Carry In Inventory: No
    Combo Card: Received from leveling
    Maintenance Room(s): Southwest room (Royal Flush Plaza)*
    
    * Take the Leaf Blower from the boxes behind the curtain on the stage in Slot 
    Ranch Casino.
    -------------------------------------------------------------------------------
    
    -- Spiked Bat
    
    Baseball Bat + Box of Nails
    
    Main Attack      - Bat Swing (50 PP)
    Alternate Attack - Head Impale (200 PP)
    
    The Spiked Bat is a bat with nails duct hammered into the top portion of the 
    bat.  Chuck has also placed duct taped around the bottom handle to give him 
    more of a grip on the spiked bat and to make the weapon look more hardcore.
    
    The spiked bat is a good weapon to have with Chuck at all times.  The main 
    attack hits wide and is really good for zombie crowds.  The main attack will 
    kill all normal zombies with one hit, but it will take two hits to kill a gas 
    zombie.  The alternate attack is always an instant kill, but it can only hit 
    one zombie at a time.
    
    Durability: 60 hits
    Carry In Inventory: Yes
    Combo Card:
    
    Received after viewing the introduction cutscene to the maintenance rooms 
    shortly after Chuck leaves the Safehouse after receiving the key from Sullivan 
    following Case 1-1.
    
    Maintenance Room(s): Safehouse hallway, Underground Tunnel room (below 
    Atlantica Casino)
    -------------------------------------------------------------------------------
    
    -- Sticky Bomb
    
    Lawn Dart + Dynamite
    
    Main Attack (press X) - Dynamite stick and explosion (400 PP)
    
    The sticky bomb is a normal lawn dart with dynamite duct taped around it.  It 
    can really be just as hard to use as a normal lawn dart.  Chuck will have to 
    face the zombie that he tosses the weapon at in order to make sure that the 
    lawn dart sticks in the zombie's head.  Once the dart sinks into a zombie's 
    head, the zombie will walk around for a few seconds then the dynamite will 
    explode and kill the zombies and all surrounding zombies.
    
    This weapon takes careful planning and timing to use effectively.  Not only 
    does the sticky bomb have the potential to fall to the ground without sticking 
    in a zombie's head, but you'll also have to worry about gathering a crowd for 
    the detonation.  Some fireworks could help out for the crowd gathering problem 
    though.  Even with careful planning, dynameat still owns this weapon in both 
    effectiveness and PP earned from the explosion.
    
    Durability: 1 use
    Carry In Inventory: Yes
    Combo Card: Received from leveling
    Maintenance Room(s): Food Court room, southeast room (Royal Flush Plaza)*
    
    * Run to the second floor then find the palm tree on the southwest side of the 
    second floor.  The palm tree has two sticks of dynamite in it.  Hop over the 
    railing near it and Chuck will walk on the palm tree.  Grab a dynamite, fall 
    below then pick up a lawn dart from the shrubbery and make this in the 
    maintenance room.
    -------------------------------------------------------------------------------
    
    -- Super B.F.G.
    
    Blast Frequency Gun + Amplifier
    
    Main Attack      - Big Bang (100 PP)
    
    The super B.F.G. is a blast frequency gun with speaker dishes duct taped to the 
    end of the gun.  The speaker dishes are hooked up to wiring from the back 
    portion of the gun.  Chuck has rigged the gun's sonic blast to where it where 
    it is amplified greatly by the speaker dishes at the end of the gun.
    
    Whenever Chuck fires the super B.F.G., a purple sonic blast will be produced 
    and it will travel forward and knock aside any zombie in its path.  This is a 
    fantastic weapon for zombie crowds.  The gun can easily rack up 50+ kills in 
    some areas just with one shot.  When Chuck shoots the Super B.F.G., it 
    literally clears the area of whatever is in front of him.
    
    The super B.F.G. is one of the most useful weapons to have toward the end of 
    the game whenever the zombie crowds grow ever increasingly large.  It only has 
    15 shots, but those 15 shots can do a lot of damage.  The weapon is not very 
    easily made, but just making one sometimes after chapter 7-2 can help a bit for 
    the remaining days.  Zombies will learn to fear the super B.F.G. almost as much 
    as they fear the super B.F.C. (Big ****ing Chuck).
    
    Durability: 15 shots
    Carry In Inventory: Yes
    Combo Card: Received from leveling
    Maintenance Room(s): Tunemakers room after visiting Underground Labs in case 7-
    2 (Royal Flush Plaza), Underground Tunnel room (below Atlantica Casino)*
    
    * Bring a Blast Frequency Gun to this maintenance room during case 7-2
    
    NOTE: There is one blast frequency gun lying along the walkway on the northwest 
    side of the Underground Tunnels.  It is in the middle of the walkway.  This 
    section is basically below the Safehouse.  A player must make it past case 2-2 
    in order to get the Underground Access Key to get this.  It can be picked up 
    right after case 2-2.
    -------------------------------------------------------------------------------
    
    -- Super Slicer
    
    Servbot Mask + Lawnmower
    
    Main Attack (press X)       - Head Slice (200 PP)
    Alternate Attack (charge X) - Head Ram Slice (300 PP)
    
    As if the image of a Servbot mask with blood all over it wasn't already scary 
    enough from the original Dead Rising, Chuck has to go and duct tape a lawnmower 
    engine to the top of a Servbot mask to possibly add more gore to the smiling 
    Servbot face.  The blade of the lawnmower sticks up from the very top of the 
    Servbot mask while Chuck wears it.
    
    Chuck will have to start the engine with the pull of the cord just like with a 
    normal lawnmower.  Chuck will quickly dip his head and hit a zombie with the 
    side of the spinning blade for this weapon's main attack.
    
    Chuck can lean his head downward and rush forward with the blade aimed forward 
    to slice up any zombie that gets in his way for this weapon's alternate attack. 
    Chuck will be able to slice through any zombie that stands in front of him.  
    This attack is also very damaging for bosses as well.  The blade can take off 
    tons of damage if it hits a boss when the boss is stunned.
    
    The main flaw to this weapon is that it takes a while to equip and Chuck must 
    always crank the engine before he can attack with it.  If this weapon gets 
    knocked off Chuck's head while he stands in the middle of a crowd of zombies, 
    Chuck can almost forget about picking it up since the animation of putting it 
    on his head will take so long!
    
    NOTE: Whichever emotion of Servbot mask Chuck uses will be the same Servbot 
    emotion displayed on the super slicer.  So, if Chuck uses the angry mask from 
    Ultimate Playhouse, the super slicer will have that same angry face.
    
    Durability: 80 hits
    Carry In Inventory: No
    Combo Card: Received from leveling
    Maintenance Room(s): Second floor maintenance room (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Tenderizers
    
    MMA Gloves + Box of Nails
    
    Main Attack (X, X, X, X, X) - 5-hit punch and kick combo (100 PP)
    Alternate Attack (charge X) - Nail Knuckle Impale (250 PP)
    
    The Tenderizers are a pair of MMA gloves with steel braces wrapped around the 
    wrists and bottom ends of the gloves.  The top brace allows Chuck to slip his 
    arm through it (it attaches his arm to each glove) and the bottom brace allows 
    Chuck to hold onto the side of the glove with his fingers for a more precise 
    hit.  The gloves have nails wedged into the sides of them to give Chuck's 
    victim the feel of a spiked fist!
    
    Chuck performs four punches followed by a roundhouse kick for the weapon's main 
    attack if all buttons are pressed.  All of the attacks from the pulverizer will 
    kill most zombies in one hit.  Chuck will punch zombies with the right glove's 
    nails and sink the nails into their chests then punch them with the left hand 
    and drive the other glove's set of nails into their chests before releasing the 
    zombie for the weapon's alternate attack.
    
    The most range that a player will get from this weapon is the roundhouse kick 
    at the end of the five hit combination.  All the rest of the attacks from this 
    weapon are very close range (fist swings).
    
    Durability: 70 hits
    Carry In Inventory: Yes
    Combo Card:
    
    Examine the "Blood Round 4" poster on the standee at the southwest end of Royal 
    Flush Plaza.  This standee is right across from the entrance to Americana 
    Casino.  The poster is on the side facing the entrance.
    
    Maintenance Room(s): Grab MMA Gloves from The Man's Sport in Royal Flush Plaza 
    then make this in the maintenance room in the Safehouse hallway.
    -------------------------------------------------------------------------------
    
    -- Tesla Ball
    
    Bingo Ball Cage + Battery
    
    Main Attack  - Electric Ball Strike (350 PP)
    Throw Attack - Electric Ball Impact (350 PP)
    
    The tesla ball really shows Chuck's creativity with duct tape.  This weapon is 
    a bingo ball cage with two batteries duct taped and held inside of it.  Clamps 
    and wires stretch from the battery to the metal bars of the bingo ball cage.  
    Chuck has placed two rubber grippers to the outside of the bingo ball cage in 
    order to grip the weapon without getting shocked.
    
    While Chuck holds the tesla ball, he can hit a zombie with it and electrify the 
    zombie with a current from the tesla ball.  The electric current that passes 
    through the zombie can bounce to another nearby zombie that is near the tesla 
    ball.
    
    The tesla ball shows its true potential whenever Chuck throws the ball toward a 
    group of zombies however. If Chuck hurls this weapon into a group of zombies, 
    the ball will roll along the crowd and send a current of electricity through 
    any zombie that stands near it.  This weapon can kill many zombies in a crowd! 
    Once the tesla ball stops, Chuck can pick it up then toss it toward another 
    crowd.  The power of the cosmos is in your hands, great motocross racing 
    champion!
    
    The tesla ball is an extremely fun and addicting weapon to use when thrown, but 
    its durability is short lived.  Since it is most useful for crowds, it will be 
    destroyed rather quickly while using it.  The bingo ball case is only located 
    at One Little Duck Bingo on Silver Strip and the nearest battery is in the 
    maintenance room near the Slot Ranch Casino entrance on Silver Strip, so Chuck 
    will have to go out of his way to make it.
    
    Durability: 100 hits
    Carry In Inventory: No
    Combo Card: Received from leveling
    Maintenance Room(s): Room near Slot Ranch Casino entrance (Silver Strip)*
    
    * Take the Bingo Ball Cage from One Little Duck Bingo.
    -------------------------------------------------------------------------------
    
    -- Wingman
    
    Queen + Nectar
    
    Main Attack (press X) - Unleash Wingman! (500 PP)
    
    Chuck has duck taped the bottle of a Queen insect and added nectar inside the 
    bottle!  This weapon is actually the secret combo weapon in the game.  A player 
    can only get the combo card once this weapon is made at a maintenance room.  
    There are no in-game hints or tips as to how to get this.  The Queen and the 
    Nectar do not even have wrench icons when Chuck picks them up.  A player will 
    have to guess that these items can be mixed or get the info from Berserker's 
    guide.
    
    Wingman will be unleashed upon the zombies in the area whenever Chuck opens the 
    bottle and lets him out.  Wingman will fly toward zombies in the area and sting 
    them then make the zombie break out in convulsions shortly before its head 
    explodes.  Larvae will fall from the heads of zombie victims at nighttime just 
    like with a normal Queen head burst.  Wingman's attacks are very random and 
    they cannot be controlled.  The insect will attack random zombies at all times. 
    He can follow Chuck to different areas as well.  If Chuck exits Royal Flush 
    Plaza and steps into Slot Ranch Casino, Wingman will follow and keep attacking 
    zombies.
    
    If Chuck has a shotgun equipped then the Wingman will never disappear!  The 
    Wingman will continue to stay and attack zombies and follow Chuck to different 
    areas so long as Chuck does not drop or switch to another weapon.  Chuck can 
    make up to five Wingmen and have them all in one area at a time.  They will 
    always be attracted to Chuck while they are on screen.  Having several on the 
    screen at one time while Chuck has a shotgun is a good way to rack up on PP 
    without having to do much - just move away from zombies and allow the Wingmen 
    to kill them for Chuck.
    
    Durability: 20 hits (1 Wingman will leave after killing 20 zombies)
    Carry In Inventory: Yes
    Combo Card: Received from making the combo weapon
    
    NOTE: Queen carrier zombies will not appear until after giving Katey Zombrex on 
    day 2.  A Queen is ALWAYS near the standee in between The Dark Bean and 
    Yesterday, Today and Tomorrow in Royal Flush Plaza.  Mix two orange juices to 
    get a Nectar.  Roy's Mart always contains four orange juices (one is in the 
    pharmacy - these can be mixed quickly at Slot Ranch Casino's bar blender.
    
    NOTE 2: There is a Nectar lying on the floor at the end of the long hallway 
    full of zombies past the open shutter that leads to the Safehouse in case 6-4: 
    Breach.  Any of the gas zombies can be defeated in that hallway to get a Queen. 
    It's much easier to mix a Nectar but at least you can say that you found the 
    hidden Nectar in the game and made Wingman with it!
    -------------------------------------------------------------------------------
    
    =================
    MOTORCYCLE COMBOS
    =================
    
    The following is a list of all motorcycle combinations in Dead Rising 2.  In 
    order to combine a weapon with a motorcycle, the "Meet the Contestants" extra 
    mission must be completed between the hours of 2:30pm and 8:30am starting on 
    day 1.  Chuck must fight Leon in the extra mission and defeat him.  Chuck will 
    acquire the bike key and access to the bike trailer on the north end of Silver 
    Strip (near the Yucatan Casino entrance).
    
    The bike trailer already has a green bike inside of the trailer, but Chuck can 
    bring the red bike on the south end of Platinum Strip to the trailer as well - 
    just park the red bike in the trailer when the green bike is not inside.  While 
    a bike is inside the trailer, Chuck can combine the bike with any type of spray 
    paint and all the weapon combinations listed below to customize the bike a bit.
    
    Once a bike has been combined with a weapon, Chuck cannot change the weapon on 
    the bike.  He must exit then reenter the area to make a new bike spawn.
    
    NOTES: The Bike magazine that can be found in the Slot Ranch Casino vault area 
    during case 3-2 or afterward can extend the durability of a motorcycle or any 
    of the bike combinations listed below.
    
    -------------------------------------------------------------------------------
    
    -- Giant Stuffed Rabbit Motorcycle (Bunnycycle)
    
    Motorcycle + Giant Stuffed Rabbit
    
    The Bunnycycle has three stuffed bunny heads attached to the front of it.  One 
    bunny head looks onward where the motorcycle headlight used to be and the other 
    two bunny heads are strapped to the side.  The back portion has the back end of 
    a stuffed bunny mounted on it with the legs cut off.
    
    When Chuck rides this cute vehicle, he'll spread the love of bunnies with a 
    little squeak upon each zombie impact.  Each hit will always kill a zombie and 
    give Chuck 10 PP per kill.  This motorcycle combination basically makes the 
    bike a bit wider so Chuck can hit more zombies while moving along.  Considering 
    it does kill every zombie upon impact, it's a decent bike combination when 
    compared to many of the other combinations.  You know you can't resist creating 
    this at least once!
    
    The closest Giant Stuffed Rabbit is inside of Moe's Maginations on Platinum 
    Strip.  It's a bit far away, but it's pretty much closer than the other 
    choices.  Chocolate Confession on the bottom floor of Palisades Mall has Giant 
    Stuffed Rabbits in it also.  Both areas are really about the same distance.
    -------------------------------------------------------------------------------
    
    -- Machine Gun Motorcycle
    
    Motorcycle + LMG
    
    The Machine Gun Motorcycle has two LMGs duct taped to the middle portion of the 
    front end of the bike.  The LMGs are right in between the handle bars on the 
    front of the bike.
    
    When a player rides this motorcyle the LMGs can be fired by holding or tapping 
    the X/[] button while moving along.  Chuck will gain 20 PP per zombie kill with 
    the LMG gunfire.  The LMGs really don't add that much to the standard bike 
    since it's hard to target zombies while moving along.  It's really quicker to 
    run over zombies with the bike to kill them rather than fire at them.  The LMG 
    can add a bit of enhancement to the overall zombie killing on a bike, but not 
    by much really.
    
    Once the machine gun motorcycle is out of ammo, the bike basically just becomes 
    a normal motorcycle at that point.
    
    Grab the LMG in Yucatan Casino to make this combination easily.  Climb the 
    middle slot machine display by hopping up the side platform in the casino then 
    the LMG will be in the large bowl-shaped platform below the statue head.
    -------------------------------------------------------------------------------
    
    -- Rocket Launcher Motorcycle
    
    Motorcycle + Rocket Launcher
    
    The Rocket Launcher Motorcycle has a rocket launcher duct to the left side of 
    the bike.  It's pretty simple in design overall.
    
    While Chuck rides this bike, a player can tap or hold the X button to fire 
    rockets from the rocket launcher.  Chuck will gain 25 PP per zombie killed by 
    the rockets.  The bike will actually move a lot faster than the rockets when 
    the bike moves at full speed, which makes it really hard to aim.  The rocket 
    launcher motorcycle is still much better than the machine gun motorcycle 
    though. While moving through a crowd, Chuck can run over a few zombies then 
    fire a rocket at the group to kill off a few zombies that he normally wouldn't 
    have killed.  It's like leaving a little extra love behind after the chaos of 
    ramming them with a bike.
    
    Once the rocket launcher motorcycle is out of ammo, the bike basically just 
    becomes a normal motorcycle at that point.
    
    Chuck can make a rocket launcher at the maintenance room in the alley behind 
    Hot Excitorama on Silver Strip then carry it toward the bike trailer.
    -------------------------------------------------------------------------------
    
    -- Slicecycle (Chainsaw Motorcycle)
    
    Motorcycle + Chainsaw
    
    The Slicecycle has two chainsaws duct taped to portion of the motorcycle below 
    both handle bars on the bike.  This combination is by far the best bike 
    combination and the overall best way to kill zombie in the game!
    
    The Slicecycle will instantly kill any zombie that it touches upon impact while 
    Chuck rides this bike into a crowd.  Chuck will gain 20 PP per kill from this 
    bike.  The Slicecycle slices through any zombie in its path regardless of how 
    thick the crowd is.  The screen will literally be caked with blood at times 
    while riding this bike through a crowd.
    
    The closet chainsaw can be found in the maintenance room in the alley to the 
    south of Hot Excitorama.  Carry the chainsaw to the trailer and let the 
    bloodshed begin!
    -------------------------------------------------------------------------------
    
    -- Wheelchair Motorcycle
    
    Motorcycle + Wheelchair
    
    This motorcycle combination has a wheelchair strapped to the right side of the 
    motorcycle.  Chuck can use this extra seat to quickly transport survivors 
    through the middle area of Fortune City.
    
    The wheelchair motorcycle will give Chuck 10 PP per zombie kill.  The 
    wheelchair portion increases the width of the bike greatly and makes it able to 
    kill off crowds rather easily, but it still pales in comparison to the instant 
    death upon impact found in the chainsaw motorcycle.  Like the normal bike, the 
    wheelchair will knock down zombies, which will cause them to knock away other 
    zombies that could have been killed.
    
    The closest wheelchair for making this combination is best found in Yucatan 
    Casino.  Enter Yucatan Casino from Silver Strip then move to the right and it 
    will be up the stairs, right near the register counter.
    -------------------------------------------------------------------------------
    
    [WE00]
    ===============================================================================
                 __        __                                     
                 \ \      / /___   __ _  _ __    ___   _ __   ___ 
                  \ \ /\ / // _ \ / _` || '_ \  / _ \ | '_ \ / __|
                   \ V  V /|  __/| (_| || |_) || (_) || | | |\__ \
                    \_/\_/  \___| \__,_|| .__/  \___/ |_| |_||___/
                                        |_|                       
                           F U L L  W E A P O N  L I S T
    ===============================================================================
    
    The following section is a full list of every weapon in the main game of Dead 
    Rising 2.  Whether novelty, ranged, melee, firearm or uncategorized, the weapon 
    is listed in this section with some form of description along with its 
    durability and locations.  The weapons in this list are not arranged based on a 
    category. All weapons are in alphabetical order.
    
    Each weapon has a durability based off the number of times that a zombie can be 
    hit with the weapon before it breaks.  Hitting a live zombie or a dead zombie 
    will damage a weapon and count toward one of its total number of durability 
    hits it can sustain before breaking.  Weapons such as the parasol and lawnmower 
    can use up their durability really quickly since they often have the chance to 
    hit zombies multiple times whether they are dead or alive.
    
    Hitting a breakable object such as an ATM or a slot machine will damage a 
    weapon. Hitting a weapon with another weapon will damage both weapons.  Hitting 
    two zombies with one weapon hit will lower the durability of that weapon by two 
    since each zombie that is hit lowers the durability.  Whenever a weapon hits a 
    wall or is thrown that weapon will not take damage unless it hits a zombie or 
    it automatically shatters when it hits the ground (garbage can, vase, etc).
    
    Each weapon has a list of locations with it.  I provide one location then list 
    several below it to keep the locations list from looking too jumbled.
    
    Most weapons will respawn in areas once that area is left behind then returned 
    to.  Boss weapons and some gun weapons will not respawn until a player exits 
    the area where they are found and reenters that area without having the weapon 
    in Chuck's inventory.  Basically, there are some items that Chuck can only 
    carry one of at a time - like the magician sword, giant pink chainsaw and six 
    shooter.
    
    -------------------------------------------------------------------------------
    
    -- 2x4
    
    Main Attack (X) - Overhead Strike
    
    The 2x4 is a simple piece of wood about the size of a baseball bat.  Chuck has 
    both the same light and heavy attack while using it.  It will last up to 15 
    hits without the building magazine to support it.
    
    It's basically a single hit type of weapon.  Chuck can only usually hit the 
    zombie directly in front of him with its overhead attack, but sometimes he can 
    clobber a few more with one swing.  The weapon will sometimes kill a zombie in 
    one hit but not always.  The weapon takes about the same amount of damage when 
    thrown at a zombie as it does when Chuck hits a zombie with its main attack.
    
    Durability: 15 hits
    Carry In Inventory: Yes
    Magazine Support: Building
    Location(s): Tinkerbox (Silver Strip)
    
    South Plaza, Safehouse, Food Court (on the rooftop), Silver Strip, Americana 
    Casino (inside the restrooms)
    -------------------------------------------------------------------------------
    
    -- Acetylene Tank
    
    Main Attack (X) - Tank Strike
    
    The Acetylene Tank is a green canister filled with flammable gas.  Any type of 
    gunfire will cause the tank to release gas from the top portion.  While the gas 
    burns from the gunshot, the tank will move on the ground and eventually 
    explode.  The direction it will move is basically unpredictable so this 
    weapon's explosion only really comes in handy based on chance.
    
    Chuck can pick up the tank and hit a zombie with the butt end of the tank.  The 
    tank will make a satisfying clanging noise upon impact.  The tank is about as 
    powerful as a 2x4 hit.  It's not going to kill a zombie with each strike, but 
    it will sometimes.
    
    The tank is a decent weapon when thrown at a group of zombies.  The impact of 
    the tank when thrown will sometimes kill a zombie while in the air and while 
    rolling.  The tank will roll a few feet before stopping and it will knock down 
    any zombie that it rolls into.
    
    Durability: 25 hits
    Carry In Inventory: No
    Magazine Support: Building
    Location(s): Food Court (north end)
    
    South Plaza, Underground Tunnels
    -------------------------------------------------------------------------------
    
    -- Acoustic Guitar
    
    Main Attack (X)           - Three Hit Guitar Strike Combo
    Alternate Attack (hold X) - Guitar Smash
    
    This is a wooden guitar used for playing country tunes at the local bar.  Chuck 
    will perform a three hit side swing combo for the guitar's main attack.  Each 
    swing will kill a zombie within two hits no matter the swing.  Chuck winds up 
    more for the last swing, but it's still not anymore damaging than the other 
    two.
    
    For the alternate attack, Chuck will club a zombie over the head with the 
    guitar and the zombie will have the guitar stuck around its head.  This might 
    be funny but it also weakens the durability of the weapon by 10 hits.  The 
    guitar will normally break in the middle after a few hits, but smashing it over 
    a zombie's head will damage it faster.
    
    When the guitar is thrown, it deals the same amount of damage as a normal hit 
    from its main attack.  This guitar is not near as fun to use as the bass and 
    electric guitar.  It has no satisfying sound effect while hitting a zombie.
    
    Durability: 30 hits
    Carry In Inventory: Yes
    Magazine Support: Games
    Location(s): Tunemakers (Royal Flush Plaza)
    
    Earmark Leather (Royal Flush Plaza), Entertainment Isle (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Ad Board
    
    Main Attack (X) - Overhead Hit & Side Hit Combo
    
    "Hungry? ...then eat something!" Chuck shouts shortly before clobbering a 
    zombie over the head with an ad board near Baron Von Brathaus.  Chuck will 
    perform a two-hit combination swing while the X button is tapped when holding 
    the ad board.  He will perform an overhead hit followed by a strike to his left 
    side.  Both hits have the potential to kill a zombie but usually it will take 
    two hits to kill one.  Both swings are wide, so this weapon can be used for a 
    group of zombies rather easily, though it's not going to kill any of them fast.
    
    The ad board will immediately break after being tossed.  The toss impact does 
    about the same amount of damage as a normal swing.  The sign pieces can knock 
    down zombies behind the targeted zombie.
    
    Durability: 10 hits
    Carry In Inventory: No
    Magazine Support: Domestic
    Location(s): Chocolate Confession (Palisades Mall)
    
    Chris' Fine Foods (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Amplifier
    
    Main Attack (X, X)        - 2-hit Amplifier Smack
    Alternate Attack (hold X) - Amplifier Ram
    
    The amplifier is a black speaker used to amplify the sound of a guitar.  Chuck 
    will perform two side swings with the amplifier if the attack button is pressed 
    while holding this weapon.  Each swing will kill off a weaker zombie but it 
    will take two hits to kill off most zombies.  Chuck will run forward and ram 
    with the amplifier for this weapon's alternate attack.  The ram will kill any 
    zombie with one hit.  The amplifier is really too bulky to be used as a good 
    weapon and it doesn't have that high of a durability either.
    
    When thrown, the item is either a hit or a miss.  The amplifier will bounce off 
    the first zombie and fly to the side sometimes while other times it will hit a 
    whole crowd and kill them.
    
    Durability: 20 hits
    Carry In Inventory: No
    Magazine Support: Games
    Combines With: Amplifier (Power Guitar)
    Location(s): Tunemakers (Royal Flush Plaza)
    
    Entertainment Isle (Palisades Mall), Robsaka Digital (Palisades Plaza)
    -------------------------------------------------------------------------------
    
    -- Assault Rifle
    
    Main Attack (X) - Machine Gun Shot
    
    The assault rifle is an automatic weapon that fires out a spray of shots if 
    Chuck holds down the trigger.  This is a good weapon for mowing down zombie 
    crowds or shooting other enemies.  The LMG is much better than this weapon, but 
    the assault rifle is still decent overall.
    
    The assault rifle is a very rare weapon.  It is only found in a few places in 
    Fortune City and many of them are troublesome to get to or appear much later in 
    the game.  The assault rifle really isn't worth the trouble to collect when 
    Chuck can get an LMG much easier.
    
    Durability: 60 bullets
    Carry In Inventory: Yes
    Magazine Support: --
    Location(s):
    
    Food Court - Get on top of the 3 snack machines on the north side then hop to 
    the rooftop of Lombardi's.  Move to the other end then step out onto the awning 
    of Speedy Expresso.  Leap over to the awning of Hungry Joe's Pizzeria to find 
    this on top.
    Underground Tunnels - Underneath South Plaza (on a shelf in the middle of the 
    warehouse area)
    Underground Tunnels - While fighting Sgt. Boykin in Case 6-2, (1) an assault 
    rifle will be on the right side of the garage area (2) and there will be 
    another one on the left side.
    Just in Time Payday Loans (Royal Flush Plaza) - The pawn shop in Royal Flush 
    Plaza has an assault rifle on sale for $20,000.
    -------------------------------------------------------------------------------
    
    -- Bag of Marbles
    
    
    Main Attack (X) - Marble Smash
    
    This is a netted tied up bag full of marbles.  Chuck can toss this weapon 
    toward the ground and make the bag shatter and release rolling marbles all over 
    the area.  The marbles can roll quite a distance while on the ground and 
    shatter any nearby glass if they hit it.  The marbles will cause zombies to 
    trip and fall and if the zombies walk over the rolling marbles.
    
    It's a one time only item that can't damage.  Chuck will toss this item at the 
    ground much like a Queen bottle.  It can be more precisely aimed by throwing it 
    while aiming.  This item is best given to Katey as a gift.
    
    Durability: 1 use
    Carry In Inventory: Yes
    Magazine Support: Building
    Location(s): Children's Castle (Royal Flush Plaza)
    
    Ye Olde Toybox (Royal Flush Plaza), Small Fry Duds (Royal Flush Plaza), Kids' 
    Choice Clothing (Palisades Mall), Ultimate Playhouse (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Barstool
    
    Main Attack (X)           - Seat Poke
    Alternate Attack (hold X) - Chair Smash
    
    The barstool is a cushioned brown stool used for sitting at a counter.  Chuck 
    will grip this weapon by its bottom legs then hit a zombie with the stool's 
    cushioned seat.  Chuck will poke a zombie with the cushioned seat for this 
    weapon's main attack and beat a zombie over the head with the stool for its 
    alternate attack.  The main attack will take two hits to finish off most 
    zombies and the alternate attack will instantly kill a zombie.
    
    The durability is very low for this weapon, so it's really not that useful.  
    The chair will break the moment that it hits a zombie after a throw, but that 
    throw will be an instant kill.
    
    Durability: 5 hits
    Carry In Inventory: No
    Magazine Support: Domestic
    Location(s): The Dark Bean (Royal Flush Plaza)
    
    Slot Ranch Casino, Shoal Nightclub (Yucatan Casino), Sipparellos (Atlantica 
    Casino), Pub O' Gold (Silver Strip), Cash Gordon's Casino (Platinum Strip), 
    Juggz Bar & Grill (Platinum Strip)
    -------------------------------------------------------------------------------
    
    -- Basketball
    
    Main Attack (X) - Basketball Throw
    
    The basketball is a normal basketball that is used to score points in the 
    sports game of basketball.  Chuck can toss a basketball toward a zombie and it 
    will bounce off the zombie then hit other zombies.  It will usually knock each 
    zombie over and often kill them.  The ball will usually hit about three zombies 
    per throw - it can hit more or less depending on how many are grouped together 
    though.
    
    If Chucks wears the sports fan outfit while throwing the basketball, the 
    basketball will take off more damage from a zombie per hit.
    
    Durability: 10 hits
    Carry In Inventory: Yes
    Magazine Support: --
    Location(s): SporTrance (Royal Flush Plaza), KokoNutz Sports Town (Palisades 
    Mall)
    -------------------------------------------------------------------------------
    
    -- Baseball Bat
    
    Main Attack (X)             - Bat Swing
    Alternate Attack (charge X) - Homerun Hit (25 PP)
    
    The baseball bat is a standard wooden bat that makes a decent weapon against 
    single zombies and crowds.  Its main attack will often kill weaker zombies with 
    a single hit and its alternate attack will always kill zombies.  The alternate 
    attack makes a really good wide swing for zombie crowds and is exclusive to 
    this weapon.  One of the best parts about the baseball bat is that its 
    durability can be extended with two magazines.
    
    Durability: 30 hits
    Carry In Inventory: Yes
    Magazine Support: Amusement, Sports
    Location(s): SporTrance (Royal Flush Plaza)
    
    Flexin' (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Bass Guitar
    
    Main Attack (X, X, X)     - 3-hit Guitar Swing
    Alternate Attack (hold X) - Guitar Smash (10 PP)
    
    The bass guitar is a red guitar used for bass sound effects.  Chuck will 
    perform a three hit combination swing if the attack button is tapped.  Each hit 
    will kill a zombie if it hits.  The guitar's main combination attack is very 
    quick with each hit.
    
    The alternate attack is an overhead smash with the back end of the guitar.  
    This attack will give Chuck 10 PP per hit.  The guitar will make a loud bass 
    sound effect per hit.  The alternate attack really makes this weapon inferior 
    to the electric guitar.  The electric guitar has a wide range hit for its 
    alternate attack, which makes it more suitable for single kills and crowds of 
    zombies.  The bass guitar is more of a single hit weapon.  Both guitars share 
    the same high durability though, so they both make decent weapons to use.
    
    Durability: 30 hits
    Carry In Inventory: Yes
    Magazine Support: Games
    Location(s): Tunemakers (Royal Flush Plaza)
    
    Entertainment Isle (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Battery
    
    Main Attack (X)           - Two Hit Battery Swing
    Alternate Attack (hold X) - Battery Ram
    
    This weapon is a large heavy duty battery used to power equipment.  Chuck will 
    perform a two hit swing if the X button is tapped and will ram forward with the 
    battery in front of him while a player holds the X button.  The battery is a 
    decent overall weapon with its two attacks, but neither of them are really that 
    powerful.  The battery is best combined with the leaf rake to make an electric 
    rake overall.
    
    It will usually take two hits to defeat a single zombie with a battery.  The 
    battery ram seems to have the odds of killing a zombie with a single hit.  The 
    ram also has a very satisfying animation.  It's hilarious to watch Chuck run 
    forward with a battery held in front of him.
    
    Durability: 25 hits
    Carry In Inventory: No
    Magazine Support: Construction
    Location(s): Tunemakers (Royal Flush Plaza)
    
    Silver Strip (south maintenance room on west side), Americana Casino 
    (maintenance room)
    -------------------------------------------------------------------------------
    
    -- Battle Axe
    
    Main Attack (X, X, X)     - Axe Swings
    Alternate Attack (hold X) - Axe Spin
    Jump Attack (jump + X)    - Jumping Slice
    
    The battle axe is a large axe made of iron.  It's much like the axe that 
    Agrippa used in that underrated Capcom game called Shadow of Rome, which you 
    should play if you haven't!  The battle axe is slow, but it is very powerful. 
    All of its attacks will slice a zombie in half from the center.
    
    Chuck will perform two slashes are he moves forward then step forward with a 
    wide slash for this weapon's main attack.  For the alternate attack, Chuck will 
    swing one time then spin while holding the axe outward.  A player can hold 
    toward a direction to make Chuck move in that direction while spinning and a 
    player can control how long Chuck spins by holding the button for a longer spin 
    or releasing it to stop to the spin.  Chuck will have a few seconds of recovery 
    after the spin so prepare to be wide open to any attacks afterward.
    
    The battle axe also has a jumping attack.  Chuck will leap into the air then 
    slice a zombie down the middle while falling.  When the battle axe is thrown it 
    will likely shatter the head of a zombie also.  The battle axe is a very good 
    weapon to carry around.  Chuck can carry it in his inventory.  Its main flaw is 
    how slow it is, but it sure can take down crowds easy with any of its attacks.
    
    Durability: 40 hits
    Carry In Inventory: Yes
    Magazine Support: Blades, Sports
    Location(s): Ned's Knicknackery (Palisades Mall)
    
    Atlantica Casino (above the poker room - get on the rock behind the clamshell 
    display then move across the tentacle bridges)
    -------------------------------------------------------------------------------
    
    -- Beach Ball
    
    Main Attack (X) - Beach Ball Throw
    
    The beach ball is a white, red, blue and orange plastic ball that little kid's 
    can play with while on a beach.  Chuck will toss this weapon at a zombie for 
    its main attack.  The beach ball can bounce off of a zombie and can hit other 
    nearby zombies and bounce off them.  It will bounce back and forth between 
    zombies if it continues to hit one while in the air.  The beach ball is 
    extremely weak overall.  Chuck will be lucky to ever kill a zombie with this 
    item.  It's best to save this and give it to Katey as a gift.
    
    Durability: 20 hits
    Carry In Inventory: Yes
    Magazine Support: Amusement
    Location(s): Stylin' Toddlers (Royal Flush Plaza)
    
    Ye Olde Toybox (Royal Flush Plaza), Playboy Grotto (Palisades Mall), Beach Body 
    Swim House (Palisades Mall), Under the Sea Travels (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Bench
    
    Main Attack (X) - Bench Ram
    
    It was hilarious when Frank West used it and it's still just as amusing to 
    watch Chuck Greene pick up a wooden bench and ram a zombie with the other end 
    of it.  This weapon is still just as good as it could be in the original Dead 
    Rising.  It's a near perfect weapon for crowds.  Both its main attack and 
    simply tossing the bench will both knock down several zombies at once.
    
    This weapon is quite damaging as well.  It will often kill a zombie with a 
    single hit after ramming a zombie or tossing the bench at it.  It last up to 
    about 15 hits so it's pretty durable.  The bench is more of a weapon to use for 
    quick kills on a group while moving along the streets rather than carrying it 
    around as your main weapon.  It will leave behind a 2x4 after it breaks.
    
    The main flaw with the bench is the recovery time that Chuck will have to 
    endure after a bench ram.  The ram is still a good attack to use but keep this 
    flaw in mind and angle the ram so that Chuck is not stuck in place with a 
    zombie near him as he recovers.
    
    Durability: 15 hits
    Carry In Inventory: No
    Magazine Support: Domestic
    Location(s): Fortune Park
    
    Fortune City Arena (backstage area)
    -------------------------------------------------------------------------------
    
    -- Bingo Ball Cage
    
    Main Attack (X, X)        - Drill Motor Swings
    Alternate Attack (hold X) - Drill Motor Ram
    
    The bingo ball cage is a circular yellow cage with a handle on the side of it. 
    It's used in the game of bingo and can only be found in One Little Duck Bingo 
    on Silver Strip.  Chuck will lean down and swing this weapon to the side for 
    its main attack.  The main attack will kill any zombie that it hits.  For its 
    alternate attack, Chuck will toss the bingo ball cage forward and allow it to 
    roll along the ground.
    
    Once the bingo ball cage has sustained 10 hits, the bottom stand on the cage 
    will fall off and Chuck will only have the bingo ball remaining.  It can be 
    thrown toward a crowd to kill them off as it rolls through them.  This weapon 
    is best combined with a battery for the tesla ball combo weapon however.  It's 
    decent on its own, but the combo weapon is even better!
    
    Durability: 35 hits
    Carry In Inventory: No
    Magazine Support: Building
    Combines With: Battery (Tesla Ball)
    Location(s): One Little Duck Bingo (Silver Strip)
    -------------------------------------------------------------------------------
    
    -- Blast Frequency Gun
    
    Main Attack (X) - Handgun Shot
    
    The blast frequency gun is a gun that fires out sonic waves of energy.  This 
    weapon is best used to kill gas zombies that appear in Chuck's final few days 
    in Fortune City.  One sonic wave shot can kill multiple gas zombies.  The shot 
    will travel through the gas zombie then make its head explode after a short 
    while.
    
    The gun will only knock down normal zombies making it very useless for a normal 
    zombie.  The sonic waves can make humans vomit when the blast frequency gun is 
    shot at them.
    
    Durability: 30 shots
    Carry In Inventory: Yes
    Magazine Support: --
    Combine With: Amplifier (Super B.F.G.)
    Location(s): Underground Tunnels*
    
    Underground Labs**
    
    * There is one blast frequency gun lying along the walkway on the northwest 
    side of the Underground Tunnels.  It is in the middle of the walkway.  This 
    section is basically below the Safehouse.  A player must make it past case 2-2 
    in order to get the Underground Access Key to get this.
    
    ** During Case 7-2, a few of these will be lying on the floor in the 
    Underground Labs while facing the Mercenaries in the Underground Tunnels.  
    There is also one in the room with the scientists also.
    -------------------------------------------------------------------------------
    
    -- Blue Spray Paint
    
    Main Attack (X) - Spray Paint
    
    Other than combining this weapon with the pylon to make the air horn or 
    spraying Zombrex posters, the spray paint is basically useless outside of 
    having some fun.  Each can comes with 100% spray paint inside.  Hold the X 
    button or hold LT then hold the X button to spray the paint.
    
    The paint will stay on the zombie for a while, but it won't damage it.  This 
    weapon is mainly used for amusement.  Chuck can use spray paint to spray the 34 
    Zombrex posters found around Fortune City.  They are worth 1,000 PP each.  See 
    the Zombrex poster checklist for details.
    
    Durability: %100 spray paint
    Carry In Inventory: Yes
    Magazine Support: --
    Combines With: Pylon (Air Horn)
    Location(s): In the Closet (Royal Flush Plaza)
    
    American Historium (Americana Casino)
    -------------------------------------------------------------------------------
    
    -- Bow and Arrow
    
    Main Attack (X) - Arrow Shot
    
    The bow and arrow is a weapon used for hunting.  Chuck will hold the bow then 
    use it to fire arrows at zombies.  An arrow will usually not kill a zombie 
    unless Chuck hits a zombie directly in the head with the arrow.  It can take up 
    to three arrows to kill a zombie if Chuck doesn't hit the zombie in the head.  
    The weapon comes with 20 arrows.  It's really best to combine the bow and arrow 
    with dynamite to make a blambow.
    
    Durability: 20 arrows
    Carry In Inventory: Yes
    Magazine Support: --
    Combines With: Dynamite (Blambow)
    Location(s): The Chieftan's Hut (Royal Flush Plaza), Shank's (Palisades Mall)
    
    Food Court - Get on top of the 3 snack machines on the north side then hop to 
    the rooftop of Lombardi's and there will be some above Hamburger Fiefdom.
    -------------------------------------------------------------------------------
    
    -- Bowie Knife
    
    Main Attack (X)           - Two Knife Slashes
    Alternate Attack (hold X) - Knife Stab
    
    The bowie knife is a large blade used for hunting.  Chuck will perform a 
    downward slash followed by an upward slash for the main attack if the X button 
    is tapped a few times.  This combination of slashes can be repeated very 
    quickly.  The slashes will kill just about any zombie within one hit.  Chuck 
    can stab a zombie by holding the X button.  He will stab the zombie in the 
    stomach then grab the zombie and pull the blade out of its gut.  This will kill 
    the zombie instantly.
    
    The knife can also be thrown and the blade will stick inside of the zombie 
    wherever it hits on the zombie's body.  The zombie might walk around and bleed 
    as the blade sticks in them before they die.  The bowie knife is a really good 
    weapon to have with Chuck mainly thanks to its high durability.  It can 
    withstand as many hits as the sledge hammer weapon.  It's short range, but it's 
    very quick with both of its attacks.
    
    Durability: 35 hits
    Carry In Inventory: Yes
    Magazine Support: Blades
    Location(s): Shank's (Palisades Mall)
    
    Yesterday, Today and Tomorrow (Royal Flush Plaza), Ned's Knicknackery 
    (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Bowling Ball
    
    Main Attack (X)           - Bowling Ball Strike
    Alternate Attack (hold X) - Balling Ball Roll (10 PP)
    
    Have you ever been smacked in the head with a bowling ball?  No?  Me neither, 
    but I'm sure it would hurt like hell.
    
    In the original Dead Rising, the bowling ball was a pretty good weapon to use 
    and it still remains that way in Dead Rising 2.  Chuck will swing forward with 
    the ball and hit a zombie in the head with it.  The hit will kill a zombie with 
    one hit and will sometimes crush their head.
    
    Chuck can also roll the bowling ball toward a group of zombie as if he is 
    aiming for a strike.  Hold the LT button to aim then hold down the X button to 
    make Chuck wind his arm.  Let go while aiming at a group of zombies and see how 
    many you can knock down while they group - each zombie that is hit will be 
    worth 10 PP.
    
    The bowling ball is actually a good weapon to carry around.  It's main attack 
    is a single kill only attack but it will kill any zombie that Chuck strikes 
    with it.  The main flaw is that it will only last for about 15 hits before 
    breaking.
    
    Durability: 15 hits
    Carry In Inventory: Yes
    Magazine Support: Sports
    Location(s): SporTrance (Royal Flush Plaza)
    
    Army Surplus Gift Store (on sale for $2,000)
    -------------------------------------------------------------------------------
    
    -- Box of Nails
    
    Main Attack (X) - Nail Toss
    
    A box of nails is usually used to hold together pieces of wood in order to 
    build something.  The nails are hammered into the wood pieces.  In Dead Rising 
    2, Chuck has no hammer, but he can still toss the nails at zombie crowds in 
    order to make a total mockery out of their slow speed by killing them with only 
    a mildly harmful shower of metal pieces while they walk slowly toward him.
    
    It will usually take around 4 to 5 nail tosses to kill the standard zombie.  
    The results will vary depending on how many nails hit a single zombie.  A box 
    of nails is the most useful of the objects that can be tossed in groups, but 
    it's still not really a good distant weapon overall.  The box of nails is 
    really just as much of a waste of time as tossing playing cards with how slowly 
    they kill... but at least I find more amusement in tossing playing cards.
    
    Durability: 20 nail tosses
    Carry In Inventory: Yes
    Magazine Support: --
    Combines With: Propane Tank (I.E.D)
    Location(s): South Plaza
    
    Maintenance room along the hallway to the Safehouse in Royal Flush Plaza
    Yucatan Casino - maintenance room
    Sturdy Package (Royal Flush Plaza)
    -------------------------------------------------------------------------------
    
    -- Boxing Gloves
    
    Main Attack (X, X, X, X)          - Punch Combo
    Alternate Attack (hold X, hold X) - Hook Combo
    
    Boxing Gloves are red gloves used for practicing or playing boxing.  While 
    Chuck wears these gloves, he will perform a punch combo for each type of 
    attack.  For the weapon's main attack, he will punch forward twice then end the 
    combination with two uppercuts.  For the weapon's alternate attack, he will 
    step forward with two hooks.
    
    Neither of the boxing gloves' attack combinations are really that powerful at 
    all.  It will take around 4-5 punches with either attack combination to kill a 
    zombie.  Sometimes while hitting a zombie, a bell sound effect will be heard as 
    the gloves make impact on the zombie.  Chuck can KO a few zombies with these 
    gloves, but they're basically useless outside of combining them with a bowie 
    knife to make the knife gloves.
    
    Durability: 30 hits
    Carry In Inventory: Yes
    Magazine Support: Sports
    Combines With: Bowie Knife (Knife Gloves)
    Location(s): The Man's Sport (Royal Flush Plaza)
    
    Flexin' (Palisades Mall), Barrel of Good (Silver Strip), Palisades Mall, Bennie 
    Jack's BBQ Shack (Americana Casino)
    -------------------------------------------------------------------------------
    
    -- Brick
    
    Main Attack (X)           - Head Bash
    Alternate Attack (hold X) - Brick Toss
    
    The brick is a useful weapon with a catch - it will either kill a zombie 
    instantly with a head crush or it will take two hits to kill a zombie.  The 
    brick will break within 10 hits.  The brick is a decent weapon to pick up for 
    single kills, but it's not dependable as an instant kill weapon.  It's much 
    like a watered down bowling ball weapon that doesn't last as long.
    
    Chuck will toss the brick at a zombie if the X button is held down.  This is a 
    charged toss but its basically equal to the same type of toss that you'll get 
    if you hold the LT button and throw the brick.  The toss can shatter a zombie's 
    head just like a normal hit, but it really doesn't matter if it does or not 
    since a brick toss is usually an instant kill anyway.
    
    Durability: 10 hits
    Carry In Inventory: Yes
    Magazine Support: Building
    Location(s): In the Closet (Royal Flush Plaza)
    
    Safehouse, South Plaza, Royal Flush Plaza (rooftop)
    -------------------------------------------------------------------------------
    
    -- Broadsword
    
    Main Attack (X, X, X)     - Three Hit Slash Combo
    Alternate Attack (hold X) - Overhead Slash
    Jump Attack (jump + X)    - Jumping Slash
    
    The broadsword is a standard sword made of steel.  This weapon has some decent 
    range and a really good durability.  For its main attack, Chuck will perform 
    two upward slashes followed by a side slash.  The two upward slashes basically 
    only hit whatever is directly in front of him but the side slash has a wider 
    attack range for hitting a group.  Each slash will kill no matter which slash 
    hits a zombie.  The slashes will slice it into two pieces depending on how the 
    blade hits.
    
    Chuck will perform an overhead slash for the weapon's alternate attack.  This 
    slash will cut a zombie right down the middle and kill them instantly.  Chuck 
    can toss the weapon at a zombie and impale the zombie with the weapon.  He can 
    also jump and attack with the weapon.  This is the only weapon in Case Zero 
    that has a jump attack.  The jump attack is basically the same as the overhead 
    attack but Chuck will have greater range.
    
    All hits with the broadsword will instantly kill a zombie no matter the attack. 
    The broadsword is a very good weapon to carry around with Chuck.  It's an 
    instant kill weapon and it has a very high durability.
    
    While Chuck wears any portion of the downloadable ninja outfit he can perform 
    the following attacks:
    
    Main Attack (X, X, X, X, X) - Blade Slice and Kick Combo (10 PP)
    Alternate Attack (hold X)   - Spinning Double Slice (10 PP)
    Jumping Attack (jump + X)   - Jumping Horizontal Slash (50 PP)
    
    When Chuck wears the ninja outfit, the broadsword, katana and ninja sword all 
    have the same two types of attacks.  Chuck will perform a series of four 
    slashes to the sides while stepping forward then end the combination with a 
    roundhouse for the weapon's main attack.  For the alternate attack, Chuck will 
    perform two spinning slices.  He will yell at the end of each attack 
    combination to show that Chuck Greene makes the best ninja ever!  He also gains 
    a horizontal slash that can be done in midair.
    
    Durability: 35 hits
    Carry In Inventory: Yes
    Magazine Support: Broadsword, Sports
    Location(s): Shank's (Palisades Mall)
    
    Ned's Knicknackery (Palisades Mall), Americana Casino
    -------------------------------------------------------------------------------
    
    -- Broom Handle (NOTE: break a Push Broom to make the Broom Handle weapon)
    
    Main Attack (X)           - Stick Poke
    Alternate Attack (hold X) - Handle Ram
    
    The broom handle is a broken push broom weapon.  If Chuck hits a zombie enough 
    time with the push broom and causes it to break, the broom handle will be made 
    - the green brush at the end of the push broom will be broken off.  The broom 
    handle is actually better than the push broom since its main attack will kill. 
    The alternate attack stays the same as the push broom.  Chuck will hit a zombie 
    with the handle of the broom.
    
    The broom handle's durability is higher than the push broom by five hits.  It's 
    a decent weapon for single kills.  The speed of its main attack and the slight 
    bit of range are it's best features.
    
    Durability: 20 hits
    Carry In Inventory: Yes
    Magazine Support: Building
    Location(s): See Push Broom locations.
    -------------------------------------------------------------------------------
    
    -- Bucket
    
    Main Attack (X) - Bucket Head
    
    The bucket is a metal bucket used for carrying water or other liquids.  Chuck 
    can place it over a zombie's head by approaching the zombie and performing the 
    bucket's main attack.  The zombie will be completely harmless as it walks 
    around with a bucket over its head.
    
    The only way to hit a zombie with a bucket is to toss it at one.  The toss will 
    barely even stagger a zombie though.  The bucket is mainly used for laughs 
    overall, much like the Servbot mask.  A bucket is slightly more humorous than a 
    tire, but it still doesn't come close to the extreme happiness found on a 
    Servbot mask!
    
    Durability: 10 hits
    Carry In Inventory: Yes
    Magazine Support: Building
    Location(s): Hallway to Safehouse
    
    Flexin' (Palisades Mall), Chris' Fine Foods (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Bull Skull
    
    Main Attack (X)           - Bull Skull Headbutt
    Alternate Attack (hold X) - Bull Skull Ram
    
    The bull skull is the skull of a bull used for display at the Wild West Grill 
    House in the Food Court.  Chuck can pick up this skull and place it over his 
    head.  Chuck is no longer a motocross racing champion at that point - the bull 
    skull has taken full control of Chuck and turned him into a monster much like 
    the mask does to Rick in Splatterhouse, only with less of a physical upgrade.
    
    While wearing the bull skull, Chuck can perform a quick headbutt for the 
    weapon's main attack.  For this weapon's alternate attack, Chuck will dash 
    forward while holding his head downward.  Each hit with the bull skull is an 
    instant kill against any zombie.  The bull skull lacks the range of the 
    moosehead, but Chuck will not take as long to perform its main attack.
    
    Durability: 40 hits
    Carry In Inventory: No
    Magazine Support: Domestic
    Combines With: Motor Oil (Burning Skull)
    Location(s): Wild West Grill House (Food Court)
    -------------------------------------------------------------------------------
    
    -- Cactus Plant
    
    Main Attack (X) - Cactus Swing
    
    The Cactus Plant weapon is a large potted cactus.  This weapon is best thrown 
    for sure.  It breaks in two swings while hitting a zombie otherwise.  It will 
    break right after throwing it as well.  Two swing hits or a toss will usually 
    kill most zombies.  A single toss can knock down several zombies in a row 
    depending on how it hits.
    
    This is more of a last resort weapon or just a fun weapon to pick up and smack 
    zombies with.  Overall, I don't find this weapon as humorous as other weapons 
    though.  I'd much rather pick up a nearby mailbox or newspaper box and hit a 
    zombie over the head with it really - might be just me though...
    
    Durability: 2 hits
    Carry In Inventory: No
    Magazine Support: Domestic
    Location(s): Earmark Leather (Royal Flush Plaza)
    
    Rojo Diablo Mexican Restaurant (Food Court)
    -------------------------------------------------------------------------------
    
    -- Cardboard Box
    
    Main Attack (X) - Box Swing
    
    The cardboard box is not really a weapon that Chuck will want to attack zombies 
    with since it's very weak and doesn't last that long at all.  This weapon's 
    main value is its contents.  It will contain a random item once it breaks.  It 
    can be instantly broken open by tossing it or leaping on top of it.  If Chuck 
    doesn't have a current weapon, you can always toss one of these if it's in the 
    area and possibly get a useful weapon from inside.
    
    Durability: 5 hits
    Carry In Inventory: No
    Magazine Support: --
    Location(s): pretty much any store
    
    In the Closet (Royal Flush Plaza), The Man's Sport (Royal Flush Plaza), The 
    Shoehorn (Royal Flush Plaza), Tunemakers (Royal Flush Plaza), Roy's Mart (Royal 
    Flush Plaza), Modern Businessman (Royal Flush Plaza), The Chieftain's Hut 
    (Royal Flush Plaza), Three Club Monte (Royal Flush Plaza), Antoine's (Royal 
    Flush Plaza), Eternal Timepieces (Royal Flush Plaza), Kathy's Space (Royal 
    Flush Plaza), Children's Castle (Royal Flush Plaza), Ragazines (Royal Flush 
    Plaza), Players (Royal Flush Plaza), SporTrance (Royal Flush Plaza), FairMoans 
    (Palisades Mall), Flexin' (Palisades Mall), Wallington's (Palisades Mall), 
    KokoNutz Sports Town (Palisades Mall), Entertainment Isle (Palisades Mall), 
    Brand New U (Palisades Mall), Space (Palisades Mall), Severed Ties (Palisades 
    Mall), Kids' Choice Clothing (Palisades Mall), The Cleroux Collection 
    (Palisades Mall), Everything Diamond (Palisades Mall), Chris' Fine Foods 
    (Palisades Mall), High-noon Shooting Range (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Cardboard Cutout
    
    Main Attack (X) - Cardboard Swing
    
    Protoman has his own movie now!  No longer is he just a downloadable add-on in 
    Mega Man 9!  And Chuck can celebrate this new achievement by slapping a zombie 
    upside the head with a cardboard cutout of Mega Man's brother.
    
    The cardboard cutout breaks extremely quickly and the hits are not that 
    powerful at all.  It will take about four swings to kill a zombie with the 
    cardboard cutout.  It has some good range, but with it breaking so quickly, 
    Chuck can't afford to hit too many zombies at a time with it.  The cardboard 
    cutout is best used for fun, just to say that my Chuck beat a zombie to death 
    with a cardboard cutout of Protoman!
    
    Durability: 10 hits
    Carry In Inventory: No
    Magazine Support: --
    Location(s): Paradise Platinum Screens (Platinum Strip)
    -------------------------------------------------------------------------------
    
    -- Cash Register
    
    Main Attack (X) - Three hit Register Swing
    
    "Your total comes to $1.50, sir!" Chuck says before he clobbers a zombie with 
    the nearby store register.  "...and keep the change!"
    
    The cash register is a returning weapon from the original Dead Rising and comes 
    with a slightly new combination attack.  Chuck can perform two side swings and 
    end the combination with a register ram.  The two side hits are not that 
    powerful, but the register ram at the end will kill many zombies with one hit.
    
    The register has a bit of money inside.  That money might pop out of the 
    register during a swing, or it will fall out after the weapon is destroyed.  
    Chuck can toss the register at any time to destroy it in order to get the money 
    inside of it.  The register is a decent fighting weapon, but you won't want to 
    tote this into battle much since it is rather slow and can't be put in Chuck's 
    inventory.
    
    Durability: 25 hits
    Carry In Inventory: No
    Magazine Support: --
    Location(s): Basically any store!
    -------------------------------------------------------------------------------
    
    -- Casino Chips
    
    Main Attack (X) - Chip Toss
    
    The casino chips come in a set of 30 chips with a variety of green, red, 
    orange, pink and purple chips used for gambling.  Chuck can pick up these sets 
    and shower zombies with several chips.  The chips can be aimed by holding the 
    LT button before pressing the X button.
    
    It takes a little over 10 chip tosses to kill a zombie, but think about it... 
    you just murdered a zombie with casino chips!  I bet you feel special.  Now 
    it's time to grab some playing cards and toss them over the zombie's dead body!
    
    Durability: 30 chip tosses
    Carry In Inventory: Yes
    Magazine Support: --
    Location(s): Slot Ranch Casino
    
    Americana Casino, Yucatan Casino, Atlantica Casino, Cash Gordon's Casino 
    (Platinum Strip), Shamrock Casino (Silver Strip)
    -------------------------------------------------------------------------------
    
    -- Cement Saw
    
    Main Attack (X) - Cement Saw Thrust
    
    The cement saw is a powered saw with a cement grinder used for construction 
    work.  Once Chuck turns the saw on while holding it, he can thrust the saw 
    forward and hit a zombie with the spinning grinder for this weapon's main 
    attack.  The attack is very quick and it will instantly kill any zombie that is 
    hit by it.  Chuck will perform a short range thrust then a slightly longer 
    range thrust randomly while poking this weapon forward.
    
    The cement saw has a very high durability.  Its main flaw is that it hits close 
    range only and it cannot be carried in Chuck's inventory.  It's not a bad 
    weapon by itself, but there are a few better combo weapons that can be made 
    with it.
    
    Durability: 40 hits
    Carry In Inventory: No
    Magazine Support: --
    Combines With: Saw Blade (Ripper), Plates (Plate Launcher)
    Location(s): South Plaza (west maintenance room)
    
    Silver Strip (northeast maintenance room), Underground Tunnels (maintenance 
    room near Palisades Mall underground access door)
    -------------------------------------------------------------------------------
    
    -- Centurion Bust
    
    Main Attack (X, X) - 2-hit Swing Combo
    
    A Centurion bust is a stone statue of the torso of a centurion soldier that 
    wears a helmet.  Chuck will swing this statue bust from side to side twice 
    while stepping forward for this weapon's main attack.  Each hit will kill any 
    zombie that Chuck smacks with this stone statue.  The swings are very quick but 
    the second swing kind of lacks range.
    
    The centurion bust is a decent weapon to use for killing zombies but its best 
    grabbed at the spur of the moment since it can't be carried in Chuck's 
    inventory.  Chuck can also toss the weapon to kill zombie crowds as it bounces 
    through a crowd.
    
    Durability: 20 hits
    Carry In Inventory: No
    Magazine Support: Domestic
    Location(s): Modern Businessman (Royal Flush Plaza)
    
    Albert's Apparel (Royal Flush Plaza), Palisades Mall
    -------------------------------------------------------------------------------
    
    -- Chainsaw
    
    Main Attack (X)           - Two hit Chainsaw Swing
    Alternate Attack (hold X) - Chainsaw Spin (10 PP)
    
    The chainsaw is a standard chainsaw used for cutting wood.  A player will have 
    to start the chainsaw by tapping the X button.  Once the chainsaw is on, the 
    blade by itself will stagger any zombie that it touches.  Chuck can simply walk 
    against a zombie and stagger it with the chainsaw's blade while it is on.
    
    Chuck will swing forward twice if the X button is tapped.  The chainsaw swing 
    combination can be done continuously and each hit is a kill against any zombie. 
    While holding the X button, Chuck will perform a 360 swing while holding out 
    the chainsaw.  The swing will kill any zombie that is in close range to him. 
    The swing has a very slow recovery and start-up animation.  Both of them mixed 
    can be the worst part about using this in crowds since zombies will tend to 
    pile up after the first swing since the chainsaw doesn't reach that far.
    
    The chainsaw is a very good weapon by itself, but its much more useful when 
    combined with the paddle for the paddlesaw.  The paddlesaw's range is much 
    greater and its recovery time isn't that big of an issue while using it because 
    of its range.
    
    Durability: 30 hits
    Carry In Inventory: No
    Magazine Support: Blades, Building
    Combines With: Paddle (Paddlesaw)
    Location(s): Kids' Choice Clothing (Palisades Mall)
    
    Silver Strip (inside maintenance room near Hot Excitorama, South Plaza, Bennie 
    Jack's BBQ shack (Americana Casino)
    -------------------------------------------------------------------------------
    
    -- Chef Knife
    
    Main Attack (X)           - Knife Slice & Knife Slice Combo
    Alternate Attack (hold X) - Psycho Stab (20 PP)
    
    The Chef Knife is a knife for cutting meat, or in Chuck's case, some of that 
    rotting flesh outside the nearby store window. This knife is one of the better 
    weapons that Chuck can pick up in Fortune City and it has one hilarious heavy 
    attack!  Chuck will stab a zombie then grab it and stab it three more times 
    while music similar to the Psycho bathroom murder scene will play.  This move 
    will give a 20 PP bonus and it will kill any zombie that Chuck stabs.
    
    Its light attack is rather powerful as well.  One simple slash will usually not 
    kill a zombie, but the slashes will not knock it down either, so Chuck can 
    simply slash forward two times and kill most zombies.  He slashes rapidly with 
    the knife also - literally one set of slashes after another.  The knife can be 
    thrown to impale a zombie with the blade - the zombie will die eventually as 
    the blade falls off of them.
    
    While Chuck embraces his feminine side with the waitress outfit from Case Zero 
    and the ladies hat, he might just hear mother calling while using this weapon. 
    I mean... Chuck wouldn't harm a fly.
    
    Durability: 30 hits
    Carry In Inventory: Yes
    Magazine Support: Blades
    Location(s): Antoine's (Royal Flush Plaza)
    -------------------------------------------------------------------------------
    
    -- Coffee Pot
    
    Main Attack (X) - Pot Smash
    
    The coffee pot is a metal pot used for pouring coffee.  Chuck will slam this 
    weapon over a zombie's head for its main attack.  The coffee pot will instantly 
    shatter if Chuck doesn't have the domestic magazine in his inventory and the 
    hit will not kill a zombie.  The coffee pot is a very weak weapon overall and 
    practically useless for zombie slaying.
    
    Durability: 1 hit
    Carry In Inventory: Yes
    Magazine Support: Domestic
    Location(s): Safehouse (cafeteria)
    
    Speedy Expresso (Food Court), Baron Von Brathaus (Yucatan Casino), Paradise 
    Platinum Screens (Platinum Strip), Dining at Davey's (Platinum Strip)
    -------------------------------------------------------------------------------
    
    -- Comedy Trophy
    
    Main Attack (X) - Trophy Hit
    
    The comedy trophy is awarded to the funniest comedian each year at Fortune 
    City.  It also makes a semi-decent weapon for killing the undead.  The comedy 
    trophy is a weak weapon overall.  It will take around 2 - 3 hits to kill a 
    zombie with it.  It's the novelty that counts the most though, right!  The 
    comedy trophy is a one of a kind item in Dead Rising 2 and can only be found in 
    the Two's Company extra mission.
    
    Durability: 20 hits
    Carry In Inventory: Yes
    Magazine Support: Games
    Location(s): Hot Excitorama (Silver Strip)*
    
    * During the "Two's Company" extra mission, take the comedy trophy from the 
    register counter and hit a zombie with it.  This mission activates between the 
    hours of 11:00pm - 7:00am on day 3.
    -------------------------------------------------------------------------------
    
    -- Computer Case
    
    Main Attack (X, X, X) - 3-hit CPU swing
    
    This is the CPU portion of a computer and is usually found along with an LCD 
    monitor and keyboard.  The computer case is much like a cash register.  Chuck 
    will perform two side swings then ram forward and hit a zombie with the side of 
    the computer case.  The computer case's final hit in the combination swing will 
    kill a zombie, but the first two hits will not kill unless a zombie is hit with 
    multiple swings.  The computer case is more durable than a monitor, but it will 
    still break easily and it's pretty bulky overall.
    
    Durability: 15 hits
    Carry In Inventory: No
    Magazine Support: Games
    Combines With: Flashlight (Hacker)
    Location(s): Roy's Mart (Royal Flush Plaza)
    
    Hat Racks (Royal Flush Plaza), Rush Wireless (Royal Flush Plaza), Beach Body 
    Swimhouse (Palisades Mall), Wallington's (Palisades Mall), Severed Ties 
    (Palisades Mall), Under the Sea Travels (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Construction Hat
    
    Main Attack (X) - Hardhat Strike
    
    The construction hat is a hardhat that workers use while working on some sort 
    of construction job.  Chuck will hit a zombie with the top portion of the 
    hardhat for its main attack.  It can also be thrown at a zombie like all other 
    weapons.  This weapon is very weak and it takes nearly 4 hits to kill a zombie 
    with it.  It's best saved and combined with beer to make the beer hat.
    
    Durability: 5 hits
    Carry In Inventory: Yes
    Magazine Support: Building
    Combines With: Beer (Beer Hat)
    Location(s): South Plaza
    
    Yucatan Casino, Fortune Park, Americana Casino (inside vault room after case 3-
    2)
    -------------------------------------------------------------------------------
    
    -- Cooking Oil
    
    Main Attack (X) - Bottle Strike
    
    This is a plastic bottle full of cooking oil.  It's going to be hard to kill a 
    zombie with a cooking oil bottle - it will take multiple bottles in order to do 
    so since they break after about 6 hits.
    
