___ ___ ___  ___  _  _   _   _  _  ___ ___    ___  ___   ___ _ _____ ___
| _ \ __/ __|/ _ \| \| | /_\ | \| |/ __| __|  / _ \| __| | __/_\_   _| __|
|   / _|\__ \ (_) | .` |/ _ \| .` | (__| _|  | (_) | _|  | _/ _ \| | | _|
|_|_\___|___/\___/|_|\_/_/ \_\_|\_|\___|___|  \___/|_|   |_/_/ \_\_| |___|

_______________________________________________________________________________

                          S H O P  F A Q
                       Written by threetimes
_______________________________________________________________________________

Platform : PS3                                            Date: June 1st 2010
Developer: Tri-Ace                                      Update: July 25th
Publisher: Sega                                        Version: 1.01
Released : 2010
_______________________________________________________________________________


-------------------------------------------------------------------------------
TABLE OF CONTENTS ................................................ SEARCH CODE
-------------------------------------------------------------------------------

1. Ebel City ............................................................. *S01
2. Cranktown ............................................................. *S02
3. Albona ................................................................ *S03
4. Travelling Shop ....................................................... *S04
    i. Forsaken
   ii. Waterless Bridge
  iii. Tower of the Righteous
5. Boutique Lily (clothing) .............................................. *S05
6. Arena ................................................................. *S06
7. Credits, Legal Bit, Contact ........................................... *S07


===============================================================================
1. EBEL CITY ............................................................. *S01
===============================================================================

All Shops are situated on Razzle Street, Ebel City. This city is the main town,
where the game begins, and it is situated on Level 4. The shop gains new items
for sale and the tinkerer will make additional tools, parts for guns and
accessories, as the game progresses.

P   = Prologue
CHP = Chapter

-------------------------------------------------------------------------------
EBEL CITY SHOP
-----------------------.-----.--------.--------------------------------------
TOOLS                  | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+---------------------------------------
First Aid              |  P  |   1000 | Heal 1000 points scratch damage
First Aid S            |  12 |   2000 | Heals 4000 points of Scratch Damage
Multi-Aid              |  12 |   2000 | Heals 500 points scratch damage for
                       |     |        | everyone within a set radius
Multi-Aid R-S          |  12 |   3000 | Heals 2000 points scratch damage for
                       |     |        | everyone within a set radius
Cure Kit               |  P  |   1000 | Cures all status ailments for one
Cure Kit-R             |  12 |   2000 | Cures all status ailments for all
Anti-Damage            |  12 |   1500 | Cuts physical damage in half
Anti-Heat              |  12 |   1500 | Cuts fire damage in half
Anti-Ice               |  12 |   1500 | Cuts ice damage in half
Anti-Bolt              |  12 |   1500 | Cuts electric damage in half
Anti-Toxin             |  12 |   1500 | Cuts poison damage in half
Sonic Chug             |  12 |   1500 | Doubles movement speed
Escape Hex             |  P  |   1500 | Use to warp back to world map
Clairvoyance           |  P  |    250 | View information on target enemy
Rookie Grenade         |  5  |     50 | Deals blast damage to nearby targets
_______________________|_____|________|________________________________________


-----------------------.-----.--------.----------------------------------------
WEAPONS                | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+----------------------------------------
SG-B226 (Handgun)      |  1  | 100000 | Excels in magazine size
NP.05C (Machinegun)    | 12  | 300000 | Excels in charge acceleration
_______________________|_____|________|________________________________________


-----------------------.-----.--------.----------------------------------------
CUSTOM PARTS           | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+----------------------------------------
Rookie Sight           |  P  |   1000 | Beginner's sight.
HG Rookie Barrel       |  P  |   1000 | Beginner's handgun barrel
MG Rookie Barrel       |  P  |   1000 | Beginner's machinegun barrel
Rookie Grip            |  P  |   1000 | Beginner's custom grip
HG Rookie Magazine     |  P  |   1000 | Beginner's handgun magazine
MG Rookie Magazine     |  P  |   1000 | Beginner's machinegun magazine
_______________________|_____|________|________________________________________


-----------------------.-----.--------.----------------------------------------
ACCESSORIES            | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+----------------------------------------
Auto-Trigger           |  P  |   3000 | Automatically attacks if charge gauge
                       |     |        | reaches zero while charging.
_______________________|_____|________|________________________________________


-----------------------.-----.--------.----------------------------------------
OTHER                  | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+----------------------------------------
Custom Kit Set         |  P  |    500 | Combine with other items at the Tinker
Powder Gel             |  P  |    250 | Basic explosive. Use in item synthesis
_______________________|_____|________|________________________________________



The cost is listed for making the items, but you also require components for
the tinkerer to synthesise the various tools, parts and accessories.
-------------------------------------------------------------------------------
EBEL CITY TINKERER
-----------------------.-----.--------.----------------------------------------
TOOLS: GRENADES        | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+----------------------------------------
Molotov Cocktail       |  5  |    100 | Thrown weapon. Sets targets ablaze
Molotov Cocktail +     |  8  |    200 | Thrown weapon. Flammable.
Molotov Cocktail ++    | 12  |    300 | Made to enhance damage and immolation
Molotov Cocktail EX    | 12  |    400 | Made to enhance damage and immolation
Hand Grenade           |  5  |    100 | Thrown weapon. Deals explosive damage
Hand Grenade +         |  8  |    200 | Advanced form of hand grenade
Hand Grenade ++        | 12  |    300 | More advanced form of hand grenade
Hand Grenade EX        | 12  |    400 | Ultimate Hand grenade
Freezer Grenade        |  6  |    150 | Hand grenade that freezes
Freezer Grenade +      |  8  |    250 | Advanced form of freezer grenade
Freezer Grenade ++     | 12  |    350 | More advanced form of freezer grenade
Freezer Grenade +EX    | 12  |    450 | Ultimate Freezer grenade
Electro Grenade        |  6  |    150 | Hand grenade electrocutes
Electro Grenade +      |  8  |    250 | Advanced form of Electro grenade
Electro Grenade ++     | 12  |    350 | More advanced form of Electro grenade
Electro Grenade EX     | 12  |    450 | Ultimate Electro grenade
Toxic Grenade          |  6  |    150 | Hand grenade that poisons
Toxic Grenade +        |  8  |    250 | Advanced form of Toxic grenade
Toxic Grenade ++       | 12  |    350 | More advanced form of Toxic grenade
Toxic Grenade EX       | 12  |    450 | Ultimate Toxic grenade
Oil Grenade            |  6  |    150 | Spreads oil across the blast radius
_______________________|_____|________|________________________________________


