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    FAQ/Walkthrough by coolthud

    Version: v1.21 | Updated: 10/02/09 | Search Guide | Bookmark Guide

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                  SPECIAL EDITION
    The Secret of Monkey Island: Special Edition
    PC | Xbox 360 Walkthrough/FAQ
    Version 1.3
    	Written by:
    Jason_D (Coolthud)
    aka TrekkiemonsterUK
    This guide is copyrighted to its Author, however the game, and it's
    Intellectual property is copyrighted to Lucasarts.
    This guide is dedicated to Andy, Rhian, Jade and Shania and over 20 years of
    Friendship;  I am lucky to have such great friends in my life.
    [i]... Characters
    	[a]---	Prologue
    	[b]---	Part One: The Three Trials:
    		[1]...	Trial One: Sword Mastery
    		[2]...	Trial Two: Treasure Hunter-y
    		[3]...	Trial Three: Thievery
    		[cr]---	Finding a Ship and Crew
    		[cr1]---Crew Member 1: Carla the Sword Master
    		[cr2]---Crew Member 2: Meathook
    		[cr3]---Crew Member 3: Otis, the Prisoner
    		[cr4]---Get a ship:
    	[c]---	Part Two: The Journey:
    	[d]---	Part Three: Under Monkey Island:
    	[e]---	Part Four: Guybrush Kicks Butt:
    [v]...	Authorized site List
    [vi]... Guide Updates
    HINT: Use the bracketed numbers and letters as a way to search through
    this guide.
    Spoiler Notice: This whole walkthrough should be regarded as one big
    spoiler. I will not be warning you of upcoming spoilers in this piece,
    so if you don’t want to know the story, or how to solve a puzzle in
    the game (why on Earth are you even reading this then?) please DO NOT
    read any further.
    [i]...	Characters:
    ... in order of appearance in this guide...
    	Guybrush Threepwood
    		- Mighty Pirate-Wannabee and hero
    	Meléé Island Lookout
    	Three Mighty Pirates
    		- The Scumm Bar pirates who send you on the quest
    		of the three trials to be help you become a pirate.
    	Scumm bar Cook
    	Voodoo Lady
    		- Located in the voodoo shop of Meléé Island
    	Fettucini Brothers
    		- Circus Act
    	Store Keeper
    		- Mean-spirited junk seller and loan shark
    	Street Vendor
    		- Sells you the Meléé Island Treasure Map
    	Road Toll Troll
    	Captain Smirk
    		- teaches you Insult Sword Fighting
    	Carla - the Sword Master
    	Ghost Pirate LeChuck
    		- Evil pirate bad guy and all round jerk
    		- LeChuck’s Lieutenant
    	Fester Shinetop
    		- Sheriff of Meléé Island
    	Elaine Marley
    		- Governor of Meléé Island
    		- Prisoner in Meléé Island jail
    		- Parrot phobic Pirate
    		- Proprietor, Stan's Previously Used Vessels
    	Herman Toothrot
    		- Monkey Island's Robinson Crusoe
    	Monkey Island Cannibals
    [ii]...	Controls:
    --- Move Cursor - Mouse
    --- Select/Click - Left mouse button
    --- Control options (Verb Menu) - V, or, CTRL
    --- Inventory - I, or, ALT
    --- Hint Button - H
    --- Options - F1
    Verb Shortcuts: Open - O | Use - U | Pick-up - P | Push - S | Pull - Y |
    		Close - C| Look-At - L| Talk To - T | Give - G |
    		Subtitle Speed +/-
    --- Move Cursor - Left Stick
    --- Select/Click - A (Green) Button
    --- Auto Button - B (Red) Button
    --- Hint Button - X (Blue) Button
    --- Skip Dialog - Y (Yellow) Button (Hold Down)
    --- Inventory - Right trigger, or, right bumper button
    --- Control options (Verb Menu) - Left trigger, or, left bumper button
    --- Options - Start Button
    [iii]...Achievements (Xbox 360 Only):
    All the achievements are marked secret in the game, so this list will
    contain spoilers so please do not read if you want to avoid having
    the game spoiled for you (if so, why are you reading this???)
    Determined (10)
    Completed the game without using any hints
    Escape Artist (10)
    Escaped from the monkey island cannibals hut 5 times
    Guybrush Kicks Butt (45)
    Completed Last Part: Guybrush Kicks Butt. Guybrush stopped LeChuck
    from marrying Elaine Marley
    Human Cannonball (10)
    Finished the entire game in record time. We hope you were wearing a helmet!
    Marooned Everyone (10)
    Re-marooned Herman Toothrot and marooned Carla, Otis and Meathook on
    Monkey Island?
    Old School (5)
    Experienced the original, classic adventure game, as it was in the early 90s
    RecordKeeper (10)
    Collected all of the notes and memos sent between Herman Toothrot, LeChuck
    and the Cannibals
    Sharp Tongue (15)
    Guybrush learned all of the insults, and is the wittiest/deadliest pirate
    what ever swung a sword
    Ten Minutes Later... (10)
    Guybrush can hold his breath for 10 minutes, but not any longer than that
    The Journey (25)
    Complete Part Two: The Journey. Guybrush used a voodoo spell to travel to
    Monkey Island?
