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    Multiplayer Guide by ThePhawx

    Version: 1.0 | Updated: 09/15/10 | Printable Version | Search Guide | Bookmark Guide

    
    
    
    
    
                          Halo Reach Multiplayer Guide
    			      By: Phawx
    			     Version: 1.0
    	       
    			  See the videos at 
                
    http://www.brainlazy.com/article/video-games/halo-reach-multiplayer-guide/
    				 
    				 or
    
    	       http://www.youtube.com/watch?v=T5D3d0OhGNs
    
    
    
    
    
    
    A little intro before we begin:
    
    A long time ago I created a Halo 2 Multiplayer Guide.  I skipped over Halo 3,
    not because I didn't like it, just didn't have the time.  I *still* don't have
    the time, but I'm trying to do some coverage for my site at BrainLazy.com, 
    where this guide will also appear.  If you go to the site be sure to look up 
    the guide tag and you should see the Halo content.  However, I want to let you
    know that what you can get here at GameFaqs but you can get at my site is the 
    video guide I did as well.
    
    If you would prefer to skip going to my site, the video is hosted at youtube.
    My channel is BrainLazyVideos and you should be able to find the Halo Reach 
    Multiplayer guide there, as well as some other guides and some reviews.
    
    First, I need to start off saying that the respawn times I got came from the
    Forge editor.  And while they are mostly accurate, particullary for the 
    heavy weapons they appear to be inaccurate.  Instead of 180 seconds, the 
    correct times seem to be in he 120 seconds category.  Also, the MAX amount 
    of the weapons allowed seems to be bugged as well, in the video I showcase, 
    the Concussion Rifle or *any heavy weapon* actually never respawns if I don't 
    let go of it. You can fire all the rounds, but as long as you are still 
    holding onto it, the respawn timer never actually gets triggered.  The 
    respawn time actually begins when the weapon is discarded or despawns by 
    leaving it alone for thirty seconds.
    
    
    I hope you enjoy the guide.  My buddy and I worked as fast as we could to
    get all of this info done in a short amount of time.  Luckily, we were able
    to snag the game early at a mom and pop gamestore.  Haven't gone online
    because we weren't sure if that was a no-no or not.  So having said that, 
    let's get into the table of contents.
    
    
    
    1.)  The Right Equipment
    2.)  Know Your Weapons
    3.)  Don't Forget the Utility Belt
    4.)  Own the Map
    5.)  List of Times for Weapon Respawn
    6.)  What's in the video
    7.)  Final Thoughts
    
    
    
    
    			The Right Equipment
    
    
    
    Before you actually start playing Halo Reach, or any twitchy game for that
    matter, you really should be running the best possible hardware.  Now, I'm
    not saying you need to throw away any equipment you have already, but there
    are some preferable displays to use.  From best to worst it goes like this:
    
    CRT (Big old non-HD TV) supposed 1 MicroSecond Response time
    Plasma is in the 1 MicroSecond area
    DLP (usually sold as rear projection sets) in the 15 MicroSecond area.
    OLED (Only afforadable in phones currently) in the 25 Microsecond area.
    LCD from 2 milliseconds to 16milli seconds
    
    So, I am obviously not listing every type of display possible, just the more
    popular displays commonly sold to consumers.  The first four in the list 
    can react extremely fast to changes in the display.  The real problem is that
    LCD has largely been winning the display wars because it offers the best 
    quality when considering price.  So many of you may own an LCD, even one of
    those newer ones with 120Hz/240Hz OverDrive modes.  Sadly, these don't 
    actually resolve the problem that LCD crops up.  What you are doing is 
    putting extra frames in between the actual frames the TV is receiving.
    Especially with Halo Reach, where they apply a motion blur as a processing
    technique to make the game look better, it results on some LCD OverDrive sets
    (like mine) to have a horrendously blurred image.  This is what we like to 
    call inverse ghosting and I recommend you just disable any OverDrive features
    that are available to your LCD.
    
    Now, if you do use an LCD, you still have some hope.  In the video I did,
    I actually recorded video of movement differences between a wired and
    wireless 360 controller with a highspeed camera.  I recorded the video at
    210 frames per second and then counted the frames to see when I began pushing
    the analog stick and how long it took for that to translate into motion on
    the screen.  And when I stopped pushing and counting how long it took for the
    screen to reach it's final destination.
    
    My results show that using a wireless 360 controller on my TV, the time it
    takes for my action to reflect on screen was 176 MilliSeconds.  Getting
    very close to 1/5 of a second.  However, when I used a wired 360 controller,
    the time it took for my actions to reflect on screen was 143 MilliSeconds.
    Now we are a little bit above 1/8 of a second.  Now you might not think that
    the difference between 1/5 of a second and 1/8 of a second is a big deal,
    but trust me it is.  Some people may not notice it, but I have been playing
    twitchy games for quite a while and it is quite noticible.  If you don't 
    believe me, you can check out the videos I took and count the frames yourself.
    Or if you happen to have a friend with a wired controller, try it out. I 
    very much recommend a wired controller regardless of what display you are 
    using.
    
    Lastly, please use a wired connection.  If you can't get a wired connection,
    it will do.  However, playing with a true dedicated wire to the net will
    yield the best possible latency.  Every layer you have between your Xbox
    and the outside world is another layer of latency.  Obviously, switches and
    routers won't add a terrible amount, but wireless connections *especially*
    considering your signel strength will determine the quality of your link.
    
