Dead Rising 2
                                 Walkthrough
                               
                              November 12, 2010
                                Version: 0.80

                     Copyright 2010 Christopher C. Wrenn


                             =LEGAL INFORMATION=
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This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
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                             =Table of Contents=
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01. About This Game.....................................................[#ABTG]
02. Controls............................................................[#CTRL]
03. Walkthrough.........................................................[#WKTH]
    Intro...............................................................[#INTR]
    Zombrex 1...........................................................[#ZOM1]
    Case 1..............................................................[#CAS1]
    Case 2..............................................................[#CAS2]
    Zombrex 2...........................................................[#ZOM2]
    Case 3..............................................................[#CAS3]
    Case 4..............................................................[#CAS4]
    Zombrex 3...........................................................[#ZOM3]
    Case 5..............................................................[#CAS5]
    Zombrex 4...........................................................[#ZOM4]
    Case 6..............................................................[#CAS6]
    Case 7..............................................................[#CAS7]
    The Facts...........................................................[#FACT]
    Overtime............................................................[#OVER]
04. Weapons and Items (Coming Soon).....................................[#WPIT]
    Books...............................................................[#BOOK]
    Key Items...........................................................[#KEYI]
    Free Zombrex........................................................[#FREE]
05. Combo Cards.........................................................[#COCD]
06. Food................................................................[#FOOD]
    Mixed Drinks........................................................[#MIXD]
07. Clothes.............................................................[#CTHS]
    Case Zero Transfer..................................................[#CASE]
    Unlockables (Incomplete)............................................[#UNCK]
    Download Content (Incomplete).......................................[#DLCC]
08. Survivors...........................................................[#SUVS]
    Psychopaths.........................................................[#PYCO]
09. Levels and Stats....................................................[#LVST]
10. Pawn Shops..........................................................[#PAWN]
11. Zombrex Posters.....................................................[#ZMPO]
12. Katey's Gifts.......................................................[#GIFT]
13. Making Money........................................................[#MKMO]
14. Endings (Incomplete)................................................[#ENDS]
15. Multiplayer (Incomplete)............................................[#MULT]
16. Achievements........................................................[#ACHS]
17. Version History.....................................................[#VRHS]
18. Special Thanks......................................................[#SPTK]
19. Contact.............................................................[#CONT]
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[#ABTG]                      =About This Game=
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Dead Rising 2 is the long awaited sequel to Dead Rising and the indirect
continuation of its prologue Case Zero. Taking place five year after the first
game and four years after Case Zero, it follows Chuck Greene continuing to
find Zombrex for his daughter, Katey, while trying to uncover the truth behind
the Fortune City outbreak and clear his name from the blame.

Just like the first Dead Rising, you can play through multiple times with the
stats you acquired previously. Levels, PP, money, and Combo Cards all carry
carry over, as well some Key Items. Unfortunatly, zombie kills do not.

There are also many improvements from the first game as well. Survivor AI is
much improved, making it less of a hastle escorting them. They also have an
icon over them that shows when they will follow you through a door. You can
also skip through dialogue with Y, saving you some time and reducing the
annoyance of the tranceiver.
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[#CTRL]                          =Controls=
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For the most part the controls are exactly the same as they were in the first
game with the exception of a couple new additions. They are as follows.

Left Stick/Right Stick: These contol Chuck's movements and camera angles,
                        respectively.

D-Pad: Left brings up your watch. It allows you to see the current time and
       ongoing missions/survivors. You can also set a guide arrow for a
       specific mission.

       Up puts away your currently held item or weapon. If you do not have
       space in your inventory or the item is too large to put away, you
       will drop it instead. It also zooms in when you're aiming with the
       Sniper Riffle.

       Down will cause you to drop your currently held item. It also zooms out
       when you're already zoomed in with the Sniper Riffle.

Left/Right Bumpers: These will allow you to scroll through your item/weapon
                    inventory.

Left Trigger: When held, this enters you into aiming mode. It allows you to
              throw your currently held item/weapon with X or Right Trigger.
              If you are not holding anything you will spit instead. When
              holding a gun you will be able to walk and straf around while
              in aim mode. In conjunction with Y you can set a place marker
              for following survivors to run to. When in a vehicle it puts you
              in reverse.

Right Trigger: In aim mode and allows you to throw or shoot your currently held
               item/weapon or spit if holding nothing. It accelorates any
               vehicle you're driving. It's also used along with the A/B/X
               buttons to pull of skill moves.

Select: Brings up the map and shows you your current location as well as
        buldings, restrooms, maintenance rooms, and the spot of an active
        mission destination.

Start: Lets you view your stats, Combo Cards, case progress, survivor notebook,
       help & options, tutorials, map, learderboards, achievements, and quit.
       It also skips cutscenes.

X: You can eat food, read magazines, or attack with many items/weapons using
   X. Some weapons even have a stong/secondary attack when you hold it down
   instead. When carrying somebody X will kick. X is sometimes used to get
   away from a zombie pinning you down. Used along with Right Trigger for some
   skill moves.

B: Is used for opening doors, picking up items/weapons, talking to people and
   giving them items, and using maintenance rooms, benders, and saving. B is
   sometimes used to get away from a zombie pinning you down. Used along with
   Right Trigger for some skill moves.

Y: This calls out for people and tells follwoing survivors to follow you. In
   aim mode it drops a place mark for them to run for. It also skips through
   dialogue. Y is sometimes used to get away from a zombie pinning you down.

A: A lets you jump. Sometimes used to get away from a zombie pinning you down.
   Used along with Right Trigger for some Skill moves.
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[#WKTH]                         =Walkthrough=
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This will cover the entire game through to the S Ending as well as rescuing
every survivor, defeating all psychopaths, and fulfilling all survivor re-
quests.

Before starting out, a few things to have done before hand. First, be level
50. Though not required, having maximum health and stock makes things run much
more smoothly. Next, buy all the keys for the vehicles. Being able to move
quicker at some points is always a plus. Finally, have a comfortable amount of
money. For the main game you don't need any more than $200,000, but the more
you have the more cushion there is.

*NOTE* The pace of this walkthrough varies and certainly isn't the only way to
       accomplish everything. Just one possible way to do it all.

*NOTE* Sometimes you will not get the scene of survivors thanking you for
       escorting them. They will still be safe and you will still get PP with
       only one exception that will be pointed out.

*NOTE* At times you won't get a message for a survivor, but usually they will
       still appear where they're supposed to.

*NOTE* It's a good idea to save often or keep multiple saves just in case.
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[#INTR]                           =Intro=
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Everything starts with Chuck preparing his bike for Terror is Reality and he
asks a stage hand to take Katey somewhere safe. Next we see a fellow biker
trash talking Chuck before the show begins.

When you finally get to control Chuck you have to mow down as many zombies as
possible, preferably ones with balloons. Make use of your brakes to turn around
quicker. It's not necessary to come in first place as all you get is a slightly
different cutscene to follow and more money.

In the locker room a news report about protests against TiR plays, then another
biker who also lost his family (in Willamette) speaks to Chuck for a moment.
You'll get control again to find Katey, so just follow the arrow to the eleva-
tor.

At the elevator Crystal will taunt Chuck before the doors close. Inside the
elevator jerks and Chuck is knocked out. When he comes to he pries open the
doors to witness the zombie outbreak. There are many people fighting for their
lives, but there's nothing you can do for them. Your concern is getting to the
green room to save Katey.

Another scene will show Chuck finding her hiding in the closet. You'll pick her
up and make a run for it. Now make your way to the front doors and another
scene will show more falling victim as Chuck runs through the mobs until Katey
points out the emergency shelter. Inside a second door is opened by Sullivan,
but he notices Katey's bite. Chuck tells him he has Zombrex and is allowed in,
but is informed that rescue will not come until three days from now.

Next it is revealed that Chuck doesn't actually have any Zombrex. Stacey, the
protester from CURE, overhears and tells him about a pharmacy that might have
some. After receiving a transceiver and a map, he heads out.
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[#ZOM1]                          =Zombrex 1=
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Your main priority is to find Zombrex, but there are a few things you can do
during this time as well. Before leaving the safe house, pick up the Fire Axe
outside the security room to make a Defiler with the Sledge Hammer you'll find
just past the Maintenance Room. It's also a good idea to make a pair of Knife
Gloves and even a Spiked Bat.

Now head past your destination to Slot Ranch Casino. Before heading to the Food
Court go back stage and climb up to the giant dice, then jump across the gap to
find a free box of Zombrex. It's not a bad idea to save while you're in the
casino as the next part can be tricky. At the Food Court pick up some food to
take with you just in case, wait until it's 4:00AM, then enter the Yucatan
Casino.

Here is your first psychopath, Ted, a sympathetic one as all he wants to do is
take care of his tiger, Snowflake. Chuck almost talks his way out of a fight,
but it's a no-go. When the fight begins equip your Defiler and DO NOT ATTACK
SNOWFLAKE. Focus only on Ted by jump attacking him. It will knock him down
every time and he will never get a chance to attack. Snowflake will most likely
attack you a couple times, but you can lure Ted into the nearby Maintenance
Room hallway so you don't have to worry about her.

Before Ted dies he'll offer himself as food for his tiger. Now the tricky part.
As soon as you're in control again, run straight ahead and climb up onto the
habitat. Past the Tiki Torches you'll find two Steaks, and a third down on some
stone. Now wait for Snowflake to charge you and drop one of the Steaks. After
you fight her off, the next time she comes around she'll eat the Stake. While
she's eating, drop another one and repeat this for the third Steak. Keep
zombies away from her during these times.

If successful you will tame Snowflake and she'll go from psychopath to survi-
vor. Now head to the office in the south section of the casino where you'll
find Lenny who will only follow you if Snowflake is tamed or killed. He'll lead
you to a room to turn on all the slots before joining you. Once he has, it's
time to take up your primary objective. Return to Royal Flush Plaza and enter
Roy's Mart.

Three looters threaten the pharmacist, Denyce, and Chuck intervenes. Don't
worry about Snowflake or Lenny. The looters will fall to one hit from the Knife
Gloves or Defiler. Talk to Denyce and she'll join you, then use the key to
enter the side room and find another box of Zombrex.

Depending on how long you took, you may find LaShawndra and Gordon on the way
back to the safe house during the 6:00AM hour. She'll be in The Dark Bean and
he'll be in Casual Gals. Talk to either of them and take him/her to the other.
If they aren't there, don't worry. They'll show up for sure after you give
Katey her Zombrex at 7:00AM.

Returning to the safe house triggers a cutscene that differs slightly depending
on if you have survivors with you or not. Sullivan warns you about infected,
but doesn't seem to mind you coming and going. When it's time, give Katey some
Zombrex and the first Case will begin.
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[#CAS1]                         =Case 1=
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After Katey's dose of Zombrex, Chuck and Stacey are relaxing in the break room
when a news report starts on TV. Rebecca Chang is reporting live from Fortune
City and plays a video that seemingly shows Chuck being responsible for the
outbreak and claiming he's a radical from CURE. Both shocked at the allega-
tions, Chuck leaves to find Rebecca and clear up the mistake.

Talk to Sullivan before you leave and he'll give you the Maintenance Room Key
if you don't already have it and you'll be treated to a cutscene regarding
it outside anyway. The first message you'll get is "One Man's Treasure" and
introduces you to pawn shops, something you won't have to use, but it's on the
way to the message that follows.

"Lost..." is your first message regarding survivors, but don't head to the
marker on the map. Instead, exit Royal Flush Plaza to Fortune Park and head
left to One Little Duck Bingo to pick up the Magazine (Leadership). Keep this
with you for the entire game. Now turn around and head west to Moe's
Maginations, talk to the looter a few times to open up all pawn shops around
the city. This will take care of the first message.

Around this same area you'll find Chad who's looking for his wife. He'll follow
you after you clear away the nearby zombies and talk to him a few times. Con-
tinue heading west until you find a woman standing on a kiosk. This is Chad's
wife, Doris, and the focus of "Lost..." She'll recognize you as the one who
caused the outbreak, but will follow you because Chad trusts you.

By now you should have gotten another message, "Short Sighted." This will be
your first big example to why you want that Leadership book. Return to Royal
Flush Plaza and go upstairs to Children's Castle to find Esther. She seems
senile at first, but after speaking to her several times she'll realize what's
going on and join you. Normally you would have to carry her, but with the Lead-
ership magazine she'll move just fine.

You might have a little time to kill before the next message. If so, return
your current survivors to the safe house. Next is "Welcome to the Family"
where you'll find a bickering father- and son-in-law in Shanks in Palisades
Mall. Go there by way of the Yucatan Casino because now another free box of
Zombrex will be there. Climb up the center section of the casino and you'll
find it along with an LMG. Now exit to the mall to find Jack and Kenneth.
Speak to Jack a few times and both will join you. Since you're in a weapon's
store you might as well arm them better while you're there.

Now you're ready for Case 1. Head to Fortune City Hotel to meet Rebecca and
she'll want an interview with Chuck, but he'll try to explain that he's being
framed. Chuck gets her to help him by promising an exclusive interview. After
the cutscene speak to her to get her moving. She'll lead you to the restrooms
where you can save if you want. Either way, speak to her yet again to get her
moving.

At the end of the road another cutscene plays with Rebecca opening the gate and
Chuck being flirty. The security room in the Fortune City Arena is locked, but
Rebecca picks the lock. Inside they find a security guard killed and the room
trashed, all evidence pointing to the true story gone. Stacey calls informing
Chuck that Sullivan saw the news and is threatening to kick Katey out. Chuck
leaves for the safe house with Rebecca promising to meet him there.

During that last part of the case you probably got a message called "Workers
Compensation." If not, wait until 1:00PM outside of the Americana Casino for
it to pop up. Stuart is smashing slot machines for the cash with a noticeably
worried Brittany standing by. Stuart will attack you, so with your bare fists
punch him a few times to settle him down and he'll join you, then speak to
Brittany to get her to follow as well.

Before taking everyone back to the safe house, head to Beenie Jack's BBQ Shack,
go upstairs, and jump up onto the yellow platform. Continue jumping to each one
until you get to the opposite side where you'll find a box of Zombrex. Jump
down and head back to the safe house.

You may get the "Lush-ious Lady" message at 2:00PM. If so, head back into
Americana Casino and find Kristin in the office in the north section. She is
suffering from a hangover and had no idea about the outbreak. Talk to her a few
times and she'll join. If you've already gotten back to the safe house that's
fine, too. Just get her after you finish the current case.

Chuck returns to hear Sullivan chewing out Stacey and he comes to her defense.
He pleads their innocence and Sullivan agrees to give him the three days until
rescue to try and clear his name. Rebecca shows up, Chuck telling her not to
film his daughter and Stacey giving her the cold shoulder, before leaving again
to find more clues.
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[#CAS2]                         =Case 2=
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At 2:30PM you'll get your first call about a psychopath, "Meet the Contes-
tants." Near the Fortune City Arena you'll find Leon, the jerk from TIR, who
kills a survivor for sport. He'll taunt Chuck and leave him a key for the near-
by bike. If you have the SUV Key you can use that to try and ram him to death,
but you need enough speed to actually do damage and he can trash it pretty
quickly. Otherwise, just evade his passes until he stops after a donut and nail
him a couple times. The Defiler, Knife Gloves, and Driller are all good choices
for this fight. Afterward Leon will set himself on fire to show how hardcore
he is and Chuck will drop a one-liner.

Leon's trailer is now unlocked for you to customize a bike, but that's not
necessary to complete the game. Next, focus on "Brains Over Brawn" that you
surely got during the fight at 3:30PM. In the South Plaza you'll find Kevin,
John, Brian, and Curtis; four nerds playing D&D and not caring about the out-
break. Speak to John a few times and he will get everybody to follow you
because there are girls at the safe house. Or, if you happen to have a girl
following you, everyone will join because of that. Arm them with some of the
items laying around and head off.

You may want to backtrack a bit and save because the upcoming psychopath is
arguably one of the toughest. You may even want to go out of your way to mix
a Pain Killer drink to help with damage. At 5:00 you'll get two messages,
"Barn Burner" and "Chuck the Role Model." Head to the Arena first where you'll
find Elrod and Trixie-Lyn trapped by a fire they started. Grab a Fire Extin-
quisher and put it out. Talk to Elrod a couple times and both will join.

