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                ----------------------------------------------                 
                Lego Harry Potter: Years 1-4 Walkthrough (PS3)
                ----------------------------------------------

DISCLAIMER:
This walkthrough is intended for personal use. It may not be reproduced on any 
web site or distributed publicly in any manner without express written 
permission of the author. Misuse of this guide is a copyright violation.

Only the following websites have permission to post this walkthrough:
http://www.gamefaqs.com/
http://www.neoseeker.com/
http://www.supercheats.com/
http://www.cheatcc.com/
http://ps3.mmgn.com/



-----------------
Table of Contents                                              ----------------
-----------------                                              Use ctrl+f and
                                                               enter the code
1) Introduction                                                below to jump to
                                                               the appropriate
2) Glitch Warnings                                             section.
                                                               ----------------
3) Controls

4) Spells, Potions, and Special Abilities

5) Story Mode Walkthrough

     Year 1 - Harry Potter and the Sorcerer's Stone

          Chapter 1 - The Magic Begins                         SS-01
            Hogwarts                                            H-01
          Chapter 2 - Out of the Dungeon                       SS-02
            Hogwarts                                            H-02
          Chapter 3 - A Jinxed Broom                           SS-03
            Hogwarts                                            H-03
          Chapter 4 - The Restricted Section                   SS-04
            Hogwarts                                            H-04
          Chapter 5 - The Forbidden Forest                     SS-05
            Hogwarts                                            H-05
          Chapter 6 - Face of the Enemy                        SS-06

     Year 2 - Harry Potter and the Chamber of Secrets

          Chapter 1 - Floo Powder!                             CS-01
            Hogwarts                                            H-06
          Chapter 2 - Dobby's Plan                             CS-02
            Hogwarts                                            H-07
          Chapter 3 - Crabbe and Goyle                         CS-03
            Hogwarts                                            H-08
          Chapter 4 - Tom Riddle's Diary                       CS-04
            Hogwarts                                            H-09
          Chapter 5 - Follow the Spiders                       CS-05
            Hogwarts                                            H-10
          Chapter 6 - The Basilisk                             CS-06

     Year 3 - Harry Potter and the Prisoner of Azkaban

          Chapter 1 - News from Azkaban                        PA-01
            Hogwarts                                            H-11
          Chapter 2 - Hogsmeade                                PA-02
            Hogwarts                                            H-12
          Chapter 3 - Mischief Managed                         PA-03
            Hogwarts                                            H-13
          Chapter 4 - The Shrieking Shack                      PA-04
            Hogwarts                                            H-14
          Chapter 5 - Dementor's Kiss                          PA-05
            Hogwarts                                            H-15
          Chapter 6 - The Dark Tower                           PA-06

     Year 4 - Harry Potter and the Goblet of Fire

          Chapter 1 - The Quidditch World Cup                  GF-01
            Hogwarts                                            H-16
          Chapter 2 - Dragons                                  GF-02
            Hogwarts                                            H-17
          Chapter 3 - The First Task                           GF-03
            Hogwarts                                            H-18
          Chapter 4 - Secrets of the Egg                       GF-04
            Hogwarts                                            H-19
          Chapter 5 - The Black Lake                           GF-05
            Hogwarts                                            H-20
          Chapter 6 - The Dark Lord Returns                    GF-06

6) Free Play Walkthrough

     Year 1 - Harry Potter and the Sorcerer's Stone

          Chapter 1 - The Magic Begins                        SSF-01
          Chapter 2 - Out of the Dungeon                      SSF-02
          Chapter 3 - A Jinxed Broom                          SSF-03
          Chapter 4 - The Restricted Section                  SSF-04
          Chapter 5 - The Forbidden Forest                    SSF-05
          Chapter 6 - Face of the Enemy                       SSF-06

     Year 2 - Harry Potter and the Chamber of Secrets

          Chapter 1 - Floo Powder!                            CSF-01
          Chapter 2 - Dobby's Plan                            CSF-02
          Chapter 3 - Crabbe and Goyle                        CSF-03
          Chapter 4 - Tom Riddle's Diary                      CSF-04
          Chapter 5 - Follow the Spiders                      CSF-05
          Chapter 6 - The Basilisk                            CSF-06

     Year 3 - Harry Potter and the Prisoner of Azkaban

          Chapter 1 - News from Azkaban                       PAF-01
          Chapter 2 - Hogsmeade                               PAF-02
          Chapter 3 - Mischief Managed                        PAF-03
          Chapter 4 - The Shrieking Shack                     PAF-04
          Chapter 5 - Dementor's Kiss                         PAF-05
          Chapter 6 - The Dark Tower                          PAF-06

     Year 4 - Harry Potter and the Goblet of Fire

          Chapter 1 - The Quidditch World Cup                 GFF-01
          Chapter 2 - Dragons                                 GFF-02
          Chapter 3 - The First Task                          GFF-03
          Chapter 4 - Secret of the Egg                       GFF-04
          Chapter 5 - The Black Lake                          GFF-05
          Chapter 6 - The Dark Lord Returns                   GFF-06

     Hogwarts Castle

          House Hallway                                       HCF-01
               House Hallway
               Slytherin Dungeon
               Slytherin Common Room
               Slytherin Dormitory
               Gryffindor Common Room
               Gryffindor Boys' Dormitory
               Hufflepuff Hallway
               Hufflepuff Common Room
               Hufflepuff Dormitory
               Ravenclaw Tower
               Ravenclaw Common Room
               Ravenclaw Dormitory
          Staircase Tower                                     HCF-02
               Moving Staircases
               Computer Room
               Headmaster's Office
          Main Hallway                                        HCF-03
               Main Hallway
               Library
               Restricted Section
          Entrance Hall                                       HCF-04
               Entrance Hall
               Great Hall
               Bathroom Hallway
               Boys' Bathroom
          Lessons Hallway                                     HCF-05
               Lessons Hallway
               Charms Hallway
               Charms Classroom 1
               Dragon Basement
               Charms Classroom 2
               Dark Basement
               Potions Classroom
               Potions Dungeon
               Defense Against the Dark Arts Classroom
               Gear Basement
               Pendulum Basement
               History of Magic Classroom
               Transfiguration Classroom
               Transfiguration Practice Room
               Divination Courtyard
               Divination Classroom
          Outer Pathways                                      HCF-06
               Outer Corridor
               Fountain Courtyard
               Wooden Bridge
          Hogwarts Grounds                                    HCF-07
               Hogwarts Grounds
               Black Lake
               Hagrid's Garden
               Quidditch Grounds
          Clock Tower Courtyard                               HCF-08
               Clock Tower Courtyard
               Clock Tower
               Grassy Courtyard
               Owlrey
               Owlrey Attic
          Herbology Grounds                                   HCF-09
               Herbology Grounds
               Training Grounds
               Greenhouse
               Garden Pathway
               Greenhouse 2
               Garden Shed

     Diagon Alley and Knockturn Alley

          The Leaky Cauldron                                  DAF-01
          Eeylops Owl Emporium                                DAF-02
          Madam Malkin's                                      DAF-03
          Gringotts                                           DAF-04
          Knockturn Alley                                     KAF-01
               Borgin and Burkes

7) Character List

8) Cheats and Trophies

9) Frequently Asked Questions

10) Version Information and Copyright



---------------
1) Introduction
---------------

This game follows Harry Potter and his friends through the first four books/
films of the series. The main activities in the game are solving puzzles and 
collecting items. The purpose of this guide is to help you complete the game to
100%. The Story Mode Walkthrough consists of only the steps you need to take to
actually complete each level. Please see the Free Play section for information 
on how to attain True Wizard status in each chapter, as well as for information
about the locations of all of the Students in Peril, Hogwarts Crest pieces, and
Character Tokens. Additionally, the Free Play section contains information on 
finding all of the collectibles located in Hogwarts, Diagon Alley, and 
Knockturn Alley.

If you ever can't remember where a particular room in Hogwarts is located, you 
can find my map of Hogwarts Castle at the link below. All of the rooms are 
listed with the same names I use in this guide, so it should be easy to follow.

Hogwarts Castle Map:
http://www.gamefaqs.com/xbox360/960495-lego-harry-potter-years-1-4/faqs/60486



------------------
2) Glitch Warnings
------------------

This game can be very glitchy. I have tried to include tips throughout the 
walkthrough to help you try to avoid some of the common ones. Press ctrl+f and 
search for the code *GW to make it easier to locate these warnings throughout 
the walkthrough. (Don't forget the * or you will find every instance of the 
word Hogwarts.) While these will not keep you from experiencing any glitches at
all, I hope they will help you avoid some of the more problematic ones.

The most important general warning is to never quit a Story Mode chapter during
your first time through it, if you can avoid it. Many people on the message 
boards have mentioned problems with not being able to access the level again 
later on, meaning you have to start a new game in order to be able to finish it
100%. This problem most commonly seems to occur with the Tom Riddle's Diary 
level (Year 2, Chapter 4), so be especially careful not to exit that level.

Additionally, the game has a habit of freezing, especially when loading 
cutscenes or new rooms throughout the levels. This problem seems to mostly be 
caused by playing the game for too long in one session. If you are experiencing
freezing problems, turn the game off for a while, and it should help.

Finally, my main advice to you is to backup your save file every now and then 
in order to have a restore if you become the victim of a major glitch. If you 
are playing the PS3 version of the game, you can store a copy of your save file
under a separate profile. To do this, first create a second user profile. Then 
go to the Saved Data Utility (PS3) on your profile. Select the Lego Harry 
Potter save file, and press triangle. Select copy, and choose the second user 
profile that you have created. You cannot play this file on your second profile
(actually, you can, but trophies are disabled, as well as saving). However, if 
you experience a major glitch, you can delete the save file from your profile, 
and copy the backup from the second profile to yours. This will allow you to 
start back at a point before you experienced the glitch.



Patch Information
-----------------

A patch is available for the PS3 which will fix two glitches. First, if you 
quit a chapter during story mode, you should no longer have problems with being
unable to play it ever again. (I don't know if this only works when you start a
new game or if it fixes a game in which you have already experienced this 
glitch. If you know for sure, please send me an email to let me know. Thanks.) 
Secondly, the patch also fixes the dreaded Dragon Basement glitch. To get the 
patch, log in to the Playstation Network, and you will be told that the patch 
is available when you go to play the game.



-----------
3) Controls
-----------

Left control stick - Move character
Right control stick - Move camera

Triangle - Use vehicles/Kill books/Switch characters
Circle - Special spells/Interact
X - Jump
Square - Attack/Use targeted spells
*Holding square will bring up a target which you can move with the left control
stick. Doing this will usually fire the appropriate spell at enemies (i.e. 
Immobulus for the Cornish pixies) without needing to manually select the spell 
from the wheel.

R1 and L1 - Cycle characters in Free Play Mode/Cycle spells in Story Mode
R2 and L2 - Cycle spells



-----------------------------------------
4) Spells, Potions, and Special Abilities
-----------------------------------------

Not all spells can be used by every wizard or witch, though most of these 
spells can be performed by any adult wizard or one of the main three (Harry, 
Hermione, and Ron) by Year 4, Chapter 3. Potions can be made and used by 
everyone. Special abilities, on the other hand, are  tied to specific 
characters.



Spells
------

Wingardium Leviosa

Select the pink circle on the east side of the spell wheel. Hold circle to lift
up objects/people or build Lego pieces. For free-building blocks, hold circle 
to lift them up and then manually move them with the left control stick. If you
have difficulty targeting a specific object, you can also hold square to make 
the target appear--move the target over the object you want to lift until the 
pink haze forms around it, and continue holding square to raise the item.



Lumos/Lumos Solem

Select the white circle in the southeast position of the spell wheel. Press 
circle to light up your wand tip and kill both stationery and wriggling vines. 
Target Devil's Snare plants by holding square to kill them with Lumos Solem. 
You do not need to specifically select this spell to kill Devil's Snare.



Immobulus

The game has this spell incorrectly spelled as "Immobilus," when in the books 
it is spelled "Immobulus." This spell is located at the blue dot at the south 
of the spell wheel. Use it to kill Cornish pixies. Target them once by holding 
square in order to freeze them. While they are frozen, hold square to target 
them a second time and destroy them. You do not need to specifically select 
this spell to kill Cornish pixies.



Expelliarmus/Transfigure/Purchased Spells

These spells occupy the red dot in the northern position of the spell wheel. 
Once you have learned Transfigure or purchased any of the spells (other than 
Accio) from Wiseacre's Wizarding Supplies shop in Diagon Alley, the spells will
rotate in this position. If you select it on the wheel, you will see that the 
red icon below the spell wheel keeps changing. There is no way to manually 
select just one of these spells. When you target someone with a red spell, you 
will fire whichever one is shown in the icon at the time that you release 
square. If you want to fire a specific one of these spells (like Glacius if 
you are going for the PS3 trophy--see the trophy section for more info), you 
need to wait until the proper icon appears before firing. You do not need to 
specifically select these spells to use them on other characters.



Riddikulus

Located in the yellow dot on the southwest side of the spell wheel, this spell
is used to get rid of boggarts when they come out of their rattling chests. 
Harry does not learn this spell and cannot use it. You do not need to 
specifically select this spell to kill boggarts.



Expecto Patronum (the Patronus Charm)

This spell occupies the white dot to the west on the spell wheel. It can be 
used to kill dementors, as well as boggarts that take the form of dementors. 
This is the only way Harry can kill boggarts. Hermione and Ron do not learn 
this spell. You do not need to specifically select this spell to kill 
dementors.



Reducto

The orange dot on the northwest of the spell wheel represents this spell, 
which you can use to destroy shiny silver items. It is mostly used to get rid 
of locks found throughout the game. You do not need to specifically  select 
this spell to destroy silver items.



Dark Magic

This spell is represented by the same dot as Wingardium Leviosa, but only dark
wizards can use it. When you find a black object with red sparkles around it,
select this spell and hold circle to use it.



Accio

This spell is also represented by the same dot as Wingardium Leviosa. It can be
purchased at Wiseacre's Wizarding Supplies shop in Diagon Alley. It is a 
summoning spell, which can be used two ways. First, it allows you to lift some 
items by simply pressing circle instead of holding it. Second, you can now 
summon potion ingredients to you instead of physically picking them up. When 
the pink haze appears around them, press circle to summon them to you. This 
spell isn't incredibly useful, and it costs a lot.



Avada Kedavra (the Killing Curse)

Represented by the green dot on the northeast side of the spell wheel, the 
Killing Curse can only be performed by some dark wizards. Using it on an enemy 
creates a flash of green light and kills it instantly (except for bosses). Use 
it the same way you use any other attack spells. Unlike the other attacks, 
however, you do have to manually select this one on the spell wheel in order to
use it. There isn't necessarily a practical purpose for this spell, but it's 
just fun sometimes to run around as the Dark Lord killing everyone in sight.



Potions
-------

Exploding Potion

This potion is created by combining an ice cream, a red spider, and a bunch of 
flowers in a cauldron. The potion itself is green. Adding the third ingredient 
will cause the potion to explode, destroying nearby obstacles.



Strengthening Potion

This potion is created by combining a bone, a snake fang, and a purple flower. 
The potion itself is orange. Drinking it will make your character temporarily 
stronger so that he/she can pull chains.



Polyjuice Potion

This potion is created by combining flowers, a red spider, and a cherry. The 
potion itself is green and is only made in golden cauldrons. Drinking it will 
allow you to become another character. This is the only way to switch playable 
characters inside of Hogwarts.

**GW** When you use Polyjuice Potion inside of Hogwarts to become a character 
       that isn't Harry, Ron, or Hermione, occasionally the game will freeze 
       when you walk into another room. Restart, and you should be fine.

**GW** This only happened once but was a bit of a nuisance nonetheless. I used 
       the Polyjuice Potion cauldron in the Entrance Hall. When I exited to the
       Bathroom Hallway, I suddenly had only two characters instead of three. 
       Coming back to the Entrance Hall, I still had just two characters. I 
       went to other rooms, but nothing helped. Returning to the Leaky Cauldron
       and then going back to Hogwarts seemed to fix the problem.



Invisibility Potion

This potion is created by combining a red spider, cherries, and a turkey leg. 
The potion itself is a greyish color. Drinking it will make your character 
temporarily invisible so that you can sneak past Mr. Filch or kill red books 
without an Invisibility Cloak.



Ageing Potion

(Note to American readers: Yes, the word "Ageing" looks strange. However, it is
the proper British spelling, and as such it is the way that the potion is 
spelled in both the books and game. Therefore, it's going to be spelled that 
way in this walkthrough, as well.)

This potion is created by combining a tree branch, a banana, and an orange 
snake. The potion itself is blue. Drinking it will make your character grow a 
beard so that he/she can cross blue age lines. Additionally, characters who 
are older (not students) can also cross these lines without making the potion.



Special Abilities
-----------------

Tube Pets/Animagi

In the early part of the game, Ron can release his pet rat Scabbers by 
selecting the green dot in the northeast part of the spell wheel. Later, 
Hermione can use her cat Crookshanks in the same way. Select the green dot and 
then press circle to release the pet. Similarly, any Animagus that you unlock 
and purhcase can transform into his/her animal form by selecting the green dot 
and pressing circle. Pressing circle a second time puts the pet away/reverts 
the character back to human form.



Invisibility Cloak

Represented by the same dot as pets and Avada Kedavra, the Invisibility Cloak 
can only be worn by Harry. Select the green dot, and press circle to put on the
cloak. While it is on you cannot move as quickly or jump as high. Press circle 
again to remove it.



Earmuffs

In order to handle Mandrakes, you need to be wearing earmuffs. Put on a pair by
standing in the circle of light in front of a dresser and pressing circle.



Digging Pets

When you are using a digging pet, hold square to dig.



Bookshelves

Some characters can unlock bookshelves by standing in the circle of light in 
front of them and pressing circle. The four images on the bookshelf will light 
up in a specific order. Select them in the same order to unlock the bookshelf. 
The only characters who can do this are ones who carry a blue book at his/her 
side, and they are Hermione, Professor Dumbledore, and Professor McGonnagal.



Time Turner

Hermione can use a Time Turner at the tall, brown clocks. Stand in the circle 
of light and press circle to activate the Time Turner. Doing so will allow you 
access to the same room/area at a different period in time. Many additional 
collectibles can be found by using the Time Turner. To return to the present, 
exit the room/area.



House Members

Hogwarts students belong to one of four houses--Gryffindor, Slytherin,
Hufflepuff, or Ravenclaw. Some items and areas, such as the house common rooms 
and dormitories require a member of that house in order to access them.



-------------------------
5) Story Mode Walkthrough
-------------------------



                ----------------------------------------------
                Year 1 - Harry Potter and the Sorcerer's Stone
                ----------------------------------------------



Chapter 1 - The Magic Begins                                   SS-01
----------------------------                                   -----

You begin inside the Leaky Cauldron as Harry, with Hagrid as your alternate 
character. Press triangle to switch to controlling Hagrid. In the northeast 
corner of the room is a barrel, and near it is a section of floor made from 
brown LEGO bricks. Approach it, and Harry will stand on this section of floor. 
A pink haze should appear around the floor. Hold circle to raise it using the 
Wingardium Leviosa spell. Press triangle to switch back to Harry. Climb the 
stairs, and on the landing is a door knob. Pick it up by pressing circle when 
you are near it. Carry it back down the stairs to the door, and press circle 
again to place the knob on the door. Press triangle to switch back to Hagrid. 
Use Wingardium Leviosa to turn the door knob and go outside.

Use Wingardium Leviosa to place the bricks on the ground into the brick wall. 
It will open and you will have access to Diagon Alley. If you continue as far 
as you can down the alley, there will be a cauldron with images of three items 
floating above it. Any time you see this, you must collect the items shown 
above the cauldron in order to create a potion. To the left of the cauldron is 
an ice cream stand. Use Wingardium Leviosa to obtain an ice cream. Pick it up 
and place it in the cauldron. Backtrack down the alley to find a table with 
flowers on it on the right side of the screen. Pick them up and place them in 
the cauldron. Backtrack down the alley once more to find a spiderweb on the 
left side of the screen. Pick up the spider from the center of the web and 
place it in the cauldron. The cauldron will bubble and explode. Walk forward 
to find a chain with an orange pull bar attached to it on the left side of a 
doorway. These chains can only be pulled by heavy characters such as Hagrid. 
Stand in the circle of light and press circle to pull the chain, opening the 
doorway.

Inside of Gringotts Bank, walk forward until you reach a podium with a goblin 
on it near the far end of the room. Stand in the circle of light and press 
circle. After the cutscene, the goblin banker Griphook will have joined your 
set of useable characters. Press triangle to switch to him, and walk back to 
the center of the room, where you will see a circle of light in front of a gate
on the northern wall. Stand in the circle of light and hold the circle button 
to open the lock. Only goblins can open locks like these. Inside, use Hagrid to
pull the chain and raise the gate. Use Griphook to open the lock beyond the 
gate. Have Hagrid use Wingardium Leviosa to assemble the bricks that come out 
of the safe, creating a picture frame, and wave at it by pressing circle while 
standing in the circle of light. The goblin in the painting will open the way 
forward.

After riding the cart, you will be in the Gringotts vaults. Walk to the left, 
and have Hagrid pull the chain on the wall. The fire-breathing bat will fly 
away, and you can now have Griphook open the lock. Walk inside the vault. Back
in Diagon Alley, enter Ollivander's shop on the right side of the alley (there
is a big arrow pointing to it) to complete this level.



Hogwarts                                                        H-01
--------                                                        ----

Between the various levels of story mode, you will have to complete lessons 
inside of Hogwarts Castle. You begin as Harry, with Ron as your alternate 
character, inside the Gryffindor Boys' Dormitory. Hold square and move the left
control stick to target the spiderwebs over the door, letting go of square when
you want to fire your spell. Walkthrough the door into the Gryffindor Common 
Room. Walk toward the northeast corner of the room, and a dresser will come to 
life and eat some LEGO clothing that is lying around. Follow it toward the door
 and aim a spell at the orange rectangle to the right of the dresser. It will 
turn around to reveal a painting of a wizard. Aim a spell at him to make his 
pants fly off, distracting the dresser so that you can leave the room. In the 
House Hallway, you will be joined by Hermione. Walk toward the screen to find 
Nearly Headless Nick, the Gryffindor ghost, who will leave a trail of ghost 
studs leading you to your next task. Any time you are unsure of what to do 
when you are in Hogwarts, find Nick and he will show you the way. Follow him 
to the left and down the stairs.

Follow the stairs up the Moving Staircases to the next landing. (Nick will have
gone another way. You have to move the staircase in order to follow him.) On 
this landing, switch to Ron and press circle to release his pet rat, Scabbers. 
Lead Scabbers up the tunnel on the wall, and push the button on the left at the
end of the tunnel. Walk back down the stairs to find a circle of light in front
of a painting of a wizard. Press circle to wave to him, and he will move the 
staircase so that you can continue downward. Follow Nick's trail of ghost studs
to the northwest and down the stairs.

Continue all the way to the west side of the next room (the Main Hallway) and 
out the door into the Lessons Hallway. Follow Nick out the west door of this 
room, as well. Enter the northwest door in the Charms Hallway to begin a Charms
lesson with Professor Flitwick, in which you will learn the spell Wingardium 
Leviosa.

In the northwest corner of the classroom are some free-building blocks. You can
use Wingardium Leviosa (hold circle) to build these blocks into any shape you'd
like. Use them to create stairs leading up to the platform on the right. Jump 
up the newly created stairs to find a large square painting. Aim a spell at it,
and it will release a mechanical hand. Use Wingardium Leviosa on it to attach 
it to the wall. Then lift the nearby barrel into the hand to rescue the first 
student. Further to your right, there are pieces of a LEGO character on the 
floor. First, lift his body (it's the left-most piece) on to the statue base, 
then his head, then his spear. (If at any point you have trouble aiming your 
Wingardium Leviosa spell at what you want to lift, hold square to aim a spell 
just like you do for attack spells--the pink haze will appear over-liftable 
items, and you can continue aiming at it and holding square until itrises into 
the air.) Raise the barrel to the left of the statue to rescue the next 
student. Return to the main floor of the classroom to find a barrel on the 
eastern wall. Raise it to rescue the final student and complete the lesson. 
Exit the classroom.

Follow Nearly Headless Nick to the east into the Lessons Hallway, then north 
into the Main Hallway, where he will float behind a gate. On the left of the 
gate are the instructions for how to open it. Create a stack of LEGO blocks 
like the one in the picture. First, lift the blue block onto the base (in the 
far left corner). Place the green block on top if it, then the yellow block to 
open the gate.

In the Entrance Hall, follow Nick up the stairs. Here you will need to piece 
together the Hogwarts crest in order to continue into the Great Hall. In the 
northeast corner is a student near a large torch. Raise the torch to receive 
the crest pieces from under it. In the northwest corner is a bookshelf with a 
chest on one of the shelves. Open it using Wingardium Leviosa to obtain the 
second set of crest pieces. Float both sets of crest pieces into place and 
enter the Great Hall to begin Level 2.



Chapter 2 - Out of the Dungeon                                 SS-02
------------------------------                                 -----

You begin in a hallway with Harry and Ron. Walk forward and the troll will 
knock down part of the wall. Switch to Ron and have him release Scabbers by 
pressing circle. (If he won't do it, make sure that the proper spell is 
selected--in the upper left corner is your character icon. Around it are 
various colored dots, representing your spells. The green dot should be 
largest in order to use Scabbers. If you need to switch spells, press R1, R2, 
L1, or L2 to do so.) Have Scabbers enter the tube and climb up and to the left 
to turn off the first valve. Continue to the right with Scabbers to shut off 
the second valve. Continue walking to the right and the troll will knock a 
boulder down into your way. Aim a spell at the hopping shelves on the left 
side of the north wall in order to release two Lego blocks. Use them to create 
stairs to the upper platform. Jump on top of the platform then over to the 
right platform. Lift the torch over to the statue, then jump back to the 
ground. use Wingardium Leviosa to build a trident and then raise it to the 
mermaid statue. Continue forward to see the troll enter the girls' bathroom. 
Build the pieces that are hopping around in front of you. Shoot the painting of
the wizard with a spell, and he will give you a disguise. Enter the bathroom by
standing in the circle of light and pressing circle.

The troll will destroy the bathroom stalls. If you approach him, he will knock 
you backward. When he has destroyed every part of the stalls except for the one
Hermione is in, there will be some debris in the middle of the floor. Lift it 
up and send it flying into him. Now he will send debris flying at you. While it
is in midair, send it flying back at him. (If you are having difficulty, wait 
until the debris gets closer to you before pressing circle, or move to a 
different location.) Finally, raise the purple club that is on the ground at 
his feet. Lift it above his head and let it drop down onto him to complete the
level.



Hogwarts                                                        H-02
--------                                                        ----

**GW** Back in the Entrance Hall, walk to the western wall to find a broken
       statue. Raise his arms back into place, then send Scabbers up the tube
       to knock his head off the ledge and reattach it as well. (When you are
       controlling Scabbers, press circle to return control to Ron.) The golden
       wall should now raise. This doesn't do much for you now, but it will
       help you avoid a potential problem later. (Some people have had problems
       because when you have to get behind this wall in the story, you do not
       have a character that can use the tube and thus cannot raise the golden
       wall.)

Head to the center of the room and follow Nick down the stairs to the Main 
Hallway. Exit the western door of the Main Hallway to return to the Lessons 
Hallway, then go through the western door again to enter the Charms Hallway. 
Enter the northeast door to begin your second Charms lesson, Lumos.

Lumos allows you to light up the area around you, as well as to kill vines 
growing in your way. Use the R1, R2, L1, or L2 button to cycle through your 
available spells until you have selected the white dot representing the Lumos 
spell. Alternatively, you can hold triangle to bring up your spell wheel and 
then select your desired spell with the left control stick or d-pad. Once you 
have selected Lumos, press circle to light up the end of your wand. Approach 
the vines along the north wall to release the star piece it is holding. Carry 
the star piece to the center of the classroom and place it on the star on the 
floor. Walk to the west wall to find a second piece. Use Wingardium Leviosa on 
the free-building blocks in the northwest corner to build a staircase to the 
upper level. Climb the stairs to find three sets of vines that you can kill 
with Lumos, one near where you built the stairs, one around a statue holding a 
chest, and one near the east wall. Bring all three of these pieces downstairs 
(one at a time) to complete the star on the floor and the lesson.

Exit the classroom into the Charms Hallway, then walk east into the Lessons 
Hallway. Continue east to find some vines blocking your path. Kill them with 
Lumos, then follow Nick toward the north central part of the room. Kill the 
vines there as well to raise the gate and enter your first Potions lesson with 
Professor Snape. In this lesson you will learn to make the Strengthening Potion
so that you can pull chains when you do not have access to a heavy character. 
In the northwest part of the classroom is a tube for Scabbers. Raise the pieces
on the floor to build the remainder of the tube, then use Scabbers to knock the
first potion ingredient to the floor. Pick up the purple flower and place it in
the cauldron in the northeast part of the classroom. Use Wingardium Leviosa on 
the green snake wrapped around the central column near the front of the room to
make it fall to the floor. Pull the fang from its mouth and place it in the 
cauldron. In the southwest part of the classroom is a brown brick wall. Open it
to reveal a skeleton which you can swing until it drops a bone. Place the bone 
in the cauldron, as well, to finish the Strengthening Potion. Stand next to the
cauldron and press circle to drink some. Then pull the chain and exit the 
classroom through the southwest door.

Follow Nearly Headless Nick back to the Main Hallway and up the stairs. Jump up
the platforms on the wall, and raise a box of food on the third platform into 
the the lion's mouth, revealing a doorway. In the Outer Corridor, walk west to 
enter the Clock Tower Courtyard. On the west side of the courtyard, use Lumos 
to kill the vines and enter the Herbology Grounds. Walk north into the 
Greenhouse to begin your first Herbology lesson with Professor Sprout.

Your Lumos spell has now been upgraded to Lumos Solem, and you can now kill 
Devil's Snare (the wiggling plants growing out of green circles). Hold square 
and target the Devil's Snare plants in the greenhouse. After killing the ones 
nearest you, flowers will appear on the floor. Hit each of them twice with 
spells to get rid of them. In the southwest corner is a cart on its side--use 
Wingardium Leviosa on it. In the southeast corner are some valves which you 
can turn. After you have done all of these things, you will be able to use 
Wingardium Leviosa to build all of the pieces into a cart. Hop into the back 
of it to destroy the plants near Ron. Use Lumos Solem to kill the Devil's Snare
holding him to complete the lesson. Exit the Greenhouse via the door on the 
east side.

Walk southeast and go through the gate on the left to enter the Training 
Grounds for your flying lesson with Madam Hooch. When on your broomstick, 
hold X to rise and use the left control stick to steer. Stop moving to fly 
lower. Harry can fire spells while on the broom, as well. Fly to the northwest 
corner to see a gargoyle playing with Neville's remembrall. Hit it with a spell
and it will throw it to the next gargoyle. It will fly around, and you must hit
it with a spell three times. Finally, hit all three flowers on the north wall 
to get the remembrall. If you don't hit all three quickly enough, they will 
begin to move again, and you will have to hit them with spells again. 

After the flying lesson, you will be back in the Herbology Grounds. Walk east 
through the Clock Tower Courtyard to the Outer Corridor. Continue east then 
south to find your way into the Fountain Courtyard blocked by some vines. Use 
Lumos to kill them and continue forward. 

In the Fountain Courtyard, use Lumos Solem to kill the three Devil's Snare 
plants. Assemble the gyroscope and place it between the purple posts. Hit the 
weeds in the northeast corner with a spell to release a snake fang, and place 
it in the cauldron. The weeds in the northwest corner contain the bone, while 
the southeast corner weeds have the flower. Place them both in the cauldron, 
and drink the Strengthening Potion. Pull the chain on the gyroscope to open the
passageway. Continue out onto the Wooden Bridge. Press triangle to mount your 
broomstick and fly across the gap. Press triangle again to dismount your broom.
Approach the gap and use Wingardium Leviosa to repair the bridge so that Ron 
and Hermione can cross it. Continue out the east end of the bridge and onto the
Hogwarts Grounds. Follow Nearly Headless Nick north onto the Quidditch Grounds.
Walk north and enter the tent to being Level 3.



Chapter 3 - A Jinxed Broom                                     SS-03
--------------------------                                     -----

You begin as Hermione and Ron during Harry's first Quidditch match. Walk down 
the stairs onto the platform below, then head north. Lift the crates out of the
way, and then continue northeast. The Quidditch players will destroy a section 
of the stands. Use the broomstick to fly across to the other side. Walk south, 
then east. Place the pieces of the tube back into the appropriate places. (The 
left piece goes in the far right gap. The center piece goes in the left gap, 
and the right piece goes into the center gap.) Send Scabbers through the tube 
to the upper platform. He will scare the girl, and she will make the platform 
collapse. Back as Ron and Hermione, head west to the bricks that fell and build
them into a staircase to the upper level. Lift the crates out of the way, and 
hit the remaining ones with spells so that you can move forward. Use spells on 
each of the twp broomsticks on the north wall, and build the pieces into a 
bookshelf. As Hermione, stand in the circle of light and press circle. The 
bookshelf will show a pattern, which you then must repeat by selecting the 
squares in the correct order. (If you get it wrong, it will show the pattern 
again.) This will open the wall to the east. Continue onward to find an orange
screen on the north wall. Shoot it with a spell, then shoot the painting that 
is revealed to get rid of the student on the upper level. Build a staircase 
with the blocks and continue to the upper level and through the doorway.

Build the staircase on the left, and use Hermione at the bookshelf on the right
to release some platforms. Lift the platforms into the three braces on the 
north wall, then climb the stairs and the platforms to the upper level. In the 
northwest corner is a statue holding a torch. Hit it with a spell, and it will 
set the nearby crates on fire, opening the pathway onward. Walk through the new
opening to finish the level.



Hogwarts                                                        H-03
--------                                                        ----

Follow Nick to the southwest, back into the Hogwarts Grounds, then southwest 
again to the Wooden Bridge. Cross the Wooden Bridge to start a cutscene, after 
which you wil be back in the House Hallway. Enter the Gryffindor Common Room by
standing in the circle of light and waving at the painting of the Fat Lady. 
After a cutscene, Harry will have the Invisibility Cloak, and Level 4 will 
begin.



