TRON: Evolution - A Walkthrough (PS3) v2

=============================================================================

Version 2 NOTES: First, let me say WOW! This guide was posted less than 24
hours and I already had 8 e-mail responses requesting further information.
For a game that has been consistently rated as only slightly above average,
I must admit I am impressed with the reaction. Second, the big addition that
seems to be on everyone's mind is combat tactics. So, in addition to making
sure I answered every single e-mail, I thought it prudent to add an annex
to assist in the future. Finally, throughout this walkthrough I have used
the term "Gate" to denote Recognizers. I did it for two reasons: they really
look like floating gates, and my typing is less than exemplary and Gate is
just easier to key in than Recognizer. I apologize to the traditionalists
who harken back to the original 1982 movie when Flynn wrote the original
Space Paranoids.

=============================================================================
                           TABLE OF CONTENTS

NOTE: To use the Table of Contents to jump to the section listed, press and
hold the control key ‘Ctrl’ and then press the ‘F’ key. When the ‘Find’ box
pops up, just type in the code at the far right and hit ‘Enter’ and you will 
be zoomed to the start of that section. There is no separate listing for the
collectibles as each one is imbedded in the walkthrough and noted in this
table.


Game Background/Contact Info/Disclaimer................................[GB]
Starting Info..........................................................[SI]
Prologue/Game Start....................................................[PR]
Chapter 1: Reboot......................................................[CH1]
        NAVBIT Tron File..............[NB]
        INFECTED Tron File............[IN]
        BOSS FIGHT: Abraxas I.........[BF1]
        1st Abraxas' Disc Shard.......[AB1]
        TRON Tron File................[TR]
        SENTRY Tron File..............[SY]
        ZUSE Tron File................[ZE]
Chapter 2: Shutdown....................................................[CH2]
        2nd Abraxas' Disc Shard.......[AB2]
        SCOUT SENTRIES Tron File......[SS]
        SOLAR SAILER Tron File........[SR]
Chapter 3: Arjia.......................................................[CH3]
	QUORRA Tron File..............[QU]
	ARJIA Tron File...............[AR]
	ARJIANS Tron File.............[AJ]
	LIGHT TANK Tron File..........[LT]
	3rd Abraxas' Disc Shard.......[AB3]
Chapter 4: The Combatant...............................................[CH4]
	TRON CITY Tron File...........[TC]
	RECOGNIZER Tron File..........[RZ]
	GAME GRID Tron File...........[GG]
	CLU Tron File.................[CL]
Chapter 5: Identification, Friend or Foe...............................[CH5]
	BOSTRUM COLONY Tron File......[BC]
	BOSTRUMITES Tron File.........[BS]
	4th Abraxis' Disc Shard.......[AB4]
	HEAVY SENTRIES Tron File......[HS]
	BASICS Tron File..............[BA]
	BOSS FIGHT: Infected Gibson...[BF2]
	GIBSON Tron File..............[GB]
	5th Abraxas' Disc Shard.......[AB5]
	FLYNN Tron File...............[FL]
	ANON Tron File................[AN]
Chapter 6: The Approach................................................[CH6]
	LIGHTDISC Tron File...........[LD]
	RADIA Tron File...............[RA]
	BOSS FIGHT: Abraxas II........[BF3]
	ABRAXAS Tron File.............[AX]
	6th Abraxas' Disc Shard.......[AB6]
Chapter 7: End of Line.................................................[CH7]
	OUTLANDS Tron File............[OU]
	BLACK GUARD Tron File.........[BG]
	REGULATOR Tron File...........[RG]
	BOSS FIGHT: Abraxas III.......[BF4]
ANNEX A: Combat Tactics.................................................[AA]
	Light Tank....................[LT]
	Individual....................[IN]

