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    Statistics/Skill/Perk/Trait Guide by Absolute Steve

    Version: 0.70 | Updated: 10/20/10 | Printable Version | Search This Guide

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               \             _  _______      __   _   ______________   ____ \
                \           / |/ / __/ | /| / /  | | / / __/ ___/ _ | / __/  \
                 \         /    / _/ | |/ |/ /   | |/ / _// (_ / __ |_\ \     \
                  \       /_/|_/___/ |__/|__/    |___/___/\___/_/ |_/___/      \
                   `------------------------------------------------------------`
    
                Statistics/Skills/Perks/Traits Guide by Absolute Steve
                ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
                        ___ _   ___ ___ ___  ___   ___  _  ___
                       | __/_\ / __| __| _ )/ _ \ / _ \| |/ / |
                       | _/ _ \ (__| _|| _ \ (_) | (_) | ' <|_|
                       |_/_/ \_\___|___|___/\___/ \___/|_|\_(_)
    
                   Like this on Facebook!: facebook.com/absolutesteve
                   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
             ___ _  _ _____ ___  ___  ___  _   _  ___ _____ ___ ___  _  _
            |_ _| \| |_   _| _ \/ _ \|   \| | | |/ __|_   _|_ _/ _ \| \| |
             | || .` | | | |   / (_) | |) | |_| | (__  | |  | | (_) | .` |
            |___|_|\_| |_| |_|_\\___/|___/ \___/ \___| |_| |___\___/|_|\_|
            ______________________________________________________________
    
    
    This guide goes over all SPECIAL statistics, Skills, Perks and Traits in Fallout
    New Vegas, and can be used as an appendix while playing the game.  The lists are
    kept print-friendly and are a good reference source.  That's pretty much it.
    Better yet, this is spoiler free stuff!
    
                     ___   ___  _  _   _ _____ ___ ___  _  _ ___  
                    |   \ / _ \| \| | /_\_   _|_ _/ _ \| \| / __| 
                    | |) | (_) | .` |/ _ \| |  | | (_) | .` \__ \ 
                    |___/ \___/|_|\_/_/ \_\_| |___\___/|_|\_|___/ 
                    ______________________________________________
                            [AND TERMS OF USE IN A SENSE]
    
                    • If you found this guide helpful, feel free
                      to consider one of these options to donate:
                    
                    • 1. Paypal donation at: faq@shillatime.org
                                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                    • 2. Make a purchase at Amazon.com by searching
                         for your item through my referral search
                         box (this grants me 4% profit with no
                         additional costs for you), found at:
                         
                         http://www.shillatime.org/amazon.html 
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                    • 3. Tell someone dear how special they
                         are to you and remember their smile.
                         [And afterwards, of course, return to
                          blasting off heads in New Vegas!]
                    
                      Thank you very much for your consideration!
    
     _____ _   ___ _    ___    ___  ___    ___ ___  _  _ _____ ___ _  _ _____ ___
    |_   _/_\ | _ ) |  | __|  / _ \| __|  / __/ _ \| \| |_   _| __| \| |_   _/ __|
      | |/ _ \| _ \ |__| _|  | (_) | _|  | (_| (_) | .` | | | | _|| .` | | | \__ \
      |_/_/ \_\___/____|___|  \___/|_|    \___\___/|_|\_| |_| |___|_|\_| |_| |___/
    _________________________________________________________________________[TOC]
    
    
                I. . . . . . . . . . . .  STATISTICS/SKILLS/PERKS/TRAITS
                  1.1 ................... Are you S.P.E.C.I.A.L.? [STA-1]
                  1.2 ................... Skills [STA-2]
                  1.3 ................... Perks [STA-3]
                  1.4 ................... Traits [STA-4]
                  1.5 ................... Derived Statistics [STA-5]
    
                II. . . . . . . . . . . . . VIRGIN HISTORY [VIR]
                III . . . . . . . . . . . . CREDIT CHIPS [CRD]
                IV  . . . . . . . . . . . . RIGHTCOPY [COPS]
    
    
                  ___     ___ _____ _ _____ ___ ___ _____ ___ ___ ___
                 |_ _|   / __|_   _/_\_   _|_ _/ __|_   _|_ _/ __/ __|
                  | | _  \__ \ | |/ _ \| |  | |\__ \ | |  | | (__\__ \
                 |___(_) |___/ |_/_/ \_\_| |___|___/ |_| |___\___|___/
                 _________________________________________________[STA]
    
         _____________________________________________________________________
        |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
        |                 1.1 Are you S.P.E.C.I.A.L.? [STA-1]                 |
        |_____________________________________________________________________|
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    S.P.E.C.I.A.L. stands for Strength, Perception, Endurance, Charisma,
    Intelligence, Agility, and Luck.  These are your primary stats, and they
    directly influence your skills - and thus gameplay.  This section deals with
    the effects that the SPECIAL stats have on your character and summarizes this.
    
    STRENGTH
    ŻŻŻŻŻŻŻŻ
    Description: Strength allows you to hold more items in your inventory and
    increases your unarmed damage.  It also influences which weapons you can and
    cannot (effectively) use.
     _________ _______________________ ___________ ________________________________
    |STRENGTH:|"RANK" NAME:           |MAX WEIGHT:|UNARMED DMG: |SKILL MODIFIERS:  |
    |=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=|-=-=-=-=-=-|=-=-=-=-=-=-=|-=-=-=-=-=-=-=-=-=|
    |    1    |Wet Noodle             |    160    |     0.5     |Melee Weapons  +2 |
    |    2    |Beached Jellyfish      |    170    |     1.0     |Melee Weapons  +4 |
    |    3    |Doughy Baby            |    180    |     1.5     |Melee Weapons  +6 |
    |    4    |Lightweight            |    190    |     2.0     |Melee Weapons  +8 |
    |    5    |Average Joe            |    200    |     2.5     |Melee Weapons +10 |
    |    6    |Barrel Chested         |    210    |     3.0     |Melee Weapons +12 |
    |    7    |Beach Bully            |    220    |     3.5     |Melee Weapons +14 |
    |    8    |Circus Strongman       |    230    |     4.0     |Melee Weapons +16 |
    |    9    |Doomsday Pecs          |    240    |     4.5     |Melee Weapons +18 |
    |   10    |Hercules' Bigger Cousin|    250    |     5.0     |Melee Weapons +20 |
     ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Associated Skills: 1. Melee Weapons. 2. Unarmed
    
    Associated Perks:  1. Heave, Ho!        (Minimum of 5 STR, LVL  2)
                       2. Stonewall         (Minimum of 6 STR, LVL  8)
                       3. Strong Back       (Minimum of 5 STR, LVL  8)
                       4. Super Slam        (Minimum of 6 STR, LVL  8)
                       5. Unstoppable Force (Minimum of 7 STR, LVL 12)
                       6. Weapon Handling   (STR < 10, LVL 16)
                       7. Strength Implant  (STR < 10, LVL --)
    
    
    PERCEPTION
    ŻŻŻŻŻŻŻŻŻŻ
    The better your perception, the quicker you'll spot enemies on the compass.
     ___________ ____________________ ___________________________________________
    |PERCEPTION:|"RANK" NAME:        |SKILL MODIFIERS:                           |
    |=-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    |     1     |Deaf Bat            |Energy Weapons & Lockpick & Explosives  +2 |
    |     2     |Senile Mole         |Energy Weapons & Lockpick & Explosives  +4 |
    |     3     |Squinting Newt      |Energy Weapons & Lockpick & Explosives  +6 |
    |     4     |Unsuspecting Trout  |Energy Weapons & Lockpick & Explosives  +8 |
    |     5     |Wary Trout          |Energy Weapons & Lockpick & Explosives +10 |
    |     6     |Alert Coyote        |Energy Weapons & Lockpick & Explosives +12 |
    |     7     |Big-eyed Tiger      |Energy Weapons & Lockpick & Explosives +14 |
    |     8     |Monocled Falcon     |Energy Weapons & Lockpick & Explosives +16 |
    |     9     |Sniper Hawk         |Energy Weapons & Lockpick & Explosives +18 |
    |    10     |Eagle with Telescope|Energy Weapons & Lockpick & Explosives +20 |
     ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Associated Skills: 1. Energy Weapons. 2. Explosives. 3. Lockpick.
    
    Associated Perks: 1. Friend of the Night (Minimum of 6 PER, LVL  2)
                      2. Sniper              (Minimum of 6 PER, LVL 12)
                      3. Light Step          (Minimum of 6 PER, LVL 14)
                      4. Better Criticals    (Minimum of 6 PER, LVL 16)
                      5. Infiltrator         (Minimum of 7 PER, LVL 18)
                      6. Perception Implant  (PER < 10, LVL --)
    
    
    ENDURANCE
    ŻŻŻŻŻŻŻŻŻ
    Endurance increases you maximum health, poison resistance, radiation resistance,
    and an invisible stat named fatigue.  This governs how quickly you are knocked
    down in combat (and how fast targets become "unconscious").
    
