/=++====++====++====++====++====<<##0##>>====++====++====++====++====++=\
 0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0
+|                                                                         |+
+|           "Watchmen: The End is Nigh (Parts 1 and 2)" Guide             |+
+|                                                                         |+
+|                  [Xbox 360 and PlayStation 3 Versions]                  |+
+|                  Version 2.2 [Revision 3] (March 2013)                  |+
+|                                                                         |+
+|                          By Robert Allen Rusk.                          |+
+|                  Copyright 2009-2013 Robert Allen Rusk.                 |+
+|                                                                         |+
+|                    E-MAIL: rarusk[at]netzero[dot]com                    |+
+|                                                                         |+
+|           **[GameFAQs.com's October 2009 FAQ of the Month]**            |+
+|                                                                         |+
 0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0
  \=++====++====++====++====++====<<##0##>>====++====++====++====++====++=/

For this revision I did some additional clean-up and format tweaks plus added
additional information on Kitty Genovese.

<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>

"Watchmen: The End is Nigh (Parts 1 and 2)" is copyright 2009 by Warner Bros.
Interactive Entertainment Inc. All rights reserved.

"Watchmen" - Written by Alan Moore and illustrated by Dave Gibbons. Published
by DC Comics. Copyright 1986-1987 DC Comics.

All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

A complete listing of contact and other information can be found at the end
of this guide.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >TBCT. Table of Contents                                                  |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly. To access any of those chapters,
sections, or to the Table of Contents do CTRL-F (PC) or Clover-F (Mac) to
activate the Find feature in the web browser. Then enter the code like this:

  >KR6 or >ZD12

0============================================0============================0
| WCH1. Introduction And General Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0============================================0==============================0

  GEN1. About The Guide
  GEN2. "Watchmen: The End is Nigh (Parts 1 and 2)"
  GEN3. "Watchmen"
  GEN4. Main Menu
  GEN5. Controls
  GEN6. The Main Screen
  GEN7. In-Game Menus
  GEN8. Auto Saving and Using Objects
  GEN9. Attacks, Defense, and Combos
  GEN10. Rorschach and Nite Owl
           A. Rorschach
           B. Nite Owl
  GEN11. Basic Strategies
  GEN12. Accomplishments

0===================================0=====================================0
| WCH2. "The End is Nigh: Part One" |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0===================================0=======================================0

  ENO1. Accomplishments List
  ENO2. Enemies
  ENO3. As the Story Begins.....

  PTO1. Chapter I
  PTO2. Chapter II
  PTO3. Chapter III
  PTO4. Chapter IV
  PTO5. Chapter V
  PTO6. Chapter VI
  PTO7. Finale

0===================================0=====================================0
| WCH3. "The End is Nigh: Part Two" |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0===================================0=======================================0

  ENT1. Differences from the Previous Game
  ENT2. Accomplishments List
  ENT3. Enemies
  ENT4. As the Story Begins.....

  PTT1. Chapter I
  PTT2. Chapter II
  PTT3. Chapter III
          A. The Twilight Lady
          B. Rorschach vs. Nite Owl
  PTT4. Finale

0=========================================0===============================0
| WCH4. Additional "Watchmen" Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0=========================================0=================================0

  INF1. The Rorschach Mask
  INF2. The Kitty Genovese Murder
  INF3. "Watchmen" **SPOILERS**

0==================0
| WCH5. Conclusion |
0==================0

  /==++====++==\                                             /==++====++==\
 /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >WCH1. Introduction And General Information                               |
 \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
  \==++====++==/                                             \==++====++==/

My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such
as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation
1 and 2, Xbox, and Xbox 360.

I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. Additionally, I have
extended the play value of the games I have written guides and FAQs for many
times over plus I have received many letters from all over the world.

I am also what one may call an RGB Analog Video enthusiast. I hack most of my
game consoles to try to get the best possible video from them and that
usually involves tapping into the RGB Analog video signals and using them on
the right monitors to achieve my desires. To this end I became a member of
the GamesX.com mod forum and I post on their "RGB + Video Discussions" forum
area from time to time.

In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We
are also a group of hackers and electronics enthusiasts.

I am also a regular forum poster at GameFAQs, an occasional poster at
AtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member
of The MoFaT (a members only message board set up by "Grand Theft Auto: Vice
City" players who met on the Vice City message boards at GameFAQs).

Outside of gaming, my interests include "Godzilla" (I have been a G-Fan since
the age of ten) and "Red Dwarf". I am also a long time soundtrack collector
with many titles in my possession. As far as favorite sports teams go, my
teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos
(NFL) [although I live in Texas, I am originally from Colorado Springs,
Colorado] and the Air Force Falcons (NCAA Football).

This guide was constructed using TextWrangler on an Apple Mac Mini. I view my
work in Safari to help in seeing how it would look on the web and correct
format errors. I also play the game on a Viewsonic A70 RGB monitor using the
Xbox 360 VGA cable.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN1. About The Guide                                                    |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Welcome to my "Watchmen: The End is Nigh (Parts 1 and 2)" guide! If this is
the first time you have visited then you will find a lot of useful
information in a highly organized format.

Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.

The main emphasis of this guide is to map out where the enemies are, point
out where the collectibles are (and how to unlock gates), where (and how) to
acquire certain Achievements/Trophies, and get the most out of this game.
This guide also serves as an introduction to the "Watchmen" experience for
those who have not read the book or seen the movie version. Information that
can be considered spoilers are placed at the end of this guide.

I have worked hard to make sure that this guide is as complete as possible 
but at the same time leave room for exploration. I hope that you enjoy this
guide as much as learn from it.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN2. "Watchmen: The End is Nigh (Parts 1 and 2)"                        |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

"Watchmen: The End is Nigh (Parts 1 and 2)" were two games that could be
downloaded onto the Xbox 360 and PS3 consoles and tied into the "Watchmen"
book and movie. Later, in the summer of 2009, these two games were packaged
on their own disc for those who did not have the ability to download them
onto their consoles.

At their core these games are nothing more than brawlers utilizing two
characters from the book, Rorschach and Nite Owl. These two crime-fighters
formed their own team dynamic in the sixties and seventies and these games
take place during this partnership.

Although the game has some pretty graphics it doesn't have much in the
gameplay department which is the major criticism these games have received.
However, I do like the fact that the two actors who played Rorschach and Nite
Owl, Jackie Earle Haley (a fellow San Antonian) and Patrick Wilson, reprised
their roles for the game lending added authenticity.

The major reason to pick up this title is that it delves a little into some
side areas of the "Watchmen" universe.

Speaking of which.....

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN3. "Watchmen"                                                         |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

In this chapter I briefly go over the book, universe, story, and movie.

  >>The "Watchmen" Book
    *******************
      "Watchmen", written by Alan Moore and illustrated by Dave Gibbons, was 
      published as a 12-part comic book mini-series in 1986-1987 by DC Comics 
      (and later re-published as a graphic novel). The book was meant as a 
      deconstruction of superhero mythology using a specific visual layout 
      and heavy use of symbolism.

      Reaction to the book was phenomenal and is considered to be one of the 
      finest works of fiction ever produced. It also helped to alter 
      perceptions of what a comic book can and should be. It is the only 
      graphic novel on the list of Time Magazine's 100 best english-language 
      novels list.

      Rorschach, one of the characters you control in the game, is considered 
      one of the most popular comic book characters of all time. He is number 
      sixteen on Empire Magazine's and number six on Wizard Magazine's 
      greatest comic book character lists.

  >>The "Watchmen" Universe
    ***********************
      "Watchmen" takes place in an alternate version of American history. In 
      the late thirties there were men and women who donned costumes and 
      helped fight crime as "masked vigilantes" or "masks". They went by the 
      names of Nite Owl, Silk Spectre, The Comedian, Mothman, Dollar Bill, 
      and others. They would then form a group that would be known as the 
      Minutemen.

      This group of heroes went after similar costumed criminals and became 
      real popular with the public. However, after some time, the public grew 
      disinterested and the criminals went on to other forms of crime. This 
      would force the Minutemen to disband.

      But, the Minutemen were around long enough to inspire a new generation 
      of masks. And thus the Crimebusters was born (it should be noted that 
      this group were never called the Watchmen in the book - only in the 
      movie were they called the Watchmen).

      This new group had members with names like Silk Spectre II (daughter of 
      the first Silk Spectre), Nite Owl II, Ozymandias, Rorschach, and 
      Captain Metropolis. The Comedian, from the original Minutemen, also 
      joined the group.

      Up until the sixties these crime-fighters were really just normal men 
      and women who were stronger and smarter and used these abilities to 
      help fight crime.

      Then came Doctor Manhattan.

      Doctor Manhattan was once Jon Osterman, a scientist. Unfortunately he 
      got caught in a powerful science experiment and was disintegrated. 
      However, he managed to reform himself as a powerful being of blue 
      quantum energy and became the only person of the Crimebusters to have 
      any actual super powers.

      After President Nixon took office, in the late sixties, he convinced 
      Doctor Manhattan to go help The Comedian who was in Vietnam to help 
      with the war effort. As a result, America won the Vietnam War. Later, 
      President Nixon would get the 22nd Amendment (two-term limit for 
      Presidents) repealed so he could run for as many terms as he wanted.

      By the seventies, public perception of masks was growing increasingly 
      hostile. In 1977, the Crimebusters attempted to help quell public 
      disturbances caused by a huge police strike. But this only made matters 
      worse.

      During this time, Congress passed the Keene Act which outlawed all 
      masked vigilantism unless supported by the US government. This left 
      only The Comedian and Doctor Manhattan to operate. All of the other 
      Crimebusters were forced to retire. However, Rorschach refused to 
      retire and continued his crime fighting activities thus becoming an 
      outlaw himself.

  >>The "Watchmen" Story
    ********************
      The actual story starts in October, 1985.

      President Nixon is still in the White House. Global tensions are at an 
      all-time high. And the New York Police begin investigation of someone 
      who was thrown from a high-rise and fell to his death.

      After the Police leave, Rorschach uses a grappling gun to enter through 
      the broken window. After some examination of the apartment, he 
      discovers that the dead man was Edward Blake. Otherwise known as The 
      Comedian, one of the Crimebusters who helped to win the Vietnam War.

      And thus Rorschach begins an investigation of his own. One that has 
      serious repercussions for the other surviving but retired 
      crime-fighters.

      And for the world itself.

  >>The "Watchmen" Movie
    ********************
      Not surprisingly, the success of the book caught the attention of 
      Hollywood who wanted to do their own interpretation of the title. They 
      began trying to make a movie of the book almost as soon as it was 
      finished in 1987.

      Unfortunately, the book would end up in what is known as "development 
      hell" where it would go through many writers, directors, and actors. It 
      would also sit unused somewhere for some period of time.

      Finally, in 2007, Zach Snyder, who was fresh off of the enormous 
      success of "300", also based off a graphic novel, managed to finally 
      start filming of the "Watchmen" movie. He made every effort to remain 
      faithful to the book while making some changes of his own to help make 
      the story fit the medium.

      During the summer and fall of 2008 the trailers were released and 
      caused a frenzy amongst fans and made others who never read the book, 
      like myself, pick it up and start reading.

      The film was finally released on March 6, 2009. It took in $57 million 
      on its opening weekend, which was good, but not as good as the $70 
      million plus that "300", Zach's previous film, did on its opening 
      weekend. Worse, the film did a quick fade as time went on. The complex 
      narrative of the film turned some people away and there was controversy 
      over the nudity of Doctor Manhattan.

      By the time the film left theaters it barely made over $100 million in 
      the US and just a little over $184 million worldwide. Considering that 
      the film cost somewhere around $130 million to make this was a major 
      disappointment.

      In addition, there are two additional versions of the film, including 
      the Ultimate Cut, that are available to fans of the movie on both DVD 
      and Blu-Ray that contain scenes that could not be included with the 
      Theatrical Cut.

Now let's go back to the games themselves starting with the.....

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN4. Main Menu                                                          |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

When you start either game then you will see the Main Menu:

  >>Tutorial (Part Two only)
    ************************
      This will allow you to learn the basic attacks for both Rorschach and 
      Nite Owl.

  >>Rorschach vs. Nite Owl (Part Two only)
    **************************************
      This is where you can go one-on-one with Rorschach and Nite Owl. Can be 
      played either single player or with two players. This is unlocked after 
      playing through Part Two once.

  >>Achievements/Trophies
    *********************
      This lists all of the Achievements (Xbox 360) or Trophies (PS3) you 
      have obtained.

  >>Help & Options
    **************
      This is where you can get a little help and set various options:

        ++How to Play
          ***********
            Basic information on how to play.

        ++Abilities
          *********
            This lists all of the abilities you have unlocked and the number 
            of Rorschach Cards or OwlSuit Batteries you have obtained.

        ++Controls
          ********
            This allows you to set up custom controls.
            -----------------------------------------------------------------
            **NOTE: There is a bug concerning the Camera Vertical setting for 
                    Part One (Xbox 360). If you invert it then turn off the 
                    machine and restart then it will reset back to the normal 
                    setting even though it will still say inverted.

                    You will have to switch it to normal then back to 
                    inverted to re-invert it. This issue was addressed for 
                    Part Two (Xbox 360).
            -----------------------------------------------------------------

        ++Settings
          ********
            This allows you to tweak the video, audio, and subtitles settings 
            along with selecting a storage device.

        ++Credits
          *******
            The credits for those who made the games.

  >>Return to Game Library
    **********************
      This allows you get out of the game and return to the main Xbox 360 or 
      PS3 screens.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN5. Controls                                                           |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Although the manual covers the setup pretty good, I felt that I should 
include a section on controls.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=================0
| Xbox 360 Version \
0===============================================>

  Move Around.........................................Left Analog Stick/D-Pad
  Rotate Camera............................................Right Analog Stick
  Camera Reset......................................Right Analog Stick Button
  [1] Use............................................................A Button
  Fast Attack........................................................X Button
  Throw..............................................................B Button
  Heavy Attack.......................................................Y Button
  [1] Special Ability #2.........................................Left Trigger
  [2] Special Ability #1........................................Right Trigger
  Helper Camera...................................................Left Bumper
  Dodge/Block....................................................Right Bumper
  Pause..........................................................Start Button

0======================0
| PlayStation 3 Version \
0===============================================>

  Move Around.........................................Left Analog Stick/D-Pad
  Rotate Camera............................................Right Analog Stick
  Camera Reset......................................Right Analog Stick Button
  [1] Use............................................................X Button
  Fast Attack...................................................Square Button
  Throw.........................................................Circle Button
  Heavy Attack................................................Triangle Button
  [1] Special Ability #2............................................L2 Button
  [2] Special Ability #1............................................R2 Button
  Helper Camera.....................................................L1 Button
  Dodge/Block.......................................................R1 Button
  Pause..........................................................Start Button

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

[1] - This button is used for different actions depending on certain 
      situations when prompted:
        --Open doors.
        --Climb ladders.
        --Climb down.
        --Use levers.
        --Pull switches.
        --Jump.
        --Open Two-Man Gates.
        --Unlock doors (Rorschach).
        --Climb pipes (Rorschach).
        --Climb under lifted gates (Rorschach).
        --Pick up weapons (Rorschach).
        --Lift Gates (Nite Owl).
        --Grapple (Nite Owl).

[2] - This button is used for different actions:
        --Bull Rush (Rorschach).
        --Grenade (Nite Owl).

[3] - This button is used for different actions:
        --Rage Mode (Rorschach).
        --Electrify Owlsuit (Nite Owl).

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN6. The Main Screen                                                    |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Your Main Screen is where all of the action in "Watchmen: TEiN" takes place.

In the center of your screen is your main character, either Rorschach or Nite
Owl. You use your Left Analog Stick to move him around and the Right Analog
Stick to rotate and manipulate the camera.

In the lower left corner of the Main Screen is where your Health Meter is
located. When you are hit then this meter is reduced.

If your Health Meter is getting close to zero then the camera will skew to
the side indicating that you are near death. However, over time, the Health
Meter will regenerate. So it is best to run away from combat when your Health
Meter is getting low and let it recover.

Just below the Health Meter is the Special Ability meter. For Rorschach it is
the Rage Meter and for Nite Owl it is the Charge Meter.

Subtitles and other information will appear at the bottom of the screen.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN7. In-Game Menus                                                      |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

When you pause the game, using the Start Button, then you also bring up these
menus:

  >>Resume Game
    ***********
      This allows you to resume the game you are playing.