    The Three Trials (25)
    Completed Part One: The Three Trials. Guybrush proved himself worthy to
    be a pirate
    Under Monkey Island (25)
    Completed Part Three: Under Monkey Island. Guybrush traveled into the Monkey
    Head and got the root
    [iv]...	Walkthrough:
    [a]---	Prologue:
    "I'm Guybrush Threepwood and I want to be a mighty pirate", and so starts one of
    the greatest PCs games ever made, which has now been remade.
    Guybrush finds himself at the Lookout Point - and overlook located on top of the
    highest point of Meléé Island. Walk off the bottom of the screen towards town.
    Optional: For extra story info talk to the old man at the Lookout Point. He will
    tell you to go to the Scumm Bar for info on how to become a pirate.
    As you leave lookout point and head to town the game proper starts...
    [b]---	Part One: The Three Trials:
    Walk along the dock to the east (walking west takes you back to the lookout
    point, and if you walk under its archway you access the Meléé Island map) until
    you come to the Scumm Bar. Open the door and enter.
    The Scumm Bar:
    Head into the back of the bar towards the kitchen door area. You'll find the
    three important pirates here.
    Optional: Talk to the pirates, and they will tell you what you need to do to
    become a pirate with them, namely pass the three trials: Thievery, Sword Mastery
    and "Treasure Hunter-y".
    Walk to the kitchen door. If you open it, the cook will scream at you to leave
    the kitchen. Wait for the cook to leave the kitchen and off screen. Walk into
    the kitchen. Pick up the meat on the counter, and the cooking pot under the
    counter. Walk to the kitchen's back door, We want to pick up that red fish ("A
    Red Herring" lol) however, when we walk to it, a seagull swoops down and starts
    pecking at it, and Guybrush won’t pick it up whilst the bird is there in case it
    attacks him. Walk to the far edge of the dock that the fish and bird are on. The
    board will flick up scaring the bird away. Do this a few times so that bird is
    as far away as possible, then nip back to the fish and pick it up. Leave the
    Scumm Bar, and head west back to the lookout point, walk thru the arch to access
    the Meléé Island map. Walk to the "Clearing" by clicking on it.
    The Circus:
    Welcome to the Fettuccini Brother's circus. The two circus performers are inside
    the big top tent, bickering and arguing over who will be the first to try their
    new trick - the Human Cannonball trick.
    Talk to the brothers to interrupt them. Offer to try the trick. They will ask
    if you have a helmet, give them the pot (using the GIVE command, not the USE
    You'll be put in the cannon, it'll be fired, Guybrush will fly out of it,
    missing the straw bale totally and hitting the main mast. Just as well he had
    the pot eh? Oh, but what a shame it fell off his head before the impact. You are
    fine though.
    The brothers give you 478 pieces of eight as a thank you - and no doubt
    compensation for any brain damage that may have been done.  ("I was fired out of
    a cannon as a human cannonball, but my boss hadn't given me proper headwear,
    that’s when I phoned Claims Direct!")
    Return to Meléé island town (marked Village on the map.)
    Head East, past the Scumm Bar, and into the town proper. Ignore the guy on the
    corner for now, instead open the brown door on the right hand side of the lane
    that leads up the clock. This takes you to the Voodoo lady's den.
    Voodoo Lady's Den
    Pick up the rubber chicken.
    Optional: Once you have picked up the rubber chicken you don’t need to do
    here and you can leave. However, you may want to talk to the Voodoo Lady for
    lots of back-story, funny stories and Monkey Lore. When you leave her den, you
    can also talk to the three pirates on the street. They serve no essential
    purpose in the game, but again you can get some back-story and hints on what to
    do here.
    Once you have the rubber chicken, leave the Voodoo lady's den, and walk north
    under the clock.
    You are now in another area of town. From East to West the important locations
    here are: the general store, then there's an alley-way, and then a church, then
    the prison. Finally, the far western archway leads you to the Governor's
    Go to the store, open the door and enter. Pick up the sword (lower floor, near
    the storekeeper), and the shovel (upper floor, left of the safe). Talk to the
    Storekeeper (Charming fellow he is... not) Ask about the sword and shovel to pay
    for them. You cannot leave without paying, that storekeeper is always watching
    Ask him if there is anyone you can test the sword on, and he will tell you about
    the sword master. Ask him to ask the sword master if she will help you. The
    answer will be no, so instead we need to follow the storekeeper to the sword
    master's secret hideout.
    As soon as the storekeeper leaves, chase after him. He will lead you out of town
    towards the lookout point, and then onto the Meléé Island map. Once on the map
    screen you'll see the Storekeeper's icon go to the "Fork". Go there. You'll see
    the Storekeeper disappearing off into the forest. Follow him quickly. He'll take
    you along various screens of the forest before finally leading you to the secret
    hideout of the Sword Master. On the journey you will pass some yellow flowers,
    very quickly pick them up, you'll need them later.