     ____ _______ _______________________ ___________ ___________ _________________
    |END:|MAX HP:|SKILL MODIFIERS:       |PSN RESIST:|RAD RESIST:|FATIGUE:         |
    |=-=-|=-=-=-=|-=-=-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=|
    |  1 |  120  |Survival & Unarmed  +2 |     0%    |     0%    | 20 + (LVL x10)  |
    |  2 |  140  |Survival & Unarmed  +4 |     5%    |     2%    | 40 + (LVL x10)  |
    |  3 |  160  |Survival & Unarmed  +6 |    10%    |     4%    | 60 + (LVL x10)  |
    |  4 |  180  |Survival & Unarmed  +8 |    15%    |     6%    | 80 + (LVL x10)  |
    |  5 |  200  |Survival & Unarmed +10 |    20%    |     8%    |100 + (LVL x10)  |
    |  6 |  220  |Survival & Unarmed +12 |    25%    |    10%    |120 + (LVL x10)  |
    |  7 |  240  |Survival & Unarmed +14 |    30%    |    12%    |140 + (LVL x10)  |
    |  8 |  260  |Survival & Unarmed +16 |    35%    |    14%    |160 + (LVL x10)  |
    |  9 |  280  |Survival & Unarmed +18 |    40%    |    16%    |180 + (LVL x10)  |
    | 10 |  300  |Survival & Unarmed +20 |    45%    |    18%    |200 + (LVL x10)  |
     ŻŻŻŻ ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Associated Skills: 1. Survival. 2. Unarmed.
    
    Associated Perks: 1. Lead Belly           (Minimum of 5 END, LVL  6)
                      2. Toughness            (Minimum of 5 END, LVL  6)
                      3. Stonewall            (Minimum of 6 END, LVL  8)
                      4. Strong Back          (Minimum of 5 END, LVL  8)
                      5. Radiation Resistance (Minimum of 5 END, LVL  8)
                      6. Long Haul            (Minimum of 6 END, LVL 12)
                      7. Life Giver           (Minimum of 6 END, LVL 12)
                      8. Solar Powered        (Minimum of 7 END, LVL 20)
                      9. Rad Absorption       (Minimum of 7 END, LVL 28)
                     10. Endurance Implant    (END < 10, LVL --)
    
    CHARISMA
    ŻŻŻŻŻŻŻŻ
    Charisma improves your success when talking to people, and increases your
    companions' armor and damage.
     ___________ __________________ ______________________ ____________________
    |CHARISMA:  |"RANK" NAME:      |COMPANION ARMOR & DMG:|SKILL MODIFIERS:    |
    |=-=-=-=-=-=|-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
    |     1     |Misanthrope       |         + 5          |Barter & Speech  +2 |
    |     2     |Old Hermit        |         +10          |Barter & Speech  +4 |
    |     3     |Creepy Undertaker |         +15          |Barter & Speech  +6 |
    |     4     |Peevish Librarian |         +20          |Barter & Speech  +8 |
    |     5     |Substitute Teacher|         +25          |Barter & Speech +10 |
    |     6     |Cheery Salesman   |         +30          |Barter & Speech +12 |
    |     7     |Diplomat          |         +35          |Barter & Speech +14 |
    |     8     |Movie Star        |         +40          |Barter & Speech +16 |
    |     9     |Casanova          |         +45          |Barter & Speech +18 |
    |    10     |Cult Leader       |         +50          |Barter & Speech +20 |
     ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Associated Skills: 1. Barter. 2. Speech.
    
    Associated Perks: 1. Ferocious Loyalty (Minimum of 6 CHR, LVL  6)
                      2. Animal Friend     (Minimum of 6 CHR, LVL 10)
                      3. Charisma Implant  (CHR < 10, LVL --)
    
    
    INTELLIGENCE
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Intelligence increases the amount of skills points you gain to distribute over
    your skills when you level up.  It also improves Medicine, Repair and Science.
    Furthermore, Intelligence influences your converation level.  If you're dumb
    your dialogue will reflect this.
       _____________ _____________ ______________________________________________
      |INTELLIGENCE:|"RANK" NAME: |SKILL POINTS |SKILL MODIFIERS:                |
      |             |             |PER LEVEL UP:|                                |
      |=-=-=-=-=-=-=|-=-=-=-=-=-=-|-=-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
      |       1     |Sub-brick    |     10.5    |Medicine & Repair & Science  +2 |
      |       2     |Vegetable    |      11     |Medicine & Repair & Science  +4 |
      |       3     |Cretin       |     11.5    |Medicine & Repair & Science  +6 |
      |       4     |Knucklehead  |      12     |Medicine & Repair & Science  +8 |
      |       5     |Knowledgeable|     12.5    |Medicine & Repair & Science +10 |
      |       6     |Gifted       |      13     |Medicine & Repair & Science +12 |
      |       7     |Smartypants  |     13.5    |Medicine & Repair & Science +14 |
      |       8     |Know-it-all  |      14     |Medicine & Repair & Science +16 |
      |       9     |Genius       |     14.5    |Medicine & Repair & Science +18 |
      |      10     |Omniscient   |      15     |Medicine & Repair & Science +20 |
       ŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note that half points are kept invisible and carry over to the next level-up.
    
    Associated Skills: 1. Medicine. 2. Repair. 3. Science.
    
    Associated Perks: 1. Retention            (Minimum of 5 INT, LVL  2)
                      2. Swift Learner        (Minimum of 4 INT, LVL  2)
                      3. Comprehension        (Minimum of 4 INT, LVL  2)
                      4. Educated             (Minimum of 4 INT, LVL  4)
                      5. Entomologist         (Minimum of 4 INT, LVL  4)
                      6. Pack Rat             (Minimum of 5 INT, LVL  8)
                      7. Nerd Rage!           (Minimum of 5 INT, LVL 10)
                      8. Computer Whiz        (Minimum of 7 INT, LVL 18)
                      9. Intelligence Implant (INT < 10, LVL --)
    
    
    AGILITY
    ŻŻŻŻŻŻŻ
    Agility increases your Action Points in V.A.T.S., and improves how fast you
    draw, holster and reload your weapons, as well as your running speed.
      _____________ ________________ ___________________ _______________________
     |AGILITY:     |"RANK" NAME:    |ACTION POINTS (AP):|Skill Modifiers:       |
     |=-=-=-=-=-=-=|-=-=-=-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=-=-=|
     |       1     |Walking Disaster|         68        |Small Guns & Sneak  +2 |
     |       2     |Accident Prone  |         71        |Small Guns & Sneak  +4 |
     |       3     |Oaf             |         74        |Small Guns & Sneak  +6 |
     |       4     |Butterfingers   |         77        |Small Guns & Sneak  +8 |
     |       5     |Under Control   |         80        |Small Guns & Sneak +10 |
     |       6     |Catlike         |         83        |Small Guns & Sneak +12 |
     |       7     |Knife Thrower   |         86        |Small Guns & Sneak +14 |
     |       8     |Knife Catcher   |         89        |Small Guns & Sneak +16 |
     |       9     |Acrobatic Marvel|         92        |Small Guns & Sneak +18 |
     |      10     |Walks on Water  |         95        |Small Guns & Sneak +20 |
      ŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Associated Skills: 1. Guns. 2. Sneak.
    
    Associated Perks: 1. Rapid Reload    (Minimum of 5 AGL, LVL  2)
                      2. Quick Draw      (Minimum of 5 AGL, LVL  8)
                      3. Silent Running  (Minimum of 6 AGL, LVL 12)
                      4. Sniper          (Minimum of 6 AGL, LVL 12)
                      5. Light Step      (Minimum of 6 AGL, LVL 14)
                      6. Action Boy/Girl (Minimum of 6 AGL, LVL 16)
                      7. Slayer          (Minimum of 7 AGL, LVL 24)
                      8. Nerves of Steel (Minimum of 7 AGL, LVL 26)
                      9. Agility Implant (AGL < 10, LVL --)
    
    
    LUCK
    ŻŻŻŻ
    Luck increases your chance to deliver critical hits and boosts all your skills.
    Enemies will more often miss their shot at you.  Lastly, Luck also affects
    gambling in a mysterious way.
           _________ ____________________ _________________ _________________
          |LUCK:    |"RANK" NAME:        |CRITICAL CHANCE: |SKILL MODIFIERS: |
          |=-=-=-=-=|-=-=-=-=-=-=-=-=-=-=|-=-=-=-=-=-=-=-=-|-=-=-=-=-=-=-=-=-|
          |     1   |13 Pitch-black Cats |Critical Hit +1% |All Skills +1    |
          |     2   |Broken Gypsy Mirror |Critical Hit +2% |All Skills +1    |
          |     3   |Sickly Albatross    |Critical Hit +3% |All Skills +2    |
          |     4   |Spilled Salt        |Critical Hit +4% |All Skills +2    |
          |     5   |Coin Flip           |Critical Hit +5% |All Skills +3    |
          |     6   |Stacked Deck        |Critical Hit +6% |All Skills +3    |
          |     7   |Lucky 7             |Critical Hit +7% |All Skills +4    |
          |     8   |Leprechaun's Foot   |Critical Hit +8% |All Skills +4    |
          |     9   |21-Leaf Clover      |Critical Hit +9% |All Skills +5    |
          |    10   |Two-headed coin flip|Critical Hit +10%|All Skills +5    |
           ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Associated Skills: ALL.
    