=============================================================================

Game Background [GB]: Tron Evolution was released in late 2010 by Propaganda
Games with the original concept of bridging the gap between the original
1982 movie and the 2010 sequel. In actuality, the storyline for the game
parallels the movie rather than providing any new plot revelations. The game
features very pleasing graphics and parkour-style movements and combat. It
appears to be designed more for fans of the cinematic presentation than for
hard core gamers. Tron Legacy (the movie the game is based on) was produced
for a very pricy $174 million and featured extensive and flashy CGI
graphics. After holding the #1 position at the box office during its opening
weekend, the movie went on to more than double the cost to make it (last
official count was $394+ billion with the DVD release still pending). The
entire cast contribute to the voices with the lone exception of the primary
star Jeff Bridges. However, the actor who voices this role, Fred Tatasciore,
sounds so much like a young Bridges that it doesn't detract one bit from the
game itself. The critics for the movie and the game appear to be almost
mirror images of each other scoring them slightly better than average in both
departments. From film reviewers, the movie was given high marks in sound
and visuals. From game critics, it seems agreed that this fare is best
suited for lovers of the movie and not dedicated game mongers. It can easily
be completed in a single sitting of about 6 hours, including retrieval of all
the collectible items. There is also an extensive online multiplayer option
that allows the use of abilities and upgrades earned in offline play. The 
game is both PlayStation Move and 3D TV compatible.

The story line for the game: The Tron concept is a continual storyline through
several mediums. Beginning with the 1982 movie, the story continued with the
graphic novel Tron: Betrayal and was followed by the Nintendo Wii offering of
Tron: Evolution - Battle Grids. This game is supposed to follow that plot line
and act as a link to the 2010 movie, Tron: Legacy. To say it fails would be a
tad simplistic. The game does not serve its function in the plot well, instead
acting as more of a parallel to the 2010 movie than it does as an independant
story line. In Evolution, the player is the system monitor known as Anon (an
abbreviation for anonymous). Anon is then led through a mirror story of Legacy
as you are required to chase down and destory the evil virus Abraxas and foil
Clu's plans for system domination. Integral to that is the saving of Quorra
and the finding of Flynn.

Contact Info: All questions regarding any portion of this walkthrough will be
gladly answered forthwith by the author. Please submit them to: 
sofgrant@hotmail.com. E-mails must have the subject line "Tron" and be free
of attachments, malicious code or hyperlinks. If not, they will be deleted 
unread.

Disclaimer: This walkthrough deals with subject matter that has numerous
trademarks and patents associated with it. No portion of this document should
be construed as allowable in any for-profit forum or scenario and is for the
enjoyment and entertainment of individual private game and movie owners.
No copy of any image or reference to any trademark for profit is included and
any that is associated with this document is strictly prohibited. This 
document is intended for the private use of my audience and no license, 
permission or authority to grant such permissions is transferred for 
trademarked or patented items to include artistic licensing or matters of 
individual or corporate creation and product of work to those who are in 
receipt of it. All errors, to include editing, are the sole responsibility of 
the author. Permission for distribution of this document is granted for 
non-profit individual entertainment purposes only. 

==============================================================================

Major "Need-to-knows" before starting [SI]: First, and perhaps most important,
unlike most games this one has one and only one save slot. In addition, all
data (to include XP, collectibles, and abilities) is kept and transferred to
any following attempts to play - even if you select "New Story"; you will
begin with everything you had from the last time you defeated the game. There
are no options available to save one game while working on another. The only
way to restart fresh is to go into the PlayStation Saved Data Utility and 
delete the Tron file. Be careful NOT to delete the Tron installation files 
in the Game Data Utility folder - just the Saved Data Utility folder. Second,
there are only specific configurations available for the controller. This is a
bummer since after you discover your own unique fighting maneuvers/style - you
can’t reassign the controller for ease of use. All references to the controller
in this walkthrough are based on the default or first controller configuration.
Third, there are no traditional save points. Instead, the game auto saves at 
certain times in the story line and those are where you restart in the event 
you die (or as the game calls it "derezz"). In addition, when you hit a 
checkpoint you will not be able to go back and re-do a level without exiting to
the main menu and "Replay a Chapter," in the event you missed something. 
Fourth, the game is full of both large and small cut scenes which cannot be 
skipped over. Using the ‘Start’ button to pause them does not work either. This
is also true of the ending credits. 