    
    
    			Know your Weapons
    
    
    
    There are three levels of weapons in Halo Reach.  These levels aren't 
    explicitly stated within the game, however it's how I categorized them based
    on the general time they have for respawning.  The light weapons usually
    respawn in the 30-45 second area.  The medium weapons respawn in the 60 second
    area.  And the heavy weapons respawn anywhere from 120 seconds to 180 seconds.
    
    Something new in Halo Reach is the inclusion of an expanding reticule or
    reiticule bloom.  Certain weapons are more affected by this than others.  The
    Magnum is in this case as you have a tougher time judging when you are within
    the accuracy boundry.  
    
    The accuracy boundry, which I demonstrate in my video, is a level at which
    you can maintain your accuracy while firing the weapon.  The DMR is easiest
    to showcase this because you have a very clear second circle which is your
    accuracy boundry.  The more you fire the DMR, the more exxagerated the bloom
    becomes.  However, it's very important to note that you do NOT have to wait
    for the reticule to come back to a full resting place.  Instead, you merely
    have to wait for your reticule bloom to slip back under the accuracy boundry.
    
    As with all Halo games.  They are designed such that energy based weapons
    will drop shields faster than ballistics based weaponry.  However, ballistics
    based weaponry is better at dropping the opponent when shields are depleted.
    
    Tactics since Halo 2 have employed a fully charged Plasma Pistol followed up
    by one shot with the battle rifle to drop your enemy.  This is still possible
    in Halo Reach, but there are some penalties when trying to "pre-charge"
    a plasma pistol.  I'll explain more later in.
    
    It seems that single fire medium range ballistics weapons drop shields in four
    shots at which point you can attempt a headshot.  This applies to the DMR and
    Magnum.
    
    
    
    
    ***The Light Weapons***
    
    
    
    
    Magnum
    
    This is a call back to the original Halo: Combat Evolved game.  You have a 
    2x scope on the weapon.  Four rounds will drop the shield and a fifth to the
    head will bring your opponent down.
    
    This is a Medium range weapon.  8 in the clip with two extra clips
        
    
    Plasma Pistol
    
    This is a convenent based energy weapon.  The Plasma Pistol is really your 
    utility pistol.  It's single shot  is all but useless, don't bother with 
    single shots.  It's charged shot is 
    what is important.  Try not to pre-charge unless you plan on expending it 
    quickly.  When the Plasma Pistol is overcharged, it begins to rapidly deplete 
    the *ammo*.  The Plasma Pistol only has 100 energy.  When you continue to hold 
    an overcharged Plasma Pistol you start to burn through 10 energy every 3.5 
    seconds.  In 10 seconds,  including, discharging an overcharged Plasma shot, 
    you will have depleted 45 energy.  It also takes a full 5 seconds to get the 
    Plasma Pistol back into an overcharged state.  If you are overcharging and 
    the Plasma Pistol reaches zero, it will discharge the overcharged shot and the 
    weapon will be useless.
    
    Because they added this penalty, the charged shot now travels far faster.  In 
    Halo 2 you could manage to dodge or duck behind cover to save yourself from a 
    charged shot, It would be very difficult to prevent thisnow.  It's also worth 
    noting that a charged shot will short-circuit all vehicles for a period of 3.5 
    seconds.  And one melee attack will drop your opponent after their shields 
    have been depleted.
    
    This is a very close to medium range weapon.
    
    
    Spiker
    
    The Spiker is a Brute Weapons that fires.. spikes.  It does not have an 
    expanding reticule which coupled with it's rather large clip size makes it ideal
    for close to medium range situations.  Because of it's slower bullet
    speed, when using it to fire at a moving target in a medium distance, try to 
    fire where the opponent will be, not where he is.
    
    Close to Medium range weapon.  40 in the clip with two extra clips
    
    
    Needler
    
    No longer able to dual wield, however needle speed has been increased as well 
    as homing ability.  A full lock will be needed before firing to enable the 
    homing ability.  Time needed for an explosion to happen kind of puts this 
    weapon directly in the medium range category.  Too close and your opponent 
    will probably take you down before you could dispense enough justice to make 
    him pink mist. When your opponents shield is depleted, less crystals are 
    needed to make them explode.
    
    Medium range Weapon.  24 in the clip with two extra clips
    
    
    The Assault Rifle
    
    The only reason I'm putting this in the light area section is because this is 
    the weapon you spawn with, as the Elite's spawn with a Plasma Rifle that is 
    also classified as a light weapon.  The Assault Rifle is actually an excellent
    starting weapon.  The AR has pretty decent medium range abilities if you fire 
    2-shot bursts and can actually harass an opponent quite nicely.  It's quick 
    rate of fire and relatively big clip size make it an ideal close range weapon 
    as you can just spam bullets at your opponent and go for the melee if you 
    empty out.  Considering this is the starting gun for the Spartans, appropriate
    use of this weapon will help you own the map.  Get VERY proficient at using 
    this weapon.
    
    Close to Medium range weapon. 32 in the clip with two extra clips
    
    
    The Plasma Rifle
    
    This is the Elite starting weapon and in my opinion not as good as the AR, 
    still a decent starting weapon. The Plasma Rifle has no expanding reticule 
    and has a very wide area of fire at all times.  However, it's rapid cool down 
    time coupled with an extremely healthy ammo supply lend itself very well to a 
    harrassment weapon.  Remember that energy weapons drop shields faster, 
    although lack of accuracy takes away from this a bit, constantly spamming 
    this weapon from a distance can try to suppress an enemy and work for a flank 
    or to drop a grenade in.  In close range, it's rapid fire and long burnout 
    time lend itself quite nicely to close range combat.
    