    The cooking oil cannot be eaten, but it can be used at a blender to mix with 
    other foods.  The bottle will leave behind a puddle of cooking oil once it 
    breaks or once Chuck tosses it at the ground.  Zombies will trip on the oil 
    puddle if they walk over it.  Overall, the cooking oil is just as useless as it 
    was in the original Dead Rising for attacking zombies, but it's still kind of 
    fun to use when you're bored.
    
    Durability: 6 hits
    Carry In Inventory: Yes
    Magazine Support: --
    Location(s): Antoine's (Royal Flush Plaza)
    
    Chris' Fine Foods (Palisades Mall), Wild West Grill House (Food Court), Cucina 
    Donnacci (Food Court), Hamburger Fiefdom (Food Court), Luaii Wauwii (Silver 
    Strip), Dining at Davey's (Platinum Strip), Bennie Jack's BBQ Shack (Americana 
    Casino)
    -------------------------------------------------------------------------------
    
    -- Cooking Pot
    
    Main Attack (X)           - Side Strike & Side Strike Combo
    Alternate Attack (hold X) - Overhead Attack
    
    The cooking pot is a large metal pot with chili still in the bottom of it.  
    Chuck looks as if he has quite a time using it as a weapon while he holds it. 
    The two swings from the light attack are both very slow and it will take about 
    2 hits per zombie to kill it.  The overhead attack will sometimes kill a 
    zombie.
    
    The pot takes about the same amount of damage as an overhead hit when thrown at 
    a zombie.  Overall, this is a very bad weapon to use.  Not only is it bulky and 
    hard for Chuck to handle but also its durability is very low.
    
    Durability: 10 hits
    Carry In Inventory: No
    Magazine Support: --
    Location(s): Antoine's (Royal Flush Plaza)
    
    Wild West Grill House (Food Court), Cucina Donnacci (Food Court), Baron Von 
    Brathaus (Yucatan Casino), Luaii Wauwii (Silver Strip), Dining at Davey's 
    (Platinum Strip)
    -------------------------------------------------------------------------------
    
    -- Croupier Stick
    
    Main Attack (X)           - Stick Strike
    Alternate Attack (hold X) - Stick Pull and Knee (20 PP)
    
    The croupier stick is a stick used the in the game of craps in the casino 
    areas. Chuck will hit a zombie with the side of the stick for this weapon's 
    main attack.  The main attack is absolutely useless.  It will take around 2-3 
    hits to kill a zombie and the durability for this weapon is set at 5 hits, so 
    Chuck will be lucky to kill two zombies with it while not possessing the games 
    magazine.
    
    The alternate attack for the croupier stick is very fun to perform.  Chuck will 
    place the back end of the stick behind a zombie's head then pull the zombie 
    downward and knee the zombie in the face then cause the zombie to do a flip in 
    midair before hitting the floor.  The move will instantly kill a zombie and 
    give Chuck 20 PP per kill.
    
    Although the croupier stick is not really a useful weapon, it's a very fun 
    weapon to carry around and attack with.  Its only true use is a single kill 
    with its alternate attack however.
    
    Durability: 5 hits
    Carry In Inventory: Yes
    Magazine Support: Games
    Location(s): Slot Casino, Atlantica Casino
    
    Yucatan Casino, Americana Casino, Cash Gordon's Casino (Platinum Strip), 
    Shamrock Casino (Silver Strip)
    -------------------------------------------------------------------------------
    
    -- Crowbar
    
    Main Attack (X) - Crowbar Strike
    
    The crowbar is a really good weapon for single kills.  Chuck will hit a zombie 
    with the bent end of the crowbar for the main attack and this will often kill a 
    zombie with one strike.  It deals about the same type of damage when thrown 
    also. The main flaw with this weapon is that it is strictly single kill.  It's 
    very hard to kill multiple zombies with it.  The crowbar is still a great 
    weapon overall thanks to it durability and attack power however.
    
    Durability: 30 hits
    Carry In Inventory: Yes
    Magazine Support: Building
    Location(s): The Shoehorn (Royal Flush Plaza)
    
    Safehouse, Roy's Mart (Royal Flush Plaza), Sturdy Package (Royal Flush Plaza), 
    Universe of Optics (Royal Flush Plaza), Slot Ranch Casino (Vault area after 
    case 3-2), Yucatan Casino (Vault area after case 3-2), Americana Casino (Vault 
    area after case 3-2), South Plaza
    -------------------------------------------------------------------------------
    
    -- Cushioned Tall Chair
    
    Main Attack (X)           - Chair Poke
    Alternate Attack (hold X) - Chair Smash
    
    The cushioned tall chair is a blue tall chair with red legs.  Chuck will grip 
    the chair by the top end then poke a zombie with the chair's legs for this 
    weapon's main attack.  For the alternate attack, Chuck will smash the chair 
    over a zombie's head.  The chair poke will only kill off weak zombies with a 
    single hit and the chair smash will always kill off a zombie.  The chair can be 
    thrown for an instant kill against a zombie as well.
    
    Durability: 5 hits
    Carry In Inventory: Yes
    Magazine Support: Domestic
    Location(s): Cash Gordon's Casino (Platinum Strip)
    
    The Venus Touch (Palisades Mall), Yucatan Casino, Americana Casino, Shots & Awe 
    (Atlantica Casino)
    -------------------------------------------------------------------------------
    
    -- Dolly
    
    Main Attack (X)           - Dolly Swing
    Push Attack *             - Dolly Push
    
    * (B while behind standing dolly then hold X)
    
    The dolly is a piece of metal framework with wheels used to carry heavy 
    objects.  Chuck can stand in front of the dolly to pick it up and tote it or he 
    can stand behind it and the player can push B to make Chuck grab the dolly then 
    press the X button to push it.  If the dolly ever falls or gets knocked over 
    sideways, pick it up and press d-pad down to place the dolly back on the ground 
    to be able to push it again.
    
    While toting a dolly, Chuck can hit a zombie with it while pressing the X 
    button.  It will usually take two dolly swings to kill a zombie.  While pushing 
    the dolly, Chuck will almost never kill a zombie while ramming into one, but 
    this is a great way to clear a path and get from one point to another very 
    quickly.  Chuck will run with the dolly in front of him, and he moves rather 
    fast, so this is an excellent weapon to use for quicker movement.
    
    Durability: 30 hits
    Carry In Inventory: No
    Magazine Support: --
    Location(s): Flexin' (Palisades Mall)
    
    South Plaza, Safehouse, Baron Von Brathaus (Yucatan Casino), Juggz Bar & Grill 
    Kiosk (Silver Strip)
    -------------------------------------------------------------------------------
    
    -- Donkey Lamp
    
    Main Attack (X) - Donkey Lamp Slap
    
    A donkey lamp is a plastic donkey figure with a small lamp strapped over the 
    top of it.  It takes about the full 10 hits to kill a zombie with it, but at 
    least it kills much faster than a serving tray.
    
    Now, why in the world would Chuck want to beat a zombie with a donkey lamp?  
    Well, personally, I sometimes beat a zombie with a donkey lamp after impaling 
    it with a stick pony.  It sort of adds to the hilarity to me.
    
    Durability: 10 hits
    Carry In Inventory: Yes
    Magazine Support: --
    Location(s): Rojo Diablo Mexican Restaurant (Food Court)
    
    Fortune City Arena (backstage area)
    -------------------------------------------------------------------------------
    
    -- Drum
    
    Main Attack (X, X)        - 2-hit Drum Swing
    Alternate Attack (hold X) - Drum Head
    
    The drum is a green and white drum used for music.  Chuck will swing this 
    weapon from side to side when the attack button is pressed while holding this 
    weapon.  The hits from the drum are very weak.  It will take three hits to kill 
    off weak zombies and four hits to kill off most other zombies.
    
    Chuck will slam the drum over a zombie's head for this weapon's alternate 
    attack.  The zombie will walk back and forth with a drum over its head and be 
    harmless until the drum falls off.  The drum is an overall useless weapon to 
    use unless a player feels the need to slam it over a zombie's head while 
    passing by one.
    
    Durability: 20 hits
    Carry In Inventory: No
    Magazine Support: Games
    Location(s): Tunemakers (Royal Flush Plaza)
    
    Silver Strip (stage), Slot Ranch Casino (backstage area)
    -------------------------------------------------------------------------------
    
    -- Drill Motor
    
    Main Attack (X, X)        - Drill Motor Swings
    Alternate Attack (hold X) - Drill Motor Ram
    
    The drill motor is a motor used with a driller.  Chuck will hold the weapon 
    from both ends and use it much like a battery.  He will swing the weapon from 
    side to side while stepping forward for the weapon's main attack and hold it in 
    front of him then dash forward and ram for this weapon's alternate attack.
    
    The best part about this weapon is that each hit will kill and the drill motor 
    has a very high durability.  Its main flaw is that it can't be carried in 
    inventory and its kind of slow.
    
    Durability: 40 hits
    Carry In Inventory: No
    Magazine Support: Building
    Combines With: Pitchfork (Auger)
    Location(s): Palisades Mall (slot machine platform)
    
    Slot Ranch Casino (Vault area after case 3-2), Yucatan Casino (Vault area after 
    case 3-2), Americana Casino (Vault area after case 3-2), Food Court (rooftops)
    -------------------------------------------------------------------------------
    
    -- Drink Cart
    
    Main Attack (X)           - Drink Cart Swing
    Push Attack *             - Drink Cart Push
    
    * (B while behind standing drink cart then hold X)
    
    The drink cart is a wooden cart with four wheels on the bottom of it used for 
    serving drinks at the casinos in Fortune City.  It will usually have two beers 
    and a wine on it that Chuck can grab and add to his inventory while standing 
    next to the cart.  Chuck can pick up the drink cart and smack zombies with the 
    side of it.  The attack will take two hits to kill most zombies and it has a 
    very lengthy recovery animation.
    
    Chuck can grab the handle of the back of the cart and push it along the casino 
    floor.  Chuck will run faster than usual while pushing the cart.  Pushing the 
    cart will knock over zombies but it will not likely kill them with a hit.  If 
    the cart falls over, Chuck can pick it up and place it back on its wheels in 
    order to push it again.  Grabbing the drink cart and pushing it to make Chuck 
    run faster can really help out no matter if he hits zombies or not!
    
    Durability: 40 hits
    Carry In Inventory: No
    Magazine Support: --
    Location(s): Shamrock Casino (Silver Strip)
    
    Yucatan Casino, Atlantica Casino, Bennie Jack's BBQ Shack (Americana Casino)
    -------------------------------------------------------------------------------
    
    -- Dumbbell
    
    Main Attack (X) - Dumbbell Strike
    
    A dumbbell is a metal bar with weights on both ends of it.  This item is 
    normally used to build strength in a person's arm.  Dumbbells are overall heavy 
    which makes attacking a zombie with it even more satisfying than slapping it 
    with some lighter piece of exercise equipment.
    
    A dumbbell makes a very good single kill weapon to carry in Chuck's inventory 
    for zombies.  It will only hit one zombie at a time with its main attack, but 
    that hit will always kill a zombie.  The durability of a dumbbell is decent as 
    well, so this is an overall good weapon to have.  Its main flaw is that its 
    single kill only though.
    
    Durability: 20 hits
    Carry In Inventory: Yes
    Magazine Support: Sports
    Location(s): The Man's Sport (Royal Flush Plaza), Flexin' (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Dynamite
    
    Main Attack (X) - Dynamite Throw
    
    Right before Chuck tosses a stick of dynamite, he will always light it.  The 
    dynamite's fuse will spark and the dynamite will explode after five seconds. 
    The explosion will usually kill off any zombie within the range of the 
    explosion.  The dynamite doesn't travel very far when it is thrown.  You just 
    sort of have to get used to its distance after throwing it a few times to aim 
    properly.
    
    Durability: 1 use
    Carry In Inventory: Yes
    Magazine Support: --
    Combines With: Lawn Dart (Sticky Bomb), Bow and Arrow (Blambow), Hunk of Meat 
    (Dynameat)
    Location(s): Kids' Choice Clothing (Palisades Mall) - inside the playpen
    
    Royal Flush Plaza - run to the second floor then find the palm tree on the 
    southwest side of the second floor.  The palm tree has two stick of dynamite in 
    it.  Hop over the railing near it and Chuck will walk on the palm tree.  Grab a 
    stick of dynamite.
    Food Court - maintenance room and above Hungry Joe's Pizzeria
    Silver Strip - maintenance room across from Tinkerbox Pawnshop
    Palisades Mall - maintenance room on the west side of the second floor)
    Fortune City Arena - maintenance room near the security room [must have 
    finished case 1-3 to unlock door to hallway]
    Underground Tunnel - maintenance room below Slot Ranch Casino
    Ned's Knicknackery (Palisades Mall) - on top of cabinet near register counter
    -------------------------------------------------------------------------------
    
    -- Electric Guitar
    
    Main Attack (X, X, X)     - 3-hit Guitar Swing
    Alternate Attack (hold X) - Spinning Swing (10 PP)
    
    The electric guitar comes in two different styles.  One is a black guitar and 
    the other is a guitar with red, white and blue stripes.  Both of the guitars 
    are used the same way.  Chuck will perform a three hit combination swing if the 
    attack button is tapped while holding this weapon.  Each hit is very quick and 
    will kill off most zombies with one hit from any portion of the combination of 
    attacks.
    
    Chuck will spin around and hit the area in front of him for the electric 
    guitar's alternate attack.  The alternate attack will give Chuck 10 PP per hit. 
    The alternate attack will kill a zombie as well.  The electric guitar makes a 
    decent weapon to carry around overall.  Its main attack is more for single 
    kills while its alternate attack can be used for multiple zombie kills.  Each 
    hit from the guitar will make a rock tune sound effect.  Chuck doesn't just 
    clobber zombie with this guitar, he rocks out to each hit while clobbering 
    them.
    
    Durability: 30 hits
    Carry In Inventory: Yes
    Magazine Support: Games
    Combines With: Amplifier (Power Guitar)
    Location(s): Tunemakers (Royal Flush Plaza)
    
    Entertainment Isle (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Fancy Bench
    
    Main Attack (X) - Bench Ram
    
    The fancy bench is used much like the standard bench overall, but this bench is 
    made of darker wood and has metal legs on it - it's basically more fancy as its 
    name implies.
    
    Chuck will perform the same type of bench ram as he does with the standard 
    bench while using this weapon.  Chuck will step forward and hit a zombie with 
    the other end of the bench.  The fancy bench will kill any zombie that it hits. 
    It can be thrown at a group of zombies to kill a whole crowd at once as it 
    bounces and slides along the floor.  It's a good weapon to pick up at the spur 
    of the moment when needed for a zombie crowd.
    
    Durability: 20 hits
    Carry In Inventory: No
    Magazine Support: Domestic
    Location(s): Royal Flush Plaza
    
    Platinum Strip, Silver Strip
    -------------------------------------------------------------------------------
    
    -- Fancy Painting
    
    Main Attack (X) - Painting Smash
    
    The fancy painting can come with a few different looks displayed on it.  It can 
    be orange or have a special painting captured on it.
    
    The fancy painting is mainly used for trapping a zombie.  When Chuck approaches 
    a zombie with this item and attacks with it, he will smash the painting over a 
    zombie's torso.  The zombie will be trapped by the wooden framework and paper 
    picture inside the framework.  The zombie will be completely helpless as long 
    as the painting stays around its chest.
    
    Durability: 6 hits
    Carry In Inventory: Yes
    Magazine Support: Domestic
    Location(s): Casual Gals (Royal Flush Plaza)
    
    The Chieftain's Hut (Royal Flush Plaza), Stylin' Toddlers (Royal Flush Plaza), 
    The Venus Touch (Palisades Mall), The Cleroux Collection (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Fancy Small Chair
    
    Main Attack (X)           - Chair Swing
    Alternate Attack (hold X) - Overhead Strike
    
    Not only is Chuck hitting a zombie with a chair while using this weapon, but he 
    is beating that zombie with a FANCY chair.  In other words, that zombie is 
    dying in style!
    
    This chair has some overall good range for both of its attacks and the attacks 
    take off decent damage.  It will take two hits from either swing to finish off 
    a zombie.  The major flaw with this weapon is that it will break in 5 hits, so 
    Chuck won't be hitting too many zombies with this stylish chair for long.
    
    Durability: 5 hits
    Carry In Inventory: No
    Magazine Support: Domestic
    Location(s): Slot Ranch Casino, Atlantica Casino
    -------------------------------------------------------------------------------
    
    -- Fancy Tall Chair
    
    Main Attack (X)           - Chair Poke
    Alternate Attack (hold X) - Overhead Strike
    
    This chair is almost exactly like the small chair.  It's still fancy though, 
    which means that the zombies hit by it are so lucky to die by such a fine piece 
    of furniture.
    
    The main difference between this chair and the small chair is that Chuck will 
    poke forward with the tall chair for its main attack.  The tall chair has 
    greater overall range than the small chair since its legs are longer.  The tall 
    chair still breaks within five hits however, so it's basically ruined in 
    usefulness by its durability just like the small chair.
    
    Durability: 5 hits
    Carry In Inventory: No
    Magazine Support: Domestic
    Location(s): Slot Ranch Casino, Atlantica Casino
    -------------------------------------------------------------------------------
    
    -- Fire Axe
    
    Main Attack (X, X)        - Two Swings
    Alternate Attack (hold X) - Overhead Chop
    
    The fire axe will most likely be one of Chuck's first weapons to pick up from 
    the beginning of the game.  It's one of the better prologue weapons.  This is a 
    standard red fire axe used for chopping through wooden doors or walls whenever 
    a fire occurs in a building.  It's also good for chopping off appendages and 
    beating slow people that have pet tigers.
    
    The fire axe's main attack is a two hit swing where Chuck will swing from side 
    to side.  The main attack will sometimes cut off a zombie's leg and it will 
    often kill a zombie.  The alternate attack is an overhead chop that stands the 
    chance of cutting off a zombie's head.  Both attacks are almost always instant 
    kill.  The main flaw with the fire axe is that it lacks range.  It has a good 
    durability though, so it's not a bad weapon to carry around.
    
    Durability: 35 hits
    Carry In Inventory: Yes
    Magazine Support: Blades
    Combines With: Sledge Hammer (Defiler)
    Location(s): Safehouse
    
    Yucatan Casino (near tiger's den), Shoal Nightclub (Yucatan Casino - behind 
    register counter), South Plaza, Fortune City Arena (backstage area)
    -------------------------------------------------------------------------------
    
    -- Fire Extinguisher
    
    Main Attack (X) - Freeze Blast
    
    The fire extinguisher is much more fun to use this time around.  In the 
    original Dead Rising, Frank could only spray a zombie with it and stagger it a 
    bit with the coolant inside before it broke.  In Dead Rising 2, Chuck can spray 
    the zombie a bit and freeze it in place with the coolant.
    
    Hold the X button to shoot a coolant spray from the extinguisher.  After 
    freezing a zombie with coolant, it can be shattered with a hit from any weapon 
    to gain 20 PP.  The zombie will thaw out of the coolant in about 10 seconds, so 
    be quick.  It's good to have a weapon with wide range to hit the frozen zombies 
    with - such as a spiked bat or paddle.  The coolant blast can be precisely 
    aimed by holding the LT button while holding the X button.
    
    Durability: 100% coolant
    Carry In Inventory: Yes
    Magazine Support: --
    Combines With: Water Gun (Snowball Cannon)
    Location(s): Hallway to Safehouse
    -------------------------------------------------------------------------------
    
    -- Fireworks
    
    Main Attack (X) - Firework Throw
    
    Fireworks come in a pack of ten sets of firecrackers.  Chuck will light these 
    as he throws them.  They will go off and all fireworks will pop in a row while 
    they bounce.  The noise and explosion will attract nearby zombies toward that 
    area.  The fireworks will pop for around five seconds and lure zombies the 
    whole time until they finally stop.
    
    Durability: 10 firework strips
    Carry In Inventory: Yes
    Magazine Support: --
    Location(s): Rockets Red Glare (Silver Strip)
    
    Astonishing Illusions (Royal Flush Plaza)
    -------------------------------------------------------------------------------
    
    -- Flashlight
    
    Main Attack (X) - Flashlight Swing
    
    If there was a zombie outbreak in my neighborhood, one of the first things, I 
    would grab would be my trusty flashlight.  My flashlight is one heavy duty 
    plastic light that could crush zombie skulls in an instant if I was to hit a 
    zombie directly in the forehead with its front end.  Too bad the flashlight 
    that Chuck finds isn't as good as mine.
    
    The flashlight that Chuck finds will always stay lit while it remains in his 
    hands, so it can used to illuminate the current path in front of him when it is 
    dark.  Other than that, the flashlight can kill zombies in about two hits with 
    its main attack.  The swing will only hit one zombie at a time.  The flashlight 
    takes little damage when thrown at a zombie as well.  Overall, it's a bad 
    weapon with some illumination for nighttime.
    
    Durability: 15 hits
    Carry In Inventory: Yes
    Magazine Support: Domestic
    Combines With: Computer Case (Hacker), Gems (Laser Sword)
    Location(s): Ned's Knicknackery (Palisades Mall)
    
    Juggz Bar & Grill Kiosk (Silver Strip), Slot Ranch Casino (maintenance room), 
    Slot Ranch Casino (Vault area after case 3-2), Yucatan Casino, Atlantica 
    Casino, Silver Strip, Fortune Park, Fortune City Arena
    -------------------------------------------------------------------------------
    
    -- Flower Pot
    
    Main Attack (X) - Pot Smash
    
    The flower pot is a small clay pot with pink flowers inside.  Chuck will break 
    this pot over a zombie's head for its main attack.  The flower pot will break 
    apart after one hit.  The attack that Chuck will perform is very weak.  Not 
    even two flower pots will kill a standard zombie.  The domestic magazine can be 
    used to extend the durability of the flower pot, but it will still have a very 
    small amount of durability.
    
    Durability: 1 hit
    Carry In Inventory: Yes
    Magazine Support: Domestic
    Location(s): The Shoehorn (Royal Flush Plaza)
    
    Wily Travels (Royal Flush Plaza), Kathy's Space (Royal Flush Plaza), The Venus 
    Touch (Palisades Mall), Kicks for Her (Palisades Mall), Swept Away (Silver 
    Strip)
    -------------------------------------------------------------------------------
    
    -- Foam Hand
    
    Main Attack (X) - Finger Slap
    
    A foam hand is a red hand made of foam rubber that is used for cheering on 
    contestants in a TIR event.  Chuck will place the foam hand over his right hand 
    and slap zombies with the index finger of the foam hand for this weapon's main 
    attack.  The foam hand is extremely weak.  This weapon cannot even finish off a 
    zombie with a full 10 hits without a magazine.
    
    The novelty factor at work for this weapon is brilliant though.  I've always 
    wanted to smack a zombie with a foam hand before, and now I can!  Other than 
    going toward a zombie with that thought, the foam hand is completely useless.
    
    Durability: 10 hits
    Carry In Inventory: Yes
    Magazine Support: Sports
    Location(s): Souvenir Kiosk (Platinum Strip [south kiosk])
    
    Terror Tags (Fortune City Arena), In the Closet (Royal Flush Plaza), Platinum 
    Strip
    -------------------------------------------------------------------------------
    
    -- Folding Chair
    
    Main Attack (X)           - Chair Swing
    Alternate Attack (hold X) - Overhead Attack
    
    The folding chair is an overall weak weapon.  It's main attack takes about 
    three hits to kill a zombie.  Its overhead attack will sometimes kill, though 
    not always.  The chair is best thrown at a zombie really.  The impact the chair 
    makes when tossed will usually kill a zombie.
    
    The chair is not durable at all really and it's a single kill only weapon for 
    the most part.  Folding Chairs are not all that common around Fortune City.  
    It's as if the workers were trying to throw away all the folding chairs in the 
    area since they knew that a folding chair would never come in much use during a 
    zombie outbreak.
    
    Durability: 10 hits
    Carry In Inventory: No
    Magazine Support: Domestic
    Location(s): Moe's Maginations (Platinum Strip)
    
    Safehouse, South Plaza, Fortune City Arena (backstage area)
    -------------------------------------------------------------------------------
    
    -- Football
    
    Main Attack (X)           - Football Toss
    Alternate Attack (hold X) - Tackle - SPORTS FAN OUTFIT ONLY!
    
    The football can be both a fun and useful weapon at the same time.  It's best 
    to aim for a zombie by holding the LT button before tossing it.  Chuck will get 
    in position before tossing the ball just like a football player.  The ball will 
    hit a zombie then bounce off the first zombie and hit two more zombies.
    
    Each football hit will kill a weak zombie.  The football usually doesn't last 
    over 3 tosses however so it's durability is very short lived.  It's still a fun 
    weapon to use though and a good weapon for long distance kills.  Go long, 
    police zombie!
    
    If Chuck is wearing any piece of the Sports Fan outfit, from the skill pack 
    found on the downloadable services for each console, he can perform a tackle 
    while holding the football if a player holds down the attack button.  Chuck 
    will hold out his left hand while he leans over and dashes forward to tackle.  
    This will knock any zombie out of the way and kill it.  This is a perfect move 
    for making Chuck move faster and he can store the football in his inventory!  
    It's like having a moosehead or bull skull that Chuck can keep in his 
    inventory.
    
    The football will take damage per zombie kill, but a player can extend its 
    durability by collecting the Amusement magazine and Sports magazine.  If Chucks 
    wears the sports fan outfit while throwing the football, the football will take 
    off more damage from a zombie per hit.
    
    Durability: 10 hits
    Carry In Inventory: Yes
    Magazine Support: Amusement, Sports
    Location(s): SporTrance (Royal Flush Plaza)
    -------------------------------------------------------------------------------
    
    -- Fountain Firework
    
    Main Attack (X) - Fountain Firework Throw
    
    A fountain firework is a long and slender firework that will sparkle.  Chuck 
    will set this off as he throws it and the firework will shoot out sparks from 
    the top.  The sparks will attract nearby zombies for around five seconds.  The 
    fountain firework will roll along the ground when thrown, so it will 
    automatically travel a bit further than the spot where it hits the ground after 
    Chuck throws it.
    
    Durability: 1 use
    Carry In Inventory: Yes
    Magazine Support: --
    Combines With: Lizard Mask (Fountain Lizard)
    Location(s): Rockets Red Glare (Silver Strip)
    
    Astonishing Illusions (Royal Flush Plaza), American Historium (Americana 
    Casino)
    -------------------------------------------------------------------------------
    
    -- Funny Painting
    
    Main Attack (X) - Painting Smash
    
    The funny painting is exclusive to the Art Appreciation extra mission on day 3. 
    There are a group of angry faces in the middle of an orange and yellow 
    background on the painting.  The funny painting is one of the rare one-time 
    only gifts for Katey.
    
    Other than giving it to Katey, the funny painting is mainly used for trapping a 
    zombie.  When Chuck approaches a zombie with this item and attacks with it, he 
    will smash the painting over a zombie's torso.  The zombie will be trapped by 
    the wooden framework and paper picture inside the framework.  The zombie will 
    be completely helpless as long as the painting stays around its chest.
    
    Durability: 6 hits
    Carry In Inventory: Yes
    Magazine Support: Domestic
    Location(s): The Cleroux Collection (Palisades Mall)
    
    Give Randolph $3,000 for his painting in the "Art Appreciation" extra mission 
    on day 3 from 11:00am to 7:10pm.  The "funny painting" is right below a pot 
    near Randolph.  Don't hit a zombie with it or the painting will break.  It can 
    be stored in the inventory.  Give the painting to Katey as a gift in the 
    security room.
    -------------------------------------------------------------------------------
    
    -- Garbage Bag
    
    Main Attack (X) - Two hit Bag Swing
    
    Well, Chuck uses a garbage can to knock aside the undead so why not use a 
    garbage bag full of garbage to slap them aside as well?  The garbage bag is an 
    extremely weak weapon when swinging it.  It will sometimes knock down a zombie 
    and sometimes just stagger them a bit.  Chuck will likely not kill a zombie 
    with a garbage bag, but I'm sure it can be done with enough effort!
    
    Once the bag breaks, it will leave behind a random food item such as a hotdog. 
    The food item can be good or spoiled.  If it is spoiled then Chuck will vomit 
    and have a stomachache after eating it.  It serves him right for eating food 
    found in the trash though! Ewwww!  A garbage bag can be destroyed instantly by 
    tossing it at the ground.
    
    Durability: 10 hits
    Carry In Inventory: No
    Magazine Support: Domestic
    Location(s): Hallway to Safehouse (Royal Flush Plaza)
    
    Safehouse, Silver Strip, Fortune Park, Platinum Strip, South Plaza, Fortune 
    City Arena (security room area unlocked in case 1-3)
    -------------------------------------------------------------------------------
    
    -- Garbage Can
    
    Main Attack (X) - Three hit swing
    
    The garbage can is a concrete container with a blue plastic top.  It will 
    always release a random item once it is busted open.  The garbage can may be 
    tossed to the ground in order to make it bust open to reveal its contents 
    immediately after picking it up.
    
    The garbage can isn't that bad of a melee weapon either.  Chuck swings wide 
    with each hit of its three hit swing.  Press the X button rapidly to make Chuck 
    perform all three swings.  The garbage can will only do decent damage with its 
    swings.  It will take about two hits to kill off most zombies.  It can be a 
    good weapon for zombie crowds, but mainly for knocking them down rather than 
    killing them.
    
    Durability: 20 hits
    Carry In Inventory: No
    Magazine Support: Domestic
    Location(s): Royal Flush Plaza
    
    Silver Strip, Fortune Park, Platinum Strip, Fortune City Arena, American Casino 
    (inside restroom)
    -------------------------------------------------------------------------------
    
    -- Gas Barrel
    
    Main Attack (X, X) - 2-hit Barrel Swing
    
    The gas barrel is a red and gray metal barrel full of gas.  It is one of three 
    items (Gas Barrel, Generator, Spool of Wire) used to power the broken panel 
    during the events of case 6-4.  Chuck will swing this barrel downward then 
    upward for its main attack.  The attacks are pretty strong and will kill normal 
    zombies in one swing.  It can be thrown to knock down several zombies in a row 
    as it rolls.  This weapon has infinite durability since it is a key item.
    
    Durability: infinite hits
    Carry In Inventory: No
    Magazine Support: --
    Location(s): Safehouse (during case 6-4)
    
    The barrel is down the hall from the clinic, near the stairs that lead to the 
    rooftop of the Safehouse.
    -------------------------------------------------------------------------------
    
    -- Gas Can
    
    Main Attack (X) - Gas Can Strike
    
    The gas can is a greenish cylinder with a yellow biohazard skull on the side of 
    it.  It has a red valve handle at the top for releasing the gas inside.  Chuck 
    will hold this weapon and smack a zombie with the valve handle side while 
    swinging upward.  If this weapon is shot, the top valve will fly off and the 
    greenish gas inside the cylinder will be released for a few seconds before the 
    gas can disappears.
    
    Durability: 30 hits
    Carry In Inventory: No
    Magazine Support: --
    Location(s): Safehouse (during case 6-4)
    Location: Underground Labs
    
    Unlock the entryway to the Underground Labs through the Underground Tunnels in 
    case 7-2 on day 4 in order to find this weapon.  Gas cans are all around the 
    area.
    -------------------------------------------------------------------------------
    
    -- Gasoline Canister
    
    Main Attack (X) - Gasoline Canister Strike
    
    The gasoline canister is a plastic red gas canister used for holding gasoline 
    to power equipment.  Chuck will hold the gasoline canister by the handle then 
    strike a zombie with the side of the can.  The canister will kill a zombie 
    within 2-3 hits for most zombies.
    
    Chuck can also shoot this weapon from a distance to set off an explosion.  The 
    explosion is much like a dynamite explosion.
    
    Durability: 10 hits (melee), 1 use (explosion)
    Carry In Inventory: Yes
    Magazine Support: --
    Combines With: Water Gun (Flamethrower)
    Location(s): Chris' Fine Foods (Palisades Mall) - behind the register counter
    
    Atlantica Casino - behind the clamshell display on south side, climb the rocks 
    then hop to the area behind the water, South Plaza - near the southwest 
    maintenance room.
    -------------------------------------------------------------------------------
    
    -- Giant Die
    
    Main Attack (X)           - Die Smack
    Alternate Attack (hold X) - Die Throw
    
    The giant die is a big red stuffed die with patterns of white circles along the 
    sides of it representing numbers.  Although the weapon is rather bulky when 
    Chuck picks it up, it is a pretty powerful weapon for a novelty weapon.  Each 
    of its attacks will usually kill a zombie in one hit.
    
    Chuck will smack a zombie with the die for its main attack and toss the die at 
    a zombie for its alternate attack.  The main attack has some slow recovery time 
    and the item is overall bulky, but it is surprisingly damaging and has a really 
    good durability.
    
    Durability: 40 hits
    Carry In Inventory: No
    Magazine Support: Domestic
    Location(s): Flaming Craps (Royal Flush Plaza)*
    
    Astonishing Illusions (Royal Flush Plaza)
    
    * Flaming Craps is in the middle of the plaza
    -------------------------------------------------------------------------------
    
    -- Giant Pink Chainsaw
    
    Main Attack (X, X, X)     - Side Slash (25 PP), Side Slash (25 PP), Upward 
                                Slash (50 PP)
    Alternate Attack (hold X) - Double Spin (50 PP)
    
    The giant pink chainsaw is dropped by Randy during the "Here Comes the Groom" 
    extra mission in Swept Away on Silver Strip.  This is a giant pink and black 
    chainsaw.  After Chuck starts up the chainsaw, he can perform a 3-hit combo 
    with the tap of the attack buttons.  The first two swings will give Chuck 25 PP 
    per zombie kill and the final swing will give him 50 PP per zombie kill. Chuck 
    takes some real pleasure in delivering the final upward swing from the looks of 
    it.
    
    The alternate attack for this weapon is a double spin.  Chuck will spin twice 
    while moving forward.  This is a good attack to perform while surrounded by 
    zombies.  All of the chainsaw's attacks are instantly kill on a zombie like the 
    normal chainsaw.  This chainsaw has a much greater range thanks to its size 
    when compared to the normal chainsaw and its attacks are much better as well.
    
    The giant pink chainsaw already has a great durability and this can be extended 
    by grabbing the building magazine from South Plaza!  If this weapon could be 
    held in Chuck's inventory, he would basically have Frank West's broken ass 
    small chainsaw in his hands.
    
    Durability: 70 hits
    Carry In Inventory: No
    Magazine Support: Blades, Building
    Location(s): Swept Away (Silver Strip)
    
    Defeat Randy in the "Here Comes the Groom" extra mission between the hours of 
    5:00pm and 9:00am starting on day 2 and he will drop this weapon.
    -------------------------------------------------------------------------------
    
    -- Giant Stuffed Bull
    
    Main Attack (X)           - Bull Swing
    Alternate Attack (hold X) - Bull Overhead
    
    The Giant Stuffed Bull is a large brown bull that wears a tanned cowboy hat and 
    has a brown cigar sticking out of its mouth.  This bull definitely has some 
    attitude when you look it in the face - it's got that Yosemite Sam look in its 
    eyes.  This would make a wonderful gift for Katey, but Chuck can also smack 
    zombies with it!
    
    For its main attack, Chuck will slap a zombie with the side of the bull.  The 
    alternate attack will make Chuck slap this stuffed animal over a zombie's 
    torso.  The zombie will walk around while wearing a giant stuffed brown bull!
    
    The bull is just as weak as all other giant stuffed animals.  Chuck will have 
    to try very hard to kill a zombie with this weapon!  The bull's bottom half 
    will be split open after about 10 hits or instantly after Chuck plants it over 
    the torso of a zombie.  Keep in mind that Katey will not accept this toy if it 
    is split on the bottom.
    
    Durability: 20 hits
    Carry In Inventory: No
    Magazine Support: Amusement
    Location(s): Children's Castle (Royal Flush Plaza)
    
    Food Court (rooftops)
    -------------------------------------------------------------------------------
    
    -- Giant Stuffed Donkey
    
    Main Attack (X)           - Donkey Swing
    Alternate Attack (hold X) - Donkey Overhead
    
    The Giant Stuffed Donkey is a large purple donkey that wears a birthday cap 
    with red, white and blue stripes on it.  It also has a striped tie around its 
    neck as well.  This would make a wonderful gift for Katey, but Chuck can also 
    smack zombies with it!
    
    For its main attack, Chuck will slap a zombie with the side of the donkey.  The 
    alternate attack will make Chuck slap this stuffed animal over a zombie's 
    torso.  The zombie will walk around while wearing a giant stuffed purple 
    donkey!
    
    The donkey is just as weak as all other giant stuffed animals.  Chuck will have 
    to try very hard to kill a zombie with this weapon!  The donkey's bottom half 
    will be split open after about 10 hits or instantly after Chuck plants it over 
    the torso of a zombie.  Keep in mind that Katey will not accept this toy if it 
    is split on the bottom.
    
    Durability: 20 hits
    Carry In Inventory: No
    Magazine Support: Amusement
    Location(s): Small Fry Duds (Royal Flush Plaza)
    -------------------------------------------------------------------------------
    
    -- Giant Stuffed Elephant
    
    Main Attack (X)           - Elephant Swing
    Alternate Attack (hold X) - Elephant Overhead
    
    The Giant Stuffed Elephant is a large pink elephant that wears a top hat with 
    red and white stripes and some blue on the bottom of the hat.  This would make 
    a wonderful gift for Katey, but Chuck can also smack zombies with it!
    
    For its main attack, Chuck will slap a zombie with the side of the elephant.  
    The elephant figure is unique since its top hat will sometimes cause it to hit 
    multiple times and it has some added range because of its top hat.  The 
    alternate attack will make Chuck slap this stuffed animal over a zombie's 
    torso.  The zombie will walk around while wearing a giant stuffed pink 
    elephant!
    
    The elephant is just as weak as all other giant stuffed animals.  Chuck will 
    have to try very hard to kill a zombie with this weapon!  The elephant's bottom 
    half will be split open after about 10 hits or instantly after Chuck plants it 
    over the torso of a zombie.  Keep in mind that Katey will not accept this toy 
    if it is split on the bottom.
    
    Durability: 20 hits
    Carry In Inventory: No
    Magazine Support: Amusement
    Location(s): Stylin' Toddlers (Royal Flush Plaza)
    
    Children's Castle (Royal Flush Plaza)
    -------------------------------------------------------------------------------
    
    -- Giant Stuffed Rabbit
    
    Main Attack (X)           - Rabbit Swing
    Alternate Attack (hold X) - Rabbit Overhead
    
    The Giant Stuffed Rabbit is a large blue rabbit that wears a yellow and red 
    striped tie.  This rabbit has the most annoying expression on its face also - I 
    wouldn't dare give it to my daughter.  This would make a wonderful gift for 
    Katey however, but Chuck can also smack zombies with it!  One unique part about 
    the rabbit is that it makes a cute little squeak noise whenever it hits 
    anything.  
    
    For its main attack, Chuck will slap a zombie with the side of the rabbit.  The 
    alternate attack will make Chuck slap this stuffed animal over a zombie's 
    torso.  The zombie will walk around while wearing a giant stuffed blue rabbit!
    
    The rabbit is just as weak as all other giant stuffed animals.  Chuck will have 
    to try very hard to kill a zombie with this weapon!  The rabbit's bottom half 
    will be split open after about 10 hits or instantly after Chuck plants it over 
    the torso of a zombie.  Keep in mind that Katey will not accept this toy if it 
    is split on the bottom.
    
    Durability: 20 hits
    Carry In Inventory: No
    Magazine Support: Amusement
    Location(s): Kids' Choice Clothing (Palisades Mall)
    
    Moe's Maginations (Platinum Strip), Lombardi's (Food Court), Chocolate 
    Confession (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Gift Shop Lamp
    
    Main Attack (X) - Lamp Strike
    
    The gift shop lamp is a white lava lamp with purple liquid inside.  Chuck will 
    hit a zombie with the side of the lamp while holding it.  It will take around 
    3-4 hits to kill a zombie with the lamp and its durability is very low.  The 
    lamp seems like it is stronger when thrown at a zombie.  It will sometimes 
    instantly kill a zombie, but it's still a very weak weapon overall.
    
    Durability: 10 hits
    Carry In Inventory: Yes
    Magazine Support: Domestic
    Location(s): Astonishing Illusions (Royal Flush Plaza)
    
    From Fortune With Love (Platinum Strip), Hot Excitorama (Silver Strip), Shoal 
    Nightclub (Yucatan Casino), Sipparello's (Atlantica Casino)
    -------------------------------------------------------------------------------
    
    -- Gems
    
    Main Attack (X) - Jewelry Toss
    
    This weapon is a collection of jewelry.  Chuck can toss the gems at zombies and 
    the fine shower of sparkles will damage them.  It will take several jewelry 
    tosses to kill a single zombie.  These can be decent for showering a crowd or 
    just staggering a crowd.  The LT button can be held to aim the gems in a 
    direction for precision aiming.
    
    Durability: 20 jewelry tosses
    Carry In Inventory: Yes
    Magazine Support: --
    Location(s): Marriage Makers (Royal Flush Plaza), Modern Businessman (Royal 
    Flush Plaza), Eternal Timepieces (Royal Flush Plaza), Everything Diamond 
    (Palisades Mall)
    
    Albert's Apparel (Royal Flush Plaza)
    Slot Ranch Casino - in the maintenance room
    Ned's Knicknackery (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Generator
    
    Main Attack (X, X) - 2-hit Generator Swing
    
    The generator is a red and black power generator used for emergency power.  It 
    is one of three items (Gas Barrel, Generator, Spool of Wire) used to power the 
    broken panel during the events of case 6-4.  Chuck will swing this weapon from 
    side to side for its main attack.  He will kill any normal zombie that he 
    manages to hit with either swing.
    
    Durability: infinite hits
    Carry In Inventory: No
    Magazine Support: --
    Location(s): Safehouse (during case 6-4)
    
    The generator is found inside a room below the stairs near the security room of 
    the Safehouse.  From in front of the security room, move down the nearby 
    staircase then go through the open doorway off to the left when Chuck reaches 
    the bottom of the stairs.  The generator will be inside of that room.
    -------------------------------------------------------------------------------
    
    -- Grenade
    
    Main Attack (X) - Grenade Throw
    
    A grenade is a small explosive used to destroy big objects with an explosive 
    blast.  Chuck will pull the pin out of the grenade then toss it toward a 
    targeted location.  The grenade will bounce and smoke a bit then the explosion 
    will go off in five seconds.
    
    Durability: 1 use
    Carry In Inventory: Yes
    Magazine Support: --
    Combines With: Football (Hail Mary)
    Location(s): High-noon Shooting Range (Palisades Mall)
    
    Fortune Park (there are more around the park starting after case 6-1)
    -------------------------------------------------------------------------------
    
    -- Goblin Mask
    
    Main Attack (X) - I dub thee Blanka!
    
    The goblin mask is a mask of a green "goblin" with orange hair.  Fans of Street 
    Fighter will recognize this "goblin" as the character Blanka that first 
    appeared in Street Fighter II.  While Chuck is near a zombie, he can place this 
    mask over a zombie's head to blind the zombie.  The zombie will walk around in 
    circles with the mask over its head.  The mask will make a roaring sound effect 
    when Chuck first slaps it over the head of a zombie.
    
    Durability: 10 hits
    Carry In Inventory: Yes
    Magazine Support: --
    Combines With: Battery (Roaring Thunder)
    Location(s): Children's Castle (Royal Flush Plaza)
    
    Silver Strip (near southwest maintenance room)
    -------------------------------------------------------------------------------
    
    -- Golf Club
    
    Main Attack (X) - Golf Ball Hit
    
    The golf club is a club used for hitting golf balls in the game of golf.  Chuck 
    can use this weapon to knock golf balls toward zombies.  One golf ball will 
    usually kill a zombie and the golf ball will sometimes bounce off a zombie and 
    hit other zombies.  The bouncing ball will either kill or knock down the 
    zombie.  While holding the LT button to aim, a player can hold the RT button to 
    wind up a faster swing.
    
    If Chucks wears the sports fan outfit while using the golf club, the golf balls 
    will take off more damage from a zombie per hit.
    
    Durability: 20 golf balls
    Carry In Inventory: Yes
    Magazine Support: --
    Location(s): SporTrance (Royal Flush Plaza)
    -------------------------------------------------------------------------------
    
    -- Green Spray Paint
    
    Main Attack (X) - Spray Paint
    
    The spray paint comes in two varieties (green and purple) but both are the same 
    when it comes to combining them with a pylon or attacking.  Other than 
    combining this weapon with the pylon to make the air horn, the spray paint is 
    basically useless outside of having some fun.
    
    Each can comes with 100% spray paint inside.  Hold the X button or hold LT then 
    hold the X button to spray the paint.  The paint will stay on the zombie for a 
    while, but it won't damage it.  This weapon is mainly used for amusement.  
    While not having anything else better to do, Chuck could trap a zombie inside a 
    barrel and spray it in the face while it walks around defenseless... but he 
    wouldn't want to do that.
    
    Durability: %100 spray paint
    Carry In Inventory: Yes
    Combines With: Pylon (Air Horn)
    Location(s): South Plaza (west end)
    
    Food Court (in shrubbery near maintenance room), Fortune City Arena (near 
    security room hallway doors), Fortune Park (near maintenance room by Royal 
    Flush Plaza entrance)
    -------------------------------------------------------------------------------
    
    -- Gumball Machine
    
    Main Attack (X) - Two Hit Gumball Machine Swing
    
    I used to own my own gumball machine.  I used to stub my toe against the steel 
    bottom on accident while walking by it every now and then and it would hurt 
    quite a bit.  I'd hate to imagine being slapped by the bottom end of it... and 
    that's exactly the end that Chuck hits a zombie with for the first hit.  Man, 
    that's got to hurt.  Thankfully they're undead though, so we can do all type of 
    crazy things to them and not think too much of it.
    
    Chuck will perform a two hit swing with the gumball machine when a player taps 
    the X button.  The gumball machine will usually kill a zombie within 2-3 hits. 
    It's not as strong as one would think really.  The gumballs inside the machine 
    will roll out once the machine once it is busted or once it shatters when 
    thrown.  Zombies will trip and fall over the rolling gumballs if they walk over 
    them.
    
    Durability: 15 hits
    Carry In Inventory: No
    Magazine Support: --
    Location(s): Children's Castle (Royal Flush Plaza)
    
    Chocolate Confession (Palisades Mall), Lombardi's (Food Court), Paradise 
    Platinum Screens (Platinum Strip)
    -------------------------------------------------------------------------------
    
    -- Handbag
    
    Main Attack (X) - Purse Slap
    
    The handbag is a woman's purse that Chuck can slap zombies with.  The normal 
    slap is very weak and this weapon breaks very quickly.  The handbag is best 
    used for throwing in order to receive its contents.  It will leave behind 
    certain random items - usually money or a handgun.
    
    Durability: 10 hits
    Carry In Inventory: Yes
    Magazine Support: Domestic
    Location(s): Sturdy Package (Royal Flush Plaza)
    
    Casual Gals (Royal Flush Plaza), The Shoehorn (Royal Flush Plaza), Wave of 
    Style (Royal Flush Plaza), Marriage Makers (Royal Flush Plaza), Roy's Mart 
    (Royal Flush Plaza), Astonishing Illusions (Royal Flush Plaza), Stylin' 
    Toddlers (Royal Flush Plaza), Estelle's Fine-lady Cosmetics (Royal Flush 
    Plaza), Kathy's Space (Royal Flush Plaza), Wallington's (Palisades Mall), 
    Bagged! (Palisades Mall), The Venus Touch (Palisades Mall), KokoNutz Sports 
    Town (Palisades Mall), For Your Leisure (Palisades Mall), Trendy Cindy 
    (Palisades Mall), Kicks for Her (Palisades Mall), Que's Hats (Palisades Mall), 
    Brand New U (Palisades Mall), Ned's Knicknackery (Palisades Mall), Stan's Large 
    Print Books & Magazines (Palisades Mall), Everything Diamond (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Handgun
    
    Main Attack (X) - Handgun Shot
    
    The handgun is a standard handgun that is used for protection.  This gun will 
    come loaded with a total of 30 shots.  Chuck can fire instantly with the attack 
    button or the LT button can be held to make a targeting cursor appear for more 
    precise aiming before shooting.  Always aim for the head of each zombie and the 
    shot will kill the zombie with one headshot.
    
    Durability: 30 bullets
    Carry In Inventory: Yes
    Magazine Support: --
    Location(s): High-noon Shooting Range (Palisades Mall)
    
    In the Closet (Royal Flush Plaza)
    Many garbage cans and handbags will leave behind a handgun when thrown also.
    -------------------------------------------------------------------------------
    
    -- Hanger
    
    Main Attack (X) - Hanger Impale
    
    A hanger is a red hanger used to hang clothes on a rack.  Chuck will find 
    several infinite supplies of these in many stores around Fortune City.  While 
    holding a hanger, Chuck will jab the top portion (the hook) into a zombie's 
    mouth.  The zombie will walk back and forth with a hanger jammed down its mouth 
    and will be unable to attack while the hanger remains inside its mouth.  The 
    hangar is basically a weapon to use for pure amusement.
    
    Durability: 3 hits
    Carry In Inventory: Yes
    Magazine Support: Domestic
    Location(s): Casual Gals (Royal Flush Plaza)
    
    Modern Businessman (Royal Flush Plaza), SporTrance (Royal Flush Plaza), Hat 
    Racks (Royal Flush Plaza), Three Club Monte (Royal Flush Plaza), Stylin' 
    Toddlers (Royal Flush Plaza), Albert's Apparel (Royal Flush Plaza), Kathy's 
    Space (Royal Flush Plaza), Beach Body Swimhouse (Palisades Mall), Wallington's 
    (Palisades Mall), KokoNutz Sports Town (Palisades Mall), For Your Leisure 
    (Palisades Mall), Trendy Cindy (Palisades Mall), Brand New U (Palisades Mall), 
    Space (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Highback Oak Chair
    
    Main Attack (X)           - Chair Poke
    Alternate Attack (hold X) - Overhead Strike
    
    The Highback Oak chair is basically just like the Fancy Tall Chair, except it 
    doesn't have as much range with its smaller legs.  Chuck will poke a zombie 
    with the chair legs for its main attack and beat a zombie over head with the 
    chair legs for its alternate attack.  It will take about 2 hits from both 
    attacks to finish off a zombie.  The chair will break immediately after being 
    thrown.
    
    Durability: 5 hits
    Carry In Inventory: No
    Magazine Support: Domestic
    Location(s): The Dark Bean (Royal Flush Plaza)
    
    Cheesecake Mania (Food Court), Rojo Diablo Mexican Restaurant, Baron Von 
    Brathaus (Yucatan Casino), Bennie Jack's BBQ Shack (Americana Casino), Roy's 
    Mart (Royal Flush Plaza), Stylin' Toddlers (Royal Flush Plaza), Fortune City 
    Arena (backstage area)
    -------------------------------------------------------------------------------
    
    -- Hockey Stick
    
    Main Attack (X, X)        - Hockey Stick Swings
    Alternate Attack (hold X) - Hockey Stick Ram
    
    The hockey stick is a black stick used for playing hockey during hockey games. 
    Chuck will perform two strikes forward if the button is tapped while holding 
    this weapon.  He will move forward and ram the side of the stick against a 
    zombie for the hockey stick's alternate attack.  Neither attack is really 
    powerful but all of its attacks will kill a weak zombie with one hit.
    
    The hockey stick's main attack is a good way to instantly trip a group of 
    zombies.  It hits low so it will instantly knock a zombie off its feet and 
    cause it to fly backward and fall.  The hockey has got a good durability, but 
    it's really not powerful enough to be that useful.  Its main features are its 
    range and speed during its main attack.
    
    The hockey stick is a very rare weapon.  It can only be found on the rack at 
    KokoNutz Sports Town.
    
    Durability: 30 hits
    Carry In Inventory: Yes
    Magazine Support: Sports
    Location(s): KokoNutz Sports Town (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Hunk of Meat
    
    Main Attack (X) - Hand in Mouth
    
    A hunk of meat is a severed human hand.  Chuck can walk up to a zombie and 
    shove the hand into a zombie's mouth.  The hand will act much like a novelty 
    mask and make the zombie walk in circles while the hand remains in its mouth.
    
    The unique part about a hunk of meat is that it can be used to lure a few 
    zombies to a certain area.  Chuck can toss the hand toward some zombies and the 
    zombies will move toward the hand.  Once one of them grabs the hand it will 
    start to munch on it then the other zombies will not be attracted to it 
    anymore.
    
    Many times, zombies will already be holding a hunk of meat and they will be 
    munching on it.  Chuck can kill the zombie then take the hunk of meat.  In a 
    few areas, the hunk of meat will start out on the ground and it will attract 
    any zombie that moves by it.
    
    Durability: 5 hits
    Carry In Inventory: Yes
    Magazine Support: --
    Combines With: Dynamite (Dynameat)
    Location(s): Fortune Park (outside maintenance room near Atlantica Casino 
    entrance)
    
    Yucatan Casino (in tiger's den area), Silver Strip
    -------------------------------------------------------------------------------
    
    -- Indoor Garbage Can
    
    Main Attack (X, X, X) - 3-hit Display Swing Combo
    
    The indoor garbage can is a rounded metal garbage can for use around the 
    different inside areas of Fortune City.  While Chuck carries this garbage can, 
    the garbage inside can be heard as it hits the inside while he runs.  Chuck 
    will perform a three hit combination swing with this garbage can.  All of this 
    garbage can's hits are rather powerful.  It will kill any zombie with any of 
    its swings.
    
    The indoor garbage can has an ok durability and it can't be carried in 
    inventory but it makes a decent weapon if no other good weapon is available. 
    Like all other garbage cans, this garbage can may be thrown to shatter it and 
    reveal a certain kind of random item inside.
    
    Durability: 20 hits
    Carry In Inventory: No
    Magazine Support: Domestic
    Location(s): Royal Flush Plaza
    
    Roy's Mart (Royal Flush Plaza), Slot Ranch Casino, Yucatan Casino, Palisades 
    Mall, Atlantica Casino, Shoal Nightclub (Yucatan Casino), Swept Away (Silver 
    Strip), Shamrock Casino (Silver Strip), Fortune City Hotel, Fortune City Arena
    -------------------------------------------------------------------------------
    
    -- Katana Sword
    
    Main Attack (X, X, X, X)  - Forward Slices (10 PP)
    Jumping Attack (jump + X) - Jumping Horizontal Slash (50 PP)
    
    The katana sword is a Japanese sword more commonly used by samurai.  Chuck will 
    lean downward and perform four horizontal slashes while stepping forward when 
    the button is tapped.  There is a slight pause in between the second and third 
    attack.  He can also perform a horizontal slash while jumping.  All slashes 
    will instantly kill a zombie and slice through multiple zombies if they stand 
    together.
    
    The first slice of the main attack is very wide, but Chuck doesn't step forward 
    much at all.  The katana sword lacks range and Chuck has some bad recovery for 
    its main attack that can get him hit really easily.  It's a good weapon for 
    zombies and bosses though.  Its wide swings can help out for crowds of zombies.
    
    While Chuck wears any portion of the downloadable ninja outfit he can perform 
    the following attacks:
    
    Main Attack (X, X, X, X, X) - Blade Slice and Kick Combo (10 PP)
    Alternate Attack (hold X)   - Spinning Double Slice (10 PP)
    Jumping Attack (jump + X)   - Jumping Horizontal Slash (50 PP)
    
    When Chuck wears the ninja outfit, the broadsword, katana and ninja sword all 
    have the same two types of attacks.  Chuck will perform a series of four 
    slashes to the sides while stepping forward then end the combination with a 
    roundhouse for the weapon's main attack.  For the alternate attack, Chuck will 
    perform two spinning slices.  He will yell at the end of each attack 
    combination to show that Chuck Greene makes the best ninja ever!  He also gains 
    a horizontal slash that can be done in midair - it's the same as the normal 
    Katana Sword.
    
    Durability: 40 hits
    Carry In Inventory: Yes
    Magazine Support: Blades
    Location(s): Shoal Nightclub (Yucatan Casino)*
    
    * Two katana swords are dropped by both Crystal and Amber after they are 
    defeated in Case 4-1: "The Source" between the hours of 11:00am and 3:00pm 
    starting on day 2.  They will leave them in the middle of the dance floor.  
    Chuck must reenter Yucatan Casino without a katana sword in his inventory to 
    make the weapons respawn.  There will always be two katana swords that will 
    appear in the nightclub.
    -------------------------------------------------------------------------------
    
    -- Keg
    
    Main Attack (X) - Keg Strike
    
    The Keg is a steel cylinder used to hold beer.  While holding this weapon, 
    Chuck can slap a zombie in the face with the side of the keg.  The hit will 
    give off a satisfying clanging noise as the zombie's head meets the metal.  The 
    keg deals decent damage but it will still usually take at least 2 hits to kill 
    a zombie with the keg.  The keg will stagger a zombie to the side or knock it 
    straight down.
    
    Throwing the keg will deliver the same amount of damage as one hit from it 
    while holding it.  Beer will fall out of the keg as it breaks.  Chuck can shoot 
    a keg to make it spew out its beer contents from the side.  Zombies will trip 
    over the beer if they walk over it.
    
    Durability: 20 hits
    Carry In Inventory: Yes
    Magazine Support: Domestic
    Location(s): Leigh's Fine Liquor (Palisades Mall)
    
    Chris' Fine Foods (Palisades Mall), Slot Ranch Casino, Baron Von Brathaus 
    (Yucatan Casino), Shoal Nightclub (Yucatan Casino), Sipparellos (Atlantica 
    Casino), Tinkerbox (Silver Strip) - cost $1,000, Pub O' Gold (Silver Strip), 
    Juggz Bar & Grill Kiosk (Silver Strip), Juggz Bar & Grill (Platinum Strip)
    -------------------------------------------------------------------------------
    
    -- Ketchup
    
    Main Attack (X) - Ketchup Spray
    
    As we all know, ketchup is a popular food condiment that people place on 
    hamburgers and dip their fries in.  Ketchup is also good at resembling blood 
    when splattered across a wall.  Chuck can spray the ketchup by pressing the X 
    button or holding the LT button before pressing the X button.  The ketchup is 
    used up very quickly - Chuck will use it up within about 3 seconds of starting 
    the spray.
    
    Ketchup does no damage to zombies nor does it make them slip when poured across 
    the ground.  It can help to complete a gruesome scene though.  Just think about 
    it - Chuck places a bucket over a zombie's head shortly before cutting the 
    zombie in half with a broadsword and then he can spray ketchup over the 
    zombie's remains to add to the gore... right?
    
    Durability: 100% Ketchup
    Carry In Inventory: Yes
    Magazine Support: --
    Location(s): Chris' Fine Foods (Palisades Mall)
    
    Safehouse (cafeteria)
    -------------------------------------------------------------------------------
    
    -- Keyboard
    
    Main Attack (X) - Keyboard Strike
    
    The keyboard is a black keyboard used for typing out information on a computer. 
    Even though I find it highly amusing to beat a zombie with a keyboard, the 
    keyboard is the worst piece of computer equipment overall.  It will often take 
    around 2-3 hits to kill a single zombie with it.  The keyboard also has a very 
    low durability to go along with its weak attack.  
    
    Durability: 10 hits
    Carry In Inventory: Yes
    Magazine Support: Games
    Location(s): Roy's Mart (Royal Flush Plaza)
    
    Hat Racks (Royal Flush Plaza), Wily Travels (Royal Flush Plaza), Eternal 
    Timepieces (Royal Flush Plaza), Rush Wireless (Royal Flush Plaza), Beach Body 
    Swimhouse (Palisades Mall), Wallington's (Palisades Mall), The Venus Touch 
    (Palisades Mall), Severed Ties (Palisades Mall), Under the Sea Travels 
    (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Lamp
    
    Main Attack (X) - Barrel Swing
    
    This is a small lamp with a spiral stand and a brown shade.  Chuck really 
    clobbers the hell out of zombie when he smacks them with this.  He does a 
    really quick hit that takes some decent damage and will sometimes kill.  The 
    lamp's durability is extremely low though.  It will break after Chuck hits 
    three zombies with it.
    
    Durability: 3 hits
    Carry In Inventory: Yes
    Magazine Support: Domestic
    Location(s): Wily Travels (Royal Flush Plaza)
    
    Antoine's (Royal Flush Plaza), Beach Body Swimhouse (Palisades Mall), Under the 
    Sea Travels (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Lance
    
    Main Attack (X)           - Lance Poke
    Alternate Attack (hold X) - Lance Impale
    
    The lance is a weapon that was used for lancing back in the middle ages.  The 
    lance is much like a longer spear.  Chuck will poke forward with the sharp end 
    for this weapon's main attack and he will impale a zombie then toss it behind 
    him for this weapon's alternate attack.  Each hit from the lance will instantly 
    kill a zombie.
    
    The lance is a really good weapon for mid distance kills and it can be carried 
    in inventory, so Chuck can take it anywhere with him. The lance is only found 
    in two stores in limited amounts, so it's a pretty rare weapon.
    
    Durability: 30 hits
    Carry In Inventory: Yes
    Magazine Support: Blades, Sports
    Location(s): Ned's Knicknackery (Palisades Mall), Hamburger Fiefdom (Food 
    Court)
    -------------------------------------------------------------------------------
    
    -- Large Barrel
    
    Main Attack (X)           - Barrel Strike
    Alternate Attack (hold X) - Overhead Smash
    
    Large barrels are best thrown at zombies for the most part if you choose to 
    attack with them.  They will roll after Chuck tosses them and the roll will 
    usually kill most zombies in its path.  I know... I know... Do a barrel roll! 
    Its main attack is will usually not knock down a zombie and Chuck has slow 
    recovery from this attack also.  It will usually take two main attacks to 
    finish off a zombie.  Just one strike will usually cause the zombie to turn its 
    back to Chuck.
    
    When Chuck performs an overhead smash on a zombie, the zombie will actually get 
    the barrel stuck around them as it covers their body from the smash.  They will 
    walk around the area with a barrel over their bodies.  The barrel will be 
    damaged as a result.  The barrel will automatically break a bit at the top from 
    normal use as well.
    
    Durability: 20 hits
    Carry In Inventory: No
    Magazine Support: Domestic
    Location(s): Wild West Grill House (Food Court)
    
    Baron Von Brathaus (Yucatan Casino), Yucatan Casino
    -------------------------------------------------------------------------------
    
    -- Large Fern Tree
    
    Main Attack (X) - Plant Strike
    
    The large fern tree is a tall fern tree that is inside of a tall clay pot.  
    This fern tree has some good range whenever Chuck swings it for its main attack 
    and it will almost always hit multiple times since the plant portion is to 
    tall.
    
    The weapon is weak so it will take two hits to kill most zombies and the 
    durability is very low.  The plant will shatter into several pieces when thrown 
    so it can be used to knock down a crowd of zombies easily.  It's decent for a 
    plant weapon, but its durability is its worst part, like many other plants.
    
    Durability: 5 hits
    Carry In Inventory: No
    Magazine Support: Domestic
    Location(s): The Shoehorn (Royal Flush Plaza)
    
    Modern Businessman (Royal Flush Plaza), Antoine's (Royal Flush Plaza), Finder 
    Peepers (Palisades Mall), The Venus Touch (Palisades Mall), Brand New U 
    (Palisades Mall), Speed Expresso (Food Court), Yucatan Casino, Shoal Nightclub 
    (Yucatan Casino), Palisades Mall, Atlantica Casino, Fortune City Hotel, 
    -------------------------------------------------------------------------------
    
    -- Large Planter
    
    Main Attack (X) - Pot Strike
    
    The large planter is a large pot that contains a type of fern along with a few 
    other smaller plants.  The main attack is a strike forward with the side of the 
    pot of the plant.  This attack will kill most zombies.  The large planter is 
    actually one of the better plant weapons since it will always kill most 
    zombies.
    
    The large planter can be tossed at zombies and it will break apart and scatter, 
    like most other plants.  The plant will leave behind a handgun or a hunk of 
    meat usually.  These plants are exclusive to Royal Flush Plaza.  They are lying 
    around the sides of the plaza area.
    
    Durability: 6 hits
    Carry In Inventory: No
    Magazine Support: Domestic
    Location(s): Royal Flush Plaza
    -------------------------------------------------------------------------------
    
    -- Large Potted Plant
    
    Main Attack (X) - Potted Plant Hit
    
    The large potted plant is a plant with some big leaves and it's inside of a 
    large rounded clay pot.  Chuck will hit a zombie with the plant end of the pot 
    first, so this weapon will often hit at least twice per swing.  The plant will 
    kill most zombies within two hits.  It's not durable at all really.  Like all 
    plants, it can be thrown at a zombie to instantly kill the zombie and create a 
    shatter effect that will knock down crowds of zombies.
    
    Durability: 5 hits
    Carry In Inventory: No
    Magazine Support: Domestic
    Location(s): Royal Flush Plaza
    
    Wily Travels (Royal Flush Plaza), Under the Sea Travels (Palisades Mall), The 
    Cleroux Collection (Palisades Mall), Chris' Fine Foods (Palisades Mall), Cucina 
    Donnacci (Food Court), Swept Away (Silver Strip), One Little Duck Bingo (Silver 
    Strip), Luaii Wauwii (Silver Strip), Pub O' Gold (Silver Strip), Platinum Strip
    -------------------------------------------------------------------------------
    
    -- Large Vase
    
    Main Attack (X, X) - 2-hit Vase Swing
    
    The large vase is a big white vase with blue and yellow designs across the 
    middle of it.  Chuck will grip the middle of the vase then swing it back and 
    forth while stepping forward for the main attack with the vase.  The vase will 
    kill any zombie that it hits with either swing from its attack combination.
    
    The large vase is a decent weapon to use for small crowds but its durability 
    isn't that high at all.  When thrown the vase will shatter and will knock down 
    zombies that get hit by the pieces of the vase.
    
