_____________________________________________________________________________
 ]| |  |         SUPER STREET FIGHTER IV: CHALLENGE MODE GUIDE         |  | |[
 ]| |  |	         V1.00 VERSION BY JAMES NGUYEN       	       |  | |[
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______________________________________________________________________________
]| |  |	TABLE OF CONTENTS						      [
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[ Introduction	]	[#IN]

[ Notations	]	[#NO]

[ Trials	]	[#TR]
	o Ryu		[RYu]
	o Ken		[KEN]
	o Chun-Li	[CHU]
	o E. Honda	[EHO]
	o Blanka	[BLA]
	o Zangief	[ZAN]
	o Guile		[GUI]
	o Dhalsim	[DHA]
	o Balrog	[BAL]
	o Vega		[VEG]
	o Sagat		[SAG]
	o M. Bison	[MBI]
	o C. Viper	[CVI]
	o Rufus		[RUF]
	o El Fuerte	[ELF]
	o Abel		[ABE]
	o Seth		[SET]
	o Akuma		[AKU]
	o Gouken	[GOU]
	o Cammy		[CAM]
	o Fei Long	[FEI]
	o Sakura	[SAK]
	o Rose		[ROS]
	o Gen		[GEN]
	o Dan		[DAN]
	o T. Hawk	[THA]
	o Dee Jay	[DEE]
	o Guy		[GUY]
	o Cody		[COD]
	o Ibuki		[IBU]
	o Makoto	[MAK]
	o Dudley	[DUD]
	o Adon		[ADO]
	o Hakan		[HAK]
	o Juri		[JUR]

[ Q & A		]	[#QA]

[ Contact Info	]	[#CI]

[ Credits	]	[#CR]

[ Copyright	]	[#CO]


_______________________________________________________________________________
]| |  |	Introduction							[#IN] [
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

This is an FAQ for Super Street Fighter IV's Challenge Mode. Here I will cover
tips and tricks where applicable to beating these modes. Also please note that
all of the information in this FAQ is based on using an Arcade Stick with an
orthodox hand position (left hand on joystick, right hand on buttons), not a
controller. My experience with a controller and unorthodox hand positions are
too limited for me to write a proper FAQ so take what you can from this FAQ if
you are on a controller, but I cannot guarantee it will help much if at all.

_______________________________________________________________________________
]| |  |	Notations							[#NO] [
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Learning the notations for the commands helps with reading this FAQ faster and
more clearly and will help also help when you ask for help.

B	Back			Press the D-Pad or Joystick away from where
				your character is facing.

DB	Down + Back		Press the D-Pad or Joystick down and away from
				where your character is facing.
					
D	Down			Press the D-Pad or Joystick down.

DF	Down + Forward		Press the D-Pad or Joystick down and toward the
				direction your character is facing.
			
F	Forward			Press the D-Pad or Joystick toward the
				direction of where your character is facing.

UF	Up + Forward		Press the D-Pad or Joystick up and toward the
				direction your character is facing.

U	Up			Press the D-Pad or Joystick up.

UB	Up + Back		Press the D-Pad or Joystick up and away from
				the direction your character is facing.

QCF	Quarter Circle Forward	Basically the shortform for:
				Down, Down+Forward, Toward.

QCB	Quarter Circle Back	Short form for: Down, Down+Back, Back.

HCF	Half Circle Forward	Short form for: Back, Down+Back, Down,
				Down+Forward, Forward.

HCB	Half Circle Back	Short form for: Forward, Down+Forward, Down,
				Down+Back, Back.

360	1 Circle		Short form for doing 1 full circle on your
				D+Pad or Joystick. Due to SF4 not requiring you
				to do a full circle to make it easier for new
				players to do this motion, you really only have
				to put in 6 directions: example; F, DF, D, DB,
				B, UB + Any button. Basically only 180ş + 1
				more direction.

720	2 Circles		Short form for doing 2 full circles on your
				D+Pad or Joystick. Similar to 360, you don't
				have to doing 2 full circles. Instead all you
				need is 630ş; F, DF, D, DB, B, UB, U, UF, F
				(1st 360ş), DF, D, DB, B, UB, U + Any button.
				

LP	Light Punch

MP	Medium Punch

HP	Heavy Punch

LK	Light Kick

MK	Medium Kick

HK	Heavy Kick

P	1 Punch Button		Press any punch button.

PP	2 Punch Buttons		Press any 2 punch buttons, used for EX moves.

PPP	3 Punch Buttons		Press all 3 punch buttons, used for Ultra
				moves.

K	1 Kick Button		Press any kick button.

KK	2 Kick Buttons		Press any 2 kick buttons, used for EX moves.

KKK	3 Kick Buttons		Press all 3 kick buttons, used for Ultra moves.

FADC	Focus Attack Dash	While holding MP + MK, you tap F, F, or B, B. 
	Cancel			This will let you cancel your focus attack into
				a dash instead while still letting you absorb 1
				hit if you time it right.

FA	Medium Punch +		While holding MP + MK, you can charge up an
	Medium Kick		attack that becomes unblockable after a little
				while.

c.??	Crouching Attack

s.??	Standing Attack

j.??	Jumping Attack

...	Setup			Sometimes you need to charge certain moves for
				your combos to work, so this signifies when
				you are done with the setup moves.

,	Continuation

~	Target Combo Chain

>	Link

x	Special Cancel

xx	Super Cancel		


_______________________________________________________________________________
]| |  |	Trials								[#TR] [
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______________________________________________________________________________
[RYU]	Ryu
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Hadoken
	* QCF + P

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Tatsumaki Senpukyaku
	* QCB + K

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Shoryuken
	* DF, DF + P

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Shinku Hadoken
	* QCF, QCF + P

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Metsu Hadoken
	* QCF, QCF + PPP

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Metsu Shoryuken
	* QCF, QCF + KKK

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Punch
    -> [ Crouch ] Medium Punch
    -> [ Crouch ] Heavy Kick
	* c.MP > c.MP > c.HK

	Take it slow, nothing cancels here so it's just a matter of having the
	right timing to do everything. Spend a little time here as the timing
	for doing this will be useful for Ryu's other link combo challenges.

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Punch
    -> [ Stand ] Light Punch
    -> [ Crouch ] Heavy Kick
	* c.LK > c.LP > s.LP > c.HK

	This link can be a little tough at first, but the key is to take your
	time and figure out a steady rhythm for doing the first 3 hits. Take
	a minute to tap it out slowly until you get them to figure out how
	slow to actually do it. You want to get as far away from mashing the
	buttons as you can because after you do this, you'll realize how easy
	the link actually was when you know what exactly the timing is supposed
	to be.

	Once you have the 3 hits down easily, just follow the same speed and
	rhythm and tap in the last c.HK

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Heavy Punch
    -> Hadoken
    -> [ EX ] Focus Attack
	* (corner) (jump-in) j.HK > (land) c.HP x QCF + HP x FA (level 1)

	Pretty easy, just tap out the Focus Attack at the end as soon as you do
	the Hadoken. Remember you have to push Dan into the corner to do this
	or else the Focus Attack will miss. I stick with just using HP for the
	Hadoken because your finger is already on HP, but you can use any P
	strength and it'll still work.

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Heavy Punch
    -> Shoryuken
    -> Shinku Hadoken
	* (jump-in) j.HK > (land) s.HP x F, QCF + HP xx QCF + HP

	This is a tough one if your execution isn't really good. I found that
	the regular Shoryuken motion is better than the short-cut for this
	challenge, but you have to input the F as soon as possible after s.HK
	or else you won't be fast enough to get it to come out. If you're still
	having trouble I would suggest practicing without the j.HK at the
	start, so you should be doing:

	- s.HP x F, QCF + P xx QCF + P

	Keep doing it until it comes out easily making sure you're doing the
	smooth QCF motion after hitting s.HP > F. The F before the QCF should
	make a Shoryuken come out and that makes buffering Ryu's super much
	easier since you can just do another QCF + P and the super will come
	out.

	After you have that down, just add the j.HK back in and you should get
	this challenge easily.

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Heavy Kick
    -> Shinku Hadoken
	* (jump-in) j.HP > (land) QCF + HK xx QCF + HP

	Really easy, just jump in with j.HP and do QCF + HK followed by a
	QCF + HP (since the HP is the closest P). The QCF + HK works because
	Ryu doesn't have any Special Moves or Unique Moves that require F + HK
	or QCF + HK.

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Medium Punch
    -> Metsu Shoryuken
	* (jump forward) j.MP > (land) QCF, QCF + KKK

	You can pretty much hit Dan anytime he's in the air with j.MP, land and
	do Metsu Shoryuken and it'll work anywhere on the screen.

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Light Shoryuken
    -> Metsu Hadoken
	* DF, DF + LP > QCF, QCF + PPP

	Make sure you hit Dan when he's in the air or you won't be able to land
	in time to hit with Metsu Hadoken. Other than that, should be easy.

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Heavy Punch
    -> Shoryuken
    -> [ EX ] Focus Cancel
    -> Metsu Hadoken
	* (jump-in) j.HK > (land) s.HP x DF, DF + HP x FADC (dash forward)
	> QCF, QCF + PPP

	Now you get into the more complex combos. If you don't have much
	experience with [ EX ] Focus Cancel which is also known as an FADC
	(Focus Attack Dash Cancel), this is a good time to learn. We'll work
	backwards to practice the execution for this challenge:

	- s.HP x F, QCF + HP x FADC > (dash forward) QCF, QCF + PPP

	Make sure you dash forward as soon as you tap the MP + MK for the FADC
	and you should be doing QCF, QCF + PPP while Ryu is dashing to get it
	to come out as soon as you finish dashing.

	Once you have that down, add s.HP before the Shoryuken and once you
	have that add the j.HK. It might seem roundabout to just add 1 move at
	a time, but it works best to just separate anything done in the air
	with anything that's done on the ground when you're trying to find the
	basic rhythm of a combo.

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Airborne Tatsumaki Senpukyaku
    -> Shinku Hadoken
	* (jump forward) QCB + HK > (land) QCF, QCF + HP

	There are 2 ways to do this, both works, but one can require you to be
	a little faster with your hands. The first way is to hit the Tatsumaki
	in front, land and then Super to finish the challenge. To do this,
	start by standing as close to Dan as possible and then dash backwards
	3 times before doing the following:

	- (jump forward) QCB + HK > (land) QCF, QCF + HP

	If you're having trouble hitting the Tatsumaki while in the air, wait
	until Ryu hits the peak of his jump (basically the part when Ryu starts
	falling down from his jump) and then start doing the motion. It should
	come out when you're halfway down from the jump. When you touch the
	ground, switch which way you're doing quarter circle motions and pump
	out the Super.

	Now I understand some people might get frustrated with having to switch
	the motions so an easier way to do this is to cross up with the
	Tatsumaki instead. To do this, stand as close to Dan as possible and
	then dash backwards once and then take another step back with Ryu. Now
	you're at the perfect distance to cross Dan up with Ryu's Tatsumaki:

	- (jump forward) QCB + HK > (land) QCB, QCB + HP

	Now technically my notation is wrong because you are changing sides
	when you land, but I did this on purpose to illustrate a point. Since
	you'll be crossing up with Ryu's Tatsumaki, that means the Super motion
	will be done on the same side as your QC (quarter circle) motion for
	the Tatsumaki. This means you don't have to switch the side you're
	doing quarter circles on. Getting the Tatsumaki to land is again the
	same as before, just time Ryu's Tatasumaki for when Ryu is half way
	down from his jump and it should hit.

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Airborne Tatsumaki Senpukyaku
    -> [ EX ] Hadoken
    -> Metsu Hadoken
	* (corner) (jump-in) QCB + HK > (land) QCF + PP > QCF, QCF + PPP

	This has to be done in the corner for the EX Hadoken to hit. This time
	just setup to hit in front with the Tatsumaki, so push Dan into the
	corner and dash backwards 3 times. All the Hadokens require you to just
	input them as soon as you can. Also be sure that after you do the EX
	Hadoken to do the full motion for the Metsu Hadoken or else it won't
	come out. You can't buffer the Ultra with the Special motion so don't
	frustrate yourself trying.

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Medium Punch
    -> [ EX ] Hadoken
    -> Metsu Hadoken
	* (corner) (jump-in) j.HK > (land) c.MP x QCF + PP > QCF, QCF + PPP

	This should be easy except for the Metsu Hadoken. Just push Dan into
	the corner and keep trying. The Metsu Hadoken will miss if you're even
	a tiny bit slow. This is one of those challenges where you just have to
	be perfect or else it doesn't work.

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Heavy Punch
    -> [ EX ] Tatsumaki Senpukyaku
    -> [ EX ] Hadoken
    -> [ EX ] Tatsumaki Senpukyaku
	* (corner) (jump-in) j.HK > (land) c.HP x QCB + KK > QCF + PP
	> QCB + KK

	Easy stuff, just push Dan into the corner and go nuts. There's really
	nothing challenging about this, just make sure the EX Hadoken comes out
	as soon as you land and then you do the EX Tatsumaki as soon as your
	EX Hadoken hits Dan. You should be starting the motion for the EX
	Hadoken as you see the 3rd hit of the EX Tatsumaki since you have a
	small window to buffer in the EX Hadoken so that it comes out as soon
	as he lands.

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Punch
    -> [ Crouch ] Medium Punch
    -> [ Crouch ] Medium Kick
    -> Heavy Hadoken
    -> Shinku Hadoken
	* (corner) c.MP > c.MP > c.MK x QCF + HP xx QCF + HP

	Back to another really tough one. The best suggestion I have here is to
	just grind it out. If you're feeling like after a couple minutes you're
	not really making any progress, switch corners. You have to be perfect
	for this and I don't really suggest breaking this one up at all because
	it'll just take much longer if you try to perfect linking everything.

	Just try to get the rhythm for c.MP > c.MP > c.MK x QCF + HP. Heavy
	Hadoken will not hit unless you activate Shinku Hadoken on time which
	is why I do not suggest breaking up this challenge into smaller pieces.
	Just get used to doing the entire thing once you've made it past c.MP >
	c.MP. A little luck goes a long way here, especially if your execution
	isn't so good yet.
_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Solar Plexus Strike
    -> [ Crouch ] Heavy Punch
    -> Shoryuken
    -> Shinku Hadoken
	* (corner) FA (level 3) > (dash forward) F + HP > c.HP
	x DF, QCF + HP xx QCF + HP

	I found doing this with a little less finesse was actually a lot easier
	than trying to do it properly. This is a pretty common BnB for Ryu
	though so if you want a good combo to practice, this would be it. As
	for the challenge though, we can throw that out the window and just
	make this as easy as possible. Make sure to input the F, F right before
	the Focus Attack hits so that Ryu dashes forward right away. After that
	hit F + HP and then start jiggling out QCF and tapping HP until the
	combo comes out. Literally that's all you have to do. You might get
	unlucky and get a Hadoken instead of a Shoryuken, but just try again if
	that's the case. Not much else to it here.

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> [ EX ] Focus Cancel
    -> [ Stand ] Medium Punch
    -> [ EX ] Focus Cancel
    -> [ Stand ] Medium Punch
    -> Shoryuken
	* (close) s.MP x FADC > (dash forward) s.MP x FADC
	> (dash forward) s.MP x DF, DF + MP

	The most important part about this is rhythm. Understand that you'll
	need to practice a bit to get down the timing and it can be frustrating
	as well as make your hand and elbow start to cramp so stretch out if
	you start to feel that happening. As for the timing, you should be
	doing this type of rhythm while standing as close to Dan as possible:

	1) (close) s.MP > F + MP + MK, F
	2) (close) s.MP > F + MP + MK, F
	3) (close) s.MP > DF, DF + MP

	Each string has to be done really quickly so it basically sounds like
	Tap Tap Tap > Tap Tap Tap > Tap TapTap, all in under 2 seconds. If
	you're having trouble understanding how fast that is, try just doing
	a close s.MP into MP Shoryuken and include the taps of the DF as well
	while you do it. That's exactly how fast every thing has to be with a
	very slight pause between each repetition. The last s.MP into Shoryuken
	needs to be done a little faster than normal.

	You can also try changing sides if you're not having any luck, but I
	tend to just stick to just getting used to doing stuff on one side.

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Collarbone Breaker
    -> [ Crouch ] Light Punch
    -> Light Tatsumaki Senpukyaku
    -> Shinku Hadoken
    -> Metsu Hadoken
	* (corner) F + MP > c.LP x QCB + LK > QCF, QCF + P > QCF, QCF + PPP

	The toughest part of this challenge is the c.LP x LP Tatsumaki link
	after the F + MP. It appears to be a 1 Frame link meaning you have to
	hit c.LP as soon as possible after you recover from the F + MP or else
	Ryu will get pushed back too far away for the c.LP to hit.

	After accomplishing the first 3 hits though, the rest should be easy.
	Just Super as soon as you land from the LK Tatsumaki and then Ultra as
	soon as Ryu's Shinku Hadoken comes out.

	Remember to do this in the corner or else the Super won't combo, let
	alone the Ultra.

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Crouch ] Medium Punch
    -> [ Crouch ] Heavy Punch
    -> [ EX ] Tatsumaki Senpukyaku
    -> [ EX ] Shoryuken
    -> [ EX ] Focus Cancel
    -> Metsu Hadoken
	* (corner) (jump-in) j.HP > c.MP > c.HP x QCB + KK > DF, DF + PP
	x FADC > (dash backward) QCF, QCF + PPP

	Push Dan into the corner and stand right under the K.O. at the top of
	the screen to have perfect jump-in distance. Not really anything tough
	here, the c.MP > c.HP link is pretty easy, it's just remembering to
	FADC and dash backward after the EX Shoryuken into Ryu's Ultra at the
	end. If you find that you can't FADC after the EX Shoryuken, it's
	because you're doing the EX Tatsumaki too late after the c.HP. It'll
	still combo if you're late, but you'll be pushed back too far and the
	EX Shoryuken will hit in the air instead of while you're on the ground.

	Also if you were wondering why you would dash backward instead of
	forward for this combo, it's because if you dash forward, there's a
	chance you'll dash under Dan and end up switching sides which can mess
	up your Ultra inputs.

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Medium Punch
    -> [ Crouch ] Medium Kick
    -> Heavy Hadoken
    -> [ EX ] Focus Cancel
    -> Metsu Shoryuken
	* (corner) (jump-in) j.HP > c.LP x c.LP > c.MP > c.MK x QCF + HP
	x FADC > (dash forward) QCF, QCF + KKK

	All timing and not so hard except for the HP Hadoken FADC into Metsu
	Shoryuken that might require some practice to get used to. Just use a
	steady rhythm to get everything and be patient. Technically you can go
	a little faster with the 2 c.LPs at the start, but it's better to just
	do everything the same speed.

	Technically you don't need to do this in the corner, but it helps a bit
	since you can consistently hit the j.HP as close as possible for all
	the links to hit.

_______________________________________________________________________________
[KEN]	Ken
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Hadoken
	* QCF + P

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Tatsumaki Senpukyaku
	* QCB + K

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Shoryuken
	* DF, DF + P

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Shoryureppa
	* QCF, QCF + P

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Shinryuken
	* QCF, QCF + PPP

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Guren Senpukyaku
	* QCF, QCF + KKK

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Punch
    -> [ Crouch ] Medium Punch
	* s.LP > c.MP

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Heavy Punch
	* c.LP > c.HP

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Kick
    -> [ Stand ] Medium Punch
	* (close) s.MK > s.MP

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Heavy Kick
    -> Medium Shoryuken
    -> [ EX ] Focus Attack
	* (corner) (jump-in) j.HK > s.HK x DF, DF + MP x FA (level 1)

	You need to do this in the corner or the Focus Attack will miss.

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Punch
    -> Heavy Shoryuken
	* c.LK > c.LP > DF, DF + HP

	You can cancel the c.LK and c.LP into each other so you have to make
	sure you just keep a good timing. If you do it too fast the Heavy
	Shoryuken won't come out.

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> Guren Senpukyaku
	* (jump-in) j.HK > (land) QCF, QCF + KKK

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ EX ] Airborne Tatsumaki Senpukyaku
    -> Guren Senpukyaku
	* (jump forward) QCB + KK > (land) QCF, QCF + KKK

	You just have to be sure to start the motion for Guren Senpukyaku
	before you land so that it comes out right when you land or else Dan
	will just block it.

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Light Shoryuken
    -> Shinryuken
	* (corner) DF, DF + LP > QCF, QCF + PPP

	You can kick Dan into the corner before you start this to make it
	easier to land. Just hit him anytime while he's jumping and Ken's Ultra
	should land afterwards, no problem.

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> Target Combo
    -> Shoryuken
    -> Shoryureppa
	* (jump-in) j.HK > (land) s.MP ~ F, s.HP x QCF + HP xx QCF + HP

	Just make sure you hold F right before you hit the s.HP for Ken's
	Target Combo so that when you do the QCF + HP you will get his
	Shoryuken instead of his Hadoken. Just continue the motion and button
	press a few times to make sure the Shoryureppa comes out afterwards.

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> Target Combo
    -> Light Shoryuken
    -> [ EX ] Focus Cancel
    -> Shinryuken
	* (jump-in) j.HK > (land) s.MP ~ F, s.HP x QCF + LP x FADC
	> (dash forward) QCF, QCF + PPP

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> [ EX ] Tatsumaki Senpukyaku
	* (corner) (jump-in) j.HK > (land) c.LP > c.LP > c.LP > c.LP x QCB + KK

	c.LP chains into itself so it can make getting the EX Tatsumaki out a
	bit difficult if you have trouble with links. Just take it as slowly
	as you can go. You need to properly space apart your taps out and
	getting the EX Tatsumaki shouldn't be a problem.

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Medium Kick
    -> [ Crouch ] Medium Kick
    -> Heavy Hadoken
    -> Heavy Shoryureppa
	* (jump-in) j.HK > (land) (close) s.MK > c.MK x QCF + HP xx QCF + HP

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Heavy Shoryuken
    -> [ EX ] Focus Cancel
    -> Heavy Shoryuken
    -> [ EX ] Focus Cancel
    -> Heavy Shoryuken
	* DF, DF + HP (2 hits) x FADC > (dash forward) DF, DF + HP (2 hits)
	x FADC > (dash forward) DF, DF + HP

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Heavy Punch
    -> Hadoken
    -> [ EX ] Focus Cancel
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Heavy Punch
    -> Heavy Shoryuken
	* c.LP > c.HP x QCF + LP x FADC > (dash forward) c.LP > c.HP
	x DF, DF + HP

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Punch
    -> Shoryuken
    -> Shoryureppa
    -> Shinryuken
	* (corner) (jump-in) j.HK > (land) c.LK > DF + LP x DF + HP
	x QCF, QCF + HP > (land) QCF, QCF + PPP

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Medium Punch
    -> [ EX ] Hadoken
    -> [ EX ] Focus Cancel
    -> Guren Senpukyaku
	* c.LK x c.LP > c.MP x QCF + PP x FADC > (dash forward) QCF, QCF + KKK

	Purely based on execution which makes this a bit tough. You have to
	FADC the EX Hadoken as soon as possible and then while dashing input
	the Ultra as quickly as well so that Ken activates it as soon as he
	finishes his dash. If you're a bit slow anywhere, Dan will just block
	the Ultra.

	The link should be easy, but if you're having trouble with it, remember
	that you can just hit c.LK > c.LP as fast you want and then worry about
	the timing for c.MP after. It's usually better to separate the first 2
	hits anyways as you might have trouble executing the entire thing as 1
	string of attacks, instead it's more like 3 parts. Light chains, c.MP
	into EX Hadoken, FADC into Ultra.

