Question from Maverick_McCool
Arcade Gannon's quest?
How do I start it?
Gaining Arcade's approval
Arcade keeps a running tally of trust "points" the player has earned by doing things he likes. To get him to offer this quest early (or at all, if the player is supporting the NCR or, post-patch 1.2.0, Mr. House), the player needs to earn two points, either by going places that trigger positive memories of the Enclave, flattering him, doing smart things (passing intelligence checks), or doing things that are good for the Followers of the Apocalypse.
Not every place or event that Arcade comments on represents an improvement of his approval rating of the player. For example, he will comment on the energy weapons at the Silver Rush, but this does not increase approval. Arcade also has a running tally of "dislike" points, but they don't figure into this quest. They are only used to trigger a warning about the player's behavior, and eventually cause Arcade to leave the player permanently. See Arcade's page for more about "dislike" triggers.
The following is a comprehensive list of events that earn trust "points" while traveling with Arcade as a companion. In certain situations, you earn different amounts of points depending on your dialogue response:
Traveling to a few places in the Mojave Wasteland with Arcade will trigger a comment and gain you points:
1 point for traveling with Arcade to the Crashed Vertibird. (The approval doesn't increase until Arcade comments on it.)
1 point for traveling with Arcade into the REPCONN Headquarters building. (The approval doesn't increase until Arcade comments on the company.)
Traveling to The Fort with Arcade triggers a dialogue with Arcade inquiring why they are there.
2 points for saying, "Let's just listen to him, figure out what he's up to, and get out."
1 point for saying, "I just want to hear Caesar out."
1 point for saying, "With how messed up New Vegas is, do you really think Caesar has nothing to offer?", followed by, "I'm just trying to be open-minded."
Speaking to Thomas Hildern about anything at all (any conversation that ends with Hildern saying, "Yes...Goodbye." or "Wrong turn?...") with Arcade along will cause Arcade to start a conversation afterwards about Hildern and his motives (one time).
2 points for saying, "Good thing there are still people like you around."
1 point for saying, "I'm sure he means well."
During the quest That Lucky Old Sun, when the player gets to the mainframe, Arcade will spontaneously suggest that the power should be directed to Fremont and Westside.
1 point for saying, "Of course."
1 point for saying, "Why not to the whole area equally?", then passing an intelligence check of 7, saying, "Redundancy. If Caesar takes the dam and cuts off power, it will be chaos all over New Vegas." when Arcade asks why.
Note that it is not necessary for the player to do what Arcade wants; the trigger is the pre-diversion dialogue, not the action of diverting the power.
This question has been successfully answered and closed
In order to trigger Arcade Gannon's quest (For Auld Lang Syne), there's a coupld of ways to go about thins. First of all, you need to recruit him as a companion. Then you need to reach a certain point in the story. The part you need to get to in the story, depends of if he approves of you. If he does, then you need to be at The House Always Wins, V/Wild Card: Change in Management/For the Republic, Part 2. If you haven't done at least 2 things that he approves of, you can still get the quest after Wild Card: Finishing Touches/The House Always Wins, VII.
However, if you have done anything at all for Caesar's Legion, you will not be able to get his quest.
you can trigger "for Auld Lang Syne" by doing all the YES man quests..
and of course you have to be on pretty good terms with the NCR
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