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    FAQ/Walkthrough by Berserker

    Version: 1.0 | Updated: 03/29/10 | Printable Version | Search This Guide

    - - - - - - - - - - - -  R E S I D E N T  E V I L  5  - - - - - - - - - - - - -
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                       | |    / _ \ / ___||_   _| |_ _|| \ | |
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                       | |___| |_| | ___) | | |    | | | |\  |
                       |_____|\___/ |____/  |_|   |___||_| \_|
         _   _  ___  ____  _   _  _____  __  __     _     ____   _____  ____  
        | \ | ||_ _|/ ___|| | | ||_   _||  \/  |   / \   |  _ \ | ____|/ ___| 
        |  \| | | || |  _ | |_| |  | |  | |\/| |  / _ \  | |_) ||  _|  \___ \ 
        | |\  | | || |_| ||  _  |  | |  | |  | | / ___ \ |  _ < | |___  ___) |
        |_| \_||___|\____||_| |_|  |_|  |_|  |_|/_/   \_\|_| \_\|_____||____/
    
                    "We last met at the Spencer Estate, wasn't it?"
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                          Resident Evil 5: Lost in Nightmares
                                    FAQ/Walkthrough
    
                                      Version 1.0
                             Last updated: March 29, 2010
    
                                Authored by: Berserker
                           Email: berserker_kev(at)yahoo.com
                    Homepage: http://www.berserkersblog.blogspot.com
                   Youtube: http://www.youtube.com/user/BerserkerSTARS
    
                  This document Copyright 2010 Kevin Hall (Berserker)
                       Resident Evil 5 Copyright 2009 Capcom Ltd.
    
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    ===============================================================================
                                      I N T R O
    ===============================================================================
    
                          MY LAST PARTNER WAS A WOMAN TOO...
    
    In the main story of Resident Evil 5, Chris Redfield has many flashbacks of his 
    old partner Jill Valentine while he partners up with Sheva Alomar.  A brief 
    mention of the word "partner" causes Chris to suddenly think back about the 
    tombstone with Jill's name etched across it.  When asked about what happened to 
    his original partner, Chris tells Sheva about the battle that him and Jill had 
    against Wesker while they were sent to capture Ozwell E. Spencer years ago.
    
                         JILL AND I WERE PURSUING A MAN NAMED
                                    ALBERT WESKER...
    
    The battle with Wesker was clearly a battle that neither of the former Alpha 
    team members could win.  Wesker's exposure to the T-virus back in the Arklay 
    Lab Facility gave him a clear advantage over both of them.  In a desperate 
    attempt to save Chris, Jill dashed toward Wesker and crashed through a top 
    floor window of the Spencer Estate with him then fell into the ocean below.
    
    Jill's body was never found and she was presumed dead after that incident...
    
                                 SHADOWS OF THE PAST...
    
    Lost in Nightmares tells the tale of Chris and Jill's journey through the 
    Spencer Estate.  It gives the player more backstory on exactly what Chris and 
    Jill faced in that mansion.
    
    This guide covers the full game of Lost in Nightmares that can be bought on the 
    Xbox LIVE marketplace for 400 points or bought from the PlayStation Store for 
    $4.99 in North America.  Lost in Nightmares will also be released on a disc 
    along with Resident Evil 5: Gold Edition for PS3 in March.
    
    All Score star locations are labeled in the main walkthrough and a full list of 
    them is available below the main walkthrough.  Each score star has one or two 
    pics along with it to help signify its location.
    
    ===============================================================================
                                      B A S I C S
    ===============================================================================
    
    NOTE: I am not going to go into full detail with the basics of Resident Evil 5 
    in this guide.  You can check out my full Resident Evil 5 guide for a full 
    basics section on the gameplay of Resident Evil 5.
    
    ________________________ PlayStation 3 Control Setup __________________________
    
    To save on a few emails, L3 = push in on the left thumbstick, R3 = push in on 
    the right thumbstick, L thumbstick = left thumbstick, R thumbstick = right 
    thumbstick and D-pad = Directional pad.
    
    Type A                                  Type B
    
    []           - Action/Fire Gun          []           - Action
    /\           - Inventory                /\           - Inventory
    O            - Partner Action           O            - Partner Action
    X            - Run/Reload               X            - Run/Reload
    R2           - Display Map              R2           - Display Map
    L2           - Locate Partner           L2           - Equip Knife
    R1           - Aim Gun                  R1           - Fire Gun/Locate Partner
    L1           - Equip Knife              L1           - Aim Gun
    L3           - N/A                      L3           - N/A
    R3           - N/A                      R3           - N/A
    Start        - Pause Menu               Start        - Pause Menu
    Select       - Skip Cutscene            Select       - Skip Cutscene
    L thumbstick - Walk/Turn                L thumbstick - Walk/Turn
    R thumbstick - Change Viewpoint         R thumbstick - Change Viewpoint
    D-pad up     - Fast Equip               D-pad up     - Fast Equip
    D-pad down   - Fast Equip               D-pad down   - Fast Equip
    D-pad right  - Fast Equip               D-pad right  - Fast Equip
    D-pad left   - Fast Equip               D-pad left   - Fast Equip
    
    Type C                                  Type D
    
    []           - Action/Fire Gun          []           - Action
    /\           - Inventory                /\           - Inventory
    O            - Partner Action           O            - Partner Acton
    X            - Run/Reload               X            - Run/Reload
    R2           - Display Map              R2           - Display Map
    L2           - Locate Partner           L2           - Equip Knife
    R1           - Aim Gun                  R1           - Fire Gun/Locate Partner
    L1           - Equip Knife              L1           - Aim Gun
    L3           - Run                      L3           - Run
    R3           - N/A                      R3           - N/A
    Start        - Pause Menu               Start        - Pause Menu
    Select       - Skip Cutscene            Select       - Skip Cutscene
    L thumbstick - Walk/Strafe              L thumbstick - Walk/Strafe
    R thumbstick - Adjust Camera/Turn       R thumbstick - Adjust Camera/Turn
    D-pad up     - Fast Equip               D-pad up     - Fast Equip
    D-pad down   - Fast Equip               D-pad down   - Fast Equip
    D-pad right  - Fast Equip               D-pad right  - Fast Equip
    D-pad left   - Fast Equip               D-pad left   - Fast Equip
    
    * The R thumbstick for Type B and D controls is used for precision targeting 
      while aiming with a weapon and the L thumbstick for Type A and C controls is
      used for precision targeting while aiming with a weapon.
    
    -- Type A and C Combination Commands
    
    Hold R1 then tap X                        = Reload
    L thumbstick up + X                       = Run
    L thumbstick back + X                     = Quick Turn
    Hold R1 + tap []                          = Fire/Throw
    Hold L1 + tap X                           = Slash with Knife
    
    -- Type B and D Combination Commands
    
    Hold L1 then tap X                        = Reload
    L thumbstick up + X                       = Run
    L3 + move L thumbstick up                 = Run
    L thumbstick back + X                     = Quick Turn
    L thumbstick right or left                = Strafe
    Hold L1 + tap R1                          = Fire/Throw
    Hold L2 + tap R1                          = Slash with Knife
    
    -- Type C and D Combination Commands (only exclusive commands are listed)
    
    L3 + move L thumbstick up                 = Run
    Hold X then right or left on L thumbstick = Turn Character
    Hold X then right or left on R thumbstick = Lock Turning
    
    ___________________________ Xbox 360 Control Setup ____________________________
    
    To save on a few emails, LS = push in on the left thumbstick, RS = push in on 
    the right thumbstick, L thumbstick = left thumbstick, R thumbstick = right 
    thumbstick and D-pad = Directional pad.
    
    Type A                                  Type B
    
    X            - Action/Fire Gun          X            - Action
    Y            - Inventory                Y            - Inventory
    B            - Partner Action           B            - Partner Action
    A            - Run/Reload               A            - Run/Reload
    RB           - Display Map              RB           - Display Map
    LB           - Locate Partner           LB           - Equip Knife
    RT           - Aim Gun                  RT           - Fire Gun/Locate Partner
    LT           - Equip Knife              LT           - Aim Gun
    LS           - N/A                      LS           - N/A
    RS           - N/A                      RS           - N/A
    Start        - Pause Menu               Start        - Pause Menu
    Back         - Skip Cutscene            Back         - Skip Cutscene
    L thumbstick - Walk/Turn                L thumbstick - Walk/Turn
    R thumbstick - Change Viewpoint         R thumbstick - Change Viewpoint
    D-pad up     - Fast Equip               D-pad up     - Fast Equip
    D-pad down   - Fast Equip               D-pad down   - Fast Equip
    D-pad right  - Fast Equip               D-pad right  - Fast Equip
    D-pad left   - Fast Equip               D-pad left   - Fast Equip
    
    Type C                                  Type D
    
    X            - Action/Fire Gun          X            - Action
    Y            - Inventory                Y            - Inventory
    B            - Partner Action           B            - Partner Acton
    A            - Run/Reload               A            - Run/Reload
    RB           - Display Map              RB           - Display Map
    LB           - Locate Partner           LB           - Equip Knife
    RT           - Aim Gun                  RT           - Fire Gun/Locate Partner
    LT           - Equip Knife              LT           - Aim Gun
    LS           - N/A                      LS           - N/A
    RS           - N/A                      RS           - N/A
    Start        - Pause Menu               Start        - Pause Menu
    Back         - Skip Cutscene            Back         - Skip Cutscene
    L thumbstick - Walk/Strafe              L thumbstick - Walk/Strafe
    R thumbstick - Adjust Camera/Turn       R thumbstick - Adjust Camera/Turn
    D-pad up     - Fast Equip               D-pad up     - Fast Equip
    D-pad down   - Fast Equip               D-pad down   - Fast Equip
    D-pad right  - Fast Equip               D-pad right  - Fast Equip
    D-pad left   - Fast Equip               D-pad left   - Fast Equip
    
    * The R thumbstick for Type B and D controls is used for precision targeting 
      while aiming with a weapon and the L thumbstick for Type A and C controls is
      used for precision targeting while aiming with a weapon.
    
    -- Type A and C Combination Commands
    
    Hold RT then tap A                        = Reload
    L thumbstick up + A                       = Run
    L thumbstick back + A                     = Quick Turn
    Hold RT + tap X                           = Fire/Throw
    Hold LT + tap A                           = Slash with Knife
    
    -- Type B and D Combination Commands
    
    Hold LT then tap A                        = Reload
    L thumbstick up + A                       = Run
    LS + move L thumbstick up                 = Run
    L thumbstick back + A                     = Quick Turn
    L thumbstick right or left                = Strafe
    Hold LT + tap RT                          = Fire/Throw
    Hold LB + tap RT                          = Slash with Knife
    
    -- Type C and D Combination Commands (only exclusive commands are listed)
    
    LS + move L thumbstick up                 = Run
    Hold A then right or left on L thumbstick = Turn Character
    Hold A then right or left on R thumbstick = Lock Turning
    
    -----------
    Checkpoints
    -----------
    
    Lost in Nightmares cannot be saved.  A player will activate checkpoints in 
    certain areas.  If a player dies, the characters will be taken back to the last 
    checkpoint reached.
    
    -------
    Weapons
    -------
    
    All weapons found in Lost in Nightmares will be random per playthrough but most 
    of them will appear in certain locations.  Here is a list of the weapons that 
    be obtained:
    
    MP5 machine gun (with 100 ammo)
    PSG-1 rifle (with 7 ammo)
    M3 shotgun (always/with 8 ammo)
    M29 magnum (with 6 ammo)
    Hand Grenade (always at least 2 in storage room)
    Incendiary Grenade (always at least 2 in storage room)
    Proximity Bomb (possible 3 in storage room)
    Flash Grenade (several of these are hidden in wooden crates in the maze)
    
    It's possible to find more ammo for each gun and possible to find more 
    incendiary, flash, and hand grenades in breakable objects.
    
    -----------
    Score Stars
    -----------
    
    Score Stars may be collected throughout the Spencer Estate.  Collecting them 
    will increase a player's point amount at the end of the game for total ranking. 
    They can be found in breakable objects and gained from defeating enemies or 
    accomplishing certain tasks.  A total of 18 score stars are also hidden in the 
    mansion.  These are listed in the walkthrough section and in a separate list 
    below the walkthrough section.
    