Chapter 4 - The Restricted Section                             SS-04
----------------------------------                             -----

In this level, you play Harry and Ron. A red book is hopping around in the 
middle of the room. Put on the Invisibility Cloak (as Harry, highlight the 
green dot on your spell wheel, then press circle), and then approach the book 
and press triangle to kill it. Do the same for the book in the northeast 
corner. The Grey Lady will throw a yellow book from the shelf, which makes some
flowers appear. In the center of the flowers is a cauldron, which you can raise
with Wingardium Leviosa. Hit the desk in the northwest corner with a spell to 
release some building materials. Assemble them into a book, and the statue will
knock some more books to the floor. Stand on the yellow one and your other 
character will raise it, allowing you to jump onto the stack of books and then 
onto the upper level. (Hold X when you jump onto the stack of books to bounce 
higher.) Use Wingardium Leviosa on the torch to reveal the ice cream, which you
can put into the cauldron. Jump onto the book that the statue in the northeast 
corner is holding, and your partner will raise it for you to jump onto the 
upper level. The flower is in the second flower box along the railing. Look for
the rays of light coming from it. To get the spider, hit the bookshelf with a 
spell, blowing a hole in the wall and revealing a spiderweb. Collect these two 
ingredidents, and place them in the cauldron to gain access to the next room.

In this room, you need to avoid Mr. Filch. Shoot the books in the northwest 
nook to reveal a green Lego piece. Pick it up and place it in the gate in the 
next nook to the east. Lift the blue and the red pieces into place, as well, 
and the gate will open. Collect the green key at the north end of the nook. 
Take the key to the northeast corner and unlock the green gate. If Mr. Filch 
catches you, press triangle to switch characters, and then hit Mrs. Norris 
(Filch's cat) with a spell to make him release your character. Inside the green
gate is a Scabbers tube. Use a spell to knock away the books blocking the 
entrance, and send Scabbers through the tube to knock down the missing piece of
the door. Lift it into place, and continue into the next room.

Use Lumos on the vines on the west wall to send two bats flying into the room. 
They will land on the top of the mirror on the north wall. Hit them with spells
to raise the sheet covering the mirror and finish the level.



Hogwarts                                                        H-04
--------                                                        ----

You begin back in the Main Hallway, where you can find Nearly Headless Nick in 
the center of the room. Approach him, then follow him up the stairs and out the
northeast door into the Outer Corridor. Continue east through the Fountain 
Courtyard and Wooden Bridge and out into the Hogwarts Grounds. Nick takes you 
to Hagrid's Hut in the northeast corner of the area, where you begin the next 
level.



Chapter 5 - The Forbidden Forest                               SS-05
--------------------------------                               -----

You begin this level with Fang, Hermione, Hagrid, and Ron. Kill the wasp that 
is buzzing around you and head to the northwest corner to find the wasp nest 
hanging from above, Target it with a spell to destroy it so that the wasps will
leave you alone. Head to the northeasy corner now where you will see some round
Lego pieces hopping around. Raise them up into the shape of a cloud to raise a 
ladder to the upper level. Switch to Fang and climb the ladder, and hold square
to dig up the patch of dirt. (There are blue paw prints eminating from the spot
where you should dig.) This will free some bowtruckles who will make a ladder 
to the upper area on the east side of the screen. Drop back down to the main 
level, then climb the newly built ladder. Continue east to find another wasp 
nest you can destroy. Further east is a large area of dirt that you can dig. 
Hold square until Fang is completely done digging to reveal a hole leading to 
the next part of the level.

On the next screen, kill the wasp and its nest to the north. Next to the nest 
are some vines you can kill with Lumos, then some dead vines you can destory 
with a spell to gain access to the next area.

Walk east until you come to a cliff you cannot yet climb. Follow a trail of 
coins south into some water. Swim to the middle of the area, and use Fang to 
dig on the small island you find there. The water will drain so that you can 
now stand. Use Lumos on the vines to the north, then have Hagrid pull the chain
that is revealed. Go northwest to get back to the area near the cliff to find 
two free-building blocks stuck in spiderwebs on the north wall, as well as one 
stuck in the ground. Target spells at the webs, and use Fang to dig to release 
the blocks; then assemble them into stairs to the upper level. Kill the wasp 
and its nest. Continue east across the bridge Hagrid raised and past a large 
tree until you reach some wooden planks stuck in spiderwebs on the north wall. 
Attack the webs with spells to release the planks, and build them into a small 
tree. Use Wingardium Leviosa to expand its branches into a ramp. Climb the 
ramp, kill the Devil's Snare, and head through the opening to finish the level.



Hogwarts                                                        H-05
--------                                                        ----

After a short cutscene you find yourself on the Moving Staircases. Follow 
Nearly Headless Nick up the stairs. Wave at the painting on the first landing 
to move the staircase, allowing you to continue upward. Follow Professor 
Quirrell into the door on the next landing to begin the next level.



Chapter 6 - Face of the Enemy                                  SS-06
-----------------------------                                  -----

As Harry, Ron, or Hermione, hit the painting on the north wall with a spell. 
The wizard will throw you a rubber duckie which you can then hit with a spell 
and lift over to Fluffy in order to distract him. Once he has moved, you have 
access to the harp pieces. Build them then jump down the trap door. Use Lumos 
Solem on the Devil's Snare plants, then head east to fall down a hole to the 
next area.

Walk east and kill the Devil's Snare, two sets of vines, and another Devil's 
Snare. You will find yourself in an area with flying keys. Walk north to find a
golden statue with a small barrel next to it. Raise the barrel onto the 
statue's head so that he will release his broomstick. As Harry, mount the 
broomstick and fly toward the large key surrounded by smaller keys. Hit it with
a spell, and then it will fly away. When it stops moving hit it again. Repeat 
this two more times (a total of four hits) to get the key to drop to the 
ground. Dismount your broom, lift the key into the lock, and enter the next 
room.

Here you will find a giant chess board. To access the next area, you will need 
to play your way across the board using the black chess pieces. You can tell 
which pieces to use because they will be moving, while the others will not. To 
the north, there is a black chess piece near several white ones. Aim a spell at
it. When that piece is gone, hit the pawn to the west with a spell. (Again, 
he'll wave his arms at you so that you know which piece to use.) Hit the 
southwest pawn with a spell. In the southwest corner is a castle, which you can
ride by pressing triangle. Do so, then use the bishop on the west side to 
attack the white queen. Assemble the black pieces scattered around the west 
side of the board (twice) to create a black queen and finish the chess game.

After the cutscene, you will be in a room with Professor Quirrell as Voldemort.
Walk toward him and he will make part of the ground collapse. He will begin to 
send fireballs at you. Run around to avoid them. Eventually he will throw a 
green head at you. Use Wingardium Leviosa to send it back at him (just like 
with the troll in the bathroom). Quickly jump across the gap and approach him. 
Harry will use his hands to burn Quirrell. He will send you back across the
gap, and more of the floor will collapse. Repeat this process two more times to
defeat him and finish the level. After the level is over, choose "Continue 
Story" to finish Year 1.




               ------------------------------------------------
               Year 2 - Harry Potter and the Chamber of Secrets
               ------------------------------------------------

After Year 1, you are automatically transported to the Leaky Cauldron. Approach
the doorway with the arrow above it, and choose "Begin Year 2" in order to 
continue Story Mode.



Chapter 1 - Floo Powder!                                       CS-01
------------------------                                       -----

You begin Year 2 as Harry and Ron at the Burrow, Ron's home. Approach Ginny 
Weasley, and follow her into the house. Hit the nearby stack of books with a 
spell. Walk south to find a purple faucet on the floor. Raise it into place 
over the kitchen sink. Walk west into the living room and hit the orange chair 
with a spell. Go north and lift the blue chair out of the way. Switch to Ginny 
Weasley, and stand in the circle of light and press circle to wave at the 
painting. Switch to Harry or Ron and lift the floo powder into the fireplace.

After a cutscene, you will find yourself in Borgin and Burkes, the dark magic 
shop, with Hagrid. Near the foot of the stairs is a push broom. Use Wingardium 
Leviosa on it to clean the mirror, revealing a pull chain in the reflection. 
Have Hagrid stand in the circle of light and pull the chain. Walk to the west 
and aim a spell at the chest. Walk back toward the center of the room and use 
Wingardium Leviosa to assemble the pieces into a sword. Raise the sword into 
the painting on the wall, and the wizard will throw you down a key. Pick up the
key and put it in the lock to exit the shop.

Outside in Knockturn Alley, hit the large red jack-in-the-box on the right with
a spell to release pieces of a pull chain. Raise the chain into place, and then
have Hagrid pull it. Walk up the stairs, and kill the spider that appears. 
Continue to the end of the alley, and pull the chain to exit to Diagon Alley 
and complete the level. 



Hogwarts                                                        H-06
--------                                                        ----

You begin in the Grassy Courtyard. Nearly Headless Nick will disappear out a 
gate on the east wall. In order to open the gate, you must first pull the 
nearby chain, and in order to pull the chain, you first need to make a 
Strengthening Potion. There are three weeds in the southeast corner that 
contain skeleton pieces. Hit all three weeds with spells; then assemble the 
pieces into a skeleton. After he dances, collect the bone and place it in the 
cauldron in the southwest corner. In the northeast area there is a planter with
some purple flowers in it. Hit it with a spell to cause a snake to rise up. 
Kill it to get the snake fang for the potion. In the west is a cart near an 
archway. Hit it with a spell, and it will release the flower ingredient. Drink 
the potion when it's done, pull the chain, and walk through the doorway.

Follow Nearly Headless Nick southwest through the Clock Tower Courtyard and 
into the Herbology Grounds. Head north and enter the Greenhouse for your next 
Herbology lesson with Professor Sprout. Approach the dresser in the northeast 
corner of the room, and press circle while standing in the circle of light. You
will put on earmuffs, which allow you to handle the Mandrakes. Approach the 
nearest Mandrake and press circle to pick it up. Carry it to the middle of the 
room where you can place it in a pot (press circle again). There are three 
Mandrakes to pot, and all three are located along the west wall. Once they are 
potted, the lesson is over and you can exit through the east door.

Walk southeast and through the doorway into the Clock Tower Courtyard. 
Immediately walk north to find a dresser. Put on a pair of earmuffs and walk to
the eastern exit, where you will find a Mandrake. Put it in the nearby pot to 
clear the way to the exit. In the Outer Corridor, head north into the Main 
Hallway. Go downstairs to find Nearly Headless Nick, then follow him into the 
Lessons Hallway. Walk up the east stairway to find a dresser. Put on earmuffs 
and head back to the west stairway. Pick up the Mandrake and use it to break 
the glass blocking the stairs. Place it in the pot on the upper level and 
follow Professor Lockhart inside for your first Defense Against the Dark Arts 
lesson.

In the Defense Against the Dark Arts classroom, you will learn Immobulus, a 
spell which freezes Cornish pixies. Target the blue pixies with the spell once 
to freeze them. Quickly hit them with the spell again to kill them. Immobulus 
is represented by the blue dot on your spell wheel. There are three pixies you 
need to kill near the front of the classroom. After a brief cutscene, you will 
need to kill five more pixies. They will fly around to various parts of the 
room. If you have difficulty finding any of the pixies, wait for them to return
to bother the students in the center of the room, then follow them until you 
kill them all. After you kill all five, the lesson is over, and you will be 
able to leave the classroom via the southeast door.

Travel back down the stairs and then out the northwest door. After a cutscene, 
you will be on the Wooden Bridge. walk east into the Hogwarts Grounds. Continue
north into the Quidditch Grounds and then into the tent to begin the next 
level.



Chapter 2 - Dobby's Plan                                       CS-02
------------------------                                       -----

You begin this level as Hermione, Hagrid, and Ron. Lower the trap door using 
Wingardium Leviosa, and climb down the ladder. Use a spell to hit the chest to 
the right of the ladder, and then hit the statue that comes out of it with 
another spell. It will knock the bludger into the wall on the left. Build the 
pieces that were behind this wall into a spring. Jump on it while holding X to 
hop onto the upper level. Walk southeast and attack Dobby with a spell. Have 
Hagrid pull the nearby chain to lower a walkway. Jump across the walkway, and 
hit Dobby with another spell. Use Hermione or Ron to cast Immobulus on the 
nearby Cornish pixies.The use Lumos to kill the vines and release the snitch. 
Walk east and build a stairway out of the rubble. Head up the stairs and 
continue east and then up a ladder. Use Wingardium Leviosa to lift the purple 
boulder onto the chain on the upper part of the east wall. This will raise the 
gate so that you can continue into the next area.

Climb the ladder on the left and attack Dobby. Have Hagrid pull the chain to 
release some free-building blocks. Drop back down to the lower level, and use 
the blocks to build stairs up to the platform on the right. Hit the middle 
locker with a spell to free Dobby, and then hit him with a spell. Walk off the 
southern edge of the upper level. Head west to see two Cornish pixies holding 
up a walkway. Kill both of them to lower the walkway. Walk across to the other 
side. Hit the hopping barrel with a spell. Then use Wingardium Leviosa to dump 
Dobby out of the barrel. Finally, hit him with one last spell.

After a cutscene, you will be in the Hospital Wing as Hermione, Ron, and Madam 
Pomfrey. You need to create a potion so that Madam Pomfrey can regrow the bones
in Harry's arm. In the north east corner is a dresser with a silver lock on it.
You do not yet have a spell that will open it, but Madam Pomfrey does. Switch 
to her, and target the lock to open the dresser. Switch to Hermione or Ron and 
put on some earmuffs. Next to the dresser is a student lying in bed. On the 
table next to his bed is a skull. Raise it onto the skeleton, and when it's 
done dancing, collect its bone and place it in the cauldron. In the southern 
part of the room you will find a Mandrake. Carry it to the northwest corner 
of the room and break the glass to reveal the flower potion ingredient. Put 
down the Mandrake and it will wander back to its original location. Pick up the
flower and place it in the cauldron. Walk west to find a student lying in bed. 
Raise his bed with Wingardium Leviosa to release a moving statue that will open
the door to the next area. Head north into this room to find a purple spiderweb
on the wall with a purple broom below it. Raise the purple broom and clean the 
spiderweb with it. When a second spiderweb forms, clean it as well, and the red
spider will fall. Carry it back into the first room and place it in the 
cauldron to complete the level.



Hogwarts                                                        H-07
--------                                                        ----

You start this section in the Clock Tower Courtyard. Exit via the east door 
into the Outer Corridor, and then go north into the Main Hallway. Go down the 
stairs, then north to enter the Entrance Hall. Walk up the stairs and into the 
Great Hall to begin dueling lessons with Professors Lockhart and Snape, where 
you will learn the spell Expelliarmus.

Here you must attack the wooden dummies 5 times with Harry and 5 times with 
Ron. You attack them the same way you do with anything else--hold square to 
target, then release to fire your spell. The only catch here is you must stand 
behind the glowing red line in order for the attack to count. As you attack the
dummies, checkmarks will record your progress on the chalkboard to the right.

After a brief cutscene you will practice dueling Draco Malfoy. Fire spells at 
him by pressing square (you cannot target him). He will sometimes jump out of 
the way, or your spells might not aim straight at him. Move slightly to 
readjust your aim and fire again. He will also fire spells at you. Move out of 
the way or press square just before the spell hits you to dodge it. If you get 
too close to him, he we will push you backwards with Wingardium Leviosa. Keep 
going until you have hit him five times to finish the lesson. After the 
cutscene, Harry will also have learned to speak Parseltongue. 

Back in the Entrance Hall, follow Nearly Headless Nick down the stairs to the 
Main Hallway, then east to the Moving Staircases. Go up the stairs to the first
landing, and go through the door to the House Hallway. Head west to the 
entrance to the Slytherin Dungeon. A snake will appear to the right of the 
gate. Stand in the circle of light with Harry and press circle to speak 
Parseltongue. Some pieces of a snake will appear on the floor. Use Wingardium 
Leviosa to build a snake statue to the left of the gate. Start with the tail 
(it has a pointy piece on the end), then the middle, then the head. Building it
will open the gate. Head into the Slytherin Dungeon and down the stairs. Stand 
in the circle of light in front of the brick doorway and press circle to wave 
at it.

Head back up the stairs into the House Hallway, then down the stairs to the 
Main Hallway. Go west into the Lessons Hallway, and then go northeast into the 
Potions Classroom to learn how to make Polyjuice Potion, which allows you to 
become a different character.

In the Potions Classroom, head to the southwest corner to find brown bricks 
blocking a doorway. Lift them out of the way and kill the pixie to get the 
green apple for the potion. Place it in the cauldron at the front of the room. 
On the west wall near the front of the room, use Wingardium Leviosa to lift a 
crate off of another cauldron. A tentacle will come out and kidnap the student 
at the front of the room, leaving behind his hair for the potion. On the 
southeast table are three colored bottles. Hit all three (red, green, and blue)
with spells to grow a plant containing the final ingredient, the cherry. Place 
it in the cauldron to make Polyjuice Potion and to unlock the character Justin 
Finch-Fletchley, a Hufflepuff student. Drink some of the potion, then select 
Justin Finch-Fletchley from the character selection screen. (He's in the third 
row down, eleventh character from the left.) Stand in the nearby circle of 
light and wave at the painting. Exit the classroom via the southwest door.

Go northwest and enter the Main Hallway, then north into the Entrance Hall. Go
up the stairs then east toward the red curtained area. Lift the broom in the 
upper corner twice, once to clean the trophies and once to clean the painting. 
Stand in the circle of light and wave at the painting to open the red curtain. 
Go up the spiral staircase into the Bathroom Hallway.

Travel east until you come to green gas spewing from a pipe. Use Wingardium
Leviosa on the lighter section of pipe so that you can pass. Continue onward to
see a cutscene, and then go into the girls' bathroom to begin the next level.



Chapter 3 - Crabbe and Goyle                                   CS-03
----------------------------                                   -----

You begin in Moaning Myrtle's Bathroom as Harry, Ron, and Hermione. Use the 
push broom in the northwest corner to knock a valve off of the shelves. Bring 
the valve to the tank on the west wall. Attach it and then turn it to receive 
the cherries for the Polyjuice Potion. Place it in the cauldron in the east 
area. Near the cauldron, Crabbe and Goyle are sleeping. Use Wingardium Leviosa 
on them to get hair for the potion. Stand on the lid of one of the nearby 
toilets, and use Wingardium Leviosa on the valve overhead. When the seat rises,
 jump to the left until you are on the leftmost, raised toilet seat. It will 
close and blow up the chained toilet. Lift the piece of pipe it releases into 
place to grow the flower. Build the pieces it leaves behind into a fan, and the
remaining stall will open, revealing the green apple. Place it in the cauldron
and drink some Polyjuice Potion to disguise Harry and Ron as Crabbe and Goyle.

After the cutscene, you will be inside the Slytherin Dungeon. Head down the 
stairs and kill the vines in the northeast nook using Lumos. Use Wingardium 
Leviosa to lift the chest that it reveals. (You may have to step back a little 
first to be able to use the spell.) Build a flute from the pieces. Attack the 
snake rising from each of the floor grates. You have to stand in front of the 
snake in order to actually hit it with a spell. Build the gold statue out of 
the pieces on the floor, and it will turn off the water, allowing you access 
to the brick doorway to the north. Approach and wave at the door to enter the 
Slytherin Common Room.

Head down the stairs then east to find a fish inside of a clear globe near the 
east wall. Lift the top half of the globe to release the fish. It will hop near
the fish tank, and you can then lift it up into the tank. Raise the skull out 
of the tank, and then raise its eyes up to the snake to complete the level.



Hogwarts                                                        H-08
--------                                                        ----

In the Bathroom Hallway, follow Nearly Headless Nick east into the girls' 
bathroom to begin the next level.




Chapter 4 - Tom Riddle's Diary                                 CS-04
------------------------------                                 -----

This chapter begins with Harry and Ron in Moaning Myrtle's Bathroom. Myrtle 
will throw debris at you from the closed stalls. Use Wingardium Leviosa to 
throw them back at her the same way you did with the troll and Quirrell in the 
first year. When you have three stalls open, Myrtle will appear in the last one
you opened. Quickly run forward and hit her with a spell. The stall doors will 
close, and you will need to repeat the process, opening all five stalls this 
time. If you are having difficulty throwing the debris back at her, try moving 
to a different location or hitting circle when the debris is fairly close to 
you. The doors will close one more time, and you must repeat the process once 
again. Myrtle will soemtimes throw objects that appear to be made of metal and 
that you cannot levitate back at her. Simply move out of the way when she 
throws these. When you hit her the last time, she will fly slightly upward in 
the stall. Hit her with one more spell to finish her off.

Inside Tom Riddle's diary, you need to make a Strengthening Potion. Walk east 
to find three pressure plates sticking out of the ground. Quickly jump on all 
three to extend the platforms from the wall. Jump up the platforms and go east.
In a nook on the upper ledge, you can create another pressure plate by using 
Wingardium Leviosa, then jump on it to make the wall platforms stay extended, 
allowing your partner, Tom Riddle, to jump up there with you. Head east, 
jumping over the gap with the vine in it to find another cubby with a hopping 
chest in it. Hit the chest to release a snake fang. Walk east off the upper 
platform then south around the Mandrake to find the cauldron. Head west and 
back up the platforms on the wall, but this time go west. Against the wall is 
a small barrel which you can target to release the flower ingredient. Place it 
in the cauldron. Walk west once again to find a bookshelf. Target it to knock 
off the books and find the bone to put in the potion. After adding the last 
ingredient, walk west and use Lumos on the vines to release the dresser pieces.
Build the dresser, then put on some earmuffs. Pick up the Mandrake to the east,
and carry it slightly northwest to break the glass in front of the pull chain;
then place it in the pot.

Drink the Strengthening Potion and pull the chain to reveal some free-building
blocks. Lift the two thinner dark grey pieces onto each end of the purple 
archway to the north. Place the wider dark grey piece in the middle. Lift each 
of the arches so that they are attached to one of the end grey pieces and part 
of the middle grey piece, creating a walkway on the upper level. Walk east and 
kill the two pixies hovering overhead. Stack the free-building blocks that they
drop on top of each other on the purple archway to the north. Drink some more 
Strengthening Potion, and quickly go west to the extended wall platforms again.
Jump up them, and go east. (Don't forget to jump the gap where the vines were.)
Go across your newly built platforms, and pull the chain in the northeast 
corner. Jump back down to ground level and walk through the now open doorway.

Walk south then east to find some stairs leading down. Go north and jump on the
pressure plate to switch the stairs so that they are going up instead of down. 
Quickly go up the stairs before they switch back. Hit the painting of the 
wizard on the next landing, and he will throw you the top of the pressure 
plate. Lift it into place, jump on it, and then take the next stairs up. 
Against the north wall in the next section is what looks like a turntable 
between a chair and a radio. Approach it and your partner will stand near the 
bookcase on the right. Use Wingardium Leviosa on the turntable to turn the 
bookcase for your partner. Switch to your partner and use the turntable on the 
other side of the bookcase, as well. Walk forward and hit the long black and 
white banner with a spell. The wizard on the table will run away, and then you 
can lift the banner pieces on to the table to form a spring. Jump on it, and 
hold X to bounce up to the platform. Walk to the east edge and use Lumos to 
kill the vines. Drop back down to the ground and use Wingardium Leviosa to lift
the platforms onto the braces on the wall. Bounce up them (hold X again) to the
upper platform. Use Wingardium Leviosa on the nearby archway twice to complete
the level.



Hogwarts                                                        H-09
--------                                                        ----

Travel west, following the spiders, down the stairs and out into the Entrance
Hall. Go down the spiral staircase and then south down the stairs. Back in the
Main Hallway, follow the spiders up the stairs to the Outer Corridor. Go east
into the Fountain Courtyard, across the Wooden Bridge, and out into the 
Hogwarts Grounds. Enter Hagrid's Hut to begin the next level.



Chapter 5 - Follow the Spiders                                 CS-05
------------------------------                                 -----

Kill the wasp and its nest to the northwest. Walk east to find a stump sticking
out of the ground near the cliff. Raise it up, and then press triangle to ride 
it. Walk to the cliff and press triangle again to dismount, landing on top of 
the cliff. Walk north to find three weeds. Hit all three with spells to uncover
a stack of round Lego pieces. Build them into a cloud and then lift it to the
top of the tree on the left. Bowtruckles will come out and build a ladder for 
Fang and Ron to climb up. Go east to find paw prints at the base of a tree. 
Have Fang dig there to create a bridge out of the tree. Walk across it and kill
 the two wasps that appear. Walk to the edge of the pier in the north. Use 
Lumos on the vines, then raise the broomsticks. Mount one and fly east to the 
other shore. Kill the two wasps, and build the boards near the water into a 
ramp for your partners. Walk east to watch Cornish pixies steal the ladder 
rungs. Kill the wasp, and climb the ladder the bowtruckles made to the 
northwest. Go east across the bouncy platforms to find a tree with Cornish 
pixies in it. Kill any wasps that appear and their nest in the north east 
corner. Eliminate the Cornish pixies and then have Fang dig in the new dirt 
patch.

After going through the hole, you'll have to fight Aragog, an acromantula. Kill
the brown spiders, and avoid the webbing Aragog shoots at you. (Each brown 
spider takes two hits to kill.) If you get trapped in the webbing, switch to 
your other character to avoid dying. Eventually a black and purple spider will 
wander out. Hit it with a spell, then lift it in the air by holding circle. 
Press and hold circle again to spin the spider and send it flying into Aragog. 
Make sure it is spinning pretty fast, or it won't hit him. Do this three times 
to move on to the next section.

Follow the trail of coins in the Ford Anglia to escape from Aragog. (You can 
also switch to Harry on a motorcycle instead.) If Aragog catches you, he will 
bang your vehicle on the ground for a few seconds. If a small spider lands on 
top of your car, you can knock it off by honking at it (pressing square) 
several times. Just keep driving until you reach the end of the level.



Hogwarts                                                        H-10
--------                                                        ----

Walk west across the Main Hallway into the Lessons Hallway. Go up the west 
stairs into the Defense Against the Dark Arts classroom to start the next 
level.



Chapter 6 - The Basilisk                                       CS-06
------------------------                                       -----

You start with Harry, Ron, and Professor Lockhart in Moaning Myrtle's Bathroom.
Enter the open stall, and use Wingardium Leviosa to bend the pipes and clear 
the tube. Go to the northeast corner and hit the wizard in the painting with a 
spell to clear the entrance to the tube. Send Scabbers into the tube, and crawl
east until a button appears. Press the button, and then switch back to Harry or
Professor Lockhart. Use Lumos to kill the vines, and then raise the tube piece
into place. Use Lumos on the vines on the next stall, as well, and use 
Wingardium Leviosa to lower the last piece of the tube into place. Switch back 
to Scabbers, and continue to the end of the pipe to press the last button. A 
frog will hop out of the toilet and into a cabinet on the west wall. Open the 
cabinet with Wingardium Leviosa, and use the pieces that fall out to build a 
rideable plunger. Press triangle to ride it over to the toilet in the third 
open stall. Assemble the pieces to create the missing sink in the east area. 
Have Harry stand in front of the sink and speak Parseltongue. When the sinks 
open, jump in.

Walk south then west into a section that looks like a halfpipe, and a squid 
will appear. Hop up to the left side of the halfpipe, and lift the plunger to 
get rid of the squid. Use the pieces it leaves behind to build a platform. 
Stand on it, and one of your partners will lift it so that you can jump to the 
upper level. Walk east as far as you can. Build the skeleton out of the pieces
on the against the wall to bring up another squid. Jump across the gap to the 
east, letting the water from the squid help you get across. Build the pieces 
there into a bridge, which you should then cross. Use Wingardium Leviosa on the
structure on the north wall to lower it. Jump into the snake's mouth and ride 
it up to the next platform, where you can enter the next area.

Inside the Chamber of Secrets is a basilisk--a large snake--controlled by Tom 
Riddle. If you let the snake's "gaze" hit you for too long, you will turn to 
stone and die (though you come right back, just like always). Here you need to
create a Strengthening Potion so that you can pull a chain. Head east to the 
first stack of boulders against the wall. Stand in front of it until the 
basilisk stops moving and sticks out its tongue. Quickly run out of the way, 
and the basilisk will attack the boulders, knocking them down. It sends out a 
shockwave when it hits, so try to jump over it or you will lose a heart. Use 
Lumos on the vines that appear, and then lift the top of the boulder to reveal 
a skeleton. When it stops dancing, collect the bone and place it in the 
cauldron. Walk further east around the room to the next set of boulders. Like 
before, stand in front of them until the basilisk stops moving, then quickly 
get out of the way. A snake will appear in the doorway. Use Harry to speak to 
it in Parseltongue, and then place the flower it drops in the cauldron. Head 
west to find the last set of boulders. Use the same method to get rid of the 
boulders. Lift the boulder top to reveal a snake. Hit it with a spell, and then
pick up the fang and put it in the cauldron.

Drink the potion, and walk west, up the rock ramp, and pull the chain. The gate
will raise, and you'll see a cutscene. You need to get to the pipe the gate 
just revealed, but if you approach Tom Riddle while he's up there, he will send
you flying backward. Hit the Basilisk with spells until it disappears. Then 
approach the pipe near the pull chain, and Tom Riddle will move. Lift the chain
into place on both sides of the pipe. Then, along with your partner, lower the 
pipe using Wingardium Leviosa on either side of it. Jump in the pipe to be 
transported to the upper level of the chamber. Walk east up the stairs toward 
the Sorting Hat. The basilisk periodically hisses at you and knocks you 
ackward. When you're close enough to the Sorting Hat, use Wingardium Leviosa 
on it to receive the sword of Godric Gryffindor. Approach the sword and lift 
it. If you are having difficulty because the basilisk keeps knocking you 
backwards, get into the nook near the sword, and the basilisk will no longer be
able to blow you back. Raise the sword on to the sparkly blue spot on the wall
just below the basilisk's head to finish the level. After the level is over, 
choose "Continue Story" to finish Year 2.




              -------------------------------------------------
              Year 3 - Harry Potter and the Prisoner of Azkaban
              -------------------------------------------------

After Year 2, you are automatically transported to the Leaky Cauldron. Approach
the doorway with the arrow above it, and choose "Begin Year 3" in order to 
continue Story Mode.



Chapter 1 - News from Azkaban                                  PA-01
-----------------------------                                  -----

You begin with Harry and Mr. Weasley in Harry's room at the Leaky Cauldron. The
Monster Book of Monsters will attack you if you stay on the floor, so climb 
onto the bed with Mr. Weasley. Use Wingardium Leviosa on the painting next to 
the bed, and one of the wizards will go to another painting to distract the 
book. Hit the painting in the northeast corner with a spell. After the book 
chases the hat and gets eaten by the dresser, it will be stunned. Approach it 
and press circle. Climb back on to the bed and straighten the painting again. 
Hit the painting on the east wall with a spell this time, Lift the box of wood 
that appears on the left side of the fireplace, and then raise the bellows on 
the right side of the fire place. When the book is stunned, jump on it again 
with circle. Climb on the bed and straighten the painting once more. This time 
the wizard in the painting will throw a rubber ducky and stun the book. Hop on 
it one last time with circle to move to the next area.

This area has Harry, Ron, and Hermione on Platform 9 3/4. You need to make a 
Strengthening Potion so that you can get on the Hogwarts Express. Head east and
Draco Malfoy will cause steam from the train to block your way. Hit the nearby 
owl cage with a spell, and a flower will be released. Raise the flower on top 
of the train engine and set it down so that it blocks off the steam. Continue 
east and hit the weed in the northeast corner with a spell. It will release a 
speaker which you can then raise onto the nearby post. Doing so will send the 
students running. Hit the two suitcases with spells. Build the blocks from the 
right trunk into a blue block, and pick it up. Carry it back to the west until 
you find another suitcase next to one of the train's passenger cars. Place the 
block on top of the suitcase.

Use the spring box to get on top of the train and walk west. Jump back onto the
ground, and the spinning gate will destroy a nearby suitcase. Build the pieces 
into a cauldron. Head west to find a gold cage. Hit it with a spell to break it
open. Then pick up the bone and place it in the cauldron. Near the gold cage is
a dark grey suitcase. Target it to open it, and build the pieces to make a pull
chain. Head east through the gateway, and jump back on top of the train. Go 
east on to the next train car, where you will find the flower. Pick it up and 
put it in the cauldron. Finally, head all the way east to the suitcases you 
opened earlier to find the snake fang. Place it in the cauldron, drink the 
potion, and pull the nearby chain to bring the train cars together. Enter the 
pen train door.

Head east on the Hogwarts Express and the food trolley will stop moving when it
gets to a student. Use Wingardium Leviosa on the lollipop on the cart, and give
it to the student so that he will move. Continue east and do the same thing 
when the girl is in the way of the cart. Travel east again, and when the cart 
stops, lift the key out of the top of the cart. After the trolley passes by, 
lift the key and place it in the key hole.

With Harry missing, Professor Lupin joins you. Head west to find a dementor in 
your path. Use Professor Lupin to target the dementor and hit it with the 
Patronus Charm. (You can select the spell--it's the white dot on the left side 
of the spell wheel--and then use it by pressing circle, or you can hold square 
to target the dementor as you would with any other attack, and he will 
automatically use the correct spell.) Enter the train compartment near where 
the dementor was, and use Wingardium Leviosa to open the trunk on the floor. 
Lift the pickaxe out of the trunk, and it will destroy the ice in front of the 
compartment on the right. Enter the compartment and assemble the pieces on the 
floor into a luggage rack. Then lift the boxes from the compartment onto the 
rack. Hit the rack with a spell to send it flying down the hall, where it will 
bust open the lock on the door to the next area. Follow it east, attacking the 
dementor in the way, and go through the door.

Head east and attack or avoid the Slytherin chests. When you come to a Scabbers
tube on the wall, lift the debris out of the way of the opening, and send 
Scabbers in. (Hermione also now has a cat named Crookshanks who can enter 
these tubes as well. You can acces him the same way you get to Scabbers.) Knock
the trunk off the shelf, and it will hit a student who will open the door for
you. Put Scabbers away, and use a spell to open the trunk. Pick up the key and
carry it to the red box in the northeast corner. Lift the pickaxe from the box 
to get rid of the ice, and head into the next section.