-----------------------.-----.--------.----------------------------------------
TOOLS: AMMUNITION      | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+----------------------------------------
Hollow-Point Rounds    |  2  |    100 | Effective vs soft or organic enemies
Hollow-Point Rounds +  |  6  |    150 | More effective version
Hollow-Point Rounds ++ |  8  |    200 | More advanced version
Hollow-Point Rounds EX | 12  |    250 | Ultimate Hollow-Point Round
Metal-Coated Rounds    |  2  |    100 | Effective vs armor or machinery
Metal-Coated Rounds +  |  6  |    150 | More effective version
Metal-Coated Rounds ++ |  8  |    200 | More advanced version
Metal-Coated Rounds EX | 12  |    250 | Ultimate Metal-Coated Round
Incendiary Rounds      |  6  |    150 | Effective vs foes weak to fire
Incendiary Rounds +    | 12  |    200 | More advanced version
Sub-Zero Rounds        |  6  |    150 | Effective vs foes weak to ice
Sub-Zero Rounds +      | 12  |    200 | More advanced version
Electrified Rounds     |  6  |    150 | Effective vs foes weak to electricity
Electrified Rounds +   | 12  |    200 | More advanced version
Toxic Rounds           |  6  |    150 | Effective vs foes weak to poison
Toxic Rounds +         | 12  |    200 | More advanced version
HP Incendiary Rounds   |  8  |    200 | Combines HP and Incendiary Rounds
HP Incendiary Rounds + | 12  |    300 | Ultimate HP Incendiary Round
HP Sub-Zero Rounds     |  8  |    200 | Combines HP and Sub-Zero Rounds
HP Sub-Zero Rounds +   | 12  |    300 | Ultimate HP Sub-Zero Round
HP Electrified Rounds  |  8  |    200 | Combines HP and Electrified Rounds
HP Electrified Rounds +| 12  |    300 | Ultimate HP Electrified Round
HP Toxic Rounds        |  8  |    200 | Combines HP and Toxic Rounds
HP Toxic Rounds +      | 12  |    300 | Ultimate HP Toxic Round
MC Incendiary Rounds   |  8  |    200 | Combines MC and Incendiary Rounds
MC Incendiary Rounds + | 12  |    300 | Ultimate MC Incendiary Round
MC Sub-Zero Rounds     |  8  |    200 | Combines MC and Sub-Zero Rounds
MC Sub-Zero Rounds +   | 12  |    300 | Ultimate MC Sub-Zero Round
MC Electrified Rounds  |  8  |    200 | Combines MC and Electrified Rounds
MC Electrified Rounds +| 12  |    300 | Ultimate MC Electrified Round
MC Toxic Rounds        |  8  |    200 | Combines MC and Toxic Rounds
MC Toxic Rounds +      | 12  |    300 | Ultimate MC Toxic Round
Oil Rounds             |  6  |    150 | Cover target in oil on contact
_______________________|_____|________|________________________________________


CA = Charge Acceleration
-----------------------.-----.--------.----------------------------------------
CUSTOM PARTS           | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+----------------------------------------
Top Sight              |  P  |    500 | Features a top expansion port
Combat Sight           |  6  |   3000 | Features a side expansion port
Sub-Sight              |  6  |    550 | Can be added to other sights
Compact Scope a        |  P  |   3000 | Built to charge speed
Compact Scope b [*]    |  P  |   3000 | Built to charge speed
High-Mount Sight       |  6  |   6300 | Towering sight, cuts down charge time
High-Mount Pro         |  8  |   8300 | Keeps charge speed bonus, adds a port
Telephoto Lens         |  8  |  11000 | Add to other sights to increase CS
Mini-Lens              |  8  |   2500 | Miniaturized telephoto lens
Long Lens              |  8  |   2500 | Improved telephoto lens
High-Mount Elite       | 12  |  14000 | Offers still more expansion ports
Special Scope          | 12  |  20000 | Hard to affix, but raises charge speed
Long Scope             |  6  |  25000 | High charge speed, heavy weight
Top-Rail Scope         |  8  |  25000 | High charge speed, with expansion ports
Long Scope Pro         |  8  |  26000 | High charge speed and side port
Lens Adapter           |  8  |   1000 | Designed to extend other parts
Prototype Mount        |  6  |    500 | A mount to affix targeting parts
Scope Mount            |  8  |   1000 | A mount for other sighting parts
Long Scope Mount       |  8  |   1000 | A mount for other sighting parts
-----------------------+-----+--------+----------------------------------------
HG Expander Barrel     |  P  |    500 | Handgun barrel with expansion port
HG Multi-Barrel        |  6  |   3000 | HG barrel with many expansion ports
HG High Barrel         |  P  |   1500 | HG barrel: boosts charge acceleration
HG Long Barrel         |  6  |   5000 | HG barrel with left expansion port
HG Expander Barrel Pro |  8  |   6000 | HG barrel with port below barrel
HG S-Rail Barrel       | 12  |  15000 | HG barrel with three ports
HG L-Rail Barrel       | 12  |  15000 | HG barrel with best CA and 3 ports
MG Expander Barrel     |  P  |    500 | MG barrel with left expansion port
MG Multi-Barrel        |  6  |   3000 | MG barrel with many expansion ports
MG High Barrel         |  P  |   1700 | MG barrel: boosts charge acceleration
MG Long Barrel         |  6  |   5000 | MG barrel with left expansion port
MG Double Barrel       |  8  |   6100 | MG barrel with port below barrel
MG S-Rail Barrel       | 12  |  18000 | MG barrel with many expansion ports
MG L-Rail Barrel       | 12  |  18000 | MG barrel with best CA and 4 ports
Sub-Barrel             |  P  |    500 | Can be added to other barrels
Multi Sub-Barrel       |  6  |   3000 | Add to other barrels, many ports
Short Sub-Barrel       |  6  |   2000 | Barrel extension for any barrel part
Terminal Sub-Barrel    | 12  |   2000 | Attach to another sub-barrel
Flash Sub-Barrel       |  6  |   5000 | Extension with an expansion port
Expander T Sub-Barrel  |  8  |   8500 | Attaches below a primary barrel
Expander + Sub-Barrel  |  8  |   9500 | Adds an expansion port to T Sub-Barrel
Expander Sub-Barrel    |  8  |  10000 | Expansion port for another sub-barrel
Long Expander Barrel   |  8  |  15000 | Sub-barrel raises CA significantly
Rail Sub-Barrel        | 12  |  13000 | Adds a mount for additional sight
Expander Twin S-Barrel | 12  |  20000 | Dual sub-barrel with expansion port
Double Sub-Barrel      | 12  |  20000 | Dual sub-barrel with ports at left
Expander Super Barrel  | 12  |  30000 | Heavy and hard to affix, but best CA
Scattershot Sub-Barrel |  8  |   5000 | Raises CA but decreases bullet focus.
-----------------------+-----+--------+----------------------------------------
Expander Grip (A)      |  6  |   3000 | Grip with sub-barrel expansion port
L-Grip                 |  6  |   1500 | Allows grip to be rotated 90&
Handguard              |  P  |    800 | Improves rapid fire rate, bullet focus
Foregrip               |  P  |   3000 | Basic foregrip
Expandable Handguard   |  6  |   5000 | Adds handguard expansion port
Adapter Handguard      |  8  |   9000 | Adds sub-barrel expansion port
Adapter Foregrip       |  8  |  11500 | Adds two sub-barrel expansion ports
Expander Grip (B)      | 12  |  13500 | Multiple expansion ports
Barrel Adapter         |  6  |   1000 | Augment to add barrel extensions
L-Barrel Adapter       |  6  |   1500 | Allows sub-barrel to rotate 90%
-----------------------+-----+--------+----------------------------------------
HG Magazine +2         |  P  |    500 | Handgun magazine: adds 2 bullets
HG Magazine +3         |  6  |   2000 | Handgun magazine: with expansion port
HG Magazine +4         |  6  |   5500 | Handgun magazine: adds 4 bullets
HG Magazine +5         |  8  |   3000 | Handgun magazine:with expansion port
HG Magazine +6         |  8  |   7700 | Handgun magazine:adds 6 bullets
HG Drum Magazine       |  8  |  24000 | Handgun magazine:adds 10 bullets
MG Magazine +3         |  P  |    500 | Machinegun magazine: adds 3 bullets
MG Magazine +5         |  6  |   2000 | Machinegun magazine: expansion port
MG Magazine +6         |  6  |   5700 | Machinegun magazine:adds 6 bullets
MG Magazine +8         |  8  |   3000 | Machinegun magazine: expansion port
MG Magazine +9         |  8  |   7800 | Machinegun magazine: adds 9 bullets
MG Drum Magazine       |  8  |  24000 | Machinegun magazine: adds 15 bullets
_______________________|_____|________|________________________________________

Compact Scope b [*]  can be sold for 4100 Rubies.