    ------------------
    Video Playthroughs
    ------------------
    
    These are recorded playthrough of Lost in Nightmares:
    
    -----
    
    Lost in Nightmares - Veteran Difficulty
    Players: Berserker Kev (Chris), Big Kahoona 22 (Jill)
    
    This collection of videos was recorded by me.  It shows a fun playthrough with 
    a friend that shows the locations of all score stars, includes all files (pause 
    to view them if needed) and all cutscenes play in their entirety.  The 
    playthrough is not really taken seriously at all... trust me. xD
    
    Part 1 - http://www.youtube.com/watch?v=s9Bli84lxlo
    Part 2 - http://www.youtube.com/watch?v=Lm1JQcxKy3o
    Part 3 - http://www.youtube.com/watch?v=-DoNU7A9-Jk
    Part 4 - http://www.youtube.com/watch?v=Ai9jUySj98w
    Part 5 - http://www.youtube.com/watch?v=DZ5VJjjd-yA
    
    -----
    
    Lost in Nightmares - Professional Difficulty
    Players: SeitengrateZero (Chris), ROGERROCKMORE (Jill)
    
    This collection of videos was recorded on Professional mode difficulty. All 
    scores stars are found by the main player in the video and there are quite a 
    few useful strategies in the videos for Professional mode.
    
    Part 1 - http://www.youtube.com/watch?v=txVPH5TAPwE
    Part 2 - http://www.youtube.com/watch?v=dtg4YeB0dhU
    Part 3 - http://www.youtube.com/watch?v=4BTpWScdok0
    Part 4 - http://www.youtube.com/watch?v=aVfHWuVmPUE
    
    -----
    
    ===============================================================================
              L O S T  I N  N I G H T M A R E S  -  W A L K T H R O U G H
    ===============================================================================
    
                                                                            [LIN11]
    Chapter 1-1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                               S P E N C E R  E S T A T E
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    == MAIN HALL ==
    
    Barry, where's Barry!?
    
    Chris and Jill will start in front of the double door entrance to the Spencer 
    Estate with the main hall viewable in front of them.  The door off to the right 
    requires an emblem in order to open it and the door off to the left is locked 
    from the inside.  The two iron doors on each side of the second floor are 
    locked at the moment.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - E X T R A
    RE1 Camera Angle - Examine the front doors to the Spencer Estate three times in 
    a row to activate a fixed camera angle style much like RE1.  Examine the door 
    once again to disable the feature.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    ----------------------------------------------------------------- INVESTIGATION
    [ ] Front Doors - The front double doors to the Spencer Estate. (Examine this 
    three times to change the camera angle to a classic RE1 style camera angle)
    [ ] Blood - The blood in the middle of the mansion floor.
    [ ] Crank Groove - The opening where a crank can be used below the main 
    staircase (extra dialogue will occur after examining this with Chris)
    [ ] Locked double doors - At the very top of the staircase.  They're locked 
    electronically and cannot be opened.
    -------------------------------------------------------------------------------
    
    Move under the middle staircase by walking down the steps either to the right 
    or left of it.  Break the --VASES-- along the side of the steps for --HANDGUN 
    AMMO-- and --SMALL SCORE STARS--.  Score Stars are used to increase your 
    overall score for ranking purposes at the end of the Lost in Nightmares 
    scenario.
    
    There is a barred gate below the stairs that requires a crank handle. Pull the 
    lever in front of the barred gate and this will release the locks on the iron 
    doors on the second floor.  Look for the score star on the overhead lantern as 
    described below.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - E X T R A
    Extra Dialogue - With Chris, examine the groove where a crank handle should fit 
    next to the barred gate below the stairs for some extra dialogue between Chris 
    and Jill.  They speak about Spencer's obsession with cranks.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    --------------------------------------------------------- BREAKABLE OBJECT LIST
    [ ] Vase - To the right of the main staircase on the first floor.
    --> Random Ammo or Small Score Star
    [ ] Vase - To the right of the main staircase on the first floor.
    --> Random Ammo or Small Score Star
    [ ] Vase - Down the first set of steps to the right of the main staircase on 
    the first floor.
    --> Random Ammo or Small Score Star
    [ ] Vase - To the left of the main staircase on the first floor.
    --> Random Ammo or Small Score Star
    [ ] Vase - To the left of the main staircase on the first floor.
    --> Random Ammo or Small Score Star
    [ ] Vase - Down the first set of steps to the left of the main staircase on the 
    first floor.
    --> Random Ammo or Small Score Star
    -------------------------------------------------------------------------------
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
    -- Score Star 1
    
    Location: Spencer Estate
    Points: 500
    
    Move down either set of steps along the side of the main stairway and step in 
    front of the barred gate.  Turn around and look up to find this score star 
    attached to the backside of the ceiling lantern below the main stairway.
    
    Pics:
    
    http://img15.imageshack.us/img15/4792/scorestar12.jpg
    http://img694.imageshack.us/img694/719/scorestar1.jpg
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    
    Move back up the stairs on either side of the main staircase and begin to walk 
    up the main staircase in the middle of the room.  Ha, Capcom and they're cheap 
    scares!  How dare you scare us with ragdoll physics!  Knife slash that body, my 
    readers!
    
    Chris or Jill will contact their squad as the two climb the staircase.  Collect 
    the --HANDGUN AMMO-- from the body that is slumped against the wall near the 
    locked door on the top floor.  The ammo might be near the body in front of the 
    locked door on the top floor as well.
    
    Open the iron door off to the left.  Walk over to the gap in the walkway with 
    the door on the other side and use the "Assist Jump" command to toss Jill over 
    to the door on the other side of the second floor.  Jill can survey the second 
    floor the Dining Room beyond the door and possibly collect a ++RANDOM WEAPON++. 
    All weapons that are picked up in Lost in Nightmares will change per 
    playthrough, so a player never really knows what weapon he/she will get on each 
    playthrough. Jill will eventually unlock the door on the east side of the first 
    floor.
    
    If you're playing in co-op mode, the Jill player will find the weapon lying 
    near the southwest end of the second floor of the Dining Room.  The Jill player 
    will need to fall down onto the dining table from the middle portion of the 
    second floor with the broken railing then hop off the table and unlock the 
    door.
    
    While Jill is gone, the Chris player should collect the --(POSSIBLE) HANDGUN 
    AMMO-- on the middle portion of the second floor walkway that extends across 
    the first floor and the --(POSSIBLE) HANDGUN AMMO or (POSSIBLE) GREEN HERB-- on 
    the table below the picture of Spencer on the west side of the second floor.  
    There are also two score stars that can be shot from the second floor.
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
    -- Score Star 2
    
    Location: Spencer Estate
    Points: 500
    
    Move up the stairs and step onto the second floor of the Spencer Estate while 
    still in the main hall then find the entrance doors to the mansion then look 
    directly above them.  This score star is lying in the middle wall alcove right 
    above the entrance doors.  The middle chandelier may block the view of it if 
    you stand in the middle of the second floor.
    
    Pics:
    
    http://img64.imageshack.us/img64/4718/scorestar2.jpg
    http://img535.imageshack.us/img535/2531/scorestar21.jpg
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
    -- Score Star 3
    
    Location: Spencer Estate
    Points: 500
    
    While on the second floor of the main hall of the Spencer Estate, move toward 
    the side without the gap in the walkway then look back toward the chandelier 
    hanging on the middle of the ceiling.  This score star is attached to the top 
    portion of the backside of the chandelier.
    
    Pics:
    
    http://img193.imageshack.us/img193/628/scorestar3.jpg
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    
    Go ahead and leave Jill in the Dining Room for now and open the door on the 
    west side of the second floor then step into the corridor.
    
    == CORRIDOR ==
    
    Run down the corridor.  There is a score star on the table at the end of the 
    corridor.  Open the door at the end.
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
    -- Score Star 4
    
    Location: Spencer Estate
    Points: 500
    
    Move down the hallway past the door on the side of the second floor with no 
    gap.  This score star is lying on top of the cabinet in front of the door at 
    the end of the hall.  The cabinet has some plates lying on top of it as well.
    
    Pics:
    
    http://img517.imageshack.us/img517/7447/scorestar41.jpg
    http://img704.imageshack.us/img704/7131/scorestar4.jpg
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    
    == BEDROOM ==
    
    Walk over to the book on the table to the left of the bed and examine it.  
    Hardcore RE fans will recognize the entry in the book as the Keeper's Diary 
    from RE1.  After examining the book, pick up **PASSWORD 3** from off the top of 
    the book.  These passcodes are needed to open a door later and there are three 
    of them altogether.
    
    Walk over to the right side of the bed and take the ++RANDOM WEAPON++ or 
    --(POSSIBLE) HANDGUN AMMO-- from off the table.  Once again, the weapon will 
    change per playthrough.  Exit the room and run down the stairs and Jill should 
    have already unlocked the double doors to the Dining Room off to the right as 
    Chris steps off the staircase.
    
    == DINING ROOM ==
    
    Walk over to the area to the left and examine the book on the table near the 
    lamp for another text entry - PATRICK'S MEMOIRS 1 - then pick up **PASSWORD 1** 
    from off the top of the book.  Step into the portion of the room with the 
    dining table and the fireplace.  There are two score stars that can be found in 
    this room.
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
    -- Score Star 5
    
    Location: Spencer Estate
    Points: 500
    
    While in the Dining Room, look up on the southwest corner of the second floor 
    to see this on the wall.  It's on the second floor portion to the left of the 
    clock.
    
    Pics:
    
    http://img13.imageshack.us/img13/8692/scorestar5.jpg
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
    -- Score Star 6
    
    Location: Spencer Estate
    Points: 500
    
    Look behind the chimes inside the grandfather clock in the Dining Room to find 
    this score star hanging inside the clock.
    
    Pics:
    
    http://img175.imageshack.us/img175/5669/scorestar61.jpg
    http://img519.imageshack.us/img519/4896/scorestar6.jpg
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    
    ----------------------------------------------------------------- INVESTIGATION
    [ ] Fireplace - On the south side of the dining room.  This is used later as 
    part of a puzzle.
    -------------------------------------------------------------------------------
    
    Open the door at the other end of the Dining Room.
    
    == STAIRWAY CORRIDOR ==
    
    Make a right at the end of the corridor and enter the restroom behind the door 
    below the staircase.
    
    == RESTROOM ==
    
    Collect the --RED HERB-- on the table to the right then shoot the score star 
    above the urinal.
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
    -- Score Star 7
    
    Location: Spencer Estate
    Points: 500
    
    Past the Dining Room, enter the restroom below the staircase.  This score star 
    is hanging above the urinal in the restroom.
    
    Pics:
    
    http://img683.imageshack.us/img683/4781/scorestar71.jpg
    http://img693.imageshack.us/img693/7941/scorestar7.jpg
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    
    == STAIRWAY CORRIDOR ==
    
    Move up the stairs then open the door at the top of the stairs.
    
    == PIANO ROOM ==
    
    TIP: If this is not your first playthrough slash the door with the knife to 
    break it in order to help out for the battle that will follow later.
    
    Examine the book on the table to the right to read PATRICK'S MEMOIRS 2.  Grab 
    the --GREEN HERB-- on the table off to the left and the --HANDGUN AMMO-- that 
    lies on the floor near the table.
    
    ----------------------------------------------------------------- INVESTIGATION
    [ ] Different colored wall - Examine the wall portion that looks different from 
    the rest of the wall to the left of the piano.
    -------------------------------------------------------------------------------
    
    Notice how a section of the wall to the left of the piano looks a bit different 
    from the other portion of the surrounding wall.  Walk over to the piano.  On 
    single player, the Chris player needs to command Jill to play the piano.
    
    On co-op mode, the Jill player needs to use the piano and play the Moonlight 
    Sonata theme to make the wall to the left lower.  Jill will play the piano and 
    a button (either [] or X/X or A) will appear on the screen every now and then 
    while she plays.  The button must be pressed shortly after it appears in order 
    to keep Jill playing.
    
    The Chris player can allow the wall to fully lower and request random items 
    from the Jill player to bug the hell out of that player or the Chris player can 
    shoot the red button on the back wall behind the lowering wall to make it lower 
    all the way instantly - your choice, Chris player.
    
