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    Challenge Mode Guide by siky

    Version: 1.00 | Updated: 05/18/10 | Printable Version | Search Guide | Bookmark Guide

     _____________________________________________________________________________
     ]| |  |         SUPER STREET FIGHTER IV: CHALLENGE MODE GUIDE         |  | |[
     ]| |  |	         V1.00 VERSION BY JAMES NGUYEN       	       |  | |[
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______________________________________________________________________________
    ]| |  |	TABLE OF CONTENTS						      [
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [ Introduction	]	[#IN]
    
    [ Notations	]	[#NO]
    
    [ Trials	]	[#TR]
    	o Ryu		[RYu]
    	o Ken		[KEN]
    	o Chun-Li	[CHU]
    	o E. Honda	[EHO]
    	o Blanka	[BLA]
    	o Zangief	[ZAN]
    	o Guile		[GUI]
    	o Dhalsim	[DHA]
    	o Balrog	[BAL]
    	o Vega		[VEG]
    	o Sagat		[SAG]
    	o M. Bison	[MBI]
    	o C. Viper	[CVI]
    	o Rufus		[RUF]
    	o El Fuerte	[ELF]
    	o Abel		[ABE]
    	o Seth		[SET]
    	o Akuma		[AKU]
    	o Gouken	[GOU]
    	o Cammy		[CAM]
    	o Fei Long	[FEI]
    	o Sakura	[SAK]
    	o Rose		[ROS]
    	o Gen		[GEN]
    	o Dan		[DAN]
    	o T. Hawk	[THA]
    	o Dee Jay	[DEE]
    	o Guy		[GUY]
    	o Cody		[COD]
    	o Ibuki		[IBU]
    	o Makoto	[MAK]
    	o Dudley	[DUD]
    	o Adon		[ADO]
    	o Hakan		[HAK]
    	o Juri		[JUR]
    
    [ Q & A		]	[#QA]
    
    [ Contact Info	]	[#CI]
    
    [ Credits	]	[#CR]
    
    [ Copyright	]	[#CO]
    
    
    _______________________________________________________________________________
    ]| |  |	Introduction							[#IN] [
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This is an FAQ for Super Street Fighter IV's Challenge Mode. Here I will cover
    tips and tricks where applicable to beating these modes. Also please note that
    all of the information in this FAQ is based on using an Arcade Stick with an
    orthodox hand position (left hand on joystick, right hand on buttons), not a
    controller. My experience with a controller and unorthodox hand positions are
    too limited for me to write a proper FAQ so take what you can from this FAQ if
    you are on a controller, but I cannot guarantee it will help much if at all.
    
    _______________________________________________________________________________
    ]| |  |	Notations							[#NO] [
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Learning the notations for the commands helps with reading this FAQ faster and
    more clearly and will help also help when you ask for help.
    
    B	Back			Press the D-Pad or Joystick away from where
    				your character is facing.
    
    DB	Down + Back		Press the D-Pad or Joystick down and away from
    				where your character is facing.
    					
    D	Down			Press the D-Pad or Joystick down.
    
    DF	Down + Forward		Press the D-Pad or Joystick down and toward the
    				direction your character is facing.
    			
    F	Forward			Press the D-Pad or Joystick toward the
    				direction of where your character is facing.
    
    UF	Up + Forward		Press the D-Pad or Joystick up and toward the
    				direction your character is facing.
    
    U	Up			Press the D-Pad or Joystick up.
    
    UB	Up + Back		Press the D-Pad or Joystick up and away from
    				the direction your character is facing.
    
    QCF	Quarter Circle Forward	Basically the shortform for:
    				Down, Down+Forward, Toward.
    
    QCB	Quarter Circle Back	Short form for: Down, Down+Back, Back.
    
    HCF	Half Circle Forward	Short form for: Back, Down+Back, Down,
    				Down+Forward, Forward.
    
    HCB	Half Circle Back	Short form for: Forward, Down+Forward, Down,
    				Down+Back, Back.
    
    360	1 Circle		Short form for doing 1 full circle on your
    				D+Pad or Joystick. Due to SF4 not requiring you
    				to do a full circle to make it easier for new
    				players to do this motion, you really only have
    				to put in 6 directions: example; F, DF, D, DB,
    				B, UB + Any button. Basically only 180ş + 1
    				more direction.
    
    720	2 Circles		Short form for doing 2 full circles on your
    				D+Pad or Joystick. Similar to 360, you don't
    				have to doing 2 full circles. Instead all you
    				need is 630ş; F, DF, D, DB, B, UB, U, UF, F
    				(1st 360ş), DF, D, DB, B, UB, U + Any button.
    				
    
    LP	Light Punch
    
    MP	Medium Punch
    
    HP	Heavy Punch
    
    LK	Light Kick
    
    MK	Medium Kick
    
    HK	Heavy Kick
    
    P	1 Punch Button		Press any punch button.
    
    PP	2 Punch Buttons		Press any 2 punch buttons, used for EX moves.
    
    PPP	3 Punch Buttons		Press all 3 punch buttons, used for Ultra
    				moves.
    
    K	1 Kick Button		Press any kick button.
    
    KK	2 Kick Buttons		Press any 2 kick buttons, used for EX moves.
    
    KKK	3 Kick Buttons		Press all 3 kick buttons, used for Ultra moves.
    
    FADC	Focus Attack Dash	While holding MP + MK, you tap F, F, or B, B. 
    	Cancel			This will let you cancel your focus attack into
    				a dash instead while still letting you absorb 1
    				hit if you time it right.
    
    FA	Medium Punch +		While holding MP + MK, you can charge up an
    	Medium Kick		attack that becomes unblockable after a little
    				while.
    
    c.??	Crouching Attack
    
    s.??	Standing Attack
    
    j.??	Jumping Attack
    
    ...	Setup			Sometimes you need to charge certain moves for
    				your combos to work, so this signifies when
    				you are done with the setup moves.
    
    ,	Continuation
    
    ~	Target Combo Chain
    
    >	Link
    
    x	Special Cancel
    
    xx	Super Cancel		
    
    
    _______________________________________________________________________________
    ]| |  |	Trials								[#TR] [
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______________________________________________________________________________
    [RYU]	Ryu
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Hadoken
    	* QCF + P
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Tatsumaki Senpukyaku
    	* QCB + K
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Shoryuken
    	* DF, DF + P
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Shinku Hadoken
    	* QCF, QCF + P
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Metsu Hadoken
    	* QCF, QCF + PPP
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Metsu Shoryuken
    	* QCF, QCF + KKK
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Punch
        -> [ Crouch ] Medium Punch
        -> [ Crouch ] Heavy Kick
    	* c.MP > c.MP > c.HK
    
    	Take it slow, nothing cancels here so it's just a matter of having the
    	right timing to do everything. Spend a little time here as the timing
    	for doing this will be useful for Ryu's other link combo challenges.
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Punch
        -> [ Stand ] Light Punch
        -> [ Crouch ] Heavy Kick
    	* c.LK > c.LP > s.LP > c.HK
    
    	This link can be a little tough at first, but the key is to take your
    	time and figure out a steady rhythm for doing the first 3 hits. Take
    	a minute to tap it out slowly until you get them to figure out how
    	slow to actually do it. You want to get as far away from mashing the
    	buttons as you can because after you do this, you'll realize how easy
    	the link actually was when you know what exactly the timing is supposed
    	to be.
    
    	Once you have the 3 hits down easily, just follow the same speed and
    	rhythm and tap in the last c.HK
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Heavy Punch
        -> Hadoken
        -> [ EX ] Focus Attack
    	* (corner) (jump-in) j.HK > (land) c.HP x QCF + HP x FA (level 1)
    
    	Pretty easy, just tap out the Focus Attack at the end as soon as you do
    	the Hadoken. Remember you have to push Dan into the corner to do this
    	or else the Focus Attack will miss. I stick with just using HP for the
    	Hadoken because your finger is already on HP, but you can use any P
    	strength and it'll still work.
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Heavy Punch
        -> Shoryuken
        -> Shinku Hadoken
    	* (jump-in) j.HK > (land) s.HP x F, QCF + HP xx QCF + HP
    
    	This is a tough one if your execution isn't really good. I found that
    	the regular Shoryuken motion is better than the short-cut for this
    	challenge, but you have to input the F as soon as possible after s.HK
    	or else you won't be fast enough to get it to come out. If you're still
    	having trouble I would suggest practicing without the j.HK at the
    	start, so you should be doing:
    
    	- s.HP x F, QCF + P xx QCF + P
    
    	Keep doing it until it comes out easily making sure you're doing the
    	smooth QCF motion after hitting s.HP > F. The F before the QCF should
    	make a Shoryuken come out and that makes buffering Ryu's super much
    	easier since you can just do another QCF + P and the super will come
    	out.
    
    	After you have that down, just add the j.HK back in and you should get
    	this challenge easily.
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Heavy Kick
        -> Shinku Hadoken
    	* (jump-in) j.HP > (land) QCF + HK xx QCF + HP
    
    	Really easy, just jump in with j.HP and do QCF + HK followed by a
    	QCF + HP (since the HP is the closest P). The QCF + HK works because
    	Ryu doesn't have any Special Moves or Unique Moves that require F + HK
    	or QCF + HK.
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Medium Punch
        -> Metsu Shoryuken
    	* (jump forward) j.MP > (land) QCF, QCF + KKK
    
    	You can pretty much hit Dan anytime he's in the air with j.MP, land and
    	do Metsu Shoryuken and it'll work anywhere on the screen.
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Light Shoryuken
        -> Metsu Hadoken
    	* DF, DF + LP > QCF, QCF + PPP
    
    	Make sure you hit Dan when he's in the air or you won't be able to land
    	in time to hit with Metsu Hadoken. Other than that, should be easy.
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Heavy Punch
        -> Shoryuken
        -> [ EX ] Focus Cancel
        -> Metsu Hadoken
    	* (jump-in) j.HK > (land) s.HP x DF, DF + HP x FADC (dash forward)
    	> QCF, QCF + PPP
    
    	Now you get into the more complex combos. If you don't have much
    	experience with [ EX ] Focus Cancel which is also known as an FADC
    	(Focus Attack Dash Cancel), this is a good time to learn. We'll work
    	backwards to practice the execution for this challenge:
    
    	- s.HP x F, QCF + HP x FADC > (dash forward) QCF, QCF + PPP
    
    	Make sure you dash forward as soon as you tap the MP + MK for the FADC
    	and you should be doing QCF, QCF + PPP while Ryu is dashing to get it
    	to come out as soon as you finish dashing.
    
    	Once you have that down, add s.HP before the Shoryuken and once you
    	have that add the j.HK. It might seem roundabout to just add 1 move at
    	a time, but it works best to just separate anything done in the air
    	with anything that's done on the ground when you're trying to find the
    	basic rhythm of a combo.
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Airborne Tatsumaki Senpukyaku
        -> Shinku Hadoken
    	* (jump forward) QCB + HK > (land) QCF, QCF + HP
    
    	There are 2 ways to do this, both works, but one can require you to be
    	a little faster with your hands. The first way is to hit the Tatsumaki
    	in front, land and then Super to finish the challenge. To do this,
    	start by standing as close to Dan as possible and then dash backwards
    	3 times before doing the following:
    
    	- (jump forward) QCB + HK > (land) QCF, QCF + HP
    
    	If you're having trouble hitting the Tatsumaki while in the air, wait
    	until Ryu hits the peak of his jump (basically the part when Ryu starts
    	falling down from his jump) and then start doing the motion. It should
    	come out when you're halfway down from the jump. When you touch the
    	ground, switch which way you're doing quarter circle motions and pump
    	out the Super.
    
    	Now I understand some people might get frustrated with having to switch
    	the motions so an easier way to do this is to cross up with the
    	Tatsumaki instead. To do this, stand as close to Dan as possible and
    	then dash backwards once and then take another step back with Ryu. Now
    	you're at the perfect distance to cross Dan up with Ryu's Tatsumaki:
    
    	- (jump forward) QCB + HK > (land) QCB, QCB + HP
    
    	Now technically my notation is wrong because you are changing sides
    	when you land, but I did this on purpose to illustrate a point. Since
    	you'll be crossing up with Ryu's Tatsumaki, that means the Super motion
    	will be done on the same side as your QC (quarter circle) motion for
    	the Tatsumaki. This means you don't have to switch the side you're
    	doing quarter circles on. Getting the Tatsumaki to land is again the
    	same as before, just time Ryu's Tatasumaki for when Ryu is half way
    	down from his jump and it should hit.
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Airborne Tatsumaki Senpukyaku
        -> [ EX ] Hadoken
        -> Metsu Hadoken
    	* (corner) (jump-in) QCB + HK > (land) QCF + PP > QCF, QCF + PPP
    
    	This has to be done in the corner for the EX Hadoken to hit. This time
    	just setup to hit in front with the Tatsumaki, so push Dan into the
    	corner and dash backwards 3 times. All the Hadokens require you to just
    	input them as soon as you can. Also be sure that after you do the EX
    	Hadoken to do the full motion for the Metsu Hadoken or else it won't
    	come out. You can't buffer the Ultra with the Special motion so don't
    	frustrate yourself trying.
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Medium Punch
        -> [ EX ] Hadoken
        -> Metsu Hadoken
    	* (corner) (jump-in) j.HK > (land) c.MP x QCF + PP > QCF, QCF + PPP
    
    	This should be easy except for the Metsu Hadoken. Just push Dan into
    	the corner and keep trying. The Metsu Hadoken will miss if you're even
    	a tiny bit slow. This is one of those challenges where you just have to
    	be perfect or else it doesn't work.
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Heavy Punch
        -> [ EX ] Tatsumaki Senpukyaku
        -> [ EX ] Hadoken
        -> [ EX ] Tatsumaki Senpukyaku
    	* (corner) (jump-in) j.HK > (land) c.HP x QCB + KK > QCF + PP
    	> QCB + KK
    
    	Easy stuff, just push Dan into the corner and go nuts. There's really
    	nothing challenging about this, just make sure the EX Hadoken comes out
    	as soon as you land and then you do the EX Tatsumaki as soon as your
    	EX Hadoken hits Dan. You should be starting the motion for the EX
    	Hadoken as you see the 3rd hit of the EX Tatsumaki since you have a
    	small window to buffer in the EX Hadoken so that it comes out as soon
    	as he lands.
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Punch
        -> [ Crouch ] Medium Punch
        -> [ Crouch ] Medium Kick
        -> Heavy Hadoken
        -> Shinku Hadoken
    	* (corner) c.MP > c.MP > c.MK x QCF + HP xx QCF + HP
    
    	Back to another really tough one. The best suggestion I have here is to
    	just grind it out. If you're feeling like after a couple minutes you're
    	not really making any progress, switch corners. You have to be perfect
    	for this and I don't really suggest breaking this one up at all because
    	it'll just take much longer if you try to perfect linking everything.
    
    	Just try to get the rhythm for c.MP > c.MP > c.MK x QCF + HP. Heavy
    	Hadoken will not hit unless you activate Shinku Hadoken on time which
    	is why I do not suggest breaking up this challenge into smaller pieces.
    	Just get used to doing the entire thing once you've made it past c.MP >
    	c.MP. A little luck goes a long way here, especially if your execution
    	isn't so good yet.
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Solar Plexus Strike
        -> [ Crouch ] Heavy Punch
        -> Shoryuken
        -> Shinku Hadoken
    	* (corner) FA (level 3) > (dash forward) F + HP > c.HP
    	x DF, QCF + HP xx QCF + HP
    
    	I found doing this with a little less finesse was actually a lot easier
    	than trying to do it properly. This is a pretty common BnB for Ryu
    	though so if you want a good combo to practice, this would be it. As
    	for the challenge though, we can throw that out the window and just
    	make this as easy as possible. Make sure to input the F, F right before
    	the Focus Attack hits so that Ryu dashes forward right away. After that
    	hit F + HP and then start jiggling out QCF and tapping HP until the
    	combo comes out. Literally that's all you have to do. You might get
    	unlucky and get a Hadoken instead of a Shoryuken, but just try again if
    	that's the case. Not much else to it here.
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> [ EX ] Focus Cancel
        -> [ Stand ] Medium Punch
        -> [ EX ] Focus Cancel
        -> [ Stand ] Medium Punch
        -> Shoryuken
    	* (close) s.MP x FADC > (dash forward) s.MP x FADC
    	> (dash forward) s.MP x DF, DF + MP
    
    	The most important part about this is rhythm. Understand that you'll
    	need to practice a bit to get down the timing and it can be frustrating
    	as well as make your hand and elbow start to cramp so stretch out if
    	you start to feel that happening. As for the timing, you should be
    	doing this type of rhythm while standing as close to Dan as possible:
    
    	1) (close) s.MP > F + MP + MK, F
    	2) (close) s.MP > F + MP + MK, F
    	3) (close) s.MP > DF, DF + MP
    
    	Each string has to be done really quickly so it basically sounds like
    	Tap Tap Tap > Tap Tap Tap > Tap TapTap, all in under 2 seconds. If
    	you're having trouble understanding how fast that is, try just doing
    	a close s.MP into MP Shoryuken and include the taps of the DF as well
    	while you do it. That's exactly how fast every thing has to be with a
    	very slight pause between each repetition. The last s.MP into Shoryuken
    	needs to be done a little faster than normal.
    
    	You can also try changing sides if you're not having any luck, but I
    	tend to just stick to just getting used to doing stuff on one side.
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Collarbone Breaker
        -> [ Crouch ] Light Punch
        -> Light Tatsumaki Senpukyaku
        -> Shinku Hadoken
        -> Metsu Hadoken
    	* (corner) F + MP > c.LP x QCB + LK > QCF, QCF + P > QCF, QCF + PPP
    
    	The toughest part of this challenge is the c.LP x LP Tatsumaki link
    	after the F + MP. It appears to be a 1 Frame link meaning you have to
    	hit c.LP as soon as possible after you recover from the F + MP or else
    	Ryu will get pushed back too far away for the c.LP to hit.
    
    	After accomplishing the first 3 hits though, the rest should be easy.
    	Just Super as soon as you land from the LK Tatsumaki and then Ultra as
    	soon as Ryu's Shinku Hadoken comes out.
    
    	Remember to do this in the corner or else the Super won't combo, let
    	alone the Ultra.
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Crouch ] Medium Punch
        -> [ Crouch ] Heavy Punch
        -> [ EX ] Tatsumaki Senpukyaku
        -> [ EX ] Shoryuken
        -> [ EX ] Focus Cancel
        -> Metsu Hadoken
    	* (corner) (jump-in) j.HP > c.MP > c.HP x QCB + KK > DF, DF + PP
    	x FADC > (dash backward) QCF, QCF + PPP
    
    	Push Dan into the corner and stand right under the K.O. at the top of
    	the screen to have perfect jump-in distance. Not really anything tough
    	here, the c.MP > c.HP link is pretty easy, it's just remembering to
    	FADC and dash backward after the EX Shoryuken into Ryu's Ultra at the
    	end. If you find that you can't FADC after the EX Shoryuken, it's
    	because you're doing the EX Tatsumaki too late after the c.HP. It'll
    	still combo if you're late, but you'll be pushed back too far and the
    	EX Shoryuken will hit in the air instead of while you're on the ground.
    
    	Also if you were wondering why you would dash backward instead of
    	forward for this combo, it's because if you dash forward, there's a
    	chance you'll dash under Dan and end up switching sides which can mess
    	up your Ultra inputs.
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Medium Punch
        -> [ Crouch ] Medium Kick
        -> Heavy Hadoken
        -> [ EX ] Focus Cancel
        -> Metsu Shoryuken
    	* (corner) (jump-in) j.HP > c.LP x c.LP > c.MP > c.MK x QCF + HP
    	x FADC > (dash forward) QCF, QCF + KKK
    
    	All timing and not so hard except for the HP Hadoken FADC into Metsu
    	Shoryuken that might require some practice to get used to. Just use a
    	steady rhythm to get everything and be patient. Technically you can go
    	a little faster with the 2 c.LPs at the start, but it's better to just
    	do everything the same speed.
    
    	Technically you don't need to do this in the corner, but it helps a bit
    	since you can consistently hit the j.HP as close as possible for all
    	the links to hit.
    
    _______________________________________________________________________________
    [KEN]	Ken
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Hadoken
    	* QCF + P
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Tatsumaki Senpukyaku
    	* QCB + K
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Shoryuken
    	* DF, DF + P
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Shoryureppa
    	* QCF, QCF + P
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Shinryuken
    	* QCF, QCF + PPP
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Guren Senpukyaku
    	* QCF, QCF + KKK
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Punch
        -> [ Crouch ] Medium Punch
    	* s.LP > c.MP
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Heavy Punch
    	* c.LP > c.HP
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Kick
        -> [ Stand ] Medium Punch
    	* (close) s.MK > s.MP
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Heavy Kick
        -> Medium Shoryuken
        -> [ EX ] Focus Attack
    	* (corner) (jump-in) j.HK > s.HK x DF, DF + MP x FA (level 1)
    
    	You need to do this in the corner or the Focus Attack will miss.
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Punch
        -> Heavy Shoryuken
    	* c.LK > c.LP > DF, DF + HP
    
    	You can cancel the c.LK and c.LP into each other so you have to make
    	sure you just keep a good timing. If you do it too fast the Heavy
    	Shoryuken won't come out.
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> Guren Senpukyaku
    	* (jump-in) j.HK > (land) QCF, QCF + KKK
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ EX ] Airborne Tatsumaki Senpukyaku
        -> Guren Senpukyaku
    	* (jump forward) QCB + KK > (land) QCF, QCF + KKK
    
    	You just have to be sure to start the motion for Guren Senpukyaku
    	before you land so that it comes out right when you land or else Dan
    	will just block it.
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Light Shoryuken
        -> Shinryuken
    	* (corner) DF, DF + LP > QCF, QCF + PPP
    
    	You can kick Dan into the corner before you start this to make it
    	easier to land. Just hit him anytime while he's jumping and Ken's Ultra
    	should land afterwards, no problem.
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> Target Combo
        -> Shoryuken
        -> Shoryureppa
    	* (jump-in) j.HK > (land) s.MP ~ F, s.HP x QCF + HP xx QCF + HP
    
    	Just make sure you hold F right before you hit the s.HP for Ken's
    	Target Combo so that when you do the QCF + HP you will get his
    	Shoryuken instead of his Hadoken. Just continue the motion and button
    	press a few times to make sure the Shoryureppa comes out afterwards.
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> Target Combo
        -> Light Shoryuken
        -> [ EX ] Focus Cancel
        -> Shinryuken
    	* (jump-in) j.HK > (land) s.MP ~ F, s.HP x QCF + LP x FADC
    	> (dash forward) QCF, QCF + PPP
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> [ EX ] Tatsumaki Senpukyaku
    	* (corner) (jump-in) j.HK > (land) c.LP > c.LP > c.LP > c.LP x QCB + KK
    
    	c.LP chains into itself so it can make getting the EX Tatsumaki out a
    	bit difficult if you have trouble with links. Just take it as slowly
    	as you can go. You need to properly space apart your taps out and
    	getting the EX Tatsumaki shouldn't be a problem.
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Medium Kick
        -> [ Crouch ] Medium Kick
        -> Heavy Hadoken
        -> Heavy Shoryureppa
    	* (jump-in) j.HK > (land) (close) s.MK > c.MK x QCF + HP xx QCF + HP
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Heavy Shoryuken
        -> [ EX ] Focus Cancel
        -> Heavy Shoryuken
        -> [ EX ] Focus Cancel
        -> Heavy Shoryuken
    	* DF, DF + HP (2 hits) x FADC > (dash forward) DF, DF + HP (2 hits)
    	x FADC > (dash forward) DF, DF + HP
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Heavy Punch
        -> Hadoken
        -> [ EX ] Focus Cancel
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Heavy Punch
        -> Heavy Shoryuken
    	* c.LP > c.HP x QCF + LP x FADC > (dash forward) c.LP > c.HP
    	x DF, DF + HP
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Punch
        -> Shoryuken
        -> Shoryureppa
        -> Shinryuken
    	* (corner) (jump-in) j.HK > (land) c.LK > DF + LP x DF + HP
    	x QCF, QCF + HP > (land) QCF, QCF + PPP
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Medium Punch
        -> [ EX ] Hadoken
        -> [ EX ] Focus Cancel
        -> Guren Senpukyaku
    	* c.LK x c.LP > c.MP x QCF + PP x FADC > (dash forward) QCF, QCF + KKK
    
    	Purely based on execution which makes this a bit tough. You have to
    	FADC the EX Hadoken as soon as possible and then while dashing input
    	the Ultra as quickly as well so that Ken activates it as soon as he
    	finishes his dash. If you're a bit slow anywhere, Dan will just block
    	the Ultra.
    