-----------------------.-----.--------.----------------------------------------
ACCESSORIES            | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+----------------------------------------
Barrier Padding        |  6  |   5000 | Cuts physical damage by 10%
Protective Padding     |  8  |  10000 | Cuts physical damage by 20%
Hi-Polymer Padding     |  12 |  15000 | Cuts physical damage by 30%
Heat Padding           |  6  |   5000 | Cuts physical damage by 5% and fire
                       |     |        | elemental damage by 30%
Heat Shield            |  8  |  10000 | Cuts physical damage by 10% and fire
                       |     |        | elemental damage by 50%
Heat Protector         |  12 |  15000 | Cuts physical damage by 15% and fire
                       |     |        | elemental damage by 70%
Cold Padding           |  6  |   5000 | Cuts physical damage by 5% and ice
                       |     |        | elemental damage by 30%.
Cold Shield            |  6  |  10000 | Cuts physical damage by 10% and ice
                       |     |        | elemental damage by 50%.
Cold Protector         |  12 |  15000 | Cuts physical damage by 15% and ice
                       |     |        | elemental damage by 70%.
Bolt Padding           |  6  |   5000 | Cuts physical damage by 5% and
                       |     |        | electricity damage by 30%.
Bolt Shield            |  8  |  10000 | Cuts physical damage by 10% and
                       |     |        | electricity damage by 50%.
Bolt Protector         |  12 |  15000 | Cuts physical damage by 15% and
                       |     |        | electricity damage by 70%.
Toxicity Padding       |  6  |   5000 | Cuts physical damage by 5% and poison
                       |     |        | elemental damage by 30%.
Toxicity Shield        |  8  |  10000 | Cuts physical damage by 10% and poison
                       |     |        | elemental damage by 50%.
Toxicity Protector     |  12 |  15000 | Cuts physical damage by 15% and poison
                       |     |        | elemental damage by 70%.
Flame-Resistant Vest   |  6  |   7000 | Lowers the risk of immolation.
Flameproof Suit        |  12 |  14000 | Prevents immolation almost completely.
Ice-Resistant Vest     |  6  |   7000 | Lowers the risk of freezing
Iceproof Suit          |  12 |  14000 | Prevents freezing almost completely
Shock-Resistant Vest   |  6  |   7000 | Lowers the risk of electrocution
Shockproof Suit        |  12 |  14000 | Prevents electrocution almost
                       |     |        | completely
Germ-Resistant Vest    |  6  |   7000 | Lowers the risk of poisoning.
Germproof Suit         |  12 |  14000 | Prevents poison almost completely.
_______________________|_____|________|________________________________________


-----------------------.-----.--------.----------------------------------------
OTHER                  | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+----------------------------------------
Fused Blob             | 12  |   2424 | A huge, three-chain blob.
_______________________|_____|________|________________________________________
NOTE: When assembled this item can be sold for 100000 Rubies.


===============================================================================
2. CRANKTOWN.............................................................. *S02
===============================================================================

First visited in Chapter 5 with the Core Lift Pass 2. Cranktown is situated on
Level 7.

-------------------------------------------------------------------------------
CRANKTOWN SHOP
-----------------------.-----.--------.--------------------------------------
TOOLS                  | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+---------------------------------------
First Aid              |  5  |   1000 | Heal 1000 points scratch damage
Cure Kit               |  5  |   1000 | Cures all status ailments for one
Escape Hex             |  5  |   1500 | Use to warp back to world map
Clairvoyance           |  5  |    250 | View information on target enemy
Rookie Grenade         |  5  |     50 | Deals blast damage to nearby targets
_______________________|_____|________|________________________________________

-----------------------.-----.--------.----------------------------------------
CUSTOM PARTS           | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+----------------------------------------
Rookie Sight           |  5  |   1000 | Beginner's sight.
HG Rookie Barrel       |  5  |   1000 | Beginner's handgun barrel
MG Rookie Barrel       |  5  |   1000 | Beginner's machinegun barrel
Rookie Grip            |  5  |   1000 | Beginner's custom grip
HG Rookie Magazine     |  5  |   1000 | Beginner's handgun magazine
MG Rookie Magazine     |  5  |   1000 | Beginner's machinegun magazine
_______________________|_____|________|________________________________________

-----------------------.-----.--------.----------------------------------------
OTHER                  | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+----------------------------------------
Custom Kit Set         |  5  |    500 | Combine with other items at the Tinker
_______________________|_____|________|________________________________________


-------------------------------------------------------------------------------
CRANKTOWN TINKERER
-----------------------.-----.--------.----------------------------------------
TOOLS: GRENADES        | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+----------------------------------------
Molotov Cocktail       |  5  |    100 | Thrown weapon. Sets targets ablaze
Hand Grenade           |  5  |    100 | Thrown weapon. Deals explosive damage
Freezer Grenade        |  5  |    150 | Hand grenade that freezes
Electro Grenade        |  5  |    150 | Hand grenade electrocutes
Toxic Grenade          |  5  |    150 | Hand grenade that poisons
Oil Grenade            |  5  |    150 | Spreads oil across the blast radius
_______________________|_____|________|________________________________________

-----------------------.-----.--------.----------------------------------------
TOOLS: AMMUNITION      | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+----------------------------------------
Hollow-Point Rounds +  |  5  |    150 | More effective version
Metal-Coated Rounds    |  5  |    100 | Effective vs armor or machinery
Metal-Coated Rounds +  |  5  |    150 | More effective version
Incendiary Rounds      |  5  |    150 | More advanced version
Sub-Zero Rounds        |  5  |    150 | Effective vs foes weak to ice
Electrified Rounds     |  5  |    150 | Effective vs foes weak to electricity
Toxic Rounds           |  5  |    150 | Effective vs foes weak to poison
Oil Rounds             |  5  |    150 | Cover target in oil on contact
_______________________|_____|________|________________________________________


CA = Charge Acceleration
-----------------------.-----.--------.----------------------------------------
CUSTOM PARTS           | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+----------------------------------------
Top Sight              |  5  |    500 | Features a top expansion port
Combat Sight           |  5  |   3000 | Features a side expansion port
Sub-Sight              |  5  |    550 | Can be added to other sights
High-Mount Sight       |  5  |   6300 | Towering sight, cuts down charge time
Long Scope             |  5  |  25000 | High charge speed, heavy weight
Prototype Mount        |  5  |    500 | A mount to affix targeting parts
-----------------------+-----+--------+----------------------------------------
HG Expander Barrel     |  5  |    500 | Handgun barrel with expansion port
HG Multi-Barrel        |  5  |   3000 | HG barrel with many expansion ports
HG Long Barrel         |  5  |   5000 | HG barrel with left expansion port
MG Expander Barrel     |  5  |    500 | MG barrel with left expansion port
MG Multi-Barrel        |  5  |   3000 | MG barrel with many expansion ports
MG Long Barrel         |  5  |   5000 | MG barrel with left expansion port
Sub-Barrel             |  5  |    500 | Can be added to other barrels
Multi Sub-Barrel       |  5  |   3000 | Add to other barrels, many ports
Short Sub-Barrel       |  5  |   2000 | Barrel extension for any barrel part
Flash Sub-Barrel       |  5  |   5000 | Extension with an expansion port
-----------------------+-----+--------+----------------------------------------
Expander Grip          |  5  |   3000 | Grip with sub-barrel expansion port
L-Grip                 |  5  |   1500 | Allows grip to be rotated 90&
Expandable Handguard   |  5  |   5000 | Adds handguard expansion port
Barrel Adapter         |  5  |   1000 | Augment to add barrel extensions
L-Barrel Adapter       |  5  |   1500 | Allows sub-barrel to rotate 90%
-----------------------+-----+--------+----------------------------------------
HG Magazine +2         |  5  |    500 | Handgun magazine: adds 2 bullets
HG Magazine +3         |  5  |   2000 | Handgun magazine: with expansion port
HG Magazine +4         |  5  |   5500 | Handgun magazine: adds 4 bullets
MG Magazine +3         |  5  |    500 | Machinegun magazine: adds 3 bullets
MG Magazine +5         |  5  |   2000 | Machinegun magazine: expansion port
MG Magazine +6         |  5  |   5700 | Machinegun magazine:adds 6 bullets
_______________________|_____|________|________________________________________