    NOTE: On single player, while playing as Jill, the Chris AI will not shoot the 
    red button on the back wall, so the main player will have to stand and play the 
    Moonlight Sonata theme until AI Chris moves into the hidden passage.  How 
    thoughtful of AI Chris - a senior moment perhaps!
    
    Once the wall fully lowers, run to the other end and grab the **CENTAUR 
    EMBLEM** from the indention in the wall.  This can be placed in the door on the 
    west side of the first floor of the main hall to open the door on that side.
    
    If this is your first playthrough, then run all the way back to the main hall 
    and place the emblem in the door to unlock it.  If this is not your first 
    playthrough, then a Guardian of Insanity/Keeper will likely soon move up the 
    stairs in the outside corridor right now with his giant anchor.  Oh, and he 
    intends to make a Chris sandwich and a Jill pancake because he's damn tired of 
    that overused Barry term that player's associate with Jill nowadays.
    
    The Guardian is not always guaranteed to make an appearance.  His appearance is 
    random per playthrough, but you won't fight it or any other Guardian in the 
    mansion area on your first time through Lost in Nightmares.
    
    ===============================================================================
    FIGHTING A GUARDIAN OF INSANITY
    
    A Guardian of Insanity's main weak point is its yellow eye on the back of the 
    growth along its right arm.  In order to hit the eye, a player must get in the 
    back of the Guardian and blast it.  Precise aiming needs to be used while 
    attempting a shot in order to hit it properly.
    
    After blasting the eyeball, the Guardian will be stunned for a moment.  Both 
    players can use that time to hit the Guardian with a melee attack. If both 
    characters hit the Guardian BE SURE to back away from it as it prepares to 
    perform its two horizontal swings after the second melee - this will always be 
    its recovery attack after two melee attacks.
    
    It's best to NOT hit the Guardian with a melee attack right away when it is 
    stunned however.  Use that time to blast its back eyeball at least one time 
    with a powerful shot then hit it with a melee attack or continue to shoot the 
    eye on its back.  If your character has a magnum, then blasting it directly in 
    the eye with the magnum will take down a Guardian very quickly - in about three 
    shots on normal mode.
    
    Blasting the growth on the side of the Guardian's arm will make the arm spew 
    acid, which can damage any character that is close to it.  The Guardian has a 
    grab attack and an overhead attack that will perform normally.  It will try to 
    hit a character from mid-distance with its overhead attack.  Back away as it 
    prepares the attack or quickly run behind it to avoid the attack.
    
    While in close range to the Guardian, it will try to grab a character.  This 
    grab MUST be cancelled by a partner assist melee.  On single player tap the O/B 
    button in order to get the partner to break the grab with a melee.  Failure to 
    cancel the grab will result in an impale that will cause instant death to the 
    grabbed player.  The instant death impale move will happen faster after a grab 
    depending on the difficulty that game is set at.
    
    Spamming gunfire on any portion of a Guardian's body can defeat it eventually 
    if you don't want to worry about its back eyeball.  It's best to aim for its 
    head.  Shots to the head will stun the Guardian quicker than shots to other 
    portions of its body.  If you're playing in co-op play, two players can get on 
    opposite ends of the Guardian and easily get a shot at its weak eyeball then 
    melee attack it.  Having to move away to dodge its retaliation swing makes 
    melee attacking it time consuming but if one characters is always facing its 
    backside, that characters can restun it with an eye shot while it perform its 
    retaliation swings.
    
    Players can run from a Guardian.  It's much like a Nemesis pursuer, in that, it 
    will stalk a player until it loses sight of the player.  A player is never 
    forced to fight any of the Guardian's in the game.
    
    After defeating a Guardian, it will drop a --LARGE SCORE STAR-- that is worth 
    2,000 points for ranking purposes at the end of the chapter.  Use powered 
    weapons to fight him and try to shoot it in its eyeball weak point on its back. 
    Don't worry much about conserving gunfire unless you're playing Professional 
    mode.  Even on Pro mode, a player should have enough ammo for most of the 
    Guardians throughout the mansion if you take advantage of its eyeball weak 
    point on its back.
    ===============================================================================
    
    The first Guardian may appear in many ways.  He might be:
    
    1) right outside the door already at the top of the stairs waiting on the 
    characters.
    2) moving up the stairs as the characters exit the piano room.
    3) hiding behind the left corner down the hallway below the stairs.
    
    The Guardian will not always move up the stairs and come for the characters.  
    Sometimes it will stand around the side of the corner at the end of the 
    corridor at the bottom of the Stairway Corridor.  The characters will need to 
    approach it and make it step around the corner.
    
    It's really best to fight the Guardian in the piano room since you'll have a 
    wide open area for the battle, but fighting him in the narrow corridors really 
    isn't that hard either.  He will likely grab a character no matter how you 
    fight him since he takes a lot of firepower to knock down.
    
    == DARK CORRIDOR ==
    
    After placing the centaur emblem on the door on the right side of the main 
    hall, move down the dark corridor ahead.  A bat might bust through one of the 
    windows along the way - it can be shot and killed.  Jill can use her lockpick 
    to open the iron door at the intersection of the hall up ahead.  The computer 
    in the library through the door requires three passwords however and the 
    characters only have two passwords at the moment.
    
    Move on down the right side of the main hall.  Through the barred gate near the 
    door at the end, a score star can be seen on the ceiling above.  This score 
    star can be seen easily once a character is able to get into the corridor after 
    while.
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
    -- Score Star 9
    
    Location: Spencer Estate
    Points: 500
    
    This is hanging on the ceiling of the corridor with the barred gate that the 
    characters will pass by on the way to the storage room.  This can be seen much 
    better after a character pulls the lever inside of the corridor to stop the 
    ceiling spikes.  It's on the ceiling of the left corridor that the player will 
    pass by before getting to the lever.
    
    Pics:
    
    http://img517.imageshack.us/img517/6643/scorestar10.jpg
    http://img21.imageshack.us/img21/4610/scorestar101.jpg
    http://img59.imageshack.us/img59/5145/scorestar102.jpg
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    
    Open the door to the right and enter the storage room.
    
    == STORAGE ROOM ==
    
    There might be three --(POSSIBLE) PROXIMITY BOMBS-- near the first set of steel 
    cages off to the left.  Look inside of the cage with the cloth draped over it 
    to the right to find a score star.
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
    -- Score Star 8
    
    Location: Spencer Estate
    Points: 500
    
    This score star is lying inside of a small cage with a white sheet draped over 
    it in the storage room where the heat sensitive paper is found.  It's lying 
    next to a crate.
    
    Pics:
    
    http://img85.imageshack.us/img85/9130/scorestar81.jpg
    http://img519.imageshack.us/img519/8479/scorestar8.jpg
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    
    Collect the --2 HAND GRENADES-- and the --2 INCENDIARY GRENADES-- from off the 
    left table.  The grenades will always be on the table on every playthrough!
    
    There is a locked door around the side of the crates up ahead.  The door is 
    locked from the other side by a padlock.  Pick up the **RANDOM WEAPON** near 
    the trunk up ahead then take the **HEAT-SENSITIVE PAPER** from off the trunk to 
    the right in the very back of the storage room.  Return all the way to the 
    Dining Room by going back to the Main Hall and stepping through the double 
    doors on the other side then examine the fireplace in the Dining Room to use 
    the Head-sensitive Paper on it to reveal **PASSWORD 3**. Return to the Library 
    that Jill unlocked earlier.
    
    == LIBRARY ==
    
    Examine the middle portion of the left bookshelf to read SPENCER'S MEMOIRS 1. 
    To the left of the desk with the computer on it, examine the bookshelf to read 
    SPENCER'S MEMOIRS 2.  SPENCER'S MEMOIRS 3 can be read by examining the 
    bookshelves to the right of the computer desk and SPENCER'S MEMOIRS 4 can be 
    read by examining the bookshelf behind the computer desk.
    
    Approach the computer inside the Library and examine it to use all three 
    passwords on it after PATRICK'S MEMOIRS 3 is read.  The wall to the right in 
    the back of the Library will slide down to reveal a hidden room.  Once a 
    character enters the room, an iron gate will fall down and block the entrance 
    doorway.  Spikes will move out of the ceiling and the ceiling will begin to 
    move downward.
    
    NOTE: If you keep tapping the []/X button after examining the computer while 
    all three passwords are in your characters possession, it will cancel the text 
    entry and immediately open the hidden passage.
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
    -- Score Star 10
    
    Location: Spencer Estate
    Points: 1000
    
    After or shortly before a character steps into the room with the spiked ceiling 
    trap, this will be hanging on top of the south wall above the wall safe.  This 
    can be shot before or while the spiked ceiling lowers.  It MUST be shot before 
    the spiked ceiling lowers too much - run and flip the switch without shooting 
    it first and it can't be shot.
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    
    The character that isn't trapped should race back to the storage room and 
    approach the locked door in the storage room.  The player that is trapped 
    should look through the barred window to the left and shoot the padlock off of 
    the locked door so that the other character can open the door in the storage 
    room.  Open the door then pull the lever near the barred window to turn off the 
    trap.
    
    NOTE: In a single player game, the AI partner will always get trapped and the 
    AI partner will shoot the lock off the door after your character returns to the 
    storage room and examines the locked door inside.
    
    Break the --VASE-- inside the trap room and open the wall safe inside then take 
    the **CRANK HANDLE** from inside the safe.
    
    --------------------------------------------------------- BREAKABLE OBJECT LIST
    [ ] Vase - Lying in the corner near the barred window in the room with the 
    spiked ceiling trap.
    --> Small Score Star or Random Ammo
    -------------------------------------------------------------------------------
    
    If this is not your first playthrough, a Guardian will be roaming the Dark 
    Corridor after the trap is shut off.  It will eventually move into the storage 
    room and attack the character that turned off the trap, so the player in the 
    Library should rush back to help the other character.
    
    WARNING: In a single player, if the Guardian enters the storage room right 
    after the trap is shut off, you need to AVOID getting grabbed since the AI 
    partner will stay in the trap room and the partner will not be able to make it 
    to your character in time to save the character from instant death after a 
    grab.  Maneuver around the crates near the door to avoid the Guardian if it 
    enters the room on the way back.
    
    NOTE: If you choose to run from the Guardian, it will not be able to follow the 
    characters into the main hall of the mansion.
    
    Lay down proximity bombs in the Guardian's path or toss the hand grenades or 
    incendiary grenades at it to stun it then melee attack it.  Don't be afraid to 
    use powered weapons on it either.  You'll find more ammo for powered weapons in 
    breakable objects as the characters continue further ahead most likely.  Return 
    to the Main Hall of the Spencer Estate once the crank handle is found.
    
    CO-OP PLAY TIP: In a co-op game, after Jill unlocks the iron door with her lock 
    pick, one of the characters can rush back to the Dining Room as the other moves 
    toward the Head-sensitive Paper.  Once the Head-sensitive Paper is collected, 
    the character in the Dining Room can use the paper on the fireplace inside 
    while the other character races toward the computer in the Library.  Once the 
    Heat-sensitive Paper is warmed up enough to where Password 2 is revealed, the 
    character in the Library can examine the computer inside and unlock the door 
    then quickly set off the trap inside while the other character races back to 
    the storage room.  Shoot the lock to help out the character in the storage room 
    then use the lever to free the trapped character like normal.  This can save a 
    bunch of time overall.
    
    == MAIN HALL ==
    
    Run below the main staircase and use the crank handle on the indention in front 
    of the barred gate.  One character needs to rotate the handle to raise the gate 
    and allow the other character to move into the corridor below.  The character 
    that moves into the corridor should move down the stairs and rotate the crank 
    handle on the other side to raise the gate and allow the other player into the 
    corridor.  In a single player game, the AI partner will automatically perform 
    the task that is needed.  Move down the steps then open the door at the end to 
    enter the next area of the Spencer Estate.
    