    Close to Medium range weapon.  100 energy  MAX ammo from beginning.     
    
    
    
    
    ***The Medium Weapons***
    
    
    
    
    The Plasma Repeater
    
    This is the extended Plasma Rifle.  It has a much faster rate of fire and 
    does include an expanding reticule. However, it is my opinion that you 
    shouldn't treat this weapon like a Plasma Assault Rifle.  Obviously, I've
    been working feverishly fast to get this FAQ and video done in time, so 
    I could be wrong about it, but on the onset this weapon looks like the Plasma 
    Rifle x2.  It is an EXTREMELY powerful suppressing gun, you lose accuracy 
    because of the slow bullet travel time, but you make up for it with the sheer 
    volume of plasma shots you can volley at your opponents.  Combine that with 
    the only covenent weapon that has been able to *reload* and you see that the 
    intention of this weapon isn't successive bursts, but to run the weapon until
    it's starting to overheat and then dump the heat and fire quickly again.  
    This is what I've noticed again, I could be wrong if someone finesses it 
    better.  But right now, that's how I plan on using the weapon.
    
    Close to Medium-Long range.  100 Energy.  MAM ammo from beginning
    
    
    The Needle Rifle
    
    This is the Covenent DMR.  While it takes more shots to bring an opponent 
    down than the DMR, it has an overall slightly faster fire rate while being 
    within your accuracy boundry and it has a larger clip size at 21.
    The Expanding reticule is actually worse if you try to spam this weapon to 
    much, but you can actually find the rythem to the expanding reticule faster 
    than the DMR.  I'll explain that in the DMR section.  The Needle Rifle is 
    meant more for those who can't keep up with people with better aim.  Because 
    if you can't land a head shot, all you need to do is land three consecutive 
    needle rounds after breaking their shield and they will explode.
    
    Medium to Long range.  21 in the clip with two extra clips
    
    DMR
    
    For many this is going to be your go to gun.  The expanding reticule is such 
    that it linearly ramps up until it plateus into a rythem you can maintain 
    inside the accuracy boundry.  So the first few shots you can squeeze off in 
    greater succession but eventually you will slow down to a rythem to keep your 
    accuracy. Five shots is all you need to drop your opponent.  Become 
    proficient with this weapon to properly own the map.
    
    Medium to Long range.  15 in the clip with two extra clips
    
    
    
    
    ***The Heavy Weapons***
    
    
    
    
    The Focus Rifle
    
    Honestly, I didn't even play the campaign so I couldn't tell you exactly why 
    this is a Covenent weapon because it largely resembles ForeRunner tech.  
    However, it's listed as such so we will treat it like that. The Focus Rifle 
    fires a continuous beam that chews up energy quickly and overheats pretty 
    fast too. It really doesn't do very good damage to vehicles when a person is 
    in it, however if you could master this weapon you'd be a force to be 
    reckoned with.  If only I could use a mouse!  This weapon chews through 
    enemies like butter.  If you could keep the beam focus on an enemy it will 
    take them down in two seconds.  However, I can't manage this.  Mostly my 
    gameplay revolves around lining up my shot and then strafe aiming.  I can't 
    use this weapon effectively.
    
    Medium to Long range weapon.  100 Energy MAX ammo from beginning
    
    
    
    The Concussion Rifle
    
    I love this weapon.  Not only is it destructive but a direct hit will cause 
    your enemy to be shifted a few feet in the direction the shot was going.  
    Really nice way to disorient your opponent while messing them up.  This is a 
    fantastic heavy weapon.  Use this to gain access to areas that are heavily 
    fortified or (re)gain control of certain areas of the map.  
    Highly Recommended.
    
    Medium to Long range weapon.  6 in the clip with 4 extra clips
    
    
    The Plasma Launcher
    
    This is the infantry rocket launcher.  Don't bother with locking onto 
    vehicles with this unless you absolutely have too.  Charging up 4 homing 
    plasma grenades takes a bit of time and sometimes won't even bring down
    a vehicle.  It uses 1 more energy to fire 4 in one shot, but it doesn't 
    matter, you are limited to 12 regardless. This works amazingly well against 
    infantry though.  Get a lock, charge it for one second, let it rip.  Kiss your
    enemy goodbye.
    
    Medium to Long range weapon.  12 shots.
    
    
    Fuel Rod Cannon
    
    Hurdles slugs of plasma at your enemy.  Don't bother with direct hits, this 
    weapon is all about the splash damage.  Excellent use for entering heavily 
    fortified areas or bunkered combatants.  Please avoid using in tight 
    corridors and only single enemies.  If you absolutely must use it on a single 
    enemy, do so.
    
    Medium to Long range weapon.  5 in the clip with 2 extra clips
    
    
    Energy Sword
    
    Fantastic close range weapon.  Only uses energy on successful hit.  10 hits 
    and the energy is depleted. When locked on, upon inititaing attack, you will 
    lunch very fast at your opponent.  Tie this together with the evade armor 
    ability and you can hurdle a great distance and line up your lunge.  Evade 
    makes the energy sword a usable medium range weapon.
    