-----------------------.-----.--------.----------------------------------------
ACCESSORIES            | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+----------------------------------------
Barrier Padding        |  5  |   5000 | Cuts physical damage by 10%
Heat Padding           |  5  |   5000 | Cuts physical damage by 5% and fire
                       |     |        | elemental damage by 30%
Cold Padding           |  5  |   5000 | Cuts physical damage by 5% and ice
                       |     |        | elemental damage by 30%.
Bolt Padding           |  5  |   5000 | Cuts physical damage by 5% and
                       |     |        | electricity damage by 30%.
Toxicity Padding       |  5  |   5000 | Cuts physical damage by 5% and poison
                       |     |        | elemental damage by 30%.
Flame-Resistant Vest   |  5  |   7000 | Lowers the risk of immolation.
Ice-Resistant Vest     |  5  |   7000 | Lowers the risk of freezing
Shock-Resistant Vest   |  5  |   7000 | Lowers the risk of electrocution
Germ-Resistant Vest    |  5  |   7000 | Lowers the risk of poisoning.
_______________________|_____|________|________________________________________



===============================================================================
3. ALBONA................................................................. *S03
===============================================================================

First visited in Chapter 7 with the Core Lift 3 Pass.  Albona is on Level 10.

-------------------------------------------------------------------------------
ALBONA SHOP
-----------------------.-----.--------.--------------------------------------
TOOLS                  | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+---------------------------------------
First Aid              |  7  |   1000 | Heal 1000 points scratch damage
Multi-Aid              |  7  |   2000 | Heals 500 points scratch damage for
                       |     |        | everyone within a set radius
Cure Kit               |  7  |   1000 | Cures all status ailments for one
Cure Kit-R             |  7  |   2000 | Cures all status ailments for all
Escape Hex             |  7  |   1500 | Use to warp back to world map
Clairvoyance           |  7  |    250 | View information on target enemy
Rookie Grenade         |  7  |     50 | Deals blast damage to nearby targets
-----------------------.-----.--------.----------------------------------------
CUSTOM PARTS           | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+----------------------------------------
Rookie Sight           |  7  |   1000 | Beginner's sight.
HG Rookie Barrel       |  7  |   1000 | Beginner's handgun barrel
MG Rookie Barrel       |  7  |   1000 | Beginner's machinegun barrel
Rookie Grip            |  7  |   1000 | Beginner's custom grip
HG Rookie Magazine     |  7  |   1000 | Beginner's handgun magazine
MG Rookie Magazine     |  7  |   1000 | Beginner's machinegun magazine
-----------------------+-----+--------+----------------------------------------
WEAPON                 | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+----------------------------------------
LP-09 (Handgun)        |  7  | 200000 | Excels in charge speed
-----------------------.-----.--------.----------------------------------------
ACCESSORIES            | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+----------------------------------------
None                   |  -  |   -    |  -
-----------------------.-----.--------.----------------------------------------
OTHER                  | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+----------------------------------------
Custom Kit Set         |  7  |    500 | Combine with other items at the Tinker
_______________________|_____|________|________________________________________


-------------------------------------------------------------------------------
ALBONA TINKERER
-----------------------.-----.--------.----------------------------------------
TOOLS: GRENADES        | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+----------------------------------------
Molotov Cocktail +     |  7  |    200 | Thrown weapon. Flammable.
Hand Grenade +         |  7  |    200 | Advanced form of hand grenade
Freezer Grenade +      |  7  |    250 | Advanced form of freezer grenade
Electro Grenade +      |  7  |    250 | Advanced form of Electro grenade
Toxic Grenade +        |  7  |    250 | Advanced form of Toxic grenade
_______________________|_____|________|________________________________________

-----------------------.-----.--------.----------------------------------------
TOOLS: AMMUNITION      | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+----------------------------------------
Hollow-Point Rounds ++ |  7  |    200 | More advanced version
Metal-Coated Rounds ++ |  7  |    200 | More advanced version
HP Incendiary Rounds   |  7  |    200 | Combines HP and Incendiary Rounds
HP Sub-Zero Rounds     |  7  |    200 | Combines HP and Sub-Zero Rounds
HP Electrified Rounds  |  7  |    200 | Combines HP and Electrified Rounds
HP Toxic Rounds        |  7  |    200 | Combines HP and Toxic Rounds
MC Incendiary Rounds   |  7  |    200 | Combines MC and Incendiary Rounds
MC Sub-Zero Rounds     |  7  |    200 | Combines MC and Sub-Zero Rounds
MC Electrified Rounds  |  7  |    200 | Combines MC and Electrified Rounds
MC Toxic Rounds        |  7  |    200 | Combines MC and Toxic Rounds
_______________________|_____|________|________________________________________

-----------------------.-----.--------.----------------------------------------
CUSTOM PARTS           | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+----------------------------------------
Top Sight              |  7  |    500 | Features a top expansion port
Combat Sight           |  7  |   3000 | Features a side expansion port
Sub-Sight              |  7  |    550 | Can be added to other sights
High-Mount Pro         |  7  |   8300 | Keeps charge speed bonus, adds a port
Telephoto Lens         |  7  |  11000 | Add to other sights to increase CS
Mini-Lens              |  7  |   2500 | Miniaturized telephoto lens
Long Lens              |  7  |   2500 | Improved telephoto lens
Top-Rail Scope         |  7  |  25000 | High charge speed, with expansion ports
Long Scope Pro         |  7  |  26000 | High charge speed and side port
Lens Adapter           |  7  |   1000 | Designed to extend other parts
Prototype Mount        |  7  |    500 | A mount to affix targeting parts
Scope Mount            |  7  |   1000 | A mount for other sighting parts
Long Scope Mount       |  7  |   1000 | A mount for other sighting parts
-----------------------+-----+--------+----------------------------------------
HG Expander Barrel     |  7  |    500 | Handgun barrel with expansion port
HG Multi-Barrel        |  7  |   3000 | HG barrel with many expansion ports
HG Expander Barrel Pro |  7  |   6000 | HG barrel with port below barrel
MG Expander Barrel     |  7  |    500 | MG barrel with left expansion port
MG Double Barrel       |  7  |   6100 | MG barrel with port below barrel
Sub-Barrel             |  7  |    500 | Can be added to other barrels
Expander T Sub-Barrel  |  7  |   8500 | Attaches below a primary barrel
Expander + Sub-Barrel  |  7  |   9500 | Adds an expansion port to T Sub-Barrel
Expander Sub-Barrel    |  7  |  10000 | Expansion port for another sub-barrel
Long Expander Barrel   |  7  |  15000 | Sub-barrel raises CA significantly
Scattershot Sub-Barrel |  7  |   5000 | Raises CA but decreases bullet focus.
-----------------------+-----+--------+----------------------------------------
Expander Grip          |  7  |   3000 | Grip with sub-barrel expansion port
L-Grip                 |  7  |   1500 |  Allows grip to be rotated 90&
Adapter Handguard      |  7  |   9000 | Adds sub-barrel expansion port
Adapter Foregrip       |  7  |  11500 | Adds two sub-barrel expansion ports
Barrel Adapter         |  7  |   1000 | Augment to add barrel extensions
L-Barrel Adapter       |  7  |   1500 | Allows sub-barrel to rotate 90%
-----------------------+-----+--------+----------------------------------------
HG Magazine +2         |  7  |    500 | Handgun magazine: adds 2 bullets
HG Magazine +5         |  7  |   3000 | Handgun magazine:with expansion port
HG Drum Magazine       |  7  |  24000 | Handgun magazine:adds 10 bullets
MG Magazine +3         |  7  |    500 | Machinegun magazine: adds 3 bullets
MG Magazine +8         |  7  |   3000 | Machinegun magazine: expansion port
MG Magazine +9         |  7  |   7800 | Machinegun magazine: adds 9 bullets
MG Drum Magazine       |  7  |  24000 | Machinegun magazine: adds 15 bullets
_______________________|_____|________|________________________________________