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Heavy Punch
    -> [ EX ] Hadoken
    -> [ EX ] Focus Attack
    -> Guren Senpukyaku
	* (corner) (jump-in) j.HK > (land) s.HP x QCF + PP x FA (level 2)
	> (dash forward) QCF, QCF + KKK

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Medium Punch
    -> Heavy Shoryuken
    -> [ EX ] Focus Cnacel
    -> [ EX ] Airborne Tatsumaki Senpukyaku
    -> Shinryuken
	* (corner) (jump-in) j.HK > (land) c.LP > DF + MP x DF + HP x FADC
	> (dash forward) (jump forward) QCB + KK > (land) QCF, QCF + PPP
_______________________________________________________________________________
[CHU]	Chun-Li
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Hyakuretsukyaku
	* LK (Tap any K 5 times quickly)

	You can tap HK, MK, LK, HK, MK to get the Hyakuretsukyaku to hit more
	easily. Stand close so that you can combo it from s.HK.

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Kikoken
	* Hold B for 2 seconds, F + P

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Spinning Bird Kick
	* Hold D for 2 seconds, U + K

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Senretsukyaku
	* Hold B for 2 seconds, F, B, F + K

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Hosenka
	* Hold B for 2 seconds, F, B, F + KKK

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Kikosho
	* QCF, QCF + PPP

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Stand ] Medium Punch
	* c.LP > s.MP

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Kick
    -> [ Stand ] Light Punch
    -> [ Stand ] Heavy Punch
	* s.Lk > s.LP > s.HP

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Medium Kick
	* c.LK > c.LP > c.MK

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Heavy Punch
    -> Medium Spinning Bird Kick
	* (jump-in) (hold D) j.HK > (land) c.HP x U + MK

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Target Combo
    -> Kintekishi
    -> Tenkuykaku
    -> Tenshokyaku
    -> [ EX ] Spinning Bird Kick
	* (jump-in) j.FP~j.FP > (land) B + MK ~ B + MK ~ B + MK (hold D)
	> U + KKK

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Medium Kick
    -> [ EX ] Spinning Bird Kick
    -> Kikosho
	* (corner) (jump-in) (hold D) j.HK > (land) c.MK x U + KKK
	> QCF, QCF + PPP

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Kintekishu
    -> Tenkukyaku
    -> [ EX ] Hyakuretsukyaku
    -> Kikosho
	* (corner) FA (level 3) > (dash forward) B + MK ~ B + MK
	> (hold B) KKK (tap repeatedly)	> F, B, F + PPP

	You have to pause a little bit after Tenkukyaku before starting EX
	Hyakuretsukyaku. The way I like to do EX Hyakuretsukyaku is to drum
	LP, MP, HP and then immediately double tap all 3 P at the same time.
	If you do it fast enough, you will get EX Hyakuretsukyaku, if you don't
	then you won't get anything at all.

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> Kintekishu
    -> Tenkukyaku
    -> [ EX ] Hyakuretsukyaku
    -> Hosenka
	* (corner) (jump-in) j.HK > (land) B + MK ~ B + MK
	> (hold B) KKK (tap repeatedly) > F, B, F + KKK

	Similar to Level 13, just make sure to hold continue hold B through
	Kintekishu and Tenkukyaku and Ultra right after EX Hyakuretsukyaku
	finishes.

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Target Combo
    -> [ Stand ] Medium Punch
    -> Kikoken
    -> Senretsukyaku
	* (jump-in) (hold B) j.HP ~ j.HP > (land) B + MP x F + MP xx B, F + LK

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Heavy Kick
    -> [ EX ] Hyakuretsukyaku
    -> [ EX ] Spinning Bird Kick
	* (jump-in) j.HK > (land) (close) s.HK (hold D immediately)
	x KKK (tap repeatedly) > U + KK

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> [ Stand ] Light Punch
    -> [ Stand ] Heavy Punch
	* (jump-in) j.HK > (land) c.LP x c.LP x c.LP x s.LP > s.HP

	Pretty easy since you can chain the c.LP and s.LP together without a
	care in the world until you reach the s.HP. You need to pause a little
	bit after the s.LP to link the s.HP.

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Kick
    -> [ EX ] Focus Cancel
    -> [ EX ] Hyakuretsukyaku
    -> Kikosho
	* (close) s.HK x FADC > (dash forward) KKK (tap repeatedly)
	> QCF, QCF + PPP

	Pretty much exactly how it looks. After FADCing, start mashing KKK
	until you see EX Hyakuretsukyaku come out and then crank out the Ultra.

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Target Combo
    -> [ Crouch ] Heavy Punch
    -> Medium Spinning Bird Kick
    -> Senretsukyaku
	* (jump-in) (hold D) j.HP ~ j.HP > (land) c.HP (1 hit)
	x U + MK (hold B) > F, B, F + MK

	The hardest part about this challenge is linking the Super after the
	Medium Spinning Bird Kick (Which isn't really as hard as it seems).
	Just quickly start the motion the moment you see Chun land on the
	ground from her MK Spinning Bird Kick.

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Target Combo
    -> [ Stand ] Medium Punch
    -> [ EX ] Kikoken
    -> [ EX ] Focus Attack
    -> Kikosho
	* (corner) (jump-in) (hold B) j.HP ~ j.HP > (land) B + MP (1 hit)
	x F + PP x FA (level 2) > (dash forward) QCF, QCF + PPP

	Make sure you hit MP + MK for the Focus Attack as soon as you hit
	F + PP for the EX Kikoken. You won't get the Focus Attack to cancel
	the EX Kikoken if you don't do it fast enough.

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Medium Kick
    -> Light Hyakuretsukyaku
    -> [ Crouch ] Medium Kick
    -> Senretsukyaku
	* (corner) (jump-in) j.HK > (land) (hold DB) c.MK x LK (tap repeatedly)
	> c.MK xx F, B, F + MK

	There's a trick to getting the first half, but the latter half requires
	you to learn the link (or get lucky) of c.MK after the LK
	Hyakuretsukyaku without mashing c.MK. You can either cancel or link the
	Super afterwards, it doesn't really matter as it's pretty fast and
	unless you're really late, the Super should hit.

	Anyways we'll start off with the beginning. We are going to want to
	double tap everything as close together as possible so the best thing
	to do is to always jump-in with a late j.HK, so do it as low to the
	ground as possible. Your button inputs should look like this:

	- (jump-in) j.HK (j.HK again before hitting the ground)
	> (land) c.MK (c.MK again to make sure it comes out when you land)
	x LK, LK (hit these 2 quickly after the second MK)

	That should net you the first 3 attacks easily. The rest is up to you
	to get as there aren't tricks to doing c.MK xx Super.

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Heavy Hazanshu
    -> Senretsukyaku
	* HCB + HK (hold B) > F, B, F + LK

	An old trial from vanilla SF4. Stand next to Dan and dash back once and
	then take one step backwards before doing this combo. After that do the
	HCB + HK and make sure you hold Back. When it hits wait almost a second
	before you do F, B, F + K to get the Super to come out right as Chun-Li
	is about the stand back	up.


_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Heavy Punch
    -> [ EX ] Kikoken
    -> [ EX ] Focus Attack
    -> Kintekishu
    -> Tenkukyaku
    -> Tenshokyaku
    -> Hosenka
	* (corner) (jump-in) (hold B) j.HK > (land) (close) B + HP x F + PP
	x FA (level 2) > (dash forward) B + MK ~ B + MK ~ D, U + MK (hold B)
	> (land) F, B, F + KKK

	Try switching sides if you're having trouble remembering to dash
	forward after the Focus Attack. If you can remember that this is
	basically 2 different combos, it really helps.

	Also it's important to make sure you're holding B and paying attention
	to how high Dan is while he is falling after the Tenshokyaku. Hosenka
	will not hit unless Dan is at least head height. If he's still above
	your head, Hosenka will just go under Dan and miss.

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Hazanshu
    -> [ Crouch ] Light Kick
    -> [ EX ] Hyakuretsukyaku
    -> Kikosho
	* (corner) HCB + LK > c.LK x KKK (tap repeatedly) > QCF, QCF + PPP

	This is very straight forward and mostly requires you to just be fast.
	Starting with the Hazanshu, you have to be right beside Dan in the
	corner for the c.LK to link afterwards. You have enough time to link
	c.LK and then mash 3 K buttons repeatedly to get the EX Hyakuretsukyaku
	for it to combo and then quickly do Kikosho. There's not much pausing
	between actions except for the first and the second attacks.
_______________________________________________________________________________
[EHO]	E. Honda
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Shikofumi
	* DF + HK

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Hundred Hand Slap
	* P (tap repeatedly)

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Sumo Headbutt
	* Hold B for 2 seconds, F + P

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Oicho Throw
	* HCB + P

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Super Killer Head Ram
	* Hold B for 2 seconds, F, B, F + P

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Ultimate Killer Head Ram
	* Hold B for 2 seconds, F, B, F + PPP

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Orochi Breaker
	* 720 + PPP

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Punch
    -> [ Stand ] Medium Kick
	* (close) s.LP > s.MK

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Punch
	* (close) c.LK > c.LP

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> [ Stand ] Heavy Kick
	* (close) s.MP (2 hits) > (far) s.HK

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Medium Kick
    -> Heavy Sumo Headbutt
	* (jump-in) (hold B) j.HP > (land) B + MK x F + HP

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Medium Punch
    -> [ EX ] Hundred Hand Slap
	* (jump-in) j.HK > (land) s.MP > PPP (tap repeatedly)

	The best way I've found to do the EX HHS which will carry onto other
	challenges is by doing this:

	- (jump-in) j.HK > (land) s.MP (tap LP, MP, HP) x MP + HP (EX HHS)

	What you're doing here is basically using your index, middle and ring
	finger to drum LP, MP and HP respectively, one at a time as quickly as
	possible like you would as if you were bored and tapping your fingers
	on a table. If you do that followed quickly by tapping MP + HP once or
	twice (to be sure), the EX HHS should come out.

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Medium Kick
    -> Sumo Headbutt
    -> Super Killer Head Ram
	(jump-in) (hold DB ) j.HK > (land) DB + MK x F + MP xx B, F + MP

	Do not pause in between the Sumo Headbutt and Super Killer Head Ram.
	For the cancel to work, you have to do F, + MP, B, F + MP quickly and
	without breaking inbetween.

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> [ Crouch ] Light Punch
    -> Sumo Headbutt
	* FA (level 3) > (dash forward) (hold DB) c.LP x F + LP

	This might seem like it makes no sense at first, but it's really easier
	than it looks. The trick is just getting used to double tapping F at
	the right time so that you're basically telling the game you want to
	dash forward after your Focus Attack hits. You don't have to do that
	when or after you hit for it to come out, but close to a full second
	before which a lot of people might not know about. This allows you to
	hold DB before E. Honda actually attacks with the Focus and he will
	still dash forward even though you're already holding DB to charge up
	for the Sumo Headbutt. As soon as you dash, just tap c.LP x F + LP and
	if you did it right, the Sumo Headbutt should come out.

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Heavy Punch
    -> Super Killer Head Ram
	* (jump-in) (hold B) j.HK > (land) (close) B + HP x F, B, F + HP

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Sumo Smash
    -> Super Killer Head Ram
	* (corner) Hold DB for 2 seconds, UB + HK (hold B) > F, B, F + HP

	Push Dan into the corner and then dash back exactly three times. Now
	you're going to charge Down Back for two seconds and then Up Back + HK
	to get the Sumo Smash and then hold B right away so that you're
	charging for your Super this entire time. You have to do the Sumo Smash
	when Dan is about half way down from his jump. By the time the Sumo
	Smash reaches Dan he should be almost at the top of his jump again.
	Make sure that you don't hit him while you're flying upwards. You have
	to hit them with the butt smash part of the Sumo Smash. When you land
	you do F, B, F + P to get the Super which should come out if you did
	the Sumo Smash properly.

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> Heavy Hundred Hand Slap
    -> Super Killer Head Ram
	* (corner) (jump-in) (hold B) j.HP > (land) HP (tap repeatedly)
	xx F, B, F + HP

	Another combo with HHS, this time we're going to change what we do a
	little bit, but the concept still remains the same:

	- (corner) (jump-in) (hold B) j.HP (tap LP, MP, HP ~ Tap HP repeatedly
	> (land) Heavy HHS (1 hit) xx F, B, F + HP

	After drumming all 3 Punches, tapping HP 2-3 more times right before
	you land will activate Heavy Hundred Hand Slap and if you ignore trying
	to wait for it to come out first and just do F, B, F + HP as you land
	you can get the Super to come out on the first hit of Heavy HHS.


_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Kick
    -> [ EX ] Hundred Hand Slap
	* c.MK x KKK (tap repeatedly)

	I'm not sure how you would do this on a controller, but since this
	guide is aimed at people with sticks the method I use is to place your
	thumb on MK and then your index finger on LP, middle finger on MP and
	ring finger on HP and then hit them in order as fast as you can twice,
	so basically it should look like:

	- LP, MP, HP, LP, MP + HP

	You want to do it as fast as humanly possible, so much that you don't
	want to hear the individual button presses. It should mush together and
	you don't really have to be too careful with the last 2 P hits. They
	should be together to guarantee the EX comes out, but if you're even a
	tiny bit slow, E. Honda will throw out the HP version instead of the
	EX.

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Light Punch
    -> [ Stand ] Light Punch
    -> [ Stand ] Light Punch
    -> Heavy Sumo Headbutt
	* (jump-in) (Hold B) j.HP > (land) (close) s.LP x s.LP > s.LP x F + HP

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ EX ] Hundred Hand Slap
    -> [ Crouch ] Light Punch
    -> [ EX ] Sumo Smash
	* (hold D) PPP (tap repeatedly) > c.LP x U + KK

	Do the same combo as 18 to start and then as you reach near the end of
	the EX Hundred Hand Slap (you have to do it a couple of times to see
	how long it lasts), start mashing LP right around when it ends and as
	soon as you see the c.LP hit, tap U + KK and that should be it.

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Punch
    -> Super Killer Head Ram
	* (corner) (hold DB) c.LK > c.LK > c.LK > c.LP xx F, B, F + LP

	Pretty tough as you have to just practice to find the best timing for
	linking the c.LKs. As soon as you hit the c.LP you have to
	simultaneously start the F, B, F motion or else you won't be fast
	enough to cancel the Super off the c.LP. It'll all take practice and
	there isn't a good trick I can find to make this easier.

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Medium Punch
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Punch
    -> Light Hundred Hand Slap
    -> Super Kill Head Ram
	* (jump-in) (hold DB) j.MP > (land) c.LK > c.LP x LP (tap repeatedly)
	xx F, B, F + LP

	Now you might be confused by how to do this. It's not as hard as it
	might seem at first. To begin, I would place my thumb LK, my index on
	LP and my middle finger on MP. Now the trick is to do the j.MP as late
	as you can and then when you land tap as quick as you c.LK, c.MP, c.LP.

	If you're wondering how fast you need to tap that, basically you have
	to hit c.LK followed by c.MP while c.LK is hitting and then c.LP so
	that it links from c.LK. That means you don't even see c.MP come out!

	You might be wondering what the point of that is so I'll explain. The
	c.MP allows you to tap c.LP 4 times afterwards, 1 hitting and the other
	3 will activate the Light Hundred Hand Slap. Once you remember that,
	you have to start hitting F, B, F with your stick the moment you tap
	the first c.LP and you will be able to cancel off the first hit of the
	Hundred Hand Slap into Super. Confused still? This is how it should
	look with my modifications:

	- (jump-in) (hold DB) j.MP > (land) c.LK ~ c.MP ~ c.LP
	x F + LP ~ B + LP ~ F + LP

	You don't really have to count how many times you tap c.LP as long as
	you tap it quickly at least 4 times, you should be completely fine.

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> Heavy Hundred Hand Slap
    -> [ Stand ] Heavy Kick
	* (corner) c.LP x HP (tap repeatedly) > s.HK

	This one isn't really that hard on the timing, you just have to be able
	to do the Heavy HHS off of the c.LP. What I like to do is:

	- (corner) c.LP (tap LP, MP, HP) x HP~HP > s.HK

	This gives you 6 P inputs. So basically you're tapping LP, druming all
	P and then double tapping HP at the end all in one motion and as fast
	as possible to get the Heavy HHS to combo properly.

	Linking the s.HK at the end is pretty simple, just mash on s.HK as soon
	as you see the HHS stop, the timing isn't very strict to link it after
	the Hundred Hand Slap.

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> [ Crouch ] Light Punch
    -> Heavy Hundred Hand Slap
    -> Super Killer Head Ram
	* (corner) (hold B) (close) s.MP (2 hits) > (slide to DB) c.LP
	x HP (tap repeatedly) xx F, B, F + HP

	Same technique can be used as before, but this time you have to add on
	the s.MP link in front of it and replace the s.HK link at the end with
	a Super cancel. It's nothting new and shouldn't be that hard except for
	maybe the timing on the s.MP > c.LP link.
_______________________________________________________________________________
[BLA]	Blanka
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Electric Thunder
	* P (tap any P 5 times repeatedly)

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Rolling Attack
	* Hold B for 2 seconds, F + P

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Backstep Roll
	* Hold B for 2 seconds, F + K

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Ground Shave Roll
	* Hold B for 2 seconds, F, B, F + P

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Lightning Cannonball
	* Hold B for 2 seconds, F, B, F + PPP

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Shout of Earth (anti-ground)
	* Hold DB for 2 seconds, F, B, UF + KKK

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> [ Crouch ] Medium Kick
	* (close) s.MP > c.MK

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Kick
    -> [ Stand ] Light Punch
	* c.MK > s.LP

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> [ Stand ] Heavy Kick
	* (close) s.MP > s.HK

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Kick
    -> Rolling Attack
	* (hold DB) c.MK x F + MP

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Rock Crusher
    -> Surprise Forward
	* (close) F + MP ( 1 hit) F + KKK

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> Vertical Roll
	* (hold D) c.LK x U + LK

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Heavy Punch
    -> Ground Shave Roll
	* (hold DB) (close) DF + HP xx B, F + HP

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Shout of Earth (anti-ground)
	* FA (level 3) (hold DB) > F, B, UF + KKK

	Don't even have to dash for the Ultra to connect, just take your time
	and make sure you just get the Ultra motions out cleanly.

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Crouch ] Light Punch
    -> Electric Thunder
	* (jump-in) j.HP > (land) c.LP x P (tap repeatedly)

	Can be a bit tricky if you aren't good at doing mash specials. What I
	found made htis a lot easier was doing it this way instead:

	- (jump-in) j.HP (tap MP while still in the air)
	> (land) c.LP (tap LP 3 times)

	Pretty much that's it. There's no breaks in tapping P buttons so just
	get used to doing the 2 Ps in the air and the 3 when you land.

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Medium Kick
    -> [ Crouch ] Medium Kick
    -> Vertical Roll
	* (jump-in) (hold D) j.MK > (land) c.MK x U + MK

	This can be quite annoying as your timing has to be pretty much perfect
	with the charge for Vertical Roll. You can however tack on a link to
	make this challenge easier if you don't mind linking:

	- (jump-in) (hold D) j.MK > (land) c.MK > c.LP x U + MK

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Crouch ] Medium Kick
    -> Rolling Attack
    -> Ground Shave Roll
	* (jump-in) (hold DB) j.HP > (land) c.MK x F + MP xx B, F + MP

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Medium Punch
    -> [ Stand ] Heavy Kick
	* (jump-in) j.HK > (land) (close) s.MP > s.HK

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Kick
    -> Vertical Roll
	* (jump-in) (hold D) j.HP > (land) c.LK > c.LK x U + HK

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Heavy Punch
    -> Ground Shave Roll
	* (jump-in) (hold B) j.HP > (land) (close) B + HP xx F, B, F + HP

	If you're having trouble with this challenge, try jumping straight up
	and then sliding to UB and then B from there. You have to hit the j.HP
	pretty late though because of the angle of the attack, but it makes
	cancelling the s.HP xx Super easier.

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Medium Kick
    -> [ Stand ] Light Punch
    -> Heavy Rolling Attack
    -> [ EX ] Focus Attack
	* (jump-in) (hold B) j.HK > (land) (close) s.MK (2 hits) > s.LP
	x F + HP x FA (level 1)

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Light Punch
    -> Electric Thunder
    -> Ground Shave Roll
	* (corner) (jump-in) (hold DB) j.HK > (land) c.LP x P (tap repeatedly)
	xx F, B, F + LP

	You can make your life easier by figuring out the right way to drum out
	the Electric Thunder. Since you're here though, I did the liberty of
	figuring out for you:

	- (corner) (jump-in) (hold DB) j.HK (tap HP, MP)
	> (land) c.LP (tap 3 times) xx F, B, F + LP (do not hold LP)

	You have to get the Super out as soon as you can after the Electric
	Thunder hits and do not hold it so that when Blanka starts rolling
	forward on the ground he'll hit Dan. If you hold it or are too slow to
	cancel off of the Electric Thunder, the Super won't hit.

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Medium Kick
    -> [ Crouch ] Medium Kick
    -> Lightning Cannonball
	* (jump-in) (hold DB) j.MK > (land) c.MK > F, B, F + PPP

	Part of getting this to work is to be patient. The other part is making
	sure you jump in close enough for the c.MK to hit as close as possible
	before you link the Lightning Cannonball. If you do not jump-in deep
	enough, the c.MK afterwards will be too far away for the Lightning
	Cannonball to actually link after the c.MK. To know if you're doing it
	right, the Lightning Cannonball is supposed to hit BEFORE Blanka pops
	up into the air. If it's not even hitting on block, that means you're
	too far away after you're jump-in. If Dan is blocking on the way up
	than that means you're just too slow.

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Medium Punch
    -> [ Crouch ] Medium Kick
    -> [ Stand ] Light Punch
    -> Heavy Rolling Attack
	* (jump-in) j.HK > (land) s.MP (hold B) > DB + MK > B + LP x F + HP
_______________________________________________________________________________
[ZAN]	Zangief
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Flying Body Attack
	* (jump forward) D + HP

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Headbutt
	* (jump up) U + HP

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Spinning Piledriver
	* 360 + P

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Flying Power Bomb
	* (far) 360 + K

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Atomic Suplex
	* (close) 360 + K

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Final Atomic Buster
	* 720 + P

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Ultimate Atomic Buster
	* 720 + PPP

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Siberian Blizzard
	* (jump) QCF, QCF + KKK

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Stand ] Medium Kick
	* (close) c.LP > s.MK

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> Quick Double Lariat
	* c.LP x KKK

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> Double Lariat
	* c.LK x PPP

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Kick
    -> [ EX ] Banishing Flat
	* (close) F + MK x D, DF + PP

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Quick Double Lariat
    -> [ EX ] Banishing Flat
	* KKK > DF, DF + PP

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Flying Body Attack
    -> [ Crouch ] Light Kick
    -> Double Lariat
	* (jump forward) D + HP > (land) c.LK x PPP

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Medium Punch
    -> Banishing Flat
	* (jump-in) j.HK > (land) F + MP x D, DF + LP

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Light Punch
    -> [ EX ] Banishing Flat
	* (jump-in) j.HP > (land) F + LP x D, DF + PP

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Flying Body Attack
    -> [ Stand ] Light Punch
    -> [ Stand ] Light Punch
    -> [ Stand ] Light Punch
    -> [ Stand ] Light Punch
    -> [ Stand ] Medium Punch
	* (corner) (jump forward) D + HP > (land) (close) s.LP > (close) s.LP
	> (close) s.LP > (far) s.LP > s.MP

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Kick
    -> [ Stand ] Light Kick
    -> [ Stand ] Light Kick
    -> [ EX ] Banishing Flat
	* s.LK > s.LK > F + LK x D, DF + PP

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Banishing Flat
    -> [ EX ] Banishing Flat
	* DF, DF + LP > DF, DF + PP

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Quick Double Lariat
    -> [ EX ] Focus Cancel
    -> [ EX ] Banishing Flat
	* FA (level 3) > (dash forward) KKK x FADC > (dash forward) DF, DF + PP

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Flying Body Attack
    -> [ Crouch ] Light Kick
    -> Double Lariat
    -> [ EX ] Focus Cancel
    -> [ EX ] Banishing Flat
	* (jump forward) D + HP > (land) c.LK x PPP x FADC
	> (dash forward) DF, DF + PP

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> [ Crouch ] Light Kick
    -> [ EX ] Banishing Flat
	* (far) s.MP > DF + LK x DF + PP

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Flying Body Attack
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> [ Stand ] Light Kick
    -> [ EX ] Banshing Flat
	* (corner) (jump forward) D + HP > (land) c.LP > c.LP > c.LP > F + LK
	x D, DF + PP

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Double Knee Drop
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Kick
    -> [ EX ] Banishing FLat
	* (corner) (jump forward) DF + LK > (land) c.LK > c.LK > c.LK > DF + LK
	x DF + PP
	
_______________________________________________________________________________
[GUI]	Guile
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Sonic Boom
	* Hold B for 2 seconds, F + P

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Flash Kick
	* Hold D for 2 seconds, U + K

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Double Flash
	* Hold DB for 2 seconds, DF, DB, UF + K

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Flash Explosion
	* Hold DB for 2 seconds, DF, DB, UF + KKK

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Sonic Hurricane
	* Hold DB for 2 seconds, F, B, F + PPP

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Punch
    -> [ Stand ] Medium Punch
	* s.LP > s.MP

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Medium Punch
	* c.LP > c.MP

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Reverse Spin Kick
    -> [ Crouch ] Medium Punch
	* (close) F + HK > c.MP

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Punch
    -> Flash Kick
	* (hold D) c.MP x U + LK

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Punch
    -> Double Flash
	* (hold DB) c.MP x DF, DB, UF + LK

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Heavy Punch
    -> Sonic Boom
	* (jump-in) (hold B) j.HK > (land) s.HP x F + HP

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> Target Combo
	* (jump-in) j.HP > (land) c.MP ~ F + MP

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> Guile High Kick
    -> [ EX ] Flash Kick
	* (jump-in) (hold DF) j.HP > (land) DF + HK > U + KK

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Medium Punch
    -> [ EX ] Sonic Boom
    -> [ EX ] Focus Attack
	* (corner) (jump-in) (hold B) j.HK > (land) s.MP x F + PP
	x FA (level 1)

	You have to pause slightly after throwing the EX Sonic Boom to input
	the Focus Attack for it to come out.