    	The link should be easy, but if you're having trouble with it, remember
    	that you can just hit c.LK > c.LP as fast you want and then worry about
    	the timing for c.MP after. It's usually better to separate the first 2
    	hits anyways as you might have trouble executing the entire thing as 1
    	string of attacks, instead it's more like 3 parts. Light chains, c.MP
    	into EX Hadoken, FADC into Ultra.
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Heavy Punch
        -> [ EX ] Hadoken
        -> [ EX ] Focus Attack
        -> Guren Senpukyaku
    	* (corner) (jump-in) j.HK > (land) s.HP x QCF + PP x FA (level 2)
    	> (dash forward) QCF, QCF + KKK
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Medium Punch
        -> Heavy Shoryuken
        -> [ EX ] Focus Cnacel
        -> [ EX ] Airborne Tatsumaki Senpukyaku
        -> Shinryuken
    	* (corner) (jump-in) j.HK > (land) c.LP > DF + MP x DF + HP x FADC
    	> (dash forward) (jump forward) QCB + KK > (land) QCF, QCF + PPP
    _______________________________________________________________________________
    [CHU]	Chun-Li
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Hyakuretsukyaku
    	* LK (Tap any K 5 times quickly)
    
    	You can tap HK, MK, LK, HK, MK to get the Hyakuretsukyaku to hit more
    	easily. Stand close so that you can combo it from s.HK.
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Kikoken
    	* Hold B for 2 seconds, F + P
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Spinning Bird Kick
    	* Hold D for 2 seconds, U + K
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Senretsukyaku
    	* Hold B for 2 seconds, F, B, F + K
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Hosenka
    	* Hold B for 2 seconds, F, B, F + KKK
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Kikosho
    	* QCF, QCF + PPP
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Stand ] Medium Punch
    	* c.LP > s.MP
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Kick
        -> [ Stand ] Light Punch
        -> [ Stand ] Heavy Punch
    	* s.Lk > s.LP > s.HP
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Medium Kick
    	* c.LK > c.LP > c.MK
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Heavy Punch
        -> Medium Spinning Bird Kick
    	* (jump-in) (hold D) j.HK > (land) c.HP x U + MK
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Target Combo
        -> Kintekishi
        -> Tenkuykaku
        -> Tenshokyaku
        -> [ EX ] Spinning Bird Kick
    	* (jump-in) j.FP~j.FP > (land) B + MK ~ B + MK ~ B + MK (hold D)
    	> U + KKK
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Medium Kick
        -> [ EX ] Spinning Bird Kick
        -> Kikosho
    	* (corner) (jump-in) (hold D) j.HK > (land) c.MK x U + KKK
    	> QCF, QCF + PPP
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Kintekishu
        -> Tenkukyaku
        -> [ EX ] Hyakuretsukyaku
        -> Kikosho
    	* (corner) FA (level 3) > (dash forward) B + MK ~ B + MK
    	> (hold B) KKK (tap repeatedly)	> F, B, F + PPP
    
    	You have to pause a little bit after Tenkukyaku before starting EX
    	Hyakuretsukyaku. The way I like to do EX Hyakuretsukyaku is to drum
    	LP, MP, HP and then immediately double tap all 3 P at the same time.
    	If you do it fast enough, you will get EX Hyakuretsukyaku, if you don't
    	then you won't get anything at all.
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> Kintekishu
        -> Tenkukyaku
        -> [ EX ] Hyakuretsukyaku
        -> Hosenka
    	* (corner) (jump-in) j.HK > (land) B + MK ~ B + MK
    	> (hold B) KKK (tap repeatedly) > F, B, F + KKK
    
    	Similar to Level 13, just make sure to hold continue hold B through
    	Kintekishu and Tenkukyaku and Ultra right after EX Hyakuretsukyaku
    	finishes.
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Target Combo
        -> [ Stand ] Medium Punch
        -> Kikoken
        -> Senretsukyaku
    	* (jump-in) (hold B) j.HP ~ j.HP > (land) B + MP x F + MP xx B, F + LK
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Heavy Kick
        -> [ EX ] Hyakuretsukyaku
        -> [ EX ] Spinning Bird Kick
    	* (jump-in) j.HK > (land) (close) s.HK (hold D immediately)
    	x KKK (tap repeatedly) > U + KK
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> [ Stand ] Light Punch
        -> [ Stand ] Heavy Punch
    	* (jump-in) j.HK > (land) c.LP x c.LP x c.LP x s.LP > s.HP
    
    	Pretty easy since you can chain the c.LP and s.LP together without a
    	care in the world until you reach the s.HP. You need to pause a little
    	bit after the s.LP to link the s.HP.
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Kick
        -> [ EX ] Focus Cancel
        -> [ EX ] Hyakuretsukyaku
        -> Kikosho
    	* (close) s.HK x FADC > (dash forward) KKK (tap repeatedly)
    	> QCF, QCF + PPP
    
    	Pretty much exactly how it looks. After FADCing, start mashing KKK
    	until you see EX Hyakuretsukyaku come out and then crank out the Ultra.
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Target Combo
        -> [ Crouch ] Heavy Punch
        -> Medium Spinning Bird Kick
        -> Senretsukyaku
    	* (jump-in) (hold D) j.HP ~ j.HP > (land) c.HP (1 hit)
    	x U + MK (hold B) > F, B, F + MK
    
    	The hardest part about this challenge is linking the Super after the
    	Medium Spinning Bird Kick (Which isn't really as hard as it seems).
    	Just quickly start the motion the moment you see Chun land on the
    	ground from her MK Spinning Bird Kick.
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Target Combo
        -> [ Stand ] Medium Punch
        -> [ EX ] Kikoken
        -> [ EX ] Focus Attack
        -> Kikosho
    	* (corner) (jump-in) (hold B) j.HP ~ j.HP > (land) B + MP (1 hit)
    	x F + PP x FA (level 2) > (dash forward) QCF, QCF + PPP
    
    	Make sure you hit MP + MK for the Focus Attack as soon as you hit
    	F + PP for the EX Kikoken. You won't get the Focus Attack to cancel
    	the EX Kikoken if you don't do it fast enough.
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Medium Kick
        -> Light Hyakuretsukyaku
        -> [ Crouch ] Medium Kick
        -> Senretsukyaku
    	* (corner) (jump-in) j.HK > (land) (hold DB) c.MK x LK (tap repeatedly)
    	> c.MK xx F, B, F + MK
    
    	There's a trick to getting the first half, but the latter half requires
    	you to learn the link (or get lucky) of c.MK after the LK
    	Hyakuretsukyaku without mashing c.MK. You can either cancel or link the
    	Super afterwards, it doesn't really matter as it's pretty fast and
    	unless you're really late, the Super should hit.
    
    	Anyways we'll start off with the beginning. We are going to want to
    	double tap everything as close together as possible so the best thing
    	to do is to always jump-in with a late j.HK, so do it as low to the
    	ground as possible. Your button inputs should look like this:
    
    	- (jump-in) j.HK (j.HK again before hitting the ground)
    	> (land) c.MK (c.MK again to make sure it comes out when you land)
    	x LK, LK (hit these 2 quickly after the second MK)
    
    	That should net you the first 3 attacks easily. The rest is up to you
    	to get as there aren't tricks to doing c.MK xx Super.
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Heavy Hazanshu
        -> Senretsukyaku
    	* HCB + HK (hold B) > F, B, F + LK
    
    	An old trial from vanilla SF4. Stand next to Dan and dash back once and
    	then take one step backwards before doing this combo. After that do the
    	HCB + HK and make sure you hold Back. When it hits wait almost a second
    	before you do F, B, F + K to get the Super to come out right as Chun-Li
    	is about the stand back	up.
    
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Heavy Punch
        -> [ EX ] Kikoken
        -> [ EX ] Focus Attack
        -> Kintekishu
        -> Tenkukyaku
        -> Tenshokyaku
        -> Hosenka
    	* (corner) (jump-in) (hold B) j.HK > (land) (close) B + HP x F + PP
    	x FA (level 2) > (dash forward) B + MK ~ B + MK ~ D, U + MK (hold B)
    	> (land) F, B, F + KKK
    
    	Try switching sides if you're having trouble remembering to dash
    	forward after the Focus Attack. If you can remember that this is
    	basically 2 different combos, it really helps.
    
    	Also it's important to make sure you're holding B and paying attention
    	to how high Dan is while he is falling after the Tenshokyaku. Hosenka
    	will not hit unless Dan is at least head height. If he's still above
    	your head, Hosenka will just go under Dan and miss.
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Hazanshu
        -> [ Crouch ] Light Kick
        -> [ EX ] Hyakuretsukyaku
        -> Kikosho
    	* (corner) HCB + LK > c.LK x KKK (tap repeatedly) > QCF, QCF + PPP
    
    	This is very straight forward and mostly requires you to just be fast.
    	Starting with the Hazanshu, you have to be right beside Dan in the
    	corner for the c.LK to link afterwards. You have enough time to link
    	c.LK and then mash 3 K buttons repeatedly to get the EX Hyakuretsukyaku
    	for it to combo and then quickly do Kikosho. There's not much pausing
    	between actions except for the first and the second attacks.
    _______________________________________________________________________________
    [EHO]	E. Honda
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Shikofumi
    	* DF + HK
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Hundred Hand Slap
    	* P (tap repeatedly)
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Sumo Headbutt
    	* Hold B for 2 seconds, F + P
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Oicho Throw
    	* HCB + P
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Super Killer Head Ram
    	* Hold B for 2 seconds, F, B, F + P
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Ultimate Killer Head Ram
    	* Hold B for 2 seconds, F, B, F + PPP
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Orochi Breaker
    	* 720 + PPP
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Punch
        -> [ Stand ] Medium Kick
    	* (close) s.LP > s.MK
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Punch
    	* (close) c.LK > c.LP
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> [ Stand ] Heavy Kick
    	* (close) s.MP (2 hits) > (far) s.HK
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Medium Kick
        -> Heavy Sumo Headbutt
    	* (jump-in) (hold B) j.HP > (land) B + MK x F + HP
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Medium Punch
        -> [ EX ] Hundred Hand Slap
    	* (jump-in) j.HK > (land) s.MP > PPP (tap repeatedly)
    
    	The best way I've found to do the EX HHS which will carry onto other
    	challenges is by doing this:
    
    	- (jump-in) j.HK > (land) s.MP (tap LP, MP, HP) x MP + HP (EX HHS)
    
    	What you're doing here is basically using your index, middle and ring
    	finger to drum LP, MP and HP respectively, one at a time as quickly as
    	possible like you would as if you were bored and tapping your fingers
    	on a table. If you do that followed quickly by tapping MP + HP once or
    	twice (to be sure), the EX HHS should come out.
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Medium Kick
        -> Sumo Headbutt
        -> Super Killer Head Ram
    	(jump-in) (hold DB ) j.HK > (land) DB + MK x F + MP xx B, F + MP
    
    	Do not pause in between the Sumo Headbutt and Super Killer Head Ram.
    	For the cancel to work, you have to do F, + MP, B, F + MP quickly and
    	without breaking inbetween.
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> [ Crouch ] Light Punch
        -> Sumo Headbutt
    	* FA (level 3) > (dash forward) (hold DB) c.LP x F + LP
    
    	This might seem like it makes no sense at first, but it's really easier
    	than it looks. The trick is just getting used to double tapping F at
    	the right time so that you're basically telling the game you want to
    	dash forward after your Focus Attack hits. You don't have to do that
    	when or after you hit for it to come out, but close to a full second
    	before which a lot of people might not know about. This allows you to
    	hold DB before E. Honda actually attacks with the Focus and he will
    	still dash forward even though you're already holding DB to charge up
    	for the Sumo Headbutt. As soon as you dash, just tap c.LP x F + LP and
    	if you did it right, the Sumo Headbutt should come out.
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Heavy Punch
        -> Super Killer Head Ram
    	* (jump-in) (hold B) j.HK > (land) (close) B + HP x F, B, F + HP
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Sumo Smash
        -> Super Killer Head Ram
    	* (corner) Hold DB for 2 seconds, UB + HK (hold B) > F, B, F + HP
    
    	Push Dan into the corner and then dash back exactly three times. Now
    	you're going to charge Down Back for two seconds and then Up Back + HK
    	to get the Sumo Smash and then hold B right away so that you're
    	charging for your Super this entire time. You have to do the Sumo Smash
    	when Dan is about half way down from his jump. By the time the Sumo
    	Smash reaches Dan he should be almost at the top of his jump again.
    	Make sure that you don't hit him while you're flying upwards. You have
    	to hit them with the butt smash part of the Sumo Smash. When you land
    	you do F, B, F + P to get the Super which should come out if you did
    	the Sumo Smash properly.
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> Heavy Hundred Hand Slap
        -> Super Killer Head Ram
    	* (corner) (jump-in) (hold B) j.HP > (land) HP (tap repeatedly)
    	xx F, B, F + HP
    
    	Another combo with HHS, this time we're going to change what we do a
    	little bit, but the concept still remains the same:
    
    	- (corner) (jump-in) (hold B) j.HP (tap LP, MP, HP ~ Tap HP repeatedly
    	> (land) Heavy HHS (1 hit) xx F, B, F + HP
    
    	After drumming all 3 Punches, tapping HP 2-3 more times right before
    	you land will activate Heavy Hundred Hand Slap and if you ignore trying
    	to wait for it to come out first and just do F, B, F + HP as you land
    	you can get the Super to come out on the first hit of Heavy HHS.
    
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Kick
        -> [ EX ] Hundred Hand Slap
    	* c.MK x KKK (tap repeatedly)
    
    	I'm not sure how you would do this on a controller, but since this
    	guide is aimed at people with sticks the method I use is to place your
    	thumb on MK and then your index finger on LP, middle finger on MP and
    	ring finger on HP and then hit them in order as fast as you can twice,
    	so basically it should look like:
    
    	- LP, MP, HP, LP, MP + HP
    
    	You want to do it as fast as humanly possible, so much that you don't
    	want to hear the individual button presses. It should mush together and
    	you don't really have to be too careful with the last 2 P hits. They
    	should be together to guarantee the EX comes out, but if you're even a
    	tiny bit slow, E. Honda will throw out the HP version instead of the
    	EX.
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Light Punch
        -> [ Stand ] Light Punch
        -> [ Stand ] Light Punch
        -> Heavy Sumo Headbutt
    	* (jump-in) (Hold B) j.HP > (land) (close) s.LP x s.LP > s.LP x F + HP
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ EX ] Hundred Hand Slap
        -> [ Crouch ] Light Punch
        -> [ EX ] Sumo Smash
    	* (hold D) PPP (tap repeatedly) > c.LP x U + KK
    
    	Do the same combo as 18 to start and then as you reach near the end of
    	the EX Hundred Hand Slap (you have to do it a couple of times to see
    	how long it lasts), start mashing LP right around when it ends and as
    	soon as you see the c.LP hit, tap U + KK and that should be it.
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Punch
        -> Super Killer Head Ram
    	* (corner) (hold DB) c.LK > c.LK > c.LK > c.LP xx F, B, F + LP
    
    	Pretty tough as you have to just practice to find the best timing for
    	linking the c.LKs. As soon as you hit the c.LP you have to
    	simultaneously start the F, B, F motion or else you won't be fast
    	enough to cancel the Super off the c.LP. It'll all take practice and
    	there isn't a good trick I can find to make this easier.
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Medium Punch
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Punch
        -> Light Hundred Hand Slap
        -> Super Kill Head Ram
    	* (jump-in) (hold DB) j.MP > (land) c.LK > c.LP x LP (tap repeatedly)
    	xx F, B, F + LP
    
    	Now you might be confused by how to do this. It's not as hard as it
    	might seem at first. To begin, I would place my thumb LK, my index on
    	LP and my middle finger on MP. Now the trick is to do the j.MP as late
    	as you can and then when you land tap as quick as you c.LK, c.MP, c.LP.
    
    	If you're wondering how fast you need to tap that, basically you have
    	to hit c.LK followed by c.MP while c.LK is hitting and then c.LP so
    	that it links from c.LK. That means you don't even see c.MP come out!
    
    	You might be wondering what the point of that is so I'll explain. The
    	c.MP allows you to tap c.LP 4 times afterwards, 1 hitting and the other
    	3 will activate the Light Hundred Hand Slap. Once you remember that,
    	you have to start hitting F, B, F with your stick the moment you tap
    	the first c.LP and you will be able to cancel off the first hit of the
    	Hundred Hand Slap into Super. Confused still? This is how it should
    	look with my modifications:
    
    	- (jump-in) (hold DB) j.MP > (land) c.LK ~ c.MP ~ c.LP
    	x F + LP ~ B + LP ~ F + LP
    
    	You don't really have to count how many times you tap c.LP as long as
    	you tap it quickly at least 4 times, you should be completely fine.
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> Heavy Hundred Hand Slap
        -> [ Stand ] Heavy Kick
    	* (corner) c.LP x HP (tap repeatedly) > s.HK
    
    	This one isn't really that hard on the timing, you just have to be able
    	to do the Heavy HHS off of the c.LP. What I like to do is:
    
    	- (corner) c.LP (tap LP, MP, HP) x HP~HP > s.HK
    
    	This gives you 6 P inputs. So basically you're tapping LP, druming all
    	P and then double tapping HP at the end all in one motion and as fast
    	as possible to get the Heavy HHS to combo properly.
    
    	Linking the s.HK at the end is pretty simple, just mash on s.HK as soon
    	as you see the HHS stop, the timing isn't very strict to link it after
    	the Hundred Hand Slap.
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> [ Crouch ] Light Punch
        -> Heavy Hundred Hand Slap
        -> Super Killer Head Ram
    	* (corner) (hold B) (close) s.MP (2 hits) > (slide to DB) c.LP
    	x HP (tap repeatedly) xx F, B, F + HP
    
    	Same technique can be used as before, but this time you have to add on
    	the s.MP link in front of it and replace the s.HK link at the end with
    	a Super cancel. It's nothting new and shouldn't be that hard except for
    	maybe the timing on the s.MP > c.LP link.
    _______________________________________________________________________________
    [BLA]	Blanka
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Electric Thunder
    	* P (tap any P 5 times repeatedly)
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Rolling Attack
    	* Hold B for 2 seconds, F + P
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Backstep Roll
    	* Hold B for 2 seconds, F + K
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Ground Shave Roll
    	* Hold B for 2 seconds, F, B, F + P
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Lightning Cannonball
    	* Hold B for 2 seconds, F, B, F + PPP
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Shout of Earth (anti-ground)
    	* Hold DB for 2 seconds, F, B, UF + KKK
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> [ Crouch ] Medium Kick
    	* (close) s.MP > c.MK
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Kick
        -> [ Stand ] Light Punch
    	* c.MK > s.LP
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> [ Stand ] Heavy Kick
    	* (close) s.MP > s.HK
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Kick
        -> Rolling Attack
    	* (hold DB) c.MK x F + MP
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Rock Crusher
        -> Surprise Forward
    	* (close) F + MP ( 1 hit) F + KKK
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> Vertical Roll
    	* (hold D) c.LK x U + LK
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Heavy Punch
        -> Ground Shave Roll
    	* (hold DB) (close) DF + HP xx B, F + HP
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Shout of Earth (anti-ground)
    	* FA (level 3) (hold DB) > F, B, UF + KKK
    
    	Don't even have to dash for the Ultra to connect, just take your time
    	and make sure you just get the Ultra motions out cleanly.
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Crouch ] Light Punch
        -> Electric Thunder
    	* (jump-in) j.HP > (land) c.LP x P (tap repeatedly)
    
    	Can be a bit tricky if you aren't good at doing mash specials. What I
    	found made htis a lot easier was doing it this way instead:
    
    	- (jump-in) j.HP (tap MP while still in the air)
    	> (land) c.LP (tap LP 3 times)
    
    	Pretty much that's it. There's no breaks in tapping P buttons so just
    	get used to doing the 2 Ps in the air and the 3 when you land.
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Medium Kick
        -> [ Crouch ] Medium Kick
        -> Vertical Roll
    	* (jump-in) (hold D) j.MK > (land) c.MK x U + MK
    
    	This can be quite annoying as your timing has to be pretty much perfect
    	with the charge for Vertical Roll. You can however tack on a link to
    	make this challenge easier if you don't mind linking:
    
    	- (jump-in) (hold D) j.MK > (land) c.MK > c.LP x U + MK
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Crouch ] Medium Kick
        -> Rolling Attack
        -> Ground Shave Roll
    	* (jump-in) (hold DB) j.HP > (land) c.MK x F + MP xx B, F + MP
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Medium Punch
        -> [ Stand ] Heavy Kick
    	* (jump-in) j.HK > (land) (close) s.MP > s.HK
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Kick
        -> Vertical Roll
    	* (jump-in) (hold D) j.HP > (land) c.LK > c.LK x U + HK
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Heavy Punch
        -> Ground Shave Roll
    	* (jump-in) (hold B) j.HP > (land) (close) B + HP xx F, B, F + HP
    
    	If you're having trouble with this challenge, try jumping straight up
    	and then sliding to UB and then B from there. You have to hit the j.HP
    	pretty late though because of the angle of the attack, but it makes
    	cancelling the s.HP xx Super easier.
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Medium Kick
        -> [ Stand ] Light Punch
        -> Heavy Rolling Attack
        -> [ EX ] Focus Attack
    	* (jump-in) (hold B) j.HK > (land) (close) s.MK (2 hits) > s.LP
    	x F + HP x FA (level 1)
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Light Punch
        -> Electric Thunder
        -> Ground Shave Roll
    	* (corner) (jump-in) (hold DB) j.HK > (land) c.LP x P (tap repeatedly)
    	xx F, B, F + LP
    
    	You can make your life easier by figuring out the right way to drum out
    	the Electric Thunder. Since you're here though, I did the liberty of
    	figuring out for you:
    
    	- (corner) (jump-in) (hold DB) j.HK (tap HP, MP)
    	> (land) c.LP (tap 3 times) xx F, B, F + LP (do not hold LP)
    
    	You have to get the Super out as soon as you can after the Electric
    	Thunder hits and do not hold it so that when Blanka starts rolling
    	forward on the ground he'll hit Dan. If you hold it or are too slow to
    	cancel off of the Electric Thunder, the Super won't hit.
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Medium Kick
        -> [ Crouch ] Medium Kick
        -> Lightning Cannonball
    	* (jump-in) (hold DB) j.MK > (land) c.MK > F, B, F + PPP
    
    	Part of getting this to work is to be patient. The other part is making
    	sure you jump in close enough for the c.MK to hit as close as possible
    	before you link the Lightning Cannonball. If you do not jump-in deep
    	enough, the c.MK afterwards will be too far away for the Lightning
    	Cannonball to actually link after the c.MK. To know if you're doing it
    	right, the Lightning Cannonball is supposed to hit BEFORE Blanka pops
    	up into the air. If it's not even hitting on block, that means you're
    	too far away after you're jump-in. If Dan is blocking on the way up
    	than that means you're just too slow.
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Medium Punch
        -> [ Crouch ] Medium Kick
        -> [ Stand ] Light Punch
        -> Heavy Rolling Attack
    	* (jump-in) j.HK > (land) s.MP (hold B) > DB + MK > B + LP x F + HP
    _______________________________________________________________________________
    [ZAN]	Zangief
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Flying Body Attack
    	* (jump forward) D + HP
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Headbutt
    	* (jump up) U + HP
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Spinning Piledriver
    	* 360 + P
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Flying Power Bomb
    	* (far) 360 + K
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Atomic Suplex
    	* (close) 360 + K
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Final Atomic Buster
    	* 720 + P
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Ultimate Atomic Buster
    	* 720 + PPP
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Siberian Blizzard
    	* (jump) QCF, QCF + KKK
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Stand ] Medium Kick
    	* (close) c.LP > s.MK
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> Quick Double Lariat
    	* c.LP x KKK
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> Double Lariat
    	* c.LK x PPP
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Kick
        -> [ EX ] Banishing Flat
    	* (close) F + MK x D, DF + PP
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Quick Double Lariat
        -> [ EX ] Banishing Flat
    	* KKK > DF, DF + PP
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Flying Body Attack
        -> [ Crouch ] Light Kick
        -> Double Lariat
    	* (jump forward) D + HP > (land) c.LK x PPP
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Medium Punch
        -> Banishing Flat
    	* (jump-in) j.HK > (land) F + MP x D, DF + LP
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Light Punch
        -> [ EX ] Banishing Flat
    	* (jump-in) j.HP > (land) F + LP x D, DF + PP
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Flying Body Attack
        -> [ Stand ] Light Punch
        -> [ Stand ] Light Punch
        -> [ Stand ] Light Punch
        -> [ Stand ] Light Punch
        -> [ Stand ] Medium Punch
    	* (corner) (jump forward) D + HP > (land) (close) s.LP > (close) s.LP
    	> (close) s.LP > (far) s.LP > s.MP
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Kick
        -> [ Stand ] Light Kick
        -> [ Stand ] Light Kick
        -> [ EX ] Banishing Flat
    	* s.LK > s.LK > F + LK x D, DF + PP
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Banishing Flat
        -> [ EX ] Banishing Flat
    	* DF, DF + LP > DF, DF + PP
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Quick Double Lariat
        -> [ EX ] Focus Cancel
        -> [ EX ] Banishing Flat
    	* FA (level 3) > (dash forward) KKK x FADC > (dash forward) DF, DF + PP
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Flying Body Attack
        -> [ Crouch ] Light Kick
        -> Double Lariat
        -> [ EX ] Focus Cancel
        -> [ EX ] Banishing Flat
    	* (jump forward) D + HP > (land) c.LK x PPP x FADC
    	> (dash forward) DF, DF + PP
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> [ Crouch ] Light Kick
        -> [ EX ] Banishing Flat
    	* (far) s.MP > DF + LK x DF + PP
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Flying Body Attack
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> [ Stand ] Light Kick
        -> [ EX ] Banshing Flat
    	* (corner) (jump forward) D + HP > (land) c.LP > c.LP > c.LP > F + LK
    	x D, DF + PP
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Double Knee Drop
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Kick
        -> [ EX ] Banishing FLat
    	* (corner) (jump forward) DF + LK > (land) c.LK > c.LK > c.LK > DF + LK
    	x DF + PP
    	
    _______________________________________________________________________________
    [GUI]	Guile
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Sonic Boom
    	* Hold B for 2 seconds, F + P
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Flash Kick
    	* Hold D for 2 seconds, U + K
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Double Flash
    	* Hold DB for 2 seconds, DF, DB, UF + K
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Flash Explosion
    	* Hold DB for 2 seconds, DF, DB, UF + KKK
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Sonic Hurricane
    	* Hold DB for 2 seconds, F, B, F + PPP
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Punch
        -> [ Stand ] Medium Punch
    	* s.LP > s.MP
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Medium Punch
    	* c.LP > c.MP
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Reverse Spin Kick
        -> [ Crouch ] Medium Punch
    	* (close) F + HK > c.MP
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Punch
        -> Flash Kick
    	* (hold D) c.MP x U + LK
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Punch
        -> Double Flash
    	* (hold DB) c.MP x DF, DB, UF + LK
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Heavy Punch
        -> Sonic Boom
    	* (jump-in) (hold B) j.HK > (land) s.HP x F + HP
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> Target Combo
    	* (jump-in) j.HP > (land) c.MP ~ F + MP
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> Guile High Kick
        -> [ EX ] Flash Kick
    	* (jump-in) (hold DF) j.HP > (land) DF + HK > U + KK
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Medium Punch
        -> [ EX ] Sonic Boom
        -> [ EX ] Focus Attack
    	* (corner) (jump-in) (hold B) j.HK > (land) s.MP x F + PP
    	x FA (level 1)
    
    	You have to pause slightly after throwing the EX Sonic Boom to input
    	the Focus Attack for it to come out.
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Light Flash Kick
        -> Flash Explosion
    	* (hold D) U + LK (hold DB) > (land) DF, DB, UF + KKK
    
    	This one might seem tough, but it's really not. It's all about charging
    	the Flash Explosion's DB on time and charging for the full 2 seconds
    	before attempting to do the Flash Explosion. In most cases, you'll be
    	having trouble getting the Flash Explosion to come out itself.
    