-----------------------.-----.--------.----------------------------------------
ACCESSORIES            | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+----------------------------------------
Protective Padding     |  7  |  10000 | Cuts physical damage by 20%
Heat Shield            |  7  |  10000 | Cuts physical damage by 10% and fire
                       |     |        | elemental damage by 50%
Cold Shield            |  7  |  10000 | Cuts physical damage by 10% and ice
                       |     |        | elemental damage by 50%.
Bolt Shield            |  7  |  10000 | Cuts physical damage by 10% and
                       |     |        | electricity damage by 50%.
Toxicity Shield        |  7  |  10000 | Cuts physical damage by 10% and poison
                       |     |        | elemental damage by 50%.
_______________________|_____|________|________________________________________



===============================================================================
4. TRAVELLING MERCHANT SHOP .............................................. *S04
===============================================================================

Although the Travelling Merchant doesn't move location at first, she is hard to
find in the later chapters. If she's not at the Tower of the Righteous then
fight a battle or three, and check back there and she should appear.

She is useful from chapter 6 onwards because she sells synthesis items. You can
buy Scrap Iron and Glass Shards in bulk and make Compact Scope b at the
Tinkerer in Ebel City. These cost 3000 Rubies to make and with the additional
cost of the components that's a total of 3350 Rubies. Sell the Compact Scopes
at the shop for 4100 Rubies and that's a profit of 750 Rubies for each one.


i. FORSAKEN (Level 6) Available from Chapter 1.
-----------------------.-----.--------.--------------------------------------
TOOLS                  | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+---------------------------------------
First Aid              |  1  |   1000 | Heal 1000 points scratch damage
Cure Kit               |  1  |   1000 | Cures all status ailments for one
Escape Hex             |  1  |   1500 | Use to warp back to world map
Clairvoyance           |  1  |    250 | View information on target enemy
_______________________|_____|________|________________________________________


ii. WATERLESS BRIDGE (Level 8) Available from Chapter 6.
-----------------------.-----.--------.--------------------------------------
TOOLS                  | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+---------------------------------------
First Aid              |  6  |   1000 | Heal 1000 points scratch damage
Multi-Aid              |  6  |   2000 | Heals 500 points scratch damage for
                       |     |        | everyone within a set radius
Cure Kit               |  6  |   1000 | Cures all status ailments for one
Cure Kit-R             |  6  |   2000 | Cures all status ailments for all
Escape Hex             |  6  |   1500 | Use to warp back to world map
Clairvoyance           |  6  |    250 | View information on target enemy
Rookie Grenade         |  6  |     50 | Deals blast damage to nearby targets
_______________________|_____|________|________________________________________

-----------------------.-----.--------.--------------------------------------
OTHER                  | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+---------------------------------------
Scrap Iron             |  6  |    200 | Used in item synthesis
Fabric Scrap           |  6  |    100 | Used in item synthesis
Glass Shard            |  6  |    150 | Used in item synthesis
Powder Gel             |  6  |    250 | Used in item synthesis
Gasoline               |  6  |    150 | Used in item synthesis
_______________________|_____|________|________________________________________


iii. TOWER OF THE RIGHTEOUS (Level 11) Available from chapter 11.
-----------------------.-----.--------.--------------------------------------
TOOLS                  | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+---------------------------------------
First Aid              |  11 |   1000 | Heal 1000 points scratch damage
Multi-Aid              |  11 |   2000 | Heals 500 points scratch damage for
                       |     |        | everyone within a set radius
Cure Kit               |  11 |   1000 | Cures all status ailments for one
Cure Kit-R             |  11 |   2000 | Cures all status ailments for all
Escape Hex             |  11 |   1500 | Use to warp back to world map
Clairvoyance           |  11 |    250 | View information on target enemy
Rookie Grenade         |  11 |     50 | Deals blast damage to nearby targets
_______________________|_____|________|________________________________________

-----------------------.-----.--------.--------------------------------------
OTHER                  | CHP | PRICE  | DESCRIPTION
-----------------------+-----+--------+---------------------------------------
Scrap Iron             |  11 |    200 | Used in item synthesis
Fabric Scrap           |  11 |    100 | Used in item synthesis
Glass Shard            |  11 |    150 | Used in item synthesis
Powder Gel             |  11 |    250 | Used in item synthesis
Gasoline               |  11 |    150 | Used in item synthesis
_______________________|_____|________|________________________________________



===============================================================================
5. BOUTIQUE LILY ........................................................ *S05
===============================================================================

The boutique is found in Ebel City on Razzle Street. Some clothes will be sold
at the start of a chapter and in that case there are no other requirements. For
others you must complete the relevant mission. If you don't, then the shop
closes and there is a charge to open it again. There are more clothing items
that have to be obtained by other means. (But that's beyond the scope of this
Shop FAQ.)

A clothing is formal wear and B is casual.


L E A N N E  -  A
-----------------------.-----.--------.----------------------------------------
COATS                  | CHP | PRICE  | REQUIREMENTS
-----------------------+-----+--------+----------------------------------------
(Lily) Hannah-Anne     |  1  |   7200 | -
(Lily) Lyrical         |  1  |   7400 | -
(Vis) Orange           |  1  |   7800 | -
(Raz) Holiday          |  1  |   7800 | -
(Gilles) Sky           |  7  |   8500 | -
(Vis) Leaf             |  7  |   8500 | -
(Soleil) Vista         |  7  |   9100 | -
(Classique) Nero       |  7  |  12000 | -
(Classique) Berry      |  7  |  12000 | -
(Soleil) Savannah      |  9  |  14000 | Complete "Lady in the Red"
(Raz) Coracao          |  11 |  14000 | Complete "A Dyeing Request"
(Classique) Cocoa      |  11 |  15500 | Complete "A Dyeing Request"
(Vis) Party            |  13 |  18100 | Complete "The Forefront of Fashion"
PARAGON) Quartz Hunter |  15 |  58000 | Complete "Winter Fashion Materials"
-----------------------.-----.--------.----------------------------------------
RIBBONS                | CHP | PRICE  | REQUIREMENTS
-----------------------+-----+--------+----------------------------------------
(Lily) Froggy          |  1  |    800 | -
-----------------------.-----.--------.----------------------------------------
BOOTS                  | CHP | PRICE  | REQUIREMENTS
-----------------------+-----+--------+----------------------------------------
(ARES) Steel           |  1  |   7500 | -
-----------------------.-----.--------.----------------------------------------
GLOVES                 | CHP | PRICE  | REQUIREMENTS
-----------------------+-----+--------+----------------------------------------
(ARES) Light           |  1  |   3000 | Boutique Lily
_______________________|_____|________|________________________________________