Controller/Fighting Notes: Your ability to control Anon is not much different
than most controls and it just takes a little time to get used to it. This
game is designed to be beaten, and if you are a "smash the button" kind of
player - it will be right up your alley (just make sure you know where the
health regenerators -ETC stripes- and power regenerators are located before
you get into a major battle). For those who like a little more finesse - that
is available too by using a wide variety of combination attacks and different
weapons (discs). Get used to using the directional buttons to quickly shift
between the different discs you have collected. Finally, the R1 button is your
friend, and you should find yourself holding it down for the majority of play
throughout the game. There are two important side notes here. First, be 
careful when smashing the square button and setting off those regular combos.
Anon will move forward as these are being conducted which may lead you to
actually throwing yourself off the edge of a platform. Finally, when there are
lots of enemies near by, just press and hold the L1 button to put you in a
near unbeatable defensive position. You can then press the square button from
time to time to attack from this position. While not really a "cheat" it works
for almost every fight - to include individual battles. If you time when you
press the square button to right after the bad guy hits you with his disc, you
will deliver a hefty blow. This is what I call the Hold L1 and Parry maneuver.
In addition, if you get surrounded or face lots of bad guys, you can hold L1,
get near the center of them and then press triangle to release a ground slam
and deal them all some good damage at the same time. You can clear a room real
quick with that maneuver.

Difficulty Levels: As a general rule, the only difference between the three is
the number of enemies and their toughness. It seems the harder the level, the
more damage they do to you and the less you do to them. Kind of standard in 
most games.

==============================================================================

[PR] The game is divided into chapters, objectives and checkpoints. Sort of 
like a hybrid between a script for a play and strategy gaming. Each is 
embedded in the other beginning with numerous checkpoints within each 
objective which are combined into broad story lines for the chapters. Disc
stations, which are used to upgrade abilities and weapons, are normally 
provided after each objective or checkpoint. The opening chapter for this game
is designed to give you the most rudimentary experience with the game 
controller and acts as a brief tutorial on basic movement and combat. 

==============================================================================

Chapter 1 - Reboot [CH1]

The chapter begins with a cut scene of Flynn explaining there appears to be
some issues brewing between the Isomorphic Algorhythms (ISOs) and the Basics
(standard programs). You learn that he has written a new type of program, a 
system monitor (that will be you), to try and keep the peace. You are inserted
and begin in Tron City with the voice of Tron telling you about a ceremony 
about to begin - Radia (leader of the ISOs) is to become a co-system
administrator with Clu, a Basic and mirror image of Flynn. Your first objective
is to meet Tron at the elevator. As you start to move, the tutorial should kick
in and your NAVI-bit will turn on. While in Tron City, you can press the 
'select' button on the controller to activate the NAVI-bit which will pop-up
some little white dots that shows you the way to go. For now, the dots will
lead straight across the road to Tron. Follow them.

After meeting Tron, you will be taken to a bridge. Follow Tron until a cut
scene kicks off. This is where you are introduced to Quorra. After this small
scene you will be transported to another part of Tron City and given the
objective to follow Quorra. This is too easy - just follow the dots. Tutorials
will start appearing on the screen to walk you through the basic movement and
control abilities. One thing you need to start noting are those painted
circles on the walls and climbing points that you are leaping and jumping on
and over. When you are in Tron City, your NAVI-bit can be used to show you
the correct direction to go in; however, when you are not in Tron City the
bit won't work. It's real easy to just look for those little circles - that's
normally always the way to go. Anyway, follow the dots learning to jump and
walk on walls to a tutorial about buttons. You will run into more of these
orange buttons later on in the game and they all are activated the same way:
hit them with your disc. Now proceed through the door that opened from
activating the button and continue to follow the dots. You are now given a new
objective - get to the installation ceremony. Ahead of you the dots show a
jump over an open pit with a button on the far side. For this one, in the
middle of your jump, throw your disc to activate the button, which should
provide a platform for you to land on. When you reach the other side, you
will now be in Cache Facility 6. This next challenge is to run on the wall,
and throw your disc after jumping off it. There is an orange button around the
bend to your right. This will also activate another floor for you to land on.
You will now have to run forward (holding R1), then jump which will land you
on the center of the far wall. As long as you keep holding R1, you will climb
to the top. Turn to the right, run down a small hall and jump over one of the
"launch pads". You should really get some height and be able to see the orange
button on the other side. Again, throw your disc in mid jump to activate a 
floor you can land on and make it to the other side. If you don't make it, no
worries - you will land in the space below. Just turn around and locate the 
ledges with those circles to climb up the back wall and try it again. Once you
do make it across, follow the dots to the left and do the jump-on-wall-while-
holding-R1 trick to climb up top. Follow the dots diagonally to the left and
through an open door. Once you get through, look to the left and you will see
what looks like a floating nut for a machine bolt. Just walk over to it and you
will collect your first Tron File, the NAVI BIT [NB].  