    	Once you've gotten past that part and the problem you're having is that
    	Dan is too low when the Ultra starts for it to hit, you have to time
    	when you hit the LK Flash Kick. Setting this up is easy, just dash away
    	from Dan once, wait for him to start jumping up and LK Flash Kick him
    	right before he reaches the peak of his jump. He will get knocked
    	really high into the air giving you ample time to Ultra him when he
    	comes back down.
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Light Punch
        -> [ Stand ] Light Punch
        -> [ Stand ] Light Punch
        -> [ EX ] Sonic Boom
    	* (jump-in) (hold B) j.HP > (land) s.LP > s.LP > s.LP x F + PP
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> [ Stand ] Light Punch
        -> [ Stand ] Heavy Punch
    	* c.LP > c.LP > s.LP > s.HP
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Medium Punch
        -> Heavy Sonic Boom
    	* (hold DB) c.LK > c.LP > c.MP x F + HP
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Light Sonic Boom
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Heavy Punch
        -> Light Sonic Boom
        -> Spinning Back Knuckle
    	* (corner) (max screen distance) (hold B) F + LP
    	> (dash forward 2x) (jump forward) (hold B) j.HK > (land) s.HP x F + LP
    	> F + HP
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Medium Punch
        -> Sonic Boom
        -> Double Flash
        -> Sonic Hurricane
    	* FA (level 3) > (dash forward) (hold DB) c.LP > c.MP x F + LP
    	xx DB, UF + LK (hold B) > F, B, F + PPP
    
    	To be clear, you cannot do this combo in the corner. It doesn't work
    	and the Sonic Hurricane will miss every single time. You have to do
    	this combo in the middle of the screen. This can get annoying because
    	you'll find yourself constantly switching sides, but there's nothing
    	you can really do except practice doing it from both sides.
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Crouch ] Medium Punch
        -> Flash Kick
        -> Double Flash
        -> Sonic Hurricane
    	* (jump-in) (hold DB) j.HP > (land) c.MP x UF + LK
    	xx DB, UF + LK (hold DB) > (land) F, B, F + PPP
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Crouch ] Medium Punch
        -> [ EX ] Sonic Boom
        -> [ EX ] Focus Attack
        -> Flash Explosion
    	* (corner) (jump-in) (hold DB) j.HP > (land) c.MP x F + PP
    	x FA (level 2) (hold DB) > DF, DB, UF + KKK
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Medium Punch
        -> Light Sonic Boom
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Medium Punch
        -> Light Flash Kick
    	* (corner) (jump-in) (hold DB) j.HK > c.MP x F + LP (hold D) > c.LP
    	> c.MP x U + LK
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Punch
        -> Medium Double Flash
        -> Flash Explosion
    	* (hold DB) c.LK x c.LK x c.LP xx DF, DB, UF + MK (hold DB)
    	> (land) DF, DB, UF + KKK
    
    	You shouldn't do this in the corner, but Flash Explosion can still hit
    	behind Guile which is a little weird (but who cares if it works,
    	right?) . The only hard part really is the Super, but you can start
    	basically anytime
    _______________________________________________________________________________
    [DHA]	Dhalsim
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Yoga Fire
    	* QCF + P
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Yoga Flame
    	* HCB + P
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Yoga Teleport
    	* DF, DF + KKK
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Yoga Inferno
    	* QCF, QCF + P
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Yoga Catastrophe
    	* QCF, QCF + PPP
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Yoga Shangri-La
    	* (jump) QCF, QCF + PPP
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Punch
        -> [ Crouch ] Light Punch
    	* c.MP > c.LP
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Heavy Punch
        -> [ Crouch ] Medium Kick
    	* DB + HP > DF + MK
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Kick
        -> Light Yoga Flame
    	* B + MK x HCB + LP
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Punch
        -> [ EX ] Focus Attack
    	* B + HP x FA (level 1)
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> Yoga Teleport
    	* B + MP x DB, DB + KKK
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Punch
        -> [ EX ] Yoga Fire
    	* B + HP x QCF + PP
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Light Yoga Fire
        -> [ Stand ] Heavy Punch
    	* QCF + LP > s.HP
    
    	You need throw out a Yoga Fire from at least half screen away for the
    	s.HP to link.
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Punch
        -> Yoga Fire
        -> Yoga Inferno
    	* B + HP x QCF + LP xx QCF + LP
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Yoga Catastrophe
        -> Yoga Inferno
    	* FA (level 3) > (dash forward) QCF, QCF + PPP > QCF, QCF + P
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Heavy Yoga Blast
        -> EX Yoga Blast
    	* (corner) HCB + HK > HCB + KK
    
    	Knock Dan into the corner and then time it so that you start the motion
    	for the HK Yoga Blast when Dan is about to hit the ground. The Yoga
    	Blast should hit right under Dan while he's jumping up. Follow that up
    	quickly by spamming HCB + KK for the EX Yoga Blast.
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Yoga Shangri-La
    	* FA (level 3) > (dash backward) QCF, QCF, UF + PPP
    
    	Yoga Shangri-La is supposed to be done in the air so the best way to do
    	this quickly is to dash backward and then do the QCF, QCF motion and
    	then slide up a bit more UF so that Dhalsim will jump forward so that
    	you can just hit PPP to activate the Ultra.
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Yoga Catastrophe
        -> Yoga Mummy
        -> Yoga Inferno
    	* QCF, QCF + PPP > (jump up) D + HP > (land) QCF, QCF + HP
    
    	This might seem tricky, but the hardest thing is just doing the Yoga
    	Mummy fast enough after jumping off the ground. Once it hits, you can
    	Super pretty easily to finish the combo.
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Kick
        -> Light Yoga Flame
        -> Yoga Inferno
    	* B + MK x HCB + LP xx QCF, QCF + LP
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Heavy Punch
        -> [ Crouch ] Heavy Punch
        -> [ Crouch ] Light Kick
    	* (corner) DB + HP > DB + HP > DF + LK
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Heavy Punch
        -> [ Stand ] Medium Kick
        -> Light Yoga Flame
    	* DB + HP > B + MK x HCB + LP
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Heavy Punch
        -> [ Crouch ] Light Kick
        -> Yoga Inferno
    	* DB + HP > DF + LK xx QCF, QCF + LP
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Yoga Catastrophe
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Medium Kick
        -> Yoga Inferno
    	* QCF, QCF + PPP > F, QCF, UF + PPP > (Yoga Catastrophe hits) j.HP
    	> (land) B + MK x QCF, QCF + HP
    
    	To do this will take a bit of practice. Start by standing next to Dan
    	and then dash backwards twice. This is the distance you want to have to
    	do this combo.
    
    	First you're going to Ultra and then wait half a second before doing
    	a quick air teleport with F, QCF, UF + PPP so that you are teleporting
    	right as you jump off the ground which will bring you to reappearing
    	behind Dan and with the ability to attack before landing again.
    
    	Second, when doing the j.HP, make sure you're either holding F + HP
    	while in the air or not holding any direction.
    
    	Lastly when you land you have to do B + MK xx Super all while Dhalsim's
    	Ultra is hitting Dan. If you teleport and take too long to hit Dan
    	after Yoga Catastrophe hits, Dan will do a back flip after getting hit
    	by Dhalsim's s.MK making him uncomboable.
    
    	Just practice until you get used to it. This is a difficult combo and
    	requires you to understand what you're supposed to do and what you're
    	doing wrong to fix so don't rush it and just practice the parts until
    	it makes sense what you're supposed to be doing.
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Punch
        -> Light Yoga Fire
        -> [ EX ] Focus Attack
        -> [ Stand ] Heavy Punch
        -> Light Yoga Fire
        -> [ EX ] Focus Attack
        -> Yoga Catastrophe
    	* B + HP x QCF + LP x FA (level 2) > (dash forward) B + HP x QCF + LP
    	x FA (level 2) > (dash forward) QCF, QCF + PPP
    
    	Here you have to try and memorize the Focus Attack timing rather than
    	trying to rely on the visual cue of the white flash since by the time
    	you see Dhalsim flash white for the level 2 Focus Attack, it's too late
    	to let go. You basically doing a pattern twice ending with Yoga
    	Catastrophe on the third repetition.
    
    _______________________________________________________________________________
    [BAL]	Balrog
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Dash Straight
    	* Hold B for 2 seconds, F + P
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Dash Low Straight
    	* Hold B for 2 seconds, DF + P
    
    	Easier way to do this is to do a HCF, but stop right at DF before you
    	get to F.
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Buffalo Head
    	* Hold D for 2 seconds, U + P
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Crazy Buffalo
    	* Hold B for 2 seconds, F, B, F + P
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Violent Buffalo
    	* Hold B for 2 seconds, F, B, F + PPP
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Dirty Bull
    	* 720 + PPP
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Punch
        -> [ Stand ] Heavy Kick
    	* s.LP > s.HK
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Punch
        -> [ Crouch ] Heavy Kick
    	* s.LP > c.HK
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Stand ] Medium Kick
    	* c.LP > s.MK
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> Dash Straight
    	* (hold B) c.LP x F + LP
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> Dash Upper
    	* (hold B) c.LK x F + LK
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Punch
        -> Dash Low Straight
    	* (hold DB) c.MP x DF + LP
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Kick
        -> Crazy Buffalo
    	* (hold B) c.MK x F, B, F + MP
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Stand ] Medium Kick
        -> Dash Low Smash
    	* (hold DB) c.LP > B + MK x DF + LK
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Crouch ] Medium Punch
        -> Dash Low Smash
    	* (jump-in) (hold DB) j.HP > (land) c.MP x DF + LK
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Dash Upper
        -> Crazy Buffalo
    	* FA (level 3) > (dash forward) (hold B) F + LK xx B, F + LP
    
    	Just fully charge a Focus Attack and make sure to input the dash early
    	so you can start holding B for the Dash Upper into Super.
    
    	If you're not sure when to input the dash, watch Balrog's gloves. When
    	they disappear behind his character during the Focus is when you can
    	input the dash and then you can start holding B.
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Medium Kick
        -> Dash Straight
        -> Crazy Buffalo
    	* (jump-in) (hold B) j.HK > (land) s.MK x F + MP xx B, F + MP
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Stand ] Light Kick
        -> [ Stand ] Light Punch
        -> [ Stand ] Light Punch
        -> Dash Straight
    	* DB + LP > B + LK > B + LP > B + LP x F + LP
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Buffalo Head
        -> Crazy Buffalo
    	* (hold DB) UB + LP (hold B) > (land) F, B, F + LK (hold LK)
    
    	This is a bit weird if you've never done it before. Basically you have
    	to charge for the both the Buffalo Head and the Super by holding DB and
    	going to UB + P to do the Buffalo Head. As soon as you input the
    	Buffalo Head slide straight to B and when you land you can go straight
    	into the Super and start holding K right away as soon as you see the
    	Super flash.
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> [ Crouch ] Medium Kick
        -> [ Crouch ] Light Kick
        -> Heavy Buffalo Head
    	* FA (level 3) > (dash forward) (hold D) c.MK > c.LK x U + HP
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Kick
        -> [ Stand ] Light Punch
        -> [ Crouch] Medium Punch
        -> Crazy Buffalo
    	* DB + MK > B + LP > DB + MP xx F, B, F + MP
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> [ Stand ] Light Punch
        -> [ Crouch ] Medium Punch
        -> Dash Straight
        -> Crazy Buffalo
    	* (jump-in) (hold DB) j.HP > (land) c.LP x c.LP x B + LP > DB + MP
    	x F + LP xx B, F + LP
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> [ EX ] Dash Upper
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Kick
        -> Heavy Buffalo Head
        -> Violent Buffalo
    	* (hold DB) c.LP > c.LP x F + KK > (hold DB) c.LP > c.LK x UB + HP
    	xx F, B, F + KKK (hold KKK)
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Heavy Kick
        -> [ Crouch ] Light Kick
        -> [ EX ] Dash Upper
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Kick
        -> Heavy Buffalo Head
        -> Violent Buffalo
    	* (jump-in) (hold B) j.HK > (land) (close) B + HK > DB + LK
    	x F + KK (hold DB) > c.LP > c.LK x UB + HP (hold B)
    	> (land) F, B, F + KKK (hold KKK)
    _______________________________________________________________________________
    [VEG]	Vega
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Flying Barcelona Attack
    	* Hold D for 2 seconds, U + K
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Flying Barcelona Attack > Izuna Drop
    	* Hold D for 2 seconds, U + K ~  F + P (when close to opponent)
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Rolling Crystal Flash
    	* Hold B for 2 seconds, F + P
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Sky High Claw
    	* Hold D for 2 seconds, U + P
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Scarlet Terror
    	* Hold DB for 2 seconds, F + K
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Flying Barcelona Special
    	* Hold DB for 2 seconds, DF, DB, UF + K
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Flying Barcelona Special > Rolling Izuna Drop
    	* Hold DB for 2 seconds, DF, DB, UF + K ~ F + P
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Bloody High Claw
    	* Hold DB for 2 seconds, DF, DB, UF + KKK
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Splendid Claw
    	* Hold DB for 2 seconds, F, B, F + KKK
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Punch
        -> [ Crouch ] Medium Punch
    	* (close) s.HP > c.MP
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Kick
        -> [ Crouch ] Medium Punch
    	* c.MK > c.MP
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Kick
        -> Heavy Scarlet Terror
    	* (hold DB) c.MK x F + MK
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Punch
        -> [ EX ] Flying Barcelona Attack
        -> Izuna Drop
    	* (hold D) c.MP x UF + KK ~ F + P (when close to opponent)
    
    	If you hit the P too soon aafter the EX Flying Barcelona Attack you
    	will get the claw instead of the air grab.
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> Light Rolling Crystal Flash
    	* (hold DB) c.LP x F + LP
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Medium Kick
        -> Light Rolling Crystal Flash
    	* (jump-in) (hold B) j.HK > (land) B + MK x F + LP
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Bloody High Claw
    	* FA (level 3) (hold DB) > (dash forward) DF, DB, UF + KKK
    
    	To do this, look at Vega's claw hand for when to input the F~F for the
    	dash so that you can start charging for the Bloody High Claw while Vega
    	is dashing forward. What you're looking for is Vega's thumb, when you
    	see it appear from behind his claws, that's when you can input F~F and
    	start charging up the Ultra.
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Light Scarlet Terror
        -> [ EX ] Scarlet Terror
    	* (hold DB) F + LK (hold DB) > (land) F + KK
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> [ EX ] Flying Barcelona Attack
        -> Izuna Drop
    	* (hold D) c.LP > c.LP > c.LP > c.LP
    	x UF + KK ~ P (when close to opponent)
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Cosmic Heel
        -> [ EX ] Scarlet Terror
    	* FA (level 3) > (dash forward) DF + HK (hold DB) > F + KK
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Medium PUnch
        -> Light Rolling Crystal Flash
        -> [ EX ] Focus Attack
    	* (jump-in) (hold DB) j.HP > (land) c.LP > c.MP x F + LP x FA (level 1)
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Kick
        -> Light Scarlet Terror
        -> [ EX ] Scarlet Terror
    	* (jump-in) (hold DB) j.HP > (land) c.LP > c.LK x F + LK (hold DB)
    	> (land) F + KK
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Medium Kick
        -> [ Crouch ] Light Punch
        -> [ EX ] Flying Barcelona Attack
        -> Izuna Drop
    	* (jump-in) (hold D) j.HK > (land) c.MK > c.LP
    	x UF + KK ~ F + P (when close to opponent)
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Crouch ] Medium Kick
        -> [ Stand ] Light Kick
        -> [ Stand ] Light Kick
        -> [ Crouch ] Medium Punch
    	* (jump-in) j.HP > (land) c.MK > s.LK > s.LK > c.MP
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Cosmic Heel
        -> Splendid Claw
    	* DF + HK (hold DB) > F, B, F + KKK
    
    	You have to charge this after you input the Cosmic Heel. It can be
    	difficult, but it just requires you to be fast with going from DF to
    	DB so you can start charging for the Ultra.
    _______________________________________________________________________________
    [SAG]	Sagat
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> High Tiger Shot
    	* QCF + P
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Tiger Uppercut
    	* DF, DF + P
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Tiger Knee Crush
    	* DF, DF + K
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Tiger Genocide
    	* QCF, QCF + K
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Tiger Destruction
    	* QCF, QCF + KKK
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Tiger Cannon
    	* QCF, QCF + PPP
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Medium Punch
    	* c.LK > c.MP
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Punch
        -> [ Stand ] Heavy Kick
    	* s.LP > s.HK
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> Heavy Tiger Uppercut
    	* (close) F + MP x D, DF + HP
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Kick
        -> High Tiger Shot
    	* c.MK x QCF + MP
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Punch
        -> Tiger Genocide
    	* c.MP x QCF, QCF + P
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Medium Punch
        -> Tiger Uppercut
    	* (jump-in) j.HK > (land) DF + MP x DF + HP
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Medium Kick
        -> Tiger Knee Crush
        -> Tiger Genocide
    	* (jump-in) j.HK > (land) DF + MK x DF + MK (1 hit) xx QCF, QCF + MK
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> High Step Kick
        -> High Step Kick
        -> Tiger Cannon
    	* F + HK > F + HK > QCF, QCF + PPP
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Medium Punch
        -> [ EX ] High Tiger Shot
        -> [ EX ] Tiger Uppercut
    	* (corner) (jump-in) j.HK > (land) s.MP x QCF + PP > DF, DF + PP
    
    	You have to do the EX Tiger Uppercut immediately after the EX High
    	Tiger Shot or it won't hit.
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Tiger Genocide
        -> Tiger Destruction
    	* QCF, QCF + K > (land) QCF, QCF + KKK
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Heavy Punch
        -> Heavy Tiger Genocide
    	* (jump-in) j.HK > (land) c.HP xx QCF, QCF + HK
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Kick
        -> Heavy Tiger Uppercut
        -> [ EX ] Focus Cancel
        -> High Step Kick
        -> Tiger Destruction
    	* (jump-in) j.HK > (land) c.LK > c.LK x DF, DF + HP (1 hit) x FADC
    	> (dash forward) F + HK > QCF, QCF + KKK
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Low Step Kick
        -> [ Crouch ] Light Punch
        -> Tiger Knee Crush
        -> Tiger Genocide
    	* F + LK > DF + LP x DF + LK xx QCF, QCF + LK
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Kick
        -> Low Tiger Shot
        -> [ EX ] Focus Attack
        -> [ Crouch ] Medium Punch
        -> Tiger Knee Crush
    	* c.MK x QCF + LK x FA (level 2) > (dash forward) c.MP x DF, DF + LK
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Medium Punch
        -> [ EX ] Tiger Uppercut
        -> Tiger Destruction
    	* (jump-in) j.HK > (land) c.LK > c.MP x DF, DF + PP
    	> (land) QCF, QCF + KKK
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Medium Punch
        -> Low Tiger Shot
        -> [ EX ] Focus Cancel
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Medium Punch
        -> [ EX ] Tiger Uppercut
    	* c.LK > c.MP x QCF + LK x FADC > (dash forward) c.LK > c.MP
    	x DF, DF + PP
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Light Punch
        -> [ Crouch ]Light Kick
        -> [ Crouch ] Light Kick
        -> [ EX ] Low Tiger Shot
        -> [ EX ] Focus Cancel 
        -> Tiger Cannon
    	* (corner) (jump-in) j.HK . s.LP > c.LK > c.LK x QCF + KK x FADC
    	> (dash forward) QCF, QCF + PPP
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Punch
        -> Low Tiger Shot
        -> [ EX ] Focus Cancel
        -> [ Crouch ] Medium Punch
        -> [ Crouch ] Light Punch
        -> High Tiger Uppercut
        -> [ EX ] Focus Cancel
        -> Tiger Cannon
    	* c.MP x QCF + LK x FADC > (dash forward) c.MP > c.LP x DF, DF + HP
    	x FADC > (dash forward) QCF, QCF + PPP
    _______________________________________________________________________________
    [MBI]	M. Bison
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Psycho Crusher
    	* Hold B for 2 seconds, F + P
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Head Press
    	* Hold D for 2 seconds, U + K
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Bison Warp
    	* DF, DF or DB DB + PPP or KKK
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Knee Press Nightmare
    	* Hold B for 2 seconds, F, B, F + K
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Nightmare Booster
    	* Hold B for 2 seconds, F, B, F + KKK
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Psycho Punisher
    	* QCF, QCF + KKK
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Medium Kick
    	* c.LP > c.MK
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Punch
        -> [ Stand ] Medium Kick
    	* c.MP > s.MK
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Punch
        -> [ Stand ] Heavy Kick
    	* c.MP > s.HK
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> Light Double Knee Press
    	* (hold DB) c.LP x F + LK
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Kick
        -> Psycho Crusher
    	* (hold DB) c.MK x F + HP
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Heavy Punch
        -> Knee Press Nightmare
    	* (hold DB) c.HP x F, B, F + LK
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Punch
        -> Bison Warp
    	* F + HP x D, DF + PPP
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Heavy Punch
        -> Psycho Crusher
    	* (jump-in) (hold B) j.HP > (land) s.HP x F + HP
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Heavy Punch
        -> Double Knee Press
        -> Knee Press Nightmare
    	* (jump-in) (hold B) j.HK > (land) s.HP x F + LK xx B, F + LK
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Hell Attack
        -> Nightmare Booster
    	* (jump forward) (hold B) j.MP ~ j.MP > (land) F, B, F + KKK
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Hell Attack
        -> Psycho Punisher
    	* (jump forward) j.MP ~ j.MP > (land) QCF, QCF + KKK
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Head Press > Somersault Skull Diver
        -> [ Crouch ] Medium Punch
        -> [ Stand ] Medium Kick
    	* (hold D) U + K ~ P > (land) c.MP > s.MK
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Light Kick
        -> [ Stand ] Light Kick
        -> [ Stand ] Heavy Kick
    	* (jump-in) j.HK > (land) s.LK > s.LK > s.HK
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Heavy Punch
        -> [ Crouch ] Light Kick
        -> Light Double Knee Press
        -> Knee Press Nightmare
    	* (jump-in) (hold B) j.HK > (land) (close) s.HP > DB + LK
    	x F + LK (1 hit) xx B, F + LK
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Kick
        -> Light Double Knee Press
    	* (hold DB) c.LK > c.LK > c.LK x F + LK
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> [ Stand ] Light Kick
        -> [ Stand ] Light Kick
        -> Light Double Knee Press
        -> Knee Press Nightmare
    	* (jump-in) (hold DB) j.HK > (land) c.LP x c.LP > (hold B) s.LK > s.LK
    	x F + LK (1 hit) xx B, F + LK
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> [ Crouch ] Medium Punch
        -> [ Crouch ] Medium Kick
        -> Light Psycho Crusher
    	* FA (level 3) (hold DB) > (dash forward) c.MP > c.MK x F + LP
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Medium Kick
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Medium Kick
        -> Heavy Double Knee Press
    	* (jump-in) (hold DB) j.MK > (land) c.LK > c.LP > c.MK x F + HK
    _______________________________________________________________________________
    [CVI]	C. Viper
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Thunder Knuckle
    	* QCB + P
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Burning Kick
    	* QCB + K
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Seismic Hammer
    	* DF, DF + P
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Emergency Combination
    	* QCF, QCF + P
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Burst Time
    	* QCF, QCF + PPP
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Burning Dance
    	* (jump) QCB, QCB + KKK
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Punch
        -> [ Stand ] Medium Punch
    	* s.LP > (close) s.MP
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Kick
        -> [ Crouch ] Medium Punch
    	* s.LK > c.MP
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> [ Crouch ] Medium Punch
    	* s.MP > c.MP
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Seismic Hammer cancel
    	* DF, DF + P ~ PP
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Medium Kick
        -> [ Crouch] Medium Kick
        -> Medium Thunder Knuckle
    	* (jump-in) j.MK > (land) c.MK x QCB + MP
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Heavy Thunder Knuckle
        -> Emergency Combination
    	* QCB + HP > (land) QCF, QCF + HP
    