Next make your way to Americana Casino. First, take your current survivors to
the women's restroom and place a marker for them to stay. Then leave for the
men's restroom where you'll find Brandon holding Vikki hostage. He's a member
of CURE who is inspired by Chuck's apparent outbreak and interprets it as
wanting to make everybody zombies, but he attacks when Chuck tries to stop him.
Brandon is very fast and can deal a lot of damage. Just evade him as best as
you can and attack him whenever you find an opening. His sneak attack from
around a corner to stun him for one or two risk-free hits, and once again my
preference in weapon is a Defiler. After the fight he'll get bitten by his
zombie and begin coming to his senses. Not wanting to turn into one himself he
kills himself. Free Vikki and return everybody to the safe house.

At 7:30PP it'll be time to cover Case 2. In the security room Stacey will com-
ment that she's worried about Katey during this stressful time. Chuck promises
he'll make it up to her when everything's over when he see's something in the
monitor. People are moving things around in the Underground maintenance tun-
nels, so Chuck leaves to check it out. Stacey tells him to be careful... for
Katey's sake.

Rebuild anything you might need before heading over to the tunnel entrance in
Palisades Mall, Knife Gloves being especially helpful for this next part. Once
you leave Royal Flush Plaza you'll be getting the "Once Bitten" message, but
for now just concentrate on Case 2. There will be a restroom not far after
entering the Underground and it's a good idea to save just in case the next
part takes too long. Chuck will spy on some mercenaries working for TK, but
will be found out. Take care of the three mercenaries and TK will leave on
the train, but Chuck will take a bike to chase after him. The goal is to ramp
up and onto the train. The first ramp will be on the right, but the train will
be too far ahead. The second ramp that appears on the left also won't be of any
use, but the third ramp that will be on the right side again is just right,
assuming you haven't been slowed down too much from the junk being throw at
you.

You'll have to take out even more mercenaries, but you can use the bundles as
cover to make your way closer to them. The Dodge Roll is also helpful. At the
front of the train TK more or less admits to framing Chuck, but makes his
getaway by uncoupling the cars. Stacey calls and says Katey will need Zombrex
again soon and Chuck picks up the key for all the Underground access doors
around the city.
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[#ZOM2]                          =Zombrex 2=
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Now to take care of "Once Bitten," but before that another free box of Zombrex.
From where the last cutscene for Case 2 left you, take the nearby cart and
drive east to the entrance under Atlantica Casino. The box will be on the plat-
form near the ladder that takes you to the Platinum Strip. Now return to Royal
Flush Plaza and then head to Wily Travels to help Jared. He's been bitten by a
zombie and needs Zombrex, so give him some and he'll join you.

The next message is "Code Blue" at 10:00PM. Head to One Little Duck Bingo on
the Platinum Strip to find Sven trying to save another survivor, but it's
fruitless. Talk to him a couple times and he'll follow you. Upon returning to
the safe house, Sven will reward you with a box of Zombrex.

At 10:30PM the "Tastes Like Chicken" psychopath message will start. Go to the
Food Court, but if you have any survivors following you find a safe spot some-
where to put them before you enter Cucina Donnacci. You'll find Antoine, who
mistakes Chuck for a food critic, cooking up some human. Once Chuck insult his
cooking he'll snap (more) and attack. This fight is easy, just dodge his
attacks and once you damage him he'll run off to try and heal. While he's eat-
ing, wail on him with some Knife Gloves or a Defiler. Once beaten, he'll go
bobbing for fries. You can free Cinda, but she won't follow because she recog-
nizes Chuck from TV. Only if you find and bring her friend Jasper will she
then join you.

Jasper can be found on top of Hamburger Fiefdom. To get there, climb up onto
the vending machines next to Lombardi's and onto the roof. Talk to Jasper a
couple times and he'll join. Return to Cinda and she'll finally join since
Jasper trusts Chuck.

You'll probably have a lot of time on your hands because the next message
doesn't appear until 3:00AM, "An Industrial Fashion." Terri will be protecting
a tired out Willa near the Underground entrance in the South Plaza. Speak to
Willa first to have her join you, then speak to Terri.

At 4:00AM Jeanna, Allen, and Floyd will appear in "Rock Heroes" on the Silver
Strip stage. Speak to Jeanna a few times and all three will join you.

Return everybody to the safe house and Floyd will give you the Power Guitar
Combo Card if you don't already have it. Give Katey her second dose of Zombrex
at 7:00AM. She'll apologize to Chuck for him always having to go out of his way
to find more Zombrex. Stacey criticizes Chuck for being on TIR, but he says he
didn't have a choice.
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[#CAS3]                           =Case 3=
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There isn't long between Katey's Zombrex and the next case, but before Case 3
begins three survivors appear without a message from Stacey. Before entering
the main area of Royal Flush Plaza there will be a cutscene of Chuck stepping
on a wasp to kill a group of zombies. From now on Queens will be found on some
zombies. At around 8:00AM Rosa, Bessie, and Erica will be in Kathy's Space in
Royal Flush Plaza. Speak to Rosa and everyone will follow you if you carry
their boxes to the safe house.

In the safe house at 10:00AM Case 3 begins. Chuck explains to Rebecca that TK
is the one behind the outbreak, but she's hesitant to believe him. Just then an
explosion is heard and she rushes out to find out what it was. After you leave
Stacey will call about activity in the Americana, Slot Ranch, and Yucatan
Casinos. Make your way to Americana Casino first and to its cashier's office.
Like the train Underground, the Knife Gloves is again one of the best ways to
dispatch the mercenaries. Once they're gone, take the Sledge Hammer to quickly
destroy the drill. Next, take care of Slot Ranch Casino and then Yucatan Casino
in the same fashion.

Stacey will call again to tell you about more drilling outside the Atlantica
Casino. Take care of the mercenaries again and use any means to destroy the
van. TK will be annoyed and Chuck will push Rebecca out of the way of the
van's explosion. She tell him to meet her in the Yucatan Casino bar so she can
introduce him to her source.
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[#CAS4]                           =Case 4=
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The next psychopath message, "Everyone Knows Slappy," appears at 12:00PM. Go to
Kid's Choice Clothing in Palisades Mall and examine the body outside. "Slappy"
will appear and blame Chuck for the death of his girlfriend due to the zombie
outbreak. Grab a Water Gun from Kid's Choice Clothing and squirt him with it.
When he's stunned jump attack him with a Defiler to knock him down and while
he's down slash him a few times with the Knife Gloves. When he gets up he'll
spin around for a moment and be stunned again for a very short time. Two or
three times doing this and he'll be done. You'll also get the Flamethrower
Combo Card.

Before you even got to Slappy you're sure to have gotten the "Wilted Flower"
message at 12:30PM. Also in Palisades Mall, after beating Slappy head to The
Venus Touch, grabbing something to drink on the way. In the back you'll find
Linette, who was trapped inside a tanning booth when the outbreak happened.
Give her something to quench her thirst and she'll follow you and show you a
shortcut from Brand New U in Palisades Mall to the men's restroom in Royal
Flush Plaza.

After a long wait, at 5:00PM, "Here Comes the Groom" will pop up. This psycho-
path can either be really hard or really easy, so take some food or mixed
drinks like Pain Killer just in case. In Swept Away on the Silver Strip Randy
will be forcing Danni to marry him so he won't have to die a virgin and
attacks Chuck when he shows up. When the fight starts, just spend your time
hopping back and forth over the divider until Randy runs out of breath. Take
this time to hit him a couple times before keeping your distance from him
again. If he does hit you, he'll taunt which will give you time for another hit
once you get up. Make sure you don't stand too close to the divider because he
can still hit you, which can sometime cause you to flip over to his side. After
beating him his former bride, who has turned into a zombie since her death,
will eat him. Speak to Danni for her to follow you.

While nearby, run across the street to Shamrock Casino and grab Gambling 3. You
don't need it just yet, but it will save a trip later on.

Around this time you can find Janus standing outside the Atlantica Casino in
Fortune Park. He'll accept your offer of taking him to the safe house, but only
if you're carrying a gun. If you don't already have one, quickly find a guard
to get a Handgun. He'll reward you with $70,000 for a successful escort.

At 8:00PM Luz shows up in "Par for the Course." She's fighting off zombies in
SporTrance in Royal Flush Plaza. A Queen is the best way to help her without
risking harm to her. Once the zombies are gone, speak to her and she'll join
you.

"Stuart's Scheme" appears at 9:30PM in the safe house. Stuart, the one found
looting slot machines with Brittany earlier, found out about Chuck's apparent
hand in the zombie outbreak. Speak to him several times to finally calm him
down and avert a mutiny.

The next case starts at 11:00PM. Any time you have before that spend preparing
for the coming psychopath fight. Quick Steps and Pain Killers can come in handy
as well as the usual Knife Gloves and Defiler. When you're ready make your way
to the Shoal Nightclub in the Yucatan Casino.

Chuck will be confronted by the twins, Crystal and Amber. They were Rebecca's
source and now have her held captive. After taunting Chuck for most of the cut-
scene they'll attack. This time you have to fight two psychopaths at the same
time, but you only have to kill one of them. It's best to only have one going
after you at a time and your best opportunity to attack is after their failed
flip or slide attacks. When you finally take one of them out the other will
mourn her sister's death and kill herself. Rebecca will inform Chuck that a
helicopter will be coming for TK and they'll have to watch for it from the roof
of the safe house.
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[#ZOM3]                          =Zombrex 3=
-------------------------------------------------------------------------------
Your first message after Case 4 will be "Mail Order Zombrex." Head to Royal
Flush Plaza and examine the mail cart in front of The Man's Sport. Chuck will
find Carl still trying to deliver mail and ask Chuck to sign for a Zombrex
package. After learning who he is, the one responsible for the zombies and
disrupting the mail, he'll hand off a packaged bomb, which Chuck throws back
into the mail cart, destroying it and causing Carl to go postal. This is an
easy fight. Just evade his bombs and shotgun blasts, hitting him after three
successive shots that miss you or when he reloads. After the fight Chuck will
take the Zombrex and Carl blows himself up.

While in Royal Flush Plaza, run upstairs and pick up Gambling 1 in Ragazines.

At 2:00AM Richard will appear in Dining at Davey's for "Hunger Pains" on the
Platinum Strip and he's more concerned about food than the outbreak. On your
way there pick something up to eat or drink, give that to Richard, and he'll
follow you. At the safe house he'll give you a box of Zombrex, the last of the
free ones, but more than you need for the rest of the game.

"Fetching Females" starts at 3:00AM and features Cora, Nina, and Summer at the
pool in Palisades Mall. Nina and Summer will tell you to speak to Cora and she
says they won't follow unless you give them $10,000. Pay the fine and all three
will join.

While you're in Palisades Mall, go to Stan's Large Print Books & Magazines and
pick up Gambling 2.

"WWJWD?" is next at 4:00AM in the South Plaza. Make sure to bring food or Pain
Killers because this psychopath can easily take you out if you're not careful.
Near the Fortune City Hotel you'll find Seymour taking the law into his own
hands and hanging people. He'll spout off about being in charge before killing
Justin and going after Chuck. First off, guns are useless in this fight because
Seymour will shoot them out of your hand. You can lure him along until he
swings and misses with his night stick, then jump attack him with a Defiler and
quickly jump away from his retaliation. Rinse and repeat until he falls. You
can also hit him when he begins swinging his lasso (which will knock any item
out of your hand if it grabs you) or when he's attacking zombies. He's also
open when he's holstering his revolver. Afterward he'll accidently turn on a
table saw while trying to climb away from Chuck, losing his grip and falling
onto the spinning blade. In the American Undies store (not marked on the map)
nearby is Ray, who will only follow you once Seymour is gone.

Around this time you can find Lenny in the safe house break room. Talk to him
enough times and he'll give you the Security Passcard Key Item. This will
unlock the Yucatan Casino vault, but there's nothing of any value inside.

During the 6:00AM hour is the "Bank Run" message. Woodrow is in the Slot Ranch
Casino taking money from an ATM. Speak to him a few times and you'll have to
follow and protect him as he loots ATMs in the casino and Food Court. When he's
done he'll join you and reward you with $50,000 at the safe house.

At 7:00AM it's time for Katey's next dose. After the injection Katey passes out
and a worried Chuck mentions it's just how her mother acted before turning.
Stacey explains that it's a side effect of the Zombrex and reveals that her
sister once had to take it, but eventually couldn't handle it anymore and let
herself turn. She further explains that Isabela Keyes is trying to develop a
cure and that she and Frank West were responsible for the prototype of Zombrex.
-------------------------------------------------------------------------------



[#CAS5]                             =Case 5=
-------------------------------------------------------------------------------
Right away Nevada, Jacob, and Jessica appear in Atlantica Casino without a
message from Stacey. These three are the reason why you have the three Gambling
books and you also want to save before trying to get them because it can take a
while. They won't follow you unless you beat them all in a high stakes poker
game, so speak to Jessica a couple times and you can buy in for $100,000. With
the three books you'll usually get better cards, but you still have to rely
heavily on luck. Going all in when you have a good pair can be a quick way to
knock them out, but only if they don't fold, not to mention it's not guaran-
teed. Once any of them have been knocked out they will remain out, even if
you're knocked out as well. It is best to beat them all before 9:00AM for the
easiest time with the next few cases. Immediately return them to the safe room
after getting them and while you're there, strip down to your underwear.

Your first message after the Zombrex will be "Ante Up" at 9:00AM, a strip poker
game at the safe house. You'll play against three other survivors, but you only
need to knock one out of the game to clear it from the message list. If Jack
plays and you knock him out you will unlock his Knight Hhelmet to wear. Saving
before taking this up is a good idea just in case it takes to long. The message
will also be around for a while, so you don't have to do it right away. Once
you do finish it, you can dump those Gambling books.

Also at 9:00AM, four snipers will appear on the strip. Rednecks who think the
path to cleaning up America's problems lies in killing everyone. Idealy, you'll
want to take care of all of them right away. If you can't due to time re-
traints or you have survivors with you, pick them off whenever you can. All of
them are fought the same way, run in and out of their close range causing them
to constantly switch between sniper rifles and melee weapons, giving you
chances to hit them. Big Earl is found to the right of the Fortune City Hotel,
Johnny is on the roof of Royal Flush Plaza, Derrick is on the roof of Atlantica
Casino, and Deetz is on the roof of Paradise Platinum Screens. Use the map to
find the rooftop entrances and make sure you see their names and health bar
before going up to face them or they won't appear.

At 9:30AM you'll get the "Slave to Fashion" message. You'll find Europa in the
Fortune City Hotel in her underwear because she got locked out of her room
right before the outbreak. Due to embarrassment she won't follow you unless
Chuck is also in his underwear. Since you've already dressed down before you've
saved a trip and some time.

Next you need to find a Cement Saw and some Plates. The way I go about it is
grabbing some Plates at Luaii Wauwii on the Silver Strip and the Cement Saw by
the Maintenance Room near the closed off Underground street path, then enter
Palisades Mall through Yucatan Casino. Go to KokoNutz Sports Town and enter the
back door. You'll find Left Hand Lance, Wallace, Johnny, and Gretchen of Tape
or Die who have made a safe house of their own. Speak to any of them until they
tell you to speak to Wallace, then give him the Cement Saw and Plates. He'll
reward you with the Plate Launcher Combo Card if you don't have it yet. None of
them will join you at this time, so just leave for now. There are also some
clothes that can only be found in their hideout that you have to wear for the
Chuck Greene: Cross Dresser? achievement.

At around 10:30-11:00AM you'll get "Chemical Dependency." all you have to do is
give Jared another dose of Zombrex the next time you're in the safe house.

Also at around 10:30-11:00AM is "Art Appreciation" in The Cleroux Collection
where Randolph is crying over the fact that he'll never sell his painting due
to the outbreak. Buy his Funny Painting (which can be given to Katey) for $3000
and he'll follow you. While you're here, pick up a Peace Art if you have room
in your inventory. You'll need one later and this will save you a trip.

Two messages at 1:00PM, "Know When to Fold 'em" and "Shell Shocked." For the
first, go to Shamrock Casino where Bill is trying to win back his money and
he'll only follow if you pay him $20,000 and another $5000 on top of that. The
second has Dean in American Historium in Americana Casino fending off zombies.
Speak to him a few times and he'll join, but he moves extremely slowly and will
not accept your help. This is where the Leadership book pays off the most.