    Close to Medium (while using Evade ability) range Weapon.  10 slashes
    
    
    Gravity Hammer
    
    This weapon is weird.  It's extemely powerful.  It can do decent damage to 
    vehicles.  However, you CAN kill yourself if you hit a wall.  It's very 
    powerful against one enemy, but because it lacks the quick kill that the 
    energy sword does, you may just propel your enemy further away from you at 
    which point they can kill you.  Never go barreling in with this weapon.  They 
    will tear you up before you get to them.  It's great for groups of enemies.  
    Best used with either Evade, Sprint or Jetpack abilities.
    
    Close range weapon.  11 pounds
    
    
    
    Shotgun
    
    Standard Issue close range human weapon.  Point blank it will immediately 
    take down an enemy, if it doesn't you can chain together a rapid melee attack 
    right after the initial shot.  Careful when doing this at you have to wait a 
    full second before you can begin firing again.  While reloading you can 
    discharge a shot immediately after putting a shell in.  For dire situations 
    only.
    
    Close range weapon.  6 in the clip with 2 extra clips
    
    
    Rocket Launcher
    
    It launches rockets.  You have four of them.  Don't use in close corridors.  
    Extremely effective against vehicles with lock-on technology.  Not like 
    Halo 2 where you had to hold down the attack.  Just line up the target and 
    the reticule will lock on.  Fire.
    
    Long range weapon.  2 in the clip with 1 extra clip
    
    
    Sniper Rifle
    
    
    Can kill in one head shot.  You have 12 rounds.  For medium to extremely 
    long range.  Make'em count.
    
    Careful of the ricochet.
    
    Medium to Extreme Long range weapon.  4 in the clip with 2 extra clips.
    
    
    
    Grenade Launcher
    
    For getting into those hard to reach places.  You can ricochet grenades off 
    walls to attack your enemy without them seeing you.  Pretty decent splash 
    damage.  If you also hold down the trigger button you can have a timed 
    detonation.  The plus effect of doing this is you can short-circuit vehicles 
    like the Plasma Pistol and temporarily keep that vehicle out of commision.  
    You could technically chain shots one after the other and keep a vehicle 
    down for as long as you have ammuntion.  Pretty handy.
    
    Medium to Long range weapon.
    
    
    Spartan Laser
    
    Extremely accurate laser.  And very powerful.  And upon firing, 
    instantaneous.  Can destroy vehicles in one shot.  You only have four shots.  
    Much like the rocket launcher but without the lock on.  However, you can 
    techinically harass an enemy without depleting any ammunition.  Not for very 
    long as they will be comingafter you.  But still serves its purpose.
    
    Medium to Long range weapon.  4 shots
    
    
    
    
    
    			Don't Forget the Utility Belt
    
    
    
    Armor Abilities.  AA.  Good stuff.  Hopefully in future patches of Halo Reach
    modders can forge different AA so that we could have a Team Fortress type of
    game type, it'd be kind of neat.
    
    Anyhow, let's get on to Armor Abilites.
    
    Sprint
    
    Does what it says it does.  You can sprint for about 5 full seconds.  Takes
    about 5 seconds to recharge before you can sprint again.  I still feel they
    need to tweak this ability.  Either you need to sprint faster or for a longer
    amount of time.  Feels underpowered compared to the other AA.  Best places to
    use are in CTF games and hallway laden environments.  For when you need to
    dart in and out of murder holes.
    
    Active-Camo
    
    This one is a mixed bag.  Upon initializing this ability, it mutes your 
    sound, scrambles the radar and applies active camo onto you.  Scrambling the
    radar is a big sign that someone with active camo is in the area, muting the
    sound makes it harder for you to hear if someone is coming looking for you
    and the camo doesn't work that well.  You need to be standing still for it
    to fully work and even then, if it's brightly lit they can still see you.
    The camo is really good for causing confusion and nothing else.  It lasts a
    LONG time (45 seconds) and returns in 15 seconds.  I think Active-camo is
    really a tag team ability.  Use this with hologram and you will be setting
    up a lot of people.
    
    Hologram
    
    This is an awesome ability.  It requires you to aim where you want your
    hologram to start running.  It lights up the radar as if it was a real person
    and if you equip the Gravity Hammer before using your Hologram, EVERYONE
    will want to open fire on your hologram.  It's a great support ability.
    It lasts 12 seconds unless killed and the ability can be reused in 10 seconds.
    
    Evade
    
    This is a fantastic offensive/defensive ability.  No other ability lets you
    move this fast while also shrinking your target area.  You could either 
    advance faster to your opponent or dart away if they got the jump on you.
    Can be used consecutively.  Recharge time is 5 seconds.
    
    JetPack
    
    This is a really good ability.  Can help you gain access to a better fighting
    position.  Travese certain areas faster than others by going over obstacles.
    Initiate a fight from above.  Just be careful.  Falling damage does exist.
    Last for 5 seconds, takes 6 seconds to recharge.
    
    Armor Lock
    
    Personal invulnerability for 5 seconds.  Upon completion lets out a small EMP
    that will drain opponent shields.  Has various uses, good for CTF games where
    you just need those 5 extra seconds for your teammates to come bail you out.
    
    Drop Shield
    
    Create a bubble shield whenever you want.  Bubble shield lasts 15 seconds
    takes 20 seconds for it to recharge.  Extremely effective for group coverage.
    Decent support ability.
    
    
    
    
    			  Own the Map
    
    
    
    Alright, so what does "Own the Map" mean.  I've been saying it for awhile
    as running the map as well.  But, basically it means to control certain areas
    of the map to force your opponent to be at a disadvantage.  
    