    After a brief scene of the Storekeeper talking to the Sword Master you will gain
    control again. Go west back to the forest and you'll be back on the Meléé Island
    map. The Secret Hideout of the Sword Master will now be clickable on the map for
    quick access.
    Alternatively, if you don't want to follow the storekeeper you can go directly
    to the Sword Master by going in the following directions from the "Fork".....
    North | You  should see the yellow flowers. Pick them up. | North | East |  East
    | West | North | Push the signpost. Cross the bridge, by going east. You've
    found the Sword master! As before, the Secret Hideout of the Sword Master will
    now be clickable on the map for quick access.
    Now we can go and complete the trials proper. The three trials can be completed
    in any order, you don't have to exactly follow the order I do them in if you
    wish, this is just the quickest way for me personally to do them.
    First up....
    [1]...	Trial One: Sword Mastery
    On the Meléé Island map on the far east corner is a house. Go there. On the way
    there, you'll be stopped by a troll wanting a Toll. Give him the Red Herring to
    Knock on the door of the house and ask for sword training. It will cost you 30
    pieces of eight. Captain Smirk (the sword trainer) will ask to see your sword
    (oo-er) and you show him (lucky we went to the store and bought one, eh?!)
    Capt. Smirk will take you inside his house and teach you the basics of Insult
    Sword fighting. Once trained, Guybrush will find himself stood outside the
    house, feeling ripped off.
    We're not yet good enough to fight the sword master, so go back to the Meléé
    Island map. You will see various pirate icons swarming around the map's roads.
    Click on any one, and you'll be taken to a scene of Guybrush confronting a
    pirate on the road. Say "I'm Guybrush Threepwood, prepare to die!" to start the
    Insult Sword Fighting Duel.
    The trick to insult sword fighting is returning a wittier insult than your
    opponent uses. Initially you have two very useless insults, and you WILL lose a
    number of duals before you are good enough to fight the sword master. Make a
    note of the insults your opponent uses, then use them against your opponent.
    Rinse and repeat. After about ten duals or so you should have enough insults and
    their witty replies to be starting to win duals.
    Once you have won three duals, pirates will start commenting that you are good
    enough to fight the sword master.
    At this time you might want to practice some more, to make sure you have all the
    answers to all available insults, or you can go to the sword master and
    challenge her.
    Full list of Sword Fighting Insults/Replies
    Note: I may not have the wording 100% accurate here but you'll certainly be able
    to tell which insult/replies I'm talking about.
    Insult: This is the END for you, you gutter-crawling cur
    Reply: And I've got a TIP for you, get the POINT!
    Insult: Soon you'll be wearing my sword like a shish kebab!
    Reply: First you'd better stop waving it like a feather duster!
    Insult: I'll use my hankerchief to wipe up your blood
    Reply: You got that job as Janitor after all!
    Insult: People usually fall at my feet when they see me coming
    Reply: Even BEFORE they've smelt your breath?
    Insult: I once owned a dog that was smarter than you
    Reply: He must have taught you everything you know
    Insult: You make me want to puke
    Reply: You make me think someone already did!
    Insult: Nobody has drawn blood from me and no one ever will
    Reply: You run THAT fast?
    Insult: You fight like a dairy farmer!
    Reply: How appropriate you fight like a cow!
    Insult: I got this scar on my face from my last great battle
    Reply: I trust now you've learnt to stop picking your nose
    Insult: I've heard you are a contemptible sneak
    Reply: Too bad no one has heard of you at all!
    Insult: You're no match for my brain you poor fool!
    Reply: I've be in real trouble if you ever used them!
    Insult: You have the manners of a begger!
    Reply: I wanted to make sure you were comfortable with me!
    Insult: I wont take your insolence sitting down!
    Reply: Your Haemmoroids are playing up again huh?
    Insult: There are no words for how disgusting you are
    Reply: Yes there are, you just never learnt them!
    Insult: I've spoken to apes more polite than you
    Reply: Im glad to hear you attended your family reunion
    Insult: Have you stopped wearing diapers yet?
    Reply: Why? Do you want to borrow one?
    Note: One of the Xbox 360 achievements requires you to have learned all the
    insults and their replies, so it's worth practicing some more if you are playing
    on the 360 until you have the full list and the achievement has dinged.
    On the map, click on the Sword Master's secret hideout. Once you are there tell
    her that you are Guybrush Threepwood and that you are going to kill her.
    The dual begins....
    .... but wait, she's using totally different insults to the ones you learnt!
    Nooooooooo! This cant be right?!
    Well, it is right. In this dual you have to successfully reply to FIVE of the
    Sword Masters insults. And yes, her insults may be different, but your replies
    are still valid, so you need to work out which of your replies are correct.
    For example, her insult of "You are a pain in the behind, sir!" can be
    successfully countered with your reply of "Your hemorrhoids are playing up
    again, eh?"