    Associated Perks: 1. Fortune Finder      (Minimum of 5 LCK, LVL  6)
                      2. Scrounger           (Minimum of 5 LCK, LVL  8)
                      3. Miss Fortune        (Minimum of 6 LCK, LVL 10)
                      4. Mysterious Stranger (Minimum of 6 LCK, LVL 10)
                      5. Better Criticals    (Minimum of 6 LCK, LVL 16)
                      6. Luck Implant        (LCK < 10, LVL --)
    
    
         _____________________________________________________________________
        |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
        |                         1.2 Skills [STA-2]                          |
        |_____________________________________________________________________|
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    There are 13 skills in New Vegas, and it's nearly the same set as in Fallout 3.
    The differences are: 1. Small Guns has been renamed to Guns.  2. Big Guns is no
    longer a skill in New Vegas.  3. The Survival Skill is new.
    
    This section deals with all skills.  These are derived from one of your SPECIAL
    stats, and are further increased by spending skill points after levelling up,
    or by reading skill books or skill magazines.
    
    Skill Books permanently increase a skill with 3 points.  If you have the
    Comprehension Perk, Skill Books grant one additional point per book, for a
    total of 4 points.
                                                      __________________
    Skill Magazines temporarily increase a           |INT:|SKILL POINTS:|
    skill by 10 points.  If you have the             |=-=-|=-=-=-=-=-=-=|
    Comprehension Perk, they temporarily             |  1 |     10.5    |
    increase the skill by 20 points.                 |  2 |      11     |
                                                     |  3 |     11.5    |
    Intelligence is the SPECIAL stat that            |  4 |      12     |
    influences how many skill points you get         |  5 |     12.5    |
    for each level up.  Starting at 10.5 skill       |  6 |      13     |
    points at 1 INT, this can become 15 points       |  7 |     13.5    |
    at level 10.  This has been dumbed down          |  8 |      14     |
    from 20 in Fallout 3.  It's a good idea	         |  9 |     14.5    |
    to start out with a high INT stat.	         | 10 |      15     |
    					          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    An interesting shift from Fallout 3 to New Vegas is that skills such as Barter
    and Speech have become a lot more useful.  Dialogue options are no longer
    chance-dependent, but require a fixed amount of skill points.  You can now
    expect to see dialogue options that require 50 speech - bottom line.  If you
    don't have enough, you can't get the option to work, it's that simple.  There
    are various options for Barter as well.  Other skills may also have dialogue
    options, such as Medicine, Sneak, Repair or Science, although these are less
    common than Speech and Barter dialogue options.
    
    
    BARTER
    ŻŻŻŻŻŻ
    Statistic:    • Charisma
    Useage:       • Allows you to buy lower, sell higher.
                  • Unlocks special dialogue options.
    Unlocks Perk: 1. Pack Rat  (Minimum of 70 Barter, LVL  8)
                  2. Long Haul (Minimum of 70 Barter, LVL 12)
    
    
    ENERGY WEAPONS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Statistic:    • Perception
    Useage:       • Increases effectiveness of Energy Weapons (such as Laser Pistol,
                    Laser Rifle, Plasma Pistol, Plasma Rifle), and Flamer Weapons
                    (such as Incinerator).
    Unlocks Perk: 1. Run 'n Gun        (Minimum of 45 Energy Weapons, LVL 4)
                  2. Plasma Spaz       (Minimum of 70 Energy Weapons, LVL 10)
                  3. Meltdown          (Minimum of 90 Energy Weapons, LVL 16)
                  4. Concentrated Fire (Minimum of 60 Energy Weapons, LVL 18)
                  5. Laser Commander   (Minimum of 90 Energy Weapons, LVL 22)
    
    
    
    EXPLOSIVES
    ŻŻŻŻŻŻŻŻŻŻ
    Statistic:    • Perception
    Usage:        • Improves the damage you do with explosives, enhances your
                    accuracy when throwing explosives, increases the ease with
                    which you disarm mines, and improves damage of Missile Launchers
                    Fat Men, and similar weapons.
    Unlocks Perk: 1. Heave, Ho!        (Minimum of 30 Explosives, LVL  2)
                  2. Demolition Expert (Minimum of 50 Explosives, LVL  6)
                  3. Hit The Deck      (Minimum of 70 Explosives, LVL 12)
                  4. Pyromaniac        (Minimum of 60 Explosives, LVL 12)
                  5. Splash Damage     (Minimum of 70 Explosives, LVL 12)
    
    
    GUNS
    ŻŻŻŻ
    Statistic:    • Agility
    Usage:        • Increases effectivity of guns that use conventional ammunition
                    (such as Pistol, Rifles, etc).
    Unlocks Perk: 1. Rapid Reload      (Minimum of 30 Guns, LVL  2)
                  2. Run 'n Gun        (Minimum of 45 Guns, LVL  4)
                  3. Shotgun Surgeon   (Minimum of 45 Guns, LVL  6)
                  4. Cowboy            (Minimum of 45 Guns, LVL  8)
                  5. Center of Mass    (Minimum of 70 Guns, LVL 14)
                  6. Concentrated Fire (Minimum of 60 Guns, LVL 18)
    
                                                  ___________ _______________
    LOCKPICK                                     |DIFFICULTY:|REQUIRED SKILL:|
    ŻŻŻŻŻŻŻŻ                                     |=-=-=-=-=-=|=-=-=-=-=-=-=-=|
    Statistic:    • Perception                   |Very Easy  |        0      |
    Usage:        • Allows you to pick locks.    |Easy       |       25      |
                    See ratings on the left.     |Average    |       50      |
    Unlocks Perk: 1. Infiltrator (Minimum of     |Hard       |       75      |
                     70 Lockpick, LVL 18)        |Very Hard  |      100      |
                                                  ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 
    
    MEDICINE
    ŻŻŻŻŻŻŻŻ
    Statistic:    • Intelligence
    Usuage:       • Increases the effectiveness of medicine (RadAway, Rad-X,
                    Stimpaks, Super Stimpaks, etc.).  At skill level 100, the
                    initial effects of medicine is doubled (?).
    Unlocks Perk: 1. Living Anatomy (Minimum of 70 Medicine, LVL  8)
                  2. Chemist        (Minimum of 60 Medicine, LVL 14)
                  3. Chem Resistant (Minimum of 60 Medicine, LVL 16)
    
    
    MELEE WEAPONS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Statistic:    • Strength
    Usage:        • Increases effectivity of melee weapons (Combat Knife, Machete,
                    Tire Iron, etc..)
    Unlocks Perk: 1. Cowboy            (Minimum of 45 Melee Weapons, LVL 8)
                  2. Super Slam        (Minimum of 45 Melee Weapons, LVL 8)
                  3. Unstoppable Force (Minimum of 90 Melee Weapons, LVL 12)
                  4. Ninja             (Minimum of 80 Melee Weapons, LVL 20)
    
    
    REPAIR
    ŻŻŻŻŻŻ
    Statistic:    • Intelligence
    Usage:        • Increases your ability to repair weapons and armor, and also
                    affects your ability to create items and gun ammunition at
                    reloading benches.
    Unlocks Perk: 1. Hand Loader  (Minimum of 70 Repair, LVL 6)
                  2. Jury Rigging (Minimum of 90 Repair, LVL 14)
    
    
    SCIENCE                                         ___________ _______________
    ŻŻŻŻŻŻŻ                                        |DIFFICULTY:|REQUIRED SKILL:|
    Statistic:    • Intelligence                   |=-=-=-=-=-=|=-=-=-=-=-=-=-=|
    Usage:        • Used for hacking terminals.    |Very Easy  |        0      |
                    See ratings on the left.       |Easy       |       25      |
                    It is also used to recycle     |Average    |       50      |
                    Energy Weapon ammo at          |Hard       |       75      |
                    reloading benches.             |Very Hard  |      100      |
                                                    ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 
    Unlocks Perk: 1. Vigilant Recycler (Minimum of 70 Science, LVL  6)
                  2. Math Wrath        (Minimum of 70 Science, LVL 10)
                  2. Nerd Rage!        (Minimum of 50 Science, LVL 10)
                  3. Robotics Expert   (Minimum of 50 Science, LVL 12)
                  4. Computer Whiz     (Minimum of 70 Science, LVL 18)
                  5. Nuka Chemist      (Minimum of 90 Science, LVL 22)
                  