    How do you go about owning the map.  Well, first it's about knowing what and
    where everything is.  You start off with light weapons and spawn points are
    designed such that early weapons are all light weapons.  As both teams go
    inward to collect the heavy weapons, along the way you will be picking up
    the medium weapons.  Basically get very good at using the AR/DMR/Needle
    Rifle.  Secure the Heavy weapons.  When you pickup the heavy weapon and
    especially when you discard it, timer's are set for them to respawn. On the
    bottom right of your screen you should see a timer ticking down, make sure
    to make note of the time when you picked it up or discarded it.  As that
    will dictate when the weapon will come back.  In the next chapter of this
    guide I will list ALL of the respawn times followed by the max amount of
    that weapon at that point allowed in play, as well as the LOCATION of where
    the weapon can be found.  Thankfully Bungie included in all the non-forge
    maps, names for certain areas.  Please go by these naming conventions.
    It will help everyone be on the same page.  If you need help, you can quickly
    call out to your buddies that you need help 3rd floor refinery.  
    All of the times were taken from Forge mode.  I've noticed that while the 
    heavy weapons state that it takes 180 seconds for them to respawn, I've seen 
    it more in the 120 second area.  So this maybe a bug, like stated earlier.  
    I'll update this FAQ if and when I can confirm if it's a bug or not.
    
    So now that you own the Heavy Weapons, you need to position your troops
    such that if they are close enough to a spawn point, it will force your
    enemies to spawn in a different location then where you and your troops
    are.  So if your whole crew maintains a position, other people spawning
    are going to be at a big disadvantage because they will have to wait and
    regroup to be properly effective.  Most teams don't have this type of 
    coordination.  It's imporant that you try to be cohesive as a group.
    
    So that's basically owning the map.  Don't over extend yourself.  You only
    need to own 60% of the map.  Fortify your stronghold, keep an eye on the
    respawn timers for the heavy weapons and you will secure victory.
    
    
    
    
    
    		List of Times for Weapon Respawn
    
    
    
    
            Boardwalk                                         
    
    
    
              Level                 Weapon       Respawn Time Max Count 
         Service Tunnels            Rocket            180         2     
         Service Tunnels       Plasma Launcher        180         2     
         Service Tunnels             DMR              45          3     
         Service Tunnels         Needle Rifle         45          2     
           Ocean View            Health Pack          15          5     
           Ocean View          Plasma Repeater        30          2     
            Courtyard              Shotgun            120         2     
            Courtyard              Needler            45          2     
         Upper Courtyard            Magnum            30          2     
          Makeout Point         Plasma Grenade       Never        2     
          Makeout Point         Plasma Grenade       Never        2     
         Upper Courtyard         Health Pack          15          2     
         Upper Courtyard        Plasma Pistol         45          2     
         Upper Courtyard        Frag Grenades        Never        4     
         Upper Courtyard           Shotgun            120         2     
         Upper Courtyard             DMR              45          3     
         Upper Courtyard           Needler            45          2     
         Upper Courtyard            Magnum            30          2     
            Cafe Hall          Plasma Repeater        30          2     
           Sky Bridge            Health Pack          15          5     
           Sky Bridge           Frag Grenades        Never        4     
            Courtyard           Plasma Pistol         45          2     
       Reststop 1st Floor        Health Pack          15          5     
            Overlook             Sniper Rifle         120         2     
                                                              
    
    
            Boneyard                                          
    
    
    
              Level                 Weapon       Respawn Time Max Count 
         Middle Approach           Needler            60          2     
         Cliff Approach          Needle Rifle         30          12    
         Cliff Approach         Plasma Pistol         30          2     
         Bridge Approach         Needle Rifle         30          12    
         Bridge Approach         Needle Rifle         30          12    
               Bow               Health Pack          15          6     
         Stern Scaffold        Plasma Launcher        180         4     
         Under The Ship          Needle Rifle         30          12    
       Under The Bulkheads       Needle Rifle         30          12    
        Extraction Point           Needler            60          2     
        Extraction Point         Focus Rifle          180         3     
            Junkyard             Needle Rifle         30          12    
            Junkyard             Needle Rifle         30          12    
            Junkyard             Needle Rifle         30          12    
        Refinery Entrance          Shotgun            60          3     
        Refinery Entrance      Grenade Launcher       120         2     
      Refinery Second Floor      Health Pack          15          6     
      Refinery Second Floor      Health Pack          15          6     
            Core Case            Needle Rifle         30          12    
              Shop               Health Pack          15          6     
       Refinery 3rd Floor           Rocket            120         3     
       Refinery 3rd Floor        Sniper Rifle         120         3     
       Refinery 3rd Floor        Health Pack          15          6     
       Refinery 3rd Floor          Shotgun            60          3     
       Refinery 3rd Floor       Spartan Laser         120         2     
          Refinery Roof      Mounted Machine Gun      120         3     
          Conveyer Belt        Plasma Launcher        180         4     
          Port Scaffold          Sniper Rifle         180         3     
          Port Scaffold          Needle Rifle         30          12    
            Junkyard         Mounted Machine Gun      120         3     
          Refinery Roof      Mounted Machine Gun      120         3     
            Junkyard           Plasma Repeater        30          1     
            Junkyard                 DMR              30          10    
            Junkyard           Grenade Launcher       60          2     
            Low Road                 DMR              30          10    
            Low Road                 DMR              30          10    
               Bow               Health Pack          15          6     
               Bow             Plasma Launcher        90          4     
               Bow               Focus Rifle          45          3     
               Bow               Sniper Rifle         180         3     
              Hold                   DMR              30          10    
            Bulkheads               Rocket            180         3     
            Bulkheads            Focus Rifle          45          3     
            Bulkheads          Plasma Launcher        90          4     
              Hold               Health Pack          15          6     
                                                              