    Durability: 15 hits
    Carry In Inventory: No
    Magazine Support: Domestic
    Location(s): Marriage Makers (Royal Flush Plaza)
    
    Ned's Knicknackery (Palisades Mall), One Little Duck Bingo (Silver Strip), 
    Fortune City Hotel
    -------------------------------------------------------------------------------
    
    -- Large Wrench
    
    Main Attack (X)           - Wrench Smash
    Alternate Attack (hold X) - Power Swing
    
    This is a large red wrench.  The wrench is just as useful as the crowbar.  Just 
    like the crowbar, the weapon is primarily single kill.  Unlike the crowbar, it 
    has two attacks.  Chuck can hit a zombie over the head with its main attack or 
    he can hit a zombie with is alternate attack and set it up for a power swing 
    where Chuck will clobber the zombie's head off.  Look to the left after the 
    alternate attack swing - that's actually a zombie head rolling to the side.  
    Chuck is da man!
    
    Even with its two attacks, the wrench is still only just about as good as the 
    crowbar weapon.  I really find the crowbar to be better than the wrench.  The 
    crowbar's attack is quicker and basically takes off the same amount of damage. 
    The crowbar last just a bit longer than the wrench as well.  Both weapons are 
    still great to carry in Chuck's inventory for single zombies kills though.
    
    Durability: 25 hits
    Carry In Inventory: Yes
    Magazine Support: Building
    Location(s): Hallway to Safehouse
    
    Safehouse, South Plaza, Shoal Nightclub (Yucatan Casino)
    -------------------------------------------------------------------------------
    
    -- Lawn Dart
    
    Main Attack (X) - Dart Toss (10 PP)
    
    I never would have thought it, but a lawn dart is the ultimate cure for boredom 
    during a zombie outbreak.  I think I might order a box after writing this just 
    in case there is a zombie outbreak in my neighborhood next week.
    
    The lawn dart is such a fun weapon to use overall.  Press the X button or aim 
    with the LT button while facing a zombie then press X and Chuck will toss the 
    dart into the air.  The dart will usually fall down and plunge right into the 
    middle top portion of the zombie's head.  It will give Chuck 10 PP extra per 
    hit.  The dart will kill any zombie that it hits successfully.
    
    The dart is not always guaranteed to hit.  Sometimes it will just fall to the 
    side of the zombie.  You'll just have to pick it up and toss it once again.  
    Standing in place and facing the zombie that Chuck tosses the dart at will 
    increase the odds of it hitting the zombie in the head.  Sometimes the zombie 
    will walk in place for a while with the dart sunk in its head before falling to 
    the ground.  Who knew that a lawn dart could be so fun during such hazardous 
    times?
    
    Durability: 10 hits
    Carry In Inventory: Yes
    Magazine Support: --
    Location(s):
    
    Royal Flush Plaza - southeast end among shrubbery
    Food Court - inside maintenance room
    Palisades Mall - sitting area outside of Beach Body Swim House
    -------------------------------------------------------------------------------
    
    -- Lawnmower
    
    Main Attack (X)           - Lawnmower Swing
    Push Attack *             - Lawnmower Push (10 PP)
    
    * (B while behind standing lawnmower then hold X)
    
    The lawnmower is a red lawnmower used for cutting grass... or, in this case, 
    the undead!  Chuck can stand behind the handle of the lawnmower then grab onto 
    the handle as the lawnmower cranks up.  While the attack button is held down, 
    Chuck will lean downward and prop the lawnmower upwards so the blades face 
    forward then he will begin to push the lawnmower ahead.  The grinding animation 
    for the lawnmower is much more satisfying than it was in Dead Rising 1.  The 
    lawnmower in Dead Rising 2 will completely grind a zombie into pieces while 
    running over one.
    
    Killing a zombie with a lawnmower push will give Chuck 10 PP per kill.  Chuck 
    can pick up the lawnmower from the side and hold it then smack zombies with the 
    side of the lawnmower.  The lawnmower strike is fast but very weak.  Anytime 
    that the lawnmower gets off track, Chuck can pick it up then place it back down 
    by pressing D-pad down to place it upright again.  He will be able to push the 
    lawnmower from the end with the handlebars once again when it is placed on the 
    ground.  The durability for the lawnmower gets used up quickly.  Basically any 
    zombie will count about three hits since the lawnmower will continue to grind 
    up the zombie while running over one.
    
    Durability: 80 hits
    Carry In Inventory: No
    Magazine Support: Blades
    Location(s): Fortune Park
    
    Yucatan Casino (on the grass platform near the Food Court entrance), Luaii 
    Wauwii (Silver Strip)
    -------------------------------------------------------------------------------
    
    -- LCD Monitor
    
    Main Attack (X) - Monitor Swing
    
    The LCD monitor is a computer monitor used for high resolution viewing of 
    important word processor documents, inventory spreadsheets and... web porn!  
    Chuck will smack a zombie with the site of this monitor for its main attack. It 
    will always take at least two hits to kill a zombie with the monitor unless 
    Chuck throws it.  It's not that durable either.
    
    Durability: 10 hits
    Carry In Inventory: No
    Magazine Support: Domestic, Games
    Location(s): Roy's Mart (Royal Flush Plaza)
    
    Hat Racks (Royal Flush Plaza), Wily Travels (Royal Flush Plaza), Eternal 
    Timepieces (Royal Flush Plaza), Rush Wireless (Royal Flush Plaza), Beach Body 
    Swimhouse (Palisades Mall), Wallington's (Palisades Mall), The Venus Touch 
    (Palisades Mall), Severed Ties (Palisades Mall), Under the Sea Travels 
    (Palisades Mall), Robsaka Digital (Palisades Plaza), Robsaka Mobile (Palisades 
    Mall)
    -------------------------------------------------------------------------------
    
    -- Lead Pipe
    
    Main Attack (X)           - Pipe Strike
    Alternate Attack (hold X) - Pipe Overhead
    
    The lead pipe is a rusty pipe with a red valve handle still attached to it. 
    It's as if Chuck got mad and just ripped it off the nearby wall because he kept 
    finding stupid boxes of nails along the Safehouse corridor.  Chuck will hit a 
    zombie from the side for this weapon's main attack.  For its alternate attack, 
    Chuck will clobber a zombie over the head with the pipe.  Both of the lead 
    pipe's attacks will instantly kill a zombie.
    
    The lead pipe is a really good starting weapon.  Its main problem is that it 
    could stand a bit more durability.  It will break rather quickly.  It's 
    basically a single kill only weapon for the most part.
    
    Durability: 20 hits
    Carry In Inventory: Yes
    Magazine Support: Domestic
    Combines With: Rocket Fireworks (Rocket Launcher)
    Location(s): Safehouse
    
    Yucatan Casino, Palisades Mall, Silver Strip, South Plaza, Americana Casino 
    (inside women's restroom)
    -------------------------------------------------------------------------------
    
    -- Leaf Blower
    
    Main Attack (X) - Air Blow
    
    The leaf blower is a handheld machine used for blowing leaves and other debris 
    away from an area.  The leaf blower must be cranked before it can be used.  
    Chuck can turn on the blower then blow air against zombies to push them back 
    while they are near him.  This practically does nothing to help Chuck, but it's 
    quite funny to watch!
    
    Other than pushing back zombies, the leaf blower cannot affect a zombie in any 
    other way by itself.  The leaf blower is practically useless when not combined 
    with another weapon.  Some really good combo weapons can made from it though.
    
    Durability: 100% charge
    Carry In Inventory: No
    Magazine Support: --
    Combines With: Spear (Spear Launcher), Gems (Gem Blower), Parasol (Parablower)
    Location(s): Slot Ranch Casino (backstage)
    
    Maintenance room on Platinum Strip near Cash Gordon's Casino, Playboy Grotto 
    (Palisades Mall)*, Fortune Park**
    
    * there is a leaf blower hidden on the top floor inside of some shrubbery
    ** a leaf blower lies in a small patch of grass across from the big patch of 
    grass with the "Silver Strip" word display.
    -------------------------------------------------------------------------------
    
    -- Leaf Rake
    
    Main Attack (X, X) - Two hit Rake Swing
    
    This is a wooden rake with steel teeth used for raking up leaves and other 
    debris.  The rake can also be used to push aside zombie crowds!  Chuck will 
    perform a two hit swing attack while pushing the X button.  The swing is very 
    rapid.  He can swing continuously without the need to recover.  It usually 
    takes about 5 hits to kill a zombie with the rake.  Each swing will push a 
    zombie back and cause it to stagger a bit.  The toss of a rake is barely even 
    more powerful than a normal swing.
    
    A player will mainly want to use this weapon to combine with a battery in order 
    to get the Electric Rake.  About the only time that you'll feel the need to 
    attack with it is to push aside zombies while taking it to a maintenance bench 
    to combine it since it is rather weak overall.
    
    Durability: 25 hits
    Carry In Inventory: Yes
    Magazine Support: Domestic
    Combines With: Battery (Electric Rake)
    Location(s): Royal Flush Plaza
    
    Safehouse, Fortune Park
    -------------------------------------------------------------------------------
    
    -- Liberty Torch
    
    Main Attack (X, X) - Torch Strike Combo
    
    The liberty torch is a Statue of Liberty stage prop torch.  Chuck can take this 
    out of the statue hand on the stage of Slot Ranch Casino.  Chuck will perform a 
    two hit swing for this weapon's main attack.  The liberty torch will kill 
    weaker zombies with one hit but will take two hits to kill most zombies.  The 
    weapon is very bulky and Chuck will have a good bit of recovery time after 
    attacking with it.
    
    The weapon is very rare.  Chuck can only find this weapon on the stage of Slot 
    Ranch Casino.  There are two liberty torches on the stage in the hands of 
    statue hand stage props.
    
    Durability: 25 hits
    Carry In Inventory: No
    Magazine Support: --
    Location(s): Slot Ranch Casino*
    
    * These are on the stage.
    -------------------------------------------------------------------------------
    
    -- Lizard Mask
    
    Main Attack (X) - I dub thee Godzilla!
    
    This mask is a purple lizard head mask, much like a raptor or the much scarier 
    Barney!  Chuck will slap this mask onto a zombie's face while close to one.  
    The mask will growl a bit then the zombie will be completely blinded and will 
    walk back and forth with the mask stuck over its head.
    
    Durability: 10 hits
    Carry In Inventory: Yes
    Magazine Support: --
    Combines With: Fountain Firework (Fountain Lizard)
    Location(s): Ye Olde Toybox (Royal Flush Plaza)
    
    Moe's Maginations (Platinum Strip)
    -------------------------------------------------------------------------------
    
    -- LMG
    
    Main Attack (X) - Machine Gun Shots
    
    The LMG is a large machine gun that can fire out a heavy spray of bullets.  
    Chuck can hold the attack button or aim and then hold the attack button to fire 
    out a constant spray of bullets at any target.  This gun can be very damaging 
    and the spray of bullets is constant.  It will tear through zombie crowds and 
    knock off plenty of body parts in the process.
    
    Durability: 200 bullets
    Carry In Inventory: Yes
    Magazine Support: --
    Combine With: Robot Bear (Freedom Bar), Motorcycle (Machine Gun Motorcycle)
    Location(s): Yucatan Casino - Climb on top of the center platform area and it 
    will be inside the bowl below the statue head.
    
    Palisades Mall - In the flower bed on the southeast side of the Playboy Grotto 
    on the bottom floor.  This flower patch is above some water - Chuck will have 
    to hop over to it.
    Platinum Strip - Climb on top of the snack machines to the west of Cash 
    Gordon's Casino then hop onto the roof.  There is an LMG along the rooftops to 
    the east.
    Underground Tunnels - Dropped from Sgt. Boykin in Case 6-2: The Last Stand.
    -------------------------------------------------------------------------------
    
    -- Long Stick
    
    Main Attack (X)           - Stick Poke
    Alternate Attack (hold X) - Stick Throw
    
    The long stick is a large wooden stick found in vases in the Fortune City Hotel 
    lobby. Fortune City Hotel is the only area that has these and they come in an 
    infinite supply.  Chuck will hold the stick like a spear and poke it forward to 
    hit a zombie for the stick's main attack.  Chuck will toss the long stick at a 
    zombie for this weapon's alternate attack.  Neither is very powerful at all.  
    It will take at least two hits to kill every zombie with the stick no matter 
    which attack is performed.
    
    The long stick has very little durability to be so weak.  Chuck will only get 
    to kill around two zombies with the stick.  The long stick is a very useless 
    weapon.  It isn't even funny to use... it's just there...
    
    Durability: 5 hits
    Carry In Inventory: Yes
    Magazine Support: --
    Location(s): Fortune City Hotel*
    
    * There is an infinite supply of long sticks in a vase to the right of the 
    elevator doors.
    -------------------------------------------------------------------------------
    
    -- Machete
    
    Main Attack (X, X)        - 2-hit Slash
    Alternate Attack (hold X) - Head Decap (50 PP) - PSYCHO OUTFIT ONLY!
    
    A machete is a long sharp blade with a black handle that is used for cutting 
    through objects such as shrubbery in the Amazon.  Chuck can use this weapon to 
    slash his way through the undead shrubbery surrounding Fortune City.  Chuck 
    will perform a two hit slash combo while stepping forward if the attack button 
    is tapped quickly while holding this weapon.
    
    The machete will kill weaker zombies instantly but it will usually take two 
    hits to kill off stronger zombies.  Even though it takes two hits to kill off 
    some zombies, the machete will wound the zombie by cutting off one of the 
    zombie's arms.  Sometimes the machete will hit a zombie just right to where it 
    will cut off a leg and kill the zombie instantly.  The machete is a decent 
    weapon to have in Chuck's inventory.
    
    NOTE: While Chuck wears any portion of the downloadable psycho outfit, He can 
    perform a special alternate attack where he will stick the machete into a 
    zombie's head to bring it down to its knees then quickly slash their head off. 
    This is an instant kill obviously.
    
    Durability: 35 hits
    Carry In Inventory: Yes
    Magazine Support: Blades
    Combines With: Push Broom (Pole Weapon)
    Location(s): Shank's (Palisades Mall)
    
    Albert's Apparel (Royal Flush Plaza), Yucatan Casino, Baron Von Brathaus 
    (Yucatan Casino), Atlantica Casino, Silver Strip, 
    -------------------------------------------------------------------------------
    
    -- Magician Sword
    
    Main Attack (X, X) - Blade Slices (10 PP)
    
    The magician sword is small curved sword that is only available after defeating 
    Reed and Roger in the "World's Most Dangerous Trick" extra mission.  Roger will 
    leave this weapon behind.  Chuck will perform two quick slashes while stepping 
    forward for this weapon's main attack.  Each slice will usually remove an 
    appendage from a zombie and instantly kill them.  The slice will also give 
    Chuck 10 PP per zombie kill.
    
    The magician sword is a very good weapon for single zombie kills and small 
    crowds.  It will respawn on the stage in theater room every time that Chuck 
    enters Atlantica Casino without carrying a magician sword in his inventory.
    
    While Chuck wears any portion of the downloadable ninja outfit he can perform 
    the following attacks:
    
    Main Attack (X, X, X, X, X) - Blade Slice and Kick Combo (10 PP)
    Alternate Attack (hold X)   - Spinning Double Slice (10 PP)
    Jumping Attack (jump + X)   - Jumping Horizontal Slash (50 PP)
    
    When Chuck wears the ninja outfit, the broadsword, katana and ninja sword all 
    have the same two types of attacks.  Chuck will perform a series of four 
    slashes to the sides while stepping forward then end the combination with a 
    roundhouse for the weapon's main attack.  For the alternate attack, Chuck will 
    perform two spinning slices.  He will yell at the end of each attack 
    combination to show that Chuck Greene makes the best ninja ever!  He also gains 
    a horizontal slash that can be done in midair.
    
    Durability: 35 hits
    Carry In Inventory: Yes
    Magazine Support: Blades
    Location(s): Atlantica Casino*
    
    * Roger will leave this weapon behind in the theater area of Atlantica Casino 
    after he and Reed are defeat on day 4 between the hours of 12:00am and 9:00am 
    in the "World's Most Dangerous Trick" extra mission.
    -------------------------------------------------------------------------------
    
    -- Mailbox
    
    Main Attack (X, X, X) - Three hit Mailbox Swing Combo
    
    This weapon is a standard steel mailbox used for mail dropoffs.  Chuck can pick 
    it up and bash some zombies with it also.  The three hit combo that Chuck 
    performs will kill a zombie in two hits with any of its swings.  A tossed 
    mailbox will usually kill a zombie with a direct hit.
    
    Each hit of its three hit main attack will cause mail to drop out of the box.  
    Little Timmy will never get his Christmas list to Santa now because of a viral 
    outbreak and Chuck strewing mail throughout the area as he beats zombies upside 
    the head with this mailbox.
    
    Durability: 30 hits
    Carry In Inventory: No
    Magazine Support: Domestic
    Location(s): Silver Strip
    
    Platinum Strip
    -------------------------------------------------------------------------------
    
    -- Mannequin Female
    
    Main Attack (X, X) - Mannequin Swing Combo
    
    The mannequin female is a white plastic figure in the shape of a female used 
    for showing off clothing.  Chuck will grip this mannequin from its chest area 
    and bottom private area.  Chuck will swing forward twice and hit a zombie with 
    the mannequin's legs for this weapon's main attack.  It will often take two 
    hits to kill most zombies but weaker zombies will be killed off within on 
    swing.
    
    The mannequin will break apart a total of two times while Chuck swings it.  It 
    will break apart after 15 hits.  The mannequin will leave behind the following 
    pieces after it breaks once:
    
    Mannequin Female Left Arm
    Mannequin Female Left Leg
    Mannequin Female Right Arm
    Mannequin Female Right Leg
    Mannequin Female Torso
    
    Durability: 15 hits
    Carry In Inventory: No
    Magazine Support: Domestic
    Location(s): SporTrance (Royal Flush Plaza)
    
    Hot Excitorama (Silver Strip), From Fortune With Love (Platinum Strip), South 
    Plaza
    -------------------------------------------------------------------------------
    
    -- Mannequin Female Head
    
    Main Attack (X) - Head Throw
    
    Once the mannequin female torso has been broken, Chuck will only hold the head. 
    Chuck can toss the head at a zombie much like a football.  The mannequin head 
    will sometimes bounce and hit other zombies after hitting the first.  It will 
    take around two hits with the head to kill off a zombie.
    
    Durability: 4 hits
    Carry In Inventory: Yes
    Magazine Support: --
    Location(s): Received from a mannequin female once the mannequin breaks and the 
    torso breaks.
    -------------------------------------------------------------------------------
    
    -- Mannequin Female Left Arm
    
    Main Attack (X) - Finger Poke
    
    The mannequin female left arm is the left arm of a mannequin female figure.  
    The left arm has its index and middle finger outstretched.  Chuck will poke a 
    zombie in the face with this weapon and actually plunge the fingers into the 
    zombie's eyes.  The zombie will walk around in circles and be completely 
    harmless unless the left arm falls off its head.  The left arm damage when 
    thrown can kill weaker zombies in one hit.  The arm is not durable at all 
    though.
    
    Durability: 4 hits
    Carry In Inventory: Yes
    Magazine Support: --
    Location(s): Received from a mannequin female once the mannequin breaks.
    -------------------------------------------------------------------------------
    
    -- Mannequin Female Left Leg
    
    Main Attack (X) - Left Leg Swing
    
    The mannequin female left leg will be held by the foot as Chuck swings it like 
    a bat.  The swing will kill weaker zombies in one hit.  Chuck will always knock 
    down a zombie while the foot is still attached to the left leg.  The foot will 
    fall off the leg after 10 hits and Chuck will only have a leg left over.
    
    The mannequin leg by itself will not knock down zombies.  Chuck will hit them 
    and the zombie will turn around with each hit.  The mannequin leg with no foot 
    is much weaker.  It will take around 2-3 hits to kill a zombie with it at that 
    time.
    
    Durability: 10 hits (with foot), 10 hits (leg only)
    Carry In Inventory: Yes
    Magazine Support: --
    Location(s): Received from a mannequin female once the mannequin breaks.
    -------------------------------------------------------------------------------
    
    -- Mannequin Female Right Arm
    
    Main Attack (X) - Right Arm Slap
    
    The mannequin female right arm has all of its fingers stretched out.  Chuck 
    will strike the zombie with the palm of the hand as he swings forward.  It's 
    much like a woman's slap.  The attack is very weak and will take around 2-3 
    hits to kill a zombie.  It will sometimes knock a zombie down and sometimes 
    only make them turn to the side.
    
    Durability: 7 hits
    Carry In Inventory: Yes
    Magazine Support: --
    Location(s): Received from a mannequin female once the mannequin breaks.
    -------------------------------------------------------------------------------
    
    -- Mannequin Female Right Leg
    
    Main Attack (X) - Right Leg Smash
    
    The right leg of the mannequin female still has the bottom portion (private 
    area) of the mannequin attached to the leg.  Chuck will grip the ankle portion 
    of the leg and beat a zombie over the head with the bottom private area of the 
    mannequin.  It's much like using a club!  The attack can kill weaker zombies 
    with one hit but it will still take two hits to kill most zombies.
    
    The foot and private area will break off the leg after 10 hits and Chuck will 
    be left with only the right leg.  The right leg is much like the left leg with 
    no foot.  Chuck will strike forward with the leg and the hit will take around 
    2-3 hits to kill zombies.
    
    Durability: 10 hits (with foot), (10 hits) leg only
    Carry In Inventory: Yes
    Magazine Support: --
    Location(s): Received from a mannequin female once the mannequin breaks.
    -------------------------------------------------------------------------------
    
    -- Mannequin Female Torso
    
    Main Attack (X) - Torso Smash
    
    If you're a fan of Dead Rising 1, you will likely remember that the mannequin 
    torso that Frank used was easily one of the best starting weapons until Frank 
    got the broken ass small chainsaw from Adam later in the game.  The female 
    mannequin is the only mannequin that Chuck can use the torso of, and it's not 
    near as good as it was in Dead Rising 1.
    
    Chuck will grip the female torso by the head and club a zombie over the head 
    with the body.  The hit will kill off weaker zombies but it will take at least 
    two hits to kill other zombies.  Once the female torso has been weakened, the 
    torso will break off and Chuck will be holding the mannequin female head.
    
    Durability: 10 hits
    Carry In Inventory: Yes
    Magazine Support: --
    Location(s): Received from a mannequin female once the mannequin breaks.
    -------------------------------------------------------------------------------
    
    -- Mannequin Male
    
    Main Attack (X, X) - Mannequin Swing
    
    The mannequin male is a white plastic figure in the shape of a male used for 
    showing off clothing.  Chuck will grip the male mannequin by its bottom legs. 
    Chuck will swing forward with the entire body while holding the mannequin's 
    legs.  The mannequin will kill weaker zombies with one hit but it will take two 
    hits to kill most zombies.
    
    After 15 hits, the mannequin male head, mannequin male left arm and mannequin 
    male right arm will break off and fall to the ground.  Chuck will be holding 
    the mannequin male torso at that point.
    
    Durability: 15 hits
    Carry In Inventory: No
    Magazine Support: --
    
    Location(s): SporTrance (Royal Flush Plaza)
    
    Hot Excitorama (Silver Strip), From Fortune With Love (Platinum Strip), South 
    Plaza
    -------------------------------------------------------------------------------
    
    -- Mannequin Male Head
    
    Main Attack (X) - Head Throw
    
    Chuck will be able to pick up and toss the mannequin male head at zombies once 
    it breaks off the mannequin male.  He will toss the mannequin male head much 
    like a football.  The mannequin head will be destroyed very quickly but it can 
    kill weaker zombies with one hit and it has the potential to bounce off zombies 
    and hit other zombies in a crowd.  The durability is its main weakness.  After 
    it hits four zombies, it is destroyed.
    
    Durability: 4 hits
    Carry In Inventory: Yes
    Magazine Support: --
    
    Location(s): Received from a mannequin male once the mannequin breaks.
    -------------------------------------------------------------------------------
    
    -- Mannequin Male Left Arm
    
    Main Attack (X) - Finger Poke
    
    The left arm of the mannequin male has its index finger poking outwards.  Chuck 
    will jab the finger into a zombie's left eye while close to one.  The zombie 
    will walk back and forth with a mannequin male arm sticking out of its head and 
    will be completely harmless until the arm is knocked off.
    
    Durability: 4 hits
    Carry In Inventory: Yes
    Magazine Support: --
    
    Location(s): Received from a mannequin male once the mannequin breaks.
    -------------------------------------------------------------------------------
    
    -- Mannequin Male Left Leg
    
    Main Attack (X, X) - Leg Swing, Leg Smash
    
    Chuck will hold the left leg of the mannequin male by the ankle and he will 
    swing upward then beat the zombie over the head with the leg after the upward 
    swing.  Both swings are very weak.  The first attack will take 2-3 hits to kill 
    any zombie with and the second attack will kill off weaker zombies but not all 
    zombies with one hit.  Once the leg is broken, it is fully broken.  The foot 
    will not break off and give some remaining life to the weapon unlike the 
    mannequin female left leg will.
    
    Durability: 10 hits
    Carry In Inventory: Yes
    Magazine Support: --
    
    Location(s): Received from a mannequin male torso once the mannequin male torso 
    breaks.
    -------------------------------------------------------------------------------
    
    -- Mannequin Male Right Arm
    
    Main Attack (X) - Arm Strike
    
    The mannequin male right arm has its fingers clenched together into a fist.  
    Chuck will slap a zombie with the knuckles of the closed fist while he holds 
    the arm.  The arm is very weak.  It will take around 2-3 hits to kill most 
    zombies with it and it breaks very quickly.
    
    Durability: 7 hits
    Carry In Inventory: Yes
    Magazine Support: --
    
    Location(s): Received from a mannequin male once the mannequin breaks.
    -------------------------------------------------------------------------------
    
    -- Mannequin Male Right Leg
    
    Main Attack (X, X) - Leg Swing, Leg Smash
    
    Just like with the left leg, Chuck will hold the right leg of the mannequin 
    male by the ankle and swing upward then smash the leg over a zombie's head when 
    he attacks.  The right leg is no different from the left leg of the mannequin 
    male.  It will still take 2-3 hits to kill zombies with it and once it is 
    broken after 10 hits, it is fully gone.
    
    Durability: 10 hits
    Carry In Inventory: Yes
    Magazine Support: --
    
    Location(s): Received from a mannequin male torso once the mannequin male torso 
    breaks.
    -------------------------------------------------------------------------------
    
    -- Mannequin Male Torso
    
    Main Attack (X, X) - Torso Swing
    
    The mannequin male torso is much different from the female torso.  The male 
    torso still has the bottom half with legs attached to it while Chuck holds the 
    torso.  Chuck will grip the torso by the two bottom legs just like the standard 
    mannequin male.
    
    Chuck will perform the same type of two hit combination swing as he did with 
    the mannequin male.  The damage and durability is not any different from the 
    mannequin male.  The only difference is the appearance of the weapon.  Zombies 
    are now being smacked with only a torso with legs!  Once the mannequin torso 
    breaks, the mannequin male left leg and mannequin male right leg will fall off.
    
    Durability: 10 hits
    Carry In Inventory: No
    Magazine Support: --
    
    Location(s): Received from a mannequin male once the mannequin breaks.
    -------------------------------------------------------------------------------
    
    -- Massager
    
    Main Attack (X) - Massager Strike
    
    A massager is a colored massager used for relaxing certain portions of a 
    person's body.  The massager can be found in a green, pink and purple color. 
    Chuck will hit a zombie with the side of the massager for its main attack.  The 
    massager is very weak.  It will take two hits to kill a weak zombie and three 
    hits to kill stronger zombies.
    
    The weapon is used for pure novelty.  "HAHA!  My Chuck just killed a zombie 
    with a massager!"  You'll be saying stuff like that while killing a zombie with 
    a massager.  Ironically, the massager's low durability can be raised greatly 
    with the domestic and amusement magazines.
    
    Durability: 15 hits
    Carry In Inventory: Yes
    Magazine Support: Domestic, Amusement
    Location(s): Hot Excitorama (Silver Strip)
    
    The Venus Touch (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Mayonnaise
    
    Main Attack (X) - Mayonnaise Spray
    
    Mayonnaise can be sprayed on a zombie just like Ketchup.  Just hold the X 
    button and Chuck will spray mayonnaise from the bottle.  Just like ketchup, the 
    mayonnaise will not take damage or cause the zombie to slip when strewn across 
    the ground.
    
    Durability: 100% Mayonnaise
    Carry In Inventory: Yes
    Magazine Support: --
    Location(s): Chris' Fine Foods (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Meat Cleaver
    
    Main Attack (X, X)        - Cleaver Slices
    Alternate Attack (hold X) - Cleaver Decap (50 PP) - PSYCHO OUTFIT ONLY!
    
    The meat cleave is a large blade with a handle used for cutting meat.  Chuck 
    can use this weapon to cut through all the rotting meat outside the window!  
    Chuck will perform a two hit slice while stepping forward for this weapon's 
    main attack.  These will slices will often kill a zombie with one hit.  
    Sometimes it will take two hits to kill a zombie, but one slash will usually 
    kill most zombies.
    
    The weapon has a special alternate attack if Chuck wears the psycho outfit.  
    Chuck will grab a zombie then cut around it its neck and eventually cut the 
    zombie's head off.  Needless to say, the alternate attack is an instant kill! 
    The meat cleaver has a decent durability, but it has a lack of range much like 
    the bowie knife.
    
    Durability: 30 hits
    Carry In Inventory: Yes
    Magazine Support: Blades
    Location(s): Shank's (Palisades Mall)
    
    Wild West Grill House (Food Court), Cucina Donnacci (Food Court), Baron Von 
    Brathaus (Yucatan Casino), Luaii Wauwii (Silver Strip), 
    -------------------------------------------------------------------------------
    
    -- Medicine Ball
    
    Main Attack (X, X) - Medicine Ball Swing Combo
    
    The medicine ball is a weighted ball used for exercising.  Chuck will swing the 
    ball from side to side for this weapon's main attack combination.  The second 
    swing is more powerful than the first swing.  The first swing will take around 
    1-2 hits to kill a zombie while the second swing will often kill with one hit.
    
    The durability for the weapon is decent overall, but the weapon is really too 
    bulky and slow to be very useful.  The ball can be thrown at a zombie for an 
    instant kill all the time usually.
    
    Durability: 25 hits
    Carry In Inventory: No
    Magazine Support: Sports
    Location(s): The Man's Sport (Royal Flush Plaza)*
    
    Flexin' (Palisades Mall)
    
    * Break display window
    -------------------------------------------------------------------------------
    
    -- Merc Assault Rifle
    
    Main Attack (X) - Machine Gun Shots
    
    The Mercs Assault Rifle is the weakest of the assault rifles in the game, but 
    its still a decent.  Like the standard assault rifle, it has an autofire and 
    will spray out constant bullets while the attack button is held down.  Its low 
    ammo is its main downfall.  The weapon's ammunition is used up very quickly 
    when compared to other firearms.
    
    Durability: 30 bullets
    Carry In Inventory: Yes
    Magazine Support: --
    Combines With: Electric Chair (Blitzkrieg)
    Location(s): Atlantica Casino (office)*
    
    Underground Tunnel maintenance room (underneath Americana Casino)
    
    Dropped from Mercenaries in the following cases:
    
    Case 2-2: Ticket to Ride
    Case 3-2: Run for the Money
    Case 5-2: The Getaway
    Case 7-2: The Only Lead
    
    * Atlantica Casino's office Merc Assault Rifle will always be lying on the 
    table off to the left in the back room as Chuck enter, even before case 3-2.
    -------------------------------------------------------------------------------
    
    -- Metal Barricade
    
    Main Attack (X, X)        - Metal Barricade Swing Combo
    Alternate Attack (hold X) - Metal Barricade Ram
    
    The metal barricade is a framework of metal bars that is used to block off 
    certain areas during a big event such as a concert or a sporting event.  Chuck 
    will grapple the metal barricade from one of its middle bars and the bottom 
    portion of the barricade.  For its main attack, Chuck will swing the barricade 
    to each side as he steps forward.  Chuck will ram forward with the barricade in 
    front of him for this weapon's main attack.
    
    Each hit with the metal barricade will kill a zombie.  This weapon is extremely 
    useful for zombie crowds.  This weapon hits wide and it will hit nearly kill 
    any zombie that is directly in front of Chuck with either of its hits.  Chuck 
    will actually still hit a zombie with the barricade during the recovery portion 
    of the main attack swing also.  The barricade is bulky, but it's still very 
    useful.
    
    The metal barricade can be thrown at a zombie crowd to kill off several zombies 
    within a crowd as well.  Each hit will kill a zombie.  The metal barricade is a 
    very good weapon to grab while passing by one.  It would be kind of hard to 
    carry a metal barricade in Chuck's inventory, but I sure wish our great 
    motocross champion could do so!
    
    Durability: 40 hits
    Carry In Inventory: No
    Magazine Support: --
    Location(s): Platinum Strip
    
    Silver Strip, Safehouse (rooftop)
    -------------------------------------------------------------------------------
    
    -- Metal Baseball Bat
    
    Main Attack (X) - Golf Ball Hit
    
    The metal baseball bat comes with 20 baseballs.  It is a long distance weapon 
    instead of a close range melee weapon like the standard wooden baseball bat.  
    Chuck will hold a baseball in his left hand then toss it upward and swing the 
    bat to hit the baseball toward a zombie for this weapon's main attack.  The 
    baseball will sometimes bounce off the first zombie and hit other zombies.  The 
    baseball will usually kill the targeted zombie and it can kill the zombies that 
    it bounces toward as well.
    
    If Chucks wears the sports fan outfit while using the metal baseball bat, the 
    baseballs will take off more damage from a zombie per hit.
    
    Durability: 20 baseballs
    Carry In Inventory: Yes
    Magazine Support: --
    Location(s): The Man's Sport (Royal Flush Plaza)
    
    KokoNutz Sports Town (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Metal Garbage Can
    
    Main Attack (X, X, X) - Three Hit Swing
    
    This green metal garbage can has the same durability as the standard garbage 
    can.  It has a different combination swing though.  Chuck will swing downward 
    then upward in a quick motion then make one final downward swing.  The swings 
    are not that powerful, but they can usually kill a zombie within two hits.  The 
    weakest zombies will die with one hit.
    
    The garbage can will release a random item once it is broken.  Chuck can 
    immediately break the garbage can by tossing it just like with the standard 
    garbage can.
    
    Durability: 20 hits
    Carry In Inventory: No
    Magazine Support: Domestic
    Location(s): Universe of Optics (Royal Flush Plaza)
    
    Safehouse, Cucina Donnacci (Food Court), Speedy Expesso (Food Court), Rojo 
    Diablo Mexican Restaurant (Food Court), Yucatan Casino (restroom), Baron Von 
    Brathaus (Yucatan Casino), Luaii Wauwii (Silver Strip), Paradise Platinum 
    Screens (Platinum Strip), Americana Casino, Bennie Jack's BBQ Shack (Americana 
    Casino), 
    -------------------------------------------------------------------------------
    
    -- Mic Stand
    
    Main Attack (X)           - Mic Poke
    Alternate Attack (hold X) - Stand Push
    
    The mic stand is a black stand with a microphone at the end of it.  Chuck will 
    poke forward with the microphone end of the stand for this weapon's main 
    attack.  The poke will usually take around 2 hits to kill a zombie.
    
    Chuck will shove forward with the middle of the stand and knock a zombie down 
    for this weapon's alternate attack.  The stand push will kill a zombie with one 
    hit.  The mic stand is much like using a push broom overall, only it's a bit 
    more powerful when poking with it.  The microphone will make an echo sound 
    effect upon impact at times while attacking zombies.
    
    Durability: 20 hits
    Carry In Inventory: Yes
    Magazine Support: Games
    Location(s): Silver Strip (stage)
    
    Food Court (middle area), Slot Ranch Casino (backstage area), Atlantica Casino 
    (theater room)
    -------------------------------------------------------------------------------
    
    -- Military Case
    
    Main Attack (X, X) - Two Hit Case Swing Combo
    
    The military case is a steel case used to transport military weapons.  Chuck 
    can pick up a military case and perform a two hit swing combo for its main 
    attack. The case swing hits fairly wide but it's not too damaging overall and 
    it has some long recovery time in between each swing.  It will usually take 
    about 2-3 hits to kill a zombie with the military case while swinging it.
    
    The case is best thrown at a zombie crowd.  The case is wide so it will knock 
    down a few zombies in a row sometimes.  Once the case has broken, it will 
    release a gun.  The case must be fully broken in order to receive its contents 
    and the only way to break it is to lower its durability, so Chuck will have to 
    tear the case apart by beating it against zombies or hit the case with another 
    weapon in order to release the weapon inside. The weapon is usually just a 
    handgun.
    
    Durability: 15 hits
    Carry In Inventory: No
    Magazine Support: --
    Location(s): Paradise Plaza*, Fortune City Hotel**, Underground Labs***
    
    * During Case 2-2: "Ticket to Ride" these will be lying beside the Underground 
    Access tunnel door in Palisades Mall.  These military cases will disappear 
    after case 2-2.
    ** During Case 5-2: "The Getaway" these will be lying beside the elevator in 
    Fortune City Hotel.  The military case in the hotel will remain in the hotel 
    for the rest of the game.
    *** Must finish up to case 7-2 and unlock the doorway to the Underground Labs 
    in the Underground Tunnels.
    -------------------------------------------------------------------------------
    
    -- Mining Pick
    
    Main Attack (X)           - Two Hit Swing
    Alternate Attack (hold X) - Overhead Strike
    
    The mining pick is a wooden tool with a steel spike end used for breaking up 
    rocks in a mine.  The mining pick is a good overall weapon for attacking 
    zombies, but it's literally just a watered-down sledge hammer really.
    
    The mining pick has the same type of two hit main attack swing as the sledge 
    hammer but each hit will not always kill like with the sledge hammer.  The hits 
    will sometimes strip a zombie of a body part, but not that often.  The overhead 
    attack will always kill a zombie just like with the sledge hammer.
    
    This weapon has a very cool-looking throw.  Chuck will hold the mining pick 
    behind his back with both hands then toss it forward.  The throw will usually 
    take two hits to kill a zombie, but the animation for the throw is unique much 
    like the Broadsword's throw.
    
    Durability: 30 hits
    Carry in Inventory: Yes
    Magazine Support: Building
    Location(s): Wild West Grill House (Food Court)
    
    South Plaza (west end), Underground Tunnels
    -------------------------------------------------------------------------------
    
    -- MMA Gloves
    
    Main Attack (X, X, X, X)          - Punch Combo
    Alternate Attack (hold X, hold X) - Hook Combo
    
    The MMA Gloves are cloth gloves used for fighting or training with martial 
    arts.  Chuck will perform the exact same type of attack combinations as he does 
    with the boxing gloves while using the MMA gloves.  He will perform a punch 
    combo ending in two uppercuts for the weapon's main attack and he will perform 
    two hooks for the weapon's alternate attack.
    
    The MMA gloves are much more useful than the boxing gloves however.  It will 
    take around 2-3 hits to kill most zombies with the gloves' main attack and 
    around 2 hits with the weapon's alternate attack, but the gloves are pretty 
    decent for bare-handed combat overall.  Chuck will knock down a zombie with 
    each of the hooks from the alternate attack.  The durability is very good for 
    the MMA gloves also.  These gloves can withstand 50 hits overall before 
    breaking.
    
    The MMA gloves are overall weak compared to other weapons, but a player might 
    want to experiment a bit with these.  Their high durability and slightly 
    stronger attacks (when compared to boxing gloves) make them kind of fun to use 
    overall.
    
    Durability: 50 hits
    Carry in Inventory: Yes
    Magazine Support: Sports
    Combines With: Box of Nails (Tenderizers)
    Location(s): The Man's Sport (Royal Flush Plaza)
    
    Royal Flush Plaza
    -------------------------------------------------------------------------------
    
    -- Money Case
    
    Main Attack (X, X) - 2-hit Swing Combo
    
    A money case is a metal duralumin case.  Chuck will hold the case by the handle 
    and perform a two hit swing while moving forward for this weapon's main attack. 
    He will perform a downward swing followed by an upward swing.  The money case 
    will instantly kill weaker zombies but it will take a few hits to kill most 
    zombies.
    
    The money case's main use is its contents.  It will always contain money.  In 
    the Chuck the Bodyguard extra mission and Bank Run extra mission, Janus and 
    Woodrow will both carry money cases.  If Chuck wants to be a total ass and 
    murder them, he can take their money case and break it to get the money inside 
    the case.  Janus' case contains $50,000 and Woodrow's case has $1,800 from the 
    start and $2,300 if he checks all the ATMs.  It's really best to save both of 
    them though.  The money cases on the Fortune City Hotel rooftop after case 5-2 
    will have $1,800 each in them.
    
    Durability: 15 hits
    Carry in Inventory: Yes
    Magazine Support: Domestic
    Location(s): Fortune City Hotel*, Fortune Park**, Slot Ranch Casino***
    
    * After case 5-2, three money cases will be left on the Fortune City Hotel 
    rooftop.  Use the elevator in the hotel to return to the rooftop then grab one.
    ** Kill Janus in the "Chuck the Bodyguard" extra mission from 7:00pm to 9:00am 
    starting on day 2 in Fortune Park and take his money case.
    *** Kill Woodrow in the "Bank Run" extra mission from 6:00am to 5:00pm starting 
    on day 3 in Slot Ranch Casino and take his money case.
    -------------------------------------------------------------------------------
    
    -- Moosehead
    
    Main Attack (X, X)        - Two Hit Horn Ram
    Alternate Attack (hold X) - Moosehead Ram
    
    You've got to be kidding me...?  Why yes.  In High-noon Shooting Range lying on 
    a mantle, there is a head of a moose that Chuck can wear.  He can also find it 
    on top of the information center in the Food Court.  Once Chuck dons this 
    animal head, he is no longer human - Chuck is one with the moose at that time. 
    An animal noise will confirm this!
    
    For its main attack, Chuck will flick his head upward and ram a zombie with the 
    moosehead's horns.  Chuck will perform one head ram from the right then one 
    from the left.  Either of these attacks will instantly knock a zombie out of 
    the way and give Chuck 10 PP per hit.  It takes about two hits to kill a zombie 
    - sometimes only one.
    
    For the alternate attack, Chuck will dash forward and ram any zombie that gets 
    in his way with the moose's horns.  This is a very devastating attack that will 
    kill any zombie that gets hit.  It's also a good move for traveling somewhere 
    quickly - travel by moosehead for quicker transportation!  This weapon has an 
    extremely high durability but it will break fast when ramming through a crowd 
    of zombies!
    
    The biggest flaw to this weapon is how long it takes Chuck to equip it along 
    with the fact that it can't be carried in his inventory.  A zombie will knock 
    off the moosehead with any attack.  If a crowd of zombies is around Chuck and 
    one of them manages to knock off his trusty moosehead, Chuck will not be able 
    to reequip it fast enough to fight back most of the time.  You'll likely have 
    to leave the moosehead and get rid of the zombie crowd first since Chuck takes 
    too long to put the moosehead on.
    
    Durability: 40 hits
    Carry in Inventory: No
    Magazine Support: Domestic
    Location(s): High-noon Shooting Range (Palisades Mall), Food Court (on rooftop 
    of information center)
    -------------------------------------------------------------------------------
    
    -- Motor Oil
    
    Main Attack (X) - Bottle Swing
    
    This white and red bottle of motor oil can be used to slap zombies aside while 
    rushing through the plazas of Fortune City.  The motor oil is a very weak 
    weapon when hitting a zombie with it.  It will only turn the zombie to the side 
    much like the serving tray weapon.
    
    Motor Oil's main kicker is realized when tossing it at the ground near a crowd 
    of zombies.  Any zombie that walks through the oil that remains on the ground 
    will slip and fall.  The zombie won't take any damage from the fall.  Motor Oil 
    is used mainly for laughs when there is nothing else to do.
    
    It's best to combine this weapon with another weapon for a combo weapon.  Motor 
    Oil is not found that often at all.  It's mainly found near weapons that it can 
    be combined with.
    
    Durability: 15 hits
    Carry in Inventory: Yes
    Magazine Support: --
    Combines With: Boxing Gloves (Flaming Gloves), Training Sword (Infernal Arms), 
    Bull Skull (Burning Skull)
    Location(s): Wild West Grill House (Food Court)
    
    Slot Ranch Casino (Vault area after case 3-2), Maintenance Room (Palisades 
    Mall) - southwest maintenance room
    -------------------------------------------------------------------------------
    
    -- Music Discs
    
    Main Attack (X) - Music Case Toss
    
    This weapon is a compilation of several music cases full of CDs.  Chuck is 
    basically holding a handful of music cases for this weapon - Michael Jackson's 
    Thriller, Linkin Park's Hybrid Theory, Celldweller's Kill the Sound single, 
    etc.  Chuck will toss a music case and the music case will break apart as it 
    hits a zombie.
    
    The music cases are not very damaging at all.  It will take around ten cases to 
    kill most zombies.  It's a good weapon to stagger a crowd, but Chuck won't be 
    killing too many zombies with this weapon.  Frank from Dead Rising 1 really 
    used music discs better than Chuck.  At least Frank could bust heads while 
    tossing music cases.
    
    Durability: 15 music cases
    Carry in Inventory: Yes
    Location(s): Players (Royal Flush Plaza), Entertainment Isle (Palisades Mall), 
    Robsaka Digital (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Mustard
    
    Main Attack (X) - Mustard Spray
    
    Mustard works much like Ketchup.  Just hold the X button and Chuck will spray 
    mustard from the bottle.  Just like Ketchup, the Mustard will not take damage 
    or cause the zombie to slip when strewn across the ground.
    
    Durability: 100% Mustard
    Carry in Inventory: Yes
    Magazine Support: --
    Location(s): Chris' Fine Foods (Palisades Mall)
    
    Safehouse (cafeteria)
    -------------------------------------------------------------------------------
    
    -- Newspaper
    
    Main Attack (X) - Newspaper Slap
    
    Read the latest headlines, scold Katey or slap a zombie with these rolled up 
    pages of recycled paper.  The newspaper should never be used as a weapon 
    though.  It can't kill a zombie with one roll.  It can't even kill a zombie 
    with two rolls. It sure is fun to slap a zombie with a newspaper, but Chuck 
    likely won't be able to kill one with it whether he slaps one or tosses the 
    newspaper at it.
    
    The newspaper is used mainly for making the molotov combo weapon.  Other than 
    the molotov, it's practically useless... except for humor.
    
    Durability: 10 hits
    Carry in Inventory: Yes
    Magazine Support: --
    Combines With: Whiskey (Molotov)
    Location(s): Royal Flush Plaza
    -------------------------------------------------------------------------------
    
    -- Newspaper Box
    
    Main Attack (X, X)        - Side Strike Combo
    Alternate Attack (hold X) - Overhead Attack
    
    "What's going on in the world today?" Chuck asks a zombie before he flattens it 
    with a metal box full of today's newspapers.  A newspaper box will be either 
    red or green and most are found around the street corners of Silver Strip or in 
    Royal Flush Plaza.  Chuck can perform a two hit side swipe combo by tapping X 
    or he can lift the box into the air and hit a zombie over the head with it.
    
    Both of the attacks for this weapon do some decent damage.  Sometimes just one 
    strike with the box's main attack will kill off a zombie.  The newspaper box is 
    rather durable also.  Tossing it at a group of zombies can be a good option for 
    clearing a path through a crowd, though the box isn't as big as some other 
    objects that Chuck can find.  It will kill just about any zombie that it hits 
    after being thrown.  Once the box is destroyed, a single newspaper will be left 
    behind.
    
    Durability: 25 hits
    Carry in Inventory: No
    Magazine Support: --
    Location(s): Yesterday, Today and Tomorrow (Royal Flush Plaza)
    
    Royal Flush Plaza, Ragazines (Royal Flush Plaza), Stan's Large Print Books & 
    Magazines (Palisades Mall), Silver Strip, Pub O' Gold (Silver Strip), Platinum 
    Strip
    -------------------------------------------------------------------------------
    
    -- Nightstick
    
    Main Attack (X) - Nightstick Swing
    
    The nightstick is a rather good single kill weapon.  It only has one attack 
    where Chuck will strike forward with it, but that one swing will almost always 
    kill any zombie.  Chuck also hits the zombie very quickly with the nightstick. 
    The nightstick's durability is only moderate.  It will break a bit faster than 
    other single kill weapons.
    
    The nightstick is not good at all when tossed at a zombie.  The stick is too 
    light to damage a zombie in order to kill it quickly and the thrown stick will 
    not even knock a zombie to the ground or stagger it that much.  Overall, the 
    nightstick is a good weapon.  Its lack of durability when compared to other 
    single hit weapons is its major downfall.
    
    Durability: 20 hits
    Carry in Inventory: Yes
    Magazine Support: --
    Location(s): Wave of Style (Royal Flush Plaza)
    
    Shoal Nightclub (Yucatan Casino), Atlantica Casino (inside the office)
    -------------------------------------------------------------------------------
    
    -- Novelty Beer Mug
    
    Main Attack (X)           - Beer Mug Poke
    Alternate Attack (hold X) - Stand Smash
    
    The novelty beer mug is a giant beer mug that rotates on a plastic stand.  It 
    is used to advertise Juggz Bar & Grill.  Chuck will hold the beer mug from the 
    side then ram forward with the mug end for this weapon's main attack.  The mug 
    ram is very weak.  It will usually just turn a zombie to the side when the 
    zombie is hit once.  Chuck has some hefty recovery time with the ram also.
    
    Chuck will hold the mug in the air then clobber a zombie over the head with the 
    bottom stand portion for this weapon's alternate attack.  The stand smash will 
    always kill a zombie.  The novelty beer mug is way too bulky to be useful.  
    Chuck has a lot of recovery per attack.
    
    Durability: 20 hits
    Carry in Inventory: No
    Magazine Support: --
    Location(s): Juggz Bar & Grill (Platinum Strip)
    
    Juggz Bar & Grill Kiosk (Silver Strip)
    -------------------------------------------------------------------------------
    
    -- Novelty Cell Phone
    
    Main Attack (X, X)        - 2-hit Cell Phone Smack
    Alternate Attack (hold X) - Spinning Cell Phone Strike
    
    This is a large thin cell phone with a smiley face on the top screen.  It also 
    has red and white flowers on the back of it.  The novelty cell phone is one of 
    the more amusing novelty weapons.  It starts with a smiley face on the center 
    screen and the face will change after every 10 hits.  The face will turn angry 
    at around the 10th hit then it will change to a x_x type of face after 20 hits.
    
    The cell phone can make a decent weapon for knocking aside zombies.  Each of 
    the cell phone's attacks will knock a zombie down and a zombie will usually die 
    within two attacks from this weapon's main attack.  The alternate attack will 
    kill a zombie with one hit usually.  The weapon's alternate attack is really 
    good.  Chuck will spin and hit anything that is around him with the cell phone 
    while holding the attack button.
    
    Durability: 30 hits
    Carry in Inventory: No
    Magazine Support: Amusement
    Location(s): Rush Wireless (Royal Flush Plaza)
    
    Robsaka Mobile (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Novelty Liquor Bottle
    
    Main Attack (X, X)        - Bottle Swings
    Alternate Attack (hold X) - Bottle Smash
    
    The novelty liquor bottle is a giant liquor bottle with a bow around it.  The 
    bottle also has a cork on top and is full of liquor!  Chuck will perform a 
    downward swing followed by a quick upward swing while holding the bottle.  He 
    will hold up the bottle then slam the bottle over a zombie's head for the 
    weapon's alternate attack.
    
    Each of the novelty liquor bottle's attacks will kill any zombie with one hit. 
    The novelty liquor bottle is definitely one of the better novelty weapons since 
    it actually kills with a single hit instead of tons!  If it wasn't so bulky and 
    had a higher durability, it could be much more useful.  Whenever the glass 
    shatters on the bottle from being broken it will release its liquor contents - 
    zombies can slip on the liquor if they walk over it.
    
    Durability: 10 hits
    Carry in Inventory: No
    Magazine Support: --
    Location(s): Leigh's Fine Liquor (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Novelty Perfume Bottle
    
    Main Attack (X) - Bottle Swing
    
    The novelty perfume bottle is large perfume bottle full of perfume.  Chuck can 
    smack zombies with the side of the bottle for this weapon's main attack.  The 
    perfume bottle is very weak overall.  It will take at least two hits to kill a 
    zombie with it and it's not that durable.
    
    When thrown at a zombie, the perfume bottle will shatter and release the 
    perfume inside, but it won't make a zombie trip.  The bottle doesn't shatter 
    all that much either, so it will only knock down single zombies in a crowd 
    usually.
    
    Durability: 10 hits
    Carry in Inventory: No
    Magazine Support: --
    Location(s): Roy's Mart (Royal Flush Plaza)
    
    Estelle's Fine-lady Cosmetics (Royal Flush Plaza), FairMoans (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Novelty Poker Chip
    
    Main Attack (X, X) - 2-hit Swing
    
    The novelty poker chip is a giant red poker chip.  Chuck will grip the poker 
    chip from the sides then perform an upward strike followed by a downward strike 
    for this weapon's main attack.  Each attack will kill a zombie no matter which 
    strike hits.  It works pretty well for crowds and Chuck can toss the poker chip 
    to kill a few zombies in a row.  The poker chip will often not go that much 
    further after the first zombie hit after being thrown though.
    
    The novelty poker chip isn't that bad of a weapon, but its really bulky, can't 
    fit in Chuck's inventory and it can't be found that much in Fortune City.  It's 
    more of a spur of the moment weapon for Chuck to play around with.
    
    Durability: 20 hits
    Carry in Inventory: No
    Magazine Support: Amusement
    Location(s): Barrel of Goods (Silver Strip)
    
    From Fortune With Love (Platinum Strip), Americana Casino
    -------------------------------------------------------------------------------
    
    -- Padded Blue Chair
    
    Main Attack (X)           - Chair Poke
    Alternate Attack (hold X) - Chair Smash
    
    The padded blue chair is a blue chair with blue padded material that covers the 
    seat.  Chuck will grip the chair from the top portion and hit zombies with its 
    legs.  Chuck will poke a zombie with the chair's legs for this chair's main 
    attack and he will smash the chair over a zombie's head for its alternate 
    attack.  The chair poke will not always kill a zombie but the chair smash will 
    always kill a zombie.
    
    The chair is used exactly like other chairs overall.  It will break easy so 
    it's not really too useful.
    
    Durability: 5 hits
    Carry in Inventory: No
    Magazine Support: Domestic
    Location(s): Marriage Makers (Royal Flush Plaza)
    
    Wallington's (Palisades Mall), Robsaka Mobile (Palisades Mall), Cucina Donnacci 
    (Food Court), Atlantica Casino (theater area), Juggz Bar & Grill (Platinum 
    Strip)
    -------------------------------------------------------------------------------
    
    -- Paddle
    
    Main Attack (X) - 2-hit Paddle Swing
    
    The paddle is used for rafting while paddling in a stream of water while in a 
    boat.  It has two plastic ends that Chuck can hit zombies with.  The main 
    attack is similar to the leaf rake swing.  Chuck will move forward and strike 
    to the side with each paddle end. The combo attack can be done rapidly to hit 
    zombies multiple times.  Unlike the leaf rake, the paddle will knock zombies 
    down.  It takes a bit more damage as well.  Chuck can kill a zombie with a 
    paddle in about 3-4 hits.  The paddle takes slightly more damage when thrown.
    
    A player will mainly want to save this weapon to combine with a chainsaw for 
    the paddle saw.  It's not really that great of a weapon when used by itself, 
    though it is better than using a leaf rake.
    
    Durability: 25 hits
    Carry in Inventory: Yes
    Magazine Support: Sports
    Combines With: Chainsaw (Paddlesaw)
    Location(s): Under the Sea Travels (Palisades Mall)
    
    Silver Strip (outside maintenance room near Hot Excitorama), Luaii Wauwii 
    (Silver Strip), South Plaza
    -------------------------------------------------------------------------------
    
    -- Paint Can
    
    Main Attack (X) - Paint Can Strike
    
    A paint can is a metal can of green paint.  Chuck will hold this weapon by the 
    handle then strike a zombie with the can of paint for this weapon's main 
    attack.  The paint can will make one loud thud whenever it hits the zombie but 
    it will only kill weaker zombies.  The paint can may also be thrown at a zombie 
    to release the paint contents inside the can.  The zombie will be covered in 
    green paint - serves them right for messing with the Chuckster.
    
    Durability: 5 hits
    Carry in Inventory: Yes
    Magazine Support: Building
    Location(s): South Plaza
    
    Food Court (rooftops)
    -------------------------------------------------------------------------------
    
    -- Painting
    
    Main Attack (X) - Painting Smash
    
    The painting can come with a few different looks displayed on it.  It can have 
    cityscape painted on it or have a picture of the famous Mona Lisa displayed on 
    it.
    
    Just like the fancy painting, the painting is mainly used for trapping a 
    zombie.  When Chuck approaches a zombie with this item and attacks with it, he 
    will smash the painting over a zombie's torso.  The zombie will be trapped by 
    the wooden framework and paper picture inside the framework.  The zombie will 
    be completely helpless as long as the painting stays around its chest.
    
    Durability: 6 hits
    Carry in Inventory: Yes
    Magazine Support: Domestic
    Location(s): The Shoehorn (Royal Flush Plaza)
    
    Modern Businessman (Royal Flush Plaza), Bagged! (Palisades Mall), The Cleroux 
    Collection (Palisades Mall), Cucina Donnacci (Food Court), Baron Von Brathaus 
    (Yucatan Casino)
    -------------------------------------------------------------------------------
    
    -- Pallet
    
    Main Attack (X, X) - 2-hit Pallet Swing Combo
    
    This pallet was once used to stack goods on while keeping them in storage. Now 
    it is used to lay the smackdown on hordes of the undead.  The main attack for 
    the pallet is a two hit swing combo.  It will usually take both swings to fully 
    kill a zombie.  Each hit will knock a zombie down.  The swings are quicker than 
    the usual big weapon so the pallet isn't too bad of a weapon for small crowds.
    
    The pallet's durability is only about 15 hits, so it is going to break rather 
    quickly.  Once it breaks, a 2x4 will be left behind.  It can be tossed at a 
    zombie or tossed directly at the ground to make it break immediately to get a 
    2x4.  The toss takes the same amount of damage as one swing from the pallet.
    
    Durability: 15 hits
    Carry in Inventory: No
    Magazine Support: Building
    Location(s): Safehouse
    
    South Plaza, Silver Strip
    -------------------------------------------------------------------------------
    
    -- Pan
    
    Main Attack (X)           - Pan Strike
    Alternate Attack (hold X) - Face Burn (10 PP)*
    
    * Only after being heated at a stove.
    
    A pan's true potential is unlocked once it is heated at a stove.  Place the pan 
    on any of the stoves found around Fortune City to heat it.  Chuck will receive 
    a 1000 PP bonus for heating the pan and a 10,000 PP bonus for using all stoves 
    in Fortune City.  Heating the pan will also make it more durable and cause it 
    to take off more damage.  Chuck will also get an extra face burn attack after 
    the pan is heated.
    
    For it's light attack, Chuck will smack a zombie with the bottom of the pan.  
    The strike will sometimes kill a zombie, but not always.  The pan's face burn 
    after being heated will always kill any zombie that it hits.  Chuck will be 
    rewarded with a 10 PP bonus per face burn as well.
    
    The pan is a pretty good weapon once it is heated overall.  Its durability is 
    one of the best parts about using it.  It will last a while and with its single 
    kill face burn and normal strike that has about a 50% chance of killing a 
    zombie it can come in handy as a useful weapon.
    
    Durability: 15 hits (unheated), 30 hits (heated)
    Carry in Inventory: Yes
    Magazine Support: Domestic
    Location(s): Antoine's (Royal Flush Plaza)
    
    Chris' Fine Foods (Palisades Mall), Rojo Diablo Mexican Restaurant (Food 
    Court), Hamburger Fiefdom (Food Court), Wild West Grill House (Food Court), 
    Baron Von Brathaus (Yucatan), Bennie Jack's BBQ Shack (Americana Casino), Luaii 
    Wauwii (Silver Strip), Dining at Davey's (Platinum Strip)
    -------------------------------------------------------------------------------
    
    -- Parasol
    
    Main Attack (X)           - Umbrella Poke
    Alternate Attack (hold X) - Umbrella Dash
    
    The parasol is an umbrella with a red and green top.  Chuck will hold the 
    parasol by its handle then poke forward for this weapon's main attack.  The 
    poke will not kill a zombie without prior damage, but the poke has some very 
    good range.  Chuck will hold the parasol in front of him and dash forward for 
    this weapon's alternate attack.  The dash is more likely to kill a zombie. The 
    dash can hit a zombie multiple times or knock it out the way.
    
    The parasol is a fantastic weapon for clearing a path while it is lying along 
    the way toward Chuck's destination.  Chuck will move faster while dashing with 
    the parasol also, so the weapon can be used just to get to an area quicker.  
    The main flaw with the weapon is that it is so wide that the durability gets 
    used up very quickly.  While Chuck runs, the parasol will knock down zombies 
    then hit them and will sometimes hit zombies that have already been killed.  
    The weapon's attacks cause it to eat up its durability quick!  It also can't be 
    carried in Chuck's inventory.
    
    Durability: 30 hits
    Carry in Inventory: No
    Magazine Support: Domestic
    Combines With: Leaf Blower (Parablower)
    Location(s): Under the Sea Travels (Palisades Mall)
    
    Platinum Strip, Cucina Donnacci (Food Court)
    -------------------------------------------------------------------------------
    
    -- Patio Chair
    
    Main Attack (X)           - Chair Poke
    Alternate Attack (hold X) - Chair Smash
    
    The patio chair is no different from the other chairs besides some change in 
    appearance.  It actually looks just like the highback oak chair for the most 
    part, but this chair is meant for a patio area!
    
    Chuck will hold the top portion of the chair and poke a zombie with the chair 
    legs for its main attack then smash the chair over a zombie's head for the 
    chair's alternate attack.  As usual, the poke will take around two hits to kill 
    most zombies and the chair smash will instantly kill a zombie.  The chair will 
    kill a zombie when tossed at one as well.
    
    Durability: 5 hits
    Carry in Inventory: No
    Magazine Support: Domestic
    Location(s): Food Court
    
    Speedy Expresso (Food Court), Luaii Wauwii (Silver Strip), Platinum Strip
    -------------------------------------------------------------------------------
    
    -- Patio Table
    
    Main Attack (X, X)        - 2-hit Table Swing Combo
    Alternate Attack (hold X) - Table Ram
    
    The patio table is a green circular table with a round stand that supports it 
    from the bottom.  Chuck will grip the table from the top portion then hold the 
    stand outward.  He will perform a two hit swing while stepping forward for this 
    weapon's main attack.  For the alternate attack, Chuck will run forward and hit 
    a zombie with the stand at the bottom of the table.  Any of the attacks from 
    this table will kill off a zombie.
    
    The patio table's attacks are very wide and the table ram has some good range. 
    This can be a very good weapon for zombie crowds when a table is available in 
    the current area.  The main flaw with the weapon is the recovery time in 
    between attacks and the fact that it can't be stored in Chuck's inventory.
    
    Durability: 30 hits
    Carry in Inventory: No
    Magazine Support: Domestic
    Location(s): The Dark Bean (Royal Flush Plaza)
    
    Food Court, Cheesecake Mania (Food Court), Speedy Expresso, (Food Court), 
    Platinum Strip
    -------------------------------------------------------------------------------
    
    -- Peace Art
    
    Main Attack (X) - Pot Strike
    
    Peace Art is a clay pot with a very rare green plant inside that sticks 
    straight up out of the pot.  This plant is only found in Fortune City and it's 
    used for display in The Cleroux Collection in Palisades Mall.  The plant is 
    involved in the following extra mission on day 4:
    
    Extra Mission Name: Fortune City Botany Club
    Starting Time: 4:00am
    Ending Time: 12:00pm
    Survivors: Vikki
    Location: Safehouse (Royal Flush Plaza)
    
    While holding the plant in one hand, Chuck will strike a zombie with the side 
    of the pot for its main attack.  It will take two hits to kill weaker zombies 
    and three hits for most other zombies.  The plant takes little damage from a 
    zombie when thrown.  The plant has a very low durability also.
    
    Peace art is best used for the extra mission that it is associated with rather 
    than a weapon.  It's really the thought of beating a zombie with a rare plant 
    that only grows in Fortune City and is now used for art display that will drive 
    a person to use this.
    
    Durability: 6 hits
    Carry in Inventory: Yes
    Magazine Support: Domestic
    Location(s): The Cleroux Collection (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Pitchfork
    
    Main Attack (X)           - Fork Poke
    Alternate Attack (hold X) - Fork Impale and Throw (10 PP)
    
    The pitchfork is a wooden tool with a steel fork end that is used for bailing 
    hay or tossing aside the undead.  For its main attack, Chuck will poke forward 
    with the fork.  The fork poke will usually kill a zombie within 2-3 hits.  For 
    the alternate attack, Chuck will impale a zombie with the fork and toss it 
    behind him.  This will give the player a 10 PP bonus and also kill the zombie 
    instantly.
    
    The pitchfork also has a good throw attack.  Chuck will toss the pitchfork and 
    impale a zombie with its fork end to kill it instantly.  It's quite pleasing to 
    perform the throw attack against single zombies.  The pitchfork is a decent 
    weapon overall but it's a very close range weapon and its basically only a 
    single zombie killing weapon.
    
    Durability: 30 hits
    Carry in Inventory: Yes
    Magazine Support: Building
    Combines With: Shotgun (Boomstick)
    Location(s): Wild West Grill House (Food Court)
    
    Yucatan Casino, Palisades Mall, Fortune Park
    -------------------------------------------------------------------------------
    
    -- Plastic Bin
    
    Main Attack (X)           - Dumpster Hit
    Alternate Attack (hold X) - Dumpster Smash
    
    A plastic bin is a large blue dumpster full of garbage.  When Chuck tosses this 
    item it will shatter and reveal its garbage contents as it opens up.  The 
    dumpster will leave behind a certain type of random food or item.  For it's 
    main attack, Chuck will smack a zombie with the side of the dumpster.  Chuck 
    will smash a zombie over the head when the alternate attack is performed.
    
    All of the weapon's attacks are pretty decent overall.  It will usually kill 
    most zombies with either attack and it will kill a zombie when it is thrown.  
    It takes a while to swing with how bulky it is and it can't hold up to many 
    hits however.
    