Follow the dots forward and over a launch pad jump (Hold R1) to a wall walking
and leap. Hop over two small hurdles (just run at them while holding R1) and
follow the dots to your left where you perform another launch pad then wall
walk and down to a platform with another launch pad slightly to your left. 
Launch off it and do a wall walk then leap to the left. Leap over another small
barricade which should launch you way down to another platform and you find
yourself in Module 8 Lower Concourse. Turn to the right and use the launch pad
to drop to a lower platform. Then another right to yet another launch pad.
This time you will leap farther below into an enclosed area and you get your
first fight. These are very easy beats and there are no health pads or power
regens. There will be several waves of bad guys - but button smash the square
will do them in. Sometime during the fight, you should notice another one of 
those floating nuts above a park bench. By running at the park bench holding
down the R1 button you will leap up and grab another Tron File, the INFECTED
[IN]. Once you have whacked all the bad guys, you will be informed that your
objective to Get to the Installation Ceremony is complete. A cut scene will
follow as you attend the ceremony, but "Uh oh...somethings not quite right"
and the ceremony gets wrecked with the appearance of Abraxas.

BOSS FIGHT: Abraxas I [BF1]

This is not really a boss fight, but more of a tutorial. Just follow the
directions while Abraxas is on the lower level. After completing each of these
challenges, Abraxas will jump to a higher level and send some much weaker
enemies for you to kill. When you clear the wave, he will drop down and give 
you another challenge. you get to do this four times. If you start losing
health to the dangerous point - note the ETCs (blue glowing strips) running up
the wall to your left and right. You can recharger your health by doing the 
run-jump-walk-up-the-wall move (Hold R1, press X to jump on the wall and keep 
holding R1 for Anon to climb a little bit). That will recharge you. There are 
no power recharges here. Note the yellow moss looking stuff - don't touch it;
it hurts. The four challenges you must complete are:

#1 - Hit Abraxas three times with a square-square-square combo...just mash the
button until complete. Once you complete it, he will do a big ground smash
then jump up and send some minions your way. Beat them and he jumps back down
for...

#2 - Hit Abraxas three times with a square-circle combo. This time you gotta
get up close. I have found that you actually don't need to hit him, just 
performing the combo out in the middle of no where will count. Once you do it
three times, he does his big ground smash thing again and leaps to the higher
level and you gotta take out his toadies. Beat them and we go to...

#3 - Block three of Abraxas' attacks. Too easy. Keep some distance between you
and him and hold down the L1 button. After you block three, he jumps up and
sends a small wave of bad guys. Beat them and he jumps back down for...

#4 - Hit Abraxas three times with a supercharged disc. Too easy - just keep
some distance while you charge.

On this final challenge, you will break a piece of his disc and start a cut
scene where we learn a bit about Clu's thought process and you are given the
unenviable job of tracking down Abraxas and maintaining surveillance. After
the cut scene you will be informed your objective to Stop Abraxas is complete
and you will be transported to a Disc Station for a short tutorial. 

Once you have control, feel free to check out the Disc Station and, if you
have any memory, buy an upgrade or two. Once you are done, proceed forward
and press the Select button to activate the NAVI-bit. As you start to follow
the dots, you should find yourself in Module 6 Maintenance Concourse.

Jump to the first platlform, then wall walk to the second, then wall walk and
leap to the third. Follow this platform until you can wall walk and leap to
your left. This should land you on a platform with an orange button. Activate
it. Now turn aroud and use the launch pad here to jump back across the void
to where you came from. You should see another orange button over on that far
platform. Once you get there - activate it. This opens the nearby door. The
hall inside is full of that yellow moss stuff and you are warned not to touch
these "infected" parts. Walk forward and turn left to find you are now in
Energy Feed Substation 12. A little further and you can walk through a doorway
to your right. You will get a short tutorial on ETCs and you are instructed to
run across it to open another door. Do your wall walk thing to comply.

As you enter the next room an "Energy Object" can be seen. These are what I
call power regens. you will have to face a few minor enemies and you will
have to whack one with a power hit (triangle) button as part of the tutorial.
There is an ETC strip on the wall to the right in case you get into trouble.
To use the power regen, just run at it while holding the R1 button and
Anon will vault over it and recharge your power squares. Too easy. Once you
have cleared this area, climb the wall to the left of the ETC. Then turn
around and wall walk over to the other side with the partially eroded 
platform. Feel free to use the NAVI-bit, if my description confuses you.
The platform should bend to the right and you have to wall walk over an ETC to
reach another platform. Look to the right and you will see a glowing broken
piece of Abraxas' disc [AB1]. Hop over and recover it then return to this 
location, facing the wall with the closed door on your left. Now climb the wall
in front of you. At the top, turn to the right and activate the orange button 
to open a door to the left. When you go through, the door closes behind you.