                                                                            [LIN12]
    Chapter 1-2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                      P R I S O N
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    == CELL CORRIDOR ==
    
    Walk down the stairs and move toward the wooden ledge up ahead.  The next score 
    star can actually be shot from the wooden ledge, but it's really best to drop 
    below and shoot it.
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
    -- Score Star 11
    
    Location: Prison
    Points: 500
    
    After the characters drop off the edge of the wooden ledge right after using 
    the crank and moving below the mansion, look to the left and look above the 
    shelves to see this score star hanging on the wall above the shelves.
    
    Pics:
    
    http://img695.imageshack.us/img695/6927/scorestar111.jpg
    http://img716.imageshack.us/img716/5983/scorestar11.jpg
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    
    Step through the left doorway.  The characters will enter an area with holding 
    cells.  Move down the stairs off to the right along the walkway.  The rats in 
    the cell corridor area can be shot for some extra --SMALL SCORE STARS--.  Step 
    into the left cell and break the --WOODEN BARREL-- at the end for a random 
    item.
    
    NOTE: Once again the rats in this cell corridor can be shot for extra Small 
    Score Stars. They will always drop one after being shot.  There are four rats 
    altogether.  If you're lucky enough to have a flash grenade, toss the flash 
    grenade at a group of rats to kill them all.
    
    --------------------------------------------------------- BREAKABLE OBJECT LIST
    [ ] Wooden Barrel - Enter the cell to the left after moving down the first set 
    of stairs and this will lying at the end.
    --> Small Score Star or Random Ammo
    -------------------------------------------------------------------------------
    
    Step back into the corridor.  There is score star in the fifth cell off to the 
    right.  Run to the end of the path ahead then enter the final cell to the right 
    and break the --WOODEN BOX-- inside for a random item.
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
    -- Score Star 12
    
    Location: Prison
    Points: 500
    
    After moving below the stairs to the cell area of the Prison, this will be on 
    the floor of the fifth cell to the right.  A dead test subject is inside of the 
    cell and is lying on the floor with its hand over the score star.
    
    Pics:
    
    http://img22.imageshack.us/img22/4792/scorestar12.jpg
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    
    --------------------------------------------------------- BREAKABLE OBJECT LIST
    [ ] Wooden Box - Lying on a shelf inside the very last cell to the right before 
    moving down the stairs.
    --> Small Score Star or Random Ammo
    -------------------------------------------------------------------------------
    
    ----------------------------------------------------------------- INVESTIGATION
    [ ] Fifth cell to the right - The cell doors of the fifth cell to the right can 
    be examined.
    -------------------------------------------------------------------------------
    
    Turn to the left and enter the next cell corridor.  A Guardian of Insanity will 
    walk by the railing on the second floor up above - he can be shot a bit.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - E X T R A
    The Guardian of Insanity that passes by on the walkway up above can actually be 
    fought on Pro mode.  He is an extra Guardian that drops an extra score star if 
    he is defeated.  Stunning him and getting to him before he passes by is the 
    hardest part of defeating him however.
    
    http://www.youtube.com/watch?v=eo2zpq--t0M
    
    Big thanks to SIKSHADOW for the video!
    
    Basically, incendiary grenades need to be tossed up at him to stun him.  One 
    incendiary MUST hold him in place as a character runs up the staircase toward 
    him to keep him on-screen.  If the Guardian moves past the stairs at the top, 
    it will disappear, which shows what a glitch this fight really is!
    
    Here is a video that I made up for this fight that showcases how he will 
    disappear if he is allowed to pass by the stairs:
    
    http://www.youtube.com/watch?v=u-kEfMX2I0o
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Walk into the cell to the left then break the --WOODEN BARREL-- inside.  Exit 
    the cell from the opposite end and look for the score star on the wall of the 
    second floor to the right.
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
    -- Score Star 13
    
    Location: Prison
    Points: 500
    
    After rounding the left corner of the cell area, a Guardian of Insanity will 
    walk by on a ledge up above.  Walk ahead just a bit then turn and look up to 
    see this hanging on the second floor wall above the cells.
    
    Pics:
    
    http://img35.imageshack.us/img35/9983/scorestar131.jpg
    http://img251.imageshack.us/img251/3223/scorestar13.jpg
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    
    --------------------------------------------------------- BREAKABLE OBJECT LIST
    [ ] Wooden Barrel - Lying on the floor at the other end of the first cell off 
    to the left after the first left turn in the cell corridor.
    --> Small Score Star or Random Ammo
    -------------------------------------------------------------------------------
    
    Turn to the left and continue toward the stairs at the end.  Look inside of the 
    cell at the end then look on the left wall inside to see a score star.
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
    -- Score Star 14
    
    Location: Prison
    Points: 500
    
    Before moving up the first set of stairs in the cell area, look inside of the 
    closed cell below the stairs.  This score star will be hanging on the left wall 
    inside of the cell.
    
    Pics:
    
    http://img69.imageshack.us/img69/8324/scorestar141.jpg
    http://img69.imageshack.us/img69/1504/scorestar14.jpg
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    
    == CELL CORRIDOR: SECOND FLOOR ==
    
    A Guardian of Insanity might be at the top of the stairs.  Either way, the 
    creature is somewhere in the area no matter if this is your first playthrough 
    or not.  He can be in several different places.
    
    The Guardian may be:
    
    1) right behind the left corner of the first set of steps.
    2) right behind the left corner of the second set of steps.
    3) wandering the cell area of the second floor.
    4) on the first floor coming from the area the characters just exited from.
    
    I don't like to repeat strategies in my guide, but this will be your first time 
    to fight a Guardian on your first time through the game, so listed below is how 
    to deal with one once again.
    
    ===============================================================================
    FIGHTING A GUARDIAN OF INSANITY
    
    A Guardian of Insanity's main weak point is its yellow eye on the back of the 
    growth along its right arm.  In order to hit the eye, a player must get in the 
    back of the Guardian and blast it.  Precise aiming needs to be used while 
    attempting a shot in order to hit it properly.
    
    After blasting the eyeball, the Guardian will be stunned for a moment.  Both 
    players can use that time to hit the Guardian with a melee attack. If both 
    characters hit the Guardian BE SURE to back away from it as it prepares to 
    perform its two horizontal swings after the second melee - this will always be 
    its recovery attack after two melee attacks.
    
    It's best to NOT hit the Guardian with a melee attack right away when it is 
    stunned however.  Use that time to blast its back eyeball at least one time 
    with a powerful shot then hit it with a melee attack or continue to shoot the 
    eye on its back.  If your character has a magnum, then blasting it directly in 
    the eye with the magnum will take down a Guardian very quickly - in about three 
    shots on normal mode.
    
    Blasting the growth on the side of the Guardian's arm will make the arm spew 
    acid, which can damage any character that is close to it.  The Guardian has a 
    grab attack and an overhead attack that will perform normally.  It will try to 
    hit a character from mid-distance with its overhead attack.  Back away as it 
    prepares the attack or quickly run behind it to avoid the attack.
    
    While in close range to the Guardian, it will try to grab a character.  This 
    grab MUST be cancelled by a partner assist melee.  On single player tap the O/B 
    button in order to get the partner to break the grab with a melee.  Failure to 
    cancel the grab will result in an impale that will cause instant death to the 
    grabbed player.  The instant death impale move will happen faster after a grab 
    depending on the difficulty that game is set at.
    
    Spamming gunfire on any portion of a Guardian's body can defeat it eventually 
    if you don't want to worry about its back eyeball.  It's best to aim for its 
    head.  Shots to the head will stun the Guardian quicker than shots to other 
    portions of its body.  If you're playing in co-op play, two players can get on 
    opposite ends of the Guardian and easily get a shot at its weak eyeball then 
    melee attack it.  Having to move away to dodge its retaliation swing makes 
    melee attacking it time consuming but if one characters is always facing its 
    backside, that characters can restun it with an eye shot while it perform its 
    retaliation swings.
    
    Players can run from a Guardian.  It's much like a Nemesis pursuer, in that, it 
    will stalk a player until it loses sight of the player.  A player is never 
    forced to fight any of the Guardian's in the game.
    
    After defeating a Guardian, it will drop a --LARGE SCORE STAR-- that is worth 
    2,000 points for ranking purposes at the end of the chapter.  Use powered 
    weapons to fight him and try to shoot it in its eyeball weak point on its back. 
    Don't worry much about conserving gunfire unless you're playing Professional 
    mode.  Even on Pro mode, a player should have enough ammo for most of the 
    Guardians throughout the mansion if you take advantage of its eyeball weak 
    point on its back.
    ===============================================================================
    
    There is a --WOODEN BARREL-- in the cell on the left side of the room and there 
    is a score star inside of the first cell to the right in the group of cells on 
    the second floor.  There is another --WOODEN BARREL-- at the end of the row of 
    cells to the right as well.
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
    -- Score Star 15
    
    Location: Prison
    Points: 500
    
    After moving up the stairs, your characters will likely fight a Guardian of 
    Insanity.  This score star is attached to the wall of the first cell to the 
    right after stepping away from the stairs.
    
    Pics:
    
    http://img231.imageshack.us/img231/8591/scorestar151.jpg
    http://img13.imageshack.us/img13/2338/scorestar15.jpg
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    
    --------------------------------------------------------- BREAKABLE OBJECT LIST
    [ ] Wooden Barrel - Lying on the floor inside of the left cell on the second 
    floor.  A test subject lies near this barrel.  Slash him with the knife or 
    shoot him to prevent him from grabbing your character while breaking this.
    --> Small Score Star or Random Ammo
    [ ] Wooden Barrel - At the end of the row of cells to the right on the second 
    floor, this barrel will be lying in a corner.
    --> Small Score Star or Random Ammo
    -------------------------------------------------------------------------------
    
    ----------------------------------------------------------------- INVESTIGATION
    [ ] Test subject slumped against the wall - The test subject that is slumped 
    against the wall inside the left cell on the second floor can be examined.
    -------------------------------------------------------------------------------
    
    There are two Test Subjects (zombie-like enemies) that lie on the ground in 
    this area that will grab a character if a player moves by one without stunning 
    it first.  A Test Subject can be stunned by shooting it with a weapon or by 
    slashing it with a knife.  If one grabs a character, the partner can knock it 
    off with a partner assist melee or the grabbed player can use the left analog 
    to fight off the Test Subject hold.  Basically it's just like a Majini grab 
    from the main game of RE5.
    
    Either way, the characters do not have to fight the Guardian here.  If he is 
    not fought, you need to gain some serious distance from him since more 
    Guardians will appear along the path ahead and you don't want that many in your 
    area at one time.  The wooden ledge in the middle of the gap in the second 
    floor can be used to escape the Guardian if it ever tries to corner a character 
    on a particular side.  It's really best to defeat this Guardian.
    
    Your main destination on this floor is down the stairs off to the right at the 
    end of the second floor.  Look on the shelf off to the left near the bottom of 
    the stairs and collect the --HANDGUN AMMO-- from off the shelf.  There is also 
    a score star on the bottom shelf, across from the shelf with the handgun ammo 
    pickup, and a --WOODEN BARREL-- lying near the wall down the right path further 
    ahead.
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
    -- Score Star 16
    
    Location: Prison
    Points: 500
    
    After moving down the stairs from the second floor cell area with the first 
    Guardian of Insanity, this will be lying on the bottom shelf of a set of 
    shelves near a dead test subject.  Basically when you move down the stairs, 
    take the left path and it will be on the lowest shelf.
    
    Pics:
    
    http://img213.imageshack.us/img213/4411/scorestar16.jpg
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    
    --------------------------------------------------------- BREAKABLE OBJECT LIST
    [ ] Wooden Barrel - After moving down the stairs from the second floor of the 
    Prison Corridor, this barrel will be lying near the wall down the right path at 
    the bottom of the stairs.
    --> Small Score Star or Random Ammo
    -------------------------------------------------------------------------------
    
    Be VERY careful about breaking the wooden barrel near the wall of the right 
    path since a Guardian of Insanity is behind the wall and it will destroy the 
    wall with an overhead swing eventually.  This Guardian can be fought or run 
    away from just like the last Guardian.  It's really a good idea to defeat this 
    Guardian to keep from having to deal with two of them at once in a moment.
    
    == SPIRAL STAIRCASE AREA ==
    
    Once the characters move down the right tunnel ahead, another Guardian will 
    appear.  The Guardian will hop down from an overhead ledge.  There is a broken 
    ladder up ahead.  The Chris player can stand near the ladder and boost the Jill 
    player up to the --2 WOODEN BARRELS-- on the wooden platform above.
    