    Durability: 15 hits
    Carry in Inventory: No
    Magazine Support: Domestic
    Location(s): Safehouse
    
    Silver Strip, South Plaza, Fortune City Arena (backstage area)
    -------------------------------------------------------------------------------
    
    -- Plastic Garbage Can
    
    Main Attack (X) - Plastic Garbage Can Strike
    
    The plastic garbage can is a green garbage can with a white top.  Chuck will 
    hold the garbage can from the bottom then smack a zombie with the corner of it. 
    This garbage can will kill any zombie with its main attack.  It has a decent 
    durability overall.  Like other garbage cans, it can be thrown to receive a 
    certain type of random food or weapon.
    
    Durability: 15 hits
    Carry in Inventory: No
    Magazine Support: Domestic
    Location(s): Food Court
    
    Hungry Joe's Pizzeria (Food Court), Hamburger Fiefdom (Food Court), Juggz Bar & 
    Grill Kiosk (Silver Strip)
    -------------------------------------------------------------------------------
    
    -- Plates
    
    Main Attack (X) - Plate Toss
    
    For each pickup of plates, Chuck will be holding a total of 20.  He will toss 
    the plates directly ahead and they can be tossed rapidly by tapping the X 
    button.  Both the normal attack and toss of the plate while holding LT are the 
    exact same, but a player can aim more easily while holding LT.  It will usually 
    take about 5 plates to kill a single zombie.  This is more of a long-range 
    weapon than close range.  Overall, the plates are more of a novelty weapon than 
    actually useful.
    
    Durability: 20 plates
    Carry in Inventory: Yes
    Magazine Support: --
    Combines With: Cement Saw (Plate Launcher)
    Location(s): Antoine's (Royal Flush Plaza), Cucina Donnacci (Food Court), Luaii 
    Wauwii (Silver Strip)
    
    South Plaza - outside west maintenance room
    Wild West Grill House (Food Court) - before getting to the kitchen
    Cheesecake Mania (Food Court)
    -------------------------------------------------------------------------------
    
    -- Playing Cards
    
    Main Attack (X) - Card Toss
    
    This is a standard set of cards that were likely used to cure boredom at one 
    point.  Now they can be used as a weapon to humiliate the undead.  Chuck can 
    toss up to 20 sets of cards at a group of zombies.  The zombies will stagger a 
    bit from the card tosses as the cards hit them.  A player can aim the cards by 
    holding the LT button while tossing them.
    
    The cards take very little damage, but they can kill a zombie.  It will 
    basically take the full 20 tosses to kill a zombie with playing cards, but it 
    can be done.  Tossing the deck of cards is far from a Gambit royal flush, but 
    they're still fun to use at times.
    
    Durability: 20 card tosses
    Carry in Inventory: Yes
    Magazine Support: --
    Location(s): The Chieftain's Hut (Royal Flush Plaza)
    
    Slot Ranch Casino, Yucatan Casino, Americana Casino, Atlantica Casino (poker 
    room)
    -------------------------------------------------------------------------------
    
    -- Plywood
    
    Main Attack (X, X) - Plywood Swings
    
    Plywood is a long thin sheet of wood used for building.  Chuck will hold the 
    plywood from the bottom corner then step forward and swing twice with the wood 
    sheet.  The plywood has some very good range for knocking down zombie crowds 
    and its hits are wide.  It will kill a zombie with any swing that Chuck 
    performs.
    
    Its main flaw is that its durability is very low for a weapon that is so good 
    against crowds.  When Chuck hits a crowd of zombies a few times, the durability 
    will be almost used up already!  This weapon is found in areas that Chuck will 
    have to go out of his way to get to - yet another flaw.
    
    Durability: 15 hits
    Carry in Inventory: No
    Magazine Support: Building
    Location(s): South Plaza
    
    Safehouse (rooftop), Fortune City Hotel (rooftop), Paradise Platinum Screens 
    (rooftop), Underground Tunnels (below South Plaza [outside maintenance room])
    -------------------------------------------------------------------------------
    
    -- Power Drill
    
    Main Attack (X) - Drill Stab
    
    The power drill is a blue drill that Chuck can use to stab zombies with.  Chuck 
    will turn the drill on for a bit as he stabs a zombie in the chest.  The drill 
    will often kill a zombie with either of its attacks, but the kill is not always 
    guaranteed.  The drill attack must fully hit as it touches the zombie, or the 
    hit will not kill.
    
    Both attacks can suffer from not killing.  Neither attack is really better than 
    the other overall.  Chuck can hit a zombie by tossing the power drill by 
    holding the LT button before tapping the X button also.  For some reason, it is 
    hilarious to hit a zombie directly in the head with a power drill to me.  The 
    power drill is very durable overall, but its strictly single kill for the most 
    part.  When Chuck comes upon a crowd, put this weapon away and take out another 
    weapon!
    
    Durability: 35 hits
    Carry in Inventory: Yes
    Magazine Support: Building
    Combines With: Bucket (Drill Bucket), Spear (Driller)
    Location(s): Hallway to Safehouse
    
    South Plaza, Sturdy Package (Royal Flush Plaza), Food Court (rooftops), 
    Atlantica Casino, Fortune Park, Platinum Strip, Bennie Jack's BBQ Shack 
    (Americana Casino), The American Historium (Americana Casino)
    -------------------------------------------------------------------------------
    
    -- Propane Tank
    
    Main Attack (X, X) - 2 hit Swing
    
    The propane tank is a small metal tank filled with flammable gas.  Chuck can 
    carry this with both hands and perform a two hit swinging combo against zombies 
    while holding it.  The hits are very weak overall.  It will take about 3 hits 
    to kill a single zombie.
    
    The tank can be shot with a gun to make it explode.  The explosion can clear 
    out an entire group of zombies at once.  Chuck can carry the propane tank up to 
    a group of zombies then toss it into the middle of the group and shoot the tank 
    to kill the entire crowd of zombies at times.
    
    Durability: 25 hits
    Carry in Inventory: No
    Magazine Support: Building Magazine
    Combines With: Box of Nails (I.E.D.)
    Location(s): Security Room Safehouse - next to the Clinic door, Storage Room 
    beside maintenance room in hallway leading to the Security Room Safehouse, 
    South Plaza - (1) the east end (2) in the west maintenance room
    -------------------------------------------------------------------------------
    
    -- Protestor Sign
    
    Main Attack (X)           - Sign Poke
    Alternate Attack (hold X) - Sign Impale
    
    A protestor sign is a wooden sign with a blue sheet of paper at the end that 
    has "C.U.R.E." on it - sometimes the signs have some black ink around their 
    edges.  These signs were used in the latest CURE protest against the Terror is 
    Reality game show outside of Fortune City Arena.  Chuck will hold the sign by 
    the bottom and poke a zombie with the paper end for this weapon's main attack. 
    The sign poke will take around 3-4 hits to kill most zombies.
    
    Chuck can also plunge the bottom portion of the sign through a zombie's chest 
    with this weapon's alternate attack.  The zombie will still continue to walk 
    normally with the sign through its chest, but it will eventually die.
    
    Durability: 15 hits
    Carry in Inventory: Yes
    Magazine Support: --
    Location(s): Platinum Strip (Fortune City Arena entrance end)
    -------------------------------------------------------------------------------
    
    -- Purple Spray Paint
    
    Main Attack (X) - Spray Paint
    
    Other than combining this weapon with the pylon to make the air horn or 
    spraying Zombrex posters, the spray paint is basically useless outside of 
    having some fun.  Each can comes with 100% spray paint inside.  Hold the X 
    button or hold LT then hold the X button to spray the paint.
    
    The paint will stay on the zombie for a while, but it won't damage it.  This 
    weapon is mainly used for amusement.  Your Chuck could actually spray a joining 
    player with spray pain in co-op mode if you want!
    
    Durability: %100 spray paint
    Carry in Inventory: Yes
    Magazine Support: --
    Combines With: Pylon (Air Horn)
    Location(s): Food Court (in shrubbery near the middle)
    -------------------------------------------------------------------------------
    
    -- Push Broom
    
    Main Attack (X)           - Brush Poke
    Alternate Attack (hold X) - Handle Ram
    
    The Push Broom is a wooden broom with a green brush used for cleaning.  Chuck 
    can use its main attack to push zombies straight to the ground - this move 
    basically takes no damage.  He can also hit a zombie with the handle and knock 
    them down.  The handle hit only does moderate damage and won't kill a zombie 
    very quickly.
    
    The push broom's brush will break off after about 15 hits and it will become 
    the "Broom Handle".  The main attack will change to a stick poke where Chuck 
    will poke a zombie with the broken end of the broom.  This attack can be 
    powerful at times.  It has the potential to kill a zombie in one hit, though 
    not always.  The push broom isn't that bad of a weapon overall if there is no 
    other useful weapon in the area.
    
    Durability: 15 hits
    Carry in Inventory: Yes
    Magazine Support: Building
    Combines With: Machete (Pole Weapon)
    Location(s): Safehouse
    
    Royal Flush Plaza, Chris' Fine Foods (Palisades Mall), Food Court, Cheesecake 
    Mania (Food Court), Hungry Joe's Pizzeria (Food Court), Yucatan Casino, 
    Atlantica Casino, Silver Strip, Platinum Strip, South Plaza, Fortune City Arena 
    (security room area opened in case 1-3), Bennie Jack's BBQ Shack (Americana 
    Casino)
    -------------------------------------------------------------------------------
    
    -- Pylon
    
    Main Attack (X) - Pylon Helmet
    
    The pylon is a plastic orange cone that is used for blocking off roads.  It 
    also makes a good helmet for the undead.  When pressing the X button while near 
    a zombie, Chuck will slap a pylon over its head.  The zombie will walk around 
    and be completely harmless while the pylon remains on its head.  It's kind of 
    funny to make walking road hazards then plow through them with a dolly or 
    moosehead at times.
    
    Durability: 15 hits
    Carry in Inventory: Yes
    Magazine Support: Building
    Location(s): South Plaza
    
    Food Court, Safehouse, Silver Strip, Fortune City Arena, Americana Casino
    -------------------------------------------------------------------------------
    
    -- Queen
    
    Main Attack (X) - Bottle Shatter
    
    A Queen is a zombie parasite.  The Queen is a wasp-like insect.  After 
    defeating a zombie that carries a Queen, Chuck can approach the buzzing Queen 
    insect then grab it like any weapon and he will quickly capture the Queen in a 
    bottle.  Zombies that reach out into the air as if they are in pain will 
    usually have a Queen - it is stuck to the back of their neck.  For it's main 
    attack, Chuck will throw the bottle with the Queen at the floor below him.  The 
    Queen will cause any nearby zombies to spasm then their heads will explode.
    
    It's really best to use LT targeting to target a location then toss a Queen. A 
    Queen has a great radius for killing zombies.  It can kill a whole crowd at 
    once.  Other than collecting these from Queen carriers, Chuck can also find 
    bottled up Queens in the Underground Lab during case 7-2 or afterwards.  They 
    will be lying on the floor.
    
    Durability: 1 use
    Carry in Inventory: Yes
    Magazine Support: --
    Combines With: Nectar (Wingman)
    Location(s): Underground Lab (opens during case 7-2)
    
    A Queen carrier is always right outside the safehouse hallway door.  A female 
    carrier will be standing in front of the standee across from The Dark Bean 
    every time Chuck enters Royal Flush Plaza
    -------------------------------------------------------------------------------
    
    -- Red Spray Paint
    
    Main Attack (X) - Spray Paint
    
    Other than combining this weapon with the pylon to make the air horn or 
    spraying Zombrex posters, the spray paint is basically useless outside of 
    having some fun.  Each can comes with 100% spray paint inside.  Hold the X 
    button or hold LT then hold the X button to spray the paint.
    
    The paint will stay on the zombie for a while, but it won't damage it.  This 
    weapon is mainly used for amusement.  Chuck could place a Servbot head over a 
    zombie then spray it with red paint to add to the blood... er, ketchup that is 
    all over it.
    
    Durability: %100 spray paint
    Carry in Inventory: Yes
    Magazine Support: --
    Combines With: Pylon (Air Horn)
    Location(s): In the Closet (Royal Flush Plaza)
    
    American Historium (Americana Casino)
    -------------------------------------------------------------------------------
    
    -- Robot Bear
    
    Main Attack (X)           - Bear Swing
    Alternate Attack (hold X) - Bear Overhead
    
    The Robot Bear is a large brown bear that actually speaks and moves a bit.  
    This would make a wonderful gift for Katey, but Chuck can also smack zombies 
    with it!
    
    For its main attack, Chuck will slap a zombie with the side of the bear.  The 
    alternate attack will make Chuck slap this stuffed animal over a zombie's 
    torso.  The zombie will walk around while wearing a robot bear!  The most 
    hilarious part about slapping this over a zombie's top half is that the bear 
    will continue to talk while the zombie wears it.
    
    The robot bear is just as weak as all other giant stuffed animals.  Chuck will 
    have to try very hard to kill a zombie with this weapon!  The robot bear's 
    bottom half will be split open after about 10 hits or instantly after Chuck 
    plants it over the torso of a zombie.  Keep in mind that Katey will not accept 
    this toy if it is split on the bottom.
    
    Durability: 20 hits
    Carry in Inventory: Yes
    Magazine Support: Amusement
    Location(s): Astonishing Illusions (Royal Flush Plaza)
    
    Brand New U (Palisades Mall), Yucatan Casino*, Chocolate Confession (Palisades 
    Mall)
    
    * On a slot machine platform near Palisades Mall entrance
    -------------------------------------------------------------------------------
    
    -- Rocket Fireworks
    
    Main Attack (X) - Rocket Toss
    
    The rocket fireworks are a set of bottle rockets that have been taped together 
    at the bottom.  Chuck will light these as he tosses them.  They will fall to 
    the ground then go off a few seconds after they hit the ground.  The fireworks 
    will create small explosions that can kill a few surrounding zombies that are 
    near them.
    
    It's really best to combine this weapon with the lead pipe to create a rocket 
    launcher.  The rocket fireworks by themselves are not really worth the trouble 
    of using.
    
    Durability: 1 use
    Carry in Inventory: Yes
    Magazine Support: --
    Combine With: Lead Pipe (Rocket Launcher)
    Location(s): Rockets Red Glare (Silver Strip)
    -------------------------------------------------------------------------------
    
    -- Rotating Display
    
    Main Attack (X, X, X) - 3-hit Display Swing Combo
    
    The rotating display is a plastic display rack filled with several glasses.  
    Chuck can pick up this bulky display rack and perform a three hit swing combo 
    while he moves forward.  Each hit from the combination swing will kill a zombie 
    and the swings are very wide and have some good range.
    
    The weapon is very bulky and Chuck has some lengthy recovery time from the 
    final swing but the rotating display is a very good weapon for crowd control. 
    Since it will kill with each swing, Chuck can kill several zombies in a row 
    with one hit.  This is a very good item to pick up at the spur of the moment 
    for a zombie crowd.  It has a decent durability, but it is not often found 
    throughout Fortune City, which is really its main weakness since Chuck can't 
    carry it in his inventory.
    
    Durability: 30 hits
    Carry in Inventory: No
    Magazine Support: Domestic
    Location(s): Universe of Optics (Royal Flush Plaza)
    
    Roy's Mart (Royal Flush Plaza)
    -------------------------------------------------------------------------------
    
    -- Roulette Wheel
    
    Main Attack (X) - Roulette Wheel Smash
    
    The roulette wheel is a large red wheel used in casinos.  Chuck will carry this 
    wheel from the side and hold it upside down.  For its main attack, Chuck will 
    quickly hold the wheel upwards and clobber a zombie over the head with the 
    wheel.  It's quite pleasing to watch Chuck flatten a zombie into the floor with 
    this weapon.  The attack will instantly kill any zombie.
    
    The durability of the roulette wheel is decent and it is kind of bulky and 
    can't be carried in Chuck's inventory, but it's a fun weapon to use whenever it 
    is available.
    
    Durability: 20 hits
    Carry in Inventory: No
    Magazine Support: --
    Location(s): Yucatan Casino
    
    Shamrock Casino (Silver Strip), Cash Gordon's Casino (Platinum Strip), 
    Americana Casino
    -------------------------------------------------------------------------------
    
    -- Round Potted Plant
    
    Main Attack (X) - Potted Plant Hit
    
    This is a clay pot with a greenish plant inside.  The round potted plant is 
    best thrown at a zombie.  When it is tossed at a zombie, the plant will often 
    kill a zombie with that one hit.  It will break, but Chuck won't really want to 
    carry this weapon around the area with him.
    
    Other than tossing it, Chuck can hit a zombie with the side of the pot.  It 
    will take around 3 hits to finish off each zombie and it will knock them down 
    with each hit.  Sadly, the pot will break in about 10 hits.
    
    Durability: 10 hits
    Carry in Inventory: No
    Magazine Support: Domestic
    Location(s): Three Club Monte (Royal Flush Plaza)
    
    Yesterday, Today and Tomorrow (Royal Flush Plaza), Antoine's (Royal Flush 
    Plaza), Ragazines (Royal Flush Plaza), Brand New U (Palisades Mall), Stan's 
    Large Print Books & Magazines (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Sandwich Board
    
    Main Attack (X, X) - 2-hit Sign Swing
    
    There is a sale going on at Stylin' Toddlers in Royal Flush Plaza, so Chuck can 
    take advantage of this and get his ass down there and beat some zombies with 
    the newly placed sandwich boards that advertise this special sale!  A sandwich 
    board is a double-sided plastic board used for advertising.
    
    It will always take at least two hits to kill a zombie with this weapon.  Chuck 
    will swing the sign forward two times for this weapon's attack when the button 
    is pressed twice.  It will take both swings to finish off a zombie and maybe 
    take more swings depending on the zombie.  When the weapon is thrown, the 
    pieces will scatter, which can help at knocking down a crowd.  A zombie will 
    usually be instantly killed when hit with a thrown sandwich board.
    
    Durability: 15 hits
    Carry in Inventory: No
    Magazine Support: Domestic
    Location(s): Estelle's Fine-lady Cosmetics (Royal Flush Plaza)
    
    Ragazines (Royal Flush Plaza), Entertainment Isle (Palisades Mall), Kicks for 
    Her (Palisades Mall), Stan's Large Print Books & Magazines (Palisades Mall), 
    Robsaka Digital (Palisades Plaza), KokoNutz Sports Town (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Saw Blade
    
    Main Attack (X) - Blade Toss
    
    The saw blade is a metal blade used for cutting wood on a saw machine.  The 
    blade can be tossed at a group of zombies and it will cut any that it touches 
    in half.  This can take down several zombies that stand in a straight line.  
    Chuck can toss the blade normally by tapping the X button or the blade can be 
    aimed with more precision by holding the LT button.
    
    The saw blade is an instant kill on any zombie when it is tossed.  You're 
    likely not to find the blade again after tossing it if Chuck tosses it out in 
    the open streets however.  It travels far and really needs a wall to stop it if 
    you intend on using it again.  It's not that bad of a weapon, but it's better 
    just used at the spur of the moment when it's found rather than carrying it 
    around in Chuck's inventory.
    
    Durability: 7 hits
    Carry in Inventory: Yes
    Magazine Support: Blades
    Combines With: Vacuum Cleaner (Exsanguinator)
    Location(s): Hallway to Safehouse (Across from the vent in the area outside the 
    Safehouse in Royal Flush Plaza)
    
    South Plaza (outside the maintenance room near the east framework)
    -------------------------------------------------------------------------------
    
    -- Scissors
    
    Main Attack (X) - Scissor Impale
    
    This is a pair of scissors used for cutting paper and other objects.  A person 
    should never run with a pair of scissors or that person could accidentally kill 
    themselves by getting impaled by its sharp ends.  It would really suck to die 
    by a pair of scissors and then get up later as a zombie only to have Chuck jam 
    another pair of scissors into your face.  Can we say double pwn?
    
    For its main attack, Chuck will stick the pair of scissors into a zombie's 
    head. The zombie will walk around with a pair of scissors sticking out of its 
    face and be completely harmless.  The zombie will not die with the scissors 
    poking out of its head however.  Chuck will have to kill off the zombie with 
    another weapon to finish it.  Scissors have an extremely low durability.  After 
    one use, they will shatter with the next usage.  Throwing them takes very 
    little damage also.
    
    Durability: 2 hits
    Carry in Inventory: Yes
    Magazine Support: --
    Location(s): Safehouse (security room)
    
    Wave of Style (Royal Flush Plaza), Yesterday, Today and Tomorrow (Royal Flush 
    Plaza), Ragazines (Royal Flush Plaza), Stan's Large Print Books & Magazines 
    (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Servbot Mask
    
    Main Attack (X) - Servbot Helmet (50 PP)
    
    The Servbot mask is a yellow robot head full of extreme happiness that 
    resembles one of Tron Bonne's Servbots from Mega Man Legends.  This little toy 
    helmet is such a token item in Dead Rising - it's just got to be there for 
    laughs!  The Servbot mask now comes with three different expressions that I 
    refer to as amused, overjoyed and happy.
    
    Chuck can place a Servbot mask over a zombie's head and gain 50 PP per 
    placement.  The zombie will be completely harmless while it wears this happy 
    little mask.  It's kind of funny to use this in combination with other items 
    such as ketchup, mustard, stick ponies, spray paint, etc for some extra laughs.
    
    Durability: 10 hits
    Carry in Inventory: Yes
    Magazine Support: --
    Location(s): Ultimate Playhouse (Palisades Mall)
    
    Silver Strip, Yucatan Casino, Palisades Mall
    -------------------------------------------------------------------------------
    
    -- Serving Tray
    
    Main Attack (X) - Tray Strike
    
    It's going to be hard, but Chuck can actually kill a zombie with a serving 
    tray!  Usually, when Chuck slaps a zombie with a serving tray, he will hit the 
    zombie from the side and cause the zombie to turn to the left and make its back 
    face Chuck.
    
    The serving tray takes off about the same amount of damage when thrown at a 
    zombie as it does from a normal strike.  The serving tray is more of a last 
    resort weapon overall, though it is very fun to slap a zombie with a serving 
    tray while passing by one.
    
    Durability: 30 hits
    Carry in Inventory: Yes
    Magazine Support: Domestic
    Location(s): Cucina Donnacci (Food Court)
    
    Food Court (nearly any store), Roy's Mart (Royal Flush Plaza), Universe of 
    Optics (Royal Flush Plaza), The Dark Bean (Royal Flush Plaza), Earmark Leather 
    (Royal Flush Plaza), Shank's (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Shampoo
    
    Main Attack (X) - Shampoo Bottle Toss
    
    Shampoo is a pink bottle of shampoo used for cleansing hair or causing the 
    undead to trip and fall.  Chuck can only toss the shampoo bottle.  When the X 
    button is pressed Chuck will charge a throw then toss the shampoo bottle.  The 
    bottle will break after one throw.
    
    Any zombie that walks over the shampoo that falls out of the bottle will slip 
    and fall.  It's really best to hold the LT button and aim when tossing the 
    shampoo.  The shampoo bottle can kill weaker zombies with one hit, but most 
    will take multiple hits.
    
    Durability: 1 use
    Carry in Inventory: Yes
    Magazine Support: --
    Location(s): The Venus Touch (Palisades Mall)
    
    Roy's Mart (Royal Flush Plaza), Estelle's Fine-lady Cosmetics (Royal Flush 
    Plaza), FairMoans (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Shopping Boxes
    
    Main Attack (X, X) - 2-hit Shopping Box Smack
    
    The shopping boxes are a group of colored boxes that have been gift wrapped 
    together.  Chuck can smack a zombie with the side of this gift wrapped set of 
    boxes.  It will take around four hits to kill a single zombie with this weapon.
    
    Chuck will be able to perform a two hit combo swing from side to side for this 
    weapon's main attack.  The boxes will shatter once the weapon is thrown or when 
    it breaks apart.  The weapon makes a decent shatter effect that will knock down 
    multiple zombies in a crowd when it is thrown or breaks apart.
    
    Durability: 10 hits
    Carry in Inventory: No
    Magazine Support: --
    Location(s): Casual Gals (Royal Flush Plaza)
    
    Marriage Makers (Royal Flush Plaza), Stylin' Toddlers (Royal Flush Plaza), 
    Estelle's Fine-lady Cosmetics (Royal Flush Plaza), Kathy's Space (Royal Flush 
    Plaza), Small Fry Duds (Royal Flush Plaza), Players (Royal Flush Plaza), 
    FairMoans (Palisades Mall), For Your Leisure (Palisades Mall), Trendy Cindy 
    (Palisades Mall), Kicks for Her (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Shopping Valuables
    
    Main Attack (X, X) - 2-hit Shopping Box Smack
    
    The shopping valuables are exclusive to Kathy's Space in Royal Flush Plaza. 
    This item will always be lying in the middle of the store.  The shopping 
    valuables are an even bigger set of gift wrapped boxes when compared to the 
    shopping boxes.  This is truly every woman's fantasy in this boxed set!  Just 
    imagine the cost though!
    
    Chuck will perform the same type of attack with the shopping valuables and they 
    take off the same amount of damage when hitting a zombie, but they are much 
    more durable than the standard shopping boxes.  Someone paid good money for 
    this set since it is wrapped to last!  The shopping valuables will shatter once 
    broken, but they will not shatter when thrown unless the zombie hit causes them 
    to break.
    
    This weapon is involved in a mission on day 2 (Desperate Shoppers) in the same 
    store where it is found.  The survivors in the mission will not follow Chuck 
    unless he carries they're shopping valuables.
    
    Durability: 30 hits
    Carry in Inventory: No
    Magazine Support: Domestic
    Location(s): Kathy's Space (Royal Flush Plaza)
    -------------------------------------------------------------------------------
    
    -- Shotgun
    
    Main Attack (X) - Shotgun Blast
    
    The shotgun a good weapon for quick close range hits.  It will tear right 
    through any zombie that is close to Chuck and can be good for close range 
    combat with psychopaths.  The weapon is very damaging from close range and it 
    has a good amount of bullets to keep it lasting for a while.
    
    Durability: 20 bullets
    Carry in Inventory: Yes
    Magazine Support: --
    Combine With: Pitchfork (Boomstick)
    Location(s): High-noon Shooting Range (Palisades Mall)
    
    Fortune City Arena (a cop zombie carries one)
    South Plaza - around the maintenance room near the restrooms
    Severed Ties (Palisades Mall) - on rooftop
    -------------------------------------------------------------------------------
    
    -- Shower Head
    
    Main Attack (X) - Shower Head Impale
    
    The shower head is a steel piece placed on the pipe above a tub to separate the 
    flowing water of a shower faucet into several small streams.  Chuck can jab 
    this metal piece into the head of any zombie that gets in hit path and make 
    himself a walking blood sprinkler!
    
    The zombie that he impales with the shower head will be completely harmless as 
    it walks around and spews blood from its head through the shower head.  The 
    zombie will eventually fall over and die.  The shower head can be thrown at 
    zombies, but the throw is not that damaging at all.
    
    Durability: 5 hits
    Carry in Inventory: Yes
    Magazine Support: --
    Location(s): Safehouse (restroom)
    
    Atlantica Casino (on the clamshell display)
    -------------------------------------------------------------------------------
    
    -- Six Shooter
    
    Main Attack (X) - Revolver Shot (10 PP)
    
    The six shooter is a powerful revolver.  This weapon is really good for zombies 
    and psychopaths.  Its single shots are very damaging and quick.  It will often 
    kill any zombie with one hit from any range and Chuck will gain 10 PP from 
    every zombie killed with the six shooter.  It takes a good chunk of damage from 
    psychopath bosses as well.
    
    The six shooter can only be found on the saw table after defeating Seymour in 
    the WWJWD extra mission.  Chuck can only hold one six shooter in his inventory 
    at a time.  If he reenters South Plaza without a six shooter in his inventory, 
    the six shooter weapon will respawn on the saw table near the Fortune City 
    Hotel entrance.
    
    Durability: 60 bullets
    Carry in Inventory: Yes
    Magazine Support: --
    Location(s): South Plaza
    Extra Info: Defeat Seymour in the "WWJWD" mission starting on day 3 anywhere 
    between 4:00am and 7:00pm and he will leave behind his six shooter.  The six 
    shooter will be left behind on the saw table near the middle platform area 
    around the statue on the east side of South Plaza.
    -------------------------------------------------------------------------------
    
    -- Skateboard
    
    Main Attack (X) - Ride Skateboard
    
    While Riding:
    X = speed up
    A = jump (with skating book)
    hold A = duck (with skating book, release to jump)
    
    A skateboard is a board with four wheels underneath used for skating around an 
    area.  Chuck can grab one and then hop on the skateboard if a player presses 
    the attack button while it is equipped.  A player can tap the X button to make 
    Chuck move faster while he skates.
    
    It's best to avoid zombies while on a skateboard.  The skateboard can only take 
    5 hits without a book before it will break.  With a book, the durability is not 
    that much higher.  Chuck will kill any zombie that he rams with the skateboard, 
    but it's best to dodge them.  The skateboard can also be thrown at zombies, but 
    it takes very little damage when thrown.
    
    The skateboard can be a good weapon for moving faster.  If Chuck can avoid 
    zombies, he can move very quickly while on a skateboard.  With the skating 
    magazine, Chuck can duck and jump while on the skateboard.
    
    Durability: 5 hits
    Carry in Inventory: Yes
    Magazine Support: Skating
    Location(s): SporTrance (Royal Flush Plaza)
    
    KokoNutz Sports Town (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Sledge Hammer
    
    Main Attack (X, X)        - Two Hit Swing
    Alternate Attack (hold X) - Overhead Strike (10 PP)
    
    The Sledge Hammer is easily one of the best normal weapons that Chuck can find. 
    This weapon packs a lot of power with either of its attacks.  The first hit of 
    the main attack swing will likely kill a zombie.  Its overhead hit will 
    instantly kill any zombie and give Chuck 10 PP.  The sledge hammer has a habit 
    of knocking off a head, arm or leg from a zombie very often.  It's a great 
    weapon for crowds with its main attack and both attacks are good for single 
    kills.
    
    The weapon's toss is instant kill as well, but it doesn't have good range.  The 
    sledge hammer is very durable - lasting over 30 hits!  The only real flaw with 
    this weapon is the recovery time after a two hit swing.  Chuck will take a bit 
    of time to recover from the second swing so make sure that no zombies are near 
    him while he stands in place.
    
    Durability: 35 hits
    Carry in Inventory: Yes
    Magazine Support: Building
    Combines With: Fire Axe (Defiler)
    Location(s): Hallway to Safehouse
    
    South Plaza, Yucatan Casino (around maintenance room)
    -------------------------------------------------------------------------------
    
    -- Small Fern Tree
    
    Main Attack (X, X) - 2-hit Swing Combo
    
    The small fern tree is basically just a smaller version of the large fern tree. 
    This is a fern tree inside of a small clay pot.  Chuck will hold the clay pot 
    and swing twice while moving forward for this weapon's main attack.  It will 
    always take 2-3 hits to kill a zombie with either of its swings.  The actual 
    plant sticks out and makes the range decent for each swing.  As usual, the 
    weapon will instantly kill any zombie that it is tossed at.
    
    Durability: 10 hits
    Carry in Inventory: No
    Magazine Support: Domestic
    Location(s): Safehouse
    
    Antoine's (Royal Flush Plaza), Rush Wireless (Royal Flush Plaza), Bagged! 
    (Palisades Mall), Robsaka Mobile (Palisades Mall), Cucina Donnacci (Food 
    Court), Fortune Park
    -------------------------------------------------------------------------------
    
    -- Small Painting
    
    Main Attack (X) - Painting Smash
    
    The small painting is about half the size of the fancy painting and painting. 
    It will have a picture of landscape displayed on it.
    
    The small painting is mainly used for trapping a zombie.  When Chuck approaches 
    a zombie with this item and attacks with it, he will smash the painting over a 
    zombie's head.  The zombie will have the framework of the painting around its 
    head.  The zombie will be completely helpless as long as the painting stays 
    around its head.
    
    Durability: 6 hits
    Carry in Inventory: Yes
    Magazine Support: Domestic
    Location(s): Roy's Mart (Royal Flush Plaza)
    
    The Chieftain's Hut (Royal Flush Plaza), The Cleroux Collection (Palisades 
    Mall), Wild West Grill House (Food Court), Baron Von Brathaus (Yucatan Casino)
    -------------------------------------------------------------------------------
    
    -- Small Potted Plant
    
    Main Attack (X) - Potted Plant Strike
    
    This is a small clay pot with a green plant inside.  This weapon is extremely 
    weak and can't kill a zombie with a hit or a toss without any prior damage.  
    The only advantage that it has over the round potted plant is that it can be 
    carried in the inventory.  This weapon breaks in two hits and will break 
    immediately when thrown.  It's basically useless.
    
    Durability: 2 hits
    Carry in Inventory: Yes
    Magazine Support: Domestic
    Location(s): Roy's Mart (Royal Flush Plaza)
    
    Finder Peepers (Palisades Mall), Slot Ranch Casino (Vault area after case 3-2)
    -------------------------------------------------------------------------------
    
    -- Small Suitcase
    
    Main Attack (X, X) - 2-hit Swing Combo
    
    The small suitcase is a brown padded suitcase used for traveling.  Chuck will 
    hold the handle with both hands and perform a downward swing followed by an 
    upward swing for this weapon's main attack.  The first swing will kill off 
    weaker zombies but it will take two hits to kill off stronger zombies.  The 
    second hit is weaker than the first.  The second will not instantly kill a weak 
    zombie.  When this weapon is thrown, it will sometimes leave behind a certain 
    random item such as gems.
    
    Durability: 30 hits
    Carry in Inventory: Yes
    Magazine Support: Domestic
    Location(s): Sturdy Package (Royal Flush Plaza)
    
    Roy's Mart (Royal Flush Plaza), Albert's Apparel (Royal Flush Plaza), 
    Wallington's (Palisades Mall), Bagged! (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Small Vase
    
    Main Attack (X) - Vase Strike
    
    The small vase is a small red vase.  Its usage is about as forgettable as my 
    description of it!  While Chuck holds the small vase, he can strike a zombie 
    over the head with it.  The vase will instantly shatter after Chuck hits the 
    zombie and the zombie will be killed by the strike.  It can also be thrown at a 
    zombie to kill it as well.
    
    The small vase is very much a single kill weapon. It can't hit other zombies 
    because of its size and it doesn't last long enough to use it again.  It's 
    basically useless except for spur of the moment fun.  ...and Chuck doesn't have 
    time for fun in Fortune City - he's got a job to do right?  And he's gonna' see 
    it through?
    
    Durability: 1 hit
    Carry in Inventory: Yes
    Magazine Support: Domestic
    Location(s): Cucina Donnacci (Food Court)
    
    The Venus Touch (Palisades Mall), Ned's Knicknackery (Palisades Mall), The 
    Cleroux Collection (Palisades Mall), Yucatan Casino, Shoal Nightclub (Yucatan 
    Casino), Fortune City Hotel
    -------------------------------------------------------------------------------
    
    -- Sniper Rifle
    
    Main Attack (X) - Rifle Shot
    
    The sniper rifle is a rifle with a scope for long distance precision shots.  
    This weapon can be good for zombies and psychopath battles.  Chuck can use the 
    scope to make precision shots from a distance with either enemy type.  This 
    rifle's bullets will travel through multiple zombies if they stand in a line.
    
    The sniper rifle can really come in handy for setting off explosive objects 
    that are near a zombie crowd or any type of explosive object that Chuck tosses 
    into a zombie crowd.  Chuck can look through the scope then fire at the 
    explosive object to instantly set it off with little hassle.  The shots will go 
    through multiple zombies, so he can fire through a few zombies and still hit 
    the explosive object also.
    
    Durability: 20 bullets
    Carry in Inventory: Yes
    Magazine Support: --
    Location(s): High-noon Shooting Range (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Soccer Ball
    
    Main Attack (X) - Soccer Ball Kick
    
    The soccer ball is a ball used in the game of soccer or "football" depending on 
    where you are from.  Chuck will lay the soccer ball on the floor then kick it 
    at a zombie for this weapon's main attack.  The ball will hit a zombie then 
    bounce off the zombie and hit another zombie.  The hits can kill a zombie or 
    knock the zombie down.
    
    The soccer ball will bounce quite far after hitting a zombie at times.  Chuck 
    kicks the ball so hard that it can be very hard to keep track of this weapon 
    after it hits a zombie.  Be careful.  Chuck might accidentally break the nearby 
    display glass and have to pay for... Oh wait.  No.  Chuck just killed the store 
    manager... again!
    
    If Chucks wears the sports fan outfit while kicking the soccer ball, the soccer 
    ball will take off more damage from a zombie per hit.
    
    Durability: 10 hits
    Carry in Inventory: Yes
    Magazine Support: --
    Location(s): KokoNutz Sports Town (Palisades Mall)
    
    Palisades Mall - sitting area outside of Beach Body Swim House
    Fortune Park - south side
    -------------------------------------------------------------------------------
    
    -- Speaker
    
    Main Attack (X, X) - 2-hit Swing Combo
    
    A speaker is a large wooden speaker used to amplify music.  It also works well 
    for smacking the undead upside the face with one of its pointed ends.  Chuck 
    will duck and perform a low swing followed by a high swing as he rises up at 
    the end of the combination of swings for this weapon.  Each swing will usually 
    kill most zombies.
    
    The weapon does not have a good durability and it cannot be carried in 
    inventory so it's definitely an item that Chuck will want to pick up at the 
    spur of the moment if at all.  The speaker isn't that bad of an object to toss 
    at zombie crowds.  It will bounce along the ground and kill just about any 
    zombie that it rolls against.
    
    Durability: 15 hits
    Carry in Inventory: No
    Magazine Support: Domestic
    Location(s): In the Closet (Royal Flush Plaza)
    
    Eternal Timepieces (Royal Flush Plaza), Players (Royal Flush Plaza), Robsaka 
    Digital (Palisades Plaza), Slot Ranch Casino (backstage area), Shoal Nightclub 
    (Yucatan Casino), One Little Duck Bingo (Silver Strip), Fortune Park
    -------------------------------------------------------------------------------
    
    -- Spear
    
    Main Attack (X)           - Spear Thrust
    Alternate Attack (hold X) - Spear Throw
    
    The spear is a long black pole with a sharp metal end.  Chuck will thrust the 
    spear forward for its main attack.  The main attack will differ in appearance 
    randomly.  Sometimes Chuck will perform a normal thrust with the spear and 
    sometimes he will perform a slightly higher thrust with the spear.  The main 
    attack will always kill a zombie.  It's very quick and deadly!
    
    Chuck will toss the spear and impale a zombie with it when a player holds down 
    the attack button.  Chuck will automatically autotarget the closest zombie.  
    The spear will stick inside the zombie's chest and the zombie might walk around 
    with the spear in its chest for a few seconds.
    
    The spear is good overall weapon to use.  Its main attack is extremely quick 
    and will kill off zombies quickly.  The spear has a high durability and it can 
    be carried in inventory also!  The only flaw is that it is basically a single 
    kill weapon only.
    
    Durability: 35 hits
    Carry in Inventory: Yes
    Magazine Support: Blades
    Combines With: Power Drill (Driller), Leaf Blower (Spear Launcher)
    Location(s): The Chieftain's Hut (Royal Flush Plaza)
    
    Royal Flush Plaza, Ned's Knicknackery (Palisades Mall), Under the Sea Travels 
    (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Spool of Wire
    
    Main Attack (X, X) - 2-hit Wire Spool Swing
    
    The spool of wire is a big roller with several feet of metal wire wrapped 
    around it.  It is one of three items (Gas Barrel, Generator, Spool of Wire) 
    used to power the broken panel during the events of case 6-4.  Chuck will swing 
    this weapon from side to side for its main attack.  He will kill any normal 
    zombie that he manages to hit with either swing.
    
    Durability: infinite hits
    Carry In Inventory: No
    Magazine Support: --
    Location(s): Safehouse (during case 6-4)
    
    The spool of wire is in the east portion of the Safehouse.  From in front of 
    the security room, move down the nearby staircase then follow the corridor to 
    the right and go through the open doorway off to the left at the end of the 
    hall ahead.  The spool of wire is in a corner down the steps off to the right 
    after moving through the open doorway.
    -------------------------------------------------------------------------------
    
    -- Spot Light
    
    Main Attack (X) - Spot Light Strike
    
    A spot light is a large light used as a stage light or it might be placed among 
    some shrubbery to light up a certain area.  Chuck will hold the spotlight from 
    the handle on the bottom of it and beat a zombie in the head with the light 
    end. The spot light will kill any zombie that Chuck strikes with it.
    
    The spot light is not very durable at all and it's single kill only for the 
    most part.  It makes a good weapon if Chuck can't find anything better though. 
    For a zombie, it hits quick and will kill with each hit.
    
    Durability: 10 hits
    Carry in Inventory: Yes
    Magazine Support: Domestic, Building
    Location(s): Safehouse (rooftop)
    
    Fortune City Hotel (rooftop), Slot Ranch Casino, Platinum Strip
    -------------------------------------------------------------------------------
    
    -- Square Sign
    
    Main Attack (X, X, X, X) - 4-hit Square Sign Combo
    
    A square sign is a sign that has two metal pieces propping it up.  Chuck can 
    pick up this sign and smack zombies with the two bottom metal pieces.  The 
    square sign will kill most zombies in one hit.  Chuck will perform a four hit 
    swing with the square sign.  Any of the four hits can kill a zombie.
    
    The square sign does not have a very high durability and it cannot be carried 
    in inventory, so it's basically a weapon that is best used at the spur of the 
    moment if a better weapon is not available.  The sign is overall wide so it is 
    a good weapon to pick up and throw when needed as well.  It's wide enough to 
    kill off a small crowd.  It will not break when it is thrown, which is good 
    since the thrown sign will kill off any zombie that it hits.
    
    Durability: 15 hits
    Carry in Inventory: No
    Magazine Support: Domestic, Building
    Location(s): Royal Flush Plaza
    
    Slot Ranch Casino, Food Court, Yucatan Casino, High-noon Shooting Range 
    (Palisades Mall), Shoal Nightclub (Yucatan Casino), Palisades Mall, Atlantica 
    Casino, Sipparellos (Atlantica Casino), Silver Strip, One Little Duck Bingo 
    (Silver Strip), Shamrock Casino (Silver Strip), Pub O' Gold (Silver Strip), 
    Fortune Park, Cash Gordon's Casino (Platinum Strip), Fortune City Hotel, 
    Fortune City Arena (backstage area), Americana Casino
    -------------------------------------------------------------------------------
    
    -- Stand
    
    Main Attack (X, X, X)       - 3-hit Stand Swing Combo
    Alternate Attack (charge X) - Stand Smash
    
    The stand is a metal stand that is placed on the floor to hold velvet bars 
    together in order to block off an area.  The stand will often have a velvet bar 
    weapon near it or connected to it.  When Chuck picks up the weapon, the velvet 
    bar will fall off if one is connected.
    
    The stand makes a decent weapon for killing zombies.  Both of its attacks will 
    kill the majority of zombies that Chuck hits and it has a really good 
    durability also.  Its main flaw is that it is single kill only, but that's not 
    really that bad of a flaw if your Chuck doesn't have a weapon and a stand is 
    available.  Chuck will perform a three hit combination swing for the weapon's 
    main attack and perform an overhead attack for the weapon's alternate attack.
    
    Durability: 30 hits
    Carry in Inventory: Yes
    Magazine Support: --
    Location(s): Shamrock Casino (Silver Strip)
    
    Safehouse, Slot Ranch Casino, Yucatan Casino, Shoal Nightclub (Yucatan Casino), 
    Atlantica Casino, Cash Gordon's Casino (Platinum Strip), Fortune City Hotel, 
    Americana Casino
    -------------------------------------------------------------------------------
    
    -- Steel Shelving
    
    Main Attack (X)           - Shelve Swing
    Alternate Attack (hold X) - Shelve Ram
    
    The Steel Shelving is a set of three steel shelves that Chuck can tote around 
    with him and beat zombie with.  The main attack is a simple swing of all three 
    shelves.  This attack is very slow and has some major recovery time.  For the 
    alternate attack, Chuck will hold the shelving in front of him and run forward 
    a bit to ram a zombie.  This can be useful for knocking down crowds.
    
    The shelves will shatter instantly once thrown.  They are pretty durable 
    overall when hitting zombies, but really only the alternate attack is useful 
    since the other has such major recovery time.  Both attacks can kill a zombie, 
    but it's only about a 50% chance overall.
    
    Durability: 30 hits
    Carry in Inventory: No
    Magazine Support: Domestic
    Location(s): Safehouse
    
    Atlantica Casino (rooftop), Underground Tunnels, Underground Labs
    -------------------------------------------------------------------------------
    
    -- Step Ladder
    
    Main Attack (X, X, X)     - Step Ladder Swing Combo
    Alternate Attack (hold X) - Step Ladder Smash
    
    A step ladder is a small metal ladder used to reach items that are on very high 
    areas.  Chuck will hold the legs of the step ladder and perform three swings 
    while stepping forward for this weapon's main attack.  The first few swings 
    will only kill weak zombies with one hit but the final swing will kill most 
    zombies with one hit. Chuck will beat a zombie over the head with the ladder 
    for this weapon's alternate attack.  The ladder smash will instantly kill any 
    zombie.
    
    The step ladder cannot be carried in Chuck's inventory and its durability is 
    pretty poor for such a weak weapon.  It's a rare weapon, but it doesn't really 
    matter when the weapon is basically useless.
    
    Durability: 15 hits
    Carry in Inventory: No
    Magazine Support: --
    Location(s): Atlantica Casino
    
    Food Court*, Platinum Strip**, Underground Labs***
    
    * Climb on top of the three snack machines in the north and leap to the rooftop 
    of Lombardi's and this will be on the rooftop of Hamburger Fiefdom.
    ** Get on the long wooden platform to the west of the Fortune City Hotel 
    entrance and there is a step ladder up there. Chuck fights one of the snipers 
    on this platform.
    *** Chuck will have to open the door in the Underground Tunnels that leads to 
    the Underground Labs in case 7-2 in order to get this step ladder.  It is on 
    the high walkway.
    -------------------------------------------------------------------------------
    
    -- Stick Pony
    
    Main Attack (X)           - Pony Head Poke
    Alternate Attack (hold X) - Stick Impale
    
    Ahoho, yes!  This is one of my favorite weapons for messing around with.  This 
    weapon is a stick with pony head at the end of it.  Little children use this 
    toy to act as if they are riding a pony when they place it in between their 
    legs but with Chuck... it is the ultimate way to humiliate a zombie overall.  
    Use the stick impale attack then place a Servbot mask or other object over the 
    zombie's head for some good times.
    
    Chuck will hold the stick and poke forward with the pony head for its main 
    attack.  It will take about 5 pokes to kill a zombie with the main attack.  
    Chuck will impale a zombie with the stick for the alternate attack.  The zombie 
    will walk around with a pony head in front of it while the electronic pony head 
    neighs.  Eventually the zombie will die, but it will walk around for about 3 
    seconds with the stick stuck through its chest.
    
    Durability: 10 hits
    Carry in Inventory: Yes
    Magazine Support: Amusement
    Location(s): Children's Castle (Royal Flush Plaza)
    
    Ye Olde Toybox (Royal Flush Plaza)
    -------------------------------------------------------------------------------
    
    -- Stone Statue
    
    Main Attack (X) - 3-hit Stone Statue Swing
    
    The stone statue is a circular statue with a head carved into the middle of it. 
    It has a flat top on it for placing items.  Chuck will perform a three hit 
    swing with the statue when the attack button is pressed multiple times.  Each 
    of attack in the combination is just as weak.  Each hit will not instantly kill 
    a zombie but two hits will kill one.
    
    A stone statue shines the most when Chuck tosses it at a zombie.  Any zombie 
    that is hit by a stone statue when it is thrown will be killed immediately no 
    matter if the statue is in midair or bouncing on the ground.  This weapon can 
    be good for smaller crowds when thrown.
    
    Durability: 30 hits
    Carry in Inventory: No
    Magazine Support: --
    Location(s): Yucatan Casino
    
    Food Court
    -------------------------------------------------------------------------------
    
    -- Stool
    
    Main Attack (X)           - Seat Poke
    Alternate Attack (hold X) - Overhead Strike
    
    With its low durability, the stool is more of a last resort weapon.  Chuck will 
    poke a zombie with the seat portion of the stool for its light attack and hit a 
    zombie overhead with the legs for its heavy attack.  The poke move is very weak 
    overall, but it has more range than the other attack.  The overhead strike is 
    more damaging, but it won't always kill.  The stool will bust immediately after 
    being thrown at a zombie.  Its damage when thrown is about equal to an overhead 
    strike.
    
    Durability: 5 hits
    Carry in Inventory: No
    Magazine Support: Domestic
    Location(s): The Man's Sport (Royal Flush Plaza)
    
    Tunemakers (Royal Flush Plaza), Marriage Makers (Royal Flush Plaza), Roy's Mart 
    (Royal Flush Plaza), Sturdy Package (Royal Flush Plaza), Hat Racks (Royal Flush 
    Plaza), Astonishing Illusions (Royal Flush Plaza), Stylin' Toddlers (Royal 
    Flush Plaza), Estelle's Fine-lady Cosmetics (Royal Flush Plaza), Eternal 
    Timepieces (Royal Flush Plaza), Children's Castle (Royal Flush Plaza), The 
    Venus Touch (Palisades Mall), Que's Hats (Palisades Mall), Stan's Large Print 
    Books & Magazines (Palisades Mall), Severed Ties (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Suitcase
    
    Main Attack (X, X) - 2-hit Swing Combo
    
    The suitcase is a large tanned suitcase that takes more damage than a small 
    suitcase.  Chuck will still hold the handle and swing forward twice with this 
    suitcase just like with the small suitcase but both of the swings will kill off 
    any zombie unlike the small suitcase.
    
    The main downfall with this weapon is the fact that its durability is very low. 
    When the weapon is broken after receiving too much damage or being thrown to 
    the floor, it will leave behind a certain random item such as gems or scissors.
    
    Durability: 10 hits
    Carry in Inventory: No
    Magazine Support: Domestic
    Location(s): Sturdy Package (Royal Flush Plaza)
    
    Bagged! (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Swordfish
    
    Main Attack (X)           - Sword Poke
    Alternate Attack (hold X) - Sword Impale (10 PP)
    
    The swordfish is a figure of a swordfish that can be hanged for display.  Chuck 
    will grapple the swordfish with both hands so he can stab zombies with its 
    sword nose.  Chuck will poke a zombie with the sharp nose of the fish for this 
    weapon's main attack and he will impale a zombie then slam it on the ground for 
    the alternate attack.  Both attacks are instant kills.
    
    The swordfish is much like using a spear.  It has really good accuracy when 
    thrown also.  Chuck will throw the fish just like a spear.  The main flaw to 
    this weapon is that it can't be stored in Chuck's inventory and it is kind of 
    rare.
    
    Durability: 25 hits
    Carry in Inventory: No
    Magazine Support: Domestic
    Location(s): Under the Sea Travels (Palisades Mall)
    
    Atlantica Casino, Luaii Wauwii (Silver Strip)
    -------------------------------------------------------------------------------
    
    -- Table Lamp
    
    Main Attack (X) - Table Lamp Strike
    
    A table lamp is a small lamp with a very long shade on top.  Chuck will hold 
    the lamp from the bottom portion then beat a zombie in the head with the shade. 
    The weapon is not really that damaging at all.  It will take around 3-2 hits to 
    kill most zombies with it.
    
    It's quite hilarious to watch Chuck beat a zombie with such a long lampshade 
    though.  The table lamp can be thrown in order to make it shatter against a 
    zombie and possibly knock a whole crowd of zombies down as it breaks apart and 
    hits them.
    
    Durability: 5 hits
    Carry in Inventory: Yes
    Magazine Support: Domestic
    Location(s): Fortune City Hotel
    
    Yucatan Casino, Pub O' Gold (Silver Strip)
    -------------------------------------------------------------------------------
    
    -- Tennis Racquet
    
    Main Attack (X) - Tennis Ball Hit
    
    The tennis racquet is a blue tennis racquet used to hit tennis balls in the 
    game of tennis.  Chuck will hold a tennis ball in his left hand while this 
    weapon is equipped.  He has a total of 20 tennis balls.  Chuck will throw the 
    tennis ball into the air then hit it for this weapon's main attack.  The ball 
    will fly toward zombies and hit one then bounce off of it and hit other 
    zombies.
    
    The tennis racquet is a very weak weapon overall.  It will take around 2-3 hits 
    to kill most zombies with a tennis ball.  It's best to combine this weapon with 
    a tiki torch to have the blazing aces.  The tennis racquet is basically only 
    good for knocking zombies down otherwise.
    
    If Chucks wears the sports fan outfit while using the tennis racquet, the 
    tennis balls will take off more damage from a zombie per hit.
    
    Durability: 20 tennis balls
    Carry in Inventory: Yes
    Magazine Support: --
    Combines With: Tiki Torch (Blazing Aces)
    Location(s): KokoNutz Sports Town (Palisades Mall)
    
    Yucatan Casino - (1) inside the back room at the south end (2) in the grass 
    area on the side of the north platform before getting to the Food Court 
    entrance.
    Palisades Mall - sitting area outside of Beach Body Swim House
    -------------------------------------------------------------------------------
    
    -- Tiki Mask
    
    Main Attack (X, X) - Tiki Mask Swings
    
    A tiki mask is a large wooden native mask used for display at Luaii Wauwii.  
    Chuck will grapple the mask from both ends and swing the mask to each of his 
    sides while stepping forward.  The mask's attacks will kill off weaker zombies 
    with one swing, but most zombies will take at least two swings to finish off.
    
    The tiki mask is rather bulky and can't be placed in Chuck's inventory.  It's 
    really not that useful besides some laughs at killing a zombie with a native 
    mask.
    
    Durability: 15 hits
    Carry in Inventory: No
    Magazine Support: --
    Location(s): Luaii Wauwii (Silver Strip)*
    
    * Tiki masks hang along the walls of Luaii Wauwii
    -------------------------------------------------------------------------------
    
    -- Tiki Torch
    
    Main Attack (X)           - Torch Poke
    Alternate Attack (hold X) - Torch Wave
    
    The tiki torch is a wooden torch filled with oil at the top end.  The tiki 
    torch is a really weak weapon overall, but it has the thing that zombie fear 
    most - fire!
    
    Chuck will poke forward with the torch for this weapon's main attack. The main 
    attack poke is much like a spear poke.  Sometimes Chuck will poke directly 
    ahead while the torch is in front of his body and sometimes he will hold the 
    torch further upwards and poke.  A zombie that is hit with the torch will catch 
    on fire then eventually burn up and die.  It will remain alive a few seconds 
    after catching on fire, a zombie is harmless once it is burning.
    
    Chuck will wave the torch in front of him for this weapon's alternate attack.  
    It's almost as if Chuck is trying to wave the torch fast enough to write a "C" 
    in flames.  Whatever Chuck is up to, this attack will burn zombies just like 
    the main attack.
    
    The tiki torch can still hit zombies while they burn, which will take away from 
    its durability.  It's useless to hit a zombie that is already on fire, so try 
    to avoid attacking too much while near a zombie.
    
    Durability: 15 hits
    Carry in Inventory: Yes
    Magazine Support: Domestic
    Combines With: Tennis Racquet (Blazing Aces), Toy Spitball Gun (Fire Spitter)
    Location(s): Yucatan Casino
    
    Wild West Grill House (Food Court), Playboy Grotto (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- TIR Moosehead
    
    Main Attack (X, X)        - Two Hit Horn Ram
    Alternate Attack (hold X) - Moosehead Ram
    
    The TIR moosehead is a yellow and white helmet with horns for the yellow 
    contestant in a TIR game of Pounds of Flesh.  This moosehead can only be found 
    along the right catwalk area while fighting TK in the final battle at the end 
    of Overtime Mode.  The TIR moosehead has the same attacks as the normal 
    moosehead.  Chuck will flick the helmet from side to side twice for the main 
    attack and he can ram an enemy for the main attack.
    
    Chuck can only hit TK with this weapon.  TK doesn't really take much damage 
    from the weapon but it will knock him down.  The TIR moosehead is pretty 
    useless during the battle with TK since it takes such light damage.
    
    Durability: 40 hits
    Carry in Inventory: No
    Magazine Support: --
    Location(s): Catwalk area above Fortune City Arena stadium
    
    The TIR Moosehead is lying on the floor of the right catwalk area during the 
    final battle with TK at the end of Overtime mode.  This weapon is only 
    available during that one battle.
    -------------------------------------------------------------------------------
    
    -- Tire
    
    Main Attack (X) - Tire Helmet
    
    The tire is more of a weapon to use for fun.  Chuck will slam the tire around a 
    zombie's head for its main attack.  The zombie will walk in place with a tire 
    around its head and won't be able to attack.
    
    In order to damage a zombie with a tire, Chuck will have to toss the tire at a 
    zombie.  The tire is a decent weapon when tossed at a zombie crowd.  It will 
    roll or slide along the ground and knock down any zombie that it hits.  It's 
    mainly used for knocking down a crowd rather than killing them though.
    
    Durability: 10 hits
    Carry in Inventory: Yes
    Magazine Support: --
    Location(s): Silver Strip*, Underground Tunnels (below Palisades Mall)**, 
    Underground Tunnels (below South Plaza)***
    
    * Behind the bike trailer near the entrance to Yucatan Casino on Silver Strip. 
    There are two tires.
    ** There are six tires on the east side of the Underground Tunnels.  Two of the 
    tires are in the warehouse area and four of them are on the walkway across from 
    the open gate.  A player will need to complete case 2-2 in the main story to 
    get the Underground Access Key in order to get these.
    *** There are four tires in the warehouse area of the Underground Tunnels below 
    Americana Casino.  A player will need to have the Underground Access Key once 
    again!
    -------------------------------------------------------------------------------
    
    -- Tomahawk
    
    Main Attack (X, X) - 2-hit Swing Combo
    
    The tomahawk is a small axe used by native Americans for fighting or hunting. 
    Chuck will swing twice while stepping forward with this weapon for its main 
    attack.  The attacks can kill a zombie in one hit at times and sometimes it 
    will take 2-3 hits to kill.  It will have the same effect on weak zombies and 
    strong zombies.  Sometimes the tomahawk will severe an arm as well.
    
    The tomahawk is a decent weapon, but its durability gets used quickly since it 
    will take multiple strikes to kill zombies half the time.  Like most weapons, 
    it will instantly kill a zombie when thrown at one.
    
    Durability: 35 hits
    Carry in Inventory: Yes
    Magazine Support: Blades, Domestic
    Location(s): The Chieftain's Hut (Royal Flush Plaza)
    -------------------------------------------------------------------------------
    
    -- Toy Helicopter
    
    Main Attack (X, X)        - 2-hit Helicopter Smack
    Alternate Attack (hold X) - Helicopter Hover
    
    The toy helicopter is a battery operated blue helicopter.  Chuck can perform a 
    two hit attack with this weapon where he will hold the tail of the helicopter 
    then strike forward twice with it.  It will take at least two hits to kill a 
    zombie with this weapon while using its main attack.
    
    For its alternate attack, Chuck will hold the helicopter in the air then spin 
    the propeller and cause the helicopter to hover in the air.  The helicopter 
    will attract nearby zombies as it sounds an alarm while hovering.  The 
    propeller blades will hit a zombie as a zombie gets close to the helicopter.  
    This is a really good item for attracting zombies to a certain area for a while 
    when needed!  The helicopter will begin to catch on fire and smoke at around 15 
    hits.
    
    Durability: 25 hits
    Carry in Inventory: Yes
    Magazine Support: Amusement
    Combines With: Machete (Heliblade)
    Location(s): Ye Olde Toybox (Royal Flush Plaza)
    
    Children's Castle (Royal Flush Plaza), Ultimate Playhouse (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Toy Spitball Gun
    
    Main Attack (X) - Spitball Fire
    
    The spitball gun is a colored children's gun that fires small wads of paper.  
    Chuck can stand at a distance and fire spitballs at zombies with this weapon. 
    The spitballs are extremely weak and will only stagger a zombie for a brief 
    period of time before they start to walk again.  The toy spitball gun is 
    basically useless by itself.  Its only real purpose in the game is to be 
    combined with a tiki torch to make the fire spitter combo weapon.
    
    Durability: 20 spitballs
    Carry in Inventory: Yes
    Magazine Support: --
    Combines With: Tiki Torch (Fire Spitter)
    Location(s): Ye Olde Toybox (Royal Flush Plaza)
    
    Ultimate Playhouse (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Training Sword
    
    Main Attack (X, X, X, X) - 4-hit Sword and Shield Combo
    
    The training sword is a wooden sword and shield combination made for stage 
    acting or to display on a wall.  Chuck can equip the sword and shield and 
    attack zombies with them however.  For its main attack, Chuck will perform one 
    sword strike, a shield hit, a sword strike then end the combination with a 
    final shield strike as he steps forward.
    
    It will take two hits to kill any zombie with the training sword.  The first 
    sword attack followed by the first shield strike is a good combination for 
    killing single zombies.  The final shield strike can kill zombies with one hit. 
    The training sword isn't that great of a weapon by itself.  The training sword 
    is decent, but it's best combined with another weapon for a combo weapon.
    
    Durability: 30 hits
    Carry in Inventory: Yes
    Magazine Support: Games, Sports
    Combines With: Motor Oil (Infernal Arms), Box of Nails (Holy Arms)
    Location(s): Hamburger Fiefdom (Food Court)
    
    Slot Ranch Casino, Atlantica Casino
    -------------------------------------------------------------------------------
    
    -- Treasure Chest
    
    Main Attack (X, X) - 2-hit Treasure Chest Swing
    
    The treasure chest is a wooden chest with a wooden pole sticking out of the 
    back end of it.  The pole has a black flag on it with "Wine Arr!" wrote across 
    it and it also has a red parrot perched on top of the pole. The chest has a 
    slightly greater range with its final swing thanks to the pole.  Chuck will 
    hold the chest and perform a two hit swing for this weapon's main attack.  Each 
    hit will kill any zombie that Chuck strikes with the chest.
    
    The chest will break after ten hits.  It will release a certain type of random 
    item from inside once it breaks.  A chest must be damaged in order to break it. 
    Chuck can't just toss the chest and expect it to break.  He must clobber a few 
    zombies with the item to make it break.  It will usually release some cash or a 
    random item.
    
    Durability: 10 hits
    Carry in Inventory: No
    Magazine Support: --
    Location(s): Atlantica Casino
    -------------------------------------------------------------------------------
    
    -- USA Spray Paint
    
    Main Attack (X) - Spray Paint
    
    Other than combining this weapon with the pylon to make the air horn or 
    spraying Zombrex posters, the spray paint is basically useless outside of 
    having some fun.  Each can comes with 100% spray paint inside.  Hold the X 
    button or hold LT then hold the X button to spray the paint.
    
    The paint will stay on the zombie for a while, but it won't damage it.  This 
    weapon is mainly used for amusement.
    
    Durability: %100 spray paint
    Carry in Inventory: Yes
    Magazine Support: --
    Combines With: Pylon (Air Horn)
    Location(s): American Historium (Americana Casino)
    -------------------------------------------------------------------------------
    
    -- Utility Cart
    
    Main Attack (X)           - Cart Swing
    Push Attack *             - Cart Push
    
    * (B while behind standing cart then hold X)
    
    The utility cart is a plastic cart used to transport heavy objects.  Chuck can 
    grab the cart handles by pressing the B button.  Push the cart by holding the X 
    button while Chuck holds the handles.  It will sometimes kill a zombie with one 
    hit and it will sometimes take two hits.  Since the cart is indestructible, 
    Chuck can race along the streets and run over zombies with it.
    
    If the cart ever tumps over or gets off track in any way to where Chuck cannot 
    push it, pick up the cart by pressing the B button then place it back on the 
    ground by tapping D-pad down.  Chuck can push the cart once again after placing 
    it on the ground by grabbing the handle.  Chuck can toss the cart at zombies 
    while holding it.  The toss is just about as damaging as a cart ram.  It 
    definitely is big enough to knock down a crowd, but it doesn't roll that well 
    at all.
    
    Like with other objects that can be pushed, Chuck will run faster than normal 
    while pushing the utility cart.  Just grabbing a cart and pushing it to move 
    faster through an area can make it very useful!
    
    Durability: 60 hits
    Carry in Inventory: No
    Magazine Support: --
    Location(s): Roy's Mart (Royal Flush Plaza)
    
    Royal Flush Plaza, Food Court, Silver Strip, Platinum Strip, South Plaza, 
    Fortune City Arena (security room area unlocked after case 1-3)
    -------------------------------------------------------------------------------
    
    -- Vacuum Cleaner
    
    Main Attack (X)           - Vacuum Cleaner Poke
    Alternate Attack (hold X) - Vacuum Cleaner Push
    
    The vacuum cleaner is a green vacuum cleaner used for cleaning up dirt and 
    other debris.  Chuck will hold the vacuum by the handle and put one hand on the 
    side of the vacuum to hold it up so that the bottom faces forward.  For its 
    main attack, Chuck will poke a zombie with the end of the vacuum.  Chuck will 
    push zombies to the ground by hitting them with the center of the vacuum 
    cleaner for this weapon's alternate attack.
    
    Neither of the vacuum cleaner's attacks are that powerful.  They both take the 
    same amount of damage from a zombie.  It will take around 2-3 hits to kill most 
    zombies with either of its attacks.  The durability is kind of low for such a 
    weak weapon as well.  It's best to make the exsanguinator combo weapon with the 
    vacuum cleaner.
    
    Durability: 20 hits
    Carry in Inventory: No
    Magazine Support: Domestic
    Combines With: Saw Blade (Exsanguinator)
    Location(s): Safehouse
    
    South Plaza, Shoal Nightclub (Yucatan Casino) - behind register counter, 
    Yucatan Casino (in south room behind register)
    -------------------------------------------------------------------------------
    
    -- Vinyl Records
    
    Main Attack (X) - Record Throw
    
    CDs are nice and compact but there is nothing like a good ole' fashioned vinyl 
    record.  This is a stack of 10 vinyl records still in their cases.  Chuck can 
    hold this stack of vinyl records and toss them at zombies.  The case will hit 
    the zombie then the vinyl record will fly out and shatter against the zombie. 
    Each vinyl record can hit more than one zombie depending on how the record 
    shatters.
    