You should be on a platform and be able to see an orange button on the far
side of the area. Turn to the right. Wall walk to the next platform. When
you land you should be in Module 6 Maintenance Concourse. Leap over to the
next platform and deal with the bad guys there. At the end of this platform, 
you need to wall walk to another ledge and then leap to the platform with the
orange button. Activate it to open the door to a badly infected area. When
you enter you will reach a checkpoint and be given some more info on ETCs and
you will find yourself in Master Router Control. You will now have a new task:
uninfect the ETCs and a new objective: Suppress the Infected. To do the task,
you have to activate a control panel. The control panel for this is located on
that raised and infected section right in front of you. There are no power 
recharges in this area and two sets of ETCs on both the left and right walls.
In addition, there will be a never ending group of bad guys coming after you.
To get on top of that raised area, you must run up either the left or right 
side ETCs and do a back flip onto the platform. To accomplish this, clear one
of the sides momentarily of bad guys. Face the ETCs, hold R1, run toward the
wall, press X to jump on the wall and KEEP HOLDING down the R1 button. After
Anon takes a few steps up the wall, press X again and he will automatically do
the back flip and land on the platform. Approach the orange glowing panel and 
press X to activate it. Again, there is a never ending bunch of bad guys that
will try to make this a bit difficult. Once you have cleared the infection, 
drop down and climb the wall where the newly uninfected ETCs are. A note - a
bad guy usually like to appear right where you want to run at the wall...just
jump him. As long as you are holding down the R1 button, you will stick to the
wall and climb it right over the top of Joe Infected. Once at the top, 
proceed through the doorway.

You are now on the second level of a large area with what looks like a strange
obelisk in the center of the lower section. Infection is all over the walls
and covering several ETCs. On the lower level you should just be able to see
two control panels (small stations with yellow-orange pillars of lights
shooting straight upwards). Just run forward and drop down to the lower level 
and beat all the bad guys that come at you. Once you are done, look at the
obelisk and you will see a Tron File floating in the air on one side. You can
jump and walk up the side of the obelisk to get TRON [TR]. Now, activate both
control panels (stand in front of them and press X). You will now be informed
you have completed the Suppress the Infected objective and the door on the
lower level will open. Walk through it. As you approach the second door just
a little ways down a small hall, a reboot will occur. There is no cut scene,
and I'm not sure why it does this. But eventually, you get control of Anon. Go
through the second door, turn to the right and you will be given a new
objective: Clear all hostiles from the sector. There is a disc station here
as well as a checkpoint. Upgrade as you see fit, then turn to the left. Down
a set of stairs, turn to the left and down another set of stairs. Then one
more time to the left and down some more stairs onto a platform. Now jump to
the level below to find you are in Subarchives 12. There is a single power
regen in the center of the room and an ETC running up the far wall. Beat the
bad guys here and proceed through two sets of doorways.

You should find yourself on an infected platform with a launch pad to the left
side - use the pad. This should put you on a lower platform with another
launch pad and a checkpoint. Launch yourself again. This should put you on 
another lower platform with an infected door. Go to the left around the edge 
of this platform to find another launch pad. Use it to fly across the area and
through a glass window into a room. In this room there is a power regenerator
right in the middle and an ETC along the right wall. There will also be some
tougher infected - feel free to use power moves to get rid of them and
recharge/heal as required. Once they are beaten, a door at the bottom of the
stairs will open. Go through it and run along the short hall. You will find
you are now in Flynn's Arcade and a cut scene will take over where you find
that Clu is truly up to no good. At the end of the scene, you will face a 
Sentry for the first time. These are the weakest of all Clu's forces and can
be beaten by any means available. After beating the lone Sentry in the walkway
proceed through the door, into a large room where you will be given the 
objective: Escape Clu's Sentries. You should be in the Central Processing
Services area. Defeat the first wave and you will get a second wave. After 
beating the second wave you will get your first taste of a Sentry v1. These
guys are really fast. To make this entire fight simple, keep the L1 button
pressed and use your parry move (press the square after deflecting a blow).
It'll beat everything there. There are five power regenerators available if
you really want to shake things up. Two of them are cyclinders that you have
already been introduced to. The other three are the glowing consoles 
(rectangular computer terminals). There are two ETCs for health on both the
right and left walls. You should get another wave after the Sentry v1. Once
all the bad guys are beaten, a door will open. Go through it and down a hall
with a set of stairs at the bottom. There will be a door to the left and one
of those blue circle markings on the wall to your right near the infection.
Holding the R1 button, run at the blue circle. You will climb through a
window and jump down into a street intersection that will serve as the
engagement area for this next fight. This is Module 3 Quarantine Zone. A cut
scene will show a Gate dropping off more sentries. All the exits on this 
street are blocked by containment force fields. Using the L1 and parry
commands, will make short work of the waves that attack you. There are two 
power regenerators on the street corners and one ETC running up the back wall
if you need them. Once you defeat the bad guys, an orange button will become
available for you to activate. Once you activate it, you will hit a checkpoint
and you will hear Quorra say, "Hey, over here!" Head through the section where 
the force field just disappeared.