    
    SNEAK
    ŻŻŻŻŻ
    Statistic:    • Agility
    Usage:        • Increases you speed, your ability to stay hidden from enemies
                    when crouching and during pickpocketing.  Attacking while hidden
                    grants you a Sneak Attack Critical Hit.
    Unlocks Perk: 1. Friend of the Night (Minimum of 30 Sneak, LVL  2)
                  2. The Professional    (Minimum of 70 Sneak, LVL  6)
                  3. Mister Sandman      (Minimum of 60 Sneak, LVL 10)
                  4. Silent Running      (Minimum of 50 Sneak, LVL 12)
                  5. Ninja               (Minimum of 80 Sneak, LVL 20)
    
    
    SPEECH
    ŻŻŻŻŻŻ
    Statistic:    • Charisma
    Usage:        • Increases your success when talking to people, often granting
                    you special priviledges.
    Unlocks Perk: 1. Terrifying Presence (Minimum of 70 Speech, LVL 8)
    
    
    SURVIVAL
    ŻŻŻŻŻŻŻŻ
    Statistic:    • Endurance
    Usage:        • Increases the amount of health you gain from eating and drinking
                    food and water, and improves creating items at campfires.
    Unlocks Perk: 1. Hunter         (Minimum of 30 Survival, LVL  2)
                  2. Entomologist   (Minimum of 45 Survival, LVL  4)
                  3. Rad Child      (Minimum of 70 Survival, LVL  4)
                  4. Travel Light   (Minimum of 45 Survival, LVL  4)
                  5. Lead Belly     (Minimum of 40 Survival, LVL  6)
                  6. Rad Resistance (Minimum of 40 Survival, LVL  8)
                  7. Animal Friend  (Minimum of 45 Survival, LVL 10)
    
    
    UNARMED
    ŻŻŻŻŻŻŻ
    Statistic:    • Endurance
    Usage:        • Increases damage when fighting bare handed/with knuckles.
                    Also decreases the damage taken when blocking with your hands.
    Unlocks Perk: 1. Piercing Strike (Minimum of 70 Unarmed, LVL 12)
                  2. Paralyzing Palm (Minimum of 70 Unarmed, LVL 18)
                  3. Slayer          (Minimum of 90 Unarmed, LVL 24)
    
    
         _____________________________________________________________________
        |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
        |                          1.3 Perks [STA-3]                          |
        |_____________________________________________________________________|
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    CONFIRMED BACHELOR/CHERCHEZ LA FEMME
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        2
    Ranks:        1
    Usefulness:   [*****] / [**...]
    Prerequisite: Male/Female gender
    Description:  In combat, you do +10% damage against opponents of the same sex.
                  You sometimes get access to unique dialogue options when dealing
                  with the same sex.  While Confirmed Bachelor is supremely useful,
                  as a woman you're better off taking the Black Widow perk.  There
                  are simply more men than women in the game.
    
    
    LADY KILLER/BLACK WIDOW
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        2
    Ranks:        1
    Usefulness:   [**...] / [*****]
    Prerequisite: Male/Female gender
    Description:  In combat you do +10% damage against opponents of the other sex.
                  You sometimes get access to unique dialogue options when dealing
                  with the other sex.  While Black Widow is supremely useful,
                  as a man you're better off taking the Confirmed Bachelor perk.
                  There are simply more men than women in the game.
    
    FRIEND OF THE NIGHT
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        2
    Ranks:        1
    Usefulness:   [.....]
    Prerequisite: Sneak: 30, Perception: 6
    Description:  Your eyes adapt quickly to low-light conditions indoors and when
                  darkness falls across the post-nuclear wastelend.  Well that's
                  just great, but it's better to turn up your TV's brightness a 
                  little (or better yet, check the in-game options) than to waste
                  a perk spot.
    
    
    HEAVE, HO!
    ŻŻŻŻŻŻŻŻŻŻ
    Level:        2
    Ranks:        1
    Usefulness:   [*....]
    Prerequisite: Explosives: 30, Strength: 5
    Description:  All thrown weapons fly farther and faster for you.  Nothing more,
                  nothing less.
    
    
    HUNTER
    ŻŻŻŻŻŻ
    Level:        2
    Ranks:        1
    Usefulness:   [*....]
    Prerequisite: Survival: 30
    Description:  In combat, you do +75% *critical* damage against animals and
                  mutated animals.  So your regular damage stays the same.  When
                  you do get a critical, it's not even twice the extra damage, but
                  only 75% extra, and only against animals and mutated animals.
                  Ever been scared of Mole Rats?
    
    
    INTENSE TRAINING
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        2
    Ranks:        10
    Usefulness:   [****.]
    Prerequisite: ---
    Description:  Put a single point in a SPECIAL stat of your choice.
    
    
    RAPID RELOAD
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        2
    Ranks:        1
    Usefulness:   [**...]
    Prerequisite: Guns: 30, Agility: 5
    Description:  Makes all your weapon reloads 25% faster than normal.  This can
                  make a little difference, but it's better to always keep your gun
                  reloaded anyway.  Reloading in the heat of battle can be annoying,
                  but there are many other great perks to be chosen.
    
    RETENTION
    ŻŻŻŻŻŻŻŻŻ
    Level:        2
    Ranks:        1
    Usefulness:   [*....]
    Prerequisite: Intelligence: 5
    Description:  The bonuses granted by skill magazines last three times as long.
                  You usually only need these bonuses for a very short while anyhow,
                  for a dialogue challenge, picking a lock, hacking a terminal, etc.
    
    
    SWIFT LEARNER
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        2
    Ranks:        3
    Usefulness:   [.....]
    Prerequisite: Intelligence: 4
    Description:  You gain +10% extra experience points whenever EXP is given.
                  Considering you'll reach Level 30 by yourself, this is only a
                  waste of a perk spot.  Why hurry?  It's only 10%.
    ________________________________________________________________________________
    
    CANNIBAL
    ŻŻŻŻŻŻŻŻ
    Level:        4
    Ranks:        1
    Usefulness:   [.....]
    Prerequisite: ---
    Description:  With the Cannibal perk you can eat corpses when in sneak bodies,
                  allowing you to regain hit points with this action.  Everytime
                  you feed, you lose Karma and if the act is witnessed, well, you
                  get attacked.  This isn't one of the best perks..
    
    COMPREHENSION
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        4
    Ranks:        1
    Usefulness:   [*****]
    Prerequisite: Intelligence: 4
    Description:  You get double the temporary bonus from reading skill magazines
                  (+20 points instead of +10), and one extra permanent point from
                  reading skill books (+4 instead of +3).  A very useful perk as
                  this allows you to boost a whole lot more skills.
    
    
    EDUCATED
    ŻŻŻŻŻŻŻŻ
    Level:        4
    Ranks:        1
    Usefulness:   [*****]
    Prerequisite: Intelligence: 4
    Description:  You get two more skill points every time you level up.  Take this
                  perk at level 4 to get the most out of it: +52 skill points baby!
    
    
    ENTOMOLOGIST
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        4
    Ranks:        1
    Usefulness:   [**...]
    Prerequisite: Survival: 45, Intelligence: 4
    Description:  You deal +50% extra damage to mutated insects such as Radroaches,
                  Giant Mantises and Radscorpions.  Decent, but not more than that.
    
    
    RAD CHILD
    ŻŻŻŻŻŻŻŻŻ
    Level:        4
    Ranks:        1
    Usefulness:   [*....]
    Prerequisite: Survival: 70
    Description:  The higher your radiation sickness stage, the more health you
                  recover.  Preferably, you don't even want to have radiation
                  sickness because it comes with stats penalties..
    
    
    RUN 'N GUN
    ŻŻŻŻŻŻŻŻŻŻ
    Level:        4
    Ranks:        1
    Usefulness:   [**...]
    Prerequisite: Guns: 45 OR Energy Weapons: 45
    Description:  Reduces accuracy penalties when running and shooting with one-
                  handed weapons (guns and energy weapons).
    
    
    TRAVEL LIGHT
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        4
    Ranks:        1
    Usefulness:   [*....]
    Prerequisite: Survival: 45
    Description:  While wearing light armor or no armor, you run 10% faster.  Cute,
                  but hardly essential.
    ________________________________________________________________________________
    
    BLOODY MESS
    ŻŻŻŻŻŻŻŻŻŻŻ
    Level:        6
    Ranks:        1
    Usefulness:   [****.]
    Prerequisite: ---
    Description:  Enemies will often explode into a red, gut-ridden paste, and you
                  do +5% extra damage with ALL weapons.  The gore is cute, but the
                  additional damage - even though it's only 5% - is very welcome.
    