Before the next message at 3:00PM, get a couple things done first. One, get
something to drink like Orange Juice and two, change into a Tuxedo at The Mod-
ern Businessman. You can also mix a Zombait to make the next part a tad easier,
but it's not mandatory. When you get the "One Hit Wonder" call, head to the
stage in Slot Ranch Casino where Bibi Love is holding Cameron, Allison, and
Juan hostage for her comeback show. Unlike the other psychopaths, you don't
actually fight her. Instead she'll ask for something to drink, then ask for you
to wear a tux. Next she wants fans for her show, so use a Zombait if you mixed
one or Firecrackers to attract some around the stage. Finally, a short rythem
game. After you successfully fulfill her requests she'll drop off the stage to
her "fans" and the three survivors will be free. Bibi will also realize that
her fans are actually zombies and if you defeat the mob around her and speak to
her she'll join you as well.

Most likely on the way back from Slot Ranch Casino you'll get the "Bent Wood"
message at 4:00PM. Luz lost her golf club and wants another one, so on the way
back to the safe house stop by SporTrance to pick up another one. She'll reward
you with $50,000.

6:00PM is "Stranded Siren." Go to Atlantica Casino and talk to Tammy, who can't
take off her mermaid tail because she's not wearing anything underneath. This
is the only exception for the Leadership book and she must be carried back to
the safe house.

You'll probably get Tammy back just in time for Case 5 at 7:00PM. On the roof
of the safe house Rebecca will meet Chuck and the two of them will watch out
for TK's incoming helicopter. It'll finally show up and land on the Fortune
City Hotel roof. Head to the hotel and face four mercenaries near the elevators
and a fifth coming out of them. Enter and Rebecca will barely make it in before
the doors close. On the roof TK is packing up what money he has left, but de-
cides to take off without the rest when Chuck shows up. Chuck grabs the hook of
a crane and catches the helicopter with it.

This helicopter counts as a psychopath. When the fight starts immediately throw
something at the blades, Spot Lights and Metal Barricades being the closest
objects. When it starts moving again use the Dodge Roll to evade its two passes
and hide from the gunfire behind the crane. Press the winch button when it
sounds and turns green to pull the helicopter down within throwing distance
again. After the fight TK is thrown from the helicopter and it crashes on the
roof, just missing him. Rebecca got the whole thing on video and Chuck takes
TK back to the safe house.

Back in the safe house, Sullivan is impressed that they actually took TK down
and Rebecca says she has enough to break the story. Sullivan wants to execute
TK right there, but Chuck stops him, saying everyone will want to see him pay
for the outbreak. Agreeing, he hands Chuck his handcuffs to secure TK. Stacey
and Chuck comment that Katey will need one more dose of Zombrex before the
rescue comes.
-------------------------------------------------------------------------------



[#ZOM4]                         =Zombrex 4=
-------------------------------------------------------------------------------
At 8:00PM Andy is found in Palisades Mall for "Dead or Alive?" feeling suicidal
from the stress and moral conflictions he's feeling about the zombies. Talk to
him several times and he'll finally join you.

At 11:00PM Walter and Royce appear for "Two's Company." They're found in Hot
Excitorama on the Silver Strip trying to decide who the funnier one is. Talk to
them both to hear their zombie jokes and give the award to Royce. If you give
it to Walter, Royce won't follow you unless you pay him $5000.

The "World's Most Dangerous Trick" message pops up at 12:00AM. This can be
tricky, so grab some food or make a Pain Killer beforehand. Then go to
Atlantica Casino to find Reed berating Roger before sawing Madison in half.
Chuck criticizes them for it and Reed snaps. Like the battle with the twins you
have to fight two psychopaths at once, but this time you have to beat them
both. First take out Reed as he's the more dangerous one, dealing heavier
damage, knocking you over with almost every hit, and knocking your held item
out of your hand. Chances are Roger will be running around the casino instead
of attacking you at first, so you can concentrate purely on Reed. If you're
hurting, hide behind the giant clam where you found Tammy where you can eat in
safty. Once he's beaten, run down Roger and just wail on him. When he's done,
too, he'll crawl over to Reed and finish him off with a knife, speaking for the
only time, and then dying himself. Beating them will award you with the Rocket
Launcher Combo Card.

At 2:00AM you get the call for "Family Feud." On the roof of the Fortune City
Hotel Lillian is contemplating suicide because she got separated from her
mother and fears her to be dead. She'll tell you that she last knew of her mom
heading to Atlantica Casino. Go there and Camille be fighting off zombies just
inside the entrance. Talk to her a couple times and she'll join you. Return to
Lillian with her mother and she'll finally join as well.

At 4:00AM you get the "Fortune City Botany Club" message. Back in the safe
house Vikki wants you to get a sample of Fortune Aspidistra, a plant she fears
will go extinct due to the zombie outbreak. It's being used for Peace Art in
The Cleroux Collection. If you already have one, give it to her, otherwise make
a trip to Palisades Mall.

Nothing else to do until 7:00AM when you give Katey her Zombrex. After that,
Stacey reminds Chuck that rescue will come soon and there may be more people
Chuck can bring back to the safe house.
-------------------------------------------------------------------------------



[#CAS6]                           =Case 6=
-------------------------------------------------------------------------------
At 9:00AM the military rescue will arrive and everyone will gather in the safe
house security room to watch. Rebecca films them while they're mopping up the
zombies when a green gas begins to spew and mutate the zombies, killing most of
the soldiers. Sgt. Dwight manages to escape, nearly running over Rebecca in the
process. Back in the safe house Sullivan explains that there should be another
rescue attempt in twenty-four hours, but if no survivors are found there will
be a firebombing to ensure the death of all the zombies. Rebecca is seen on the
camera running Underground and Chuck leaves to find her.

These gas zombies are a lot tougher than regular ones, and you may want to
trade any blunt weapons you may have for blades to take care of them quicker.
They can also spray to stun you and if they grab you it'll take a short quick
time event to shake them off. Queens will also not kill them, only stun them.
Gas zombies are, however, vulnerable to Blast Frequency Guns, which normal
zombies are resistant to.

Not long after leaving the safe house you'll get the message aptly named "Tape
it or Die." Now you can finally rescue the Tape it or Die crew found in
KokoNutz Sports Town in Palisades Mall, but if you want the Combo Cards and PP
they reward for their rescue, you must return them to the safe house WITHOUT
Rebecca. She will trigger a series of events that foul up their rewards, but
they will still be safe. You will find them fighting off a group of zombies
outside of their own safe house due to a fire. Dispatch all of them, a Queen
being the best solution, and speak to any of them to get them to join. Even
with the new gas zombies you shouldn't have a problem if you use the shortcut.
Upon return Left Hand Lance will give you the Blazing Aces Combo Card and
Wallace will give you the Exsanguinator Combo Card.

After they're safe and sound, make any psychopath preparations you need (food,
mixed drinks, etc) and head Underground. The Underground road access from the
Silver Strip is now open and will take you right to the spot you need to go.
You will find Dwight fending off zombies with his dead comrades after snapping
from the earlier gas zombie situation, and he has Rebecca hostage. He'll think
Chuck is a zombie and attack him. He can be difficult if you're not careful.
The Defiler can once again be helpful with its jump attack that usually causes
him to roll away after taking damage. He'll also run back near his SUV at times
and spray the entire area with bullets, giving you an opening for a couple free
hits with Knife Gloves if you get behind him. He also has a combo attack start-
ing with a butt from his gun that doesn't do a whole lot of damage, but has a
fairly long animation that can be annoying. After you beat him Chuck frees
Rebecca, but Dwight will refuse to be bitten and kills himself with a grenade,
almost taking the two with him. Rebecca's leg is hurt and they decide to return
to the safe house. Driving back to Royal Flush Plaza is the safest solution.

At the safe house Chuck applies ice to Rebecca's leg and TK wakes up to them
talking about the gas, but won't reveal anything about it when asked. Chuck
then asks why he was the one framed for the outbreak and TK mentions he was
just the name given to him, implying it was actually somebody else behind
everything. In the security room Rebecca begins to talk about how TK doesn't
have the resources to pull this off, but is interrupted by an alarm and zombies
in the safe house. Chuck leaves to hotwire the door's panel to stop the breach.

First off, don't panic about the survivors you worked your butt off saving.
Even though they're surrounded by zombies they'll be just fine. Just follow the
quest arrow to find the three items you need and return them to the panel.
Then, when prompted, mash A until the backup door is closed.

After everything's cleaned up Stacey questions how this happened on Sullivan's
watch. When Chuck goes to find out, he finds TK loose and getting bitten by a
zombie. In the infirmary Sullivan mentions being knocked out and TK begs Chuck
for some Zombrex with protest from Sullivan. Chuck wonders why he hasn't turned
yet and Stacey explains that some people have a higher resistance to infection.
-------------------------------------------------------------------------------



[#CAS7]                           =Case 7=
-------------------------------------------------------------------------------
Case 7 begins right away with everyone watching a news broadcast about the out-
break. It falsely states that the military found no survivors in the safe house
and that they, themselves, didn't make it out of the city. The president order-
ed the firebombing for 7:00AM. Sullivan tries to defend the fact that the story
is mislead and they won't just kill everyone there, but Stacey disagrees.
Rebecca mentions that this is bigger than TK because there's no way for him
to contact the media, let alone order a firebombing. Chuck and Rebecca check
her video of the failed rescue and notice the gas is coming from underground.
Chuck heads off to find out more with Sullivan warning him not to.

The first thing to do when you're in control again is give TK a dose of
Zombrex. A scene will play with Chuck calling him lucky and TK saying it's his
superior genes. Chuck mentions that Katey takes the shot better than him and he
returns with a taunt that she's going to die, pushing Chuck to slug him.

Now it's time for the final survivors. There is no message for their appear-
ance, so head to the central area of Fortune Park. There you'll find Michael
and Matthew, surviving soldiers from the rescue attempt, fighting off zombies.
If you have any guns on you drop them somewhere safe because they won't let you
anywhere near them if you're holding any. Speak to Michael and he'll recognize
you as the cause of the outbreak, but Chuck reveals that it was TK and that
he's in the safe house as proof. Not liking TK to begin with, he and Matthew
will follow and you can pick up any guns you had to drop before. After they are
successfully escorted you can finally drop that Leadership magazine.

Next, head Underground to investigate the gas. My preferred route is the short-
cut to Palisades Mall, use the Underground access there, and ride the motorcy-
cle from Case 2 to your current destination. Examine the panel to open the
large door. Inside Chuck finds a facility luring zombies in to kill them for
queens and once spotted the mercenaries will attack Chuck. Take the stairs on
the left to deal with the mercenaries. Once they're gone, head deeper in the
facility to find Pearce and Mark, the two Phenotrans scientists in charge here.
They're talking about their progress before calling a mystery doctor to inform
him of their success. They are interrupted by Chuck and they attack with hand-
guns. The attacks do little damage, but they fire rapidly which can slow your
movement. Simply wail on them with some Knife Gloves and they'll fall easily.
Chuck will take the laptop and a Lab Key Card and thank them for the coffee.

The Lab Key Card unlocks the nearby elevator that leads to Palisades Mall. Take
that, then the shortcut to return to the safe house quickly. Once there Chuck
will present the laptop while Sullivan again tries to convince them that they
are all making something out of nothing. Rebecca finds proof of their involve-
ment and explains that with this outbreak there's a fresh zombie scare and more
people will be buying Zombrex again. Chuck hands her the phone that Pearce was
using, but before she can call her station for help she's shot in the head by
Sullivan. It turns out that Phenotrans is his paycheck, and now that they're
exposed he has to take action to cover it up. Instead of just shooting Chuck he
monologues and gives Stacey time to knock the gun out of his hand. Threatened,
he runs away and Chuck gives chase.
-------------------------------------------------------------------------------



[#FACT]                        =The Facts=
-------------------------------------------------------------------------------
Only one thing to do for The Facts: Find Sullivan and stop him. First make any
preparations you need. Note that melee weapons are useless in the coming fight,
so guns are the way to go, preferably the Six Shooter which can be found on the
table saw that killed Seymour in the South Plaza. Pain Killers and food should
also be on hand because Sullivan can be tough. A Super B.F.G. can come in handy
right before the fight, too. When you're ready, head to Yucatan Casino and save
just in case, then use the elevator right outside of the restrooms. Make your
way through the large mob of zombies and up to the door to meet Sullivan.

Sullivan will explain that without outbreaks there would be no queens to make
Zombrex and those infected would die, including some of the country's most
important people. He goes on further to say that the thousands that died in
Vegas and Fortune City were necessary losses and TK looting the city wasn't
part of the master plan, he just got greedy.

When the fight begins drink a Pain Killer if you have one and climb up the
scaffolding to face him. You don't have a lot of room to work with, so try your
best not to fall back down because you have to deal with zombies on top of the
bombing from the circling plane. Run circles yourself around Sullivan, avoiding
any attacks he may throw (especially his uppercut) and shooting him whenever
you get a chance. Keep in mind that he's invulnerable while he's rolling, so
don't waste your ammo. If you run out of guns resort to Jump Kicks and Double
Leg Drop Kicks. They're a lot riskier to use, but should finish the job.

After the fight Chuck will be knocked over by a bombing pass and Sullivan will
claim Phenotrans are the good guys. When he releases his skyhook Chuck uses
his own handcuffs to attach him to the scaffolding, tearing him in half when
plane catches him. Chuck will use the phone Sullivan took to call Channel 6
Action News for help. On the roof of the safe house Chuck will ask two other
survivors if they've seen Katey or Stacey and they shake their heads. He goes
inside to search and finds Katey's backpack, but no sign of her, Stacey, or
TK. The credits roll, but it's not the end.
-------------------------------------------------------------------------------



[#OVER]                          =Overtime=
-------------------------------------------------------------------------------
After the credits (you can press Start to skip them) Chuck is in the security
room watching the monitors when TK calls through the Transceiver. He taunts
Chuck with Katey and Stacey and makes him go on a fetch quest for a batch of
items. They are all Key Items, so don't worry about inventory space.

Compromising Photo - Northern office in Americana Casino
Gift Basket - Fortune City Hotel
Expensive Champagne - Pub O' Gold on the Silver Strip
Case of Queens - Underground facility, using the Palisades Mall elevator
Mobile Headset - In front of the Yucatan Casino elevators
USB Drive - Underground, using the Food Court access
Lab Suit - Roy's Mart in Royal Flush Plaza

Grab them in any order that you wish and take them to TK at the Fortune City
Arena. You will not be able to take any items with you for this final part, so
make sure you're healed before using the door. Inside Chuck will be shocked
from behind by TK, then shocked several more times until he's unconscious. When
he comes to he's hanging upside down next to Katey and Stacey over the TIR
stadium. While TK is busy taunting Chuck he climbs up his rope to save the
other two, but TK notices and is up there waiting for him.

Though you begin this fight with no items, you can pick some up around the
fighting area like Orange Juice, Lead Pipes, and Spot Lights. When you explore
either of the side areas for items, do so quickly after TK has jumped over
the railing. If he is around he will trap you and try and harm you with the
stadium's pyrotechnics. A Lead Pipe is best for this fight since it lasts
longer and you can beat him with just one.

TK attacks with his elaborate microphone and can deal decent damage. He also
has two attacks that take a quick time event to escape, the charging one stun-
ing him for a few seconds if you succeed escaping it allowing you to strike him
several times before recovery. You can also sometimes stun him with a Double
Leg Drop Kick. Katey and Stacey are also steadily descending towards the
zombies durin the fight, so you may have to use the crank to pull them up when
TK isn't around.