    It will usually take around 3-4 hits to kill a zombie with vinyl records.  It's 
    quite fun to toss them at zombies and think about the albums that Chuck is 
    throwing in your mind though.  Have a little of Queen, bitch!  What's that?  
    You like Janis Joplin?  Ahoho! Chuck's got some Pink Floyd for that ass too!
    
    Durability: 10 records
    Carry in Inventory: Yes
    Magazine Support: --
    Location(s): In the Closet (Royal Flush Plaza)
    
    Eternal Timepieces (Royal Flush Plaza), Entertainment Isle (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Velvet Bar
    
    Main Attack (X)           - Bar Poke
    Alternate Attack (hold X) - Bar Push
    
    The velvet bar is a red bar used for blocking an area off or containing a crowd 
    at the casinos.  Velvet bars are usually held together with metal stands.  
    Chuck will poke forward with a velvet bar for its main attack and hit a zombie 
    with the side of the velvet bar for this weapon's alternate attack.
    
    Neither of its attacks are real powerful but they can both kill a weak zombie 
    with one hit sometimes.  Most of the time it will take two hits to kill every 
    zombie with the velvet bar.  It's a weapon with some quick attacks, but its 
    really too weak and the durability is not good enough to make it very useful.
    
    Durability: 15 hits
    Carry in Inventory: Yes
    Magazine Support: Domestic
    Location(s): Shamrock Casino (Silver Strip)
    
    Slot Ranch Casino, Yucatan Casino, Shoal Nightclub (Yucatan Casino), Atlantica 
    Casino, Cash Gordon's Casino (Platinum Strip), Fortune City Hotel, Americana 
    Casino
    -------------------------------------------------------------------------------
    
    -- Wacky Hammer
    
    Main Attack (X) - Hammer Strike
    
    The wacky hammer is a colored toy hammer with a purple handle.  While holding 
    this weapon, Chuck will hit a zombie on the side of the body with it.  The 
    first hit will not kill, the second hit will not kill, the third will not kill, 
    the fourth hit will not kill, the fifth hit will not... get the picture here?
    
    The wacky hammer is a weapon of pure novelty more than anything else.  Why are 
    you even hitting a zombie with this weapon in the first place, Chuck?  Oh yeah, 
    that achievement thing... Gotcha!
    
    Durability: 20 hits
    Carry in Inventory: Yes
    Magazine Support: Amusement
    Location(s): Moe's Maginations (Platinum Strip)
    
    Baron Von Brathaus (Yucatan Casino)
    -------------------------------------------------------------------------------
    
    -- Water Bottle
    
    Main Attack (X) - Bottle Strike
    
    The water bottle is taken from a water cooler weapon.  If Chuck tosses the 
    water cooler or damages the water cooler enough, the water bottle will fall 
    off.  The water bottle by itself is an extremely weak weapon.  Chuck will be 
    lucky to kill any zombie with this weapon throughout its 15 hit durability 
    period unless the domestic magazine is in his inventory.
    
    Durability: 15 hits
    Carry in Inventory: Yes
    Magazine Support: Domestic
    Location(s): Falls off of a water cooler after it takes damage.
    -------------------------------------------------------------------------------
    
    -- Water Cooler
    
    Main Attack (X, X, X) - 3-hit Cooler Swing Combo
    
    Chuck will perform a three hit side swing combo for the weapon's main attack 
    when the X button is tapped a few times.  The swings are not that damaging 
    overall and they are very slow.  Chuck will kill a zombie within two swings of 
    the water cooler.  The water bottle will fall off the cooler after the 15th 
    hit.  The water bottle will also fall off if Chuck tosses the water cooler at 
    the ground.
    
    Chuck can actually hit a zombie with the separate water bottle that falls off 
    the cooler unit.  The water bottle by itself is extremely weak.  You'll be 
    lucky to kill a zombie within its 15 hit durability period.  It's the novelty 
    that counts though!
    
    Both weapons take off the same amount of damage when thrown as compared to a 
    normal swing.  The cooler unit is big enough to knock down several zombies in a 
    row, but it will likely not kill a zombie with a single toss.
    
    Durability: 25 hits
    Carry in Inventory: No
    Magazine Support: Domestic
    Location(s): Safehouse (cafeteria)
    
    Roy's Mart (Royal Flush Plaza), Wily Travels (Royal Flush Plaza), Severed Ties 
    (Palisades Mall), Under the Sea Travels (Palisades Mall), Atlantica Casino 
    (poker room), Fortune City Hotel, Fortune City Arena (backstage area)
    -------------------------------------------------------------------------------
    
    -- Water Gun
    
    Main Attack (X) - Water Squirt
    
    The water gun is a green, yellow and blue toy squirt gun.  It's like a tame 
    version of a super soaker water gun.  The water gun comes with 30 shots.  Chuck 
    can fire water at a zombie to stagger it a bit while it lurches toward him.  
    The water gun cannot kill.  It can only stagger a zombie.
    
    Keep in mind that the water gun can be given to Katey as a gift.  It can also 
    be held in Chuck's inventory during the "Chuck the Bodyguard" extra mission to 
    satisfy Janus' condition for a bodyguard with a gun!  Other than those few 
    uses, it can be combined with a few other weapons to make a combo weapon.
    
    Durability: 30 water shots
    Carry in Inventory: Yes
    Magazine Support: --
    Combines With: Fire Extinguisher (Snowball Cannon), Gasoline Canister 
    (Flamethrower)
    Location(s): Ultimate Playhouse (Palisades Mall), Kids' Choice Clothing 
    (Palisades Mall), Fortune Park, Yucatan Casino, Playboy Grotto (Palisades 
    Mall), Barrel of Good (Silver Strip), Ultimate Playhouse (Palisades Mall), 
    Chris' Fine Foods (Palisades Mall)
    -------------------------------------------------------------------------------
    
    -- Wheelchair
    
    Main Attack (X)           - Wheelchair Swing
    Push Attack *             - Wheelchair Push
    
    * (B while behind standing wheelchair then hold X)
    
    The wheelchair is a standard wheelchair with a blue seat that is used for 
    helping to transport handicapped people.  Chuck can pick up the wheelchair and 
    smack a zombie with the bottom half by grabbing the wheelchair from the side. 
    The attack is very weak and will take at least two hits to a kill a zombie.  
    Chuck also has some lengthy recovery time after the swing.
    
    Chuck can grab the handles on the back portion of the wheelchair and push it 
    while running to knock over zombies while rolling it across the floor.  The 
    wheelchair is not likely to kill a zombie while pushing it but it will 
    sometimes.  Chuck can stand near survivors then grab the wheelchair while they 
    are nearby and the survivor will lie down in the chair then Chuck can push the 
    wheelchair and quickly guide the survivor through an area while he knocks down 
    zombies with the chair.
    
    If the chair ever falls over, Chuck can pick it up and place it back on its 
    wheels by dropping it with the d-pad down command.  The chair can get knocked 
    off track and knocked to the floor very easily when it hits a non-flat surface 
    or object.  The wheelchair is best used for clearing a quick path or to make 
    Chuck run faster.  Simply grabbing it and pushing it to run quicker makes it 
    very useful!
    
    Durability: 40 hits
    Carry in Inventory: No
    Magazine Support: Domestic
    Combines With: Battery (Electric Chair), Lawnmower (Handy Chipper)
    Location(s): Tunemakers (Royal Flush Plaza)
    
    Royal Flush Plaza, Americana Casino, Food Court, Yucatan Casino, Platinum 
    Strip, Cash Gordon's Casino (Platinum Strip), Fortune City Hotel, Americana 
    Casino
    -------------------------------------------------------------------------------
    
    -- Whipped Cream
    
    Main Attack (X) - Cream Spray
    
    This is a metal can full of whipped cream.  Chuck can stand and spray a zombie 
    with whipped cream and watch it foam up and stick to the zombie.  It's quite a 
    hilarious weapon to use, but it should only really be used for fun.  Chuck will 
    not be killing a zombie with whipped cream anytime soon.
    
    Whipped cream is best used for the finishing touch to a bloody massacre or 
    Chuck can spray a certain zombie with this cream to designate that zombie as 
    his bitch upon sight before he kills it.  Whipped cream is very rare overall in 
    Fortune City.  It can only be found in a few specific areas.
    
    Durability: 100% cream
    Carry in Inventory: Yes
    Magazine Support: --
    Location(s): Shoal Nightclub (Yucatan Casino)
    
    Atlantica Casino (near clam display)
    -------------------------------------------------------------------------------
    
    -- Yellow Tall Chair
    
    Main Attack (X)           - Chair Poke
    Alternate Attack (hold X) - Chair Smash
    
    The yellow tall chair is a padded yellow seat with a metal stand that lifts it 
    up high for comfy positioning at slot machines.  Chuck will poke a zombie with 
    the metal bottom portion of the yellow tall chair for this weapon's main attack 
    and he will beat a zombie over the head with the bottom portion for this 
    weapon's alternate attack.  The chair poke will kill a zombie within two hits 
    and the overhead hit will kill a zombie instantly.
    
    The yellow tall chair is no different from other chairs really.  It just has a 
    more unique appearance compared to other tall chairs.  The chair is still just 
    as weak as other chairs.
    
    Durability: 5 hits
    Carry in Inventory: No
    Magazine Support: Domestic
    Location(s): Shamrock Casino (Silver Strip)
    
    Yucatan Casino, Americana Casino
    -------------------------------------------------------------------------------
    
    -- Zombie Mask
    
    Main Attack (X) - I dub thee Zombie!
    
    The zombie mask has a pale face and the zombie has sharp teeth and red spiky 
    hair. Chuck can slap this mask over a zombie's head while standing next to one 
    and completely blind the zombie.  The zombie will walk back and forth with the 
    mask stuck over its face. The zombie mask will roar a bit when Chuck first puts 
    it on a zombie's head.
    
    Durability: 10 hits
    Carry in Inventory: Yes
    Magazine Support: --
    Location(s): Children's Castle (Royal Flush Plaza)
    
    Ye Olde Toybox (Royal Flush Plaza), Stylin' Toddlers (Royal Flush Plaza)
    -------------------------------------------------------------------------------
    
    [IL00]
    ===============================================================================
                     ___  _                     _      _       _   
                    |_ _|| |_  ___  _ __ ___   | |    (_) ___ | |_ 
                     | | | __|/ _ \| '_ ` _ \  | |    | |/ __|| __|
                     | | | |_|  __/| | | | | | | |___ | |\__ \| |_ 
                    |___| \__|\___||_| |_| |_| |_____||_||___/ \__|
                       F O R T U N E  C I T Y  I T E M  L I S T
    ===============================================================================
    
    This section has a list of all items found around Fortune City.  Some areas 
    such as store have the exact number of items in that area, but some areas are 
    far too big to be counted, so I made a list of every type of item that I found 
    in that certain area.
    
    Items are listed as such:
    
    Item x 6
    ^ there are six of this item in that one area/store
    
    Item x oo
    ^ there is an infinite pickup of this particular item in that area/store
    
    Any item that doesn't have a number by it is basically an item that was too 
    much trouble to count.
    
    NOTE: I have not finished this section all the way yet.  Some items have been 
    left out of some areas.  I didn't start recording the clothes until later in 
    the list so I need to go back and add those later.
    -------------------------------------------------------------------------------
    
    
    --------------------------------- SAFEHOUSE -----------------------------------
    
    -- Food
    Apple
    Coffee
    Coffee Creamer
    Milk
    Orange Juice
    
    -- Weapons
    
    2x4
    Bucket
    Brick
    Cardboard Box
    Coffee Pot
    Crowbar
    Dolly
    Fire Axe
    Fire Extinguisher
    Folding Chair
    Garbage Bag
    Ketchup
    Large Wrench
    Lead Pipe
    Leaf Rake
    Metal Baseball Bat
    Metal Garbage Can
    Mustard
    Pallet
    Plastic Bin
    Propane Tank
    Push Broom
    Pylon
    Scissors
    Serving Tray
    Shower Head
    Small Fern Tree
    Small Suitcase
    Stand
    Steel Shelving
    Vacuum Cleaner
    Water Cooler
    
    NOTE: The items in the Safehouse change each day.  As the days go by, new items 
    will appear in the Safehouse and there will be less food in the Safehouse.
    
    ------------------------------ SAFEHOUSE ROOFTOP ------------------------------
    
    -- Weapons
    Cardboard Box x 2
    Garbage Bag x 1
    Large Wrench x 1
    Lead Pipe x 1
    Leaf Rake x 1
    Metal Barricade x 7
    Plywood x 2
    Soccer Ball x 1
    Spot Light x 16
    
    ------------------------------- ROYAL FLUSH PLAZA -----------------------------
    
    -- Food
    Apple
    Coffee
    Coffee Creamer
    Cookies
    Melon
    Pineapple
    Steak
    
    -- Vehicle
    Sports Car (key is sold in Just in Time Payday Loans [pawn shop])
    
    -- Weapons
    Box of Nails
    Broadsword*
    Bucket
    Cardboard Box
    Chef Knife
    Dynamite**
    Fancy Bench
    Garbage Can
    Giant Dice
    Giant Stuffed Rabbit**
    Green Spray Paint
    Handbag
    Highback Oak Chair**
    Indoor Garbage Can
    Large Planter
    Large Potted Plant
    Lawn Dart
    Leaf Rake
    MMA Gloves
    Newspaper
    Newspaper Box
    Patio Table**
    Push Broom
    Rotating Display
    Sandwich Board
    Small Suitcase
    Sniper Rifle**
    Speaker**
    Spear
    Square Sign
    Utility Cart
    Wheelchair
    
    * On top of directory display on second floor and another sword on top of 
    awning above Modern Businessman - leap off railing across from Earmark Leather.
    
    ** While facing the entrance to Players, hop on top of the telephone booth to 
    the left.  Leap and grab onto the right rooftop that stretches over the top of 
    Players.  Run to the other side of the rooftop.  Leap and grab onto the side of 
    the broken walkway above SporTrance.  Turn around and leap then grab onto the 
    side of the flowerbed up above Players.  Hop over to the awning next to the 
    open windows.  There are items inside the open room.  Walk to the other side of 
    the group of awnings.  Make a well-timed jump over to the bottom portion of the 
    hot-air balloon with the Giant Stuffed Rabbit on it.  Chuck will grab onto the 
    side of the hot air balloon passenger area and pull up to it.
    
    *** Some dynamite is on top of a second floor palm tree. Leap from the second 
    floor railing at the east end.
    
    -- First Floor
     _
    |_| Casual Gals
    
    -- Food
    Brownie x 1
    Coffee x 1
    Coffee Creamer x 1
    
    -- Weapons
    Cash Register x 2
    Fancy Painting
    Fire Extinguisher x 1
    Handbag x 3
    Hanger x oo
    Hanger x oo
    Hanger x 5
    Shopping Boxes x 2
     _
    |_| In The Closet
    
    -- Food
    Hot Dog x 1
    Large Soda x 1
    
    -- Weapons
    Brick x 4
    Cardboard Box x 2
    Cash Register x 1
    Foam Hand x 1
    Green Spray Paint x 1
    Handgun x 1
    Red Spray Paint x oo
    Red Spray Paint x oo
    Skateboard x oo
    Speaker x 2
    Vinyl Records x 2
     _
    |_| The Man's Sport
    
    -- Weapons
    Boxing Gloves x 6
    Cardboard Box x 2
    Cash Register x 1
    Dumbbell x 9
    Medicine Ball x 1
    Metal Baseball Bat x 2
    MMA Gloves x 5
    Stool x 1
    
    * Some of these items are in the display window. Break the glass to collect 
    them.
     _
    |_| The Shoehorn
    
    -- Food
    Orange Juice x 1
    
    -- Weapons
    Cardboard Box x 1
    Cash Register x 1
    Crowbar x 1
    Flower Pot x 2
    Handbag x 1
    Large Fern Tree x 3
    Painting x 4
    Stool x 1
     _
    |_| Tunemakers
    
    -- Food
    Large Soda x 1
    
    -- Weapons
    Acoustic Guitar x 1
    Acoustic Guitar x oo
    Amplifier x 2
    Amplifier x oo
    Bass Guitar x 1
    Bass Guitar x oo
    Bass Guitar x oo
    Battery x 2
    Cardboard Box x 1
    Cash Register x 1
    Drums x 3
    Electric Guitar x oo
    Electric Guitar x oo
    Stool x 1
    Wheelchair x 1
     _
    |_| Wave of Style
    
    -- Food
    Coffee x 1
    Coffee Creamer x 1
    Large Soda x 1
    
    -- Weapons
    Cash Register x 1
    Handbag x 1
    Nightstick x 1
    Red Spray Paint x 2
    Scissors x 4
    Shampoo x 1
     _
    |_| Ye Olde Toybox
    
    -- Weapons
    Bag of Marbles x 5
    Beach Ball x 3
    Cash Register x 1
    Lizard Mask x oo
    Lizard Mask x 2
    Stick Pony x oo
    Toy Helicopter x 2
    Toy Spitball Gun x 4
    Zombie Mask x oo
     _
    |_| Marriage Makers
    
    -- Food
    Wine x 1
    
    -- Weapons
    Cash Register x 1
    Gems x oo
    Gems x oo
    Gems x oo
    Gems x oo
    Gems x oo
    Gems x oo
    Gems x oo
    Gems x oo
    Gems x oo
    Gems x oo
    Gems x 3
    Handbag x 1
    Large Vase x 1
    Padded Blue Chair x 4
    Shopping Boxes x 2
    Stool x 1
     _
    |_| Roy's Mart
    
    -- Food
    Burrito x 1
    Coffee Creamer x 1
    Orange Juice x 4
    
    -- Weapons
    Cardboard Box x 1
    Cash Register x 3
    Computer Case x 1
    Crowbar x 1
    Handbag x 1
    Highback Oak Chair x 1
    Indoor Garbage Can x 1
    Fire Extinguisher x 1
    Keyboard x 1
    LCD Monitor x 2
    Novelty Perfume Bottle x 2
    Rotating Display x 1
    Serving Tray x 1
    Shampoo x oo
    Shampoo x 4
    Small Painting x 2
    Small Potted Plant x 3
    Small Suitcase x 2
    Stool x 2
    Utility Cart x 1
    Water Cooler x 1
     _
    |_| Modern Businessman
    
    -- Food
    Vodka x 1
    
    -- Weapons
    Cardboard Box x 2
    Cash Register x 1
    Centurion Bust x 4
    Gems x oo
    Gems x oo
    Hanger x oo
    Hanger x oo
    Large Fern Tree x 1
    Painting x 1
     _
    |_| Stylin' Toddlers
    
    -- Food
    Jellybeans x 1
    
    -- Weapons
    Cash Register x 1
    Beach Ball x 2
    Fancy Painting x 1
    Giant Stuffed Elephant x 2
    Handbag x 3
    Hanger x oo
    Hanger x oo
    Hanger x oo
    Hanger x oo
    Hanger x 3
    Highback Oak Chair x 1
    Shopping Boxes x 1
    Stool x 2
    Zombie Mask x 1
     _
    |_| SporTrance (1F)
    
    -- Food
    Orange Juice x 1
    
    -- Weapons
    Baseball Bat x 2
    Basketball x oo
    Basketball x oo
    Basketball x oo
    Basketball x oo
    Cash Register x 2
    Football x oo
    Football x oo
    Golf Club x 1
    Hanger x oo
    Hanger x oo
    Hanger x oo
    Mannequin Female x 2
    Mannequin Male x 2
     _
    |_| The Chieftain's Hut
    
    -- Food
    Chili x 1
    Taco x 1
    
    -- Weapons
    Cardboard Box x 2
    Cash Register x 1
    Bow and Arrow x 2
    Fancy Painting x 1
    Playing Cards x 3
    Small Painting x 1
    Spear x 1
    Tomahawk x 2
     _
    |_| Yesterday, Today & Tomorrow
    
    -- Food
    Orange Juice x 1
    Snack x 2
    
    -- Weapons
    Bowie Knife x 1*
    Cash Register x 1
    Newspaper Box x 8
    Magazine (Combat 2)
    Magazine (Health 1)
    Round Potted Plant
    Scissors x 1
    
    * On rooftop
     _
    |_| Hat Racks
    
    -- Weapons
    Cash Register x 1
    Computer Case x 1
    Hanger x oo
    Hanger x 1
    Keyboard x 1
    LCD Monitor x 1
    Stool x 2
     _
    |_| Universe of Optics
    
    -- Weapons
    Cash Register x 1
    Crowbar x 1
    Metal Garbage Can x 1
    Rotating Display x 4
    Serving Tray x 1
     _
    |_| Three Club Monte
    
    -- Weapons
    Cash Register x 1
    Cardboard Box x 5
    Hanger x oo
    Hanger x oo
    Hanger x oo
    Round Potted Plant x 2
     _
    |_| Astonishing Illusions
    
    -- Food
    Jellybeans x 2
    
    -- Weapons
    Cash Register x 1
    Fireworks x 8
    Fountain Fireworks x 3
    Giant Die x 1
    Gift Shop Lamp x 6
    Handbag x 1
    Robot Bear x 3
    Stool x 1
     _
    |_| Sturdy Package
    
    -- Food
    Fries x 1
    
    -- Weapons
    Box of Nails x 1
    Cash Register x 1
    Crowbar x 3
    Handbag x oo
    Handbag x oo
    Handbag x oo
    Handbag x oo
    Handbag x oo
    Ketchup x 1
    Power Drill x 1
    Small Suitcase x 5
    Stool x 1
    Suitcase x 5
     _
    |_| The Dark Bean
    
    -- Food
    Brownie x 2
    Cake x 2
    Coffee x 7
    Coffee Creamer x 3
    Donut x 2
    
    -- Weapons
    Bar Stool x 4
    Cash Register x 2
    Highback Oak Chair x 17
    Newspaper x 3
    Patio Table x 11
    Serving Tray x 5
    
    -- Second Floor
     _
    |_| Albert's Apparel
    
    -- Weapons
    Cash Register x 2
    Centurion Bust x 4
    Gems x oo
    Gems x 1
    Hanger x oo
    Hanger x oo
    Hanger x oo
    Hanger x oo
    Hanger x oo
    Hanger x oo
    Hanger x oo
    Hanger x oo
    Hanger x oo
    Hanger x oo
    Hanger x 2
    Machete x 1
    Small Suitcase x 1
     _
    |_| Wily Travels
    
    -- Food
    Coffee Creamer x 1
    
    -- Weapons
    Computer Case x 4
    Fire Extinguisher x 1
    Flower Pot x 2
    Keyboard x 4
    Lamp x 1
    Large Potted Plant x 2
    LCD Monitor x 5
    Water Cooler x 1
     _
    |_| Antoine's
    
    -- Food
    Pasta x 2
    Wine x oo
    
    -- Weapons
    Cardboard Box x 2
    Cash Register x 1
    Chef's Knife x oo
    Chef's Knife x oo
    Chef's Knife x oo
    Chef's Knife x oo
    Cooking Oil x 3
    Cooking Pot x oo
    Cooking Pot x 1
    Fire Extinguisher x 1
    Lamp x 1
    Large Fern Tree x 1
    Pan x oo
    Pan x oo
    Plates x oo
    Plates x oo
    Plates x oo
    Round Potted Plant x 5
    Small Fern Tree x 1
     _
    |_| Estelle's Fine-lady Cosmetics
    
    -- Weapons
    Cash Register x 1
    Handbag x 1
    Handgun x 1
    Novelty Perfume Bottle x 3
    Sandwich Board x 2
    Shampoo x oo
    Shampoo x oo
    Shampoo x oo
    Shampoo x oo
    Shampoo x oo
    Shampoo x oo
    Shampoo x 8
    Shopping Boxes x 2
    Stool x 1
     _
    |_| Just in Time Payday Loans
    
    -- Items on Sale
    Blambow - $40,000
    Sports Car Key - $500,000
    Gem Blower - $30,000
    Laser Sword - $25,000
    Roaring Thunder - $15,000
    Zombrex - $25,000 (<- starting price)
    Assault Rifle - $20,000
    Tenderizers - $25,000
    Beach Ball - $1,500
    Pole Weapon - $30,000
     _
    |_| Eternal Timepieces
    
    -- Food
    Beer x 3
    Wine x 1
    
    -- Weapons
    Cardboard Box x 2
    Cash Register x 1
    Gems x oo
    Gems x oo
    Gems x oo
    Gems x 10
    Keyboard x 1
    LCD Monitor x 1
    Speaker x 3
    Stool x 1
    Vinyl Records x 3
     _
    |_| Kathy's Space
    
    -- Food
    Jellybeans x 1
    Large Soda x 1
    Pizza x 1
    
    -- Weapons
    Cardboard Box x 3
    Cash Register x 1
    Flower Pot x 2
    Handbag x 5
    Hanger x oo
    Hanger x oo
    Hanger x 2
    Shopping Boxes x 3
    Shopping Valuable x 1
     _
    |_| Earmark Leather
    
    -- Food
    BBQ Ribs x 1
    Large Soda x 1
    
    -- Weapons
    Acoustic Guitar x 3
    Cactus Plant x 5
    Cash Register x 1
    Serving Tray x 1
     _
    |_| Children's Castle
    
    -- Weapons
    Bag of Marbles x 3
    Cardboard Box x 1
    Cash Register x 2
    Giant Stuffed Bull x 2
    Giant Stuffed Elephant x 2
    Goblin Mask x oo
    Gumball Machine x 2
    Stick Pony x oo
    Stick Pony x oo
    Stool x 2
    Toy Helicopter x 5
    Tricycle x 2
     _
    |_| Small Fry Duds
    
    -- Weapons
    Bag of Marbles x 2
    Cash Register x 2
    Giant Stuffed Donkey x 3
    Shopping Boxes x 2
     _
    |_| Rush Wireless
    
    -- Food
    Apple x 1
    Hamburger x 1
    Orange Juice x 1
    Snack x 2
    
    -- Weapons
    Cash Register x 1
    Computer Case 1
    Keyboard x 1
    LCD Monitor x 1
    Newspaper x 1
    Novelty Cell Phone x 2
    Small Fern Tree x 1
     _
    |_| Ragazines
    
    -- Weapons
    Cardboard Box x 3
    Cash Register x 1
    Magazine (Hand to Hand)
    Magazine (Gambling 1)
    Magazine (Horror 1)
    Newspaper Box x 2
    Round Potted Plant x 1
    Sandwich Board x 1
    Scissors x 1
     _
    |_| Players
    
    -- Weapons
    Cardboard Box x 2
    Cash Register x 1
    Music Discs x oo
    Music Discs x oo
    Music Discs x oo
    Music Discs x oo
    Music Discs x oo
    Music Discs x oo
    Music Discs x 3
    Shopping Boxes x 2
    Speaker x 2
     _
    |_| SporTrance (2F)
    
    -- Food
    Orange Juice x 1
    
    -- Weapons
    Baseball Bat x oo
    Baseball Bat x 1
    Basketball x oo
    Bowling Ball x oo
    Bowling Ball x 1
    Cardboard Box x 3
    Cash Register x 2
    Golf Club x oo
    Golf Club x oo
    Hanger x oo
    Hanger x oo
    Hanger x 1
    Mannequin Male x 4
    Skateboard x oo
    Skateboard x oo
    
    ROYAL FLUSH PLAZA ROOFTOP
    
    -- Food
    Whiskey x 2
    
    -- Weapons
    Beach Ball x 1
    Brick x 4
    Cardboard Box x 4
    Large Wrench x 1
    Pylon x 1
    Toy Helicopter x 1
    
    ------------------------------ SLOT RANCH CASINO ------------------------------
    
    -- Special Items
    Blender
    
    -- Food
    Beer
    Pizza
    Snack
    Vodka
    Whiskey
    
    -- Outfit
    Show Girl Head Piece*
    
    -- Weapons
    Acoustic Guitar*
    Barstool
    Bucket
    Cardboard Box
    Cash Register
    Casino Chips
    Croupier Stick
    Drum*
    Fancy Small Chair
    Fancy Tall Chair
    Flashlight
    Gems
    Handbag
    Indoor Garbage Can
    Keg
    Large Potted Plant
    Leaf Blower*
    Liberty Torch*
    Mic Stand*
    Newspaper
    Playing Cards
    Speaker*
    Spot Light
    Square Sign
    Stand
    Training Sword*
    Velvet Bar
    
    * Backstage area
    
    VAULT AREA (SLOT RANCH)
    
    -- Food
    Apple x 1
    Coffee x 1
    Pizza x 1
    Whiskey x 1
    
    -- Magazines
    Magazine (Bikes)
    
    -- Weapon
    Casino Chips x 4
    Crowbar x 1
    Drill Motor x 1
    Fire Extinguisher x 1
    Flashlight x 1
    Gems x 1
    Handgun x 1
    Hanger x oo
    Highback Oak Chair x 2
    Leaf Blower x 1
    Merc Assault Rifle
    Metal Garbage Can x 1
    Motor Oil x 1
    Newspapers x 1
    Nightstick x 1
    Power Drill x 1
    Propane Tank x 1
    Small Potted Plant x 1
    Small Suitcase x 2
    Stool x 3
    Water Cooler x 1
    
    --------------------------------- FOOD COURT ----------------------------------
    
    -- Food
    Coffee
    Hamburger
    Large Soda
    Fries
    Snack
    Taco
    Whiskey
    
    -- Magazine
    Magazine (Bargaining 2)**
    
    -- Weapons
    2x4**
    Acetylene Tank
    Acoustic Guitar
    Assault Rifle**
    Bow and Arrow**
    Bucket
    Chef Knife
    Drill Motor**
    Dynamite**
    Giant Stuffed Bull
    Green Spray Paint
    Keyboard
    LCD Monitor
    Mic Stand
    Moosehead*
    Paint Can**
    Patio Chair
    Patio Table
    Plastic Garbage Can
    Power Drill**
    Purple Spray Paint
    Push Broom
    Pylon
    Saw Blade**
    Small Suitcase
    Square Sign
    Step Ladder**
    Stone Statue
    Stool
    Utility Cart
    Wheel Chair
    
    * On top of the information center rooftop
    ** Rooftop of east group of stores.  Climb on top of the three snack machines 
    in the north then hop to the rooftop. The assault rifle is on the awning of 
    Hungry Jack's Pizzeria. One dynamite is on the awning of Lombardi's (south 
    side).
     _
    |_| Wild West Grill House
    
    -- Special Items
    Stove x 2
    
    -- Food
    Bacon x 3
    BBQ Chicken x 4
    BBQ Ribs x 4
    Beer x 4
    Ketchup x 3
    Mustard x 2
    Steak x 3
    Vodka x 1
    Vodka x oo
    
    -- Weapons
    Bull Skull x 2
    Cooking Oil x 2
    Cooking Pot x 3
    Handbag x 1
    Large Barrel x 6
    Meat Cleaver x 2
    Mining Pick x 1
    Motor Oil x 2
    Pan x 2
    Pitchfork x 2
    Plates x 1
    Plates x oo
    Round Potted Plant x 1
    Serving Tray x 4
    Small Painting x 3
    Tiki Torch x 1
     _
    |_| Cucina Donnacci
    
    -- Special Items
    Stove x 6
    
    -- Food
    Lobster x 2
    Pasta x 10
    Pineapple x 1
    Steak x 1
    Wine x 6
    
    -- Weapons
    Chef Knife x 3*
    Cooking Oil x 1
    Cooking Pot x 4
    Fancy Painting x 4
    Handbag x 1
    Large Potted Plant x 2
    Meat Cleaver x 2*
    Metal Garbage Can x 3
    Padded Blue Chair x 27
    Painting x 2
    Pan x 2*
    Parasol x 2
    Plates x oo
    Plates x oo
    Serving Tray x 4
    Serving Tray x oo
    Serving Tray x oo
    Shopping Boxes x 1
    Small Fern Tree x 2
    Small Vase x 2
    
    * One of these is dropped from Antoine in the "Tastes Like Chicken" extra 
    mission.
    
     _
    |_| Cheesecake Mania
    
    -- Food
    Brownie x 1
    Cake x oo
    Cookies x 1
    Donuts x 2
    Ice Cream x 1
    Milk x 1
    Pie x 1
    Pie x oo
    Whiskey x 2
    
    -- Weapons
    Ad Board x 1
    Cardboard Box x 3
    Cash Register x 1
    Handbag x 1
    Highback Oak Chair x 10
    Patio Table x 3
    Plates x 2
    Push Broom
    
     _
    |_| Speedy Expresso
    
    -- Food
    Brownie x oo
    Coffee x 5
    Coffee Creamer x 1
    Donut x 2
    Milk x 2
    
    -- Weapons
    Cardboard Box x 2
    Cash Register x 1
    Coffee Pot x 1
    Large Fern Tree x 1
    Metal Garbage Can x 1
    Patio Chair x 10
    Patio Table x 4
     _
    |_| Hungry Joe's Pizzeria
    
    -- Food
    Large Soda x 3
    Pizza x 9
    
    -- Weapons
    Cardboard Box x 2
    Cash Register x 1
    Plastic Garbage Can x 2
    Push Broom x 1
    Serving Tray x 4
    Stool x 1
    
     _
    |_| Rojo Diablo Mexican Restaurant
    
    -- Special Items
    Stove x 2
    Blender
    
    -- Food
    Apple x 3
    Beans x 1
    Burrito x 4
    Chili x 2
    Taco x 5
    
    -- Weapons
    Acoustic Guitar x 4
    Cactus Plant x 4
    Cash Register x 1
    Cardboard Box x 3
    Donkey Lamp x 3
    Fancy Painting x 1
    Highback Oak Chair x 8
    Ketchup x 2
    Metal Garbage Can x 2
    Pan x 2
    Plates x oo
    Serving Tray x 4
    Stool x 3
     _
    |_| Hamburger Fiefdom
    
    -- Special Items
    Stove x 1
    
    -- Food
    Fries x 3
    Hamburger x 2
    Large Soda x 1
    Onion Rings x 3
    
    -- Weapons
    Cash Register
    Cooking Oil x 2
    Fire Extinguisher x 1
    Ketchup x 4
    Mustard x 3
    Pan x 1
    Plastic Garbage Can x 2
    Serving Tray x 6
    Lance x 2
    Training Sword x 1
     _
    |_| Lombardi's
    
    -- Food
    Jellybeans x 1
    Jellybeans x oo
    Jellybeans x oo
    Jellybeans x oo
    Jellybeans x oo
    Jellybeans x oo
    Jellybeans x oo
    Jellybeans x oo
    Jellybeans x oo
    Jellybeans x oo
    Jellybeans x oo
    Jellybeans x oo
    Jellybeans x oo
    Jellybeans x oo
    Jellybeans x oo
    Jellybeans x oo
    Jellybeans x oo
    Jellybeans x oo
    
    -- Weapons
    Cardboard Box x 5
    Cash Register x 1
    Giant Stuffed Rabbit x 2
    Gumball Machine x 2
    Sandwich Board x 1
    
    -------------------------------- YUCATAN CASINO -------------------------------
    
    -- Food
    Beer
    Snack
    Steak*
    Whiskey*
    Wine
    
    -- Vehicle
    Chopper
    
    -- Weapons
    Ad Board
    Broadsword
    Cardboard Box
    Casino Chips
    Computer Case
    Construction Hat
    Croupier Stick
    Cushioned Tall Chair
    Drink Cart
    Fancy Painting
    Fire Axe
    Fire Extinguisher
    Flashlight
    Gasoline Canister*
    Handbag
    Handgun
    Hunk of Meat
    Indoor Garbage Can
    Keyboard
    Large Barrel
    Large Fern Tree
    Lawnmower
    LCD Monitor
    Lead Pipe
    LMG
    Machete
    Metal Garbage Can**
    Pitchfork
    Playing Cards
    Push Broom
    Robot Bear
    Rocket Fireworks*
    Roulette Wheel
    Saw Blade
    Scissors
    Servbot Mask
    Sledge Hammer
    Small Suitcase
    Small Vase
    Square Sign
    Stand
    Stone Statue
    Stool
    Suitcase
    Table Lamp
    Tennis Racquet
    Tiki Torch
    Vacuum Cleaner****
    Velvet Bar
    Water Gun
    Wheelchair
    Yellow Tall Chair
    
    * On a slot machine platform or above green tables at north and south end
    ** Restrooms
    *** Find the large slot machine display in the middle of the Yucatan Casino 
    then climb to the top by hopping along the sides.  Hop into the middle of the 
    bowl-shaped object below the statue head and there will be some Zombrex lying 
    in the bowl along with an LMG.
    **** Inside the south room behind the register.
    
     _
    |_| Baron Von Brathaus
    
    -- Special Items
    Blender x 1
    Stove x 1
    
    -- Food
    Beer
    Ice Cream
    Large Soda
    Steak
    
    -- Magazines
    Magazine (Health 2)
    
    -- Weapons
    Bag of Marbles
    Cash Register
    Coffee Pot
    Cooking Pot
    Dolly
    Fancy Painting
    Highback Oak Chair
    Keg
    Ketchup
    Large Barrel
    Machete
    Meat Cleaver
    Metal Garbage Can
    Mustard
    Painting
    Pan
    Plates
    Scissors
    Servbot Mask
    Serving Tray
    Small Painting
    Stick Pony
    Stool
    Toy Helicopter
    Toy Spitball Gun
    Wacky Hammer
    Zombie Mask
    
     _
    |_| Shoal Nightclub
    
    -- Food
    Beer
    Drink Cocktail
    Vodka
    
    -- Weapons
    Barstool
    Cash Register
    Chef Knife
    Fancy Painting
    Fire Axe*
    Fire Extinguisher
    Gift Shop Lamp
    Handbag
    Indoor Garbage Can
    Keg
    Large Fern Tree
    Large Wrench
    Massager
    Nightstick
    Serving Tray
    Shotgun*
    Small Vase
    Speaker
    Square Sign
    Stand
    Vacuum Cleaner*
    Velvet Bar
    Vinyl Records
    Water Gun*
    Whipped Cream
    
    * Behind outside register counter/around staircase
    
    YUCATAN CASINO VAULT
    
    -- Outfits
    Dealer Visor
    
    -- Weapons
    Casino Chips x 14
    Computer Case x 4
    Crowbar x 1
    Drill Motor x 1
    Keyboard x 4
    Large Fern Tree x 2
    LCD Monitor x 4
    Merc Assault Rifle x 1
    Power Drill x 1
    Propane Tank x 1
    Small Suitcase x 2
    Square Sign x 2
    Suitcase x 2
    
    
    -------------------------------- PALISADES MALL -------------------------------
    
    -- Food
    Brownie
    Coffee
    Cookies
    Jellybeans
    
    -- Weapons
    Ad Board
    Boxing Gloves
    Centurion Bust
    Drill Motor
    Dynamite
    Fancy Tall Chair
    Fire Extinguisher
    Handbag
    Indoor Garbage Can
    Large Fern Tree
    Lawn Dart
    Lead Pipe
    Military Case*
    Newspaper
    Pitchfork
    Sandwich Board
    Servbot Mask
    Shopping Boxes
    Soccer Ball
    Square Sign
    Suitcase
    Tennis Racquet
    
    * During Case 2-2 there will be some military cases near the underground access 
    door.
    
    -- First Floor
     _
    |_| Finders Peepers
    
    -- Weapons
    Cash Register x 1
    Large Fern Tree x 2
    Small Potted Plant x 1
     _
    |_| FairMoans
    
    -- Food
    Hotdog x 1
    Large Soda x 1
    
    -- Weapons
    Cardboard Box x 2
    Cash Register x 1
    Novelty Perfume Bottle x 4
    Shampoo x oo
    Shampoo x oo
    Shampoo x oo
    Shampoo x oo
    Shampoo x 6
    Shopping Boxes x 3
     _
    |_| Ultimate Playhouse
    
    -- Food
    Fries x 1
    Large Soda x 1
    
    -- Magazines
    Magazine (Amusement)
    
    -- Weapons
    Bag of Marbles x 8
    Cash Register x 1
    Servbot Mask x oo
    Toy Helicopter x 4
    Toy Spitball Gun x 3
    Water Gun x 4
     _
    |_| Flexin'
    
    -- Food
    Snack x 1
    
    -- Weapons
    Baseball Bat x 1
    Beach Ball x 1
    Boxing Gloves x 3
    Bucket x 2
    Cardboard Box x 8
    Cash Register x 1
    Dolly x 1
    Dumbbell x oo
    Dumbbell x oo
    Dumbbell x oo
    Dumbbell x oo
    Dumbbell x oo
    Dumbbell x 6
    Medicine Ball x 2
     _
    |_| Beach Body Swim House
    
    -- Food
    Coffee x 1
    Donut x 1
    
    -- Weapons
    Beach Ball x 2
    Cash Register x 1
    Computer Case x 1
    Hanger x oo
    Hanger x oo
    Hanger x oo
    Hanger x 4
    Keyboard x 1
    Lamp x 1
    LCD monitor x 1
     _
    |_| Wallington's
    
    -- Food
    Whiskey x 2
    
    -- Weapons
    Cardboard Box x 2
    Cash Register x 1
    Computer Case x 1
    Handbag x 1
    Hanger x oo
    Hanger x oo
    Hanger x oo
    Hanger x 2
    Keyboard x 1
    LCD Monitor x 1
    Padded Blue Chair x 1
    Small Suitcase x 6
     _
    |_| Shank's
    
    -- Food
    Large Soda x 1
    Melon x 1
    
    -- Weapons
    Bow and Arrow x oo
    Bowie Knife x oo
    Bowie Knife x oo
    Bowie Knife x oo
    Bowie Knife x oo
    Bowie Knife x oo
    Bowie Knife x oo
    Broadsword x 1
    Cash Register x 1
    Machete x oo
    Machete x oo
    Meat Cleaver x oo
    Meat Cleaver x oo
    Meat Cleaver x 1
    Serving Tray x 1
     _
    |_| Bagged!
    
    -- Food
    Large Soda x 1
    
    -- Weapons
    Cash Register x 1
    Handbag x oo
    Handbag x oo
    Handbag x oo
    Handbag x oo
    Handbag x oo
    Painting x 3
    Small Fern Tree x 2
    Small Suitcase x oo
    Small Suitcase x oo
    Small Suitcase x oo
    Small Suitcase x 2
    Suitcase x 1
    Suitcase x oo
     _
    |_| The Venus Touch
    
    -- Food
    Coffee x 1
    Snack x 1
    
    -- Weapons
    Cash Register x 1
    Cushioned Tall Chair x 5
    Fancy Painting x 6
    Flower Pot x 2
    Handbag x 2
    Keyboard x 2
    Large Fern Tree x 2
    LCD Monitor x 2
    Massager x 1
    Shampoo x oo
    Shampoo x oo
    Shampoo x oo
    Shampoo x oo
    Shampoo x oo
    Shampoo x 9
    Small Vase x 1
    Stool x 2
     _
    |_| KokoNutz Sports Town (1F)
    
    -- Weapons
    Basketball x 2
    Basketball x oo
    Basketball x oo
    Basketball x oo
    Basketball x oo
    Cardboard Box x 6
    Cash Register x 2
    Handbag x 1
    Hanger x 2
    Soccer Ball x 2
    Tennis Racquet x oo
     _
    |_| Chocolate Confession
    
    -- Food
    Brownie x oo
    Brownie x oo
    Brownie x oo
    Brownie x oo
    Brownie x 1
    Cookies x oo
    Cookies x oo
    Cookies x oo
    Cookies x 1
    Jellybeans x oo
    Jellybeans x oo
    Jellybeans x oo
    Jellybeans x oo
    Jellybeans x oo
    Jellybeans x oo
    Jellybeans x 3
    
    -- Weapons
    Ad Board x 1
    Cash Register x 1
    Giant Stuffed Rabbit x 5
    Gumball Machine x 3
    Robot Bear x 1
     _
    |_| For Your Leisure
    
    -- Food
    Chili x 1
    Coffee x 1
    
    -- Weapons
    Cardboard Box x 3
    Cash Register x 1
    Hanger x oo
    Hanger x oo
    Hanger x 2
     _
    |_| Trendy Cindy
    
    -- Food
    Coffee x 1
    Jellybeans x 1
    
    -- Weapons
    Cash Register x 2
    Handbag x oo
    Handbag x oo
    Handbag x oo
    Handbag x oo
    Handbag x oo
    Handbag x 3
    Hanger x oo
    Hanger x oo
    Hanger x 5
    Shopping Boxes x 5
     _
    |_| Entertainment Isle
    
    -- Food
    Apple x 1
    Milk x 1
    
    -- Weapons
    Acoustic Guitar x oo
    Amplifier x oo
    Amplifier x 1
    Bass Guitar x oo
    Cardboard Box x 1
    Cash Register x 1
    Electric Guitar x oo
    Electric Guitar x oo
    Electric Guitar x 1
    Music Discs x oo
    Music Discs x oo
    Music Discs x oo
    Music Discs x oo
    Music Discs x oo
    Music Discs x oo
    Music Discs x oo
    Music Discs x 1
    Sandwich Board x 1
    Vinyl Records x oo
    Vinyl Records x oo
    Vinyl Records x oo
    Vinyl Records x oo
    
    -- Second Floor
     _
    |_| Kicks for Her
    
    -- Food
    Whiskey x 3
    
    -- Weapons
    Cash Register x 1
    Flower Pot x 4
    Handbag x 1
    Newspaper x 1
    Sandwich Board x 1
    Shopping Boxes x 2
     _
    |_| Que's Hats
    
    -- Weapons
    Cash Register x 1
    Handbag x 1
    Stool x 1
     _
    |_| Brand New U
    
    -- Food
    Hotdog x 1
    Large Soda x 1
    
    -- Weapons
    Cardboard Box x 1
    Cash Register x 1
    Handbag x oo
    Handbag x 2
    Hanger x oo
    Hanger x oo
    Hanger x 2
    Large Fern Tree x 1
    Robot Bear x 1
    Round Potted Plant x 1
     _
    |_| Ned's Knicknackery
    
    -- Weapons
    Battleaxe x 2
    Bowie Knife x 1
    Broadsword x 1
    Cash Register x 1
    Dynamite x 1*
    Flashlight x 1
    Gems x 3
    Handbag x 1
    Lance x 1
    Large Vase x 2
    Small Vase x 3
    Spear x 2
    
    * on top of cabinet near register counter
     _
    |_| Space
    
    -- Food
    Coffee x 1
    Onion Rings x 1
    
    -- Weapons
    Cardboard Box x 4
    Cash Register x 1
    Hanger x oo
    Hanger x oo
    Hanger x 2
     _
    |_| Stan's Large Print Books & Magazines
    
    -- Magazines
    Magazine (Combat 1)
    Magazine (Gambling 2)
    Magazine (Horror 2)
    Magazine (Sports)
    
    -- Food
    Coffee x 1
    
    -- Weapons
    Cash Register x 1
    Handbag x 2
    Newspaper x 5
    Newspaper Box x 4
    Round Potted Plant x 1
    Sandwich Board x 1
    Scissors x 2
    Stool x 1
     _
    |_| Severed Ties
    
    -- Food
    Vodka x 2
    
    -- Weapons
    Cardboard Box x 3
    Computer Case x 2
    Keyboard x 2
    LCD Monitor x 2
    Shotgun x 1*
    Stool x 2
    Water Cooler x 1
    
    * On the rooftop
     _
    |_| Under the Sea Travels
    
    -- Food
    Coffee x 1
    Snack x 1
    
    -- Weapons
    Beach Ball x 1
    Computer Case x 2
    Keyboard x 2
    Lamp x 2
    Large Potted Plant x 1
    LCD Monitor x 2
    Paddle x 2
    Parasol x 1
    Spear x 1
    Swordfish x 2
    Water Cooler x 1
     _
    |_| Army Surplus Gift Store
    
    -- Items for sale
    Fire Spitter - $25,000
    Super Slicer - $35,000
    Knife Gloves - $30,000
    Spear Launcher - $35,000
    Battleaxe - $35,000
    Zombrex - $25,000 (<- starting price)
    Plate Launcher $35,000
    Chopper Key - $1,000,000
    Bowling Ball - $2,000
    Flaming Gloves - $25,000
     _
    |_| Kid's Choice Clothing
    
    -- Weapons
    Bag of Marbles x 2
    Cardboard Box x 2
    Cash Register x 1
    Chainsaw x 1
    Dynamite x 1
    Giant Stuffed Rabbit x 2
    Water Gun x 2
     _
    |_| The Cleroux Collection
    
    -- Food
    Wine x 3
    
    -- Weapons
    Cardboard Box x 6
    Fancy Painting x 1
    Fire Extinguisher x 1
    Large Potted Plant x 1
    Painting x 1
    Peace Art x 3
    Small Vase x 3
    Small Painting x 1
     _
    |_| Leigh's Fine Liquor
    
    -- Food
    Vodka x oo
    Vodka x oo
    Vodka x oo
    Vodka x oo
    Vodka x 2
    Whiskey x oo
    Whiskey x oo
    Whiskey x oo
    Whiskey x 2
    Wine x oo
    Wine x oo
    Wine x 2
    
    -- Weapons
    Cash Register x 1
    Keg x 2
    Novelty Liquor Bottle x 2
     _
    |_| Robsaka Digital
    
    -- Food
    Large Soda x 1
    Onion Rings x 1
    
    -- Weapons
    Amplifier x 1
    Cash Register x 1
    LCD Monitor x 2
    Music Discs x oo
    Music Discs x oo
    Music Discs x oo
    Music Discs x oo
    Music Discs x oo
    Music Discs x oo
    Music Discs x oo
    Music Discs x oo
    Music Discs x oo
    Music Discs x oo
    Music Discs x oo
    Music Discs x oo
    Music Discs x oo
    Music Discs x oo
    Music Discs x oo
    Music Discs x oo
    Music Discs x oo
    Music Discs x oo
    Music Discs x 5
    Newspaper x 1
    Sandwich Board x 1
    Speaker x 3
     _
    |_| KokoNutz Sports Town (2F)
    
    -- Weapons
    Basketball x oo
    Cardboard Box 1
    Cash Register x 2
    Hockey Stick x oo
    Hockey Stick x oo
    Metal Baseball Bat x oo
    Sandwich Board x 1
    Skateboard x oo
    Soccer Ball x 2
     _
    |_| Everything Diamond
    
    -- Weapons
    Cardboard Box x 1
    Cash Register x 1
    Gems x oo
    Gems x oo
    Gems x oo
    Gems x oo
    Gems x oo
    Gems x oo
    Gems x oo
    Handbag x 1
     _
    |_| Chris' Fine Foods
    
    -- Food
    Apple x oo
    Apple x oo
    Fish x oo
    Hamburger x oo
    Jellybeans x 1
    Melon x oo
    Melon x oo
    Milk x oo
    Milk x oo
    Orange Juice x oo
    Orange Juice x oo
    Pineapple x oo
    Pineapple x oo
    Pizza x oo
    Pizza x oo
    Pizza x oo
    Pizza x oo
    Steak x oo
    Steak x oo
    Wine x oo
    
    -- Weapons
    Ad Board x 2
    Bucket x 1
    Cardboard Box x 1
    Cash Register x 1
    Cooking Oil x 2
    Gasoline Canister x 2
    Keg x 2
    Ketchup x oo
    Ketchup x 3
    Large Potted Plant x 2
    Mayonnaise x oo
    Mayonnaise x oo
    Mayonnaise x 2
    Mustard x oo
    Mustard x oo
    Mustard x 2
    Pan x 1
    Push Broom x 1
    Water Gun x 1
    
     _
    |_| Robsaka Mobile
    
    -- Weapons
    Cash Register x 1
    LCD Monitor x 3
    Newspaper x 2
    Novelty Cell Phone x 2
    Padded Blue Chair x 6
    Small Fern Tree x 1
     _
    |_| High-noon Shooting Range
    
    -- Weapons
    Cardboard Box x 7
    Green Spray Paint x 1
    Grenade x oo
    Grenade x 2
    Handgun x oo
    Handgun x oo
    Handgun x oo
    Moosehead x 1
    Shotgun x 2
    Sniper Rifle x 2
    Square Sign x 1
    USA Spray Paint x 3
    
    ------------------------------- ATLANTICA CASINO ------------------------------
    
    -- Food
    Beer
    Coffee Creamer***
    Drink Cocktail
    Fish
    Lobster
    Snack
    Wine*
    Whiskey*
    
    -- Magazines
    Magazine (Games)**
    Magazine (Drinking)****
    
    -- Weapons
    Acoustic Guitar
    Amplifier
    Battleaxe****
    Beach Ball
    Box of Nails*
    Bucket
    Cardboard Box****
    Casino Chips
    Computer Case**
    Croupier Stick
    Drink Cart
    Fancy Small Chair
    Fancy Tall Chair
    Fire Extinguisher***
    Flashlight
    Gasoline Canister
    Gems
    Giant Stuffed Rabbit****
    Green Spray Paint
    Handbag
    Handgun
    Indoor Garbage Can
    Keyboard**
    Large Fern Tree
    LCD Monitor**
    Lizard Mask*
    Machete
    Merc Assault Rifle***
    Mic Stand*
    Newspaper
    Nightstick
    Padded Blue Chair*
    Playing Cards**
    Power Drill
    Push Broom
    Serving Tray
    Shampoo
    Shower Head
    Small Suitcase
    Square Sign
    Spear
    Stand
    Step Ladder
    Suitcase
    Swordfish
    Training Sword****
    Treasure Chest
    Velvet Bar
    Whipped Cream
    Water Cooler**
    Water Gun
    
    * Theater area
    ** Poker room
    *** Office (this is available from the beginning of the game, before case 3-2)
    **** Find the clamshell display on the south side of Atlantica Casino. Hop up 
    to the high portion of the rocks behind the display.  Leap over to the top of 
    the tentacle platform to the north.  Run along the platform then move around 
    the circular portion of the middle portion of the platform.  Walk across the 
    north tentacle platform.  Chuck can leap over to the rooftop of the poker room 
    to find more items.
    
     _
    |_| Sipparellos
    
    -- Special Items
    Blender x 1
    
    -- Food
    Beans
    Beer
    Drink Cocktail
    Pineapple
    Vodka
    Whiskey
    
    -- Weapons
    Barstool
    Gift Shop Lamp
    Large Fern Tree
    Keg
    Square Sign
    
    ATLANTICA CASINO ROOFTOP
    
    -- Food
    Whiskey x 3
    
    -- Weapons
    2x4 x 5
    Box of Nails x 1
    Brick x 2
    Cardboard Box x 3
    Construction Hat x 1
    Garbage Bag x 2
    Highback Oak Chair x 2
    Large Barrel x 1
    Large Wrench x 1
    Lead Pipe x 1
    Paint Can x 1
    Playing Cards x 1
    Push Broom x 1
    Pylon x 2
    Sledge Hammer x 1
    Steel Shelving x 2
    
    -------------------------------- SILVER STRIP ---------------------------------
    
    -- Food
    Beer
    Large Soda
    
    -- Vehicle
    Tricycle
    
    -- Weapons
    2x4
    Acoustic Guitar
    Ad Board
    Amplifier
    Bass Guitar
    Boxing Gloves
    Bucket
    Cardboard Box
    Cement Saw
    Chainsaw
    Drum
    Electric Guitar
    Fancy Bench
    Flashlight
    Fountain Firework
    Garbage Bag
    Garbage Can
    Gasoline Canister
    Goblin Mask
    Handbag
    Hunk of Meat
    Lead Pipe
    Machete
    Mailbox
    Metal Barricade
    Mic Stand
    Newspaper Box
    Paddle
    Pallet
    Plastic Bin
    Push Broom
    Pylon
    Red Spray Paint
    Rocket Fireworks
    Sandwich Board
    Servbot Mask
    Shotgun
    Small Suitcase
    Square Sign
    Tire*
    Toy Helicopter
    Utility Cart
    
    * Two tires are behind the bike trailer outside of Yucatan Casino on Silver 
    Strip.
     _
    |_| Swept Away
    
    -- Food
    Large Soda x 1
    Snack x 1
    Spoiled Hamburger x 1
    
    -- Weapons
    Acoustic Guitar x 1
    Flower Pot x 8
    Giant Pink Chainsaw (defeat Randy in "Here Comes the Groom" extra mission)
    Handbag x 1
    Indoor Garbage Can x 2
    Large Potted Plant x 4
    Massager x 1
    Stool x 1
    Suitcase x 1
    
     _
    |_| One Little Duck Bingo
    
    -- Magazines
    Magazine (Leadership)
    
    -- Weapons
    Bingo Ball Cage x 1
    Gems x 3
    Handbag x 5
    Large Potted Plant x 4
    Large Vase x 5
    Speaker x 2
    Square Sign x 2
    Stool x 2
     _
    |_| Tinkerbox
    
    -- Items for sale
    Assault Rifle - $20,000
    Driller - $10,000
    Freezer Bomb - $20,000
    Keg - $1,000
    Rocket Launcher - $35,000
    SUV Key - $2,000,000
    Tesla Ball - $30,000
    Zombrex - $25,000 (<- starting price)
    
    -- Weapons
    2x4 x 3
    Ad Board x 2
    Cardboard Box 4
    Golf Club x 1
    Music Discs x 1
    Music Discx x oo
    Vinyl Records x 2
     _
    |_| Barrel of Goods
    
    -- Weapons
    Baseball Bat x 4
    Boxing Gloves x 2
    Cash Register x 2
    Cardboard Box x 2
    Novelty Poker Chip x 6
    Tricycle x 2
    Water Gun x 3
     _
    |_| Luaii Wauwii
    
    -- Special Items
    Stove x 1
    
    -- Food
    Beer
    Fish
    Sushi
    Vodka
    
    -- Magazines
    Magazine (Juice Boost)
    
    -- Weapons
    Bowie Knife
    Cardboard Box
    Chef Knife
    Cooking Oil
    Cooking Pot
    Handbag
    Large Potted Plant
    Lawnmower
    Lizard Mask
    Meat Cleaver
    Metal Garbage Can
    Paddle
    Pan
    Patio Chair
    Plates
    Serving Trey
    Stool
    Swordfish
    Tiki Mask
    USA Spray Paint
    
     _
    |_| Shamrock Casino
    
    -- Magazines
    Magazine (Gambling 3)
    
    -- Food
    Beer x 11
    
    -- Weapons
    Casino Chips x 4
    Croupier Stick x 3
    Drink Cart x 1
    Fancy Painting x 2
    Indoor Garbage Can x 2
    Roulette Wheel x 2
    Small Suitcase x 2
    Square Sign x 4
    Stand x 15
    Suitcase x 3
    Velvet Bar x 7
    Yellow Tall Chair x 36
     _
    |_| Pub O' Gold
    
    -- Special Items
    Blender x 1
    
    -- Food
    Beer x 10
    Orange Juice x 3
    Vodka x 8
    Whiskey x 5
    
    -- Weapons
    Barstool x 12
    Cash Register x 4
    Gems x 2
    Garbage Can x 1
    Garbage Bag x 1
    Handbag x 4
    Handgun x 2
    Keg x 2
    Large Potted Plant x 1
    Newspaper Box x 2
    Square Sign x 1
    Table Lamp x 5
     _
    |_| Peep Hole
    
    -- Weapons
    none
     _
    |_| Rocket's Red Glare
    
    -- Weapons
    Dynamite x 1*
    Fire Extinguisher x 1
    Firecrackers x 2
    Firecrackers x oo
    Fountain Fireworks x 2
    Fountain Fireworks x oo
    Rocket Fireworks x 1
    Rocket Fireworks x oo
    
    * On top of roof walkway
     _
    |_| Hot Excitorama
    
    -- Outfits
    Blue Oyster Biker Outfit
    Flip Flops
    Go-Go Boots
    Mesh Party Wear
    
    -- Weapons
    Cash Register x 2
    Gift Shop Lamp x 2
    Handbag x 1
    Hanger x 3
    Mannequin Female x 4
    Mannequin Male x 3
    Massager x 8
    Stool x 1
     _
    |_| Juggz Bar & Grill Kiosk
    
    -- Food
    Beer x 10
    
    -- Weapons
    Cash Register x 1
    Cardboard Box x 2
    Dolly x 1
    Flashlight x 1
    Handbag x 1
    Keg x 2
    Novelty Beer Mug x 2
    Plastic Garbage Can x 2
    Propane Tank x 2
    
    -------------------------------- FORTUNE PARK ---------------------------------
    
    -- Outfit
    Flower Head Piece
    
    -- Vehicles
    Orange Cart
    
    -- Weapons
    Bench
    Construction Hat
    Flashlight
    Football
    Garbage Bag
    Garbage Can
    Green Spray Paint
    Grenade
    Lawn Dart
    Lawnmower
    Leaf Blower
    Leaf Rake
    Metal Baseball Bat
    Pitchfork
    Power Drill
    Propane Tank
    Round Potted Plant
    Small Fern Tree
    Soccer Ball
    Speaker
    Square Sign
    Water Gun
    
    ------------------------------- PLATINUM STRIP --------------------------------
    
    -- Food
    Fries**
    Hamburger**
    Hot Dog
    Large Soda
    Milk**
    Pie**
    
    -- Magazines
    Magazine (Psychos)*
    
    -- Vehicle
    Motorcycle
    
    -- Weapons
    Bucket
    Fancy Bench
    Flashlight*
    Foam Hand
    Folding Chair*
    Fountain Firework**
    Garbage Bag
    Garbage Can
    Gems*
    Giant Stuffed Elephant*
    Giant Stuffed Rabbit**
    Green Spray Paint
    Handbag
    Handgun
    Large Potted Plant
    Lawn Dart
    LMG*
    Mailbox
    Meat Cleaver**
    Metal Barricade
    Mining Pick**
    Newspaper
    Newspaper Box
    Parasol
    Patio Chair
    Patio Table
    Power Drill
    Protestor Sign
    Push Broom
    Sandwich Board
    Serving Tray**
    Shotgun**
    Small Suitcase
    Spot Light
    Step Ladder**
    USA Spray Paint
    Utility Cart
    Wheelchair
    
    * Climb on top of the snack machine on the west side of Cash Gordon's Casino 
    then get on the roof.  Pass by the Giant Stuffed Elephant above Cash Gordon's 
    Casino then move to the east along the rooftop.  Hop over to the rooftop of 
    Juggz Bar & Grill then run to the east side and hop over to the rooftop of 
    Paradise Platinum Screens.  The Psycho Magazine will be on the east side of the 
    Paradise Platinum Screens rooftop.
    
    ** Find the cement block below the wooden walkway structure on the southeast 
    side of Platinum Strip - it's just to the west of the Fortune City Hotel 
    entrance.  Move to the west on the platform then pull up to the rooftop of 
    Moe's Maginations and then leap over to the rooftop of Dining at Davey's.  
    There will be plenty of food items on the roof.  Leap over to the rooftop of 
    From Fortune With Love and there will be a shotgun at the west end.
     _
    |_| Souvenir Kiosk (north)
    
    -- Outfits
    Baseball Cap TIR
    TIR Outfit
     _
    |_| Cash Gordon's Casino
    
    -- Food
    Beer x 4
    Hamburger x 1
    Vodka x 1
    
    -- Weapons
    Barstool x 3
    Casino Chips x 3
    Croupier Stick x 2
    Cushioned Tall Chair x 17
    Handbag x 1
    Handgun x 3
    Roulette Wheel x 2
    Small Suitcase x 1
    Square Sign x 2
    Stand x 6
    Velvet Bar x 3
    Wheelchair x 1
     _
    |_| Juggz Bar & Grill
    
    -- Special Items
    Blender x 1
    
    -- Food
    Beer x 5
    Snack x 3
    Whiskey x 4
    
    -- Weapons
    Barstool x 3
    Cardboard Box x1
    Keg x 1
    Novelty Beer Mug x 2
    Padded Blue Chair x 16
    Serving Tray x 2
     _
    |_| Paradise Platinum Screens
    
    -- Food
    Hot Dog x 1
    Jellybeans x x 4
    Large Soda x 4
    Snack x 1
    
    -- Weapons
    Cardboard Cutout x 2
    Cash Register x 2
    Coffee Pot x 1
    Fire Extinguisher
    Gumball Machine x 2
    Metal Garbage Can x 3
     _
    |_| Moe's Maginations
    
    -- Items for sale
    Battleaxe - $15,000
    Fountain Lizard - $10,000
    Knight Boots - $2,000,000
    Molotov - $15,000
    Parablower - $25,000
    Zombie Mask - $1,000
    Zombrex - $25,000 (<- starting price)
    
    -- Weapons
    Bag of Marbles x 1
    Folding Chair x 3
    Giant Stuffed Rabbit x 3
    Lizard Mask x 3
    Tricycle x 2
    Wacky Hammer x 5
    Water Gun x 2
     _
    |_| Dining at Davey's
    
    -- Special Items
    Stove x 1
    
    -- Food
    Coffee x 2
    Coffee Creamer x 1
    Large Soda x 2
    Pie x 8
    Pizza x 3
    
    -- Weapons
    Cash Register x 2
    Chef Knife x 1
    Coffee Pot x 1
    Cooking Oil x 4
    Cooking Pot x 2
    Ketchup x 3
    Mustard x 4
    Pan x 1
    Plates x 1
    Plates x oo
    Serving Tray x 11
    Small Painting x 1
     _
    |_| From Fortune with Love
    
    -- Outfits
    Flip Flops
    Fortune City Grey Shirt
    Hawaiian Holiday Gear 
    
    -- Weapons
    Cash Register x 1
    Gift Shop Lamp x 6
    Hanger x oo
    Mannequin Female x 1
    Mannequin Male x 1
    Novelty Poker Chip x 3
    Small Painting x 2
     _
    |_| Souvenir Kiosk (south)
    
    -- Outfits
    TIR Outfit
    
    -- Weapons
    Foam Hand x oo
    
    PARADISE PLATINUM SCREENS ROOFTOP
    
    -- Weapons
    2x4 x 3
    Box of Nails x 1
    Lead Pipe x 1
    Plywood x 3
    Power Drill x 1
    Pylon x 2
    
    ----------------------------- FORTUNE CITY HOTEL ------------------------------
    
    -- Food
    Coffee
    Coffee Creamer
    Fries
    Hamburger
    Large Soda
    
    -- Magazines
    Magazine (Skateboarding)
    
    -- Weapons
    Computer Case
    Fancy Painting
    Fire Extinguisher
    Indoor Garbage Can
    Keyboard
    Large Fern Tree
    Large Vase
    LCD Monitor
    Long Stick
    Round Potted Plant
    Scissors
    Small Suitcase
    Small Vase
    Square Sign
    Stand
    Table Lamp
    Velvet Bar
    Water Cooler
    Wheelchair
    
    -------------------------------- SOUTH PLAZA ----------------------------------
    
    -- Food
    Beer
    Fries
    Hamburger
    Hot Dog
    Large Soda
    Orange Juice
    Snack
    Steak
    
    -- Outfits
    Blue Grey Work Overalls**
    
    -- Vehicle
    Orange Cart
    
    -- Magazines
    Magazine (Building)*
    
    -- Weapons
    2x4
    Acetylene Tank
    Baseball Bat
    Box of Nails
    Brick
    Bucket
    Cardboard Box
    Cash Register
    Cement Saw
    Chainsaw
    Construction Hat
    Crowbar
    Dolly
    Dynamite
    Fire Axe
    Folding Chair
    Garbage Bag
    Gasoline Canister
    Green Spray Paint
    Handgun
    Large Wrench
    Lead Pipe
    Mannequin Female
    Mannequin Male
    Mining Pick
    Paint Can
    Paddle
    Pallet
    Plastic Bin
    Plates
    Power Drill
    Propane Tank
    Push Broom
    Pylon
    Rocket Fireworks
    Saw Blade
    Serving Tray
    Shotgun
    Sledge Hammer
    Utility Cart
    Vacuum Cleaner
    Water Gun
    
    * Before reaching the west side with the statue, hop on top of the wooden 
    crates on the south side then pull up to the wooden walkways above.  The 
    building magazine and other items will be along the top area.  Chuck will have 
    to cross a board that forms a bridge to the north side.
    