    
    DEMOLITION EXPERT
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        6
    Ranks:        3
    Usefulness:   [****.]
    Prerequisite: Explosives: 50
    Description:  All explosive weapons (including mines, grenades, missile launcher
                  and Fat Men) do +20% damage.  That's quite a good bonus if you'd
                  like to specialise in explosives.
    
    
    FEROCIOUS LOYALTY
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        6
    Ranks:        1
    Usefulness:   [**...]
    Prerequisite: Charisma: 6
    Description:  When you drop below 50% health, your companions gain much greater
                  resistance to damage.  Useful if you hate to see your companions
                  die in Hardcore mode, but otherwise not useful.
    
    
    FORTUNE FINDER
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        6
    Ranks:        1
    Usefulness:   [**...]
    Prerequisite: Luck: 5
    Description:  You find more bottle caps in containers than you normally would.
                  Meh.. Compared to other perks this one just doesn't compare,
                  especially because you only receive around +20% extra.
    
    
    GUNSLINGER
    ŻŻŻŻŻŻŻŻŻŻ
    Level:        6
    Ranks:        1
    Usefulness:   [**...]
    Prerequisite: ---
    Description:  Your accuracy in V.A.T.S. is improved when using one-handed guns
                  like a Pistol.  Handy, but you could always stand a little closer
                  to your target.  Or, you know, use a Sniper Rifle.
    
    
    HAND LOADER
    ŻŻŻŻŻŻŻŻŻŻŻ
    Level:        6
    Ranks:        1
    Usefulness:   [***..]
    Prerequisite: Repair: 70
    Description:  You know your way around reloading benches and don't let good
                  brass and hulls go to waste.  When you use guns you're more likely
                  to recover cases and hulls.  You also know all hand load recipes
                  at all reloading benches.  A very decent perk to say the least.
    
    
    LEAD BELLY
    ŻŻŻŻŻŻŻŻŻŻ
    Level:        6
    Ranks:        1
    Usefulness:   [.....]
    Prerequisite: Survival: 40, Endurance: 5
    Description:  You take -50% radiation when consuming food and drinks.  What can
                  I say?  RadAway!
    
    
    SHOTGUN SURGEON
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        6
    Ranks:        1
    Usefulness:   [***..]
    Prerequisite: Guns: 45
    Description:  When using shotguns, regardless what ammo you use, you ignore an
                  additional 10 points of the targets Damage Treshold.  Quite nice!
    
    
    THE PROFESSIONAL
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        6
    Ranks:        1
    Usefulness:   [****.]
    Prerequisite: Sneak: 70
    Description:  Sneak Attack Criticals with Pistols, Revolvers and Submachine Guns
                  (both Guns and Energy Weapons) all inflict +20% damage.  That's
                  quite a big bonus and you should definitely consider this perk.
    
    
    TOUGHNESS
    ŻŻŻŻŻŻŻŻŻ
    Level:        6
    Ranks:        2
    Usefulness:   [****.]
    Prerequisite: Endurance: 5
    Description:  Adds +3 to Damage Treshold.  This is s decent boost to your DT,
                  and you can take two ranks in it.
    
    
    VIGILANT RECYCLER
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        6
    Ranks:        1
    Usefulness:   [***..]
    Prerequisite: Science: 70
    Description:  When using Energy Weapons you are more likely to recover ammo.
                  You also have more efficient recipes available at workbenches.
    ________________________________________________________________________________
    
    COMMANDO
    ŻŻŻŻŻŻŻŻ
    Level:        8
    Ranks:        1
    Usefulness:   [***..]
    Prerequisite: ---
    Description:  Your accuracy is improved in V.A.T.S. with two-handed weapons
                  (such as rifles).  Could be useful for those who like to play
                  around with Sniper Rifles.
    
    
    COWBOY
    ŻŻŻŻŻŻ
    Level:        8
    Ranks:        1
    Usefulness:   [***..]
    Prerequisite: Guns: 45, Melee Weapons: 45
    Description:  You do +25% damage with revolvers, lever-action firearms,
                  dynamite, knives and hatchets.  Not bad.
    
    
    LIVING ANATOMY
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        8
    Ranks:        1
    Usefulness:   [***..]
    Prerequisite: Medicine: 70
    Description:  Allows you to see the health and Damage Treshold of any target.
                  You also do +5% damage against humans and non-feral ghouls.  This
                  is quite cool to have, and the damage bonus is nice too, but at
                  this point there's many competition..
    
    
    PACK RAT
    ŻŻŻŻŻŻŻŻ
    Level:        8
    Ranks:        1
    Usefulness:   Hardcore: [*****] / Non-hardcore [.....]
    Prerequisite: Barter: 70, Intelligence: 5
    Description:  Items with a weight of 2 or less only weigh half as much.  You'll
                  definitely want to take this perk if you're playing on Hardcore.
                  Otherwise, don't bother.
    
    
    QUICK DRAW
    ŻŻŻŻŻŻŻŻŻŻ
    Level:        8
    Ranks:        1
    Usefulness:   [.....]
    Prerequisite: Agility: 5
    Description:  You equip and holster weapons 50% faster.  The holstering part
                  is completely useless and ... so is the equipping part to a great
                  extent.  Worthless.
    
    
    RAD RESISTANCE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        8
    Ranks:        1
    Usefulness:   [*....]
    Prerequisite: Survival: 40, Endurance: 5
    Description:  Rad resist +25%.  Nothing more, nothing less.
    
    
    SCROUNGER
    ŻŻŻŻŻŻŻŻŻ
    Level:        8
    Ranks:        1
    Usefulness:   [*....]
    Prerequisite: Luck: 5
    Description:  You find more ammo in containers.  Can be useful, but the
                  perk competition is getting tighter.
    
    
    STONEWALL
    ŻŻŻŻŻŻŻŻŻ
    Level:        8
    Ranks:        1
    Usefulness:   [**...]
    Prerequisite: Strength: 6, Endurance: 6
    Description:  +5 Damage Treshold against melee weaons and unarmed attack.
                  You can also no longer be knocked down in combat.
    
    
    STRONG BACK
    ŻŻŻŻŻŻŻŻŻŻŻ
    Level:        8
    Ranks:        1
    Usefulness:   [****.]
    Prerequisite: Strength: 5, Endurance: 5
    Description:  Increases Carry Weight by +50.  Niiice!
    
    
    SUPER SLAM
    ŻŻŻŻŻŻŻŻŻŻ
    Level:        8
    Ranks:        1
    Usefulness:   [*....]
    Prerequisite: Melee Weapons: 45, Strength: 6
    Description:  All melee weapons (except thrown ones) and unarmed attacks have a
                  chance of knocking your target down.  Handy, but not essential.
                  Only useful if you're specialising in Unarmed.
    
    
    TERRIFYING PRESENCE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        8
    Ranks:        1
    Usefulness:   [?????]
    Prerequisite: Speech: 70
    Description:  In some conversations, you gain the ability to initiate combat
                  while terrifying a mob of opponents, sending them fleeing away
                  for safety.  I don't know what the **** that means, but when I
                  find out, this vague description will hit the garbage bin.
    ________________________________________________________________________________
    
    ANIMAL FRIEND
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        10
    Ranks:        2
    Usefulness:   [*....]
    Prerequisite: Survival: 45, Charisma: 6
    Description:  Rank 1: Animals don't attack you.  Rank 2: Animals aid you in
                  combat, but never against other animals.  The first rank is
                  arguably useless, and it's too big a price to pay TWO perk spots
                  just to get the effects from rank 2.  Furthermore, animals usually
                  come in packs and won't attack each other.
    
    
    FINESSE
    ŻŻŻŻŻŻŻ
    Level:        10
    Ranks:        1
    Usefulness:   [***..]
    Prerequisite: ---
    Description:  You have a higher chance to score critical hits, equivalent to
                  5 extra points of Luck.  Well, that's not too bad, actually.
    
    
    HERE AND NOW
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        10
    Ranks:        1
    Usefulness:   [.....]
    Prerequisite: ---
    Description:  Instantly grants you a level.  Absolutely worthless, considering
                  there's a limited amount of levels and you *will* get there
                  anyway, but to waste a perk spot with this would be ridiculous.
    
    
    MATH WRATH
    ŻŻŻŻŻŻŻŻŻŻ
    Level:        10
    Ranks:        1
    Usefulness:   [****.]
    Prerequisite: Science: 70
    Description:  Reduces all Action Points (AP) costs by 10%.  Quite nice,
                  especially in combination of other AP boosting perks!  You can
                  make a realy V.A.T.S. killer character eventually.
    
    
    MISS FORTUNE
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        10
    Ranks:        1
    Usefulness:   [***..]
    Prerequisite: Luck: 6
    Description:  Just when your enemies think they have the upper hand, Miss
                  Fortune appears to turn their world upside down.  Appearing only
                  in V.A.T.S., she has the ability to snatch defeat from the jaws of
                  victory.
    