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Light Flash Kick
    -> Flash Explosion
	* (hold D) U + LK (hold DB) > (land) DF, DB, UF + KKK

	This one might seem tough, but it's really not. It's all about charging
	the Flash Explosion's DB on time and charging for the full 2 seconds
	before attempting to do the Flash Explosion. In most cases, you'll be
	having trouble getting the Flash Explosion to come out itself.

	Once you've gotten past that part and the problem you're having is that
	Dan is too low when the Ultra starts for it to hit, you have to time
	when you hit the LK Flash Kick. Setting this up is easy, just dash away
	from Dan once, wait for him to start jumping up and LK Flash Kick him
	right before he reaches the peak of his jump. He will get knocked
	really high into the air giving you ample time to Ultra him when he
	comes back down.

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Light Punch
    -> [ Stand ] Light Punch
    -> [ Stand ] Light Punch
    -> [ EX ] Sonic Boom
	* (jump-in) (hold B) j.HP > (land) s.LP > s.LP > s.LP x F + PP

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> [ Stand ] Light Punch
    -> [ Stand ] Heavy Punch
	* c.LP > c.LP > s.LP > s.HP

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Medium Punch
    -> Heavy Sonic Boom
	* (hold DB) c.LK > c.LP > c.MP x F + HP

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Light Sonic Boom
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Heavy Punch
    -> Light Sonic Boom
    -> Spinning Back Knuckle
	* (corner) (max screen distance) (hold B) F + LP
	> (dash forward 2x) (jump forward) (hold B) j.HK > (land) s.HP x F + LP
	> F + HP

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Medium Punch
    -> Sonic Boom
    -> Double Flash
    -> Sonic Hurricane
	* FA (level 3) > (dash forward) (hold DB) c.LP > c.MP x F + LP
	xx DB, UF + LK (hold B) > F, B, F + PPP

	To be clear, you cannot do this combo in the corner. It doesn't work
	and the Sonic Hurricane will miss every single time. You have to do
	this combo in the middle of the screen. This can get annoying because
	you'll find yourself constantly switching sides, but there's nothing
	you can really do except practice doing it from both sides.

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Crouch ] Medium Punch
    -> Flash Kick
    -> Double Flash
    -> Sonic Hurricane
	* (jump-in) (hold DB) j.HP > (land) c.MP x UF + LK
	xx DB, UF + LK (hold DB) > (land) F, B, F + PPP

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Crouch ] Medium Punch
    -> [ EX ] Sonic Boom
    -> [ EX ] Focus Attack
    -> Flash Explosion
	* (corner) (jump-in) (hold DB) j.HP > (land) c.MP x F + PP
	x FA (level 2) (hold DB) > DF, DB, UF + KKK

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Medium Punch
    -> Light Sonic Boom
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Medium Punch
    -> Light Flash Kick
	* (corner) (jump-in) (hold DB) j.HK > c.MP x F + LP (hold D) > c.LP
	> c.MP x U + LK

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Punch
    -> Medium Double Flash
    -> Flash Explosion
	* (hold DB) c.LK x c.LK x c.LP xx DF, DB, UF + MK (hold DB)
	> (land) DF, DB, UF + KKK

	You shouldn't do this in the corner, but Flash Explosion can still hit
	behind Guile which is a little weird (but who cares if it works,
	right?) . The only hard part really is the Super, but you can start
	basically anytime
_______________________________________________________________________________
[DHA]	Dhalsim
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Yoga Fire
	* QCF + P

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Yoga Flame
	* HCB + P

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Yoga Teleport
	* DF, DF + KKK

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Yoga Inferno
	* QCF, QCF + P

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Yoga Catastrophe
	* QCF, QCF + PPP

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Yoga Shangri-La
	* (jump) QCF, QCF + PPP

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Punch
    -> [ Crouch ] Light Punch
	* c.MP > c.LP

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Heavy Punch
    -> [ Crouch ] Medium Kick
	* DB + HP > DF + MK

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Kick
    -> Light Yoga Flame
	* B + MK x HCB + LP

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Punch
    -> [ EX ] Focus Attack
	* B + HP x FA (level 1)

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> Yoga Teleport
	* B + MP x DB, DB + KKK

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Punch
    -> [ EX ] Yoga Fire
	* B + HP x QCF + PP

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Light Yoga Fire
    -> [ Stand ] Heavy Punch
	* QCF + LP > s.HP

	You need throw out a Yoga Fire from at least half screen away for the
	s.HP to link.

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Punch
    -> Yoga Fire
    -> Yoga Inferno
	* B + HP x QCF + LP xx QCF + LP

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Yoga Catastrophe
    -> Yoga Inferno
	* FA (level 3) > (dash forward) QCF, QCF + PPP > QCF, QCF + P

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Heavy Yoga Blast
    -> EX Yoga Blast
	* (corner) HCB + HK > HCB + KK

	Knock Dan into the corner and then time it so that you start the motion
	for the HK Yoga Blast when Dan is about to hit the ground. The Yoga
	Blast should hit right under Dan while he's jumping up. Follow that up
	quickly by spamming HCB + KK for the EX Yoga Blast.

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Yoga Shangri-La
	* FA (level 3) > (dash backward) QCF, QCF, UF + PPP

	Yoga Shangri-La is supposed to be done in the air so the best way to do
	this quickly is to dash backward and then do the QCF, QCF motion and
	then slide up a bit more UF so that Dhalsim will jump forward so that
	you can just hit PPP to activate the Ultra.

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Yoga Catastrophe
    -> Yoga Mummy
    -> Yoga Inferno
	* QCF, QCF + PPP > (jump up) D + HP > (land) QCF, QCF + HP

	This might seem tricky, but the hardest thing is just doing the Yoga
	Mummy fast enough after jumping off the ground. Once it hits, you can
	Super pretty easily to finish the combo.

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Kick
    -> Light Yoga Flame
    -> Yoga Inferno
	* B + MK x HCB + LP xx QCF, QCF + LP

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Heavy Punch
    -> [ Crouch ] Heavy Punch
    -> [ Crouch ] Light Kick
	* (corner) DB + HP > DB + HP > DF + LK

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Heavy Punch
    -> [ Stand ] Medium Kick
    -> Light Yoga Flame
	* DB + HP > B + MK x HCB + LP

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Heavy Punch
    -> [ Crouch ] Light Kick
    -> Yoga Inferno
	* DB + HP > DF + LK xx QCF, QCF + LP

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Yoga Catastrophe
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Medium Kick
    -> Yoga Inferno
	* QCF, QCF + PPP > F, QCF, UF + PPP > (Yoga Catastrophe hits) j.HP
	> (land) B + MK x QCF, QCF + HP

	To do this will take a bit of practice. Start by standing next to Dan
	and then dash backwards twice. This is the distance you want to have to
	do this combo.

	First you're going to Ultra and then wait half a second before doing
	a quick air teleport with F, QCF, UF + PPP so that you are teleporting
	right as you jump off the ground which will bring you to reappearing
	behind Dan and with the ability to attack before landing again.

	Second, when doing the j.HP, make sure you're either holding F + HP
	while in the air or not holding any direction.

	Lastly when you land you have to do B + MK xx Super all while Dhalsim's
	Ultra is hitting Dan. If you teleport and take too long to hit Dan
	after Yoga Catastrophe hits, Dan will do a back flip after getting hit
	by Dhalsim's s.MK making him uncomboable.

	Just practice until you get used to it. This is a difficult combo and
	requires you to understand what you're supposed to do and what you're
	doing wrong to fix so don't rush it and just practice the parts until
	it makes sense what you're supposed to be doing.

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Punch
    -> Light Yoga Fire
    -> [ EX ] Focus Attack
    -> [ Stand ] Heavy Punch
    -> Light Yoga Fire
    -> [ EX ] Focus Attack
    -> Yoga Catastrophe
	* B + HP x QCF + LP x FA (level 2) > (dash forward) B + HP x QCF + LP
	x FA (level 2) > (dash forward) QCF, QCF + PPP

	Here you have to try and memorize the Focus Attack timing rather than
	trying to rely on the visual cue of the white flash since by the time
	you see Dhalsim flash white for the level 2 Focus Attack, it's too late
	to let go. You basically doing a pattern twice ending with Yoga
	Catastrophe on the third repetition.

_______________________________________________________________________________
[BAL]	Balrog
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Dash Straight
	* Hold B for 2 seconds, F + P

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Dash Low Straight
	* Hold B for 2 seconds, DF + P

	Easier way to do this is to do a HCF, but stop right at DF before you
	get to F.

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Buffalo Head
	* Hold D for 2 seconds, U + P

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Crazy Buffalo
	* Hold B for 2 seconds, F, B, F + P

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Violent Buffalo
	* Hold B for 2 seconds, F, B, F + PPP

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Dirty Bull
	* 720 + PPP

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Punch
    -> [ Stand ] Heavy Kick
	* s.LP > s.HK

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Punch
    -> [ Crouch ] Heavy Kick
	* s.LP > c.HK

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Stand ] Medium Kick
	* c.LP > s.MK

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> Dash Straight
	* (hold B) c.LP x F + LP

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> Dash Upper
	* (hold B) c.LK x F + LK

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Punch
    -> Dash Low Straight
	* (hold DB) c.MP x DF + LP

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Kick
    -> Crazy Buffalo
	* (hold B) c.MK x F, B, F + MP

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Stand ] Medium Kick
    -> Dash Low Smash
	* (hold DB) c.LP > B + MK x DF + LK

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Crouch ] Medium Punch
    -> Dash Low Smash
	* (jump-in) (hold DB) j.HP > (land) c.MP x DF + LK

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Dash Upper
    -> Crazy Buffalo
	* FA (level 3) > (dash forward) (hold B) F + LK xx B, F + LP

	Just fully charge a Focus Attack and make sure to input the dash early
	so you can start holding B for the Dash Upper into Super.

	If you're not sure when to input the dash, watch Balrog's gloves. When
	they disappear behind his character during the Focus is when you can
	input the dash and then you can start holding B.

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Medium Kick
    -> Dash Straight
    -> Crazy Buffalo
	* (jump-in) (hold B) j.HK > (land) s.MK x F + MP xx B, F + MP

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Stand ] Light Kick
    -> [ Stand ] Light Punch
    -> [ Stand ] Light Punch
    -> Dash Straight
	* DB + LP > B + LK > B + LP > B + LP x F + LP

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Buffalo Head
    -> Crazy Buffalo
	* (hold DB) UB + LP (hold B) > (land) F, B, F + LK (hold LK)

	This is a bit weird if you've never done it before. Basically you have
	to charge for the both the Buffalo Head and the Super by holding DB and
	going to UB + P to do the Buffalo Head. As soon as you input the
	Buffalo Head slide straight to B and when you land you can go straight
	into the Super and start holding K right away as soon as you see the
	Super flash.

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> [ Crouch ] Medium Kick
    -> [ Crouch ] Light Kick
    -> Heavy Buffalo Head
	* FA (level 3) > (dash forward) (hold D) c.MK > c.LK x U + HP

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Kick
    -> [ Stand ] Light Punch
    -> [ Crouch] Medium Punch
    -> Crazy Buffalo
	* DB + MK > B + LP > DB + MP xx F, B, F + MP

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> [ Stand ] Light Punch
    -> [ Crouch ] Medium Punch
    -> Dash Straight
    -> Crazy Buffalo
	* (jump-in) (hold DB) j.HP > (land) c.LP x c.LP x B + LP > DB + MP
	x F + LP xx B, F + LP

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> [ EX ] Dash Upper
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Kick
    -> Heavy Buffalo Head
    -> Violent Buffalo
	* (hold DB) c.LP > c.LP x F + KK > (hold DB) c.LP > c.LK x UB + HP
	xx F, B, F + KKK (hold KKK)

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Heavy Kick
    -> [ Crouch ] Light Kick
    -> [ EX ] Dash Upper
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Kick
    -> Heavy Buffalo Head
    -> Violent Buffalo
	* (jump-in) (hold B) j.HK > (land) (close) B + HK > DB + LK
	x F + KK (hold DB) > c.LP > c.LK x UB + HP (hold B)
	> (land) F, B, F + KKK (hold KKK)
_______________________________________________________________________________
[VEG]	Vega
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Flying Barcelona Attack
	* Hold D for 2 seconds, U + K

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Flying Barcelona Attack > Izuna Drop
	* Hold D for 2 seconds, U + K ~  F + P (when close to opponent)

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Rolling Crystal Flash
	* Hold B for 2 seconds, F + P

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Sky High Claw
	* Hold D for 2 seconds, U + P

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Scarlet Terror
	* Hold DB for 2 seconds, F + K

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Flying Barcelona Special
	* Hold DB for 2 seconds, DF, DB, UF + K

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Flying Barcelona Special > Rolling Izuna Drop
	* Hold DB for 2 seconds, DF, DB, UF + K ~ F + P

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Bloody High Claw
	* Hold DB for 2 seconds, DF, DB, UF + KKK

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Splendid Claw
	* Hold DB for 2 seconds, F, B, F + KKK

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Punch
    -> [ Crouch ] Medium Punch
	* (close) s.HP > c.MP

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Kick
    -> [ Crouch ] Medium Punch
	* c.MK > c.MP

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Kick
    -> Heavy Scarlet Terror
	* (hold DB) c.MK x F + MK

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Punch
    -> [ EX ] Flying Barcelona Attack
    -> Izuna Drop
	* (hold D) c.MP x UF + KK ~ F + P (when close to opponent)

	If you hit the P too soon aafter the EX Flying Barcelona Attack you
	will get the claw instead of the air grab.

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> Light Rolling Crystal Flash
	* (hold DB) c.LP x F + LP

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Medium Kick
    -> Light Rolling Crystal Flash
	* (jump-in) (hold B) j.HK > (land) B + MK x F + LP

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Bloody High Claw
	* FA (level 3) (hold DB) > (dash forward) DF, DB, UF + KKK

	To do this, look at Vega's claw hand for when to input the F~F for the
	dash so that you can start charging for the Bloody High Claw while Vega
	is dashing forward. What you're looking for is Vega's thumb, when you
	see it appear from behind his claws, that's when you can input F~F and
	start charging up the Ultra.

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Light Scarlet Terror
    -> [ EX ] Scarlet Terror
	* (hold DB) F + LK (hold DB) > (land) F + KK

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> [ EX ] Flying Barcelona Attack
    -> Izuna Drop
	* (hold D) c.LP > c.LP > c.LP > c.LP
	x UF + KK ~ P (when close to opponent)

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Cosmic Heel
    -> [ EX ] Scarlet Terror
	* FA (level 3) > (dash forward) DF + HK (hold DB) > F + KK

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Medium PUnch
    -> Light Rolling Crystal Flash
    -> [ EX ] Focus Attack
	* (jump-in) (hold DB) j.HP > (land) c.LP > c.MP x F + LP x FA (level 1)

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Kick
    -> Light Scarlet Terror
    -> [ EX ] Scarlet Terror
	* (jump-in) (hold DB) j.HP > (land) c.LP > c.LK x F + LK (hold DB)
	> (land) F + KK

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Medium Kick
    -> [ Crouch ] Light Punch
    -> [ EX ] Flying Barcelona Attack
    -> Izuna Drop
	* (jump-in) (hold D) j.HK > (land) c.MK > c.LP
	x UF + KK ~ F + P (when close to opponent)

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Crouch ] Medium Kick
    -> [ Stand ] Light Kick
    -> [ Stand ] Light Kick
    -> [ Crouch ] Medium Punch
	* (jump-in) j.HP > (land) c.MK > s.LK > s.LK > c.MP

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Cosmic Heel
    -> Splendid Claw
	* DF + HK (hold DB) > F, B, F + KKK

	You have to charge this after you input the Cosmic Heel. It can be
	difficult, but it just requires you to be fast with going from DF to
	DB so you can start charging for the Ultra.
_______________________________________________________________________________
[SAG]	Sagat
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> High Tiger Shot
	* QCF + P

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Tiger Uppercut
	* DF, DF + P

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Tiger Knee Crush
	* DF, DF + K

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Tiger Genocide
	* QCF, QCF + K

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Tiger Destruction
	* QCF, QCF + KKK

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Tiger Cannon
	* QCF, QCF + PPP

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Medium Punch
	* c.LK > c.MP

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Punch
    -> [ Stand ] Heavy Kick
	* s.LP > s.HK

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> Heavy Tiger Uppercut
	* (close) F + MP x D, DF + HP

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Kick
    -> High Tiger Shot
	* c.MK x QCF + MP

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Punch
    -> Tiger Genocide
	* c.MP x QCF, QCF + P

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Medium Punch
    -> Tiger Uppercut
	* (jump-in) j.HK > (land) DF + MP x DF + HP

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Medium Kick
    -> Tiger Knee Crush
    -> Tiger Genocide
	* (jump-in) j.HK > (land) DF + MK x DF + MK (1 hit) xx QCF, QCF + MK

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> High Step Kick
    -> High Step Kick
    -> Tiger Cannon
	* F + HK > F + HK > QCF, QCF + PPP

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Medium Punch
    -> [ EX ] High Tiger Shot
    -> [ EX ] Tiger Uppercut
	* (corner) (jump-in) j.HK > (land) s.MP x QCF + PP > DF, DF + PP

	You have to do the EX Tiger Uppercut immediately after the EX High
	Tiger Shot or it won't hit.

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Tiger Genocide
    -> Tiger Destruction
	* QCF, QCF + K > (land) QCF, QCF + KKK

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Heavy Punch
    -> Heavy Tiger Genocide
	* (jump-in) j.HK > (land) c.HP xx QCF, QCF + HK

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Kick
    -> Heavy Tiger Uppercut
    -> [ EX ] Focus Cancel
    -> High Step Kick
    -> Tiger Destruction
	* (jump-in) j.HK > (land) c.LK > c.LK x DF, DF + HP (1 hit) x FADC
	> (dash forward) F + HK > QCF, QCF + KKK

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Low Step Kick
    -> [ Crouch ] Light Punch
    -> Tiger Knee Crush
    -> Tiger Genocide
	* F + LK > DF + LP x DF + LK xx QCF, QCF + LK

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Kick
    -> Low Tiger Shot
    -> [ EX ] Focus Attack
    -> [ Crouch ] Medium Punch
    -> Tiger Knee Crush
	* c.MK x QCF + LK x FA (level 2) > (dash forward) c.MP x DF, DF + LK

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Medium Punch
    -> [ EX ] Tiger Uppercut
    -> Tiger Destruction
	* (jump-in) j.HK > (land) c.LK > c.MP x DF, DF + PP
	> (land) QCF, QCF + KKK

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Medium Punch
    -> Low Tiger Shot
    -> [ EX ] Focus Cancel
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Medium Punch
    -> [ EX ] Tiger Uppercut
	* c.LK > c.MP x QCF + LK x FADC > (dash forward) c.LK > c.MP
	x DF, DF + PP

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Light Punch
    -> [ Crouch ]Light Kick
    -> [ Crouch ] Light Kick
    -> [ EX ] Low Tiger Shot
    -> [ EX ] Focus Cancel 
    -> Tiger Cannon
	* (corner) (jump-in) j.HK . s.LP > c.LK > c.LK x QCF + KK x FADC
	> (dash forward) QCF, QCF + PPP

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Punch
    -> Low Tiger Shot
    -> [ EX ] Focus Cancel
    -> [ Crouch ] Medium Punch
    -> [ Crouch ] Light Punch
    -> High Tiger Uppercut
    -> [ EX ] Focus Cancel
    -> Tiger Cannon
	* c.MP x QCF + LK x FADC > (dash forward) c.MP > c.LP x DF, DF + HP
	x FADC > (dash forward) QCF, QCF + PPP
_______________________________________________________________________________
[MBI]	M. Bison
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Psycho Crusher
	* Hold B for 2 seconds, F + P

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Head Press
	* Hold D for 2 seconds, U + K

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Bison Warp
	* DF, DF or DB DB + PPP or KKK

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Knee Press Nightmare
	* Hold B for 2 seconds, F, B, F + K

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Nightmare Booster
	* Hold B for 2 seconds, F, B, F + KKK

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Psycho Punisher
	* QCF, QCF + KKK

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Medium Kick
	* c.LP > c.MK

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Punch
    -> [ Stand ] Medium Kick
	* c.MP > s.MK

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Punch
    -> [ Stand ] Heavy Kick
	* c.MP > s.HK

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> Light Double Knee Press
	* (hold DB) c.LP x F + LK

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Kick
    -> Psycho Crusher
	* (hold DB) c.MK x F + HP

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Heavy Punch
    -> Knee Press Nightmare
	* (hold DB) c.HP x F, B, F + LK

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Punch
    -> Bison Warp
	* F + HP x D, DF + PPP

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Heavy Punch
    -> Psycho Crusher
	* (jump-in) (hold B) j.HP > (land) s.HP x F + HP

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Heavy Punch
    -> Double Knee Press
    -> Knee Press Nightmare
	* (jump-in) (hold B) j.HK > (land) s.HP x F + LK xx B, F + LK

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Hell Attack
    -> Nightmare Booster
	* (jump forward) (hold B) j.MP ~ j.MP > (land) F, B, F + KKK

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Hell Attack
    -> Psycho Punisher
	* (jump forward) j.MP ~ j.MP > (land) QCF, QCF + KKK

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Head Press > Somersault Skull Diver
    -> [ Crouch ] Medium Punch
    -> [ Stand ] Medium Kick
	* (hold D) U + K ~ P > (land) c.MP > s.MK

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Light Kick
    -> [ Stand ] Light Kick
    -> [ Stand ] Heavy Kick
	* (jump-in) j.HK > (land) s.LK > s.LK > s.HK

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Heavy Punch
    -> [ Crouch ] Light Kick
    -> Light Double Knee Press
    -> Knee Press Nightmare
	* (jump-in) (hold B) j.HK > (land) (close) s.HP > DB + LK
	x F + LK (1 hit) xx B, F + LK

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Kick
    -> Light Double Knee Press
	* (hold DB) c.LK > c.LK > c.LK x F + LK

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> [ Stand ] Light Kick
    -> [ Stand ] Light Kick
    -> Light Double Knee Press
    -> Knee Press Nightmare
	* (jump-in) (hold DB) j.HK > (land) c.LP x c.LP > (hold B) s.LK > s.LK
	x F + LK (1 hit) xx B, F + LK

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> [ Crouch ] Medium Punch
    -> [ Crouch ] Medium Kick
    -> Light Psycho Crusher
	* FA (level 3) (hold DB) > (dash forward) c.MP > c.MK x F + LP

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Medium Kick
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Medium Kick
    -> Heavy Double Knee Press
	* (jump-in) (hold DB) j.MK > (land) c.LK > c.LP > c.MK x F + HK
_______________________________________________________________________________
[CVI]	C. Viper
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Thunder Knuckle
	* QCB + P

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Burning Kick
	* QCB + K

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Seismic Hammer
	* DF, DF + P

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Emergency Combination
	* QCF, QCF + P

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Burst Time
	* QCF, QCF + PPP

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Burning Dance
	* (jump) QCB, QCB + KKK

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Punch
    -> [ Stand ] Medium Punch
	* s.LP > (close) s.MP

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Kick
    -> [ Crouch ] Medium Punch
	* s.LK > c.MP

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> [ Crouch ] Medium Punch
	* s.MP > c.MP

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Seismic Hammer cancel
	* DF, DF + P ~ PP

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Medium Kick
    -> [ Crouch] Medium Kick
    -> Medium Thunder Knuckle
	* (jump-in) j.MK > (land) c.MK x QCB + MP

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Heavy Thunder Knuckle
    -> Emergency Combination
	* QCB + HP > (land) QCF, QCF + HP

	Wait for Dan to jump upwards and then do HP Thunder Knuckle him in the
	butt. This gives you enough time to Super him when you land.