    --------------------------------------------------------- BREAKABLE OBJECT LIST
    [ ] Wooden Barrel - In the area with the spiral staircase, where the third 
    Guardian attacks, Jill can be boosted up to a platform with two wooden barrels 
    on it.
    --> Small Score Star or Random Ammo
    [ ] Wooden Barrel - In the area with the spiral staircase, where the third 
    Guardian attacks, Jill can be boosted up to a platform with two wooden barrels 
    on it.
    --> Small Score Star or Random Ammo
    -------------------------------------------------------------------------------
    
    From the top of the platform, the Jill player can leap over to the area at the 
    top of the spiral staircase.  The Chris player will have to move up the spiral 
    staircase.  A door is near the bottom of the staircase but it is locked and 
    requires a key.  There is a crank handle at the top portion of the spiral 
    staircase and a chest inside an alcove that is blocked by a gate.  One player 
    will have to rotate the crank while the other player enters the alcove as the 
    gate rises.
    
    NOTE: In single player, the AI partner can be ordered to rotate the crank by 
    using the action command in front of the crank or the main player can rotate 
    the crank and allow the AI partner to enter the alcove and open the chest.  
    It's quicker to let the AI partner rotate the crank since the partner will not 
    enter the alcove until the gate is fully lifted otherwise.
    
    The chest contains the **JAIL KEY**.  The Jail Key will unlock the door at the 
    bottom of the spiral staircase, so return to the bottom of the stairs and use 
    the Jail Key on the door.  Fall down the ledge along the path behind the door.
    
    NOTE: If the Guardian(s) was (were) following your characters in the Spiral 
    Staircase area, they will likely follow the characters to the next area as 
    well.
    
    -----
    KNIFING THE GUARDIAN(S) IN THE SPIRAL STAIRCASE AREA
    
    http://www.youtube.com/watch?v=jjXm8y5XkG8
    
    (thanks to Mosi Pig for the video)
    -----
    
    == WATER AREA ==
    
    A Guardian of Insanity is wandering around this area.  The Guardian will 
    usually appear from off the left as the characters enter the area.  There is a 
    --WOODEN BARREL-- past the gap in the bridge up ahead - the characters will 
    have to hop over the gap to reach it.
    
    --------------------------------------------------------- BREAKABLE OBJECT LIST
    [ ] Wooden Barrel - Hop over the gap in the wooden bridge at the beginning of 
    the water area and this barrel will be lying on the other side.
    --> Small Score Star or Random Ammo
    -------------------------------------------------------------------------------
    
    No matter if the straight path with the wooden bridge is taken or the left path 
    with the barred alcoves along the wall is taken, they will both lead the 
    characters to a locked gate.  An indention of a crest is to the right of the 
    gate.  The players must find two pieces of this crest.
    
    Open the chest in the middle of the left path and pick up the **SILVER CREST** 
    from inside.  Walk to the center portion of the water area and find the broken 
    ladder.  The Chris player can stand below the broken ladder and boost the Jill 
    player up to the platform above.  The Jill player can open the chest on the top 
    platform and collect the **GOLD CREST** from inside.  A Guardian of Insanity 
    will appear on the platform beside Jill and it will fall down to the bottom 
    area with the Chris player.
    
    NOTE: In single player, the Jill AI partner will stand on the platform and 
    continue to shoot at the Guardian from above.  If you want her to come down, 
    issue the "Come on" command to make her drop and follow Chris.
    
    The second Guardian in this area can be easily escaped from since the 
    characters are basically ready to leave once it appears.  Shoot the score star 
    in the sixth barred alcove along the second set of alcoves to the left while 
    moving down the left path.  It's basically right across from the stairs at the 
    end of the left path.
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
    -- Score Star 17
    
    Location: Prison
    Points: 500
    
    In the area with the water, move along the left path and collect the silver 
    crest from the chest off to the left.  Keep moving down that path and look 
    along the barred alcoves along the left wall.  This score star is inside the 
    sixth barred alcove in the group of alcove past the chest - second alcove from 
    the back.  This alcove is right below a staircase.
    
    Pics:
    
    http://img716.imageshack.us/img716/2765/scorestar17.jpg
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    
    Once both of the crests are obtained, place them both in the indention in the 
    south portion of this area to unlock the gate.  Approach the gate and use the 
    partner command button to enter ready status and leave this area.
    
                                                                            [LIN13]
    Chapter 1-3 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                    T H E  M A Z E
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE: For this section, I have taken pictures (pics) of the spike traps 
    throughout the maze, the test subjects that lie in the water, the chest that 
    can be found throughout the maze as well as other pics.  They are labeled 
    below.  Copy and past the url into your internet browser to see the pic.  If 
    you look at the mini-map in the upper right corner of each pic, this will give 
    you a better understanding of the location.
    
    -- THE BASICS OF THE MAZE
    
    This area can be a bit confusing on your first time through.  It's best to 
    navigate the area and tell your location based on the colored sections along 
    the mini-map in the upper right hand portion of the screen.   Make sure to 
    press the R2/RB button to display the map.
    
    The colored sections are spike traps that can be raised by finding one of four 
    cranks that are hidden inside chests in the area.  Each spike trap has a 
    mechanism to place a crank handle nearby.  The mechanisms are signified on the 
    mini-map by a square with a hole in the middle and they are always near a spike 
    trap.
    
    -----
    Violet (Purple) trap - the mechanism for the crank handle is on the second 
    floor.  It can be reached by climbing the ledge that is above the violet trap.
    
    Pic: http://img641.imageshack.us/img641/2006/linvioletmechanismonupp.jpg
         http://img13.imageshack.us/img13/3929/linvioletspiketrap.jpg
    -----
    
    -----
    Blue trap - the mechanism for the crank handle is on the first floor right 
    beside the blue spike trap.
    
    Pic: http://img14.imageshack.us/img14/3493/linbluemechanismandblue.jpg
    -----
    
    -----
    Red trap - the mechanism for the crank handle is on the first floor right 
    beside the red spike trap.
    
    Pic: http://img704.imageshack.us/img704/5593/linredmechanismandredtr.jpg
    -----
    
    -----
    Green trap - the mechanism is separated from the green trap by a nearby wall. A 
    character must take a separate path to the mechanism and the partner must move 
    around the mechanism area to reach the green spike trap.
    
    Pic: http://img683.imageshack.us/img683/7276/lingreenmechanismneargr.jpg
         http://img63.imageshack.us/img63/3762/lingreenspiketrap.jpg
    -----
    
    The middle area has a locked gate with an octagonal indention for four shards 
    to be placed inside of it.  The number of shards that must be placed in the 
    indention depends on the difficulty that a player has chosen.
    
    Amateur = 1 shard
    Normal = 3 shards
    Veteran = 4 shards
    Professional = 4 shards
    
    In order to gain a shard piece, one of the four Guardians that roam the maze 
    must be lead into a trap and crushed.  A shard will be left behind on top of 
    the spiked trap once the Guardian is crushed.  The Guardians are displayed on 
    the map as blue triangles.
    
    NOTE: On Professional mode, the Guardians will not appear on the map.  The 
    players must use their own viewpoints to see them throughout the maze.
    
    In single player mode, the main player can get the AI partner to stand in place 
    near a crank mechanism once the correct crank handle has been obtained and the 
    main player can lead a Guardian up under the trap then run out and order the 
    partner to drop the spiked ceiling on the Guardian by pressing the O/B button 
    to "Deploy the trap".
    
    In co-op mode, one player will need to use the crank to raise a spiked trap 
    while the other player lures a Guardian under the spiked trap.  It's a good 
    idea to use the "Go" command when you want your partner to drop a spiked 
    ceiling trap on a Guardian - hold O/B then Directional pad up.
    
    Many of the areas are sealed off from the beginning.  They are sealed off by 
    breakable walls that only the Guardians of Insanity in the Maze can break.  The 
    Guardians will only start to break down some of the walls after the first plate 
    is placed on the middle area indention.
    
    -- STARTING OUT IN THE MAZE
    
    Chris and Jill will start in separate areas in the maze.  Both of them have 
    lost all of their weapons.  Chris will start in the area with the green 
    mechanism where the green crank can be placed to raise the green spiked trap. 
    There is a --WOODEN CRATE-- containing a --FIRST AID SPRAY-- and a --WOODEN 
    BARREL-- containing a --FLASH GRENADE-- to the right of him.
    
    Chris starting point:
    http://img693.imageshack.us/img693/5875/linchrisstartingpoint.jpg
    
    --------------------------------------------------------- BREAKABLE OBJECT LIST
    [ ] Wooden Barrel - To the right of Chris as he starts out in the maze.  This 
    is in the area near the mechanism where the crank must be placed for the green 
    spike trap.  To the north of the green spike trap.
    --> Flash Grenade
    [ ] Wooden Crate - To the right of Chris as he starts out in the maze.  This is 
    in the area near the mechanism where the crank must be placed for the green 
    spike trap.  To the north of the green spike trap.
    --> First Aid Spray
    [ ] Wooden Crate - Behind Jill as she starts out in the maze.  This is in the 
    area to the south of the purple spike trap.  This is the crate on top of the 
    barrel.
    --> Flash Grenade
    [ ] Wooden Crate - Behind Jill as she starts out in the maze.  This is in the 
    area to the south of the purple spike trap.
    --> First Aid Spray
    -------------------------------------------------------------------------------
    
    Jill will start in the area to the south of the violet spiked trap.  Like 
    Chris, she will have a --WOODEN CRATE-- containing a --FIRST AID SPRAY-- and 
    another --WOODEN CRATE-- containing a --FLASH GRENADE-- behind her.  The Jill 
    player will need to run to the north and head toward the blue spike trap.  
    Climb on top of the trap and climb up to the ledge near it.  The Chris player 
    should meet up with the Jill player on the upper walkway.
    
    Jill starting point:
    http://img715.imageshack.us/img715/7420/linjillstartinpoint.jpg
    
    NOTE: The AI partner will NOT grab the items from the breakable objects where 
    the partner starts in the maze.  The AI partner will immediately meet up with 
    the main player as you begin to move deeper into the maze, so you can go to the 
    AI partner's starting position and collect the items if needed.  Chris' 
    starting point with the green mechanism is the only character starting point 
    that needs to be returned to later.
    
    -- THE FIRST CRANK HANDLE
    
    As the Chris player rounds the corner, break the --WOODEN BARREL-- off to the 
    right for a --MEDIUM SCORE STAR--.  Move to the north.  Find the red section of 
    the map and head for the red spike trap area.  Do not move to the west yet.  A 
    Guardian should be in the west area.  Climb on top of the red spike trap 
    platform then climb up to the high ledge to the left of the spike platform.  
    Knife slash each of the three spiders along the high corridor to get a Small 
    Score Star for defeating each one.
    
    NOTE: The three small spiders need to be knife slashed and the small score 
    stars left behind need to be taken if you want a better score ranking at the 
    end of the game.
    
    --------------------------------------------------------- BREAKABLE OBJECT LIST
    [ ] Wooden Barrel - Against the right wall after the Chris player rounds the 
    right corner to the north of the green spike trap mechanism.
    --> Medium Score Star
    -------------------------------------------------------------------------------
    
    Find the chest off to the right down the corridor then break the --WOODEN 
    BARREL-- near it and open the chest to receive a ++RED CRANK++ or a ++BLUE 
    CRANK++. The crank that will be in the chest is random, but it will always be 
    either red or blue since only those two traps can be reached right now.
    
    Pic of chest near red spike trap:
    http://img15.imageshack.us/img15/294/linchestnearredspiketra.jpg
    
    --------------------------------------------------------- BREAKABLE OBJECT LIST
    [ ] Wooden Barrel - Near the chest along the upper walkway that is to the west 
    of the red spike trap.
    --> Small Score Star
    -------------------------------------------------------------------------------
    
    Pick up the crank and find the spike trap on the map associated with that 
    color.  If you're playing with the AI partner then the partner should meet up 
    with your character soon.  If you're playing in co-op, then hopefully your 
    partner is reading this guide along with you.  If not... well, that person 
    needs to.
    