    Full list of Carla's Sword Fighting Insults/Replies
    Carla's Insult: My last fight ended with my hands covered in blood
    Reply: I trust now you've learnt to stop picking your nose
    Carla's Insult: My tongue is sharper than any sword
    Reply: First you'd better stop waving it like a feather duster
    Carla's Insult: Only once have I met such a coward
    Reply: He must have taught you everything you know
    Carla's Insult: My name is feared in every dirty corner of this island
    Reply: You got that job as Janitor after all?
    Carla's Insult: I will milk every drop of blood from your body
    Reply: How appropriate, you fight like a cow
    Carla's Insult: Every word you say to me is stupid
    Reply: I wanted to make sure you were confortable with me
    Carla's Insult: Have you a boat ready for a quick escape?
    Reply: Why? Do you want to borrow one?
    Carla's Insult: If your borther's like you, its better to marry a pig!
    Reply: You make me think somebody already did
    Carla's Insult: I've got the courage and skill of a master swordsman
    Reply: I'd be in real trouble if you ever used them!
    Carla's Insult: You are a pain in the backside, Sir.
    Reply: Your Haemmoroids are playing up again huh?
    Carla's Insult: There are no clever moves that can save you now
    Reply: Yes there are, you just never learnt them.
    Carla's Insult: No one will ever catch me fighting as badly as you do
    Reply: You run THAT fast?
    Carla's Insult: My sword is famous all over the Caribbean
    Reply: Too bad no one's ever heard of YOU at all!
    Carla's Insult: My wisest enemies run away at the meer sight of me
    Reply: Even before they've smelt your breath?
    Carla's Insult: I usually see people like you passed our on the tavern floors
    Reply: Im glad to hear you attended your family reunion
    Carla's Insult: Now I know what filth and stupidity really are:
    Reply: Im glad to hear you attended your family reunion
    Note: The last two insults listed there have the same reply. Thats not a typo,
    both really do have the same answer. :)
    You need to counter five of Carla's insults to win. At the end of the dual
    Carla, the sword master, will surrender and say you've
    won. You'll receive a T-shirt as proof of beating the sword master for the
    Optional: As with all three trials, after completing it you can return to the
    Scumm Bar pirates and show them how successful you've been with the trial,
    however you DO NOT have to do this to proceed with the game.
    After completing your first trial a cut scene will play, where LeChuck's
    lieutenant ("Bob") breaks the news about Guybrush's antics on the island. Bob
    offers to take control of the matter, but LeChuck decides that he will deal with
    Guybrush himself. Note: If you do the Thievery trial first, you will not see
    this cut scene.
    After the cut scene has finished, you can return to the pirates to brag about
    your success in the trial, or alternatively, move on to....
    [2]...	Trial Two: Treasure Hunter-y
    Return to the Meléé Island map, and click on the "village" location. From the
    lookout point, head into town, keep going east until you are on the Clock Tower
    screen. Here you will see a dodgy looking man in a flasher-mac, with a parrot on
    his shoulder. Talk to him and he will ask you if have a brother called Sven.
    Answer with "No but I had barber called Domonique". The dodgy man will offer to
    sell you a treasure map for 300 pieces of eight. Buy it. On it are "Dancing
    Instructions" and Guybrush thinks he's been ripped off, but actually they are
    directions to the secret treasure of Meléé Island.
    Return to the Meléé Island map, and click on the "Fork" location. From here you
    need to head...
    North | You should see the yellow flowers |  West. You should see campsite |
    North (Left path) | West | North | West - skeletal remains should be here |
    North | North | East | West | North - You'll see a garden full of red flowers |
    You are now at the treasure's secret location, and it seems that X really does
    mark the spot. Use your shovel on the X and you'll dig up the treasure, and
    refill the hole with the soil.
    Optional: As with all three trials, after completing it you can return to the
    Scumm Bar pirates and show them how successful you've been with the trial,
    however you DO NOT have to do this to proceed with the game.
    You can return to the pirates to brag about your success in the trial, or
    alternatively, move on to....
    [3]...	Trial Three: Thievery
    For this trial, you need to steal a golden idol from the Governors mansion.
    Return to the Meléé Island map, and click on the Village. Head into town, go
    through it to the screen with the church and the store. You'll see a "Pssssst"
    on the screen coming from the alley-way, and with the new special edition,
    you'll hear it too (w00t for voice acting!!!!).
    Optional: You can go into the alley way if you want, but you do not have to do
    this for the story to progress. When you go into the alley-way you are
    confronted by Fester Shinetop, the town sheriff allegedly, he threatens you and
    tells you that he has his eye on you. Leave the alleyway to go back to the
    church/store screen and....
    Head west, go through the arch to head towards the governor's mansion.
    Outside the mansion are a tied up group of killer "Piranha Poodles", and
    Guybrush will not go near the Mansions front door with those dogs there so we
    need to do something... In your inventory, use the yellow flowers with the meat
    from the Scumm bar. This creates "Meat with Condiments", give this to the
    poodles, using the Give command not the Use command. This puts the poodles to
    sleep, and Guybrush can now open the mansion door and enter. Do so.