    ** The box for this outfit is right outside the south maintenance room near the 
    restrooms in South Plaza.
    
    ----------------------------- FORTUNE CITY ARENA ------------------------------
    
    -- Food
    Coffee*
    Coffee Creamer**
    Donut*
    Hot Dog
    Large Soda
    Snack*
    
    -- Magazines
    Magazine (Rescue)**
    
    -- Weapons
    Bench*
    Cardboard Box
    Computer Case**
    Donkey Lamp*
    Electric Guitar*
    Fire Axe*
    Fire Extinguisher*
    Flashlight
    Foam Hand
    Folding Chair*
    Garbage Bag**
    Garbage Can
    Green Spray Paint
    Handbag
    Handgun**
    Hanger
    Highback Oak Chair*
    Indoor Garbage Can
    Keyboard**
    LCD Monitor**
    Nightstick
    Plastic Bin*
    Push Broom**
    Pylon
    Shotgun
    Square Sign*
    Stool*
    Suitcase
    Utility Cart**
    Water Cooler*
    
    * Backstage area
    ** Security Room area (must be opened in Case 1-3)
     _
    |_| Terror Tags
    
    Cash Register x 1
    Foam Hand x oo
    Foam Hand x oo
    Stool x 3
     _
    |_| Hostile Zone
    
    Cardboard Box x 2
    Cash Register x 1
    Stool x 2
    
    ------------------------------ AMERICANA CASINO -------------------------------
    
    -- Food
    BBQ Ribs
    Beer
    Hamburger
    Whiskey
    
    -- Magazines
    Magazine (Bargaining 1)
    
    -- Weapons
    2x4*
    Ad Board
    Bowie Knife*
    Broadsword
    Cardboard Box*
    Casino Chips
    Croupier Stick
    Cushioned Tall Chair
    Electric Guitar
    Garbage Can*
    Giant Stuffed Rabbit
    Lead Pipe*
    Metal Garbage Can
    Novelty Poker Chip
    Playing Cards
    Pylon
    Roulette Wheel
    Square Sign
    Stand
    Velvet Bar
    Wheelchair
    Yellow Tall Chair
    
    * Inside restrooms
    
    VAULT ROOM (AMERICANA)
    
    Casino Chips x 8
    Crowbar x 1
    Computer Case x 4
    Construction Hat x 1
    Drill Motor x 1
    Keyboard x 4
    LCD Monitor x 4
    Merc Assault Rifle x 1
    Propane Tank x 1
    Small Suitcase x 4
    Stool x 5
    
     _
    |_| Bennie Jack's BBQ Shack (1F)
    
    -- Special Items
    Stove x 1
    
    -- Food
    Baked Potato
    BBQ Ribs
    Beer
    Hamburger
    Whiskey
    
    -- Magazines
    Magazine (Driving)
    
    -- Weapons
    Bowie Knife
    Boxing Gloves
    Bucket
    Cash Register
    Chainsaw
    Chef Knife
    Cooking Oil
    Drink Cart
    Handbag
    Handgun
    Highback Oak Chair
    Ketchup
    Lizard Mask
    Metal Garbage Can
    Mustard
    Pan
    Plates
    Power Drill
    Push Broom
    Serving Tray
    Spear
    Stool
     _
    |_| Shots & Awe
    
    -- Special Items
    Blender x 1
    
    -- Outfits
    Casual Beachwear
    
    -- Food
    Beer x oo
    Beer x 6
    Vodka x oo
    Vodka x 4
    Wine x oo
    Wine x 5
    
    -- Weapons
    Cash Register x 4
    Cushioned Tall Chair x 10
    Gasoline Canister x 1
     _
    |_| The American Historium
    
    -- Outfits
    American Showman Helmet
    American Showman Jumpsuit
    Fortune City Red Shirt
    White Leisure Suit
    
    -- Weapons
    Cash Register x 1
    Fountain Firework x 5
    Fountain Firework x oo
    Blue Spray Paint x 5
    Green Spray Paint x 3
    Power Drill x 1
    Red Spray Paint x 3
    Small Suitcase x 2
    USA Spray Paint x 3
    USA Spray Paint x oo
    USA Spray Paint x oo
    
    ----------------------------- UNDERGROUND TUNNELS -----------------------------
    
    -- Food
    Apple
    Beer
    Coffee
    Hamburger
    Hot Dog
    Jellybeans
    Large Soda
    Orange Juice
    Snack
    
    -- Special Items
    Weapon Vending Machine (under Food Court)
    Zombrex (On the long walkway below Atlantica Casino)
    
    -- Magazines
    Magazine (Combat 3) - west side of Underground Tunnels under Americana Casino.
    
    -- Vehicles
    Blue Cart
    Motorcycle (east side below Palisades Mall)
    Orange Cart
    Ramsterball (in the middle of the set of three tunnels)
    
    -- Weapons
    2x4
    Acetylene Tank
    Assault Rifle (on a warehouse shelf under South Plaza)
    Blast Frequency Gun (northwest side of the tunnels)
    Box of Nails
    Bow and Arrow (under Food Court)
    Brick (southeast side - middle of the tunnel)
    Cardboard Box
    Casino Chips (west side and middle tunnels)
    Cement Saw (under South Plaza)
    Chainsaw (west side and middle tunnels)
    Construction Hat
    Croupier Stick (middle tunnels)
    Crowbar (middle tunnels - center)
    Cushioned Tall Chair (west side)
    Dolly
    Drill Motor (east side)
    Dynamite (under Food Court)
    Fire Axe (under South Plaza)
    Flashlight (middle tunnels)
    Folding Chair (west side)
    Garbage Bag
    Gasoline Canister (under South Plaza and east side)
    Handgun (on the train cart below Atlantica Casino and middle tunnels)
    Large Fern Tree (west side)
    Large Wrench
    Lawnmower (northeast side)
    Lead Pipe
    Leaf Rake (under Slot Ranch Casino)
    Mannequin Female (under South Plaza)
    Mannequin Male (under South Plaza)
    Metal Barricade (under Food Court and under South Plaza)
    Mining Pick (middle tunnels and southeast side - middle of the tunnel)
    Motor Oil (under South Plaza and Food Court)
    Pallet
    Parasol (under Food Court and Slot Ranch Casino)
    Pitchfork (on train cart under South Plaza)
    Plastic Bin
    Plates
    Playing Cards (west side)
    Plywood (under South Plaza and middle tunnels)
    Power Drill (under South Plaza)
    Propane Tank (under Atlantica Casino, outside maintenance room)
    Push Broom
    Pylon
    Rocket Fireworks
    Roulette Wheel (west side)
    Saw Blade (under South Plaza)
    Servbot Mask (northeast side)*
    Sledgehammer
    Square Sign (under Food Court)
    Steel Shelving (west side and under Food Court)
    Stool
    Tire (west side and east side)
    Utility Cart
    Vacuum Cleaner (under South Plaza)
    Water Gun
    Wheelchair (under Slot Ranch Casino)
    
    * infinite supply of the rare "KO'ed" Servbot head
    
    Underground Labs
    
    -- Food
    Coffee Creamer
    Fries
    Hamburger
    Large Soda
    Pasta
    Pizza
    Whiskey
    
    -- Vehicle
    Orange Cart
    
    -- Weapons
    Blast Frequency Gun
    Bowie Knife
    Box of Nails
    Broadsword*
    Bucket
    Cardboard Box
    Chainsaw*
    Coffee Pot**
    Computer Case
    Construction Hat*
    Crowbar
    Dolly
    Fire Axe
    Flashlight*
    Folding Chair
    Gas Can
    Keyboard
    Large Wrench
    LCD Monitor
    Lead Pipe
    Machete
    Military Case
    Patio Table
    Plates
    Power Drill
    Pylon*
    Queen
    Serving Trey
    Sledge Hammer
    Steel Shelving
    Step Ladder
    
    * Climb on top of the air condition units near the steel shelving on the east 
    side of the north walkway.  Climb up to the next platform then turn and jump 
    onto the overhead air duct.  Chuck can find a chainsaw and broadsword on the 
    air duct.
    ** Inside the room near the elevator.
    
    
    [LI00]
    ===============================================================================
                                _      _       _        
                               | |    (_) ___ | |_  ___ 
                               | |    | |/ __|| __|/ __|
                               | |___ | |\__ \| |_ \__ \
                               |_____||_||___/ \__||___/
                      L I S T S  W I T H O U T  A  C H E C K B O X
    ===============================================================================
                                                                            [LS001]
    ==================
    FULL NOTEBOOK LIST
    ==================
    
    The following is a full list of every person that can appear in Chuck's 
    notebook.  A person must be in the same area that Chuck is in to be recorded in 
    his notebook.  Filling all notebook entries will give a player the "Data Miner" 
    achievement/trophy.
    
    **********************************************
    WARNING: THIS LIST CONTAINS **MEGA SPOILERS**!
    **********************************************
    
    -------------------------------------------------------------------------------
    
    001. Crystal Bailey
    
    Case/Extra Mission: Case 4-1: The Source
    Starting Date: September 26 (Day 2)
    Time: 11:00pm - 3:00am
    Location: Shoal Nightclub (Yucatan Casino)
    Saveable: No (Pyschopath)
    
    Chuck will have to fight both Crystal and Amber in a psychopath boss battle in 
    Case 4-1.  He will fight them both in the Shoal Nightclub in Yucatan Casino 
    while they hold Rebecca hostage.
    -------------------------------------------------------------------------------
    
    002. Amber Bailey
    
    Case/Extra Mission: Case 4-1: The Source
    Starting Date: September 26 (Day 2)
    Time: 11:00pm - 3:00am
    Location: Shoal Nightclub (Yucatan Casino)
    Saveable: No (Pyschopath)
    
    Chuck will have to fight both Crystal and Amber in a psychopath boss battle in 
    Case 4-1.  He will fight them both in the Shoal Nightclub in Yucatan Casino 
    while they hold Rebecca hostage.
    -------------------------------------------------------------------------------
    
    003. Antoine Thomas
    
    Case/Extra Mission: Tastes Like Chicken
    Starting Date: September 25 (Day 1)
    Time: 10:30pm - 8:30pm
    Location: Cucina Donnacci (Food Court)
    Saveable: No (Pyschopath)
    
    Chuck must fight Antoine in a psychopath boss battle in Cucina Donnacci in the 
    Food Court on day 1 in order to rescue Cinda.  Cinda and Jasper are saved in 
    the extra mission.
    -------------------------------------------------------------------------------
    
    004. Ted Smith
    
    Case/Extra Mission: Taming the Tiger (unlisted mission)
    Starting Date: September 25 (Day 1)
    Time: 4:00am - 10:00am (Day 2)
    Location: Yucatan Casino
    Saveable: No (Pyschopath)
    
    Ted will remain in the Yucatan Casino until 10:00am on day 2.  Chuck will have 
    to fight him and his tiger, Snowflake, in a psychopath boss battle in Yucatan 
    Casino in order to rescue Lenny and possibly tame Snowflake.
    -------------------------------------------------------------------------------
    
    005. Randy Tugman
    
    Case/Extra Mission: Here Comes the Groom
    Starting Date: September 26 (Day 2)
    Time: 5:00pm - 9:00am
    Location: Swept Away (Silver Strip)
    Saveable: No (Pyschopath)
    
    Randy will be holding Danni hostage in Swept Away on Silver Strip on day 2.  
    Chuck will have to fight Randy in psychopath boss battle in order to save 
    Danni. Emanuel dies in the opening cutscene in this mission.
    -------------------------------------------------------------------------------
    
    006. Sgt. Dwight Boykin
    
    Case/Extra Mission: Case 6-2: Last Stand
    Starting Date: September 28 (Day 4)
    Time: 10:30pm - 8:30pm
    Location: Underground Tunnels
    Saveable: No (Pyschopath)
    
    Chuck must fight Sgt. Boykin in a psychopath boss battle in the Underground 
    Tunnel garage area underneath Yucatan Casino on day 4 in order to save Rebecca. 
    This battle occurs during Case 6-2: Last Stand.
    -------------------------------------------------------------------------------
    
    007. Brandon Whittaker
    
    Case/Extra Mission: Chuck the Role Model
    Starting Date: September 25 (Day 1)
    Time: 5:00pm - 12:00pm
    Location: Men's Restroom (Americana Casino)
    Saveable: No (Pyschopath)
    
    Brandon will have Vikki tied up in the Men's Restroom of Americana Casino on 
    day 1.  Chuck must fight Brandon in a psychopath boss battle.
    -------------------------------------------------------------------------------
    
    008. Carl Schliff
    
    Case/Extra Mission: Mail Order Zombrex
    Starting Date: September 26 (Day 2)
    Time: 11:00pm - 2:00pm
    Location: Royal Flush Plaza
    Saveable: No (Pyschopath)
    
    Carl will fight Chuck on day 2 if Chuck examines the mail cart that appears in 
    Royal Flush Plaza at 11:00pm that night.  Chuck will gain some Zombrex if Carl 
    is defeated.
    -------------------------------------------------------------------------------
    
    009. Seymour Redding
    
    Case/Extra Mission: WWJWD?
    Starting Date: September 27 (Day 3)
    Time: 4:00am - 7:00pm
    Location: South Plaza
    Saveable: No (Pyschopath)
    
    Chuck might fight Seymour in a psychopath boss battle on day 3 in South Plaza 
    near the entrance to Fortune City Hotel.  Justin dies in the opening cutscene 
    to this mission and Ray can be rescued afterward.
    -------------------------------------------------------------------------------
    
    010 Reed Wallbeck
    
    Case/Extra Mission: World's Most Dangerous Trick
    Starting Date: September 28 (Day 4)
    Time: 12:00am - 9:00am
    Location: Theater (Atlantica Casino)
    Saveable: No (Pyschopath)
    
    Chuck must fight both Reed and Roger in a psychopath boss battle on day 4 in 
    Atlantica Casino.  Madison will die in the opening cutscene to this boss fight.
    -------------------------------------------------------------------------------
    
    011. Roger Withers
    
    Case/Extra Mission: World's Most Dangerous Trick
    Starting Date: September 28 (Day 4)
    Time: 12:00am - 9:00am
    Location: Theater (Atlantica Casino)
    Saveable: No (Pyschopath)
    
    Chuck must fight both Reed and Roger in a psychopath boss battle on day 4 in 
    Atlantica Casino.  Madison will die in the opening cutscene to this boss fight.
    -------------------------------------------------------------------------------
    
    012. Deetz Hartman
    
    Case/Extra Mission: World's Most Dangerous Trick
    Starting Date: September 28 (Day 3)
    Time: 9:00am - 9:00am
    Location: Platinum Strip/Fortune Park/Silver Strip
    Saveable: No (Pyschopath)
    
    Chuck will trigger the cutscene for a psychopath boss battle with Deetz, 
    Derrick, Big Earl and Johnny if he enters the Platinum Strip/Fortune 
    Park/Silver Strip area anywhere between the hours of 9:00am (day 3) to 9:00am 
    (day 4).  They all carry sniper rifles.  Deetz is located on the rooftop of 
    Paradise Platinum Screens.
    -------------------------------------------------------------------------------
    
    013. Derrick Duggan
    
    Case/Extra Mission: World's Most Dangerous Trick
    Starting Date: September 28 (Day 3)
    Time: 9:00am - 9:00am
    Location: Platinum Strip/Fortune Park/Silver Strip
    Saveable: No (Pyschopath)
    
    Chuck will trigger the cutscene for a psychopath boss battle with Deetz, 
    Derrick, Big Earl and Johnny if he enters the Platinum Strip/Fortune 
    Park/Silver Strip area anywhere between the hours of 9:00am (day 3) to 9:00am 
    (day 4).  They all carry sniper rifles.  Derrick is located on the rooftop of 
    Atlantica Casino.
    -------------------------------------------------------------------------------
    
    014. Big Earl Flaherty
    
    Case/Extra Mission: World's Most Dangerous Trick
    Starting Date: September 28 (Day 3)
    Time: 9:00am - 9:00am
    Location: Platinum Strip/Fortune Park/Silver Strip
    Saveable: No (Pyschopath)
    
    Chuck will trigger the cutscene for a psychopath boss battle with Deetz, 
    Derrick, Big Earl and Johnny if he enters the Platinum Strip/Fortune 
    Park/Silver Strip area anywhere between the hours of 9:00am (day 3) to 9:00am 
    (day 4).  They all carry sniper rifles.  Big Earl is located on a platform near 
    the Fortune City Hotel entrance.
    -------------------------------------------------------------------------------
    
    015. Johnny James
    
    Case/Extra Mission: World's Most Dangerous Trick
    Starting Date: September 28 (Day 3)
    Time: 9:00am - 9:00am
    Location: Platinum Strip/Fortune Park/Silver Strip
    Saveable: No (Pyschopath)
    
    Chuck will trigger the cutscene for a psychopath boss battle with Deetz, 
    Derrick, Big Earl and Johnny if he enters the Platinum Strip/Fortune 
    Park/Silver Strip area anywhere between the hours of 9:00am (day 3) to 9:00am 
    (day 4).  They all carry sniper rifles.  Johnny is located on the rooftop of 
    Royal Flush Plaza.
    -------------------------------------------------------------------------------
    
    016. Tyrone "T.K." King
    
    Case/Extra Mission: Overtime Mode
    Starting Date: September 29 (Day 5)
    Time: 2:00am - 12:00pm
    Location: Fortune City Arena
    Saveable: No (Pyschopath)
    
    If Chuck gives TK Zombrex on day 4 after case 7-1, he must fight TK in a 
    pychopath boss battle in Fortune City Arena on day 5 during Overtime mode.  TK 
    will have Katey and Stacey tied up during the boss battle.
    -------------------------------------------------------------------------------
    
    017. Leon Bell
    
    Case/Extra Mission: Meet the Contestants
    Starting Date: September 25 (Day 1)
    Time: 2:30pm - 8:30am
    Location: Platinum Strip
    Saveable: No (Pyschopath)
    
    Chuck might fight Leon in a psychopath boss battle in Platinum Strip (actually 
    Fortune Park) on day 1 in a psychopath boss battle.  Chuck will gain the bike 
    key after the battle with Leon.  Carlos will die in the opening cutscene to 
    this battle.
    -------------------------------------------------------------------------------
    
    018. Bibi Love
    
    Case/Extra Mission: One Hit Wonder
    Starting Date: September 27 (Day 3)
    Time: 3:00pm - 12:00pm
    Location: Slot Ranch Casino
    Saveable: Yes (Pyschopath)
    
    Chuck must meet with Bibi and fill her demands while she holds Allison, Juan 
    and Cameron hostage on day 3 in Slot Ranch Casino.  Chuck must give her 
    something to drink, dress in a tuxedo, draw her fans (zombies) toward the stage 
    and work the stage effects while she performs.  Chuck can save her while she 
    fights off zombies at the end by killing all of the surrounding zombies and 
    speaking with her afterward.  Allison, Juan and Cameron will join right after 
    Bibi's requests are all fulfilled.
    -------------------------------------------------------------------------------
    
    019. Brent Ernst
    
    Case/Extra Mission: Everyone Knows Slappy
    Starting Date: September 26 (Day 2)
    Time: 12:00pm - 3:00am
    Location: Kids' Choice Clothing (Palisades Mall)
    Saveable: No (Pyschopath)
    
    After examining the body of the fallen female mascot (Louise) outside of Kids' 
    Choice clothing on day 2, Chuck must fight Slappy (Brent) in a psychopath boss 
    battle.  Slappy fights while on skates and attacks with dual flamethrowers and 
    a spitball gun that shoots fireballs.
    -------------------------------------------------------------------------------
    
    020. Louise Jameson
    
    Case/Extra Mission: Everyone Knows Slappy
    Starting Date: September 26 (Day 2)
    Time: 12:00pm - 3:00am
    Location: Kids' Choice Clothing (Palisades Mall)
    Saveable: No
    
    Louise is the fallen mascot outside of Kids' Choice clothing on day 2.  She is 
    already dead before the "Everyone Knows Slappy" mission begins.
    -------------------------------------------------------------------------------
    
    021. Emanuel Tugman
    
    Case/Extra Mission: Here Comes the Groom
    Starting Date: September 26 (Day 2)
    Time: 5:00pm - 9:00am
    Location: Swept Away (Silver Strip)
    Saveable: No
    
    Emanuel is killed by Randy in the opening cutscene to the "Here Comes the 
    Groom" mission.  He is Randy's (Randall's) father.
    -------------------------------------------------------------------------------
    
    022. Justin Tetherford
    
    Case/Extra Mission: WWJWD
    Starting Date: September 27 (Day 3)
    Time: 4:00am - 7:00pm
    Location: South Plaza
    Saveable: No
    
    Justin is killed by Seymour in the opening cutscene to the "WWJWD" mission. 
    Seymour kicks Justin off a platform while a rope is around his neck causing 
    Justin's neck to snap.
    -------------------------------------------------------------------------------
    
    023. Cinda Smith
    
    Case/Extra Mission: Tastes Like Chicken
    Starting Date: September 25 (Day 1)
    Time: 10:30pm - 8:30pm
    Location: Cucina Donnacci (Food Court)
    Saveable: Yes
    
    Cinda is tied up in the back room of Cucina Donnacci in the Food Court on day 
    1.  She can be untied and rescued after fighting Antoine, but she will only 
    join Chuck if Jasper is with him.  Jasper is on the rooftop of Hamburger 
    Fiefdom.
    -------------------------------------------------------------------------------
    
    024. Stacey Forsythe
    
    Case/Extra Mission: --
    Starting Date: September 25 (Day 1)
    Time: All cases
    Location: Safehouse
    Saveable: Yes
    
    Stacey will automatically be saved during any ending to Dead Rising 2.  She 
    will remain in the security room of the Safehouse for all cases except for 
    Overtime mode.
    -------------------------------------------------------------------------------
    
    025. Walter Morris
    
    Case/Extra Mission: Two's Company
    Starting Date: September 27 (Day 3)
    Time: 11:00pm - 7:00am
    Location: Hot Excitorama (Silver Strip)
    Saveable: Yes
    
    Chuck will meet Walter and Royce on day 3 in Hot Excitorama on Silver Strip. 
    They were both up for comedian of the year and will argue about who deserves 
    the comedy trophy on the register counter.  Give the comedy trophy to Royce 
    will join then talk to Walter afterward and he will join also.  The trophy can 
    be given to Walter to make him join, but Chuck will have to give Royce $5,000 
    for him to join.
    -------------------------------------------------------------------------------
    
    026. Richard Kelly
    
    Case/Extra Mission: Two's Company
    Starting Date: September 27 (Day 3)
    Time: 2:00am - 10:00am
    Location: Dining at Davey's (Platinum Strip)
    Saveable: Yes
    
    Richard will be trying to find food for his extreme hunger in Dining at Davey's 
    on day 3 in Platinum Strip.  Chuck will have to give him something to eat in 
    order for Richard to join him.  Richard will not accept snacks.
    -------------------------------------------------------------------------------
    
    027. Andy Talbat
    
    Case/Extra Mission: Dead or Alive?
    Starting Date: September 27 (Day 3)
    Time: 8:00pm - 7:00am
    Location: Palisades Mall
    Saveable: Yes
    
    Andy will be on top of the slot machine platform at the south end of Palisades 
    Mall on day 3.  Chuck will have to get up on the slot machines and convince him 
    to come back to the Safehouse.  Andy takes a LOT of convincing.
    -------------------------------------------------------------------------------
    
    028. Royce St.John
    
    Case/Extra Mission: Two's Company
    Starting Date: September 27 (Day 3)
    Time: 11:00pm - 7:00am
    Location: Hot Excitorama (Silver Strip)
    Saveable: Yes
    
    Chuck will meet Walter and Royce on day 3 in Hot Excitorama on Silver Strip. 
    They were both up for comedian of the year and will argue about who deserves 
    the comedy trophy on the register counter.  Give the comedy trophy to Royce 
    will join then talk to Walter afterward and he will join also.  The trophy can 
    be given to Walter to make him join, but Chuck will have to give Royce $5,000 
    for him to join.
    -------------------------------------------------------------------------------
    
    029. Kenneth Walsh
    
    Case/Extra Mission: Welcome to the Family
    Starting Date: September 25 (Day 1)
    Time: 11:00pm - 7:00am
    Location: Shank's (Palisades Mall)
    Saveable: Yes
    
    Kenneth will be fighting off zombies while his son-in-law, Jack, watches in the 
    back of Shank's on day 1 in Palisades Mall.  Chuck will have to clear away the 
    zombies and speak with Jack to get them both to join.
    -------------------------------------------------------------------------------
    
    030. Chrystal Kennedy
    
    Case/Extra Mission: --
    Starting Date: September 25 (Day 1)
    Time: 3:00am
    Location: Safehouse
    Saveable: Yes
    
    Chrystal is one of the default survivors that is already inside the Safehouse 
    when Chuck starts in the Safehouse on day 1 after escaping from Fortune City 
    Arena with Katey.  The default survivors are Chrystal, Tamara, Lulu, Kirby, 
    Wade, Anim, Skylar and Kris.
    -------------------------------------------------------------------------------
    
    031. Lillian Payne
    
    Case/Extra Mission: Family Feud
    Starting Date: September 28 (Day 4)
    Time: 2:00am - 11:00am
    Location: Fortune City Hotel/Atlantica Casino
    Saveable: Yes
    
    Lillian will be on the rooftop of Fortune City Hotel on day 4.  She is looking 
    for her mother, Camille.  Camille will appear in Atlantica Casino after 
    speaking with Lillian.  Chuck must go to Atlantica Casino after speaking with 
    Lillian then speak with Camille to get her to join then lead Camille back to 
    Lillian and Lillian will join.
    -------------------------------------------------------------------------------
    
    032. Esther Alwin
    
    Case/Extra Mission: Short Sighted
    Starting Date: September 25 (Day 1)
    Time: 10:00am - 7:30pm
    Location: Children's Castle (Royal Flush Plaza)
    Saveable: Yes
    
    Esther will be in Children's Castle in Royal Flush Plaza at 10:00am on day 1. 
    She will be looking for help to find a gift for her grandchild.  Chuck can get 
    her to join by speaking with her.  Chuck must carry her back to the Safehouse.
    -------------------------------------------------------------------------------
    
    033. Sven Blaaborg
    
    Case/Extra Mission: Code Blue
    Starting Date: September 25 (Day 1)
    Time: 10:00pm - 7:00am
    Location: One Little Duck Bingo (Silver Strip)
    Saveable: Yes
    
    Sven will be trying to revive Tim in One Little Duck Bingo on Silver Strip 
    toward the end of day 1.  Tim will die as Chuck approaches One Little Duck 
    Bingo.  After Chuck speaks a bit with Sven, he will join Chuck.  Sven will give 
    Chuck some Zombrex once he is back in the Safehouse.
    -------------------------------------------------------------------------------
    
    034. Luz Palmer
    
    Case/Extra Mission: Par for the Course
    Starting Date: September 26 (Day 2)
    Time: 8:00pm - 3:00am
    Location: SporTrance (Royal Flush Plaza)
    Saveable: Yes
    
    Luz will be inside of the bottom floor portion of SporTrance in Royal Flush 
    Plaza while fighting off a group of zombies after 8:00pm on day 2.  She will 
    join Chuck after Chuck kills all the zombies around her.  It's best to bring a 
    Queen for this mission and toss it toward Luz.
    -------------------------------------------------------------------------------
    
    035. LaShawndra Dawkins
    
    Case/Extra Mission: She Wears the Pants (unlisted mission)
    Starting Date: September 25 (Day 1)
    Time: 5:45am - 4:00pm
    Location: Royal Flush Plaza
    Saveable: Yes
    
    LaShawndra will be standing on the counter of The Dark Bean coffee shop in 
    Royal Flush Plaza as she fights off zombies after 5:45am on day 1.  Chuck can 
    speak with her and she will join.  She is looking for her husband Gordon.  
    Gordon is inside of Casual Gals in Royal Flush Plaza.  Once the two regroup, 
    speak with Gordon and he will join as well.  It doesn't matter which survivor 
    is spoken to first.  One will join then the other will join afterwards after 
    reuniting and speaking with them.
    -------------------------------------------------------------------------------
    
    036. Allison Perkins
    
    Case/Extra Mission: One Hit Wonder
    Starting Date: September 27 (Day 3)
    Time: 3:00pm - 12:00pm
    Location: Slot Ranch Casino
    Saveable: Yes
    
    Chuck must meet with Bibi and fill her demands while she holds Allison, Juan 
    and Cameron hostage on day 3 in Slot Ranch Casino.  Chuck must give her 
    something to drink, dress in a tuxedo, draw her fans (zombies) toward the stage 
    and work the stage effects while she performs.  Chuck can save her while she 
    fights off zombies at the end by killing all of the surrounding zombies and 
    speaking with her afterward.  Allison, Juan and Cameron will join right after 
    Bibi's requests are all fulfilled.
    -------------------------------------------------------------------------------
    
    037. Chad Elchart
    
    Case/Extra Mission: Lost
    Starting Date: September 25 (Day 1)
    Time: 9:00am - 10:00pm
    Location: Platinum Strip
    Saveable: Yes
    
    Chad will be near Platinum Screen Paradise as he fights off zombies with his 
    shotgun on Platinum Strip on day 1.  Chuck must speak with Chad after fighting 
    off the zombies around him to get him to join.  Chuck must lead Chad to Doris 
    at the Souvenir Kiosk on the south side of Platinum Strip and get Doris to join 
    as well to complete the mission.
    -------------------------------------------------------------------------------
    
    038. Curtis Ellenton
    
    Case/Extra Mission: Brains Over Brawn
    Starting Date: September 25 (Day 1)
    Time: 3:30pm - 2:00am
    Location: South Plaza
    Saveable: Yes
    
    Kevin, John, Curtis and Brian will all be huddled together in an unfinished 
    store on the west side of South Plaza as they discuss females around midday on 
    day 1.  Chuck will need to speak with all of them until they join.
    -------------------------------------------------------------------------------
    
    039. Dean Wayne
    
    Case/Extra Mission: Shell Shocked
    Starting Date: September 27 (Day 3)
    Time: 1:15pm - 10:15pm
    Location: American Historium (Americana Casino)
    Saveable: Yes
    
    Dean will be firing his gun as zombies approach him in American Historium in 
    Americana Casino after 1:00pm on day 3.  Chuck will need to speak with him then 
    make him get in a wheelchair and bring him to the Safehouse or allow Dean to 
    limp slowly behind Chuck.  Dean will not allow Chuck to offer him a shoulder.  
    Dean gets to the Safehouse like a real man!
    -------------------------------------------------------------------------------
    
    040. John Boog
    
    Case/Extra Mission: Brains Over Brawn
    Starting Date: September 25 (Day 1)
    Time: 3:30pm - 2:00am
    Location: South Plaza
    Saveable: Yes
    
    Kevin, John, Curtis and Brian will all be huddled together in an unfinished 
    store on the west side of South Plaza as they discuss females around midday on 
    day 1.  Chuck will need to speak with all of them until they join.
    -------------------------------------------------------------------------------
    
    041. Ray Teller
    
    Case/Extra Mission: WWJWD?
    Starting Date: September 27 (Day 3)
    Time: 4:00am - 7:00pm
    Location: South Plaza
    Saveable: Yes
    
    After defeating Seymour in the WWJWD mission in South Plaza, check in front of 
    the maintenance room doors in the unfinished doors by the restroom area and Ray 
    will be hiding from Seymour in that area.  He will join Chuck if Seymour has 
    been defeated.
    -------------------------------------------------------------------------------
    
    042. Brian Scherbey
    
    Case/Extra Mission: Brains Over Brawn
    Starting Date: September 25 (Day 1)
    Time: 3:30pm - 2:00am
    Location: South Plaza
    Saveable: Yes
    
    Kevin, John, Curtis and Brian will all be huddled together in an unfinished 
    store on the west side of South Plaza as they discuss females around midday on 
    day 1.  Chuck will need to speak with all of them until they join.
    -------------------------------------------------------------------------------
    
    043. Lenny Mooney
    
    Case/Extra Mission: Taming the Tiger (unlisted mission)
    Starting Date: September 25 (Day 1)
    Time: 4:00am - 10:00am (Day 2)
    Location: Yucatan Casino
    Saveable: Yes
    
    Once Ted has been defeated and Snowflake has been either killed or tamed on day 
    1, talk to Lenny in the back room on the south side of Yucatan Casino.  Lenny 
    will lead Chuck to the activation switch for the slot machines on the north 
    side of Yucatan Casino next to the restrooms.  Turn on the slot machines and 
    Lenny will join.
    -------------------------------------------------------------------------------
    
    044. Jared Davis
    
    Case/Extra Mission: Once Bitten
    Starting Date: September 25 (Day 1)
    Time: 7:30pm - 8:30am
    Location: Wily Travels (Royal Flush Plaza)
    Saveable: Yes
    
    Jared will barricade himself in Wily Travels on the second floor of Royal Flush 
    Plaza on day 1.  He has been bitten by a zombie, so Chuck will have to give him 
    Zombrex in order for him to join.
    
    Jared must be given Zombrex once again in the following extra mission in order 
    to guarantee his safety:
    
    Case/Extra Mission: Chemical Dependencty
    Starting Date: September 27 (Day 3)
    Time: 11:00am - 3:00pm
    Location: Safehouse (Royal Flush Plaza)
    
    If the second extra mission time expires without Jared receiving Zombrex the 
    second time, he will die.  Jared will be waiting in the Safehouse cafeteria.
    -------------------------------------------------------------------------------
    
    045. Irwin Sagehorn
    
    Case/Extra Mission: Prologue
    Starting Date: September 25 (Day 1)
    Time: 12:00am
    Location: Fortune City Arena
    Saveable: No
    
    Irwin will stumble through the double doors leading to the Fortune City Arena 
    lobby as Chuck exits the green room while carrying Katey.  Irwin cannot be 
    saved.
    -------------------------------------------------------------------------------
    
    046. Gordon Dawkins
    
    Case/Extra Mission: She Wears the Pants (unlisted mission)
    Starting Date: September 25 (Day 1)
    Time: 5:45am - 4:00pm
    Location: Royal Flush Plaza
    Saveable: Yes
    
    Gordon will be inside of Casual Gals in Royal Flush Plaza after 5:45am on day 1 
    as he cries over leaving LaShawndra behind outside.  Chuck can speak with him 
    and he will join.  LaShawndra is standing on the counter of The Dark Bean 
    coffee shop in Royal Flush Plaza as she fights off zombies.  Once the two 
    regroup, speak with LaShawndra and she will join as well.  It doesn't matter 
    which survivor is spoken to first.  One will join then the other will join 
    afterwards after reuniting and speaking with them.
    -------------------------------------------------------------------------------
    
    047. Elrod Bumpkins
    
    Case/Extra Mission: Barn Burner
    Starting Date: September 25 (Day 1)
    Time: 5:00pm - 2:00am
    Location: Fortune City Arena
    Saveable: Yes
    
    Elrod and Trixie-Lynn will be trapped in the room at the end of the backstage 
    corridor on day 1.  Chuck will have to get a nearby fire extinguisher and put 
    out the flames in the doorway then speak with them until they join.
    -------------------------------------------------------------------------------
    
    048. Michael Woo
    
    Case/Extra Mission: Left Behind (unlisted case)
    Starting Date: September 28 (Day 4)
    Time: after case 6-2
    Location: Fortune Park
    Saveable: Yes
    
    After defeating Sgt. Boykin in Case 6-2, Michael and Matthew will appear near 
    the restroom in the middle of Fortune Park.  Chuck must approach them without a 
    gun in his inventory and speak with Michael to get them to join.  Chuck must 
    offer a shoulder to Matthew while escorting them back to the Safehouse.
    -------------------------------------------------------------------------------
    
    049. Janus Razo
    
    Case/Extra Mission: Chuck the Bodyguard (unlisted case)
    Starting Date: September 26 (Day 2)
    Time: 7:00pm - 9:00am
    Location: Fortune Park
    Saveable: Yes
    
    Janus will be standing near the entrance to Atlantica Casino in Fortune Park 
    after 7:00pm on day 2.  He will be waiting for a bodyguard with a gun to assist 
    him.  Chuck must approach Janus while carrying a gun and speak with Janus then 
    Janus will join.  A player can grab a nearby water gun from the water area in 
    Fortune Park and Janus will accept it as a gun for protection.
    -------------------------------------------------------------------------------
    
    050. Randolph Allen
    
    Case/Extra Mission: Chuck the Bodyguard (unlisted case)
    Starting Date: September 27 (Day 3)
    Time: 11:10am - 7:10pm
    Location: The Cleroux Collection (Palisades Mall)
    Saveable: Yes
    
    Randolph will be crying over the fact that no one will ever buy his painting 
    now because of the zombie outbreak while he stands in The Cleroux Collection on 
    the second floor of Palisades Mall after 11:00am on day 3.  Chuck can speak 
    with him and give him $3,000 for his painting to please Randolph and make him 
    join. Randolph's funny painting is actually a gift for Katey!
    -------------------------------------------------------------------------------
    
    051. Kevin Meyers
    
    Case/Extra Mission: Brains Over Brawn
    Starting Date: September 25 (Day 1)
    Time: 3:30pm - 2:00am
    Location: South Plaza
    Saveable: Yes
    
    Kevin, John, Curtis and Brian will all be huddled together in an unfinished 
    store on the west side of South Plaza as they discuss females around midday on 
    day 1.  Chuck will need to speak with all of them until they join.
    -------------------------------------------------------------------------------
    
    052. Bill Montagu
    
    Case/Extra Mission: Know When to Fold'em
    Starting Date: September 27 (Day 3)
    Time: 1:00pm - 9:00pm
    Location: Shamrock Casino (Silver Strip)
    Saveable: Yes
    
    Bill will be trying to win back all of the money that he lost at a slot machine 
    on day 3 after 1:00pm in Shamrock Casino on Silver Strip.  Chuck will need to 
    speak with him and give him $20,000 then give him another $5,000 dollars to 
    make up for the money that he lost.  After giving Bill the $5,000 dollars, he 
    will join Chuck.
    -------------------------------------------------------------------------------
    
    053. Vikki Taylor
    
    Case/Extra Mission: Chuck the Role Model
    Starting Date: September 25 (Day 1)
    Time: 5:00pm - 12:00pm
    Location: Men's Restroom (Americana Casino)
    Saveable: Yes
    
    Vikki will be held captive by Brandon in the Men's restroom of Americana Casino 
    on day 1 after 5:00pm.  Chuck must defeat Brandon and untie Vikki then Vikki 
    will join.
    -------------------------------------------------------------------------------
    
    054. Brittany Beck
    
    Case/Extra Mission: Workers Compensation
    Starting Date: September 25 (Day 1)
    Time: 1:00pm - 10:00pm
    Location: Men's Restroom (Americana Casino)
    Saveable: Yes
    
    Stuart and Brittany will be in the Americana Casino on day 1 after 1:00pm.  
    Chuck will have to punch Stuart a few times to bring him to his senses as he 
    blindly beats on the slot machines.  Speak with each of them after hitting 
    Stuart and they will both join.
    -------------------------------------------------------------------------------
    
    055. Terri Glass
    
    Case/Extra Mission: An Industrial Fashion
    Starting Date: September 26 (Day 2)
    Time: 3:00am - 3:30pm
    Location: South Plaza
    Saveable: Yes
    
    Terri and Willa will be in the middle of South Plaza in the early hours of the 
    morning on day 2.  Terri will join Chuck if he speaks with Willa and carries 
    her back.  Speak with Terri while carrying Willa and Terri will join.
    -------------------------------------------------------------------------------
    
    056. Allen Ash
    
    Case/Extra Mission: Rock Heroes
    Starting Date: September 26 (Day 2)
    Time: 4:00am - 3:00pm
    Location: Silver Strip
    Saveable: Yes
    
    Jeanna, Allen and Floyd will be rocking out on the stage in Silver Strip in the 
    early morning hours of day 2.  Chuck will need to speak with them and let them 
    deliver one final performance before they will join.  Floyd will give Chuck the 
    Power Guitar combo card once he is escorted back to safety.
    -------------------------------------------------------------------------------
    
    057. Jeanna Slick
    
    Case/Extra Mission: Rock Heroes
    Starting Date: September 26 (Day 2)
    Time: 4:00am - 3:00pm
    Location: Silver Strip
    Saveable: Yes
    
    Jeanna, Allen and Floyd will be rocking out on the stage in Silver Strip in the 
    early morning hours of day 2.  Chuck will need to speak with them and let them 
    deliver one final performance before they will join.  Floyd will give Chuck the 
    Power Guitar combo card once he is escorted back to safety.
    -------------------------------------------------------------------------------
    
    058. Linette Watkins
    
    Case/Extra Mission: Wilted Flower
    Starting Date: September 26 (Day 2)
    Time: 12:30pm - 5:30pm
    Location: The Venus Touch (Palisades Mall)
    Saveable: Yes
    
    Linette will be inside the back room (tanning room) behind the door in the back 
    of The Venus Touch.  She will ask Chuck for something to drink while speaking 
    with her.  Grab the coffee on the counter in the front portion of The Venus 
    Touch if Chuck doesn't have a drink.  Linette must be carried back to the 
    Safehouse since she is badly scorched from the tanning bed.  She will require 
    that Chuck go through the hidden path in Brand New U to escort her back.  The 
    hidden path will remain open for the rest of the game.
    -------------------------------------------------------------------------------
    
    059. Tamara Stein
    
    Case/Extra Mission: --
    Starting Date: September 25 (Day 1)
    Time: 3:00am
    Location: Safehouse
    Saveable: Yes
    
    Tamara is one of the default survivors that is already inside the Safehouse 
    when Chuck starts in the Safehouse on day 1 after escaping from Fortune City 
    Arena with Katey.  The default survivors are Chrystal, Tamara, Lulu, Kirby, 
    Wade, Anim, Skylar and Kris.
    -------------------------------------------------------------------------------
    
    060. Bessie Kent
    
    Case/Extra Mission: Desperate Shoppers (unlisted mission)
    Starting Date: September 26 (Day 2)
    Time: 8:00am - 4:00pm
    Location: Kathy's Space (Royal Flush Plaza)
    Saveable: Yes
    
    Bessie, Rosa and Erica will be in Kathy's Space on the top floor of Royal Flush 
    Plaza after 8:00am on day 2.  Speak with them to get them to join.  Chuck must 
    carry their shopping valuables after they join or they will not follow him.  
    There will be hell to pay if Chuck damages their valuables in any way also 
    (they will hit him)!
    -------------------------------------------------------------------------------
    
    061. Willa Harris
    
    Case/Extra Mission: An Industrial Fashion
    Starting Date: September 26 (Day 2)
    Time: 3:00am - 3:30pm
    Location: South Plaza
    Saveable: Yes
    
    Terri and Willa will be in the middle of South Plaza in the early hours of the 
    morning on day 2.  Terri will join Chuck if he speaks with Willa and carries 
    her back.  Speak with Terri while carrying Willa and Terri will join.
    -------------------------------------------------------------------------------
    
    062. Summer Chavez
    
    Case/Extra Mission: Fetching Females
    Starting Date: September 27 (Day 3)
    Time: 3:00am - 9:00am
    Location: Playboy Grotto (Palisades Mall)
    Saveable: Yes
    
    Nina, Cora and Summer will be standing on the second floor of the Playboy 
    Grotto in the middle of Palisades Mall in the early hours of the morning on day 
    3.  Chuck must speak with them and give them $10,000 for them to join.
    -------------------------------------------------------------------------------
    
    063. Camille Payne
    
    Case/Extra Mission: Family Feud
    Starting Date: September 28 (Day 4)
    Time: 2:00am - 11:00am
    Location: Fortune City Hotel/Atlantica Casino
    Saveable: Yes
    
    Camille will be in Atlantica Casino after speaking with Lillian on the rooftop 
    of Fortune City Hotel on day 4.  She is looking for her daughter, Lillian.  
    Chuck must go to Atlantica Casino after speaking with Lillian then speak with 
    Camille to get her to join then lead Camille back to Lillian and Lillian will 
    join.
    -------------------------------------------------------------------------------
    
    064. Tammy Blaine
    
    Case/Extra Mission: Stranded Siren
    Starting Date: September 27 (Day 3)
    Time: 6:10pm - 3:10am
    Location: Atlantica Casino
    Saveable: Yes
    
    Tammy will be lying on the clamshell display in Atlantica Casino on day 3 after 
    5:00pm.  Chuck will need to speak with her and carry her to safety since she 
    still has on a mermaid uniform.
    -------------------------------------------------------------------------------
    
    065. Lulu Barra
    
    Case/Extra Mission: --
    Starting Date: September 25 (Day 1)
    Time: 3:00am
    Location: Safehouse
    Saveable: Yes
    
    Lulu is one of the default survivors that is already inside the Safehouse when 
    Chuck starts in the Safehouse on day 1 after escaping from Fortune City Arena 
    with Katey.  The default survivors are Chrystal, Tamara, Lulu, Kirby, Wade, 
    Anim, Skylar and Kris.
    -------------------------------------------------------------------------------
    
    066. Kristen Harris
    
    Case/Extra Mission: Lush-ious Lady
    Starting Date: September 25 (Day 1)
    Time: 2:00pm - 2:30am
    Location: Americana Casino
    Saveable: Yes
    
    Kristen will be in the back office room of the Americana Casino on day 1 after 
    2:00pm.  Chuck must carry her to safety since she has one too many drinks and 
    is vomiting everywhere.
    -------------------------------------------------------------------------------
    
    067. Katey Greene
    
    Case/Extra Mission: --
    Starting Date: September 25 (Day 1)
    Time: 12:00am
    Location: Safehouse
    Saveable: Yes
    
    Chuck must give Katey Zombrex every day between the hours of 7:00am and 8:00am 
    in order to keep her alive.  Failure to do so will kill Katey and ruin the rest 
    of the story portion of the game.  Chuck must give her Zombrex a total of four 
    times during their stay at Fortune City.
    -------------------------------------------------------------------------------
    
    068. Mark Bradson
    
    Case/Extra Mission: Case 7-2: The Only Lead
    Starting Date: September 28 (Day 4)
    Time: varies
    Location: Underground Labs
    Saveable: No
    
    Chuck must fight Mark and Pearce after using the panel to unlock the door next 
    to the elevator in the Underground Labs.  They will shoot at Chuck with their 
    handguns, but that's nothing a little spiked bat to the head won't fix... so 
    says Chuck Greene!
    -------------------------------------------------------------------------------
    
    069. Pearce Stephens
    
    Case/Extra Mission: Case 7-2: The Only Lead
    Starting Date: September 28 (Day 4)
    Time: varies
    Location: Underground Labs
    Saveable: No
    
    Chuck must fight Mark and Pearce after using the panel to unlock the door next 
    to the elevator in the Underground Labs.  They will shoot at Chuck with their 
    handguns, but that's nothing a little spiked bat to the head won't fix... so 
    says Chuck Greene!
    -------------------------------------------------------------------------------
    
    070. Andrea Brenser
    
    Case/Extra Mission: Prologue
    Starting Date: September 25 (Day 1)
    Time: 12:00am
    Location: Fortune City Arena
    Saveable: No
    
    Andrea will be one of the survivors in the Fortune City Arena Lobby that fights 
    off zombies during the prologue.  She cannot be saved.
    -------------------------------------------------------------------------------
    
    071. Helen Bonner
    
    Case/Extra Mission: Prologue
    Starting Date: September 25 (Day 1)
    Time: 12:00am
    Location: Fortune City Arena
    Saveable: No
    
    Helen will be one of the survivors in the Fortune City Arena Lobby that fights 
    off zombies during the prologue.  She cannot be saved.
    -------------------------------------------------------------------------------
    
    072. Doris Elchart
    
    Case/Extra Mission: Lost
    Starting Date: September 25 (Day 1)
    Time: 9:00am - 10:00pm
    Location: Platinum Strip
    Saveable: Yes
    
    Doris will be on the Souvenir Kiosk on the south side of Platinum Strip on day 
    1.  She will not join Chuck unless her husband Chad is with him.  Chad will be 
    near Platinum Screen Paradise as he fights off zombies with his shotgun on 
    Platinum Strip.  Chuck must speak with Chad after fighting off the zombies 
    around him to get him to join.  Chuck must lead Chad to Doris at the Souvenir 
    Kiosk on the south side of Platinum Strip and get Doris to join as well to 
    complete the mission.
    -------------------------------------------------------------------------------
    
    073. Danni Bodine
    
    Case/Extra Mission: Here Comes the Groom
    Starting Date: September 26 (Day 2)
    Time: 5:00pm - 9:00am
    Location: Swept Away (Silver Strip)
    Saveable: Yes
    
    Danni is held captive by Randy in Swept Away on Silver Strip after 5:00pm on 
    day 2.  Chuck must defeat Randy and speak with Danni then she will join.
    -------------------------------------------------------------------------------
    
    074. Juan Lee
    
    Case/Extra Mission: One Hit Wonder
    Starting Date: September 27 (Day 3)
    Time: 3:00pm - 12:00pm
    Location: Slot Ranch Casino
    Saveable: Yes
    
    Chuck must meet with Bibi and fill her demands while she holds Allison, Juan 
    and Cameron hostage on day 3 in Slot Ranch Casino.  Chuck must give her 
    something to drink, dress in a tuxedo, draw her fans (zombies) toward the stage 
    and work the stage effects while she performs.  Chuck can save her while she 
    fights off zombies at the end by killing all of the surrounding zombies and 
    speaking with her afterward.  Allison, Juan and Cameron will join right after 
    Bibi's requests are all fulfilled.
    -------------------------------------------------------------------------------
    
    075. Lance Pennington
    
    Case/Extra Mission: Prologue
    Starting Date: September 25 (Day 1)
    Time: 12:00am
    Location: Fortune City Arena
    Saveable: No
    
    Lance will be one of the survivors in the Fortune City Arena Lobby that fights 
    off zombies during the prologue.  He cannot be saved.
    -------------------------------------------------------------------------------
    
    076. Alice Paynter
    
    Case/Extra Mission: Prologue
    Starting Date: September 25 (Day 1)
    Time: 12:00am
    Location: Fortune City Arena
    Saveable: No
    
    Alice is one of the survivors that Chuck will see at the end of the hall after 
    the elevator cutscene in the backstage area of Fortune City Arena.  She cannot 
    be saved.
    -------------------------------------------------------------------------------
    
    077. Noah Hawthorne
    
    Case/Extra Mission: Prologue
    Starting Date: September 25 (Day 1)
    Time: 12:00am
    Location: Fortune City Arena
    Saveable: No
    
    Noah and Jenny will behind the bars off to the left as Chuck turns the first 
    corner in the backstage area of Fortune City Arena.  They cannot be saved.
    -------------------------------------------------------------------------------
    
    078. Jenny Slaten
    
    Case/Extra Mission: Prologue
    Starting Date: September 25 (Day 1)
    Time: 12:00am
    Location: Fortune City Arena
    Saveable: No
    
    Noah and Jenny will behind the bars off to the left as Chuck turns the first 
    corner in the backstage area of Fortune City Arena.  They cannot be saved.
    -------------------------------------------------------------------------------
    
    079. Drake Danton
    
    Case/Extra Mission: Prologue
    Starting Date: September 25 (Day 1)
    Time: 12:00am
    Location: Fortune City Arena
    Saveable: No
    
    Zombies will chase Drake into a dressing room off to the right as Chuck turns 
    the first corner in the backstage area of Fortune City Arena.  He cannot be 
    saved.
    -------------------------------------------------------------------------------
    
    080. Adrian Lee
    
    Case/Extra Mission: Prologue
    Starting Date: September 25 (Day 1)
    Time: 12:00am
    Location: Fortune City Arena
    Saveable: No
    
    Andrian will be one of the survivors in the Fortune City Arena Lobby that 
    fights off zombies during the prologue.  He cannot be saved.
    -------------------------------------------------------------------------------
    
    081. Tom Ebersole
    
    Case/Extra Mission: Prologue
    Starting Date: September 25 (Day 1)
    Time: 12:00am
    Location: Fortune City Arena
    Saveable: No
    
    Tom and Shaun will be behind the bars to the left as Chuck first starts in the 
    backstage area of Fortune City Arena directly after the elevator cutscene.  
    They cannot be saved.
    -------------------------------------------------------------------------------
    
    082. Shaun Wexler
    
    Case/Extra Mission: Prologue
    Starting Date: September 25 (Day 1)
    Time: 12:00am
    Location: Fortune City Arena
    Saveable: No
    
    Tom and Shaun will be behind the bars to the left as Chuck first starts in the 
    backstage area of Fortune City Arena directly after the elevator cutscene.  
    They cannot be saved.
    -------------------------------------------------------------------------------
    
    083. Kirby Wilkinson
    
    Case/Extra Mission: --
    Starting Date: September 25 (Day 1)
    Time: 3:00am
    Location: Safehouse
    Saveable: Yes
    
    Kirby is one of the default survivors that is already inside the Safehouse when 
    Chuck starts in the Safehouse on day 1 after escaping from Fortune City Arena 
    with Katey.  The default survivors are Chrystal, Tamara, Lulu, Kirby, Wade, 
    Anim, Skylar and Kris.
    -------------------------------------------------------------------------------
    
    084. Lucas Pontremoli
    
    Case/Extra Mission: Prologue
    Starting Date: September 25 (Day 1)
    Time: 12:00am
    Location: Fortune City Arena
    Saveable: No
    
    Lucas will be one of the survivors in the Fortune City Arena lobby that fights 
    off zombies during the prologue.  He cannot be saved.
    -------------------------------------------------------------------------------
    
    085. Pat Berkson
    
    Case/Extra Mission: Prologue
    Starting Date: September 25 (Day 1)
    Time: 12:00am
    Location: Fortune City Arena
    Saveable: No
    
    Pat will be one of the survivors in the Fortune City Arena lobby that fights 
    off zombies during the prologue.  He cannot be saved.
    -------------------------------------------------------------------------------
    
    086. Jeremiah Eckland
    
    Case/Extra Mission: Prologue
    Starting Date: September 25 (Day 1)
    Time: 12:00am
    Location: Fortune City Arena
    Saveable: No
    
    Jeremiah will be one of the survivors in the Fortune City Arena lobby that 
    fights off zombies during the prologue.  He cannot be saved.
    -------------------------------------------------------------------------------
    
    087. Kalee Timmons
    
    Case/Extra Mission: Prologue
    Starting Date: September 25 (Day 1)
    Time: 12:00am
    Location: Fortune City Arena
    Saveable: No
    
    Kalee will be one of the survivors in the Fortune City Arena lobby that fights 
    off zombies during the prologue.  She cannot be saved.
    -------------------------------------------------------------------------------
    
    088. Wade Coopwood
    
    Case/Extra Mission: --
    Starting Date: September 25 (Day 1)
    Time: 3:00am
    Location: Safehouse
    Saveable: Yes
    
    Wade is one of the default survivors that is already inside the Safehouse when 
    Chuck starts in the Safehouse on day 1 after escaping from Fortune City Arena 
    with Katey.  The default survivors are Chrystal, Tamara, Lulu, Kirby, Wade, 
    Anim, Skylar and Kris.
    -------------------------------------------------------------------------------
    
    089. Jasper Sanford
    
    Case/Extra Mission: Tastes Like Chicken
    Starting Date: September 25 (Day 1)
    Time: 10:30pm - 8:30pm
    Location: Cucina Donnacci (Food Court)
    Saveable: Yes
    
    Jasper will be on top of the rooftop of Hamburger Fiefdom in the Food Court 
    during the Tastes Like Chicken mission.  Chuck can reach him by climbing on top 
    of the three snack machines on the north end of the Food Court then hop to the 
    rooftops of the stores on that side.  He will join Chuck after speaking with 
    him.  His girlfriend Cinda is trapped in Cucina Donnacci by Antoine.
    -------------------------------------------------------------------------------
    
    090. Cora Russel
    
    Case/Extra Mission: Fetching Females
    Starting Date: September 27 (Day 3)
    Time: 3:00am - 9:00am
    Location: Playboy Grotto (Palisades Mall)
    Saveable: Yes
    
    Nina, Cora and Summer will be standing on the second floor of the Playboy 
    Grotto in the middle of Palisades Mall in the early hours of the morning on day 
    3.  Chuck must speak with them and give them $10,000 for them to join.
    -------------------------------------------------------------------------------
    
    091. Woodrow Rutherford
    
    Case/Extra Mission: Bank Run
    Starting Date: September 27 (Day 3)
    Time: 6:00am - 5:00pm
    Location: Slot Ranch Casino
    Saveable: Yes
    
    Woodrow will be tinkering with an ATM next to the bar in Slot Ranch Casino on 
    day 3 starting at 6:00am.  Chuck must speak with him then defend from zombies 
    as he draws money out of four ATM machine.  Chuck will need to follow him and 
    protect him then Woodrow will join afterwards.
    -------------------------------------------------------------------------------
    
    092. Trixie-Lynn Horton
    
    Case/Extra Mission: Barn Burner
    Starting Date: September 25 (Day 1)
    Time: 5:00pm - 2:00am
    Location: Fortune City Arena
    Saveable: Yes
    
    Elrod and Trixie-Lynn will be trapped in the room at the end of the backstage 
    corridor on day 1.  Chuck will have to get a nearby fire extinguisher and put 
    out the flames in the doorway then speak with them until they join.
    -------------------------------------------------------------------------------
    
    093. Jack Ellis
    
    Case/Extra Mission: Welcome to the Family
    Starting Date: September 25 (Day 1)
    Time: 11:00pm - 7:00am
    Location: Shank's (Palisades Mall)
    Saveable: Yes
    
    Jack will be in the back of Shank's watching his father-in-law fight off 
    zombies on day 1 in Palisades Mall.  Chuck will have to clear away the zombies 
    and speak with Jack to get them both to join.
    -------------------------------------------------------------------------------
    
    094. Raymond Sullivan
    
    Case/Extra Mission: The Facts
    Starting Date: September 28 (Day 4)
    Time: varies
    Location: Yucatan Casino
    Saveable: No
    
    Chuck must chase Sullivan all the way to the rooftop of Yucatan Casino in The 
    Facts case.  Chuck has to fight Sullivan in a psychopath boss battle on top of 
    the high platform on the rooftop of Yucatan Casino.
    -------------------------------------------------------------------------------
    
    095. Rosa Collins
    
    Case/Extra Mission: Desperate Shoppers (unlisted mission)
    Starting Date: September 26 (Day 2)
    Time: 8:00am - 4:00pm
    Location: Kathy's Space (Royal Flush Plaza)
    Saveable: Yes
    
    Bessie, Rosa and Erica will be in Kathy's Space on the top floor of Royal Flush 
    Plaza after 8:00am on day 2.  Speak with them to get them to join.  Chuck must 
    carry their shopping valuables after they join or they will not follow him.  
    There will be hell to pay if Chuck damages their valuables in any way also 
    (they will hit him)!
    -------------------------------------------------------------------------------
    
    096. Erica Mayes
    
    Case/Extra Mission: Desperate Shoppers (unlisted mission)
    Starting Date: September 26 (Day 2)
    Time: 8:00am - 4:00pm
    Location: Kathy's Space (Royal Flush Plaza)
    Saveable: Yes
    
    Bessie, Rosa and Erica will be in Kathy's Space on the top floor of Royal Flush 
    Plaza after 8:00am on day 2.  Speak with them to get them to join.  Chuck must 
    carry their shopping valuables after they join or they will not follow him.  
    There will be hell to pay if Chuck damages their valuables in any way also 
    (they will hit him)!
    -------------------------------------------------------------------------------
    
    097. Matthew Kuss
    
    Case/Extra Mission: Left Behind (unlisted case)
    Starting Date: September 28 (Day 4)
    Time: after case 6-2
    Location: Fortune Park
    Saveable: Yes
    
    After defeating Sgt. Boykin in Case 6-2, Michael and Matthew will appear near 
    the restroom in the middle of Fortune Park.  Chuck must approach them without a 
    gun in his inventory and speak with Michael to get them to join.  Chuck must 
    offer a shoulder to Matthew while escorting them back to the Safehouse.
    -------------------------------------------------------------------------------
    
    098. Rebecca Chang
    
    Case/Extra Mission: --
    Starting Date: September 25 (Day 1)
    Time: --
    Location: Yucatan Casino
    Saveable: No
    
    Chuck first meets Rebecca in Case 2-2: Alive on Location.  She needs to be 
    saved a few times throughout the story.  If a player continues the story to 
    case 7-3 then Rebecca will be killed in the closing cutscene to case 7-3.
    -------------------------------------------------------------------------------
    
    099. Nina Suhr
    
    Case/Extra Mission: Fetching Females
    Starting Date: September 27 (Day 3)
    Time: 3:00am - 9:00am
    Location: Playboy Grotto (Palisades Mall)
    Saveable: Yes
    
    Nina, Cora and Summer will be standing on the second floor of the Playboy 
    Grotto in the middle of Palisades Mall in the early hours of the morning on day 
    3.  Chuck must speak with them and give them $10,000 for them to join.
    -------------------------------------------------------------------------------
    
    100. Floyd Stone
    
    Case/Extra Mission: Rock Heroes
    Starting Date: September 26 (Day 2)
    Time: 4:00am - 3:00pm
    Location: Silver Strip
    Saveable: Yes
    
    Jeanna, Allen and Floyd will be rocking out on the stage in Silver Strip in the 
    early morning hours of day 2.  Chuck will need to speak with them and let them 
    deliver one final performance before they will join.  Floyd will give Chuck the 
    Power Guitar combo card once he is escorted back to safety.
    -------------------------------------------------------------------------------
    
    101. Stuart Holmes
    
    Case/Extra Mission: Workers Compensation
    Starting Date: September 25 (Day 1)
    Time: 1:00pm - 10:00pm
    Location: Men's Restroom (Americana Casino)
    Saveable: Yes
    
    Stuart and Brittany will be in the Americana Casino on day 1 after 1:00pm.  
    Chuck will have to punch Stuart a few times to bring him to his senses as he 
    blindly beats on the slot machines.  Speak with each of them after hitting 
    Stuart and they will both join.
    -------------------------------------------------------------------------------
    
    102. Europa Westinghouse
    
    Case/Extra Mission: 
    Starting Date: September 27 (Day 3)
    Time: 9:00am - 6:15pm
    Location: Fortune City Hotel
    Saveable: Yes
    
    Europa will be among the shrubbery to the side of the elevator in Fortune City 
    Hotel on day 3 after 9:00am.  She will be just about nude.  Chuck must strip 
    down to his underwear in order to get Europa to join him after speaking with 
    her.  She can be carried piggyback style but there is no need to do that - it's 
    only an extra.
    -------------------------------------------------------------------------------
    
    103. Cameron Welch
    
    Case/Extra Mission: One Hit Wonder
    Starting Date: September 27 (Day 3)
    Time: 3:00pm - 12:00pm
    Location: Slot Ranch Casino
    Saveable: Yes
    
    Chuck must meet with Bibi and fill her demands while she holds Allison, Juan 
    and Cameron hostage on day 3 in Slot Ranch Casino.  Chuck must give her 
    something to drink, dress in a tuxedo, draw her fans (zombies) toward the stage 
    and work the stage effects while she performs.  Chuck can save her while she 
    fights off zombies at the end by killing all of the surrounding zombies and 
    speaking with her afterward.  Allison, Juan and Cameron will join right after 
    Bibi's requests are all fulfilled.
    -------------------------------------------------------------------------------
    
    104. Wallace Hertzog
    
    Case/Extra Mission: Tape it or Die 1
    Starting Date: September 27 (Day 3)
    Time: 7:00am - 12:00pm
    Location: KokoNutz Sports Town (Palisades Mall)
    Saveable: No
    
    Chuck must take a Cement Saw and Plates with him and meet up with Wallace, 
    Johnny Pipes, Left Hand Lance and Gretchen in the basement of KokoNutz Sports 
    Town after 7:00am on day 3.  The basement is behind the Tape it or Die door. 
    The door will be unlocked if there are not too many active missions during the 
    times for this mission.  Speak with Wallace and he will ask for a Cement Saw 
    and Plates to make Chuck a weapon.  He will give Chuck the Plate Launcher combo 
    card after making the weapon.  This mission must be finished in order to rescue 
    the survivors on day 4.
    