  >>Abilities
    *********
      This lists all of the abilities you have unlocked and the number of 
      Rorschach Cards or OwlSuit Batteries you have obtained.

  >>Achievements/Trophies
    *********************
      This lists all of the Achievements (Xbox 360) or Trophies (PS3) you 
      have obtained.

  >>Help & Options
    **************
      This is where you can get a little help (How to Play) and set various 
      options (Controls and Settings).

  >>Replay Chapter
    **************
      This allows you to re-start the chapter from the beginning.

  >>Exit Game
    *********
      This sends you back to the main menu.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN8. Auto Saving and Using Objects                                      |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

From time to time the game will save your progress through a chapter. If you
are knocked out then you will restart from the last save point. You can tell
when the game is being saved when you see the hydrogen atom, and Doctor
Manhattan's, symbol appear in the upper right corner of the screen.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

When you see a door, pipe, ladder, switch, or lever shimmer then you can use
it or open it by pressing the Use button. However, as long as there are
enemies present in an area, you may not be able to use these objects until
they are dispatched.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN9. Attacks, Defense, and Combos                                       |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this chapter are basic and advanced attacks plus moves.

  >>Basic Attacks and Defense
    *************************
      Fast Attacks (X Button - Xbox 360, Square Button - PS3) are quick 
      attacks that don't do a lot of damage but can be used to set up combos 
      and counter attacks.

      Heavy Attacks (Y Button - Xbox 360, Triangle Button - PS3) are more 
      powerful but slower and can be easily guarded. In addition, you are 
      also vulnerable to being grabbed and hit by an enemy.

      Dodge/Block (Right Bumper - Xbox 360, R1 Button - PS3) allows you to 
      defend and set up counter attacks.

  >>Counter Attack
    **************
      You can counter an attack or disarm an enemy after blocking or dodging. 
      To do a counter attack you press the Fast Attack button after doing a 
      block/dodge.

  >>Throws
    ******
      Another move you can do is to throw enemies. To throw them approach one 
      then use the Throw button. However, if an enemy is blocking, then you 
      cannot throw him/her.

  >>Finishing Moves
    ***************
      After you do a certain amount of damage to an enemy then you may find 
      one of four button icons appear above his/her head:

        --Throw
        --Fast Attack
        --Heavy Attack
        --Block/Dodge

      If you press the corresponding button then you will perform a Finishing 
      Move. This is a brutal move that will take down an enemy instantly.

      You can also perform Finishing Moves when an enemy is on the ground and 
      you are kicking him/her. Performing Finishing Moves will rapidly fill 
      up your special ability meter allowing you to use your special 
      abilities to the fullest. In addition, you cannot be attacked while 
      doing a Finishing Move.

  >>Combo and Power-Up Tokens
    *************************
      In Part One you must find the Combo and Power-Up Tokens before you can 
      use a particular combo or power-up. These combos and power-ups are 
      permanently added to your character abilities and will allow you to use 
      them in previous chapters played.

      For Part Two this is unnecessary since all combos and power-ups are 
      available from the beginning.

  >>Combos
    ******
      Here, I will list the combos for Rorschach and Nite Owl. There are 
      eight combos for each character.

      The combos are done using the Fast (F) and Heavy (H) Attack buttons. To 
      perform a combo you must press each attack button right at the time of 
      the previous attack. If you manage to do the second move correctly then 
      you will see the button icons appear on the screen. When you complete a 
      combo then stop pressing the buttons.

      This will finish the combo and it will then be performed (it should be 
      noted that you can be interrupted while performing a combo). Completing 
      combos will also rapidly fill up your special ability meter which will 
      allow you to make the most of your special abilities. The more powerful 
      the combo, the more it fills up.

      It takes a little time to get the hang of the timing but once you do 
      then you can really tear through both games utilizing your combos:

      0------------------------------------------------------------------0
      |      Combo       |        Rorschach        |      Nite Owl       |
      |==================================================================|
      | Knock Down       |  H + H + H              |  H + H + H          |
      |------------------+-------------------------+---------------------|
      | Fast Knock Down  |  H + F + H              |  H + F + H          |
      |------------------+-------------------------+---------------------|
      | Stun             |  F + F + F + F          |  F + H + F          |
      |------------------+-------------------------+---------------------|
      | Fast Stun        |  F + H + F              |  F + F + F          |
      |------------------+-------------------------+---------------------|
      | Area Attack      |  H + F + F + H          |  F + H + H          |
      |------------------+-------------------------+---------------------|
      | Fast Area Attack |  F + H + H              |  F + H              |
      |------------------+-------------------------+---------------------|
      | Extra Damage     |  H + H + F + F + H      |  H + F + F + H      |
      |------------------+-------------------------+---------------------|
      | Maximum Damage   |  H + H + F + F + F + H  |  H + H + F + F + H  |
      0------------------------------------------------------------------0

  >>Combo Chaining
    **************
      Another thing to know about combos is that you can chain them to make a 
      long powerful super combo that can take down enemies quickly. In 
      addition, the last move of one combo can be the first move of the next 
      combo.

      An example:

      Let's say you are Rorschach and you are facing a large enemy. Let's 
      start with Fast Stun Combo:

        F + H + F

      As it is being performed let's input the moves of the next combo - Fast 
      Area Attack:

        H + H

      Note that I only input the last two moves of that combo instead of the 
      entire combo. You see, as you input those two moves the button icons 
      will shift to the left. After you finish with those inputs then you 
      should have the Fast Area Attack Combo completed using the last move 
      from the first combo so it should look like this:

        F + H + H

      As that combo is being performed then I input the moves for the next 
      combo - Maximum Damage:

        F + F + F + H

      Note that I only input the last four moves instead of the entire combo. 
      I complete this combo using the last two moves from the previous combo 
      so now I have the entire Maximum Damage Combo:

        H + H + F + F + F + H

      This long combo chain finally takes down my large enemy. And this is 
      what the long combo chain looks like when completed:

        F + H + (F) + (H) + (H) + F + F + F + H

      The moves in parenthesis are the moves that "couple" the combos in the 
      chain. Once you know how to chain combos then you can really kick some 
      serious ass.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN10. Rorschach and Nite Owl                                            |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

In this chapter I go over the characters and their abilities:

0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Rorschach |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

  >>Background
    **********
      Rorschach's real name is Walter Kovacs. He was born into a abusive 
      single parent environment with his mother. His mother was a prostitute 
      and was resentful and cruel towards young Walter. At the age of ten he 
      viciously attacked a couple of boys which led to the investigation of 
      his home. When the state found out about his mother then they took him 
      away from her and put him into a home for problem children.

      When he became of age he left the home and took a job in the garment 
      industry. During this time he encountered a dress made of a special 
      material that he happened to admire but the intended recipient, Kitty 
      Genovese, didn't like. So he kept it.

      When Kitty was murdered then he made masks out of the dress and became 
      Rorschach.
        ---------------------------------------------------------------------
        **NOTE: For more information on the Rorschach Mask and the Kitty 
                Genovese murder please refer to Section WCH4 near the end of 
                this guide.
        ---------------------------------------------------------------------

  >>Fighting Style
    **************
      Rorschach's fighting style can be best described as brutal. His goal is 
      to inflict as much damage as possible on his enemy. This is especially 
      apparent with his finishing moves. In addition, Rorschach can use 
      weapons that are either laying around or grabbed from enemies. This 
      makes him even more dangerous.

      The weapons he uses will break after a few hits. However, the weapon 
      won't degrade when used during a Counter Attack or Finishing Move. So 
      the weapon will last longer when you do a bunch of Finishing or Counter 
      Attack moves close together.

      Rorschach doesn't block but he can efficiently dodge attacks and get 
      out of the way. He can also roll around on the ground to avoid other 
      attacks. This gives him additional speed that his partner doesn't have.

      One other thing about his dodging ability. When you are near an enemy 
      and you dodge around an enemy then you can, somehow, stun him/her. This 
      can be useful to set up an attack or allow your partner to perform his 
      own attack on the enemy.

  >>Rage Gauge, Bull Rush, and Rage Mode
    ************************************
      Beneath Rorschach's Health Meter is his Rage Meter. To fill it up you 
      must attack enemies. Each time you hit an enemy then it fills up a 
      little. Each time you get hit it will also fill up a little. To fill it 
      up faster then you must perform Finishing Moves and powerful combos. 
      The more powerful the combo, the faster the meter fills up.

      When you have some Rage then you can perform the Bull Rush move using 
      the Special Ability #1 button. This move makes Rorschach rapidly charge 
      forward, head first, into an enemy or a large group of enemies. This 
      causes considerable damage to a group of enemies and can take down a 
      single weak enemy with one hit.

      When the Rage Meter is flashing then you can activate Rage Mode with 
      the Special Ability #2 button. This allows Rorschach to channel his 
      rage into a blind fury which makes him faster and more powerful for a 
      short time.

      When he is in Rage Mode then the Rage Meter will start to decrease. 
      Performing combos and Finishing Moves will keep the Rage Mode going. 
      When the Rage Meter empties then the Rage Mode ends. In addition, if 
      you have any Rage and you stop fighting then it will start to go down 
      after awhile as Rorschach calms down.

      It should be noted that in Part One you must find the Bull Rush and 
      Rage Mode Tokens before you can use them.

  >>Rorschach Cards
    ***************
      You can permanently increase the amount of rage you can store for your 
      Rage Meter by finding the Rorschach Cards hidden throughout both games 
      (ten for Part One, six for Part Two). This permanent increase of rage 
      can be used in previous chapters played.

      Some of these are easily found but most of them are behind locked gates 
      which leads to.....

  >>Lockpicking
    ***********
      Another Rorschach ability is to lockpick gates. To pick a lock just go 
      up to a locked gate and press the Use button.

      One *HIGHLY* recommended suggestion is, prior to doing any lockpicking, 
      to go into your control settings and switch the Bull Rush button to the 
      *LEFT* side of your joypad. I'll explain why in a little bit.

      When you start lockpicking then you will see several spring loaded 
      tumblers. To open the lock you must set (dislodge) all of the tumblers 
      in the up position.

      There are three parts of note here:

      First is the *CYLINDER* where all of the tumblers have settled into. 
      The second is the *BOTTOM* part (the brass part) of the tumbler which 
      can be of various lengths. The third is the *TOP* part (the silver part 
      - where it is connected to the spring) of the tumbler which is always 
      the same length.

      In order to set (dislodge) the tumbler you must use the Left Analog 
      Stick to move the lockpick left or right to place it under a tumbler. 
      Then use the Right Analog Stick to push the lockpick up to move up the 
      tumbler.

      Then, when the bottom of the *TOP* part of the tumbler is in line with 
      the top of the *CYLINDER*, press Bull Rush to set the tumbler (you 
      should also see the Bull Rush button icon flashing on the right side of 
      the screen when you have it in the correct position).

      If you do this correctly then you should see the top part of the 
      tumbler dislodge and set.

      One annoying thing about lockpicking is that Bull Rush is usually on 
      the right side of the joypad. Sometimes, if you have a tumbler where 
      you want it then try to set it by using your right index finger you may 
      find your right thumb shifting as you are squeezing which may cause the 
      tumbler to move out of position.

      So, when you press Bull Rush, this may cause all of the tumblers you 
      have set to come back down and you will have to start over. This is why 
      it is recommended you switch Bull Rush to the left side for at least 
      the lockpicking segment.

      Another annoying thing about lockpicking is the strict use of the Right 
      Analog Stick when pushing up. This becomes apparent when you are 
      dealing with a tumbler with a very short bottom piece.

      If you don't push it straight up, and I do mean straight up, you may 
      find that the lock pick won't go all the way up to set the tumbler. If 
      you push up but with even the slightest angle, left or right, it won't 
      go all the way up.

      When you have successfully set all of the tumblers up then the lock 
      will open.

      Because of the various lengths of the bottom parts of the tumblers you 
      will have to find the best order to set the tumblers to open the door. 
      In some cases you can set more than one tumbler at once. If you mess up 
      then you can bring all of the tumblers back down by pressing the Bull 
      Rush button so you can start over.

  >>Climbing
    ********
      Another Rorschach ability is to climb pipes. When you find a pipe then 
      you can climb it up or down by pressing the Use button.

0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Nite Owl |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

  >>Background
    **********
      Nite Owl's real name is Dan Dreiberg. Inspired by the exploits of the 
      original Nite Owl, Dan contacted Hollis Mason, the first Nite Owl, and 
      asked if he could carry on the name. Hollis agreed and thus Dan became 
      Nite Owl II.

      Using a large inheritance and fantastic technical knowhow Dan built all 
      kinds of gadgets, including his own aircraft, nicknamed the Owl Ship, 
      to help fight crime.

      He wears a suit, called the OwlSuit, that contains special compact 
      electrical generators that allow him to charge up his suit and make him 
      more powerful. His suit also makes him stronger thus allowing him to 
      lift heavy objects such as large gates.

  >>Fighting Style
    **************
      Nite Owl's fighting style can be best described as elegant. His goal is 
      to incapacitate his enemies quickly without doing serious damage to 
      them. Nite Owl, like Rorschach, can disarm his opponents but he won't 
      use any weapons he takes - he will just drop it.

      In addition, Nite Owl doesn't dodge unlike his partner Rorschach. He 
      will block incoming attacks instead. The fact that he stands still 
      instead of dodging will make it easier for enemies to attack him from 
      behind.

      When you get the Electrify OwlSuit upgrade then you will gain the 
      ability to electrify your blocks which will damage the enemy a little 
      when you successfully block an attack. However, this subtracts from 
      your Charge Meter which may make it more difficult to use your special 
      abilities.

      Also, Nite Owl is slower than Rorschach which may make it hard to run 
      away from a group of fast enemies.

  >>Charge Gauge, Grenades, and Electrify OwlSuit
    *********************************************
      Beneath Nite Owl's Health Meter is his Charge Meter. The Charge Meter 
      will start to fill up on its own when you start a chapter. However, it 
      will take awhile to let it fill completely this way (especially after 
      you find some OwlSuit Batteries).

      To fill it up faster then you must perform Finishing Moves and powerful 
      combos. The more powerful the combo, the faster the gauge fills up.

      When you have some Charge then you can use the Grenade by pressing the 
      Special Ability #1 button. This will stun nearby enemies for a short 
      time to allow you to perform other moves on them. When the Charge Meter 
      is flashing then you can activate Electrify OwlSuit with the Special 
      Ability #2 button. This will emit a powerful electrical blast which 
      will damage and stun nearby enemies.

      In addition, this will temporarily electrify the OwlSuit which will 
      make you more powerful for a short time. During this time you will see 
      a blue bar in your Charge Meter. This is how long the OwlSuit is 
      electrified. When the blue bar disappears then the OwlSuit is no longer 
      electrified.

      It should be noted that in Part One you must find the Grenade and 
      Electrify OwlSuit Tokens before you can use them.

  >>OwlSuit Batteries
    *****************
      You can permanently increase the amount of charge you can store for 
      your Charge Meter by finding the OwlSuit Batteries hidden throughout 
      both games (ten for Part One, six for Part Two). This permanent 
      increase of charge can be used in previous chapters played.

  >>Grappling
    *********
      Another Nite Owl ability is to grapple up buildings using your 
      Grappling Gun. You must find a Grapple Point before going up or down.

      To make things easier you will see large red and white Way Up or Way 
      Down signs near a Grapple Point. To grapple up, rotate the camera until 
      you see a Grapple Point and press the Use button. You can also grapple 
      down by being near a Grapple Point and pressing the Use button.

  >>Lifting
    *******
      Another Nite Owl ability is to lift large gates (because of his 
      increased strength) for Rorschach to climb under. When you find a Lift 
      Gate then you can lift it by rapidly pressing the Use button.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN11. Basic Strategies                                                  |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this chapter are some basic strategies to use:

  >>Counter Attacking
    *****************
      When surrounded by enemies then just keep repeating the Counter Attack 
      move. When any of them try to do anything then you will automatically 
      perform the move on them. This will also disarm them, damage them, and 
      keep them from doing much harm to you.

  >>Throwing Their Weight Around
    ****************************
      Throwing enemies around is also a good way to damage them. Especially 
      if you throw them into each other. Throwing them over railings, into 
      water, and into fire is also a good way to dispatch them quickly. If 
      you throw them to the ground then it will make it easier to get rid of 
      them since all you need to do is to just kick them into submission 
      while they are down.