    Once inside, you can look around the mansion if you want. To progress with the
    trial, enter the door immediately to the right of the entrance. I cut scene will
    follow where Fester follows Guybrush and a fight ensues. After a few minutes of
    automated adventuring, Guybrush finds the idol but its locked in a chest, he
    appears from the upstairs door and declares he needs a file. You'll also find
    some new junk in your inventory, some of which will be useful, some of which is
    literally junk.
    Leave the mansion, head back to the church screen area of town. West of the
    church is the prison, go in there, and talk to the prisoner, Otis. Guybrush says
    he will not talk to him ‘cos he's got halitosis (bad breath).
    Return to the store, tell the storekeeper you need some breath mints, he will
    sell you some. Return to the prison and give the breath mints to Otis. Also give
    him the Gopher Repellant. Otis will give you a carrot cake in return, open it
    and you'll find a file. Ohh silly, silly Otis! Doh!
    Return to the mansion, click on the whole in the wall where the portrait used to
    hang, and Guybrush will return to fighting Fester, and eventually appears from
    the upstairs doors again, this time with the idol.
    Fester follows you. Tell him the idol should be in a museum. The Governor will
    appear and tell fester to buzz off. After a few awkward lurrrrve moments with
    the Governor, Guybrush will regain control.
    Hurray, you've completed the three trials, you can now go to the pirates and
    join them. As you leave the Mansion though Fester arrests you.
    You find yourself on the Dock in the village on Meléé Island. Fester has tied
    the Idol around your ankles, and throws you into the water.
    Note: You gain an Xbox 360 achievement here if you leave Guybrush underwater for
    10 minutes.
    There are loads of great tools to cut the rope holding Guybrush underwater but
    they are all out of reach. So, instead, pick up the idol and walk to the ladder.
    Guybrush will pick up a Sword on the way too for good measure.
    When you return to the docks, you'll see LeChuck’s ghost ship sail off into the
    sunset (proverbially speaking, as it's nighttime). The old lookout gentleman
    comes and tells you that the Governor has been kidnapped by LeChuck. Guybrush
    decides he needs to form a crew, get a ship, and sail off after the evil Ghost
    Pirate and his future "Plunder Bunny" Elaine Marley - Governor of Meléé Island.
    NOTE: You no longer need to return to the pirates of the Scumm Bar. In fact, if
    you do you will find they are gone.
    [cr]---	Finding a Ship and Crew
    First of all lets get a crew together. We need three crew members.
    [cr1]---Crew Member 1: Carla the Sword Master
    She's the easiest crew member to obtain. Simply return to her hideout, tell her
    the governor has been kidnapped and she will return to your crew.
    [cr2]---Crew Member 2: Meathook
    Go to the Meléé Island map screen. In the Northeast corner of the map you will
    find Hook Island. Go there. Use the rubber chicken with the transfer line.
    You'll slide over to the island. Go to the house's door, open it, go inside.
    Inside is Meathook. A man who for years has lived in fear of a terrible beast
    hidden in his basement. Tell him the governor has been kidnapped, suggest that
    you should get a crew together and get a ship and go after LeChuck. Meathook
    agrees to join your crew if you face the terrible beast in the basement.
    Meathook takes you to the back of the house and opens up the high security area
    of the basement. Open the final wooden door, then touch/poke/tickle the parrot
    Note: Once the parrot's door is open, your usually commands will change to a set
    of commands that basically just touch the parrot in some odd way. Any of these
    commands will progress the story.
    After touching the bird, Meathook agrees to join your crew.
    [cr3]---Crew Member 3: Otis, the Prisoner
    Return to the Meléé Island map screen, click on the village, and return to the
    Scumm bar. Pick up all the mugs on the tables, head to the back of the bar area,
    and pick up the mugs on the table that has the cook sobbing at it.
    Optional: You can talk to the cook and get some back-story on the kidnapping of
    Elaine, and how she was such a big help to the cook. You don’t need do this to
    progress the story but there’s some funny lines in the dialog which make it
    listening too.
    Go into the kitchen - the cook wont stop you, he's too busy sobbing - and use a
    mug with grog barrel in the corner.
    Leave the Scumm bar.
    Note: The grog is slowly eating through the mug. On screen you will see how bad
    the mug has deteriorated, and how close to death it is. Before the mug totally
    collapses, use it with a fresh mug. Guybrush will tip the grog into the fresh
    mug, which again starts to slowly be eaten away.
    Quickly return to the prison, making sure to pour grog into fresh mugs on the
    way, then "use" the grog on the prison lock. This releases Otis. Ask him to be
    in your crew, he tricks you and leaves, but does return to be on the crew before
    you sail so it's not a problem that he's tricked you at the moment.
    [cr4]---Get a ship:
    With a full crew enlisted, its times to get a ship for them to sail in.
    Return to the Meléé Island map, click on the bright lights. This takes you to
    "Stan’s Previously Owned Vessels". Stan is a maniac. Wearing a bright, long,
    plaid jacket, he talks like the car salesman from hell, and waves his arms
    around like he's talking in semaphore.