    The blue trap is to the west and the red trap is to the east.  Run to whichever 
    trap you currently have the crank for then find the crank mechanism next to it 
    and use the crank handle on it.  In co-op mode, one player will have to rotate 
    the crank to raise the spiked trap while the other runs off and finds the first 
    Guardian then lures it under the spiked trap so the partner can release the 
    trap.  In single player, order the partner to "Ready the trap" by standing in 
    front of it and pressing the button displayed then get the partner to "Deploy 
    the trap" after leading a Guardian under it by using the O/B button.
    
    The characters will receive the ++SUN EATER SERPENT SHARD++ by using the red 
    trap or the ++SERPENT TAIL SHARD++ by using the blue trap.  Whichever one you 
    receive, run to the middle area with the locked gate and place the shard in the 
    indention to the left of the gate.  This will give you a checkpoint and the 
    Guardians around the area will begin to break the breakable walls around the 
    maze... slowly.
    
    Pic of middle gate area:
    http://img525.imageshack.us/img525/6987/linmiddlegate.jpg
    
    NOTE: Be sure to keep in mind that placing a shard on the indention near the 
    middle gate will grant the players a checkpoint.  This can be very useful to 
    know while collecting the cranks from the chest.  If a player dies along the 
    way while collecting the cranks without placing a shard in the indention for a 
    checkpoint, the cranks before the death will have to be collected once again.
    
    Take this time to break the --WOODEN BARREL-- across from the locked gate and 
    break the --WOODEN CRATE-- near the mechanism of the blue spike trap.
    
    --------------------------------------------------------- BREAKABLE OBJECT LIST
    [ ] Wooden Barrel - Across from the locked gate against the wall.
    --> Flash Grenade
    [ ] Wooden Crate - To the right of the mechanism for the blue spike trap.
    --> Flash Grenade
    -------------------------------------------------------------------------------
    
    It's really up to the player with how to deal with the rest of maze now.  I'll 
    lead you to the areas with the chests (crank handles) and describe some areas 
    for you.
    
    -- FINDING THE SECOND CRANK HANDLE
    
    Head back to the area surrounding the green spiked trap where Chris starts.  
    The area where Chris started is the area with the mechanism for the green crank 
    - remember that.  The mechanism is in an area separated from the crank.
    
    Also there is a test subject in the water to the north and just to the left of 
    the area leading away from the green mechanism.  This little ass will grab a 
    character when a player moves by him.  He can't be seen until he jumps out of 
    the water.  He can be knife slashed to stun him or you can run by him quickly 
    and move to the side to hopefully avoid being grabbed.  Knowing their location 
    is sometimes vital since they can grab a character while a Guardian is nearby 
    and thereby cause instant dying status as the character is hit by the Guardian. 
    There are other test subjects spread around the maze.
    
    Pic of test subject location near green spike trap:
    http://img94.imageshack.us/img94/3263/lintestsubjectneargreen.jpg
    
    NOTE: As mentioned above, knife slashing a test subject after it grabs a 
    character or while it is underwater will permanently stun it.  So, if it grabs 
    your character, knife slash it afterwards and you won't run the risk of it 
    grabbing your character again.
    
    The wall on the west side outside of the green mechanism area should now be 
    broken.  Enter the narrow corridor where the breakable wall used to be then 
    break the --WOODEN CRATE-- on the block to the left and then move down the 
    corridor to the right.
    
    --------------------------------------------------------- BREAKABLE OBJECT LIST
    [ ] Wooden Crate - On the east side of the green spike trap area, this will be 
    on a block to the left along the way to the chest in that area.
    --> Small Score Star
    -------------------------------------------------------------------------------
    
    Hop over the bars along the corridor then look off to the left and you'll see a 
    chest to the left of a coffin.  Open the chest to receive a ++RANDOMLY COLORED 
    CRANK++.
    
    Pic of chest near green spike trap:
    http://img502.imageshack.us/img502/2658/linchestneargreenspiket.jpg
    
    There is a test subject in the water next to the other set of bars that will 
    try to grab your character as you move toward him.  He can be dodged by moving 
    quickly by the area where he lurks and he can be shot to stun him while he is 
    underwater.  Keep this little bastard in mind when leading a Guardian through 
    this area.
    
    Pic of test subject location near chest by green spike trap:
    http://img28.imageshack.us/img28/9148/lintestsubjectlocationn.jpg
    
    Go the opposite direction along the current corridor and break the --WOODEN 
    BARREL-- to the left of the green spike trap. 
    
    --------------------------------------------------------- BREAKABLE OBJECT LIST
    [ ] Wooden Barrel - In a corner to the west of the green spike trap.
    --> Small Score Star
    -------------------------------------------------------------------------------
    
    -- FINDING THE THIRD CRANK HANDLE
    
    Hop up on top of the green spike trap and climb up to the ledge along the south 
    side.  This high walkway will lead the characters to the next chest.  Move 
    along the walkway and enter the alcove to the left to find the chest. Open it 
    to receive another ++RANDOMLY COLORED CRANK++.
    
    Pic of chest on upper walkway:
    http://img408.imageshack.us/img408/4194/linchestonupperwalkwayn.jpg
    
    There is also a --WOODEN BARREL-- to the right of the chest with a --FLASH 
    GRENADE-- inside.  A snake is slithering around this area and he can be knife 
    slashed for a --RANDOM EGG--.
    
    --------------------------------------------------------- BREAKABLE OBJECT LIST
    [ ] Wooden Barrel - Next to the chest on the upper walkway above the green 
    spike trap.
    --> Flash Grenade
    -------------------------------------------------------------------------------
    
    -- FINDING THE FOURTH CRANK HANDLE
    
    Follow the walkway to the west and hop across the gap in the walkway to the 
    right toward the end.  There is a --WOODEN CRATE-- and a --WOODEN BARREL-- off 
    to the left.  The crate has a snake hiding inside of it.  Knife slash the crate 
    then prepare to knife slash the snake inside if you choose to break it.  There 
    is no point in breaking it though since the snake doesn't leave behind an item 
    or count as a kill toward ranking.  The wooden barrel contains a --MEDIUM SCORE 
    STAR--.
    
    --------------------------------------------------------- BREAKABLE OBJECT LIST
    [ ] Wooden Crate - Lying near a wooden barrel on the second floor walkway above 
    the violet spike trap.  It's also near the violet mechanism on the second 
    floor.
    --> SNAKE!
    [ ] Wooden Barrel - Lying near a wooden crate on the second floor walkway above 
    the violet spike trap.  It's also near the violet mechanism on the second 
    floor.
    --> Medium Score Star
    -------------------------------------------------------------------------------
    
    The violet spike trap is to the north.  Hop over to the walkway to the right.  
    The mechanism for the violet spiked trap is to the left once the characters hop 
    across.  A snake is slithering on the walkway near the violet mechanism and it 
    will drop a --RANDOM EGG-- once it is knife slashed.
    
    Hop back across to the area with the wooden crate and barrel then hop down on 
    top of the violet spike trap.  Hop off the west side of the spike trap then 
    break the --WOODEN BARREL-- along the way to the corridor in the west.  Enter 
    the nearby corridor.  A test subject is in the water in the middle of the 
    corridor so be prepared to run by him while moving to the left (turn quickly to 
    avoid him).
    
    Pic of test subject location near blue spike trap chest:
    http://img690.imageshack.us/img690/1192/lintestsubjectnearblues.jpg
    
    To the left is the final chest with a ++RANDOMLY COLORED CRANK++ inside.  Now, 
    your characters should have all three cranks.  Exit the tunnel corridor from 
    the north side and you'll be back in the area with the blue spike trap.
    
    Pic of chest near blue spike trap:
    http://img717.imageshack.us/img717/2727/linchestnearbluespiketr.jpg
    
    --------------------------------------------------------- BREAKABLE OBJECT LIST
    [ ] Wooden Barrel - This will be lying alongside the tunnel to the west of the 
    violet spike trap.
    --> Medium Score Star
    -------------------------------------------------------------------------------
    
    Now, all you have to do is to go and use the cranks then lead the Guardians 
    under the spike traps!  The characters will receive the ++SUN EATER SERPENT 
    SHARD++ from the red trap, the ++DUAL-HEAD SERPENT SHARD++ from the violent 
    trap, the ++SERPENT TAIL SHARD++ from the blue trap and the ++TRI-HEAD SERPENT 
    SHARD++ from the green trap.  The player should already have one of these from 
    the first trap - either sun eater or serpent tail.
    
    NOTE: On Veteran and Professional mode, some of the Guardians will hold up 
    their anchor to stop the falling spike trap.  When they do this, the character 
    that lured the Guardian into the trap should run up to the Guardian and attack 
    with a melee attack (Haymaker for Chris and Flip Kick for Jill) then run back 
    out from underneath the trap.  This final attack will cause the spike trap to 
    fall on the Guardian shortly afterward.
    
                                                                            [LIN14]
    Chapter 1-4 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                    T H E  S T U D Y
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Round the right corner and move up both sets of stairs.  There is one final 
    score star on the left wall as the characters enter the top corridor.  Look on 
    the left wall after moving into the corridor to see it.
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
    -- Score Star 18
    
    Location: Spencer Estate (Library)
    Points: 1000
    
    After the maze portion and before the fight with Wesker, once the characters 
    move up both sets of stairs, grab an M92F handgun from a dead body then return 
    to the front of the hall near the staircase to see this score star hanging on 
    the top portion of the back wall.  With Jill, to save some time in retrieving 
    it, a player can aim upward and knife slash it.  Only Jill can hit the score 
    star with a knife.
    
    Pics:
    
    http://img211.imageshack.us/img211/616/scorestar181.jpg
    http://img189.imageshack.us/img189/8899/scorestar18.jpg
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    
    Follow the corridor to the right.  The characters will eventually move past 
    some dead bodies in the hall ahead.  One character can pick up the first ++M92F 
    HANDGUN++ from the dead body slumped against the wall around the corner and the 
    partner can pick up the next ++M92F HANDGUN++ from the third dead body further 
    ahead.  There is also a --FIRST AID SPRAY-- on the floor near the third body.
    
    NOTE: You'll have to make the AI partner pick up an M92F handgun in single 
    player.  Having the partner pick it up can mess up your chances of damaging the 
    boss during the upcoming battle.  The boss constantly dodges shots and has to 
    dodge a pattern of shots in order to perform a move that can be countered, and 
    your partner will likely mess up that pattern of shots with his/her own shots 
    to ruin the sequence.  On the other hand, the partner can help out by spamming 
    the boss with handgun shots when the boss perform a knee attack and possibly 
    stun him.  It's really best to go ahead and make the partner pick up the 
    handgun.
    
    As the characters enter the corridor with the windows ahead, a cutscene will 
    play.  A boss battle will begin shortly after the cutscene.  The actual battle 
    that decides the fate of Chris' original partner...
    
    +  +  +  +  +  +  +  +  +   B O S S  B A T T L E   +  +  +  +  +  +  +  +  +  +
    
    
                                      WESKER
                                      ------
    
    Weak Points: - Head
    
    Attacks:
    
    1) Sweep - While a character is close to Wesker, Wesker may perform a sweep 
       kick.
    
    2) Roundhouse - While a character is close to Wesker, Wesker may perform a 
       jumping roundhouse kick.
    
    3) Turning Roundhouse - While a character is close to Wesker and his back is 
       turned, Wesker may perform a hopping kick while turning.
    
    4) Hook - While a character is close to Wesker, Wesker may perform a punch 
       (hook).
    
    5) Uppercut - While a character is close to Wesker, Wesker may quickly kneel 
       down then perform an uppercut forward.
    
    6) Mustang Kick - While a character is close to Wesker, Wesker may step forward
       and perform a kick.
    
    7) Elbow - While a character is close to Wesker, Wesker may perform an elbow 
       strike.
    
    8) Knee and Cobra Strike combo - Wesker will hit the character with a knee 
    followed by a Cobra Strike with his palm.  This attack can be interrupted by 
    the partner if a shot is fired.  If the Cobra Strike hits the character, it 
    will send the character flying toward the nearby wall behind the character then 
    stun the character for a few seconds.  Shake the left analog to make the 
    character recover faster.
    