  >>Indestructible Partner
    **********************
      In single player your partner is indestructible. He can take all of the 
      damage in the world and he won't go down (but he'll complain a lot). 
      Use this to your advantage when you get low on health and need to run 
      away. He can also distract enemies so you can get them from behind and 
      finish them yourself.

  >>Out of Sight
    ************
      Another trick, useful for acquiring certain Achievements/Trophies and 
      when you are low on health, is hiding from the enemy. If they can't see 
      you, even if you think they know you are there, then they won't attack 
      you and instead they will go after your partner.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN12. Accomplishments                                                   |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

For each game I will list all of the Accomplishments that can be acquired
for the Xbox 360 and PS3 versions of "Watchmen: The End is Nigh (Parts 1 and
2)".

Now, for the sake of terminology and to lessen confusion within this guide,
Accomplishments are what are known as Achievements on the Xbox 360 version
and Trophies on the PS3 version. To those who do not know, Achievements and
Trophies can be considered a different kind of scoring system. Each Xbox 360
game has 1000 Achievement Points that can be obtained.

However, the PS3 Trophies do not have a point system attached to them
although the numbers of Trophies attained can be considered a way of keeping
score (as well as add some kind of experience points in the PlayStation
Network system). In addition, the Trophies are split into Bronze, Silver,
Gold, and Platinum classes.

The Achievement system was built into the Xbox 360 from the start, something
that was not done for the PS3 but the Trophies can be added with a system
update.

Some Accomplishments can be acquired by simply playing through the game.
Others can be obtained by doing certain objectives outside of normal
gameplay. To many gamers this adds to the replay value of each game and gives
them bragging rights on Xbox Live or PlayStation Network where these scores
are posted.

Most of the Accomplishments within these games are easy to get. Some require
more work.

And now, for the first game.....

  /==++====++==\                                             /==++====++==\
 /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >WCH2. "The End is Nigh: Part One"                                        |
 \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
  \==++====++==/                                             \==++====++==/

The first game was released to co-incide with the premiere of the movie in
March of 2009.

To start, I will first go over the.....

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >ENO1. Accomplishments List                                               |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this chapter are all of the Accomplishments that can be acquired
for the Xbox 360 and PS3 versions of "Watchmen: The End is Nigh: Part One":

  >>Detective
    *********
      Description: Find all abilities and pickups in Nite Owl mode.
      Xbox 360 Accomplishment Points: 15 GS.
      PlayStation 3 Trophy Class: Silver.

  >>Exterminator
    ************
      Description: Perform 250 finishing moves.
      Xbox 360 Accomplishment Points: 8 GS.
      PlayStation 3 Trophy Class: Bronze.

  >>Hero
    ****
      Description: Complete the game in Nite Owl mode.
      Xbox 360 Accomplishment Points: 36 GS.
      PlayStation 3 Trophy Class: Silver.

  >>Psycho
    ******
      Description: Complete the game in Rorschach mode.
      Xbox 360 Accomplishment Points: 36 GS.
      PlayStation 3 Trophy Class: Silver.

  >>Retaliator
    **********
      Description: Perform 200 counter attacks.
      Xbox 360 Accomplishment Points: 8 GS.
      PlayStation 3 Trophy Class: Bronze.

  >>Shield
    ******
      Description: Dodge or block 25 incoming attacks.
      Xbox 360 Accomplishment Points: 8 GS.
      PlayStation 3 Trophy Class: Bronze.

  >>Strong Arm
    **********
      Description: Knock 100 people over, by throwing other people into them.
      Xbox 360 Accomplishment Points: 8 GS.
      PlayStation 3 Trophy Class: Bronze.

  >>Teamwork
    ********
      Description: Complete the game in co-op mode.
      Xbox 360 Accomplishment Points: 36 GS.
      PlayStation 3 Trophy Class: Gold.

  >>Thief
    *****
      Description: Find all abilities and pickups in Rorschach mode.
      Xbox 360 Accomplishment Points: 15 GS.
      PlayStation 3 Trophy Class: Silver.

  >>Turbo
    *****
      Description: Complete the game in less than 80 minutes in one session, 
                   without restarting from a checkpoint.
      Xbox 360 Accomplishment Points: 11 GS.
      PlayStation 3 Trophy Class: Bronze.
      Notes: This is best done on a second run-through after acquiring all of 
             the abilities for either character. The best person for this 
             task is Rorschach.

             He has the best combos, the ability to rapidly fill his Rage 
             Meter by attacking, and speed. Use Bull Rush in large groups to 
             quickly weaken enemies and do Finishing Moves when they present 
             themselves, especially with Heavies.

             Mastering combos is also a plus since that will also allow you 
             to dispatch enemies and fill up your Rage Meter more quickly. It 
             should be pointed out that you won't get the Accomplishment 
             until you see the end credits.

  >>Untouchable
    ***********
      Description: Go unharmed for an entire level, without restarting from a 
                   checkpoint.
      Xbox 360 Accomplishment Points: 11 GS.
      PlayStation 3 Trophy Class: Bronze.
      Notes: The best place to go for this one is Chapter II for reasons I 
             will explain there.

  >>Vigilante
    *********
      Description: Eliminate 20 bad guys in 101 seconds.
      Xbox 360 Accomplishment Points: 8 GS.
      PlayStation 3 Trophy Class: Bronze.
      Notes: You may get this one as a side benefit of going after the 
             "Turbo" Accomplishment. I got this one in Chapter I while going 
             for that Accomplishment. This is mainly due to the weak enemies 
             that I was able to go through quickly thanks to the heavy use of 
             combos and special abilities.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >ENO2. Enemies                                                            |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

In this chapter I go over the enemies you will encounter in the first five
chapters of the game (the last chapter is the big showdown). Each chapter has
a different enemy and they get progressively harder as you go along.

There are two types of enemies: Normal and Heavy. A Normal enemy is about the
same body type as our heroes. A Heavy enemy is much larger and will take more
hits to bring down. A Heavy enemy is also much stronger but they are slower
allowing you to dodge or block their incoming attacks.

Now for the list of enemies you will encounter (by chapter):

  >>Chapter I
    *********
      The enemies in this chapter are the Inmates. They are fairly weak and 
      can be easily thrown (once you earn the Throw Power-Up). However, 
      despite their weakness, they can be dangerous in numbers.

  >>Chapter II
    **********
      The enemies in this chapter are the Bikers. They are little tougher 
      than the Inmates. You will also start to encounter Heavy enemies and 
      this will make things more interesting.

  >>Chapter III
    ***********
      The enemies in this chapter are the Knot Tops, a large gang who wear a 
      Japanese inspired hairstyle. They are tougher than the Bikers and tend 
      to block or dodge often. This means you can't throw them as easily as 
      the previous enemies. The Knot Tops also have Heavies as members and 
      will make things tougher on you.

  >>Chapter IV
    **********
      The enemies in this chapter are the Mercenaries (Mercs). They are 
      tougher than the Knot Tops and most of them carry knives (which can do 
      serious damage). There are no Heavies to fight but it is best to use 
      your special abilities when surrounded by a group of Mercs.

  >>Chapter V
    *********
      The enemies in this chapter are the Cops. They are reasonably tough and 
      most of them carry batons. They can do some serious damage to you if 
      they manage to hit you from behind with a baton. There are no Heavies 
      but they are dangerous, especially in groups. Still, they are not too 
      tough if you use your combos and special abilities appropriately.

And now, on to the game.....

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >ENO3. As the Story Begins.....                                           |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

October 13, 1972.

Dan (Nite Owl) is currently tinkering with Archie, the Owl Ship, as Rorschach
is reading the newspaper nearby. The headlines tell of President Nixon's lead
in the election standings and of a FBI Associate Director who has been
missing for six days.

Dan talks of going to Columbia University to hear two former Washington Post
reporters, Bob Woodward and Carl Bernstein, talk of some stunning information
concerning the Watergate Hotel break-in the previous June. But Rorschach
thinks little of the two reporters.
     ------------------------------------------------------------------------
     **NOTE: For more information regarding Bob Woodward and Carl Bernstein 
             please refer to Section WCH4 (in the "Watchmen" **SPOILERS** 
             chapter) near the end of this guide.
     ------------------------------------------------------------------------
Suddenly, the conversation is interrupted by a police bulletin coming over
the radio. A power blackout has started a riot at Sing Sing Prison. And now
the duo board Archie and fly to the prison.....

   0=+=+=+=+=+=+=+=+=+=+=+=+=0
  / The End is Nigh: Part One \
 /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PTO1. Chapter I                                                          0
 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                              \ The End is Nigh: Part One /
                                               0=+=+=+=+=+=+=+=+=+=+=+=+=0

When Nite Owl and Rorschach arrive at Sing Sing Prison they are warned by
the warden to stay away. But the duo land to help out regardless.....
     ------------------------------------------------------------------------
     **NOTE: For more information regarding Moloch please refer to Section 
             WCH4 (in the "Watchmen" **SPOILERS** chapter) near the end of 
             this guide.
     ------------------------------------------------------------------------
       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=================0
| Basketball Court \
0===============================================>

To start, you will be attacked by five Inmates. From here, proceed to the
door. As the door is opened then you will be attacked by two Inmates.

  ++Stun Combo (Nite Owl and Rorschach)
    ***********************************
      This Power-Up can be found in front of the door and can't be missed.
      Rorschach's can be found just before the door.

Go through the door and into the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============0
| Cellblock A \
0===============================================>

Here, you will be attacked by three Inmates. As you near the door to the next
door then you will be attacked by nine Inmates.

Then head through the open door leading to a Lift Gate which Nite Owl will
lift for Rorschach. Rorschach will go to the other side, pull the switch, so
you can proceed. Go through the open area and into the generator room. Then
pull the switch to open the door leading into the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========0
| Hallway #1 \
0===============================================>

  ++Throw Power-Up (Nite Owl and Rorschach)
    ***************************************
      Right in the hallway as you go through the door. Can't miss it.

Two Inmates are waiting for you as you go through the door. Go through the
next door after dealing with them and you will be attacked by two Inmates
coming from the next cellblock. You can easily thrown them over the railing
to get rid of them.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============0
| Cellblock B \
0===============================================>

Up here on the upper level you will be attacked by five Inmates. Throw them
over the railing to get rid of them quickly.

  ++Counter Attack Combo (Nite Owl and Rorschach)
    *********************************************
      As you head to the stairs leading down then you will run into the Combo 
      which is in the doorway. Rorschach's can be found at the top of the 
      stairs.

When you get down to ground level then you will be attacked by six Inmates.
After that then go through the entrance to the guard and lever room. Then
pull the levers to open the door. This releases six Inmates that must be put
down before you can proceed into the next Cellblock.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============0
| Cellblock C \
0===============================================>

This whole cellblock is on fire so care must be taken.

  >>OwlSuit Battery #1
    ==================
      As you enter this area go straight ahead to the other side and look 
      left to find the locked gate to a stairway. Look down and you should 
      see a Way Up sign on the ground next to the locked gate. Look up to 
      find a Grapple Point. Grapple up and proceed forward.

      Go across bridge and to the set of stairs on the other side. Near the 
      stairs is a doorway. Go through the door and take the second right to
      find the OwlSuit Battery on the floor.

You will be attacked by six Inmates as you start through this area. As you
get near the end of this area then you will be attacked by four Inmates.
Throw the Inmates into the fires to get rid of them quickly. Then go through
the door to the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===============0
| Medium Room #1 \
0===============================================>

Here you will be attacked by six Inmates. Then go through the door and into
the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===============0
| Medium Room #2 \
0===============================================>

Now you will be attacked by six Inmates. When they are down then a door will
open and you will be attacked by two Inmates. After that then head through
the doors to the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============0
| Cellblock D \
0===============================================>

  ++Grenade Power-Up (Nite Owl) and Bull Rush Power-Up (Rorschach)
    **************************************************************
      These Power-Ups are right in the entrance to the Cellblock. Can't miss
      them.

As you get near the entrance to the guard room then you will be attacked by
eight Inmates. After that then go through the door to the guard room.

  ++Knock Down Combo (Rorschach)
    ****************************
      This Combo is just inside the entrance to the guard room. Can't miss 
      it.

  >>Rorschach Card #1
    =================
      As you enter the door go right instead of left. You will see a locked
      gate. This gate has only one tumbler so it is easy to open. Go through
      the gate and turn right to find the Rorschach Card on the floor.

  ++Knock Down Combo (Nite Owl)
    ***************************
      This Combo is right in the entrance to the lever room at the top of the
      stairs. Can't miss it.

Go to the lever room and pull the levers to open the door. This will release
three Inmates. After dealing with them then proceed through the open door to
the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============0
| Shower Room \
0===============================================>

Here you will be attacked by ten Inmates. Then there will be a large
explosion coming from the second shower room. After disposing of the Inmates
then head to the second Shower Room to end the chapter.....

   0=+=+=+=+=+=+=+=+=+=+=+=+=0
  / The End is Nigh: Part One \
 /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PTO2. Chapter II                                                         0
 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                              \ The End is Nigh: Part One /
                                               0=+=+=+=+=+=+=+=+=+=+=+=+=0

After reaching the shower room where the explosion occurred then the duo are
confronted by the warden who isn't too happy about their interference.
However, he is grateful that they managed to put down all of the prisoners.
But one is missing - Underboss.

The warden then wants to inter them to determine damages but Doctor Manhattan
appears to lend assistance. However, he is too late. As he disappears then
the warden decides to let Nite Owl and Rorschach go to find Underboss.
Rorschach wants to go to a popular bar called the Rumrunner.

As they approach the area and drop down to the ground from Archie they happen
upon an attack on a woman by some Bikers.....

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

This is probably the best place to do the "Untouchable" Accomplishment using
Nite Owl on a second run-though after obtaining all collectibles and combos.
I chose Nite Owl because of his Grenades and Electrify OwlSuit which can be
very useful in keeping enemies from touching you.

I chose this chapter for this Accomplishment because of the larger areas you
can run around in which makes it easier to avoid most combat situations. When
you encounter any Bikers then run as far back from the action as you can. The
Bikers chasing you will eventually give up and head back to Rorschach who
will beat them into submission.

There are a couple of areas of note that you will have to be careful with and
I will offer suggestions on how to deal with them.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Area #1 \
0===============================================>

To start, you will be attacked by three Bikers. From here, head into the
nearby alley.

  >>Rorschach Card #2
    =================
      When you get inside the alley then you will see an open gate to your 
      left that you need to go through to go to the next area. But there is 
      another gate ahead and to the right that can be picked. This lock has 
      three tumblers. The tumbler order to unlock the gate is:

        --Tumbler #3 (which will lock Tumbler #1).
        --Tumbler #2.

      Go into the next area and turn left. On your right you should see some
      scaffolds. Just beyond them is a little nook on the right that is
      brightly lit. The Rorschach Card can be found there.

  ++Fast Stun Combo (Rorschach)
    ***************************
      From where you found Rorschach Card #2, continue forward down this 
      alley and hang a left. You should see a dumpster. The Combo is next to 
      this dumpster. From here you can pick the lock of the nearby gate to 
      continue if you want instead of backtracking through the other gate.
      This lock has four tumblers. The tumbler order to unlock the gate is:

        --Tumbler #2.
        --Tumbler #3 (which will lock Tumbler #1).
        --Tumbler #4.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=========0
| Alley #1 \
0===============================================>

Here you will encounter two Bikers including one Heavy. As you proceed a
little bit forward then you will be attacked by four Bikers including one
Heavy.

  ++Extra Damage Combo (Rorschach)
    ******************************
      Halfway through this area you will find this Combo in plain sight. If 
      you opened the other gate near the Fast Stun Combo then take a left 
      after the gate to find it.

  >>OwlSuit Battery #2
    ==================
      After defeating the enemies then go back to the closed chain-link gate
      that Rorschach can open from the other side. Go up to it, turn the 
      camera 180 degrees and look up. You should see a Way Up sign near the 
      top of the roof. Grapple up then proceed forward and turn left. You 
      should see a ladder to your left. Climb up then proceed forward then 
      right past the water tower to find the OwlSuit Battery.

Proceed through this alley and open the gate into the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Area #2 \
0===============================================>

Here you will be attacked by five Bikers. As you enter the center of the area
then you will be attacked by three Bikers. After defeating them then you will
see a gate open up and you will be attacked by one Heavy. Proceed through
this gate and alley into the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Area #3 \
0===============================================>

  ++Area Attack Combo (Nite Owl)
    ****************************
      This Combo is just beyond the gate leading into this area. Can't miss 
      it.