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ EX ] Seismic Hammer
    -> High Jump
    -> Burning Dance
	* DF, DF + PP x QCF, UF ~ QCB, QCB + KKK

	This takes a bit of technique to do. Start right next to Dan and when
	you do EX Seismic Hammer, to get the High Jump you need to do QCF, UF
	so you jump forward immediately after the EX Seismic Hammer hits. Once
	you're forward, if you continue to do the Ultra motion right after the
	motion for the High Jump it should connect pretty easily.

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Punch
    -> High Jump
    -> Burning Dance
	* s.HP x QCB, QCB, UB + KKK

	A bit easier than the previous challenge. Since you aren't knocking Dan
	into the air, there's no need to jump forward. You can just do the
	Ultra as the s.HP is hitting and tack on an UB to cancel the recovery
	from the s.HP into a High Jump which will activate Burning Dance if you
	hit the inputs correctly.	

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Stand ] Light Kick
    -> [ Crouch ] Medium Punch
    -> Light Thunder Knuckle
    -> Emergency Combination
	* c.LP x s.LK > c.MP x QCB + LP xx QCF, QCF + LP

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ EX ] Thunder Knuckle
    -> Light Seismic Hammer
    -> High Jump
    -> Burning Dance
	* (corner) QCB + PP > (switch sides) DF, DF + LP
	x QCF, UF ~ QCB, QCB + KKK

	Not really that hard, but the timing is a bit tighter because of the
	LP Seismic Hammer after the EX Thunder Knuckle and the High Jump that
	proceeds afterwards. You can start the EX Thunder Knuckle anywhere.

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Light Seismic Hammer
    -> High Jump
    -> Heavy Burning Kick
    -> Emergency Combination
	* DF, DF + LP x QCF, UF ~ HCB + HK > (land) QCF, QCF + HP

	Stand right beside Dan and if you want to ensure that this will hit, do
	it in the corner, but you can do it anywhere really.

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Heavy Punch
    -> Heavy Thunder Knuckle
    -> [ EX ] Focus Cancel
    -> Burst Time
	* (jump-in) j.HK > (land) (close) s.HP x QCB + HP x FADC
	> (dash forward) QCF, QCF + PPP

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> [ EX ] Thunder Knuckle
    -> Burning Dance
	* FA (level 3) > (dash forward) QCB + PP > (jump up) QCB, QCB + KKK

	You have to be sure to do the EX Thunder Knuckle fast enough after the
	dash forward or else Dan will pop into the air ending your chance to
	finish the combo. Once you can do the EX Thunder Knuckle so he stays on
	the ground, jump straight up and do C. Viper's Ultra.

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Medium Punch
    -> [ Crouch ] Medium Punch
    -> Medium Thunder Knuckle
    -> Emergency Combination
	* (jump-in) j.HP > (land) (close) s.MP > c.MP x QCB + MP
	xx QCF, QCF + LP

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> [ Crouch ] Heavy Punch
    -> Thunder Knuckle cancel
    -> Burst Time
	* FA (level 3) > (dash forward) c.HP x DF, DF + HP ~ PP
	> QCF, QCF + PPP

	While doing LP Thunder Knuckle is easier to cancel, the HP version is
	faster allowing Burst Time to combo more easily.

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Light Kick
    -> [ Stand ] Light Punch
    -> High Jump
    -> Burst Time
	* (jump-in) j.HK > (close) s.LK > s.LP x QCF, QCF, UF + PPP

	This challenge can be difficult because it requires you to be really
	fast. Basically how the combo works is that Burst Time takes too long
	to simply link off of a s.LP, but if you cancel that recovery period
	from the s.LP with a High Jump you can combo s.LP and Burst Time. Make
	sure you link the s.LK and s.LP, otherwise you won't be able to do the
	High Jump.

	To see how hard this combo really is, just try doing:

	- s.LP x QCF, QCF, UF + PPP

	If you can get that by itself, the rest should be a bit easier.

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> [ Crouch ] Heavy Punch
    -> [ EX ] Seismic Hammer
    -> High Jump
    -> Heavy Burning Kick
    -> Heavy Thunder Knuckle
	* (corner) FA (level 3) > (dash forward) c.HP x DF, DF + PP
	x QCF, UF ~ HCB + HK > (land) QCB + HP
	

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Heavy Punch
    -> Thunder Knuckle cancel
    -> [ Crouch ] Heavy Punch
    -> [ EX ] Seismic Hammer
    -> High Jump
    -> Heavy Burning Kick
    -> Burst Time
	* c.HP x DF, DF + HP ~ PP > c.HP x DF, DF + PP x QCF, UF ~ HCB + HK
	> (land) QCF, QCF + PPP

	The hardest part of this is obviously the start of it. The other part
	that might be a bit troublesome is the Burst Time timing. We'll start
	with the beginning.

	We're using HP Thunder Knuckle to cancel because as I previously
	mentioned it's the fastest cancel. This makes it easier since we are
	focusing so heavily on the HP button, but it also makes you want to
	mash more because you're hitting the same button repetitively and
	really quickly. Try to control yourself and practice just getting
	c.HP x HK Thunder Knuckle cancel > c.HP and once you get that, the rest
	should be a lot easier.

	Now for Burst Time, this Ultra has always been finicky when it comes
	to trying to combo after an air HK Burning Kick. Especially when
	you're not accustomed to doing EX Seismic Hammer into HK Burning Kick
	you might hit it late, shifting the timing of it. The key is just to
	try and focus on how high Dan is off the ground when compared to you
	standing on the ground after the HK Burning Kick. You want Dan to be
	right at your shoulder's height when you activate Burst Time for the
	best results.
_______________________________________________________________________________
[RUF]	Rufus
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Galactic Tornado
	* QCF + P

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Messiah Kick
	* QCF + K

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Snake Strike
	* DF, DF + P

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Spectacle Romance
	* QCF, QCF + P

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Space Opera Symphony
	* QCF, QCF + PPP

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Big Bang Typhoon
	* QCB, QCB + PPP

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> [ Stand ] Light Punch
	* (close) s.MP > (far) s.LP

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Punch
    -> [ Crouch ] Light Kick
	* c.MP > c.LK

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Punch
    -> [ EX ] Messiah Kick
    -> High Attack
	* (close) s.HP x QCF + KK ~ LK

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Punch
    -> Heavy Galactic Tornado
	* c.MP x QCF + HP (hold F)

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Kick
    -> Big Bang Typhoon
	* (far) s.HK > QCB, QCB + PPP

	You want the far version of s.HK where Rufus steps forward and kicks
	upwards and launches Dan into the air. The close version won't combo.

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> Big Bang Typhoon
	* (jump-in) j.HP > (land) QCB, QCB + PPP

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Falcon Kick
    -> Target Combo
    -> Spectacle Romance
	* (jump forward) DF + MK > (land) s.LK ~ s.HK > QCF, QCF + HP

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Heavy Punch
    -> Heavy Galactic Tornado
    -> Light Galactic Tornado
    -> Spectacle Romance
	* (corner) (jump-in) j.HP > (land) (close) s.HP x QCF + HP (hold F)
	> QCF + LP xx QCF + LP

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ EX ] Snake Strike
	* (jump forward) j.HK (2 hits) > (land) DF, DF + PP

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> [ Stand ] Heavy Kick
    -> Fragrance Palm
    -> Space Opera Symphony
	* (corner) FA (level 3) > (dash backward) s.HK > F + HP > QCF, QCF + LP

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> [ Stand ] Light Punch
    -> [ Stand ] Medium Punch
	* (jump-in) j.HP > (land) c.LP x c.LP x c.LP x s.LP > s.MP

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Punch
    -> [ Stand ] Medium Punch
    -> [ Crouch ] Light Punch
    -> [ EX ] Galactic Tornado
    -> Space Opera Symphony
	* (corner) s.LP > s.MP > c.LP x QCF + PP > QCF, QCF + HP

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Falcon Kick
    -> [ Stand ] Heavy Punch
    -> Heavy Galactic Tornado
    -> Space Opera Symphony
	* FA (level 3) > UF ~ DF + MK > (land) s.HP x QCF + HP xx QCF + HP

	The hard part about this combo is just doing the Falcon Kick as fast as
	possible after jumping forward. It will look a little weird, but
	basically the Falcon Kick allows Rufus to cancel his jump at any height
	and start his dive kick to get him back to the ground. The rest should
	be simple once you get down the Focus Attack, dash forward into Falcon
	Kick while keeping Dan firmly planted to the ground for the rest of the
	combo.

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Crouch ] Medium Kick
    -> [ EX ] Messiah Kick
    -> High Attack
    -> [ EX ] Focus Cancel
    -> Medium Snake Strike
    -> Space Opera Symphony
	* (corner) (jump-in) j.HP > (land) c.MK x QCF + KK ~ LK x FADC
	> (dash forward) DF, DF + MP > (land) QCF, QCF + LP

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Falcon Kick
    -> [ Crouch ] Light Punch
    -> [ EX ] Messiah Kick
    -> High Attack
    -> [ EX ] Focus Cancel
    -> Space Opera Symphony
	* (jump forward) DF + MK > (land) c.LP x QCF + KK ~ LK x FADC
	> (dash forward) QCF, QCF + PPP

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Fragrance Palm
    -> Medium Snake Strike
    -> Space Opera Symphony
	* (corner) FA (level 3) > (dash forward) F + HP > DF, DF + MP
	> (land) QCF, QCF + PPP

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Light Punch
    -> [ Stand ] Medium Punch
    -> [ Stand ] Light Punch
    -> [ Crouch ] Medium Kick
    -> [ EX ] Galactic Tornado
	* (jump-in) j.HP > s.LP > (close) s.MP > s.LP > c.MK x QCF + PP

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Falcon Kick
    -> [ Stand ] Light Kick
    -> [ Stand ] Light Kick
    -> [ Stand ] Heavy Punch
    -> Heavy Galactic Tornado
    -> Space Opera Symphony
	* (corner) (jump forward) DF + MK > (land) s.LK > s.LK > s.HP
	x QCF + HP > QCF, QCF + PPP
_______________________________________________________________________________
[ELF]	El Fuerte
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Habanero Dash
    -> Sudden stop
	* QCF + LP ~ LP

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Habanero Dash
    -> Tostada Press
	* QCF + MP ~ MP

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Habanero Dash
    -> Fajita Buster
	* QCF + HP ~ HP

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Quesadilla Bomb
	* Hold K for 2 seconds, F + release K

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Guacamole Leg Throw
	* DF, DF + K

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> El Fuerte Dynamite
	* QCF, QCF + K

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> El Fuerte Flying Giga Buster
	* QCF, QCF + KKK

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> El Fuerte Ultra Spark
	* QCB, QCB + KKK

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Medium Kick
	* c.LK > c.MK

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Kick
    -> [ Crouch ] Medium Kick
	* s.LK > c.MK

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Punch
    -> Quesadilla Bomb
	* (hold LK) s.HP x F + release LK

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Kick
    -> Guacamole Leg Throw
	* (close) F + HK x D, DF + LK

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Kick
    -> El Fuerte Dynamite
	* c.MK x QCF, QCF + LK

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> El Fuerte Flying Giga Buster
	* FA (level 3) > (dash backward) QCF, QCF + KKK

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> El Fuerte Ultra Spark
	* FA (level 3) > (dash forward) QCB, QCB + KKK

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Kick
    -> Habanero Dash
    -> Tostada Press
	* (close) s.HK x QCF + MP ~ MP

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Heavy Punch
    -> Quesadilla Bomb
    -> Heavy El Fuerte Dynamite
	* (hold LK) ... (jump-in) j.HP > (land) s.HP x F + release LK
	xx QCF, QCF + HK

	You have to wait for the LK Quesadilla Bomb to hit to cancel into the
	Super. There's a bit of delay between when you release the LK to when
	the move actually hits.

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Heavy Kick
    -> El Fuerte Dynamite
	* (jump-in) j.HP > (land) (close) s.HK xx QCF, QCF + HK

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Light Punch
    -> [ Stand ] Light Punch
    -> [ Stand ] Light Punch
    -> [ Stand ] Light Kick
    -> [ Crouch ] Medium Kick
	 * (corner) j.HK > (land) s.LP > s.LP > s.LP > s.LK > c.MK

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Heavy Punch
    -> Habanero Dash
    -> Gordita Sobat
    -> El Fuerte Dynamite
	* (jump-in) j.HK > (land) s.HP x QCF + MP ~ MK xx QCF, QCF + MK

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Punch
    -> El Fuerte Dynamite
	* c.LK > c.LP x QCF, QCF + LK

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Kick
    -> [ Stand ] Light Kick
    -> El Fuerte Dynamite
	* (corner) (far) s.HK > s.LK x QCF, QCF + MK

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Shower Kick
    -> [ Stand ] Light Kick
    -> [ Crouch ] Medium Kick
    -> Heavy El Fuerte Dynamite
	* FA (level 3) > (dash forward) F + MK > s.LK c.MK x QCF, QCF + HK

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Punch
    -> [ Stand ] Heavy Punch
    -> [ Stand ] Heavy Punch
	* (close) s.HP x QCF + LP ~ LP > (close) s.HP x QCF + LP ~ LP
	> (close) s.HP x QCF + LP

	The return of this dreaded challenge! Again, practice, practice and
	practice some more. We'll be using Run ~ Stop method of doing this with
	s.HP and Habanero Dash.

	Get the rhythm for this down by just practicing:

	- s.HP x QCF + LP ~ LP

	Then move on to:

	- s.HP x QCF + LP ~ LP > s.HP

	Basically the rhythm of the whole thing works out to be like this:

	- s.HP x QCF + LP ... ~ LP > s.HP x QCF + LP ... ~ LP > s.HP

	For this challenge I might have to resort to suggesting you re-map your
	LP button because even when I was doing this multiple times, I was
	getting cramps in my hands from the weird stretch you need to do to get
	this combo to work from scratch.
	
_______________________________________________________________________________
[ABE]	Abel
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Forward Kick
    -> Dash
	* F + MK ~ F ~ F

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Change of Direction
    -> Second Mid
    -> Finish Mid
	* QCF + P ~ F + P ~ F + P

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Wheel Kick
	* QCB + K

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Tornado Throw
	* HCB + P

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Heartless
	* QCF, QCF + P

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Soulless
	* QCF, QCF + PPP

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Breathless
	* QCF, QCF + KKK

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Stand ] Medium Punch
	* c.LP > (far) s.MP

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Stand ] Heavy Punch
	* c.LK > (close) s.HP (2 hits)

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Heavy Punch
    -> Light Wheel Kick
	* c.HP (2 hits) x QCB + LK

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Kick
    -> Marseilles Roll
	* c.MK x QCF + MK

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Punch
    -> Change of Direction
    -> Second Mid
    -> Finish Mid
	* (close) s.HP (1 hit) x QCF + LP ~ F + LP ~ F + LP

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Heavy Punch
    -> Falling Sky
	* c.HP (2 hits) x DF, DF + HP

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Breathless
	* FA (level 3) > (dash forward) QCF, QCF + KKK

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Medium Kick
    -> [ Stand ] Heavy Punch
    -> Change of Direction
    -> Second Mid
    -> Finish Mid
	* (jump-in) j.MK > (land) s.HP (1 hit) x QCF + LP ~ F + LP ~ F + LP

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Medium Kick
    -> [ Crouch ] Medium Punch
    -> Light Change of Direction
    -> Heartless
	* (jump-in) j.MK > (land) c.MP x QCF + LP xx QCF + LP

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> [ Crouch ] Heavy Punch
    -> Soulless
	* FA (level 3) > (dash forward) c.HP (2 hits) > QCF, QCF + PPP

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Crouch ] Heavy Punch
    -> Marseilles Roll
    -> Heartless
	* (jump-in) j.HP > (land) c.HP (1 hit) x QCF + LK > QCF, QCF + LP

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Change of Direction
    -> Soulless
	* QCF + HP > QCF, QCF + PPP

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Forward Kick
    -> Dash
    -> [ Stand ] Heavy Punch
    -> Change of Direction
    -> Second Mid
    -> Finish Mid
	* F + MK ~ F ~ F > s.HP x QCF + LP ~ F + LP ~ F + LP

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> [ Stand ] Medium Punch
    -> Heartless
	* c.LP x c.LP > s.MP x QCF, QCF + MP

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Punch
    -> Light Change of Direction
    -> [ EX ] Focus Cancel
    -> [ Crouch ] Heavy Punch
    -> Soulless
	* c.MP x QCF + LP x FADC > (dash forward) c.HP (2 hits)
	> QCF, QCF + PPP

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Punch
    -> Light Change of Direction
    -> [ EX ] Focus Cancel
    -> [ Crouch ] Heavy Punch
    -> Light Marseilles Roll
    -> Falling Sky
	* c.MP x QCF + LP x FADC > (dash forward) c.HP (2 hits) x QCF + LK
	> DF, DF + LP

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Forward Kick
    -> Dash
    -> [ Stand ] Heavy Punch
    -> Medium Change of Direction
    -> [ EX ] Focus Cancel
    -> Forward Kick
    -> Dash
    -> [ Stand ] Heavy Punch
	* F + MK ~ F ~ F > (dash forward) s.HP (1 hit) x QCF + MP x FADC
	> (dash forward) F + MK ~ F ~ F > s.HP
_______________________________________________________________________________
[SET]	Seth
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Sonic Boom
	* QCF + P

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Hyakuretsukyaku
	* QCB + K

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Shoryuken
	* DF, DF + P

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Tanden Storm
	* QCF, QCF + P

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Tanden Stream
	* QCF, QCF + PPP

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Tanden Typhoon
	* QCB, QCB + PPP

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Punch
    -> [ Stand ] Heavy Punch
	* (close) s.LP > (close) s.HP

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Medium Punch
	* c.LP > c.MP

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Medium Punch
    -> Sonic Boom
    -> Tandem Storm
	* (jump-in) j.HK > (land) s.MP x QCF + MP xx QCF + MP

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Shoryuken
    -> Tanden Typhoon
	* DF, DF + LP > (land) QCB, QCB + PPP

	Shoryuken when Dan is on his way up from his jump so you have plenty
	of time to Ultra him when you land.

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Tanden Engine
    -> [ Stand ] Heavy Punch
    -> Shoryuken
    -> Shoryuken
    -> Shoryuken
	* QCB + HP > (close) F + HP x D, DF + HP ~ DF, DF + HP ~ DF, DF + HP

	This can be annoying as I don't like the timing between the 3 Shoryuken
	hits. The best I can suggest is that just do the first 3 attacks as
	normal and as soon as you see Seth is off of the ground, just spam DF
	and HP repeatedly until you get the full 3 Shoryukens.

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Tenmakujinkyaku
    -> [ Crouch ] Medium Punch
    -> Light Hyakuretsukyaku
	* (jump forward) D + HK > (land) c.MP x QCB + LK

	Stand next to Dan and then dash backward twice so that Tenmakujinkyaku
	hits reliably.

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> [ Crouch ] Heavy Punch
    -> Yosokyaku
    -> Yosokyaku
    -> Yosokyaku
	* (corner) FA (level 3) > (dash forward) c.HP
	> (jump forward) D + MK ~ D + MK ~ D + MK

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Heavy Punch
    -> Tanden Storm
	* (jump-in) j.HK > (land) c.HP (1 hit) xx QCF, QCF + HP

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Punch
    -> Heavy Shoryuken
    -> [ EX ] Focus Cancel
    -> Tanden Typhoon
	* c.LK > c.LP x DF, DF + HP x FADC > (dash forward) QCB, QCB + PPP

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Heavy Punch
    -> [ EX ] Shoryuken
    -> [ EX ] Shoryuken
    -> [ EX ] Shoryuken
    -> Tanden Typhoon
	* (jump-in) j.HK > (land) (close) F + HP
	x D, DF + PP ~ DF, DF + LP ~ DF, DF + LP > (land) QCB, QCB + PP

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Medium Punch
    -> Light Hyakuretsukyaku
	* c.LK x c.LP x c.LP > c.MP x QCB + LK

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Yosokyaku
    -> [ Jump ] Medium Punch
    -> Yosokyaku
    -> Yosokyaku
    -> Tenmakujinkyaku
	* (corner) (jump forward) D + MK > j.MP
	> (land) (jump forward) D + MK ~ D + MK > D + HK

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Heavy Punch
    -> [ EX ] Tanden Engine
    -> [ Crouch ] Heavy Punch
    -> [ EX ] Tanden Engine
    -> [ Crouch ] Heavy Punch
    -> Tanden Stream
	* c.HP (2 hits) x QCB + PP > c.HP (2 hits) x QCB + PP x c.HP
	> QCF, QCF + PPP

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Heavy Punch
    -> Light Shoryuken
    -> Yosokyaku
    -> Yosokyaku
    -> Yosokyaku
    -> Tenmakujinkyaku
	c.HP (2 hits) x DF, DF + LP
	> (land) (jump forward) D + MK ~ D + MK ~ D + MK > D + HK

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Kick
    -> [ Crouch ] Medium Punch
    -> Tanden Storm
	* (close) s.HK > c.MP x QCF, QCF + MP

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Punch
    -> [ Stand ] Heavy Punch
    -> [ EX ] Sonic Boom
    -> [ EX ] Focus Attack
    -> Tanden Stream
	* (corner) c.LK x c.LP > (close) s.HP x QCF + PP x FA (level 2)
	> QCF, QCF + PPP

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Light Tanden Engine
    -> [ Crouch ] Heavy Punch
    -> Hyakuretsukyaku
    -> Yosokyaku
    -> Yosokyaku
    -> Yosokyaku
    -> Tenmakujinkyaku
	* (corner) FA (level 3) > (dash forward) QCB + LP > c.HP (2 hits)
	> QCB + LK > (jump forward) D + MK ~ D + MK ~ D + MK > D + HK

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Punch
    -> Sonic Boom
    -> [ EX ] Focus Attack
    -> [ Stand ] Heavy Punch
    -> Sonic Boom
    -> [ EX ] Focus Attack
    -> [ Crouch ] Heavy Punch
    -> Tanden Stream
	* (corner) (close) s.HP x QCF + LP x FA (leve 2)
	> (dash forward) (close) s.HP x QCF + LP x FA (level 2)
	> (dash forward) c.HP (2 hits) > QCF, QCF + PPP
_______________________________________________________________________________
[AKU]	Akuma
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Gohadoken
	* QCF + P

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Tatsumaki Zankukyaku
	* QCB + K

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Goshoryuken
	* DF, DF + P

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Hyakkishu > Hyakki Gosai
	* DF, DF + K ~ LP + LK

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Raging Demon
	* LP ~ LP ~ F ~ LK ~ HP

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Wrath of the Raging Demon
	* LP ~ LP ~ B ~ LK ~ HP

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Demon Armageddon
	* U, U + KKK

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Punch
    -> [ Stand ] Heavy Punch
	* c.LK > c.LP > (close) s.HP

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Kick
    -> [ Crouch ] Light Kick
	* (far) s.HK (2 hits) > c.LK

	You need to do the s.HK where Akuma does 2 roundhouse kicks instead of
	the overhead heel kick. The easiest way to set this up the right
	distance is to just stand beside Dan and punch him twice with s.LP
	before starting.