    
    MISTER SANDMAN
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        10
    Ranks:        1
    Usefulness:   [.....]
    Prerequisite: Sneak: 60
    Description:  When in sneak mode you can silently kill any sleeping human or
                  ghoul, gaining experience too.  But.. if they're sleeping, why
                  not just grab a Silenced Pistol or powerful melee weapon?  This
                  perk is worthless compared to all others you can choose.
    
    
    MYSTERIOUS STRANGER
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        10
    Ranks:        1
    Usefulness:   [**...]
    Prerequisite: Luck: 6
    Description:  The Mysterious Stranger will randomly appear if the opponent is
                  still alive with 150 HP or less, with a chance of 10%, finishing
                  it off.  Probably interferes with Grim Reaper's Sprint (although
                  dumbed down still preferable), so the Mysterious Stranger is not
                  too useful.
    
    
    NERD RAGE!
    ŻŻŻŻŻŻŻŻŻŻ
    Level:        10
    Ranks:        1
    Usefulness:   [*....]
    Prerequisite: Science: 50, Intelligence: 5
    Description:  When health is at 20% or below (like, the point where any sane
                  person starts healing - I mean, c'mon, there's a *reason* your
                  health dropped that low, and that reason is likely to be four
                  sentry bots or a pack of ferocious deathclaws), only THEN will
                  your Strength get raised to 10, and do you gain +15 Damage
                  Treshold.  Extremely conditional usage.
    
    
    NIGHT PERSON
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        10
    Ranks:        1
    Usefulness:   [*....]
    Prerequisite: ---
    Description:  When the sun is down this perk grants +2 INT and PER (max = 10).
                  This works both outside and inside.  Did I mention it's worthless?
    
    
    PLASMA SPAZ
    ŻŻŻŻŻŻŻŻŻŻŻ
    Level:        10
    Ranks:        1
    Usefulness:   [**...]
    Prerequisite: Energy Weapons: 70
    Description:  Action Point costs for Plasma Weapons (including Plasma Grenades)
                  are reduced by 10%.  Since Math Wrath reduces *ALL* AP costs by
                  10%, you should always take that one first.  Regardless, this
                  could still be a decent choice if you really want to make a
                  killer character in V.A.T.S., equipped with a Plasma Rifle
                  (because let's face it, that'd be the sole reason to take this
                  perk, because who cares about Plasma Grenades Action Point costs?)
                  I'm not going to make a joke about the name Plasma Spaz, because
                  I'm not *that* dirty.
    ________________________________________________________________________________
    
    FAST METABOLISM
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        12
    Ranks:        1
    Usefulness:   [**...]
    Prerequisite: ---
    Description:  +20% Stimpak effectiveness.  Quite useful, but you can also be
                  more careful or hold more Stimpaks close to your heart..
    
    
    GHASTLY SCAVENGER
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        12
    Ranks:        1
    Usefulness:   [.....]
    Prerequisite: Cannibal Perk
    Description:  You can now also devour Super Mutants and Feral Ghouls.  Once
                  again a worthless perk.
    
    
    HIT THE DECK
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        12
    Ranks:        1
    Usefulness:   [***..]
    Prerequisite: Explosives: 70
    Description:  Damage Treshold +50% against *ALL* explosions.  Can be useful!
    
    
    LIFE GIVER
    ŻŻŻŻŻŻŻŻŻŻ
    Level:        12
    Ranks:        1
    Usefulness:   [***..]
    Prerequisite: Endurance: 6
    Description:  Grants +30 Health Points.  Unique and useful.
    
    
    LONG HAUL
    ŻŻŻŻŻŻŻŻŻ
    Level:        12
    Ranks:        1
    Usefulness:   [**...]
    Prerequisite: Barter: 70, Endurance: 6
    Description:  Being overcumbered no longer prevents you from Fast Travelling.
                  Brings mixed feelings.  Sounds great, right?  Grab everything you
                  want (at least on the Mojave Wasteland), then Fast Travel to a
                  place where you can sell it all and dump it.  But this still
                  requires an *entire* perk spot and the competition is big.  Can't
                  you just dump your companion full with items anyway?
    
    
    PIERCING STRIKE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        12
    Ranks:        1
    Usefulness:   [****.]
    Prerequisite: Unarmed: 70
    Description:  When strikeing unarmed or melee weapons (including thrown ones),
                  this perk negates 15 Damage Treshold points.  Very useful for
                  Unarmed character builds, arguably even essential.  It can also
                  have its uses for regular characters, as this greatly improves
                  melee combat in general.
    
    
    PYROMANIAC
    ŻŻŻŻŻŻŻŻŻŻ
    Level:        12
    Ranks:        1
    Usefulness:   [**...]
    Prerequisite: Explosives: 60
    Description:  +50% damage with fire-based weapons like Flamer and Shishkebab.
                  Useful, sure, but essential?  Maybe for melee characters.
    
    
    ROBOTICS EXPERT
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        12
    Ranks:        1
    Usefulness:   [****.]
    Prerequisite: Science: 50
    Description:  +25% damage to all robots.  Sneaking up to a robot undetected
                  gives you the option to permanently shut them down.  Good stuff!
    
    
    SILENT RUNNING
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        12
    Ranks:        1
    Usefulness:   [*....]
    Prerequisite: Sneak: 50, Agility: 6
    Description:  You run just as silently as crouched.  But in all seriousness,
                  learn to sneak properly by staying undetected and save a perk
                  spot for something more useful.
    
    
    SNIPER
    ŻŻŻŻŻŻ
    Level:        12
    Ranks:        1
    Usefulness:   [**...]
    Prerequisite: Perception: 6, Agility: 6
    Description:  The chance to hit an opponent's head is significantly increased.
                  Probably by 25%.  Decent, not more than that.
    
    
    SPLASH DAMAGE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        12
    Ranks:        1
    Usefulness:   [**...]
    Prerequisite: Explosives: 70
    Description:  +25% area effect for all explosions you cause.  If you're a pyro,
                  this is for you!  Otherwise, well, it's decent.
    
    
    UNSTOPPABLE FORCE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        12
    Ranks:        1
    Usefulness:   [*....]
    Prerequisite: Melee Weapons: 90, Strength: 7
    Description:  You do a large amount of additional damage through enemy blocks
                  with all Unarmed and Melee attacks.  Sounds great, but think about
                  what it says.  It increase your damage when an enemy is blocking
                  only.  It might be semi-handy for Unarmed characters, but even
                  then you might want to pick an other precious perk.
    ________________________________________________________________________________
    
    ADAMANTIUM SKELETON
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        14
    Ranks:        1
    Usefulness:   [*....]
    Prerequisite: ---
    Description:  Your limbs only receive 50% of the damage they normally would.
                  Sounds amazing, but this does nothing with regards to the regular
                  damage taken.  And how often are your limbs crippled in combat?
                  Well.., yeah, *sometimes*, but not *that* often.  This perk has
                  limited use.
    
    
    CENTER OF MASS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        14
    Ranks:        1
    Usefulness:   [***..]
    Prerequisite: Guns: 70
    Description:  +15% damage in V.A.T.S. when targetting the torso.  Certainly
                  a notable perk, especially for V.A.T.S. lovers.
    
    
    CHEMIST
    ŻŻŻŻŻŻŻ
    Level:        14
    Ranks:        1
    Usefulness:   [*....]
    Prerequisite: Medicine: 60
    Description:  Chems last twice as long.  Nice, but can't you just take a second
                  one when it wears off?  Sure, sure, you might get addicted, but
                  that chance isn't too high and you can always cure that "Ave"!
    
    
    JURY RIGGING
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        14
    Ranks:        1
    Usefulness:   [****.]
    Prerequisite: Repair: 90
    Description:  You possess the amazing ability to repair any item using a roughly
                  similar item.  Fix a Trail Carbine with a Hunting Rifle, a Plasma
                  Defende with a Laser Pistol, or even Power Armor with Metal Armor.
                  How does it work? Nobody knows... except you.  This is actually
                  a unique and quite handy perk, allowing you to fix a wider
                  arsenal of weapons and equipment.
    
    
    LIGHT STEP
    ŻŻŻŻŻŻŻŻŻŻ
    Level:        14
    Ranks:        1
    Usefulness:   [.....]
    Prerequisite: Perception: 6, Agility: 6
    Description:  You never set off enemy mines or floor-based traps.  Who cares?
                  Just be more careful and save often, or disarm the things.
    
    PURIFIER
    ŻŻŻŻŻŻŻŻ
    Level:        14
    Ranks:        1
    Usefulness:   Unarmed Builds: [****.] / All-Round: [**...]
    Prerequisite: ---
    Description:  +50% damage with Unarmed and Melee Weapons against Centaurs,
                  Nightstalkers, Spore Plants, Spore Carriers, Deathclaws, Super
                  Mutants and Feral Ghouls.  Only useful for unarmed character
                  builds.
    ________________________________________________________________________________
    
    ACTION BOY
    ŻŻŻŻŻŻŻŻŻŻ
    Level:        16
    Ranks:        2
    Usefulness:   [****.]
    Prerequisite: Agility: 6
    Description:  You gain +15 AP.  Nice!
    