Here you will be attacked by seven Bikers (and you may also be attacked by
three Heavies). After dealing with them then proceed to the Lift Gate so
Rorschach can go to the next area. This will split up the duo:
-----------------------------------------------------------------------------
   --Rorschach Path
     ==============
       When you get into the alley then you will be attacked by two Bikers 
       including one Heavy. Continue down the alley and you will encounter 
       three more Bikers including one Heavy. After that then proceed through 
       the alley and into the next area.

       ++Rage Mode Power-Up (Rorschach)
         ******************************
           Near the end of the alley leading into the next area (Area #4) you 
           should find this Power-Up in plain sight.
-----------------------------------------------------------------------------
   --Nite Owl Path
     =============
       As you climb the first rooftop then you will be attacked by one Biker. 
       From here, proceed to the next two rooftops. Here you will be attacked 
       by three Bikers.

       **"Untouchable" Accomplishment Note
         *********************************
           Use your Grenades and Electrify OwlSuit in this area to help take 
           down these seven Bikers without being touched.

       ++Fast Knock Down Combo (Nite Owl)
         ********************************
           Instead of heading up the stairs to the next rooftop, head left 
           then left again to find this Combo next to the small set of 
           stairs.

       Head up the stairs to the next rooftop to be attacked by four Bikers 
       including one Heavy. From here, climb down to the lower rooftops.

       >>OwlSuit Battery #3
         ==================
           As you climb the small wall then you should see your Night Vision 
           Goggles turn on. Go straight ahead from here to find the OwlSuit 
           Battery.

       Continue climbing down to meet up with Rorschach in Area #4.

       **"Untouchable" Accomplishment Note
         *********************************
           Stay at the edge of the roof where you can see Rorschach (in Area 
           #4) but do *NOT* go down to help him. When he finishes off all of 
           the nearby Bikers then a garage door will open up beneath you and 
           five more Bikers will emerge. Let Rorschach take them all down 
           before going down to ground level.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Area #4 \
0===============================================>

When you get here then you will be attacked by six Bikers including two
Heavies. Nite Owl will come down from the rooftops to help out. After dealing
with them then a nearby garage door will open and five more Bikers, including
one Heavy, will emerge. Go across the wooden bridge and alley into the next
area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Area #5 \
0===============================================>

  ++Electrify OwlSuit (Nite Owl)
    ****************************
      This Combo is in the gate leading into this area. Can't miss it.

Here you will be attacked by eight Bikers including one Heavy. When you get
to the next open gate then you will be attacked by one Heavy. After that then
proceed through the gate and into the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=========0
| Alley #2 \
0===============================================>

In this area you will encounter three Bikers including one Heavy. From here,
go into the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Area #6 \
0===============================================>

Next you will be attacked by twelve Bikers including two Heavies. From here,
head to the Lift Gate. Rorschach will go to the other side and climb up the
stairs to the rooftop where he will meet up with Nite Owl who has grappled
up. Proceed along the path and rooftop to the next area.

  >>Rorschach Card #3
    =================
      Just before you reach the end of the rooftop area you should see this 
      Card in plain sight and you may actually get it before you realize it 
      was there.

Head to the edge of the rooftop so you can climb down.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===================0
| Rumrunner Entrance \
0===============================================>

Here you will be attacked by thirteen Bikers including six Heavies.

  **"Untouchable" Accomplishment Note
    *********************************
      When you get to the ground, immediately turn left and head to the 
      nearby pickup truck and stand at its rear gate. All of the enemies will 
      head toward Rorschach and leave you alone. If the fight drifts in your 
      direction then run around the nearby corner to the Rumrunner entrance.

      Take down anybody who follows using the Grenade to stun him first. If
      you've done everything right then you should get the Accomplishment 
      when you go through the entrance of the Rumrunner after all of the 
      Bikers are taken down.

From here, proceed through the entrance of the Rumrunner to end the
chapter.....

   0=+=+=+=+=+=+=+=+=+=+=+=+=0
  / The End is Nigh: Part One \
 /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PTO3. Chapter III                                                        0
 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                              \ The End is Nigh: Part One /
                                               0=+=+=+=+=+=+=+=+=+=+=+=+=0

When they get to the Rumrunner then Rorschach gets a hold of one of the
patrons. He is coerced into telling Rorschach that Jimmy the Gimmick messed
with the prison's power system. He also tells them that Jimmy is hiding at
the condemned amusement park. The duo now head to the industrial/dockland
area to gain access to the amusement park.....

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Area #1 \
0===============================================>

To start, you will be attacked by four Knot Tops including one Heavy. After
that then a gate will open up and three more Knot Tops will emerge. From
here, proceed through the gate and to the next area.

  ++Area Attack Combo (Rorschach)
    *****************************
      This Combo is right at the gate you need to go through. Can't miss it.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Area #2 \
0===============================================>

You will be attacked by seven Knot Tops including two Heavies.

  >>Rorschach Card #4
    =================
      In the corner of this area is a locked gate. This lock has six 
      tumblers. The tumbler order to unlock the gate is:

        --Tumbler #4 (which will lock Tumbler #3).
        --Tumbler #5 (which will lock Tumbler #1).
        --Tumbler #6.
        --Tumbler #2.

      After opening the gate then you should find the Card on the ground in
      front of you.

  ++Extra Damage Combo (Nite Owl)
    *****************************
      Before heading down the stairs leading down into the Drydock, head
      straight to where there are two large container crates. The Combo is
      located between the crates and the wall.

From here, head down the stairs and into the Drydock.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Drydock \
0===============================================>

Here you will be attacked by nine Knot Tops including four Heavies. After
that then head up the stairs to the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0====================0
| Container Crates #1 \
0===============================================>

Here you need to remove one of the crates so you can proceed further. Head
left and cross the top of the drydock to get at the crane. As you near the
crane then you will be attacked by six Knot Tops including three Heavies. As
Nite Owl, you will need to grapple up and operate the controls to raise the
crate.

  ++OwlSuit Upgrade Power-Up (Nite Owl)
    ***********************************
      You will find this Power-Up just before the crane controls. Can't miss
      it.

From here, head back to the crates where you will be attacked by four Knot
Tops including two Heavies. Then operate the two-man levers to lower the
bridge. Then cross the bridge to go to the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0====================0
| Container Crates #2 \
0===============================================>

In this large area with container crates you will be attacked by nine Knot
Tops including three Heavies. As you get to the other side of this area then
you will be attacked by five Knot Tops including two Heavies. Rorschach will
climb the pipe and go to other side of the gate to open it for Nite Owl. From
here, proceed to the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Area #3 \
0===============================================>

Here you will be attacked by ten Knot Tops including two Heavies.

  ++Fast Area Attack Combo (Rorschach)
    **********************************
      Instead of turning right to go to the Lift Gate, continue forward. You
      should see some barrels. The Combo is behind these barrels. You can
      actually see this Combo across the water from the Container Crates #2
      area.

Proceed to the Lift Gate so Nite Owl can lift it for Rorschach. Rorschach
will pull the switch to open the door for Nite Owl. Then go through the
hallway into the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========0
| Small Room \
0===============================================>

Here you will be attacked by five Knot Tops. Then Nite Owl will leave the
area to open the door. This will split up the duo:
-----------------------------------------------------------------------------
   --Rorschach Path
     ==============
       Once the door is opened, head right. You will be attacked by four Knot 
       Tops including one Heavy.

       >>Rorschach Card #5
         =================
           After defeating all of the Knot Tops, continue until you reach the 
           end of this area. The Rorschach Card is on the ground near the 
           fence.
-----------------------------------------------------------------------------
   --Nite Owl Path
     =============
       When you get outside on the roof then you will be attacked by two Knot 
       Tops. Climb down to ground level where you will be attacked by two 
       Knot Tops.

       Head to the switch by the door. When you open the door then you will 
       be attacked by four Knot Tops including one Heavy.

       >>OwlSuit Battery #4
         ==================
           When you get to the switch then look to your left and up. You 
           should see a Way Up sign and a Grapple Point. Grapple up and you 
           should see the OwlSuit Battery in front of you.
-----------------------------------------------------------------------------
Then pull the second switch to open the gate.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Area #4 \
0===============================================>

When the gate is opened then you will be attacked by four Knot Tops including
one Heavy. Then pull the nearby switch to open the gate and head to the next
area.

0====================0
| Container Crates #3 \
0===============================================>

When you get near the container crates then you will be attacked by ten Knot
Tops including three Heavies. Then a gate will open and two Knot Tops will
emerge including one Heavy. Go through the gate and go to the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=====0
| Dock \
0===============================================>

Here you will be attacked by five Knot Tops including one Heavy. From here,
enter the building.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============0
| Building #1 \
0===============================================>

Here you will be attacked by four Knot Tops including one Heavy. Proceed
through to the opening where another gate will open and you will be attacked
by six Knot Tops including two Heavies. Proceed through the door to the next
one. Then pull the switch to open the door.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Area #5 \
0===============================================>

You will be attacked by five Knot Tops including one Heavy. Proceed to the
other end of the area where Rorschach climbs the pipe. This splits up the
duo:
-----------------------------------------------------------------------------
   --Rorschach Path
     ==============
       Climb up the pipe and enter the building.

       ++Rage Mode Upgrade Power-Up (Rorschach)
         **************************************
           Just before you can start climbing down you should run into this 
           Power-Up.

       Then climb back down to ground level where you will be attacked by 
       four Knot Tops including one Heavy. After that then pull the switch to 
       open the door for Nite Owl.
-----------------------------------------------------------------------------
   --Nite Owl Path
     =============
       Wait for the door to open then enter to help Rorschach take down four 
       Knot Tops including one Heavy.
-----------------------------------------------------------------------------
After this, the other gate will open and four more Knot Tops will enter. Then
proceed through the open door to the next area.

  ++Fast Stun Combo (Nite Owl)
    **************************
      This is right in front of the door leading out. Can't miss it.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Area #6 \
0===============================================>

  >>OwlSuit Battery #5
    ==================
      When you go through the door then look left to see a large crate for 
      Mortens Moorage. Go to the other side of this crate then look straight 
      up to find a Way Up sign and a Grapple Point. Grapple up then enter the 
      door and turn left to find the OwlSuit Battery.

As you proceed forward then you will be attacked by seven Knot Tops including
three Heavies. After that then you will be attacked by two more Knot Tops.
After dealing with them then the gate to the Amusement Park will open and you
can proceed to the next chapter.....

   0=+=+=+=+=+=+=+=+=+=+=+=+=0
  / The End is Nigh: Part One \
 /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PTO4. Chapter IV                                                         0
 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                              \ The End is Nigh: Part One /
                                               0=+=+=+=+=+=+=+=+=+=+=+=+=0

The duo chase Jimmy the Gimmick up a roller-coaster ride. As they reach the
top they trap Jimmy. Then a mysterious person triggers the roller-coaster and
it heads toward Jimmy. Nite Owl stops the roller-coaster with his Grappling
Gun and holds it.

This prompts Jimmy to talk. Jimmy tells of delivering specialized equipment
to Underboss's hideout. Then someone shoots the cable holding the
roller-coaster and it rolls toward and hits Jimmy. Jimmy is barely alive but
now the duo head towards Underboss's old hideout: the sewers.....

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============0
| Corridor #1 \
0===============================================>

As you near the flood gate then you will be attacked by four Mercs. When you
open the flood gate then you will be attacked by five more Mercs. From here,
head down the path to the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============0
| Corridor #2 \
0===============================================>

As you head to the next gate then you will be attacked by seven Mercs.

  ++Fast Area Attack Combo (Nite Owl)
    *********************************
      Just before the large Lift Gate you should see an alcove to your right.
      Go into this alcove and to the locked gate. Turn right and you should 
      see the Fast Area Attack Combo.

Nite Owl will lift the gate so Rorschach can get at the switch which opens
another door for Nite Owl. This will split up the duo:
-----------------------------------------------------------------------------
   --Rorschach Path
     ==============
       As you enter the water way then you will be attacked by seven Mercs. 
       From here, climb up to the next area where a large door will open and 
       you will meet up with Nite Owl.
-----------------------------------------------------------------------------
   --Nite Owl Path
     =============
       Go into the large pipe and climb up the stairs to reach a large silo. 
       Here you will be attacked by three Mercs. When you defeat them then 
       the entrance to the silo will open. When you get inside then you will 
       be attacked by four Mercs as the door closes. Then grapple up and go 
       through the door.

       >>OwlSuit Battery #6
         ==================
           As you go through the door your Night Vision Goggles will turn on. 
           When you get out the other door then take a couple of steps to 
           your right and stop. Look down and you should see the OwlSuit 
           Battery on the ground next to the platform you are standing on.

       From here, head down the hill and through the doorway.

       >>OwlSuit Battery #7
         ==================
           When you go through the doorway at the bottom of the hill then 
           turn *LEFT*. Head to the end of the path to find the OwlSuit 
           Battery on the ground.

       From here, turn around and head to the switch at the other end of the 
       platform to open the door. Climb down to give Rorschach a hand as he 
       is being attacked by four Mercs.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0================0
| Very Large Room \
0===============================================>

In this large room with giant columns you will be ambushed by thirteen Mercs.
After this, head to the other end of the room. Rorschach has to climb up a
pipe to open the next gate leading into the next area.

  >>Rorschach Card #6
    =================
      After climbing the pipe then you should see the Card ahead of you.

Open the gate and climb down then go through the door and into the corridor.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============0
| Corridor #3 \
0===============================================>

  ++Maximum Damage Combo (Rorschach)
    ********************************
      When you have to turn right to follow along a large pipe instead turn
      *LEFT* and you should see an alcove. Go to the locked gate and turn 
      left to find the Combo.

Go through the large pipe and climb up the ladder to the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=============0
| Central Room \
0===============================================>

Here you will be attacked by ten Mercs. After getting rid of them then you
will be attacked by ten more Mercs. After that, choose between the right or
left gates.

Nite Owl will then lift the gate for Rorschach to climb under. When he pulls
the switch then this opens up a gate for himself and the opposite gate for
Nite Owl. When playing as Rorschach, it is best to take the left gate:
-----------------------------------------------------------------------------
   --Left Gate
     =========
       Proceed past the gate and you will be attacked by one Merc. Continue 
       under the bridge and you will be attacked by two Mercs. Go up the 
       stairs and over the bridge. After turning right then you will be 
       attacked by five Mercs.

       >>Rorschach Card #7
         =================
           Just past where you fought the five Mercs is a locked gate. This 
           lock has seven tumblers. The tumbler order to unlock the gate is:

             --Tumbler #6 (which will lock Tumbler #5).
             --Tumbler #7 (which will lock Tumbler #4).
             --Tumbler #3 (which will lock Tumbler #2).
             --Tumbler #1.

           After opening the gate then you should find the Card on the ground 
           to your right.

       Continue forward from this point and turn left to find a door in the 
       process of opening. Beyond it is a single Merc. Defeat him then pull 
       the switch to enter the next area.
-----------------------------------------------------------------------------
   --Right Gate
     ==========
       Just past the gate you will be attacked by four Mercs. Then climb up 
       the platform to enter a large room. At the bottom of the large room 
       you will be attacked by six Mercs. Climb up the stairs and go to the 
       next large room.

       Here you will be attacked by three Mercs. Climb down to the next 
       floor to be attacked by four Mercs. Then climb up the stairs and pull 
       the switch to open the door. When you open the door then you will be 
       attacked by four Mercs. From here, proceed into the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========0
| Flood Room \
0===============================================>

Here you will need to drain the water from the room so you can open the next
flood gate. There are no enemies here. Just drain the water and pull the door
levers to open the flood gate. After that then you can leave the area and end
the chapter.....

   0=+=+=+=+=+=+=+=+=+=+=+=+=0
  / The End is Nigh: Part One \
 /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PTO5. Chapter V                                                          0
 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                              \ The End is Nigh: Part One /
                                               0=+=+=+=+=+=+=+=+=+=+=+=+=0

After Nite Owl and Rorschach go through Underboss's lair then they pass by a
door. As they go by it they hear a muffled groan. They go back to investigate
and find a badly tortured person tied to a chair. This person is Mark Felt,
the FBI Associate Director who has been missing for nearly a week.

He tells the duo that the person who tortured him is going to kill the two
reporters, Woodward and Bernstein. Felt tells them that the killer is going
to meet them at a construction site, at 39th and Charlton, at 3 AM. But he
dies before he can tell them who the killer is. As the duo leave then they
are ambushed by the Cops. They have no choice but to fight them if they want
to save the reporters.....