When you finally beat him he'll try to throw Chuck over the rails, but he'll
flip him over instead. After he falls to his death Chuck saves Katey and Stacey
and they walk off together holding hands. The camera pans down and ZOMBIE!
-------------------------------------------------------------------------------



[#WPIT]                    =Weapons and Items=
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
There are dozens of weapons and items in Fortune City to use, but the following
will only cover those that are unique or especially useful.
-------------------------------------------------------------------------------

[COMING SOON]
-------------------------------------------------------------------------------



[#BOOK]                          =Books=
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Some books can be among the most useful items in the game, increasing useful-
ness or durability of items, enhancing survivor related activities, etc. Books
must be held to be useful and their boosts stack as well. Press X when holding
one to read its ability.
-------------------------------------------------------------------------------

Combat 1 - Get a 10% boost to PP's earned from weapon kills.
Location: Stan's Large Print Books & Magazines

Combat 2 - Get a 10% boost to PP's earned from weapon kills.
Location: Yesterday, Today, & Tomorrow

Combat 3 - Get a 10% boost to PP's earned from weapon kills.
Location: Underground, from Americana Casino access

Health 1 - Food items' health restoration boosted by 50%.
Location: Yesterday, Today, & Tomorrow

Health 2 - Food items' health restoration boosted by 100%.
Location: Baron Von Brathaus

Horror 1 - Get a 25% boost from defeating zombies.
Location: Ragazines

Horror 2 - Get a 25% boost from defeating zombies.
Location: Stan's Large Print Books & Magazines

Bargaining 1 - Will lower the cost of items in the pawn shop by 10%.
Location: Americana Casino, hop the lights from Bennie Jack's BBQ Shack

Bargaining 2 - Will lower the cost of items in the pawn shop by 10%.
Location: On top of Speedy Expresso

Gambling 1 - Significant increases when playing Gambling Games.
Location: Ragazines

Gambling 2 - Significant increases when playing Gambling Games.
Location: Stan's Large Print Books & Magazines

Gambling 3 - Significant increases when playing Gambling Games.
Location: Shamrock Casino

Leadership - Survivors are more effective wile in Chuck's party.
Location: One Little Duck Bingo

Juice Boost - Consumed Juices effects last twice as long.
Location: Luaii Wauwii

Rescue - Get a 25% boost to PP from survivor related activities.
Location: Fortune City Arena, security room (must complete Case 1-3)

Playboy - Get a 10% boost to PP from female survivor related activities.
Location: Palisades Mall pool

Psychos - Get a 25% boost from defeating psychos.
Location: On top of Paradise Platinum Screens (not the roof)

Driving - Wheel vehicle durability will last three times longer.
Location: Bennie Jack's BBQ Shack

Bikes - Bike durability will last three times longer.
Location: Slot Ranch Casino (must complete Case 3-2)

Hand to Hand - Bare-handed attacks have a significant boost in power.
Location: Ragazines

Drinking - Drink multiple alcoholic drinks without getting sick.
Location: Atlantica Casino, ceiling

Skateboarding - Gain ability to do a new trick on a skateboard. Skateboard
                durability lasts three times longer.
Location: Fortune City Hotal

Building - Construction items have three times the durability.
Location: South Plaza

Domestic - Furniture items have three times the durability.
Location: Fortune Park, center-most Maintenance Room

Games - Entertainment items have three times the durability.
Location: Atlantica Casino, poker room

Amusement - Toy items have three times the durability.
Location: Ultimate Playhouse

Sports - Sport items have three times the durability.
Location: Stan's Large Print Books & Magazines
-------------------------------------------------------------------------------



[#KEYI]                        =Key Items=
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Key Items do not take up inventory space and most are used to unlock areas or
vehicles. Some carry over while others are story related.
-------------------------------------------------------------------------------

Maintenance Room Key
Use: Unlocks all Maintenance Rooms.
Carry Over: Yes.
Found: Speak to Sullivan twice after Katey's first Zombrex.

Bike Key
Use: Unlocks the bike in front of Fortune City Arena.
Carry Over: Yes.
Found: Given by Leon during "Meet the Contestants."

Sports Car Key
Use: Unlocks the car in Royal Flush Plaza.
Carry Over: Yes.
Found: Just in Time Payday Loans pawn shop for $500,000.

SUV Key
Use: Unlocks the SUV in Shamrock Casino on the Silver Strip.
Carry Over: Yes.
Found: Tinkerbox pawn shop for $2,000,000.

Chopper Key
Use: Unlock the bike in Yucatan Casino.
Carry Over: Yes.
Found: Army Surplus Gift Store pawn shop for $1,000,000

Transceiver
Use: Recieve calls from the safe house.
Carry Over: No.
Found: Given by Stacey during Zombrex 1.

Fortune City Map
Use: View a map of the entire city.
Carry Over: No.
Found: Given by Stacey during Zombrex 1.

Lab Key Card
Use: Unlocks the Palisades Mall elevator.
Carry Over: No.
Found: Underground secret facility during Case 7.

Pharmacy Key
Use: Unlocks the pharmacy door in Roy's Mart in Royal Flush Plaza.
Carry Over: No.
Found: Dropped by Looters in Roy's Mart during Zombrex 1.

Compromising Photo
Use: None.
Carry Over: No.
Found: Americana Casino office.

Lab Suit
Use: None.
Carry Over: No.
Found: Roy's Mart in Royal Flush Plaza.

Underground Access Key
Use: Unlocks all doors leading Underground.
Carry Over: No.
Found: During Case 2.

USB Drive
Use: None.
Carry Over: No.
Found: Underground from the Food Court.

Zombrex
Use: Given to Katey, Jared Davis, and TK
Carry Over: No.
Found: Various places. See [#FREE].

Security Passcard
Use: Unlocks Yucatan Casino vault.
Carry Over: No.
Found: Given by Lenny in the safe room on Day 2.

Mobile Headset
Use: None.
Carry Over: No.
Found: Yucatan Casino elevator.

Case of Queens
Use: None.
Carry Over: No.
Found: Underground facility from Palisades Mall elevator.

Expensive Champagne
Use: None.
Carry Over: No.
Found: Pub O' Gold on the Silver Strip.

Gift Basket
Use: None.
Carry Over: No.
Found: Fortune City Hotel
-------------------------------------------------------------------------------



[#FREE]                        =Free Zombrex=
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Zombrex is mandatory for keeping Katey alive, rescuing all survivors, and get-
ting the true ending, but at $25,000 at the pawn shops, increasing an addition-
al $25,000 with every purchase, it can get very pricey. Luckily all the Zombrex
you need plus an extra can be found for absolutely free around the city.
------------------------------------------------------------------------------- 

Roy's Mart: Story related. Defeat the Looters during Zombrex 1.

Americana Casino: From the second floor of Beenie Jack's BBQ Shack hop across
                  the yellow platforms to find a box on the other side.

Slot Ranch Casino: Backstage climb up the boxes and giant dice and jump across
                   the short gap for a box.

Yucatan Casino: After giving Katey her first dose of Zombrex, this one appear
                in the center area. Climb up either side to find it.

Underground: After Case 2 this box is under Atlantica Casino, near the entrance
             from the Silver Strip.

"Code Blue": Escort Sven Blaaborg to the safe house and he'll reward a box.

"Hunger Pains": Escort Richard Kelly to the safe house and he'll reward a box.

"Mail Order Zombrex": Defeat Carl Schliff to get a box.
-------------------------------------------------------------------------------



[#COCD]                        =Combo Cards=
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Combo Cards are not required to build combo weapons, but without them you won't
earn as much PP and won't have access to their alternate attacks, if they have
one. Here, all weapons, items needed, uses, and Combo Card locations will
be covered. PP will be listed in brackets, [scratch card PP/combo card PP].
-------------------------------------------------------------------------------

Drill Bucket: D.I.Y dental work at its finest.
Items: Power Drill + Bucket
Main Attack: Put on a zombie's head for [250/500]PP.
Alternate Attack: None.
Combo Card: Level up or transfer from Case Zero.


I.E.D.: Slam this onto a zombie and open fire from a distance. The carnage is
        worth the extra effort.
Items: Box of Nails + Propane Tank
Main Attack: Bash zombies for [50/100]PP.
Alternate Attack: Attach it to a zombie for 300PP.
Combo Card: Level up or transfer from Case Zero.


Molotov: Lob this into a crowed to get them fired up!
Items: Whiskey + Newspaper
Main Attack: Throw to ignite zombies for [175/350]PP.
Alternate Attack: None.
Combo Card: Level up or transfer from Case Zero.


Pole Weapon: The slicing power of a razor sharp machete now comes on a stick.
Items: Push Broom + Machete
Main Attack: Slice zombies for [50/100]PP.
Alternate Attack: Sweep a crowd for 150PP.
Combo Card: Level up.


Air Horn: Use the power of sound to defeat enemies.
Items: Pylon + Spray Paint (any color)
Main Attack: Cause nearby zombie's head to explode for [250/500]PP
Alternate Attack: None.
Combo Card: Level up.


Gem Blower: Diamonds are never a zombie's best friend, especially at high
            speeds.
Items: Gems + Leaf Blower
Main Attack: Spew Gems at zombies for [75/--]PP.
Alternate Attack: None.
Combo Card: Level up.


Fountain Lizard: A colorful light show will keep zombies occupied.
Items: Lizard Mask + Fountain Firework
Main Attack: Dump on a zombie's head and distract others for [50/--]PP.
Alternate Attack: None.
Combo Card: Level up.


Hacker: Powerful arcs of electric doom have interesting effects on ATMs.
Items: Flashlight + Computer Case
Main Attack: Hold X to zap zombies for [50/100]PP. Destory ATMs, Slot Machines,
             and Vending Machines for more money.
Alternate Attack: None.
Combo Card: Level up.


Ripper: Powerful blades cut through zombies as if they were tissue paper.
Items: Cement Saw + Saw Blade
Main Attack: Slice for [50/100]PP.
Alternate Attack: Slice a zombie vertically for 150PP.
Combo Card: Level up.


Electric Chair: Toss electified zombies out of the chair to zap any nearby
                enemies.
Items: Wheelchair + Battery
Main Attack: Ram and shock zombies and/or dump them to spread electricity for
             [100/200]PP.
Alternate Attack: None.
Combo Card: Level up.


Flaming Gloves: Punches mixed with fire can produce wild results.
Items: Boxing Gloves + Motor Oil
Main Attack: Ignite zombies for [100/200]PP.
Alternate Attack: Burn a zombie's face for 300PP (not listed in-game).
Combo Card: Level up.


Heliblade: Flashing lights and wailing sirens lure unsuspecting zombies into a
           bloody demise.
Items: Toy Helicopter + Machete
Main Attack: Hold X to fly it, luring zombies and killing them for [125/250]PP.
Alternate Attack: None.
Combo Card: Level up.


Fire Spitter: These flaming balls spread a firey death as they bounce from
              zombie to zombie.
Items: Toy Spitball Gun + Tiki Torch
Main Attack: Shoot and ignite zombies for [200/400]PP.
Alternate Attack: None.
Combo Card: Level up.


Beer Hat: The only thing better than a little beer is more beer!
Items: Construction Hate + Beer
Main Attack: Heal [2/-] health blocks.
Alternate Attack: None.
Combo Card: Level up.


Sticky Bomb: Dangerous toys and high explosives, together at last!
Items: Lawn Dart + Dynamite
Main Attack: Throw on a zombie's head to blow up a group for [200/400]PP each.
Alternate Attack: None.
Combo Card: Level up.


Driller: High p;owered acupuncture quickly removes unwanted zombie pain.
Items: Power Drill + Spear
Main Attack: Drill zombies for [100/200]PP.
Alternate Attack: Hold a zombie and drill it for 300PP.
Combo Card: Level up.


Defiler: Brutal and effective, endorsed by vikings and zombie killers alike.
Items: Sledge Hammer + Fire Axe
Main Attack: Swing at zombies for [125/250]PP.
Alternate Attack: Spin around a hit zombies for 350PP.
Combo Card: Level up.


Hail Mary: The ultimate "Long Bomb."
Items: Football + Grenade
Main Attack: Throw at zombies to blow them up for [250/500]PP.
Alternate Attack: None.
Combo Card: Level up.


Freezer Bomb: A powerful bomb that freezes all zombies caught in the blast!
Items: Fire Extinguisher + Dynamite
Main Attack: Freeze a group of zombies, then break for [25/50]PP.
Alternate Attack: None.
Combo Card: Level up.


Knife Gloves: Punch the nearest zombie and send him to his corner in pieces!
Items: Bowie Knife + Boxing Gloves
Main Attack: Slash zombies for [150/300]PP.
Alternate Attack: Throw a wide slash for 300PP.
Combo Card: Level up.


Roaring Thunder: Scorch zombies with powerful bolts of orange lightning!
Items: Battery + Goblin Mask
Main Attack: Put on a zombie's head to zap it and others for [150/300]PP each.
Alternate Attack: None.
Combo Card: Level up.


Super Slicer: Put on a smile and use your head to chop zombies to bits!
Items: Servbot Mask + Lawnmower
Main Attack: Chop zombies for [100/200]PP.
Alternate Attack: Run and mow through zombies for 300PP.
Combo Card: Level up.


Handy Chipper: Warning: Sitting in chair may cause severe back pain or sudden
               onset of DEATH.
Items:  Wheelchair + Lawnmower
Main Attack: Push and grind zombies for [125/250]PP.
Alternate Attack: None.
Combo Card: Level up.


Dynameat: Lob this towards a nearby zombies then stand back. It won't be able
          to contain its hunger!
Items: Hunk of Meat + Dynamite
Main Attack: Throw to blow up zombies for [500/1000]PP.
Alternate Attack: None.
Combo Card: Level up.


Electric Rake: Powerful arcs of electricity will fry any zombie within reach.
Items: Battery + Leaf Rake
Main Attack: Zap zombies and any other touching for [200/400]PP.
Alternate Attack: None.
Combo Card: Level up.


Parablower: A swiftly opening umbrella capable of tearing zombies apart from
            the inside!
Items: Leaf Blower + Parasol
Main Attack: Spread at zombies for [150/300]PP.
Alternate Attack: Stab and tear open a zombie for 450PP.
Combo Card: Level up.


Boomstick: Skewer zombies to deliver pointblank shotgun glory!
Items: Pitchfork + Shotgun
Main Attack: Impale and shoot a zombie for [100/200]PP.
Alternate Attack: Lift up and shoot a zombie for 2500PP.
Combo Card: Level up or transfer from Case Zero.


Auger: With enough torque, even zombie limbs become lethal!
Items: Drill Motor + Pitchfork
Main Attack: Hit zombies for [150/300]PP.
Alternate Attack: Impale and spin a zombie for 500PP, hitting others for 75PP.
Combo Card: Level up.


Infernat Arms: A sword and shield infused with the zombie killing power of
               FIRE!
Items: Training Sword + Motor Oil
Main Attack: Slash and hit zombies to ignite for [225/450]PP.
Alternate Attack: Charge and bash zombies for 450PP.
Combo Card: Level up.


Porta Mower: Slam onto a zombie's head and let the mower take care of the
             messy part.
Items: 2x4 + Lawnmower
Main Attack: Hit zombies for [250/500]PP.
Alternate Attack: Grind a zombie from the head down for 1000PP.
Combo Card: Level up.


Super B.F.G.: Fire this powerful sonic device at a zombie, it'll blow their
              minds!
Items: Blast Frequency Gun + Amplifier
Main Attack: Shoot a super sonic blast killing several zombies for [50/100]PP.
Alternate Attack: None.
Combo Card: Level up.


Tesla Ball: Throw this electric orb at a group of zombies, stand back and watch
            the light show!
Items: Bingo Ball Cage + Battery
Main Attack: Hit zombies or throw to zap for [175/350]PP.
Alternate Attack: None.
Combo Card: Level up.


Spear Launcher: High velocity impalement has never been so much fun!
Items: Leaf Blower + Spear
Main Attack: Shoot spears at zombies for [150/300]PP.
Alternate Attack: None.
Combo Card: Level up.


Blitzkreig: Built for comfort and firepower, sit down and enjoy the ride!
Items: Merc Assault Rifle + Electric Chair (LMG and Assault Rifle work as well)
Main Attack: Drive around and shoot zombies for [50/100]PP.
Alternate Attack: None.
Combo Card: Level up.


Flamethrower: Experts agree: Jets of fire make an effective zombie repellant!
Items: Water Gun + Gasoline Canister
Main Attack: Burn zombies for [25/50]PP.
Alternate Attack: None.
Combo Card: Defeat Slappy.


Rocket Launcher: A steady stream of pyrotechnics create the perfect show of
                 lights and gore!
Items: Rocket Fireworks + Lead Pipe
Main Attack: Shoot and blow up zombies for [50/100]PP.
Alternate Attack: None.
Combo Card: Defeat Reed and Roger.


Tenderizers: These gloves pack a little something extra for the nearest zombie.
Items: MMA Gloves + Box of Nails
Maine Attack: Punch zombies for [50/100]PP.
Alternate Attack: Stab into a zombie's face for 250PP.
Combo Card: Poster in Royal Flush Plaza, near Americana Casino.