    Tell him you want to buy a cheap boat. He takes you to the boat at the top of
    the jetty. The famous "Sea Monkey". When he asks you how much you have to spend,
    tell him you want it on credit. He refuses, but tells you the storekeeper will
    give credit to people with jobs. Ah-haaaaa, I see some credit on the horizon,
    skipper! As you leave Stan's to go to the storekeeper, Stan jumps you again and
    gives you a compass and his business guide.
    Return to the Meléé Island map, go to the village, and return to the
    storekeeper. Tell him you'd like some credit. He asks you if you have a job, say
    of course.
    IMPORTANT: At this point save your game, and pay close attention to the
    Storekeeper's safe lock. He walks up the stairs to the safe, and opens it. This
    is the safe's combination. Make sure you remember it!
    When the storekeeper comes back to his desk, he asks you your job. Any reply
    here will have the same effect, he'll refuse to give you credit. He will return
    to the safe and put the credit note back. This action gives you a second chance
    to witness and remember the safe's combination.
    When he's returned to his desk again, ask him if he can ask the sword master one
    more time if she would train him. He reluctantly agrees to go ask, and leaves
    the store. With the store master gone, you can go to the safe and open it.
    NOTE: The combination varies each game, so i cannot list it here, but you move
    the handle using the PUSH and PULL commands. If you make a mistake, the lock
    returns to the start position and you must start over.
    When you have successfully opened the safe, a fanfare will trumpet and Guybrush
    will automatically pick up the credit note.
    Leave the store, and return to Stan. Ask him to show you the cheap boat again.
    When he asks how you want to pay, tell him you have a credit note from the store
    keeper. He accepts it glee.
    This is where things get a bit tricky. You have to negotiate with Stan to get
    the price down so that he will accept the maximum value of the credit note -
    5000 pieces of eight - for the ship.
    To do this, ask about extras, when Stan tells you about an extra say you can
    live without that piece of junk. Repeat this until Stan starts to talk about
    extras you've already been told about. At this point say "enough about extras
    already". There will be approximately 10 extras before Stan starts to repeat
    At this point, ask Stan how much he thinks the ship is worth. He will say
    something silly like 7k or even more.
    Tell him you think you should think about it, and try to leave. When Stan asks
    you to return, do so. Ask about some more extras - 2 or 3 will do - then ask the
    price again. If it's still over 6k, leave and come back. Then ask about extras
    yet again. Keep repeating this until Stan says the boat is worth somewhere
    between the 5000 and 6000 pieces of eight mark. The common value at this point
    is 5800. At this point say you want to make an offer, and offer 5000 pieces of
    eight. Stan will reluctantly agree.
    Viola you have a ship. He will meet you at the Docks to pick her up.
    Go to the Docks. Stan will greet you there, make some spiel about having many
    offers for the boat while it was sat there, but he refused. The mast drops off
    the boat and Stan makes a hasty retreat. At this point your crew turns up, and
    you are ready to set sail for Monkey Island.
    [c]---	Part Two: The Journey:
    Your crew are utter gits. They refuse to do any work, and spend their time
    sunbathing on the deck. Guybrush finds himself stood on the deck with the lazy
    crew sunbathing.
    Go up the mast and pick up the jolly roger (pirate) flag. Return to the deck and
    go into the captains bedroom. Open the desk drawer, look inside and pick up the
    book. Pick up the feather pen/quill, and the ink pot. Note the cabinet next to
    the bed, you need a key for this to open in.
    Leave the captain's bedroom, and go down the hatch to the lower deck. (This
    access point can be hard to see, but directly behind the crew members, at the
    bottom of the mast area.) You are in a room that has one room going off it, and
    one room going further down. Go down to the very bottom of the ship.
    Next to the leaking water is a barrel of gunpowder, pick up some. Pick up the
    rope. Open the chest at the bottom right of the screen and pick up the wine.
    Go up one floor and enter the kitchen. Open the wall cabinet, pick up the
    cereal, open it to find a prize, "look at" the prize to discover its a monkey
    headed key. Pick up the pot on the kitchen counter.
    Return to the Captain's bedroom, open the cabinet with the key, pick up the
    chest, open it, and pick up the leaflet, "look at" it to discover it is a recipe
    for a voodoo spell to take people to monkey island.
    Return to the kitchen. Try and place every item from your inventory into the
    cooking pot. Guybrush will refuse to put some items in, anything else will go in
    and even if it's not part of the recipe it will help clear your inventory for
    one you get to Monkey Island.
    Once you've added all the correct items to the pot, it will explode, and
    Guybrush will be knocked out by the fumes.
    When he wakes up, use the Meléé Island treasure map with the flames
    below the cooking pot. Then return to the lower deck of the ship,
    pick up some more gunpowder. Go to the main deck where the crew are sunbathing.
    ZOMG - Were at Monkey Island!
    Use the rope with the back end of the cannon. Use the Gunpowder with the cannon
    nozzle, and use the newly on-fire map to light the fuse. Finally, use the 
    cooking pot to be human cannoned over to Monkey Island. 
    [d]---	Part Three: Under Monkey Island:
    After Herman Toothrot’s welcome, click anywhere on the screen to remove your
    from the sand and put out the fire in your pants. Jeez, I bet that sounds weird
    out of context... lol.