    	Wait for Dan to jump upwards and then do HP Thunder Knuckle him in the
    	butt. This gives you enough time to Super him when you land.
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ EX ] Seismic Hammer
        -> High Jump
        -> Burning Dance
    	* DF, DF + PP x QCF, UF ~ QCB, QCB + KKK
    
    	This takes a bit of technique to do. Start right next to Dan and when
    	you do EX Seismic Hammer, to get the High Jump you need to do QCF, UF
    	so you jump forward immediately after the EX Seismic Hammer hits. Once
    	you're forward, if you continue to do the Ultra motion right after the
    	motion for the High Jump it should connect pretty easily.
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Punch
        -> High Jump
        -> Burning Dance
    	* s.HP x QCB, QCB, UB + KKK
    
    	A bit easier than the previous challenge. Since you aren't knocking Dan
    	into the air, there's no need to jump forward. You can just do the
    	Ultra as the s.HP is hitting and tack on an UB to cancel the recovery
    	from the s.HP into a High Jump which will activate Burning Dance if you
    	hit the inputs correctly.	
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Stand ] Light Kick
        -> [ Crouch ] Medium Punch
        -> Light Thunder Knuckle
        -> Emergency Combination
    	* c.LP x s.LK > c.MP x QCB + LP xx QCF, QCF + LP
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ EX ] Thunder Knuckle
        -> Light Seismic Hammer
        -> High Jump
        -> Burning Dance
    	* (corner) QCB + PP > (switch sides) DF, DF + LP
    	x QCF, UF ~ QCB, QCB + KKK
    
    	Not really that hard, but the timing is a bit tighter because of the
    	LP Seismic Hammer after the EX Thunder Knuckle and the High Jump that
    	proceeds afterwards. You can start the EX Thunder Knuckle anywhere.
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Light Seismic Hammer
        -> High Jump
        -> Heavy Burning Kick
        -> Emergency Combination
    	* DF, DF + LP x QCF, UF ~ HCB + HK > (land) QCF, QCF + HP
    
    	Stand right beside Dan and if you want to ensure that this will hit, do
    	it in the corner, but you can do it anywhere really.
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Heavy Punch
        -> Heavy Thunder Knuckle
        -> [ EX ] Focus Cancel
        -> Burst Time
    	* (jump-in) j.HK > (land) (close) s.HP x QCB + HP x FADC
    	> (dash forward) QCF, QCF + PPP
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> [ EX ] Thunder Knuckle
        -> Burning Dance
    	* FA (level 3) > (dash forward) QCB + PP > (jump up) QCB, QCB + KKK
    
    	You have to be sure to do the EX Thunder Knuckle fast enough after the
    	dash forward or else Dan will pop into the air ending your chance to
    	finish the combo. Once you can do the EX Thunder Knuckle so he stays on
    	the ground, jump straight up and do C. Viper's Ultra.
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Medium Punch
        -> [ Crouch ] Medium Punch
        -> Medium Thunder Knuckle
        -> Emergency Combination
    	* (jump-in) j.HP > (land) (close) s.MP > c.MP x QCB + MP
    	xx QCF, QCF + LP
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> [ Crouch ] Heavy Punch
        -> Thunder Knuckle cancel
        -> Burst Time
    	* FA (level 3) > (dash forward) c.HP x DF, DF + HP ~ PP
    	> QCF, QCF + PPP
    
    	While doing LP Thunder Knuckle is easier to cancel, the HP version is
    	faster allowing Burst Time to combo more easily.
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Light Kick
        -> [ Stand ] Light Punch
        -> High Jump
        -> Burst Time
    	* (jump-in) j.HK > (close) s.LK > s.LP x QCF, QCF, UF + PPP
    
    	This challenge can be difficult because it requires you to be really
    	fast. Basically how the combo works is that Burst Time takes too long
    	to simply link off of a s.LP, but if you cancel that recovery period
    	from the s.LP with a High Jump you can combo s.LP and Burst Time. Make
    	sure you link the s.LK and s.LP, otherwise you won't be able to do the
    	High Jump.
    
    	To see how hard this combo really is, just try doing:
    
    	- s.LP x QCF, QCF, UF + PPP
    
    	If you can get that by itself, the rest should be a bit easier.
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> [ Crouch ] Heavy Punch
        -> [ EX ] Seismic Hammer
        -> High Jump
        -> Heavy Burning Kick
        -> Heavy Thunder Knuckle
    	* (corner) FA (level 3) > (dash forward) c.HP x DF, DF + PP
    	x QCF, UF ~ HCB + HK > (land) QCB + HP
    	
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Heavy Punch
        -> Thunder Knuckle cancel
        -> [ Crouch ] Heavy Punch
        -> [ EX ] Seismic Hammer
        -> High Jump
        -> Heavy Burning Kick
        -> Burst Time
    	* c.HP x DF, DF + HP ~ PP > c.HP x DF, DF + PP x QCF, UF ~ HCB + HK
    	> (land) QCF, QCF + PPP
    
    	The hardest part of this is obviously the start of it. The other part
    	that might be a bit troublesome is the Burst Time timing. We'll start
    	with the beginning.
    
    	We're using HP Thunder Knuckle to cancel because as I previously
    	mentioned it's the fastest cancel. This makes it easier since we are
    	focusing so heavily on the HP button, but it also makes you want to
    	mash more because you're hitting the same button repetitively and
    	really quickly. Try to control yourself and practice just getting
    	c.HP x HK Thunder Knuckle cancel > c.HP and once you get that, the rest
    	should be a lot easier.
    
    	Now for Burst Time, this Ultra has always been finicky when it comes
    	to trying to combo after an air HK Burning Kick. Especially when
    	you're not accustomed to doing EX Seismic Hammer into HK Burning Kick
    	you might hit it late, shifting the timing of it. The key is just to
    	try and focus on how high Dan is off the ground when compared to you
    	standing on the ground after the HK Burning Kick. You want Dan to be
    	right at your shoulder's height when you activate Burst Time for the
    	best results.
    _______________________________________________________________________________
    [RUF]	Rufus
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Galactic Tornado
    	* QCF + P
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Messiah Kick
    	* QCF + K
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Snake Strike
    	* DF, DF + P
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Spectacle Romance
    	* QCF, QCF + P
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Space Opera Symphony
    	* QCF, QCF + PPP
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Big Bang Typhoon
    	* QCB, QCB + PPP
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> [ Stand ] Light Punch
    	* (close) s.MP > (far) s.LP
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Punch
        -> [ Crouch ] Light Kick
    	* c.MP > c.LK
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Punch
        -> [ EX ] Messiah Kick
        -> High Attack
    	* (close) s.HP x QCF + KK ~ LK
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Punch
        -> Heavy Galactic Tornado
    	* c.MP x QCF + HP (hold F)
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Kick
        -> Big Bang Typhoon
    	* (far) s.HK > QCB, QCB + PPP
    
    	You want the far version of s.HK where Rufus steps forward and kicks
    	upwards and launches Dan into the air. The close version won't combo.
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> Big Bang Typhoon
    	* (jump-in) j.HP > (land) QCB, QCB + PPP
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Falcon Kick
        -> Target Combo
        -> Spectacle Romance
    	* (jump forward) DF + MK > (land) s.LK ~ s.HK > QCF, QCF + HP
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Heavy Punch
        -> Heavy Galactic Tornado
        -> Light Galactic Tornado
        -> Spectacle Romance
    	* (corner) (jump-in) j.HP > (land) (close) s.HP x QCF + HP (hold F)
    	> QCF + LP xx QCF + LP
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ EX ] Snake Strike
    	* (jump forward) j.HK (2 hits) > (land) DF, DF + PP
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> [ Stand ] Heavy Kick
        -> Fragrance Palm
        -> Space Opera Symphony
    	* (corner) FA (level 3) > (dash backward) s.HK > F + HP > QCF, QCF + LP
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> [ Stand ] Light Punch
        -> [ Stand ] Medium Punch
    	* (jump-in) j.HP > (land) c.LP x c.LP x c.LP x s.LP > s.MP
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Punch
        -> [ Stand ] Medium Punch
        -> [ Crouch ] Light Punch
        -> [ EX ] Galactic Tornado
        -> Space Opera Symphony
    	* (corner) s.LP > s.MP > c.LP x QCF + PP > QCF, QCF + HP
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Falcon Kick
        -> [ Stand ] Heavy Punch
        -> Heavy Galactic Tornado
        -> Space Opera Symphony
    	* FA (level 3) > UF ~ DF + MK > (land) s.HP x QCF + HP xx QCF + HP
    
    	The hard part about this combo is just doing the Falcon Kick as fast as
    	possible after jumping forward. It will look a little weird, but
    	basically the Falcon Kick allows Rufus to cancel his jump at any height
    	and start his dive kick to get him back to the ground. The rest should
    	be simple once you get down the Focus Attack, dash forward into Falcon
    	Kick while keeping Dan firmly planted to the ground for the rest of the
    	combo.
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Crouch ] Medium Kick
        -> [ EX ] Messiah Kick
        -> High Attack
        -> [ EX ] Focus Cancel
        -> Medium Snake Strike
        -> Space Opera Symphony
    	* (corner) (jump-in) j.HP > (land) c.MK x QCF + KK ~ LK x FADC
    	> (dash forward) DF, DF + MP > (land) QCF, QCF + LP
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Falcon Kick
        -> [ Crouch ] Light Punch
        -> [ EX ] Messiah Kick
        -> High Attack
        -> [ EX ] Focus Cancel
        -> Space Opera Symphony
    	* (jump forward) DF + MK > (land) c.LP x QCF + KK ~ LK x FADC
    	> (dash forward) QCF, QCF + PPP
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Fragrance Palm
        -> Medium Snake Strike
        -> Space Opera Symphony
    	* (corner) FA (level 3) > (dash forward) F + HP > DF, DF + MP
    	> (land) QCF, QCF + PPP
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Light Punch
        -> [ Stand ] Medium Punch
        -> [ Stand ] Light Punch
        -> [ Crouch ] Medium Kick
        -> [ EX ] Galactic Tornado
    	* (jump-in) j.HP > s.LP > (close) s.MP > s.LP > c.MK x QCF + PP
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Falcon Kick
        -> [ Stand ] Light Kick
        -> [ Stand ] Light Kick
        -> [ Stand ] Heavy Punch
        -> Heavy Galactic Tornado
        -> Space Opera Symphony
    	* (corner) (jump forward) DF + MK > (land) s.LK > s.LK > s.HP
    	x QCF + HP > QCF, QCF + PPP
    _______________________________________________________________________________
    [ELF]	El Fuerte
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Habanero Dash
        -> Sudden stop
    	* QCF + LP ~ LP
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Habanero Dash
        -> Tostada Press
    	* QCF + MP ~ MP
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Habanero Dash
        -> Fajita Buster
    	* QCF + HP ~ HP
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Quesadilla Bomb
    	* Hold K for 2 seconds, F + release K
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Guacamole Leg Throw
    	* DF, DF + K
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> El Fuerte Dynamite
    	* QCF, QCF + K
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> El Fuerte Flying Giga Buster
    	* QCF, QCF + KKK
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> El Fuerte Ultra Spark
    	* QCB, QCB + KKK
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Medium Kick
    	* c.LK > c.MK
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Kick
        -> [ Crouch ] Medium Kick
    	* s.LK > c.MK
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Punch
        -> Quesadilla Bomb
    	* (hold LK) s.HP x F + release LK
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Kick
        -> Guacamole Leg Throw
    	* (close) F + HK x D, DF + LK
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Kick
        -> El Fuerte Dynamite
    	* c.MK x QCF, QCF + LK
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> El Fuerte Flying Giga Buster
    	* FA (level 3) > (dash backward) QCF, QCF + KKK
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> El Fuerte Ultra Spark
    	* FA (level 3) > (dash forward) QCB, QCB + KKK
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Kick
        -> Habanero Dash
        -> Tostada Press
    	* (close) s.HK x QCF + MP ~ MP
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Heavy Punch
        -> Quesadilla Bomb
        -> Heavy El Fuerte Dynamite
    	* (hold LK) ... (jump-in) j.HP > (land) s.HP x F + release LK
    	xx QCF, QCF + HK
    
    	You have to wait for the LK Quesadilla Bomb to hit to cancel into the
    	Super. There's a bit of delay between when you release the LK to when
    	the move actually hits.
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Heavy Kick
        -> El Fuerte Dynamite
    	* (jump-in) j.HP > (land) (close) s.HK xx QCF, QCF + HK
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Light Punch
        -> [ Stand ] Light Punch
        -> [ Stand ] Light Punch
        -> [ Stand ] Light Kick
        -> [ Crouch ] Medium Kick
    	 * (corner) j.HK > (land) s.LP > s.LP > s.LP > s.LK > c.MK
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Heavy Punch
        -> Habanero Dash
        -> Gordita Sobat
        -> El Fuerte Dynamite
    	* (jump-in) j.HK > (land) s.HP x QCF + MP ~ MK xx QCF, QCF + MK
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Punch
        -> El Fuerte Dynamite
    	* c.LK > c.LP x QCF, QCF + LK
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Kick
        -> [ Stand ] Light Kick
        -> El Fuerte Dynamite
    	* (corner) (far) s.HK > s.LK x QCF, QCF + MK
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Shower Kick
        -> [ Stand ] Light Kick
        -> [ Crouch ] Medium Kick
        -> Heavy El Fuerte Dynamite
    	* FA (level 3) > (dash forward) F + MK > s.LK c.MK x QCF, QCF + HK
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Punch
        -> [ Stand ] Heavy Punch
        -> [ Stand ] Heavy Punch
    	* (close) s.HP x QCF + LP ~ LP > (close) s.HP x QCF + LP ~ LP
    	> (close) s.HP x QCF + LP
    
    	The return of this dreaded challenge! Again, practice, practice and
    	practice some more. We'll be using Run ~ Stop method of doing this with
    	s.HP and Habanero Dash.
    
    	Get the rhythm for this down by just practicing:
    
    	- s.HP x QCF + LP ~ LP
    
    	Then move on to:
    
    	- s.HP x QCF + LP ~ LP > s.HP
    
    	Basically the rhythm of the whole thing works out to be like this:
    
    	- s.HP x QCF + LP ... ~ LP > s.HP x QCF + LP ... ~ LP > s.HP
    
    	For this challenge I might have to resort to suggesting you re-map your
    	LP button because even when I was doing this multiple times, I was
    	getting cramps in my hands from the weird stretch you need to do to get
    	this combo to work from scratch.
    	
    _______________________________________________________________________________
    [ABE]	Abel
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Forward Kick
        -> Dash
    	* F + MK ~ F ~ F
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Change of Direction
        -> Second Mid
        -> Finish Mid
    	* QCF + P ~ F + P ~ F + P
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Wheel Kick
    	* QCB + K
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Tornado Throw
    	* HCB + P
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Heartless
    	* QCF, QCF + P
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Soulless
    	* QCF, QCF + PPP
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Breathless
    	* QCF, QCF + KKK
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Stand ] Medium Punch
    	* c.LP > (far) s.MP
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Stand ] Heavy Punch
    	* c.LK > (close) s.HP (2 hits)
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Heavy Punch
        -> Light Wheel Kick
    	* c.HP (2 hits) x QCB + LK
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Kick
        -> Marseilles Roll
    	* c.MK x QCF + MK
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Punch
        -> Change of Direction
        -> Second Mid
        -> Finish Mid
    	* (close) s.HP (1 hit) x QCF + LP ~ F + LP ~ F + LP
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Heavy Punch
        -> Falling Sky
    	* c.HP (2 hits) x DF, DF + HP
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Breathless
    	* FA (level 3) > (dash forward) QCF, QCF + KKK
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Medium Kick
        -> [ Stand ] Heavy Punch
        -> Change of Direction
        -> Second Mid
        -> Finish Mid
    	* (jump-in) j.MK > (land) s.HP (1 hit) x QCF + LP ~ F + LP ~ F + LP
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Medium Kick
        -> [ Crouch ] Medium Punch
        -> Light Change of Direction
        -> Heartless
    	* (jump-in) j.MK > (land) c.MP x QCF + LP xx QCF + LP
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> [ Crouch ] Heavy Punch
        -> Soulless
    	* FA (level 3) > (dash forward) c.HP (2 hits) > QCF, QCF + PPP
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Crouch ] Heavy Punch
        -> Marseilles Roll
        -> Heartless
    	* (jump-in) j.HP > (land) c.HP (1 hit) x QCF + LK > QCF, QCF + LP
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Change of Direction
        -> Soulless
    	* QCF + HP > QCF, QCF + PPP
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Forward Kick
        -> Dash
        -> [ Stand ] Heavy Punch
        -> Change of Direction
        -> Second Mid
        -> Finish Mid
    	* F + MK ~ F ~ F > s.HP x QCF + LP ~ F + LP ~ F + LP
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> [ Stand ] Medium Punch
        -> Heartless
    	* c.LP x c.LP > s.MP x QCF, QCF + MP
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Punch
        -> Light Change of Direction
        -> [ EX ] Focus Cancel
        -> [ Crouch ] Heavy Punch
        -> Soulless
    	* c.MP x QCF + LP x FADC > (dash forward) c.HP (2 hits)
    	> QCF, QCF + PPP
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Punch
        -> Light Change of Direction
        -> [ EX ] Focus Cancel
        -> [ Crouch ] Heavy Punch
        -> Light Marseilles Roll
        -> Falling Sky
    	* c.MP x QCF + LP x FADC > (dash forward) c.HP (2 hits) x QCF + LK
    	> DF, DF + LP
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Forward Kick
        -> Dash
        -> [ Stand ] Heavy Punch
        -> Medium Change of Direction
        -> [ EX ] Focus Cancel
        -> Forward Kick
        -> Dash
        -> [ Stand ] Heavy Punch
    	* F + MK ~ F ~ F > (dash forward) s.HP (1 hit) x QCF + MP x FADC
    	> (dash forward) F + MK ~ F ~ F > s.HP
    _______________________________________________________________________________
    [SET]	Seth
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Sonic Boom
    	* QCF + P
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Hyakuretsukyaku
    	* QCB + K
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Shoryuken
    	* DF, DF + P
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Tanden Storm
    	* QCF, QCF + P
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Tanden Stream
    	* QCF, QCF + PPP
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Tanden Typhoon
    	* QCB, QCB + PPP
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Punch
        -> [ Stand ] Heavy Punch
    	* (close) s.LP > (close) s.HP
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Medium Punch
    	* c.LP > c.MP
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Medium Punch
        -> Sonic Boom
        -> Tandem Storm
    	* (jump-in) j.HK > (land) s.MP x QCF + MP xx QCF + MP
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Shoryuken
        -> Tanden Typhoon
    	* DF, DF + LP > (land) QCB, QCB + PPP
    
    	Shoryuken when Dan is on his way up from his jump so you have plenty
    	of time to Ultra him when you land.
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Tanden Engine
        -> [ Stand ] Heavy Punch
        -> Shoryuken
        -> Shoryuken
        -> Shoryuken
    	* QCB + HP > (close) F + HP x D, DF + HP ~ DF, DF + HP ~ DF, DF + HP
    
    	This can be annoying as I don't like the timing between the 3 Shoryuken
    	hits. The best I can suggest is that just do the first 3 attacks as
    	normal and as soon as you see Seth is off of the ground, just spam DF
    	and HP repeatedly until you get the full 3 Shoryukens.
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Tenmakujinkyaku
        -> [ Crouch ] Medium Punch
        -> Light Hyakuretsukyaku
    	* (jump forward) D + HK > (land) c.MP x QCB + LK
    
    	Stand next to Dan and then dash backward twice so that Tenmakujinkyaku
    	hits reliably.
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> [ Crouch ] Heavy Punch
        -> Yosokyaku
        -> Yosokyaku
        -> Yosokyaku
    	* (corner) FA (level 3) > (dash forward) c.HP
    	> (jump forward) D + MK ~ D + MK ~ D + MK
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Heavy Punch
        -> Tanden Storm
    	* (jump-in) j.HK > (land) c.HP (1 hit) xx QCF, QCF + HP
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Punch
        -> Heavy Shoryuken
        -> [ EX ] Focus Cancel
        -> Tanden Typhoon
    	* c.LK > c.LP x DF, DF + HP x FADC > (dash forward) QCB, QCB + PPP
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Heavy Punch
        -> [ EX ] Shoryuken
        -> [ EX ] Shoryuken
        -> [ EX ] Shoryuken
        -> Tanden Typhoon
    	* (jump-in) j.HK > (land) (close) F + HP
    	x D, DF + PP ~ DF, DF + LP ~ DF, DF + LP > (land) QCB, QCB + PP
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Medium Punch
        -> Light Hyakuretsukyaku
    	* c.LK x c.LP x c.LP > c.MP x QCB + LK
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Yosokyaku
        -> [ Jump ] Medium Punch
        -> Yosokyaku
        -> Yosokyaku
        -> Tenmakujinkyaku
    	* (corner) (jump forward) D + MK > j.MP
    	> (land) (jump forward) D + MK ~ D + MK > D + HK
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Heavy Punch
        -> [ EX ] Tanden Engine
        -> [ Crouch ] Heavy Punch
        -> [ EX ] Tanden Engine
        -> [ Crouch ] Heavy Punch
        -> Tanden Stream
    	* c.HP (2 hits) x QCB + PP > c.HP (2 hits) x QCB + PP x c.HP
    	> QCF, QCF + PPP
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Heavy Punch
        -> Light Shoryuken
        -> Yosokyaku
        -> Yosokyaku
        -> Yosokyaku
        -> Tenmakujinkyaku
    	c.HP (2 hits) x DF, DF + LP
    	> (land) (jump forward) D + MK ~ D + MK ~ D + MK > D + HK
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Kick
        -> [ Crouch ] Medium Punch
        -> Tanden Storm
    	* (close) s.HK > c.MP x QCF, QCF + MP
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Punch
        -> [ Stand ] Heavy Punch
        -> [ EX ] Sonic Boom
        -> [ EX ] Focus Attack
        -> Tanden Stream
    	* (corner) c.LK x c.LP > (close) s.HP x QCF + PP x FA (level 2)
    	> QCF, QCF + PPP
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Light Tanden Engine
        -> [ Crouch ] Heavy Punch
        -> Hyakuretsukyaku
        -> Yosokyaku
        -> Yosokyaku
        -> Yosokyaku
        -> Tenmakujinkyaku
    	* (corner) FA (level 3) > (dash forward) QCB + LP > c.HP (2 hits)
    	> QCB + LK > (jump forward) D + MK ~ D + MK ~ D + MK > D + HK
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Punch
        -> Sonic Boom
        -> [ EX ] Focus Attack
        -> [ Stand ] Heavy Punch
        -> Sonic Boom
        -> [ EX ] Focus Attack
        -> [ Crouch ] Heavy Punch
        -> Tanden Stream
    	* (corner) (close) s.HP x QCF + LP x FA (leve 2)
    	> (dash forward) (close) s.HP x QCF + LP x FA (level 2)
    	> (dash forward) c.HP (2 hits) > QCF, QCF + PPP
    _______________________________________________________________________________
    [AKU]	Akuma
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Gohadoken
    	* QCF + P
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Tatsumaki Zankukyaku
    	* QCB + K
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Goshoryuken
    	* DF, DF + P
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Hyakkishu > Hyakki Gosai
    	* DF, DF + K ~ LP + LK
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Raging Demon
    	* LP ~ LP ~ F ~ LK ~ HP
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Wrath of the Raging Demon
    	* LP ~ LP ~ B ~ LK ~ HP
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Demon Armageddon
    	* U, U + KKK
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Punch
        -> [ Stand ] Heavy Punch
    	* c.LK > c.LP > (close) s.HP
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Kick
        -> [ Crouch ] Light Kick
    	* (far) s.HK (2 hits) > c.LK
    
    	You need to do the s.HK where Akuma does 2 roundhouse kicks instead of
    	the overhead heel kick. The easiest way to set this up the right
    	distance is to just stand beside Dan and punch him twice with s.LP
    	before starting.
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Punch
        -> [ Stand ] Heavy Kick
    	* (close) s.LP > (close) s.HK
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Punch
        -> Gohadoken
    	* (close) s.HP x QCF + HP
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Kick
        -> Tatsumaki Zankukyaku
    	* c.MK x QCB + LK
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Heavy Punch
        -> Light Tatsumaki Zankukyaku
        -> Goshoryuken
    	* (jump-in) j.HK > (land) s.HP x QCB + LK > (land) DF, DF + HP
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Wrath of the Raging Demon
    	* FA (level 3) > (dash backward) LP ~ LP ~ B ~ LK ~ HP
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Hyakkishu > Hyakki Gojin
        -> [ Stand ] Heavy Punch
        -> Gohadoken
    	* DF, DF + K ~ K > (land) (close) s.HP x QCF + HP
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ EX ] Zanku Hadoken
        -> Shakunetsu Hadoken
        -> Heavy Goshoryuken
    	* (corner) (jump forward) QCF + PP > (land) LP > DF, DF + HP
    
    	Push Dan into the corner and then stand next to him before dashing
    	backward 3 times. This is the distance we're going to use to get this
    	combo to work.
    