L E A N N E  -  B
-----------------------.-----.--------.----------------------------------------
SHIRT                  | CHP | PRICE  | REQUIREMENTS
-----------------------+-----+--------+----------------------------------------
(Vis) Saffron          |  3  |   2800 | Complete chapter 3 story mission
(Vis) Onyx             |  3  |   2800 | Complete chapter 3 story mission
(Vis) Bordeaux         |  3  |   2800 | Complete chapter 3 story mission
(Soleil) Border        |  7  |   2800 | -
(Soleil) Stardust      |  7  |   2800 | -
(Lily) Blossom         |  7  |   2800 | -
(Soleil) Love          |  7  |   3000 | -
(Victory) Lassie Doo   |  7  |   3000 | -
(Classique) Giappone   |  7  |   3000 | -
(SYS) Aerial III       |  7  |   3000 | -
(SYS) Marine III       |  7  |   3000 | -
(Vis) Veil             |  7  |   3000 | -
(Raz) Rainy            |  7  |   3000 | -
ND3-RBL                |  7  |   3000 | -
YUTOONZT-F             |  7  |   3000 | -
feebeeT-01             |  7  |   3000 | -
TokyoAlice04           |  7  |   3000 | -
TokyoAlice05           |  7  |   3000 | -
TokyoAlice06           |  7  |   3000 | -
(SEGA) Triangle        |  7  |   3000 | -
(SEGA) Run & Run       |  7  |   3000 | -
(SEGA) Leanne          |  7  |   3000 | -
(Victory) Fate         |  7  |   3000 | -
(Victory) Resonance    |  7  |   3000 | -
(Victory) Truth        |  7  |   3000 | -
(Lily) Witch           |  9  |   4200 | -
(Lily) Treasure        |  9  |   5100 | -
(Gilles) Flower        |  9  |   5100 | -
(PARAGON) Boy          |  11 |   6500 | Complete "A Dyeing Request"
(PARAGON) Girl         |  11 |   6500 | Complete "A Dyeing Request"
(PARAGON) Equalizer    |  11 |   6500 | Complete "A Dyeing Request"
(LaFleur) Lame         |  13 |   7400 | Complete "The Forefront of Fashion"
(Vis) Skin You're In   |  13 |   8500 | Complete "The Forefront of Fashion"
(Victory) Buddies      |  13 |   8500 | Complete "The Forefront of Fashion"
(Lily) Wanted          |  13 |   9200 | Complete "The Forefront of Fashion"
-----------------------.-----.--------.----------------------------------------
SKIRT                  | CHP | PRICE  | REQUIREMENTS
-----------------------+-----+--------+----------------------------------------
(Lily) Coral           |  7  |   9800 | -
(Vis) Jade             |  7  |   9800 | -
(Gilles) Girl          |  7  | 198000 | -
(Lily) Soft            |  15 |  49800 | Complete "Winter Fashion Materials
(Soleil) Conch         |  15 | 148000 | Complete "Winter Fashion Materials
-----------------------.-----.--------.----------------------------------------
BOOTS                  | CHP | PRICE  | REQUIREMENTS
-----------------------+-----+--------+----------------------------------------
(Vis) Pop              |  7  |   5600 | -
-----------------------.-----.--------.----------------------------------------
GLOVES                 | CHP | PRICE  | REQUIREMENTS
-----------------------+-----+--------+----------------------------------------
(Soleil) Heart         |  7  |   2800 | -
_______________________|_____|________|________________________________________


L E A N N E - A & B
-----------------------.-----.--------.----------------------------------------
HAIRBANDS              | CHP | PRICE  | REQUIREMENTS
-----------------------+-----+--------+----------------------------------------
Maid Cap Immaculate    |  7  |   4500 | -
-----------------------.-----.--------.----------------------------------------
OTHER                  | CHP | PRICE  | REQUIREMENTS
-----------------------+-----+--------+----------------------------------------
(ARES) Wing            |  1  |   3700 | -
(ARES) Flight          |  1  |   3000 | -
(Vis) Ciel             |  1  |   2600 | -
(Vis) Limpide          |  1  |   2100 | -
(Lily) Rose            |  7  |   4100 | -
_______________________|_____|________|________________________________________



V A S H Y R O N  -  A
-----------------------.-----.--------.----------------------------------------
JACKET                 | CHP | PRICE  | REQUIREMENTS
-----------------------+-----+--------+----------------------------------------
(Ran-Jin) Stardust     |  1  |   6800 | -
(Night) Rider          |  1  |   7000 | -
(Night) Chained        |  3  |   8500 | -
(Ran-Jin) Camel        |  5  |   9100 | Complete "More Merchandise!" mission
(Night) Croc           |  6  |  13000 | Complete "Fashion is Art!" mission
(Lily) Candy           |  7  |  11000 | -
(Classique) Mont Blanc |  7  |  18000 | -
(Classique) Gateau     |  15 |  24000 | Complete "Winter Fashion Materials"
(Ran-Jin) Gift         |  15 |  26000 | Complete "Winter Fashion Materials"
PARAGON) Sexual Hunter |  15 |  58000 | Complete "Winter Fashion Materials"
-----------------------.-----.--------.----------------------------------------
SHIRT                  | CHP | PRICE  | REQUIREMENTS
-----------------------+-----+--------+----------------------------------------
(Night) Envy           |  1  |   3200 | -
(Night) Target         |  1  |   4300 | -
(Lily) Perfume         |  1  |   5100 | -
(Lily) Poison          |  1  |   5900 | -
(Ran-Jin) Rico         |  1  |   6700 | -
(Night) Ivy            |  5  |   7200 | Complete "More Merchandise!" mission
(Barbarella) Nude      |  5  |   8800 | Complete "More Merchandise!" mission
(Night) Ouroboros      |  6  |   9300 | Complete "Fashion is Art!" mission
(Ran-Jun) Blend        |  15 |  13000 | Complete "Winter Fashion Materials"
PARAGON) Sexual Hunter |  15 |  21000 | Complete "Winter Fashion Materials"
-----------------------.-----.--------.----------------------------------------
PANTS                  | CHP | PRICE  | REQUIREMENTS
-----------------------+-----+--------+----------------------------------------
(Ran-Jin) Cool         |  1  |   7000 | -
(Gilles) Roots: White  |  1  |   7900 | -
(Night) Karma          |  6  |   9800 | Complete "Fashion is Art!" mission
(ARES) String          |  7  |   8600 | Boutique Lily
(Gilles) Roots: Black  |  7  |   9800 | Boutique Lily
(SYS) Clear            |  9  |  10000 | Complete "Lady in the Red"
(Barbarella) Party     | 13  |  17000 | Complete "The Forefront of Fashion"
(Ran-Jun) Drunk        |  15 |  11000 | Complete "Winter Fashion Materials"
PARAGON) Sexual Hunter |  15 |  61000 | Complete "Winter Fashion Materials"
-----------------------.-----.--------.----------------------------------------
HOLSTERS               | CHP | PRICE  | REQUIREMENTS
-----------------------+-----+--------+----------------------------------------
(SYS) Treasure         |  1  |   4600 | -
-----------------------.-----.--------.----------------------------------------
BOOTS                  | CHP | PRICE  | REQUIREMENTS
-----------------------+-----+--------+----------------------------------------
(Gilles) Grass         |  1  |   7800 | -
(Gilles) Roots: White  |  5  |   7900 | Complete "The Broken Sewing Machine"
(Night) Diablo         |  6  |   9600 | Complete "Fashion is Art!" mission
(ARES) Water II        |  8  |   9600 | Complete "Cleaned Out by Creativity"
(Victory) Ring         |  8  |  12000 | Complete "Cleaned Out by Creativity"
(Night) Falling        |  15 |  15000 | Complete "Winter Fashion Materials"
PARAGON) Sexual Hunter |  15 |  48000 | Complete "Winter Fashion Materials"
_______________________|_____|________|________________________________________