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Punch
    -> [ Stand ] Heavy Kick
	* (close) s.LP > (close) s.HK

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Punch
    -> Gohadoken
	* (close) s.HP x QCF + HP

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Kick
    -> Tatsumaki Zankukyaku
	* c.MK x QCB + LK

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Heavy Punch
    -> Light Tatsumaki Zankukyaku
    -> Goshoryuken
	* (jump-in) j.HK > (land) s.HP x QCB + LK > (land) DF, DF + HP

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Wrath of the Raging Demon
	* FA (level 3) > (dash backward) LP ~ LP ~ B ~ LK ~ HP

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Hyakkishu > Hyakki Gojin
    -> [ Stand ] Heavy Punch
    -> Gohadoken
	* DF, DF + K ~ K > (land) (close) s.HP x QCF + HP

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ EX ] Zanku Hadoken
    -> Shakunetsu Hadoken
    -> Heavy Goshoryuken
	* (corner) (jump forward) QCF + PP > (land) LP > DF, DF + HP

	Push Dan into the corner and then stand next to him before dashing
	backward 3 times. This is the distance we're going to use to get this
	combo to work.

	First of all the timing of the EX Zanku Hadoken in the air is
	important. You want Akuma to start the fireballs BEFORE he reaches the
	peak of his jump. Both fireballs should hit if you did it right, you
	will miss if you did it late.

	When you land from your jump, you cannot do the Shakunetsu Hadoken
	right away. You can choose between the LP or MP version, but the HP
	version is too slow in most instances to hit and even if it does, you
	might be too far away. To be safe, I would stick with just figuring out
	the timing for the LP Shakunetsu Hadoken. You can walk forward a little
	bit after landing before throwing it which secures the HP Goshoryuken
	follow up a bit more since you're closer.

	Be aware that you must throw out the Shakunetsu Hadoken as the second
	fireball from the EX Zanku Hadoken hits or it won't hit in time.	

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> [ Stand ] Heavy Punch
    -> [ EX ] Tatsumaki Zankukyaku
    -> Heavy Goshoryuken
	* (corner) FA (level 3) > (dash forward) s.HP x QCB + KK > DF, DF + HP

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ EX ] Zanku Hadoken
    -> Ashura Senku
    -> Demon Armageddon
	* (corner) (jump forward) QCF + PP > (land) DF, DF + KKK xx U, U + KKK

	Similar setup to Level 16. Push Dan into the corner and dash backward
	3 times. Jump forward with EX Zanku Hadoken and throw them out before
	the peak of his jump so that both fireballs will land. Upon landing
	immediately teleport forward with DF, DF + KKK and then tap U, U + KKK.
	The Ultra can be cancelled anytime during the Ashura Senku teleport so
	the faster you are, the better.

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Kick
    -> Gohadoken
    -> [ EX ] Focus Cancel
    -> [ Stand ] Heavy Punch
    -> Heavy Goshoryuken
	* c.MK x QCF + HP x FADC > (dash forward) F + HP x D, DF + HP

	If you are having trouble with this combo, try moving back a little bit
	so that you have a little time between when the the c.MK and the
	Gohadoken hits. If you're close you need to use the LP Hadoken whereas
	far away it's better to use the HP version so that it will actually
	combo.

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Punch
    -> [ Stand ] Heavy Punch
    -> Light Tatsumaki Zankukyaku
    -> Heavy Goshoryuken
	* c.LK > c.LP > (close) s.HP x QCB + LK > DF, DF + HP

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Kick
    -> [ Crouch ] Light Kick
    -> Light Tatsumaki Zankukyaku
    -> Heavy Goshoryuken
	* (far) s.HK > c.LK x QCB + LK > DF, DF + HP

	Advanced version of Level 9's challenge. This time you have to just add
	on the LK Tatsumaki Zankukyaku into HP Goshoryuken.

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Hyakkishu > Hyakki Gojin
    -> [ Stand ] Light Punch
    -> [ Crouch ] Heavy Punch
    -> Light Tatsumaki Zankukyaku
    -> Heavy Goshoryuken
    -> EX Focus Cancel
    -> Shakunetsu Hadoken
	* DF, DF + K ~ K > (land) s.LP > c.HP x QCB + LK
	> DF, DF + HP (2-3 hits) x FADC > (dash forward) QCB + LP

	The HP Goshoryuken must hit at least 2 times for Shakunetsu Hadoken to
	combo at the end. It's still best to use the LP SHakunetsu Hadoken, but
	if you get the full 3 hits from the HP Goshoryuken you can even do the
	HP version of the Shakunetsu Hadoken.

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Tenmakujinkyaku
    -> [ Stand ] Heavy Punch
    -> Gohadoken
    -> [ EX ] Focus Cancel
    -> [ Crouch ] Heavy Punch
    -> Light Tatsumaki Zankukyaku
    -> Heavy Tatsumaki Zankukyaku
	* (corner) (jump forward) D + MK > (land) (close) s.HP x QCF + LP
	x FADC > (dash forward) c.HP x QCB + LK > QCB + HK

	You don't have to do this in the corner, but I recommend that you do so
	only because if you're going to do it more than once, you might as well
	be able to have a consistent setup. For the Tenmakujinkyaku air dive
	kick, if it hits too high, you won't be able to combo s.HP. It's best
	to dash backward away from Dan twice before starting so that you get
	the dive kick > s.HP x Gohadoken part down.

	Next is remembering to c.HP after the FADC and when juggling the
	LK Tatsumaki into the HK Tatsumaki that you do the HK Tatsumaki right
	away. Akuma's Tatsumakis are very deceptive in when they end so it can
	be annoying visually. Try just juggling LK Tatsumaki into HK Tatsumaki
	on it's own to see how fast the combo actually is.


_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Heavy Kick
    -> [ Crouch ] Light Kick
    -> [ EX ] Tatsumaki Zankukyaku
    -> [ EX ] Goshoryuken
	* (corner) (jump-in) j.HK > (land) (far) s. HK > c.LK x QCB + KK
	> DF, DF + PP

	Start in the corner and s.LP Dan once before dashing backward twice.
	This is the distance you need for this combo. You want the far 2
	roundhouse s.HK for this combo. Once you have that it's as simple as
	linking the c.LK into EX Tatsumaki Zankukyaku and then EX Goshoryuken
	as soon as you land.
_______________________________________________________________________________
[GOU]	Gouken
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Gohadoken
	* QCF + P

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Tatsumaki Gorasen
	* QCB + K

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Senkugoshoha
	* DF, DF + P

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Kongoshin (Low)
	* DB, DB + K

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Forbidden Shoryuken
	* QCF, QCF + P

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Shin Shoryuken
	* QCF, QCF + PPP

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Denjin Hadoken
	* QCF, QCF + KKK

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> [ Crouch ] Light Punch
	* (close) s.MP > c.LP

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> [ Crouch ] Medium Kick
	* (close) s.MP > c.MK

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> [ Stand ] Heavy Punch
    -> Senkugoshoha
    -> Forbidden Shoryuken
	* FA (level 3) > (dash forward) (close) F + HP x D, DF + LP
	xx QCF, QCF + LP

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Tenmakujinkyaku
    -> [ Crouch ] Medium Punch
    -> Heavy Tatsumaki Gorasen
	* (jump forward) D + MK > (land) c.MP x QCB + HK

	The air dive doesn't stun very long so you need to find the right
	distance to be able to combo the c.MP.

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Hyakkishu > Hyakki Gojin
    -> [ Stand ] Heavy Punch
    -> Senkugoshoha
	* DF, DF + K ~ K > (land) F + HP x D, DF + LP

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Amaoroshi
    -> Shin Shoryuken
	* B + LP + LK (throw) > (switch sides) QCF, QCF + PPP

	Basically you're tossing Dan over your head and hitting him with your
	Ultra before he hits the ground. Just do the Ultra as fast as you can
	and it'll hit if you don't do it really late.

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Amaoroshi
    -> [ Jump ] Medium Punch
    -> [ EX ] Tatsumaki Gorasen
	* B + LP + LK (throw) > (switch sides) (jump forward) j.MP
	> (land) QCB + KK

	This one is a bit tricky as unless you know how Gouken's normals work
	you will never get this except out of luck. j.MP hits twice normally,
	but for this you want only the second hit of it to hit. This makes it
	tough because you can make the first hit of the j.MP only hit once
	pretty easily, but that's not the one you want.

	To do this, you have to just get used to the timing of doing it late.
	When jumping toward Dan after the Back Throw, jump forward, but don't
	hit j.MP right away. You're just hesitating for a fraction of a second
	before tapping MP and once you land, if you did it right the
	EX Tatsumaki Gorasen will hit, if the wrong part j.MP hits then you
	will miss. Don't bother if it hits twice because it won't hit in that
	case either.

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Amaoroshi
    -> [ EX ] Senkugoshoha
    -> Denjin Hadoken
	* (back in corner) B + LP + LK (throw) > DF, DF + PP > QCF, QCF + KKK

	This might be a little difficult since you need to watch your timing
	for every part. Push Dan into the corner and then jump over him so that
	Gouken's back is in the corner.

	Now back throw him into the corner and wait a split second before
	throwing out an EX Senkugoshoha, you want both parts of it to hit so
	that Dan is launched back into the air so you have time to charge your
	Denjin Hadoken also for a split second. If you do not hold your Denjin
	for a little bit, it will go under Dan before he falls onto it and if
	you're too late it will miss as well.

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Denjin Hadoken
    -> Forbidden Shoryuken
	* (corner) QCF, QCF + KKK (hold KKK) > QCF, QCF + P

	You can Super while Dan is getting hit by the Denjin which makes this
	really easy.

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Heavy Punch
    -> [ EX ] Senkugoshoha
    -> Tatsumaki Gorasen
	* c.HP x DF, DF + PP > QCB + HK

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Kongoshin (High)
    -> Forbidden Shoryuken
	* DB, DB + P xx QCF, QCF + P

	When you counter, start cranking out the Super.

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Heavy Gohadoken
    -> Senkugoshoha
    -> Forbidden Shoryuken
	* QCF + HP (hold HP) > DF, DF + HP xx QCF, QCF + HP

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Crouch ] Heavy Punch
    -> [ EX ] Senkugoshoha
    -> [ EX ] Gohadoken
    -> Shin Shoryuken
	* (corner) (jump-in) j.HP > (land) c.HP x DF, DF + PP > QCF + PP
	> QCF, QCF + PPP

	Make sure you wait after the EX Senkugoshoha hits to do the
	EX Gohadoken. You want both fireballs to hit and then immediately
	follow up with his Ultra. No waiting necessary at on the Ultra.

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Hyakkishu > Hyakki Gojin
    -> [ Crouch ] Heavy Punch
    -> [ EX ] Senkugoshoha
    -> Denjin Hadoken
	* DF, DF + K ~ K > (land) c.HP x DF, DF + PP > QCF, QCF + KKK

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Medium Punch
    -> [ Crouch ] Light Punch
    -> Tatsumaki Gorasen
    -> [ EX ] Focus Cancel
    -> Shin Shoryuken
	* (jump-in) j.HP > (land) s.MP > c.LP x QCB + LK x FADC
	> (dash forward) QCF, QCF + PPP

	Avoid trying to do this in the corner since the Ultra will just go
	under Dan and miss entirely which is very annoying. Shouldn't be a
	problem midscreen though.

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Gohadoken
    -> [ EX ] Focus Attack
    -> [ Crouch ] Heavy Punch
    -> [ EX ] Senkugoshoha
    -> [ EX ] Gohadoken
    -> Shin Shoryuken
	* (corner) QCF + MP (hold MP) x FA (level 2) > (dash forward) c.HP
	x DF, DF + PP > QCF + PP > QCF, QCF + PPP

	Similar to Level 20, but with a different beginning. Start by pushing
	Dan into the corner and then dash backwards once before charging up an
	MP Gohadoken. There's a slight delay before it hits allowing you more
	time to charge up the level 2 Focus Attack. After that just dash
	forward and finish the combo.

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Hyakkishu > Hyakki Gojin
    -> [ Stand ] Heavy Punch
    -> Light Gohadoken
    -> [ EX ] Focus Cancel
    -> [ Crouch ] Heavy Punch
    -> [ EX ] Senkugoshoha
    -> Denjin Hadoken
	* (corner) DF, DF + K ~ K > (land) s.HP x QCF + LP x FADC
	> (dash forward) c.HP x DF, DF + PP > QCF, QCF + KKK (hold KKK)

	You have to do this in the corner and after pushing Dan in there, you
	can dash backward twice and use the LK version of Hyakkishu to make it
	hit more reliably. The rest isn't hard, just have to remember the
	individual parts and to charge the Ultra for a split second before
	letting it go so that it will hit Dan.
_______________________________________________________________________________
[CAM]	Cammy
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Spiral Arrow
	* QCF + K

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Quick Spin Knuckle
	* HCB + P

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Cannon Spike
	* DF, DF + K

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Spin Drive Smasher
	* QCF, QCF + K

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Gyro Spin Smasher
	* QCF, QCF + KKK

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> CQC (Cammy Quick Combination)
	* 

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> [ Crouch ] Medium Kick
	* s.MP > c.MK

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Heavy Punch
    -> [ Crouch ] Medium Kick
	* c.HP > c.MK

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Stand ] Medium Punch
	* c.LP > s.MP

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Heavy Punch
    -> Cannon Spike
	* (jump-in) j.HK > (land) F + HP x D, DF + LK

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Medium Kick
    -> Heavy Spiral Arrow
    -> Spin Drive Smasher
	* (jump-in) j.HK > (land) c.MK x QCF + HK xx QCF + HK

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Cannon Strike
    -> [ Stand ] Light Kick
    -> [ Stand ] Heavy Punch
    -> Cannon Spike
	* (jump forward) QCB + HK > (land) s.LK > F + HP x D, DF + LK

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Hooligan Combination > Razor's Edge Slicer
    -> Spin Drive Smasher
	* DB, QCF, UF + LP xx QCF, QCF + LK

	Basically just do the Hooligan Combination and let her go into the
	ground slide. Be prepared to do the QCF, QCF + LK right before it hits
	so that it will actually cancel. If you do it right as it hits, I find
	that it doesn't cancel at all so keep that in mind.

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Quick Spin Knuckle
    -> Gyro Drive Smasher
	* QCB + LP > QCF, QCF + KKK

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Crouch ] Heavy Punch
    -> [ Stand ] Heavy Punch
	* (jump-in) j.HP > (land) c.HP > s.HP

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Kick
    -> Spiral Arrow
	* c.LP > c.LP > c.LK x QCF + LK

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Heavy Punch
    -> [ Crouch ] Medium Kick
    -> Spiral Arrow
	* (jump-in) j.Hk > (land) c.HP > c.MK x QCF + LK

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Crouch ] Medium Punch
    -> Cannon Spike
    -> [ EX ] Focus Cancel
    -> Cannon Spike
	* (jump-in) j.HP > (land) DF + MP x DF + LK x FADC
	> (dash forward) DF, DF + LK

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Quick Spin Knuckle
    -> Cannon Spike
    -> [ EX ] Focus Cancel
    -> Gyro Drive Smasher
	* (corner) QCB + LP > DF, DF + LK x FADC
	> (dash backward) QCF, QCF + KKK

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Light Kick
    -> [ Stand ] Light Punch
    -> [ Crouch ] Light Kick
    -> Heavy Spiral Arrow
    -> Spin Drive Smasher
	* (jump-in) j.HK > (land) s.LK > s.LP > c.LK x QCF + HK xx QCF + HK

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Light Kick
    -> [ Stand ] Medium Punch
    -> [ Crouch ] Medium Kick
    -> Heavy Spiral Arrow
    -> Spin Drive Smasher
	* (jump-in) j.HK > (land) s.LK > (close) s.MP > c.MK x QCF + HK
	xx QCF + HK

	I found it pretty easy to just cancel the Super off of the c.MK x HK
	Spiral Arrow so I would suggest to make sure you do that cleanly and
	then just do the Super cancel on it's own. You have a bit of time
	before the HK Spiral Arrow even hits anyways.

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ EX ] Cannon Strike
    -> [ EX ] Cannon Strike
    -> [ EX ] Cannon Strike
    -> Gyro Drive Smasher
	* QCB, UB + KK > QCB, UB + KK > QCB, UB + KK > QCF, QCF + KKK

	To do this, you basically have to do EX Cannon Strikes as soon as you
	leave the ground. That's what the QCB, UB + KK accomplishes. If you try
	it, it looks like Cammy isn't even jumping off the ground when she
	making her capable of stringing 3 of these together before doing the
	Ultra to finish. The move is very deceptive so just fire them off one
	after the other without pausing in between, you don't need to.

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ EX ] Spiral Arrow
    -> Cannon Spike
    -> [ EX ] Focus Cancel
    -> Gyro Drive Smasher
	* (corner) QCF + KK (1 hit) > DF, DF + LK x FADC
	> (dash backward) QCF, QCF + KKK

	Start this by pushing Dan into the corner and then dash backward twice
	and that should be the perfect range for your EX Spiral Arrow to hit so
	that you can LK Cannon Spike FADC afterwards. Once you get that down
	it's just about speed which means FADC as fast as possible, dash
	backward and then Ultra as soon as you can.

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Cannon Strike
    -> [ Stand ] Heavy Punch
    -> Heavy Cannon Spike
    -> [ EX ] Focus Cancel
    -> Heavy Cannon Spike
    -> [ EX ] Focus Cancel
    -> Gyro Drive Smasher
	* (jump forward) QCB + HK > (land) F + HP x D, DF + HK x FADC
	> (dash forward) F, D, DF + HK x FADC > (dash backward) QCF, QCF + KKK

_______________________________________________________________________________
[FEI]	Fei Long
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Rekkaken
	* (1) QCF + P

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Tenshin
	* HCB + K

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Rekkukyaku
	* HCF, UF + K

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Rekkashinken
	* QCF, QCF + P

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Rekkashingeki
	* QCF, QCF + PPP

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Gekirinken
	* (counter) QCF, QCF + KKK

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Punch
    -> [ Crouch ] Light Punch
	* c.MP > c.LP

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> [ Crouch ] Medium Punch
	* s.MP > c.MP

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Punch
    -> [ Crouch ] Medium Punch
	* s.LP > c.MP

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Heavy Punch
    -> Light Rekkukyaku
	* (corner) (jump-in) j.HK > (land) s.HP x HCF, UF + LK

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Tenshin
    -> [ Stand ] Heavy Punch
    -> Shienkyaku
	* HCB + K > s.HP x DB, DB + K

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Crouch ] Medium Punch
    -> Rekkashinken
	* (jump-in) j.HP > (land) c.MP x QCF, QCF + P

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Light Shienkyaku
    -> Rekkashinken
	* DB, DB + LK > (land) QCF, QCF + P

	Do the Light Shienkyaku while Dan is jumping upwards so that you land
	and recover it fast enough to Super.

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Medium Punch
    -> [ Crouch ] Light Punch
    -> Rekkaken
    -> Rekkaken
    -> Rekkaken
	* (jump-in) j.HK > (land) c.MP > c.LP
	x (1) QCF + P, (2) QCF + P, (3) QCF + P

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Punch
    -> [ Stand ] Heavy Punch
    -> Rekkaken
    -> Rekkaken
    -> Rekkaken
	* s.LP > s.HP x (1) QCF + P, (2) QCF + P, (3) QCF + P

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Heavy Rekkakyaku
    -> [ Stand ] Heavy Punch
    -> Rekkaken
    -> Rekkaken
    -> Rekkaken
	* HCF, UF + HK > s.HP x (1) QCF, + P, (2) QCF + P, (3) QCF + P

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Tenshin
    -> Shienkyaku
    -> [ EX ] Focus Cancel
    -> Rekkukyaku
	* HCB + K > (switch sides) DB, DB + K x FADC
	> (dash forward) HCF, UF + K

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Punch
    -> [ Stand ] Medium Punch
    -> [ Stand ] Heavy Punch
	* s.LP > s.MP > s.HP

	Harder than it seems, the first 2 attacks are pretty fast followed by
	a pretty slow s.HP link at the end.

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Punch
    -> Rekkaken
    -> Rekkaken
    -> Rekkaken
	* c.LK > c.LP > c.LK > c.LP x (1) QCF + P, (2) QCF + P, (3) QCF + P

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Medium Punch
    -> [ Crouch ] Medium Kick
    -> Rekkashinken
	* (jump-in) j.HK > (land) c.MP > c.MK x QCF, QCF + P

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Light Punch
    -> [ Crouch ] Medium Punch
    -> [ Crouch ] Medium Punch
    -> Heavy Rekkashinken
	* (jump-in) j.HK > (land) s.LP > c.MP > c.MP x QCF, QCF + P

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Medium PUnch
    -> Heavy Shienkyaku
    -> Light Rekkashinken
	* (jump-in) j.HK > (land) s.MP x DB, DB + HK xx QCF, QCF + LP

	The only advice I have here is if you're having trouble with the HK
	Shienkyaku xx LP Super cancel, just do the Super motion faster. There
	is literally no trick to it other than being fast and spamming LP while
	cranking out QCF as fast as possible.

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Heavy Rekkukyaku
    -> [ Stand ] Heavy Punch
    -> Shienkyaku
    -> [ EX ] Focus Cancel
    -> Rekkukyaku
	* HCF, UF + HK > s.HP x DB, DB + K x FADC > (dash forward) HCF, UF + LK

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Light Punch
    -> [ Stand ] Heavy Punch
    -> Shienkyaku
    -> [ EX ] Focus Cancel
    -> Rekkashingeki
	* (jump-in) j.HK > (land) s.LP > s.HP x DB, DB + K x FADC
	> (dash forward) QCF, QCF + PPP

	For the easiest time with this combo, don't do it in the corner. The
	Ultra has a good chance of just going under Dan instead of hitting him.
_______________________________________________________________________________
[SAK]	Sakura
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Hadoken
	* QCF + P

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Shunpukyaku
	* QCB + K

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Shouoken
	* DF, DF + P

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Haru Ichiban
	* QCB, QCB + K

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Haru Ranman
	* QCB, QCB + KKK

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Shinku Hadoken
	* QCF, QCF + PPP

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Shinku Tengyo Hadoken
	* QCF, QCF + KKK

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Punch
    -> [ Crouch ] Medium Punch
	* s.LP > c.MP

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Stand ] Heavy Punch
	* c.LP > (close) s.HP

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Medium Punch
    -> Hadoken
    -> [ EX ] Focus Attack
	* (corner) (jump-in) j.HP > (land) s.MP x QCF + LP x FA (level 1)

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Airborne Shunpukyaku
    -> Shinku Hadoken
	* (corner) (jump forward) QCB + HK > (land) QCF, QCF + PPP

	Best way to set this up is to push Dan into the corner, dash backward
	twice and then when you jump forward, right after the peak of Sakura's
	jump do the HK version of Sakura's Airborne Shunpukyaku. When you land
	after hitting Dan, immediately Ultra with PPP. If you're slow on the
	Ultra it won't hit.