    
    
            Countdown                                         
    
    
    
              Level                 Weapon       Respawn Time Max Count 
           Tech Stairs           Plasma Rifle         30          3     
            2nd Floor            Health Pack          15          3     
            2nd Floor              Needler            45          2     
            Big Door                 DMR              30          6     
           Tech Stairs         Plasma Grenades        30          4     
           Tech Stairs         Plasma Grenades        30          4     
            Tech Hall                DMR              30          5     
            Pipe Hall                DMR              30          4     
           Pipe Stairs          Plasma Grenade        30          2     
           Pipe Stairs          Plasma Grenade        30          2     
           Pipe Stairs           Needle Rifle         30          2     
             Catwalk                Sword             180         2     
            3rd Floor           Plasma Pistol         30          2     
            3rd Floor           Plasma Pistol         30          1     
            Big Door                 DMR              30          3     
           Ventilation             Shotgun            180         2     
            2nd Floor            Health Pack          15          2     
           Launch Pad            Needle Rifle         30          1     
            3rd Floor            Health Pack          15          1     
             Balcony           Concussion Rifle       90          2     
           Launch Pad           Frag Grenades         30          2     
           Launch Pad           Frag Grenades         30          2     
                                                              
    
    
             Asylum               Sanctuary                   
    
    
              Level                 Weapon       Respawn Time Max Count 
             Quarry              Health Pack          15          2     
             Quarry                  DMR              30          2     
             Quarry          Mounted Machine Gun      180         2     
             Quarry              Sniper Rifle         90          2     
             Quarry                Shotgun            90          2     
             Quarry                 Sword             90          1     
             Quarry                Needler            30          2     
             Quarry                Needler            30          2     
             Quarry                Shotgun            90          1     
             Quarry          Mounted Machine Gun     Never        90    
             Quarry              Sniper Rifle         90          1     
             Quarry             Plasma Pistol         30          2     
             Quarry                  DMR              30          1     
             Quarry              Health Pack          15          1     
             Quarry              Needle Rifle         30          2     
             Quarry              Needle Rifle         30          1     
             Quarry             Plasma Pistol         30          1     
             Quarry            Plasma Repeater       Never        2     
             Quarry            Plasma Repeater       Never        2     
                                                              
    
    
    
           Hemorrhage            Blood Gulch                  
    
    
    
              Level                 Weapon       Respawn Time Max Count 
             Canyon             Plasma Pistol         30          2     
             Canyon            Plasma Repeater        30          2     
             Canyon                 Magnum            30          2     
             Canyon              Frag Grenade         45          4     
             Canyon              Frag Grenade         45          4     
             Canyon              Sniper Rifle         120         2     
             Canyon              Health Pack          15          2     
             Canyon                  DMR              30          2     
             Canyon                Shotgun            180         2     
             Canyon             Plasma Grenade        45          3     
             Canyon             Plasma Grenade        45          3     
             Canyon            Concussion Rifle       60          2     
             Canyon            Plasma Launcher        180         1     
             Canyon             Plasma Pistol         30          2     
             Canyon            Plasma Repeater        30          2     
             Canyon                 Magnum            30          2     
             Canyon              Frag Grenade         45          4     
             Canyon              Frag Grenade         45          4     
             Canyon              Sniper Rifle         120         2     
             Canyon              Health Pack          15          2     
             Canyon                  DMR              30          2     
             Canyon                Shotgun            180         2     
             Canyon             Plasma Grenade        45          3     
             Canyon             Plasma Grenade        45          3     
             Canyon            Concussion Rifle       60          2     
             Canyon            Plasma Launcher        180         1     
                                                              
    
    
            Paradiso                                          
    
    
    
              Level                 Weapon       Respawn Time Max Count 
             Island              Health Pack          15          5     
             Island            Grenade Launcher       99          1     
             Island              Health Pack          15          4     
             Island              Frag Grenade         45          6     
             Island              Frag Grenade         45          6     
             Island             Plasma Grenade        45          8     
             Island             Plasma Grenade        45          8     
             Island              Needle Rifle         45          4     
             Island            Concussion Rifle       120         2     
             Island              Health Pack          15          3     
             Island             Spartan Laser         180         1     
             Island            Concussion Rifle       30          1     
             Island              Needle Rifle         45          3     
             Island                  DMR              45          8     
             Island             Plasma Pistol         45          3     
             Island          Mounted Machine Gun      60          2     
             Island                  DMR              45          7     
             Island            Plasma Repeater        30          6     
             Island              Sniper Rifle         180         2     
             Island                  DMR              45          8     
             Island             Plasma Pistol         45          3     
             Island          Mounted Machine Gun      60          2     
             Island                  DMR              45          7     
             Island            Plasma Repeater        30          6     
             Island              Sniper Rifle         180         1     
                                                              
    
    
    
            Pinnacle              Ascension                   
    
    
    