Plate Launcher: Let the machine do the throwing, and the zombies do the
                catching.
Items: Plates + Cement Saw
Main Attack: Shoot plates at zombies for [100/200]PP.
Alternate Attack: None.
Combo Card: Give Wallace Hertzog a Cement Saw and Plates


Blazing Aces: Serve up flaming tennis balls towards the nearest zombie!
Items: Tennis Racquet + Tiki Torch
Main Attack: Hit flaming balls to ignite zombies for [250/500]PP.
Alternate Attack: None.
Combo Card: Escort Left Hand Lance back to the Safe House
*NOTE* Do not return with Rebecca or you'll miss out.


Exsanguinator: Whirling blades slice zombies to a pulp!
Items: Vacuum Cleaner + Saw Blade
Main Attack: Slice into zombies for [125/250]PP.
Alternate Attack: Woodchip a zombie for 500PP.
Combo Card: Escort Wallace Hertzog back to the Safe House
*NOTE* Do not return with Rebecca or you'll miss out.


Power Guitar: Epic guitar riffs create powerful shockwaves of death metal.
Items: Electric Guitar + Amplifier
Main Attack: Blast zombies for [150/300]PP.
Alternate Attack: Continuously play to kill zombies for 300PP.
Combo Card: Escort Floyd back to the Safe House.


Burning Skull: Lead the way with head thrusts that mix fire with blunt trauma!
Items: Bull Skull + Motor Oil
Main Attack: Hit and gore zombies for [333/666]PP.
Alternate Attack: None.
Combo Card: Spend $1,231,000 at the fortune teller at One Little Duck Bingo.


Laser Sword: Slash zombies to bits using the focused power of light itself!
Items: Gems + Flashlight
Main Attack: Slash zombies for [75/150]PP.
Alternate Attack: Sweep zombies for 300PP.
Combo Card: Poster in Paradise Platinum Screens.


Blambow: Shoot explosive arrows to decimate enemies!
Items: Bow and Arrow + Dynamite
Main Attack: Shoot and blow up zombies for [50/100]PP.
Alternate Attack: None.
Combo Card: Poster in the Food Court between Wild West Grill House and Cucina
            Donnacci.


Holy Arms: The best offense is a sword covered in nails. A shield covered in
           nails helps, too.
Items: training Sword + Box of Nails
Main Attack: Slash and hit zombies for [150/300]PP.
Alternate Attack: Smash a single zombie's head for 450PP.
Combo Card: Level up.


Freedom Bear: When you need another set of eyes and guns, Freedom Bear gets the
              job done.
Items: Robot Bear + LMG
Main Attack: Place on ground to automatically shoot zombies for [150/300]PP.
Alternate Attack: None.
Combo Card: Poster outside men's restoom in Yucatan Casino.


Paddlesaw: Paddle your way through the sea of zombies, leaving an ocean of
           blood in your wake.
Items: Paddle + Chainsaw
Main Attack: Mow zombies down for [125/250]PP.
Alternate Attack: None.
Combo Card: Poster on the Silver Strip, outside of the Slot Ranch Casino.


Snowball Cannon: Fire multiple snowballs at once towards enemies.
Items: Fire Extinguisher + Water Gun
Main Attack: Freeze and break zombies for [200/---]PP.
Alternate Attack: None.
Combo Card: Poster in Palisades Plaza, between Ned's Knicknackery and the Main-
            tenance Room.


Spiked Bat: Line up the nearest zombie head and nail it out of the park!
Items: Baseball Bat + Box of Nails
Main Attack: Hit zombies for [--/50]PP.
Alternate Attack: Smash a single zombie's head for 200PP.
Combo Card: Get after Maintenance Room cutscene or transfer from Case Zero.


Wingman: Unleash this ruthless wasp against the zombie menace!
Items: Queen + Nectar
Main Attack: Release a wasp that stings zombies for [---/500]PP each.
Alternate Attack: None.
Combo Card: Build for the first time.
-------------------------------------------------------------------------------



[#FOOD]                           =Food=
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Food, drinks, their locations in which they are found in abundance, and how
much they heal normally without books. Spoiled foods cause Chuck to get sick,
as does drinking too much alcohol.
-------------------------------------------------------------------------------

Snacks - 1
Location: Vending machines

Large Soda - 1
Location: Baron Von Brahaus

Jellybeans - 1
Location: Lombardi's

Cookies - 1
Location: Cheesecake Mania

Ice Cream - 2
Location: Cheesecake Mania

Brownie - 1
Location: Cheesecake Mania

Donut - 1
Location: Cheesecake Mania

Pie - 1
Location: Cheesecake Mania, Danny's

Cake - 2
Location: Cheesecake Mania

Coffee - 1
Location: The Dark Bean, Speedy Expresso

Coffee Creamer - 4
Location: The Dark Bean, Speedy Expresso

Orange Juice - 4
Location: Roy's Mart, Chris' Fine Foods

Milk - 4
Location: Chris' Fine Foods

Apple - 2
Location: Chris' Fine Foods, Rojo Diablo Mexican Restaurant

Melon - 2
Location: Chris' Fine Foods

Pineapple - 2
Location: Chris' Fine Foods, Sipparellos

Pizza - 4
Location: Hungry Joe's Pizzeria, Chris' Fine Foods

Hotdog - 2
Location: ????

Baked Potato - 2
Location: Bennie Jack's BBQ Shack

BBQ Chicken - 3
Location: Wild West Grill House

BBQ Ribs - 3
Location: Wild West Grill House, Bennie Jack's BBQ Shack

Steak - 6
Location: Wild West Grill House

Bacon - 2
Location: Wild West Grill House

Hamburger - 3
Location: Hamburger Fiefdom, Bennie Jack's BBQ Shack

Fries - 1
Location: Hamburger Fiefdom

Onion Rings - 1
Location: Hamburger Fiefdom

Taco - 2
Location: Rojo Diablo Mexican Restaurant

Burrito - 2
Location: Rojo Diablo Mexican Restaurant

Chili - 3
Location: Rojo Diablo Mexican Restaurant

Beans - 1
Location: Sipparellos, Rojo Diablo Mexican Restaurant

Pasta - 4
Location: Cucina Donnacci

Fish - 3
Location: Atlantica Casino, Luaii Wauwii

Sushi - 4
Location: Luaii Wauwii

Lobster - 6
Location: Cucina Donnacci

Beer - 2
Location: Pub O' Gold, Juggz Bar & Grill, Shots & Awe, Sipparellos

Whiskey - 3
Location: Leigh's Fine Liquor, Pub O' Gold, Juggz Bar & Grill, Sipparellos

Vodka - 3
Location: Leigh's Fine Liquor, Pub O' Gold, Shots & Awe, Sipparellos

Wine - 5
Location: Leigh's Fine Liquor, Shots & Awe, Cucina Donnacci

Drink Cocltail - 2
Location: Atlantica Casino, Shoal Nightclub

Spoiled Hamburger - 3
Location: Trash

Spoiled Hotdog - 2
Location: Trash

Spoiled Bacon - 2
Location: Trash

Spoiled BBQ Chicken - 3
Location: Trash

Spoiled Steak - 6
Location: Trash

Spoiled BBQ Ribs - 3
Location: Trash

Spoiled Fish - 3
Location: Trash

Spoiled Lobster - 6
Location: Trash

Spoiled Sushi - 4
Location: Trash
-------------------------------------------------------------------------------



[#MIXD]                        =Mixed Drinks=
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
The different mixed drinks, effects, recipes, and blender locations. All drinks
heal 6 units of health and effect times can be extended with the Juice Boost
magazine. Below are only a few of the possible recipes for each mixed drink.
-------------------------------------------------------------------------------

Quick Step: Allows Chuck to run            Wine + Wine
            extremely fast for a           Wine + Wine
            limited time.                  Wine + Mayonaise
                                           Wine + Ice Cream
                                           Wine + Large Soda
                                           Coffee Creamer + Coffee Creamer
                                           Coffee + Coffee Creamer
                                           Milk + Milk


Pain Killer: Reduces the damage            Coffee + Coffee
             Chuck recieves by             Beer + Beer
             half.                         Vodka + Voodka
                                           Whiskey + Whiskey
                                           Drink Cocktail + Drink Cocktail
                                           Drink Cocktail + Vodka


Zombait: Attracts neaby zombies            Cake + Cake
         to Chuck.                         Jellybeans + Jellybeans
                                           Pizza + Pizza
                                           Donut + Donut
                                           Fish + Fish


Spitfire: Turns Chuck's spit into          Snack + Snack
          fire that can ignite and         Hamburger + Donut
          kill zombies.                    Katchup + Muustard
                                           Large Soda + Large Soda
                                           Fries + Fries
                                           Onion Rings + Onion Rings
                                           Burrito + Burrito
                                           Cooking Oil + Cooking Oil
                                           Brownie + Brownie


Untouchable: Makes zombies unable          Hamburger + Hambuger
             to grab Chuck.                BBQ Ribs + BBQ Ribs
                                           Pie + Pie
                                           Bacon + Bacon
                                           Steak + Steak


Repulse: Cause zombies to ignore           Taco + Chili
         Chuck for a short time.           Burrito + Chili
                                           Beans + Beans
                                           Beans + Vodka
                                           Beans + Whiskey


Nectar: Causes any flying Queens           Orange Juice + Orange Juice
        to be attracted to Chuck.          Taco + Taco
                                           Apple + Apple
                                           Pasta + Pasta
                                           Orange Juice + Beer
                                           Orange Juice + Whiskey
                                           Pineapple + Drink Cocktail


Energizer: Heals Chuck. Effect             Baked Potato + Baked Potato
           doesn't last long enough        Beer + Steak
           to have any use, if any.        Lobster + Lobster
                                           BBQ Chicken + BBQ Chicken
                                           Chili + Chili
                                           Orange Juice + Vodka
                                           Pineapple + Pineapple
                                           Lobster + Fish


Randomizer: Heals Chuck, but makes         Spoiled [anything] + Anything
            him sick.                      Beer + Vodka
                                           Wine + Vodka
                                           Whiskey + Beer
                                           Whiskey + Wine
                                           Whiskey + Vodka
-------------------------------------------------------------------------------



                               =Blenders=
-------------------------------------------------------------------------------
Rojo Diablo Mexican Restaurant [Food Court]:

By far the best location to mix drinks. With the entire Food Court at your dis-
posal, every possible mixed drink is available to make here.


Shots & Awe [Americana Casino]:

The second best spot to mix drinks. With The Dark Bean just inside the Royal
Flush Plaza and Bennie Jack's BBQ Shack also in Americana Casino, you can mix
every drink possibility here as well. The bar alone is a great place for Quick
Steps.


Sipparellos [Atlantica Casino]:

Whiskey, Wine, Pineapple, Beer, Drink Cocktail, Fish, and Lobster are available
in limited quantities. Pain Killer, Quick Step, Repulse, Energizer, and Zombait
can be made.


Baron Von Brahaus [Yucatan Casino]:

Beer, Wine, Large Soda, Mustard, Katchup, Ice Cream, and Steak are available.
Ideal for mixing Quick Steps and Pain Killers.


Juggz Bar & Grill [Platinum Strip]:

Whiskey, Beer, and Snacks. Pie and Pizza can be found across the street in Din-
ing at Davey's. Zombait and Untouchables can be quickly made here.


Pub O' Gold [Silver Strip]:

Vodka, Beer, Whiskey, and Orange Juice. Pain Killer, Nectar, and Energizers
can be made.
-------------------------------------------------------------------------------



[#CTHS]                        =Clothes=
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
The locations of all outfits, shoes, hats, masks, and hair. The Full Beard
Moustache and Dealer Outfit appear in the safe room locker at some point after
they have been worn from their respective locations in the city. The Mid
length Tshirt Jeans can only be found when you first encounter the Tape it or
Die crew on Day 3 around 10:00AM.
-------------------------------------------------------------------------------


                                =Head=
-------------------------------------------------------------------------------
Chuck's Default Hair:
Safe room locker

Ladies Hat:
Casual Gals, Que's Hats

Fedora:
Three Club Monte, Que's Hats

Wild Frontier Hat:
Hat Racks, Space

Tourist Boat Hat:
Hat Racks, Space

Blue Hair:
Wave of Style, FairMoans

Funny Lizard Mask:
Ye Olde Toybox

Football Helmet:
SporTrance

Baseball Cap Sport:
SporTrance, KokoNutz Sports Town

White Cowboy Hat:
Earmark Leather

Black Cowboy Hat:
Earmark Leather

Funny Goblin Mask:
Children's Castle

Knit Cap:
Small Fry Duds, Que's Hats

Pink Hair:
Estelle's Fine-lady Cosmetics, FairMoans

Grey Hair:
Estelle's Fine-lady Cosmetics, The Venus Touch, FairMoans

Show Girl Head Piece:
Slot Ranch Casino

Shaved Head:
Shanks

Mohawk Hair:
Shanks

Tennis Head Band:
KokoNutz Sports Town

Funny Servbot Mask:
Ultimate Playhouse

Russian Hat:
Que's Hats

Swat Helmet:
High-noon Shooting Range

Funny Zombie Mask:
Kids' Choice Clothing

Flower Head Piece:
Fortune Park

Baseball Cap TIR:
Souvenir Kiosk, Hostile Zone

Dealer Visor:
Americana Casino

American Showman Helmet:
The American Historium
-------------------------------------------------------------------------------


                                =Face=
-------------------------------------------------------------------------------
Chuck's Default Face:
Safe room locker

Novalty Glasses:
Astonishing Illusions

Aviator Glasses:
Universe of Optics

Sport Glasses:
Universe of Optics, Beach Body Swim House

Yellow Tinted Glasses:
Universe of Optics

Full Beard Moustache:
Wave of Style, safe house locker

Hygiene Mask:
Roy's Mart

Kids Super Hero Eye Mask:
Chidren's Castle

Rocker Glasses:
Finders Peepers

Black Rimmed Glasses:
Finders Peepers
-------------------------------------------------------------------------------


                                =Body=
-------------------------------------------------------------------------------
Chuck's Default Clothes:
Safe room locker

Knotted Top Cutoffs:
Casual Gals, Kathy's Space, Trendy Cindy

One-Piece Pajama:
Stylin' Toddlers, Small Fry Duds

Polo Shirt Blue Jeans:
Three Club Monte, For Your Leisure

Hip Hop Outfit:
In the Closet

Skater Outfit:
In the Closet

Football Uniform:
SporTrance

Sporty Track Suit:
SporTrance, KokoNutz Sports Town

Baseball Uniform:
SporTrance, KokoNutz Sports Town

Collegiate Ensemble:
Modern Businessman, Albert's Apparel

Business Casual:
Modern Businessman, For Your Leisure

Tuxedo:
Modern Businessman, Wallington's

Tube Top Miniskirt:
Kathy's Space, Brand New U

White Cowboy Outfit:
Earmark Leather

Black Cowboy Outfit:
Earmark Leather

Plaid Suit:
Albert's Apparel

Dealer Outfit:
Yucatan Casino, safe house locker

Highbrow Ensemble:
Wallington's

Banana Hammock:
Beach Body Swim House

Surf Wetsuit:
Bach Body Swim House

Tennis Outfit:
KokoNutz Sports Town

Basketball Uniform:
KokoNutz Sports Town

Kids Super Hero Costume:
Ultimate Playhouse

Summer Dress:
Trendy Cindy, Brand New U

SWAT Outfit:
High-noon Shooting Range

Army Jacket Pants:
High-noon Shooting Range

Toddler Outfit:
Kids' Choice Clothing

Hula Dress:
Under the Sea Travels

Yellow Track Suit:
Space

Loud Summer Special:
Space

Boardwalk Apparel:
Space

Hawaiian Holiday Gear:
From Fortune City with Love

Fortune City Grey Shirt:
From Fortune City with Love

TIR Outfit:
Souvenir Kiosk, Terror Togs

Mesh Party Wear:
Hot Excitorama

Blue Oyster Biker Outfit:
Hot Excitorama

Casual Beachwear:
Shots & Awe

White Leisure Suit:
The American Historium

American Showman Jumpsuit:
The American Historium

Fortune City Red Shirt:
The American Historium

Underwear:
South Plaza, safe room locker

Blue Grey Work Overalls:
South Plaza

Mid length Tshirt Jeans:
Tape it or Die Set
-------------------------------------------------------------------------------


                                 =Feet=
-------------------------------------------------------------------------------
Chuck's Default Boots:
Safe room locker

Black Dress Shoes:
Three Club Monte, Modern Businessman, Albert's Apparel, Bagged!