Use Hermione to read the bookshelf, and assemble the pieces into a box. Lift 
the box and place it in front of the window, blocking the moonlight and 
allowing Professor Lupin to continue onward with you. Lift the pickaxe to the 
right of the window, and it will break the ice around a shade. Lift the shade 
into place over the window to block out the moonlight. Switch to Professor 
Lupin and attack the three dementors guarding Harry to finish the level.



Hogwarts                                                        H-11
--------                                                        ----

**GW** Some people have complained that Nearly Headless Nick will try to lead 
       them out of a door that is blocked by a troll during this part. I have 
       no idea what causes it. If this happens, instead of trying to follow 
       Nick out the door, use a different route to get to Hagrid's cabin. Once 
       you get part of the way there, the arrows showing you where to go will 
       reset and point you in the right direction. (Thanks to David for sending
       in this tip!)

Starting in the Lessons Hallway, follow Nearly Headless Nick up the stairs and 
into the Defense Against the Dark Arts classroom for your first lesson with 
Professor Lupin, where you will learn the spell Riddikulus.

Here you have to fight off boggarts, which take the shape of whatever each 
chracter fears most. Enter the lined area of the floor, and a boggart will come
out of the cabinet. Target it, and hit it with Riddikulus, the yellow spell on 
the spell wheel. Do this three times with Hermione, and then switch to Ron to 
do it three times with him as well to complete the lesson. Exit the classroom 
through the door in the southeast corner.

Head downstairs then east to find Nick. Follow him east toward a locked door. A
rattling chest nearby contains a boggart--kill it just as you did during your 
lesson. (Note: Harry did not learn Riddikulus, so you need to use either Ron or
Hermione to do this.) The boggart will drop a key, which you can use to open 
the door to the east.

In the Divination Courtyard, walk north to find a hanging planter sitting on 
the ground behind a bench. Raise it into place to open the northeast archway. 
Continue thruogh it and into Divination class with Professor Trelawney.

When the lesson begins, one of the teacups is directly behind you. Lift it into
place with Wingardium Leviosa. Head to the southeast corner of the classroom, 
and destroy the stack of cups. This will reveal a bookshelf. Use Hermione, and
enter the code. Build the pieces into a teacup, and raise it onto one of the 
saucers. In the northeast corner of the room is a small stack of teacups. Hit 
it with a spell to release more teacup pieces. Build them and place them on a 
saucer, as well, to complete the lesson.

Back in the Divination Courtyard, walk west toward the door. Lift the hanging 
basket into place, and follow Nick through the northwest archway. You will find
yourself in the Clock Tower Courtyard. Head south and exit via the east door 
into the outer corridor. Continue east, ignoring the troll blocking the 
doorway, and head into the Fountain Courtyard, then acroos the Wooden Bridge, 
and into the Hogwarts Grounds. Go east to Hagrid's Garden (next to his hut). 
Hit the pumpkins blocking the way with a spell, and enter the garden to begin 
your Care of Magical Creatures lesson.

Here you need to find three turkey legs for Buckbeak the Hippogriff to eat. 
Head north to find a Cornish pixie near a tree. Kill it, and then have Hermione
release Crookshanks (select the green spell and hit circle). Crookshanks can
dig in the dirt like Fang can, so have Crookshanks dig in the area under the 
tree. When he's done, use Lumos on the vines, and pick up the turkey leg. If 
any more Cornish pixies appear, kill them the usual way. Carry the turkey leg
back to the table near Hagrid and set it down. Walk southeast to end up in a 
pit with a bunch of yellow flowers. Destroy any wasps and the wasp nest in the 
back corner. Pick up the turkey leg that was under the wasp nest, and place it 
on the table near Hagrid. Head southeast back into the put to find a boulder. 
Raise it up, and then dig in the dirt underneath it with Crookshanks. 
Bowtruckles will come out and build a ladder to the upper level. Approach the 
pond, and shoot the frog with a spell to get it out of your way. Enlarge the 
lily pads using Wingardium Leviosa, and then jump across to the island in the
middle. Pick up the final turkey leg, and bring it back to Hagrid's table to 
complete the lesson.

Follow Nick back acroos the Hogwarts Grounds, the Wooden Bridge, and the 
Fountain Courtyard. Walk through the Outer Corridor to the Clock Tower 
Courtyard to start a cutscene. Go back east into the Outer Corridor with Fred 
and George Weasley, and walk north into the Main Hallway. Walk down the stairs 
and then north into the Entrance Hall. Head west to the area that was blocked 
by the golden wall earlier. Walk toward the the One Eyed Witch statue, and it 
will move. Continue past it to start the next level.



Chapter 2 - Hogsmeade                                          PA-02
---------------------                                          -----

With Harry, Fred, and George, walk east off the ledge. Use Lumos to kill all of
the vines blocking your way and continue east. Kill the Cornish pixie, and it 
will drop the Lego platform. Raise it into the air and set it down on the first
column in the gap. Jump onto it, and you will be able to see the next platform 
on the right side of the screen. Raise it up and set it on the other column in 
the gap. Then hope onto the snowy ledge. Lift both platforms from behind you 
and place them on the columns in front of you, and jump across to the next 
ledge. Lift the weight, and attach it the the purple Lego on the raised bridge 
to the east, lowering the bridge. Walk across the bridge to find two 
candlesticks to the north. Raise each of them so that they touch the vines on 
the ceiling, which will drop the platforms they are holding. Jump across the 
platforms and continue east. When you find a red curtain with a boggart in 
front of it, switch to Fred or George and kill it with Riddikulus. Once it's 
gone, lower the curtain pull on the right side using Wingardium Leviosa. This 
will reveal three items--a cake, a flower vase, and a painting--as well as 
three faces on the wall. You need to place each item in front of the 
appropriate face. The cake goes in front of the middle face because it has a 
large mouth. Place the flowers in front of the face on the left with the large 
nose. The painting then goes on the right, in front of the face with large 
eyes. Walk forward up the stairs and climb the ladder into Honeydukes candy 
store.

Inside Honeydukes, head toward the door. To your right will be a purple block 
on one of the shelves. Lift it and carefully place it on the scale blocking 
the door. (It goes on the purple side.)

**GW** I have managed to get the block stuck on its side on the scale and had 
       to restart the level. (I actually did this in Free Play Mode with the 
       Fast Magic extra turned on.) Don't move the block too quickly, and you 
       should be okay.

With the scale out of the way, head outside into Hogsmeade Village. Walk north 
toward the giant snowman, and Draco Malfoy will make it throw a snowball. It 
hits a wizard who drops a torch on a nearby ledge. Raise it up and move it 
slowly past the ice blocks in front of the ledge. This will melt the ice and 
reveal some wooden planks. Lift them up to melt the snowman. Continue past the 
melted snowman, and go east toward the Shrieking Shack.

Back with Ron and Hermione, Draco will begin to throw stuff at you. When he 
throws the small snowballs, move out of the way so that you don't get hit. When
he throws the slightly larger ones, send them back at him with wingardium 
Leviosa. After three hits like this, he will build an igloo-shaped tank. Back 
away from it some to give yourself some room. When he shoots a snowball at you,
send it right back at him to block the cannon. Draco will then pop out of the 
top of the tank. After a second or two, the snowball clogging the cannon will 
fly back out at you. Send it back at him again, to actually hit Draco. Do this 
two more times to defeat him.

Next to the giant snowball, you will find a broomsticke. Raise it up to attach 
it to the snowball. Nearby is a purple bird cage. Lift it onto the purple sled 
to reveal a second broomstick. Mount it and fly over to the snowball, and then 
attach that broomstick to the snowball as well. Finally, hit the three pine 
trees in the courtyard corner closest to the snowball. They will fly up and hit
a student on a broomstick. When he falls, so will the broomstick, and you can 
attach it to the snowball, too. Follow the coin arrow that appears to enter the
door into the Three Broomsticks and complete the level.



Hogwarts                                                        H-12
--------                                                        ----

Follow Nick up the stairs onto the Moving Staircases. Continue up the stairs 
into the House Hallway, and then enter the Gryffindor Common Room to begin the 
next level.



Chapter 3 - Mischief Managed                                   PA-03
----------------------------                                   -----

On the west wall is a torch--use Harry or Ron to lift it up and burn the vines,
which will drop a red key. Lift the key, and place it in the red keyhole. Hit 
the cabinet in the northeast corner with a spell. Build the pieces that come 
out into a statue, and then hit the statue with a spell to find the yellow key.
Place it into the yellow keyhole, and turn it using Wingardium Leviosa. (Your 
partner will turn the other key.) Walk through the door.

Follow the hallway all the way into the next room. Stack the Legos in the 
middle of the floor into one stack on top of the purple base. The green brick 
should go on the bottom, with the red in the middle and the blue on top. This 
will open the floor to reveal a pull chain and a skeleton. Hit the skeleton 
with a spell, and pick up the bone that remains. In the southeast corner is a 
boggart. Use Ron to defeat it, and then hit the cabinet behind it with a spell.
Build the pieces that spill out to reveal a cauldron. Place the bone in the 
cauldron. In the northeast corner is a Cornish pixie. Kill it, and it will 
drop a hammer. Hit the nearby chest with a spell, and a snake will pop out. 
Lift the hammer and hit the snake on the head. Pick up the fang that falls out 
and place it in the cauldron. Finally, hit the rolled up banner in the 
northwest corner with a spell to unroll it, releasing the flower. Pick it up 
and put it in the cauldron. Drink some Strengthening Potion and pull the chain 
to open the hatch in front of the door. Lift the boulder onto the left column 
to open the door.

Go up the stairs into the next area. Walk south through the archway, and on the
right you will find some vines. Kill them with Lumos to reveal a cauldron. 
Assembling the ingredients for this cauldron with make an Invisibility Potion. 
Walk west and defeat the boggart that appears. Have Harry stand in the circle 
of light and speak Parseltongue. Build the pieces into a platform on the 
outside of the building. Walk south off the edge of the building, and then east
to find the red spider stuck in a web. Hit it with a spell. Pick up the spider 
and then climb back up the platforms to place the spider in the cauldron. (You 
need to jump onto the railing of the lower platform in order to jump up to the 
next one.) Next to the cauldron is a shovel. Lift it up, and it will dig up a 
plant. Hit the plant with a spell, and a cherry will fly out of it, landing off
to the west. Pick it up and place it in the cauldron.

To the east is a small fountain with a statue sitting on each corner. Destroy 
each of the statues, and build the pieces left behind. Spin the wheel using 
Wingardium Leviosa to turn on the fountain and grow leaves that you can use to 
climb the wall. Bounce up the leaf platforms (hold x to bounce higher) and on 
to the upper level. Harry should put on his Invisibility Cloak and hop through 
the open window to the east. Pick up the turkey leg from the table, and take it
back down to the cauldron. If Mr. Filch catches your partner, hit his cat, Mrs.
Norris, with a spell, and he will release your partner. Drink the Invisibility 
Potion, and then switch characters and do the same with him. (You should both 
be invisible now.) Bounce back up to the upper level, and walk east. Use 
Wingardium Leviosa on one of the statues near the gate, and your partner will 
lower the other one. Leave this area through the now open gateway.

Walk to the very end of the hallway. You will see a painting of a wizard in 
green ahead of you, and a green keyhole to your left. Hit the chests on the 
left and right to reveal some pieces. Build them into a violin and then lift it
up, and the wizard in the painting will release the key. Place the key in the 
keyhole and walk through the door to finish the level.



Hogwarts                                                        H-13
--------                                                        ----

Exit through Gryffindor Common Room to the House Hallway. Head down the stairs 
onto the Moving Staircases, and continue downstairs to the Main Hallway. Go out
the west door into the Lessons Hallway. Follow Nearly Headless Nick up the 
stairs and then south west to the History of Magic classroom so that Harry can 
learn the Patronus charm from Professor Lupin.

Hit the chest in the center of the room with a spell, and a boggart will appear
in the form of a dementor. In order to defeat it, you need to target it, and 
hit it with the Patronus Charm (which gets rid of all dementors--real or 
boggart). You need to stand close enough for the boggart to come out of the 
chest but not too close because Harry will shake and won't be able to perform 
any spells. The next chest is directly behind the first. Repeat the process for
this boggart. To the west is a Cornish pixie. Kill it to release the chest, and
then kill the boggart. In the northeast corner is a vine. Use Lumos on it to 
kill it, and then kill the boggart. On the east wall is a cabinet. Target it 
with a spell to release some pieces. Build a projector out of the pieces and 
hit it with a spell to turn it on. Hit the wizard in the film with a spell, and
he will throw out the final chest. Kill the boggart in the same way as before, 
and you will complete the lesson. Exit via the door in the southeast corner.

Go back downstairs and out the northwest door into the Main Hallway. Walk 
upstairs and out the northeast door to the Outer Corridor. Follow Nick east 
through the Fountain Courtyard, across the Wooden Bridge, and into the Hogwarts
Grounds. Go into Hagrid's Hut to start the next level.



Chapter 4 - The Shrieking Shack                                PA-04
-------------------------------                                -----

The Whomping Willow will attempt to hit you with its branches. Run around to 
avoid them when it smacks the ground. After a few smacks, a larger branch will 
hit the ground right in the middle of the area. Approach it quickly, and press 
triangle to get on the branch. Target one of the antenna-like appendages on top
of the tree. When you hit one of them with a spell, the Whomping Willow will 
release you. Repeat this process two more times to open the passage forward. 
(The second and third antennae will require two hits each before the Whomping 
Willow will drop you.) Enter the base of the tree to go on to the next area.

Use Lumos on the vine and walk across the bridge it forms. Drop down to the 
lower area and walk to the east. There will be a brown, dead vine hanging from 
above you. Target it with a spell. When it moves, hit it again with a spell. A 
small green seed will roll to the west. Hit the flower near it with a spell to 
grow a series of leaf platforms back up to the top. Continue east and ride the 
first web platform up; then go left when it reaches the top. Use Wingardium 
Leviosa on the block to help clear the path ahead. Head east again, and drop 
down after the fourth web platform. Raise the block here to clear more of the 
path ahead. Ride the web platform up, and continue to the east. Pass the two 
fountains to find two purple orbs hanging from the ceiling. Lift them up and 
place them on the corresponding fountains to block them off. Climb on to the 
wooden platform, and ride it up to the top. Go west and raise the final block. 
Head east through the path you just cleared and into the Shrieking shack.

Inside the shack you need to find Scabbers. Look for the piece of furniture 
that is shaking and hit it with a spell. Hit the chair on the east wall first. 
Then hit the vase next to it. Attack the fire place next, then the sofa in the 
northwest corner. Target a spell at the piano. (It needs to hit the arm keeping
the top open, or it won't work.) Finally, hit the stereo cabinet in the 
northeast corner. If you miss any of these or do them incorrectly, Scabbers 
will hide in them again--just look for the furniture that is rattling to know 
where he is at the time. Once you have hit all of the hiding places, assemble 
the pieces on the floor into a giant mousetrap.

Walk forward and use Lumos to kill the vine. Assemble the pieces on the ground 
into a boulder. Hit the boulder with a spell and it will drop some 
free-building blocks. Build stairs to the upper level, and climb up them. 
Continue forward until you find a patch of dirt. Use Crookshanks to dig it up 
and reveal a cauldron. Around the cauldron are three boulders. Target each of 
them and then plant the seeds left behind using Wingardium Leviosa. The third 
plant will reveal the purple flower. Pick it up and place it in the cauldron. 
To the northwest of the cauldron is a spiderweb. Attack it to release the 
skeleton pieces. Assemble them, and then place the bone in the cauldron. To the
right of the spiderweb is a snake partially buried in the wall. Hit the head 
(the leftmost end) with a spell to get the snake fang. Put it in the cauldron,
and drink some of the potion.

Go west, and pull the chain attached to the wall to raise some platforms. Climb
up, and use Crookshanks to dig the patch of dirt. Bowtruckles will build a 
ladder--climb up it and kill the spiders that appear. Assemble the red pieces 
into a mushroom, and bounce off of it onto the upper platform to finish the 
level.



Hogwarts                                                        H-14
--------                                                        ----

In the Clock Tower Courtyard, walk west to find Madam Pomfrey, and enter the 
door to the Hospital Wing to start the next level.



Chapter 5 - Dementor's Kiss                                    PA-05
---------------------------                                    -----

In Hagrid's Garden with Harry and Hermione, Go to the northwest corner and put 
on a pair of earmuffs. walk to the northeast corner to find a purple, blue, 
green, and white plant in a pot. Hit it with a spell, and it will reappear to 
the left. Pick up the Mandrake and place it in the pot. Hit the multi-colored 
plant again, and it will knock over a barrel to the west. Raise up the fish 
that falls out to entice Buckbeak. Go to the southeast corner and assemble the 
rubble that he created. Lift up the roast turkey leg to entice Buckbeak some 
more. Between his chains, there is a mallet. Lift it up to break both chains so
that you can escape.

In the next area, head southeast to enter a pit. Kill the two pixies and then 
build the round Legos into a cloud, which will fill the pit with water. Jump 
onto the lily pad, and bounce up onto the upper level. Head west toward the 
vine, and kill it with Lumos. 

Walk toward the wooden planks near the pond, and target the yellow piece 
sticking up out of the middle of it. This will attach a hook to one of the tree
branches. Jump across the lily pads and on to the island. Hit the hook with a 
spell, and it will bring up a yellow chest. Hit the yellow chest with a spell 
to open it. Pick up the record that it releases and carry it back across the 
lily pads and then back west toward where the vines were. Jump back onto ground
level. Drop the record (if you haven't already done so) and assemble the record
player. Then place the yellow record on the player.

Walk up the stone step to the northwest, and then head east. Aim a spell at the
branches hanging over the gap between the ledge you're on and the one to the 
east. Assemble the branches into a bridge, and walk across it to the other 
ledge. Use Lumos on the vines to release the boulder.

Jump down on to the ice, and kill some dementors using the Patronus Charm. 
(Remember, Hermione doesn't know how to perform that spell.) If you get too 
close to the dementors, they will try to kiss you, and you will lose a heart. 
Simply target them from afar to defeat them. After you destroy the first three,
three more will appear. Kill them, too, to finish the level.



Hogwarts                                                        H-15
--------                                                        ----

In the Grassy Courtyard, approach Buckbeak and press triangle to start the next
level.



Chapter 6 - The Dark Tower                                     PA-06
--------------------------                                     -----

Walk forward and kill the dementor. Hit the gold chest with a spell to release 
a pick axe. Cast Wingardium Leviosa on it, and then use it to break the ice in 
your way. You have to break the ice from the top down, so start at the top and 
work side to side, breaking everything on one level before lowering the axe to 
the next level. Use Lumos to kill the vine, and then destroy the dementor. 
Continue up the path until you come to a T. Directly in front of you is a lamp 
frozen in ice. Use Wingardium Leviosa to turn it on, unfreezing the fountain 
next to it, as well. The barrel next to it will fill with water. Lift it up 
over the flower bed to grow some large flowers. Hit them with spells, and they 
will start to spin. Jump on them, and float up to the upper level. When you 
land, there is a statue with a torch to your left. Hit it with a spell to 
unfreeze one side of the doorway. Walk forward and kill the dementor. Hit the 
chest with a spell; then assemble the pieces into a statue. Cast a spell on the
statue to unfreeze the other half of the doorway and continue into the next 
room.

You and your partner will make your way across this room with one of you 
against the west wall and one of you against the east wall. Head to the east 
wall and jump onto the platform ahead. Raise the Lego platform and place it on
the block against the west wall. Switch to your partner and jump to the 
platform you just placed. Jump to the next ledge, and lift the torch over to 
the vine on the east wall. Switch back to your first character and jump across 
the platforms. Again, lift the grey Lego platform into place against the west 
wall. Switch to your second character again, and jump across the platforms. Use
 Wingardium Leviosa on the pile of wood to create a walkway on the east wall. 
Switch to your first character and jump across to the far end of the room. 
Raise the pile of wood out of the doorway to create a walkway for your partner.
Head through the door to the next area.

Walk east and kill the three dementors that are floating around. In the 
northeast corner is a small barrel. Lift it up and an axe will fall out. Raise 
the axe to the top branch of the nearby tree, and the branch will fall. Pick up
the flower and walk to the southeast corner. You will find a cauldron on top of
a statue in this corner. Use Wingardium Leviosa to lower it, and place the 
flower in the cauldron. In the northwest corner you will find a red and white 
planter containing purple flowers. Hit it with a spell to make a snake appear. 
Attack the snake, and pick up the fang it drops. Drop it in the cauldron. Head 
to the southwest corner to find a ladder leading to a lower level. Drop to the 
lower level and walk east. Lift up the bird statue on to its perch, and it will
break the glass to the hallway. Enter the hallway, and use Hermione to work the
bookcase. Pick up the bone that falls out, and take it to the cauldron. More 
dementors may appear when you come upstairs, so use Harry to kill them. Drink 
the Strengthening Potion, and pull the chain to raise a bridge. Go across the 
bridge and up the south staircase to the next area.


In this boss fight, random dementors will try to attack you. Use Harry to kill 
them with the Patronus Charm. In between their attacks, use Wingardium Leviosa 
on the barrels. A plunger will fall out of one of the two. The main dementor 
will inhale, pulling both of your characters toward him. If you have gotten the
plunger out of the barrel, it will stick to his face. Hit him with the 
Patronus Charm, and he will lose a heart. Kill any additional dementors that 
appear, and after they're gone, the main dementor will freeze you and the 
barrels. Attack the statues next to the barrels to melt the ice. Again, lift 
them up using Wingardium Leviosa to find the plunger. Again, when he inhales 
and the plunger sticks to his face, hit him with the Patronus Charm. Do this 
one more time to complete the level. After the level is over, choose "Continue 
Story" to finish Year 3.



                 --------------------------------------------
                 Year 4 - Harry Potter and the Goblet of Fire
                 --------------------------------------------

After Year 3, you are automatically transported to the Leaky Cauldron. Approach
the doorway with the arrow above it, and choose "Begin Year 4" in order to 
continue Story Mode.



Chapter 1 - The Quidditch World Cup                            GF-01
-----------------------------------                            -----

As Hermione and Ginny, your goal is to free the rest of the Weasleys, as well 
as Harry from the Death Eaters at the Quidditch World Cup. From where you 
begin, walk north then east to find a Death Eater using a hammer to pound a 
table on top of Ron, as well as a shovel to poke him. Hit the Death Eater with 
a spell, and he will reappear on a different side of the table. Repeat this two
more times, and then raise the table using Wingardium Leviosa to free Ron. Walk
south along the path until you find George surrounded by swirling fireworks. 
You can't target them, but simply hit square while facing George to fire a 
spell at the fireworks. When you hit them, you'll rescue George.

Walk east past some more Death Eaters until you come to a cauldron. North of 
the cauldron is a Death Eater attacking Mr. Weasley. If you hit the Death Eater
with a spell, he will reappear on the opposite side, over and over again each 
time you hit him. Make sure that he is on the west side of Mr. Weasley. Then, 
there is a frying pan nearby that you can raise up to hit the Death Eater and 
free Mr. Weasley.

Your next step is to make the Invisibility Potion in the cauldron near you. Ron
no longer has Scabbers (since he--as Peter Pettigrew--escaped to help 
Voldemort), so use Crookshanks to dig the dirt patch near the cauldron. Hit the
plant that appears with a spell, and it will drop a cherry for you to put in 
the cauldron. Walk northeast to find two spiderwebs. Hit the larger one with a 
spell to get the red spider, and drop it in the cauldron. Finally, walk north 
to the grill, and aim a spell at it. Take the turkey leg, and place it in the 
potion.

**GW** Casting more than one spell on the turkey leg may make it impossible for
       you to pick it up. Restarting the level should solve the problem. 
       (Thanks to Erika for reporting this glitch.)

Drink some of the potion, and walk northwest to find a red book hopping
around. Approach it and press triangle to destroy it. Move the cart out of the 
way using Wingardium Leviosa and continue west along the newly cleared path to 
find a Death Eater near a tent. He will disappear, and then you can raise the 
tent off of Fred.

After all the twins and Mr. Weasley run off, head northeast to find a hanging 
banner. Hit it with a spell, and assemble the pieces into a spring. Use the 
spring to hop east over the fire. (It may take you a few tries to get the jump 
just right. Try to jump on the edge of the spring closest to the fire, or you 
won't make it over.) Once you get across, there is a barrel on wheels to the 
north with a crate blocking it. Destroy the crate to put out the fire and let 
Ginny and Ron through. Go east and then north to find a brown box. Lift the lid
and a small barrel will come out. Raise the barrel to put out the fire to the 
north. Use Crookshanks to dig in the dirt patch where the fire was. Pick up 
the green wheel, and place it on the cart to the east. Use Wingardium Leviosa
to move it out of the path, and continue eastward.

Now you need to create a Strengthening Potion and use the pull chain to open 
the way forward. The cauldron is upside down slightly west of the pull chain. 
Use Wingardium Leviosa to turn it over. Kill the nearby pixie to get the nozzle
and place it on the barrel in the southwest corner. The small barrel will fill 
with water, and then you can lift it to put out the fire. Drop down into the 
small pit where the fire was, and pick up the snake fang. Place it in the 
cauldron. Walk across the pit where the fire was, and on the left side you will
find some planks--you can see the rays eminating from the flower behind it. 
Destroy them, and then add the flower to the cauldron. Finally, head west to 
find an orange chest. Attack it, and it will release an axe. Raise the axe to 
knock down the sign blocking the way north. Go north then east to find a barrel
against the north edge of the screen. Hit the crate on top of it with a spell 
to release the skeleton. Take his bone back to the cauldron. Drink some potion,
pull the chain, and continue through the gate to the next area.

In this fight, you will need to kill a mixture of Death Eaters and snakes. The 
Death Eaters appear around the edge of the ring of fire. Target them to hit 
them with spells just like any other enemy. They can be a little harder to see 
because they blend in with the ground somewhat, but they aren't any harder to 
kill. After you kill six, the shadowy figure in the distance (Barty Crouch Jr.)
will begin to shoot green jets of light toward you. When these hit you or the 
ground, they become snakes. Hit the snakes with a spell to kill them. If a 
snake wraps itself around you, press triangle to switch characters, then hit it
with a spell. Kill eight Death Eaters and three snakes to continue to the next 
phase. In the third phase, you need to kill six more Death Eaters and five more
snakes to complete the level.

**GW** I don't know if anyone else has experienced this glitch, but when I
       played through this level on Story Mode, the green spells from the Dark
       Mark stopped becoming snakes altogether during the third phase. After
       running around for a few minutes, a few of the spells finally started
       becoming snakes again. As I said at the beginning of this guide, you
       should try not to restart any of the Story Mode chapters during your
       first playthrough because some people have experienced glitches that
       didn't allow them to come back to that level ever again. If the snakes
       stop appearing for you, try to wait for several minutes to see if they
       come back like mine did. It's a much better option than having to
       restart the game if you can't play this level again.



Hogwarts                                                        H-16
--------                                                        ----

Walk south through the Entrance Hall and down the stairs into the Main Hallway;
 then go west into the Lessons Hallway. Walk east then north into the Potions 
Classroom where you will learn how to make an Ageing Potion along with the 
Weasley twins. This potion will allow you to cross blue age lines like the one 
in the northeast portion of the classroom. To make the potion, you need to add 
a tree branch, an orange snake, and a banana.

Begin by using Wingardium Leviosa on the books blocking the tube in the middle 
of the room. Send Crookshanks up the tube and to the left to open a bird cage. 
Put Crookshanks away, and cast a spell on the bird now sitting on the table. It
will become two turkey legs. Lift them over the fish tank, and the fish will 
let go of the banana. Lift it up, and put it in the cauldron. In the southeast 
portion of the classroom is a locked chest. Cast a spell to open it, and it 
will release a pink block. Carry it to the northwest portion of the room, and 
place it near water tanks. Stand on it, and one of your partners will jump on 
the other one. Continue to stand on the platform to push it down over and over 
until the central water tank overflows and pushes out the branch. Pick it up 
and add it to the potion. Finally, in the southwest part of the room, there is 
a brown covering over a doorway with a bronze head at the top. Use Wingardium 
Leviosa on the horns atop the head, and it will unblock the doorway. Use the 
bookshelf with Hermione to receive some pieces. Assemble them into a sort of 
chemistry set on the table. Follow the directions in the book on the table. 
First make a purple potion. Use Wingardium Leviosa on the blue and red liquids 
to make the purple concoction. It will form a ball above the table; hit it with
a spell to make it disappear. Next mix blue and yellow to make greem, and then 
mix red and yellow to make orange. This will release the orange snake. Put it 
in the cauldron to finish the lesson.

Follow Nick through the northwest door into the Main Hallway, and then north to
the Entrance Hall. Walk up the stairs and north into the Great Hall. After a 
cutscene, walk back down the stairs into the Main Hallway. Go up the stairs and
out the northeast door to the Outer Corridor. Continue east through the 
Fountain Courtyard, across the Wooden Bridge, and into the Hogwarts Grounds. 
Enter Hagrid's Hut to begin the next level.



Chapter 2 - Dragons                                            GF-02
-------------------                                            -----

As Harry, with Hagrid and Fang as your partners, walk east to a basket of tan 
and purple orbs. Lift the purple orb to the purple latch in the upper left 
corner. The ball will roll through the tube in the cage. When it reaches the 
bottom, hit the golden lock with a spell, enter the cage, and use Wingardium 
Leviosa to guide the ball through the next piece of the tube. When it reaches 
the bottom again, lift it one more time and move it through the tube to the end
to distract the dragon.

Walk out of the cage and continue east and around the corner. Hit the three 
Cornish pixies with Immobulus, and then build the pull chain from the pieces 
they dropped. Have Hagrid pull the chain to lower the bridge forward. Cross the
bridge, avoiding the flames from the nearby dragon cage. Continue forward and 
use Lumos to kill the vine. Attack the plant that remains, and build a mushroom
out of the pieces it drops. Use the mushroom to hop to the upper platform. Lift
the chain into place and use Hagrid to pull it to lower the bridge.

Cross the bridge to find another dragon cage. Use Wingardium Leviosa on the 
xylophone in the near corner. Watch the notes that come out of the dragon's 
mouth. Raise the xylophone mallet, and hit the color bars in the same order as 
the notes the dragon said. For the first two notes, play red, then yellow. 
(Lightly tap the mallet on the appropriate color bar to play each note.) If you
get it wrong, the dragon will shake his head and say the notes again. The 
second set of notes you should play are green, yellow, and then blue. The 
third set of notes are red, yellow, blue, and then green. After the third set 
of notes, the dragon will go to sleep.

Continue past his cage until you come to the edge of the ledge. Fire will shoot
out of the holes in the left wall. Jump across the platforms while avoiding the
fire. When you get across, walk west to find a basket on top of a rusty fish 
tank. Lift the basket up and dunk it in the fish tank. Let it fill with water 
for a little while, and then hold it over the fire on the left to put it out. 
There are three separate patches of fire, and you need to put out all three. 
Hold the basket over each patch until it steams and goes out completely or else
the fire will return. If you run out of water, place the basket back in the 
fish tank for a while longer. Build the wood from the fires into a ramp and 
continue up to the next dragon cage.

In this cage, there is a purple ring that the dragon knocks down. Raise it with
Wingardium Leviosa. Anywhere that you hold this ring, the dragon will aim his
fire at it. There are purple clasps connected to three chains. Hold the ring so
that you can see a purple clasp right in the middle of the ring, and this 
should make it so that the dragon hits the clasp. If he doesn't, adjust the 
ring's location slightly until he hits the clasp. On the first hit, the clasp 
will turn red. After three hits it will break. Break all three clasps to clear 
the path ahead. Follow the path around the corner of the cage and east. 
Assemble the free-building blocks into stairs that lead across the gap, and if 
need be, placing the ones on the other side so that they reach toward your 
side, as well. You don't need to make them connect, just come close enough to 
each other that you can jump across them. Continue down the ramp and east to 
the next area.

Walk forward and use Wingardium Leviosa to pull down one of the chains. Your 
partner will pull the second one, and a dragon trainer will pull down the 
third. Continue east around the tree. Have Fang dig the patch of dirt and 
create a passageway to the lower level. Hagrid will jump to the lower level. 
Switch to Harry and go past the hole, and put on your Invisibility Cloak. When 
you do, the dragon will pull in his tail, and you can walk forward. Approach 
the box, and remove your cloak. Switch to Hagrid to have him pull the chain on 
the lower level. Switch back to Harry and use Lumos to kill the vine ahead. 
Attack the plant to destroy the dead vine in Hagrid's way. Continue forward 
past the grey square on the ground; then turn around and use Wingardium Leviosa
to raise it up so that Hagrid and Fang can pass beneath it. They will then turn
the hole in the tree so that you can pass through it, and then they will come 
through it on the lower level, as well. Switch to Fang and dig up the dirt 
patch. Have Hagrid raise the chain, and when it reaches the top, quickly switch
to Harry and shoot the metal plate on the chain. Walk east across the bridge to
complete the level.



Hogwarts                                                        H-17
--------                                                        ----

Exit the Gryffindor Boys' Dormitory and the Gryffindor Common Room. Follow Nick
west through the House Hallway and down the stairs onto the Moving Staircases. 
Continue downstairs to the Main Hallway, then west into the Lessons Hallway. 
Walk up the west stairs and then south into the History of Magic classroom for 
your first lesson with Professor Moody, where you will learn the spell Reducto,
allowing you to destroy anything made of silver metal.

In the southeast corner near the door, there is a student with a metal clamp on
top of him. Target it with Reducto to destroy it. Along the west wall further 
north are two students trapped under silver clamps, as well. Target both to 
free the students. Another student is stuck against the north wall at the base 
of the steps. Free him the same way. The final student is located in front of a
silver brick wall in the northeast portion of the room. Free him to complete 
the lesson, and exit to the Lessons Hallway via the southeast door.