              Level                 Weapon       Respawn Time Max Count 
             Pillar             Plasma Grenade        60          6     
             Pillar             Plasma Grenade        60          6     
             Pillar              Health Pack         Never        3     
             Pillar              Frag Grenade         60          6     
             Pillar              Frag Grenade         60          6     
             Pillar                  DMR              30          3     
             Pillar             Plasma Pistol         30          1     
             Pillar                  DMR              30          2     
             Pillar              Health Pack         Never        2     
             Pillar            Rocket Launcher        180         1     
             Pillar              Sniper Rifle         180         2     
             Pillar                Needler            30          2     
             Pillar             Plasma Grenade        60          4     
             Pillar             Plasma Grenade        60          4     
             Pillar                 Magnum            30          1     
             Pillar              Health Pack         Never        1     
             Pillar                Shotgun            180         1     
             Pillar                  DMR              30          1     
             Pillar             Plasma Grenade        60          2     
             Pillar             Plasma Grenade        60          2     
             Pillar            Plasma Repeater        30          1     
             Pillar                Needler            30          1     
                                                              
    
    
    
            The Cage                                          
    
    
    
    
              Level                 Weapon       Respawn Time Max Count 
            Coastline           Plasma Grenade       Never        4     
            Coastline           Plasma Grenade       Never        4     
            Coastline            Health Pack          15          3     
            Coastline            Frag Grenade        Never        2     
            Coastline            Frag Grenade        Never        2     
            Coastline              Shotgun            60          1     
            Coastline            Needle Rifle         45          2     
            Coastline          Plasma Launcher        120         1     
            Coastline           Plasma Grenade       Never        2     
            Coastline           Plasma Grenade       Never        2     
            Coastline            Health Pack          15          2     
            Coastline          Plasma Repeater        20          1     
            Coastline                DMR              30          2     
            Coastline           Plasma Pistol         20          1     
            Coastline          Grenade Launcher       90          1     
            Coastline            Health Pack          15          1     
            Coastline              Needler            30          1     
            Coastline                DMR              30          1     
            Coastline            Needle Rifle        Never        1     
                                                              
    
    
    
           Powerhouse                                         
    
    
    
              Level                 Weapon       Respawn Time Max Count 
            Cliffside              Shotgun            180         2     
            Cliffside           Plasma Pistol         30          3     
            Dirt Path              Needler            30          3     
            Dirt Path                DMR              60          5     
            Dirt Path           Plasma Pistol         30          2     
            Dirt Path          Plasma Repeater        30          1     
         Green Residence         Health Pack          15          4     
         Green Residence         Frag Grenade         45          6     
         Green Residence         Frag Grenade         45          6     
             Lockers           Grenade Launcher       90          2     
             Lockers            Plasma Grenade        45          6     
             Lockers            Plasma Grenade        45          6     
            Spillway               Needler            45          2     
            Spillway             Needle Rifle         60          2     
         Dormatory Roof         Plasma Grenade        45          4     
         Dormatory Roof         Plasma Grenade        45          4     
         Dormatory Roof          Health Pack          15          3     
              Ridge                  DMR              60          4     
              Yard               Focus Rifle          180         2     
            Spillway           Rocket Launcher        180         2     
              Yard               Frag Grenade         45          4     
              Yard               Frag Grenade         45          4     
    Powerhouse 2nd Floor Brid       Magnum            30          3     
            Dirt Path           Plasma Grenade        45          2     
            Dirt Path           Plasma Grenade        45          2     
            Dirt Path                DMR              60          3     
      Powerhouse 1st floor       Needle Rifle         60          1     
      Powerhouse 1st Floor       Health Pack          15          2     
          Concrete Path              DMR              60          2     
          Concrete Path             Magnum            30          2     
          Concrete Path              DMR              60          1     
              Shed              Gravity Hammer        120         2     
              Yard                 Needler            45          1     
                                                              
    
    
    
           Reflection            Ivory Tower                  
    
    
    
    
              Level                 Weapon       Respawn Time Max Count 
            Entrance             Health Pack          15          3     
           Zen Garden            Frag Grenade         45          4     
           Zen Garden            Frag Grenade         45          4     
           Zen Garden          Rocket Launcher        180         2     
             Walkway             Needle Rifle         30          2     
             Walkway           Plasma Repeater        30          3     
            Koi Pond                Sword             180         2     
            East View          Plasma Repeater        30          2     
            East View                DMR              30          2     
             Walkway               Needler            45          2     
          Water Balcony              DMR              30          1     
          Water Balcony        Plasma Grenades        45          6     
          Water Balcony        Plasma Grenades        45          6     
            West View            Health Pack          15          2     
            West View            Needle Rifle         30          1     
            Koi Pond           Plasma Repeater        30          1     
            Back Room               Magnum            30          2     
            Back Room          Plasma Grenades        45          2     
            Back Room            Frag Grenade         45          2     
            Low Hall             Health Pack          15          1     
            Back Room               Magnum            30          2     
            Back Room          Plasma Grenades        45          2     
            Back Room            Frag Grenade         45          2     
             Walkway            Plasma Pistol         30          2     
          High Balcony          Plasma Grenade        45          3     
          High Balcony          Plasma Grenade        45          3     
          High Balcony           Sniper Rifle         180         2     
           Grass Ramp           Plasma Pistol         30          1     
           Grass Ramp              Shotgun            180         2     
          Balcony Hall             Needler            45          1     
                                                              
    
    
    
              Spire                                           
    
    
    