Yellow Sneakers:
In the Closet, The Shoehorn, SporTrance, Bagged!, Space

Black Canvas Sneakers:
The Shoehorn

Basketball High Tops:
SporTrance, KokoNutz Sports Town

White Cowboy Boots:
Earmark Leather

Black Cowboy Boots:
Earmark Leather

White Tennis Shoes:
KokoNutz Sports Town

Cleats:
KokoNutz Sports Town

White Low Heels:
Kicks for Her, Brand New U

Bunny Slippers:
Kicks for Her

Go-go Boots:
Kicks for Her

Black Military Boots:
High-noon Shooting Range

Flip Flops:
From Fortune City with Love

Bare Feet:
Safe room locker
-------------------------------------------------------------------------------



[#CASE]                  =Transfer from Case Zero=
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Only four outfits transer from Case Zero and are not in Fortune City. The rest
of the clothes in Still Creek, but found in the city, will be relisted for con-
vinence.

When beginning a Dead Rising 2 game you can have the option to transfer your
Case Zero files over to the DR2 files. Selecting any of those files will
"restart" the game. Once you progress as far as the safe house you can find the
Case Zero clothes in the locker in the restroom.
-------------------------------------------------------------------------------

Diner Waitress:           Bowling Shirt:               Hunting Jacket:
Safe room locker          Safe room locker             Safe room locker

Overalls:                 White Tennis Shoes:          Plaid Suit:
Safe room locker          KokoNutz Sports Town         Albert's Apparel

Mohawk Hair:              Ladies Hat:                  White Cowboy Hat:
Shanks                    Casual Gals, Que's Hats      Earmark Leather

Black Cowboy Hat:
Earmark Leather
-------------------------------------------------------------------------------



[#UNCK]                       =Unlockables=
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Some clothes can be unlock, generally by achievements. The what and how are
here.
-------------------------------------------------------------------------------

Knight Helmet:
Beat Jack Ellis in "Ante Up" on Day 3.

Knight Armor:
Earn the Justice Served achievement by completing Overtime mode.

Knight Boots:
Buy from the Moe's Maginations pawn shop for $2,000,000.

Willamette Mall Security Uniform:
Earn the Hero of Fortune City achievement by rescuing 50 survivors.

Orange Prison Outfit:
Earn the Judge, Jury, and Excecusioner achievement by beating 10 psychopaths.

Tattered Clothes:
Earn the Zombie Fu achievement by killing 100 zombies barehanded.

Hockey Mask:
Earn the Head Trauma achievement by using every melee item on a zombie.

Champion Jacket:
Earn the Win Big achievement by coming in first place in a TIR episode.

TIR Helmet:
Earn a total of $1,000,000 from Terror is Reality.
-------------------------------------------------------------------------------



[#DLCC]                     =Download Content=
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
There are four different outfits that can be downloaded, either as a pre-order
bonus from select stores or bought off the XBL Marketplace.
-------------------------------------------------------------------------------

Ninja Outfit:
Ninja Cowl, Ninja Mask, Tabi Boots, Ninja Shozoku

Pre-order bonus from GameStop or 160MSP.

Wearing any or all pieces of the Ninja Outfit will cause zombies to ignore you
and make you harder to grab. Throwing items go farther and deal more damage,
and there are new attack animations for swords.


Psycho Outfit:
Psycho Mask, Psycho Boots, Psycho Hair, Psycho Shirt

Pre-order bonus from ???? or 160MSP.

While wearing any or all pieces you will recieve less damage, dropped psycho-
path weapons deal more damage, and horror movie items have new alternate (hold
X) attack animations (Meat Cleaver, Machette, ????).


Sports Fan Outfit: ????


Soldier Outfit: ????
-------------------------------------------------------------------------------



[#SUVS]                         =Survivors=
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
The biggest thing next to killing zombies, saving fellow survivors. A night-
mare at times during the first game, it is so much better this time around.
Although some of their mindsets still fall into the "too stupid to live"
catigory. To save time and space, only the survivors you can rescue will be
listed. Each will have a link to their spot in the Walkthrough above.
-------------------------------------------------------------------------------

018 Bibi Love - [#CAS5]

Message: "One Hit Wonder"
Time/Location: Day 3 - 3:00PM - Slot Ranch Casino
Notes: Must fulfill all her requests, must clear the zombies around her.


023 Cinda Smith - [#ZOM2]

Message: "Tastes Like Chicken"
Time/Location: Day 1 - 10:30PM - Cucina Donnacci, Food Court
Notes: Will only follow when Jasper Sanford is with you.


025 Walter Morris - [#ZOM4]

Message: "Two's Company"
Time/Location: Day 3 - 11:00PM - Hot Excitorama, Silver Strip
Notes: Don't give him the trophy to save $5000.


026 Richard Kelly - [#ZOM3]

Message: "Hunger Pains"
Time/Location: Day 3 - 2:00AM - Dining at Davey's, platinum Strip
Notes: Must give food or a drink for him to follow.


027 Andy Talbat - [#ZOM4]

Message: "Dead or Alive"
Time/Location: Day 3 - 8:00PM - Palisades Mall
Notes: None.


028 Royce St. John - [#ZOM4]

Message: "Two's Company"
Time/Location: Day 3 - 11:00PM - Hot Excitorama, Silver Strip
Notes: Must be paid $5000 if Walter Morris is given the trophy.


029 Kenneth Walsh - [#CAS1]

Message: "Welcome to the Family"
Time/Location: Day 1 - 11:00AM - Shanks, Palisades Mall
Notes: Must speak to Jack Ellis first.


031 Lillians Payne - [#ZOM4]

Message: "Family Feud"
Time/Location: Day 4 - 2:00AM - Roof, Fortune City Hotel
Notes: Case 5 required for her to appear.


032 Esther Alwin - [#CAS1]

Message: "Short Sighted"
Time/Location: Day 1 - 10:00AM - Children's Castle, Royal Flush Plaza
Notes: Must be carried


033 Sven Blaaborg - [#ZOM2]

Message: "Code Blue"
Time/Location: Day 1 - 10:00PM - One Little Duck Bingo, Silver Strip
Notes: Rewards Zombrex for his rescue.


034 Luz Palmer - [#CAS4] [#CAS5]

Message: "Par for the Course" "Bent Wood"
Time/Location: Day 2 - 8:00PM - SporTrance, Royal Flush Plaza
Notes: Will request a new Golf Club on Day 3 at 4:00PM


035 LaShawndra Dawkins - [#ZOM1]

Message: None.
Time/Location: Day 1 - 6:00AM hour or 7:00AM - Dark Bean, Royal Flush Plaza
Notes: Will defect if Gordon Dawkins dies.


036 Allison Perkins - [#CAS5]

Message: "One Hit Wonder"
Time/Location: Day 3 - 3:00PM, Slot Ranch Casino
Notes: Attacking Bibi Love guarantees her death.


037 Chad Elchart - [#CAS1]

Message: "Lost..."
Time/Location: Day 1 - 9:00AM - Platinum Strip
Notes: Required to rescue Dorris Elchart.


038 Curtis Ellenton - [#CAS2]

Message: "Brains Over Brawn"
Time/Location: Day 1 - 3:30PM - South Plaza
Notes: Must have a female survivor present or in the safe house.


039 Dean Wayne - [#CAS5]

Message: "Shell Shocked"
Time/Location: Day 3 - 1:00PM - American Historium, Americana Casino
Notes: Moves excruciatingly slow and doesn't accept help to move.


040 John Boog - [#CAS2]

Message: "Brains Over Brawn"
Time/Location: Day 1 - 3:30PM - South Plaza
Notes: Speak to him for everyone to join, must have a female survivor present
       or in the safe room.


041 Ray Teller - [#ZOM3]

Message: "WWJWD?"
Time/Location: Day 3 - 4:00AM - South Plaza
Notes: Will not join unless Seymour Redding is defeated.


042 Brian Scherbey - [#CAS2]

Message: "Brains Over Brawn"
Time/Location: Day 1 - 3:30PM - South Plaza
Notes: Must have a female survivor present or in the safe house.


043 Lenny Mooney - [#ZOM1] [#ZOM3]

Message: None.
Time/Location: Day 1 - 4:00AM - Yucatan Casino
Notes: Will only join if Snowflake is tamed or killed, will turn on power to
       the casino, gives you the Security Passcard for the Yucatan Casino
       vault on Day 2.


044 Jared Davis - [#ZOM2]

Message: "Once Bitten" "Chemical Dependency"
Time/Location: Day 1 - 7:30PM - Wily Travels, Royal Flush Plaza
Notes: Must be given Zombrex, needs another dose on Day 3 at 10:30AM.


046 Gordon Dawkins - [#ZOM1]

Message: None.
Time/Location: Day 1 - 6:00AM hour or 7:00AM - Casual Gals, Royal Flush Plaza
Notes: Will defect if LaShawndra dies.


047 Elrod Bumpkins - [#CAS2]

Message: "Barn Burner"
Time/Location: Day 1 - 5:00PM - Fortune City Arena
Notes: None.


048 Michael Woo - [#FACT]

Message: None.
Time/Location: Day 4 - After Sgt. Dwight - Fortune Park
Notes: Must not have any guns to approch him.


049 Janus Razo - [#CAS4]

Message: None.
Time/Location: Day 2 - 5:00PM? - Atlantica Casino, Fortune Park
Notes: Must have a gun for him to join, will reward $70,000.


050 Randolph Allen - [#CAS5]

Message: "Art Appreciation"
Time/Location: Day 3 - 10:30AM? - Cleroux Collection, Palisades Mall
Notes: Must buy his Funny Painting for $3000 that is also a gift for Katey.


051 Kevin Meyers - [#CAS2]

Message: "Brains over Brawn."
Time/Location: Day 1 - 3:30PM - South Plaza
Notes: Must have a female survivor present or in the safe house.


052 Bill Montagu - [#CAS5]

Message: "Know When to Fold 'em"
Time/Location: Day 3 - 1:00PM - Shamrock Casino, Silver Strip
Notes: Must pay $25,000 overal for him to join.


053 Vikki Taylor - [#CAS2] [#ZOM4]

Message: "Chuck the Role Model" "Fortune City Botany Club"
Time/Location: Day 1 - 5:00PM - Restroom, Americana Casino
Notes: Must beat Brandon Wittaker, will want Peace Art on Day 4 at 4:00AM.


054 Brittany Beck - [#CAS1]

Message: "Workers Compensation
Time/Location: Day 1 - 1:00PM - Americana Casino
Notes: None.


055 Terri Glass - [#ZOM2]

Message: "An Industrial Fashion"
Time/Location: Day 2 - 3:00AM - South Plaza
Notes: None.


056 Allen Ash - [#ZOM2]

Message: "Rock Heroes"
Time/Location: Day 2 - 4:00AM - Stage, Silver Strip
Notes: None.


057 Jeanna Slick - [#ZOM2]

Message: "Rock Heroes"
Time/Location: Day 2 - 4:00AM - Stage, Silver Strip
Notes: None.


058 Linette Watkins - [#CAS4]

Message: "Wilted Flower" "Linette's Passage"
Time/Location: Day 2 - 12:30PM - The Venus Touch, Palisades Mall
Notes: Must be carried, reveals the shortcut between Brand New U and Royal
       Flush Plaza.


060 Bessie Kent - [#CAS3]

Message: None.
Time/Location: Day 2 - 8:00AM - Kathy's Space, Royal Flush Plaza
Notes: Must carry the Shopping Valueables to the safe house.


061 Willa Harris - [#ZOM2]

Message: "Industrial Fashion"
Time/Location: Day 2 - 3:00AM - South Plaza
Notes: Must be carried.


062 Summer Chavez - [#ZOM3]

Message: "Fetching Females"
Time/Location: Day 3 - 3:00AM - Pool, Palisades Mall
Notes: Must pay Cora Russel $10,000 to follow.


063 Camille Payne - [#ZOM4]

Message: "Family Feud"
Time/Location: Day 4 - 2:00AM - Atlantica Casino
Notes: Must speak to Lillian Payne first.


064 Tammy Blaine - [#CAS5]

Message: "Stranded Siren"
Time/Location: Day 3 - 6:00PM - Atlantica Casino
Notes: Must be carried, Leadership book has no effect.


066 Kristin Harris - [#CAS1]

Message: "Lush-ious Lady" "Ante Up"
Time/Location: Day 1 - 2:00PM - North office, Americana Casino
Notes: Must be carried, possible "Ante Up" player


072 Doris Elchart - [#CAS1]

Message: "Lost..."
Time/Location: Day 1 - 9:00AM - Platinum Strip
Notes: Must have Chad Elchart following.


073 Danni Bodine - [#CAS4]

Message: "Here Comes the Groom"
Time/Location: Day 2 - 5:00PM - Swept Away, Silver Strip
Notes: Must defeat Randy Tugman.


074 Juan Lee - [#CAS5]

Message: "One Hit Wonder"
Time/Location: Day 3 - 3:00PM - Slot Ranch Casino
Notes: Attacking Bibi Love guarantees his death.


089 Jasper Sanford - [#ZOM2]

Message: "Tastes Like Chicken"
Time/Location: Day 1 - 10:30PM - Roof, Hamburger Fiefdom
Notes: Must defeat Antoine Thomas, will join even if Cinda Smith is dead.


090 Cora Russel - [#ZOM3]

Message: "Fetching Females" "Ante Up.
Time/Location: Day 3 - 3:00AM - Pool, Palisades Mall
Notes: Must pay $10,000, possible "Ante Up" player


091 Woodrow Rutherford - [#ZOM3]

Message: "Bank Run" "Ante Up"
Time/Location: Day 3 - 6:00AM? - Slot Ranch Casino
Notes: Rewards with $50,000, possible "Ante Up" player.


092 Trixie-Lynn Horton - [#CAS2]

Message: "Barn Burner" "Ante Up"
Time/Location: Day 1 - 5:00PM - Fortune City Arena
Notes: Must speak to Elrod Bumpkins first, possible "Ante Up" player.


093 Jack Ellis - [#CAS1]

Message: "Welcome to the Family" "Ante Up"
Time/Location: Day 1 - 11:00AM - Shanks, Palisades Mall
Notes: Possible "Ante Up" player, beating him in poker unlocks the Knight
       Helmet.


095 Rosa Collins - [#CAS3]

Message: None.
Time/Location: Day 2 - 8:00AM - Kathy's Space, Royal Flush Plaza
Notes: Must carry the Shopping Valuables to the safe house.


096 Erica Mayes - [#CAS3]

Message: None.
Time/Location: Day 2 - 8:00AM - Kathy's Space, Royal Flush Plaza
Notes: Must carry the Shopping Valuables back to the safe house.


097 Matthew Kuss - [#FACT]

Message: None.
Time/Location: Day 4 - After Sgt. Dwight - Fortune Park
Notes: Must not have any guns to approach him.


099 Nina Suhr - [#ZOM3]

Message: "Fetching Females"
Time/Location: Day 3 - 3:00AM - Pool, Palisades Mall
Notes: Must pay Cora Russel $10,000.


100 Floyd Stone - [#ZOM2]

Message: "Rock Heroes"
Time/Location: Day 2 - 4:00AM - Stage, Silver Strip
Notes: Rewards with the Power Guitar Combo Card.


101 Stuart Holmes - [#CAS1] [#CAS4]

Message: "Workers Compensation" "Stuart's Scheme"
Time/Location: Day 1 - 1:00PM - Americana Casino
Notes: Must punch a few times before joining, may cause a mutiny on Day 2 at
       9:30PM if no spoken to in time.


102 Europa Westinghouse - [#CAS5]

Message: "Slave to Fashion"
Time/Location: Day 3 - 9:30AM - Fortune City Hotel
Notes: Must be wearing underwear for her to join, must be carried.


103 Cameron Welch - [#CAS5]

Message: "One Hit Wonder"
Time/Location: Day 3 - 3:00PM - Slot Ranch Casino
Notes: Must be carried, attacking Bibi Love guarantees his death.