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Area #1 \
0===============================================>

To start, you will be attacked by four Cops.

  ++Fast Knock Down Combo (Rorschach)
    *********************************
      Go to the back end of the Police Car that is in the middle of this 
      area. From here turn the camera until you can see a large alley with 
      dumpsters along one wall. Go down this alley and turn right after you 
      get past the pair of dumpsters. You should see this Combo in the 
      corner.

After this encounter then Nite Owl will go to the Lift Gate to allow
Rorschach to proceed into the building so they can split up:
-----------------------------------------------------------------------------
   --Rorschach Path
     ==============
       Go through the alley and open gate and into the next area with a 
       pickup truck. When you get to the pickup truck then you will be 
       attacked by two Cops. From here, head through the alley to the next 
       area with a Police Car. Near the Police Car you will be attacked by 
       three Cops.

       >>Rorschach Card #8
         =================
           Near the Police Car is a lighted delivery dock (with Mason's Auto 
           Repairs posters on one wall). On this dock is a pipe that you can 
           climb. Climb it then proceed to the other end of this rooftop to 
           find the Rorschach Card in the corner to your left.

       From here, proceed through the alley to the next corner. You will then 
       be ambushed by two Cops. Then proceed through the alley to a pipe you 
       can climb. When you start climbing the pipe then you will see three 
       Cops come up behind you in the alley but you can ignore them. Continue 
       climbing up pipes and ladders until you meet up with Nite Owl.
-----------------------------------------------------------------------------
   --Nite Owl Path
     =============
       Climb up the rooftops then down to ground level. Just as you reach 
       ground level then you should see a Police Car through the alley. You 
       will also see three Cops.

       >>OwlSuit Battery #8
         ==================
           Near where you dropped down to ground level and, as you look 
           through the alley to see the Police Car, then you should see an 
           alley to your left. Look into this dead end alley and upwards to 
           find a Way Up sign on the wall.

           Defeat the three Cops first before trying to grapple here. When 
           you grapple up then turn around and up to find another Way Up sign 
           at the top of the tall building. Grapple up here then head left 
           past the water tower to find the OwlSuit Battery.

       Proceed past the Police Car and turn left where you will be ambushed 
       by four Cops in the alley. Proceed forward until you can see another 
       Way Up sign.

       >>OwlSuit Battery #9
         ==================
           As you head to the Way Up sign, stop when you get to the 
           intersection with another alley. Look left to find another Way Up 
           sign. Grapple up then go forward to claim the OwlSuit Battery.

       Then go back to the other Way Up sign and climb up the building until 
       you meet up with Rorschach.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========0
| Rooftop #1 \
0===============================================>

Climb up to the next rooftop where you will encounter a helicopter. Continue
forward and down the next ladder.

  ++Maximum Damage Combo (Nite Owl)
    *******************************
      After climbing down the ladder, turn right then head to the short wall
      then turn left to find this Power-Up next to the small set of stairs.

  >>Rorschach Card #9
    =================
      Go forward along the rooftop to a large lighted skylight. Turn right 
      and proceed to the short wall where you will find the Card in the 
      corner.

As you proceed along this rooftop then you will encounter four Cops including
two who are another rooftop across a gap. After defeating them then climb up
the ladder then jump down.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========0
| Rooftop #2 \
0===============================================>

As you proceed along the rooftop then you will encounter three Cops. As you
fight them then six more Cops will jump in. After that then climb the ladder
and proceed to the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========0
| Rooftop #3 \
0===============================================>

Near the end of the rooftop you will encounter three Cops. Then climb down to
the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Area #2 \
0===============================================>

At this point, Rorschach and Nite Owl will split up again:
-----------------------------------------------------------------------------
   --Rorschach Path
     ==============
       Climb down the pipes to ground level. When you get down then you will 
       be ambushed by two Cops.

       >>Rorschach Card #10
         ==================
           After fighting the two Cops, head back to the pipe you climbed 
           down on. Look left to find a couple of wooden pallets. Proceed 
           straight ahead to find the Rorschach Card in the corner near the 
           fence. If you have been good at finding all of the Combos and 
           Cards then you should have the "Thief" Accomplishment.

      From here, proceed into the nearby alley.
-----------------------------------------------------------------------------
   --Nite Owl Path
     =============
       Grapple up then climb the ladder.

       >>OwlSuit Battery #10
         ===================
           After climbing the ladder then your Night Vision Goggles will turn 
           on. From the top of the ladder, take a direct left to find the 
           OwlSuit Battery. If you have been good at finding all of the 
           Combos and Batteries then you should have the "Detective" 
           Accomplishment.

       Continue forward along the rooftop until you have to grapple down. 
       When you grapple down to ground level then proceed to the next area 
       and help Rorschach.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=========0
| Alley #2 \
0===============================================>

Here you will be attacked by five Cops. Your partner will come to lend
assistance. From here, proceed to the next alley.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=========0
| Alley #3 \
0===============================================>

Now you will be attacked by six Cops. After this, proceed to the Lift Gate.
Nite Owl will lift so that Rorschach can enter and pull the switch.

From here, continue to the next chapter.....

   0=+=+=+=+=+=+=+=+=+=+=+=+=0
  / The End is Nigh: Part One \
 /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PTO6. Chapter VI                                                         0
 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                              \ The End is Nigh: Part One /
                                               0=+=+=+=+=+=+=+=+=+=+=+=+=0

At the construction site at 39th and Charlton, for the currently under
construction Institute for Extraspatial Studies, Underboss finds his car. He
opens his trunk to find all sorts of cool weapons.

But he also stumbles upon the bodies of Woodward and Bernstein who are
stashed in the trunk. Nite Owl and Rorschach finally appear as Underboss is
discovering the bodies of the reporters. The duo believe that Underboss has
killed them even though Underboss pleads his innocence. The duo won't believe
him and Underboss runs into the construction site.

Here, at the construction site, you will finally face Underboss. He will then
run up several floors and you have to chase him up the building. This fight
is divided into several stages.

  >>Stage 1
    *******
      On the second floor Underboss will call some henchmen to deal with you. 
      These henchmen are weak and can be easily disposed. Fight them off then 
      proceed after him. You will encounter more henchmen on the fourth and 
      sixth floors including one large group of nine. While you are fighting 
      that large group, Underboss will climb up to the seventh floor.

  >>Stage 2
    *******
      On the seventh floor you can now fight Underboss. He has a very long 
      health bar which will appear at the top of the screen. It should be 
      noted that if you lose the fight at any time you will have to restart 
      here. In addition, when you finish the game and can replay the chapters 
      you start off here when you replay Chapter VI.

      You can't do any damage to him from the back because of the equipment 
      he is wearing. You have to attack him from the front. However, as Nite 
      Owl, you can attack him from the back if you use the Electrify OwlSuit 
      and charge yourself up.

      Your special attacks won't work on him but you can still use the Rage 
      Mode and the Electrify OwlSuit. In addition, your partner *CANNOT* do 
      any damage to him regardless. You must do all of the damage yourself. 
      Every so often Underboss will counterattack by announcing "Incoming!" 
      When he does that then dodge or block.

      Regardless of your character, hit him a couple of times with your 
      Maximum Damage combos. This will make him run off to another part of 
      the building.

  >>Stage 3
    *******
      When you get to the eighth floor then Underboss will call forth some 
      more henchmen. It is important to note that he has a nasty habit of 
      coming up behind you as you are trying to deal with his henchmen.

      The best thing to do, starting at the ladder, is go right then right 
      again at the metal beam and follow the way then turn right again at the 
      next metal beam to put yourself at the other side of the floor. If 
      you're quick enough then this should keep Underboss pinned on the other 
      side and allow you to dispose of some of his henchmen.

      However, more henchmen will continue to appear as long as Underboss has 
      not been chased to the next area. But you should thin them out a little 
      bit so you can approach him.

      As Nite Owl, Underboss has a very nasty habit of coming up behind you 
      and constantly hitting you and forcing you to block constantly. Because 
      of Nite Owl's slow speed it will make it difficult to get away or 
      attack. Between swings try to make a quick combo to get him off you.

      As Rorschach, you will find that when you go to the other side of the 
      floor Underboss will follow you. But most of the henchmen will focus on 
      Nite Owl and thin out enough on your end to get a good shot at 
      Underboss.

      When you finally get a good shot at Underboss then hit him with a 
      Maximum Damage combo. This should be enough to chase him off to the 
      next area. Get rid of the remaining henchmen so you can go to the next 
      floor.

  >>Stage 4
    *******
      When you get to where Underboss is then you will be on the top floor of 
      the building. He will also rip off a pole and use it as a weapon. This 
      will make him even more dangerous. Regardless of your character, use 
      your Maximum Damage combo twice on him to start the next stage of this 
      battle.

  >>Stage 5
    *******
      When you reduce his health enough then he will jump to a platform made 
      of pipes that is held by a crane. He will then use his flamethrower 
      against you. It is best to stay on one end of the floor, which is the 
      end with the ladder you came up on, so he can't reach you.

      At this point more henchmen will appear. Your goal is to grab them and 
      throw them at Underboss. If you are successful then you will get him to 
      come off of it.

      Wait for Underboss to sweep his flamethrower away from you then go to 
      the middle of this floor and throw a henchman toward him. A successful 
      hit will force Underboss to jump off of the platform and back to the 
      floor. Then continue to attack him to reduce his health. It should be 
      noted at this point that he can quickly counterattack without warning.

      Using small combos will often result on you being knocked to the 
      ground. When you reduce his health enough then he will jump back onto 
      the platform and the pattern repeats. You need to get him to jump off 
      the platform four times before you can finally defeat Underboss. The 
      last time he jumps off, the platform will disintegrate.

      Now for some character specific notes:

        ++Rorschach
          =========
            At this stage your Maximum and Extra Damage Combos won't fully 
            work. You can execute them but, before you can reach the end and 
            get the maximum damage out of it, Underboss will hit you to break 
            the combo.

            The best thing to do is, as you get near the end of the combo, 
            dodge so he can't hit you. Then perform the combo again and 
            repeat. When the pipe platform finally disintegrates then use the 
            Rage Mode to make yourself more powerful and quickly finish 
            Underboss off.

        ++Nite Owl
          ========
            At some point during this stage you may find that your Maximum 
            Damage won't work. Underboss will hit you long before you can get 
            started. Smaller combos won't work either. Use the Grenade to 
            stun him long enough to get him with some good hits.

            However, I found on subsequent run-throughs, that he doesn't 
            always try to kill your Maximum Damage combo. If you can continue 
            to use the combo then use it. When the platform disintegrates 
            then use the Electrify OwlSuit to charge yourself up and finish 
            Underboss off quickly.

   0=+=+=+=+=+=+=+=+=+=+=+=+=0
  / The End is Nigh: Part One \
 /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PTO7. Finale                                                             0
 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                              \ The End is Nigh: Part One /
                                               0=+=+=+=+=+=+=+=+=+=+=+=+=0

Even in defeat Underboss continues to plead his innocence in regards to the
Woodward/Bernstein murders. But he is shot and knocked off the floor by an
unseen assailant before he can tell them who Nite Owl and Rorschach should be
looking for.

The duo realize that they may have been duped and may never know the forces
at play behind this conspiracy. As the story ends, President Nixon is
re-elected and Rorschach wonders how long before darkness wins out over
good.....

And now for the second game.....

  /==++====++==\                                             /==++====++==\
 /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >WCH3. "The End is Nigh: Part Two"                                        |
 \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
  \==++====++==/                                             \==++====++==/

The second game was released a few months after the movie in July of 2009.

To start, I will go over....

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >ENT1. Differences from the Previous Game                                 |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Part Two has some differences from the previous game:

  >>Shorter Game
    ************
      This game is much shorter being only three chapters instead of six.

  >>Easier to Get Out of Grasps
    ***************************
      In the first game, when you were grabbed by an enemy, you couldn't get 
      out of it. Here, in Part Two, if you get grabbed, you can get out of it 
      by using the Block/Dodge button before the enemy can hit you.

  >>Two-Man Gates
    *************
      Another type of gate is used for Part Two: the Two-Man Gate. This is a 
      gate that requires both characters to use and keeps you from going back 
      to a previous area.

  >>Tutorial
    ********
      A tutorial mode is added at the Main Menu. This mode will let you go 
      over basic attacks and combos. This is something that should have been 
      added to the first game.

  >>Rorschach vs. Nite Owl
    **********************
      This one-on-one fight mode is unlocked, and accessed at the Main Menu, 
      after you play through the game as either character.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >ENT2. Accomplishments List                                               |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this chapter are all of the Accomplishments that can be acquired
for the Xbox 360 and PS3 versions of "Watchmen: The End is Nigh: Part Two":

  >>Electric Explosion
    ******************
      Description: Hit 14 enemies with a single electrify armor blast.
      Xbox 360 Accomplishment Points: 8 GS.
      PlayStation 3 Trophy Class: Bronze.
      Notes: There is only one place that this can be done and that is in 
             Chapter II. I will note where in that chapter.

  >>Feral Fighter
    *************
      Description: Perform all 8 Rorschach combos within 60 seconds.
      Xbox 360 Accomplishment Points: 15 GS.
      PlayStation 3 Trophy Class: Silver.
      Notes: This is actually not as hard as you might think. Once you get 
             the hang of doing combos and combo chaining then this is fairly 
             easy. To start, write down all of Rorschach's combos. Then get 
             into a fight with a sizable group of enemies.

             Start with the longest combo and, after you successfully 
             complete it, pause, and mark it off of the list. Then go and do 
             the next longest and do the same thing.

             Repeat with the others until get the Accomplishment. If you 
             combo chain some of the smaller combos then this will become 
             easier (although it is not necessary - I managed to get this one 
             without doing any).

  >>Focus Fire
    **********
      Description: Take down 10 enemies in a row finishing off each of them 
                   before doing damage to anybody else.
      Xbox 360 Accomplishment Points: 11 GS.
      PlayStation 3 Trophy Class: Bronze.
      Notes: The best place to do this one is Chapter III for reasons I will 
             explain there.

  >>Friends Forever?
    ****************
      Description: Complete the game in Co-operative mode.
      Xbox 360 Accomplishment Points: 36 GS.
      PlayStation 3 Trophy Class: Gold.

  >>Gentleman
    *********
      Description: Complete Chapter III without hitting any ladies before 
                   they hit you.
      Xbox 360 Accomplishment Points: 8 GS. 
      PlayStation 3 Trophy Class: Bronze.
      Notes: I will explain how to acquire this one at the beginning of that 
             chapter.

  >>Martial Artist
    **************
      Description: Perform all 8 Nite Owl combos within 60 seconds.
      Xbox 360 Accomplishment Points: 15 GS.
      PlayStation 3 Trophy Class: Silver.
      Notes: Refer to the "Feral Fighter" Accomplishment for notes.

  >>Morally Superior
    ****************
      Description: Complete the game as Nite Owl.
      Xbox 360 Accomplishment Points: 36 GS.
      PlayStation 3 Trophy Class: Silver.

  >>Ping Pong
    *********
      Description: Hit at least 4 different enemies while building up a 
                   combo.
      Xbox 360 Accomplishment Points: 8 GS.
      PlayStation 3 Trophy Class: Bronze.
      Notes: If you want this one then it is probably best to play as 
             Rorschach since he has two long combos. I don't have any real 
             strategy at this time to get this one since I managed to acquire 
             it by accident.

  >>Rrarararghgh!!!
    ***************
      Description: Sustain a single rage mode for 60 seconds.
      Xbox 360 Accomplishment Points: 8 GS.
      PlayStation 3 Trophy Class: Bronze.
      Notes: At this time the best place to get this one is near the end of 
             Chapter III and I will note where.

  >>Street Justice
    **************
      Description: Complete the game as Rorschach.
      Xbox 360 Accomplishment Points: 36 GS.
      PlayStation 3 Trophy Class: Silver.

  >>Unending Combo
    **************
      Description: String a single uninterrupted combo that's at least 10 
                   hits long.
      Xbox 360 Accomplishment Points: 8 GS.
      PlayStation 3 Trophy Class: Bronze.
      Notes: Either do a long combo chain or a random combination of the Fast 
             and Heavy Attack buttons against a Heavy enemy.