    9) Samurai Edge Shot - Wesker will take out his handgun and fire his gun at a 
    character.  A button dodge command will appear so that the targeted character 
    can flip away from the attack without taking damage.
    
    10) Grab and Toss - While near Wesker, Wesker will reach out and grab a 
    character.  If the grab connects, Wesker will hold the character down to the 
    ground then toss the character to the side.  
    
    Button Dodge Attacks
    
    1) Palm Strike and Hand Impale - Wesker will suddenly dash toward a character 
    during a mini cutscene then he will perform a palm strike to the chest followed 
    by a hand impale.  The hand impale portion will instantly kill a character.  A 
    button dodge command will appear before each attack in order to dodge the 
    attacks.  The partner can shoot Wesker to cancel this attack or the partner can 
    move toward Wesker and input the counter button command that will appear on the 
    screen.
    
    2) Elbow and Windfall (foot grind) - Wesker will dash toward a character during 
    a mini cutscene then he will perform an elbow to the character's face to knock 
    the character down.  Wesker will stand above the character stomp the character 
    with his foot then grind his foot against the character's chest.  Wesker will 
    eventually take out his samurai edge and shoot the characater.  The elbow 
    portion of the sequence can be escaped by inputting the button dodge command 
    that appears and the actual stomp portion can be escaped by inputting a button 
    command as well.  The foot grind can be escaped by shaking the left analog.  
    The partner can shoot Wesker to cancel the attack or the partner can run toward 
    Wesker and input the counter button command that will appear on the screen.
    
    3) Hand Impale - Wesker will shake his right arm to the side then try to impale 
    the targeted character with his hand a few times.  A button dodge command will 
    appear shortly before each impale.  Unlike story mode, there is no counter 
    attack sequence after dodging all hand impale attempts.  If a hand impale is 
    not escaped, Wesker will stab the character and kill the character instantly.  
    This attack is very rare and VERY sudden.  If you ever see Wesker shake his 
    right arm to the side then he was trying to start this sequence.  No matter the 
    level of difficulty, the button commands must be entered precisely in order to 
    escape each hand impale attempt.
    
    
    Chris and Jill will be face-to-face with Wesker after the cutscene.  Wesker 
    will be in the back of the study near the body of Ozwell E. Spencer.  This is 
    clearly a battle that Chris and Jill cannot win.  Wesker dodges all handgun 
    shots that are fired his way if the characters try to shoot him.
    
    NOTE: This battle will only last 3 minutes no matter what happens during the 
    battle.  Wesker CAN be forced into ending the battle earlier if he receives a 
    certain amount of damage through melee attacks.  Restart the battle through the 
    pause menu if you near the 3 minute mark and want to force Wesker to leave or 
    he will end the battle himself shortly afterwards.
    
    Wesker is not fully invincible.  Both Chris and Jill can fight back against him 
    somewhat.  If a character shoots at Wesker, he will dodge the attack in a 
    pattern of dodges.  He will always dodge as follows when ONE character fires at 
    him.
    
    Shot 1 - Sway to the right or left
    Shot 2 - Sway to the right or left
    Shot 3 - Dash toward the attacking character
    
    After the third shot is fired, Wesker will dash toward your character and 
    attempt to hit your character.  A minor cutscene may play then a button prompt 
    dodge command will appear on the screen.  Quickly tap the button to make your 
    character flip to the side to avoid Wesker's attack.
    
    Right after your character dodges the attack, Wesker is wide open to a melee 
    attack from either character.  Chris will perform his uppercut and Jill will 
    perform her sweep kick when the []/X button is pressed near Wesker while he 
    recovers.  This is the main way to melee attack him and end the battle quickly.
    
    NOTE: Sometimes the cutscene will not play and Wesker will simply dash toward 
    your character then try to attack.  The cutscene is not always guaranteed.
    
    Sometimes Wesker will target a character and a slight cutscene will play before 
    he dashes toward the character like what is mentioned above, but he will 
    perform a different attack.  A dodge command will appear once again.  Enter the 
    button command to dodge the attack then run up to Wesker.  A player can perform 
    a tag team attack (Haymaker or Flip Kick) to Wesker at that time to damage him.
    
    TIP: Instead of tapping a precise button, a player can tap all buttons in every 
    difficulty except Professional mode in order to escape Wesker's attacks.  The 
    only attack that cannot be escaped by tapping all buttons is Wesker's hand 
    impale that he will perform from close range.
    
    Much like in the story mode Wesker battles, Wesker can be knocked out of his 
    attacks by shooting him the precise moment before an attack connects.
    
    Best Attacks to counter: Sweep, Roundhouse, Turning Roundhouse, Mustang Kick, 
    Knee
    
    He will be stunned for a few seconds after some of his attacks - he can be hit 
    with a melee attack after his kick attacks are countered with a gunshot.  If 
    Wesker is hit with several handgun shots during an attack, he will be stunned 
    and wide open to a full melee combination sequence:
    
                                   CHRIS MELEE COMBO
    
     Commands  = Left Hook - Right Hook - Body Blow - Heavy Blow - Finishing Combo
    .-----------------------------------------------------------------------------.
    | BUTTONS  |  Action   |  Action    |  Assist   |    Run     |  Action + Run  |
    | PS3      |    []     |    []      |    O      |     X      |     [] + X     |
    | X360     |    X      |    X       |    B      |     A      |      X + A     |
    '-----------------------------------------------------------------------------'
    * The "Left Hook" command starts the combination and the rest of the commands 
      are timed presses.
    
                                   JILL MELEE COMBO
    
    Commands  =   Reverse  - High Kick  -   Front   -    Knee    -   Double Heel
                   Kick                     Kick        Strike           Hop
    .-----------------------------------------------------------------------------.
    | BUTTONS  |  Action   |  Action    |  Assist   |    Run     |  Action + Run  |
    | PS3      |    []     |    []      |    O      |     X      |     [] + X     |
    | X360     |    X      |    X       |    B      |     A      |      X + A     |
    '-----------------------------------------------------------------------------'
    * The "Reverse Kick" command starts the combination and the rest of the 
      commands are timed presses.
    
    The best time to damage Wesker and set him up for the melee combo sequence is 
    while he performs his knee and cobra strike combo.  In single player, set the 
    AI partner to "Attack" mode by issuing the "Go" command.  Both players can 
    shoot Wesker while he performs his knee attack.  He usually does this after 
    players shoot him from close range, so remain close to him and fire to get him 
    to perform this move then keep shooting him as he does this.  One player is 
    bound to get hit in the process however.
    
    Performing the button sequence described above will instantly end the battle. 
    If Wesker is hit with several melee attacks during this battle, the battle will 
    end also.  Players will receive ++3000 POINTS IN SCORE STARS++ and you will 
    receive the "Kung Fu Fighting" trophy/achievement for making Wesker end the 
    fight early.  After three minutes, the battle will end automatically no matter 
    if the characters have hit Wesker or not, but no added bonus will be gained 
    from Wesker ending the battle himself.
    
    TIP: On Professional mode, players can simply circle Wesker in co-op play and 
    allow the battle to end in three minutes.  This is MUCH easier than trying to 
    dodge his attacks.  It will increase your time a bit, but it will severely 
    decrease possible damage.
    
    --> Videos of Wesker Battle:
    
    Here is a video by BoBo_273 on youtube that showcases the melee sequence that 
    can be performed on Wesker from Jill's point of view:
    
    http://www.youtube.com/watch?v=LZ78DIP4HiY
    
    Here is a video by iK1NG that shows how to defeat Wesker very quickly by 
    canceling his attacks with handgun shots:
    
    http://www.youtube.com/watch?v=1CFP02J-oig
    
    +  +  +  +  +  +  +  +   E N D  B O S S  B A T T L E   +  +  +  +  +  +  +  +
    
    The ending cutscene to Lost in Nightmares will play once the battle is over and 
    the fate of Chris' original partner will be decided.
    
    
    ===============================================================================
                        S C O R E  S T A R  L O C A T I O N S
    ===============================================================================
    
    There are 18 Score Stars hidden throughout the Lost in Nightmares side story 
    and finding them all will help boost your overall point total at the end of the 
    side story for ranking and give you the following trophy achievement:
    
    -----
    --> Wish upon a Star
    
    Destroy all 18 of the Score stars found throughout "Lost in Nightmares".
    -----
    
    Score Stars must be slashed with the knife or shot with a gun in order to 
    collect them much like the BSAA emblems in the main game of RE5.
    
    ------------------------
    Score Star Location List
    ------------------------
    
    -------------------------------------------------------------------------------
     
    -- Score Star 1
    
    Location: Spencer Estate
    Points: 500
    
    Move down either set of steps along the side of the main stairway and step in 
    front of the barred gate.  Turn around and look up to find this score star 
    attached to the backside of the ceiling lantern below the main stairway.
    
    Pics:
    
    http://img15.imageshack.us/img15/4792/scorestar12.jpg
    http://img694.imageshack.us/img694/719/scorestar1.jpg
    
    -------------------------------------------------------------------------------
    
    -- Score Star 2
    
    Location: Spencer Estate
    Points: 500
    
    Move up the stairs and step onto the second floor of the Spencer Estate while 
    still in the main hall then find the entrance doors to the mansion then look 
    directly above them.  This score star is lying in the middle wall alcove right 
    above the entrance doors.  The middle chandelier may block the view of it if 
    you stand in the middle of the second floor.
    
    Pics:
    
    http://img64.imageshack.us/img64/4718/scorestar2.jpg
    http://img535.imageshack.us/img535/2531/scorestar21.jpg
    
    -------------------------------------------------------------------------------
    
    -- Score Star 3
    
    Location: Spencer Estate
    Points: 500
    
    While on the second floor of the main hall of the Spencer Estate, move toward 
    the side without the gap in the walkway then look back toward the chandelier 
    hanging on the middle of the ceiling.  This score star is attached to the top 
    portion of the backside of the chandelier.
    
    Pics:
    
    http://img193.imageshack.us/img193/628/scorestar3.jpg
    
    -------------------------------------------------------------------------------
    
    -- Score Star 4
    
    Location: Spencer Estate
    Points: 500
    
    Move down the hallway past the door on the side of the second floor with no 
    gap.  This score star is lying on top of the cabinet in front of the door at 
    the end of the hall.  The cabinet has some plates lying on top of it as well.
    
    Pics:
    
    http://img517.imageshack.us/img517/7447/scorestar41.jpg
    http://img704.imageshack.us/img704/7131/scorestar4.jpg
    
    -------------------------------------------------------------------------------
    
    -- Score Star 5
    
    Location: Spencer Estate
    Points: 500
    
    While in the Dining Room, look up on the southwest corner of the second floor 
    to see this on the wall.  It's on the second floor portion to the left of the 
    clock.
    
    Pics:
    
    http://img13.imageshack.us/img13/8692/scorestar5.jpg
    
    -------------------------------------------------------------------------------
    
    -- Score Star 6
    
    Location: Spencer Estate
    Points: 500
    
    Look behind the chimes inside the grandfather clock in the Dining Room to find 
    this score star hanging inside the clock.
    
    Pics:
    
    http://img175.imageshack.us/img175/5669/scorestar61.jpg
    http://img519.imageshack.us/img519/4896/scorestar6.jpg
    
    -------------------------------------------------------------------------------
    
    -- Score Star 7
    
    Location: Spencer Estate
    Points: 500
    
    Past the Dining Room, enter the restroom below the staircase.  This score star 
    is hanging above the urinal in the restroom.
    
    Pics:
    
    http://img683.imageshack.us/img683/4781/scorestar71.jpg
    http://img693.imageshack.us/img693/7941/scorestar7.jpg
    
    -------------------------------------------------------------------------------
    
    -- Score Star 8
    
    Location: Spencer Estate
    Points: 500
    
    This score star is lying inside of a small cage with a white sheet draped over 
    it in the storage room where the heat sensitive paper is found.  It's lying 
    next to a crate.
    