104 Wallace Hertzog - [#CAS5] [#CAS6]

Message: None. "Tape it or Die"
Time/Location: Day 3 - 10:00AM? - Kokonutz Sports Town, Palisades Mall / Day 4
               9:00AM - Kokonutz Sports Town, Palisades Mall
Notes: Give him a Cement Saw and Plates to earn the Plate Launcher Combo Card
       before rescue, rewards with the Exsanguinator Combo Card after rescue,
       must not be escorted with Rebecca Chang or you won't get PP or the Combo
       Card.


105 Johnny Kilpatrick - [#CAS5] [#CAS6]

Message: None. "Tape it or Die"
Time/Location: Day 3 - 10:00AM? - Kokonutz Sports Town, Palisades Mall / Day 4
               9:00AM - Kokonutz Sports Town, Palisades Mall
Notes: Must not be escorted with Rebecca Chang or you won't get PP or the two
       Combo Cards.


106 Left Hand Lance - [#CAS5] [#CAS6]

Message: None. "Tape it or Die"
Time/Location: Day 3 - 10:00AM? - Kokonutz Sports Town, Palisades Mall / Day 4
               9:00AM - Kokonutz Sports Town, Palisades Mall
Notes: Must not be escorted with Rebecca Chang or you won't get PP or the
       Blazing Aces Combo Card.


110 Gretchen Peregrine - [#CAS5] [#CAS6]

Message: None. "Tape it or Die"
Time/Location: Day 3 - 10:00AM? - Kokonutz Sports Town, Palisades Mall / Day 4
               9:00AM - Kokonutz Sports Town, Palisades Mall
Notes: Must not be escorted with Rebecca Chang or you won't get PP or the two
       Combo Cards.


111 Denyce Calloway - [#ZOM1]

Message: "Zombrex 1"
Time/Location: Day 1 - 3:00AM - Roy's Mart, Royal Flush Plaza
Notes: Must defeat the Looters.


112 Snowflake the Tiger - [#ZOM1]

Message: None.
Time/Location: Day 1 - 4:00AM - Yucatan Casino
Notes: Must defeat Ted Smith, must feed three Steaks without harming her, can
       be give to Katey as a gift.


113 Jacob Skinner - [#CAS5]

Message: None.
Time/Location: Day 3 - 7:00AM? - Poker room, Atlanica Casino
Notes: Must have at least $100,000, must beat all three players.


114 Nevada Slim - [#CAS5]

Message: None.
Time/Location: Day 3 - 7:00AM? - Poker room, Atlantica Casino
Notes: Must have at least $100,000, must beat all three players.


115 Jessica Howe - [#CAS5]

Message: None.
Time/Location: Day 3 - 7:00AM - Poker room, Atlantica Casino
Notes: Must have at least $100,000, must beat all three players.
-------------------------------------------------------------------------------



[#PYCO]                       =Psychopaths=
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
The people who have gone crazy or the villains of the the story. This section
will have a similar structure as Survivors, but with the added strategy part.
-------------------------------------------------------------------------------

000 Looters - [#ZOM1]

Message: "Zombrex 1" None.
Time/Location: Day 1 - 3:00AM - Roy's Mart, Royal Flush Plaza / Various stores
Notes: Must defeat to save Denyce Calloway, can knock you out with spray paint
       to steal all items and clothes
Strategy: Simply hit them two or three times with any heavy weapon.


001 Crystal Baily - [#CAS4]

Message: "Case 4-1: The Source"
Time/Location: Day 2 - 11:00PM - Shoal Nightclub, Yucatan Casino
Notes: Drops the Katana.
Strategy: Quick Steps and Pain Killers aren't necessary, but helpful. She will
          be stunned after a fail flip or sliding attack and open to a free
          attack or two. Try to only have one twin following you at a time.
          Knife Gloves and/or strong weapons with reach are recomended.


002 Amber Baily - [#CAS4]

Message: "Case 4-1: The Source"
Time/Location: Day 2 - 11:00PM - Shoal Nightclub, Yucatan Casino
Notes: Drops the Katana.
Strategy: Quick Steps and Pain Killers aren't necessary, but helpful. She will
          be stunned after a fail flip or sliding attack and open to a free
          attack or two. Try to only have one twin following you at a time.
          Knife Gloves and/or strong weapons with reach are recomended.


003 Antoine Thomas - [#ZOM2]

Message: "Tastes Like Chicken"
Time/Location: Day 1 - 10:30PM - Cucina Donnacci
Notes: Required to rescue Cinda Smith and Jasper Sanford.
Strategy: He will throw plates and knives, and attack with a cleaver. Once you
          damage him he will stop in spots to heal. Use this time to attack him
          several times with Knife Gloves, a Defiler, or other high damage
          dealing weapons.


004 Ted Smith - [#ZOM1]

Message: None.
Time/Location: Day 1 - 4:00AM - Ycatan Casino
Notes: Accompanied by Sknowflake the Tiger who can be killed or rescued.
Strategy: With a Defiler, jump attack him to knock him down. Once he stands up
          jump attack him again. He will never get a chance to be a threat, but
          keep an eye out for Snowflake.


005 Randy Tugman - [#CAS4]

Message: "Here Comes the Groom"
Time/Location: Day 2 - 5:00PM - Swept Away, Silver Strip
Notes: Drops the Giant Pink Chainsaw
Strategy: Dodge his passes by constantly jumping over the divider. When he
          stops to catch his breath, hit him with any hard hitting weapon like
          Knife Gloves or a Defiler. Don't stand too close to the divider or
          risk getting hit.


006 Sgt. Dwight Boykin - [#CAS6]

Message: "Case 6-2: Last Stand"
Time/Location: Day 4 - 9:00AM - Underground
Notes: None.
Strategy: A Pain Killer or lots of food is recomended. Avoid him as best as
          possible, especially his gun butt attack. Jump attack him with a
          Defiler when safe and attack him with Knife Gloves when he's reload-
          ing or spraying the area with gun fire. The Six Shooter is handy to
          attack from long range.


007 Brandon Whittaker - [#CAS2]

Message: "Chuck the Role Model"
Time/Location: Day 1 - 5:00PM - Restroom, Americana Casino
Notes: Required to save Vikki Taylor.
Strategy: Pain Killers are especially useful against him. He is only truly open
          for attack after a failed sneak attack from around a corner. Use
          Knife Gloves or a Defiler to wail on him and heal while he's in the
          stalls. Be careful because he hits hard and fast.


008 Carl Schliff - [#ZOM3]

Message: "Mail Order Zombrex"
Time/Location: Day 2 - 11:30PM - Royal Flush Plaza
Notes: Rewards Zombrex.
Strategy: Simply avoid his bombs and shotgun fire. He's open both while he re-
          loads or when he pauses after his three shot attack. Jump attack him
          with a Defiler.


009 Seymour Redding - [#ZOM3]

Message: "WWJWD?"
Time/Location: Day 3 - 4:00AM - South Plaza
Notes: Drops the Six Shooter, required to rescue Ray Teller.
Strategy: Pain Killers or lots of food are recomended because he can beat you
          down in no time. Guns are worthless as he'll shoot them out of your
          hand. Hit him while he's holstering his gun, swinging his lasso, or
          attacking zombies. Or lure him along with well timed jump attacks
          and escapes with a Defiler, minimizing his chances for attack.


010 Reed Wallbeck - [#ZOM4]

Message: "World's Most Dangerous Trick"
Time/Location: Day 4 - 12:00AM - Atlantica Casino
Notes: Drops a Rocket Launcher, rewards the Rocket Launcher Combo Card
Strategy: Both his physical attacks knock you down and his Rocket Launcher
          stuns you, causing you to drop whatever item you were holding. Hit
          him hard and as often as possible while staying close to avoid his
          rockets. Jump behind the giant clam to heal in safety if need be.
          Knife Gloves are best here.


011 Roger Withers - [#ZOM4]

Message: "Worlds Most Dangerous Trick"
Time/Location: Day 4 - 12:00Am - Atlantica Casino
Notes: Drops the Magician Sword.
Strategy: He is much easier than Reed. Just run him down and attack with Knife
          Gloves and he'll fall easily.


012 Deetz Hartman - [#CAS5]

Message: None.
Time/Location: Day 3 - 9:00AM - Roof, Paradise Platinum
Notes: You must see their name and health bar before entering the roof area
Strategy: With a Defiler, jump attack him and when he draws his melee weapon,
          run away. If he follows, dodge his attack and jump attack him again.
          If he draws his sniper rifle, run in and jump attack him again. Try
          and make him juggle between his melee weapon and gun as often as
          possible.


013 Derrick Duggan - [#CAS5]

Message: None.
Time/Location: Day 3 - 9:00AM - Roof, Atlantica Casino
Notes: You must see their name and health bar before entering the roof area
Strategy: With a Defiler, jump attack him and when he draws his melee weapon,
          run away. If he follows, dodge his attack and jump attack him again.
          If he draws his sniper rifle, run in and jump attack him again. Try
          and make him juggle between his melee weapon and gun as often as
          possible.


014 Big Earl Flaherty - [#CAS5]

Message: None.
Time/Location: Day 3 - 9:00AM - Fortune Park
Notes: None.
Stragety: With a Defiler, jump attack him and when he draws his melee weapon,
          run away. If he follows, dodge his attack and jump attack him again.
          If he draws his sniper rifle, run in and jump attack him again. Try
          and make him juggle between his melee weapon and gun as often as
          possible.


015 Johnny James - [#CAS5]

Message: None.
Time/Location: Day 3 - 9:00AM - Roof, Royal Flush Plaza
Notes: You must see their name and health bar before entering the roof area
Strategy: With a Defiler, jump attack him and when he draws his melee weapon,
          run away. If he follows, dodge his attack and jump attack him again.
          If he draws his sniper rifle, run in and jump attack him again. Try
          and make him juggle between his melee weapon and gun as often as
          possible.


016 Tyrone King - [#OVER]

Message: "Overtime"
Time/Location: Day 4 - n/a - Fortune City Arena
Notes: Must give TK Zombrex
Strategy: Attack him as best you can until he jumps over the rail. Use this
          time to grab the Orange Juice in the main area just in case. Next
          time he disappears head to the left area (when facing the crank) and
          climb up a bit to find a Lead Pipe. Using a Double Leg Drop Kick will
          stun him sometimes, but allowing him to charge you and then escaping
          will stun him for several second, allowing for many hits. If the Lead
          Pipe breaks, head to the left or right again to find a Spot Light to
          finish him off.


017 Leon Bell - [#CAS2]

Message: "Meet the Contestants"
Time/Location: Day 1 - 2:30PM - Platinum Strip/Fortune Park
Notes: Beating him unlocks his trailer to customize bikes.
Strategy: With Knife Gloves or a Driller, simple dodge his passes and wait
          until he taunts after doing a donut. While he's taunting hit him a
          few times. Sometimes he will get stuck somewhere and you can freely
          attack until he's finished. Running into him with the SUV is another
          option, but his bike deals too much damage to it to make it worth-
          while.


019 Brent Ernst - [#CAS4]

Message: "Everyone Knows Slappy"
Time/Location: Day 2 - 12:00 - Kids' Choice Clothing, Palisades Mall
Notes: Drops a Flamthrower, rewards the Flamethrower Combo Card
Strategy: Use a Water Gun to stun him and jump attack with a Defiler. When he
          falls over attack him with Knife Gloves. Repeat until he's finished.
          If you have any guns like a Shotgun, you can lure him to the Main-
          tenance Room downstairs. He's too big to follow you inside, so you
          can pop in and out of cover to pick away at his health.


094 Raymond Sullivan - [#FACT]

Message: "The Facts"
Time/Location: Day 4 - n/a - Yucatan Casino, roof
Notes: None.
Strategy: Run circles around him and shoot him when he's not rolling, prefer-
          ably with a Six Shooter. If you run out of ammo, resort to Jump Kicks
          and Double Leg Drop Kicks. Take food or Pain Killers along if need
          be.

-------------------------------------------------------------------------------



[#LVST]                      =Levels and Stats=
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
You begin at level 1 (or 5 if transfering from Case Zero), but you can level up
to 50, earning attributes, Combo Cards, and Skills along the way. To level up
you need Prestige Points (PP) and you gain those by killing zombies, rescuing
survivors, using Combo Weapons, deafeating psychopaths, playing games, and sat-
isfying other various conditions around the city such as winning games.

The level at which you earn stats and Combo Cards is a bit random. However,
Skills are always learned in the same order listed below and Combo Cards earned
through leveling are always learned in the order listed in their section above.
-------------------------------------------------------------------------------

Attack: Determins the strength of Chuck's attacks and Skills. It begins with
        one block and maxes at seven.

Speed: Determins how fast Chuck can run. It has zero blocks and maxes out with
       three.

Life: The amount of health Chuck has. It begins at four blocks and maxes at
      twelve. Life lost depends on the zombies and psychopaths and is re-
      plenished with food and mixed drinks.

Item Stock: Determins how many items and weapons Chuck can carry. It begins at
            four blocks and maxes with twelve.

Throw Distance: Determins how far Chuck can throw items and weapons. It begins
                with one block and maxes with five.
-------------------------------------------------------------------------------



                                 =Skills=
-------------------------------------------------------------------------------
Backdrop: A fast rear defensive move where you will slam zombies backwards with
          all your body weight.
-Escape quickly when grappled from behind.


Jump Kick: A quick way to move around the environment and knock over a zombie
           in your path.
-Jump then press X.


DDT: A fast defensive move which slams the attacker's head into the ground.
-Escape quickly when grapple from the front.


Curb Stomp: Smash a downed zombie with the full force of your boot.
-Hold Right Trigger and press A.


Front Kick: Focused standing kick attack which knocks a zombie away from you.
-Hold Right Trigger and press X.


Dodge Roll: Quickly avoid incoming attacks by rolling in the direction you are
            facing.
-Click the Left Stick button.


Double Leg Drop Kick: A heavy frontal clear out attack capable of knocking down
                      many zombies, but leaves you vulnerable.
-Jump then hold X.


Foot Sweep: Trips zombies in your way giving you time to escape or face a
            different threat.
-Hold Right Trigger and hold A.


Elbow Drop: Powerful ove which knocks down multiple zombies around you. The
            higher the jump, the greater the payoff.
-Jump then hold Right Trigger and press X.


Haymaker: Additional attack added to your arsenal which combines well with
          your punches.
-Hold X barehanded.


Field Goal: Quick way to dispatch crawling zombies on the ground.
-Hold Right Trigger and press X (stand over zombie head).


Smash: Fast and effective mean of slamming zombies to the ground or dispatching
       the quickly using the environment to your advantage.
-Hold Right Trigger and hold X.


Hands Off: They can't grab you if they can't reach you.
-Hold Right Trigger and press B.


Power Bomb: Use a crawling zombie to clear out nearby zombies.
-Hold Right Trigger and press B (stand over zombie feet).


Pick Up: Pick up a nearby zombie and throw it at others.
-Hold Right Trigger and hold B.
-------------------------------------------------------------------------------



[#PAWN]                       =Pawn Shops=
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
There are four pawn shops across Fortune City that mainly consist of Combo
Weapons and are unlocked by completing the "One Man's Treasure" message. They
also sell Zombrex that increases in price by $25,000 every time you buy some.
Moe's Maginations is the only place in the game to find an Assault Rifle. Gen-
erally the only good use these pawn shops are for is the unlockable items.
-------------------------------------------------------------------------------

Just in Time Payday Loans - Royal Flush Plaza

Blambow - $35,000
Sports Car Key - $500,000
Snowball Cannon - $30,000
Zombrex - $25,000+
Battleaxe - $15,000
Tenderizers - $20,000
Servbot Mask - $2000
Pole Weapon - $25,000


Army Surplus Gift Store - Palisades Mall

Super Slicer - $30,000
Knife Gloves - $25,000
Spear Launcher - $30,000
Broadsword - $15,000
Zombrex - $25,000+
Plate Launcher - $35,000
Chopper Key - $1,000,000
Massager - $1000


Moe's Maginations - Patinum Strip

Knight Boots - $2,000,000
Robot Bear - $1000
Hail Mary - $15,000
Zombrex $25,000+
Power Guitar - $35,000
Assault Rifle - $20,000
Defiler - $35,000


Tinkerbox - Silver Strip

Tesla Ball - $35,000
Shower Head - $1000
Driller - $15,000
Zombrex - $25,000+
Flamethrower - $30,000
SUV Key - $2,000,000
LMG - $20,000
Heliblade - $25,000
Hacker - $30,000
-------------------------------------------------------------------------------



[#ZMPO]                      =Zombrex Posters=
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Unless you look at the achievements you probably wouldn't pay a second glance
at the numorous Zombrex posters around Fortune City. These basically take the
place of PP Stickers from the first game, except you spray paint them rather
than take their picture's.