    
              Level                 Weapon       Respawn Time Max Count 
           Devils Den            Fuel Rod Gun         120         3     
          Conveyor Belt          Sniper Rifle         120         3     
          Conveyor Belt        Rocket Launcher        120         4     
           Ridge Road            Sniper Rifle         120         2     
           Middle Road          Plasma Turret        Never        3     
           Middle Road           Sniper Rifle         120         1     
         Alpha Generator         Needle Rifle         45          12    
         Alpha Generator         Needle Rifle         30          11    
          Mountain Road         Plasma Turret        Never        2     
          Mountain Road          Needle Rifle         45          10    
              River              Needle Rifle         45          9     
           Middle Road         Rocket Launcher        120         3     
              River              Needle Rifle         45          8     
           Cliff Road           Plasma Turret        Never        1     
               BFG             Concussion Rifle       60          2     
               BFG               Needle Rifle         45          7     
              Bluff              Needle Rifle         45          6     
             Crater              Focus Rifle          120         3     
           High Trail          Plasma Launcher        90          2     
           High Trail            Fuel Rod Gun         120         2     
          Conveyor Belt          Health Pack         Never        5     
           Lower Spire          Plasma Pistol         30          3     
           Lower Spire          Plasma Pistol         30          2     
           Lower Spire           Focus Rifle          120         2     
           Lower Spire         Plasma Launcher        180         1     
           Lower Spire             Needler            30          2     
                                                              
    
    
    
    
           Sword Base                                         
    
    
    
    
              Level                 Weapon       Respawn Time Max Count 
            Security           Plasma Grenades        45          4     
            Security           Plasma Grenades        45          4     
           Server Room              Magnum            30          3     
          Damaged Hall               DMR              60          5     
             Storage           Plasma Repeater        30          3     
            Research           Plasma Grenades        45          2     
            Research               Shotgun            120         2     
            Research                Magnum            30          2     
            Research             Needle Rifle         60          3     
            Research            Plasma Pistol         45          3     
             Atrium              Frag Grenade         45          4     
             Atrium              Frag Grenade         45          4     
           Laboratory              Needler            60          2     
              Lobby                  DMR              60          4     
              Lobby                 Sword             120         2     
              Elbow              Needle Rifle         60          2     
           Low Bridge           Plasma Pistol         45          2     
        Yellow Lift Room           Needler            60          1     
           Operations            Needle Rifle         60          1     
           Operations            Frag Grenade         45          2     
           Operations            Frag Grenade         45          2     
           Operations                DMR              60          3     
           Operations          Plasma Repeater        60          2     
             Atrium            Grenade Launcher       180         2     
           Corner Vent               DMR              60          2     
             Atrium                 Magnum            30          1     
          Medium Bridge        Concussion Rifle       180         2     
                                                              
    
    
    
    
             Zealot                Midship                    
    
    
    
    
              Level                 Weapon       Respawn Time Max Count 
          Ground Floor               DMR              60          2     
           Blue Halls               Magnum            60          2     
            Basement               Needler            60          2     
          Ground Floor         Plasma Grenades        45          4     
          Ground Floor         Plasma Grenades        45          4     
              Space            Concussion Rifle       180         2     
           Red Corner          Plasma Repeater        60          2     
         Center Platform         Frag Grenade         45          4     
         Center Platform       Plasma Grenades        45          2     
         Center Platform           Needler            60          1     
         Center Platform         Frag Grenade         45          4     
         Center Platform       Plasma Grenades        45          2     
           Blue Corner         Plasma Repeater        60          2     
           Blue Corner           Health Pack          15          3     
         Red Curved Hall         Needle Rifle         60          2     
           Red Corner            Health Pack          15          2     
            Holograms               Sword             120         2     
        Blue Curved Hall         Needle Rifle         60          2     
           High Center           Frag Grenade         45          2     
           High Center           Frag Grenade         45          2     
    
     
    
    			What's in the Video?
    
    Well the video contains a lot of this information, but I also highlight 
    certain areas to further elaborate on things like the timer and location 
    in the HUD.  I also show off some vehicle stuff, because it's quick and
    easy enough in a video setting that it doesn't really need to be in this 
    FAQ.  I show stuff like reticule bloom on certain weapons.  Respawn timers.  
    The latency difference between Wired and Wireless controllers.  There certain 
    things that I just need to *show*.  Those are left for the video.  For the
    minute detail and spreadsheet like stuff, I put that here.
    
    
    
    
    		          Final Thoughts
    
    Practice.  You can use this as a primer, but everyone has a different 
    play-style.  Please don't chuck grenades if your teammates are also fighting 
    someone.  Chances are you'll just kill them and your teammate.  +1 -1 = 0.  
    That's a zero sum game.  And if your ally had some weapons, you just lost them
    and potentially securing that area.  So please be careful with explosive 
    ordinance.
    
    For goodness sake put the mic on.  Talk to your teammates.  Even if you don't 
    know the name of an area pick an easy to distinguish call sign so people can 
    see you in the HUD.  Just say, "where I am" say just about anything that will 
    help keeping your group together as a whole.
    
    
    Well, first I hope you enjoyed this FAQ.  My gamertag is Phawx so you can 
    send me a friend request if you like.  I don't have very much time anymore.  
    To give an example, I've played 3,000+ games in Halo 2, while I've only 
    played around 250 games in Halo 3.  Most of my time goes to work and my 
    family now.  However, gaming is my hobby so I always make time for it when 
    I can.  When new stuff
    comes out, I tend to play that stuff now.  My skills have degraded since 
    Halo 2.
    
    I guess that's about it.  gg.  glhf.