    
    BETTER CRITICALS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        16
    Ranks:        1
    Usefulness:   [****.]
    Prerequisite: Perception: 6, Luck: 6
    Description:  +50% damage bonus for all critical hits you deliver.  Very nice
                  indeed.  Unfortunately it requires relatively high PER and LCK
                  stats, so you might need to skip it with certain character builds.
    
    
    CHEM RESISTANT
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        16
    Ranks:        1
    Usefulness:   [*....]
    Prerequisite: Medicine: 60
    Description:  50% less chance to develop an addiction to chems.  Then again, if
                  you're careful you'll never need to build up an addiction at all.
    
    
    MELTDOWN
    ŻŻŻŻŻŻŻŻ
    Level:        16
    Ranks:        1
    Usefulness:   [**...]
    Prerequisite: Energy Weapons: 90
    Description:  Enemies killed by Energy Weapons give off a corona of harmful
                  energy.  This can cause a chain reaction.  More a fun perk than
                  actually helpful - it won't happen all that often to have enemies
                  grouped together tightly enough for this to cause a lot of damage.
    
    
    TAG!
    ŻŻŻŻ
    Level:        16
    Ranks:        1
    Usefulness:   [.....]
    Prerequisite: ---
    Description:  Raises one skill with +15 points.  Would've been "cute" at level
                  10, but at level 16, this is simply not worth the effort.  There
                  are better ways to raise your skills.
    
    
    WEAPON HANDLING
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        16
    Ranks:        1
    Usefulness:   [*....]
    Prerequisite: Strength lower than 10.
    Description:  Weapon strength requirements are now 2 points lower than normal.
                  Again, this has limited usefulness.  It'd be better to select
                  Intense Training - besides, you wouldn't want to have low strength
                  in any character build.
    ________________________________________________________________________________
    
    COMPUTER WHIZ
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        18
    Ranks:        1
    Usefulness:   [.....]
    Prerequisite: Science: 70, Intelligence: 7
    Description:  If you are locked out of a computer, you get a second attempt.
                  They're back, the two useful hacking and lockpicking perks.  The
                  solution is simple: Save before hacking, and don't force locks.
    
    
    CONCENTRATED FIRE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        18
    Ranks:        1
    Usefulness:   [***..]
    Prerequisite: Energy Weapons: 60, Guns: 60
    Description:  Your accuracy to hit any body part in V.A.T.S. increases slightly
                  with each subsequent hit on that body part.  All in all this
                  results in a decent increase of accuracy.
    
    
    INFILTRATOR
    ŻŻŻŻŻŻŻŻŻŻŻ
    Level:        18
    Ranks:        1
    Usefulness:   [.....]
    Prerequisite: Lockpick: 70, Perception: 7
    Description:  If you break a lock you get a second chance. This is the worthless
                  twin of Computer Whiz, and no one should ever bother with it on
                  a level as high as 18.  Even at level 2 it would be bad!
    
    
    PARALYZING PALM
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        18
    Ranks:        1
    Usefulness:   Unarmed Builds: [*****] / All-Round Builds: [*....]
    Prerequisite: Unarmed: 70
    Description:  You will sometimes perform a special V.A.T.S. palm strike that
                  paralyzes your opponent for 30 seconds.  You must be completely
                  Unarmed for this to sometimes happen.  A good perk for Unarmed
                  builds, otherwise it's kind of got a limited use.
    ________________________________________________________________________________
    
    EXPLORER
    ŻŻŻŻŻŻŻŻ
    Level:        20
    Ranks:        1
    Usefulness:   [**...]
    Prerequisite: ---
    Description:  All locations are revealed on the Mojave Wasteland.  It's a quick
                  practical solution, but it's nothing you can't do yourself.  Two
                  stars for practical uses, but otherwise zero for completionists.
                  It can be very annoying to not know which locations you haven't
                  explored yet, though, so keep that in mind.
    
    
    GRIM REAPER'S SPRINT
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        20
    Ranks:        1
    Usefulness:   [*****]
    Prerequisite: ---
    Description:  If you kill a target in V.A.T.S., twenty Action Points (AP) are
                  restored upon exiting V.A.T.S. mode.  Although heavily dumbed down
                  from Fallout 3 (where it restored all AP), this is still a great
                  perk to take.
    
    
    NINJA
    ŻŻŻŻŻ
    Level:        20
    Ranks:        1
    Usefulness:   Unarmed Builds: [*****] / All-Round Builds: [***..]
    Prerequisite: Melee Weapons: 80, Sneak: 80
    Description:  When attacking with Melee Weapons or Unarmed you gain a +15%
                  critical chance on every strike.  Sneak Attack Criticals do 25%
                  more damage than normal.  A must for all Unarmed builds, and even
                  decent for All-Round Builds.
    
    
    SOLAR POWERED
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        20
    Ranks:        1
    Usefulness:   [*....]
    Prerequisite: Endurance: 7
    Description:  When walking in direct sunlight: +2 Strength and slow health
                  regeneration.  It's like getting 'Night Person' at level 20, and
                  yes, it's worthless.
    ________________________________________________________________________________
    
    LASER COMMANDER
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        22
    Ranks:        1
    Usefulness:   [****.]
    Prerequisite: Energy Weapons: 90
    Description:  +15% damage and +10% chance to get critical hits with all
                  Laser Weapons.  Well, that *is* quite useful!
    
    
    NUKA CHEMIST
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        22
    Ranks:        1
    Usefulness:   [?????]
    Prerequisite: Science: 90
    Description:  You can now create a special kind of Nuka-Cola at workbenches.
    
    
    SPRAY AND PRAY
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        22
    Ranks:        1
    Usefulness:   [*....]
    Prerequisite: ---
    Description:  Your attacks do much less damage to your companions.  (Oh, right,
                  I'm level 22, so we must be so dumb to actually start randomly
                  "spraying" bullets at my companions when firing at enemies).  The
                  only useful scenario would be when explosions are involved.
    ________________________________________________________________________________
    
    SLAYER
    ŻŻŻŻŻŻ
    Level:        24
    Ranks:        1
    Usefulness:   Unarmed Builds: [*****] / All-Round Builds: [**...]
    Prerequisite: Unarmed: 90, Agility: 7
    Description:  Speed of all Unarmed and Melee Weapon attacks increased by +30%.
                  Again, this really shows how much the developers wanted people to
                  "like" Unarmed builds.  It's a must for Unarmed builds, but not
                  more than decent for all-round builds.
    ________________________________________________________________________________
    
    NERVES OF STEEL
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        26
    Ranks:        1
    Usefulness:   [****.]
    Prerequisite: Agility: 7
    Description:  Action Points recover much more quickly than normal.  Yet another
                  crown for V.A.T.S. lovers.
    ________________________________________________________________________________
    
    RAD ABSORPTION
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level:        28
    Ranks:        1
    Usefulness:   [.....]
    Prerequisite: Endurance: 7
    Description:  Your radiation level slowly decreases on it's own over time.  It
                  removes -20 RAD every 20 seconds.  The real question is, who
                  really cares?  I say, RadAway!
    ________________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    BETTER HEALING
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Companion:    Arcade Gannon
    Usefulness:   [***..]
    Description:  You regain more health from all consumable sources.  Quite handy!
    
    
    ENHANCED SENSORS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Companion:    ED-E
    Usefulness:   [*....]
    Description:  You can detect enemies from very long distances, and stealthed
                  enemies can also be detected.  Nifty, but not very useful.
    
    
    REGULAR MAINTENANCE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Companion:    Raul
    Usefulness:   [***..]
    Description:  Your weapons and equipment condition decays 50% slower.  That
                  is actually decently useful.
    
    
    SCRIBE ASSISTANT
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Companion:    Veronica
    Usefulness:   [*....]
    Description:  You are allowed to craft workbench items through dialogue options
                  with Veronica.  Sounds awesome, but you might as well be patient
                  and find a Workbench.
    
    
    SEARCH AND MARK
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Companion:    Rex
    Usefulness:   [.....]
    Description:  Chems, firearms and ammo in your close surroundings are all
                  highlighted when you zoom in with the camera.  Hardly useful at
                  all.
    
    
    SPOTTER
    ŻŻŻŻŻŻŻ
    Companion:    Craig Boone
    Usefulness:   [.....]
    Description:  Hostile targets are highlighted when you're actively aiming.
                  Not very useful either.
    
    
    STEALTH GIRL
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Companion:    Lily
    Usefulness:   [****.]
    Description:  Increases Stealth-Boy duration by 200% and also increases Sneak
                  Attack Critical hits by +10% damage.  Very nice for a companion
                  perk!
    