A small cut scene will follow where Quorra gives you a Mag disc and you get a
brief tutorial on how to use it. One word of caution with these, when you see
the glowing grab point and press R1...if an arrow does NOT appear above the
glowing point then it is NOT active and you will fall, most of the time
causing you to derezz. Use the new grab point to launch to an upper level. Go
through the door, take a quick right then left and you will hit a checkpoint.
Go through the door into a large open area. After a few steps, a small cut
scene will spin the camera around to show you the area. This engagement
section is Stack 142 Basics Only. You will now get to deal with the Sentry v2.
The heavy disc is needed to deal with them. The old L1 and parry trick will
handle everything in this fight. There is a single power regenerator on the
lower level. Up the stairs are two more along with two ETCs on each of the far
walls. Once you beat the bad guys, an orange button will become available.
Activate that. This charges a grab point for your Mag disc higher up. To get
there, face the door at the top of the stairs and look to the right. You 
should see an ETC, then moving to the left a launch pad and then a little
further a line of blue circles on the wall. You can also activate your NAVI-
bit and just follow the dots along this line. Anyway, launch over the pad, run
the wall and leap to a vertical set of circles (by pressing X at the end of
your wall walking), then press X again near the top of the vertical line to
do a back flip and run along a second set of circles, then press X again to
leap to a platform. This should put you in line with the Mag disc grab point.
Use it to get to a higher door. Take a quick left, down the hall and another
quick left and then drop through this door into an area with an orange button.
Activate it to charge another Mag disc grab point. Face left out onto a
platform. Now you have to use two grab points in a row to get to the ledge on
the far side of the area. Once there, turn to the left and drop into a small
area with a single power regenerator and ETC. Beat the bad guys here and then
head down the hallway to an orange button and activate it. This charges
another grab point. Turn to the left and use the launch pad. While in mid-air,
activate the Mag disc to get to the far side. When you land on this ledge you
should drop right on top of the SENTRY [SY] Tron File. If at any time you fall
- you will have to work you way back up here. Once on the far side, you climb
up the ledge and proceed down a short hall, and through a doorway. Once 
through, the door closes and you are at a checkpoint.

You should see a grab point hovering in the air to your right. To use it, turn
to the right and run to the end of this platform. Now turn to the left and
press R1 to get the triangle. Use it to cross the gap and onto a ledge. Go
through the doorway here, and down the stairs toward a disc station. You will
be informed that you have completed the objective and you have reached a 
checkpoint. Use the disc station to upgrade whatever you can. Now run around
the large pillar in the room and down a hallway on the other side. A cut scene
will follow where Quorra tells you she saw Clu kill Tron and Flynn. She is on
a mission to tell everyone what happened but needs help. She thinks some fella
named Zuse who runs a club can help. You are now given a new objective: Meet
Quorra at the End of the Line Club. 