    Case/Extra Mission: Tape it or Die 2
    Starting Date: September 28 (Day 4)
    Time: 9:15am - 5:15pm
    Location: KokoNutz Sports Town (Palisades Mall)
    Saveable: Yes
    
    If Chuck met up with the Tape it or Die crew and gave Wallace a Cement Saw and 
    Plates on day 3, he will get a call to come back to KokoNutz Sports Town and 
    save them on day 4.  Chuck will need to fight off the zombies that attack the 
    survivors then speak with them and they will all join.  Left Hand Lance will 
    give Chuck the Blazing Aces combo card and Wallace will give Chuck the 
    Exsanguinator combo card after they have been saved.
    -------------------------------------------------------------------------------
    
    105. Johnny Kilpatrick
    
    Case/Extra Mission: Tape it or Die 1
    Starting Date: September 27 (Day 3)
    Time: 7:00am - 12:00pm
    Location: KokoNutz Sports Town (Palisades Mall)
    Saveable: No
    
    Chuck must take a Cement Saw and Plates with him and meet up with Wallace, 
    Johnny Pipes, Left Hand Lance and Gretchen in the basement of KokoNutz Sports 
    Town after 7:00am on day 3.  The basement is behind the Tape it or Die door. 
    The door will be unlocked if there are not too many active missions during the 
    times for this mission.  Speak with Wallace and he will ask for a Cement Saw 
    and Plates to make Chuck a weapon.  He will give Chuck the Plate Launcher combo 
    card after making the weapon.  This mission must be finished in order to rescue 
    the survivors on day 4.
    
    Case/Extra Mission: Tape it or Die 2
    Starting Date: September 28 (Day 4)
    Time: 9:15am - 5:15pm
    Location: KokoNutz Sports Town (Palisades Mall)
    Saveable: Yes
    
    If Chuck met up with the Tape it or Die crew and gave Wallace a Cement Saw and 
    Plates on day 3, he will get a call to come back to KokoNutz Sports Town and 
    save them on day 4.  Chuck will need to fight off the zombies that attack the 
    survivors then speak with them and they will all join.  Left Hand Lance will 
    give Chuck the Blazing Aces combo card and Wallace will give Chuck the 
    Exsanguinator combo card after they have been saved.
    -------------------------------------------------------------------------------
    
    106. Left Hand Lance
    
    Case/Extra Mission: Tape it or Die 1
    Starting Date: September 27 (Day 3)
    Time: 7:00am - 12:00pm
    Location: KokoNutz Sports Town (Palisades Mall)
    Saveable: No
    
    Chuck must take a Cement Saw and Plates with him and meet up with Wallace, 
    Johnny Pipes, Left Hand Lance and Gretchen in the basement of KokoNutz Sports 
    Town after 7:00am on day 3.  The basement is behind the Tape it or Die door. 
    The door will be unlocked if there are not too many active missions during the 
    times for this mission.  Speak with Wallace and he will ask for a Cement Saw 
    and Plates to make Chuck a weapon.  He will give Chuck the Plate Launcher combo 
    card after making the weapon.  This mission must be finished in order to rescue 
    the survivors on day 4.
    
    Case/Extra Mission: Tape it or Die 2
    Starting Date: September 28 (Day 4)
    Time: 9:15am - 5:15pm
    Location: KokoNutz Sports Town (Palisades Mall)
    Saveable: Yes
    
    If Chuck met up with the Tape it or Die crew and gave Wallace a Cement Saw and 
    Plates on day 3, he will get a call to come back to KokoNutz Sports Town and 
    save them on day 4.  Chuck will need to fight off the zombies that attack the 
    survivors then speak with them and they will all join.  Left Hand Lance will 
    give Chuck the Blazing Aces combo card and Wallace will give Chuck the 
    Exsanguinator combo card after they have been saved.
    -------------------------------------------------------------------------------
    
    107. Anim White
    
    Case/Extra Mission: --
    Starting Date: September 25 (Day 1)
    Time: 3:00am
    Location: Safehouse
    Saveable: Yes
    
    Anim is one of the default survivors that is already inside the Safehouse when 
    Chuck starts in the Safehouse on day 1 after escaping from Fortune City Arena 
    with Katey.  The default survivors are Chrystal, Tamara, Lulu, Kirby, Wade, 
    Anim, Skylar and Kris.
    -------------------------------------------------------------------------------
    
    108. Skylar Ali
    
    Case/Extra Mission: --
    Starting Date: September 25 (Day 1)
    Time: 3:00am
    Location: Safehouse
    Saveable: Yes
    
    Chrystal is one of the default survivors that is already inside the Safehouse 
    when Chuck starts in the Safehouse on day 1 after escaping from Fortune City 
    Arena with Katey.  The default survivors are Chrystal, Tamara, Lulu, Kirby, 
    Wade, Anim, Skylar and Kris.
    -------------------------------------------------------------------------------
    
    109. Kris Bookmiller
    
    Case/Extra Mission: --
    Starting Date: September 25 (Day 1)
    Time: 3:00am
    Location: Safehouse
    Saveable: Yes
    
    Kris is one of the default survivors that is already inside the Safehouse when 
    Chuck starts in the Safehouse on day 1 after escaping from Fortune City Arena 
    with Katey.  The default survivors are Chrystal, Tamara, Lulu, Kirby, Wade, 
    Anim, Skylar and Kris.
    -------------------------------------------------------------------------------
    
    110. Gretchen Peregrine
    
    Case/Extra Mission: Tape it or Die 1
    Starting Date: September 27 (Day 3)
    Time: 7:00am - 12:00pm
    Location: KokoNutz Sports Town (Palisades Mall)
    Saveable: No
    
    Chuck must take a Cement Saw and Plates with him and meet up with Wallace, 
    Johnny Pipes, Left Hand Lance and Gretchen in the basement of KokoNutz Sports 
    Town after 7:00am on day 3.  The basement is behind the Tape it or Die door. 
    The door will be unlocked if there are not too many active missions during the 
    times for this mission.  Speak with Wallace and he will ask for a Cement Saw 
    and Plates to make Chuck a weapon.  He will give Chuck the Plate Launcher combo 
    card after making the weapon.  This mission must be finished in order to rescue 
    the survivors on day 4.
    
    Case/Extra Mission: Tape it or Die 2
    Starting Date: September 28 (Day 4)
    Time: 9:15am - 5:15pm
    Location: KokoNutz Sports Town (Palisades Mall)
    Saveable: Yes
    
    If Chuck met up with the Tape it or Die crew and gave Wallace a Cement Saw and 
    Plates on day 3, he will get a call to come back to KokoNutz Sports Town and 
    save them on day 4.  Chuck will need to fight off the zombies that attack the 
    survivors then speak with them and they will all join.  Left Hand Lance will 
    give Chuck the Blazing Aces combo card and Wallace will give Chuck the 
    Exsanguinator combo card after they have been saved.
    -------------------------------------------------------------------------------
    
    111. Denyce Calloway
    
    Case/Extra Mission: Give Katey Zombrex
    Starting Date: September 25 (Day 1)
    Time: 3:00am - 8:00am
    Location: Roy's Mart
    Saveable: Yes
    
    Chuck must save Denyce from three looters during the "Give Katey Zombrex" main 
    story sub-mission on day 1.  After fighting off the looters, jump behind the 
    counter and speak with Denyce and she will join Chuck.
    -------------------------------------------------------------------------------
    
    112. Snowflake the Tiger
    
    Case/Extra Mission: Taming the Tiger (unlisted mission)
    Starting Date: September 25 (Day 1)
    Time: 4:00am - 10:00am (Day 2)
    Location: Yucatan Casino
    Saveable: Yes
    
    After killing Ted in Yucatan Casino on day 1, give Snowflake three steaks to 
    eat and he will join.  Chuck must lay them on the ground and stand far enough 
    away from Snowflake so that she walks up to each one and eats it.  Once her 
    life is fully charged from eating steaks, a cutscene will play and she will 
    join Chuck afterward.  It may take more than three steaks to tame her if Chuck 
    hits her any.
    -------------------------------------------------------------------------------
    
    113. Jacob Skinner
    
    Case/Extra Mission: High Stakes (unlisted mission)
    Starting Date: September 27 (Day 3)
    Time: 1:00am - 1:00pm
    Location: Poker Room (Atlantica Casino)
    Saveable: Yes
    
    Jessica, Jacob and Nevada will be waiting for a fourth person to play poker 
    with in the poker room of Atlantica Casino starting at 1:00am on day 3.  If 
    Chuck speaks with them, he will have to beat them at a game of poker before 
    they join.  Oh, and he must pay the $100,000 fee for playing.
    -------------------------------------------------------------------------------
    
    114. Nevada Slim
    
    Case/Extra Mission: High Stakes (unlisted mission)
    Starting Date: September 27 (Day 3)
    Time: 1:00am - 1:00pm
    Location: Poker Room (Atlantica Casino)
    Saveable: Yes
    
    Jessica, Jacob and Nevada will be waiting for a fourth person to play poker 
    with in the poker room of Atlantica Casino starting at 1:00am on day 3.  If 
    Chuck speaks with them, he will have to beat them at a game of poker before 
    they join.  Oh, and he must pay the $100,000 fee for playing.
    -------------------------------------------------------------------------------
    
    115. Jessica Howe
    
    Case/Extra Mission: High Stakes (unlisted mission)
    Starting Date: September 27 (Day 3)
    Time: 1:00am - 1:00pm
    Location: Poker Room (Atlantica Casino)
    Saveable: Yes
    
    Jessica, Jacob and Nevada will be waiting for a fourth person to play poker 
    with in the poker room of Atlantica Casino starting at 1:00am on day 3.  If 
    Chuck speaks with them, he will have to beat them at a game of poker before 
    they join.  Oh, and he must pay the $100,000 fee for playing.
    -------------------------------------------------------------------------------
    
    116. Carlos Mertiz
    
    Case/Extra Mission: Meet the Contestants
    Starting Date: September 25 (Day 1)
    Time: 2:30pm - 8:30am
    Location: Platinum Strip
    Saveable: No
    
    Carlos will get killed by Leon in the opening cutscene in the "Meet the 
    Contestants" mission on day 1.  He cannot be saved.
    -------------------------------------------------------------------------------
    
    117. Tim Duggan
    
    Case/Extra Mission: Code Blue
    Starting Date: September 25 (Day 1)
    Time: 10:00pm - 7:00am
    Location: One Little Duck Bingo (Silver Strip)
    Saveable: No
    
    Tim will die while Sven tries to revive him as Chuck approaches One Little Duck 
    Bingo on Silver Strip while this mission is active.  He cannot be saved.
    -------------------------------------------------------------------------------
    
    118. Madison Lainey
    
    Case/Extra Mission: World's Most Dangerous Trick
    Starting Date: September 28 (Day 4)
    Time: 12:00am - 9:00am
    Location: Theater (Atlantica Casino)
    Saveable: No
    
    Madison will be killed by Reed and Roger as the opening cutscene for the 
    "World's Most Dangerous Trick" mission plays.  She cannot be saved.
    -------------------------------------------------------------------------------
    
                                                                            [LS002]
    ===============
    Full Event List
    ===============
    
    This is a list of all cases and extra missions in the main game of Dead Rising 
    2 categorized into days with the appropriate time listings.  Cases or extra 
    missions that do not have a time either have no time limit or the time limit 
    depends on when another case or extra mission ends.
    
    NOTES:
    
    #1 - The game will skip an hour in between case 1-1 and case 1-2.  8:00am - 
         9:00am will be skipped automatically on every playthrough if the main 
         story is followed.
    
    #2 - "One Man's Trash" has no time limit.
    
    #3 - "Left Behind" begins whenever case 6-2 ends.
    
    #4 - Case 7-1 will begin once case 6-4 ends.  All cases after case 7-1 have no 
         definite starting time.  Case 7-2 and case 7-3 must end before 12:00am on 
         day 5.  The Facts can start earlier than 12:00am on day 5, depending on 
         when Chuck completes the prior cases.
    
    #5 - Chuck has until 7:00am on day 5 to complete The Facts but Overtime Mode 
         will rewind or fast forward time to 2:00am on day 5 no matter what time 
         Chuck completes The Facts.
    
    -- Prologue Events
    
    12:00am -  3:00am --> PROLOGUE
     3:00am -  8:00am --> FIND KATEY ZOMBREX
     4:00am - 10:00am --> Taming the Tiger
     5:45am -  4:00pm --> She Wears the Pants
     7:00am -  8:00am --> ZOMBREX 1
     7:00am -  8:00am --> CASE 1-1: BIG NEWS
    
    -- September 25 (Day 1)
    
     9:00am -  5:00pm --> CASE 1-2: ALIVE ON LOCATION
     9:00am -  5:00pm --> CASE 1-3: INSECURITY
     9:00am -  5:00pm --> CASE 1-4: ALLIANCE
     9:00am - 10:00pm --> Lost
     9:00am - ------- --> One Man's Trash
    10:00am -  7:30pm --> Short Sighted
    11:00am -  7:00pm --> Welcome to the Family
     1:00pm - 10:00pm --> Worker's Compensation
     2:00pm -  2:30am --> Lush-ious Lady
     2:30pm -  8:30am --> Meet the Contestants
     3:30pm -  2:00am --> Brains Over Brawn
     5:00pm - 12:00pm --> Chuck the Role Model
     5:00pm -  2:00am --> Barn Burner
     7:30pm -  8:30pm --> CASE 2-1: SIGN OF LIFE
     7:30pm -  5:30am --> CASE 2-2: TICKET TO RIDE
     7:30pm -  8:30am --> Once Bitten
    10:00pm -  7:00am --> Code Blue
    10:30pm -  8:30pm --> Tastes Like Chicken
    
    -- September 26 (Day 2)
    
     3:00am -  3:30pm --> An Industrial Fashion
     4:00am -  3:00pm --> Rock Heroes
     7:00am -  8:00am --> ZOMBREX 2
     8:00am -  4:00pm --> Desperate Shoppers
    10:00am - 11:00am --> CASE 3-1: BOOM TOWN
    10:00am -  9:00pm --> CASE 3-2: RUN FOR THE MONEY
    12:00pm -  3:00am --> Everyone Knows Slappy
    12:30pm -  5:30pm --> Wilted Flower
     5:00pm -  9:00am --> Here Comes the Groom
     7:00pm -  9:00am --> Chuck the Bodyguard
     8:00pm -  3:00am --> Par for the Course
     9:30pm -  2:30am --> Stuart's Scheme
    11:00pm -  3:00am --> CASE 4-1: THE SOURCE
    11:00pm -  2:00pm --> Mail Order Zombrex
    
    -- September 27 (Day 3)
    
     1:00am -  1:00pm --> High Stakes
     2:00am - 10:00am --> Hunger Pains
     3:00am -  9:00am --> Fetching Females
     4:00am -  7:00pm --> WWJWD?
     4:00am - 10:00am --> Deep Pockets
     6:00am -  5:00pm --> Bank Run
     7:00am -  8:00am --> ZOMBREX 3
     7:00am - 12:00pm --> Tape it or Die 1
     9:00am -  9:00am --> Ante Up
     9:00am -  6:15pm --> Slave to Fashion
     9:00am -  9:00am --> Redneck Rampage
    11:00am -  3:00pm --> Chemical Dependency
     1:00pm -  9:00pm --> Know When to Fold'em
     1:15pm - 10:15pm --> Shell Shocked
     3:00pm - 12:00pm --> One Hit Wonder
     4:00pm -  8:00pm --> Bent Wood
     5:00pm -  3:00am --> Stranded Siren
     7:00pm -  8:00pm --> CASE 5-1: STAKE OUT
     7:00pm -  4:00am --> CASE 5-2: THE GETAWAY
     8:00pm -  7:00am --> Dead or Alive?
     9:00pm -  1:00am --> Cleaning the Wounds
    11:00pm -  7:00am --> Two's Company
    
    -- September 28 (Day 4)
    
    12:00am -  9:00am --> World's Most Dangerous Trick
     2:00am - 11:00am --> Family Feud
     4:00am - 12:00pm --> Fortune City Botany Club
     7:00am -  8:00am --> ZOMBREX 4
     9:00am - 10:00am --> CASE 6-1: HELP ARRIVES
     9:00am -  5:00pm --> CASE 6-2: LAST STAND
     end of -  5:00pm --> Left Behind
       6-2
     9:00am -  5:00pm --> CASE 6-3: LEAN ON ME
     9:00am -  5:00pm --> CASE 6-4: BREACH
     9:15am -  5:15pm --> Tape it or Die 2
    ------- -  5:00pm --> CASE 7-1: BAD TO WORSE
    ------- - 12:00am --> CASE 7-2: THE ONLY LEAD
    ------- -  7:00am --> TK IS INFECTED
    ------- - 12:00am --> CASE 7-3: WHAT LIES BENEATH
    ------- -  7:00am --> THE FACTS
    
    -- September 29 (Day 5)
    
     2:00am - 12:00pm --> OVERTIME MODE
    
                                                                            [LS003]
    ==============
    MAGAZINES LIST
    ==============
    
    Magazines can be stored in Chuck's inventory and he will gain some type of 
    special ability or enhancement while they remain in his inventory.
    
    -- Amusement
    
    Type: Item +
    Effect: Toy items have three times the durability.
    Location: Ultimate Playhouse (Palisades Mall)
    Extra Info: Lying on the floor near the magazine rack on the northeast end of 
    Ultimate Playhouse.
    
    Items Affected: Baseball Bat, Beach Ball, Football, Giant Stuffed Bull, Giant 
    Stuffed Donkey, Giant Stuffed Elephant, Giant Stuffed Rabbit, Massager, Novelty 
    Cell Phone, Novelty Poker Chip, Robot Bear, Stick Pony, Toy Helicopter, Wacky 
    Hammer
    
    -- Bargaining 1
    
    Type: Economy +
    Effect: Will lower the cost of items in the pawn shop by 10%.
    Location: Americana Casino
    Extra Info: Enter Bennie Jack's BBQ Shack then take the middle set of stairs to 
    the second floor.  Turn right when the stairs separate.  Move over to the left 
    railing then get on top of the railing platform.  Hop over to the first 
    suspended square light then hop across to the next five lights ahead.  Time 
    your jumps well.  Hop onto the rounded platform at the end.  The magazine is 
    lying on the platform.  There is also some extra cash, a broadsword, a giant 
    stuffed bunny and a handgun on the platform.
    
    -- Bargaining 2
    
    Type: Economy +
    Effect: Will lower the cost of items in the pawn shop by 10%.
    Location: Food Court
    Extra Info: Find the three snack machines against the east wall in the north 
    portion of the Food Court.  Leap on top of them and hop up to the rooftop of 
    Lombardi's.  Follow the rooftops all the way to the south and this magazine 
    will be at the very end below a light on the rooftop of Speedy Expresso.
    
    -- Bikes
    
    Type: Item +
    Effect: Bike durability will last three times longer.
    Location: Slot Ranch Casino
    Extra Info: A player must get up to Case 3-2 in the main story to get this. Go 
    inside the room with the vault at the north end of Slot Ranch Casino then move 
    into the control room on the west side.  This magazine is lying on the sofa 
    inside.
    Vehicles Affected: Chopper, Motorcyle, Tricycle
    
    -- Blades
    
    Type: Item +
    Effect: Edged weapons have three times the durability.
    Location: Underground Tunnels
    Extra Info: Right outside the area where Chuck fights Sgt. Boykin there is a 
    room with stacked crates.  Hop up on the crates on the south side (to the right 
    when entering from Silver Strip) and this magazine will be on the top crate 
    near a Servbot mask.  This magazine can only be collected once case 6-2 has 
    started or afterward since the area of the Underground Tunnels below the ramp 
    on Silver Strip will be blocked off until then.
    
    Items Affected: Battleaxe, Bowie Knife, Broadsword, Chainsaw, Chef Knife, Fire 
    Axe, Giant Pink Chainsaw, Katana Sword, Lance, Lawnmower, Machete, Magician 
    Sword, Meat Cleaver, Saw Blade, Spear, Tomahawk
    
    -- Building
    
    Type: Item +
    Effect: Construction items have three times the durability.
    Location: South Plaza
    Extra Info: A little to the south of the middle area, get up on the platform 
    along the south side then pull up to the side of the wall above.  Move across 
    the plywood bridge and this magazine will be lying along the other side.
    
    Items Affected: 2x4, Battery, Brick, Acetylene Tank, Broom Handle (broken Push 
    Broom), Bucket, Chainsaw, Construction Hat, Crowbar, Drill Motor, Giant Pink 
    Chainsaw, Large Wrench, Lead Pipe, Metal Barricade, Mining Pick, Paint Can, 
    Pallet, Pitchfork, Power Drill, Propane Tank, Push Broom, Pylon, Sledge Hammer, 
    Spot Light, Square Sign
    
    -- Combat 1
    
    Type: Item +
    Effect: Get a 10% boost to PP's earned from weapon kills.
    Location: Stan's Large Print Books & Magazines (Palisades Mall)
    
    -- Combat 2
    
    Type: Item +
    Effect: Get a 10% boost to PP's earned from weapon kills.
    Location: Yesterday, Today and Tomorrow (Royal Flush Plaza)
    
    -- Combat 3
    
    Type: Item +
    Effect: Get a 10% boost to PP's earned from weapon kills.
    Location: Underground Tunnels (below Americana Casino)
    Extra Info: This is lying in the area with shelves along the north side near a 
    slot machine.
    
    -- Drinking
    
    Type: Health +
    Effect: Drink multiple alcoholic drinks without getting sick.
    Location: Atlantica Casino
    Extra Info: Find the clamshell display on the south side of Atlantica Casino. 
    Hop up to the high portion of the rocks behind the display.  Leap over to the 
    top of the tentacle platform to the north.  Run along the platform then move 
    around the circular portion of the middle portion of the platform.  Walk across 
    the north tentacle platform to find this book on the end next to a training 
    sword.
    
    Extra Info: Chuck will never get sick no matter how many wines, vodkas, drink 
    cocktails, beers or whiskeys he drinks.
    
    -- Driving
    
    Type: Item +
    Effect: 4 wheel vehicle durability will last three times longer.
    Location: Bennie Jack's BBQ Shack (Americana Casino)
    Extra Info: This magazine is lying on the counter with the drink machine in the 
    middle of the bottom floor of Bennie Jack's BBQ Shack in Americana Casino.
    Vehicles Affected: SUV, Sports Car, Orange Cart, Blue Cart
    
    -- Domestic
    
    Type: Item +
    Effect: Furniture items have three times the durability.
    Location: Fortune Park
    Extra Info: This magazine is lying on the right shelf inside the middle 
    maintenance room in Fortune Park.
    
    Items Affected: 2x4, Ad Board, Amplifier, Barstool, Bench, Bucket, Bull Skull, 
    Cactus Plant, Centurion Bust, Coffee Pot, Cooking Pot, Crowbar, Cushioned Tall 
    Chair, Donkey Lamp, Electric Guitar, Fancy Bench, Fancy Painting, Fancy Small 
    Chair, Fancy Tall Chair, Flashlight, Flower Pot, Folding Chair, Garbage Can, 
    Handbag, Hanger, Giant Die, Gift Shop Lamp, Highback Oak Chair, Indoor Garbage 
    Can, Keg, Lamp, Large Barrel, Large Fern Tree, Large Planter, Large Potted 
    Plant, Large Vase, LCD Monitor, Lead Pipe, Leaf Rake, Massager, Metal Garbage 
    Can, Money Case, Moosehead, Padded Blue Chair, Painting, Parasol, Patio Chair, 
    Pan, Peace Art, Plastic Bin, Plastic Garbage Can, Rotating Display, Round 
    Potted Plant, Sandwich Board, Serving Tray, Shopping Valuables, Small Fern 
    Tree, Small Painting, Small Potted Plant, Small Suitcase, Small Vase, Speaker, 
    Spot Light, Steel Shelving, Stick Pony, Stool, Suitcase, Swordfish, Table Lamp, 
    Tiki Torch, Tomahawk, Vacuum Cleaner, Velvet Bar, Water Bottle (from Water 
    Cooler), Water Cooler, Wheelchair, Yellow Tall Chair
    
    -- Gambling 1
    
    Type: Gambling +
    Effect: Significant increases when playing Gambling Games.
    Location: Ragazines (Royal Flush Plaza)
    
    -- Gambling 2
    
    Type: Gambling +
    Effect: Significant increases when playing Gambling Games.
    Location: Stan's Large Print Books & Magazines (Palisades Mall)
    
    -- Gambling 3
    
    Type: Gambling +
    Effect: Significant increases when playing Gambling Games.
    Location: Shamrock Casino (Silver Strip)
    Extra info: This magazine is lying on the back counter of the bar in Shamrock 
    Casino.
    
    -- Games
    
    Type: Item +
    Effect: Entertainment items have three times the durability.
    Location: Atlantica Casino
    Extra Info: This magazine is lying on a table in between two sets of red sofas 
    in the poker room on the north end of Atlantica Casino.
    
    Items Affected: Acoustic Guitar, Amplifier, Bass Guitar, Beer, Bingo Ball Cage, 
    Boxing Gloves, Comedy Trophy, Computer Case, Croupier Stick, Drum, Electric 
    Guitar, Katana, Keg, Keyboard, Large Wrench, LCD Monitor, Mic Stand, Roulette 
    Wheel, Training Sword, Wacky Hammer, Whiskey, Wine
    
    -- Hand to Hand
    
    Type: Skill +
    Effect: Bare-Handed attacks have a significant boost in power.
    Location: Ragazines (Royal Flush Plaza)
    
    -- Health 1
    
    Type: Item +
    Effect: Food items' health restoration boosted by 50%.
    Location: Yesterday, Today and Tomorrow (Royal Flush Plaza)
    
    -- Health 2
    
    Type: Item +
    Effect: Food items' health restoration boosted by 100%.
    Location: Baron Von Brathaus (Yucatan Casino)
    Extra Info: This is lying on the far right side of the long counter near the 
    northeast wall.
    
    -- Horror 1
    
    Type: PP +
    Effect: Get a 25% boost from defeating zombies.
    Location: Ragazines (Royal Flush Plaza)
    
    -- Horror 2
    
    Type: PP +
    Effect: Get a 25% boost from defeating zombies.
    Location: Stan's Large Print Books & Magazines (Palisades Mall)
    
    -- Juice Boost
    
    Type: Item +
    Effect: Consumed Juice effects last twice as long.
    Location: Luaii Wauwii (Silver Strip)
    Extra Info: This magazine is on the sink counter on the east side of Luaii 
    Wauwii on the Silver Strip.  This location is not exactly in Luaii Wauwii, but 
    close enough.  If you look on the map, it's to the east of the restaurant.
    
    -- Leadership
    
    Type: Skill +
    Effect: Survivors are more effective while in Chuck's party.
    Location: One Little Duck Bingo (Silver Strip)
    Extra Info: This magazine is lying on the back of the table with microphones in 
    the back of the store.
    
    -- Playboy
    
    Type: PP +
    Effect: Get a 10% bonus from female survivor related activities.
    Location: Playboy Grotto (Palisades Mall)
    Extra Info: Find the Playboy Grotto in the middle portion of the bottom floor 
    of Palisades Mall.  Run to the second floor and this will be lying in the water 
    near a table with a parasol on it - left side of top portion near the slide.
    
    -- Psychos
    
    Type: PP +
    Effect: Get a 25% boost from defeating psychos.
    Location: Paradise Platinum Screens (Platinum Strip)
    Extra Info: The magazine is located on the east side of the rooftop of Paradise 
    Platinum Screens.  Get on top of the snack machine off to the left outside of 
    Cash Gordon's Casino.  Jump to the right to get on the rooftop of Cash Gordon's 
    Casino.  Pull up to the area with the giant stuffed elephant and other items 
    then run to the other side of the roof.  Move to the east side then leap over 
    to the rooftop of Juggz Bar and Grill.  Run to the east side of the Juggz Bar 
    and Grill rooftop then leap over to the rooftop of Paradise Platinum Screens. 
    Run over to the east side of the Paradise Platinum Screen rooftop to find this 
    magazine on the far east side.
    
    -- Rescue
    
    Type: PP +
    Effect: Get a 25% boost to PP from survivor related activities.
    Location: Security Room (Fortune City Arena)
    Extra Info: This is lying on a counter beside a dead security guard off to the 
    right in the Fortune City Arena security room.  Rebecca must lead Chuck to this 
    room in Case 1-3 and the case must be fully solved or Chuck will not have 
    access to the security room in Fortune City Arena.
    
    -- Skateboarding
    
    Type: Item +
    Effect: Gain ability to do a new trick while on a skateboard.  Skateboard 
    durability lasts 3 times longer.
    Location: Fortune City Hotel
    Extra Info: Lying on the table near a long sofa on the southwest side of the 
    Fortune City Hotel lobby.
    
    Extra Info: Chuck can jump while on the skateboard with the skateboarding 
    magazine with the tap of the A/X button.  Hold the A/X button down while moving 
    with the skateboard to make Chuck duck then release the button to jump while on 
    the skaterboard.
    
    -- Sports
    
    Type: Item +
    Effect: Sports items have three times the durability.
    Location: Stan's Large Print Books & Magazines (Palisades Mall)
    
    Items Affected: Baseball Bat, Battleaxe, Bowling Ball, Boxing Gloves, 
    Broadsword, Dumbbell, Foam Hand, Football, Hockey Stick, Lance, MMA Gloves, 
    Paddle, Training Sword
    
                                                                            [LS004]
    =================
    FREE ZOMBREX LIST
    =================
    
    There are a total of 9 Free Zombrex pickups that Chuck can find in Fortune 
    City.  All 4 of the big casinos have one hidden Zombrex pickup inside or near 
    them.
    
    This video shows off the 4 Casino Zombrexes:
    
    http://www.youtube.com/watch?v=2qJkfYD7z2w
    
    -- Free Zombrex 1
    
    Area: Royal Flush Plaza (Roy's Mart)
    Case: Find Katey Zombrex
    Details: In Royal Flush Plaza, defeat the looters in Roy's Mart after the 
    cutscene that occurs after stepping inside then use the pharmacy key to unlock 
    the door behind the counter.  The Zombrex will be on the counter inside the 
    small room. Oh yeah, and Chuck might want to save Denyce during this case also!
    
    -- Free Zombrex 2
    
    Area: Slot Ranch Casino 
    Case: --
    Details: Climb up onto the stage on the west side of the Slot Ranch Casino then 
    move behind the curtain and head toward the maintenance room in the back. Hop 
    onto the stack of the crates to the right of the maintenance room.  Hop over to 
    the stack of crates on the east wall and the Zombrex is lying on that stack.
    
    -- Free Zombrex 3
    
    Area: Yucatan Casino 
    Case: --
    Details: Find the large slot machine display in the middle of the Yucatan 
    Casino then climb to the top by hopping along the sides.  Hop into the middle 
    of the bowl-shaped object below the statue head and the Zombrex will be lying 
    in the bowl along with an LMG.
    
    -- Free Zombrex 4
    
    Area: Americana Casino
    Case: --
    Details: Step into Bennie Jack's BBQ Shack and use the stairs near the front 
    counter to climb to the second floor. Make a right as the stairs split then get 
    to the top floor and hop up to the counter on the left side of the second floor 
    railing with the two beers and whiskey on it.  There is a trail of lights 
    hanging from the ceiling as Chuck looks down upon the casino below.  Hop across 
    the lights up ahead - there are a total of 7 lights.  Chuck will eventually hop 
    to a platform with some money, a Bargaining Magazine and some Zombrex.
    
    -- Free Zombrex 5
    
    Area: Underground Tunnels
    Case: --
    Details: Case 2-2 must be fully completed in order to get this Zombrex since 
    Chuck will need the Underground Maintenance Key to gain access to the 
    Underground Tunnels.  The Zombrex is located along the high path on the north 
    side of the tunnel below Atlantica Casino.  It is near the ladder that leads up 
    to Atlantica Casino.
    
    -- Free Zombrex 6
    
    Area: Silver Strip (One Little Duck Bingo)
    Case: Code Blue
    Details: Enter One Little Duck Bingo after 10:00pm on day 1 and talk with Sven 
    until he joins Chuck then escort him back to the Safehouse and he will give 
    Chuck some Zombrex as a reward.
    
    -- Free Zombrex 7
    
    Area: Royal Flush Plaza
    Case: Mail Order Zombrex
    Details: Examine the mail cart in Royal Flush Plaza that appears after 11:00pm 
    on day 2 then defeat Carl and Chuck will receive Zombrex after the fight.
    
    -- Free Zombrex 8
    
    Area: Platinum Strip (Dining at Davey's)
    Case: Hunger Pains
    Details: Enter Dining at Davey's after 2:00am on day 3 and give Richard some 
    food then escort him back to the Safehouse.  He will give Chuck some Zombrex as 
    a reward.
    
    -- Free Zombrex 9
    
    Area: Royal Flush Plaza (Security Room Safehouse)
    Case: --
    Details: Enter the Cafeteria in the Safehouse anytime between 9:00pm - 1:00am 
    on day 4 while Sven is inside and give him either Whiskey or Vodka and he will 
    give Chuck some Zombrex.
    
                                                                            [LS005]
    =============
    BONUS PP LIST
    =============
    
    The following is a list of all activities that Chuck can engage in to gain 
    extra PP in Fortune City.
    
    -- Kill 50 zombies
    
    PP gained: 50 zombies
    Details: For every 50 zombies that Chuck kills, he will gain a 500 PP bonus. 
    This will be awarded for every 50 that are killed, so Chuck will receive a 
    bonus at 100, 150, and 200 kills and so on.
    
    -- Kill 1,000 zombies
    
    PP gained: 20,000
    Details: For every 1,000 zombies that Chuck kills, he will receive a 10,000 PP 
    bonus.  This will be awarded for every 1,000 that are killed, so Chuck will 
    receive a bonus at 2,000 kills and 3,000 kills and so on.
    
    -- Looter Defeated Bonus
    
    PP gained: 500
    Details: Looters start appearing in certain stores around Royal Flush Plaza 
    after the "Find Katey Zombrex" mission.  They always appear in groupts.  Defeat 
    them and Chuck will gain 500 PP per looter he kills.
    
    -- Mercenary Defeated Bonus
    
    PP gained: 1,000
    Details:  Mercenaries will appear in case 2-2, case 3-2, case 5-2 and case 7-2. 
    Defeat any of them and Chuck will gain 1,000 PP per Mercenary defeated.
    
    -- Spray Paint Zombrex Poster
    
    PP gained: 1,000
    Details: Grab a can of spray paint and spray one of the 33 Zombrex posters 
    found around Fortune City until it has a visible "X" on it and Chuck will gain 
    a 1,000 PP bonus per poster that is spray painted.  The full list of Zombrex 
    posters is listed on the Zombrex Poster Location List in this guide.
    
    -- All Zombrex Posters Spray Painted Bonus
    
    PP gained: 300,000
    Details: Spray paint all 33 of the Zombrex posters found around Fortune City 
    and Chuck will gain a 300,000 PP bonus for spray painting all of them.  Once 
    again, the full list of Zombrex posters is listed in the Zombrex Poster 
    Location List in this guide.
    
    -- Stove Used Bonus
    
    PP gained: 1,000
    Details: Use a stove to heat a frying pan in any area where a stove is located 
    and Chuck will gain this 1,000 PP once the pan is fully heated.
    
    Stove Locations:
    
    Baron Von Brathaus (Yucatan Casino)         = 1 stove
    Bennie Jack's BBQ Shack (Americana Casino)  = 1 stove
    Cucina Donnacci (Food Court)                = 6 stoves
    Dining at Davey's (Platinum Strip)          = 1 stove
    Hamburger Fiefdom (Food Court)              = 1 stove
    Luaii Wauwii (Silver Strip)                 = 1 stove
    Rojo Diablo Mexican Restaurant (Food Court) = 2 stoves
    Wild West Grill House (Food Court)          = 2 stoves
    
    -- All Stoves Used Bonus
    
    PP gained: 10,000
    Details: Heat a frying pan at all stoves in one of Fortune City areas (like the 
    Food Court) and Chuck will receive a 10,000 PP bonus for using all of the 
    stoves in Fortune City.
    
    -- Movie Watched Bonus
    
    PP gained: 2,000
    Details: Watch any of the movies at Paradise Platinum Screen on Platinum Strip 
    to get this bonus.  Approach the theater room door on the right side while 
    inside Paradise Platinum Screens to view a movie.  Movies can only be viewed at 
    certain times.
    
    1:00pm = Kar Krash Krushers
    3:00pm = Love in the Family
    5:00pm = Bazooka Bad Boyz
    7:00pm = Mutant Crunch
    9:00pm = Paddle Party Massacre
    
    All movies are free to view.  Each movie will last for 1 hour and 30 minutes, 
    so keep that in mind while viewing one.  Chuck can stand near the theater door 
    and wait for each movie to start - he doesn't have to enter and exit Platinum 
    Strip to get a new one to start.
    
    -- All Movies Bonus
    
    PP gained: 10,000
    Details: Watch all five movies mentioned above at Paradise Platinum Screens on 
    Platinum Strip.
    
    -- Used Slide Bonus
    
    PP gained: 10,000
    Details: At the very top of the water bar in the middle of Palidsades Mall, 
    stand at the top of the water slide for the "Use Slide" command.  Use the slide 
    for a cutscene of Chuck sliding down to the first floor and Chuck will gain 
    10,000 PP for using the slide.
    
    -- Display Rack Spun Bonus
    
    PP gained: 1,000
    Details: Hit each of the clothing racks in SporTrance and KokoNutz Sports Town 
    with a weapon to spin them.  Once the rack has been spun enough, Chuck will 
    gain 1,000 PP.  There are altogether 6 clothing racks.  3 racks are on the 
    second floor of SporTrance, 2 racks are on the second floor of KokoNutz Sports 
    Town and the last rack is on the first floor of KokoNutz Sports Town.
    
    The racks can be hit well with any melee weapon.  It's best to start from one 
    end then circle the rack while hitting in one direction to make it spin.
    
    -- All Display Racks Bonus
    
    PP gained: 10,000
    Details: Use a weapon to spin all six display racks in Fortune City.  Three are 
    in SporTrance in Royal Flush Plaza and three more are in KokoNutz Sports Town 
    in Palisades Mall.
    
    -- Exercise Bike Bonus
    
    PP gained: 1,000
    Details: Stand next to one of the exercise bikes in the Flexin' gym inside 
    Palisades Mall and use it then tap the A/X button to make Chuck paddle.  After 
    a while, Chuck will receive 1,000 PP from using the exercise bike.  This can be 
    gained once per exercise bike (5 of them in Flexin').
    
    -- All Exercise Bikes Used Bonus
    
    PP gained: 10,000
    Details: Fully use all exercise bikes in Flexin' gym in Palisades Mall.  Each 
    of them must give Chuck 1,000 PP then he will receive 10,000 PP once all of 
    them are used.
    
    -- Treadmill Bonus
    
    PP gained: 1,000
    Details: Get on the tracks of one of the treadmills in the Flexin' gym inside 
    Palisades Mall then keep running directly ahead to use the treadmill.  Once 
    Chuck has run on the treadmill for a while, he will receive 1,000 PP for using 
    the treadmill.  This can be gained once per treadmill (6 of them in Flexin').
    
    -- All Treadmills Used Bonus
    
    PP gained: 10,000
    Details: Fully use all 6 treadmills in Flexin' gym in Palisades Mall.  Each of 
    them must give Chuck 1,000 PP then he will receive 10,000 PP once all of them 
    are used.
    
    -- Dummy Punched Bonus
    
    PP gained: 1,000
    Details: Punch one of the punching dummies in Flexin' in Palisades Mall (4 in 
    Flexin') or inside of The Man's Sport in Royal Flush Plaza (3 in The Man's 
    Sport).  Punch the dummy until it is destroyed and Chuck will receive a 1,000 
    PP bonus per dummy destroyed.  Chuck MUST punch the dummy to destroy it in 
    order to receive this bonus.  He can use his bare hands, boxing gloves or MMA 
    gloves while punching.
    
    NOTE: Punch so that Chuck faces away from other punching dummies.  Dummies will 
    fall apart once they have been destroyed and this can knock down the other 
    punching dummies.  If one of them is knocked down, Chuck must exit the area 
    (the entire plaza) and reenter to make the dummy respawn while standing upward. 
    Chuck cannot punch a fallen dummy very easily at all.
    
    -- All Dummies Bonus
    
    PP gained: 10,000
    Details: Punch and destroy all 4 of the dummies in Flexin' Gym on the bottom 
    floor of Palisades Mall and all 3 dummies in The Man's Sport on the bottom 
    floor of Royal Flush Plaza to receive this bonus.
    
    -- Test of Strength Bonus
    
    PP gained: 5,000
    Details: Enter The Man's Sport on the bottom floor of Royal Flush Plaza with a 
    sledge hammer and use its alternate attack to pound the board on the bottom of 
    the Test of Strength challenge to receive this bonus.
    
    -- Craps Table Bonus
    
    PP gained: 10,000
    Details: Find the Flaming Craps game in the middle of Royal Flush Plaza and 
    roll a 7 with the giant dice in the middle of the green area.  Chuck can stay 
    in the green area while rolling the dice.  Make sure the dice don't bounce out 
    of the green area while rolling them.  Once Chuck rolls a 7, he will gain 
    10,000 PP.  This is all completely random for the most part, so just keep 
    rolling the giant dice until Chuck gets lucky.
    
    A player can leave one die along the entire time and focus on rolling just one. 
    So long as they both equal a 7 at one time, Chuck will receive the bonus.
    
    NOTE: Avoid hitting the bodies of the security guard zombies in the craps table 
    area since hitting their bodies will damage the dice and possibly destroy them 
    with enough hits.
    
    -- Environment Bonus
    
    PP gained: 1,000 / 5,000 / 10,000
    Details:
    
    - Successfully ride the dolphin in the Ride the Waves minigame in Atlantica 
    Casino to receive a 1,000 PP environment bonus.
    
    - Successfully ride the bull in the Ride the Thunder minigame in Americana 
    Casino to receive a 1,000 PP environment bonus.
    
    - Successfully complete the Motion Madness minigame in Fortune Park to receive 
    a 1,000 PP environment bonus.
    
    - Successfully get a hole in one on the Casino Cup in the bottom floor of 
    Sportrance in Royal Flush Plaza.
    
    - Spin the Wheel of Destiny in Atlantica Casino for $1,000.  If the pointer 
    lands on a purple package, Chuck will receive a 5,000 PP environment bonus.
    
    - Play the Casino Cup gold game in the bottom floor of SporTrance and win with 
    at least one hole in one.
    
    -- Peeping Tom Bonus
    
    PP gained: 1,000
    Details: Pay $1,000 at Peep Hole on Silver Strip to get a Peep Show and Chuck 
    will receive 1,000 PP after exiting.
    
    -- All Peep Shows Bonus
    
    PP gained: 10,000
    Details: Pay $3,000 at Peep Hole on Silver Strip to see all Peep Shows and 
    Chuck will receiver 10,000 PP.
    
    -- Pyromaniac Bonus/Stupidity Bonus
    
    In the east portion of Yucatan Casino, there is a flame where Chuck can burn 
    money for extra PP.  Approach the flame in the middle of the tunnel area and 
    choose the "Money to Burn" option while Chuck stands in front of the flame.  
    The amount of money that Chuck will need to burn will increase as he continues 
    to burn it.
    
    Money Burned     PP gained
    
      $100                50
      $250               100
      $500               200
      $1000              500
      $2500             1000
      $5000             2500
      $10000            5000
      $25000           10000
      $50000           15000
      $100000          20000
    
    Each set of cash burned will give Chuck a "Pyromaniac Bonus".  The final 
    $100,000 that is burned will give Chuck a "Stupidity Bonus".
    
    -- Standee Used Bonus
    
    PP gained: 1,000
    Details: Stand in the back of the TIR standee near the Souvenir Kiosk at the 
    south end of Platinum Strip and use it when the "standee" option appears while 
    standing behind it.  Chuck will gain 1,000 PP after sticking his head through 
    the hole and making a face.
    
    -- Fortune Whisperer Bonus
    
    Right outside of One Little Duck Bingo on Silver Strip is a fortune telling 
    machine called the "Fortune Whisperer".  He will read Chuck's fortune for a 
    fee.  Chuck can gain PP for some of his fortune tellings.  Some of the fortune 
    tellings will not yield PP amounts.
    
      Cost             PP gained
      $500                 500
      $1,000                 0
      $2,000                 0
      $5,000             5,000
     $10,000                 0
     $15,000                 0
     $20,000                 0
     $30,000            15,000
     $50,000                 0
     $75,000                 0
     $100,000           25,000
     $150,000                0
     $250,000           50,000
     $500,000                0
    
    Chuck will gain the "Burning Skull" combo card after the final fortune teller 
    reading if he has not gained the combo card from the Fortune Whisperer from 
    another playthrough.
    
    -- Strip Poker Elimination Bonus
    
    PP gained: 5,000
    Details: One player is completely eliminated during the "Ante Up" strip poker 
    game.  Chuck does not have to eliminate the player.
    
    -- All Elimination Bonus
    
    PP gained: 10,000
    Details: Play Kristen, Cora, Trixie-Lynn, Woodrow and Jack in the "Ante Up" 
    strip poker and eliminate all of them.  This will take two plays of poker.
    
                                                                            [LS006]
    ============
    ENDINGS LIST
    ============
    
    -- Ending S
    
    a) Complete all case files
    b) Give Katey Zombrex on all four days
    c) Give TK Zombrex after case 7-2
    d) Complete Overtime mode
    
    -- Ending A
    
    a) Complete all case files
    b) Give Katey Zombrex on all four days
    c) Do not give TK Zombrex after case 7-2
    
    -- Ending B
    
    a) Complete all case files up to "The Facts"
    b) Do not complete "The Facts"
    c) Give Katey Zombrex on all four days
    d) Allow the time to go past 7:00am on day 5
    
    -- Ending C
    
    a) Complete all case files up to case 6-1
    b) Do not complete case 6-1
    c) Give Katey Zombrex on all four days
    d) Meet in the Safehouse by 10:00am on day 4 when the military arrives
    
    -- Ending D
    
    Stay outside of the Safehouse when the military arrives at 10:00am on day 4 - 
    nothing else matters
    
    -- Ending F
    
    a) Do not give Katey Zombrex
    b) Meet in the Safehouse by 10:00am on day 4 when the military arrives
    
                                                                            [LS007]
    ================
    UNLOCKABLES LIST
    ================
    
    -- Arthur's Armor
    
    Chuck must find four pieces of the suit of armor in Fortune City in order to 
    have the full set.  While wearing all 4 pieces of the armor, Chuck will be 
    invulnerable for a certain amount of hits.  The armor will withstand a few hits 
    then it will shatter and leave Chuck in only his hearted boxers.
    
    The pieces of armor can be found as follows:
    
      - Full Beard Moustache
    
        This piece is found in Wave of Style in Royal Flush Plaza.  Walk to the 
        back of the store and examine the sink off to the right to try on this 
        piece of the outfit and make it available in the Safehouse locker.
    
      - Knight Armor
    
        The chest piece of the armor is unlocked once Overtime Mode is fully 
        completed. Go to the clinic of the Safehouse and give TK Zombrex after case
        7-2 to unlock Overtime Mode.  A player has until 7:00am on day 5 to give TK
        Zombrex.
    
      - Knight Boots
    
        This piece is on sale in Moe's Maginations pawn shop on Platinum Strip. 
        The knight boots cost a total of $2,000,000.  Collect both of the 
        bargaining books from the Food Court and Americana Casino to make the price
        fall to $1,600,000.  Make money with the help of the 3 gambling books or 
        some other method to help raise the rest of the cash.
    
      - Knight Helmet
    
        The Knight Helmet must be won through the "Ante Up" extra mission that 
        activates on day 3 from 9:00am to 9:00am (day 4).  Jack must be saved in 
        the main story ("All in the Family" mission) so he will play in the card 
        game and he must be fully eliminated in order to unlock the knight helmet. 
        Jack must be fully stripped by any player.  It doesn't matter if Chuck is 
        the one to eliminate him or not and it doesn't matter if Chuck loses the 
        card game.  As long as Jack is eliminated in the extra mission, a player 
        will unlock the knight helmet afterwards.
    
    -- Bowling Shirt
    
    Import save data from Dead Rising 2: Case Zero before starting the game and 
    this outfit will be available in the locker.  This can only be unlocked on 
    Xbox.
    
    -- Champion's Jacket
    
    Play in a ranked Terror is Reality (TIR) match and win big at the end of all 
    four events.  It doesn't matter if a player loses one of the events, so long as 
    the player wins with the overall best score at the end of the four events.
    
    -- Dealer Outfit
    
    Unlock the "Chuck Greene: Cross Dresser?" achievement/trophy by trying on every 
    outfit in Fortune City to unlock this outfit.  See the clothes list in the 
    checklist section to find a list of all outfits with locations.
    
    -- Diner Waitress
    
    Import save data from Dead Rising 2: Case Zero before starting the game and 
    this outfit will be available in the locker.  This can only be unlocked on 
    Xbox.
    
    -- Hockey Mask
    
    Unlock the "Head Trauma" achievement/trophy by hitting zombies with all melee 
    weapons in the game to unlock this outfit.  See the melee weapon list in the 
    checklist section to find a list of all melee weapons with locations.
    
    -- Hunting Jacket
    
    Import save data from Dead Rising 2: Case Zero before starting the game and 
    this outfit will be available in the locker.  This can only be unlocked on 
    Xbox.
    
    -- Overalls
    
    Import save data from Dead Rising 2: Case Zero before starting the game and 
    this outfit will be available in the locker.  This can only be unlocked on 
    Xbox.
    
    -- Prison Outfit
    
    Kill any 10 psychopaths.  Basically, get the "Judge, Jury and Executioner" 
    achievement/trophy
    
    -- Tattered Clothes
    
    Kill 1,000 zombies with Chuck's bare hands.  Basically, get the "Zombie Fu" 
    achievement/trophy.  Collect the Hand to Hand Combat magazine from Ragazine in 
    Royal Flush Plaza to help out.  Don't forget that a zombie that dies from being 
    hit with another zombie (during a Pick Up) does not count toward this 
    accomplishment.
    
    -- TIR Helmet
    
    Win a total of $1,000,000 through ranked TIR matches.
    
    -- TIR Outfit
    
    Win a total of $5,000,000 through ranked TIR matches.
    
    -- Willamette Security Guard Outfit
    
    Save a total of 50 survivors.  Basically, get the "Hero of Fortune City" 
    achievement/trophy.
    
                                                                            [LS008]
    ========================
    DOWNLOADABLE OUTFIT LIST
    ========================
    
    All of the following outfits are available for download through Xbox LIVE or 
    the PS Store.  Each outfit carries special abilities that Chuck will gain while 
    wearing any piece of that outfit.  Each outfits has a head, face, body and foot 
    piece.  Any pieces of the outfit can be worn to get the outfit's special 
    abilities.  A player can stack all four outfit special abilities while wearing 
    a piece from each outfit.
    
    NOTE: On Xbox LIVE each outfit is 160 points and on the PS store each outfit is 
    $1.99.
    
    -- Ninja Outfit
    
       - Chuck's throw distance increases
       - Thrown weapons such as plates, nails, music discs take more damage
       - Chuck gains a new main attack for the Broadsword/Katana/Magician Sword:
         X - X - X - X - X
       - Chuck gains a new alternate attack for the Broadsword/Katana/Magician 
         Sword
       - Chuck gains a new jumping attack for the Broadsword/Katana/Magician Sword
    
    The ninja outfit makes a broadsword, katana and magician sword much more useful 
    than they normally are.  Chuck can do a four hit combination swing that ends 
    with a kick while the ninja outfit is worn.  The broadsword, katana and 
    magician sword basically become completely different weapon with the ninja 
    outfit.  The throwing increase and damage for thrown weapons really isn't all 
    that noticeable.
    
    -- Psycho Outfit
    
       - Chuck gains a new alternate attack for the Machete
       - Chuck gains a new alternate attack for the Meat Cleaver
       - Chuck gains a new alternate attack for the Mining Pick
       - Chuck's defense increases
    
    The Psycho outfit has some of the most unique looking extra attacks.  It's 
    Machete alternate attack is very pleasing to the eyes and the new Meat Cleaver 
    attack is very gory as well.  The Mining Pick alternate attack is the same as 
    the Spiked Bat combo weapons alternate attack while wearing this outfit.  
    Wearing this outfit is just like having a pain killer mixture in effect the 
    whole time.  Chuck takes very little damage from attacks while wearing the 
    psycho outfit.
    
    -- Soldier Outfit
    
       - Chuck can hold assault rifles and LMGs with one hand and fire while not 
         aiming with LT/L2
       - The ammo for each firearm will double in value*
       - Chuck takes off more damage with each firearm - mainly noticeable with a 
         handgun
       - Chuck has a greater chance at critical hits with each firearm - severing 
         body parts and making heads explode
    
    * This does not double combo weapon ammo.  The boomstick will still stay at 30.
    
    The soldier outfit's special abilities all have to do with firearms.  If you're 
    a big fan of using firearms then this is the outfit for your Chuck.  The new 
    attack with the assault rifles is the only new animation that Chuck gets with 
    this outfit.  Having more ammo per weapon is nice as well.  This outfit will 
    even double the ammo for the six shooter from 60 to 120.
    
    -- Sports Fan Outfit
    
       - Chuck can consume as much alcohol as he wants without getting sick
       - Health items' restoration is greater
       - Chuck's earnings for gambling is greater*
       - Chuck's speed is doubled while running
       - Chuck's attacks with footballs, basketballs and soccer balls are more 
         powerful
       - Chucks gains a new alternate attack with a football (tackle)
    
    * This can be stacked with the gambling books for even greater luck!
    
    The sports fan outfit is really the best outfit to buy if you plan on buying 
    any of them online.  It gives Chuck the ability to move quicker than he does at 
    level 50.  The added alternate attack for the football is really useful for 
    moving quicker as well.  The football will be just like carrying around a 
    Moosehead that Chuck can store in his inventory at any time.  The football will 
    break if Chuck hits too many zombies with its tackle, so try to avoid them if 
    you just want to move quicker with the tackle.
    
    Chuck also gets increased winnings while gambling with this out on.  It's 
    basically like having a fourth gambling book when Chuck has the three gambling 
    books in his inventory.
    
    
    [CL00]
    ===============================================================================
                   ____  _                  _     _  _       _        
                  / ___|| |__    ___   ___ | | __| |(_) ___ | |_  ___ 
                 | |    | '_ \  / _ \ / __|| |/ /| || |/ __|| __|/ __|
                 | |___ | | | ||  __/| (__ |   < | || |\__ \| |_ \__ \
                  \____||_| |_| \___| \___||_|\_\|_||_||___/ \__||___/
                        L I S T S  W I T H  A  C H E C K B O X
    ===============================================================================
                                                                            [CL001]
    ================================================
    FORTUNE CITY ENVIRONMENTAL COMBO CARDS CHECKLIST
    ================================================
     _
    |_| Blambow
    
    Location: Food Court
    
    Examine the "Revenginator 7" poster on the wall along the south side of Cucina 
    Donnacci in the Food Court.  This poster is on the outside of the restaurant.  
    It's right near an ATM and two snack machines.
     _
    |_| Burning Skull
    
    Location: Silver Strip
    
    Pay to have Chuck's fortune read at the fortune teller (Fortune Whisperer) at 
    the entrance to One Little Duck Bingo on Silver Strip.  Pay him a total of 
    $1,200,000 and Chuck will receive the combo card.  The fortune reading starts 
    at $500 and the final payment will be $500,000.
    
    Here is a list of all the fees that need to be payed to the Fortune Whisperer:
    
      Cost             PP gained
      $500                 500
      $1,000                 0
      $2,000                 0
      $5,000             5,000
     $10,000                 0
     $15,000                 0
     $20,000                 0
     $30,000            15,000
     $50,000                 0
     $75,000                 0
     $100,000           25,000
     $150,000                0
     $250,000           50,000
     $500,000                0
    
    Chuck will gain the Burning Skull combo card after the $500,000 fortune 
    reading.
     _
    |_| Freedom Bear
    
    Location: Yucatan Casino
    
    Examine the Clint Rockfort poster right outside the entrance to the men's 
    restroom in Yucatan Casino.  This poster has no real movie title.  It has a 
    picture of Clint on the poster in a bear outfit.
     _
    |_| Holy Arms
    
    Location: Atlantica Casino
    
    Examine the "Pit Viking" poster on the southwest wall of Atlantica Casino.  
    This poster is on the southwest wall in between the entrance to Fortune Park 
    and the office on the south side of the casino.
     _
    |_| Laser Sword
    
    Location: Paradise Platinum Screens (Platinum Strip)
    
    Examine the "Laser Knight" poster inside of Paradise Platinum Screens on 
    Platinum Strip.  The poster is to the left of the set of doors that lead to the 
    theater area.
     _
    |_| Paddlesaw
    
    Location: Silver Strip
    
    Examine the "Paddle Party Massacre" poster on the standee in front of the 
    entrance to Slot Ranch Casino on Silver Strip.  The poster is on the side that 
    faces the maintenance room across from the entrance to Slot Ranch Casino.  One 
    of the many Zombrex posters that can be found in the game is on the other side 
    of this standee.
     _
    |_| Snowball Cannon
    
    Location: Palisades Mall
    
    Examine the "Dr. Brainfreeze" poster on the wall outside the doorway that leads 
    to the second floor maintenance room of Palisades Mall.  This poster is on the 
    right wall while facing the doorway that leads to the maintenance room on the 
    second floor.
     _
    |_| Tenderizers
    
    Location: Royal Flush Plaza
    
    Examine the "Blood Round 4" poster on the standee at the southwest end of Royal 
    Flush Plaza.  This standee is right across from the entrance to Americana 
    Casino.  The poster is on the side facing the entrance.
    
    
                                                                            [CL002]
    ======================
    PSYCHOPATH COMBO CARDS
    ======================
     _
    |_| Flamethrower
    
    Defeat Slappy during the "Everyone Knows Slappy" extra mission to gain this 
    combo card.
    
    Mission: "Everyone Knows Slappy"
    Date: September 26 (Day 2)
    Time: 12:00pm - 3:00am
    Location: Kid's Choice Clothing (Palisades Mall)
    
     _
    |_| Rocket Launcher
    
    Defeat Reed and Roger during the "World's Most Dangerous Trick" extra mission 
    to gain this combo card.
    
    Mission: "World's Most Dangerous Trick"
    Date: September 28 (Day 4)
    Time: 12:00am - 9:00am
    Location: Atlantica Casino
    
                                                                            [CL003]
    ====================
    SURVIVOR COMBO CARDS
    ====================
     _
    |_| Plate Launcher
    
    Mission: "Tape it or Die 1"
    Date: September 27 (Day 3)
    Time: 7:00am - 12:00pm
    Location: KokoNutz Sports Town (Palisades Mall)
    
    ** This mission is unlisted - Chuck will not get a call for it **
    
    Bring a Cement Saw and Plates with Chuck to KokoNutz Sport Town in Palisades 
    Mall at the time mentioned above then find the door in the back of the store - 
    the "Tape it or Die" door.  The door should open at 7:00am if there are not 
    many active survivors in Fortune City.
    
    Give both of the items to Wallace and talk to him again and he will build Chuck 
    a Plate Launcher and Chuck will receive the **PLATE LAUNCHER COMBO CARD**.  
    Completing this mission will guarantee that Chuck will get a call for a mission 
    on day 4 that will involve the Tape it or Die crew once again - Tape it or Die 
    case!
    
     _
    |_| Blazing Aces
     _
    |_| Exsanguinator
    
    Mission: "Tape it or Die 2"
    Date: September 28 (Day 4)
    Time: 9:15am - 5:15pm
    Location: KokoNutz Sports Town (Palisades Mall)
    
    At around 9:00am on day 4, if Chuck met the Tape it or Die survivors on day 3 
    at 7:00am and gave them the cement saw and plates, he will receive a call to 
    meet with them again in KokoNutz Sports Town once again.  This case takes place 
    in the same area only inside of the store this time.  When Chuck arrives, all 
    four of the Tape it or Die crew will be fighting off zombies in KokoNutz Sports 
    Town.  Speak with them and escort them back to the Safehouse.
    
    Left Hand Lance and Wallace will give Chuck combo cards.  Left Hand Lance will 
    give Chuck the **BLAZING ACES COMBO CARD** and Wallace will give Chuck the 
    **EXSANGUINATOR COMBO CARD**.
    
     _
    |_| Power Guitar
    
    Mission: "Rock Heroes"
    Date: September 26 (Day 2)
    Time: 4:00am - 3:00pm
    Location: Silver Strip [on the stage across from Juggz Bar & Grill Kiosk]
    
    The three survivors for this mission are located on the stage that is across 
    from Juggz Bar & Grill Kiosk.  The stage is not labeled on the map of Fortune 
    City.
    
    This band will be rocking out in the middle of Silver Strip after 4:00am on day 
    2.  Get up on the stage and speak with Jeanna.  She is so wrapped up in her 
    performance that she doesn't even notice that she's singing to a bunch zombies. 
    Keep speaking with her and she will mention that her and her band needs to 
    deliver a final performance.  Her band will finish up their music and the last 
    note will make the crowd of zombies' heads explode in front of the stage.
    
    The group will join Chuck after he speaks to them once their performance has 
    come to a close.  Floyd will award Chuck with the **POWER GUITAR COMBO CARD** 
    after he is escorted back to the Safehouse.
    
                                                                            [CL004]
    =================
    EXTRA COMBO CARDS
    =================
     _
    |_| Air Horn
    
    Chuck will receive this combo card after giving Katey a gift for the first 
    time.  This card can also be gained through leveling up Chuck.
     _
    |_| Spiked Bat
    
    Received after viewing the introduction cutscene to the maintenance rooms 
    shortly after Chuck leaves the Safehouse after receiving the key from Sullivan 
    following Case 1-1.
     _
    |_| Wingman
    
    In order to get this combo card, Chuck must create the Wingman combo weapon at 
    any maintenance room.  He must combine the following:
    
    Nectar + Queen
    
    Make a Nectar by mixing two orange juices together at any mixer and get a Queen 
    after killing a zombie Queen carrier.  Queen carriers appear after the cutscene 
    that introduces Queens shortly after giving Katey Zombrex for the second time 
    on day 2.  There is always a Queen carrier near the standee by The Dark Bean in 
    Royal Flush Plaza (east side of The Dark Bean).
    
                                                                            [CL005]
    ======================
    COMBO WEAPON CHECKLIST
    ======================
    
    Below is a list of all 50 combo weapons along with the combinations and the 
    best maintenance rooms to make each one at.  Making all combo weapons will give 
    a player the "Duct Tape FTW" achievement/trophy.  Remember, a player must make 
    the actual combo weapon to receive credit for the achievement/trophy.  This 
    achievement/trophy can be obtained through multiple games.  All combo weapons 
    made in one game will carry over to another game with the same save file.
    
    *******************************************************************************
    IMPORTANT:
    
    Take special note of the following combo weapon (it can be missed):
    
    Super B.F.G.
    *******************************************************************************
    
    -------------------------------------------------------------------------------
     _
    |_| Air Horn
    
    Pylon + Spray Paint
    
    Maintenance Room(s): Room at northwest end (South Plaza), room near Royal Flush 
    Plaza entrance (Fortune Park), Underground Tunnel room (below Americana Casino)
    -------------------------------------------------------------------------------
     _
    |_| Auger
    
    Drill Motor + Pitchfork
    
    Maintenance Room(s): Room near restrooms (South Plaza), Underground Tunnel room 
    (below Palisades Mall)*
    
    * Pitchfork is on a shelf.
    -------------------------------------------------------------------------------
     _
    |_| Beer Hat
    
    Construction Hat + Beer
    
    Maintenance Room(s): Room at northeast end (South Plaza), Atlantica Casino 
    room, Underground Tunnel room (below Americana Casino), Underground Tunnel room 
    (below Yucatan Casino), Underground Tunnel room (below Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Blambow
    
    Bow and Arrow + Dynamite
    
    Maintenance Room(s): Food Court room, Underground Tunnel room (below Food 
    Court)
    -------------------------------------------------------------------------------
     _
    |_| Blazing Aces
    
    Tennis Racquet + Tiki Torch
    
    Maintenance Room(s): Yucatan Casino room
    -------------------------------------------------------------------------------
     _
    |_| Blitzkrieg
    
    Merc Assault Rifle + Electric Chair
    
    Maintenance Room(s): Underground Tunnel room (below Americana Casino), 
    Americana Casino room during case 3-2
    -------------------------------------------------------------------------------
     _
    |_| Boomstick
    
    Pitchfork + Shotgun
    
    Maintenance Room(s): Room near restrooms (South Plaza), Underground Tunnel room 
    (below Palisades Mall)*
    
    * Pitchfork is on a shelf.
    -------------------------------------------------------------------------------
     _
    |_| Burning Skull
    
    Bull Skull + Motor Oil
    
    Maintenance Room(s): Food Court room
    -------------------------------------------------------------------------------
     _
    |_| Defiler
    
    Sledge Hammer + Fire Axe
    
    Maintenance Room(s): Safehouse hallway, Yucatan Casino room, room on the 
    southeast end (South Plaza), Underground Tunnel room (underneath South Plaza), 
    Underground Tunnel room (below Food Court)
    -------------------------------------------------------------------------------
     _
    |_| Drill Bucket
    
    Power Drill + Bucket
    
    Maintenance Room(s): Safehouse hallway, southeast room (Royal Flush Plaza), 
    Room near restrooms (South Plaza), Room in alley near Juggz Bar & Grill 
    (Platinum Strip)
    -------------------------------------------------------------------------------
     _
    |_| Driller
    
    Power Drill + Spear
    
    Maintenance Room(s): Southeast room (Royal Flush Plaza)
    -------------------------------------------------------------------------------
     _
    |_| Dynameat
    
    Hunk of Meat + Dynamite
    
    Maintenance Room(s): Room near Atlantica Casino entrance (Fortune Park)
    -------------------------------------------------------------------------------
     _
    |_| Electric Chair
    
    Wheelchair + Battery
    
    Maintenance Room(s): Tunemakers room (Royal Flush Plaza), Americana Casino 
    room, Underground Tunnel room (below Americana Casino), Underground Tunnel room 
    (below Slot Ranch Casino)
    -------------------------------------------------------------------------------
     _
    |_| Electric Rake
    
    Battery + Leaf Rake
    
    Maintenance Room(s): Middle room (Fortune Park), Underground Tunnel room (below 
    Slot Ranch Casino)
    -------------------------------------------------------------------------------
     _
    |_| Exsanguinator
    
    Vacuum Cleaner + Saw Blade
    
    Maintenance Room(s): Room at northwest end (South Plaza), room on the southeast 
    end (South Plaza), Underground Tunnel room (underneath South Plaza)
    -------------------------------------------------------------------------------
     _
    |_| Fire Spitter
    
    Toy Spitball Gun + Tiki Torch
    
    Maintenance Room(s): Yucatan Casino room
    -------------------------------------------------------------------------------
     _
    |_| Flamethrower
    
    Water Gun + Gasoline Canister
    
    Maintenance Room(s): room to north of Tinkerbox pawn shop (Silver Strip)*, 
    Underground Tunnel room (underneath South Plaza)**, Underground Tunnel room 
    (below Yucatan Casino)
    
    * Water gun is at Barrel of Goods and Gasoline Canisters are on the sides of 
    the motorcycle trailer to the north.
    ** Water gun is on a shelf in the warehouse area.
    -------------------------------------------------------------------------------
     _
    |_| Flaming Gloves
    
    Boxing Gloves + Motor Oil
    
    Maintenance Room(s): Southwest room (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Fountain Lizard
    
    Lizard Mask + Fountain Firework
    
    Maintenance Room(s): Americana Casino room
    -------------------------------------------------------------------------------
     _
    |_| Freedom Bear
    
    Robot Bear + LMG
    
    Maintenance Room(s): Yucatan Casino room
    -------------------------------------------------------------------------------
     _
    |_| Freezer Bomb
    
    Fire Extinguisher + Dynamite
    
    Maintenance Room(s): Room in security room hallway (Fortune City Arena)*, 
    second floor maintenance room (Palisades Mall), room behind the stage (Silver 
    Strip), Underground Tunnel room (below Slot Ranch Casino)
    
    * Rebecca must unlock double doors in case 1-3.
    -------------------------------------------------------------------------------
     _
    |_| Gem Blower
    
    Gems + Leaf Blower
    
    Maintenance Room(s): Slot Ranch Casino room
    -------------------------------------------------------------------------------
     _
    |_| Hacker
    
    Flashlight + Computer Case
    
    Maintenance Room(s): Southwest room (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Hail Mary
    
    Football + Grenade
    
    Maintenance Room(s): Fortune Park*
    
    * Find the football right in front of the "Silver Strip" letters on the east 
    side of Fortune Park.  There is another football in the grass patch directly 
    across from the entrance to Royal Flush Plaza.  Grab one of the two grenades 
    from the grass patch to the east of the orange vehicle near the South Plaza 
    entrance.  There are two more grenades against the south wall in the grass 
    patch with the palm tree - there is actually a football close to the entrance 
    to Fortune City Hotel in this patch strip as well.
    -------------------------------------------------------------------------------
     _
    |_| Handy Chipper
    
    Wheelchair + Lawnmower
    
    Maintenance Room(s): Southwest room near Fortune City Arena entrance (Platinum 
    Strip)
    -------------------------------------------------------------------------------
     _
    |_| Heliblade
    
    Toy Helicopter + Machete
    
    Maintenance Room(s): room behind stage on Silver Strip*
    
    Grab the Machete that sticks out of the bed of dirt in front of Pub O' Gold and 
    the toy helicopter is lying against the south corner of the stage.
    -------------------------------------------------------------------------------
     _
    |_| Holy Arms
    
    Training Sword + Box of Nails
    
    Maintenance Room(s): Atlantica Casino room
    -------------------------------------------------------------------------------
     _ 
    |_| I.E.D.
    