    Pics:
    
    http://img85.imageshack.us/img85/9130/scorestar81.jpg
    http://img519.imageshack.us/img519/8479/scorestar8.jpg
    
    -------------------------------------------------------------------------------
    
    -- Score Star 9
    
    Location: Spencer Estate
    Points: 500
    
    This is hanging on the ceiling of the corridor with the barred gate that the 
    characters will pass by on the way to the storage room.  This can be seen much 
    better after a character pulls the lever inside of the corridor to stop the 
    ceiling spikes.  It's on the ceiling of the left corridor that the player will 
    pass by before getting to the lever.
    
    Pics:
    
    http://img517.imageshack.us/img517/6643/scorestar10.jpg
    http://img21.imageshack.us/img21/4610/scorestar101.jpg
    http://img59.imageshack.us/img59/5145/scorestar102.jpg
    
    -------------------------------------------------------------------------------
    
    -- Score Star 10
    
    Location: Spencer Estate
    Points: 1000
    
    After or shortly before a character steps into the room with the spiked ceiling 
    trap, this will be hanging on top of the south wall above the wall safe.  This 
    can be shot before or while the spiked ceiling lowers.  It MUST be shot before 
    the spiked ceiling lowers too much - run and flip the switch without shooting 
    it first and it can't be shot.
    
    Pics:
    
    http://img294.imageshack.us/img294/481/scorestar9.jpg
    http://img691.imageshack.us/img691/9343/scorestar91.jpg
    
    -------------------------------------------------------------------------------
    
    -- Score Star 11
    
    Location: Prison
    Points: 500
    
    After the characters drop off the edge of the wooden ledge right after using 
    the crank and moving below the mansion, look to the left and look above the 
    shelves to see this score star hanging on the wall above the shelves.
    
    Pics:
    
    http://img695.imageshack.us/img695/6927/scorestar111.jpg
    http://img716.imageshack.us/img716/5983/scorestar11.jpg
    
    -------------------------------------------------------------------------------
    
    -- Score Star 12
    
    Location: Prison
    Points: 500
    
    After moving below the stairs to the cell area of the Prison, this will be on 
    the floor of the fifth cell to the right.  A dead test subject is inside of the 
    cell and is lying on the floor with its hand over the score star.
    
    Pics:
    
    http://img22.imageshack.us/img22/4792/scorestar12.jpg
    
    -------------------------------------------------------------------------------
    
    -- Score Star 13
    
    Location: Prison
    Points: 500
    
    After rounding the left corner of the cell area, a Guardian of Insanity will 
    walk by on a ledge up above.  Walk ahead just a bit then turn and look up to 
    see this hanging on the second floor wall above the cells.
    
    Pics:
    
    http://img35.imageshack.us/img35/9983/scorestar131.jpg
    http://img251.imageshack.us/img251/3223/scorestar13.jpg
    
    -------------------------------------------------------------------------------
    
    -- Score Star 14
    
    Location: Prison
    Points: 500
    
    Before moving up the first set of stairs in the cell area, look inside of the 
    closed cell below the stairs.  This score star will be hanging on the left wall 
    inside of the cell.
    
    Pics:
    
    http://img69.imageshack.us/img69/8324/scorestar141.jpg
    http://img69.imageshack.us/img69/1504/scorestar14.jpg
    
    -------------------------------------------------------------------------------
    
    -- Score Star 15
    
    Location: Prison
    Points: 500
    
    After moving up the stairs, your characters will likely fight a Guardian of 
    Insanity.  This score star is attached to the wall of the first cell to the 
    right after stepping away from the stairs.
    
    Pics:
    
    http://img231.imageshack.us/img231/8591/scorestar151.jpg
    http://img13.imageshack.us/img13/2338/scorestar15.jpg
    
    -------------------------------------------------------------------------------
    
    -- Score Star 16
    
    Location: Prison
    Points: 500
    
    After moving down the stairs from the second floor cell area with the first 
    Guardian of Insanity, this will be lying on the bottom shelf of a set of 
    shelves near a dead test subject.  Basically when you move down the stairs, 
    take the left path and it will be on the lowest shelf.
    
    Pics:
    
    http://img213.imageshack.us/img213/4411/scorestar16.jpg
    
    -------------------------------------------------------------------------------
    
    -- Score Star 17
    
    Location: Prison
    Points: 500
    
    In the area with the water, move along the left path and collect the silver 
    crest from the chest off to the left.  Keep moving down that path and look 
    along the barred alcoves along the left wall.  This score star is inside the 
    sixth barred alcove in the group of alcove past the chest - second alcove from 
    the back.  This alcove is right below a staircase.
    
    Pics:
    
    http://img716.imageshack.us/img716/2765/scorestar17.jpg
    
    -------------------------------------------------------------------------------
    
    -- Score Star 18
    
    Location: Spencer Estate (Library)
    Points: 1000
    
    After the maze portion and before the fight with Wesker, once the characters 
    move up both sets of stairs, grab an M92F handgun from a dead body then return 
    to the front of the hall near the staircase to see this score star hanging on 
    the top portion of the back wall.  With Jill, to save some time in retrieving 
    it, a player can aim upward and knife slash it.  Only Jill can hit the score 
    star with a knife.
    
    Pics:
    
    http://img211.imageshack.us/img211/616/scorestar181.jpg
    http://img189.imageshack.us/img189/8899/scorestar18.jpg
    
    -------------------------------------------------------------------------------
    
    -----------------
    Extra Score Stars
    -----------------
    
    These extra score stars are found in breakable objects or by performing the 
    listed task:
    
    -- Small Score Star
    
    Location: Found in breakable objects, by killing rats in the Prison and by 
    killing spiders in the Maze.
    Points: 150 - 300
    
    -- Medium Score Star
    
    Location: Found in breakable objects.
    Points: 500 - 1000
    
    -- Large Score Star
    
    Location: Kill a Guardian of Insanity and it will drop this.
    Points: 2000 (4000 for secret Guardian - See Extras and Secrets section)
    
    The Guardian's eye on the back side of the growth along its right arm is its 
    weak point.  Shoot the eye on its back to make it kneel then hit it with a 
    melee attack for extra damage.  Any gunfire to the eye on the back of its chest 
    is basically double damage, so firing at the eye is the quickest way to defeat 
    a Guardian.  All gunfire to any portion of the body will damage the Guardian, 
    but these shots will make it spew acid from its arm that can damage a character 
    from close range.
    
    -- Extra Large Score Star
    
    Location: Knock out Wesker during the battle with him.
    Points: 3000
    
    During the fight with Wesker, counter either of his dash attacks by entering 
    the button sequence that appears on the screen then run up to him and hit him 
    with a melee attack as the button prompt appears while near him.  He will 
    automatically perform a dash toward one of the characters eventually.
    
    He can also be forced into performing a dash attack by shooting at him so that 
    he dodges your handgun bullets three times - he will dash toward the attacking 
    character afterward and that is when a player can dodge then run up and hit 
    him.  The shots have to be from long range!
    
    Dodging a forced dash = normal melee attack prompt afterward
    Dodging a normal dash (that Wesker does himself) = tag team melee attack prompt 
    afterward.
    
    On co-op play, both players can run up to Wesker after one player dodges then 
    both players can activate the melee attack simultaneously.
    
    See the Wesker boss fight in the Lost in Nightmares walkthrough section for 
    more details.
    
    You'll get the Kung Fu Fighting trophy/achievement for gaining this score star.
    
    ===============================================================================
                     T R O P H Y / A C H I E V E M E N T  L I S T
    ===============================================================================
    
    -- Must've Got Lost
    
    Details: Complete "Lost in Nightmares" on any difficulty.
    Extra Info: Simply beat the game on any difficulty.
    
    -- It's Just a Bad Dream!
    
    Details: Complete "Lost in Nightmares" with an S rank.
    Extra Info: The S rank can be achieved on any difficulty. Make sure to find all 
    the score stars, defeat at least 7 Guardians, not take too much damage and 
    finish the game as quick as possible.
    
    -- Night Terrors
    
    Details: Complete "Lost in Nightmares" on Professional.
    
    -- Kung Fu Fighting
    
    Details: Inflict a set amount of damage to Wesker in "Lost in Nightmares"
    Extra Info: See the Wesker boss battle section in the Lost in Nightmares 
    walkthrough to find out how to damage Wesker.
    
    -- Wish Upon a Star
    
    Details: Destroy all 18 of the Score stars found throughout "Lost in 
    Nightmares."
    Extra Info: See the Score star list.  Blast them all to get this 
    accomplishment!
    
    ===============================================================================
                          E X T R A S  A N D  S E C R E T S
    ===============================================================================
    
    ----------------------------
    Unlock Jill in single player
    ----------------------------
    
    Beat the game on any difficulty to unlock Jill as a playable character.  When 
    starting a new game, a player can choose between Chris or Jill once the game is 
    beaten once.
    
    ---------------------
    Chris and Jill figure
    ---------------------
    
    Beat the game on any difficulty to unlock an extra figure of Chris and Jill 
    viewable in the Extra Content menu under "Extra Figures".
    
    ------------------------------
    Unlock Professional Difficulty
    ------------------------------
    
    Beat the game on Veteran difficulty.
    
    --------------------
    Extra Crank Dialogue
    --------------------
    
    With Chris, examine the opening where the crank should go up under the main 
    staircase in the main hall of the Spencer Estate to activate some extra 
    dialogue between Chris and Jill.  This can only be done if the Chris player 
    examines the crank opening.
    
    ---------------
    RE1 Camera View
    ---------------
    
    Examine the front double door entrance of the Spencer Estate in the main hall 
    three times to activate a fixed camera angle system similar to the camera used 
    in older RE games.  Examine the doors once again to return to the old camera.
    
    -------------------------------------
    12th Guardian of Insanity on Pro mode
    -------------------------------------
    
    The Guardian of Insanity that passes by on the walkway up above in the Prison 
    area of the Spencer Estate can actually be fought on Pro mode.  He is an extra 
    Guardian that drops an extra score star if he is defeated.  Stunning him and 
    getting to him before he passes by is the hardest part of defeating him 
    however.
    
    http://www.youtube.com/watch?v=eo2zpq--t0M
    
    Big thanks to SIKSHADOW for the video!
    
    Basically, incendiary grenades need to be tossed up at him to stun him.  One 
    incendiary MUST hold him in place as a character runs up the staircase toward 
    him to keep him on-screen.  If the Guardian moves past the stairs at the top, 
    it will disappear, which shows what a glitch this fight really is!
    
    Here is a video that I made up for this fight that showcases how he will 
    disappear if he is allowed to pass by the stairs:
    
    http://www.youtube.com/watch?v=u-kEfMX2I0o
    
    ===============================================================================
                             S P E C I A L  T H A N K S
    ===============================================================================
    
    - my parents
    
    - Ivanizzle for telling me about how a player cannot counter Wesker during his 
      hand impale move.
    
    - SIKSHADOW for the youtube video.
    
    ===============================================================================
                                  C O P Y R I G H T
    ===============================================================================
    
    This document Copyright 2010 Kevin Hall (Berserker)
    
    Resident Evil 5 Copyright 2008 - 2009 Capcom Ltd.
    
    This document is for private and personal use only.  Do not try to sell this 
    document for profit.  This is a free document and should remain free.  Do not 
    try to reproduce this document in any way, shape, or form.  Do not alter this 
    FAQ in any way.  Use of this guide on any other web site, besides the sites 
    that have contacted me, or as a part of any public display is strictly 
    prohibited, and a violation of copyright.
    
    If you want to use this FAQ on your site, then contact me for permission first.
    
    This FAQ can only be found on a few sites as of now and I am keeping a list of 
    those sites.  Contact me if you want to use it.
    
    -------------------------------------------------------------------------------
    ===============================================================================
    
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                                  .'`\` .'
                                 (    .'
                                  '.  |
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                                   '  ',
                                  ,'    '. 
                                 `.,_,`., `.
                                         `, ',
                                           .  \
                                           )  ,)
                                          /  ,'
                                        .' .'
                                     ,.` ,'
                                    '. ,'
                                    .' ,
                                    `.,
                                     `
    
                             Mercenaries Reunion guide
    
                                   Coming soon!
    
    ===============================================================================
    -------------------------------------------------------------------------------
    
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    .,                                                                           ,.
    \ '.            - -     http://berserkersblog.blogspot.com     - -         .' /
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        '.  \/\/'                                                     '\/\/  .'
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