    Pick up the Banana, and note the row boat, you'll be needing that later on. Read
    the note. Be sure to pick up and read all the notes you find in the game, as
    reading them all will give Xbox 360 users an achievement.
    Click the jungle to enter the Monkey Island map.
    On this island the map is bigger than the screen, so by walking to the edges of
    it, the map will scroll over to reveal the rest of the island.
    From the beach, go west, the map will scroll. You'll see another beach. Go to
    it, pick up the note, and return to the Monkey Island map.
    Option: You can talk to Herman more here for more back-story if you wish before
    leaving for the map again..
    On the far west side of the map you'll see a crater type structure, follow the
    peak of the crater around to find the "Fort". Click on it to go there.
    At the fort, pick up the rope, and push the cannon. Pick up
    the cannon ball and the gunpowder.
    Optional: You can talk to Herman more here for more back-story if you wish.
    Return to the map.
    Go east, follow the mountain ridge and you'll find the river fork. Go there.
    Pick up the rock and the note, follow the path around to the walkway in the
    rock. Go up it. Pick up the note. Pull/Push the rock see saw all the way so that
    the rock is on the right, and the empty part of the see saw is on the left. Then
    pull/push it back three times. Walk up the rock path to the top of the path.
    Optional: You can talk to Herman more here for more back-story if you wish.
    Push the rock off the top of the plateau. The rock will hit the see saw, and
    send the big rock flying over to the beach and hitting the banana tree. You'll
    know when it hits the banana tree as you'll hear Guybrush saying "Wow, that was
    a one in a million shot!"
    Note: If you don’t hit the boat with the rock, you will complete the game with
    the crew coming with you, and stranding Herman on Monkey island. If you move the
    rock see saw and hit the board with a rock, then you will strand the crew on the
    island, and bring Herman with you to the end game. You need to complete both
    scenarios for an Xbox 360 achievement.
    Head back down the paths to the river's dam (picking up new notes on the way) -
    where Guybrush says "Gosh, it sure is hot here". Use the Gunpowder with the
    "Dam" (right hand side of the river, in the rocky bit). Then when stood at the
    dam, use the flint rock with the cannonball. This bows the damn up and sends
    water flowing down the river.
    Return to the beach you washed up on to find two more bananas.
    Return to the Monkey Island map, and head to the east to the "pond" at the end
    of the river you flooded. There you will find a rope. Pick ip up, along with the
    Optional: You can talk to Herman more here for more back-story if you wish.
    Return to the map, head east more to the beach, pick up the message in a bottle
    and read it. Return to the map, head further east to the Clearing. This is the
    Monkey Headed entrance to LeChuck's lair. Remember where this is, we'll be back
    here later.
    Optional: You can talk to Herman more here for more back-story if you wish.
    Return to the map and go to the "Crack" - just north of the beach where you
    washed up.
    Use one of your ropes with the strong branch. Climb down. Use the second rope
    with the tree stump, climb down, pick up the oars, return to beach where you
    washed up. Use the oars with the board.
    Using the boat on the Monkey Island map, you can now row around to the north
    side of the island, do this and click on the Beach to land the boat. Pick up the
    Head to the jungle area to access the Monkey Island map. Head North west to the
    Cannibal village. Go the far west part of the village, near the large monkey
    head sacrifice area, and pick up the two bananas. Try to leave the village.
    As you try to leave the village, you are confronted by the cannibals. They lock
    you up in a hut. Note: Herman’s banana pickers are here, but we cant do anything
    with them yet so don’t bother picking them up.
    Pick up the note... jeez, all these bloody notes, haven’t they heard of twitter,
    facebook or email???
    Pick up the skull, and use the loose floor board. You will escape the hut and
    automatically return to the Monkey Island map.
    Return to the beach you left your boat, then row back to the beach you washed up
    Just north of this beach you will find a monkey walking around. Click on him.
    This will bring up a jungle area screen with the monkey repeatedly walking
    around and climbing trees. Give the monkey all five bananas to make him follow
    you. If you gave him less than five bananas he would only follow you for a short
    With the monkey, return to the Monkey Head entrance to LeChuck's lair. DO NOT
    use the boat, you must walk!
    When you reach the totem poles at the fence blocking you from accessing the
    monkey head, click on the "nose" on the left hand totem and "pull" it. This
    opens the gate. But when you let go, the gate closes. The monkey sees this and
    hangs himself on the nose allowing you access to the Monkey Head.
    Pick up the small idol directly in front of the monkey head. There are lots of
    idols but you can only pick up one.
    Return to the cannibal village, and give them the idol. They will be very
    pleased and walk off. Walk into the hut you were originally locked up in, and
    pick up the banana pickers. Leave the hut. As you leave the village you will see
    Herman. Give him the banana pickers and he will give you the key to the Monkey
    Return to the clearing with the Monkey Head and idols. Use the key in the
    Monkeys Ear... what a weird key!
    The monkeys mouth drops open and you can walk through here to get to LeChuck’s
    lair. Enter the monkey head, but leave straight after, then return to the
    cannibal village.