    	First of all the timing of the EX Zanku Hadoken in the air is
    	important. You want Akuma to start the fireballs BEFORE he reaches the
    	peak of his jump. Both fireballs should hit if you did it right, you
    	will miss if you did it late.
    
    	When you land from your jump, you cannot do the Shakunetsu Hadoken
    	right away. You can choose between the LP or MP version, but the HP
    	version is too slow in most instances to hit and even if it does, you
    	might be too far away. To be safe, I would stick with just figuring out
    	the timing for the LP Shakunetsu Hadoken. You can walk forward a little
    	bit after landing before throwing it which secures the HP Goshoryuken
    	follow up a bit more since you're closer.
    
    	Be aware that you must throw out the Shakunetsu Hadoken as the second
    	fireball from the EX Zanku Hadoken hits or it won't hit in time.	
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> [ Stand ] Heavy Punch
        -> [ EX ] Tatsumaki Zankukyaku
        -> Heavy Goshoryuken
    	* (corner) FA (level 3) > (dash forward) s.HP x QCB + KK > DF, DF + HP
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ EX ] Zanku Hadoken
        -> Ashura Senku
        -> Demon Armageddon
    	* (corner) (jump forward) QCF + PP > (land) DF, DF + KKK xx U, U + KKK
    
    	Similar setup to Level 16. Push Dan into the corner and dash backward
    	3 times. Jump forward with EX Zanku Hadoken and throw them out before
    	the peak of his jump so that both fireballs will land. Upon landing
    	immediately teleport forward with DF, DF + KKK and then tap U, U + KKK.
    	The Ultra can be cancelled anytime during the Ashura Senku teleport so
    	the faster you are, the better.
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Kick
        -> Gohadoken
        -> [ EX ] Focus Cancel
        -> [ Stand ] Heavy Punch
        -> Heavy Goshoryuken
    	* c.MK x QCF + HP x FADC > (dash forward) F + HP x D, DF + HP
    
    	If you are having trouble with this combo, try moving back a little bit
    	so that you have a little time between when the the c.MK and the
    	Gohadoken hits. If you're close you need to use the LP Hadoken whereas
    	far away it's better to use the HP version so that it will actually
    	combo.
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Punch
        -> [ Stand ] Heavy Punch
        -> Light Tatsumaki Zankukyaku
        -> Heavy Goshoryuken
    	* c.LK > c.LP > (close) s.HP x QCB + LK > DF, DF + HP
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Kick
        -> [ Crouch ] Light Kick
        -> Light Tatsumaki Zankukyaku
        -> Heavy Goshoryuken
    	* (far) s.HK > c.LK x QCB + LK > DF, DF + HP
    
    	Advanced version of Level 9's challenge. This time you have to just add
    	on the LK Tatsumaki Zankukyaku into HP Goshoryuken.
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Hyakkishu > Hyakki Gojin
        -> [ Stand ] Light Punch
        -> [ Crouch ] Heavy Punch
        -> Light Tatsumaki Zankukyaku
        -> Heavy Goshoryuken
        -> EX Focus Cancel
        -> Shakunetsu Hadoken
    	* DF, DF + K ~ K > (land) s.LP > c.HP x QCB + LK
    	> DF, DF + HP (2-3 hits) x FADC > (dash forward) QCB + LP
    
    	The HP Goshoryuken must hit at least 2 times for Shakunetsu Hadoken to
    	combo at the end. It's still best to use the LP SHakunetsu Hadoken, but
    	if you get the full 3 hits from the HP Goshoryuken you can even do the
    	HP version of the Shakunetsu Hadoken.
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Tenmakujinkyaku
        -> [ Stand ] Heavy Punch
        -> Gohadoken
        -> [ EX ] Focus Cancel
        -> [ Crouch ] Heavy Punch
        -> Light Tatsumaki Zankukyaku
        -> Heavy Tatsumaki Zankukyaku
    	* (corner) (jump forward) D + MK > (land) (close) s.HP x QCF + LP
    	x FADC > (dash forward) c.HP x QCB + LK > QCB + HK
    
    	You don't have to do this in the corner, but I recommend that you do so
    	only because if you're going to do it more than once, you might as well
    	be able to have a consistent setup. For the Tenmakujinkyaku air dive
    	kick, if it hits too high, you won't be able to combo s.HP. It's best
    	to dash backward away from Dan twice before starting so that you get
    	the dive kick > s.HP x Gohadoken part down.
    
    	Next is remembering to c.HP after the FADC and when juggling the
    	LK Tatsumaki into the HK Tatsumaki that you do the HK Tatsumaki right
    	away. Akuma's Tatsumakis are very deceptive in when they end so it can
    	be annoying visually. Try just juggling LK Tatsumaki into HK Tatsumaki
    	on it's own to see how fast the combo actually is.
    
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Heavy Kick
        -> [ Crouch ] Light Kick
        -> [ EX ] Tatsumaki Zankukyaku
        -> [ EX ] Goshoryuken
    	* (corner) (jump-in) j.HK > (land) (far) s. HK > c.LK x QCB + KK
    	> DF, DF + PP
    
    	Start in the corner and s.LP Dan once before dashing backward twice.
    	This is the distance you need for this combo. You want the far 2
    	roundhouse s.HK for this combo. Once you have that it's as simple as
    	linking the c.LK into EX Tatsumaki Zankukyaku and then EX Goshoryuken
    	as soon as you land.
    _______________________________________________________________________________
    [GOU]	Gouken
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Gohadoken
    	* QCF + P
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Tatsumaki Gorasen
    	* QCB + K
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Senkugoshoha
    	* DF, DF + P
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Kongoshin (Low)
    	* DB, DB + K
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Forbidden Shoryuken
    	* QCF, QCF + P
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Shin Shoryuken
    	* QCF, QCF + PPP
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Denjin Hadoken
    	* QCF, QCF + KKK
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> [ Crouch ] Light Punch
    	* (close) s.MP > c.LP
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> [ Crouch ] Medium Kick
    	* (close) s.MP > c.MK
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> [ Stand ] Heavy Punch
        -> Senkugoshoha
        -> Forbidden Shoryuken
    	* FA (level 3) > (dash forward) (close) F + HP x D, DF + LP
    	xx QCF, QCF + LP
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Tenmakujinkyaku
        -> [ Crouch ] Medium Punch
        -> Heavy Tatsumaki Gorasen
    	* (jump forward) D + MK > (land) c.MP x QCB + HK
    
    	The air dive doesn't stun very long so you need to find the right
    	distance to be able to combo the c.MP.
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Hyakkishu > Hyakki Gojin
        -> [ Stand ] Heavy Punch
        -> Senkugoshoha
    	* DF, DF + K ~ K > (land) F + HP x D, DF + LP
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Amaoroshi
        -> Shin Shoryuken
    	* B + LP + LK (throw) > (switch sides) QCF, QCF + PPP
    
    	Basically you're tossing Dan over your head and hitting him with your
    	Ultra before he hits the ground. Just do the Ultra as fast as you can
    	and it'll hit if you don't do it really late.
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Amaoroshi
        -> [ Jump ] Medium Punch
        -> [ EX ] Tatsumaki Gorasen
    	* B + LP + LK (throw) > (switch sides) (jump forward) j.MP
    	> (land) QCB + KK
    
    	This one is a bit tricky as unless you know how Gouken's normals work
    	you will never get this except out of luck. j.MP hits twice normally,
    	but for this you want only the second hit of it to hit. This makes it
    	tough because you can make the first hit of the j.MP only hit once
    	pretty easily, but that's not the one you want.
    
    	To do this, you have to just get used to the timing of doing it late.
    	When jumping toward Dan after the Back Throw, jump forward, but don't
    	hit j.MP right away. You're just hesitating for a fraction of a second
    	before tapping MP and once you land, if you did it right the
    	EX Tatsumaki Gorasen will hit, if the wrong part j.MP hits then you
    	will miss. Don't bother if it hits twice because it won't hit in that
    	case either.
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Amaoroshi
        -> [ EX ] Senkugoshoha
        -> Denjin Hadoken
    	* (back in corner) B + LP + LK (throw) > DF, DF + PP > QCF, QCF + KKK
    
    	This might be a little difficult since you need to watch your timing
    	for every part. Push Dan into the corner and then jump over him so that
    	Gouken's back is in the corner.
    
    	Now back throw him into the corner and wait a split second before
    	throwing out an EX Senkugoshoha, you want both parts of it to hit so
    	that Dan is launched back into the air so you have time to charge your
    	Denjin Hadoken also for a split second. If you do not hold your Denjin
    	for a little bit, it will go under Dan before he falls onto it and if
    	you're too late it will miss as well.
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Denjin Hadoken
        -> Forbidden Shoryuken
    	* (corner) QCF, QCF + KKK (hold KKK) > QCF, QCF + P
    
    	You can Super while Dan is getting hit by the Denjin which makes this
    	really easy.
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Heavy Punch
        -> [ EX ] Senkugoshoha
        -> Tatsumaki Gorasen
    	* c.HP x DF, DF + PP > QCB + HK
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Kongoshin (High)
        -> Forbidden Shoryuken
    	* DB, DB + P xx QCF, QCF + P
    
    	When you counter, start cranking out the Super.
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Heavy Gohadoken
        -> Senkugoshoha
        -> Forbidden Shoryuken
    	* QCF + HP (hold HP) > DF, DF + HP xx QCF, QCF + HP
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Crouch ] Heavy Punch
        -> [ EX ] Senkugoshoha
        -> [ EX ] Gohadoken
        -> Shin Shoryuken
    	* (corner) (jump-in) j.HP > (land) c.HP x DF, DF + PP > QCF + PP
    	> QCF, QCF + PPP
    
    	Make sure you wait after the EX Senkugoshoha hits to do the
    	EX Gohadoken. You want both fireballs to hit and then immediately
    	follow up with his Ultra. No waiting necessary at on the Ultra.
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Hyakkishu > Hyakki Gojin
        -> [ Crouch ] Heavy Punch
        -> [ EX ] Senkugoshoha
        -> Denjin Hadoken
    	* DF, DF + K ~ K > (land) c.HP x DF, DF + PP > QCF, QCF + KKK
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Medium Punch
        -> [ Crouch ] Light Punch
        -> Tatsumaki Gorasen
        -> [ EX ] Focus Cancel
        -> Shin Shoryuken
    	* (jump-in) j.HP > (land) s.MP > c.LP x QCB + LK x FADC
    	> (dash forward) QCF, QCF + PPP
    
    	Avoid trying to do this in the corner since the Ultra will just go
    	under Dan and miss entirely which is very annoying. Shouldn't be a
    	problem midscreen though.
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Gohadoken
        -> [ EX ] Focus Attack
        -> [ Crouch ] Heavy Punch
        -> [ EX ] Senkugoshoha
        -> [ EX ] Gohadoken
        -> Shin Shoryuken
    	* (corner) QCF + MP (hold MP) x FA (level 2) > (dash forward) c.HP
    	x DF, DF + PP > QCF + PP > QCF, QCF + PPP
    
    	Similar to Level 20, but with a different beginning. Start by pushing
    	Dan into the corner and then dash backwards once before charging up an
    	MP Gohadoken. There's a slight delay before it hits allowing you more
    	time to charge up the level 2 Focus Attack. After that just dash
    	forward and finish the combo.
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Hyakkishu > Hyakki Gojin
        -> [ Stand ] Heavy Punch
        -> Light Gohadoken
        -> [ EX ] Focus Cancel
        -> [ Crouch ] Heavy Punch
        -> [ EX ] Senkugoshoha
        -> Denjin Hadoken
    	* (corner) DF, DF + K ~ K > (land) s.HP x QCF + LP x FADC
    	> (dash forward) c.HP x DF, DF + PP > QCF, QCF + KKK (hold KKK)
    
    	You have to do this in the corner and after pushing Dan in there, you
    	can dash backward twice and use the LK version of Hyakkishu to make it
    	hit more reliably. The rest isn't hard, just have to remember the
    	individual parts and to charge the Ultra for a split second before
    	letting it go so that it will hit Dan.
    _______________________________________________________________________________
    [CAM]	Cammy
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Spiral Arrow
    	* QCF + K
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Quick Spin Knuckle
    	* HCB + P
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Cannon Spike
    	* DF, DF + K
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Spin Drive Smasher
    	* QCF, QCF + K
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Gyro Spin Smasher
    	* QCF, QCF + KKK
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> CQC (Cammy Quick Combination)
    	* 
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> [ Crouch ] Medium Kick
    	* s.MP > c.MK
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Heavy Punch
        -> [ Crouch ] Medium Kick
    	* c.HP > c.MK
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Stand ] Medium Punch
    	* c.LP > s.MP
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Heavy Punch
        -> Cannon Spike
    	* (jump-in) j.HK > (land) F + HP x D, DF + LK
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Medium Kick
        -> Heavy Spiral Arrow
        -> Spin Drive Smasher
    	* (jump-in) j.HK > (land) c.MK x QCF + HK xx QCF + HK
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Cannon Strike
        -> [ Stand ] Light Kick
        -> [ Stand ] Heavy Punch
        -> Cannon Spike
    	* (jump forward) QCB + HK > (land) s.LK > F + HP x D, DF + LK
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Hooligan Combination > Razor's Edge Slicer
        -> Spin Drive Smasher
    	* DB, QCF, UF + LP xx QCF, QCF + LK
    
    	Basically just do the Hooligan Combination and let her go into the
    	ground slide. Be prepared to do the QCF, QCF + LK right before it hits
    	so that it will actually cancel. If you do it right as it hits, I find
    	that it doesn't cancel at all so keep that in mind.
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Quick Spin Knuckle
        -> Gyro Drive Smasher
    	* QCB + LP > QCF, QCF + KKK
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Crouch ] Heavy Punch
        -> [ Stand ] Heavy Punch
    	* (jump-in) j.HP > (land) c.HP > s.HP
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Kick
        -> Spiral Arrow
    	* c.LP > c.LP > c.LK x QCF + LK
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Heavy Punch
        -> [ Crouch ] Medium Kick
        -> Spiral Arrow
    	* (jump-in) j.Hk > (land) c.HP > c.MK x QCF + LK
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Crouch ] Medium Punch
        -> Cannon Spike
        -> [ EX ] Focus Cancel
        -> Cannon Spike
    	* (jump-in) j.HP > (land) DF + MP x DF + LK x FADC
    	> (dash forward) DF, DF + LK
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Quick Spin Knuckle
        -> Cannon Spike
        -> [ EX ] Focus Cancel
        -> Gyro Drive Smasher
    	* (corner) QCB + LP > DF, DF + LK x FADC
    	> (dash backward) QCF, QCF + KKK
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Light Kick
        -> [ Stand ] Light Punch
        -> [ Crouch ] Light Kick
        -> Heavy Spiral Arrow
        -> Spin Drive Smasher
    	* (jump-in) j.HK > (land) s.LK > s.LP > c.LK x QCF + HK xx QCF + HK
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Light Kick
        -> [ Stand ] Medium Punch
        -> [ Crouch ] Medium Kick
        -> Heavy Spiral Arrow
        -> Spin Drive Smasher
    	* (jump-in) j.HK > (land) s.LK > (close) s.MP > c.MK x QCF + HK
    	xx QCF + HK
    
    	I found it pretty easy to just cancel the Super off of the c.MK x HK
    	Spiral Arrow so I would suggest to make sure you do that cleanly and
    	then just do the Super cancel on it's own. You have a bit of time
    	before the HK Spiral Arrow even hits anyways.
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ EX ] Cannon Strike
        -> [ EX ] Cannon Strike
        -> [ EX ] Cannon Strike
        -> Gyro Drive Smasher
    	* QCB, UB + KK > QCB, UB + KK > QCB, UB + KK > QCF, QCF + KKK
    
    	To do this, you basically have to do EX Cannon Strikes as soon as you
    	leave the ground. That's what the QCB, UB + KK accomplishes. If you try
    	it, it looks like Cammy isn't even jumping off the ground when she
    	making her capable of stringing 3 of these together before doing the
    	Ultra to finish. The move is very deceptive so just fire them off one
    	after the other without pausing in between, you don't need to.
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ EX ] Spiral Arrow
        -> Cannon Spike
        -> [ EX ] Focus Cancel
        -> Gyro Drive Smasher
    	* (corner) QCF + KK (1 hit) > DF, DF + LK x FADC
    	> (dash backward) QCF, QCF + KKK
    
    	Start this by pushing Dan into the corner and then dash backward twice
    	and that should be the perfect range for your EX Spiral Arrow to hit so
    	that you can LK Cannon Spike FADC afterwards. Once you get that down
    	it's just about speed which means FADC as fast as possible, dash
    	backward and then Ultra as soon as you can.
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Cannon Strike
        -> [ Stand ] Heavy Punch
        -> Heavy Cannon Spike
        -> [ EX ] Focus Cancel
        -> Heavy Cannon Spike
        -> [ EX ] Focus Cancel
        -> Gyro Drive Smasher
    	* (jump forward) QCB + HK > (land) F + HP x D, DF + HK x FADC
    	> (dash forward) F, D, DF + HK x FADC > (dash backward) QCF, QCF + KKK
    
    _______________________________________________________________________________
    [FEI]	Fei Long
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Rekkaken
    	* (1) QCF + P
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Tenshin
    	* HCB + K
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Rekkukyaku
    	* HCF, UF + K
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Rekkashinken
    	* QCF, QCF + P
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Rekkashingeki
    	* QCF, QCF + PPP
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Gekirinken
    	* (counter) QCF, QCF + KKK
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Punch
        -> [ Crouch ] Light Punch
    	* c.MP > c.LP
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> [ Crouch ] Medium Punch
    	* s.MP > c.MP
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Punch
        -> [ Crouch ] Medium Punch
    	* s.LP > c.MP
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Heavy Punch
        -> Light Rekkukyaku
    	* (corner) (jump-in) j.HK > (land) s.HP x HCF, UF + LK
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Tenshin
        -> [ Stand ] Heavy Punch
        -> Shienkyaku
    	* HCB + K > s.HP x DB, DB + K
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Crouch ] Medium Punch
        -> Rekkashinken
    	* (jump-in) j.HP > (land) c.MP x QCF, QCF + P
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Light Shienkyaku
        -> Rekkashinken
    	* DB, DB + LK > (land) QCF, QCF + P
    
    	Do the Light Shienkyaku while Dan is jumping upwards so that you land
    	and recover it fast enough to Super.
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Medium Punch
        -> [ Crouch ] Light Punch
        -> Rekkaken
        -> Rekkaken
        -> Rekkaken
    	* (jump-in) j.HK > (land) c.MP > c.LP
    	x (1) QCF + P, (2) QCF + P, (3) QCF + P
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Punch
        -> [ Stand ] Heavy Punch
        -> Rekkaken
        -> Rekkaken
        -> Rekkaken
    	* s.LP > s.HP x (1) QCF + P, (2) QCF + P, (3) QCF + P
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Heavy Rekkakyaku
        -> [ Stand ] Heavy Punch
        -> Rekkaken
        -> Rekkaken
        -> Rekkaken
    	* HCF, UF + HK > s.HP x (1) QCF, + P, (2) QCF + P, (3) QCF + P
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Tenshin
        -> Shienkyaku
        -> [ EX ] Focus Cancel
        -> Rekkukyaku
    	* HCB + K > (switch sides) DB, DB + K x FADC
    	> (dash forward) HCF, UF + K
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Punch
        -> [ Stand ] Medium Punch
        -> [ Stand ] Heavy Punch
    	* s.LP > s.MP > s.HP
    
    	Harder than it seems, the first 2 attacks are pretty fast followed by
    	a pretty slow s.HP link at the end.
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Punch
        -> Rekkaken
        -> Rekkaken
        -> Rekkaken
    	* c.LK > c.LP > c.LK > c.LP x (1) QCF + P, (2) QCF + P, (3) QCF + P
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Medium Punch
        -> [ Crouch ] Medium Kick
        -> Rekkashinken
    	* (jump-in) j.HK > (land) c.MP > c.MK x QCF, QCF + P
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Light Punch
        -> [ Crouch ] Medium Punch
        -> [ Crouch ] Medium Punch
        -> Heavy Rekkashinken
    	* (jump-in) j.HK > (land) s.LP > c.MP > c.MP x QCF, QCF + P
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Medium PUnch
        -> Heavy Shienkyaku
        -> Light Rekkashinken
    	* (jump-in) j.HK > (land) s.MP x DB, DB + HK xx QCF, QCF + LP
    
    	The only advice I have here is if you're having trouble with the HK
    	Shienkyaku xx LP Super cancel, just do the Super motion faster. There
    	is literally no trick to it other than being fast and spamming LP while
    	cranking out QCF as fast as possible.
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Heavy Rekkukyaku
        -> [ Stand ] Heavy Punch
        -> Shienkyaku
        -> [ EX ] Focus Cancel
        -> Rekkukyaku
    	* HCF, UF + HK > s.HP x DB, DB + K x FADC > (dash forward) HCF, UF + LK
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Light Punch
        -> [ Stand ] Heavy Punch
        -> Shienkyaku
        -> [ EX ] Focus Cancel
        -> Rekkashingeki
    	* (jump-in) j.HK > (land) s.LP > s.HP x DB, DB + K x FADC
    	> (dash forward) QCF, QCF + PPP
    
    	For the easiest time with this combo, don't do it in the corner. The
    	Ultra has a good chance of just going under Dan instead of hitting him.
    _______________________________________________________________________________
    [SAK]	Sakura
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Hadoken
    	* QCF + P
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Shunpukyaku
    	* QCB + K
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Shouoken
    	* DF, DF + P
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Haru Ichiban
    	* QCB, QCB + K
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Haru Ranman
    	* QCB, QCB + KKK
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Shinku Hadoken
    	* QCF, QCF + PPP
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Shinku Tengyo Hadoken
    	* QCF, QCF + KKK
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Punch
        -> [ Crouch ] Medium Punch
    	* s.LP > c.MP
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Stand ] Heavy Punch
    	* c.LP > (close) s.HP
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Medium Punch
        -> Hadoken
        -> [ EX ] Focus Attack
    	* (corner) (jump-in) j.HP > (land) s.MP x QCF + LP x FA (level 1)
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Airborne Shunpukyaku
        -> Shinku Hadoken
    	* (corner) (jump forward) QCB + HK > (land) QCF, QCF + PPP
    