V A S H Y R O N  -  B
-----------------------.-----.--------.----------------------------------------
SHIRT                  | CHP | PRICE  | REQUIREMENTS
-----------------------+-----+--------+----------------------------------------
(Lily) Charm           |  3  |   3000 | Complete chapter 3 story mission
(Lily) Fellow          |  3  |   3000 | Complete chapter 3 story mission
(Lily) Nuance          |  3  |   3000 | Complete chapter 3 story mission
(Classique) Giappone   |  5  |   3000 | Complete "The Broken Sewing Machine"
(ARES) Gun             |  5  |   3000 | Complete "The Broken Sewing Machine"
ND3-VCH                |  5  |   3000 | Complete "The Broken Sewing Machine"
YUTOONZ-Shirt          |  5  |   3000 | Complete "The Broken Sewing Machine"
feebee-T               |  5  |   3000 | Complete "The Broken Sewing Machine"
TokyoAlice02           |  5  |   3000 | Complete "The Broken Sewing Machine"
TokyoAlice03           |  5  |   3000 | Complete "The Broken Sewing Machine"
(SEGA) Triangle        |  5  |   3000 | Complete "The Broken Sewing Machine"
(SEGA) Run & Run       |  5  |   3000 | Complete "The Broken Sewing Machine"
(SEGA) Vashyron        |  5  |   3000 | Complete "The Broken Sewing Machine"
(Victory) Fate         |  5  |   3000 | Complete "The Broken Sewing Machine"
(Victory) Angels       |  5  |   3000 | Complete "The Broken Sewing Machine"
(Victory) Riddle       |  5  |   3000 | Complete "The Broken Sewing Machine"
(LaFleur) Cork         |  5  |   3500 | Complete "More Merchandise!" mission
(Gilles) Green         |  5  |   3500 | Complete "More Merchandise!" mission
(Night) Fairy          |  6  |   4200 | Complete "Fashion is Art!" mission
(Ran-Jin) Hex          |  8  |   5300 | Complete "Cleaned Out by Creativity"
(Lily) Death           |  8  |   5300 | Complete "Cleaned Out by Creativity"
(Ran-Jin) Lock         |  8  |   5300 | Complete "Cleaned Out by Creativity"
(PARAGON) Boy          |  9  |   7200 | Complete "Lady in the Red"
(PARAGON) Girl         |  9  |   7200 | Complete "Lady in the Red"
(PARAGON) Equalizer    |  9  |   7200 | Complete "Lady in the Red"
(Night) Heavy          |  13 |   8000 | Complete "The Forefront of Fashion"
(LaFleur) Lame         |  13 |   8000 | Complete "The Forefront of Fashion"
(Victory) Beefy        |  13 |  12000 | Complete "The Forefront of Fashion"
(Lily) Wanted          |  13 |  12000 | Complete "The Forefront of Fashion"
(Gilles) Freedom       |  15 |  14000 | Complete "Winter Fashion Materials"
(Ran-Jin) Skin-on Skin |  15 |  18500 | Complete "Winter Fashion Materials"
_______________________|_____|________|________________________________________


V A S H Y R O N  - A & B
-----------------------.-----.--------.----------------------------------------
OTHER                  | CHP | PRICE  | REQUIREMENTS
-----------------------+-----+--------+----------------------------------------
Spray-In (Black)       |  1  |   2500 | -
(Classique) Glass      |  1  |   3500 | -
Color Lens (R): Amber  |  3  |   3800 | -
Color Lens (L): Amber  |  3  |   3800 | -
_______________________|_____|________|________________________________________



Z E P H Y R  -  A
-----------------------.-----.--------.----------------------------------------
JACKETS                | CHP | PRICE  | REQUIREMENTS
-----------------------+-----+--------+----------------------------------------
(Classique) Cartier    |  1  |   6700 | -
(Classique) Bosco      |  1  |   7200 | -
(LaFleur) Roseo        |  3  |   8600 | -
(Luvino) Chocolat      |  4  |   9800 | Complete "The Broken Sewing Machine"
(Luvino) Ocean         |  7  |   9100 | -
(Luvino) Violet        |  11 |   9500 | Complete "A Dyeing Request"
(Luvino) Black         |  11 |  13000 | Complete "A Dyeing Request"
(Luvino) Limone        |  11 |  18000 | Complete "A Dyeing Request"
(PARAGON) Ruby Hunter  |  15 |  34000 | Complete "Winter Fashion Materials"
-----------------------.-----.--------.----------------------------------------
SHIRTS                 | CHP | PRICE  | REQUIREMENTS
-----------------------+-----+--------+----------------------------------------
(Lily) Floral          |  1  |   2400 | -
(SYS) Black            |  1  |   3900 | -
(Lily) Sky Blue        |  1  |   4500 | -
(Lily) Shining Dots    |  1  |   5300 | -
(Lily) Sparkling Dots  |  1  |   5800 | -
(SYS) White            |  4  |   6400 | Complete "The Broken Sewing Machine"
(SYS) Ash              |  4  |   6400 | Complete "The Broken Sewing Machine"
(Lily) Sunbeam         |  11 |   7800 | Complete "A Dyeing Request"
(PARAGON) Ruby Hunter  |  15 |  16800 | Complete "Winter Fashion Materials"
-----------------------.-----.--------.----------------------------------------
PANTS                  | CHP | PRICE  | REQUIREMENTS
-----------------------+-----+--------+----------------------------------------
(ARES) Black           |  1  |   7100 | -
(Luvino) Matte Leather |  1  |   8900 | -
(Gilles) Pearl         |  4  |   9300 | Complete "The Broken Sewing Machine"
(Luvino) Velour        |  7  |   9950 | -
(SYS) Mesh             |  8  |  12000 | Complete "Cleaned Out by Creativity"
The Ninja              |  9  |  21000 | Complete "Lady in the Red"
(PARAGON) Ruby Hunter  |  15 |  35000 | Complete "Winter Fashion Materials"
Jean Paulet's Sylph    |  15 |  14000 | Complete "Winter Fashion Materials"
-----------------------.-----.--------.----------------------------------------
HOLSTERS               | CHP | PRICE  | REQUIREMENTS
-----------------------+-----+--------+----------------------------------------
(ARES) Standard Issue  |  1  |   4500 | -
-----------------------.-----.--------.----------------------------------------
BOOTS                  | CHP | PRICE  | REQUIREMENTS
-----------------------+-----+--------+----------------------------------------
(Luvino) Eel           |  1  |   7300 | -
(Gilles) Natural       |  1  |   8100 | -
(ARES) Metal           |  1  |   9300 | -
(ARES) Fullmetal       |  4  |  16000 | Complete "The Broken Sewing Machine"
The Tabi               |  9  |  23000 | Complete "Lady in the Red"
(PARAGON) Ruby Hunter  |  15 |  32000 | Complete "Winter Fashion Materials"
Jean Paulet's Gnome    |  15 |  28000 | Complete "Winter Fashion Materials"
Jean Paulet's Undine   |  15 |  28000 | Complete "Winter Fashion Materials"
_______________________|_____|________|________________________________________