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> [ Crouch ] Medium Kick
    -> [ EX ] Shunpukyaku
    -> Haru Ranman
	* FA (level 3) > (dash forward) c.MK x QCB + KK
	> (dash forward) QCB, QCB + KKK

	If you dash forward immediately after you recover from the
	EX Shunpukyaku and Ultra, it should hit every time.

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Heavy Punch
    -> Shouoken
    -> Haru Ichiban
	* (jump-in) j.HK > F + HP x D, DF + HP xx QCB, QCB + LK

	The HP version of Shouoken gives you time to crank out the Super while
	it's hitting.

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Heavy Punch
    -> [ EX ] Shunpukyaku
    -> Shinku Tengyo Hadoken
	* (corner) (jump-in) j.HK > (land) c.HP x QCB + KK > QCF, QCF + KKK

	You can do this anywhere on the screen, but doing it in the corner is
	the easiest. If however you want to do it in the middle of the screen
	for whatever reason, you have to dash forward after the EX Shunpukyaku
	to get the Shinku Tengyo Hadoken to combo afterwards.

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Kick
    -> [ EX ] Shunpukyaku
    -> Shinku Hadoken
	* c.LK > c.LP > c.LK x QCB + KK > QCF, QCF + PPP

	This works pretty easily everywhere. You have to delay the Ultra in the
	corner though for it to hit whereas in the middle of the screen you'll
	have to Ultra right away after the EX Shunpukyaku.

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Medium Punch
    -> Light Shouoken
    -> Medium Shouoken
	(jump-in) j.HP > (land) c.LK x c.LP > c.MP x DF, DF + LP > DF, DF + MP

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Kick
    -> [ EX ] Shouoken
	* (jump-in) j.HP > (land) c.LK > c.LK x DF, DF + PP

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> Light Shunpukyaku
    -> [ Stand ] Light Kick
    -> Heavy Shouoken
	* (jump-in) j.HP > (land) c.LP > c.LP x QCB + LK > F + LK x D, DF + HP

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Stand ] Heavy Punch
    -> Light Shunpukyaku
    -> [ Crouch ] Light Kick
    -> [ EX ] Shunpukyaku
    -> Sakura Otoshi
    -> Sakura Otoshi (finish)
	* c.LK > (close) c.HP x QCB + LK > c.LK x QCB + KK
	> DF, DF + K ~ P ~ P ~ P

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Medium Kick
    -> [ Stand ] Heavy Punch
    -> Light Shunpukyaku
    -> [ Crouch ] Heavy Punch
    -> Haru Ichiban
	* (jump-in) j.MK > (land) s.HP x QCB + LK > c.HP x QCB , QCB + LK

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Punch
    -> Light Shunpukyaku
    -> [ Crouch ] Heavy Punch
    -> [ EX ] Shunpukyaku
    -> Haru Ranman
	* (close) s.HP x QCB + LK > c.HP x QCB + KK
	> (dash forward) QCB, QCB + KKK

	Just remember to dash forward midscreen after the EX Shunpukyaku before
	you Ultra. In the corner you'll have to wait for Dan to fall to about
	your head's height before you Ultra for it to hit. If he's above that
	there's a chance Sakura will just go under him instead.	

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Heavy Punch
    -> Light Shunpukyaku
    -> [ Stand ] Light Kick
    -> [ EX ] Shunpukyaku
    -> Light Shouoken
    -> Shinku Tengyo Hadoken
	* (jump-in) j.HP > (close) s.HP x QCB + LK > s.LK x QCB + KK
	> DF, DF + LP > (land) QCF, QCF + KKK

	Again, timing really matters midscreen and in the corner. You have to
	Ultra immediately midscreen, in the corner you have to really delay the
	Ultra for it to hit and the timing is a bit more difficult than just
	trying to aim for doing it right away.

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Light Shunpukyaku
    -> [ Crouch ] Heavy Punch
    -> [ EX ] Shouoken
    -> [ EX ] Focus Cancel
    -> [ Stand ] Medium Kick
    -> Light Shunpukyaku
    -> [ Crouch ] Heavy Punch
    -> [ EX ] Shouoken
	* QCB + LK > DF + HP x DF + PP x FADC > (dash forward) s.MK
	x QCB + LK > DF + HP x DF + PP

	There are 2 places to FADC during the EX Shouoken, immediately on the
	first hit or on the second part of the EX Shouoken.

	Linking the c.MK after FADCing will also be difficult, you have to do
	it as fast as you can. Remember not to hold F when hitting s.MK after
	the first repetition or you'll get her overhead roundhouse instead
	which won't combo at all.

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Kick
    -> Light Shunpukyaku
    -> [ Stand ] Medium Kick
    -> Light Shunpukyaku
    -> [ Crouch ] Heavy Punch
    -> [ EX ] Shunpukyaku
    -> Haru Ranman
	* (corner) s.MK x QCB + LK > s.MK x QCB + LK > c.HP x QCB + KK
	> QCB, QCB + KKK

	What makes this tough is that you have to do 2 links and then get the
	Ultra. Individually though, each part is very easy. I would suggest
	just doing it in the corner and timing the Ultra at the end because you
	will probably need to do this multiple times.

_______________________________________________________________________________
[ROS]	Rose
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Soul Spark
	* HCF + P

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Soul Spiral
	* QCF + K

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Soul Throw
	* DF, DF + P

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Aura Soul Spark
	* QCF, QCF + P

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Illusion Spark
	* QCF, QCF + PPP

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Soul Satelite
	* QCB, QCB + PPP

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> [ Stand ] Light Kick
	* (close) s.MP > s.LK

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> [ Crouch ] Medium Punch
	* (close) s.MP > c.MP

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Kick
    -> Soul Spiral
	* c.MK x QCF + MK

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Heavy Punch
    -> [ EX ] Focus Attack
	* c.HP x FA (level 1)

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Crouch ] Medium Kick
    -> Soul Spiral
	* (jump-in) j.HP > (land) c.MK x QCF + MK

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Illusion Spark
	* FA (level 3) > (dash forward) QCF, QCF + PPP

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Heavy Punch
    -> Light Soul Spark
    -> Aura Soul Spark
	* (jump-in) j.HK > (land) s.HP x HCF + LP xx QCF + LP

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Soul Piede
    -> Aura Soul Spark
	* F + HK > QCF, QCF + HP

	Just wait for Dan to start falling from his jump and then F + HK him
	followed by Rose's Super.

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Heavy Punch
    -> Heavy Soul Reflect
    -> Soul Throw
	* (corner) (jump-in) j.HP > (land) s.HP x QCB + HP > DF, DF + HP

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Medium Punch
    -> [ Crouch ] Medium Punch
    -> Soul Spiral
	* (jump-in) j.HK > (land) s.MP > c.MP x QCF + LK

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Medium Punch
    -> [ EX ] Soul Spiral
	* c.LP x c.LP x c.LK > c.MP x QCF + KK

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> Light Soul Spiral
    -> Aura Soul Spark
	* c.LP > c.LP > c.LP x QCF + LK xx QCF + LP

	This combo really just requires practice because there's no trick to
	linking other than practice, especially practicing linking a chainable
	normal like Rose's c.LP into a special move.

	Make sure to repeatedly do QCF + LP after doing the Light Soul Spiral
	to make sure the Super comes out.

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> Soul Satelite
    -> [ Stand ] Heavy Punch
    -> Soul Spiral
    -> Aura Soul Spiral
	* (jump-in) j.HP > (land) QCB, QCB + PPP (2 hits) > (walk forward) s.HP
	x QCF + LK xx QCF + LP

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Soul Satelite
    -> [ Stand ] Heavy Kick
    -> [ Stand ] Heavy Kick
    -> Soul Spiral
	* (corner) FA (level 3) > (dash forward) QCB, QCB + PPP (1 hit) > s.HK
	> (2nd Soul Satelite hit) s.HK x QCF + LK

	This is pretty easy to do. Just start in the corner, Focus Attack and
	dash forward while activating Soul Satelite immediately. Then just
	start hammering s.HK so you start it as soon as you are able to, then
	hammer out s.HK x QCF + LK. As long as you don't try to move around or
	think too much about timing, you can just mash on HK and tack on the
	Soul Spiral after the second s.HK.

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Medium Punch
    -> [ EX ] Soul Spark
    -> [ EX ] Focus Attack
    -> Illusion Spark
	* (corner) (jump-in) j.HK > (land) c.MP x HCF + PP x FA (level 2)
	> (dash forward) QCF, QCF + PPP

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Kick
    -> [ EX ] Soul Spark
    -> [ EX ] Focus Cancel
    -> Illusion Spark
	* c.MK x HCF x PP x FADC > (dash forward) QCF, QCF + PPP

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Heavy Kick
    -> [ EX ] Soul Spark
    -> [ EX ] Focus Cancel
    -> [ Stand ] Heavy Kick
    -> [ EX ] Soul Spark
	* (corner) (jump-in) j.HK > (land) s.HK x HCF + PP x FADC
	> (dash forward) s.HK x HCF + PP

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Heavy Punch
    -> [ EX ] Soul Spark
    -> [ EX ] Focus Cancel
    -> [ Stand ] Heavy Punch
    -> Heavy Soul Reflect
    -> Soul Satelite
    -> [ EX ] Soul Throw
	* (corner) (jump-in) j.HP > (land) s.HP x HCF + PP x FADC
	> (dash forward) s.HP x QCB + HP > QCB, QCB + PPP
	> (walk forward) (1 hit from Soul Satelite) F, D, DF + PP

	Long combo, but it's not really that hard. Just pay attention to 2
	important things. To FADC the EX Soul Spark, you have to Focus
	immediately after inputting PP.

	The second thing is at the end, you are only looking for the Soul
	Satelite to hit once, not twice before doing the EX Soul Throw. You
	accomplish this by just walking forward until you see one orb hit and
	immediately EX Soul Throw. The reason for this is that the 2 orbs will
	hit extremely quickly when compared to how they hit when Dan was on the
	ground instead of in the air. They also hit when Dan is low to the
	ground so by the time you see the second orb hit, it'll probably be too
	late to react.
_______________________________________________________________________________
[GEN]	Gen
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Gekiro
	* DF, DF + K ~ K (tap repeatedly)

	You start off in Mantis style, but in case you switch, tap PPP to make
	sure you are if Gekiro won't come out.

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Jyasen
	* KKK ... Hold B for 2 seconds, F + P

	You need to be in Crane style to do this move.

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Zan'ei
	* QCF, QCF + P

	Mantis style.

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Jyakoha
	* KKK ... QCF, QCF + K

	Crane style.

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Zetsuei
	* QCF, QCF + PPP

	Mantis style.

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Ryukoha
	* KKK ... QCF, QCF + KKK

	Crane style.

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Shitenketsu
	* QCB, QCB + PPP

	Mantis style.

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Teiga
	* (jump) QCF, QCF + KKK

	Crane style.

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch (Mantis)
    -> [ Crouch ] Light Punch (Mantis)
	* s.MP > c.LP

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch (Mantis)
    -> [ Stand ] Medium Kick (Mantis)
	* s.MP > s.MK

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch (Mantis)
    -> [ Crouch ] Light Kick (Crane)
	* s.MP ~ KKK > c.LK

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Oga > Falling Kick
    -> Ryukoha
	* KKK ... Hold D for 2 seconds, U + K ~ UF ~ D > (land) QCF, QCF + KKK

	This can be really tricky as you have to hold UF away from the wall Gen
	jumps to and then when you're right above Dan you have to hold D to get
	the Falling Kick. When you land it's a simple matter of doing the Ultra
	on the right side before Dan falls to the ground.

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Medium Kick (Mantis)
    -> [ Stand ] Heavy Punch (Mantis)
    -> Hyakurenko
	* (jump-in) j.MK > (land) s.HP x P (tap repeatedly)

	The easiest way I've found to do this is to just do:

	- (jump-in) j.MK > (land) s.HP (MP ~ LP ~ HP ~ MP ~ LP)

	You're basically drumming HP ~ MP ~ LP twice. You have to be careful
	and make sure you're hitting everything by itself, if not you will get
	an EX Hyakurenko instead of a normal one making the combo invalid.

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick (Mantis)
    -> [ Stand ] Medium Punch (Mantis)
    -> [ EX ] Gekiro
    -> [ EX ] Gekiro (finish)
	* (jump-in) j.HK > (land) F + MP x D, DF + KK ~ K (tap 7 times)

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Shakudan
    -> [ Crouch ] Light Punch (Crane)
    -> Jyasen
	* KKK ... (jump forward) (hold DB) j.HK ~ j.HK > (land) c.LP x F + LP

	Crane style.

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Ryukoha
	* KKK ... (corner) FA (level 3) > (dash forward) c.LK > QCF, QCF + KKK

	Do this in the corner so that after the FADC you can do c.LK which will
	launch Dan into the air and if you immediately follow-up with his Ultra
	it will grab Dan out of the air. If you're late however it will miss.

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Gekiro
    -> Jyakoha
	* DF, DF + LK ~ K (3 times) ~ KKK > (land) QCF, QCF + LK

	This combo starts in Mantis style where you have to rapidly hit Dan
	with the Gekiro (finish) 2-3 times quickly before hitting KKK to switch
	to Crane style. If you do it right, Gen should land on the ground fast
	enough to air grab Dan with the Super before he falls.

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Medium Kick (Crane)
    -> [ Crouch ] Light Kick (Crane)
    -> Jyakoha
	* KKK ... (jump-in) j.MK > (land) c.LK xx QCF, QCF + LK

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch (Mantis)
    -> [ Stand ] Medium Kick (Mantis)
    -> Hyakurenko
	* s.MP > s.MK x P (tap repeatedly)

	This is a tough challenge if you have no idea how to do it. I found a
	method that allowed me to do this quite easily after a couple of tries.

	- s.MP (LP ~ MP ~ LP while it's hitting) > s.MK ~ HP (tap repeatedly)

	The way this works is you're going to try to keep a steady, but rather
	quick rhythm (not too fast, just fast enough to hit everything clearly,
	but not drumming speed where the sound of each button press blends
	together). This will take a little practice to find the timing between
	presses, but basically you want to do everything at the same speed
	until you reach HP where you will just mash on it to guarantee that you
	will get the Hyakurenko to come out. I found tapping it 2-3 times
	usually nets you the Hyakurenko combo, but it doesn't hurt to increase
	your odds.

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Medium Kick (Crane)
    -> [ Crouch ] Light Punch (Mantis)
    -> Zan'ei
    -> Shitenketsu
	* KKK ... (jump-in) j.MK ~ PPP > (land) c.LP x QCF, QCF + LP
	> (switch sidese) QCB, QCB + PPP

	Try to hit the j.MK in Crane style as late as possible. If you don't it
	makes it difficult to link the c.LP when you land into everything else.

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch (Mantis)
    -> [ Crouch ] Light Kick (Crane)
    -> Heavy Zan'ei
    -> Zetsuei
	* s.MP ~ KKK > c.LK ~ PPP > QCF, QCF + HP
	> (switch sides) QCF, QCF + PPP

	This is all about just trying to force yourself to remember the combo
	in parts. Each part is a style change, Super or Ultra which makes it
	basically 2 taps, 2 taps, Super, Ultra. You have a lot of time to do
	each part so take your time and don't get overwhelmed because of the
	style changes.

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch (Mantis)
    -> [ Crouch ] Light Kick (Crane)
    -> [ EX ] Focus Attack
    -> Ryukoha
	* (corner) s.MP ~ KKK > c.LK x FA (level 1)
	> (dash forward) QCF, QCF + KKK

	This might seem a little confusing so I'll explain it. Once you go
	through the stance change into the Crane style c.LK launcher you have
	to cancel it with a Focus Attack, but don't charge it at all. Let it
	hit Dan which will knock him back into the air allowing you to dash
	forward and air grab him with Gen's Ultra if you're fast enough.

	The combo seems simple enough, but it's a very complicated mess and you
	will probably have to train your fingers to get used to doing it.

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick (Mantis)
    -> [ Crouch ] Light Kick (Mantis)
    -> [ Stand ] Medium Punch (Mantis)
    -> Zan'ei
    -> Ryukoha
	* c.LK x c.LK > s.MP x QCF, QCF + MP ~ KKK
	> (switch sides) QCF, QCF + KKK

	Much easier than the last few challenges in my opinion. It's all done
	mostly in Mantis style except for the last Ultra where you have to
	change to Crane, but you have a bunch of time to do that.

	If you're having trouble doing the s.MP into Zan'ei, you'll just have
	to practice getting it to come out after the s.MP hits. Trying to do it
	while buffering the motion for the Super is a different skill in itself
	and you really don't have to do that to do the Super cancel.

	If you wanted to buffer it though, you would basically do QCF + MP x
	QCF + MP while making sure that the first MP is while you're at F. I
	find this to be more difficult than just doing the Super after you hit
	MP, but do whichever way you find easiest.

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch (Mantis)
    -> [ Stand ] Medium Punch (Mantis)
    -> Hyakurenko
    -> Zan'ei
    -> Heavy Gekiro
    -> Heavy Gekiro (finish)
	* c.LP > s.MP x P (tap repeatedly) xx QCF, QCF + HP
	> (switch sides) DF, DF + HK ~ K (tap 7 times)

	To do the s.MP into Hyakurenko part you're going to have to buffer it
	by stringing the first 4 attacks together.

	- c.LP > s.MP (drum LP ~ MP ~ HP quickly) xx QCF, QCF + HP

	You have to do the QCF, QCF part while drumming LP ~ MP ~ HP so that
	the second HP will activate the Super.

	The second part of the combo is getting the HK Gekiro to fully hit. If
	you try doing it by itself you'll realize that it's really hard at
	first especially if you don't know what the timing is supposed to be to
	get all 7 kicks to hit for the finish. Basically the first K after the
	initial HK Gekiro is very late. Then you start tapping K slowly 2 times
	and then speed up a little bit for the next 2 and then finally for the
	last 2 hits you will need to tap K quickly to just finish it off
	without worrying about the timing.
_______________________________________________________________________________
[DAN]	Dan
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Gadoken
	* QCF + P

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Dankukyaku
	* QCB + K

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Koryuken
	* DF, DF + P

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Hissho Buraiken
	* QCF, QCF + P

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Shissho Buraiken
	* QCF, QCF + PPP

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Haoh Gadoken
	* QCF, QCF + KKK

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> [ Stand ] Light Punch
	* (close) s.MP > s.LP

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> [ Stand ] Medium Punch
	* (close) s.MP > (far) s.MP

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Heavy Punch
    -> Dankukyaku
	* (jump-in) j.HK > (land) c.HP x QCB + LK

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Medium Punch
    -> Gadoken
    -> Hissho Buraiken
	* (jump-in) j.HK > (land) c.MP x QCF + MP xx QCF + MP

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Heavy Kick
    -> Hissho Buraiken
	* (jump-in) j.HP > (land) (close) QCF + HK xx QCF + HP

	Since QCF + K is not a special for Dan you can easily use QCF + HK to
	buffer Dan's Super to make it come out more easily.

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Shissho Buraiken
	* FA (level 3) > (dash forward) QCF, QCF + PPP

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Light Koryuken
    -> Haoh Gadoken
	* DF, DF + LP > (land) QCF, QCF + KKK

	Start the motion for her LP Koryuken when Dan lands so that it hits
	when he's about to reach the peak of his jump and follow that up with
	his Ultra.

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Koryuken
    -> [ EX ] Focus Cancel
    -> Haoh Gadoken
	* DF, DF + HP x FADC > (dash forward) QCF, QCF + KKK

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Kick
    -> Legendary Taunt
    -> Haoh Gadoken
	* (close) QCF + HK xx QCF + HP + HK > QCF, QCF + KKK

	Just be very quick with the Ultra command since you can cancel the
	Legendary Taunt at any moment into Ultra, but for it to combo, you have
	to get the Ultra out as soon as you can.

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Heavy Punch
    -> Gadoken
    -> Legendary Taunt
    -> Shissho Buraiken
	* (jump-in) j.HK > (land) c.HP x QCF + HP xx QCF + HP + HK
	> QCF, QCF + PPP

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Heavy Punch
    -> Koryuken
    -> [ EX ] Focus Cancel
    -> [ EX ] Koryuken
	* (jump-in) j.HK > (land) DF + HP x DF + HP x FADC
	> (dash forward) DF, DF + PP

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Crouch ] Medium Punch
    -> Heavy Koryuken
    -> [ EX ] Focus Cancel
    -> Heavy Dankukyaku
	* (jump-in) j.HP > (land) DF + MP x DF + HP x FADC
	> (dash forward) QCB + HK

	The only hard part about this combo is getting the HK Dankukyaku to hit
	at all. The first attack will always miss so you're aiming for the
	second attack of the Dankukyaku to connect. To do this, you basically
	have to be really fast on your FADC forward dash and getting out your
	HK Dankukyaku as well. Nothing else to say about that except to keep
	trying if you're missing the last part and try to get faster.

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Heavy Punch
    -> Light Dankukyaku
    -> [ EX ] Koryuken
    -> [ EX ] Focus Cancel
    -> Haoh Gadoken
	* (corner) (jump-in) j.HK > (land) c.HP x QCB + LK > (land) DF, DF + PP
	x FADC > (dash backward) QCF, QCF + KKK

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ EX ] Gadoken
    -> Shissho Buraiken
	* (corner) QCF + PP > QCF, QCF + PPP

	There are 2 ways to do this combo. The first way has to do with spacing
	whereas the second one you just FADC the EX Gadoken and go on with your
	life. I'll explain both ways, but as a note, I do prefer the second
	method.

	1) Push Dan into the corner and then stand under the timer (middle of
	   the screen) before dashing backward once to setup the correct
	   distance. Do the EX Gadoken and immediately follow it up with Dan's
	   Ultra and cross your fingers to hope that you were fast enough.

	2) Push Dan into the corner and then dash backward twice. Then just
	   FADC and dash forward after the EX Gadoken and Ultra.

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Heavy Punch
    -> [ EX ] Gadoken
    -> [ EX ] Focus Cancel
    -> [ Stand ] Heavy Punch
    -> Heavy Dankukyaku
	* (corner) (jump-in) j.HK > (land) c.HP x QCF + PP x FADC
	> (dash forward) s.HP x QCB + HK

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Heavy Punch
    -> [ EX ] Gadoken
    -> [ EX ] Focus Attack
    -> Shissho Buraiken
	* (corner) (jump-in) j.HK > (land) s.HP > QCF + PP x FA (level 2)
	> (dash forward) QCF, QCF + PPP

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> Heavy Koryuken
    -> [ EX ] Focus Cancel
    -> [ EX ] Airborne Dankuyaku
    -> Haoh Gadoken
	* (corner) F + MP x D, DF + HP x FADC
	> (dash forward) (jump up) QCB + KK > (land) QCF, QCF + KKK

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Medium Punch
    -> [ EX ] Gadoken
    -> [ Stand ] Medium Punch
    -> [ EX ] Gadoken
    -> [ EX ] Focus Cancel
    -> [ Stand ] Medium Punch
    -> Heavy Dankukyaku
	* (corner) (jump-in) j.HP > (land) s.MP x QCF + PP > (close) s.MP
	x QCF + PP x FADC > (dash forward) s.MP x QCB + HK

	Make sure that when you're trying to link the s.MP after the EX Gadoken
	that it's a close s.MP and not a far one because you can't cancel far
	s.MP into anything.

	Also the hardest part about this combo mostly is the timing on the FADC
	for the EX Gadoken. You basically have to Focus immediately after you
	tap PP or it won't come out which can be annoying.