You begin on a platform with a Gate floating overhead. Don't worry, it won't
attack. Once it clears out, you will see two grab points in the distance. You
have to use them to get to a far ledge which is Stack 262 Under Construction.
When you get to the far ledge, wait for another ledge to appear and then leap
to it. Hold the R1 button to keep running and you will vault over its edge. If
you screw this up, you have to restart all the way back at the disc station
which means you have to rewatch the cut scene - so be careful and get it done 
right the first time. This will put you on a platform with a launch pad and
blue circle on the wall. If you look up and to the left you will see Mag disc
grab points. What you have to do is launch, run on the wall then leap then
activate the grab point. You will land on a ledge. Turn left and proceed to
the end and turn left again. You will get a brief tutorial on grip points.
This time, use the Mag disc grab point to launch onto the grip point in the 
distance. Jump left, around the corner, and then one more left. The game will
instruct you on running up the wall and doing a back flip from this last grip
point. You will land on a platform with a checkpoint. Proceed through the 
doorway into your next engagement area. A small cut scene will give you a
brief layout. You must defeat all the bad guys to lower the containment field
to proceed. After the first wave, you are going to be introduced to the Heavy
Sentry v1. These guys have shields that regular disc attacks won't get
through. You have to get up close and do a ground slam (hold L1 and then press
triangle) to break that shield and allow you to attack them. Be aggressive and
FIRST as these guys like to slam on their own as well. There is a single power
regenerator in the center of the bottom area, and two ETCs that can be 
accessed from launch pads on the left and right wall of the upper area. Once
the bad guys are derezzed, wall climb through where the containment field was
and you will be on a platform with a launch pad. Use it to cross the gap and
you should now be in Exterior Maintenance Terrace 43. Turn to the left and
follow this path until it ends with a Mag disc grab point. Use it to reach a
higher level and you should land right on top of the ZUSE [ZE] Tron File along
with a check point. Go to the end of this platform and wall walk the left side
to reach a lower platform in the distance. A Heavy Sentry v1 is waiting around
the left corner (you can't see him). As soon as you land, run left around the
corner and ground slam him. There is a power regenerator here, but be careful 
if you use it not to launch yourself off the platform. Once you finish him off,
use your NAVI-bit to find the side of the platform to jump off to a lower
level. There is another checkpoint here.

Turn to the left and follow the path until you see blue circles on the wall. 
Wall walk on these over to another platform. To the right you will see grip
points. Climb up and grab the lower one. Jump up twice, then left around the
corner and one more left jump. Then drop down and you will land on a walkway
with another checkpoint. Turn around and you will see a disc station and
launch pad. Use the launch pad to jump to the right onto another platform. Now
turn left and follow the walkway until it ends with a launch pad facing left.
You should see a bunch of Heavy Sentry v1s over there. Be quick - make the
launch and ground slam when you get there. This is the EOL Club Receiving
Platform. There are three power regenerators (two cylinders on either side of
the main pillar and one computer terminal on the raised section). There are
also two ETCs on either side of the pillar - but becareful using them. If you
jump off of them you may back flip into the abyss and derezz yourself. Once
you have beaten the bad guys, you will hear Quorra's voice say, "Follow me."
Just head toward the open hallway where she is standing. A cut scene will
follow. Apparently, Zuse is going to be of limited assistance now and
apparently you get to play messenger boy to deliver the bad news to Radia.

After the cut scene, you get to do a little Light Cycle riding. The last Tron
File for this Chapter is found almost right after starting your ride. Stay 
centered in the right lane and you will run right over the LIGHT CYCLE [LC]
file. This is none too challenging, just keep the R2 button pressed and stay
close to the center line (you may have to dodge slightly from time to time, but
no major swerves). At the end of the road, another cut scene will show that
Clu's got himself a big old battle ship. You get a surprise grenade from a bad
guy. This begins...

==============================================================================

Chapter 2 - Shutdown [CH2]

Quorra gives you the primary objective to Reach the Solar Sailer and then you
are given the objective: Escape the End of Line. You will begin in 
another street intersection engagement area known as Subjunction 3 Quarintine
Zone. All the exits are containment field blocked and you have a Gate dropping
off bad guys. Beat them down. There are two power regenerators and two ETCs
here to assist you. Once you have beaten all the bad guys, look for a park
bench with a blue circle on the wall behind it. That will lead you to a grip
point which you can use to get to a ledge above you. Follow the pathway until
it ends in a small wall to climb. This leads to the top of a walkway. You
should see blue circles on the wall on the other side. Cross over, walk the
wall to a platform with a launch pad. Use the pad to jump onto a neon sign,
leap off it at the end jumping to your right and engage the Mag disc grab
point in mid-air. This will put you on a ledge with a disc station. Follow the
pathway around to the left where it ends in a launch pad. Use it to reach a
farther platform, then turn left into the doorway. In this room you will have
some fairly tough infected to deal with and only one ETC and one power regen
to help. Once you are done, find the circles on the wall running horizontal
and vertical. They should be in the far left around the corner if your back is
to the wall. Use the horizontal wall walk then leap to the vertical ones then
jump off/back flip onto the higher level. This is Stack 29 Local Archives. You
will be given a cut scene that provides a very poor camera pan of the area.
The trick to this area is to activate the four orange buttons. Here's how we
do that.