  >>You Tag 'em - I Bag 'em
     ***********************
       Description: Eliminate an enemy that your partner has knocked down or 
                    thrown in your direction.
       Xbox 360 Accomplishment Points: 11 GS.
       PlayStation 3 Trophy Class: Bronze.
       Notes: This may be the most difficult Accomplishment to acquire, at 
              least in single player, because you have to be in the right 
              place at the right time to do this. I have not been able to get 
              this Accomplishment despite repeated efforts. This one should 
              be saved for Co-Operative Mode since the other player can 
              assist you for this task.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >ENT3. Enemies                                                            |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

In this chapter I go over the enemies you will encounter in the game. Each
chapter has a different enemy and they get progressively harder as you go
along.

There are two types of enemies: Normal and Heavy. A Normal enemy is about the
same body type as our heroes. A Heavy enemy is much larger and will take more
hits to bring down. A Heavy enemy is also much stronger but they are slower
allowing you to dodge or block their incoming attacks.

Now for the list of enemies you will encounter (by chapter):

  >>Chapter I
    *********
      The enemies in this chapter are the Bouncers. They are not tough but 
      can be dangerous in numbers. Although they provide security for the 
      place they also appear to be customers as well.

  >>Chapter II
    **********
      The enemies in this chapter are the Knot Tops, a large gang who wear a 
      Japanese inspired hairstyle. They are tougher than the Bouncers and 
      tend to block or dodge often. This means you can't throw them as easily 
      as the previous enemy. The Knot Tops also have Heavies as members and 
      will make things tougher on you.

  >>Chapter III
    ***********
      The enemies in this chapter are the Dominatrixes (Ladies) and Gimps 
      (who are the Heavies in this chapter). The Ladies are a bit vicious but 
      not too tough. However, there are plenty of Gimps which can make the 
      going rough in spots.

And now, on to the game.....

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >ENT4. As the Story Begins.....                                           |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

July 30th, 1977.

Rorschach is heading to Dan's house. The newspaper headlines tell of a police
strike in its second day.....

   0=+=+=+=+=+=+=+=+=+=+=+=+=0
  / The End is Nigh: Part Two \
 /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PTT1. Chapter I                                                          0
 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                              \ The End is Nigh: Part Two /
                                               0=+=+=+=+=+=+=+=+=+=+=+=+=0

Rorschach surprises Dan who is working on Archie. He is trying to repair it
and get it flying again.

The police strike has made him jittery because of all of the crazies running
the streets. But Rorschach shows Dan a film reel and requests his help in
finding a missing girl named Violet Greene. Dan is reluctant because of the
current situation. However, he decides to take a look at the film.

The film is called "Schoolgirls in Trouble" and it shows Violet Greene, who
is underage, tied up and begging. The film ends before the other person in
the film can be shown. But Dan manages to find a sign in the background:
Treasure Island.

Rorschach wants to find her but Dan wants to stay behind and fix Archie.
However, Rorschach guilt trips him into going to find Violet.
     ------------------------------------------------------------------------
     **NOTE: For more information regarding Gerald Grice please refer to 
             Section WCH4 (in the "Watchmen" **SPOILERS** chapter) near the 
             end of this guide.
     ------------------------------------------------------------------------
The duo end up at a place called The Honey Pit and they must find their way
inside.....

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========0
| Front Door \
0===============================================>

To start, you will be attacked by six Bouncers. Then go through the door to a
Two-Man Gate where you will be attacked by two Bouncers.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Dance Floor (Ground Level) \
0===============================================>

Here you will be attacked by seven Bouncers. After disposing of them then
four more Bouncers show up. Then nine more Bouncers show up after that. From
here, climb up the stage to go to the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Backstage \
0===============================================>

Go through the first door then into hallway to the next door. After opening
the backstage door then you will be attacked by two Bouncers. From here, go
through the door into the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========0
| Hallway #1 \
0===============================================>

Near the end of the hallway are four Bouncers. Nearby is a Lift Gate that
Nite Owl raises for Rorschach. This splits up the duo:
-----------------------------------------------------------------------------
   --Rorschach Path
     ==============
       You will enter a large locker room and be attacked by four Bouncers. 
       After that, turn right into the next hallway where you will be 
       attacked by another Bouncer.

       Turn the next corner to find two more Bouncers. Then go through the 
       next door to find another Bouncer. From here, go through the open door 
       then turn left and open the next door. Here you enter a lever room and 
       find two more Bouncers. After defeating them then pull the nearby 
       lever.

       Nite Owl will pull the lever in the lever room across the hall from 
       yours. This will open a door at the end of the locker room and eight 
       more Bouncers will emerge. This will also open another door into the 
       locker room and you can help out Nite Owl.
-----------------------------------------------------------------------------
   --Nite Owl Path
     =============
       A nearby door will open and you will be attacked by three Bouncers. 
       Enter door to go to the next area. As you enter the hallway then you 
       will be attacked by four Bouncers. From here, then head to the next 
       door which leads to a lever room.

       In this room you will find two more Bouncers. Defeat them then pull 
       the nearby lever.

       Rorschach will pull the lever in the lever room across the hall from 
       yours. This will open a door at the end of the locker room and eight 
       more Bouncers will emerge. This will also open another door into the 
       Locker Room and you can help out Rorschach.

       >>OwlSuit Battery #1
         ==================
           After dealing with the eight Bouncers then go through the door to 
           the lever room for Rorschach. Go through the next door, turn 
           right, go through the next door, and head to the next door at the 
           end of the room then turn right.

           At the corner is a large wooden crate for The Honey Pit. On the 
           ground right next to it is the OwlSuit Battery.

From here, go through the large door to the next Two-Man Gate and into the
next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======0
| Garage \
0===============================================>

Here you will be attacked by three Bouncers. After that then pull the switch
to open the doors and enter the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=========0
| Outdoors \
0===============================================>

Here you will be attacked by eight more Bouncers. Afterwards, climb the pipe
(Rorschach) or grapple up (Nite Owl) to enter the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Bathrooms \
0===============================================>

As Rorschach, you will be attacked by two Bouncers near the entryway. Then go
into the bathrooms to find Nite Owl who is fighting his own group of
Bouncers.

As Nite Owl, you will be attacked by three Bouncers in the hallway after you
enter and exit from the bathroom.

  >>Rorschach Card #1
    =================
      Enter the first bathroom to find the Rorschach Card on the ground in 
      the corner nearest the door.

Then go to the Two-Man Gate near where Rorschach entered and go into the next
area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Dance Floor (Second Level) \
0===============================================>

As you get near the elevator then you will be attacked by six more Bouncers.

  >>OwlSuit Battery #2
    ==================
      Near where you fight the six Bouncers, and across from the elevator, 
      you will find a bar. Go behind the bar to find the OwlSuit Battery.

Enter the door at the end then head through the halls to the next Two-Man
Gate.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===============0
| Peep Show Room \
0===============================================>

Three more Bouncers await here. After that then go up the stairs and follow
the hallway.

  >>Rorschach Card #2
    =================
      After climbing the stairs and making the first left you will find a 
      locked gate that can be picked. This lock has six tumblers. The tumbler 
      order to unlock the gate is:

        --Tumbler #4 (which will lock Tumbler #3).
        --Tumbler #5 (which will lock Tumbler #1).
        --Tumbler #6.
        --Tumbler #2.

      After opening the gate you should find the Rorschach Card on the ground
      in the corner near the Titty Nipply poster.

Follow the hall from here to get to the next Lift Gate where Nite Owl will
raise for Rorschach. This will split up the duo:
-----------------------------------------------------------------------------
   --Rorschach Path
     ==============
       When you get into the generator room then you will be attacked by two 
       Bouncers. In one corner is a door with a switch near it. Pull it to 
       open the nearby door. Enter the next room and dispatch the two 
       Bouncers within.

       Go to the next door and pull the next switch to open it. This will 
       open the door back to the hallway and allow Nite Owl to follow you 
       back to the generator room.
-----------------------------------------------------------------------------
   --Nite Owl Path
     =============
       You will be attacked by four Bouncers as you wait for Rorschach to do 
       his thing. Eventually Rorschach will open a nearby door so he can help 
       you out.
-----------------------------------------------------------------------------
When you re-enter the Generator Room then the large door at the end will open
and you will be attacked by four Bouncers. Go through the doors, climb the
ladder, and to the Two-Man Gate to enter the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============================0
| Dance Floor (Catwalk Level) \
0===============================================>

Here, as you progress, you will be attacked by six Bouncers. Then four more
Bouncers will show up. As you dispatch some of them then four more Bouncers
will jump in. Throw them over the railings to dispatch them quickly. Pull the
switch at the next door to enter the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0================0
| Private Viewing \
0===============================================>

Climb down the ladder to find four more Bouncers enjoying a private show.
Open the next couple of doors to enter the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=========0
| Theaters \
0===============================================>

Enter the first projection room to find two Bouncers. Then go through the
next door and through the next Two-Man Gate to enter the first theater. Five
Bouncers await here. After defeating them then go through the next Two-Man
Gate to enter the second theater. Five more Bouncers are inside.

After dealing with them then go through the next Two-Man Gate, up the stairs,
through the second projection room, through the next hallway and up the
stairs to the next hallway where you will find two more Bouncers near the
next Two-Man Gate.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========0
| Film Vault \
0===============================================>

As you enter the room then you will be attacked by four Bouncers. After
dispatching them then seven more Bouncers will jump in. After getting rid of
them then nine more Bouncers will join the fight. After dispatching them then
the large door on one side of the room opens and three more Bouncers will
appear. Defeat them then go through the door to the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========0
| Hallway #2 \
0===============================================>

At the end of the hallway is a Two-Man Gate and three Bouncers. Defeat them
then go through the gate and into the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============0
| Film Studio \
0===============================================>

Here you will be attacked by ten Bouncers. After dispatching them then you
will find the director and end the chapter.....

   0=+=+=+=+=+=+=+=+=+=+=+=+=0
  / The End is Nigh: Part Two \
 /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PTT2. Chapter II                                                         0
 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                              \ The End is Nigh: Part Two /
                                               0=+=+=+=+=+=+=+=+=+=+=+=+=0

As the duo begin their questioning of the director he begins to stonewall
them. Rorschach attacks him and knocks him out. This upsets Nite Owl but
Rorschach points out the pistol on the floor that the director was going to
use on them. They find and look through the original film and find that the
perpetrator is The Twilight Lady. It also turns out that The Twilight Lady is
an old flame of Nite Owl.
     ------------------------------------------------------------------------
     **NOTE: For more information regarding The Twilight Lady please refer to 
             Section WCH4 (in the "Watchmen" **SPOILERS** chapter) near the 
             end of this guide.
     ------------------------------------------------------------------------
The duo decide to head to the Upper East Side to find her. But they find that
the streets are overrun with Knot Tops who are rioting and destroying stuff.
Then the Knot Tops see the duo and attack them.....

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Street #1 \
0===============================================>

To start, you will be attacked by five Knot Tops. As you go from the large
alley and into the street then you will be attacked by three more Knot Tops
including one Heavy. Throw them into the nearby fires to quickly dispose of
them. Then head to the Two-Man Gate.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Street #2 \
0===============================================>

After going through the Two-Man Gate then head through the large field.

  >>OwlSuit Battery #3
    ==================
      Straight ahead of you as you go through the Two-Man Gate are three 
      garage doors. You should see a tree just to the left of them. Go to the 
      tree and stop. To your right should be a dumpster. Ahead of you should 
      be a container crate.

      Go up to the container crate and rotate the camera right to find a gap
      between the container crate and the wall. Go through the gap and, as 
      you get past the container crate and it opens up a little, then you 
      should find the OwlSuit Battery on the ground, just off to your left, 
      next to another container crate.

Head to the street where you will be attacked by two Knot Tops as you get
near the truck. When you get to the street itself then you will be attacked
by seven Knot Tops including one Heavy. After disposing of them then you will
be attacked by eight more Knot Tops including one Heavy. From here, head to
the next Two-Man Gate.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=========0
| Alley #1 \
0===============================================>

You will be attacked by two Knot Tops. Nite Owl will then climb to the roof
to find a way to open the gate. This will split up the duo:
-----------------------------------------------------------------------------
   --Rorschach Path
     ==============
       After Nite Owl leaves to find a way to open the door then you will be 
       ambushed by three Knot Tops. After disposing of them then Nite Owl 
       will open the door.

       >>Rorschach Card #3
         =================
           After going through the door then you should see a dumpster in a 
           nook just ahead of you and to the left. Head to that dumpster and 
           you should find a ladder just to the right of it. This is the same 
           ladder that Nite Owl came down on so he could open the gate. Climb 
           the ladder then go straight ahead to find the Rorschach Card in 
           the corner.
-----------------------------------------------------------------------------
   --Nite Owl Path
     =============
       Grapple to the rooftop and climb down the ladder. Then fight off two 
       Knot Tops, including one Heavy, near the switch for the door. Then 
       pull the switch to allow Rorschach to enter.
-----------------------------------------------------------------------------
From here, head to the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Street #3 \
0===============================================>

Here you will be attacked by nine Knot Tops including three Heavies. As you
dispose of them and head to the next building then six more Knot Tops will
appear including two Heavies.

  **"Electric Explosion" Accomplishment Note
    ****************************************
      To do this Accomplishment it is best to have all six OwlSuit Batteries 
      and do this on a second run-through. Run past the first group of Knot 
      Tops and go to the next building to attract the second group. Then lure 
      the second group near the first group then do the armor blast. If you 
      do this right then you should hit enough of the Knot Tops to get the 
      Accomplishment.

After disposing of them then Rorschach will leave to open a door. This will
split up the duo:
-----------------------------------------------------------------------------
   --Rorschach Path
     ==============
       Climb up the pipe then climb back down to the other side. Head to the 
       switch and you will encounter two Knot Tops including one Heavy. Then 
       pull the switch to open the door for Nite Owl and help him fight off 
       six Knot Tops.
-----------------------------------------------------------------------------
   --Nite Owl Path
     =============
       As you are waiting for the door to open then you will be attacked by 
       six Knot Tops. Eventually the door will open and Rorschach will lend a 
       hand.
-----------------------------------------------------------------------------
From here, proceed through the alley and you will encounter two more Knot
Tops. Then head to the next two-man door which uses levers.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Street #4 \
0===============================================>

As you start through this street then you will be attacked by seven Knot Tops
including two Heavies. As you proceed through here then you will be attacked
by five Knot Tops including two Heavies.

When you turn right and get near the gate then you will be attacked by two
Knot Tops. After going through the alley then you will reach the next street
where you will be attacked by six Knot Tops including two Heavies. After
disposing of them then Nite Owl will raise a Lift Gate so Rorschach can go
into the next area. This will split up the duo:
-----------------------------------------------------------------------------
   --Rorschach Path
     ==============
       As you proceed through the passage then you will be attacked by seven 
       Knot Tops including one Heavy. Nite Owl will eventually come to help 
       you out after opening a door.

       >>Rorschach Card #4
         =================
           Right near where you fight these Knot Tops you will find a locked 
           gate that can be picked. This lock has six tumblers. The tumbler 
           order to unlock the gate is:

             --Tumbler #2.
             --Tumbler #4.
             --Tumbler #3 (be careful not to lock Tumbler #1).
             --Tumbler #5.
             --Tumbler #6 (which will lock Tumbler #1).

           After opening the gate then you will find the Rorschach Card on 
           the ground ahead of you.
-----------------------------------------------------------------------------
   --Nite Owl Path
     =============
       When you grapple up to the next roof then you will be attacked by four 
       Knot Tops. Grapple up to the next roof then climb down to ground level 
       to find two Knot Tops near the door you need to open. Pull the switch 
       to open the door then go inside and help Rorschach who is fighting six 
       Knot Tops including one Heavy.
-----------------------------------------------------------------------------
From here, head to the next Two-Man Gate and into the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Street #5 \
0===============================================>

Here you will be attacked by ten Knot Tops including three Heavies. From
here, Rorschach will leave to open the door. This will split up the duo:
-----------------------------------------------------------------------------
   --Rorschach Path
     ==============
       Climb the pipe to the roof then follow the path and take the ladder 
       down. When you get to ground level on the other side of the door then 
       you will be attacked by two Knot Tops.

       When you get to the switch then you will find that Nite Owl is being 
       attacked by five Knot Tops on the other side. But six more Knot Tops, 
       including two Heavies, will appear inside the passage just as you 
       throw the switch.