	You can also do FADC the first EX Gadoken if you're annoyed with the
	timing on the s.MP x EX Gadoken link, but i would just practice the
	link instead. Less work in the long run after you just accept that
	you'll have to get decent at them to finish all of the challenges.
_______________________________________________________________________________
[THA]	T. Hawk
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Thrust Peak
	* DF + LP

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Heavy Shoulder
	* (jump forward) D + MP

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Heavy Body Press
	* (jump-in) D + HP

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Tomahawk Buster
	* DF, DF + P

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Condor Dive
	* (jump) PPP

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Condor Spire
	* DB, DB + P

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Mexican Typhoon
	* 360 + P

	Only need to do HCB, UB + P or HCF, UF + P.

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Double Typhoon
	* 720 + P

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Raging Typhoon
	* 720 + PPP

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Raging Slash
	* HCB, HCB + PPP

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Raging Typhoon
	* FA (level 3) > (dash forward) 720 + PPP

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Punch
    -> [ Stand ] Medium Punch
	* (close) s.LP > (close) s.MP

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Punch
    -> [ Crouch ] Medium Punch
	* s.LP > c.MP

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> [ Stand ] Medium Punch
	* (close) s.MP > (far) s.MP

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Hard Punch
    -> [ Crouch ] Medium Kick
	* (close) s.HP > c.MK

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Punch
    -> [ Stand ] Light Punch
    -> [ Crouch ] Light Kick
	* (close) s.LP > s.LP > c.LK

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> Tomahawk Buster
	* F + MP x D, DF + MP

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Kick
    -> EX Condor Spire
	* B + MK x D, DB + PP

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> EX Condor Spire
    -> EX Tomahawk Buster
	* DB, DB + PP > (land) DF, DF + PP

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Light Tomahawk Buster
    -> EX Tomahawk Buster
	* DF, DF + LP > (land) DF, DF + PP

	Just wait for Dan to land from his jump and then start so that when the
	LP Tomahawk Buster comes out, it hits him as he's near the peak of his
	jump which gives you a lot of time to do the EX Tomahawk Buster when
	you land.

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Light Punch
    -> [ Stand ] Light Punch
    -> [ Stand ] Medium Punch
	* (jump-in) j.HP > (close) s.LP > s.LP > s.MP

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Body Press
    -> [ Crouch ] Light Kick
    -> Tomahawk Buster
	* (jump-in) D + HP > (land) DF + LK x DF + LP

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> [ Stand ] Light Punch
    -> [ Stand ] Medium Punch
    -> [ EX ] Tomahawk Buster
    -> Condor Dive
	* FA (level 3) > (dash forward) s.LP > F + MP x D, DF + PP x PPP

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Medium Kick
    -> [ EX ] Condor Spire
    -> [ EX ] Tomahawk Buster
    -> Condor Dive
	* (jump-in) j.HK > (land) B + MK x D, DB + PP > (land) DF, DF + PP
	x PPP

_______________________________________________________________________________
[DEE]	Dee Jay
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Knee Shot
	* (jump-in) D + j.LK

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Air Slasher
	* Hold B for 2 seconds, F + P

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Double Rolling Sobat
	* Hold B for 2 seconds, F + K

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Jackknife Maximum
	* Hold D for 2 seconds, U + K

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Machinegun Upper
	* Hold D for 2 seconds, U + P

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Sobat Carnival
	* Hold B for 2 seconds, F, B, F + K

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Sobat Festival
	* Hold B for 2 seconds, F, B, F + KKK

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Climax Beat
	* Hold DB for 2 seconds, DF, DB, UF + PPP

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Stand ] Heavy Punch
	* c.LP > s.HP

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Kick
    -> [ Crouch ] Light Punch
	* s.MK > c.LP

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Kick
    -> [ Stand ] Medium Kick
	* s.LK > s.MK

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Medium Punch
    -> Air Slasher
	* (jump-in) (hold B) j.HP > B + MP x F + P

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Medium Punch
    -> Jackknife Maximum
	* (jump-in) (hold D) j.HK > c.MP x U + K

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Medium Kick
    -> Double Rolling Sobat
    -> Sobat Carnival
	* (jump-in) (hold B) j.HK > B + MK x F + MK (1 hit) xx B, F + MK

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Heavy Jackknife Maximum
    -> Heavy Jackknife Maximum
	* (corner) Hold D for 2 seconds, U + HK (hold D immediately) > U + HK

	Kick Dan over to the corner and wait until he starts jumping up and
	then release a Heavy Jackknife Maximum. If you do it right, only the
	last 2 hits should connect with Dan which should leave you enough time
	to land and release another Jackknife to hit him with.

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> EX Machinegun Upper
    -> EX Jackknife Maximum
	* Hold D for 2 seconds, U + PP (hold D immediately) > U + KK

	Pretty easy combo, just hold D after you hit PP for the EX Machinegun
	Upper. Don't have to worry too much about your timing and this can be
	done anywhere on the screen.

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Medium Punch
    -> Double Rolling Sobat
	* (hold DB) c.LP > c.LP > c.MP x F + LK

	I do the LK version of Double Rolling Sobat just because it's the most
	convenient button to hit, but any of the versions will combo after a
	c.MP.

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Crouch ] Light Punch
    -> [ Stand ] Heavy Punch
    -> Heavy Double Rolling Sobat
    -> Sobat Carnival
	* (jump-in) (hold B) j.HP > (land) DB + LP > B + HP x F + HK (1 hit)
	xx B, F + HK

	The only thing to note here is to hit the last B, F + HK as fast as you
	can after you do the F + HK for the HK Double Rolling Sobat to come out
	or the Super won't come out. If you want a better guarantee just keep
	spamming B, F + HK repeatedly after the HK Double Rolling Sobat and it
	should come out pretty easily.

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Medium Punch
    -> EX Machinegun Upper
	* FA (level 3) > (dash forward) (hold D) c.LP > c.MP x U + PP

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> EX Air Slasher
    -> [ Crouch ] Light Punch
    -> EX Machinegun Upper
    -> Heavy Jackknife Maximum
	* (corner) Hold DB for 2 seconds, c.LP x DF + PP (hold D immediately)
	> c.LP x U + PP (hold D immediately) > U + HK

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Medium Kick
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Medium Punch
    -> EX Machinegun Upper
    -> EX Double Rolling Sobat
	* (corner) (jump-in) (hold D) j.MK > c.LP > c.MP x U + PP (hold B)
	> F + KK

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Medium Kick
    -> [ EX ] Air Slasher
    -> [ EX ] Focus Attack
    -> Sobat Festival
	* (corner) (jump-in) (hold B) j.HK > B + MK
	x F + PP (hold B immediately) x FA (level 2) > F, B, F + KKK

	You have to wait about half a second after the EX Air Slasher comes out
	before inputting MP + MK for the Focus Attack or it won't come out at
	all. Just be patient and don't try to rush this combo.

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Light Punch
    -> [ Stand ] Light Punch
    -> [ Stand ] Light Kick
    -> Air Slasher
    -> Sobat Carnival
	* (corner) (jump-in) (hold B) j.HP > B + LP > B + LP > B + LK x F + P
	xx B, F + K

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Medium Punch
    -> [ EX ] Machinegun Upper
    -> Climax Beat
	* (jump-in) (hold D) j.HK > c.LP > c.MP x U + PP (hold DB immediately)
	> DF, DB, UF + PPP

_______________________________________________________________________________
[GUY]	Guy
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Hozanto
	* HCB + P

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Bushin Senpukyaku
	* QCB + K

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Kaiten Izuna Otoshi
	* (jump) QCF + P

	Kaiten Izuna Otoshi is an air grab so make sure you're close enough in
	the air to catch Dan.

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Bushin Hasoken
	* QCF, QCF + P

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Bushin Goraisenpujin
	* QCF, QCF + KKK

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Bushin Muso Renge
	* HCB, HCB + PPP

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Medium Punch
    -> [ Stand ] Light Punch
	* c.MP > s.LP

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Heavy Punch
    -> [ Stand ] Heavy Kick
	* c.HP > s.HK

	Stand as close to Dan as possible before doing this so that you make
	sure you have as high a chance as possible to link the s.HK.

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Target Combo
	* s.MP ~ s.HP

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Punch
    -> Light Hozanto
	* s.HP x QCB + LP

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Kick
    -> Medium Bushin Senpukyaku
	* s.MK x QCB + MK

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Stand ] Light Punch
    -> [ Crouch ] Medium Kick
	* c.LK > s.LP > c.MK

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Hozanto
    -> [ EX ] Hozanto
	* (corner) QCB + LP > QCB + PP

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> Bushin Hasoken
	* (jump-in) j.HK > QCF, QCF + HP

	Oddly enough I found it easier to just do:

	- (jump-in) j.HK > (land) s.HP xx QCF, QCF + HP

	Guy's jump is pretty floaty and the j.HK knocks Dan back a bit too far
	sometimes as well as doesn't stun him that long to begin with.

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Punch
    -> Light Hozanto
    -> Bushin Hasoken
	* s.HP x QCB + LP xx QCF, QCF + P

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Medium Kick
    -> [ Stand ] Medium Punch
    -> [ EX ] Hozanto
    -> [ EX ] Bushin Senpukyaku
	* (corner) (jump-in) j.MK > s.MP x QCB + PP > QCB + KK

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Medium Kick
    -> Target Combo
    -> Run > Shadow Kick
	* (jump-in) j.MK > (land) s.MP ~ s.HP x QCF + LK, MK

	Hit the MK immediately after the QCF + LK so that it'll combo.

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Elbow Drop
    -> Bushin Gokusaken
    -> [ EX ] Hozanto
	* (jump forward) D + MP > (land) s.LP ~ s.MP ~ s.HP ~ s.HK > QCB + PP

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Bushin Gokusaken (throw)
    -> [ EX ] Bushin Senpukyaku
	* (in corner) s.LP ~ s.MP ~ s.HP ~ D + HK > QCB + KK

	Push Dan into the corner and then jump over him so that Guy's back is
	facing the corner instead. The only part you really have to worry about
	is the EX Bushin Senpukyaku timing. You can do it as soon as Dan is
	tossed over Guy's shoulder, even before his animation is done throwing.

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Kick
    -> Bushin Gokusaken
    -> BUshin Hasoken
	* s.HK > s.LP ~ s.MP ~ s.HP ~ s.HK xx QCF, QCF + P

	Make sure to do the Super motion during the Bushin Gokusaken string or
	else it won't cancel off of the last s.HK.

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> Bushin Gokusaken
	* c.LP x c.LP x c.LP > s.LP, s.MP, s.HP, s.HK

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Kick
    -> Light Bushin Senpukyaku
    -> Bushin Hasoken
	* (jump-in) j.HK > (land) c.LK > c.LK > c.LK x QCB + LK > QCF, QCF + LP

	Pretty easy since you don't have to worry about link timing on the
	c.LKs since they don't cancel off of each other. Just get them out as
	fast as you can and Guy's Light Bushin Senpukyaku should do it's full
	3 hits before landing allowing you to finish with his Super.

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> Bushin Gokusaken
    -> [ EX ] Focus Cancel
    -> Bushin Goraisenpujin
	* (jump-in) j.HK > (land) s.LP ~ s.MP ~ s.HP ~ s.HK x FADC
	> (dash forward) QCF, QCF + KKK

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Heavy Kick
    -> [ Crouch ] Medium Punch
    -> [ EX ] Hozanto
    -> [ EX ] Focus Cancel
    -> Bushin Goraisenpujin
	* (corner) (jump-in) j.HP > (land) s.HK > c.MP x QCB + KK x FADC
	> (dash forward) QCF, QCF + KKK

	Relatively easy except for the timing at the end for the FADC into
	Ultra that's a bit strict. If you don't do it as fast as possible, the
	Ultra will miss completely.
_______________________________________________________________________________
[COD]	Cody
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Criminal Upper
	* QCB + P

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Bad Stone
	* QCF + P

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Ruffian Kick
	* QCF + K

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Dead End Irony
	* QCF, QCF + K

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Final Destruction
	* QCF, QCF + PPP

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Last Dread Dust
	* QCB, QCB + PPP

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Punch
    -> [ Stand ] Medium Punch
	* s.LP > s.MP

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Hard Punch
    -> [ Crouch ] Light Punch
	* s.HP > c.LP

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Medium Punch
	* c.LP > c.MP

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Hard Punch
    -> Criminal Upper
	* s.HP x QCB + HP

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Hard Punch
    -> Ruffian Kick
	* c.HP x QCF + HK

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> [ EX ] Zonk Knuckle
	* Hold LP + HP ... s.MP x (release LP + HP)

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Medium Kick
    -> [ Crouch ] Medium Punch
    -> Criminal Upper
	* (jump-in) j.MK > c.MP x QCB + MP

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Medium Punch
    -> [ Stand ] Medium Punch
    -> Ruffian Kick
	* (jump-in) j.MP > s.MP x QCF + MK

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Punch
    -> Criminal Upper
    -> Dead End Irony
	* s.HP > QCB + HP xx QCF, QCF + HK

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Bad Stone
    -> Last Dread Dust
	* QCF + MP > QCB, QCB + PPP

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Light Criminal Upper
    -> [ EX ] Criminal Upper
	* QCB + LP > QCB + PP

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Knife Throw
    -> [ EX ] Ruffian Kick
    -> [ EX ] Criminal Upper
	* (while holding Knife) QCF + P > QCF + KK >  QCB + PP

	To pick up the Knife, stand over it on the ground and input D + PPP.

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Heavy Punch
    -> [ EX ] Zonk Knuckle
    -> [ EX ] Criminal Upper
	* Hold LP + MP ... (corner) (jump-in) j.HP > (land) s.HP
	x (release LP + MP) > QCB + PP

	Release LP and MP as soon as you hit s.HP for EX Zonk Knuckle to come
	out, otherwise it won't come out at all.

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Heavy Punch
    -> Heavy Ruffian Kick
    -> Heavy Dead End Irony
	* (jump-in) j.HK > (land) s.HP x QCF + HK xx QCF + HK

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Heavy Punch
    -> Heavy Ruffian Kick
    -> [ EX ] Focus Cancel
    -> Final Destruction
	* (jump-in) j.HP > (land) s.HP x QCF + HK x FADC
	> (dash forward) QCF, QCF + PPP

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> Jaw Crusher
    -> [ Crouch ] Light Punch
    -> Criminal Upper
    -> Dead End Irony
	* (corner) (jump-in) j.HK > (land) F + MP > c.LP x QCB + P
	xx QCF, QCF + K

	Just be fast with cancelling your Super off the Criminal Upper. If it
	launches Dan Dead End Irony won't hit.

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> Jaw Crusher
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Kick
    -> Heavy Ruffian Kick
    -> [ EX ] Criminal Upper
	* (corner) (jump-in) j.HK > (land) F + MP > s.LP > s.LK x QCF + HK
	> QCB + PP

	Be aware that Cody's c.LP and c.LK can cancel into each other so you
	have to link them properly to be able to cancel the c.LK into the HK
	Ruffian Kick.

	Also another thing to be aware of is the timing on the EX Criminal
	Upper is pretty tight, you can try it in the corner on Dan if you want
	to see how tight it is. Basically Dan is almost on the ground by the
	time you can actually do the EX Criminal Upper. If in the end you can
	do everything except that last part and you're sick of trying to get
	the timing for it, you can FADC Cody's HK Ruffian Kick, dash forward
	and then EX Criminal Upper pretty easily.

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Medium Punch
    -> Criminal Upper
    -> [ EX ] Focus Cancel
    -> [ Crouch ] Light Punch
    -> Heavy Ruffian Kick
    -> [ EX ] Focus Cancel
    -> Final Destruction
	* (corner) c.LP > c.MP x QCB + LP x FADC > (dash forward) c.LP
	x QCF + HK x FADC > (dash forward) QCF, QCF + PPP

	This can be a difficult combo because of the quarter circle changes
	after the FADC and particularly because most of the combo is pretty
	rapid fire after the beginning link.

	Take your time and just learn the FADC timings especially. FADCing the
	Criminal Upper into FADC, c.LP x QCF + HK and immediately FADCIng that
	into Ultra. The second FADC is just difficult to remember rather than
	do so try to force yourself to do it even if you mess up and Dan blocks
	your c.LP or HK Ruffian Kick after the first FADC.
_______________________________________________________________________________
[IBU]	Ibuki
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Neck Breaker
	* HCF + P

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Kazegiri
	* DF, DF + K

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Tsumuji
	* QCB + K

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Kasumi Suzaku
	* (jump) QCF, QCF + P

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Yoroitoshi
	* HCB, HCB + PPP

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Hashinsho
	* QCF, QCF + KKK

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Backhand Punch
	* B + HP ~ s.HP

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> [ Stand ] Medium Punch
	* (close) s.MP > (far) s.MP

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Punch
    -> [ Stand ] Medium Kick
	* (far) s.LP > s.MK

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Target Combo 1
	* (jump-in) j.HP ~ F + j.MK

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Target Combo 9
	* s.LK ~ s.MK ~ s.HK

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Target Combo 5
	* (far) s.LP ~ s.MP ~ F + LK

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Target Combo 8
	* (close) s.HP (2 hits) ~ c.HK ~ s.HK

	You don't actually have to let s.HP hit twice.

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Target Combo 2
    -> Target Combo 6
	* (jump-in) j.LP ~ F + j.HP > (land) s.LP ~ s.MP ~ c.HK ~ s.HK

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Ageman
    -> Neck Breaker
	* B + MP x HCF + MP

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Punch
    -> Raida
	* s.HP x HCB + HP

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Yoroitoshi
	* MP + MK (level 3) > (dash forward) HCB, HCB + PPP

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Kunai
    -> Kasumi Suzaku
	* (jump forward) QCF + P x QCF + P

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Hien
    -> Kasumi Suzaku
	* DB, DB + K x QCF, QCF + P

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Medium Kick
    -> Tsumuji
	(jump-in) j.HP > s.MK x QCB + MK

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Target Combo 1
    -> Target Combo 4
    -> [ EX ] Tsumuji
    -> Raida
	* (corner) (jump-in) j.HP ~ F + j.MK > (land) s.LP ~ s.MP ~ QCB + HP
	x KK > HCB + HP

	This looks a little weird, but basically you have to do the QCB during
	your Target Combo 4 or it's difficult to get the EX Tsumuji to cancel
	after the last hit of your Target Combo 4. Do the Raida command when
	you're about to hit the 4th kick of the EX Tsumuji.

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Punch
    -> [ Stand ] Light Punch
    -> [ Crouch ] Medium Punch
    -> Heavy Neck Breaker
	* c.LK > c.LP x s.LP > c.MP x HCF + HP

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Target Combo 3
    -> [ Stand ] Medium Kick
    -> Kazegiri
    -> [ EX ] Focus Cancel
    -> Raida
	* (jump-in) j.LK ~ F + j.MK > (land) s.MK x F, D, DF + MK x FADC
	> (dash forward & switch sides) HCB + P

	You can do this both in the corner and in the middle of the screen, but
	I've found it to be easier in the middle of the screen since you can
	land Raida more consistently there.

	Just have to make sure that you switch your motions for Raida at the
	end since you're going to FADC under Dan and end up on the other side.

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Punch
    -> [ Stand ] Light Kick
    -> [ Stand ] Medium Kick
    -> High Jump
    -> Hashinsho
	* (corner) c.LK x c.LP x s.LK > s.MK x QCF, QCF, UF + KKK

	The trick to this is to get used to doing one thing:

	- s.LK x QCF + MK x QCF, UF + KKK

	After that it's getting used to linking the c.LK and c.LP at the start.
	It's just that simple, but it will seem harder than it really is
	because you might have trouble getting down that muscle memory to start
	the QCF before MK and not afterwards. If you can do the latter half of
	the combo easily, there's no reason why you shouldn't be able to do the
	whole combo other than you're thinking too much about it. This is one
	of those combos where if you keep doing it until you get it you might
	just get more frustrated so step back, do some other challenges and
	return to this if you can't do it after a few tries.

_______________________________________________________________________________
[MAK]	Makoto
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Yamase
	* F + HP

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Hayate
	* QCF + P

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Oroshi
	* QCB + P

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Tsurugi
	* (jump forward) QCB + K

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Tanden Renki
	* QCF, QCF + P

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Seichusen Godanzuki
	* QCF, QCF + PPP

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Abare Tosanami
	* QCF, QCF + KKK

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Target Combo 1
	* s.LK, s.MK

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Target Combo 2
	* F + MK, s.HK

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Punch
    -> [ Stand ] Medium Punch
	* s.LP > s.MP

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Punch
    -> Hayate
	* s.HP x QCF + P

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Kick
    -> Tanden Renki
	* s.HK xx QCF, QCF + P

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Medium Kick
    -> Medium Hayate
	(jump-in) j.HK > s.MK x QCF + MP

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ EX ] Fukiage
    -> [ EX ] Fukiage
	* DF, DF + PP > DF, DF + PP

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Light Fukiage
    -> [ EX ] Focus Cancel
    -> Light Fukiage
	* DF, DF + LK x FADC > (dash forward) DF, DF + LK

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Light Fukiage
    -> Tsurugi
	* DF, DF + LK x (jump forward) QCB + K

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Medium Tsurugi
    -> [ Crouch ] Light Punch
    -> Light Hayate
    -> [ EX ] Focus Attack
	* (corner) (jump forward) QCB + MK > (land) c.LP x QCF + LP
	x FA (level 1)

	You have to do this in the corner or it won't work. If you're having
	trouble with linking the c.LP after the QCB + MK, you should try doing
	the MK Tsurugi as close to the ground as possible. It's easy enough to
	just do UF, QCB + MK really quickly and after that it's just doing the
	c.LP as soon as you recover from the MK Tsurugi after you land.

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Karakusa
    -> [ Stand ] Heavy Punch
    -> Hayate
	* HCB + K > s.HP x QCF + P

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Kick
    -> Light Hayate
	* c.LP x c.LP > c.LK x QCF + LP

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Light Fukiage
    -> Medium Tsurugi
    -> [ EX ] Hayate
	* DF, DF + LP x (jump forward) QCB + MK > (land) QCF + PP

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Abare Tosanami
    -> Medium Tsurugi
    -> [ EX ] Hayate
	* (corner) FA (level 3) > (dash forward) QCF, QCF + KKK
	x (jump) QCB + MK > (land) QCF + PP

	This can be a bit frustrating as you have to account for 2 things to
	make sure you get the combo to work. First start by pushing Dan into
	the corner before you start. Focus Attack and dash forward while trying
	get your Ultra out as soon as possible. Now pay attention to what
	happens when Makoto's Ultra hits, there's 1 of 2 things that can happen
	aside from just missing completely.

	1) Abare Tosanami hits and you get the zoomed in Ultra effect.
	2) Abare Tosanami hits and it stays zoomed out.

	If you get the zoomed in Ultra hold Up Forward and as soon as Makoto
	does her Fukiage (upward punch) at the end of her Ultra, input the MK
	Tsurugi immediately and then EX Hayate when you land to finish up.

	Now if her Ultra hits and doesn't zoom in that means you're going to
	end up behind Dan when the Ultra finishes which means you have to jump
	straight up and make sure you switch your commands for MK Tsurugi and
	EX Hayate to the other side for the combo to work. Remember to jump
	straight up instead of forward or else the combo will not work.

	Another thing to make note of is that Makoto's Abare Tosanami Ultra has
	2 distances. If you hold down KKK she will kick forward a very short
	distance, if you don't hold down KKK she will fly forward almost full
	screen so if you're going to start in the corner, make sure you don't
	hold KKK after you do the Ultra.

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Heavy Punch
    -> Tanden Renki
    -> Seichusen Godanzuki
	* (jump-in) j.HK > (land) s.HP x QCF + MP xx QCF, QCF + MP
	> QCF, QCF + PPP

	I added a step in there to make life easier for us all which also is
	used in the next challenge. Basically I just added an MP Hayate after
	the s.HP to make things easier since it comes out faster. The next
	challenge uses an HP Hayate, but MP is a little less strict on timing.