    Ask the cannibals for the head of the navigator, but they wont give it to you as
    its the only one, and they'd hate to lose it. Give them the leaflet from your
    inventory named "How to get ahead in navigating". They give you the Navigators
    head. We need to use this to find out way thru the catacombs to LeChuck’s lair.
    The cannibals will also tell you that if you bring them a root they can make a
    tonic to kill LeChuck off for good! Sounds great, lets do it!
    Return to the Monkey Head. Enter it. "Use" the navigators head... you can "Talk"
    to it too if you want! Follow his nose to the lair. For example, if you are at a
    T-junction, and the head points left, you go left.
    Follow this all the way to LeChuck’s ship. When you arrive the ship, do not go
    it yet! Instead, talk to the navigators head, and ask him for the necklace he's
    got wrapped around him - it makes you invisible to LeChuck's crew. You can ask
    him nicely and "pretty please" him into submission, or you can threaten him by
    saying you'll kick him into the lava. Choice is yours, either way he eventually
    gives you the necklace. When you get it "Use" it.
    Walk to the ship. You will vanish, and get a blue line shimmering around you. Go
    the left of the deck, enter LeChuck’s cabin, and use the compass in your
    inventory with the key hanging up. This will suck the key over to you without
    alerting LeChuck.
    Go back on deck, go to the mast, and at the bottom of it is a hatch. Go down
    there. You'll see a Pirate sleeping with a bottle of grog in his hand. We come
    to this in a minute. For now, go right, you'll enter the hold. Walk to where the
    chickens are, and you'll find a feather on the floor. Pick it up. Return to the
    sleeping pirate, and "use" the feather with the sleeping pirates feet. Do this
    two or three times and he'll drop the grog. Pick it up.
    Return to the hold with the chickens and pigs. Use the key from LeChuck’s room,
    with the locked hatch. Go down, and use the grog with the rat's tray. This
    kills it off. Now go and pick up the grease. Return to the main deck. Use the
    grease with the right hand side door, the grease stops it squeaking. Enter, and
    pick up the tools. "Great, more inventory".
    Return to the hold with the animals, use the tools with the glowing chest, this
    has the root in it, pick it up.
    Return to the cannibals, give them the root. They give you a spritzer full of
    Ghost Pirate zapping goodness (part of your five a day I’m sure!). Return to
    LeChuck's lair. You'll find Bob there, all alone. LeChuck has left to go back to
    the church on Meléé Island to marry Elaine! Nooooooooooooooo! At this point
    either Herman, or your crew, will enter and talk to you and Bob - depending upon
    whether you sunk the ship or not with the rock see saw.
    [e]---	Part Four: Guybrush Kicks Butt:
    You get returned to Meléé island docks, and a ghost appears. Zap him with the
    spritzer and make your way to the church, zapping any ghosts who may get in your
    way. Enter the church and use any of Guybrush's talk options to stop the
    LeChuck is peeved... he's not a happy bunny at having the wedding stop. However,
    just as you think about spritzing him, Elaine abseils down to the church floor
    from the roof saying she had things under control all along and Guybrush didn’t
    need chase after her to rescue her. NOW SHE TELLS US!!!!!! GRRRRRRRRRRR!!!!!!
    Just as we find out that the bride of LeChuck is in fact two monkeys with
    Elaine's bottle of Ghost Pirate Spritzer, they run off with it, leaving Guybrush
    to spritz LeChuck.
    OH NO!!! The bottle's squirter has jammed! LeChuck winds up for one heck of a
    big punch right into Guybrush's face and send him sailing into the air and
    landing in the Grog machine at Stan's Previously Owned Vessels. Stan tries to
    sell LeChuck a boat and gets a punch in his face for his trouble too. LeChuck
    rattles the grog machine and Guybrush falls out. Quickly pick up the bottle of
    grog on the floor and "Use" it with LeChuck. If you don’t do it quick enough you
    will get "punched" around the island until you successful spritz LeChuck with
    the grog bottle. If you fail to pick up the grog bottle LeChuck will eventually
    punch you back to Stan's, but only after visiting nearly every other landmark
    site on Meléé Island.
    And that’s that. When you've spritzed LeChuck, he explodes into the most
    wonderful fireworks display that Meléé island has ever seen, and Elaine and
    Guybrush, stand together admiring the show - a blossoming relationship starts.
    The End.
    [v]...	Authorized site List:
    If you see this guide elsewhere please let me know. If you wish to
    include this guide on your website please notify me first and ask,
    [vi]... Guide Updates
    	- Doh! I missed out the part about setting fire to the Meléé Island
    	treasure map while in the Sea Monkey's kitchen. Thanks to Nicholas 
    	for the heads up! 
    	- Added gamesradar.com and cheatplanet.com to authorised sites list.
    	- Correction: There's no note at the fort. Thanks to donnieRedboY for 
    	pointing that out.
    v1.2.1 - FINAL
    	- Spelling corrections and one minor grammar correction. 
    	- Thanks to Mike/Cubs2084 for info.

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