       One option is, before throwing the switch, is to climb back up the 
       ladder then down the pipe on the other side and give Nite Owl some 
       help in taking down the Knot Tops then go back and throw the switch.
-----------------------------------------------------------------------------
   --Nite Owl Path
     =============
       As you are waiting for the door to open then you will be attacked by 
       five Knot Tops. Eventually the door will open and Rorschach will lend 
       a hand. Then head through the door into the passage. You will then be 
       attacked by six Knot Tops including two Heavies.

       >>OwlSuit Battery #4
         ==================
           Just after you enter the door take the first right. You should 
           find a ladder. This is the same ladder that Rorschach came down on 
           so he could open the gate. Climb up the ladder, turn left, and you 
           should find the OwlSuit Battery on the ground.
-----------------------------------------------------------------------------
Then go through the passage to the next Two-Man Gate.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Street #6 \
0===============================================>

Here you will be attacked by seven Knot Tops. A nearby garage door will open
and two more Knot Tops, including one Heavy will come to attack. After this
then head through the alley to the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Open Area \
0===============================================>

As you get near the trailer then you will be attacked by eight Knot Tops
including four Heavies. As you dispose of most of them then six more Knot
Tops run in to join the fight. Then head to the next Two-Man Gate to complete
the chapter..... 

   0=+=+=+=+=+=+=+=+=+=+=+=+=0
  / The End is Nigh: Part Two \
 /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PTT3. Chapter III                                                        0
 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                              \ The End is Nigh: Part Two /
                                               0=+=+=+=+=+=+=+=+=+=+=+=+=0

When they get to the warehouse then the duo find Nite Owl's hover-bikes and
make their way to The Twilight Lady's residence. Then they are greeted by the
smarmy doorman and attack him to make their entrance.....

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

Now for the "Gentleman" Accomplishment which is to let yourself be attacked
by a Lady first before attacking her. You must do this to *ALL* Ladies you
confront or choose to confront.

The best character to use for this purpose is Rorschach because of his dodge
ability and speed. Even so, this is a time consuming task because of the care
you must take to get this Accomplishment.

The idea is to try to get into one-on-one confrontations with enemies. This
will make it easier to thin out large groups and allow you to be attacked by
a Lady before beating her up. Plus the more room you have then the easier it
will be to set up confrontations and/or avoid attacks.

I also found that if you get hit by a Lady first you *MUST* finish her off or
you may not get the Accomplishment.

Try to get as many enemies toward Nite Owl as you can then confront any enemy
that breaks off and runs toward you. If more than one come toward you then
run around and bring them back to Nite Owl. You don't want to face more than
one enemy because it may make it harder to keep track of who you are
attacking or you may end up hitting a Lady first if you try to attack another
enemy.

One annoying thing about this game is that sometimes, if you try to attack
someone, is that you suddenly run to another enemy, one you had no plan to
attack right away, and hit them. This can easily ruin any chance of acquiring
this Accomplishment if you manage to hit a Lady first this way. To keep this
to a minimum, measure your attacks especially if you are kicking someone who
is down.

It usually takes a long time for Nite Owl to finish off a group of enemies so
here's a tip to speed things up. Go up to the enemy he is facing then do the
dodge move on him/her. This will stun the enemy and Nite Owl will usually
throw him/her so they can be kicked into submission by him.

There is one side benefit in doing the "Gentleman" Accomplishment. In the
process of setting up one-on-one confrontations you may also get the "Focus
Fire" Accomplishment which is take down 10 enemies in a row finishing off
each of them before doing damage to anybody else.

There are several spots where things can get dicey and I will note them as I
go along. It should be pointed out that you won't get the Accomplishment
until you see the end credits.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0======0
| Lobby \
0===============================================>

To start, you will be attacked by two Gimps. After defeating them then four
Ladies come to attack. Then Nite Owl will leave to open the gate. This will
split up the duo:
-----------------------------------------------------------------------------
   --Rorschach Path
     ==============
       Three more Ladies come to attack as you are waiting for the gate to 
       open. As you are being attacked then Nite Owl will open the gate and 
       assist you.
-----------------------------------------------------------------------------
   --Nite Owl Path
     =============
       After grappling up then three Ladies will attack Rorschach as you go 
       to the switch.

       >>OwlSuit Battery #5
         ==================
           After grappling up, head to the top of the stairs. But don't go 
           down. Just go forward a little then go left and follow the walkway 
           into the upper level of the Lobby (opposite of where you 
           grappled). At the end of the walkway, at the window, is the 
           OwlSuit Battery.

       Then go back down the stairs and pull the switch to open the door and 
       help out Rorschach.
-----------------------------------------------------------------------------
After that then go through the next door and turn right to open the next two.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========0
| Hallway #1 \
0===============================================>

At the end of the hallway the door will burst open and you will be attacked
by one Gimp and two Ladies. Then go through the door, turn right then turn
left at the center to find a Two-Man Gate.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Central Room (Floor Level) \
0===============================================>

Here you will get a cutscene of Rorschach and Nite Owl finding Violet Greene.
They also get their first encounter with The Twilight Lady.

However, they find that Violet is not only not underage but that she wants to
be there stating that she makes far more money doing porn than her father
makes at his dead end job. Nite Owl, realizing that this is a lost cause,
wants to leave but Rorschach refuses and wants to punish The Twilight Lady.

After the cutscene then you will be in the center of this massive Central
Room. There are three doors on each side. Two Gimps will be in front of the
center door.

Two doors on the right side of the room will burst open and three Gimps and
one Lady will come to attack you. After you defeat them then two doors on the
left side of the room will burst open and four Ladies and two Gimps will come
to join the fray.

After defeating them then you can do a little exploring.

  >>Rorschach Card #5
    =================
      When looking at the center door, go to the unopened door on the *LEFT* 
      side of the Central Room. Open it to find two Gimps and two Ladies 
      inside the next room. The Rorschach Card can be found on the floor in 
      one of the corners near the fireplace (next to the painting).

  >>OwlSuit Battery #6
    ==================
      When looking at the center door, go to the unopened door on the *RIGHT* 
      side of the Central Room. Open it to find two Ladies. The OwlSuit 
      Battery can be found underneath the bed (go to the side closest to the 
      fireplace to find it).

From here, go through the center door and up the stairs to the next Two-Man
Gate.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============================0
| Central Room (Second Floor) \
0===============================================>

Here you will be attacked by five Ladies and two Gimps. The narrow corridor
may make it hard to avoid attacks. From here, go to the other side to the
Two-Man Gate.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==============0
| Small Room #1 \
0===============================================>

Going through the gate will get you attacked by three Ladies and one Gimp.

  **"Gentleman" Accomplishment Note
    *******************************
      The small room will make it difficult to avoid attacks. Just keep 
      rolling around on the floor and go to one side of the room to see if 
      you can set up a one-on-one fight.

From here, go through the next door and to the next Two-Man Gate going into
the Atrium. Then go to the next Two-Man Gate.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========0
| Hallway #2 \
0===============================================>

Near the end of the hallway the door will burst open and you will be attacked
by one Gimp and three Ladies. Go through the open door and to the next
Two-Man Gate.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============0
| Dining Hall \
0===============================================>

Here you will be attacked by four Gimps and four Ladies. After defeating them
then three Gimps will burst through the door at the end of the hall. From
here, go through the door into the next room.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Library \
0===============================================>

Here you will be attacked by six Ladies. From here, go through the next door
then through the spa area and to the next Two-Man Gate.

  **"Gentleman" Accomplishment Note
    *******************************
      Because of the large number of Ladies then you may want to lure them 
      one at a time into the Dining Hall to set up a one-on-one fight.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========0
| Hallway #3 \
0===============================================>

Here you will be attacked by one Gimp and one Lady. After you defeat one of
them then two more join the attack. From here, go through the door to the
next room.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===============0
| Medium Room #1 \
0===============================================>

Here you will be attacked by three Ladies and one Gimp (and they may actually
attack sooner by going into Hallway #3). After that then go through the next
door.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==================0
| Spa (Upper Level) \
0===============================================>

Here you will be attacked by two Gimps. Run back into Medium Room #1 to give
you more space. After defeating them then you will be attacked by two Ladies
and one Gimp when they burst through the door at the other end. After that
then go through the door.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===============0
| Medium Room #2 \
0===============================================>

You will be attacked by one Gimp and one Lady. From here, go through the next
Two-Man Gate and into the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=====================0
| Atrium (Upper Level) \
0=======================0

Here you will be attacked by three Gimps. Then climb the ladder to the next
platform to find one Gimp. From here, climb down to the next platform. Then
climb down to the large central platform. Here you will be attacked by twelve
Ladies who come down in two waves of six.

  **"Gentleman" Accomplishment Note
    *******************************
      The large number of Ladies and the narrow walkways will make it 
      difficult to avoid attacks until you can set up single confrontations.
      Just keep rolling around, pick your fights very carefully, and measure
      your attacks so you don't accidentally hit another Lady first. Let Nite
      Owl do most of the heavy work.

From here, climb up to the next two platforms and then down to the next one
with two Gimps. Then go through the next Two-Man Gate to the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========0
| Hallway #4 \
0===============================================>

Go through the first door and you will be attacked by four Gimps. Then go
through the next two doors into the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===============0
| Medium Room #3 \
0===============================================>

Here you will be attacked by three Ladies and one Gimp. From here, go through
the next couple of doors to the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Central Room (Third Floor) \
0===============================================>

Here you will be attacked by three Gimps and one Lady. From here, go through
the next Two-Man Gate then the next Two-Man Gate into the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============================0
| Central Room (Fourth Floor) \
0===============================================>

Here you will be attacked by four Ladies. Then go through the next Two-Man
Gate to the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0====================0
| Attic (Lower Level) \
0===============================================>

After busting down one of the red doors then you will enter the next small
room and will be attacked by six Ladies and two Gimps.

  **"Gentleman" Accomplishment Note
    *******************************
      It is best to run to the previous room and hang near the other red door
      and let Nite Owl handle the rest. If the enemies push Nite Owl into 
      this room then roll around to get out then either avoid enemies or set 
      up single fights.

From here, climb up the ladder to the next level.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0====================0
| Attic (Upper Level) \
0===============================================>

Here you will be attacked by two Gimps and two Ladies. It should be noted
that at least one, if not both, of the Ladies may drop down into the previous
area to do battle with you leaving only the Gimps here (this is preferred if
you are going after the "Gentleman" Accomplishment).

  >>Rorschach Card #6
    =================
     Go to the other end of this room opposite of the door and you will find 
     a locked gate that can be picked. This lock has eight tumblers. The 
     tumbler order to unlock the gate is:

       --Tumbler #2.
       --Tumbler #8 (may also set Tumbler #7).
       --Tumbler #7 (if you didn't set it when you set Tumbler #8).
       --Tumbler #6 (which will lock Tumbler #4).
       --Tumbler #5.
       --Tumbler #1.
       --Tumbler #3.

     After opening the gate turn left and you will find the Rorschach Card on
     the floor.

From here, go through the next door and through the next room to the next
Two-Man Gate.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0================0
| Rooftop Area #1 \
0===============================================>

Here you will be attacked by seven Ladies and three Gimps.

  **"Gentleman" Accomplishment Note
    *******************************
      The large number of enemies may make it hard to set up single fights.
      Just keep rolling around avoiding attacks until you can set up single
      confrontations.

      One tip: If Nite Owl is near the door you entered from and all the
      enemies are around him then go around the corner, heading toward the
      ladder, and hug the wall. As long as you are out of sight of the 
      enemies then they don't know you are there and they will focus on Nite 
      Owl. Hopefully he can dispatch most, if not all, of them before you can 
      go to the next area.

From here, climb the ladder to the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0================0
| Rooftop Area #2 \
0===============================================>

Here you will be attacked by two Ladies. Then climb down to the next area.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0================0
| Rooftop Area #3 \
0===============================================>

Here you will be attacked by nine Gimps. After that then climb up the ladder
to the next area.

  **"Rrarararghgh!!!" Accomplishment Note
    *************************************
      This is a good place to do the "Rrarararghgh!!!" Accomplishment. If you
      have your Rage Meter maxed out from the previous combat area then
      activate Rage Mode right after the cutscene. The Gimps are tough enough 
      to take the punishment to allow you to keep the Rage Meter up long 
      enough to get this Accomplishment. It should be noted that you get the 
      Accomplishment when the Rage Meter runs out.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0================0
| Rooftop Area #4 \
0===============================================>

Here you will be attacked by seven Ladies.

  **"Gentleman" Accomplishment Note
    *******************************
      The small area will make it difficult to set up single fights. Let Nite
      Owl do most of the work, roll around on the roof, and pick your fights
      carefully.

After that then climb up the ladder to the next area.....

0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Twilight Lady |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Now you can finally face The Twilight Lady.

When you start the fight you will see that your Rage and Charge Meters are at
zero. The Twilight Lady is tough (indicated by her long health meter) and
fast. She also has an electrocution rod and has a rapid fire kick combo. But
she is also easier than Underboss who you faced in Part One.

For starters, your partner can chip away at her health, something that you
couldn't do with Underboss. In addition, you can primarily just spam the
Counter Attack move which is pretty effective on her. Although, if you are
good with your combos, you can speed things up and hit her with some small
ones. If you have a sizable amount of Rage or Charge then you can use your
special abilities and speed things up further.

If you are going after the "Gentleman" Accomplishment then it might not be a
bad idea to let The Twilight Lady hit you first before doing anything just to
be safe.

After you knock off nearly all of her health then Rorschach will throw her
onto a glass rooftop. Rorschach will then want to finish her off by killing
her but Nite Owl will have none of that. This leads the two friends to fight
each other.....

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Rorschach vs. Nite Owl |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

When the two friends fight each other, there are a couple of things to note.

First, your Health Meter won't regenerate when you get hit. Second, throws
won't work - your partner will land on his feet.

As for strategy, well, spam the Counter Attack move. Really, it's that
simple. It will take a little while but you can defeat your partner with
minimal health loss. If your partner has activated either the Rage Mode or
Electrify OwlSuit then any special ability attack made on him will quickly
reduce your own special ability meter.

After you defeat your partner then you will see the.....

   0=+=+=+=+=+=+=+=+=+=+=+=+=0
  / The End is Nigh: Part Two \
 /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PTT4. Finale                                                             0
 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                              \ The End is Nigh: Part Two /
                                               0=+=+=+=+=+=+=+=+=+=+=+=+=0

The ending will change slightly depending on which character you choose. But
the result is the same. The Nite Owl - Rorschach team is finished and so is
the Crimebusters as the Keene Act is passed outlawing masked vigilantism.
However, Rorschach refuses to compromise.....

Now, on to the next section.....

  /==++====++==\                                             /==++====++==\
 /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >WCH4. Additional "Watchmen" Information                                  |
 \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
  \==++====++==/                                             \==++====++==/

In this section I go over additional "Watchmen" information, some of which is
inferred in the game (and game manual), with some of them containing
spoilers.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >INF1. The Rorschach Mask                                                 |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

The origin of this special color shifting mask was explained in the book but
not in the movie or game.

The mask originated from a dress made of a special Dr. Manhattan spin-off
fabric. The fabric contained viscous fluids between two layers of latex and
was heat and pressure sensitive. The dress contained black and white moving
shapes that never mixed. This made it very beautiful for Walter Kovacs who
encountered the dress at his job as an unskilled worker in the garment
industry.

He kept the dress when the person who ordered it, Kitty Genovese, declared it
ugly and never picked it up. He cut it up using special tools but became
bored with it when he realized that it had no use.

Two years after he acquired the dress the woman who originally ordered it was
murdered and, after reading about the controversy surrounding her death, he
decided to make masks out of the remains of the dress and fight crime as
Rorschach.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >INF2. The Kitty Genovese Murder                                          |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Although "Watchmen", Rorschach, and the special dress is fictional, the
murder of Kitty Genovese is *NOT*. This real life incident was used as a
major turning point for one of the main characters in the "Watchmen" story.
This incident is briefly touched upon in the book and barely mentioned in the
game manual. This chapter goes into more detail about the incident and its
aftereffects.

Some excerpts from the Wikipedia entry for Kitty Genovese:

  Genovese had driven home from her job working as a bar manager, late in the 
  night of March 13, 1964. Arriving home at about 3:15 a.m. and parking about 
  100 feet (30 m) from her apartment's door, which was around the rear of the 
  building, she was approached by Winston Moseley, an African-American 
  business machine operator.

  Moseley ran after her and quickly overtook her, stabbing her twice in the 
  back. Genovese screamed, "Oh my God, he stabbed me! Help me!" It was heard 
  by several neighbors, but on a cold night with the windows closed, only a 
  few of them recognized the sound as a cry for help.