    	Best way to set this up is to push Dan into the corner, dash backward
    	twice and then when you jump forward, right after the peak of Sakura's
    	jump do the HK version of Sakura's Airborne Shunpukyaku. When you land
    	after hitting Dan, immediately Ultra with PPP. If you're slow on the
    	Ultra it won't hit.
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> [ Crouch ] Medium Kick
        -> [ EX ] Shunpukyaku
        -> Haru Ranman
    	* FA (level 3) > (dash forward) c.MK x QCB + KK
    	> (dash forward) QCB, QCB + KKK
    
    	If you dash forward immediately after you recover from the
    	EX Shunpukyaku and Ultra, it should hit every time.
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Heavy Punch
        -> Shouoken
        -> Haru Ichiban
    	* (jump-in) j.HK > F + HP x D, DF + HP xx QCB, QCB + LK
    
    	The HP version of Shouoken gives you time to crank out the Super while
    	it's hitting.
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Heavy Punch
        -> [ EX ] Shunpukyaku
        -> Shinku Tengyo Hadoken
    	* (corner) (jump-in) j.HK > (land) c.HP x QCB + KK > QCF, QCF + KKK
    
    	You can do this anywhere on the screen, but doing it in the corner is
    	the easiest. If however you want to do it in the middle of the screen
    	for whatever reason, you have to dash forward after the EX Shunpukyaku
    	to get the Shinku Tengyo Hadoken to combo afterwards.
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Kick
        -> [ EX ] Shunpukyaku
        -> Shinku Hadoken
    	* c.LK > c.LP > c.LK x QCB + KK > QCF, QCF + PPP
    
    	This works pretty easily everywhere. You have to delay the Ultra in the
    	corner though for it to hit whereas in the middle of the screen you'll
    	have to Ultra right away after the EX Shunpukyaku.
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Medium Punch
        -> Light Shouoken
        -> Medium Shouoken
    	(jump-in) j.HP > (land) c.LK x c.LP > c.MP x DF, DF + LP > DF, DF + MP
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Kick
        -> [ EX ] Shouoken
    	* (jump-in) j.HP > (land) c.LK > c.LK x DF, DF + PP
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> Light Shunpukyaku
        -> [ Stand ] Light Kick
        -> Heavy Shouoken
    	* (jump-in) j.HP > (land) c.LP > c.LP x QCB + LK > F + LK x D, DF + HP
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Stand ] Heavy Punch
        -> Light Shunpukyaku
        -> [ Crouch ] Light Kick
        -> [ EX ] Shunpukyaku
        -> Sakura Otoshi
        -> Sakura Otoshi (finish)
    	* c.LK > (close) c.HP x QCB + LK > c.LK x QCB + KK
    	> DF, DF + K ~ P ~ P ~ P
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Medium Kick
        -> [ Stand ] Heavy Punch
        -> Light Shunpukyaku
        -> [ Crouch ] Heavy Punch
        -> Haru Ichiban
    	* (jump-in) j.MK > (land) s.HP x QCB + LK > c.HP x QCB , QCB + LK
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Punch
        -> Light Shunpukyaku
        -> [ Crouch ] Heavy Punch
        -> [ EX ] Shunpukyaku
        -> Haru Ranman
    	* (close) s.HP x QCB + LK > c.HP x QCB + KK
    	> (dash forward) QCB, QCB + KKK
    
    	Just remember to dash forward midscreen after the EX Shunpukyaku before
    	you Ultra. In the corner you'll have to wait for Dan to fall to about
    	your head's height before you Ultra for it to hit. If he's above that
    	there's a chance Sakura will just go under him instead.	
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Heavy Punch
        -> Light Shunpukyaku
        -> [ Stand ] Light Kick
        -> [ EX ] Shunpukyaku
        -> Light Shouoken
        -> Shinku Tengyo Hadoken
    	* (jump-in) j.HP > (close) s.HP x QCB + LK > s.LK x QCB + KK
    	> DF, DF + LP > (land) QCF, QCF + KKK
    
    	Again, timing really matters midscreen and in the corner. You have to
    	Ultra immediately midscreen, in the corner you have to really delay the
    	Ultra for it to hit and the timing is a bit more difficult than just
    	trying to aim for doing it right away.
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Light Shunpukyaku
        -> [ Crouch ] Heavy Punch
        -> [ EX ] Shouoken
        -> [ EX ] Focus Cancel
        -> [ Stand ] Medium Kick
        -> Light Shunpukyaku
        -> [ Crouch ] Heavy Punch
        -> [ EX ] Shouoken
    	* QCB + LK > DF + HP x DF + PP x FADC > (dash forward) s.MK
    	x QCB + LK > DF + HP x DF + PP
    
    	There are 2 places to FADC during the EX Shouoken, immediately on the
    	first hit or on the second part of the EX Shouoken.
    
    	Linking the c.MK after FADCing will also be difficult, you have to do
    	it as fast as you can. Remember not to hold F when hitting s.MK after
    	the first repetition or you'll get her overhead roundhouse instead
    	which won't combo at all.
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Kick
        -> Light Shunpukyaku
        -> [ Stand ] Medium Kick
        -> Light Shunpukyaku
        -> [ Crouch ] Heavy Punch
        -> [ EX ] Shunpukyaku
        -> Haru Ranman
    	* (corner) s.MK x QCB + LK > s.MK x QCB + LK > c.HP x QCB + KK
    	> QCB, QCB + KKK
    
    	What makes this tough is that you have to do 2 links and then get the
    	Ultra. Individually though, each part is very easy. I would suggest
    	just doing it in the corner and timing the Ultra at the end because you
    	will probably need to do this multiple times.
    
    _______________________________________________________________________________
    [ROS]	Rose
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Soul Spark
    	* HCF + P
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Soul Spiral
    	* QCF + K
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Soul Throw
    	* DF, DF + P
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Aura Soul Spark
    	* QCF, QCF + P
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Illusion Spark
    	* QCF, QCF + PPP
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Soul Satelite
    	* QCB, QCB + PPP
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> [ Stand ] Light Kick
    	* (close) s.MP > s.LK
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> [ Crouch ] Medium Punch
    	* (close) s.MP > c.MP
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Kick
        -> Soul Spiral
    	* c.MK x QCF + MK
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Heavy Punch
        -> [ EX ] Focus Attack
    	* c.HP x FA (level 1)
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Crouch ] Medium Kick
        -> Soul Spiral
    	* (jump-in) j.HP > (land) c.MK x QCF + MK
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Illusion Spark
    	* FA (level 3) > (dash forward) QCF, QCF + PPP
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Heavy Punch
        -> Light Soul Spark
        -> Aura Soul Spark
    	* (jump-in) j.HK > (land) s.HP x HCF + LP xx QCF + LP
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Soul Piede
        -> Aura Soul Spark
    	* F + HK > QCF, QCF + HP
    
    	Just wait for Dan to start falling from his jump and then F + HK him
    	followed by Rose's Super.
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Heavy Punch
        -> Heavy Soul Reflect
        -> Soul Throw
    	* (corner) (jump-in) j.HP > (land) s.HP x QCB + HP > DF, DF + HP
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Medium Punch
        -> [ Crouch ] Medium Punch
        -> Soul Spiral
    	* (jump-in) j.HK > (land) s.MP > c.MP x QCF + LK
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Medium Punch
        -> [ EX ] Soul Spiral
    	* c.LP x c.LP x c.LK > c.MP x QCF + KK
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> Light Soul Spiral
        -> Aura Soul Spark
    	* c.LP > c.LP > c.LP x QCF + LK xx QCF + LP
    
    	This combo really just requires practice because there's no trick to
    	linking other than practice, especially practicing linking a chainable
    	normal like Rose's c.LP into a special move.
    
    	Make sure to repeatedly do QCF + LP after doing the Light Soul Spiral
    	to make sure the Super comes out.
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> Soul Satelite
        -> [ Stand ] Heavy Punch
        -> Soul Spiral
        -> Aura Soul Spiral
    	* (jump-in) j.HP > (land) QCB, QCB + PPP (2 hits) > (walk forward) s.HP
    	x QCF + LK xx QCF + LP
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Soul Satelite
        -> [ Stand ] Heavy Kick
        -> [ Stand ] Heavy Kick
        -> Soul Spiral
    	* (corner) FA (level 3) > (dash forward) QCB, QCB + PPP (1 hit) > s.HK
    	> (2nd Soul Satelite hit) s.HK x QCF + LK
    
    	This is pretty easy to do. Just start in the corner, Focus Attack and
    	dash forward while activating Soul Satelite immediately. Then just
    	start hammering s.HK so you start it as soon as you are able to, then
    	hammer out s.HK x QCF + LK. As long as you don't try to move around or
    	think too much about timing, you can just mash on HK and tack on the
    	Soul Spiral after the second s.HK.
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Medium Punch
        -> [ EX ] Soul Spark
        -> [ EX ] Focus Attack
        -> Illusion Spark
    	* (corner) (jump-in) j.HK > (land) c.MP x HCF + PP x FA (level 2)
    	> (dash forward) QCF, QCF + PPP
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Kick
        -> [ EX ] Soul Spark
        -> [ EX ] Focus Cancel
        -> Illusion Spark
    	* c.MK x HCF x PP x FADC > (dash forward) QCF, QCF + PPP
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Heavy Kick
        -> [ EX ] Soul Spark
        -> [ EX ] Focus Cancel
        -> [ Stand ] Heavy Kick
        -> [ EX ] Soul Spark
    	* (corner) (jump-in) j.HK > (land) s.HK x HCF + PP x FADC
    	> (dash forward) s.HK x HCF + PP
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Heavy Punch
        -> [ EX ] Soul Spark
        -> [ EX ] Focus Cancel
        -> [ Stand ] Heavy Punch
        -> Heavy Soul Reflect
        -> Soul Satelite
        -> [ EX ] Soul Throw
    	* (corner) (jump-in) j.HP > (land) s.HP x HCF + PP x FADC
    	> (dash forward) s.HP x QCB + HP > QCB, QCB + PPP
    	> (walk forward) (1 hit from Soul Satelite) F, D, DF + PP
    
    	Long combo, but it's not really that hard. Just pay attention to 2
    	important things. To FADC the EX Soul Spark, you have to Focus
    	immediately after inputting PP.
    
    	The second thing is at the end, you are only looking for the Soul
    	Satelite to hit once, not twice before doing the EX Soul Throw. You
    	accomplish this by just walking forward until you see one orb hit and
    	immediately EX Soul Throw. The reason for this is that the 2 orbs will
    	hit extremely quickly when compared to how they hit when Dan was on the
    	ground instead of in the air. They also hit when Dan is low to the
    	ground so by the time you see the second orb hit, it'll probably be too
    	late to react.
    _______________________________________________________________________________
    [GEN]	Gen
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Gekiro
    	* DF, DF + K ~ K (tap repeatedly)
    
    	You start off in Mantis style, but in case you switch, tap PPP to make
    	sure you are if Gekiro won't come out.
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Jyasen
    	* KKK ... Hold B for 2 seconds, F + P
    
    	You need to be in Crane style to do this move.
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Zan'ei
    	* QCF, QCF + P
    
    	Mantis style.
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Jyakoha
    	* KKK ... QCF, QCF + K
    
    	Crane style.
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Zetsuei
    	* QCF, QCF + PPP
    
    	Mantis style.
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Ryukoha
    	* KKK ... QCF, QCF + KKK
    
    	Crane style.
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Shitenketsu
    	* QCB, QCB + PPP
    
    	Mantis style.
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Teiga
    	* (jump) QCF, QCF + KKK
    
    	Crane style.
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch (Mantis)
        -> [ Crouch ] Light Punch (Mantis)
    	* s.MP > c.LP
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch (Mantis)
        -> [ Stand ] Medium Kick (Mantis)
    	* s.MP > s.MK
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch (Mantis)
        -> [ Crouch ] Light Kick (Crane)
    	* s.MP ~ KKK > c.LK
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Oga > Falling Kick
        -> Ryukoha
    	* KKK ... Hold D for 2 seconds, U + K ~ UF ~ D > (land) QCF, QCF + KKK
    
    	This can be really tricky as you have to hold UF away from the wall Gen
    	jumps to and then when you're right above Dan you have to hold D to get
    	the Falling Kick. When you land it's a simple matter of doing the Ultra
    	on the right side before Dan falls to the ground.
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Medium Kick (Mantis)
        -> [ Stand ] Heavy Punch (Mantis)
        -> Hyakurenko
    	* (jump-in) j.MK > (land) s.HP x P (tap repeatedly)
    
    	The easiest way I've found to do this is to just do:
    
    	- (jump-in) j.MK > (land) s.HP (MP ~ LP ~ HP ~ MP ~ LP)
    
    	You're basically drumming HP ~ MP ~ LP twice. You have to be careful
    	and make sure you're hitting everything by itself, if not you will get
    	an EX Hyakurenko instead of a normal one making the combo invalid.
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick (Mantis)
        -> [ Stand ] Medium Punch (Mantis)
        -> [ EX ] Gekiro
        -> [ EX ] Gekiro (finish)
    	* (jump-in) j.HK > (land) F + MP x D, DF + KK ~ K (tap 7 times)
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Shakudan
        -> [ Crouch ] Light Punch (Crane)
        -> Jyasen
    	* KKK ... (jump forward) (hold DB) j.HK ~ j.HK > (land) c.LP x F + LP
    
    	Crane style.
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Ryukoha
    	* KKK ... (corner) FA (level 3) > (dash forward) c.LK > QCF, QCF + KKK
    
    	Do this in the corner so that after the FADC you can do c.LK which will
    	launch Dan into the air and if you immediately follow-up with his Ultra
    	it will grab Dan out of the air. If you're late however it will miss.
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Gekiro
        -> Jyakoha
    	* DF, DF + LK ~ K (3 times) ~ KKK > (land) QCF, QCF + LK
    
    	This combo starts in Mantis style where you have to rapidly hit Dan
    	with the Gekiro (finish) 2-3 times quickly before hitting KKK to switch
    	to Crane style. If you do it right, Gen should land on the ground fast
    	enough to air grab Dan with the Super before he falls.
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Medium Kick (Crane)
        -> [ Crouch ] Light Kick (Crane)
        -> Jyakoha
    	* KKK ... (jump-in) j.MK > (land) c.LK xx QCF, QCF + LK
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch (Mantis)
        -> [ Stand ] Medium Kick (Mantis)
        -> Hyakurenko
    	* s.MP > s.MK x P (tap repeatedly)
    
    	This is a tough challenge if you have no idea how to do it. I found a
    	method that allowed me to do this quite easily after a couple of tries.
    
    	- s.MP (LP ~ MP ~ LP while it's hitting) > s.MK ~ HP (tap repeatedly)
    
    	The way this works is you're going to try to keep a steady, but rather
    	quick rhythm (not too fast, just fast enough to hit everything clearly,
    	but not drumming speed where the sound of each button press blends
    	together). This will take a little practice to find the timing between
    	presses, but basically you want to do everything at the same speed
    	until you reach HP where you will just mash on it to guarantee that you
    	will get the Hyakurenko to come out. I found tapping it 2-3 times
    	usually nets you the Hyakurenko combo, but it doesn't hurt to increase
    	your odds.
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Medium Kick (Crane)
        -> [ Crouch ] Light Punch (Mantis)
        -> Zan'ei
        -> Shitenketsu
    	* KKK ... (jump-in) j.MK ~ PPP > (land) c.LP x QCF, QCF + LP
    	> (switch sidese) QCB, QCB + PPP
    
    	Try to hit the j.MK in Crane style as late as possible. If you don't it
    	makes it difficult to link the c.LP when you land into everything else.
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch (Mantis)
        -> [ Crouch ] Light Kick (Crane)
        -> Heavy Zan'ei
        -> Zetsuei
    	* s.MP ~ KKK > c.LK ~ PPP > QCF, QCF + HP
    	> (switch sides) QCF, QCF + PPP
    
    	This is all about just trying to force yourself to remember the combo
    	in parts. Each part is a style change, Super or Ultra which makes it
    	basically 2 taps, 2 taps, Super, Ultra. You have a lot of time to do
    	each part so take your time and don't get overwhelmed because of the
    	style changes.
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch (Mantis)
        -> [ Crouch ] Light Kick (Crane)
        -> [ EX ] Focus Attack
        -> Ryukoha
    	* (corner) s.MP ~ KKK > c.LK x FA (level 1)
    	> (dash forward) QCF, QCF + KKK
    
    	This might seem a little confusing so I'll explain it. Once you go
    	through the stance change into the Crane style c.LK launcher you have
    	to cancel it with a Focus Attack, but don't charge it at all. Let it
    	hit Dan which will knock him back into the air allowing you to dash
    	forward and air grab him with Gen's Ultra if you're fast enough.
    
    	The combo seems simple enough, but it's a very complicated mess and you
    	will probably have to train your fingers to get used to doing it.
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick (Mantis)
        -> [ Crouch ] Light Kick (Mantis)
        -> [ Stand ] Medium Punch (Mantis)
        -> Zan'ei
        -> Ryukoha
    	* c.LK x c.LK > s.MP x QCF, QCF + MP ~ KKK
    	> (switch sides) QCF, QCF + KKK
    
    	Much easier than the last few challenges in my opinion. It's all done
    	mostly in Mantis style except for the last Ultra where you have to
    	change to Crane, but you have a bunch of time to do that.
    
    	If you're having trouble doing the s.MP into Zan'ei, you'll just have
    	to practice getting it to come out after the s.MP hits. Trying to do it
    	while buffering the motion for the Super is a different skill in itself
    	and you really don't have to do that to do the Super cancel.
    
    	If you wanted to buffer it though, you would basically do QCF + MP x
    	QCF + MP while making sure that the first MP is while you're at F. I
    	find this to be more difficult than just doing the Super after you hit
    	MP, but do whichever way you find easiest.
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch (Mantis)
        -> [ Stand ] Medium Punch (Mantis)
        -> Hyakurenko
        -> Zan'ei
        -> Heavy Gekiro
        -> Heavy Gekiro (finish)
    	* c.LP > s.MP x P (tap repeatedly) xx QCF, QCF + HP
    	> (switch sides) DF, DF + HK ~ K (tap 7 times)
    
    	To do the s.MP into Hyakurenko part you're going to have to buffer it
    	by stringing the first 4 attacks together.
    
    	- c.LP > s.MP (drum LP ~ MP ~ HP quickly) xx QCF, QCF + HP
    
    	You have to do the QCF, QCF part while drumming LP ~ MP ~ HP so that
    	the second HP will activate the Super.
    
    	The second part of the combo is getting the HK Gekiro to fully hit. If
    	you try doing it by itself you'll realize that it's really hard at
    	first especially if you don't know what the timing is supposed to be to
    	get all 7 kicks to hit for the finish. Basically the first K after the
    	initial HK Gekiro is very late. Then you start tapping K slowly 2 times
    	and then speed up a little bit for the next 2 and then finally for the
    	last 2 hits you will need to tap K quickly to just finish it off
    	without worrying about the timing.
    _______________________________________________________________________________
    [DAN]	Dan
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Gadoken
    	* QCF + P
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Dankukyaku
    	* QCB + K
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Koryuken
    	* DF, DF + P
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Hissho Buraiken
    	* QCF, QCF + P
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Shissho Buraiken
    	* QCF, QCF + PPP
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Haoh Gadoken
    	* QCF, QCF + KKK
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> [ Stand ] Light Punch
    	* (close) s.MP > s.LP
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> [ Stand ] Medium Punch
    	* (close) s.MP > (far) s.MP
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Heavy Punch
        -> Dankukyaku
    	* (jump-in) j.HK > (land) c.HP x QCB + LK
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Medium Punch
        -> Gadoken
        -> Hissho Buraiken
    	* (jump-in) j.HK > (land) c.MP x QCF + MP xx QCF + MP
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Heavy Kick
        -> Hissho Buraiken
    	* (jump-in) j.HP > (land) (close) QCF + HK xx QCF + HP
    
    	Since QCF + K is not a special for Dan you can easily use QCF + HK to
    	buffer Dan's Super to make it come out more easily.
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Shissho Buraiken
    	* FA (level 3) > (dash forward) QCF, QCF + PPP
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Light Koryuken
        -> Haoh Gadoken
    	* DF, DF + LP > (land) QCF, QCF + KKK
    
    	Start the motion for her LP Koryuken when Dan lands so that it hits
    	when he's about to reach the peak of his jump and follow that up with
    	his Ultra.
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Koryuken
        -> [ EX ] Focus Cancel
        -> Haoh Gadoken
    	* DF, DF + HP x FADC > (dash forward) QCF, QCF + KKK
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Kick
        -> Legendary Taunt
        -> Haoh Gadoken
    	* (close) QCF + HK xx QCF + HP + HK > QCF, QCF + KKK
    
    	Just be very quick with the Ultra command since you can cancel the
    	Legendary Taunt at any moment into Ultra, but for it to combo, you have
    	to get the Ultra out as soon as you can.
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Heavy Punch
        -> Gadoken
        -> Legendary Taunt
        -> Shissho Buraiken
    	* (jump-in) j.HK > (land) c.HP x QCF + HP xx QCF + HP + HK
    	> QCF, QCF + PPP
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Heavy Punch
        -> Koryuken
        -> [ EX ] Focus Cancel
        -> [ EX ] Koryuken
    	* (jump-in) j.HK > (land) DF + HP x DF + HP x FADC
    	> (dash forward) DF, DF + PP
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Crouch ] Medium Punch
        -> Heavy Koryuken
        -> [ EX ] Focus Cancel
        -> Heavy Dankukyaku
    	* (jump-in) j.HP > (land) DF + MP x DF + HP x FADC
    	> (dash forward) QCB + HK
    
    	The only hard part about this combo is getting the HK Dankukyaku to hit
    	at all. The first attack will always miss so you're aiming for the
    	second attack of the Dankukyaku to connect. To do this, you basically
    	have to be really fast on your FADC forward dash and getting out your
    	HK Dankukyaku as well. Nothing else to say about that except to keep
    	trying if you're missing the last part and try to get faster.
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Heavy Punch
        -> Light Dankukyaku
        -> [ EX ] Koryuken
        -> [ EX ] Focus Cancel
        -> Haoh Gadoken
    	* (corner) (jump-in) j.HK > (land) c.HP x QCB + LK > (land) DF, DF + PP
    	x FADC > (dash backward) QCF, QCF + KKK
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ EX ] Gadoken
        -> Shissho Buraiken
    	* (corner) QCF + PP > QCF, QCF + PPP
    
    	There are 2 ways to do this combo. The first way has to do with spacing
    	whereas the second one you just FADC the EX Gadoken and go on with your
    	life. I'll explain both ways, but as a note, I do prefer the second
    	method.
    
    	1) Push Dan into the corner and then stand under the timer (middle of
    	   the screen) before dashing backward once to setup the correct
    	   distance. Do the EX Gadoken and immediately follow it up with Dan's
    	   Ultra and cross your fingers to hope that you were fast enough.
    
    	2) Push Dan into the corner and then dash backward twice. Then just
    	   FADC and dash forward after the EX Gadoken and Ultra.
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Heavy Punch
        -> [ EX ] Gadoken
        -> [ EX ] Focus Cancel
        -> [ Stand ] Heavy Punch
        -> Heavy Dankukyaku
    	* (corner) (jump-in) j.HK > (land) c.HP x QCF + PP x FADC
    	> (dash forward) s.HP x QCB + HK
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Heavy Punch
        -> [ EX ] Gadoken
        -> [ EX ] Focus Attack
        -> Shissho Buraiken
    	* (corner) (jump-in) j.HK > (land) s.HP > QCF + PP x FA (level 2)
    	> (dash forward) QCF, QCF + PPP
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> Heavy Koryuken
        -> [ EX ] Focus Cancel
        -> [ EX ] Airborne Dankuyaku
        -> Haoh Gadoken
    	* (corner) F + MP x D, DF + HP x FADC
    	> (dash forward) (jump up) QCB + KK > (land) QCF, QCF + KKK
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Medium Punch
        -> [ EX ] Gadoken
        -> [ Stand ] Medium Punch
        -> [ EX ] Gadoken
        -> [ EX ] Focus Cancel
        -> [ Stand ] Medium Punch
        -> Heavy Dankukyaku
    	* (corner) (jump-in) j.HP > (land) s.MP x QCF + PP > (close) s.MP
    	x QCF + PP x FADC > (dash forward) s.MP x QCB + HK
    
    	Make sure that when you're trying to link the s.MP after the EX Gadoken
    	that it's a close s.MP and not a far one because you can't cancel far
    	s.MP into anything.
    
    	Also the hardest part about this combo mostly is the timing on the FADC
    	for the EX Gadoken. You basically have to Focus immediately after you
    	tap PP or it won't come out which can be annoying.
    