	Just remember to Ultra after doing the Super. The timing isn't super
	tight, but it takes getting used to doing if you haven't done it
	before.

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Karakusa
    -> [ Stand ] Heavy Punch
    -> Heavy Hayate
    -> Tanden Renki
    -> [ Stand ] Heavy Punch
    -> Hayate
	* HCB + K > s.HP x QCF + HP xx QCF, QCF + HP > s.HP x QCF + MP

	Pretty standard after challenge 22, just use MP Hayate for the last
	Hayate to make your life easier. Combo can be done anywhere on the
	screen so just do it on whichever side is easier for you to do QCF
	motions on.

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Punch
    -> Hayate cancel
    -> [ Crouch ] Light Punch
    -> Light Hayate
    -> Tanden Renki
    -> Seichusen Godanzuki
	* s.HP x QCF + MP (hold MP), LK > c.LP x QCF + LP xx QCF + LP
	> QCF, QCF + PPP

	This can be done anywhere on the screen and is just a matter of getting
	down the Hayate cancel which can be a little tricky. I like to use MP
	Hayate so that you can get away from wanting to mash a single button
	too much and also because you really only have a choice between
	canceling an MP or HP Hayate since you can't hold LP Hayate. If you're
	having trouble with it still just practice it on it's own or do it in
	steps until you can get it down 5 times in a row:

	1) s.HP x QCF + MP (5 times no misses)
	2) s.HP x QCF + MP (hold MP), LK (5 times and do it as fast as you can)
	3) Add the rest and mash our QCF, QCF + PPP for the Ultra

	You really have to get the Ultra out as fast as you can or it will
	miss. A bit annoying, but shouldn't be a problem once you get down the
	Hayate canceling.

_______________________________________________________________________________
[DUD]	Dudley
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Jet Upper
	* DF, DF + P

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Short Swing Blow
	* HCB + K

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Thunderbolt
	* Hold D for 2 seconds, U + K

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Rocket Upper
	* QCF, QCF + P

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Rolling Thunder
	* QCF, QCF + KKK

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Corkscrew Cross
	* QCF, QCF + PPP

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Target Combo 1
	* F + LP, MP

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Target Combo 3
	* F + HK, MK

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Target Combo 6
	* c.LK, c.MP, c.HP

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Target Combo 8
	* s.LK, s.MK, s.MP, s.HP

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> Medium Machinegun Blow
	* s.MP x QCF + MP

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Light Jet Upper
    -> Heavy Jet Upper
	* DF, DF + LP > (land) DF, DF + HP

	Start the motion for the LP Jet Upper so that it hits as Dan hits the
	peak of his jump and follow it up with a Heavy Jet Upper.

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Kick
    -> Duck > Ducking Upper
	* s.HK x QCF + LK, LK

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Heavy Kick
    -> Corkscrew Cross
	* (corner) c.HK > QCF, QCF + PPP

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Jet Upper
    -> Corckscrew Cross
	* DF, DF + LP > (land) QCF, QCF + PPP

	Works anywhere on the screen. Similar to Level 12, just do LP Jet Upper
	and instead of the HP Jet Upper, just Ultra.

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Crouch ] Medium Punch
    -> Jet Upper
	* (jump-in) j.HP > DF + MP x DF + MP

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Heavy Kick
    -> Duck
    -> Rocket Upper
	* c.HK > QCF + LK xx QCF + LP

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Medium Kick
    -> Target Combo 5
    -> Rocket Upper
	* (jump-in) j.MK > (land) s.MP ~ s.MK, QCF + HP xx QCF + HP

	You have to buffer the Rocket Upper while you're doing your Target
	Combo 5 or you won't be fast enough to cancel into it. Also as a side
	note, if you do s.MP, s.MK fast enough, when you add QCF to s.MK you
	shouldn't get a Ducking, instead Dudley will just do his Target Combo 5
	instead. This really helps for you to just grind out QCFs while tapping
	HP until the Rocket Upper comes out at the end of your Target Combo 5.

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Kick
    -> Light Short Swing Blow
    -> Rocket Upper
	* (jump-in) j.MK > HCB + LK xx QCF, QCF + P

	The only thing to make note of here is you have to input the Super
	before you Short Swing Blow hits for it to come out. If you do it after
	it won't come out so just start the motion right after you do HCB + LK.

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Short Swing Blow
    -> Corkscrew Cross
	* HCB + HK > QCF, QCF + PPP

	Just time it when Dan is at the peak of his jump so that Short Swing
	Blow will hit and then just crank out the Ultra. If it hits while Dan
	is still in the air, Ultra is guaranteed.

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Heavy Kick
    -> [ EX ] Machinegun Blow
    -> [ Crouch ] Heavy Kick
    -> Corkscrew Cross
	* (corner) (jump-in) j.HK > (land) s.HK x QCF + PP > c.HK
	> QCF, QCF + PPP

	Pretty easy combo, just start it in or near the corner and spam c.HK
	after your EX Machinegun Blow and Dudley's Ultra should hit no problem
	after re-launching Dan.

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Punch
    -> [ Stand ] Light Punch
    -> [ Crouch ] Medium Punch
    -> Medium Machinegun Blow
	* (close) s.LP x s.LP > c.MP x QCF + MP

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> Target Combo 1
    -> Jet Upper
    -> [ EX ] Focus Cancel
    -> Corkscrew Cross
	* (corner) (jump-in) j.HP > (land) (hold F) s.LP ~ s.MP x D, DF + MP
	x FADC > (dash backward) QCF, QCF + PPP

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> Kidney Blow
    -> [ Stand ] Light Punch
    -> [ Stand ] Light Punch
    -> Jet Upper
    -> Rocket Upper
	* (jump-in) j.HP > F + MK > s.LP > F + LP x D, DF + HP xx QCF, QCF + HP

	You can break this one down to make it easier to practice and do. Start
	with just doing:

	- s.LP > F + LP x D, DF + HP

	Once you get down the s.LP links into Jet Upper, add in the F + MK to
	the beginning of the s.LP followed by the j.HP.

	No point in practicing with the Rocket Upper because HP Jet Upper lasts
	pretty long on the ground so once you get out the Jet Upper, you can
	Rocket Upper on reaction.

	Take your time with this as it's not as hard as it initially seems
	unless you're trying to bulldoze through it, which can get frustrating.


_______________________________________________________________________________
[ADO]	Adon
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Jaguar Kick
	* DB, DB + K

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Rising Jaguar
	* DF, DF + K

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Jaguar Tooth
	* HCB + K

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Jaguar Varied Assault
    -> Thousand Jaguars
	* QCF, QCF + P, P (hold P)

	You can hold down any P to get the Thousand Jaguars ender to come out.

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Jaguar Varied Assault
    -> Jaguar Assassin
	* QCF, QCF + P, K (hold K)

	You can hold down any K to get the Jaguar Assassin ender to come out.

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Jaguar Revolver
	* QCB, QCB + KKK

	Don't stand next to Dan or Adon will just jump over him. Dash back
	twice or just do the Ultra from where you start for it to hit.

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Jaguar Avalanche
	* QCF, QCF + KKK

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Medium Punch
	* c.LP > c.MP

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Punch
    -> [ Crouch ] Medium Kick
	* s.LP > c.MK

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Jaguar Revolver
	* FA (level 3) > (dash backward) QCB, QCB + KKK

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ EX ] Jaguar Tooth
    -> Jaguar Avalanche
	* (corner) HCB + KK > QCF, QCF + KKK

	Push Dan into the corner before starting, then do his Ultra as soon as
	you see Adon standing again with his knee bent and lifted off the
	ground.

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ EX ] Jaguar Kick
    -> Jaguar Revolver
	* B, D, DB + KK > QCB, QCB + KKK

	I just end up doing the normal Shoryuken motion (reversed of course)
	instead of the shortcut just because it seems like Adon likes to
	prioritize Jaguar Tooth over Jaguar Kick a lot of the time. Either way
	works, but I just find this way easier.

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Jaguar Tooth
    -> Jaguar Avalanche
	* (close) HCB + HK > (switch sides) QCF, QCF + KKK

	Just stand right next to Dan and time it so when he starts to jump up
	immediately do HCB + HK. Adon will dive kick off the wall, hit Dan and
	end up behind him so you're going to have to do the Jaguar Avalanche
	motion toward Dan. If that sounds confusing basically if you start on
	1P side, if all commands to be based on that side it should look like
	this:

	- HCB + HK > (land on 2P side) QCB, QCB + KKK

	As long as you're doing the quarter circle motions for the Ultra
	towards Dan, you'll be fine.

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Medium Kick
    -> Rising Jaguar
	* (jump-in) j.HK > (land) DF + MK x DF + MK

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Heavy Jaguar Tooth
    -> Medium Rising Jaguar
	* (corner) FA (level 3) > (dash backward) HCB + HK > DF, DF + MK

	Push Dan into the corner before starting. The timing on the MK Rising
	Jaguar can be a little tricky, but the rest should be easy as long as
	you're dashing back fast enough to hit the HK Jaguar Tooth.

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Crouch ] Heavy Punch
    -> Jaguar Varied Assault
    -> Jaguar Assassin
	(jump-in) j.HP > (land) c.HP xx QCF, QCF + P, K (hold K)

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Heavy Punch
    -> [ Crouch ] Light PUnch
    -> Jaguar Varied Assault
	* s.HP > c.LP xx QCF, QCF + LP

	There's only one way to do this and it's to just do it quickly. So far
	I haven't been able to find any trick to this other than just doing it
	perfectly. The timing for the c.LP into Super is very tight so even
	though if you get the s.HP > c.LP link, you're not guaranteed to get
	the Super to combo. All I can suggest is to do s.HP, get the timing for
	the c.LP to link on the first hit and then start mashing on LP while
	spamming QCF as fast as you can to get out the Super on time. This will
	take a lot of just grinding and luck to get out if your execution isn't
	perfect.

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Light Rising Jaguar
    -> Jaguar Varied Assault
    -> Jaguar Assassin
	* (corner) DF, DF + LK > (land) QCF, QCF + LP, K (hold K)

	Kick Dan into the corner and then back dash once after standing next to
	him. Time your LK Rising Jaguar for when he's at the peak of his jump
	and starting to fall down. After that just Super when you land. You
	don't need for the Jaguar Assassin kicks to hit for this combo, they
	just need to come out.

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Airborne Jaguar Kick
    -> Rising Jaguar
    -> [ EX ] Focus Cancel
    -> Jaguar Avalanche
	* (jump) QCB + MK > DF, DF + MK x FADC > (dash forward) QCF, QCF + KKK

	The hardest part is probably just connecting with the Air Jaguar Kick
	properly. I found just doing D, UF, QCB + MK as fast as you can the
	easiest way. As soon as the kick hits you can do an MK Rising Jaguar
	FADC into Ultra anywhere on the screen.

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Stand ] Heavy Punch
    -> Light Rising Jaguar
    -> [ EX ] Focus Cancel
    -> Jaguar Revolver
	* (jump-in) j.HK > (land) s.HP x DF, DF + LK x FADC
	> (dash backward) QCB, QCB + KKK

	

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Light Punch
    -> Light Rising Jaguar
    -> [ EX ] Focus Cancel
    -> Jaguar Avalanche
	* c.LP > DF + LP x DF + LK x FADC > (dash forward) QCF, QCF + KKK

	Pretty tough because you have to link the 2 c.LP and it's hard to tell
	when they're linking and when they're just being chained together since
	you can just mash on LP while crouching and they all cancel into each
	other. Unfortunately, SSF4 doesn't allow you to cancel c.LP into
	Special Moves if you're chaining LPs or LKs so you have to slow down
	and take your time. Also getting the rhythm for doing c.LP > c.LP x
	LK Rising Jaguar is difficult and can take a bit of practice.

	Once you get that down, the rest if just getting that FADC off of the
	LK Rising Jaguar. The timing is very strict and if you forget to FADC
	even for a split second, it'll be too late. Once you FADC and dash
	forward though, you can pretty much Ultra any time to finish the combo.

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Heavy Jaguar Tooth
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Medium Punch
    -> Heavy Jaguar Varied Assault
	* (corner) HCB + HK > c.LP > c.MP xx QCF, QCF + HP

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Punch
    -> [ Crouch ] Medium Punch
    -> Jaguar Varied Assault
	* c.LK > c.LP > c.MP xx QCF, QCF + P

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Jaguar Crunch
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Medium Punch
    -> Heavy Jaguar Varied Assault
	* (corner) F + MP > c.LK > c.MP xx QCF, QCF + HP

_______________________________________________________________________________
[HAK]	Hakan
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Oil Slide
	* QCF + P

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Oil Slide
    -> Body Press
	* QCF + P, P

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Oil Shower
	* DF, DF + K

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Oil Rocket
	* 360 + P

	Only need to do HCB, UB + P or HCF, UF + P.

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Oil Dive
	* 360 + K

	Only need to do HCB, UB + P or HCF, UF + K.

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Flying Oil Spin
	* QCF, QCF + K

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Oil Coaster
	* 720 + PPP

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Oil Combination Hold
	* D, D, D + KKK

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Guard Position
	* D + PPP

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Punch
    -> [ Stand ] Medium Punch
	* s.LP > s.MP

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> Step Low
	* s.MP > F + LK

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> Hakan Spear
	* (jump-in) j.HP > F + HP

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Flying Oil Spin
	* MP + MK (level 3) > (dash forward) QCF, QCF + K

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Oil Coaster
	* MP + MK (level 3) > (dash forward) 720 + PPP

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Medium Kick
    -> Oil Slide
    -> Body Press
	* (jump-in) j.HK > (land) c.MK x QCF + P, P

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Hakan Tackle
    -> Oil Slide
    -> Body Press
	* MP + MK (level 3) > (dash forward) F + MP x QCF + P, P

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Medium Punch
    -> Oil Slide
    -> Body Press
	* (jump forward) j.MP > (land) QCF + P, P

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Medium Punch
    -> Oil Combination Hold
	* (jump forward) j.MP > D, D, D + KKK

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> Focus Attack
    -> Oil Combination Hold
	* (corner) MP + MK (level 3) > (dash forward) MP + MK (level 1)
	> (dash forward) D, D, D + KKK

	This can be a little tricky. You start by doing a full Focus Attack on
	Dan followed by dashing forward and as he drops to his knees, doing a
	quick level 1 Focus Attack so that he pops into the air while you dash
	forward and quickly input Hakan's Ultra. If you do it right, Dan will
	get caught. If Dan doesn't get popped into the air, but instead stays
	standing after you hit him with the second Focus Attack then you hit
	him too early.

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Kick
	* DF, DF + HK ... c.LK x c.LK x c.LK

	This is easily done if Hakan is oiled up.

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> [ Stand ] Light Punch
    -> [ Stand ] Light Punch
	* s.MP > s.LP x s.LP

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> [ Stand ] Light Punch
    -> [ Crouch ] Light Punch
	* s.MP > s.LP x c.LP

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Punch
    -> [ Stand ] Light Kick
    -> [ Stand ] Light Punch
    -> Step Low
	* s.LP x s.LK x s.LP > F + LK

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Punch
    -> [ Stand ] Medium Punch
    -> [ Stand ] Light Punch
    -> Hakan Smash
	* (jump-in) j.HP > s.MP > s.LP > F + LP

_______________________________________________________________________________
[JUR]	Juri
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______ Level 1 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Fuhajin
	* QCF + K

_______ Level 2 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Shikusen
    -> 2nd Impact
    -> 3rd Strike
	* (jump) QCB + K, K, K

_______ Level 3 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Senpusha
	* QCB + K

_______ Level 4 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Kasatushi
	* (counter) QCB + P

_______ Level 5 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Fuharenjin
	* QCB, QCB + K

_______ Level 6 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Feng Shui Engine
	* QCF, QCF + PPP

_______ Level 7 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Kaisen Dankairaku
	* QCF, QCF + KKK

_______ Level 8 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Punch
    -> [ Stand ] Medium Punch
	* s.LP > s.MP

_______ Level 9 _______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Light Kick
    -> [ Stand ] Medium Kick
	* c.LK > c.LK > s.MK

_______ Level 10 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Medium Kick
    -> Senpusha
	* (jump-in) j.HK > c.MK x QCB + MK

_______ Level 11 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Medium Kick
    -> [ Stand ] Heavy Punch
    -> [ EX ] Fuhajin
	* (jump-in) j.MK > s.HP x QCF + MK + HK

	You have to use MK + HK for the EX Fuhajin or else it won't hit.

_______ Level 12 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Medium Punch
    -> Fuharenjin
	* (jump forward) j.MP > (land) QCB, QCB + K

_______ Level 13 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Crouch ] Heavy Punch
    -> Senpusha
    -> Fuharenjin
	* c.HP x QCB + LK xx QCB + LK

_______ Level 14 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ EX ] Shikusen
    -> Kaisen Dankairaku
	* (jump) QCB + KK > (land) QCF, QCF + KKK

_______ Level 15 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Medium Punch
    -> Light Fuhajin
    -> Fuharenjin
	* QCF + LK (hold LK) ... (close) s.MP x (release LK) xx QCB, QCB + LK

_______ Level 16 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Medium Punch
    -> Shikusen
    -> Kaisen Dankairaku
	* (corner) (jump-in) j.MP x QCB + K > (land) QCF, QCF + KKK

_______ Level 17 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Focus Attack
    -> [ EX ] Shikusen
    -> [ EX ] Senpusha
	* MP + MK (level 3) > (dash backward) (jump forward) QCB + KK
	> (land) QCB + KK

_______ Level 18 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Medium Punch
    -> [ Jump ] Medium Punch
    -> [ EX ] Shikusen
    -> Kaisen Dankairaku
	* (near corner) (jump forward) j.MP > (land & jump forward) j.MP
	x QCB + KK > (land & side switched) QCF, QCF + KKK

_______ Level 19 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Punch
    -> [ Stand ] Light Kick
    -> [ Stand ] Medium Punch
    -> [ Stand ] Medium Kick
    -> [ Stand ] Heavy Punch
    -> [ EX ] Senpusha
	* QCF, QCF + PPP ... s.LP, s.LK, s.MP, s.MK, s.HP x QCB + KK

	You have to use Juri's Ultra before starting to be able to do this
	combo. It's actually quite easy and it's just a matter of memorizing
	the buttons.

_______ Level 20 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Stand ] Light Kick
    -> [ Stand ] Light Punch
    -> [ Stand ] Medium Kick
    -> [ Stand ] Medium Punch
    -> [ Stand ] Heavy Kick
    -> Fuharenjin
	* QCF, QCF + PPP ... s.LK, s.LP, s.MK, s.MP, s.HK x QCB, QCB + HK

	Same as the previous, Ultra away and this should be a piece of cake.
	You can actually start the Super motion while you're chaining the her
	normals with her Ultra.

_______ Level 21 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Sekku
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Medium Kick
    -> [ Crouch ] Heavy Kick
	* QCF, QCF + PPP ... F + MK > c.LK, c.MK, c.HK

	Again, Ultra away, but this time you have to link Sekku before chaining
	anything which can be a little tricky. Try not to mash and just be
	patient after inputting F + MK, so after it hits, start the chains.

_______ Level 22 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> Sekku
    -> [ Crouch ] Light Kick
    -> [ Crouch ] Medium Punch
    -> [ Crouch ] Medium Kick
    -> [ Stand ] Heavy Kick
    -> [ EX ] Senpusha
    -> [ Stand ] Heavy Punch
	* QCF, QCF + PPP ... F + MK > c.LK, c.MP, c.MK, s.HK x QCB + KK > s.HP

	Ultra to start and just memorize the chain. It can be a bit difficult
	at first just because it's an awkward chain, but it shouldn't take more
	than dozen tries to get the muscle memory.

_______ Level 23 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Medium Punch
    -> Light Fuhajin
    -> [ EX ] Focus Attack
    -> Kaisen Dankairaku
	* QCF + LK (hold LK) ... (corner) (jump-in) j.HK > c.MP x (release LK)
	x MP + MK (level 2) > (dash forward) QCF, QCF + KKK

	Here you start to see some interesting things with Juri. You have to
	start by holding Juri's Light Fuhajin by doing QCF + LK and holding the
	LK. As long as LK is held down, you can unleash it anytime. For this
	combo, the initial Fuhajin where she kicks doesn't actually count, it's
	the projectile she kicks out that counts as the Fuhajin so keep this in
	mind.

	If you're having trouble with this combo, it's a good idea to break it
	up into individual parts. I would start by practicing:

	- QCF + LK (hold LK) ... c.MP x (release LK) x MP + MK (level 2)

	You have to let go LK as soon as c.MP hits so that Juri's projectile
	combos. If you let go too early or too late, it won't come out at all.
	While doing this, you should also get used to holding MP + MK as soon
	as you let go of LK and charging that until Juri flashes white once and
	then releasing it to crumple Dan. If you do it right, it should be a 3
	hit combo with Dan falling to the ground. If he blocks or is stays
	standing, you need to work on your Focus Attack charge. After that it's
	just a matter of adding the jump-in j.HK.

_______ Level 24 ______________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -> [ Jump ] Heavy Kick
    -> [ Crouch ] Heavy Punch
    -> Medium Fuhajin
    -> [ Crouch ] Medium Kick
    -> Light Fuhajin
    -> [ EX ] Focus Cancel
    -> [ Crouch ] Heavy Punch
    -> [ EX ] Senpusha
	* (corner) QCF + LK (hold LK), QCF + MK (hold MK) ... (jump-in) j.HK
	> c.HP x (release MK) > c.MK x (release LK) x FADC
	> (dash forward) c.HP x QCB + KK

	Start by charging the LK and MK Fuhajin and then push Dan into the
	corner. Try to release MK and LK respectively as you hit c.HP and c.MK.

	The tricky part starts when you need to FADC as soon as you release LK
	for the LK Fuhajin. The part afterwards isn't hard, but it's just doing
	the whole c.MK x release LK x FADC (dash forward) c.HP part that that
	takes a little getting used to.

_______________________________________________________________________________
]| |  |	Q & A								[#QA] [
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Q: I'm having trouble with all of these links, help please!
A: The best suggestion I have right now is to be patient and use the health bar
   trick to keep track of how fast you can do something. Basically what this
   health bar trick is, is just an indicator of if something will combo. Start
   by hitting Dan with any normal. You'll notice 2 indicators appear on Dan's
   health bar that travels from the Timer to Dan's portrait. You have to hit
   Dan with something before that light hits Dan's portrait or it won't combo.
   The goal is to time it so you're hitting Dan right before it hits Dan's
   portrait and not a split second afterwards. It takes a little bit of getting
   used to, but at least you can figure out how fast you should be timing your
   links.

Q: Some challenges don't have any tips! Where are there?
A: The challenge itself seemed like it didn't really need any comments to be
   made necessarily, unless they were more difficult than usual and didn't have
   a trick to beating them, I would mention that. Otherwise I tend to only talk
   about those challenges that I feel like people will get stuck on the most.
   If there are any challenges you want some advice on, email me and I will do
   my best to accomodate your request in my next update.

_______________________________________________________________________________
]| |  |	Contact Info							[#CI] [
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

E-MAIL: j.siky.n@gmail.com
PSN ID: JSiky

All thanks can be directed to either addresses.


_______________________________________________________________________________
]| |  |	Credits								[#CR] [
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

I would like to thank a few people/organizations here for the help with this
guide:

- CAPCOM
		Thanks for making SF4!

- GameFAQs
		For being the original host for my guide.

I have also authorized the following sites to host my guide:

IGN		faqs.ign.com


_______________________________________________________________________________
]| |  |	Copyright							[#CO] [
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

The information expressed in this guide is copyright to me, James Nguyen
(Siky). By no means are you permitted to call this guide or information within
this guide your own. You are not allowed to illegally host this file on your
website without permission of myself first. Please contact me first if you wish
to host this file, or use this information elsewhere.