  When one of the neighbors shouted at the attacker, "Let that girl alone!", 
  Moseley ran away and Genovese slowly made her way toward the rear entrance 
  of her apartment building. She was seriously injured, but now out of view 
  of those few who may have had reason to believe she was in need of help.

  Records of the earliest calls to police are unclear and were certainly not 
  given a high priority by the police. One witness said his father called 
  police after the initial attack and reported that a woman was "beat up, but 
  got up and was staggering around."

  Other witnesses observed Moseley enter his car and drive away, only to 
  return ten minutes later. In his car, he changed his hat to a wide-rimmed 
  one to shadow his face. He systematically searched the parking lot, train 
  station, and small apartment complex, ultimately finding Genovese, who was 
  lying, barely conscious, in a hallway at the back of the building, where a 
  locked doorway had prevented her from entering the building.

  Out of view of the street and of those who may have heard or seen any sign 
  of the original attack, he proceeded to further attack her, stabbing her 
  several more times. Knife wounds in her hands suggested that she attempted 
  to defend herself from him. While she lay dying, he raped her. He stole 
  about $49 from her and left her dying in the hallway. The attacks spanned 
  approximately half an hour.

  A few minutes after the final attack a witness, Karl Ross, called the 
  police. Police arrived within minutes of Ross' call. Genovese was taken 
  away by ambulance, at 4:15 am, and died en route to the hospital.

  Later investigation by police and prosecutors revealed that approximately a 
  dozen (but almost certainly not the 38 cited in the Times article) 
  individuals nearby had heard or observed portions of the attack, though 
  none could have seen or been aware of the entire incident.

  Only one witness, Joseph Fink, was aware she was stabbed in the first 
  attack, and only Karl Ross was aware of it in the second attack. Many were 
  entirely unaware that an assault or homicide was in progress; some thought 
  that what they saw or heard was a lovers' quarrel or a drunken brawl or a 
  group of friends leaving the bar outside when Moseley first approached 
  Genovese.

  0=========================================================================0

  Moseley was later apprehended in connection with burglary charges. He 
  confessed not only to the murder of Kitty Genovese, but to two other 
  murders, both involving sexual assaults. Subsequent psychiatric 
  examinations suggested that Moseley was a necrophile. He was convicted of 
  murder and sentenced to death.

  Moseley gave a confession to the police in which he detailed the attack, 
  corroborating the physical evidence at the scene. His motive for the attack 
  was simply "to kill a woman." Moseley stated that he got up that night 
  around 2:00 a.m., leaving his wife asleep at home, and drove around to find 
  a victim. He spied Genovese and followed her to the parking lot.

  Moseley also testified at his own trial where he further described the 
  attack, leaving no question that he was the killer. The initial death 
  sentence was reduced to an indeterminate sentence/lifetime imprisonment on 
  June 1, 1967.

  The New York Court of Appeals found that Moseley should have been able to 
  argue that he was "medically insane" at the sentencing hearing when the 
  trial court found that he had been legally sane.

  On March 18, 1968, Moseley escaped from custody while being transported 
  back to prison from Meyer Memorial Hospital in Buffalo, New York where he 
  had undergone minor surgery for a self-inflicted injury. Moseley hit the 
  transporting correctional officer, stole his weapon, and then fled to a 
  nearby vacant home owned by a Grand Island couple, Mr. and Mrs. Matthew 
  Kulaga.

  Moseley stayed at the residence undetected for three days. On March 21, the 
  Kulagas went to check on the home where they encountered Moseley. He held 
  the couple hostage for over an hour during which he bound and gagged 
  Matthew Kulaga and raped his wife. He then took the couple's car and 
  fled. Moseley made his way to Grand Island where, on March 22, he broke 
  into another home and took a woman and her daughter hostage.

  He held them hostage for two hours before releasing them unharmed. Moseley 
  surrendered to police shortly thereafter. He was later charged with escape 
  and kidnapping to which he pleaded guilty. Moseley was given two additional 
  fifteen-year sentences concurrent with his life sentence.

  In 1971, Moseley participated in the Attica Prison riots. In the late 1970s 
  Moseley obtained a B.A. in Sociology in prison from Niagara University.

  Moseley became eligible for parole in 1984. During his first parole 
  hearing, Moseley told the parole board that the notoriety he faced due to 
  his crimes also made him a victim stating, "For a victim outside, it's a 
  one-time or one-hour or one-minute affair, but for the person who's caught, 
  it's forever."

  At the same hearing, Moseley claimed he never intended to kill Genovese and 
  that he considered her murder to be a mugging because "[...] people do kill 
  people when they mug them sometimes." The board denied his request for 
  parole.

  0=========================================================================0

  Many saw the story of Genovese's murder as an example of the callousness or 
  apathy supposedly prevalent in New York City, urban United States, or 
  humanity in general. Much of this framing of the event came in reaction to 
  an investigative article in The New York Times written by Martin Gansberg 
  and published on March 27, two weeks after the murder.

  The article bore the headline "Thirty-Eight Who Saw Murder Didn't Call the 
  Police." The public view of the story crystallized around a quote from the 
  article, from an unidentified neighbor who saw part of the attack but 
  deliberated, before finally getting another neighbor to call the police, 
  saying "I didn't want to get involved."

  0=========================================================================0

  The lead is dramatic but factually inaccurate. None of the witnesses 
  observed the attacks in their entirety. Because of the layout of the 
  complex and the fact that the attacks took place in different locations, no 
  witness saw the entire sequence of events.

  Most only heard portions of the incident without realizing its seriousness, 
  a few saw only small portions of the initial assault, and no witnesses 
  directly saw the final attack and attempted rape in an exterior hallway 
  which resulted in Genovese's death.

  Additionally, after the initial attack punctured her lungs (leading to her 
  eventual death from asphyxiation), it is unlikely that she was able to 
  scream at any volume.

  Nevertheless, media attention to the Genovese murder led to reform of the 
  NYPD's telephone reporting system; the system in place at the time of the 
  assault was often inefficient and directed individuals to the incorrect 
  department.

  The melodramatic press coverage also led to serious investigation of the 
  bystander effect by academic psychologists. In addition, some communities 
  organized Neighborhood Watch programs and the equivalent for apartment 
  buildings to aid people in distress.

  0=========================================================================0

  The lack of reaction of numerous neighbors watching the scene prompted 
  research into diffusion of responsibility and the bystander effect. Social 
  psychologists John Darley and Bibb Latane started this line of research, 
  showing that contrary to common expectations, larger numbers of bystanders 
  decrease the likelihood that someone will step forward and help a victim.

  The reasons include the fact that onlookers see that others are not helping 
  either, that onlookers believe others will know better how to help, and 
  that onlookers feel uncertain about helping while others are watching. The 
  Kitty Genovese case thus became a classic feature of social psychology 
  textbooks.

  0=========================================================================0

  Moseley returned for another parole hearing Thursday, March 13, 2008, the 
  44th anniversary of Ms. Genovese's murder. It was denied. The previous 
  week, Moseley had turned 73 years old, and had still shown little remorse 
  for murdering Genovese. He was denied parole again in November 2011, he 
  will be eligible for parole next in November 2013.

  Genovese's brother, Vincent, was unaware of the March 13, 2008 hearing 
  until he was contacted by Daily News reporters. Vincent Genovese has 
  reportedly never "recovered from the horror" of his sister's murder. "This 
  brings back what happened to her", Vincent had said; "the whole family 
  remembers".

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >INF3. "Watchmen" **SPOILERS**                                            |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

In this chapter I go over some information, pertinent or mentioned in the
game, that may be considered spoilers for those who may not have read the
book or seen the movie:

  >>The End is Nigh
    ***************
      "The End is Nigh" is in reference to a sign carried by an unknown 
      un-named person in the early portions of the book. It isn't until after 
      Rorschach is captured by the Police, and revealed as Walter Kovacs, 
      that the reader realizes Walter is this person. Walter uses this as a 
      disguise to get closer to certain areas without suspicion then 
      investigate as Rorschach later.

  >>Bob Woodward and Carl Bernstein
    *******************************
      These two reporters, mentioned throughout Part One, were major players 
      in the investigation of the Watergate scandal that occurred in the 
      early seventies. A scandal that would cost then President Richard Nixon 
      his job.

      A couple of excerpts from the Wikipedia entry for Watergate:

        The Watergate scandal refers to a political scandal in the United 
        States in the 1970s. Named for the Watergate office complex in 
        Washington, D.C., effects of the scandal ultimately led to the 
        resignation of Richard Nixon, President of the United States, on 
        August 9, 1974. It also resulted in the indictment and conviction of 
        several Nixon administration officials.

        The scandal began with the arrest of five men for breaking and 
        entering into the Democratic National Committee headquarters at the 
        Watergate complex on June 17, 1972. The men were connected to the 
        1972 Committee to Re-elect the President by a slush fund and 
        investigations conducted by the Senate Watergate Committee, House 
        Judiciary Committee and the news media.

        President Nixon's staff conspired to cover up the break-in. As 
        evidence mounted against the president's staff, which included former 
        staff members testifying against them in a Senate investigation, it 
        was revealed that President Nixon had a tape recording system in his 
        offices and that he had recorded many conversations.

        Recordings from these tapes implicated the president, revealing that 
        he had attempted to cover up the break-in. After a series of court 
        battles, the U.S. Supreme Court ruled that the president had to hand 
        over the tapes; he ultimately complied.

        Facing near-certain impeachment in the House of Representatives and a 
        strong possibility of a conviction in the Senate, Nixon resigned the 
        office of the presidency on August 9, 1974. His successor, Gerald 
        Ford, would issue a pardon unto President Nixon.

        0===================================================================0

        The connection between the break-in and the re-election campaign 
        committee was highlighted by media coverage. In particular, 
        investigative coverage by Time, The New York Times, and especially 
        The Washington Post, fueled focus on the event.

        The coverage dramatically increased publicity and consequent 
        political repercussions. Relying heavily upon anonymous sources, Post 
        reporters Bob Woodward and Carl Bernstein uncovered information 
        suggesting that knowledge of the break-in, and attempts to cover it 
        up, led deep into the Justice Department, the FBI, the CIA, and even 
        the White House.

        Chief among the Post's anonymous sources was an individual they had 
        nicknamed Deep Throat, who was later revealed in 2005 to be former 
        Deputy Director of the FBI William Mark Felt, Sr. Rather than ending 
        with the trial and conviction of the burglars, the investigations 
        grew broader; a Senate committee chaired by Senator Sam Ervin was set 
        up to examine Watergate and began issuing subpoenas to White House 
        staff members.

      However, in the "Watchmen" universe, the scandal never breaks. Both 
      reporters, and Mr. Felt, are murdered before they can expose it. Part 
      One covers how it goes down.

      There is a slight difference between the game and book. In the book it 
      is hinted that their bodies are found in a garage. However, since their 
      bodies are found in the trunk of Underboss's car (in the game) it might 
      not be too far from the truth (such as it is).

  >>Moloch the Mystic
    *****************
      Moloch was the closest thing to a super-villain that the "Watchmen" 
      universe had. He did most of his work during the time of the Minutemen 
      but was captured during the Crimebusters era. He was then put in jail 
      for a considerable amount of time. During this period he reformed and 
      put behind his life of crime.

      After his release he went to live alone in a run down apartment and 
      work for a branch of Veidt Industries. He plays a small but important 
      role in the overall "Watchmen" story.

  >>Gerald Grice
    ************
      Gerald Grice was a small-time criminal who kidnapped a small child in 
      1975. This incident would play a pivotal role in Rorschach's evolution.

      The small child was Blaire Roche. The kidnapper thought that he was 
      kidnapping someone connected to the Roche Chemical fortune. 
      Unfortunately, the child belonged to another Roche family. One that 
      didn't have any money.

      Rorschach decided to intervene and promised the family to return Blaire 
      unharmed: "Thought of little child, abused, frightened. Didn't like it. 
      Personal reasons." After going through the underworld, he found a lead. 
      A lead that would take him to the residence of Gerald Grice.

      Gerald wasn't home at the time of Rorschach's arrival. When Rorschach 
      investigated the residence then he found that the child was killed, 
      butchered, and fed to Gerald's two German Shepards whom he saw fighting 
      over a large bone, human, in the backyard.

      This caused Rorschach to snap. He would kill the two dogs then lay in 
      wait for Gerald. He would assault Gerald with the two dead dogs when 
      Gerald arrived back home after drinking. Then Rorschach would handcuff 
      Gerald to an old stove, give him a hacksaw, then set the house on fire. 
      This would kill Gerald Grice.

      In the movie version, Rorschach would take a meat cleaver and hack 
      Gerald to death after handcuffing him to the stove. Rorschach's 
      ungluing is much more visceral in the movie than in the book.

      Before this incident Rorschach was "kinder" towards criminals. He would 
      incapacitate them and leave them for the Police. But, after this, then 
      he would be far more brutal on them, often killing them when given the 
      chance.

  >>The Twilight Lady
    *****************
      The Twilight Lady has only a two panel mention in Chapter VII of the 
      "Watchmen" story. Her picture was discovered by Laurie (Silk Spectre 
      II) as Dan is giving her a tour of his basement:

        >>Laurie: "Hmm. What's this?"

        >>Dan: "That? That isn't anybody. It's just this vice queen I put 
                away back in '68. Called herself Dusk Woman or something."

        >>Laurie: "The Twilight Lady. She sent you her picture?"

          [Laurie is looking at a picture of The Twilight Lady which is 
           autographed - "From one 'Night Bird' to another. Love from The 
           Twilight Lady X"]

        >>Dan: "Yeah, well, I guess she had sort of a fixation. She was a 
                very sick woman. I keep meaning to throw that picture away, 
                but you know how it is..."

        >>Laurie: "Mmm."

And now, to close things up.....

  /==++====++==\                                             /==++====++==\
 /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >WCH5. Conclusion                                                         |
 \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
  \==++====++==/                                             \==++====++==/

0================0
| General Notices \
0===============================================>

  This document is copyright (c) Robert Allen Rusk (RARusk) 2009-2013.

  This guide may only be distributed and/or posted in its original format 
  (and, most importantly, *UNALTERED* in any way).

  If you wish to post or use excerpts from this guide then please ask for my 
  permission first before doing so (especially if you work for a magazine or 
  website). A lot of time and effort was spent putting this thing together 
  and that should be taken into consideration.

  And remember.....

    "Respect is everything."

  Although my guides and FAQs can be found at many sites around the internet, 
  the latest versions of my work can always be found first at GameFAQs since 
  that is my primary contribution site. A complete listing of all of my work 
  can be found here:

    >>http://rarusk.livejournal.com/6177.html

  Most of my guides are dedicated to the popular "Grand Theft Auto" game 
  series but some of my other work include "The Chronicles of Riddick" games, 
  "Bully", and "The Darkness" titles.

0===================0
| Additional Sources \
0=======================================================>

  --"Watchmen: The End is Nigh (Parts 1 and 2)" Game Manual
  --Wikipedia
      --"Watchmen" book
      --"Watchmen" movie
      --Rorschach ("Watchmen" character)
      --Kitty Genovese
      --Watergate (scandal)
  --Boxofficemojo.com

0========0
| Credits \
0=======================================================>

Credits and thanks go out to the following:

  >>Alan Moore and Dave Gibbons
    ***************************
      For creating "Watchmen", one of the most incredible books I have ever 
      read.

  >>Warner Brothers
    ***************
      For allowing Zach Snyder to put forth the best possible movie 
      adaptation of "Watchmen".

  >>Jackie Earle Haley and Patrick Wilson
    *************************************
      For reprising their roles from the movie for these games.

  >>WB Games
    ********
      For putting out these games.

  >>GameFAQs, IGN, and many other gaming sites
    *******************************************
      For providing a place for writers like myself to publish our work and 
      help other gamers while indulging in one of our favorite pastimes.

And finally, my biggest thanks of all goes to you the reader (and especially
those who have made suggestions as well as those who took the time to write
me).

0====================0
| Contact Information \
0===============================================>

  E-MAIL: rarusk[at]netzero[dot]com
  FACEBOOK: http://www.facebook.com/robert.a.rusk
  LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b
  BLOG: http://rarusk.livejournal.com
  XBOX LIVE GAMERTAG: RARusk

So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Watchmen: The End is Nigh (Parts 1 and 2)".

<===++====++====++====++====++====<<##0##>>====++====++====++====++====++===>