Head north, then downstairs and through the northwest door into the Main 
Hallway. Go upstairs, through the northeast door into the Outer Corridor, and 
continue east through the Fountain Courtyard, across the Wooden Bridge, and 
into the Hogwarts Grounds. Follow Nearly Headless Nick north to find Professor 
Dumbledore standing next to a small white tent. Enter the tent to begin the 
next level.



Chapter 3 - The First Task                                     GF-03
--------------------------                                     -----

You begin with Harry and Hermione facing a dragon in the first task of the 
Triwizard Tournament. As you walk east, you will see several brown Lego 
structures in the center of the path. Stand behind the first one, and the 
dragon will break it with his tail, releasing a few Lego pieces. Continue east 
and repeat this process for the remaining structures. When you reach several of
them blocking your path entirely, assemble the leftover Lego pieces into a dog,
and the dragon will break down the barrier.

Walk east as far as you can. Here you will find a rock to the northeast that is
brown on top and purple on the bottom. Lift this rock onto the pile of purple 
bricks to the north. This will cause some more blocks to spill out, and you can
construct them into a cauldron. Fill the cauldron with the three ingredients to
make the Strengthening Potion. The bone can be obtained by assembling the 
skeleton to the southeast. To the northwest is a snake skeleton that you can 
destroy to get the fang, and use Lumos on the vine to the southwest to get the 
flower. Put all three ingredients in the cauldron, and drink some of the 
potion.

Jump on the rock platform to the north, and wait for it to rise so that you can
jump onto the ledge to the left. Pull the chain, and then jump onto the upper 
level. (Jump back onto the rising rock platform first if you have trouble 
reaching it.) After pulling the chain, another rock platform should have 
appeared; raise it up and onto the column base to the east. Jump across all of 
the platforms to the east, avoiding the dragon's fire breath. (If he hits a 
platform with his breath, the platform will temporarily be on fire--don't jump 
on it when it's on fire! Wait until the flames go out.) On the last platform, 
you can see flames on the ledge ahead, with a barrel behind them. Raise the 
barrel up, and hold it over the flames to extinguish them. Then jump onto the 
ledge.

Continue forward until you reach an area with three purple Lego bases near a 
cliff. You need to place Lego blocks on the bases to climb the cliff. To the 
west is a Cornish pixie holding a red block. Kill the pixie, and place the 
block on a base. Use Crookshanks to dig up the blue block, and lift it into 
place, as well. Finally, in the southeast corner is a green and brown 
structure. Hit it with spells until it is completely destroyed. Assemble the 
green block, and put it on a base. Jump up the blocks to reach the upper level.

Run east until you reach some debris blocking the path. The dragon will swoop 
down behind you, and the rubble will be blown away. For this part of the level,
just continue running along the only available path until you complete the 
level. When you reach any of the doorways, the dragon will be stuck outside, 
and you can stop for a second if you need to. When you wander farther away from
the doorways, the dragon will break through the wall and continue to chase you.
There are a few sections with holes or gaps that you need to jump across. Watch
the bottom of the screen or your partner, who is slightly ahead of you, to find
out when to jump. If you fall in a hole, you automatically reappear a bit ahead
of where you fell. The center of the path has less holes, but there is some 
debris in the way that you have to jump over or go around. Continue to progress
down the path until you complete the level.



Hogwarts                                                        H-18
--------                                                        ----

Leave the Gryffindor common room, and go down the stairs in the House Hallway. 
Continue downstairs on the Moving Staircases and into the Main Hallway. Walk 
upstairs and through the northeast door into the Outer Corridor. Continue east 
through the Fountain Courtyard and onto the Wooden Bridge to see a brief 
cutscene.

Head back through the Fountain Courtyard and Outer Corridor, and enter the Main
Hallway again. Go downstairs and north into the Entrance Hall. Upstairs, use 
the spiral staircase to the east to enter the Bathroom Hallway. Follow Nick 
east and then up the stairs. Use Reducto on the lock, and continue west to the 
Upper Bathroom to start the next level.



Chapter 4 - Secret of the Egg                                  GF-04
-----------------------------                                  -----

To the east is a pond-type area. Next to it is a green leaf. Pick up the leaf, 
and place it on one of the four bases in the pond. In the northwest corner of 
the bathroom are some lockers. Hit them with spells until a yellow and grey 
piece falls out. Target it, and it will expand. Lift it up and into the 
painting of the wizard, and he will throw out another leaf. Pick it up, and 
place it on another of the bases in the pond. Also on the west wall, there are 
three sinks with the faucets on and with the water overflowing. Hit all three 
with spells to turn them off, causing the water in the nearby tank to rise. 
Once you have turned off all three, the leaf will float out of the top of the 
tank. Put it in the pond with the others. Finally, there is a barrel in the 
southeast area of the bathroom. Lift it up to dump out some yellow pieces. 
Assemble them, and then go over to the toilets. Use Wingardium Leviosa to lower
one of the yellow pieces, and Moaning Myrtle will lower the other. This will 
knock the leaf out of the third toilet. Place it on the final base, and jump 
into the opening that is created.

In the Prefects' Bathroom, walk north into the large, octagonal tub. Ahead of 
you is a stained-glass window with a push broom below it. Lift the push broom, 
and use it to scrub every pane of the stained-glass window. (They will light up
when you do so--there's no need to scrub the tiny windows at the very top, just
the longer ones.) The mermaid in the painting will throw out a box of 
scorpions. Get out of the tub, and kill the scorpions with spells. The mermaid 
will throw two more crates containing some pieces. Assemble them into a 
miniature model of the Hogwarts Express. (She may also throw some more 
scorpions at you, so either kill them or stay out of the tub.) The train will 
create a cloud. Lift it into the stained-glass window to refill it with water. 
The mermaid will then throw out a purple valve. Kill any remaining scorpions, 
and then lift the valve into place on the bottom right corner of the faucets on
the east side of the tub. Turn the valve using Wingardium Leviosa to fill the 
tub and complete the level.



Hogwarts                                                        H-19
--------                                                        ----

Head up the stairs in the Main Hallway and out the northeast door into the 
Outer Corridor. As usual, continue east through the Fountain Courtyard, across 
the Wooden Bridge, and out into the Hogwarts Grounds. Follow Nick southeast 
through the Hogwarts Grounds until you reach a silver gate. Cast Reducto to 
destroy the lock, and head through the gate toward the Black Lake. Walk down 
all of the stairs, and the go east to find Professor Moody. Follow him past the
black gate to start the next level.



Chapter 5 - The Black Lake                                     GF-05
--------------------------                                     -----

*A note about this level before you begin: This level works like a classic 
side-scroller game. You can only go left and right, and up and down. There is 
no way to swim toward the screen or away from it; however, there are pipes that
will transport you to the opposite (front or back) half of the screen, allowing
you to progress, so if you see coins or other things you want to collect, look 
for a pipe to allow you access to those areas.

You begin as Harry and Cedric Diggory. Swim right and down to go under the rock
archway, following the line of coins. A squid-like creature will attack you on 
the other side. Hit it with several spells to kill it. Continue right to find a
blue pipe sticking out of the ground. Enter it, and you will be moved to the 
front half of the screen. Continue right, again following the coin trail and 
killing anything that attacks you. Near the sea floor, you will find a large 
section of green bricks with some plants growing out of the top. Target all of 
the plants (there are 5) and destroy them to break the blocks and gain access 
to the blue pipe. Don't enter it though. Keep going right until you reach some 
large stone pillars. Some tentacles will block your way. Use Wingardium Leviosa
on the ones holding the side pillar (your partner will handle the tentacle on 
the other side pillar) to break the stones and allow you to continue forward.

Continue forward, following the coin trail. On a platform sticking out of the 
wall, you will find a blue and yellow Lego piece. Lift it up and attach it to 
the base on top of the pillar to the right. Swim past the pillar to find 
another piece. Attach it to the piece already on top of the pillar to open the 
way forward. Go up and over the stone rubble to enter the next area.

Go forward, staying nead the top of the screen. You will enter a split section,
and your partner will take the bottom path. Switch to the bottom character and 
use Wingardium Leviosa to raise the vines blocking your path. Quickly swim past
them and continue forward until you find a crab. Raise the crab up and place 
him on top of the bubbles to the left. This will lower the rock so that your 
upper character can continue forward. Switch to your upper character, and swim 
forward until you see a squid's eye watching you through the rocks in the 
background. Target the eye to get rid of the squid and allow your lower 
character to continue. Move forward and the rocks will fall out of your way, 
though the squid will return to the west and fill the area with ink. Swim 
forward and then continue on the upper path on the right side. Use Lumos so 
that you can see, and target the red weed at the end of the path. This will 
reveal a pearl. Pick it up and take it back to the center (where the squid is) 
and then right along the bottom path. Place the pearl inside the clam to clear 
the way forward. Continue right into the next area.

Here you need to rescue Ron, Cho Chang, and Gabrielle Delacour. First, swim to 
the right to find a couple mermaids. Hit them with spells until they die. If 
they grab ahold of you, use triangle to switch to your other character, and 
then hit them with some more spells. All the way to the right is a chain stuck 
to an anchor the lowest platform. Lift it up using Wingardium Leviosa. Head 
back to the left side of the screen and use Lumos on the vine; then raise the 
anchor like you did before. Swim to the center of the screen, and attack the 
five plants on top of the green blocks to gain access to the blue pipe. Go 
through the pipe to enter the back half of the screen. Here, swim left and 
target the metal plate on Ron's chain in the background. The spell will break 
his chain to free him. Kill any mermaids that appear, and then free Gabrielle 
by breaking the plate on her chain as well. Finally, in the middle of the 
screen is a purple orb. Lift it up on to the purple side of the scale to gain 
access to Cho's chain. Raise the anchor on her chain as you did before, and 
break the metal plate, completing the level.



Hogwarts                                                        H-20
--------                                                        ----

On the Moving Staircases, wave at the painting of the wizard to move the 
staircase, and head upstairs. When you reach the second landing, the next 
staircase will automatically move for you. Continue upstairs to the next 
landing, where you will find a gold chest. Hit it with a spell to reveal a 
steering wheel. Raise it into the painting of the wizard. Hit the painting with
a spell to move the staircase, allowing you to continue upward. Again, standing
on the next landing will automatically lower the next staircase. Kill the 
Cornish pixies on the next landing, and lift the picture frame into place. 
Hit the painting with a spell to move the staircase a final time. Walk up the 
stairs to find Professor Dumbledore, and follow him into the Headmaster's 
Office to begin the final Story Mode level.



Chapter 6 - The Dark Lord Returns                              GF-06
---------------------------------                              -----

In the center of this area is a gold Lego base surrounded by four weeds. 
Destroy all four to reveal the pieces of a golden statue. Assemble the statue, 
and then hit it with a spell. It will show you the correct path to continue to 
the next area. Follow the path he points out with his sword--east, then west. 
Go through the doorway to the east, and you will appear on the west side of the
screen. Turn around and walk back through the west doorway to appear in the 
next area. (After you hit the statue it will begin to turn back to its original
position. You must walk through all of the doorways before the statue finishes 
turning--if you make a mistake or don't make it through all the doorways in 
time, hit the statue with another spell to begin the process again.)

In the second area, you must do the same thing, except this time you need to 
kill the Cornish pixies to get the statue pieces. Assemble the statue, and 
blast it with a spell. This time, use the west doorway first, then the east, 
and finally the southern doorway.

In the third area, kill the vines on all sides of the center base using Lumos. 
Assemble the statue, and attack it. The pattern this time is east, west, south,
and then north.

After walking through the northern doorway, you need to navigate the actual 
hedge maze. Walk forward, and some barriers will slide across the pathway. 
Quickly walk across the ledge on the east side (there's a hole on the west 
side) when the barriers are out of the way. Do the same thing on the west side 
for the second set of sliding barriers. Walk forward, turn the corner, and 
continue onward to repeat this process again--pass the sliding barriers on the 
east wall then the west wall. Continue forward again, through the corner, until
you find an opening in the east wall. Kill the Cornish pixie, and pick up the 
arrow that it drops. Go back to the main path and continue north. Place the 
arrow on top of the green and yellow stick, and use Wingardium Leviosa on it to
open the sliding door. Walk through it into the next area.

Walk forward to find a Sphinx blocking your path. Go east to find a green book 
leaning against the north wall. Lift it up to reveal some spring pieces. 
Assemble the spring, and use it to bounce over the barrier to the east. 
(Remember to hold X to bounce higher.) Use Lumos on the vine and Wingardium 
Leviosa on the fly. It will stick in the spiderweb which will make the spider 
appear. Walk west and lift the second fly into the next spiderweb. The spider 
will crash through the barrier. Walk northwest toward the Sphinx. Assemble the 
fly pieces, and the spider will run toward it, scaring the Sphinx and opening 
the way forward. Continue through the doorway to the Triwizard Cup.

In the graveyard, attack the Death Eaters that appear. Voldemort will then jump
down to ground level. He will pull Harry toward him and engage in a wand 
battle. Switch to Harry if you aren't him already, and press square repeatedly 
to move the beam back toward Voldemort. When you push the beam all the way to 
his wand, he will lose a heart and jump back on top of the tomb. Again, kill 
the Death Eaters that appear, and repeat the process with Voldemort. Push the 
beam back to his wand a total of three times to defeat him and complete the 
level. After the level is over, choose "Continue Story" to finish Year 4.



Congratulations you've finished Story Mode! Now you can go back and complete 
each of the levels in Free Play mode to find all of the collectibles and finish
the game 100%.



------------------------
6) Free Play Walkthrough
------------------------

For Free Play, it is essential to have access to all of the character types so 
that you can find every Character Token, Gold Brick, Red Brick, Hogwarts Crest 
piece, and Student in Peril. If you have completed Story Mode, you should have 
all of the necessary spells and characters unlocked except for Griphook, a 
heavy character (such as Hagrid), and a dark wizard. Therefore, it is my 
suggestion that you find and purchase these character tokens first. This will 
make it so that you have access to every secret as soon as possible. You can 
find Griphook in Year 1, Chapter 1. The first heavy characters are Fang and 
Hagrid, who can both be found in Year 1, Chapter 5. The first dark wizards you 
can access are Lucius Malfoy in Year 2, Chapter 5; Barty Crouch Junior, in Year
4, Chapter 1; and Tom Riddle (if you've already gotten Griphook), in Year 2, 
Chapter 6. You must have Reducto to unlock any of these dark wizards, and so it
is not possible to collect a dark wizard before completing that lesson, which 
happens after Year 4, Chapter 2. Find out how to access each Character Token in
the corresponding chapters below.

For each of the story chapters below, you will find the approximate amount of 
studs (money) required to reach True Wizard status in the level. I am not going
to include tips for how to obtain this amount because in most levels it is 
fairly easy to do if you make sure to destroy/use everything in each area 
before you continue on. If you still have difficulty, find the Score x2 (or the
x4, x6, x8, or x10) red brick in Hogwarts--purchase the brick from upstairs in 
Eeylops Owl Emporium in Diagon Alley, and turn it on via the Extras option on 
the pause screen. Then you should have no problem obtaining True Wizard status.

The rest of the information is listed in the order you will find the 
collectibles as your progress through each level. In brackets after the 
Character Tokens, Hogwarts Crest pieces, and Students in Peril, you will find 
the character or spell requirements necessary to obtain the collectible. Then 
you will find a description of exactly where and how to access it.

The Hogwarts and Diagon/Knockturn Alley sections are divided up by location and
include the same information as the chapter section, describing the spell and 
character requirements and then how to access each Character Token, Student in 
Peril, Red Brick, and Gold Brick in these areas. By the end of the Free Play 
Walkthrough, you will have found every collectible and completed the game to 
100%.

*Note: Finding a Student in Peril inside Hogwarts will also give you a Gold 
Brick. It doesn't show it on the screen, but if you pause the game, your number
of Gold Bricks will have gone up by one.



                ----------------------------------------------
                Year 1 - Harry Potter and the Sorcerer's Stone
                ----------------------------------------------



Chapter 1 - The Magic Begins (Free Play)                      SSF-01
----------------------------------------                      ------

True Wizard: 69,000



Gryffindor crest piece [Wingardium Leviosa]

In the Leaky Cauldron there are two table with candles on top along the west 
wall--one to the south and one to the north. Use Wingardium Leviosa on each of 
the candles, which will destroy the tables. Assemble the pieces into picture 
frames on the wall. The crest piece will appear above the bar stools. Use 
Wingardium Leviosa on the barstools to create a ramp from which you can jump to
reach it.



Slytherin crest piece [None]

After you assemble the brick wall to enter Diagon Alley, on the left is a shop 
with a circle of light in front of it. Stand there and press circle to wave at 
the shopkeeper. The piece will appear in front of the door.



Hufflepuff crest piece [Wingardium Leviosa]

Near the entrance to Diagon Alley is a barrel containing some push brooms 
against the east wall. Use Wingardium Leviosa to dump out the contents of the 
barrel. Build the pieces into a street sweeper. Once you have assembled the 
potion at the end of the alley, clearing the path to Gringotts, come back to 
the sweeper and press triangle to ride it. Clear up the green spots around 
where the potion exploded to reveal the crest piece.



Student in Peril [Wingardium Leviosa]

About halfway down the alley is a wooden table near the east wall. Stand on it 
and your partner will raise it up. Jump onto the upper ledge of the shop roof 
and approach the student to rescue him.



Ravenclaw crest piece [Reducto]

Behind the goblin podium in Gringotts, there is a gate with a silver lock. 
Destroy the lock using Reducto, and then use Hagrid to pull the chain. The 
fire-breathing bat will disappear, and the Ravenclaw crest will be accessible.



Tom the Innkeeper [Reducto]

After you open the first lock with Griphook inside Gringotts, walk east to find
a chest with a silver lock. Use Reducto to destroy the lock, and hit the chest 
with a spell to open it. The Character Token is inside.



Mr. Ollivander [Reducto]

After you open the first lock with Griphook inside Gringotts, walk west to find
a chest with a silver lock. Use Reducto to destroy the lock, and hit the chest 
with a spell to open it. The Character Token is inside.



Griphook [Reducto]

After riding the cart down to the Gringotts Vaults, there is a chest with a 
silver lock against the east wall. Use Reducto to destroy the lock, and hit the
chest with a spell to open it. The Character Token is inside.



Chapter 2 - Out of the Dungeon (Free Play)                    SSF-02
------------------------------------------                    ------

True Wizard: 48,000



Ron (Girl Disguise) [Bookshelf]

Use the bookshelf at the start of the level to reveal the Character Token.



Gryffindor crest piece [None]

Make flowers appear in nine vases throughout the level to obtain this crest 
piece. The first two vases are on either side of the bookshelf at the start of 
the level. The third vase is to the right of the free-building blocks, and the 
fourth is on the platform above them. The fifth and sixth vases are just east 
of the fountain. After the mermaid statue moves the boulder out of the way, 
walk east to find the seventh and eighth vases along the south railing. (One of
them is behind the red chair.) The ninth vase is hard to see until you approach
it. It is immediately to the right of the girls' bathroom door.



Ravenclaw crest piece [Wingardium Leviosa]

Use Wingardium Leviosa to turn on seven lights throughout the level to obtain 
this crest piece. The first light is above the golden statue at the beginning 
of the level. The second light is on the east wall of the pet tube. After the 
mermaid statue moves the boulder out of the way, walk east to find the third 
lamp above another golden statue. The fourth light is to the left of the girls'
bathroom door. (If you have difficulty targeting it, try standing directly 
under it.) Near the bathroom stalls, there are two lamps along the west wall. 
For the final light, walk south and then west to find it above some green 
lockers.



Slytherin crest piece [Wingardium Leviosa]

There are three fish in front of the fountain. Raise them up and put them into 
the water to make the crest appear. (The fish on the right maybe be hidden 
behind a stack of books. Even if you can't see it, you can still lift it.)



Hufflepuff crest piece [Reducto, Wingardium Leviosa]

On the front of the fountain is a large silver knob. Break it with Reducto, and
then turn the remaining knob using Wingardium Leviosa. Jump onto the fountain 
from the left platform to float up and collect the crest piece.



Harry (Hogwarts) [Reducto]

Against the far east wall, there is a desk with a silver lock on it. Destroy 
the lock with Reducto, and open the desk by hitting it with another spell to 
receive the Character Token.



Student in Peril [None]

There is a student in one of the stalls that the troll smashes. Approach her to
rescue her.



Madam Malkin [Reducto]

In the bathroom, walk south then west to find some green lockers. Hit the 
silver lock on the middle locker, and then hit it with another spell. Jump on 
the spring that appears (hold X) to grab the Character Token.



Chapter 3 - A Jinxed Broom (Free Play)                        SSF-03
--------------------------------------                        ------

True Wizard: 32,000



Gryffindor crest piece [Wingardium Leviosa]

You need to raise seven Gryffindor (red and yellow) flags to obtain the crest 
piece. At the start of the level, walk west, and raise the Gryffindor flag on 
the flag pole. Walk down the stairs to find the second flag. After flying east 
on the broom, walk to the southwest corner to find the third flag. You'll find 
the next flag to the east. In the far southeast corner of this area is the 
fifth flag. After using the bookshelf, walk east then south to find the sixth 
flag. Head east and up the stairs to find the final flag.



Fred (Quidditch) [Reducto]

North of the fourth flag pole is a chest with a silver lock on it. Cast Reducto
to break the lock, and then open the chest by attacking it.



Ravenclaw crest piece [Wingardium Leviosa]

After sending a pet up the tube to scare the girl, some free-building blocks 
will fall down. Before building stairs to the right to reach the platform, 
build stairs to the left, and jump to the soutwest to reach the crest piece.



Student in Peril [Reducto]

On the upper level after releasing the broomsticks and building the bookshelf, 
hit the metal bars (behind where the broomsticks were) with Reducto to release 
the student.



Hufflepuff crest piece [Reducto, Immobulus]

Walk into the area that you open up when you free the Student in Peril. To the 
west are two Cornish pixies holding a chest. Kill them, and when they drop the 
chest, it will open to reveal the crest piece.



Harry (Girl Disguise) [Tube Pet]

When you come to the painting covered by an orange shade, there are stairs to 
the east. Send a pet under the stairs and toward the south edge of the platform
to find the Character Token.



Slytherin crest piece [Dark Wizard]

When you reach the upper platform where the student was before you made him 
fall through the trap door, head west. Destroy the items in the walkway and 
then jump toward the screen and west around the wooden barrier. Continue west 
and destroy the crates. Use dark magic on the black barrel to reveal the crest 
piece.



Marcus Flint [Dark Wizard]

After you build the stairs from the wooden planks, climb up them and walk to 
the southwest corner. Destroy the cabinet using dark magic.



Chapter 4 - The Restricted Section (Free Play)                SSF-04
----------------------------------------------                ------

True Wizard: 60,000



Hufflepuff crest piece [None]

Make flowers appear in six vases throughout this level by hiting them with 
spells to acquire the crest piece. The first vase is to the southeast of the 
doors where you begin the level. Continue east to find the second vase. The 
third and fouth vases are near the door that leads to the next part of the 
level. In the second room, the final two vases are on either side of the 
staircase leading to the green lock in the eastern part of the room.



Harry (Pyjamas) [Reducto]

Underneath the east baclony is a silver box. Hit it with Reducto to reveal the 
Character Token.



Gryffindor crest piece [Bookshelf]

North of the Harry (Pyjamas) Character Token is a bookshelf. Open it to get the
crest piece.



Ravenclaw crest piece [Dark Wizard]

After removing the red spider from the web on the east balcony, use dark magic 
to destroy the spiderweb. Then attack the plants inside the nook to reach the 
crest piece.



Student in Peril [Reducto, Wingardium Leviosa]

In the second room, walk north into the first nook. Use Recucto to destroy the 
silver cage. Raise the book that was underneath it. Follow it into the main 
area of the room, and build the pieces into a clock. Use Wingardium Leviosa to 
turn the hands on the clock and release the student.



Filch [Griphook]

Use Griphook to open the safe to the east of the clock that contains the 
Student in Peril.



Slytherin crest piece [None]

In the room containing the Mirror of Erised, hit the three spiderwebs with 
spells to get the crest piece. The first web is on the upper level, where you 
enter the room--walk to the west side of the room to find it. Go down the 
stairs and hit the web on the east wall and the one in the northwest corner.



Neville (Pyjamas) [Dark Wizard]

In the northeast corner of the room is a black cabinet. Open it with dark magic
to reveal the Character Token.



Chapter 5 - The Forbidden Forest (Free Play)                  SSF-05
--------------------------------------------                  ------

True Wizard: 70,000



Student in Peril [Lumos Solem]

Walk northeast of the starting area to find the student trapped in a nook with
Devil's Snare. Use Lumos Solem to kill the plant and free the student.



Fang [Digging Pet]

Use Fang or another pet to dig up the dirt patch in the far southeast corner of
the first area to reveal the Character Token.



Hufflepuff crest piece [None]

Destroy three yellow flowers to get this crest piece. The first flower is east
of the Student in Peril, near the tree. Attack it to destroy it. Climb the 
ladder created by the bowtruckles to find the second one. Head east to find the
third flower underneath a wasp nest.



Slytherin crest piece [Dark wizard]

Destroy ten black rocks using dark magic. The first is south the the Student in
Peril. The second rock is on the upper ledge in the first area, which you can 
access using the ladder by the tree. After climbing the ladder created by the 
bowtruckles, walk southeast to find the third black rock. In the next section, 
you can find the fourth black rock south the of the vines. The fifth rock is 
located near the blue Lego block that Fang can dig up. After using Fang to 
drain the pond, walk west to find the sixth black rock near a waterfall. Walk 
across the stone slab that Hagrid raises and walk souteast to find the seventh 
black rock. Head back toward the stone bridge and then east up the tree roots 
to find the eighth black rock near the base of the large tree. Continue east 
to find the ninth rock just to the right of the stairs on the large tree. 
Farther east you will find the final black rock near the southern part of the 
area. Destroy it using dark magic to collect the crest piece.



Hagrid [Reducto]

After destroying the vines and entering the third area, walk east to find a 
chest against the north wall. Hit it with spells three times--once to destroy 
the branch growing on it, once to destroy the silver lock, and once to open it.



Ravenclaw crest piece [Reducto]

After draining the pond, walk southeast to find a chest with a silver lock. 
Break it using Reducto, and a skeleton will appear along with the crest piece.



Gryffindor crest piece [Wingardium Leviosa]

In the drained pond, place six fish back in the water to obtain this crest 
piece. Two of the fish are east of the island where Fang had to dig (near the 
chest with the Ravenclaw crest piece). One is north of the island. The other 
three are on the west side of the island. Use Wingardium Leviosa on all six 
fish, and the crest piece will appear in the center of the island.



Draco (Hogwarts) [Dark wizard]

After creating steps from the free-building blocks, climb up to the upper level
and walk north to find a large, black orb. Use dark magic on it to open it and 
reveal the Character Token.



Chapter 6 - Face of the Enemy (Free Play)                     SSF-06
-----------------------------------------                     ------

True Wizard: 33,000



Gryffindor crest piece [Lumos, Reducto]

After falling through the trap door, use Lumos to kill the vine in the 
northwest corner. Then open the silver chest using Reducto to find the crest 
piece.



Slytherin crest piece [Reducto]

In the room with the flying keys, destroy ten individual keys to reveal the 
crest piece. There is one near the floor when you enter the area. There are 
two more near the east wall. Fly upward on the broomstick and land on the 
platform against the east wall. There are two more keys above this platform, 
as well as two that you can see off to the left side of the screen. Jump to the
center column and walk west. Hit the three final keys and the crest piece will 
appear. Jump to it, or fly into it on the broomstick.



Student in Peril [Lumos]

Fly the broomstick upward and land on the platform against the east wall. Use 
Lumos to destroy the vine and free the student.



Harry (Slytherin Disguise) [Reducto]

Still in the room with the flying keys, there is a locked nightstand against 
the east wall. Hit it with spells twice to open the drawers and reveal the 
Character Token.



Professor Quirrell (Voldemort) [Dark Wizard]

*Note: Collect this Character Token before assembling the pieces to make the 
black queen because doing so ends the chess match and automatically takes you 
to the fight with Quirrell.

As soon as you enter the chess board room, there is a black chess piece at your
feet. Destroy it with dark magic to get the Character Token.



Ravenclaw crest piece [Reducto]

*Note: Collect this Hogwarts Crest piece before assembling the pieces to make 
the black queen because doing so ends the chess match and automatically takes 
you to the fight with Quirrell.

In the northwest corner of the room is a silver chest. Hit it with Reducto and 
a knight's horse will jump out. Get on its back, and it will throw you upward 
into the crest piece.



Ron (Cardigan) [Dark Wizard]

*Note: Collect this Character Token before assembling the pieces to make the 
black queen because doing so ends the chess match and automatically takes you 
to the fight with Quirrell.

On the east side of the chess board near the exit is another broken black chess
piece. Use dark magic on it to access the Character Token.



Hufflepuff crest piece [Dark Wizard]

*Note: Collect this Hogwarts Crest piece before assembling the pieces to make 
the black queen because doing so ends the chess match and automatically takes 
you to the fight with Quirrell.

On the south side of the chess board is a castle that you can barely see at the
edge of the screen. Use dark magic to destroy it and gain the crest piece.



               ------------------------------------------------
               Year 2 - Harry Potter and the Chamber of Secrets
               ------------------------------------------------



Chapter 1 - Floo Powder! (Free Play)                          CSF-01
------------------------------------                          ------

True Wizard: 50,000



Gryffindor crest piece [Wingardium Leviosa]

Directly in front of you when you begin the level, there is a gnome on the 
ground near some flowers. Approach it and use Wingardium Leviosa to raise it 
into the air. Press and hold circle a second time to spin the gnome. Release 
the button to send him flying. This one will fly into the pond. Walk north to 
find one you can send flying into a target. To the northwest are two gnomes--
one goes into the dryer and one into the shed. South of there is a gnome you 
can send into the car. All the way to the east is the final gnome, which you 
can send flying into the basketball hoop to make the crest piece appear.



George Weasley [Digging Pet]

Use a pet to dig up the patch of dirt north of the basketball hoop.



Hufflepuff crest piece [Wingardium Leviosa]

In front of the basketball goal are a lot of pieces. Build them into a pumpkin 
cart, and then press triangle to get in it. Drive it over the leafy plants in 
the yard to dig up carrots. There are seven plants to run over throughout the 
yard, creating seven carrots. Four are just west of the basketball goal. One is
west of the pond. The final two are in the northern part of the yard near the 
dryer and target. After you have made all seven carrots appear, get out of the 
cart and raise each carrot to make the crest piece appear.



Student in Peril [Reducto]

West of where you start in Borgin and Burkes, there is a cabinet with a silver
lock on it. Use Reducto to open the cabinet and free the student.



Slytherin crest piece [Dark Wizard]

Near the Student in Peril is a chest that attacks you. Hit it with a spell to 
kill it and open it. Jump inside to enter the basement of Borgin and Burkes. 
Use dark magic on the black orb to make the crest piece appear.



Arthur Weasley [Dark Wizard]

In the northeastern corner of Borgin and Burkes near the door, there is a black
cabinet. Use dark magic on it to open it and reveal the Character Token.



Ravenclaw crest piece [Wingardium Leviosa, Dark Wizard]

After packing up the jack-in-the-boxes outside of Borgin and Burkes, you'll 
find a cart filled with wooden planks on the east side of Knockturn Alley. 
Lift them into place to form stairs on the west wall. Climb the stairs and 
destroy the gate with dark magic to access the crest piece.



Harry (Sweater) [None]

Near the end of Knockturn Alley, there is a brown chest on the west wall. Hit 
it with a spell to open it and get the Character Token.



Chapter 2 - Dobby's Plan (Free Play)                          CSF-02
------------------------------------                          ------

True Wizard: 67,000



Hufflepuff crest piece [Wingardium Leviosa]

Raise all four house flags in this level to get the crest piece. The first two 
flags, Gryffindor and Ravenclaw, are in the northern corners of the starting 
area. You will later climb a ladder onto a platform with a purple boulder. In 
the northern corners of this area are the Slytherin and Hufflepuff flags. The 
crest piece appears between them.



Ravenclaw crest piece [None]

Destroy four small, red flags throughout the level. The first one is in the 
northwest corner after you drop through the trap door and smash the west wall. 
Assemble and bounce on the spring to reach the upper platform and walk east to 
find the second flag. (You will cross a platform with three cheering wizards on
it. The red flag on this platform--though you can destroy it--does not count as
one of the four needed for the crest piece.) The third red flag is near the two
pixies you have to kill. After reaching the platform above the third flag, go 
east and Dobby will climb up a ladder. To the right of the ladder is the fourth
red flag.



Draco (Quidditch) [Dark Wizard]

Walk east after killing the two pixies to find a black cabinet in the northeast
corner. Destroy it with dark magic to get the Character Token.



Slytherin crest piece [Wingardium Leviosa, Slytherin]

Near the lockers in which Dobby hides, there is a rolled up poster. Lift onto 
the nearby wall, and then use a Slytherin to wave at the poster. (Stand in the 
circle of light on the lower level and press circle.) Across the bridge to the 
west is a second poster against the north wall. Lift it onto the wall, and wave
at it, too, to get the crest piece.



Student in Peril [Lumos, Reducto]

Under the lockers in which Dobby hides, there is a chest with a silver lock and
a vine over it. Use Lumos to kill the vine and Reduto to destroy the lock and 
free the student.



Dobby [None]

*Note: Collect this Character Token before adding the third ingredient to the 
cauldron. Doing so will end the level.

Along the west wall in the Hospital Wing are several beds. Jump on the second 
one from the south wall to reach the Character Token. (Hold X to bounce high.)



Madam Pomfrey [Dark Wizard]

*Note: Collect this Character Token before adding the third ingredient to the 
cauldron. Doing so will end the level.

To the right of the bookshelf in the second room of the Hospital Wing, there 
is a light brown machine with a red lock on it. Use dark magic to break open 
the lock and get the Character Token.



Gryffindor crest piece [Griphook]

*Note: Collect this Hogwarts Crest piece before adding the third ingredient to 
the cauldron. Doing so will end the level.

Open the safe in the northeast corner of the second room of the hospital wing.