There are really only two things needed: Spray Paint, of course, and Repulse.
Lots of them. The Juice Boost magazine may come in handy as well. Then what
what you want to do is aim at a Zombrex poster and spray away until you earn
1000PP.

Also, keep track of which ones you've already marked. The X will disappear once
you leave the area. You can paint them again, but you won't earn another
1000PP.
-------------------------------------------------------------------------------

Royal Flush Plaza:

-The ad board next to Yesterday, Today, & Tomorrow
-Between Americana Casino and Casual Gals
-Roy's Mart, just inside the right entrance
-Ad board next to Rush Wireless

Slot Ranch Casino:

-Outside women's restroom
-To the left of the bar

Food Court:

-Between Speedy Expresso and Hungry Joe's Pizzeria
-Next to the vending machines left of Lombardi's
-Cheesecake Mania next to the Maintenance Room

Yucatan Casino:

-Right of the escalators near the Silver Strip
-In the women's restroom

Palisades Mall:

-The Venus Touch tanning room
-Behind escalator near Atlantica Casino
-Right outside of the men's restroom
-Between Under the Sea Travels and the Army Surplus Gift Store pawn shop

Atlantica Casino:

-Next to the vending machines near Palisades Mall
-In the office in the south part of the casino
-In the poker room

Americana Casino:

-Over a booth near the stairs of Bennie Jack's BBQ Shack
-Next to the women's restroom
-In the cashier office (Case 3-2 required)

Fortune City Arena:

-Next to the vending machines near the Maintenance Room
-In Hostile Zone

South Plaza:

-On the left wall near Fortune City Arena
-Up high over scaffolding near the center of the plaza
-On the north wall near the statue with the large shield

Silver Stip:

-Near the Underground entrance next to the Maintenance Room and Luaii Wauwii
-Alley behind Hot Excitorama
-Ad board outside Slot Ranch Casino

Fortune Park:

-Next to the rolling ball near Ryal Flush Plaza
-On the information buletin between Fortune City Hotel and Atlantica Casino

Platinum Stip:

-Between the Moe's Maginations pawn shop and the Maintenance Room
-The zombie pit between Cash Gordon's Casino and Americana Casino
-Wall to the left of Fortune City Arena
-------------------------------------------------------------------------------



[#GIFT]                       =Katey's Gifts=
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Something else you may not know about until you check the achievements is that
you can give Katey gifts throughout the game. Most everything can be found in
stores, but the two that aren't can be missed.

The following are the closest places to the safe house to find each gift.
-------------------------------------------------------------------------------

Robot Bear: Astonishing Illusions
Giant Stuffed Elephant: Stylin' Toddlers
Giant Stuffed Donkey: Small Fry Duds
Giant Stuffed Bull: Chidren's Castle
Giant Stuffed Bunny: Americana Casino (where you find the free Zombrex)
Beach Ball: Stylin' Toddlers
Stick Pony: Chidren's Castle
Bag of Marbles: Chidren's Castle
Water Gun: Next to the rolling ball game just outside Royal Flush Plaza
Snowflake the Tiger: Examine her in the safe house after taming
Funny Painting: Buy from Randolph Allen for $3000 in The Cleroux Collection
-------------------------------------------------------------------------------



[#MKMO]                       =Making Money=
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Not everybody is going to be able to take advantage of Terror is Reality for
their money making needs, so this section is dedicated to amassing your wealth
in single player alone.

Money can be found nearly everywhere in fortune city, but the $100 spread all
over just is not going to be enough to earn the millions needed for unlockables
and achievements. The follwing are the fastest ways I found to make over $7mil.
-------------------------------------------------------------------------------

First, some handy items. Since you'll be standing still a lot of the time,
zombies will be incredibly annoying. Repulse will be your best friend during
these times, so mix a lot of them. Untouchables aren't a bad idea either.

Hackers are also a nice item to have, but not to rely on. Using them on ATMs
will cause them to drop $10,000 each rather than the usual $2500. They can also
be used on vending machines and slot machines, but the effect isn't as substan-
tial.

The giant slot machine in Slot Ranch Casino can reward up to $100,000, but even
with all three Gambling books odds are you aren't going to be winning enough
times to make it worth it at $1000 per spin. Unless you're lucky.

The absolute best way to make money I've found are the MegaMan 10 slot machines
in Yucatan Casino. First, at the beginning of the game, find and defeat the
psychopath Ted, then tame or kill his tiger, Snowflake. Next, find the survivor
Lenny in the office in the south part of the casino. He will lead you to a room
where you can turn on all the slot machines in the casino.

Now you'll need the gambling books. Gambling 1 from Ragazines in Royal Flush
Plaza, Gambling 2 from Stan's Large Print in Palisades Mall, and Gambling 3
from Shamrock Casino on the Silver Strip.

Finally, play time. Return to the Yucatan Casino and scout out all Megaman 10
slot machines with money laying in front of them. These you can play risk free
five times in a row. In the case of Megaman 10 with three Gambling books, this
is $5000 per spin, a total of $25,000 per machine. A visit to every machine
will net you $300,000. When you've drained them all simply leave and return for
another spree. This will still take a while, but still faster than many other
means.
-------------------------------------------------------------------------------



[#ENDS]                         =Endings=
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
There are several different ending rankings ranging from S, the best, to F, the
worst. Most have their own unique ending scene, sometimes depending on your
location.
-------------------------------------------------------------------------------

Ending S

The best possible ending. Complete every Case, give Katey all her Zombrex doses
and give TK Zombrex after he's bitten. When you finsh The Facts, Chuck will re-
turn to the safe house to find Stacey, Katey, and TK gone. Finishing Overtime
will reward you with Ending S.


Ending A

????


Ending B

????


Ending C

????


Ending D

Fail to complete any of the Cases and have Katey die. If you're outside of the
safe room come 10:00AM on the fourth day Chuck will find himself caught by the
military. The two soldiers criticize Chuck for causing the outbreak when gun-
shots are heard. The doors open and green gas spills inside. It's stated after
that no survivors escaped Fotune City and the incident was dubbed the "Greene
Outbreak."


Ending E

????


Ending F

Fail any of the Cases and have Katey die. Be in the safe room come 10:00AM on
Day 4 and Stacey will try and console Chuck when two zombies enter the room.
Grief-stricken by Katey's death, he allows them to kill him as Stacey looks
on in horror. After, it's stated that nobody survived and the incident was
dubbed the "Greene Outbreak."
-------------------------------------------------------------------------------



[#MULT]                        =Multiplayer=
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
There are two ways to play multiplayer: First is co-op where you play through
the main game with a second player and the other is playing Terror is Reality
with three other people.
-------------------------------------------------------------------------------

                                  =Co-Op=
-------------------------------------------------------------------------------

[RESERVED]
-------------------------------------------------------------------------------

                             =Terror is Reality=
-------------------------------------------------------------------------------
There are nine different games to play in TIR, an episode consists of four
rounds using these games. The first round is always Ramsterball or Zomboni. The
next two are always Ball Buster followed by Headache, Pounds of Flesh followed
by Master Shafter, or Bounty Hunter followed by Stand Up Zomedy. The final
round is always Slicecycles.

First place obviously goes to whoever has the most points, but everybody wins
money equal to the total points they earned in the episode.


Ramsterball:

One of the players is selected at random to begin the game with power. Other
players must ram into whoever has power to take it from them. While the player
has power they have to run into zombies to accumulate points and must hit any
of the bumpers to bank those points in order to actually earn them.

Zomboni:

The player must run over zombies to fill up their blood gauge on the side and
press and hold X to squirt it into any of the zombie heads when the mouth is
open. Ram into other players to cause them to miss the zombie mouth.

Ball Buster:

Shoot bowling balls at the zombies when the doors open. Bonus zombies will give
a speciall effect to the player that hits it. Those being: Jackpot that gives
bonus points, rapidfires that rapidly fires bowling balls for a few seconds,
and jamming the other player's launcers. When the launcher is jammed the player
must enter a four button sequence to return to the game.

Headache:

The player must pick up blender hats from the center and dump them on the heads
of zombies. Press the red button opposite of the blender hat dispenser to turn
them on. Throw dynamite at opposing colored blenders to foul up other players.

Pounds of Flesh:

Hold X to charge zombies or press X to chuck zombies onto the scale. Press the
red button opposite of the scale to refile the area with zombies. The bigger
the zombies the more points are earned.

Master Shafter:

Press X at any of the targets to catch an airborn zombie. Enter a target area
occupied by any other players to attempt to beat them at a button sequence
and earn more points.

Bounty Hunter:

Zoom in with the L-trigger and fire with the R-trigger. Shoot zombies for
points and zombies with balloons for bonus points. Zombies entering the grinder
fill up the jackpot and when notified the player can try and shoot the jackpot
target in the center to earn even more bonus points. Those who missed will
be punished by having walls block their view for a short time.

Stand Up Zomedy:

The player must dress up zombies with three different items: a flower pot hat,
a tutu, and a pony stick. Putting all three on a single zombie earns bonus
points. Place an item on a zombie wearing an opposing color to block bonuses
for other players.

Slicecycles:

The player in the lead begins playing immediately. The other three have a few
seconds delay depending on their point differences. R-trigger accelerates and
L-trigger brakes, use them in unison to spin and turn around quickly. Mow down
zombies for points and zombies with balloons for bonus points.
-------------------------------------------------------------------------------



[#ACHS]                      =Achievements=
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
All the achievements for the game. Names, requirements, and strategies when
needed.
-------------------------------------------------------------------------------

Needs More Chainsaw:
Created 1 Combo Weapon.

Duct Tape FTW:
Create the 49 Combo Weapons, not including Wingman.

Life Saver:
Collect every Combo Card from survivors. Floyd, Wallace (has two), and Left
Hand Lance.

Tough Guy:
Collect every Combo Card from psychopaths. Slappy, Roger, and Reed.

Curiously Inventive:
Collect every Combo Card hidden around Fortune City (refer to the Combo Card
section for locations).

Half Deck:
Collect any 25 Combo Cards.

Full Deck:
Collect every Combo Card aside from the Wingman.

Tape it or DIE!:
Create a Wingman (combine a Queen and Nectar).

Bartender:
Create any one mixed drink.

Look at All that Juice!:
Create one of each mixed drink.

Saving the Day:
Save 10 survivors in the same playthrough.

Hero of Fortune City:
Save 50 survivors in the same playthrough.

Come on! Follow me!:
Escort 8 survivors at the same time.

-There are several ways to go about this, but the soonest is at the very bigin-
 ing. Defeat Ted in the Yucatan Casino at 4:00AM and tame Snowflake, then find
Lenny in the same area. Go to Roy's Mart and save Denyce. At 7:00AM find Gordon
and LaShawndra in Royal Flush Plaza. Next find Chad and Dorris on the Platinum
Strip and finally Esther in Children's Castle in the Royal Flush Plaza.

Vigilante Justice:
Defeat 5 psychopaths in the same playthrough.

Judge, Jury, and Executioner:
Defeat 10 spuchopaths in the same playthrough.

Apprentice Rising:
Reach level 25.

Professional Rising:
Reach level 50.

Father of the Month:
Give Katey one of any possible gifts (see [#GIFT]).

Father of the Year:
Give Katey all possible gifts (see [#GIFT]).

Fashion Aficionado:
Wear 10 different pices of clothing in the city.

Chuck Greene: Cross Dresser?:
Wear every piece of clothing in the city (see [#CTHS]), does not include un-
lockable clothing.

Zombie Slaughter:
Kill 500 zombies in a single playthrough.

Zombie Destrction:
Kill 5000 zombies in a single playthrough.

Z-Genocider 2: Genocide Harder:
Kill 53,596 zombies in a single playthrough.

Zombie Genocide Master:
Kill 72,000 zombies in a single playthrough.

-First, be sure you're proficient at every Case because you're still going to
 have to do them and you want to finish them as fast as possible so you have
 as much zombie killing time as you can. Same goes for Katey's Zombrex (refer
 to [#FREE] for locations). You also have to have the SUV Key, which you can
 buy for $2,000,000 at the Tinkerbox pawn shop. When you're ready, find the
 Driving magazine in Bennie Jack's BBQ Shack to extend the life of the SUV.
 Then spend as much time as you can driving back and forth between the Arena
 and Yucatan Casino. Try aiming for around 10,000 kills every 12 hours and
 leave the area and return to respawn the zombies and a fresh SUV every 2000
 kills or so. Once the military arrives you can drive into the Underground tun-
 nel and back to respawn everything a bit quicker by not having to be on foot.
 If all goes well you should have 53,596 and 72,000 kills with hours to spare
 before the firebombing.

Having a Gas:
Kill 1000 gas zombies in a single playthrough.

Zombie Fu:
Kill 1000 zombies barehanded in a single playthrough.

Wrong kind of "Chopper":
Kill 1000 zombies with a motocycle in a single playthrough.

Smashy:
Kill 100 zombies with the Smash skill in a single playthrough.

Clean Record:
Clear the case The Facts.

Justice Served:
Complete Overtime Mode.

Death from Afar:
Use every ranged item on zombies (Plates, Box of Nails, etc.).

He Hasn't Cover Wars...:
Use every firearm on zombies. Handgun, Assault Rifle, Merc. Assault Rifle,
LMG, Shotgun, Sniper Rifle, Six Shooter (dropped by Seymour), and Blast
Frequency Gun.

Explosive Temper:
Use every explosive item on zombies. Grenades, Dynamite, Propane Tank, Gasoline
Canister, Acetylene Tank, and Rocket Fireworks.

Slaughter - S = Laughter!:
Use every novelty item on zombies. Novelty Cell Phone, Novelty Poker Chip,
Novelty Perfume Bottle, Novelty Liquor Bottle, Novelty Beer Mug, Giant Dice,
Liberty Tourch, and Tiki Mask.

Head Trauma:
Use every single item that can be picked up on zombies.

Masquerade:
Place masks on 10 zombies at the same time.

Custom Finish:
After beating Leon Bell, use his trailer to spray paint a motorcycle.

Window Shopper:
Enter every store in the city.

The Skill to Survive:
Tame Snowflake.

-At 4:00AM on the first day defeat Ted, but do not harm Snowflake. Grab the
 three Steaks from the habitat area and the next time she charges, drop one of
 them before she reaches you. Shake her off and the next time she comes around
 she should eat the Steak and while she is, drop another one. Repeat a third
 time while keeping zombies away from her and she'll join as a survivor.

Finally Full:
Eat every type of food (see [#FOOD]), not including spoiled food or mixed
drinks.

Big Spender:
Spend $6,000,000. In other words, buy every special pawn shop item.

Stick 'em Up:
Cover a zombie in items.

-Head to the Food Court and grab a Bow and Arrow from on top of Hamburger
 Fiefdom. Then go to Wild West Grill House and find a Fancy Painting, Large
 Barrel, and a Servbot Mask. Shoot the same zombie with an arrow, smash the
 painting on it, then the barrel, and finally the mask. It may take a couple
 tries, but once everything stays on you'll unlock it.

Data Miner:
Fill the entire Notebook.

Improper Behavior:
Spraypaint every Zombrex poster in the city (see [#ZMPO]).

Rising Star:
Come in first place in a game of Terror is Reality.

TK's Favorite:
Come in first place in all 9 games of Terror is Reality.

Win Big!:
Finish an episode of Terror is Reality in first place.

Don't You Die on Me!:
Revive your partner in Co-op.

Better with a Friend:
Complete the entire game in Co-op.
-------------------------------------------------------------------------------



[#VRHS]                      =Version History=
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
0.75 - 11/12/2010: Original posting.
0.80 - 11/27/2010: Added Terror is Reality under Multiplayer section
                   Added Champion Jacket and TIR Helmet to Unlockables
                   Added Achievements section.
-------------------------------------------------------------------------------



[#SPTK]                      =Special Thanks=
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

[RESERVED]
-------------------------------------------------------------------------------



[#CONT]                          =Contact=
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
If any information in this guide is wrong or can be expanded upon (such as
filling in any blanks) please let me know. Any additional or better strategies
for anything are welcome as well. Credit will be given were it's due.

E-mail- rumptha[at]gmail[dot]com
-------------------------------------------------------------------------------