    Box of Nails + Propane Tank
    
    Maintenance Room(s): Room to the north of Moe's Maginations (Platinum Strip), 
    South room (Silver Strip), west room (South Plaza), Underground Tunnel room 
    (below Atlantica Casino)
    -------------------------------------------------------------------------------
     _
    |_| Infernal Arms
    
    Training Sword + Motor Oil
    
    Maintenance Room(s): Slot Ranch Casino room
    -------------------------------------------------------------------------------
     _
    |_| Knife Gloves
    
    Bowie Knife + Boxing Gloves
    
    Maintenance Room(s): Room near Atlantica Casino entrance (Fortune Park), room 
    to north of Tinkerbox pawn shop (Silver Strip)
    -------------------------------------------------------------------------------
     _
    |_| Laser Sword
    
    Gems + Flashlight
    
    Maintenance Room(s): Slot Ranch Casino room, room to north of Tinkerbox pawn 
    shop (Silver Strip)
    -------------------------------------------------------------------------------
     _
    |_| Molotov
    
    Whiskey + Newspaper
    
    Maintenance Room(s): Food Court room, Southwest room near Fortune City Arena 
    entrance (Platinum Strip), Atlantica Casino room
    -------------------------------------------------------------------------------
     _
    |_| Paddlesaw
    
    Paddle + Chainsaw
    
    Maintenance Room(s): South room (Silver Strip), room on the southeast end 
    (South Plaza)
    -------------------------------------------------------------------------------
     _
    |_| Parablower
    
    Leaf Blower + Parasol
    
    Maintenance Room(s): Room in alley near Juggz Bar & Grill (Platinum Strip), 
    Underground Tunnel room (below Slot Ranch Casino)
    -------------------------------------------------------------------------------
     _
    |_| Plate Launcher
    
    Plates + Cement Saw
    
    Maintenance Room(s): West room (South Plaza), Underground Tunnel room 
    (underneath South Plaza), Underground Tunnel room (below Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Pole Weapon
    
    Push Broom + Machete
    
    Maintenance Room(s): Room in security room hallway (Fortune City Arena)*, room 
    in the northeast (Palisades Mall)
    
    * Rebecca must unlock double doors in case 1-3.
    -------------------------------------------------------------------------------
     _
    |_| Porta Mower
    
    2x4 + Lawnmower
    
    Maintenance Room(s): Middle room (Fortune Park)
    -------------------------------------------------------------------------------
     _
    |_| Power Guitar
    
    Electric Guitar + Amplifier
    
    Maintenance Room(s): Tunemakers room (Royal Flush Plaza), room behind the stage 
    (Silver Strip)
    -------------------------------------------------------------------------------
     _
    |_| Ripper
    
    Cement Saw + Saw Blade
    
    Maintenance Room(s): Northwest room (Silver Strip), Room near restrooms (South 
    Plaza), Underground Tunnel room (underneath South Plaza)
    -------------------------------------------------------------------------------
     _
    |_| Roaring Thunder
    
    Battery + Goblin Mask
    
    Maintenance Room(s): Room near Slot Ranch Casino entrance (Silver Strip)
    -------------------------------------------------------------------------------
     _
    |_| Rocket Launcher
    
    Rocket Fireworks + Lead Pipe
    
    Maintenance Room(s): Room in alley behind Hot Excitorama (Silver Strip), Room 
    near Slot Ranch Casino entrance (Silver Strip), Room on the southeast end 
    (South Plaza), Underground Tunnel room (below Americana Casino)
    -------------------------------------------------------------------------------
     _
    |_| Snowball Cannon
    
    Fire Extinguisher + Water Gun
    
    Maintenance Room(s): Northeast room (Palisades Mall), room near Royal Flush 
    Plaza entrance (Fortune Park)
    -------------------------------------------------------------------------------
     _
    |_| Spear Launcher
    
    Leaf Blower + Spear
    
    Maintenance Room(s): Southwest room (Royal Flush Plaza)*
    
    * Take the Leaf Blower from the boxes behind the curtain on the stage in Slot 
    Ranch Casino.
    -------------------------------------------------------------------------------
     _
    |_| Spiked Bat
    
    Baseball Bat + Box of Nails
    
    Maintenance Room(s): Safehouse hallway, Underground Tunnel room (below 
    Atlantica Casino)
    -------------------------------------------------------------------------------
     _
    |_| Sticky Bomb
    
    Lawn Dart + Dynamite
    
    Maintenance Room(s): Food Court room, southeast room (Royal Flush Plaza)*
    
    * Run to the second floor then find the palm tree on the southwest side of the 
    second floor.  The palm tree has two sticks of dynamite in it.  Hop over the 
    railing near it and Chuck will walk on the palm tree.  Grab a dynamite, fall 
    below then pick up a lawn dart from the shrubbery and make this in the 
    maintenance room.
    -------------------------------------------------------------------------------
     _
    |_| Super B.F.G.
    
    Blast Frequency Gun + Amplifier
    
    Maintenance Room(s): Tunemakers room after visiting Underground Labs in case 7-
    2 (Royal Flush Plaza), Underground Tunnel room (below Atlantica Casino)*
    
    * Bring a Blast Frequency Gun to this maintenance room during case 7-2
    
    NOTE: There is one blast frequency gun lying along the walkway on the northwest 
    side of the Underground Tunnels.  It is in the middle of the walkway.  This 
    section is basically below the Safehouse.  A player must make it past case 2-2 
    in order to get the Underground Access Key to get this.  It can be picked up 
    right after case 2-2.
    -------------------------------------------------------------------------------
     _
    |_| Super Slicer
    
    Servbot Mask + Lawnmower
    
    Maintenance Room(s): Second floor maintenance room (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Tenderizers
    
    MMA Gloves + Box of Nails
    
    Maintenance Room(s): Grab MMA Gloves from The Man's Sport in Royal Flush Plaza 
    then make this in the maintenance room in the Safehouse hallway.
    -------------------------------------------------------------------------------
     _
    |_| Tesla Ball
    
    Bingo Ball Cage + Battery
    
    Maintenance Room(s): Room near Slot Ranch Casino entrance (Silver Strip)*
    
    * Take the Bingo Ball Cage from One Little Duck Bingo.
    -------------------------------------------------------------------------------
     _
    |_| Wingman
    
    Queen + Nectar
    
    NOTE: Queen carrier zombies will not appear until after giving Katey Zombrex on 
    day 2.  A Queen is ALWAYS near the standee in between The Dark Bean and 
    Yesterday, Today and Tomorrow in Royal Flush Plaza.  Mix two orange juices to 
    get a Nectar.
    
    NOTE 2: There is a Nectar lying on the floor at the end of the long hallway 
    full of zombies past the open shutter that leads to the Safehouse in case 6-4: 
    Breach.  Any of the gas zombies can be defeated in that hallway to get a Queen. 
    It's much easier to mix a Nectar but at least you can say that you found the 
    hidden Nectar in the game and made Wingman with it!
    -------------------------------------------------------------------------------
    
                                                                            [CL006]
    ==================
    FIREARMS CHECKLIST
    ==================
    
    Shoot a zombie with each of the following firearm weapons to gain the "He 
    hasn't covered wars..." achievement/trophy.  The zombie must be hit at least 
    once with each weapon. Chuck does not have to kill a zombie with the weapon.  
    Credit for hitting a zombie with each of these weapons will be carried over to 
    other playthroughs so long as a player uses the same save file on each 
    playthrough.
    
    *******************************************************************************
    IMPORTANT:
    
    Take special note of the following firearm weapons (they can be missed):
    
    Blast Frequency Gun
    Six Shooter
    *******************************************************************************
    
    -------------------------------------------------------------------------------
     _
    |_| Assault Rifle
    
    Location(s):
    
    Food Court - Get on top of the 3 snack machines on the north side then hop to 
    the rooftop of Lombardi's.  Move to the other end then step out onto the awning 
    of Speedy Expresso.  Leap over to the awning of Hungry Joe's Pizzeria to find 
    this on top.
    Underground Tunnels - Underneath South Plaza (on a shelf in the middle of the 
    warehouse area)
    Underground Tunnels - While fighting Sgt. Boykin in Case 6-2, (1) an assault 
    rifle will be on the right side of the garage area (2) and there will be 
    another one on the left side.
    Just in Time Payday Loans (Royal Flush Plaza) - The pawn shop in Royal Flush 
    Plaza has an assault rifle on sale for $20,000.
    -------------------------------------------------------------------------------
     _
    |_| Blast Frequency Gun
    
    Location(s): Underground Tunnels*
    
    Underground Labs**
    
    * There is one blast frequency gun lying along the walkway on the northwest 
    side of the Underground Tunnels.  It is in the middle of the walkway.  This 
    section is basically below the Safehouse.  A player must make it past case 2-2 
    in order to get the Underground Access Key to get this.
    
    ** During Case 7-2, a few of these will be lying on the floor in the 
    Underground Labs while facing the Mercenaries in the Underground Tunnels.  
    There is also one in the room with the scientists also.
    -------------------------------------------------------------------------------
     _
    |_| Handgun
    
    Location(s): High-noon Shooting Range (Palisades Mall)
    
    In the Closet (Royal Flush Plaza)
    Many garbage cans and handbags will leave behind a handgun when thrown also.
    -------------------------------------------------------------------------------
     _
    |_| LMG
    
    Location(s): Yucatan Casino - Climb on top of the center platform area and it 
    will be inside the bowl below the statue head.
    
    Palisades Mall - In the flower bed on the southeast side of the Playboy Grotto 
    on the bottom floor.  This flower patch is above some water - Chuck will have 
    to hop over to it.
    Platinum Strip - Climb on top of the snack machines to the west of Cash 
    Gordon's Casino then hop onto the roof.  There is an LMG along the rooftops to 
    the east.
    Underground Tunnels - Dropped from Sgt. Boykin in Case 6-2: The Last Stand.
    -------------------------------------------------------------------------------
     _
    |_| Merc Assault Rifle
    
    Location(s): Atlantica Casino (office)*
    
    Underground Tunnel maintenance room (underneath Americana Casino)
    
    Dropped from Mercenaries in the following cases:
    
    Case 2-2: Ticket to Ride
    Case 3-2: Run for the Money
    Case 5-2: The Getaway
    Case 7-2: The Only Lead
    
    * Atlantica Casino's office Merc Assault Rifle will always be lying on the 
    table off to the left in the back room as Chuck enter, even before case 3-2.
    -------------------------------------------------------------------------------
     _
    |_| Shotgun
    
    Location(s): High-noon Shooting Range (Palisades Mall)
    
    Fortune City Arena (a cop zombie carries one)
    South Plaza - around the maintenance room near the restrooms
    Severed Ties (Palisades Mall) - on rooftop
    -------------------------------------------------------------------------------
     _
    |_| Six Shooter
    
    Location(s): South Plaza
    Extra Info: Defeat Seymour in the "WWJWD" mission starting on day 3 anywhere 
    between 4:00am and 7:00pm and he will leave behind his six shooter.  The six 
    shooter will be left behind on the saw table near the middle platform area 
    around the statue on the east side of South Plaza.
    -------------------------------------------------------------------------------
     _
    |_| Sniper Rifle
    
    Location(s): High-noon Shooting Range (Palisades Mall)
    -------------------------------------------------------------------------------
    
                                                                            [CL007]
    ==========================
    EXPLOSIVE WEAPON CHECKLIST
    ==========================
    
    Use all of these explosive weapons on a zombie to get the "Explosive Temper" 
    achievement/trophy.  In order to get credit for using an explosive weapon, an 
    explosion from the weapon must go off and it must hit at least one zombie.  
    It's best to carry a handgun or sniper rifle with Chuck while trying to get 
    this achievement.  The acetylene tank, propane tank and gas canister must all 
    be shot and the explosion must kill a zombie in order to receive credit for 
    using it.  Credit for hitting a zombie with each of these weapons will be 
    carried over to other playthroughs so long as a player uses the same save file 
    on each playthrough.
    
    -------------------------------------------------------------------------------
     _
    |_| Acetylene Tank
    
    Location(s): Food Court (north end)
    
    South Plaza, Underground Tunnels
    -------------------------------------------------------------------------------
     _
    |_| Dynamite
    
    Location(s): Kids' Choice Clothing (Palisades Mall) - inside the playpen
    
    Royal Flush Plaza - run to the second floor then find the palm tree on the 
    southwest side of the second floor.  The palm tree has two stick of dynamite in 
    it.  Hop over the railing near it and Chuck will walk on the palm tree.  Grab a 
    stick of dynamite.
    Food Court - maintenance room and above Hungry Joe's Pizzeria
    Silver Strip - maintenance room across from Tinkerbox Pawnshop
    Palisades Mall - maintenance room on the west side of the second floor)
    Fortune City Arena - maintenance room near the security room [must have 
    finished case 1-3 to unlock door to hallway]
    Underground Tunnel - maintenance room below Slot Ranch Casino
    Ned's Knicknackery (Palisades Mall) - on top of cabinet near register counter
    -------------------------------------------------------------------------------
     _
    |_| Gasoline Canister
    
    Location(s): Chris' Fine Foods (Palisades Mall) - behind the register counter
    
    Atlantica Casino - behind the clamshell display on south side, climb the rocks 
    then hop to the area behind the water, South Plaza - near the southwest 
    maintenance room.
    -------------------------------------------------------------------------------
     _
    |_| Grenade
    
    Location(s): High-noon Shooting Range (Palisades Mall)
    
    Fortune Park (there are more around the park starting after case 6-1)
    -------------------------------------------------------------------------------
     _
    |_| Propane Tank
    
    Location(s): Security Room Safehouse - next to the Clinic door
    
    Storage Room beside maintenance room in hallway leading to the Security Room 
    Safehouse, South Plaza - (1) the east end (2) in the west maintenance room
    -------------------------------------------------------------------------------
     _
    |_| Rocket Fireworks
    
    Location(s): Rockets Red Glare (Silver Strip)
    -------------------------------------------------------------------------------
    
                                                                            [CL008]
    =======================
    RANGED WEAPON CHECKLIST
    =======================
    
    Hit a zombie with each of the following ranged weapons to gain the "Death From 
    Afar" achievement/trophy.  The zombie must be hit at least once with each 
    weapon. Chuck does not have to kill a zombie with the weapon.  Credit for 
    hitting a zombie with each of these weapons will be carried over to other 
    playthroughs so long as a player uses the same save file on each playthrough.
    
    -------------------------------------------------------------------------------
     _
    |_| Basketball
    
    Location(s): SporTrance (Royal Flush Plaza), KokoNutz Sports Town (Palisades 
    Mall)
    -------------------------------------------------------------------------------
     _
    |_| Bow and Arrow
    
    Location(s): The Chieftan's Hut (Royal Flush Plaza), Shank's (Palisades Mall)
    
    Food Court - Get on top of the 3 snack machines on the north side then hop to 
    the rooftop of Lombardi's and there will be some above Hamburger Fiefdom.
    -------------------------------------------------------------------------------
     _
    |_| Box of Nails
    
    Location(s): South Plaza
    
    Maintenance room along the hallway to the Safehouse in Royal Flush Plaza
    Yucatan Casino - maintenance room
    Sturdy Package (Royal Flush Plaza)
    -------------------------------------------------------------------------------
     _
    |_| Football
    
    Location(s): SporTrance (Royal Flush Plaza)
    -------------------------------------------------------------------------------
     _
    |_| Gems
    
    Location(s): Marriage Makers (Royal Flush Plaza), Modern Businessman (Royal 
    Flush Plaza), Eternal Timepieces (Royal Flush Plaza), Everything Diamond 
    (Palisades Mall)
    
    Albert's Apparel (Royal Flush Plaza)
    Slot Ranch Casino - in the maintenance room
    Ned's Knicknackery (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Golf Club
    
    Location(s): SporTrance (Royal Flush Plaza)
    -------------------------------------------------------------------------------
     _
    |_| Lawn Dart
    
    Location(s):
    
    Royal Flush Plaza - southeast end among shrubbery
    Food Court - inside maintenance room
    Palisades Mall - sitting area outside of Beach Body Swim House
    -------------------------------------------------------------------------------
     _
    |_| Metal Baseball Bat
    
    Location(s): The Man's Sport (Royal Flush Plaza)
    
    KokoNutz Sports Town (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Music Discs
    
    Location(s): Players (Royal Flush Plaza), Entertainment Isle (Palisades Mall), 
    Robsaka Digital (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Plates
    
    Location(s): Antoine's (Royal Flush Plaza), Cucina Donnacci (Food Court), Luaii 
    Wauwii (Silver Strip)
    
    South Plaza - outside west maintenance room
    Wild West Grill House (Food Court) - before getting to the kitchen
    Cheesecake Mania (Food Court)
    -------------------------------------------------------------------------------
     _
    |_| Saw Blade
    
    Location(s): Hallway to Safehouse (Across from the vent in the area outside the 
    Safehouse in Royal Flush Plaza)
    
    South Plaza (outside the maintenance room near the east framework)
    -------------------------------------------------------------------------------
     _
    |_| Soccer Ball
    
    Location(s): KokoNutz Sports Town (Palisades Mall)
    
    Palisades Mall - sitting area outside of Beach Body Swim House
    Fortune Park - south side
    -------------------------------------------------------------------------------
     _
    |_| Tennis Racquet
    
    Location(s): KokoNutz Sports Town (Palisades Mall)
    
    Yucatan Casino - (1) inside the back room at the south end (2) in the grass 
    area on the side of the north platform before getting to the Food Court 
    entrance.
    Palisades Mall - sitting area outside of Beach Body Swim House
    -------------------------------------------------------------------------------
     _
    |_| Vinyl Records
    
    Location(s): In the Closet (Royal Flush Plaza)
    
    Eternal Timepieces (Royal Flush Plaza), Entertainment Isle (Palisades Mall)
    -------------------------------------------------------------------------------
    
                                                                            [CL009]
    ========================
    NOVELTY WEAPON CHECKLIST
    ========================
    
    Hit a zombie with each of the following novelty weapons to gain the "Slaughter 
    - S = Laughter!" achievement/trophy.  The zombie must be hit at least once with 
    each weapon. Chuck does not have to kill a zombie with the weapon.  Credit for 
    hitting a zombie with each of these weapons will be carried over to other 
    playthroughs so long as a player uses the same save file on each playthrough.
    
    *******************************************************************************
    IMPORTANT:
    
    Take special note of the following novelty weapons (they can be missed):
    
    Funny Painting
    *******************************************************************************
    
    -------------------------------------------------------------------------------
     _
    |_| Bag of Marbles
    
    Location(s): Children's Castle (Royal Flush Plaza)
    
    Ye Olde Toybox (Royal Flush Plaza), Small Fry Duds (Royal Flush Plaza), Kids' 
    Choice Clothing (Palisades Mall), Ultimate Playhouse (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Beach Ball
    
    Location(s): Stylin' Toddlers (Royal Flush Plaza)
    
    Ye Olde Toybox (Royal Flush Plaza), Playboy Grotto (Palisades Mall), Beach Body 
    Swim House (Palisades Mall), Under the Sea Travels (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Bucket
    
    Location(s): Hallway to Safehouse
    
    Flexin' (Palisades Mall), Chris' Fine Foods (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Cardboard Cutout
    
    Location(s): Paradise Platinum Screens (Platinum Strip)
    -------------------------------------------------------------------------------
     _
    |_| Casino Chips
    
    Location(s): Slot Ranch Casino
    
    Americana Casino, Yucatan Casino, Atlantica Casino, Cash Gordon's Casino 
    (Platinum Strip), Shamrock Casino (Silver Strip)
    -------------------------------------------------------------------------------
     _
    |_| Fancy Painting
    
    Location(s): Casual Gals (Royal Flush Plaza)
    
    The Chieftain's Hut (Royal Flush Plaza), Stylin' Toddlers (Royal Flush Plaza), 
    The Venus Touch (Palisades Mall), The Cleroux Collection (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Funny Painting
    
    Location(s): The Cleroux Collection (Palisades Mall)
    Extra Info: Give Randolph $3,000 for his painting in the "Art Appreciation" 
    extra mission on day 3 from 11:00am to 7:10pm.  The "funny painting" is right 
    below a pot near Randolph.  Don't hit a zombie with it or the painting will 
    break.  It can be stored in the inventory.  Give the painting to Katey as a 
    gift in the security room.
    -------------------------------------------------------------------------------
     _
    |_| Giant Die
    
    Location(s): Flaming Craps (Royal Flush Plaza)*
    
    Astonishing Illusions (Royal Flush Plaza)
    
    * Flaming Craps is in the middle of the plaza
    -------------------------------------------------------------------------------
     _
    |_| Giant Stuffed Bull
    
    Location(s): Children's Castle (Royal Flush Plaza)
    
    Food Court (rooftops)
    -------------------------------------------------------------------------------
     _
    |_| Giant Stuffed Donkey
    
    Location(s): Small Fry Duds (Royal Flush Plaza)
    -------------------------------------------------------------------------------
     _
    |_| Giant Stuffed Elephant
    
    Location(s): Stylin' Toddlers (Royal Flush Plaza)
    
    Children's Castle (Royal Flush Plaza)
    -------------------------------------------------------------------------------
     _
    |_| Giant Stuffed Rabbit
    
    Location(s): Kids' Choice Clothing (Palisades Mall)
    
    Moe's Maginations (Platinum Strip), Lombardi's (Food Court), Chocolate 
    Confession (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Goblin Mask
    
    Location(s): Children's Castle (Royal Flush Plaza)
    
    Silver Strip (near southwest maintenance room)
    -------------------------------------------------------------------------------
     _
    |_| Hunk of Meat
    
    Location(s): Fortune Park (outside maintenance room near Atlantica Casino 
    entrance)
    
    Yucatan Casino (in tiger's den area), Silver Strip
    -------------------------------------------------------------------------------
     _
    |_| Liberty Torch
    
    Location(s): Slot Ranch Casino*
    
    * These are on the stage.
    -------------------------------------------------------------------------------
     _
    |_| Lizard Mask
    
    Location(s): Ye Olde Toybox (Royal Flush Plaza)
    
    Moe's Maginations (Platinum Strip)
    -------------------------------------------------------------------------------
     _
    |_| Massager
    
    Location(s): Hot Excitorama (Silver Strip)
    
    The Venus Touch (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Novelty Beer Mug
    
    Location(s): Juggz Bar & Grill (Platinum Strip)
    
    Juggz Bar & Grill Kiosk (Silver Strip)
    -------------------------------------------------------------------------------
     _
    |_| Novelty Cell Phone
    
    Location(s): Rush Wireless (Royal Flush Plaza)
    
    Robsaka Mobile (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Novelty Liquor Bottle
    
    Location(s): Leigh's Fine Liquor (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Novelty Perfume Bottle
    
    Location(s): Roy's Mart (Royal Flush Plaza)
    
    Estelle's Fine-lady Cosmetics (Royal Flush Plaza), FairMoans (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Novelty Poker Chip
    
    Location(s): Barrel of Goods (Silver Strip)
    
    From Fortune With Love (Platinum Strip), Americana Casino
    -------------------------------------------------------------------------------
     _
    |_| Painting
    
    Location(s): The Shoehorn (Royal Flush Plaza)
    
    Modern Businessman (Royal Flush Plaza), Bagged! (Palisades Mall), The Cleroux 
    Collection (Palisades Mall), Cucina Donnacci (Food Court), Baron Von Brathaus 
    (Yucatan Casino)
    -------------------------------------------------------------------------------
     _
    |_| Playing Cards
    
    Location(s): The Chieftain's Hut (Royal Flush Plaza)
    
    Slot Ranch Casino, Yucatan Casino, Americana Casino, Atlantica Casino (poker 
    room)
    -------------------------------------------------------------------------------
     _
    |_| Pylon
    
    Location(s): South Plaza
    
    Food Court, Safehouse, Silver Strip, Fortune City Arena, Americana Casino
    -------------------------------------------------------------------------------
     _
    |_| Robot Bear
    
    Location(s): Astonishing Illusions (Royal Flush Plaza)
    
    Brand New U (Palisades Mall), Yucatan Casino*, Chocolate Confession (Palisades 
    Mall)
    
    * On a slot machine platform near Palisades Mall entrance
    -------------------------------------------------------------------------------
     _
    |_| Servbot Mask
    
    Location(s): Ultimate Playhouse (Palisades Mall)
    
    Silver Strip, Yucatan Casino, Palisades Mall
    -------------------------------------------------------------------------------
     _
    |_| Small Painting
    
    Location(s): Roy's Mart (Royal Flush Plaza)
    
    The Chieftain's Hut (Royal Flush Plaza), The Cleroux Collection (Palisades 
    Mall), Wild West Grill House (Food Court), Baron Von Brathaus (Yucatan Casino)
    -------------------------------------------------------------------------------
     _
    |_| Stick Pony
    
    Location(s): Children's Castle (Royal Flush Plaza)
    
    Ye Olde Toybox (Royal Flush Plaza)
    -------------------------------------------------------------------------------
     _
    |_| Tiki Mask
    
    Location(s): Luaii Wauwii (Silver Strip)*
    
    * Tiki masks hang along the walls of Luaii Wauwii
    -------------------------------------------------------------------------------
     _
    |_| Tire
    
    Location(s): Silver Strip*, Underground Tunnels (below Palisades Mall)**, 
    Underground Tunnels (below South Plaza)***
    
    * Behind the bike trailer near the entrance to Yucatan Casino on Silver Strip. 
    There are two tires.
    ** There are six tires on the east side of the Underground Tunnels.  Two of the 
    tires are in the warehouse area and four of them are on the walkway across from 
    the open gate.  A player will need to complete case 2-2 in the main story to 
    get the Underground Access Key in order to get these.
    *** There are four tires in the warehouse area of the Underground Tunnels below 
    Americana Casino.  A player will need to have the Underground Access Key once 
    again!
    -------------------------------------------------------------------------------
     _
    |_| Toy Helicopter
    
    Location(s): Ye Olde Toybox (Royal Flush Plaza)
    
    Children's Castle (Royal Flush Plaza), Ultimate Playhouse (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Toy Spitball Gun
    
    Location(s): Ye Olde Toybox (Royal Flush Plaza)
    
    Ultimate Playhouse (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Treasure Chest
    
    Location(s): Atlantica Casino
    -------------------------------------------------------------------------------
     _
    |_| Wacky Hammer
    
    Location(s): Moe's Maginations (Platinum Strip)
    
    Baron Von Brathaus (Yucatan Casino)
    -------------------------------------------------------------------------------
     _
    |_| Water Gun
    
    Location(s): Ultimate Playhouse (Palisades Mall), Kids' Choice Clothing 
    (Palisades Mall), Fortune Park, Yucatan Casino, Playboy Grotto (Palisades 
    Mall), Barrel of Good (Silver Strip), Ultimate Playhouse (Palisades Mall), 
    Chris' Fine Foods (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Whipped Cream
    
    Location(s): Shoal Nightclub (Yucatan Casino)
    
    Atlantica Casino (near clam display)
    -------------------------------------------------------------------------------
     _
    |_| Zombie Mask
    
    Location(s): Children's Castle (Royal Flush Plaza)
    
    Ye Olde Toybox (Royal Flush Plaza), Stylin' Toddlers (Royal Flush Plaza)
    -------------------------------------------------------------------------------
    
                                                                            [CL010]
    ======================
    MELEE WEAPON CHECKLIST
    ======================
    
    Hit a zombie with each of the following melee weapons to gain the "Head Trauma" 
    achievement/trophy.  The zombie must be hit at least once with each weapon. 
    Chuck does not have to kill a zombie with the weapon.  Credit for hitting a 
    zombie with each of these weapons will be carried over to other playthroughs so 
    long as a player uses the same save file on each playthrough.
    
    *******************************************************************************
    IMPORTANT:
    
    Take special note of the following melee weapons (they can be missed):
    
    Comedy Trophy
    Giant Pink Chainsaw
    Katana Sword
    Magician Sword
    Military Case
    Money Case
    *******************************************************************************
     
    -------------------------------------------------------------------------------
     _
    |_| 2x4
    
    Location(s): Tinkerbox (Silver Strip)
    
    South Plaza, Safehouse, Food Court (on the rooftop), Silver Strip, Americana 
    Casino (inside the restrooms)
    -------------------------------------------------------------------------------
     _
    |_| Acoustic Guitar
    
    Location(s): Tunemakers (Royal Flush Plaza)
    
    Earmark Leather (Royal Flush Plaza), Entertainment Isle (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Ad Board
    
    Location(s): Chocolate Confession (Palisades Mall)
    
    Chris' Fine Foods (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Amplifier
    
    Location(s): Tunemakers (Royal Flush Plaza)
    
    Entertainment Isle (Palisades Mall), Robsaka Digital (Palisades Plaza)
    -------------------------------------------------------------------------------
     _
    |_| Barstool
    
    Location(s): The Dark Bean (Royal Flush Plaza)
    
    Slot Ranch Casino, Shoal Nightclub (Yucatan Casino), Sipparellos (Atlantica 
    Casino), Pub O' Gold (Silver Strip), Cash Gordon's Casino (Platinum Strip), 
    Juggz Bar & Grill (Platinum Strip)
    -------------------------------------------------------------------------------
     _
    |_| Baseball Bat
    
    Location(s): SporTrance (Royal Flush Plaza)
    
    Flexin' (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Bass Guitar
    
    Location(s): Tunemakers (Royal Flush Plaza)
    
    Entertainment Isle (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Battery
    
    Location(s): Tunemakers (Royal Flush Plaza)
    
    Silver Strip (south maintenance room on west side), Americana Casino 
    (maintenance room)
    -------------------------------------------------------------------------------
     _
    |_| Battle Axe
    
    Location(s): Ned's Knicknackery (Palisades Mall)
    
    Atlantica Casino (above the poker room - get on the rock behind the clamshell 
    display then move across the tentacle bridges)
    -------------------------------------------------------------------------------
     _
    |_| Bench
    
    Location(s): Fortune Park
    
    Fortune City Arena (backstage area)
    -------------------------------------------------------------------------------
     _
    |_| Bingo Ball Cage
    
    Location(s): One Little Duck Bingo (Silver Strip)
    -------------------------------------------------------------------------------
     _
    |_| Bowie Knife
    
    Location(s): Shank's (Palisades Mall)
    
    Yesterday, Today and Tomorrow (Royal Flush Plaza), Ned's Knicknackery 
    (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Bowling Ball
    
    Location(s): SporTrance (Royal Flush Plaza)
    
    Army Surplus Gift Store (on sale for $2,000)
    -------------------------------------------------------------------------------
     _
    |_| Boxing Gloves
    
    Location(s): The Man's Sport (Royal Flush Plaza)
    
    Flexin' (Palisades Mall), Barrel of Good (Silver Strip), Palisades Mall, Bennie 
    Jack's BBQ Shack (Americana Casino)
    -------------------------------------------------------------------------------
     _
    |_| Brick
    
    Location(s): In the Closet (Royal Flush Plaza)
    
    Safehouse, South Plaza, Royal Flush Plaza (rooftop)
    -------------------------------------------------------------------------------
     _
    |_| Broadsword
    
    Location(s): Shank's (Palisades Mall)
    
    Ned's Knicknackery (Palisades Mall), Americana Casino
    -------------------------------------------------------------------------------
     _
    |_| Broom Handle (NOTE: break a Push Broom to make the Broom Handle weapon)
    
    Location(s): See Push Broom locations.
    -------------------------------------------------------------------------------
     _
    |_| Bull Skull
    
    Location(s): Wild West Grill House (Food Court)
    -------------------------------------------------------------------------------
     _
    |_| Cactus Plant
    
    Location(s): Earmark Leather (Royal Flush Plaza)
    
    Rojo Diablo Mexican Restaurant (Food Court)
    -------------------------------------------------------------------------------
     _
    |_| Cardboard Box
    
    Location(s): pretty much any store
    
    In the Closet (Royal Flush Plaza), The Man's Sport (Royal Flush Plaza), The 
    Shoehorn (Royal Flush Plaza), Tunemakers (Royal Flush Plaza), Roy's Mart (Royal 
    Flush Plaza), Modern Businessman (Royal Flush Plaza), The Chieftain's Hut 
    (Royal Flush Plaza), Three Club Monte (Royal Flush Plaza), Antoine's (Royal 
    Flush Plaza), Eternal Timepieces (Royal Flush Plaza), Kathy's Space (Royal 
    Flush Plaza), Children's Castle (Royal Flush Plaza), Ragazines (Royal Flush 
    Plaza), Players (Royal Flush Plaza), SporTrance (Royal Flush Plaza), FairMoans 
    (Palisades Mall), Flexin' (Palisades Mall), Wallington's (Palisades Mall), 
    KokoNutz Sports Town (Palisades Mall), Entertainment Isle (Palisades Mall), 
    Brand New U (Palisades Mall), Space (Palisades Mall), Severed Ties (Palisades 
    Mall), Kids' Choice Clothing (Palisades Mall), The Cleroux Collection 
    (Palisades Mall), Everything Diamond (Palisades Mall), Chris' Fine Foods 
    (Palisades Mall), High-noon Shooting Range (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Cash Register
    
    Location(s): Basically any store!
    -------------------------------------------------------------------------------
     _
    |_| Cement Saw
    
    Location(s): South Plaza (west maintenance room)
    
    Silver Strip (northeast maintenance room), Underground Tunnels (maintenance 
    room near Palisades Mall underground access door)
    -------------------------------------------------------------------------------
     _
    |_| Centurion Bust
    
    Location(s): Modern Businessman (Royal Flush Plaza)
    
    Albert's Apparel (Royal Flush Plaza), Palisades Mall
    -------------------------------------------------------------------------------
     _
    |_| Chainsaw
    
    Location(s): Kids' Choice Clothing (Palisades Mall)
    
    Silver Strip (inside maintenance room near Hot Excitorama, South Plaza, Bennie 
    Jack's BBQ shack (Americana Casino)
    -------------------------------------------------------------------------------
     _
    |_| Chef Knife
    
    Location(s): Antoine's (Royal Flush Plaza)
    -------------------------------------------------------------------------------
     _
    |_| Coffee Pot
    
    Location(s): Safehouse (cafeteria)
    
    Speedy Expresso (Food Court), Baron Von Brathaus (Yucatan Casino), Paradise 
    Platinum Screens (Platinum Strip), Dining at Davey's (Platinum Strip)
    -------------------------------------------------------------------------------
     _
    |_| Comedy Trophy
    
    Location(s): Hot Excitorama (Silver Strip)*
    
    * During the "Two's Company" extra mission, take the comedy trophy from the 
    register counter and hit a zombie with it.  This mission activates between the 
    hours of 11:00pm - 7:00am on day 3.
    -------------------------------------------------------------------------------
     _
    |_| Computer Case
    
    Location(s): Roy's Mart (Royal Flush Plaza)
    
    Hat Racks (Royal Flush Plaza), Rush Wireless (Royal Flush Plaza), Beach Body 
    Swimhouse (Palisades Mall), Wallington's (Palisades Mall), Severed Ties 
    (Palisades Mall), Under the Sea Travels (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Construction Hat
    
    Location(s): South Plaza
    
    Yucatan Casino, Fortune Park, Americana Casino (inside vault room after case 3-
    2)
    -------------------------------------------------------------------------------
     _
    |_| Cooking Oil
    
    Location(s): Antoine's (Royal Flush Plaza)
    
    Chris' Fine Foods (Palisades Mall), Wild West Grill House (Food Court), Cucina 
    Donnacci (Food Court), Hamburger Fiefdom (Food Court), Luaii Wauwii (Silver 
    Strip), Dining at Davey's (Platinum Strip), Bennie Jack's BBQ Shack (Americana 
    Casino)
    -------------------------------------------------------------------------------
     _
    |_| Cooking Pot
    
    Location(s): Antoine's (Royal Flush Plaza)
    
    Wild West Grill House (Food Court), Cucina Donnacci (Food Court), Baron Von 
    Brathaus (Yucatan Casino), Luaii Wauwii (Silver Strip), Dining at Davey's 
    (Platinum Strip)
    -------------------------------------------------------------------------------
     _
    |_| Croupier Stick
    
    Location(s): Slot Casino, Atlantica Casino
    
    Yucatan Casino, Americana Casino, Cash Gordon's Casino (Platinum Strip), 
    Shamrock Casino (Silver Strip)
    -------------------------------------------------------------------------------
     _
    |_| Crowbar
    
    Location(s): The Shoehorn (Royal Flush Plaza)
    
    Safehouse, Roy's Mart (Royal Flush Plaza), Sturdy Package (Royal Flush Plaza), 
    Universe of Optics (Royal Flush Plaza), Slot Ranch Casino (Vault area after 
    case 3-2), Yucatan Casino (Vault area after case 3-2), Americana Casino (Vault 
    area after case 3-2), South Plaza
    -------------------------------------------------------------------------------
     _
    |_| Cushioned Tall Chair
    
    Location(s): Cash Gordon's Casino (Platinum Strip)
    
    The Venus Touch (Palisades Mall), Yucatan Casino, Americana Casino, Shots & Awe 
    (Atlantica Casino)
    -------------------------------------------------------------------------------
     _
    |_| Dolly
    
    Location(s): Flexin' (Palisades Mall)
    
    South Plaza, Safehouse, Baron Von Brathaus (Yucatan Casino), Juggz Bar & Grill 
    Kiosk (Silver Strip)
    -------------------------------------------------------------------------------
     _
    |_| Donkey Lamp
    
    Location(s): Rojo Diablo Mexican Restaurant (Food Court)
    
    Fortune City Arena (backstage area)
    -------------------------------------------------------------------------------
     _
    |_| Drum
    
    Location(s): Tunemakers (Royal Flush Plaza)
    
    Silver Strip (stage), Slot Ranch Casino (backstage area)
    -------------------------------------------------------------------------------
     _
    |_| Drill Motor
    
    Location(s): Palisades Mall (slot machine platform)
    
    Slot Ranch Casino (Vault area after case 3-2), Yucatan Casino (Vault area after 
    case 3-2), Americana Casino (Vault area after case 3-2), Food Court (rooftops)
    -------------------------------------------------------------------------------
     _
    |_| Drink Cart
    
    Location(s): Shamrock Casino (Silver Strip)
    
    Yucatan Casino, Atlantica Casino, Bennie Jack's BBQ Shack (Americana Casino)
    -------------------------------------------------------------------------------
     _
    |_| Dumbbell
    
    Location(s): The Man's Sport (Royal Flush Plaza), Flexin' (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Electric Guitar
    
    Location(s): Tunemakers (Royal Flush Plaza)
    
    Entertainment Isle (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Fancy Bench
    
    Location(s): Royal Flush Plaza
    
    Platinum Strip, Silver Strip
    -------------------------------------------------------------------------------
     _
    |_| Fancy Small Chair
    
    Location(s): Slot Ranch Casino, Atlantica Casino
    -------------------------------------------------------------------------------
     _
    |_| Fancy Tall Chair
    
    Location(s): Slot Ranch Casino, Atlantica Casino
    -------------------------------------------------------------------------------
     _
    |_| Fire Axe
    
    Location(s): Safehouse
    
    Yucatan Casino (near tiger's den), Shoal Nightclub (Yucatan Casino - behind 
    register counter), South Plaza, Fortune City Arena (backstage area)
    -------------------------------------------------------------------------------
     _
    |_| Flashlight
    
    Location(s): Ned's Knicknackery (Palisades Mall)
    
    Juggz Bar & Grill Kiosk (Silver Strip), Slot Ranch Casino (maintenance room), 
    Slot Ranch Casino (Vault area after case 3-2), Yucatan Casino, Atlantica 
    Casino, Silver Strip, Fortune Park, Fortune City Arena
    -------------------------------------------------------------------------------
     _
    |_| Flower Pot
    
    Location(s): The Shoehorn (Royal Flush Plaza)
    
    Wily Travels (Royal Flush Plaza), Kathy's Space (Royal Flush Plaza), The Venus 
    Touch (Palisades Mall), Kicks for Her (Palisades Mall), Swept Away (Silver 
    Strip)
    -------------------------------------------------------------------------------
     _
    |_| Foam Hand
    
    Location(s): Souvenir Kiosk (Platinum Strip [south kiosk])
    
    Terror Tags (Fortune City Arena), In the Closet (Royal Flush Plaza), Platinum 
    Strip
    -------------------------------------------------------------------------------
     _
    |_| Folding Chair
    
    Location(s): Moe's Maginations (Platinum Strip)
    
    Safehouse, South Plaza, Fortune City Arena (backstage area)
    -------------------------------------------------------------------------------
     _
    |_| Garbage Bag
    
    Location(s): Hallway to Safehouse (Royal Flush Plaza)
    
    Safehouse, Silver Strip, Fortune Park, Platinum Strip, South Plaza, Fortune 
    City Arena (security room area unlocked in case 1-3)
    -------------------------------------------------------------------------------
     _
    |_| Garbage Can
    
    Location(s): Royal Flush Plaza
    
    Silver Strip, Fortune Park, Platinum Strip, Fortune City Arena, American Casino 
    (inside restroom)
    -------------------------------------------------------------------------------
     _
    |_| Giant Pink Chainsaw
    
    Location(s): Swept Away (Silver Strip)
    
    Defeat Randy in the "Here Comes the Groom" extra mission between the hours of 
    5:00pm and 9:00am starting on day 2 and he will drop this weapon.
    -------------------------------------------------------------------------------
     _
    |_| Gift Shop Lamp
    
    Location(s): Astonishing Illusions (Royal Flush Plaza)
    
    From Fortune With Love (Platinum Strip), Hot Excitorama (Silver Strip), Shoal 
    Nightclub (Yucatan Casino), Sipparello's (Atlantica Casino)
    -------------------------------------------------------------------------------
     _
    |_| Gumball Machine
    
    Location(s): Children's Castle (Royal Flush Plaza)
    
    Chocolate Confession (Palisades Mall), Lombardi's (Food Court), Paradise 
    Platinum Screens (Platinum Strip)
    -------------------------------------------------------------------------------
     _
    |_| Handbag
    
    Location(s): Sturdy Package (Royal Flush Plaza)
    
    Casual Gals (Royal Flush Plaza), The Shoehorn (Royal Flush Plaza), Wave of 
    Style (Royal Flush Plaza), Marriage Makers (Royal Flush Plaza), Roy's Mart 
    (Royal Flush Plaza), Astonishing Illusions (Royal Flush Plaza), Stylin' 
    Toddlers (Royal Flush Plaza), Estelle's Fine-lady Cosmetics (Royal Flush 
    Plaza), Kathy's Space (Royal Flush Plaza), Wallington's (Palisades Mall), 
    Bagged! (Palisades Mall), The Venus Touch (Palisades Mall), KokoNutz Sports 
    Town (Palisades Mall), For Your Leisure (Palisades Mall), Trendy Cindy 
    (Palisades Mall), Kicks for Her (Palisades Mall), Que's Hats (Palisades Mall), 
    Brand New U (Palisades Mall), Ned's Knicknackery (Palisades Mall), Stan's Large 
    Print Books & Magazines (Palisades Mall), Everything Diamond (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Hanger
    
    Location(s): Casual Gals (Royal Flush Plaza)
    
    Modern Businessman (Royal Flush Plaza), SporTrance (Royal Flush Plaza), Hat 
    Racks (Royal Flush Plaza), Three Club Monte (Royal Flush Plaza), Stylin' 
    Toddlers (Royal Flush Plaza), Albert's Apparel (Royal Flush Plaza), Kathy's 
    Space (Royal Flush Plaza), Beach Body Swimhouse (Palisades Mall), Wallington's 
    (Palisades Mall), KokoNutz Sports Town (Palisades Mall), For Your Leisure 
    (Palisades Mall), Trendy Cindy (Palisades Mall), Brand New U (Palisades Mall), 
    Space (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Highback Oak Chair
    
    Location(s): The Dark Bean (Royal Flush Plaza)
    
    Cheesecake Mania (Food Court), Rojo Diablo Mexican Restaurant, Baron Von 
    Brathaus (Yucatan Casino), Bennie Jack's BBQ Shack (Americana Casino), Roy's 
    Mart (Royal Flush Plaza), Stylin' Toddlers (Royal Flush Plaza), Fortune City 
    Arena (backstage area)
    -------------------------------------------------------------------------------
     _
    |_| Hockey Stick
    
    Location(s): KokoNutz Sports Town (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Indoor Garbage Can
    
    Location(s): Royal Flush Plaza
    
    Roy's Mart (Royal Flush Plaza), Slot Ranch Casino, Yucatan Casino, Palisades 
    Mall, Atlantica Casino, Shoal Nightclub (Yucatan Casino), Swept Away (Silver 
    Strip), Shamrock Casino (Silver Strip), Fortune City Hotel, Fortune City Arena
    -------------------------------------------------------------------------------
     _
    |_| Katana Sword
    
    Location(s): Shoal Nightclub (Yucatan Casino)*
    
    * Two katana swords are dropped by both Crystal and Amber after they are 
    defeated in Case 4-1: "The Source" between the hours of 11:00am and 3:00pm 
    starting on day 2.  They will leave them in the middle of the dance floor.
    -------------------------------------------------------------------------------
     _
    |_| Keg
    
    Location(s): Leigh's Fine Liquor (Palisades Mall)
    
    Chris' Fine Foods (Palisades Mall), Slot Ranch Casino, Baron Von Brathaus 
    (Yucatan Casino), Shoal Nightclub (Yucatan Casino), Sipparellos (Atlantica 
    Casino), Tinkerbox (Silver Strip) - cost $1,000, Pub O' Gold (Silver Strip), 
    Juggz Bar & Grill Kiosk (Silver Strip), Juggz Bar & Grill (Platinum Strip)
    -------------------------------------------------------------------------------
     _
    |_| Keyboard
    
    Location(s): Roy's Mart (Royal Flush Plaza)
    
    Hat Racks (Royal Flush Plaza), Wily Travels (Royal Flush Plaza), Eternal 
    Timepieces (Royal Flush Plaza), Rush Wireless (Royal Flush Plaza), Beach Body 
    Swimhouse (Palisades Mall), Wallington's (Palisades Mall), The Venus Touch 
    (Palisades Mall), Severed Ties (Palisades Mall), Under the Sea Travels 
    (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Lamp
    
    Location(s): Wily Travels (Royal Flush Plaza)
    
    Antoine's (Royal Flush Plaza), Beach Body Swimhouse (Palisades Mall), Under the 
    Sea Travels (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Lance
    
    Location(s): Ned's Knicknackery (Palisades Mall), Hamburger Fiefdom (Food 
    Court)
    -------------------------------------------------------------------------------
     _
    |_| Large Barrel
    
    Location(s): Wild West Grill House (Food Court)
    
    Baron Von Brathaus (Yucatan Casino), Yucatan Casino
    -------------------------------------------------------------------------------
     _
    |_| Large Fern Tree
    
    Location(s): The Shoehorn (Royal Flush Plaza)
    
    Modern Businessman (Royal Flush Plaza), Antoine's (Royal Flush Plaza), Finder 
    Peepers (Palisades Mall), The Venus Touch (Palisades Mall), Brand New U 
    (Palisades Mall), Speed Expresso (Food Court), Yucatan Casino, Shoal Nightclub 
    (Yucatan Casino), Palisades Mall, Atlantica Casino, Fortune City Hotel, 
    -------------------------------------------------------------------------------
     _
    |_| Large Planter
    
    Location(s): Royal Flush Plaza
    -------------------------------------------------------------------------------
     _
    |_| Large Potted Plant
    
    Location(s): Royal Flush Plaza
    
    Wily Travels (Royal Flush Plaza), Under the Sea Travels (Palisades Mall), The 
    Cleroux Collection (Palisades Mall), Chris' Fine Foods (Palisades Mall), Cucina 
    Donnacci (Food Court), Swept Away (Silver Strip), One Little Duck Bingo (Silver 
    Strip), Luaii Wauwii (Silver Strip), Pub O' Gold (Silver Strip), Platinum Strip
    -------------------------------------------------------------------------------
     _
    |_| Large Vase
    
    Location(s): Marriage Makers (Royal Flush Plaza)
    
    Ned's Knicknackery (Palisades Mall), One Little Duck Bingo (Silver Strip), 
    Fortune City Hotel
    -------------------------------------------------------------------------------
     _
    |_| Large Wrench
    
    Location(s): Hallway to Safehouse
    
    Safehouse, South Plaza, Shoal Nightclub (Yucatan Casino)
    -------------------------------------------------------------------------------
     _
    |_| Lawnmower
    
    Location(s): Fortune Park
    
    Yucatan Casino (on the grass platform near the Food Court entrance), Luaii 
    Wauwii (Silver Strip)
    -------------------------------------------------------------------------------
     _
    |_| LCD Monitor
    
    Location(s): Roy's Mart (Royal Flush Plaza)
    
    Hat Racks (Royal Flush Plaza), Wily Travels (Royal Flush Plaza), Eternal 
    Timepieces (Royal Flush Plaza), Rush Wireless (Royal Flush Plaza), Beach Body 
    Swimhouse (Palisades Mall), Wallington's (Palisades Mall), The Venus Touch 
    (Palisades Mall), Severed Ties (Palisades Mall), Under the Sea Travels 
    (Palisades Mall), Robsaka Digital (Palisades Plaza), Robsaka Mobile (Palisades 
    Mall)
    -------------------------------------------------------------------------------
     _
    |_| Lead Pipe
    
    Location(s): Safehouse
    
    Yucatan Casino, Palisades Mall, Silver Strip, South Plaza, Americana Casino 
    (inside women's restroom)
    -------------------------------------------------------------------------------
     _
    |_| Leaf Rake
    
    Location(s): Royal Flush Plaza
    
    Safehouse, Fortune Park
    -------------------------------------------------------------------------------
     _
    |_| Long Stick
    
    Location(s): Fortune City Hotel*
    
    * There is an infinite supply of long sticks in a vase to the right of the 
    elevator doors.
    -------------------------------------------------------------------------------
     _
    |_| Machete
    
    Location(s): Shank's (Palisades Mall)
    
    Albert's Apparel (Royal Flush Plaza), Yucatan Casino, Baron Von Brathaus 
    (Yucatan Casino), Atlantica Casino, Silver Strip, 
    -------------------------------------------------------------------------------
     _
    |_| Magician Sword
    
    Location(s): Atlantica Casino*
    
    * Roger will leave this weapon behind in the theater area of Atlantica Casino 
    after he and Reed are defeat on day 4 between the hours of 12:00am and 9:00am 
    in the "World's Most Dangerous Trick" extra mission.
    -------------------------------------------------------------------------------
     _
    |_| Mailbox
    
    Location(s): Silver Strip
    
    Platinum Strip
    -------------------------------------------------------------------------------
     _
    |_| Mannequin Female
    
    Location(s): SporTrance (Royal Flush Plaza)
    
    Hot Excitorama (Silver Strip), From Fortune With Love (Platinum Strip), South 
    Plaza
    -------------------------------------------------------------------------------
     _
    |_| Mannequin Male
    
    Location(s): SporTrance (Royal Flush Plaza)
    
    Hot Excitorama (Silver Strip), From Fortune With Love (Platinum Strip), South 
    Plaza
    -------------------------------------------------------------------------------
     _
    |_| Meat Cleaver
    
    Location(s): Shank's (Palisades Mall)
    
    Wild West Grill House (Food Court), Cucina Donnacci (Food Court), Baron Von 
    Brathaus (Yucatan Casino), Luaii Wauwii (Silver Strip), 
    -------------------------------------------------------------------------------
     _
    |_| Medicine Ball
    
    Location(s): The Man's Sport (Royal Flush Plaza)*
    
    Flexin' (Palisades Mall)
    
    * Break display window
    -------------------------------------------------------------------------------
     _
    |_| Metal Barricade
    
    Location(s): Platinum Strip
    
    Silver Strip, Safehouse (rooftop)
    -------------------------------------------------------------------------------
     _
    |_| Metal Garbage Can
    
    Location(s): Universe of Optics (Royal Flush Plaza)
    
    Safehouse, Cucina Donnacci (Food Court), Speedy Expesso (Food Court), Rojo 
    Diablo Mexican Restaurant (Food Court), Yucatan Casino (restroom), Baron Von 
    Brathaus (Yucatan Casino), Luaii Wauwii (Silver Strip), Paradise Platinum 
    Screens (Platinum Strip), Americana Casino, Bennie Jack's BBQ Shack (Americana 
    Casino), 
    -------------------------------------------------------------------------------
     _
    |_| Mic Stand
    
    Location(s): Silver Strip (stage)
    
    Food Court (middle area), Slot Ranch Casino (backstage area), Atlantica Casino 
    (theater room)
    -------------------------------------------------------------------------------
     _
    |_| Military Case
    
    Location(s): Paradise Plaza*, Fortune City Hotel**, Underground Labs***
    
    * During Case 2-2: "Ticket to Ride" these will be lying beside the Underground 
    Access tunnel door in Palisades Mall.  These military cases will disappear 
    after case 2-2.
    ** During Case 5-2: "The Getaway" these will be lying beside the elevator in 
    Fortune City Hotel.  The military case in the hotel will remain in the hotel 
    for the rest of the game.
    *** Must finish up to case 7-2 and unlock the doorway to the Underground Labs 
    in the Underground Tunnels.
    -------------------------------------------------------------------------------
     _
    |_| Mining Pick
    
    Location(s): Wild West Grill House (Food Court)
    
    South Plaza (west end), Underground Tunnels
    -------------------------------------------------------------------------------
     _
    |_| MMA Gloves
    
    Location(s): The Man's Sport (Royal Flush Plaza)
    
    Royal Flush Plaza
    -------------------------------------------------------------------------------
     _
    |_| Money Case
    
    Location(s): Fortune City Hotel*, Fortune Park**, Slot Ranch Casino***
    
    * After case 5-2, three money cases will be left on the Fortune City Hotel 
    rooftop.  Use the elevator in the hotel to return to the rooftop then grab one.
    ** Kill Janus in the "Chuck the Bodyguard" extra mission from 7:00pm to 9:00am 
    starting on day 2 in Fortune Park and take his money case.
    *** Kill Woodrow in the "Bank Run" extra mission from 6:00am to 5:00pm starting 
    on day 3 in Slot Ranch Casino and take his money case.
    -------------------------------------------------------------------------------
     _
    |_| Moosehead
    
    Location(s): High-noon Shooting Range (Palisades Mall), Food Court (on rooftop 
    of information center)
    -------------------------------------------------------------------------------
     _
    |_| Motor Oil
    
    Location(s): Wild West Grill House (Food Court)
    
    Slot Ranch Casino (Vault area after case 3-2), Maintenance Room (Palisades 
    Mall) - southwest maintenance room
    -------------------------------------------------------------------------------
     _
    |_| Newspaper Box
    
    Location(s): Yesterday, Today and Tomorrow (Royal Flush Plaza)
    
    Royal Flush Plaza, Ragazines (Royal Flush Plaza), Stan's Large Print Books & 
    Magazines (Palisades Mall), Silver Strip, Pub O' Gold (Silver Strip), Platinum 
    Strip
    -------------------------------------------------------------------------------
     _
    |_| Nightstick
    
    Location(s): Wave of Style (Royal Flush Plaza)
    
    Shoal Nightclub (Yucatan Casino), Atlantica Casino (inside the office)
    -------------------------------------------------------------------------------
     _
    |_| Padded Blue Chair
    
    Location(s): Marriage Makers (Royal Flush Plaza)
    
    Wallington's (Palisades Mall), Robsaka Mobile (Palisades Mall), Cucina Donnacci 
    (Food Court), Atlantica Casino (theater area), Juggz Bar & Grill (Platinum 
    Strip)
    -------------------------------------------------------------------------------
     _
    |_| Paddle
    
    Location(s): Under the Sea Travels (Palisades Mall)
    
    Silver Strip (outside maintenance room near Hot Excitorama), Luaii Wauwii 
    (Silver Strip), South Plaza
    -------------------------------------------------------------------------------
     _
    |_| Paint Can
    
    Location(s): South Plaza
    
    Food Court (rooftops)
    -------------------------------------------------------------------------------
     _
    |_| Pallet
    
    Location(s): Safehouse
    
    South Plaza, Silver Strip
    -------------------------------------------------------------------------------
     _
    |_| Pan
    
    Location(s): Antoine's (Royal Flush Plaza)
    
    Chris' Fine Foods (Palisades Mall), Rojo Diablo Mexican Restaurant (Food 
    Court), Hamburger Fiefdom (Food Court), Wild West Grill House (Food Court), 
    Baron Von Brathaus (Yucatan), Bennie Jack's BBQ Shack (Americana Casino), Luaii 
    Wauwii (Silver Strip), Dining at Davey's (Platinum Strip)
    -------------------------------------------------------------------------------
     _
    |_| Parasol
    
    Location(s): Under the Sea Travels (Palisades Mall)
    
    Platinum Strip, Cucina Donnacci (Food Court)
    -------------------------------------------------------------------------------
     _
    |_| Patio Chair
    
    Location(s): Food Court
    
    Speedy Expresso (Food Court), Luaii Wauwii (Silver Strip), Platinum Strip
    -------------------------------------------------------------------------------
     _
    |_| Patio Table
    
    Location(s): The Dark Bean (Royal Flush Plaza)
    
    Food Court, Cheesecake Mania (Food Court), Speedy Expresso, (Food Court), 
    Platinum Strip
    -------------------------------------------------------------------------------
     _
    |_| Peace Art
    
    Location(s): The Cleroux Collection (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Pitchfork
    
    Location(s): Wild West Grill House (Food Court)
    
    Yucatan Casino, Palisades Mall, Fortune Park
    -------------------------------------------------------------------------------
     _
    |_| Plastic Bin
    
    Location(s): Safehouse
    
    Silver Strip, South Plaza, Fortune City Arena (backstage area)
    -------------------------------------------------------------------------------
     _
    |_| Plastic Garbage Can
    
    Location(s): Food Court
    
    Hungry Joe's Pizzeria (Food Court), Hamburger Fiefdom (Food Court), Juggz Bar & 
    Grill Kiosk (Silver Strip)
    -------------------------------------------------------------------------------
     _
    |_| Plywood
    
    Location(s): South Plaza
    
    Safehouse (rooftop), Fortune City Hotel (rooftop), Paradise Platinum Screens 
    (rooftop), Underground Tunnels (below South Plaza [outside maintenance room])
    -------------------------------------------------------------------------------
     _
    |_| Power Drill
    
    Location(s): Hallway to Safehouse
    
    South Plaza, Sturdy Package (Royal Flush Plaza), Food Court (rooftops), 
    Atlantica Casino, Fortune Park, Platinum Strip, Bennie Jack's BBQ Shack 
    (Americana Casino), The American Historium (Americana Casino)
    -------------------------------------------------------------------------------
     _
    |_| Protestor Sign
    
    Location(s): Platinum Strip (Fortune City Arena entrance end)
    -------------------------------------------------------------------------------
     _
    |_| Push Broom
    
    Location(s): Safehouse
    
    Royal Flush Plaza, Chris' Fine Foods (Palisades Mall), Food Court, Cheesecake 
    Mania (Food Court), Hungry Joe's Pizzeria (Food Court), Yucatan Casino, 
    Atlantica Casino, Silver Strip, Platinum Strip, South Plaza, Fortune City Arena 
    (security room area opened in case 1-3), Bennie Jack's BBQ Shack (Americana 
    Casino)
    -------------------------------------------------------------------------------
     _
    |_| Rotating Display
    
    Location(s): Universe of Optics (Royal Flush Plaza)
    
    Roy's Mart (Royal Flush Plaza)
    -------------------------------------------------------------------------------
     _
    |_| Roulette Wheel
    
    Location(s): Yucatan Casino
    
    Shamrock Casino (Silver Strip), Cash Gordon's Casino (Platinum Strip), 
    Americana Casino
    -------------------------------------------------------------------------------
     _
    |_| Round Potted Plant
    
    Location(s): Three Club Monte (Royal Flush Plaza)
    
    Yesterday, Today and Tomorrow (Royal Flush Plaza), Antoine's (Royal Flush 
    Plaza), Ragazines (Royal Flush Plaza), Brand New U (Palisades Mall), Stan's 
    Large Print Books & Magazines (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Sandwich Board
    
    Location(s): Estelle's Fine-lady Cosmetics (Royal Flush Plaza)
    
    Ragazines (Royal Flush Plaza), Entertainment Isle (Palisades Mall), Kicks for 
    Her (Palisades Mall), Stan's Large Print Books & Magazines (Palisades Mall), 
    Robsaka Digital (Palisades Plaza), KokoNutz Sports Town (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Scissors
    
    Location(s): Safehouse (security room)
    
    Wave of Style (Royal Flush Plaza), Yesterday, Today and Tomorrow (Royal Flush 
    Plaza), Ragazines (Royal Flush Plaza), Stan's Large Print Books & Magazines 
    (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Serving Tray
    
    Location(s): Cucina Donnacci (Food Court)
    
    Food Court (nearly any store), Roy's Mart (Royal Flush Plaza), Universe of 
    Optics (Royal Flush Plaza), The Dark Bean (Royal Flush Plaza), Earmark Leather 
    (Royal Flush Plaza), Shank's (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Shopping Boxes
    
    Location(s): Casual Gals (Royal Flush Plaza)
    
    Marriage Makers (Royal Flush Plaza), Stylin' Toddlers (Royal Flush Plaza), 
    Estelle's Fine-lady Cosmetics (Royal Flush Plaza), Kathy's Space (Royal Flush 
    Plaza), Small Fry Duds (Royal Flush Plaza), Players (Royal Flush Plaza), 
    FairMoans (Palisades Mall), For Your Leisure (Palisades Mall), Trendy Cindy 
    (Palisades Mall), Kicks for Her (Palisades Mall)
    -------------------------------------------------------------------------------
     _
    |_| Shopping Valuables
    
    Location(s): Kathy's Space (Royal Flush Plaza)
    -------------------------------------------------------------------------------
     _
    |_| Shower Head
    
    Location(s): Safehouse (restroom)
    
    Atlantica Casino (on the clamshell display)
    -------------------------------------------------------------------------------
     _
    |_| Sledge Hammer
    
    Location(s): Hallway to Safehouse
    
    South Plaza, Yucatan Casino (around maintenance room)
    -------------------------------------------------------------------------------
     _
    |_| Small Fern Tree
    
    Location(s): Safehouse
    
    Antoine's (Royal Flush Plaza), Rush Wireless (Royal Flush Plaza), Bagged! 
    (Palisades Mall), Robsaka Mobile (Palisades Mall), Cucina Donnacci (Food 
    Court), Fortune Park
    -------------------------------------------------------------------------------
     _
    |_| Small Potted Plant
    
    Location(s): Roy's Mart (Royal Flush Plaza)
    
    Finder Peepers (Palisades Mall), Slot Ranch Casino (Vault area after case 3-2)
    --------------------------------------------------