Chapter 3 - Crabbe and Goyle (Free Play)                      CSF-03
----------------------------------------                      ------

True Wizard: 25,000



Vincent Crabbe [Reducto]

*Note: Collect this Character Token before drinking the Polyjuice Potion. Doing
so transports you to the Slytherin Dungeon.

Use Reducto to destroy the metal barriers on the east side of the bathroom. 
Walk past them to access the Character Token.



Gryffindor crest piece [Heavy, Wingardium Leviosa]

*Note: Collect this Hogwarts Crest piece before drinking the Polyjuice Potion. 
Doing so transports you to the Slytherin Dungeon.

Pull the chain on the west wall with a heavy character. A plunger will come out
of a nearby sink. Assemble it, and then mount it by pressing triangle. Ride it 
over each of the green spots on the floor to clean them up. There are 6 spots 
total, and when they are all gone the crest piece will appear.



Hufflepuff crest piece [Wingardium Leviosa]

Around the watery area in the south part of the Slytherin Dungeon there are 
three fish--one on the east side and two on the west. Lift them into the water,
and the Hufflepuff crest will appear under the west stairway.



Slytherin crest piece [Dark Wizard]

When you enter the Slytherin Common Room, there is a black orb next to you. 
Destroy it with dark magic to get the crest piece.



Ravenclaw crest piece [Wingardium Leviosa]

When you enter the Slytherin Common Room, there are two lamps high up on the 
north wall. Use Wingardium Leviosa to turn them on. Walk east past the 
fireplace to find two more lamps. Head south and go past the door of the 
Slytherin Dormitory to the other part of the common room. The final two lamps 
are on the north wall.



Student in Peril [Wingardium Leviosa]

There is a push broom to the right of the fireplace. Lift it into the fireplace
to sweep out some pieces. Assemble the pieces into a picture frame, and then 
wave at the portrait to rescue the student.



Gregory Goyle [Dark Wizard]

East of the fireplace is a black cabinet. Open it using dark magic.



Ron (Slytherin Disguise) [Reducto]

Between the final two lamps for the Ravenclaw crest piece is a desk with a 
silver lock. Cast Reducto on the lock, and then hit the desk with a spell.



Chapter 4 - Tom Riddle's Diary (Free Play)                    CSF-04
------------------------------------------                    ------

True Wizard: 70,000




Hufflepuff crest piece [Reducto]

*Note: Collect this Hogwarts Crest piece before defeating Moaning Myrtle. After
you beat her, you will be taken into Tom Riddle's diary.

In the northwest corner of the bathroom is a chest wrapped in chains. Blast it 
with Reducto to open it. Press triangle to ride the plunger. Use it to clean up
the five water puddles on the bathroom floor.



Moaning Myrtle [Dark Wizard]

*Note: Collect this Character Token before defeating Moaning Myrtle. After you 
beat her, you will be taken into Tom Riddle's diary.

Against the eastern wall of the bathroom is a black cabinet. Open it with dark 
magic to reveal the Character Token.



Gryffindor crest piece [None]

In this area destroy six knight statues to obtain the crest piece. The first 
statue is next to where you start when you enter the diary. Climb up the 
extendable wall platforms and go west to find the second statue (near the 
flower ingredient). The third statue is just west of the cauldron. The fourth 
statue can be found on the upper landing between the two purple archways on the
north wall, while the fifth statue is near the pull chain that clears the 
doorway to leave. Jump back to ground level to find the final statue just south
of the doorway.



Student in Peril [Bookshelf]

Open the bookshelf just west of the doorway. Pick up the key that comes out and
carry it east to the locked cabinet. Unlock it to free him.



Vocalist [Griphook]

Use Griphook to open the safe as soon as you enter the second area of Tom 
Riddle's diary.



Ravenclaw crest piece [Reducto]

Walk all the way south from the safe where you find the Vocalist. There will be
a chest with a silver lock. Destroy the lock with Reducto, and then open the 
chest to reveal the crest piece.



Slytherin crest piece [None]

*Note: Turn on the third radio before you use Wingardium Leviosa on the white 
archways. Doing so will end the level.

To the right of the first pressure plate that switches the stairs, there is a 
radio. Hit it with a spell to turn it on. Near the rotating bookcase is another
radio. After you bounce up the two wall platforms near the end of the level, 
walk west to find the third radio and collect the crest piece.



Professor Vector [Griphook]

*Note: Collect this Character Token before you use Wingardium Leviosa on the 
white archways. Doing so will end the level.

By the third radio is a safe. Open it with Griphook to get the Character Token.



Chapter 5 - Follow the Spiders (Free Play)                    CSF-05
------------------------------------------                    ------

True Wizard: 90,000



Slytherin crest piece [Wingardium Leviosa]

Destroy ten brown mushroom patches in this level to reveal the crest piece. The
first mushroom patch is to the southwest from your starting position. You can 
find the secong patch to the south after you use the walking plant to jump onto
the upper ledge. Walk east to find the third one nearby. After crossing the 
hollow tree bridge, there is one mushroom patch to the north and another to the
south. After flying across the pond, walk north to find the sixth mushroom 
patch and south to find the seventh. Continue east to where the Cornish pixies
steal the ladder rungs to find the eighth patch in the southeast corner. The 
ninth mushroom patch is southwest of the tree with the four Cornish pixies in 
it. Walk southeast to find the final one.



Ravenclaw crest piece [Reducto]

After flying across the pond and building the ramp, stand on the ramp and 
target the silver gate on the north side of the pond. Two frogs will appear, as
well as an archway made of vines. Ride the frog through the vines, and continue
through the other archways that appear. Each archway will light up when you 
have successfully cleared it. Light up all 4, and the crest piece will appear 
in the center of the pond. Jump off your frog and onto the platform to get it.



Professor Sinistra [Dark Wizard]

After flying across the pond, walk north to find a black cabinet. Break it open
with dark magic to get the Character Token.



Ron (Sweater) [None]

After climbing the bowtruckle ladder, head west to find the Character Token 
above the second bouncy platform.



Student in Peril [None]

*Note: Free this Student in Peril before you defeat Aragog. Doing so will take 
you to the next part of the level.

When fighting Aragog, the student is stuck in webbing off to the east side of 
the screen. Hit her with a spell to free her.



Lucius Malfoy [Reducto]

*Note: Collect this Character Token before you defeat Aragog. Doing so will 
take you to the next part of the level.

When fighting Aragog, there is a chest with a silver lock to the southeast
side. Break the lock with Reducto, and then hit it with another spell to open 
it and receive the Character Token.



Hufflepuff crest piece [Dark Wizard]

*Note: Collect this crest piece before you defeat Aragog. Doing so will take 
you to the next part of the level.

While fighting Aragog, walk west to find a black orb. Destroy it with dark 
magic to reveal the crest piece.



Gryffindor crest piece [None]

*Note: Having the Hogwarts Crest Detector turned on helps immensely here. Use 
the red arrows to help you find all five cabins. If you don't yet have the 
Hogwarts Crest Detector, it's best to drive slowly and just deal with Aragog 
smacking you around every five seconds.

In the driving section of this level, you must destroy five small log cabins by
hitting them with your vehicle. The first one is on the west side fairly soon 
after you start. The second is a little farther ahead, also on the west side. 
After driving off a cliff, you pass a tree on the east side, and the third 
cabin is just south of it. After driving through a small archway, you will find
the fourth cabin far to the east side of the pathway. The final cabin is on the
west side of the path immediately after you drive off a cliff. (You may have to
turn around and go back to it.) It's near a patch of gold, blue, and purple 
studs.



Chapter 6 - The Basilisk (Free Play)                          CSF-06
------------------------------------                          ------

True Wizard: 60,000



Student in Peril [Tube Pet, Wingardium Leviosa, Lumos]

After lowering the pipes in the first open stall and sending a pet into the 
tube, use Lumos to kill the vines that appear, rescuing the girl trapped in the
stall. (Note: This is the only Student in Peril that will be rescued just by 
completing the requirements for Story Mode.)



Gryffindor crest piece [Wingardium Leviosa]

In the tunnels beneath the school, you need to assemble four skeletons. The 
first is lying on the ground northeast of where you first land. Walk south out 
of the landing area and then west toward the halfpipe to find another skeleton 
to assemble. The third skeleton is the one you need to build to raise the 
squid. It's located on the upper level. The final skeleton can be found near 
the bridge after you build it. Walk slightly north to find it on the ground. 
After building the skeleton, the crest piece appears next to it.



Gilderoy Lockhart [Lumos, Dark wizard]

West of the halfpipe are vines covering two chests. Use Lumos on the left one 
and dark magic to open it to reveal the Character Token.



Wizard (Green) [Lumos, Dark wizard]

West of the halfpipe are vines covering two chests. Use Lumos on the right one 
and dark magic to open it to reveal the Character Token.



Hufflepuff crest piece [Digging Pet]

Dig up four patches of dirt in this area using a pet. There is one directly 
south of where you first land. Head northwest to find another. After using the 
plunger on the squid the first time and building the platform to access the 
upper level, walk east to find a third patch of dirt near a spiderweb. Cross 
the two wooden bridges to the east to find the final dirt patch.



Ravenclaw crest piece [Reducto, Wingardium Leviosa]

In the Chamber of Secrets, walk along the west path toward the pull chain and 
you will see a circular grate on the wall with a silver lock on it. Blow the 
lock up with Reducto, and then assemble the pieces into a cuckoo clock to 
reveal the crest piece.



Tom Tiddle [Griphook]

After you make the Strengthening Potion and pull the chain to raise the gate, 
Tom Riddle will appear where the gate used to be. Walk around to the east side 
of the room to find a safe. Open it using Griphook, and collect the character 
token. (If you try to do this any sooner, Tom Riddle will appear in the area 
and push you backwards so that you can't access the safe.)



Slytherin crest piece [Wingardium Leviosa]

After you make the basilisk disappear and Tom Riddle move away from the green 
pipe (where the gate was), debris will drop from the ceiling. Along the east 
wall near where you spoke Parseltongue, assemble the wreckage to build a 
violin, and then lift it into the air. Head south, and near where you found the
skeleton there will be a trumpet that you can lift into the air as well. 
Finally, build the rubble near the pull chain to the west into an accordian. 
Raise it up so that it will play, and the crest piece will appear near it.



              -------------------------------------------------
              Year 3 - Harry Potter and the Prisoner of Azkaban
              -------------------------------------------------



Chapter 1 - News from Azkaban (Free Play)                     PAF-01
-----------------------------------------                     ------

True Wizard: 50,000



Stan Shunpike [Dark Wizard]

After you appear on the train platform, walk east to find a chest with a black 
lock. Destroy it using dark magic, and then hit the chest with a spell to open 
it. The Character Token is inside.



Ernie Prang [Dark Wizard]

On the far east end of the train platform is a black cabinet. Destroy it with 
dark magic to get the token.



Hufflepuff crest piece [None]

There are five trunks with red lids that you need to destroy in this level. All
the way to the east, there are two trunks. One is at the foot of a luggage 
cart. The second is to the left of the two large suitcases (where you get the 
spring box and the snake fang). Walk west to find one between two benches, 
behind the chest containing the Stan Shunpike Character Token. Continue west, 
and you will see another trunk next to the bench with the sleeping wizards. The
final trunk is against the west edge of the platform, after you build the pull 
chain mechanism.



Gryffindor crest piece [Digging Pet]

Use a pet to dig up the dirt patch on the top of the train car where you find 
the flower ingredient. Destroy the box with a spell to get the crest piece.



Trolley Witch [Dark Wizard]

Once you are on the train, open the first compartment door using dark magic. 
The Character Token is in the northwest corner of the compartment.



Student in Peril [Dark Wizard]

Once you are on the train, open the first compartment door using dark magic. 
Walk into the compartment to rescue the student.



Ravenclaw crest piece [None]

Once you open the door using the luggage rack, there are five Slytherin 
suitcases that you need to destroy in the next two cars. They are green, and 
try to bite you if you get too close. The first is visible as soon as you enter
the train car. The next one is between the first and second compartments. (You 
may have to stand right in front of it to get your spell to work on it. If you 
have to do that, don't try to target it--you won't have time between its bites.
Just hit square instead of holding it to fire a spell at the suitcase and 
hopefully destroy it.) The third suitcase is at the east end of the car. The 
fourth suitcase can be found in the next car, between the two windows. Use the 
ice pick to get rid of the ice block, giving you access to the suitcase. Walk 
east to find the final suitcase just before you reach the dementors.



Slytherin crest piece [Wingardium Leviosa]

After you move the trunks to gain access to the pet tube, get on top of the 
top trunk, and jump straight up to reach the crest piece.



Chapter 2 - Hogsmeade (Free Play)                             PAF-02
---------------------------------                             ------

True Wizard: 50,000



Hufflepuff crest piece [None]

Destroy ten spiderwebs in the underground area to receive this token. The first
two webs are on either side of the entrance. After passing through the vines, 
there is another web on the north wall. After you use Wingardium Leviosa to 
place the two platforms on the second two columns, jump onto the first platform
and turn around. Target the spiderweb under the snowy ledge. After lowering the
bridge using the weight, the fourth spiderweb is down and south from the far 
end of the bridge. It's hard to see until you try targeting it. The fifth and 
sixth webs are on the north wall after you cross the bridge. Head east across 
the platforms dropped by the vines and find the next web above a black orb on 
the north wall. The final two spiderwebs are on the last platform (with the 
ladder). One is to the northwest and the other to the east.



Crabbe (Sweater) [Dark Wizard]

After using the torches on the vines and jumping across the platforms, there is
a black orb against the north wall. Destroy it using dark magic.



Goyle (Sweater) [Reducto, Wingardium Leviosa]

Inside Honeydukes candy store, use Reducto on the silver lock on the vending 
machine. Then lift the machine to receive studs and the Character Token.



Gyrffindor crest piece [Digging Pet]

Outside, walk north past where the snowman was and use a pet to dig up the dirt
patch on the west side. Press triangle to ride the snowball. Head south and 
knock down all three pins to reveal the crest piece.



Ravenclaw crest piece [Wingardium Leviosa]

There are three owls in the area outside Honeydukes. Hit all three with spells.
The first is across the street from Honeydukes. The second is in the southwest 
corner. The third is near the sled stuck in the snow to the north. The owls 
will make some pieces appear near the first owl's perch. Assemble the pieces, 
and then hit the snowman with a spell to get the crest piece.



Student in Peril [None]

After getting past Draco, walk southwest in the next area to find a snowman 
near the buildings. Hit it with a spell to free the student.



Draco (Sweater) [Reducto, Wingardium Leviosa]

There is a wizard in red near the Student in Peril. Hit him with a spell, and 
he will reappear on the southeast path. Hit him again, and he will reappear on 
the northeast path. Use Reducto on the silver lock on the basket next to him. 
Lift the lid of the basket, and he will drop the token.



Slytherin crest piece [Heavy]

After you move the snowball in front of the Three Broomsticks, head down the 
southeast path until you find a pull chain on one of the buildings. Pull it to 
reveal the crest piece.



Chapter 3 - Mishcief Managed (Free Play)                      PAF-03
----------------------------------------                      ------

True Wizard: 50,000



Ravenclaw crest piece [None]

Destroy five golden knight statues in this level to obtain the crest piece. The
first statue is to the left of the door in the first room. After using the two 
keys to open the door, the second statue is on the west side as you enter the 
hallway. Walk north and then east to find the next statue at the far end of the
hall. The final two statues are in the northwest and northeast corners of the 
next room.



George (Sweater) [Bookshelf, Wingardium Leviosa]

In the room where you make the Strengthening Potion (where you find the final 
two golden statues), use the bookshelf in the southwest corner. Build the 
pieces to make a table. Stand on it, and your partner will raise you up to the 
token.



Hufflepuff crest piece [Dark Wizard]

When you open the door using the pull chain, the boulder on the right pillar 
will fall to the ground. Open it with dark magic to reveal the crest piece.



Student in Peril [Reducto]

After growing the leaf platforms and bouncing to the upper level, walk west to 
find shutters with a silver chain. Destroy it with Reducto and hop into the
nook to rescue the student.



The Grey Lady [Reducto]

After rescuing the Student in Peril, walk west in the nook to get the token.



Gryffindor crest piece [Dark Wizard]

Use dark magic to open the second set of shutters from the left. The crest 
piece appears in the window.



Fred (Sweater) [None]

When you enter the nook to get the turkey leg ingredient, jump over the table,
and the Character Token is behind it.



Slytherin crest piece [Slytherin]

In the hallway you enter after using the Invisibility Potion, walk north to 
find a painting on the wall. Stand in the circle of light with a Slytherin 
character, and press circle to get the crest piece.



Chapter 4 - The Shrieking Shack (Free Play)                   PAF-04
-------------------------------------------                   ------

True Wizard: 22,000



Gryffindor crest piece [Digging Pet, Dark Wizard]

Use a pet to dig up the dirt patch on the west side of the Whomping Willow. 
Then use dark magic to destroy the chest and get the crest piece.



Witch (Grey) [Digging Pet, Dark Wizard]

Use a pet to dig up the dirt patch on the east side of the Whomping Willow. 
Then use dark magic to destroy the chest and get the token.



Hufflepuff crest piece [None]

Destroy five yellow flowers in the underground tunnel area. The first is just 
before the vine bridge when you enter the area. When you drop to the lower 
level and target the dead vine, the second flower is against the east wall. The
third flower is to the east after you climb the leaves back to the upper level.
After you cross the raising and lowering spiderwebs, the fourth flower is on 
the lower level. The final flower is just before the stairs at the end of the 
area.


Peter Pettigrew [Dark Wizard]

Enter the nook to the west of the piano in the Shrieking Shack. Open the black 
cabinet using dark magic.



Hermione (Red Hooded Top) [Reducto]

After leaving the Shrieking Shack, use Reducto on the lock on the nearby chest.
Hit the chest with a spell to open it and reveal the Character Token.



Ravenclaw crest piece [Digging Pet, Reducto, Earmuffs]

After leaving the Shrieking Shack, walk west to find a dirt patch. Dig it up 
with a pet to reveal a glass chest. Progress through the level as usual until 
you use the pull chain to raise the two yellow platforms. Jump up them, and use
Reducto to destroy the silver lock on the dresser. Put on a pair of earmuffs. 
Go back toward the start of this area to find a Mandrake just before the cliff 
edge. Pick it up, and continue walking west. Break the glass box to get the 
crest piece.



Slytherin crest piece [Dark Wizard]

After leaving the Shrieking Shack, there are five structures made of black rock
that you can destroy with dark magic. The first one is north of wehre you find 
the Mandrake. The second is next to the pull chain. The third one is on the 
right side of the screen, near where you can find the Strengthening Potion 
cauldron. The final two structures are on the east and west sides of the area 
where you fight the spiders.



Student in Peril [None]

When you are killing the spiders after the bowtruckles build the ladder, the 
student is stuck in a spiderweb to the north. Hit it with a spell to free him.



Chapter 5 - Dementor's Kiss (Free Play)                       PAF-05
---------------------------------------                       ------

True Wizard: 60,000



Ravenclaw crest piece [Reducto]

*Note: Collect this crest piece before you free Buckbeak. Doing so will take 
you to the next part of the level.

Use Reducto to destroy the silver bird cage in the southwest corner of Hagrid's
Garden. The bird will fly out and drop the piece to the east of Buckbeak. 



Student in Peril [None]

Walk west when you enter the second area to find a student surrounded by wasps.
Kill them all to rescue her.



Slytherin crest piece [None]

After filling the pit with water, one of the frogs will jump in it. Press 
triangle to ride it. Pass through the gate to make it light up. Continue to 
pass through the gates as they appear (going clockwise), and you will reveal 
the crest piece at the west end of the pit.



Professor Lupin [Reducto]

Walk around the pond to the northeast side to find a chest surrounded by weeds.
Destroy the weeds, and then use Reducto on the lock. Cast a spell on the chest 
to open it and reveal the Character Token.



Gryffindor crest piece [Digging Pet]

After you build the record player (but before you play the yellow record), head
southeast, and use a pet to dig up the large dirt patch. Pick up the record 
that's inside, climb back up, and put the record on the player to make the 
crest piece appear.



Cornelius Fudge [Parseltongue]

*Note: Collect this Character Token before you defeat the final dementor. Doing
so will end the level.

When you reach the frozen lake, walk east to find a doorway near a mushroom. 
Hit it twice with spells to remove the frozen branches. Stand in the circle of 
light and press circle to speak Parseltongue to the snake and get the token.



Macnair [Wingardium Leviosa, Dark Wizard]

*Note: Collect this Character Token before you defeat the final dementor. Doing
so will end the level.

After you destroy the ice structure in the center of the frozen lake, walk east
and assemble the ice pieces. Jump to the ledge, and go northwest. Hit the tree 
branches above with a spell. Your partner will stand on the branches. Raise the
branches up and hold it until your partner jumps off. Switch to him/her, and 
use dark magic to destroy the black structure on the right to get the token.



Hufflepuff crest piece [Wignardium Leviosa, Dark Wizard]

*Note: Collect this Character Token before you defeat the final dementor. Doing
so will end the level.

After you reach the ledge where you find the Macnair Character Token, use dark 
magic to destroy the center black structure to obtain the crest piece.



Chapter 6 - The Dark Tower (Free Play)                        PAF-06
--------------------------------------                        ------

True Wizard: 75,000



Ravenclaw crest piece [Wingardium Leviosa]

Target five lamps with spells in the first area of this level to get the crest 
piece. The first one is on the north railing where you begin the level. The 
second lamp is frozen in ice on the south railing where the ice blocks are 
blocking your way north. Use Wingardium Leviosa to melt the ice before hitting 
the lamp with a spell. Go north to find the next lamp encase in ice on the west
railing. The fourth lamp is the one you use to melt the ice on the fountain to 
the north. After using the spinning flowers to reach the upper level, the final
lamp is on the south railing.



James Potter (Ghost) [Reducto]

Once you reach the fountain you melt with the lamp, Walk west to find a silver 
lock on a small door. Break it with Reducto, and walk through the door.



Student in Peril [Reducto, Expecto Patronum]

Once you reach the fountain you melt with the lamp, Walk west to find a silver 
lock on a small door. Break it with Reducto, and walk through the door. Defeat 
the dementor to rescue the student.



Lily Potter (Ghost) [Reducto]

Once you are inside, use Reducto on the nearby chest to break the lock. Cast a 
spell on the chest to open it and obtain the Character Token.



Slytherin crest piece [Griphook]

Once you reach the end of the indoor area, there is a safe in the northwest 
corner. Use Griphook to open it and collect the crest piece.



Sirius Black [Dark Wizard]

In the second outdoor area, climb down the ladder in the southwest corner. Once
you break the glass, enter the nook and walk west. Destroy the black cabinet 
with dark magic to make the token appear.



Gryffindor crest piece [None]

In the nook on the lower level, go to the southeast corner (near the bookshelf)
to collect the crest piece. It is hidden behind a piece of wall, but you can 
just barely see the rays coming from it.



Hufflepuff crest piece [Reducto]

To collect this crest piece, you need to destroy six silver gargoyles shaped 
like birds. The first one is above the entrance to this area. The second and 
third ones are hanging from the south railing. (You can target them while 
standing on the upper level. You don't need to climb down the ladder to do it.)
The fourth gargoyle is hanging from the east railing of the area with the tree 
(where you find the flower ingredient). It's hard to see, but it's there. The 
fifth one is hanging on the outside of the east railing near the Strengthening 
Potion cauldron. Again, it's hard to see, but it's there. From there, you can 
also see the sixth gargoyle hanging from the railing across the gap. Target it 
to collect the crest piece.



                 --------------------------------------------
                 Year 4 - Harry Potter and the Goblet of Fire
                 --------------------------------------------



Chapter 1 - The Quidditch World Cup (Free Play)               GFF-01
-----------------------------------------------               ------

True Wizard: 90,000



Student in Peril [Reducto]

From the starting area, walk southeast to find a small wooden building (an 
outhouse maybe?) with a silver lock on the door. Destroy the lock with Reducto 
to free the student.



Death Eater [Dark Wizard]

Walk east from where you rescue George and the Death Eaters will destroy a big 
chunk of stuff, revealing a black orb to the northwest. Use dark magic to open 
it and reveal the Character Token.



Slytherin crest piece [Dark Wizard]

From where you rescue Arthur, walk west past the grill with the roasted turkey 
leg to find a tent. Use dark magic to open the tent, and go inside to collect 
the crest piece. (If you're going for True Wizard status, there are also 
several blue studs inside the tent.)



Gryffindor crest piece [Wingardium Leviosa]

In the first area of this level, you need to put out eight fires. For each one,
there will be a small barrel somewhere nearby--lift it up to dowse the fire 
with water. The first fire is just east of the Student in Peril. The second 
fire can be found by some overturned tables near the northwest corner of the 
area. The third fire is just east of where you rescue George. Continue on this 
path to find the fourth fire between some tents in the southeast corner. The 
fifth fire is just east of where you rescue Arthur. From here, walk northwest 
along the pathway to find two more fires. The final fire is in the western part
of the area where you rescue Fred. Make sure that you put it out before you 
rescue him because rescuing the final Weasley will take you to the next part of
the level.



Ginny (Hooded Top) [None]

In the second area after you build the spring and hop across the fire, walk 
south and then west to find three planks stacked against two crates. Destroy 
all five of these items to make the Character Token appear.



Ravenclaw crest piece [Reducto, Digging Pet, Ravenclaw]

After you move the cart to access the second part of the area, walk south, and 
there will be some silver crates. Destroy them all with Reducto. Then use a pet
to dig the dirt patch and reveal a painting. Wave at the painting with a 
Ravenclaw student to get the crest piece.



Hufflepuff crest piece [Wingardium Leviosa]

In the second area after you build the spring and hop across the fire, walk 
north and then west to find a wizard trapped behind some flames. Lift the 
nearby barrel to put out the fire and rescue him. Walk southeast to find 
another wizard trapped under two planks and a crate. Destroy them to free him. 
After moving the cart to access the second part of this area, walk south, and 
there will be another wizard trapped under some planks and crates. Get rid of 
them all. Go north to find another wizard trapped behind flames. Raise up the 
small barrel to put out the flames. After you attach the nozzle to the barrel 
at the east end of the area and put out the fire, go south then west, and the 
final wizard will be behind some more flames. Again, lift the barrel to put out
the fire, and you will reveal the crest piece.



Barty Crouch Junior [Reducto]

In the area where you find the flower ingredient for the Strengthening Potion, 
there is a chest with a silver lock. Break it off using Reducto, and open the 
chest with a spell to get the Character Token.



Chapter 2 - Dragons (Free Play)                               GFF-02
-------------------------------                               ------

True Wizard: 53,000



Gryffindor crest piece [None]

Target nine lamps in the first area of this level. The first lamp is in the 
area where you begin the level. The second lamp is at the east end of the 
walkway, after you pass the dragon cage. After lowering the bridge and crossing
it, the next lamp is to the northeast. The fourth lamp is just past the second 
dragon cage. After jumping across the gaps (with the blue fire), walk east to 
find the fifth lamp. Then go southwest, and the sixth lamp will be near a black
cabinet. The seventh lamp is at the west end of the third dragon cage. The 
eighth lamp is on the walkway east of the dragon cage. Once you reach the 
ground again, the final lamp is slightly to the east.



Hufflepuff crest piece [Wingardium Leviosa]

After you put the second dragon to sleep, it will snore. The Z's are yellow, 
indicating that you should play some more yellow notes on the xylophone. Lift 
up the mallet, and hit the yellow key 5 times to reveal the crest piece.



Durmstrang Student [Dark Wizard]

After jumping across the gaps (with the blue fire), walk southeast to find a 
black cabinet. Destroy it using dark magic to get the token.



Ravenclaw crest piece [Dark Wizard, Wingardium Leviosa]

After opening the gate at the third dragon cage, walk north to find a skeleton 
chained to the ceiling. Break the chains with dark magic, and re-assemble the 
skeleton. He will retrieve the crest piece for you.



Cedric (Sweater) [Griphook]

Once you get past the third dragon, you will walk east across a wooden walkway,
use free-building blocks to cross a gap, and continue east. Once you reach the
end of this wooden walkway and are back at ground level, there is a safe to the
west. Open it using Griphook to obtain the Character Token.



Slytherin crest piece [Reducto, Wingardium Leviosa]

At the end of the first area, there is a wooen box with two silver locks on a 
raised area against the north wall. Break off both locks with Reducto, and then
use Wingardium Leviosa on the box to drop some pieces. Build them to opne the 
way to the crest piece.



Dragon Handler [Reducto]

Use Reducto on the chest when you first enter the second area. Cast a spell on 
the chest to open it and reveal the token.



Student in Peril [Griphook]

After pulling on the chains with the help of the Dragon Handler, walk southeast
to find a safe. Open it with Griphook to free the student.



Chapter 3 - The First Task (Free Play)                        GFF-03
--------------------------------------                        ------

True Wizard: 60,000



Cedric (Dragon Task) [Wingardium Leviosa]

From the starting platform, walk slightly east to find a fire. Raise the nearby
barrel to put out the flames and reveal the Character Token.



Hufflepuff crest piece [Dark Wizard]

There are brown Lego structures scattered throughout the beginning of the 
level. If you stand behind one, the dragon will eventually swing his tail and 
break it. After it is broken, use dark magic to destroy the remaining part. Do 
this to the first three structures you come to. (They;re all before the part 
where you build the dog.)



Slytherin crest piece [Wingardium Leviosa, Dark Wizard]

There are three small, brown Lego balls scattered throughout the beginning of 
the level. The first one is near the first jet of fire shooting up from the 
ground. Lift it up, and the dragon will destroy it. The second ball is in the 
area where you can make the Srengthening Potion. Use dark magic to break it. 
The final one can be found after you hop across the platforms that the dragon 
can set on fire. Walk up the ramp to the upper level, and destroy the ball with
dark magic.



Harry (Dragon Task) [Dark Wizard]

After building the dog to get through the barrier, walk northeast to find a 
black orb. Destroy it with dark magic to make the token appear.



Gryffindor crest piece [Wingardium Leviosa, Immobulus, Digging Pet]

Continue forward until you reach a platform with three purple Lego bases near a
cliff. The images of the skeletons painted on the cliff show you the order in 
which you should place the Legos--red on the left, blue in the middle, and 
green on the right. While dodging the dragon's fire-breathing, destroy the 
green and brown structure in the southeast corner by hitting it with several 
spells to reveal the green block. Assemble it, and then lift it onto the 
appropriate base. Kill the Cornish pixie on the west side to get the red block,
and place it on the left base. Finally, use Crookshanks to dig up the blue 
block in the center of the area, and raise it onto the center base.



Fleur (Dragon Task) [None]

When you enter the first room after the dragon begins to chase you, walk to the
northeast corner to find the Character Token.



Ravenclaw crest piece [None]

The crest piece is sitting in the northwest corner of the third room during the
dragon chase.



Student in Peril [Reducto]

In the third room during the dragon chase, walk slightly south along the east 
wall (not too far or the dragon will start to chase you again) to find a 
cabinet with a silver chain around it. Hit the cabinet with a spell to free the
student inside.



Chapter 4 - Secret of the Egg (Free Play)                     GFF-04
-----------------------------------------                     ------

True Wizard: 12,000



Moaning Myrtle (Swimsuit) [Dark Wizard]

As soon as you begin the level, there is a black cabinet to the east. Break it 
open with dark magic to obtain the token.



Student in Peril [Dark Wizard]

In the southeast corner is a black cabinet. Destroy it with black magic to free
the student.



Hufflepuff crest piece [Wingardium Leviosa]

Use Wingardium Leviosa on three wall torches in the first area to get the crest
piece. The first torch is in the northeast corner. The second is in the 
southeast corner. The final torch is in the northwest corner.



Slytherin crest piece [None]

Target four wooden boxes hanging on the walls of the first area to reveal the 
crest piece. The first one is against the east wall. The remaining three are 
against the west wall above the overflowing sinks.



Cedric Diggory [Riddiulus/Expecto Patronum]

Defeat the boggart in the southern part of the room to obtain the token.



Gryffindor crest piece [Heavy]

After getting the leaf out of the water tank against the west wall, a pull 
chain appears on the side of the tank. Pull it to receive the crest piece.



Fleur (Lake Task) [Reducto]

In the second bathroom, use Reducto to break the lock on the wooden box on the 
west wall. Cast a spell on the box to open it and receive the token.



Ravenclaw crest piece [Bookshelf]

Use the bookshelf against the east wall of the second bathroom.



Chapter 5 - The Black Lake (Free Play)                        GFF-05
--------------------------------------                        ------

True Wizard: 65,000



Ravenclaw crest piece [None]

In the first area of this level, hit nine clams with spells to obtain the crest
piece. (The clams are much easier to find if you turn on the Hogwarts Crest 
Detector and look for the blue arrows.) The first clam is one the lake floor 
directly below where you begin. After swimming east through an archway, the 
second one is in the background. Go through the first blue pipe, and then head 
back west in the front half of the screen. The third clam will be toward the 
top of the screen on a chain. Go east again, past the blue pipe, and after a 
rock wall to the north, the fourth clam will be on a platform in the background
and the fifth one will be on the lake floor slightly ahead of you. When you 
reach the second pipe, the sixth clam will be on an upper ledge in the 
background. The seventh clam is on the lake floor in the front half of the 
screen just before the archway with the squid tentacles. The eighth one is in 
the background behind the third blue pipe. Swim east to find the final clam on 
the same platform where you find the first piece of the blue and yellow Lego 
fish.



Gryffindor crest piece [Wingardium Leviosa

Swim east from the start of the level, and go through the first blue pipe. In 
the front half of the screen, swim slightly west to find a large rock with 
wriggling green plants growing out the top. Use Wingardium Leviosa on the east 
side of the rock to make a green worm poke out of it. Do the same on the west 
side. Two white sea creatures will appear. Hit them each with a spell to make 
them inflate and carry the rock away. Just after the third blue pipe, you will 
drop to a lower level. There is another large rock as soon as you drop down. 
Repeat the process on this rock. In the final area, lift the anchors on either 
side of the front half of the screen (to reveal the round metal plate on the 
two outer chains). Doing so will reveal a green worm under each of them. Lift 
them both into place on the large rock, and then hit the two creatures with 
spells to inflate them and reveal the crest piece.