Z E P H Y R  -  B
-----------------------.-----.--------.----------------------------------------
SHIRT                  | CHP | PRICE  | REQUIREMENTS
-----------------------+-----+--------+----------------------------------------
(SYS) Basic            |  3  |   2800 | Complete chapter 3 story mission
(SYS) Gear             |  3  |   2800 | Complete chapter 3 story mission
(SYS) Neutral          |  3  |   2800 | Complete chapter 3 story mission
ND3-ZPH                |  3  |   3000 | Complete chapter 3 story mission
YUTOONZT-M             |  3  |   3000 | Complete chapter 3 story mission
feebeeT-02             |  3  |   3000 | Complete chapter 3 story mission
TokyoAlice01           |  3  |   3000 | Complete chapter 3 story mission
(SEGA) Triangle        |  3  |   3000 | Complete chapter 3 story mission
(SEGA) Run & Run       |  3  |   3000 | Complete chapter 3 story mission
(SEGA) Zephyr          |  3  |   3000 | Complete chapter 3 story mission
(Victory) Fate         |  3  |   3000 | Complete chapter 3 story mission
(Victory) Basel        |  3  |   3000 | Complete chapter 3 story mission
(Victory) Memory       |  3  |   3000 | Complete chapter 3 story mission
(Gilles) Lunch         |  4  |   3000 | Complete "The Broken Sewing Machine"
(Luvino) Fit           |  5  |   3000 | Complete "The Broken Sewing Machine"
(Lily) Madonna         |  5  |   3000 | Complete "The Broken Sewing Machine"
(Gilles) Player        |  5  |   3000 | Complete "The Broken Sewing Machine"
(LaFleur) Four         |  5  |   3000 | Complete "More Merchandise!" mission
(Lily) Formal          |  5  |   3000 | Complete "More Merchandise!" mission
(Ran-Jin) Hex          |  5  |   3000 | Complete "More Merchandise!" mission
(Lily) Pumpkin         |  8  |   4200 | Complete "Cleaned Out by Creativity"
(Gilles) Dental        |  8  |   4200 | Complete "Cleaned Out by Creativity"
(PARAGON) Boy          |  8  |   6800 | Complete "Cleaned Out by Creativity"
(PARAGON) Girl         |  8  |   6800 | Complete "Cleaned Out by Creativity"
(PARAGON) Equalizer    |  8  |   6800 | Complete "Cleaned Out by Creativity"
(Victory) Love Me      |  9  |   7500 | Complete "Lady in the Red"
(LaFleur) Lame         |  13 |   7800 | Complete "The Forefront of Fashion"
(Luvino) Skin          |  13 |  12500 | Complete "The Forefront of Fashion"
(Lily) Wanted          |  13 |  14000 | Complete "The Forefront of Fashion"
(Lily) Sweet           |  13 |   8900 | Complete "The Forefront of Fashion"
Jean Paulet's Passion  |  15 |  17000 | Complete "Winter Fashion Materials"
-----------------------.-----.--------.----------------------------------------
PANTS                  | CHP | PRICE  | REQUIREMENTS
-----------------------+-----+--------+----------------------------------------
(Gilles) Indigo        |  3  |   5600 | Complete chapter 3 story mission
(Gilles) Black         |  3  |   6800 | Complete chapter 3 story mission
(Gilles) White         |  8  |   8900 | Complete "Cleaned Out by Creativity"
(Gilles) Snake         |  15 |   9800 | Complete "Winter Fashion Materials"
-----------------------.-----.--------.----------------------------------------
BOOTS                  | CHP | PRICE  | REQUIREMENTS
-----------------------+-----+--------+----------------------------------------
(Gilles) Rainbow       |  3  |   4800 | Complete chapter 3 story mission
(Gilles) Denim         |  7  |   5600 | -
(Lily) Bitter          |  8  |   6400 | Complete "Cleaned Out by Creativity"
(Lily) Sweet           |  13 |   8900 | Complete "The Forefront of Fashion"
-----------------------.-----.--------.----------------------------------------
OTHER (B)              | CHP | PRICE  | REQUIREMENTS
-----------------------+-----+--------+----------------------------------------
(SYS) Piano            |  3  |   3800 | Complete chapter 3 story mission
_______________________|_____|________|________________________________________



Z E P H Y R  -  A & B
-----------------------.-----.--------.----------------------------------------
OTHER                  | CHP | PRICE  | REQUIREMENTS
-----------------------+-----+--------+----------------------------------------
(Luvino) Boss          |  1  |   5800 | -
Spray-In: Black        |  3  |   2500 | -
Color Lens (R) Amber   |  3  |   3800 | -
Color Lens (L) Amber   |  3  |   3800 | -
_______________________|_____|________|________________________________________



===============================================================================
6. ARENA COIN EXCHANGE ................................................... *S06
===============================================================================

There are some items that are only found here. The cost is in coins which are
earned as rewards for Arena battles.

COPP = COPPER COINS
SILV = SILVER COINS
GOLD = GOLD COINS

------------------------------------------------------------------------------
ITEM                      | COPP | SILV | GOLD | DESCRIPTION
--------------------------+------+------+------+------------------------------
Anti-Damage               |  x10 |  -   |  -   | Cuts physical damage in half
Anti-Heat                 |  x10 |  -   |  -   | Cuts fire damage in half
Anti-Ice                  |  x10 |  -   |  -   | Cuts ice damage in half
Anti-Bolt                 |  x10 |  -   |  -   | Cuts electric damage in half
Anti-Toxin                |  x10 |  -   |  -   | Cuts poison damage in half
Anti-All                  |  x50 |   x5 |  -   | Cuts all damage in half
Sonic Chug                |  x10 |  -   |  -   | Doubles movement speed
Smash Grenade x5          |  x50 |   x5 |  -   | Grenades that excel in HP
                          |      |      |      | breakage and knockback.
Percussive Round x5       |  x50 |   x5 |  -   | Ammunition that excels in HP
                          |      |      |      | breakage and knockback.
Armor-Piercing Round x5   |  x50 |   x5 |  -   | Penetrates target to hit along
                          |      |      |      | line of fire
MI50A                     | x500 | x200 |  x50 | Direct damage weapon.
Long Scope Elite          | x300 |  x60 |   x3 | Scope with expansion ports
MG Magazine +12           | x200 |  x40 |   x1 | Adds 12 bullets to clip
Elemental Protector       | x500 |  x80 |  x10 | Cuts elemental damage by 20%
Mighty Suit               | x400 |  x70 |   x5 | Cuts status ailments by 50%
Strongman's Bangle        | x100 |  -   |  -   | Wards off weaker foes
Greed Piercing            | x150 |  x15 |  -   | Collect drops at a distance
Lucky Charm               | x200 |  x20 |  -   | Increases item drop rate
                          |      |      |      | but lowers experience.
EXP Trainer               | x200 |  x20 |  -   | Increases experience but
                          |      |      |      | lowers item drop rate
Bomber Ring               | x200 |  x20 |  -   | Prevents thrown weapons from
                          |      |      |      | harming allies.
Shooting Star             | x150 |  x15 |  -   | Raises chance of a Bonus Shot,
                          |      |      |      | but lowers Smackdown damage
Meteor Zipper             | x150 |  x15 |  -   | Raises Smackdown damage, but
                          |      |      |      | lowers Bonus Shot chance
Galaxy Knuckle            | x100 |  x10 |  -   | Raises knockback ability
Hawk Eye                  | x400 |  x40 |   x2 | Random chance to hit enemy's
                          |      |      |      | body part for all its HP.
Boys' ARES Voucher        | x400 | x100 |  x25 | Use at the shop for clothing.
Girls' ARES Voucher       | x400 | x100 |  x25 | Use at the shop for clothing.
Men's ARES Voucher        | x400 | x100 |  x25 | Use at the shop for clothing.
Silver Coin               | x100 |  -   |  -   | Exchange for 1 Silver Coin
Gold Coin                 |  -   | x100 |  -   | Exchange for 1 Gold Coin
__________________________|______|______|______|_______________________________



===============================================================================
7. CREDITS, LEGAL AND CONTACT .............................................*S07
===============================================================================

------
UPDATE
------
Some minor corrections.


-------
CREDITS
-------
- to GameFAQs for accepting my FAQs.
- to Tri-Ace for making this great game!
- to Saikyo Mog: I wouldn't have got past the tutorial without his advice and
  help!


---------
LEGAL BIT
---------
This guide may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site other than GameFAQs.com or
otherwise distributed publicly. Use of this guide on any other web site or as a
part of any public display is strictly prohibited, and a violation of
copyright.

This FAQ is copyrighted by threetimes on June 1st 2010.


-------
CONTACT
-------
If you find any errors or omissions, or have any additional information to
offer, please let me know.

Emails must be titled RESONANCE OF FATE SHOP FAQ and can be sent to me at:
threetimes.ajh[@]googlemail[dot]com