    	You can also do FADC the first EX Gadoken if you're annoyed with the
    	timing on the s.MP x EX Gadoken link, but i would just practice the
    	link instead. Less work in the long run after you just accept that
    	you'll have to get decent at them to finish all of the challenges.
    _______________________________________________________________________________
    [THA]	T. Hawk
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Thrust Peak
    	* DF + LP
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Heavy Shoulder
    	* (jump forward) D + MP
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Heavy Body Press
    	* (jump-in) D + HP
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Tomahawk Buster
    	* DF, DF + P
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Condor Dive
    	* (jump) PPP
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Condor Spire
    	* DB, DB + P
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Mexican Typhoon
    	* 360 + P
    
    	Only need to do HCB, UB + P or HCF, UF + P.
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Double Typhoon
    	* 720 + P
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Raging Typhoon
    	* 720 + PPP
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Raging Slash
    	* HCB, HCB + PPP
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Raging Typhoon
    	* FA (level 3) > (dash forward) 720 + PPP
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Punch
        -> [ Stand ] Medium Punch
    	* (close) s.LP > (close) s.MP
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Punch
        -> [ Crouch ] Medium Punch
    	* s.LP > c.MP
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> [ Stand ] Medium Punch
    	* (close) s.MP > (far) s.MP
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Hard Punch
        -> [ Crouch ] Medium Kick
    	* (close) s.HP > c.MK
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Punch
        -> [ Stand ] Light Punch
        -> [ Crouch ] Light Kick
    	* (close) s.LP > s.LP > c.LK
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> Tomahawk Buster
    	* F + MP x D, DF + MP
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Kick
        -> EX Condor Spire
    	* B + MK x D, DB + PP
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> EX Condor Spire
        -> EX Tomahawk Buster
    	* DB, DB + PP > (land) DF, DF + PP
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Light Tomahawk Buster
        -> EX Tomahawk Buster
    	* DF, DF + LP > (land) DF, DF + PP
    
    	Just wait for Dan to land from his jump and then start so that when the
    	LP Tomahawk Buster comes out, it hits him as he's near the peak of his
    	jump which gives you a lot of time to do the EX Tomahawk Buster when
    	you land.
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Light Punch
        -> [ Stand ] Light Punch
        -> [ Stand ] Medium Punch
    	* (jump-in) j.HP > (close) s.LP > s.LP > s.MP
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Body Press
        -> [ Crouch ] Light Kick
        -> Tomahawk Buster
    	* (jump-in) D + HP > (land) DF + LK x DF + LP
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> [ Stand ] Light Punch
        -> [ Stand ] Medium Punch
        -> [ EX ] Tomahawk Buster
        -> Condor Dive
    	* FA (level 3) > (dash forward) s.LP > F + MP x D, DF + PP x PPP
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Medium Kick
        -> [ EX ] Condor Spire
        -> [ EX ] Tomahawk Buster
        -> Condor Dive
    	* (jump-in) j.HK > (land) B + MK x D, DB + PP > (land) DF, DF + PP
    	x PPP
    
    _______________________________________________________________________________
    [DEE]	Dee Jay
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Knee Shot
    	* (jump-in) D + j.LK
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Air Slasher
    	* Hold B for 2 seconds, F + P
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Double Rolling Sobat
    	* Hold B for 2 seconds, F + K
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Jackknife Maximum
    	* Hold D for 2 seconds, U + K
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Machinegun Upper
    	* Hold D for 2 seconds, U + P
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Sobat Carnival
    	* Hold B for 2 seconds, F, B, F + K
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Sobat Festival
    	* Hold B for 2 seconds, F, B, F + KKK
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Climax Beat
    	* Hold DB for 2 seconds, DF, DB, UF + PPP
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Stand ] Heavy Punch
    	* c.LP > s.HP
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Kick
        -> [ Crouch ] Light Punch
    	* s.MK > c.LP
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Kick
        -> [ Stand ] Medium Kick
    	* s.LK > s.MK
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Medium Punch
        -> Air Slasher
    	* (jump-in) (hold B) j.HP > B + MP x F + P
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Medium Punch
        -> Jackknife Maximum
    	* (jump-in) (hold D) j.HK > c.MP x U + K
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Medium Kick
        -> Double Rolling Sobat
        -> Sobat Carnival
    	* (jump-in) (hold B) j.HK > B + MK x F + MK (1 hit) xx B, F + MK
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Heavy Jackknife Maximum
        -> Heavy Jackknife Maximum
    	* (corner) Hold D for 2 seconds, U + HK (hold D immediately) > U + HK
    
    	Kick Dan over to the corner and wait until he starts jumping up and
    	then release a Heavy Jackknife Maximum. If you do it right, only the
    	last 2 hits should connect with Dan which should leave you enough time
    	to land and release another Jackknife to hit him with.
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> EX Machinegun Upper
        -> EX Jackknife Maximum
    	* Hold D for 2 seconds, U + PP (hold D immediately) > U + KK
    
    	Pretty easy combo, just hold D after you hit PP for the EX Machinegun
    	Upper. Don't have to worry too much about your timing and this can be
    	done anywhere on the screen.
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Medium Punch
        -> Double Rolling Sobat
    	* (hold DB) c.LP > c.LP > c.MP x F + LK
    
    	I do the LK version of Double Rolling Sobat just because it's the most
    	convenient button to hit, but any of the versions will combo after a
    	c.MP.
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Crouch ] Light Punch
        -> [ Stand ] Heavy Punch
        -> Heavy Double Rolling Sobat
        -> Sobat Carnival
    	* (jump-in) (hold B) j.HP > (land) DB + LP > B + HP x F + HK (1 hit)
    	xx B, F + HK
    
    	The only thing to note here is to hit the last B, F + HK as fast as you
    	can after you do the F + HK for the HK Double Rolling Sobat to come out
    	or the Super won't come out. If you want a better guarantee just keep
    	spamming B, F + HK repeatedly after the HK Double Rolling Sobat and it
    	should come out pretty easily.
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Medium Punch
        -> EX Machinegun Upper
    	* FA (level 3) > (dash forward) (hold D) c.LP > c.MP x U + PP
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> EX Air Slasher
        -> [ Crouch ] Light Punch
        -> EX Machinegun Upper
        -> Heavy Jackknife Maximum
    	* (corner) Hold DB for 2 seconds, c.LP x DF + PP (hold D immediately)
    	> c.LP x U + PP (hold D immediately) > U + HK
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Medium Kick
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Medium Punch
        -> EX Machinegun Upper
        -> EX Double Rolling Sobat
    	* (corner) (jump-in) (hold D) j.MK > c.LP > c.MP x U + PP (hold B)
    	> F + KK
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Medium Kick
        -> [ EX ] Air Slasher
        -> [ EX ] Focus Attack
        -> Sobat Festival
    	* (corner) (jump-in) (hold B) j.HK > B + MK
    	x F + PP (hold B immediately) x FA (level 2) > F, B, F + KKK
    
    	You have to wait about half a second after the EX Air Slasher comes out
    	before inputting MP + MK for the Focus Attack or it won't come out at
    	all. Just be patient and don't try to rush this combo.
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Light Punch
        -> [ Stand ] Light Punch
        -> [ Stand ] Light Kick
        -> Air Slasher
        -> Sobat Carnival
    	* (corner) (jump-in) (hold B) j.HP > B + LP > B + LP > B + LK x F + P
    	xx B, F + K
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Medium Punch
        -> [ EX ] Machinegun Upper
        -> Climax Beat
    	* (jump-in) (hold D) j.HK > c.LP > c.MP x U + PP (hold DB immediately)
    	> DF, DB, UF + PPP
    
    _______________________________________________________________________________
    [GUY]	Guy
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Hozanto
    	* HCB + P
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Bushin Senpukyaku
    	* QCB + K
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Kaiten Izuna Otoshi
    	* (jump) QCF + P
    
    	Kaiten Izuna Otoshi is an air grab so make sure you're close enough in
    	the air to catch Dan.
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Bushin Hasoken
    	* QCF, QCF + P
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Bushin Goraisenpujin
    	* QCF, QCF + KKK
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Bushin Muso Renge
    	* HCB, HCB + PPP
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Medium Punch
        -> [ Stand ] Light Punch
    	* c.MP > s.LP
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Heavy Punch
        -> [ Stand ] Heavy Kick
    	* c.HP > s.HK
    
    	Stand as close to Dan as possible before doing this so that you make
    	sure you have as high a chance as possible to link the s.HK.
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Target Combo
    	* s.MP ~ s.HP
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Punch
        -> Light Hozanto
    	* s.HP x QCB + LP
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Kick
        -> Medium Bushin Senpukyaku
    	* s.MK x QCB + MK
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Stand ] Light Punch
        -> [ Crouch ] Medium Kick
    	* c.LK > s.LP > c.MK
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Hozanto
        -> [ EX ] Hozanto
    	* (corner) QCB + LP > QCB + PP
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> Bushin Hasoken
    	* (jump-in) j.HK > QCF, QCF + HP
    
    	Oddly enough I found it easier to just do:
    
    	- (jump-in) j.HK > (land) s.HP xx QCF, QCF + HP
    
    	Guy's jump is pretty floaty and the j.HK knocks Dan back a bit too far
    	sometimes as well as doesn't stun him that long to begin with.
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Punch
        -> Light Hozanto
        -> Bushin Hasoken
    	* s.HP x QCB + LP xx QCF, QCF + P
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Medium Kick
        -> [ Stand ] Medium Punch
        -> [ EX ] Hozanto
        -> [ EX ] Bushin Senpukyaku
    	* (corner) (jump-in) j.MK > s.MP x QCB + PP > QCB + KK
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Medium Kick
        -> Target Combo
        -> Run > Shadow Kick
    	* (jump-in) j.MK > (land) s.MP ~ s.HP x QCF + LK, MK
    
    	Hit the MK immediately after the QCF + LK so that it'll combo.
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Elbow Drop
        -> Bushin Gokusaken
        -> [ EX ] Hozanto
    	* (jump forward) D + MP > (land) s.LP ~ s.MP ~ s.HP ~ s.HK > QCB + PP
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Bushin Gokusaken (throw)
        -> [ EX ] Bushin Senpukyaku
    	* (in corner) s.LP ~ s.MP ~ s.HP ~ D + HK > QCB + KK
    
    	Push Dan into the corner and then jump over him so that Guy's back is
    	facing the corner instead. The only part you really have to worry about
    	is the EX Bushin Senpukyaku timing. You can do it as soon as Dan is
    	tossed over Guy's shoulder, even before his animation is done throwing.
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Kick
        -> Bushin Gokusaken
        -> BUshin Hasoken
    	* s.HK > s.LP ~ s.MP ~ s.HP ~ s.HK xx QCF, QCF + P
    
    	Make sure to do the Super motion during the Bushin Gokusaken string or
    	else it won't cancel off of the last s.HK.
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> Bushin Gokusaken
    	* c.LP x c.LP x c.LP > s.LP, s.MP, s.HP, s.HK
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Kick
        -> Light Bushin Senpukyaku
        -> Bushin Hasoken
    	* (jump-in) j.HK > (land) c.LK > c.LK > c.LK x QCB + LK > QCF, QCF + LP
    
    	Pretty easy since you don't have to worry about link timing on the
    	c.LKs since they don't cancel off of each other. Just get them out as
    	fast as you can and Guy's Light Bushin Senpukyaku should do it's full
    	3 hits before landing allowing you to finish with his Super.
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> Bushin Gokusaken
        -> [ EX ] Focus Cancel
        -> Bushin Goraisenpujin
    	* (jump-in) j.HK > (land) s.LP ~ s.MP ~ s.HP ~ s.HK x FADC
    	> (dash forward) QCF, QCF + KKK
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Heavy Kick
        -> [ Crouch ] Medium Punch
        -> [ EX ] Hozanto
        -> [ EX ] Focus Cancel
        -> Bushin Goraisenpujin
    	* (corner) (jump-in) j.HP > (land) s.HK > c.MP x QCB + KK x FADC
    	> (dash forward) QCF, QCF + KKK
    
    	Relatively easy except for the timing at the end for the FADC into
    	Ultra that's a bit strict. If you don't do it as fast as possible, the
    	Ultra will miss completely.
    _______________________________________________________________________________
    [COD]	Cody
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Criminal Upper
    	* QCB + P
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Bad Stone
    	* QCF + P
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Ruffian Kick
    	* QCF + K
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Dead End Irony
    	* QCF, QCF + K
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Final Destruction
    	* QCF, QCF + PPP
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Last Dread Dust
    	* QCB, QCB + PPP
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Punch
        -> [ Stand ] Medium Punch
    	* s.LP > s.MP
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Hard Punch
        -> [ Crouch ] Light Punch
    	* s.HP > c.LP
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Medium Punch
    	* c.LP > c.MP
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Hard Punch
        -> Criminal Upper
    	* s.HP x QCB + HP
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Hard Punch
        -> Ruffian Kick
    	* c.HP x QCF + HK
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> [ EX ] Zonk Knuckle
    	* Hold LP + HP ... s.MP x (release LP + HP)
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Medium Kick
        -> [ Crouch ] Medium Punch
        -> Criminal Upper
    	* (jump-in) j.MK > c.MP x QCB + MP
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Medium Punch
        -> [ Stand ] Medium Punch
        -> Ruffian Kick
    	* (jump-in) j.MP > s.MP x QCF + MK
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Punch
        -> Criminal Upper
        -> Dead End Irony
    	* s.HP > QCB + HP xx QCF, QCF + HK
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Bad Stone
        -> Last Dread Dust
    	* QCF + MP > QCB, QCB + PPP
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Light Criminal Upper
        -> [ EX ] Criminal Upper
    	* QCB + LP > QCB + PP
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Knife Throw
        -> [ EX ] Ruffian Kick
        -> [ EX ] Criminal Upper
    	* (while holding Knife) QCF + P > QCF + KK >  QCB + PP
    
    	To pick up the Knife, stand over it on the ground and input D + PPP.
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Heavy Punch
        -> [ EX ] Zonk Knuckle
        -> [ EX ] Criminal Upper
    	* Hold LP + MP ... (corner) (jump-in) j.HP > (land) s.HP
    	x (release LP + MP) > QCB + PP
    
    	Release LP and MP as soon as you hit s.HP for EX Zonk Knuckle to come
    	out, otherwise it won't come out at all.
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Heavy Punch
        -> Heavy Ruffian Kick
        -> Heavy Dead End Irony
    	* (jump-in) j.HK > (land) s.HP x QCF + HK xx QCF + HK
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Heavy Punch
        -> Heavy Ruffian Kick
        -> [ EX ] Focus Cancel
        -> Final Destruction
    	* (jump-in) j.HP > (land) s.HP x QCF + HK x FADC
    	> (dash forward) QCF, QCF + PPP
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> Jaw Crusher
        -> [ Crouch ] Light Punch
        -> Criminal Upper
        -> Dead End Irony
    	* (corner) (jump-in) j.HK > (land) F + MP > c.LP x QCB + P
    	xx QCF, QCF + K
    
    	Just be fast with cancelling your Super off the Criminal Upper. If it
    	launches Dan Dead End Irony won't hit.
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> Jaw Crusher
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Kick
        -> Heavy Ruffian Kick
        -> [ EX ] Criminal Upper
    	* (corner) (jump-in) j.HK > (land) F + MP > s.LP > s.LK x QCF + HK
    	> QCB + PP
    
    	Be aware that Cody's c.LP and c.LK can cancel into each other so you
    	have to link them properly to be able to cancel the c.LK into the HK
    	Ruffian Kick.
    
    	Also another thing to be aware of is the timing on the EX Criminal
    	Upper is pretty tight, you can try it in the corner on Dan if you want
    	to see how tight it is. Basically Dan is almost on the ground by the
    	time you can actually do the EX Criminal Upper. If in the end you can
    	do everything except that last part and you're sick of trying to get
    	the timing for it, you can FADC Cody's HK Ruffian Kick, dash forward
    	and then EX Criminal Upper pretty easily.
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Medium Punch
        -> Criminal Upper
        -> [ EX ] Focus Cancel
        -> [ Crouch ] Light Punch
        -> Heavy Ruffian Kick
        -> [ EX ] Focus Cancel
        -> Final Destruction
    	* (corner) c.LP > c.MP x QCB + LP x FADC > (dash forward) c.LP
    	x QCF + HK x FADC > (dash forward) QCF, QCF + PPP
    
    	This can be a difficult combo because of the quarter circle changes
    	after the FADC and particularly because most of the combo is pretty
    	rapid fire after the beginning link.
    
    	Take your time and just learn the FADC timings especially. FADCing the
    	Criminal Upper into FADC, c.LP x QCF + HK and immediately FADCIng that
    	into Ultra. The second FADC is just difficult to remember rather than
    	do so try to force yourself to do it even if you mess up and Dan blocks
    	your c.LP or HK Ruffian Kick after the first FADC.
    _______________________________________________________________________________
    [IBU]	Ibuki
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Neck Breaker
    	* HCF + P
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Kazegiri
    	* DF, DF + K
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Tsumuji
    	* QCB + K
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Kasumi Suzaku
    	* (jump) QCF, QCF + P
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Yoroitoshi
    	* HCB, HCB + PPP
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Hashinsho
    	* QCF, QCF + KKK
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Backhand Punch
    	* B + HP ~ s.HP
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> [ Stand ] Medium Punch
    	* (close) s.MP > (far) s.MP
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Punch
        -> [ Stand ] Medium Kick
    	* (far) s.LP > s.MK
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Target Combo 1
    	* (jump-in) j.HP ~ F + j.MK
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Target Combo 9
    	* s.LK ~ s.MK ~ s.HK
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Target Combo 5
    	* (far) s.LP ~ s.MP ~ F + LK
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Target Combo 8
    	* (close) s.HP (2 hits) ~ c.HK ~ s.HK
    
    	You don't actually have to let s.HP hit twice.
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Target Combo 2
        -> Target Combo 6
    	* (jump-in) j.LP ~ F + j.HP > (land) s.LP ~ s.MP ~ c.HK ~ s.HK
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Ageman
        -> Neck Breaker
    	* B + MP x HCF + MP
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Punch
        -> Raida
    	* s.HP x HCB + HP
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Yoroitoshi
    	* MP + MK (level 3) > (dash forward) HCB, HCB + PPP
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Kunai
        -> Kasumi Suzaku
    	* (jump forward) QCF + P x QCF + P
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Hien
        -> Kasumi Suzaku
    	* DB, DB + K x QCF, QCF + P
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Medium Kick
        -> Tsumuji
    	(jump-in) j.HP > s.MK x QCB + MK
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Target Combo 1
        -> Target Combo 4
        -> [ EX ] Tsumuji
        -> Raida
    	* (corner) (jump-in) j.HP ~ F + j.MK > (land) s.LP ~ s.MP ~ QCB + HP
    	x KK > HCB + HP
    
    	This looks a little weird, but basically you have to do the QCB during
    	your Target Combo 4 or it's difficult to get the EX Tsumuji to cancel
    	after the last hit of your Target Combo 4. Do the Raida command when
    	you're about to hit the 4th kick of the EX Tsumuji.
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Punch
        -> [ Stand ] Light Punch
        -> [ Crouch ] Medium Punch
        -> Heavy Neck Breaker
    	* c.LK > c.LP x s.LP > c.MP x HCF + HP
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Target Combo 3
        -> [ Stand ] Medium Kick
        -> Kazegiri
        -> [ EX ] Focus Cancel
        -> Raida
    	* (jump-in) j.LK ~ F + j.MK > (land) s.MK x F, D, DF + MK x FADC
    	> (dash forward & switch sides) HCB + P
    
    	You can do this both in the corner and in the middle of the screen, but
    	I've found it to be easier in the middle of the screen since you can
    	land Raida more consistently there.
    
    	Just have to make sure that you switch your motions for Raida at the
    	end since you're going to FADC under Dan and end up on the other side.
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Punch
        -> [ Stand ] Light Kick
        -> [ Stand ] Medium Kick
        -> High Jump
        -> Hashinsho
    	* (corner) c.LK x c.LP x s.LK > s.MK x QCF, QCF, UF + KKK
    
    	The trick to this is to get used to doing one thing:
    
    	- s.LK x QCF + MK x QCF, UF + KKK
    
    	After that it's getting used to linking the c.LK and c.LP at the start.
    	It's just that simple, but it will seem harder than it really is
    	because you might have trouble getting down that muscle memory to start
    	the QCF before MK and not afterwards. If you can do the latter half of
    	the combo easily, there's no reason why you shouldn't be able to do the
    	whole combo other than you're thinking too much about it. This is one
    	of those combos where if you keep doing it until you get it you might
    	just get more frustrated so step back, do some other challenges and
    	return to this if you can't do it after a few tries.
    
    _______________________________________________________________________________
    [MAK]	Makoto
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Yamase
    	* F + HP
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Hayate
    	* QCF + P
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Oroshi
    	* QCB + P
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Tsurugi
    	* (jump forward) QCB + K
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Tanden Renki
    	* QCF, QCF + P
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Seichusen Godanzuki
    	* QCF, QCF + PPP
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Abare Tosanami
    	* QCF, QCF + KKK
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Target Combo 1
    	* s.LK, s.MK
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Target Combo 2
    	* F + MK, s.HK
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Punch
        -> [ Stand ] Medium Punch
    	* s.LP > s.MP
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Punch
        -> Hayate
    	* s.HP x QCF + P
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Kick
        -> Tanden Renki
    	* s.HK xx QCF, QCF + P
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Medium Kick
        -> Medium Hayate
    	(jump-in) j.HK > s.MK x QCF + MP
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ EX ] Fukiage
        -> [ EX ] Fukiage
    	* DF, DF + PP > DF, DF + PP
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Light Fukiage
        -> [ EX ] Focus Cancel
        -> Light Fukiage
    	* DF, DF + LK x FADC > (dash forward) DF, DF + LK
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Light Fukiage
        -> Tsurugi
    	* DF, DF + LK x (jump forward) QCB + K
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Medium Tsurugi
        -> [ Crouch ] Light Punch
        -> Light Hayate
        -> [ EX ] Focus Attack
    	* (corner) (jump forward) QCB + MK > (land) c.LP x QCF + LP
    	x FA (level 1)
    
    	You have to do this in the corner or it won't work. If you're having
    	trouble with linking the c.LP after the QCB + MK, you should try doing
    	the MK Tsurugi as close to the ground as possible. It's easy enough to
    	just do UF, QCB + MK really quickly and after that it's just doing the
    	c.LP as soon as you recover from the MK Tsurugi after you land.
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Karakusa
        -> [ Stand ] Heavy Punch
        -> Hayate
    	* HCB + K > s.HP x QCF + P
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Kick
        -> Light Hayate
    	* c.LP x c.LP > c.LK x QCF + LP
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Light Fukiage
        -> Medium Tsurugi
        -> [ EX ] Hayate
    	* DF, DF + LP x (jump forward) QCB + MK > (land) QCF + PP
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Abare Tosanami
        -> Medium Tsurugi
        -> [ EX ] Hayate
    	* (corner) FA (level 3) > (dash forward) QCF, QCF + KKK
    	x (jump) QCB + MK > (land) QCF + PP
    
    	This can be a bit frustrating as you have to account for 2 things to
    	make sure you get the combo to work. First start by pushing Dan into
    	the corner before you start. Focus Attack and dash forward while trying
    	get your Ultra out as soon as possible. Now pay attention to what
    	happens when Makoto's Ultra hits, there's 1 of 2 things that can happen
    	aside from just missing completely.
    
    	1) Abare Tosanami hits and you get the zoomed in Ultra effect.
    	2) Abare Tosanami hits and it stays zoomed out.
    
    	If you get the zoomed in Ultra hold Up Forward and as soon as Makoto
    	does her Fukiage (upward punch) at the end of her Ultra, input the MK
    	Tsurugi immediately and then EX Hayate when you land to finish up.
    
    	Now if her Ultra hits and doesn't zoom in that means you're going to
    	end up behind Dan when the Ultra finishes which means you have to jump
    	straight up and make sure you switch your commands for MK Tsurugi and
    	EX Hayate to the other side for the combo to work. Remember to jump
    	straight up instead of forward or else the combo will not work.
    
    	Another thing to make note of is that Makoto's Abare Tosanami Ultra has
    	2 distances. If you hold down KKK she will kick forward a very short
    	distance, if you don't hold down KKK she will fly forward almost full
    	screen so if you're going to start in the corner, make sure you don't
    	hold KKK after you do the Ultra.
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Heavy Punch
        -> Tanden Renki
        -> Seichusen Godanzuki
    	* (jump-in) j.HK > (land) s.HP x QCF + MP xx QCF, QCF + MP
    	> QCF, QCF + PPP
    
    	I added a step in there to make life easier for us all which also is
    	used in the next challenge. Basically I just added an MP Hayate after
    	the s.HP to make things easier since it comes out faster. The next
    	challenge uses an HP Hayate, but MP is a little less strict on timing.
    