Harry (Lake Task) [None]

Go through the first blue pipe in the level, and then head west in the front 
half of the screen. At the far end there will be a skeleton holding a chest on 
the lake floor. Hit it with a spell to reveal the Character Token.



Student in Peril [Wingardium Leviosa]

Go through the second blue pipe, and then swim west in the back half of the 
screen. Swim back onto the upper level to find a skeleton in a boat. Use 
Wingardium Leviosa on each of the two oars and then on the boat itself to free 
the student.



Guitarist [None]

Swim down to the lake floor when you enter the second area. There is a chest 
against the west wall (nearer to the screen). Hit it with a spell to obtain the
Character Token.



Slytherin crest piece [Dark Wizard]

Swim down to the lake floor when you enter the second area. There is a black 
chest with a chain attached to it and a pyramid of rocks. Use dark magic to 
destroy the chest, and then build the pieces to reveal the crest piece.



Hufflepuff crest piece [Lumos]

When the squid squirts ink into the passageways, use Lumos to clear up all of 
the ink. (Just swim through each of the passages with your wand tip lit.) The 
crest piece will appear in the center.



Krum Shark [None]

In the final area, once you have used the blue pipe to access the back half of 
the screen, there is a chest on the west side. Hit it with a spell to open it 
and get the Character Token.



Chapter 6 - The Dark Lord Returns (Free Play)                 GFF-06
---------------------------------------------                 ------

True Wizard: 42,000



Cedric (Maze Task) [None]

In this level, you need to cast spells on eight yellow flowers attached to big,
green leaves. The first one is in the southeast corner of the first room. You 
can find another one in the northeast corner of the second room. There is one 
in the northwest corner of the third room and another in the northeast corner. 
In the actual maze, the fifth flower is in the opening in the west wall just 
after the first set of sliding barriers. After the fourth set of sliding 
barriers you'll go through two arched doorways--the next flower is on the east 
wall after the second doorway. From the sphinx, walk west to find the seventh 
flower. Walk south through the area between the two green barriers to find the 
final flower in a nook to the east.



Ravenclaw crest piece [Dark Wizard, Digging Pet]

In the first part of the actual maze, walk north to find a black wall blocking 
a path to the west. Destroy it with dark magic. Follow the path west then north
to find a dirt patch. Use a pet to dig up the dirt and reveal the crest piece.



Fleur (Maze Task) [None]

After the first set of sliding barriers, walk through the opening in the west 
wall. To the south, there is a niffler poking out a hole in the ground. (It's a
bit hard to see, but it's there.) Target it with a spell to reveal the token.



Hufflepuff crest piece [Lumos]

After the second set of sliding barriers, walk north to the hedge wall, and 
some wriggling vines will appear from under it. Kill them with Lumos. Continue 
along the path slightly, and some more will appear to the east. After the 
fourth set of sliding barriers, more wriggling vines will appear on the east 
wall, just before you go through an arched doorway. When you enter the next 
area of the maze, the vines will appear from under the west wall opposite a 
green barrier. From the sphinx, walk east to find the final vines against the 
east wall.



Gryffindor crest piece [Dark Wizard]

Before you turn the arrow to open the door into the third area, destroy the 
black wall in the northeast corner using dark magic. Walk through the portal, 
and collect the crest piece.



Viktor (Lake Task) [Dark Wizard, Digging Pet]

In the area where you find the Gryffindor crest piece, walk south to find a 
dirt patch. Use a pet to dig in the dirt and reveal the token.



Student in Peril [Lumos Solem]

Walk south between the two green barriers (where you build the spring), and you
will find the student trapped in Devil's Snare in a nook on the south wall. 
Use Lumos Solem to free the student.



Slytherin crest piece [Wingardium Leviosa]

*Note: When you get to the graveyard, switch to a character that is NOT Harry. 
If you play as Harry, Voldemort will pull you over to him to engage in a wand 
battle, making it much more difficult to get the crest piece. If you play as 
someone else, he will leave you alone, though the Death Eaters will still 
attack you. When you are ready to finish the level, switch back to Harry.

In the graveyard there are three skeletons that you need to make dance to get 
the crest piece. The first one is in the southwest corner, just south of a 
black gate. The second skeleton is in the northeast corner. The third skeleton 
is in the southeast corner. Lift each of them up to make them dance.



                                ---------------
                                Hogwarts Castle
                                ---------------



House Hallway                                                 HCF-01
-------------                                                 ------



~House Hallway~
 -------------

Gold Brick [None]

There are five house banners in the House Hallway. Hit each with a spell to 
make the Gold Brick appear. The first banner is west of the Slytherin
Dungeon entrance. There is one on either side of the Gryffindor hallway. To the
west of the Hufflepuff doorway is another banner. The final one is east of the 
Ravenclaw gate.



~Slytherin Dungeon~
 -----------------

*Note: The Slytherin Dungeon is only accessible after Year 2, Chapter 3.


Rita Skeeter [Reducto, Wingardium Leviosa, Polyjuice Potion, Heavy]

**GW** If you make this Character Token appear but do not collect it before 
       leaving the room, the fountain may have stopped when you come back into 
       the room, leaving you unable to reach the token. Collect it before you 
       leave because I know of no way around this problem.

Drink some Polyjuice Potion in the House Hallway behind the Ravenclaw gate and 
become a Heavy character. Enter the Slytherin Dungeon, walk dowstairs, and 
blast the silver locks off of the four round grates on the floor using Reducto.
(You may need to switch to a different character to do so.) Use Wingardium
Leviosa to assemble the pull chain. Use the Heavy character to pull the chains 
in the nooks on either side of the Slytherin Common Room entrance. This will 
create a fountain in the southern part of the room. Jump in, and ride to the 
very top to reach the Character Token.



~Slytherin Common Room~ [Slytherin]
 ---------------------

Drink some Polyjuice Potion in the House Hallway behind the Ravenclaw gate and 
become a Slytherin student. Enter the Slythering Dungeon, and wave at the brick
wall to access the Slytherin Common Room.



Slytherin Boy [None]

Cast a spell on the painting on the wall north of where you enter the room. The
wizard will knock a small trunk out of the couch cusions. Target the trunk to 
open it and get the Character Token.



Slytherin Girl [Wingardium Leviosa]

Turn on five green lanterns in the common room to obtain this Gold Brick. The 
first lantern is along the wall directly north of where you enter the room. Go 
east to find the second lantern on a table. Walk south into the other area of 
the room. There are lanterns on desks in both the northeast and northwest
corners of this area. The fifth and final lantern is on top of a bookcase on 
the west wall. The Character Token will appear in front of the dormitory door.



~Slytherin Dormitory~ [Slytherin]
 -------------------

Drink some Polyjuice Potion in the House Hallway behind the Ravenclaw gate and 
become a Slytherin student in order to access the Slytherin Common Room. The 
door to the Slytherin Dormitory is already open in the center of the room.



Student in Peril [None]

As soon as you enter the room, there is a bookcase against the wall. Hit it 
with a spell to move it and free the student. (You may have to approach him in 
order for it to register.)



Gold Brick [None]

Against the north wall, there is a grey chest in front of a bed. Hit it with a 
spell to open it. The tub in the center of the room will fill with bubbles, and
some students will get in, giving you the brick.


Red Brick (Score x4) [None]

The red brick is sitting out in the open near a bed against the east wall. Pick
it up and give it to Hedwig, who is perched near the door in the southwest
corner of the room. (Stand in the circle of light and press circle.)



~Gryffindor Common Room~
 ----------------------

**GW** One reader, Megan, said that late in the game, the painting of the Fat 
       Lady sealed itself shut and wouldn't allow her to enter the Gryffindor 
       Common Room anymore. She had to start the game over to fix the problem.

Gryffindor Boy [None]

Walk behind the couch on the west wall to find this Character Token.



Student in Peril [None]

On the couch by the west wall, a student is sleeping. Hit the couch with a 
spell. The boy will fall into the couch and come out all tangled up. Hit him 
with a spell to rescue him.



~Gryffindor Boys' Dormitory~
 --------------------------

Gold Brick [None]

Destroy the wooden canopy tops on all four beds by blasting them with spells. 
The Gold Brick will appear over the northwest bed. Bounce on the bed to get it.



Red Brick (Fall Rescue) [Wingardium Leviosa]

Lift the potted plant next to the southwest bed. Blast open the suitcase that 
was underneath it to reveal the red brick. Pick up the brick and give it to 
Hedwig, perched slightly to the north. (Stand in the circle of light and press 
circle.)



Ron (Hogwarts) [None]

Cast a spell on the suitcase next to the southeast bed.



Seamus Finnigan [Time Turner, Reducto]

After using the Time Turner, use Reducto on the lock on the suitcase near the 
northeast bed. Open it with another spell to reveal the Character Token.

*Note: To access the Time Turner, target the chest next to the northwest bed
to open it. Build the pieces to make the brown clock. Exit the Gryffindor 
Common Room to return to the present.



Gold Brick [Time Turner]

After using the Time Turner, cast a spell on the chest next to the northwest 
bed and jump inside to collect the Gold Brick.



Dean Thomas [Time Turner]

After using the Time Turner, blast open the suitcase next to the southwest bed.



~Hufflepuff Hallway~
 ------------------

*Note: To open the door leading to the Hufflepuff Hallway, kill the Cornish
pixie, place the knob on the door, and turn it using Wingardium Leviosa.



Neville Longbottom [Earmuffs]

Put on earmuffs at the dresser near the entrance to this room. Pick up the 
Mandrake in the southern part of the room. Use it to break three glass flower 
containers. The first is east of the dresser. You can find the second one along
the west wall. The final container is in the southeast corner of the room.



Student in Peril [Earmuffs]

Put on earmuffs at the dresser near the entrance to this room. Pick up the 
Mandrake in the southern part of the room. Place it in the pot to the east.



~Hufflepuff Common Room~ [Hufflepuff]
 ----------------------

Drink some Polyjuice Potion in the House Hallway behind the Ravenclaw gate and 
become a Hufflepuff student. Wave at the painting in Hufflepuff Hallway to 
access this room.



Gold Brick [Reducto, Wingardium Leviosa]

As soon as you enter the common room, there is an oven in the southeast corner.
Break the lock using Reducto, and then lift the cake to the top of the oven to 
reveal the brick.



Student in Peril [None]

Destroy the plant in the fireplace in the upper portion of the room to free the
student.



The Fat Friar [None]

Near the Hufflepuff Dormitory entrance is a painting. Hit it with a spell to be
given a cake. Cast a spell on the cake to light the candles and once more to 
destroy it and receive the Character Token.



~Hufflepuff Dormitory~ [Hufflepuff, Earmuffs]
 --------------------

Drink some Polyjuice Potion in the House Hallway behind the Ravenclaw gate and 
become a Hufflepuff student in order to access the Hufflepuff Common Room. Use 
Wingardium Leviosa on the candelabra near the door where you enter the room, 
opening a hole in the center of the room. Put on a pair of earmuffs from the 
dresser in the southwest corner of the room. Pick up the Mandrake in the hole 
in the center of the room and place it in the pot near the dresser to open the 
door to the Hufflepuff Dormitory.

**GW** One reader said that the Mandrake disappeared, and he wasn't able to 
       enter the Hufflepuff Dormitory. I don't know of any way to fix that 
       other than starting over.



Hufflepuff Girl [Reducto, Wingardium Leviosa]

As you enter the dorm, there is a chest wrapped in silver chains just south of 
the door. Open it using Reducto, and then build the pieces to make a radio and 
reveal the Character Token.



Red Brick (Christmas) [None]

In the center of the room is a large, black flower pot. Hit it with a spell to 
make many flowers grow. Destroy all of them with spells to make the brick
appear. Give the brick to Hedwig, who is perched to the west. (Stand in the 
circle of light and press circle.)



~Ravenclaw Tower~
 ---------------

*Note: To open the gate leading to the Polyjuice Potion and Ravenclaw tower, 
kill the boggart in the northeast corner of the House Hallway. Then lift the
two small Ravenclaw banners into place on the gate.



Penelope Clearwater [Wingardium Leviosa]

When you enter the tower, cast a spell on the gate to the west. It will open 
and some pieces will spill out. Assemble them, and the token will appear.



~Ravenclaw Common Room~ [Ravenclaw]
 ---------------------

Drink some Polyjuice Potion in the House Hallway behind the Ravenclaw gate and 
become a Ravenclaw student in order to access this room.



Gabrielle Delacour [None]

Hit the chest in the center of the balcony with a spell. A red ball with fly 
around the room, eventually making the Character Token appear to the west.



Red Brick (Hogwarts Crest Detector) [Wingardium Leviosa]

Downstairs there is a black table in the middle of the room. Use Wingardium 
Leviosa on it to create the shape of a bird. Walk west to find some more 
pieces of the bird near the sofas. Lift them up to add them to the structure. 
There is another piece under the balcony on the east side of the room. The 
final piece is in the center of the south wall. Once the bird is assembled, 
target it with a spell to make it fly, dropping the brick. Pick up the Red 
Brick and bring it to Hedwig, perched to the southwest. (Stand in the circle of
light and press circle.)



Gold Brick [Wingardium Leviosa]

There is a suitcase hopping around under the balcony. Hit it with a spell to 
release a yellow book. Lift it up to place it on a shelf. Then hit it with a 
spell to make it fly away. To the west side of the room is another yellow book 
bouncing up and down. Hit the trampoline below it with a spell to move it, and 
then place the second book on a shelf. Hit it with a spell, as well. Cast a 
spell on the yellow book on a shelf east of the doorway leading to the dorms. 
Head down to the Ravenclaw Dormitory to find the final two books. Hit the 
second bed from the left with a spell to send it flying. Cast a spell on the 
book that was under the bed. The final book is under the easternmost bed. Hit 
the bed and then the book with spells to receive the brick.




~Ravenclaw Dormitory~ [Ravenclaw]
 -------------------

Drink some Polyjuice Potion in the House Hallway behind the Ravenclaw gate and 
become a Ravenclaw student in order to access the Ravenclaw Common Room. Walk 
down the stairs and then north to enter the dorms.

*Note: See the listing for Gold Brick in the Ravenclaw Common Room section for 
information about the yellow books under the beds.



Padma (Ballgown) [None]

Target the wooden canopy on the bed near the west wall. Bounce on the bed to 
reach the Character Token.



Student in Peril [None]

In the south part of the room is a student being attacked by a red book. Just 
east of him on the floor is a chain. Target it to wrap it around the book and 
rescue the student.



Staircase Tower                                               HCF-02
---------------                                               ------



~Moving Staircases~
 -----------------

**GW** I experienced a glitch during Free Player where upon entering this area 
       from the Main Hallway and walking east, the right half of the screen 
       filled with images of enlarged, golden staircases. I restarted my PS3, 
       and it was fine when I went back to the area.

**GW** According to reader Eric, he encountered a glitch where one of the 
       staircases is stuck in a position halway between two landings. He was 
       unable to jump to the staircase to progress farther upward toward 
       the Headmaster's Office or the final painting needed for the Gold Brick.
       I don't know of anything that you can do to get around this issue other 
       than starting a new game.

Gold Brick [None]

On the lowest level of the Moving Staircases, there is a golden knight statue 
on the north wall. Above it is a painting of a Quidditch player with a quaffle 
(a red ball). Hit the painting with a spell, and the player will throw the 
ball. Walk up five flights of stairs, moving them as needed, to find another 
Quidditch painting on the east wall. Hit it with a spell, and the player will 
throw the quaffle again. Head back down two flights of stairs, and cast a spell
on the Quidditch painting on the west wall. Head to the highest landing to 
collect the Gold Brick.



Student in Peril [None]

On the highest landing (near the painting of the dog), there is a student stuck
in a net of webbing. Hit the spiderweb on the wall to free the student.



Percy (Sweater) [None]

On the landing directly beneath the Headmaster's Office, there is a little blue
door along the north wall and two empty vases along the south railing. Hit each
vase with a spell to make flowers appear. Hit each bunch of flowers with 
another spell to reveal the Character Token.



Professor Binns [Wingardium Leviosa]

On the landing outside of the Headmaster's Office are two candle holders. Use 
Wingardium Leviosa on the left candle to light the one on the right and reveal 
the Character Token.



~Computer Room~
 -------------

To access the computer room, head to the landing with the little blue door. To 
the left of the door is a white button. Hit it with a spell to open the door, 
and go inside to access the Computer Room.



Gold Brick [Wingardium Leviosa]

There is a painting on the northwest wall of the room, near the doorway. Hit it
with a spell, and it will drop a letter. Lift the letter into the mailbox to 
release a rabbit. North of the mailbox are several pieces of furniture which 
you can stack on the purple Lego base to make stairs leading to the top of the 
shelves on the right. Climb up and hit the toaster on top of the shelves with a
spell to release a second rabbit. Against the east wall there is a TV. Hit the 
three green knobs--one at a time--with spells. Then target the image of the 
rabbit on the screen to release the final rabbit. The Gold Brick appears where 
the Ford Anglia was.



Dudley Dursley [None]

Hit the computer monitor with a spell, and an image of the Character Token will
appear on the screen. Hit it with another spell to make the real Character 
Token appear.



Red Brick (Score x6) [None]

In the center of the room is a printer next to a computer desk. Hit the printer
with two spells to make the brick appear. Give the brick to Hedwig, who is 
perched to the west near the doorway. (Stand in the circle of light and press 
circle.)



Mr. Mason [None]

On a table in the western part of the room is a bobble-headed doll. Hit it with
a spell to reveal a second doll. Hit that one with a spell to reveal a third 
doll. Cast a spell on the third doll to receive the Character Token.



Mrs. Mason [None]

To the right of the table where you found the Mr. Mason Character Token, there 
is a vacuum cleaner. Hit it with a spell to make it fly out the window. If you 
have difficulty reaching the Character Token when it appears, jump on top of 
the flowers to the west, and then jump to the right.



~Headmaster's Office~ [Wingardium Leviosa]
 -------------------

Raise the statue blocking the entrance to make the spiral staircase appear. Go 
up them to reach the Headmaster's Office.



Nearly Headless Nick [None]

Target the three candles on the candelabra against the east wall. The flames 
from them will go into the nearby Goblet of Fire and light it up, making the 
Character Token appear.



Gold Brick [Reducto]

In the center of the office is a chest with a silver lock. Use Reducto to 
destroy the lock and the brick will appear.



Professor Dumbledore [Dark Wizard]

Walk behind the desk in the center of the room to find a black chest. Open it 
with dark magic to receive the Character Token.



Professor Dumbledore (Grey) [Wingardium Leviosa]

You need a Heavy character to obtain this token, or you can use the cauldron in 
this room to make a Strengthening Potion and for which you only need Wingardium
Leviosa. Either way, the pull chain is on the landing above the double 
staircases. Pull the chain to make a model of the solar system appear in the 
center of the office. Destroy each of the planets and then the sun to make the 
Sorting Hat appear. Lift it up and the Character Token will appear near the 
desk.

If you need to make the potion, kill the pixie along the east wall near the 
entrance to get the purple flower. Just north of the pixie are three colored 
jelly beans on the floor. Lift them into the appropriate containers (red on the
left, green in the middle, and blue on the right) to get the snake fang. On the
west side of the room, just south of the cauldron there is a golden knight 
statue. Blast it with two spells to obtain the bone. Put all three ingredients 
in the cauldron, and drink some of the potion.



Red Brick (Invincibility) [None]

Fawkes, Dumbledore's phoenix, is perched to the east of his desk, near the east
staircase. Approach him, and he will burst into flames. The brick will then 
appear at the foot of the perch. Bring it to Hedwig, who is perched to the 
south near the door. (Stand in the circle of light and press circle.)



Main Hallway                                                  HCF-03
------------                                                  ------



~Main Hallway~
 ------------

To create a Polyjuice caludron in this room, use Immobulus on the Cornish pixie
east of the door leading to the Entrance Hall. After the bookcase collapses, 
build the pieces using Wingardium Leviosa.



Doris Crockford [Wingardium Leviosa, Reducto]

There are nine wall torches throughout the Main Hallway and Outer Corridor. Use
Wingardium Leviosa on each one to receive the brick. The first is north of the 
doorway leading to the Moving Staircases. Walk west and up the stairs to find 
two more along the east wall. Continue west and go down the stairs for two more
torches on the west wall. Go southwest to find the sixth torch south of the 
door leading to the Lessons Hallway. Walk up the east stairs and into the Outer
Corridor. There is a torch on either side of the door, though the one to the 
east can be difficult to see. Head toward the Fountain Courtyard to find the 
final torch. It has a silver lock on it. Use Reducto to destroy the lock and 
then Wingardium Leviosa on the torch to get the Character Token.



Student in Peril [Wingardium Leviosa]

North of the door leading to the Lessons Hallway is a bookcase. Hit it with a 
spell and the books will fall to the ground. Raise the books up to create some 
platforms, and jump up them to find the student. Touch him to rescue him.



Gold Brick [None]

There are six candles floating in the Main Hallway--ignite all of them with a 
spell to get the brick. The first two are located on either side of the door 
leading to the Entrance Hall. The third candle is floating above the golden 
statue at the foot of the west staircase. Above the west door there is a four
color banner. Hit it with a spell to reveal the next candle. Head east to find 
another candle above the golden statue at the foot of the east staircase. Walk 
up the stairs, and the final candle is hovering above the first wall platform. 
The gold brick then appears in the center of the room.

**GW** Some of the floating candles have a tendency to disappear once lit. They
       still count as having been lit, but it may cause you to think you've lit
       only 3 candles rather than 5, for instance. Also, the candle that shows 
       up when you hit the banner above the west door sometimes appears to be 
       lit before you hit it with a spell. If you are having difficulty getting
       the brick to appear, try targeting this candle with a spell, and there 
       is a good chance it will be the one that was missing.



~Library~ [Riddikulus/Expecto Patronum]
 -------

To access the Library, go to the Main Hallway, and kill the boggart at the foot
of the eastern staircase. It will drop a key, which you can use on the door at 
the top of the western staircase.



Ravenclaw Girl [Reducto, Wingardium Leviosa]

On the east wall of the Library is a gate with a silver lock. Destroy the lock 
with Reducto, and then use Wingardium Leviosa to lift the wooden latch. Build 
the pieces into a radio, and hit it with a spell to send out dancing skeletons 
and reveal the Character Token.



Susan Bones [Wingardium Leviosa]

On the western wall are three orange shades. Hit the southern shade with a 
spell, and use Wingardium Leviosa to open the shutters. A book will fly out and
drop a torch. Lift it up to light the torches of the three statues against the 
east wall. Hit the one in the northeast corner with a spell, and the wizard in 
the painting above it will move to a painting in the southwestern part of the 
room, making some flowers grow below it. Jump onto the flower on the left and 
one of your partners will raise it so that you can reach the token.



~Restricted Section~ [Wingardium Leviosa, Polyjuice Potion/Lumos]
 ------------------

**GW** If you have the Gold Brick Detector turned on, it may show an arrow 
       pointing to the shelves in the northwest part of the room. It is a 
       glitch. Don't drive yourself crazy trying to figure out how to get it. 
       There's nothing there.

To open the door to the Restricted Section, go to the southeastern part of the 
Library. Look for a pair of pink glasses on the ground, and lift them into the 
painting on the wall. Raise up the Hogwarts crest and place it on the door to 
the east of the painting. To actually access the Restricted Section you need a 
older character so that you can cross the age line. Use the Polyjuice Potion 
in the Main Hallway and switch to one, or create an Ageing Potion in the 
cauldron in the southwestern part of the Library.

If you choose to make the Ageing Potion, the banana ingredient can be found by 
using a spell on the middle, orange shade against the west wall. Then use 
Wingardium Leviosa on the shutters to get the banana. Follow the instructions 
above for how to get the Susan Bones Character Token in the Library. The branch
appears on the flower vases below the southwest painting. To get the snake, use
Lumos on the vine in the southeast part of the room. Then hit the chest with a 
spell to receive the snake. Put all three ingredients in the cauldron, and 
drink some potion. You will then be able to walk across the age line into the 
Restricted Section.



Wizard (Red) [Dark Wizard, Expecto Patronum]

Go onto the west balcony to find black shutters covering some of the shelves. 
Use dark magic to remove them. Kill the spider, the dementor, and the wasp that
appear to receive the Character Token.



Gold Brick [Wingardium Leviosa, Digging Pet]

There are three witch hats in the Restricted Section. Cast spells on each of 
them to get the brick. The first hat is on the corner of the railing on the 
west balcony. The second hat is on the northern set of shelves on the east 
balcony. (To access the east balcony, walk under it to find a red book on the 
shelves. Hit it with a spell, and then use Wingardium Leviosa on it. Dig up the
dirt patch to release bowtruckles, who will build a ladder up to the balcony.) 
To get the final hat, kill the two Cornish pixies in the northwest corner of 
the room. The brick appears in the center of the room.



Red Brick (Red Brick Detector) [Wingardium Leviosa]

Along the north wall, there are three books lying on the ground next to some 
shelves. Place them into the appropriate spots on the shelves to get the brick.
(Each book goes next to a book of the same color.) The yellow one goes on the 
middle shelf, toward the left side. The green book also goes on the middle 
shelf, but on the right side. The red book goes in the middle part of the top 
shelf. Take the brick to Hedwig, who is perched in the southeast corner of the 
room. (Stand in the circle of light and press circle.)



Alicia Spinnet [Bookshelf, Wingardium Leviosa]

In the northeast corner of the Restricted Section is a bookshelf. Open it to 
reveal some pieces. Build them into a library cart. Press triangle to ride on 
it and five pink books will fly out into the room. Roll over each of them with 
the cart to make the token appear near the north door.



Student in Peril

Put on a pair of earmuffs in the nook on the west balcony. Pick up the Mandrake
on the east balcony and place it in the pot to the south to rescue the student.



Entrance Hall                                                 HCF-04
-------------                                                 ------



~Entrance Hall~
 -------------

To make the Polyjuice Potion in this area, raise the blue spinning wheel to the
right of the Great Hall doors. It will form a rain cloud which releases the 
cherry. Pick up the cherry and put it in the cauldron against the east wall. 
The hair can be found by targeting the Hufflepuff banner on the south railing 
(east of the stairs). The apple is rolled up in the Ravenclaw banner on the 
opposite side of the staircase.



Gold Brick [None]

Unroll all four house banners in this room to reveal the brick. There are two 
hanging from the south railing, one on either side of the stairs. (These are 
the same two banners containing the hair and the apple Polyjuice Potion 
ingredients.) The remaining two bannesr are located high up on either side of 
the door to the Great Hall. Hit them all with spells to unroll them.



Student in Peril [None]

The student is rolled up in the Slytherin banner high up on the north wall, 
west of the door to the Great Hall. (It's one of the banners you need to target
to get the Gold Brick.) Unroll it to release the student.



Harry (Blue Shirt) [None]

The Character Token is behind the spiral staircase.



Witch (White) [Dark Wizard]

Against the far west wall (near the One Eyed Witch statue) there is a black 
cabinet. Open it with dark magic to reveal the Character Token.



~Great Hall~
 ----------

Molly Weasley [Reducto]

In the northwest corner of the room is a silver object. Destroy it to receive 
the Character Token.



Colin Creevey [Reducto]

In the northeast corner of the room is a silver object. Destroy it to receive 
the Character Token.



Red Brick (Character Studs) [None]

There is a roast chicken on the north end of the first table on the left. Hit 
it with a spell to turn it into an actual chicken. It will run around the room,
returning to the northwest corner where it will reveal the brick. Bring it to 
Hedwig perched in the northeast corner of the room. (Stand in the circle of 
light and press circle.)



Gold Brick [None]

There are six pitchers of pumpkin juice scattered around the room. They are 
small, round pitchers filled with orange liquid, sitting next to two green 
goblets. Cast spells on all of them to reveal the brick. The first is on the 
south end of the western table. There's another in the middle section of the 
second table from the left. Walk slightly south to find the next pitcher on the
third table. The fourth table has two pitchers, one near the fireplace and the 
other farther north. The final pitcher is on the head table against the north 
wall. There are gold plates on the north end of the second, third, and fourth 
tables. Target them to create platforms leading to the brick.



Student in Peril [None]

Against the west wall there is a student caught in a net of webbing. Target the
spiderweb behind him to set him free.



~Bathroom Hallway~
 ----------------

Hermione (Cat) [Bookshelf, Wingardium Leviosa]

When you enter the hallway, there is a bookshelf to the west. Use it, and then 
assemble the pieces that appear. Destroy the newly-built cabinet to reveal the 
Character Token.



Gold Brick [Wingardium Leviosa]

On the upper balcony, there is a maze in the wall next to the green lockers. 
Use Wingardium Leviosa to navigate the red cylinder through the maze. (One of 
your partners should move the red blocks out of the way when you approach 
them.) Hit the cylinder with a spell to create a snail. Follow the snail to 
find the Gold Brick.



~Boys' Bathroom~ [Reducto]
 --------------

Walk past the door to Moaning Myrtle's Bathroom to find the door to the Boys' 
Bathroom. Destroy the lock using Reducto to gain access.



Student in Peril [None]

Cast a spell on the door of the left bathroom stall to rescue the student.



Madam Hooch [Wingardium Leviosa]

Along the east wall of the lower level, there are some green lockers. Just to 
the south of them is a trash can. Hit it with a spell to reveal a can of spray 
paint. Use Wingardium Leviosa to spray paint the wall, and when the picture is 
complete, the Character Token will appear.



Red Brick (Score x8) [Wingardium Leviosa]

On the lower level, there are four showers against the north wall. Lift up the 
two showers sitting on the floor and reattach them to the pipes on either side.
Hit all four shower handles with spells to reveal the Red Brick. Bring it to 
Hedwig, who is perched near the entrance on the upper level. (Stand in the 
circle of light, and press circle.)



Lessons Hallway                                               HCF-05
---------------                                               ------



~Lessons Hallway~
 ---------------

Hannah Abbott [Wingardium Leviosa]

There are eight wall torches in the Lessons Hallway. Use Wingardium Leviosa on 
each of them to receive the brick. The first one is on the wall at the foot of 
the west staircase. Walk up the west staircase to find another on the eastern 
wall. There is a torch on either side of the Potions Classroom door. At the 
foot of the east stairs you will find the fifth torch, and the sixth is at the 
top of the staircase. The final two torches are near the door leading to the 
Divination Coutryard--both are on the north wall of this area.



Gryffindor Girl [Wingardium Leviosa]

In the southwest part of the main area of the Lessons Hallway, there is a 
student jumping up and down near some desks and holding a Character Token. Hit 
him with a spell, and he will run east. Target him again, and he will go near 
the Potions Classroom. Raise the lid of the basket behind him to scare him into
dropping the token.



Lee Jordan [None]

On the balcony above the doorway to the Divination Courtyard, there are three 
golden pillar statue. Cast a spell on the west one, and it will bounce into the
ceiling and reveal the token.



Millicent Bulstrode [Dark Wizard]

On the balcony above the doorway to the Main Hallway, there is a black cart in 
the southeast corner. Use dark magic to destroy it to get the Character Token.



Gold Brick [Wingardium Leviosa, Reducto, Tube Pet]

Just outside the History of Magic Classroom is a giant purple H with some other
colored pieces on the floor. Lift the colored pieces into the proper places on 
the H (orange - top left, red - bottom left, yellow - center left, green - 
center right, blue - top right, light blue - bottom right) to reveal a silver 
Hogwarts crest. Destroy it using Reducto to reveal a pet tube. Lift the bottom 
piece into place, and then send a pet into the tube. Head to the top left 
corner to break the chain and reveal the brick.



Ernie Macmillan [Earmuffs]

Head up the east stairs to the dresser, and put on a pair of earmuffs. Then go 
to the top of the west staircase to find a Mandrake in a pot. Pick it up, and 
break six glass containers with it to get the token. There is one on either 
side of the Mandrake pot, as well as a third one to the west side of the 
Defense Against the Dark Arts Classroom door. Walk south to find the fourth 
container. Head for the stairs to find the fifth one on the railing. Go down 
the stairs and then southeast to find the final container.



~Charms Hallway~
 --------------

Student in Peril [Wingardium Leviosa]

In the northwest corner of the hallway is a red ball on a shelf. Use Wingardium
Leviosa to lower it for the jumping student to "free" him.



~Charms Classroom 1~
 ------------------

This is the room where you learned Wingardium Leviosa. It can be found via the 
western door in the Charms Hallway.



Boy [Wingardium Leviosa]

On the balcony, there are books on shelves on the north wall. Use Wigardium 
Leviosa to rearrange them. Keep doing this until the token appears.



~Dragon Basement~ [Reducto]
 ---------------

**GW** This is a major glitch! If you enter the Dragon Basement, the only way 
       out is via the dragon. Many, many, many people have experienced problems
       where the dragon does not throw them out of the basement on the first 
       try, which means that it will then NEVER throw them out of the basement.
       If this happens to you and you have collected items in the room, the 
       game autosaves when collecting those items, which makes it so that even 
       if you restart the game, you will be back in this room when you return 
       to Hogwarts.

       Downloading the patch will fix this glitch. If you can't download it for
       some reason, please read the tips below.

       I suggest that you do either of the two following options: 1) Do not 
       enter this room until the very end of the game. Make sure you have done 
       everything else that you wanted to do at Hogwarts. You will still be 
       able to play through the story chapters, but you will not be able to do 
       anything else in Hogwarts if you get stuck in this room. Unfortunately, 
       you receive a Gold Brick when the dragon throws you out of this room (IF
       it throws you out...), and so even if you wait until the end, you won't 
       be able to collect all the Gold Bricks, unlock Voldemort, or complete 
       the game to 100%. However, you will have played almost the complete 
       game, and if that's good enough for you, then choose this option. 2) You
       can enter this room as soon as you learn Reducto. If you then get stuck 
       in the room, you will be able to restart the game without having spent 
       so much time collecting all the items first. It would be slightly less 
       frustrating that way.