    
    WHISKEY ROSE
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Companion:    Cass
    Usefulness:   [****.]
    Description:  Consuming Whiskey doesn't reduce your SPECIAL stats and you are
                  no longer at risk of getting addicted to Whiskey, but you do raise
                  your Damage Treshold.  Useful to say the least!
    
         _____________________________________________________________________
        |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
        |                         1.4 Traits [STA-4]                          |
        |_____________________________________________________________________|
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Traits make their return in Fallout New Vegas, and while similar to perks, they
    have two major differences:  1. Traits are chosen at the very start of the game,
    during your character build.  Your character's traits will remain with you after
    finalizing your character build.  2. Traits have negative effects besides the
    benefits they can provide.  All traits have one rank, and you can either choose
    none, one or a maximum of two.  This section analyses all available traits and
    gives you some advice on which to pick.
    
    
    BUILT TO DESTROY
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Positive effects: +3% chance for all weapons to deliver a critical hit.
    Negative effects: +15% faster condition decay for all weapons.
    
    This trait is best taken if you want to maximize your combat potential, and if
    you like to rely on luck.  The downside is a fairly big one:  All your weapons
    will last about 1/6th less long than they normally would, which brings a lot of
    costs along.  Should you pick this trait, be sure to quickly invest in your
    Repair skill early on.  I personally wouldn't recommend this trait.
    
    
    FAST SHOT
    ŻŻŻŻŻŻŻŻŻ
    Positive effects: +20% firing rate with Guns and Energy Weapons.
    Negative effects: -20% accuracy with Guns and Energy Weapons.
    
    A typical specialisation trait, forcing you to choose between a faster firing
    rate at the cost of accuracy.  Its counterpart is the Trigger Discipline trait.
    
    
    FOUR EYES
    ŻŻŻŻŻŻŻŻŻ
    Positive effects: +1 PER when wearing any type of glasses.
    Negative effects: -1 PER when not wearing glasses.
    
    To be honest, this one's quite awful.  It reduces your characters natural PER
    by 1 point, and increases the bonus you get from glasses by 1 point (making +2).
    This means that when taking perks, you'll actually need one ADDITIONAL point of
    Perception to be allowed to select the perk.  Friend of the Nigh, for example,
    will now require 7 PER instead of 6 PER.  This Trait is therefore garbage.
    
    
    GOOD NATURED
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Positive effects: +5 points in Barter, Medicine, Repair, Science and Speech.
    Negative effects: -5 points in Energy Weapons, Explosives, Guns, Melee Weapons
                      and Unarmed.
    
    A specialisation in skill sets, laying focus on negotiation skills and problem
    solving skills, while deteriorating weapon skills.  Depending on how you'd like
    to play the game early on, this can actually be a decent pick, but remember that
    it'll be  more difficult to eventually create a balanced all-round (nearly)
    maxed character build.
    
    
    HEAVY HANDED
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Positive effects: Melee and unarmed attacks do more damage.
    Negative effects: Melee and unarmed attacks do less critical damage.
    
    Only important for characters who'll focus on being a melee and/or unarmed
    fighter, this trait increases the damage you do with each regular hit, but it
    reduces the damage that your critical hits do.  If you don't like to rely on
    luck all too much, this is a great trait to boost your melee/unarmed damage
    with.
    
    
    KAMIKAZE
    ŻŻŻŻŻŻŻŻ
    Positive effects: Grants you a extra whopping of +10 Action Points.
    Negative effects: -2 Damage Treshold.
    
    Arguably one of the best traits, this increases your V.A.T.S. with 10 AP!  Since
    perks such as Grim Reaper's Sprint have been dumbed down, AP has become more
    important, and if you find that you're using V.A.T.S. quite often, you simply
    can't let this one slip away.  The -2 DT is neglectible, and a good armor will
    more than make up for it soon enough.
    
    
    LOOSE CANNON
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Positive effects: +30% faster speed with throwing weapons.
    Negative effects: -25% range with throwing weapons.
    
    This allows you to throw faster, but also less far with throwing weapons.  It's
    one of those traits that makes you wonder how the development went: "Hmm, hey
    guys we only have 9 traits, shouldn't we, like, make 10?  Boss: "Yeah, ten's a
    nice number, what do you think?" Fat Joe: "Hey, um, why don't we, like, reduce
    the range of throwing weapons. Oh, and um .., we'll just increase the speed!"
    Boss: "Do it, the game's deadline is in two months."  It *can* have its uses,
    though.  If you like to use grenades and/or dynamite in small corridors, then
    range isn't a big issue, but throwing one faster could save your hide.
    
    
    SMALL FRAME
    ŻŻŻŻŻŻŻŻŻŻŻ
    Positive effects: +1 AGL.
    Negative effects: Your legs are more easily crippled.
    
    Well, if you're a stats maximizer, this one's for you!  It does require you to
    be more careful around explosives, mines, grenades and the like.  You'll want
    to invest more money in Doctor Bags and Stimpaks than you'd normally would, but
    combined with a slight increase in your Medicine Skill, this can be a very
    decent trait. 
    
    
    TRIGGER DISCIPLINE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Positive effects: -20% firing rate with Guns and Energy Weapons.
    Negative effects: +20% accuracy with Guns and Energy Weapons.
    
    The counterpart of the Fast Shot trait, this one reduces your firing rate for
    an increase in accuracy.  If you're not into brutal characters with machine guns
    and plasma rifles, but more a sniper kind of person, this could be a decent
    choice for you.
    
    
    WILD WASTELAND
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Positive effects: Adds some (random) events and (unique) weapons.
    Negative effects: Removes some (random) events and (unique) weapons.
    
    This Perk makes the game more 'Wacky'.  A notable change appears to be the
    removal of the Gauss Rifle, being replaced by an Alien Blaster.  It's an
    attempt to 'add' replay value.
    
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     | | | | _   \ V / | ||   / (_ || || .` | | __ || |\__ \ | || (_) |   /\ V / 
    |___|___(_)   \_/ |___|_|_\\___|___|_|\_| |_||_|___|___/ |_| \___/|_|_\ |_|  
     ________________________________________________________________________[VIR]
     
    
    • 0.69 [19 October 2010]
    ====== =================
    o The first virgin has been released publicly.
      Handle with care!
    
    • 0.70 [20 October 2010]
    ====== =================
    o SPECIAL section complete.
    
    
    
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         |_ _|_ _|_ _|    / __| _ \ __|   \_ _|_   _|  / __| || |_ _| _ \/ __|
          | | | | | | _  | (__|   / _|| |) | |  | |   | (__| __ || ||  _/\__ \
         |___|___|___(_)  \___|_|_\___|___/___| |_|    \___|_||_|___|_|  |___/
         ________________________________________________________________[CRD]
    
        This document is written by Absolute Steve 2010. All Rights Reserved.
    
    Credits:
    ŻŻŻŻŻŻŻŻ
    • Richard:         You're one of the administrators of Supercheats.com, and
                       this guide wouldn't have existed without your support!
    • Absolute Daniel: Thank you very much, my little brother!  You've been a great
                       help with various sections.  Be sure to check out his guides
                       when he starts to publish his own work!
    • All readers:     Thank you very much for reading this, sending me donations,
                       enjoyable thankyous and for even reading the boring sections.
    
                  _____   __  ___ ___ ___ _  _ _____ ___ ___  _____   __
                 |_ _\ \ / / | _ \_ _/ __| || |_   _/ __/ _ \| _ \ \ / /
                  | | \ V /  |   /| | (_ | __ | | || (_| (_) |  _/\ V /
                 |___| \_(_) |_|_\___\___|_||_| |_| \___\___/|_|   |_|
                __________________________________________________[COPS]
    
    I merely created a copy of a great copyright notice, but to get away with it I
    swapped the phrase copyright for rightcopy.  An other reason is so people do not
    read this section as copy right (which is a great thing, as this gives you the
    right to copy other people's stuff)!  Furthermore, this entire document falls
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    But in case you were wondering:
    
    This may *not* be reproduced under any circumstances except for personal,
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    Allowed sites are: GameFAQs.com, Supercheats.com.
    
    *NOT* allowed: CheatCC or Cheat Code Central, nor any other cheat websites owned
    or affiliated with David Allison (Dave), owner of CheatCC. Dave/CheatCC has
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    ________________________________________________________________________________
    
                .    .             .      .         .-.  .                
               / \   |             |     _|_       (   )_|_               
              /___\  |.-. .--. .-. | .  . |  .-.    `-.  |  .-..    ._.-. 
             /     \ |   )`--.(   )| |  | | (.-'   (   ) | (.-' \  / (.-' 
            '       `'`-' `--' `-' `-`--`-`-'`--'   `-'  `-'`--' `'   `--'
               İ S.H. [Absolute Steve] 2010. Contact: faq@shillatime.org
    
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    ________________________________________________________________________________
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