    	Just remember to Ultra after doing the Super. The timing isn't super
    	tight, but it takes getting used to doing if you haven't done it
    	before.
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Karakusa
        -> [ Stand ] Heavy Punch
        -> Heavy Hayate
        -> Tanden Renki
        -> [ Stand ] Heavy Punch
        -> Hayate
    	* HCB + K > s.HP x QCF + HP xx QCF, QCF + HP > s.HP x QCF + MP
    
    	Pretty standard after challenge 22, just use MP Hayate for the last
    	Hayate to make your life easier. Combo can be done anywhere on the
    	screen so just do it on whichever side is easier for you to do QCF
    	motions on.
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Punch
        -> Hayate cancel
        -> [ Crouch ] Light Punch
        -> Light Hayate
        -> Tanden Renki
        -> Seichusen Godanzuki
    	* s.HP x QCF + MP (hold MP), LK > c.LP x QCF + LP xx QCF + LP
    	> QCF, QCF + PPP
    
    	This can be done anywhere on the screen and is just a matter of getting
    	down the Hayate cancel which can be a little tricky. I like to use MP
    	Hayate so that you can get away from wanting to mash a single button
    	too much and also because you really only have a choice between
    	canceling an MP or HP Hayate since you can't hold LP Hayate. If you're
    	having trouble with it still just practice it on it's own or do it in
    	steps until you can get it down 5 times in a row:
    
    	1) s.HP x QCF + MP (5 times no misses)
    	2) s.HP x QCF + MP (hold MP), LK (5 times and do it as fast as you can)
    	3) Add the rest and mash our QCF, QCF + PPP for the Ultra
    
    	You really have to get the Ultra out as fast as you can or it will
    	miss. A bit annoying, but shouldn't be a problem once you get down the
    	Hayate canceling.
    
    _______________________________________________________________________________
    [DUD]	Dudley
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Jet Upper
    	* DF, DF + P
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Short Swing Blow
    	* HCB + K
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Thunderbolt
    	* Hold D for 2 seconds, U + K
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Rocket Upper
    	* QCF, QCF + P
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Rolling Thunder
    	* QCF, QCF + KKK
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Corkscrew Cross
    	* QCF, QCF + PPP
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Target Combo 1
    	* F + LP, MP
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Target Combo 3
    	* F + HK, MK
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Target Combo 6
    	* c.LK, c.MP, c.HP
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Target Combo 8
    	* s.LK, s.MK, s.MP, s.HP
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> Medium Machinegun Blow
    	* s.MP x QCF + MP
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Light Jet Upper
        -> Heavy Jet Upper
    	* DF, DF + LP > (land) DF, DF + HP
    
    	Start the motion for the LP Jet Upper so that it hits as Dan hits the
    	peak of his jump and follow it up with a Heavy Jet Upper.
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Kick
        -> Duck > Ducking Upper
    	* s.HK x QCF + LK, LK
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Heavy Kick
        -> Corkscrew Cross
    	* (corner) c.HK > QCF, QCF + PPP
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Jet Upper
        -> Corckscrew Cross
    	* DF, DF + LP > (land) QCF, QCF + PPP
    
    	Works anywhere on the screen. Similar to Level 12, just do LP Jet Upper
    	and instead of the HP Jet Upper, just Ultra.
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Crouch ] Medium Punch
        -> Jet Upper
    	* (jump-in) j.HP > DF + MP x DF + MP
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Heavy Kick
        -> Duck
        -> Rocket Upper
    	* c.HK > QCF + LK xx QCF + LP
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Medium Kick
        -> Target Combo 5
        -> Rocket Upper
    	* (jump-in) j.MK > (land) s.MP ~ s.MK, QCF + HP xx QCF + HP
    
    	You have to buffer the Rocket Upper while you're doing your Target
    	Combo 5 or you won't be fast enough to cancel into it. Also as a side
    	note, if you do s.MP, s.MK fast enough, when you add QCF to s.MK you
    	shouldn't get a Ducking, instead Dudley will just do his Target Combo 5
    	instead. This really helps for you to just grind out QCFs while tapping
    	HP until the Rocket Upper comes out at the end of your Target Combo 5.
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Kick
        -> Light Short Swing Blow
        -> Rocket Upper
    	* (jump-in) j.MK > HCB + LK xx QCF, QCF + P
    
    	The only thing to make note of here is you have to input the Super
    	before you Short Swing Blow hits for it to come out. If you do it after
    	it won't come out so just start the motion right after you do HCB + LK.
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Short Swing Blow
        -> Corkscrew Cross
    	* HCB + HK > QCF, QCF + PPP
    
    	Just time it when Dan is at the peak of his jump so that Short Swing
    	Blow will hit and then just crank out the Ultra. If it hits while Dan
    	is still in the air, Ultra is guaranteed.
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Heavy Kick
        -> [ EX ] Machinegun Blow
        -> [ Crouch ] Heavy Kick
        -> Corkscrew Cross
    	* (corner) (jump-in) j.HK > (land) s.HK x QCF + PP > c.HK
    	> QCF, QCF + PPP
    
    	Pretty easy combo, just start it in or near the corner and spam c.HK
    	after your EX Machinegun Blow and Dudley's Ultra should hit no problem
    	after re-launching Dan.
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Punch
        -> [ Stand ] Light Punch
        -> [ Crouch ] Medium Punch
        -> Medium Machinegun Blow
    	* (close) s.LP x s.LP > c.MP x QCF + MP
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> Target Combo 1
        -> Jet Upper
        -> [ EX ] Focus Cancel
        -> Corkscrew Cross
    	* (corner) (jump-in) j.HP > (land) (hold F) s.LP ~ s.MP x D, DF + MP
    	x FADC > (dash backward) QCF, QCF + PPP
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> Kidney Blow
        -> [ Stand ] Light Punch
        -> [ Stand ] Light Punch
        -> Jet Upper
        -> Rocket Upper
    	* (jump-in) j.HP > F + MK > s.LP > F + LP x D, DF + HP xx QCF, QCF + HP
    
    	You can break this one down to make it easier to practice and do. Start
    	with just doing:
    
    	- s.LP > F + LP x D, DF + HP
    
    	Once you get down the s.LP links into Jet Upper, add in the F + MK to
    	the beginning of the s.LP followed by the j.HP.
    
    	No point in practicing with the Rocket Upper because HP Jet Upper lasts
    	pretty long on the ground so once you get out the Jet Upper, you can
    	Rocket Upper on reaction.
    
    	Take your time with this as it's not as hard as it initially seems
    	unless you're trying to bulldoze through it, which can get frustrating.
    
    
    _______________________________________________________________________________
    [ADO]	Adon
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Jaguar Kick
    	* DB, DB + K
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Rising Jaguar
    	* DF, DF + K
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Jaguar Tooth
    	* HCB + K
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Jaguar Varied Assault
        -> Thousand Jaguars
    	* QCF, QCF + P, P (hold P)
    
    	You can hold down any P to get the Thousand Jaguars ender to come out.
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Jaguar Varied Assault
        -> Jaguar Assassin
    	* QCF, QCF + P, K (hold K)
    
    	You can hold down any K to get the Jaguar Assassin ender to come out.
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Jaguar Revolver
    	* QCB, QCB + KKK
    
    	Don't stand next to Dan or Adon will just jump over him. Dash back
    	twice or just do the Ultra from where you start for it to hit.
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Jaguar Avalanche
    	* QCF, QCF + KKK
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Medium Punch
    	* c.LP > c.MP
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Punch
        -> [ Crouch ] Medium Kick
    	* s.LP > c.MK
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Jaguar Revolver
    	* FA (level 3) > (dash backward) QCB, QCB + KKK
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ EX ] Jaguar Tooth
        -> Jaguar Avalanche
    	* (corner) HCB + KK > QCF, QCF + KKK
    
    	Push Dan into the corner before starting, then do his Ultra as soon as
    	you see Adon standing again with his knee bent and lifted off the
    	ground.
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ EX ] Jaguar Kick
        -> Jaguar Revolver
    	* B, D, DB + KK > QCB, QCB + KKK
    
    	I just end up doing the normal Shoryuken motion (reversed of course)
    	instead of the shortcut just because it seems like Adon likes to
    	prioritize Jaguar Tooth over Jaguar Kick a lot of the time. Either way
    	works, but I just find this way easier.
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Jaguar Tooth
        -> Jaguar Avalanche
    	* (close) HCB + HK > (switch sides) QCF, QCF + KKK
    
    	Just stand right next to Dan and time it so when he starts to jump up
    	immediately do HCB + HK. Adon will dive kick off the wall, hit Dan and
    	end up behind him so you're going to have to do the Jaguar Avalanche
    	motion toward Dan. If that sounds confusing basically if you start on
    	1P side, if all commands to be based on that side it should look like
    	this:
    
    	- HCB + HK > (land on 2P side) QCB, QCB + KKK
    
    	As long as you're doing the quarter circle motions for the Ultra
    	towards Dan, you'll be fine.
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Medium Kick
        -> Rising Jaguar
    	* (jump-in) j.HK > (land) DF + MK x DF + MK
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Heavy Jaguar Tooth
        -> Medium Rising Jaguar
    	* (corner) FA (level 3) > (dash backward) HCB + HK > DF, DF + MK
    
    	Push Dan into the corner before starting. The timing on the MK Rising
    	Jaguar can be a little tricky, but the rest should be easy as long as
    	you're dashing back fast enough to hit the HK Jaguar Tooth.
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Crouch ] Heavy Punch
        -> Jaguar Varied Assault
        -> Jaguar Assassin
    	(jump-in) j.HP > (land) c.HP xx QCF, QCF + P, K (hold K)
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Heavy Punch
        -> [ Crouch ] Light PUnch
        -> Jaguar Varied Assault
    	* s.HP > c.LP xx QCF, QCF + LP
    
    	There's only one way to do this and it's to just do it quickly. So far
    	I haven't been able to find any trick to this other than just doing it
    	perfectly. The timing for the c.LP into Super is very tight so even
    	though if you get the s.HP > c.LP link, you're not guaranteed to get
    	the Super to combo. All I can suggest is to do s.HP, get the timing for
    	the c.LP to link on the first hit and then start mashing on LP while
    	spamming QCF as fast as you can to get out the Super on time. This will
    	take a lot of just grinding and luck to get out if your execution isn't
    	perfect.
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Light Rising Jaguar
        -> Jaguar Varied Assault
        -> Jaguar Assassin
    	* (corner) DF, DF + LK > (land) QCF, QCF + LP, K (hold K)
    
    	Kick Dan into the corner and then back dash once after standing next to
    	him. Time your LK Rising Jaguar for when he's at the peak of his jump
    	and starting to fall down. After that just Super when you land. You
    	don't need for the Jaguar Assassin kicks to hit for this combo, they
    	just need to come out.
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Airborne Jaguar Kick
        -> Rising Jaguar
        -> [ EX ] Focus Cancel
        -> Jaguar Avalanche
    	* (jump) QCB + MK > DF, DF + MK x FADC > (dash forward) QCF, QCF + KKK
    
    	The hardest part is probably just connecting with the Air Jaguar Kick
    	properly. I found just doing D, UF, QCB + MK as fast as you can the
    	easiest way. As soon as the kick hits you can do an MK Rising Jaguar
    	FADC into Ultra anywhere on the screen.
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Stand ] Heavy Punch
        -> Light Rising Jaguar
        -> [ EX ] Focus Cancel
        -> Jaguar Revolver
    	* (jump-in) j.HK > (land) s.HP x DF, DF + LK x FADC
    	> (dash backward) QCB, QCB + KKK
    
    	
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Light Punch
        -> Light Rising Jaguar
        -> [ EX ] Focus Cancel
        -> Jaguar Avalanche
    	* c.LP > DF + LP x DF + LK x FADC > (dash forward) QCF, QCF + KKK
    
    	Pretty tough because you have to link the 2 c.LP and it's hard to tell
    	when they're linking and when they're just being chained together since
    	you can just mash on LP while crouching and they all cancel into each
    	other. Unfortunately, SSF4 doesn't allow you to cancel c.LP into
    	Special Moves if you're chaining LPs or LKs so you have to slow down
    	and take your time. Also getting the rhythm for doing c.LP > c.LP x
    	LK Rising Jaguar is difficult and can take a bit of practice.
    
    	Once you get that down, the rest if just getting that FADC off of the
    	LK Rising Jaguar. The timing is very strict and if you forget to FADC
    	even for a split second, it'll be too late. Once you FADC and dash
    	forward though, you can pretty much Ultra any time to finish the combo.
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Heavy Jaguar Tooth
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Medium Punch
        -> Heavy Jaguar Varied Assault
    	* (corner) HCB + HK > c.LP > c.MP xx QCF, QCF + HP
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Punch
        -> [ Crouch ] Medium Punch
        -> Jaguar Varied Assault
    	* c.LK > c.LP > c.MP xx QCF, QCF + P
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Jaguar Crunch
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Medium Punch
        -> Heavy Jaguar Varied Assault
    	* (corner) F + MP > c.LK > c.MP xx QCF, QCF + HP
    
    _______________________________________________________________________________
    [HAK]	Hakan
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Oil Slide
    	* QCF + P
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Oil Slide
        -> Body Press
    	* QCF + P, P
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Oil Shower
    	* DF, DF + K
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Oil Rocket
    	* 360 + P
    
    	Only need to do HCB, UB + P or HCF, UF + P.
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Oil Dive
    	* 360 + K
    
    	Only need to do HCB, UB + P or HCF, UF + K.
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Flying Oil Spin
    	* QCF, QCF + K
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Oil Coaster
    	* 720 + PPP
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Oil Combination Hold
    	* D, D, D + KKK
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Guard Position
    	* D + PPP
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Punch
        -> [ Stand ] Medium Punch
    	* s.LP > s.MP
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> Step Low
    	* s.MP > F + LK
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> Hakan Spear
    	* (jump-in) j.HP > F + HP
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Flying Oil Spin
    	* MP + MK (level 3) > (dash forward) QCF, QCF + K
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Oil Coaster
    	* MP + MK (level 3) > (dash forward) 720 + PPP
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Medium Kick
        -> Oil Slide
        -> Body Press
    	* (jump-in) j.HK > (land) c.MK x QCF + P, P
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Hakan Tackle
        -> Oil Slide
        -> Body Press
    	* MP + MK (level 3) > (dash forward) F + MP x QCF + P, P
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Medium Punch
        -> Oil Slide
        -> Body Press
    	* (jump forward) j.MP > (land) QCF + P, P
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Medium Punch
        -> Oil Combination Hold
    	* (jump forward) j.MP > D, D, D + KKK
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> Focus Attack
        -> Oil Combination Hold
    	* (corner) MP + MK (level 3) > (dash forward) MP + MK (level 1)
    	> (dash forward) D, D, D + KKK
    
    	This can be a little tricky. You start by doing a full Focus Attack on
    	Dan followed by dashing forward and as he drops to his knees, doing a
    	quick level 1 Focus Attack so that he pops into the air while you dash
    	forward and quickly input Hakan's Ultra. If you do it right, Dan will
    	get caught. If Dan doesn't get popped into the air, but instead stays
    	standing after you hit him with the second Focus Attack then you hit
    	him too early.
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Kick
    	* DF, DF + HK ... c.LK x c.LK x c.LK
    
    	This is easily done if Hakan is oiled up.
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> [ Stand ] Light Punch
        -> [ Stand ] Light Punch
    	* s.MP > s.LP x s.LP
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> [ Stand ] Light Punch
        -> [ Crouch ] Light Punch
    	* s.MP > s.LP x c.LP
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Punch
        -> [ Stand ] Light Kick
        -> [ Stand ] Light Punch
        -> Step Low
    	* s.LP x s.LK x s.LP > F + LK
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Punch
        -> [ Stand ] Medium Punch
        -> [ Stand ] Light Punch
        -> Hakan Smash
    	* (jump-in) j.HP > s.MP > s.LP > F + LP
    
    _______________________________________________________________________________
    [JUR]	Juri
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______ Level 1 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Fuhajin
    	* QCF + K
    
    _______ Level 2 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Shikusen
        -> 2nd Impact
        -> 3rd Strike
    	* (jump) QCB + K, K, K
    
    _______ Level 3 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Senpusha
    	* QCB + K
    
    _______ Level 4 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Kasatushi
    	* (counter) QCB + P
    
    _______ Level 5 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Fuharenjin
    	* QCB, QCB + K
    
    _______ Level 6 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Feng Shui Engine
    	* QCF, QCF + PPP
    
    _______ Level 7 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Kaisen Dankairaku
    	* QCF, QCF + KKK
    
    _______ Level 8 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Punch
        -> [ Stand ] Medium Punch
    	* s.LP > s.MP
    
    _______ Level 9 _______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Light Kick
        -> [ Stand ] Medium Kick
    	* c.LK > c.LK > s.MK
    
    _______ Level 10 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Medium Kick
        -> Senpusha
    	* (jump-in) j.HK > c.MK x QCB + MK
    
    _______ Level 11 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Medium Kick
        -> [ Stand ] Heavy Punch
        -> [ EX ] Fuhajin
    	* (jump-in) j.MK > s.HP x QCF + MK + HK
    
    	You have to use MK + HK for the EX Fuhajin or else it won't hit.
    
    _______ Level 12 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Medium Punch
        -> Fuharenjin
    	* (jump forward) j.MP > (land) QCB, QCB + K
    
    _______ Level 13 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Crouch ] Heavy Punch
        -> Senpusha
        -> Fuharenjin
    	* c.HP x QCB + LK xx QCB + LK
    
    _______ Level 14 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ EX ] Shikusen
        -> Kaisen Dankairaku
    	* (jump) QCB + KK > (land) QCF, QCF + KKK
    
    _______ Level 15 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Medium Punch
        -> Light Fuhajin
        -> Fuharenjin
    	* QCF + LK (hold LK) ... (close) s.MP x (release LK) xx QCB, QCB + LK
    
    _______ Level 16 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Medium Punch
        -> Shikusen
        -> Kaisen Dankairaku
    	* (corner) (jump-in) j.MP x QCB + K > (land) QCF, QCF + KKK
    
    _______ Level 17 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Focus Attack
        -> [ EX ] Shikusen
        -> [ EX ] Senpusha
    	* MP + MK (level 3) > (dash backward) (jump forward) QCB + KK
    	> (land) QCB + KK
    
    _______ Level 18 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Medium Punch
        -> [ Jump ] Medium Punch
        -> [ EX ] Shikusen
        -> Kaisen Dankairaku
    	* (near corner) (jump forward) j.MP > (land & jump forward) j.MP
    	x QCB + KK > (land & side switched) QCF, QCF + KKK
    
    _______ Level 19 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Punch
        -> [ Stand ] Light Kick
        -> [ Stand ] Medium Punch
        -> [ Stand ] Medium Kick
        -> [ Stand ] Heavy Punch
        -> [ EX ] Senpusha
    	* QCF, QCF + PPP ... s.LP, s.LK, s.MP, s.MK, s.HP x QCB + KK
    
    	You have to use Juri's Ultra before starting to be able to do this
    	combo. It's actually quite easy and it's just a matter of memorizing
    	the buttons.
    
    _______ Level 20 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Stand ] Light Kick
        -> [ Stand ] Light Punch
        -> [ Stand ] Medium Kick
        -> [ Stand ] Medium Punch
        -> [ Stand ] Heavy Kick
        -> Fuharenjin
    	* QCF, QCF + PPP ... s.LK, s.LP, s.MK, s.MP, s.HK x QCB, QCB + HK
    
    	Same as the previous, Ultra away and this should be a piece of cake.
    	You can actually start the Super motion while you're chaining the her
    	normals with her Ultra.
    
    _______ Level 21 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Sekku
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Medium Kick
        -> [ Crouch ] Heavy Kick
    	* QCF, QCF + PPP ... F + MK > c.LK, c.MK, c.HK
    
    	Again, Ultra away, but this time you have to link Sekku before chaining
    	anything which can be a little tricky. Try not to mash and just be
    	patient after inputting F + MK, so after it hits, start the chains.
    
    _______ Level 22 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> Sekku
        -> [ Crouch ] Light Kick
        -> [ Crouch ] Medium Punch
        -> [ Crouch ] Medium Kick
        -> [ Stand ] Heavy Kick
        -> [ EX ] Senpusha
        -> [ Stand ] Heavy Punch
    	* QCF, QCF + PPP ... F + MK > c.LK, c.MP, c.MK, s.HK x QCB + KK > s.HP
    
    	Ultra to start and just memorize the chain. It can be a bit difficult
    	at first just because it's an awkward chain, but it shouldn't take more
    	than dozen tries to get the muscle memory.
    
    _______ Level 23 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Medium Punch
        -> Light Fuhajin
        -> [ EX ] Focus Attack
        -> Kaisen Dankairaku
    	* QCF + LK (hold LK) ... (corner) (jump-in) j.HK > c.MP x (release LK)
    	x MP + MK (level 2) > (dash forward) QCF, QCF + KKK
    
    	Here you start to see some interesting things with Juri. You have to
    	start by holding Juri's Light Fuhajin by doing QCF + LK and holding the
    	LK. As long as LK is held down, you can unleash it anytime. For this
    	combo, the initial Fuhajin where she kicks doesn't actually count, it's
    	the projectile she kicks out that counts as the Fuhajin so keep this in
    	mind.
    
    	If you're having trouble with this combo, it's a good idea to break it
    	up into individual parts. I would start by practicing:
    
    	- QCF + LK (hold LK) ... c.MP x (release LK) x MP + MK (level 2)
    
    	You have to let go LK as soon as c.MP hits so that Juri's projectile
    	combos. If you let go too early or too late, it won't come out at all.
    	While doing this, you should also get used to holding MP + MK as soon
    	as you let go of LK and charging that until Juri flashes white once and
    	then releasing it to crumple Dan. If you do it right, it should be a 3
    	hit combo with Dan falling to the ground. If he blocks or is stays
    	standing, you need to work on your Focus Attack charge. After that it's
    	just a matter of adding the jump-in j.HK.
    
    _______ Level 24 ______________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        -> [ Jump ] Heavy Kick
        -> [ Crouch ] Heavy Punch
        -> Medium Fuhajin
        -> [ Crouch ] Medium Kick
        -> Light Fuhajin
        -> [ EX ] Focus Cancel
        -> [ Crouch ] Heavy Punch
        -> [ EX ] Senpusha
    	* (corner) QCF + LK (hold LK), QCF + MK (hold MK) ... (jump-in) j.HK
    	> c.HP x (release MK) > c.MK x (release LK) x FADC
    	> (dash forward) c.HP x QCB + KK
    
    	Start by charging the LK and MK Fuhajin and then push Dan into the
    	corner. Try to release MK and LK respectively as you hit c.HP and c.MK.
    
    	The tricky part starts when you need to FADC as soon as you release LK
    	for the LK Fuhajin. The part afterwards isn't hard, but it's just doing
    	the whole c.MK x release LK x FADC (dash forward) c.HP part that that
    	takes a little getting used to.
    
    _______________________________________________________________________________
    ]| |  |	Q & A								[#QA] [
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Q: I'm having trouble with all of these links, help please!
    A: The best suggestion I have right now is to be patient and use the health bar
       trick to keep track of how fast you can do something. Basically what this
       health bar trick is, is just an indicator of if something will combo. Start
       by hitting Dan with any normal. You'll notice 2 indicators appear on Dan's
       health bar that travels from the Timer to Dan's portrait. You have to hit
       Dan with something before that light hits Dan's portrait or it won't combo.
       The goal is to time it so you're hitting Dan right before it hits Dan's
       portrait and not a split second afterwards. It takes a little bit of getting
       used to, but at least you can figure out how fast you should be timing your
       links.
    
    Q: Some challenges don't have any tips! Where are there?
    A: The challenge itself seemed like it didn't really need any comments to be
       made necessarily, unless they were more difficult than usual and didn't have
       a trick to beating them, I would mention that. Otherwise I tend to only talk
       about those challenges that I feel like people will get stuck on the most.
       If there are any challenges you want some advice on, email me and I will do
       my best to accomodate your request in my next update.
    
    _______________________________________________________________________________
    ]| |  |	Contact Info							[#CI] [
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    E-MAIL: j.siky.n@gmail.com
    PSN ID: JSiky
    
    All thanks can be directed to either addresses.
    
    
    _______________________________________________________________________________
    ]| |  |	Credits								[#CR] [
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    I would like to thank a few people/organizations here for the help with this
    guide:
    
    - CAPCOM
    		Thanks for making SF4!
    
    - GameFAQs
    		For being the original host for my guide.
    
    I have also authorized the following sites to host my guide:
    
    IGN		faqs.ign.com
    
    
    _______________________________________________________________________________
    ]| |  |	Copyright							[#CO] [
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The information expressed in this guide is copyright to me, James Nguyen
    (Siky). By no means are you permitted to call this guide or information within
    this guide your own. You are not allowed to illegally host this file on your
    website without permission of myself first. Please contact me first if you wish
    to host this file, or use this information elsewhere.