       How to prevent getting stuck in the first place:

       No matter when you enter the room, I also suggest that you try to build 
       the dragon and jump on it BEFORE you collect any of the items in the 
       room. In doing so, if you do get out of the room, you will have received
       the Gold Brick for it, and you can then wait until the end of the game 
       to come back and collect the items inside it, making it so that if you 
       do get stuck inside, you have already collected every item in Hogwarts. 
       On the other hand, if you do not make it out of the room, you have not 
       created a save point inside of it (because you didn't collect any items)
       and should be able to restart your game and continue playing as if you 
       had never gotten stuck at all.

       I, thankfully, did not get stuck in this room on my playthrough, so the 
       glitch does not happen to everyone. I don't know if there is something 
       that I did that helped me out or not--I may have just been lucky. I 
       suggest backing up your save file as I describe in the Glitch Warnings 
       section at the beginning of this guide. I would also recommend that 
       after you attach the two pieces of the dragon and collect the Mad-Eye 
       Moody Character Token, wait until the game stops saving before jumping 
       on the dragon's head. I don't know if it makes any difference, but I 
       find that the game will not let you go through a door to the next area 
       if it is still saving at the time. Maybe the same applies here. 
       Finally, when I jumped on the dragon's head, I held down the square 
       button instead of releasing it as soon as I jumped. I don't know if that
       makes a difference, but it can't hurt to try.



       What to do if you're already stuck:

       According to reader Dan_rew, if you get stuck in this room, spam the 
       jump button (hit X many, many times) when you jump on the dragon, and 
       keep pressing it over and over until you make your way out the top of 
       the room. Apparently, this will only work if you have one person 
       playing, so if you have one a second player, he/she will need to 
       temporarily drop out. I have not tested this method, but if you try it 
       and it works, please let me know. (Dan_rew was playing the game on the 
       Wii--I don't know if that makes a difference, but I thought it was worth
       mentioning nonetheless.) Another reader, Jenna, said that a similar 
       method worked for her--she pushed the jump button repeatedly when she 
       saw the upper room, and it prevented her from falling back down into the
       Dragon Basement again.

       Riley sent in an additional method for escaping, which she found on IGN 
       Cheats. Become Hermione, and highlight the Crookshanks slot on the spell
       wheel. Make sure that the Fall Rescue Red Brick is turned off. Go to the
       west side of the room and jump out of the window while hitting circle 
       repeatedly. It may take several tries, but if timed right Crookshanks 
       will appear in Charms Classroom 1. Walk out of the classroom to get 
       around the glitch. I'm not sure, but I doubt that this method will award
       you the gold brick. If someone knows for sure, please send me an email.

To access the Dragon Basement, destroy the silver lock on the floor near the 
west wall of Charms Classroom 1. Jump into the hole to enter the basement.



Student in Peril [None]

Walk to the far east end of the room. The student is stuck in a net of webbing 
high up on the north wall. Target the spiderweb behind him to free him.



Red Brick (Extra Hearts) [Dark Wizard]

Use a Polyjuice Potion cauldron somewhere in Hogwarts (there's a cauldron on 
the east balcony in the Lessons Hallway), and become a Dark Wizard. Walk to the
east wall of the Dragon Basement to find a black orb. Destroy it, and give the 
Red Brick to Hedwig, perched near the west wall. (Stand in the circle of light,
and press circle.)



Mad-Eye Moody [Wingardium Leviosa]

Walk to the center of the room, and you will see a dragon to the north. Destroy
the two grey orbs to reveal pieces of the dragon. Lift them into place to 
reveal the token. (The head goes on top of the jaw to the west. The arm goes 
on the purple dot near the wing.)



~Charms Classroom 2~
 ------------------

This is the room where you learned Lumos. It can be found via the eastern door 
in the Charms Hallway.



Girl [None]

Light four candles in this room to make the token appear. The first two are on 
either side of the entryway. The final two are on the balcony, against the 
north wall.



~Dark Basement~ [Griphook]
 -------------

To access this room, use a Polyjuice Cauldron somewhere in Hogwarts (there's a 
cauldron on the east balcony in the Lessons Hallway), and select Griphook. Go 
to the southwest corner of Charms Classroom 2, and use Griphook to open the 
lock. Jump into the hole in the floor to enter the Dark Basement.



Professor Flitwick [Lumos, Riddikulus/Expecto Patronum]

After entering the basement, light your wand tip with Lumos and walk east along
the upper ledge. You will see grates on the floor. Do not step on them or you 
will be knocked off the ledge. (If you are knocked off, walk west, and jump on 
the spiderweb to get back to the upper level.) Just past the grates, there is a
boggart against the north wall. Kill it to get the Character Token.



Student in Peril [Lumos]

Make your way to the east side of the upper level, and then drop down to the 
lower level. You will find a student trapped by a vine on the east wall. Use 
Lumos to set him free. Walk west to the spiderweb, and jump back to the upper 
level.



Gold Brick [Lumos]

After you make your way east into the second room, there will be a Gold Brick 
in a cage on the north wall. On the right side, the chain is being held in 
place by a vine. Use Lumos on it to get rid of it. The vine will move to the 
left side. Use Lumos on it here, too, to release the brick.



Red Brick (Character Token Detector) [Parseltongue, Dark Wizard]

Use a Polyjuice Potion cauldron somewhere in Hogwarts (there's a cauldron on 
the east balcony in the Lessons Hallway), and become a Dark Wizard. (Use Ron or
Hermione to do so because you will still need Harry to speak Parseltongue--or 
you can select Tom Riddle who can use dark magic and speak Parseltongue.) In 
the second room of the Dark Basement, there is a door in the east wall. Stand 
in the circle of light and press circle to speak Parseltongue to the snake. Use
dark magic to destroy the black orb that appears. Give the Red Brick to Hedwig,
who is perched in the southern area of the room. (Stand in the circle of light,
and press circle.)



~Potions Classroom~
 -----------------

There are no collectibles in this area.



~Potions Dungeon~
 ---------------------

To access the Potionmaster's Office, walk through the northeast door in the 
Potions Classroom.



Professor Snape [Reducto, Polyjuice Potion, Hufflepuff, Wingardium Leviosa, 
Griphook, Bookshelf]

There is a Polyjuice cauldron in the southwest corner of the room. Use Reducto 
on the silver object to reveal it. Drink some potion and become a Hufflepuff 
student. Wave at the painting on the north wall to receive a green key. Place 
it in a lock in the northeast corner of the room. East of the painting is a bat
gargoyle. Use Wingardium Leviosa on it, and build the pieces that appear. Use 
the Polyjuice Potion again to become Griphook, and unlock the lock you just 
built. Pick up the second key, and place it in a lock. Use the bookshelf in the
southwest corner to get the final key. After placing it in the lock, some 
free-building blocks will appear. Build them into stairs leading to the upper 
west ledge. Walk all the way to the west and target the chest to reveal the 
Character Token.



Gold Brick [Reducto, Polyjuice Potion, Hufflepuff, Wingardium Leviosa, 
Griphook, Bookshelf, Older]

After building the stairs to get the Professor Snape Character Token, use the 
Polyjuice Potion to become an older character. Climb the stairs again and cross
the age line to get the Gold Brick. (You may have to adjust your stairs because
some older characters cannot jump very well.)



Red Brick (Score x10) [Recuto, Polyjuice Potion, Hugglepuff, Wingardium 
Leviosa, Griphook, Bookshelf]

After releasing the free-building pieces (see the Professor Snape information 
above), build stairs leading to the upper east ledge, climb up, and grab the 
brick. Bring it to Hedwig, who is perched southwest of the stairs you built.
(Stand in the circle of light and press circle.)



~Defense Against the Dark Arts Classroom~
 ---------------------------------------

Station Guard [Wingardium Leviosa]

Use Wingardium Leviosa to light four wall torches in the room. There are two 
along the east wall on either side of the window. The other two are on either 
side of the window on the west wall. The token appears in the middle of the 
classroom.



Ginny Weasley [Dark Wizard]

Use Polyjuice Potion somewhere in Hogwarts (there's a cauldron on the east 
balcony in the Lessons Hallway), and select a dark wizard. Use dark magic to 
destroy the gate under the stairs in the northeast part of the room.



Parvati Patil [Bookshelf]

Target four dark blue books in this room to make the token appear. The first 
can be found by using the bookshelf along the east wall. When the book comes 
out, hit it with a spell. The second book is on the railing at the top of the 
stairs in the northeast corner. The third book is on the floor along the west 
wall. The final book is in the southwest corner. The token appears in the 
middle of the classroom.



~Gear Basement~ [Reducto, Wingardium Leviosa]
 -------------

To access this room, use Reducto to destroy the lock on the chest in the north 
area of the Defense Against the Dark Arts Classroom. Lift up the chest to 
reveal some pieces, and build them to create a door to the Gear Basement.



Student in Peril [Wingardium Leviosa]

Use Wingardium Leviosa on the wooden piece near the entrance to create a wheel.
Jump onto the platform it raises and lowers to get onto the second level. The 
student is in the northwest corner, stuck in a net of webbing. Target the 
spiderweb behind him to set him free.



Viktor (Tuxedo) [None]

Target seven lamps in the basement to receive the token. The first three lamps 
are along the south railing when you enter the room. The fourth lamp is on the 
third level, after crossing the gears. There are two more lamps as you walk 
west after building the grey staircase. The final lamp is next to the cauldron 
where you make the Strengthening Potion.



Red Brick (Regenerate Hearts) [Riddikulus/Expecto Patronum, Lumos, Wingardium 
Leviosa, Immobulus]

Defeat five boggarts in the basement to make the brick appear. The first 
boggart is in the chest at the east end of the walkway where you enter the 
room. On the second level, there is a vine holding a chest next to the Student 
in Peril. Use Lumos to release the chest, and destroy the boggart. After you 
cross the gears to the east and get onto the third level, target the center 
gear of the mechanism on the north wall. Assemble the pieces and the next 
boggart chest will be lowered down for you. Walk west and kill the pixie for 
the fourth chest. To get the fifth boggart, you need to create a Strengthening 
Potion. The snake fang can be found at the second boggart. The bone appears 
when you lower the third boggart chest. Defeating the fourth boggart reveals 
the flower. Build the grey pieces on the third level into a staircase, and go 
all the way to the west wall. Put all three ingredients in the cauldron on the 
lower platform. Then drink some potion and pull the chain on the west wall to 
get the last chest. Defeat the boggart and jump back down to the first level. 
Go west, and give the Red Brick to Hedwig. (Stand in the circle of light, and 
press circle.)



Harry (Maze Task) [None]

Target all three of the four-color Hogwarts banners on the north wall, and the 
token will appear on the highest level.



~Pendulum Basement~ [Dark Wizard]
 -----------------

To access this room, collect the Ginny Weasley token in the Defense Against the
Dark Arts Classroom, and continue walking forward into the nook under the 
stairs.



Draco Malfoy [Immobulus]

Kill four Cornish pixies in the upper part of this room to stop the pendulums 
from swinging. Use Immobulus to target each one twice to kill them. Head west 
from the entrance to find the first one. Continue west until you've found and 
killed all four. The token appears on the platform just past the fourth pixie.



Professor Quirrell [None]

When you reach the platform at the northeast end of the lower part of the room,
the Character Token is just sitting out in the open in front of the doorway.



Gold Brick [Immobulus]

Before exiting through the door on the last platform, walk east to find two 
columns being held up by Cornish pixies. Kill both to make the brick appear.



~History of Magic Classroom~
 --------------------------

Ron (Pyjamas) [Wingardium Leviosa]

Use Wingardium Leviosa to light four wall torches in the room. Two are located 
on the west wall on either side of the window. The other two are on the east 
wall on either side of the window. The token appears near the desk in the north
part of the room.



Parvati (Ballgown) [None]

Target three spiderwebs to reveal the Character Token. One spiderweb is located
near Hedwig in the southwest corner. There's a second web on the east wall near
the window. The final web is above the door at the top of the stairs in the 
northeast corner. The token appears near the desk in the middle.



Gold Brick [Reducto, Wingardium Leviosa, Immobulus, Bookshelf, Lumos]

Destroy seven silver objects in the room to obtain the brick. Target the silver
brick wall in the northeast corner three separate times to destroy it. Lift the
nearby blue cage, and then destroy the bird statue that was underneath it. Walk
south, and kill the pixie to get the third piece. Open the bookshelf, and hit 
the silver books inside it with Reducto. The fifth silver piece is being held 
by a pixie in the northwest corner. Kill it, and destroy the object. Go to the 
southwest corner of the room. Use Lumos on the vine, and it will drop the sixth
silver object. The final piece is in the center of the room. Cast Reducto on 
the silver books to get the Gold Brick.



Red Brick (Fast Magic) [Dark Wizard]

Drink some Polyjuice Potion somewhere in Hogwarts (there's a cauldron on the 
east balcony in the Lessons Hallway), and become a dark wizard. Use dark magic 
to destroy the black orb in the northwest corner of the room. Pick up the brick
and give it to Hedwig, who is perched in the southwest corner. (Stand in the 
circle of light, and press circle.)



~Transfiguration Classroom~
 -------------------------

Gold Brick [None]

When you enter the Transfiguration Classroom for the first time during Free 
Play, you will start a lesson  with Professor McGonagall, where you will learn 
to use the Transfigure spell to turn the wodden dummies into animals. Select 
the red spell on your spell wheel, and then target two dummies using Harry. 
Repeat this with Ron and then Hermione to complete the lesson and earn a Gold 
Brick.



~Transfiguration Practice Room~ [Reducto]
 -----------------------------

To access the Transfiguration Practice Room, use Reducto to destroy the silver 
lock on the door in the middle of the west wall in the Transfiguration 
classroom.



Gold Brick [Transfigure]

If you walk to the east wall of the room you will see that there are three 
cages with black flags on top. Select the red spell on your spell wheel, and 
then target the dummies that are moving along the wooden floor. You must 
Transfigure the dummies into animals and get three animals in a row into each 
cage. For each animal that enters the cage, a check mark will appear on the 
black flag on top of the cage. If you do not get three in a row, the checks
will disappear, and you will have to start back at one. Once you get three 
animals in a row in all three cages, the Gold Brick will appear in the middle 
of the wooden floor.



Professor McGonagall

When you get the Gold Brick in this room, the token will appear near the middle
of the west wall.



Fred Weasley [None]

In the northwest corner of the room there is a chalkboard. Walk behind it and 
jump up to get the Character Token.



~Divination Courtyard~
 --------------------

Oliver Wood [None]

There is a chain against the east wall that you need to pull. You can bring a 
Heavy character to do it, or you can make a Strengthening Potion in this area. 
The bone can be found by targeting the weeds in the northwest corner. The fang 
is in the southwest weeds, and the flower is in the northeast weeds. Put all 
three ingredients in the cauldron near the south wall. Drink some potion, and 
pull the chain on the east wall. Mount a broomstick (press triangle) and fly 
through all the rings that appear. When you succesfully fly through one, it 
will blow up. When you are done, the token will appear in the center.



~Divination Classroom~
 --------------------

Hermione (Blue Top) [Dark Wizard]

Drink Polyjuice Potion somewhere in Hogwarts (there's a cauldron on the east 
balcony in the Lessons Hallway), and choose a dark wizard. Use dark magic to 
destroy the black cabinet in the northeast corner of the room.



Professor Trelawney [Griphook]

Drink Polyjuice Potion somewhere in Hogwarts (there's a cauldron on the east 
balcony in the Lessons Hallway), and choose Griphook. Use him to open the safe 
in the northeast corner of the room.



Outer Pathways                                                HCF-06
--------------                                                ------



~Outer Corridor~
 --------------

*Note: See the listing for Doris Crockford in the Main Hallway section for 
information about the wall torches in the Outer Corridor.



Madam Pince [Reducto]

After entering the corridor from the Main Hallway, walk east to find two gold, 
rectangular panels on the east wall. Hit each of them with a spell. Walk back 
past the entrance toward the door to the Clock Tower Courtyard to find another 
panel on the north wall. Destroy the lock with Reducto, and then hit the panel 
with another spell to reveal the Character Token.



~Fountain Courtyard~
 ------------------

There are no collectibles in this area.



~Wooden Bridge~
 -------------

There are no collectibles in this area.



Hogwarts Grounds                                              HCF-07
----------------                                              ------



~Hogwarts Grounds~
 ----------------

Red Brick (Fast Dig) [Wingardium Leviosa]

AFter entering from the Wooden Bridge, walk north to find a stack of round Lego
pieces. Assemble them to make a cloud, and then move the cloud side to side to 
make four patches of flowers appear. Use Wingardium Leviosa on each patch to 
find the Red Brick. Give it to Hedwig perched near the doorway to the Wooden 
Bridge. {Stand in the circle of light, and press circle.)



Student in Peril (Lumos Solem)

There is student trapped in Devil's Snare near Hagrid's Garden. Use Lumos Solem
to set him free.



Percy Weasley [Wingardium Leviosa]

There are four carrots in the ground in this area. Use Wingardium Leviosa on 
the stems to pull them out of the ground. There is one near Hagrid's Hut. There
is another one near Hagrid's Garden (near the Student in Peril). Walk east from
the Wooden Bridge doorway to find another carrot near a Cornish pixie. The 
final carrot is near the Red Brick in this area.



Ginny (Cardigan) [Immobulus]

Walk east from the Wooden Bridge entrance to find a Cornish pixie holding up a 
blue firework. (It's near one of the carrots you need for the Percy Weasley 
Character Token.) Kill it with Immobulus, and then cast a spell on the fuse of 
the firework. It will fly off and reveal the Character Token high in the air to
the northeast near Hagrid's Garden. Walk north to find two Cornish pixies 
holding a pumpkin. Kill them, and press triangle to fly the pumpkin helicopter.
(Control it like a broomstick.) Fly up to the token to collect it.



Cedric (Lake Task) [Reducto]

There is a green firework being held down by silver chains in the south part of
the area (near the blue firework used to get the Ginny token). Destroy the 
chains using Reducto. Then light the fuse by casting a spell on it. The token 
appears high in the air to the northeast of where you're standing. Fly up to it
using the pumpkin helicopter.



Viktor Krum [Dark Wizard]

Use the Polyjuice Potion in this area or elsewhere in Hogwarts and select a 
dark wizard. Use dark magic on the red firework in the southern area. Light the
fuse by casting a spell on it, The token appears high in the air to the far 
north, near the Quidditch Grounds entrance. Fly up to it using the pumpkin 
helicopter.

To unlock the Polyjuice Potion in this area, walk south from the Wooden Bridge 
doorway to find a student sleeping on a rock. Use Wingardium Leviosa to obtain 
the hair. Use Lumos Solem on the Devil's Snare outside Hagrid's Garden to get 
the cherries. The apple can be found to the north. Kill the Cornish pixie near 
the Quidditch Grounds entrance. Add all three ingredients to the cauldron by 
the doorway to the Wooden Bridge.



Gold Brick [Lumos, Wingardium Leviosa]

Use Lumos on the vine near the Wooden Bridge doorway. Assemble the pieces using
Wingardium Leviosa. Lift the nearby broom, and use it to clean the two white 
splotches. Walk east and lift another structure into place. Then clean it using
the nearby broom, as well. Walk slightly north to find the final structure. Hit
it with a spell, and then lift it into place. Clean it with the nearby broom to
reveal the Gold Brick on the rock in the center.



~Black Lake~
 ----------

Gold Brick [Wingardium Leviosa]

When you get to the bottom of the stairs, there is a fishing pole on the 
ground. Lift it up, and assemble the pieces that appear. Go down into the water
and press triangle to ride a frog. Ride through the seven gates that appear.
They will light up when you succesfully pass through them. The brick will 
appear on east side.



Student in Peril [Wingardium Leviosa]

There are three boxes on the ground at the bottom of the stairs. Destroy all 
three with spells, and then build a bridge out of the pieces to rescue the 
student.


Ron (Tuxedo) [Wingardium Leviosa]

Rescuing the Student in Peril also reveals the Character Token at the end of 
the bridge.



Bassist [None]

Near the bottom of the stairs there is a niffler sticking out of a heap of 
dirt. (It's a small black animal.) Hit it with a spell, and it will reappear to
the southeast. Continue hitting it with spells when it reappears. After four 
times, it will reveal the Character Token.



~Hagrid's Garden~
 ---------------

Ron (Brown Jacket) [Wingardium Leviosa]

There are three patchs of brown mushrooms throughout the garden. Use Wingardium
Leviosa on each of them to reveal the token. The first one is in the southwest 
corner, behind the picnic basket. The second is in the northeast corner, and 
the third is in the southeast corner. The Character Token appears in the middle
of the area.



Amos Diggory [Reducto, Riddikulus/Expecto Patronum]

In the southeast corner of the area is a chest with a silver lock. Destroy the 
lock using Reducto, and defeat the boggart that appears.



Gold Brick [Wingardium Leviosa, Digging Pet]

Use Wingardium Leviosa to lift up the round pot near the southern wall. Go to 
the northwest corner, and raise the black basin to fill it with water. Lift it 
up again to fill the pot with water. Walk west to find a picnic basket with a 
rolled up checkerboard blanket. Cast a spell on the blanket to unroll it, and 
then lift the basket into place. Use Wingardium Leviosa to place the picnic 
food in the pot. Cast spells on all three pumpkins stacked against the north 
wall. Lift up the seed to plant it, and use Wingardium Leviosa on the blue 
watering can to make the plant grow, revealing a Lego piece. Raise it up and 
place it on the Lego base. Use a pet to dig up the dirt patches around the 
garden. There will be blue paw prints rising from the northeast corner of the 
garden. Dig there to reveal some Lego pieces. Assemble the pieces, and then 
lift the newly built piece on top of the one you placed on the base earlier. 
Finally, lift the dark grey piece on to the top. After the cutscene, you will 
be on the Wooden Bridge. Go back to Hagrid's Garden, and jump in the pot of 
water to float up to the Gold Brick.



Student in Peril [Wingardium Leviosa]

After removing the food from the picnic basket, use Wingardium Leviosa to lift 
the lid. The student will throw out a pumpkin seed. Hit it with a spell to make
it grow. The pumpkin will fly off with the basket and rescue the student.



Student in Peril [Digging Pet, Time Turner]

To use the Time Turner, use a pet to dig up the patch of dirt on the east wall,
and build the pieces to make the brown clock. Use the Time Turner, and watch 
the cutscene. Go to the southeast corner to find the student trapped under the 
pumpkin. Destroy the pumpkin to free him.



Petunia Dursley [Time Turner]

After using the Time Turner, switch to Fang and dig up the dirt patch along the
east wall, behind the barrel.



Gold Brick [Time Turner, Wingardium Leviosa]

After using the Time Turner, switch to Fang and dig up the dirt patch in the 
southeast corner. Lift up the scarcrow head, and place it on his body. Use Fang
to dig up the pumpkin patch. Destroy the four pumpkins and assemble the pull 
chain. Switch to Hagrid, and pull the chain. Assemble the pieces on the north 
wall. Use Wingardium Leviosa to lift the dragon egg into the oven and reveal 
the Gold Brick.



Gilderoy Lockhart (Green Jacket) [Time Turner, Reducto]

Use Reducto on the silver lock on the stump along the west wall.



~Quidditch Grounds~
 -----------------

Student in Peril [Wingardium Leviosa]

In the northwest corner of the area, there are some large scrolls. Lift on up 
to make it into a trampoline, and resuce the student.



Gold Brick [Wingardium Leviosa]

Stand on the bench in front of the tent, and one of your partners should raise 
it up for you. Jump onto the top of the tent, and walk west. Use Wingardium 
Leviosa to release the quaffle--the red ball--and when it reaches the bottom, 
it will reveal the brick.



Katie Bell [Wingardium Leviosa]

Raise five Gryffindor (red and yellow) flags in this area to reveal the token.
The first one is against the west wall, just north of the entrance. The other 
four are located along the path leading to the tent.



Padma Patil [Wingardium Leviosa]

Raise four Slytherin [green and grey] flags in this area to reveal the token. 
All four are located along the path leading to the tent.



Ravenclaw Boy [Wingardium Leviosa]

There is a concession stand on the east wall of the area. Lift up the four 
corn stalks surrounding it to obtain a lot of coins and the token.



Gold Brick [Digging Pet, Time Turner, Wingardium Leviosa]

To use the Time Turner, first use a pet to dig up the dirt patch near the 
entrance. The assemble the pieces to make the brown clock. Use the Time Turner,
and then dig up the patch of dirt near the gazebo. Assemble the pieces, and 
lift the sheet music onto the podium. Use Wingardium Leviosa to conduct the 
band until the Gold Brick appears.



George (Quidditch) [Time Turner, Digging Pet, Wingardium Leviosa]

After using the Time Turner, walk to the east wall, and use a pet to dig up the
dirt patches. Assemble the pieces. Lift up the corn stalks on either side of 
the concession stand to reveal the Character Token.



Red Brick (Stud Magnet) [Time Turner, Wingardium Leviosa]

After using the Time Turner, go to the northeast corner to find a hammer and 
chisel on the ground next to a large ice block. Raise the hammer and chisel up,
and destroy the ice block with it. You need to use it on the top of the block 
more than the sides. Slowly move it around to different areas if you have any
difficulty. Pick up the brick, and give it to Hedwig, who is perched near the 
gazebo. (Stand in the circle of light, and press circle.)



Student in Peril [Time Turner, Wingardium Leviosa]

After using the Time Turner, go to the northeast area to find a small treasure 
chest. Use Wingardium Leviosa on the chest, and the student will fall out.



Clock Tower Courtyard                                         HCF-08
---------------------                                         ------



~Clock Tower Courtyard~
 ---------------------

Student in Peril [None]

Against the west wall are three students picking on another student. Target the
bully with the wand to rescue the student.



Red Brick (Collect Ghost Studs) [Wingardium Leviosa]

Destroy the gargoyles on all four corners of the fountain in the center of the 
courtyard. Assemble the pieces to make a silver statue which will release the 
Red Brick. Give it to Hedwig, who is perched west of the door to the Grassy 
Courtyard. (Stand in the circle of light, and press circle.)



Ravenclaw Prefect [Wingardium Leviosa, Reducto]

After obtaining the Red Brick in this area, destroy the silver statue in the 
fountain with Reducto. It will create yellow puddles around the courtyard, 
which you must then clean up by riding over them with the plunger. (Press 
triangle to get on it.) The five puddles are located on all sides of the 
fountain, fairly close to it. Be sure that each one is gone completely before 
you move on to the next. (When it's gone, it will say 1/5, etc.) The token then
appears in the center of the fountain.



Gold Brick [Dark Wizard, Polyjuice Potion]

Drink some Polyjuice Potion in this room (see below) or elsewhere in the castle
and select a dark wizard. Use dark magic on the red statue against the north 
wall. It will reveal a broomstick. Press triangle to mount it, and fly upward 
to find a blue stud surrounded by gold ones. Collect them to make more appear. 
Go around the courtyard collecting the coins (they appear in a counterclockwise
pattern from where you begin) to make the brick appear.

To unlock the Polyjuice Potion cauldron in this room, kill the pixie holding up
the cauldron in the southwest corner. After you get the Red Brick in this area,
flowers and plants will appear around the courtyard. The cherry ingredient can 
be obtained by destroying the plant in the southeast area of the room. Target 
the plant in the northwest corner to get the apple. Finally, there is a dummy 
between the Clock Tower and Grassy Courtyard doors. Hit it with a spell to get 
the hair.



Hufflepuff Boy [Earmuffs]

Enter the dresser in the corridor on the western side of the courtyard to put 
on a pair of earmuffs. Pick up the Mandrake in the pot in the southeast corner.
Use it to break five glass flower containers. The first is directly north of 
the Mandrake pot. The second is in the middle of the eastern corridor. (It can 
be hard to see when you are in the corridor, but you can see it easily from the
courtyard itself.) The third glass container is in the northwest corner of the 
room. The fourth one is in the middle of the western corridor, and the final 
container is in the southwest corner near the door to the Herbology Grounds.



~Clock Tower~ [Riddikulus/Expecto Patronum]
 -----------

To access the Clock Tower, destroy the boggart in the northwest area of the 
Clock Tower Courtyard. Pick up the key and place it in the green lock to the 
north.



Student in Peril [None]

As soon as you enter the room, there is a student trapped in a net of webbing. 
Target the spiderweb on the wall behind him to free him.



Red Brick (Score x2) [Wingardium Leviosa]

There are four clock pedastals on the lower level of the room. Hit the chests 
on either side with spells to release the four clocks. Lift them onto the 
matching pedastals. (The color of the top of the clock matches to the color on
the pedastal.) Before you pick up the brick, walk east or west, and use 
Immobulus to kill the pixie overhead and make the staircase stop spinning. 
Bring the Red Brick to Hedwig in the northeast corner of the upper level. 
(Stand in the circle of light, and press circle.)



Vernon Dursley [Parseltongue]

Approach the door in the northwest corner and speak Parseltongue to the snake. 
The snake on the north wall will come down and slither into a hole in the wall.
When he gets stuck, hit his tail with a spell to reveal the Character Token.



Gold Brick [Wingardium Leviosa]

Cast a spell on the painting on the east wall of the upper level of the room. 
Lift the purple gear into the place indicated by the purple spot on the north 
wall. The Gold Brick will appear in the center of the upper level if you have 
already collected the Vernon Dursley Character Token. If not, it will appear 
there after you collect the token. (When you speak Parseltongue to the snake to
get the token, it rings the bell, releasing the gold brick whether it is 
visible to you at the time or not.)



Milkman [Time Turner]

Use the Time Turner at the brown clock in the southeast corner of the lower 
level. Walk west to find the Character Token.



Gold Brick [Time Turner, Wingardium Leviosa, Bookshelf]

After using the Time Turner, walk to the west staircase. When you approach it, 
one of your partners will jump on the pressure plate to make the stairs stop 
spinning. Go up the stairs and cast a spell on the painting on the north wall.
Assemble the pieces to make a clock hand. (While up here, you can use Lumos on 
the vine in the northeast corner to drop a gargoyle head. Lift it onto the 
gargoyle on the lower level to make the east stairs stop spinning.) Use the 
bookshelf against the east wall to make some pieces appear. Assemble them to 
make the other clock hand. Use Wingardium Leviosa on the hands to move them 
into the proper positions. Keep holding them there for an extra second or two, 
or they will move back to where they were.



Madam Rosmerta [Time Turner, Reducto, Bookshelf]

After using the Time Turner, use the bookshelf on the east wall of the upper 
level. (If you collect the Gold Brick in this area, you will automatically 
collect this piece as part of the steps for the brick.)



~Grassy Courtyard~
 ----------------

Hufflepuff Prefect [Immobulus, Wingardium Leviosa]

Kill the two Cornish pixies n the northwest corner of the courtyard. Hit the 
chest that they drop to reveal three free-building blocks. Use them to create 
stairs to reach the Character Token.



Angelina Johnson [None]

There are ten torches in the pathway around the outside of the courtyard. Cast 
spells on all of them to receive the brick. The first two are on either side of
the Owlrey gate. There is one more in each northern corner. (They can be hard 
to see.) Four more torches are located along the west wall. The final two are 
along the east wall. The Character Token then appears in the middle.



Slytherin Prefect [Dark Wizard, Wingardium Leviosa]

Use dark magic to destroy the black chest in the northeast part of the 
courtyard. Use Wingardium Leviosa to plant the green seed that appears, and 
then lift up the watering can to make it grow. Jump on the flower, and one of 
your partners will make it spin, allowing you to reach the Character Token.



~Owlrey~ [Wingardium Leviosa, Riddikulus/Expecto Patronum]
 ------

To access the Owlrey, head north in the Grassy Courtyard. Use Wingardium 
Leviosa on the wheel to reattach it to the cart, which will move out of the
way. Defeat the boggart in the southwest corner to reveal the door handle. 
Place it on the gate to the north, and use Wingardium Leviosa to turn it to 
open the way to the Owlrey. Walk up the path and into the building. (There are 
no collectibles on this path, just studs.)



Student in Peril [None]

On the lower level of the Owlrey, there are two owls holding a scroll near the 
north wall. Approach them and they will open the scroll, releasing the student.



Hermione (Grey Hooded Top) [Wingardium Leviosa]

There is a wooden bridge rolled up on the floor east of the owls with the 
scrolls. Lift it up, and it will fly into place against the east wall. Climb up
and jump to the token above you.



Student in Peril [Time Turner]

Use the Time Turner at the clock in the southeast part of the room. In the 
center of the room, a student will be stuck in the bird feeder. Hit him with a 
spell to free him.



Barty Crouch Senior [Time Turner, Reducto, Wingardium Leviosa]

After using the Time Turner, use Recuto to destroy the silver lock on the 
cabinet in the southeast area of the room. Lift it up to reveal some pieces, 
and then assemble them into a plunger chair. Press triangle to ride the chair. 
Hop over the five white spots on the floor of the lower level to clean them up.
Then you will receive the Character Token.



Gold Brick [Time Turner, Wingardium Leviosa]

After using the Time Turner, lift up each of the packages on the floor of the 
northeast part of the room. Each package has a colored dot on the front to 
indicate which of the wall slots it should go into. Place each of them in the 
appropriate slot to reveal the Gold Brick.



~Owlrey Attic~ [Wingardium Leviosa]
 ------------

To access the Owlrey Attic, you need to use a spell to open the chest on the 
lower level of the Owlrey. Lift it up to fill the basin with food, making some 
owls fly down to it. Head up the stairs and assemble the pieces the owls left 
behind. Walk east to find an egg in a maze on the wall. Use Wingardium Leviosa 
to guide it through the maze, and then cast a spell on the egg to release the 
fourth owl. Step onto the platform to be taken to the Owlrey Attic.

After using the Time Turner, you can access the Owlrey Attic by targeting the 
painting along the west wall. Then take the platform up as usual.



Gold Brick [Wingardium Leviosa]

There is a pink feather lying on top of a nightstand on the north wall. Lift it
up to tickle the wizard in the paining and make a hole in the wall. Assemble 
the pieces to create a chest lid, and the brick will appear in the chest.



Cho Chang [Wingardium Leviosa, Reducto]

Cast a spell on the easternmost nightstand along the north wall. It will open a
little, and you will be able to use Wingardium Leviosa to take out a record and
place it on the record player to the east. (This record can be a huge pain to 
get to. Try moving a little if you can't seem to get the pink haze to appear. 
It may take several minutes to get in the right position--just be patient.) Hit
the record player with a spell to make it stop. There is a second record on the
floor just south of the player. Lift it onto the player, and then target the 
player to make it stop again. The third record can be found by using Reducto to
destroy the chest on the southeast corner. Lift this record into place to make 
the Character Token appear.



Red Brick (Gold Brick Detector) [Time Turner, Wingardium Leviosa]

After using the Time Turner in the Owlrey, enter the attic to find a knob along
the north wall, between the wizard painting and the nightstands. Lift it up to 
place it on the projector, which will project the image of a red brick. Use 
Wingardium Leviosa on the brick to bring it into the Owlrey Attic. Give it to 
Hedwig, who is perched near the projector. (Stand in the circle of light, and 
press circle.)



Hermione (Hogwarts) [Time Turner, Wingardium Leviosa]

After using the Time Turner in the Owlrey, enter the attic to find a plant on 
the north wall. Hit it with a spell to make it grow. After the hole in the wall
appears, assemble the pieces to finish the record player.



Herbology Grounds                                             HCF-09
-----------------                                             ------




~Herbology Grounds~
 -----------------

There are no collectibles in this area.



~Training Grounds~
 ----------------

Gold Brick [Reducto]

Near the center of the field, there is a chest with a silver lock. Open it 
using Reducto, and some rings will fly out. Mount a broomstick, and fly through
all the rings. Each one will disappear when you have successfully gone through 
it. The brick will appear near the chest.



Viktor (Dragon Task) [Reducto]

When you get the Gold Brick listed above, the Character Token appears in the 
chest.



Harry (Quidditch) [Digging Pet]

Use a pet to dig up the five dirt patches in the field. The first one is in the
northwest corner. Head south to find another. The third is east of that. Go 
north to find the fourth near a bench. The final dirt patch is in the northeast
corner of the field.



~Greenhouse~
 ----------

Gold Brick [None]

Against the northwall is a flower pot. Hit it with a spell, and a yellow flower
will grow out of it. Jump on top of the flower, then on top of the dresser to 
the east, and finally to the gold brick in front of the banner on the wall.



~Garden Pathway~ [Reducto]
 --------------

To access the Garden Pathway, destroy the lock on the door in the northwest 
corner of the Greenhouse.



Fleur Delacour [Reducto]

Use Reducto to destroy the lock on the chest at the northwest end of the path. 
Cast another spell on the chest to open it.



~Greenhouse 2~
 ------------

To access Greenhouse 2, enter the door in the middle of the east wall of the 
Garden Pathway.



Student in Peril [Wingardium Leviosa, Earmuffs]

On the upper level, walk west to find a plant that tries to bite you. Use 
Wingardium Leviosa on the pink pot and chain hanging above it, and when it 
tries to bite you again, it will hit the pot. A fang will then appear near the 
gap in the south railing. Pick it up, and go to the lower level to find a 
Strengthening Potion cauldron in a nook in the northeast corner. Put the fang 
in the cauldron. Exit the nook and go to the northwest corner of the lower 
level. Hit the tree with a spell to make it bloom. When the flower falls off, 
add it to the cauldron. Put on a pair of earmuffs in the nearby dresser, exit 
the nook, and pick up the bone behind the Mandrake against the east wall. (You 
may have to pick up the Mandrake and move it slightly so that you can reach the
bone.) Add it to the cauldron, and take a drink. Walk west, and pull the chain 
to free the student.



Red Brick (Singing Mandrake) [Wingardium Leviosa, Earmuffs]

After rescuing the Student in Peril in this room, walk southeast and hit the 
plant with a spell to make it drop leaves everywhere. Use Wingardium Leviosa to
assemble a staircase from the leaves. Take three Mandrakes up the stairs, and 
place them in the pots against the north wall. The first Mandrake is in the 
nook where you found the Student in Peril. The second is against the east wall 
where you found the bone. Back on the lower level, hit the crates under the 
west ledge with a spell, and a ladder will grow. climb it to find the final 
Mandrake. When you place this Mandrake in the remaining pot, the Red Brick will
appear. Take it back down the staircase to Hedwig, perched in the southwest 
corner. (Stand in the circle of light, and press circle.)



~Garden Shed~
 -----------

To enter the Garden Shed, walk north on the Garden Pathway. Climb the wooden 
stairs, and walk through the doors.



Drummer [Riddikulus/Expecto Patronum]

Walk up the west stairs, and head north. Continue to the east end of the upper 
ledge until you find a boggart. Defeat it to get the Character Token.



Professor Sprout [Earmuffs]

Stand on the bench on the east side of the room, and then target it with a 
spell to be thrown into the air. Land on the upper ledge, and walk north. Put 
on a pair of earmuffs in the dresser, and go back to the lower level. Pick up 
the Mandrake in the southeast corner, and use it to destroy five glass 
containers. The first one is north of the Mandrake, under the upper east ledge.
The second is near the entrance. The third is in the southwest corner, under 
the upper west ledge. Walk up the stairs and slightly south to find the fourth 
container. Continue north on the upper ledge to find the last container at the 
far east end, near where the boggart was. The token will appear in the center 
of the room.



                       --------------------------------
                       Diagon Alley and Knockturn Alley
                       --------------------------------

**GW** If you have the Gold Brick Detector turned on, it may show an arrow 
       pointing to the west after you exit the Leaky Cauldron into Diagon 
       Alley. It is a glitch. Don't drive yourself crazy trying to figure 
       out how to get it. There's nothing there.

**GW** One reader, Shannon, said that there is a green glow where the Polyjuice
       Cauldron should be in Diagon Alley. Therefore, she cannot drink any 
       Polyjuice. It isn't necessary at any point to use this cauldron to 
       access any of the collectibles, so this isn't a big problem--however, I 
       believe it is indicative of a more general glitch with the Diagon Alley 
       area. See the Gringotts section below for more info about the problem.



The Leaky Cauldron                                            DAF-01
------------------                                            ------

Gold Bricks (4) [Reducto, Gold Bricks, Wingardium Leviosa]

Use Reducto on the silver lock near the door leading to Diagon Alley to access 
the basement of the Leaky Cauldron. Down here are four models that you can 
build by obtaining all of the Gold Bricks in the levels (one model for each 
year). You receive one Gold Brick for each model that you build completely 
(4 total).



Eeylops Owl Emporium                                          DAF-02
--------------------                                          ------

Gold Brick [Reducto, Wingardium Leviosa]

To the west of the counter is a silver cage. Bust it open with Reducto, and use
Wingardium Leviosa to build the pieces into a street sweeper. Press triangle to
ride it, and clean up all of the dust on the floor to reveal 
the brick.



Gold Bricks (12) [Studs]

There are 12 bricks that may be purchased at the counter on the first floor. 
The first one is free. The second is 100,000. The third is 200,000 and so on.



Madam Malkin's Robes                                          DAF-03
--------------------                                          ------

Harry (Tuxedo) [None]

Go up the stairs and approach the red curtained dressing room on the right.



Hermione (Ballgown) [Wingardium Leviosa]

On the floor to the west are several pieces of clothing. Lift them up and place
them on the rack to receive the Character Token.



Gringotts                                                     DAF-04
---------                                                     ------

*Note: To access Gringotts, walk to the far end of Diagon Alley. Use Wingardium
Leviosa to assemble the gears, which will open the doors. Walk inside to access
the vaults. (I have experienced an issue where I got stuck while walking up to 
the door after it was opened, but jumping easily solved the problem.)

**GW** Shannon wrote in to say that even though she assembled the gears, she 
       still cannot access Gringotts. She experienced an additional glitch in 
       Diagon Alley (see the appropriate section above), so it seems that this 
       may be an additional problem stemming from a more general Diagon Alley 
       glitch. She couldn't find a way around it. Starting the game over again 
       should hopefully fix the problem.

Gold Bricks (10) [Various]

There are ten vaults in Gringotts that can be opened when you have obtained the
required number of Gold Bricks. Each of these vaults gives access to a bonus 
level. Complete each bonus level to receive a Gold Brick (ten total).



Knockturn Alley [Reducto]                                     KAF-01
---------------                                               ------

To access Knockturn Alley, use Reducto twice to destroy the silver gate across 
the street from Eeylops Owl Emporium in Diagon Alley.



Igor Karkaroff [Wingardium Leviosa]

Near a small pedestrian bridge is a cart filled with wooden planks. Raise the 
planks up to create a staircase. Walk up them and onto the bridge to access the
Character Token.



The Bloody Baron [Wingardium Leviosa]

After moving the planks from the cart to build the staircase to the pedestrian 
bridge, jump in the cart. Target it with a spell to have it throw you into the 
token.



Shifty Wizard [None]

Outside of Borgin and Burkes is a table with a chest on it. Hit it with a spell
to make the table move. Jump onto the table, and it will throw you into the 
token.



~Borgin and Burkes~
 -----------------

Gold Brick

Jump behind the counter near the door to collect the Gold Brick.



Voldemort [Gold Bricks]

**GW** Some readers have reported that they collected this token before having 
       collected all the items from Hogwarts. After getting this Character 
       Token, they were entirely unable to return to Hogwarts. I know of no 
       way around this glitch if it happens, other than starting a new game or 
       loading a backup save (see the Glitch Warning section for details). You 
       should collect everything from Hogwarts first, just in case.

After collecting all 200 Gold Bricks, assemble the pieces in the shop to form a
door. Go through it to enter a bonus level. Collect 1,000,000 studs (score 
multiplier bricks, character studs, and stud magnet will not work here) to earn
the Voldemort Character Token.



-----------------
7) Character List
-----------------

To look up any characters that you are missing or to find out the abilities of 
any chosen character, locate him/her on the list below based on his/her place 
on the character selection screen. Rows are numbered 1-6, and columns are A-S.
For example, Harry is in row 1, column A, so you would find him listed under 1A
in the list below. Hermione is 1B, etc. After each character is a list of 
his/her spells and special abilities (once those spells and abilities have been
gained in Story Mode, of course). They are abbreviated as follows:

     WL - Wingardium Leviosa     LU - Lumos/Lumos Solem
     IM - Immobulus              RI - Riddikulus
     EP - Expecto Patronum       RE - Reducto
     DP - Digging Pet            TP - Tube Pet
     AN - Animagus               IC - Invisibility Cloak
     BO - Bookshelf              TT - Time Turner
     HE - Heavy                  OL - Older
     GR - Gryffindor             SL - Slytherin
     HP - Hufflepuff             RC - Ravenclaw
     DW - Dark Wizard            AK - Avada Kedavra
     PT - Parseltongue           GH - Ghost
     MU - Muggle



1A - Harry Potter - WL, LU, IM, EP, RE, IC, GR

1B - Hermione Granger - WL, LU, IM, RI, RE, DP/TP (Years 3-4), BO, TT, GR

1C - Ron Weasley - WL, LU, IM, RI, RE, TP (Years 1-2), GR

1D - Harry (Blue Shirt), Harry (Sweater), Harry (Hogwarts), Harry (Dragon 
     Task), Harry (Lake Task), Harry (Maze Task), Harry (Quidditch), Harry 
     (Girl Disguise), Harry (Slytherin Disguise), Harry (Pyjamas), Harry 
     (Tuxedo) - WL, LU, IM, EP, RE, IC, GR
     *Note: Harry (Slytherin Disguise) is a SL instead of a GR

1E - Hermione (Hogwarts), Hermione (Red Hooded Top), Hermione (Blue Top), 
     Hermione (Grey Hooded Top), Hermione (Cat), Hermione (Ballgown) - WL, LU, 
     IM, RI, RE, DP/TP (Years 3-4), BS, TT, GR
     *Note: Hermione (Ballgown) cannot use Crookshanks

1F - Ron (Hogwarts), Ron (Pyjamas), Ron (Sweater), Ron (Brown Jacket), Ron 
     (Slytherin Disguise), Ron (Girl Disguise), Ron (Tuxedo), Ron (Cardigan) - 
     WL, LU, IM, RI, RE, TP (Years 1-2), GR
     *Note: Ron (Slytherin Disguise) is a SL instead of a GR

1G - Professor Dumbledore, Professor Dumbledore (Grey) - WL, LU, IM, RI, EP, 
     RE, BO, OL, GR, SL, HP, RC

1H - Professor McGonnagal - WL, LU, IM, RI, EP, RE, AN/TP/DP, BO, OL, GR

1I - Hagrid - WL, HE, BE, OL, GR

1J - Professor Flitwick - WL, LU, IM, RI, EP, RE, OL, RC

1K - Professor Snape - WL, LU, IM, RI, EP, RE, OL, SL

1L - Mad-Eye Moody - WL, LU, IM, RI, EP, RE, OL

1M - Professor Quirrell - WL, LU, IM, RI, EP, RE, OL

1N - Professor Lupin - WL, LU, IM, RI, EP, RE, AN/DP, OL

1O - Madam Hooch - WL, LU, IM, RI, EP, RE, OL

1P - Gilderoy Lockhart (Green Jacket), Gilderoy Lockhart - WL, LU, IM, RI, EP, 
     RE, OL

1Q - Madam Pomfrey - WL, LU, IM, RI, EP, RE, OL, Cannot wear earmuffs

1R - Madam Pince - WL, LU, IM, RI, EP, RE, OL

1S - Professor Sprout - WL, LU, IM, RI, EP, RE, OL, HP, Always wearing earmuffs



2A - Professor Trelawney - WL, LU, IM, RI, EP, RE, OL

2B - Professor Binns - GH

2C - Professor Sinistra - WL, LU, IM, RI, EP, RE, OL

2D - Professor Vector - WL, LU, IM, RI, EP, RE, OL

2E - Katie Bell - WL, LU, IM, RI, RE, GR

2F - Seamus Finnigan - WL, LU, IM, RI, RE, GR

2G - Percy Weasley, Percy (Sweater) - WL, LU, IM, RI, RE, GR

2H - Fred Weasley, Fred (Quidditch), Fred (Sweater) - WL, LU, IM, RI, RE, GR

2I - Neville Longbottom, Neville (Pyjamas) - WL, LU, IM, RI, RE, TP, GR

2J - George Weasley, George (Quidditch), George (Sweater) - WL, LU, IM, RI, RE,
     GR

2K - Olver Wood - WL, LU, IM, RI, RE, GR

2L - Ginny Weasley, Ginny (Hooded Top), Ginny (Cardigan) - WL, LU, IM, RI, RE, 
     GR

2M - Colin Creevey - WL, LU, IM, RI, RE, GR

2N - Parvati Patil, Parvati (Ballgown) - WL, LU, IM, RI, RE, GR

2O - Dean Thomas - WL, LU, IM, RI, RE, GR

2P - Angelina Johnson - WL, LU, IM, RI, RE, GR

2Q - Lee Jordan - WL, LU, IM, RI, RE, GR

2R - Alicia Spinnet - WL, LU, IM, RI, RE, GR

2S - Gryffindor Boy, Gryffindor Girl - WL, LU, IM, RI, RE, GR



3A - Draco Malfoy, Draco (Quidditch), Draco (Sweater), Draco (Hogwarts) - WL, 
     LU, IM, RI, RE, SL

3B - Vincent Crabbe, Crabbe (Sweater) - WL, LU, IM, RI, RE, SL

3C - Gregory Goyle, Goyle (Sweater) - WL, LU, IM, RI, RE, SL

3D - Marcus Flint - WL, LU, IM, RI, RE, SL

3E - Millicent Bulstrode - WL, LU, IM, RI, RE, SL

3F - Slytherin Prefect, Slytherin Boy, Slytherin Girl - WL, LU, IM, RI, RE, SL

3G - Padma Patil, Padma (Ballgown) - WL, LU, IM, RI, RE, RA

3H - Cho Chang - WL, LU, IM, RI, RE, RA

3I - Penelope Clearwater - WL, LU, IM, RI, RE, RA

3J - Ravenclaw Prefect, Ravenclaw Boy, Ravenclaw Girl - WL, LU, IM, RI, RE, RA

3K - Justin Finch-Fletchley - WL, LU, IM, RI, RE, HP

3L - Cedric Diggory, Cedric (Dragon Task), Cedric (Lake Task), Cedric (Maze 
     Task), Cedric (Sweater) - WL, LU, IM, RI, RE, HP

3M - Susan Bones - WL, LU, IM, RI, RE, HP

3N - Ernie Macmillan - WL, LU, IM, RI, RE, HP

3O - Hannah Abbott - WL, LU, IM, RI, RE, HP

3P - Hufflepuff Prefect, Hufflepuff Boy, Hufflepuff Girl - WL, LU, IM, RI, RE, 
     HP

3Q - Arthur Weasley - WL, LU, IM, RI, EP, RE, OL

3R - Molly Weasley - WL, LU, IM, RI, EP, RE, OL

3S - Witch (Grey) - WL, LU, IM, RI, RE, OL



4A - Sirius Black - WL, LU, IM, RI, EP, RE, AN/DP, OL

4B - Lily Potter (Ghost) - GH

4C - James Potter (Ghost) - GH

4D - Voldemort - WL, LU, IM, RI, EP, RE, OL, DW, AK

4E - Professor Quirrell (Voldemort) - WL, LU, IM, RI, EP, RE, OL, DW, AK

4F - Lucius Malfoy - WL, LU, IM, RI, EP, RE, OL, DW, AK

4G - Tom Riddle - WL, LU, IM, RI, EP, RE, SL, DW, AK

4H - Peter Pettigrew - WL, LU, IM, RI, EP, RE, AN/TP, OL, DW

4I - Igor Karkaroff - WL, LU, IM, RI, EP, RE, OL

4J - Barty Crouch Junior - WL, LU, IM, RI, EP, RE, OL, DW, AK

4K - Death Eater - WL, LU, IM, RI, EP, RE, OL, DW, AK

4L - The Bloody Baron - GH, SL

4M - The Fat Friar - GH, HP

4N - The Grey Lady - GH, RC

4O - Nearly Headless Nick - GH, GR

4P - Moaning Myrtle, Moaning Myrtle (Swimsuit) - GH, RC

4Q - Fang - DP, HE

4R - Dobby - Cannot do anything

4S - Griphook - The only character that can open safes



5A - Amos Diggory - WL, LU, IM, RI, EP, RE, OL

5B - Barty Crouch Senior - WL, LU, IM, RI, EP, RE, OL

5C - Doris Crockford - WL, LU, IM, RI, EP, RE, OL

5D - Wizard (Red) - WL, LU, IM, RI, EP, RE, OL

5E - Witch (White) - WL, LU, IM, RI, EP, RE, OL

5F - Mr. Ollivander - WL, LU, IM, RI, EP, RE, OL

5G - Tom the Innkeeper - WL, LU, IM, RI, EP, RE, OL

5H - Filch - TP/DP (Press circle to release his cat, Mrs. Norris)
     *Note: Even though Filch is an older character, he cannot cross age lines
     because he is not actually a wizard.

5I - Madam Malkin - WL, LU, IM, RI, EP, RE, OL

5J - Madam Rosmerta - WL, LU, IM, RI, EP, RE, OL

5K - Stan Shunpike - WL, LU, IM, RI, EP, RE, OL

5L - Rita Skeeter - WL, LU, IM, RI, EP, RE, AN/TP, OL

5M - Cornelius Fudge - WL, LU, IM, RI, EP, RE, OL

5N - Ernie Prang - WL, LU, IM, RI, RE, OL

5O - Macnair - WL, LU, IM, RI, EP, RE, OL, DW, AK

5P - Boy - WL, LU, IM, RI, RE

5Q - Girl - WL, LU, IM, RI, RE

5R - Vocalist - WL, LU, IM, RI, EP, RE, OL

5S - Guitarist - WL, LU, IM, RI, EP, RE, OL



6A - Bassist - WL, LU, IM, RI, EP, RE, OL

6B - Drummer - WL, LU, IM, RI, EP, RE, OL

6C - Wizard (Green) - WL, LU, IM, RI, EP, RE, OL

6D - Dragon Handler - WL, LU, IM, RI, EP, RE, OL

6E - Shifty Wizard - WL, LU, IM, RI, EP, RE, OL

6F - Trolley Witch - WL, LU, IM, RI, EP, RE, OL

6G - Station Guard - MU

6H - Fleur Delacour, Fleur (Dragon Task), Fleur (Lake Task), Fleur (Maze 
     Task) - WL, LU, IM, RI, RE

6I - Krum Shark, Viktor Krum, Viktor (Dragon Task), Viktor (Lake Task), Viktor 
     (Tuxedo) - WL, LU, IM, RI, RE, HE
     *Note: Krum Shark cannot do anything except HE.

6J - Gabrielle Delacour - WL, LU, IM, RI, RE

6K - Durmstrang Student - WL, LU, IM, RI, RE

6L - Vernon Dursley - MU

6M - Petunia Dursley - MU

6N - Dudley Dursley - MU

6O - Milkman - MU

6P - Mrs. Mason - MU

6Q - Mr. Mason - MU

6R - Custom Character 1 (Build characters upstairs in Madam Malkin's)

6S - Custom Character 2 (Build characters upstairs in Madam Malkin's)



----------------------
8) Cheats and Trophies
----------------------

Cheats
------

Enter Wiseacre's Wizarding Supplies shop in Diagon Alley and walk up the stairs
to the chalkboard. Enter the following codes to unlock the corresponding items.

*Note: Using codes does not disable Trophies.



~Gold Bricks~
 -----------

Gold Brick 01                QE4VC7
Gold Brick 02                FY8H97
Gold Brick 03                3MQT4P
Gold Brick 04                PQPM7Z
Gold Brick 05                ZY2CPA
Gold Brick 06                3GMTP6
Gold Brick 07                XY6VYZ
Gold Brick 08                TUNC4W
Gold Brick 09                EJ42Q6
Gold Brick 10                GFJCV9
Gold Brick 11                DZCY6G



~Spells~
 ------

Accio                        VE9VV7
Anteoculatia                 QFB6NR
Calvorio                     6DNR6L
Colovaria                    9GJ442
Engorgio Skullus             CD4JLX
Entomorphis                  MYN3NB
Flipendo                     ND2L7W
Glacius                      ERA9DR
Herbifors                    H8FTHL
Incarcerous                  YEB9Q9
Locomotor Mortis             2M2XJ6
Multicorfors                 JK6QRM
Redactum Skullus             UW8LRH
Rictusempra                  2UCA3M
Slugulus Eructo              U6EE8X
Stupefy                      UWDJ4Y
Tarentallegra                KWWQ44
Trip Jinx                    YZNRF6



~Red Bricks~
 ----------

Carrot Wands                 AUC8EH
Character Studs              H27KGC
Character Token Detector     HA79V8
Christmas                    T7PVVN
Disguise                     4DMK2R
Extra Hearts                 J9U6Z9
Fall Rescue                  ZEX7MV
Fast Dig                     Z9BFAD
Fast Magic                   FA3GQA
Gold Brick Detector          84QNQN
Hogwarts Crest Detector      TTMC6D
Ice Rink                     F88VUW
Invincibility                QQWC6B
Red Brick Detector           7AD7HE
Regenerate Hearts            89ML2W
Score x2                     74YKR7
Score x4                     J3WHNK
Score x6                     XK9ANE
Score x8                     HUFV2H
Score x10                    H8X69Y
Silhouttes                   HZBVX7
Singing Mandrake             BMEU6X
Stud Magnet                  67FKWZ



Trophies
--------

The trophies below are listed alphabetically and divided by color. There are 
tips included for any trophies that I thought need it.



~Bronze Trophies~
 ---------------

Animagus - Unlock all Animagi.
     See the Character List to find out which characters are Animagi.

Arachnophobic - Defeat 20 spiders with Ron.

Back in Time - Use the Time Turner.

Boo! - Scare 20 students using a ghost character.
     See the Character List to see all the ghost characters. Press square to 
     scare people.

Chilled Out - Freeze 20 characters using Glacius.
     Glacius is one of the spells you can purchase in Wiseacre's Wizarding 
     Supplies in Diagon Alley. If you purchase it before any of the other 
     spells, you can get the achievement in less time. Because the red spells 
     cycle uncontrollably, you have to wait for Glacius to come around each 
     time before letting go of square. The more spells you have purchased, the 
     longer you have to wait to use it each time.

Dark Wizards - Buy every version of Voldemort.
     You have to buy Professor Quirrell (Voldemort), Tom Riddle, and Voldemort 
     to get this trophy. You can't get Voldemort until you get all of the Gold 
     Bricks.

Defeating the Object - Defeat the mountain troll, using Quirrell.

Ghostly Treasure - Collect 500 ghost studs.

Good Dog - Defeat 20 enemies with Fang.

Lumos Solem - Destroy 50 Devil’s Snare plants.

Muggle Trouble - Defeat 10 enemies with a Muggle character.
     See the Character List to find out which characters are Muggles.

Multiplier - Collect 10 million studs in one level.
     You need to turn on at least some of the score multiplier extras to get 
     this trophy. If you use all 5 (x2, x4, x6, x8, and x10) at the same time, 
     you can get this trophy in the first few seconds of most levels.

Quick Quidditch  - Complete the Quidditch level in 5 minutes or less.
     This refers to Year 1, Chapter 3.

Quidditch Team - Buy the entire Gryffindor Quidditch team from Book 1.
     The team includes Harry (Quidditch), Fred (Quidditch), George (Quidditch),
     Oliver Wood, Katie Bell, Angelina Johnson, and Alicia Spinnet.

Quiet Please! - Turn the sound and music down to zero when in the library.
     Pause the game, and go to the options menu to do this.

Quirrell Quandary - Defeat Quirrell in the Quirrell boss fight, using 
Voldemort.

Role Reversal - Defeat Harry (as Voldemort) in the Graveyard.
     For this trophy, all you have to do is play Year 4, Chapter 6 as Voldemort
     and cycle your partner's character to be Harry. Use Avada Kedavra (the 
     green dot on the spell wheel) to kill Harry anywhere in the level. It does
     not have to be in the actual graveyard.

Solid Snape - Hide in a barrel as Snape.

Watch Out! - Knock over 10 characters using an object you can ride.

Wonderful Weasleys - Buy the entire Weasley family.
     The Weasleys available in the game are Molly, Arthur, Percy, Fred, George,
     Ron, and Ginny. (The older Weasley children--Bill and Charlie--are not 
     unlockable characters.) You already have Ron, so you only need to purchase
     the remaining six characters. You only need to purchase the regular 
     version of each one to get the trophy, not the additional outfits.



~Silver Trophies~
 ---------------

Building Blocks – Complete all the Lego Builder Tutorial levels.
     After completing your first bonus level in the Gringotts vaults, pick up 
     one of the bonus level bricks and the Lego Builder Tutorial option will 
     appear on your menu. There are four tutorial levels to complete.

Crest Collector – Collect all of the Hogwarts House Crests in Year 1,

Crest Fanatic – Collect all of the Hogwarts House Crests in Year 2.

Head Boy – Complete all of the Year 4 story levels.

Junior – Complete all of the Year 1 story levels.

Power Up! – Collect all of the Red Bricks.

Prefect – Complete all of the Year 3 story levels.

Senior – Complete all of the Year 2 story levels.

Stud Magnet – Get True Wizard status in every level.

Student Rescue – Rescue all of the Students in Peril.

The Ultimate Collector – Collect all of the Hogwarts House Crests in Year 4.

Ultra Collector – Collect all of the Hogwarts House Crests in Year 3.



~Gold Trophies~
 -------------

Teacher’s Pet – Complete all of the story lessons.
     I'm not certain if this also includes the Transfigure lesson, as it's not 
     truly necessary for the story. If anyone knows for sure, please email me.

Story Complete! – Complete all of the Story Mode chapters in all 4 years.

The Bonus Level is Yours – Collect all of the Gold Bricks.

You’re the Best – Complete the game to 100%.
     You get this after completing the bonus level accessible from Borgin and 
     Burkes.



~Platinum Trophies~
 -----------------

True Wizard – Collect all of the bronze, silver, and gold trophies.



-----------------------------
9) Frequently Asked Questions
-----------------------------

1.) Does using cheats disable trophies?
    No. Using cheats does not disable your ability to collect trophies.

2.) Does using extras disable trophies?
    No. One of the trophies (Multiplier) requires that you use extras.

3.) Help! I'm stuck in a room with a dragon, and I can't get out!
    Please see the glitch warning in the Dragon Basement section above. One 
    reader, Sarah, said that after she got stuck in this room, she tried 
    the method of holding the jump button, and after several minutes of 
    trying, it finally worked. Also, the jump spamming method worked for reader
    Dan_rew. Read more about those methods in the Dragon Basement section.

4.) I'm missing one gold brick. Where can I find it?
    Some of the most commonly missed bricks, according to what I've read on the
    message boards, seem to be ones from Eeylops Owl Emporium, the Quidditch 
    paintings on the moving staircases, any of the Time Turner locations, 
    behind the counter of Borgin & Burkes, and the basement of the Leaky 
    Cauldron. If you cannot find it in one of those locations, turn on the Gold
    Brick Detector and go back through every room at Hogwarts to see where you 
    missed one. Yes, it's tedious, but there is no quick way to know what brick
    you missed.

5.) I didn't get X trophy, even though I bought the characters I needed. What 
    can I do?
    This seems to be yet another in a long line of glitches. Sometimes when 
    buying characters at Madam Malkin's, trophies such as Wonderful Weasleys 
    won't actually be awarded to you. I know of no way around it other than 
    starting a new game. You could also use a backup save if you have one. (See
    the Glitch Warning section for more information.)

6.) How do I use/open objects with red sparkles around them?
    You need a dark wizard to be able to use/open them. You must have learned 
    Reducto in Story Mode (after Year 4, Chapter 2) before you can collect any 
    dark wizard Character Tokens. From there, the only dark wizards that do not
    require using another dark wizard to collect the token are Lucius Malfoy, 
    Barty Crouch Junior, and Tom Riddle. More information about how to obtain 
    these tokens can be found in the Free Play section above. Once you have a 
    dark wizard, you can open/use red sparkling objects in the same way that 
    you use Wingardium Leviosa.



-------------------------------------------------------
10) Version, Acknowledgements, and Copyright
-------------------------------------------------------

Version
-------

Version 0.75 (7/7/10) - Completed Introduction; Glitch Warnings; Controls; 
Spells, Potions, and Special Abilities; and Story Mode Walkthrough. Free Mode 
Walkthrough is mostly complete through the end of Year 2, along with a few 
notes in other areas. The remaining Free Play Walkthrough, Character List, and 
Cheats are coming soon. 

Version 0.85 (7/8/10) - Added cheats. Added Earmuffs, Time Turner, and House 
Members to the Special Abilities section. Added lots of information to the Free
Play Walkthrough. Minor formatting changes.

Version 1.00 (7/13/10) - Added trophies. Added characters. Finished the Free 
Play Walkthrough.

Version 1.10 (7/22/10) - Corrected a few small errors. Added a way around the 
ogre glitch, missing Student in Peril, turkey leg glitch, link to Hogwarts 
Castle Map, and Frequently Asked Questions.

Version 1.11 (7/25/10) - Added a new tip for getting out of the Dragon 
Basement.

Version 1.15 (8/13/10) - Added additional glitches, more info about the Dragon 
Basement, and a potential solution for the Clock Tower glitch. Corrected the 
method for getting the Nearly Headless Nick Character Token.

Version 1.2 (9/4/10) - Added an additional Dragon Basement tip. Corrected the 
method for getting the Invincibility Red Brick. Corrected info about which dark
wizards can be obtained first. Added to FAQ section. Corrected info about how 
to access Hufflepuff Common Room. Added the floating candle glitch in the Main 
Hallway, the Polyjuice glitch in Diagon Alley, and the Gringotts glitch. Added 
info about obtaining the Gold Brick in the Clock Tower and removed the GW from 
that section. Corrected which characters can use bookshelves.



Acknowledgements
----------------

This guide consists entirely of my own findings while playing the game except 
for the following:

- Information about the glitches with the golden wall in the Entrance Hall, the
Dragon Basement, the trolls, the Clock Tower, and Tom Riddle's Diary all came 
from several posts on the GameFAQs Message Board.

- Cheat codes came from the cheats page on GameFAQs.

- The turkey leg glitch in Year 4, Chapter 1 was sent to me by Erika.

- The method of getting around the ogre glitch after Year 3, Chapter 1 was sent
in by David.

- The Student in Peril in the Quidditch Grounds was sent in by hase0032.

- The Dragon Basement jump spamming tip was sent in by Dan_rew.

- The real method for obtaining the Nearly Headless Nick Character Token was 
sent in by Tanya.

- The correct method for obtaining the Headmaster's Office Red Brick was sent 
in by Deanna.

- Deanna and Kat both sent in additional information about how to obtain the 
Gold Brick in the Clock Tower.

- The Crookshanks method of escaping the Dragon Basement was sent in by Riley 
who found it on IGN Cheats.

- The Rita Skeeter glitch and the bookshelf corrections were sent in by Wendy.

- The Moving Staircases glitch was sent in by Eric.

- An additional jump spamming tip for the Dragon Basement was sent in by Jenna.

- The problem with the Hufflepuff Dormitory access instructions was brought to 
my attention by billc.

- The floating candle glitch in the Main Hallway, as well as its solution, was 
sent in by John.

- Both the Gringotts and Diagon Alley Polyjuice cauldron glitches were sent in 
by Shannon.



Thanks to busher03 for bringing the GW/Hogwarts issue to my attention.

Thanks to hase0032 for pointing out my error with the Slytherin Prefect 
character token, in addition to the Student in Peril information.

Thanks to billc for letting me know that there was a problem with my info on 
how to access the Hufflepuff Dormitory.

Thanks to Erika, David, Dan_rew, Tanya, Deanna, Kat, Riley, Wendy, Eric, Jenna,
Shannon, and John for their contributions, as well.

Thanks to Jenna for sending in the correction to the Divination Courtyard on my
map.



This is the first walkthrough that I have written. If you have any questions or
concerns, please email me at the following address:
rivndellelf@yahoo.com



Copyright
---------

Walkthrough (c) 2010 Leslie Jenkins



Game (c) 2010 TT Games Publishing Ltd.
Lego (c) 2010 The Lego Group
Harry Potter (c) Warner Bros. Entertainment Inc.