#1 - Once you get control of Anon, turn around. One of the buttons is right
next to where you jumped up to this level. Hit it with your disc and a piece
of a walkway will appear. Now turn around walk straight and take a left so you
are standing between the two large pillars. This leads to...

#2 - On the inside of each pillar are blue circles. On the pillar to the right 
the circles are slightly lower. You want to do the walk-up-the-wall trick on
the right pillar first. Then back flip to the other pillar. Walk a little ways
up it, and then back flip to the first pillar. Then walk a little ways up it,
and back flip and throw your disc in mid air to hit the button up here. You
will fall to the ground facing the pillar that had the button on it. Now...

#3 - Turn to the right, you will see the next button on the stone wall. Hit it
so we can go to...

#4 - Turn to the right and you will see some circles lined up vertically. Run
toward them (if you hold the R1, you will vault over the hand rail onto the
wall) and then do the wall-run-back-flip thing to reach the platform directly
above you. The button can be hit from the end of this higher platform. The 
walkway should now be completed.

Jump down to where you came from and look on the left wall to find a 
staircase. Climb to the top landing and use the wall walk backflip off what
appears to be a vertical plastic sign. This should put you on top of the door
where the 2nd Abraxas' Disc Shard [AB2] is floating. Now run under the stairs
and find the line of horizontal circles on the wall. Use these to get to the 
walkway you just revealed. Once again, your NAVI-bit can still be used if I am
confusing you. Once on the walkway, proceed to the other end and through the 
doorway which activates a checkpoint. Turn to the left, and jump over to 
another ledge. Follow the path to the left and use the grip point to jump up.
This will put you on a platform with a launch pad. Use it to walk up and back
flip off the neon sign to a platform above you. Jump to the grip point from 
here and then up to the next level. Walk to the end of this platform and look 
slightly up for the Mag disc grab point. Use it to get to a higher ledge. You
should land right on the SCOUT SENTRIES [SS] Tron File. Now walk through the
door that opens when you land. This room is the Server Redirect Terminus. You
will walk to the left in a u-turn and out the other door into a walkway where
there is a disc station. A little further through the walkway and you will see
an ETC on the left wall and you will hit a checkpoint. A cut scene will take
over showing a tank shooting at you. Proceed down the walkway towards two Heavy
Sentries v1. Do not engage them, just wait and the tank will blow that section
of the walkway into smithereens. A Mag disc grab point will now be available.
Use it to cross this part of the broken walkway. As soon as you land and take
a few steps, the tank will blow another chunk out. This reveals blue circles
on the left wall that you can use to wall walk to the other side. Another shot
from the tank blows out the glass at the end of the walkway. Jump through this
opening to a platform below. There is a launch pad here. Use it to jump up and
walk the blue circles on the right wall, jump off them at the end to the reach
circles on the left wall, then jump off these to reach a third set on a 
diagonal left wall and finally jump off the end of this third set to reach a
platform on the right. As you climb up, a cut scene will take over showing the
top of a building falling. Very quickly, as soon as you get control of Anon,
start running forward and left toward the left edge of this platform. Look for
a blue circle painted on the floor - jump from somewhere near that to reach
the safety of a lower platform. If you are too slow - you get squished and
derezzed.

At this safe platform, run to the edge and slightly left to see a Mag disc
grab point. Use it to get to another ledge and another grab point. As you near
the end of this ledge to use the second grab point you should find yourself
in the Vehicle Router Station. Use this Mag disc point to launch yourself into
the engagement area with a tank. The trick to this is get along side the tank
and ground slam with your bomb disc. Be careful not to get run over and the
main gun barrel will track your movement and shoot you senseless. Once you
beat the tank, two control panels (yellow-orange light pillar thingies) will
become available on the upper level. Go activate them (stand in front and push
X) to get to play with a tank of your own!!

The tank can fire all kinds of different proectiles, depending on the disc
you have selected. While this is cool - accuracy and speed are more important.
I prefer the bomb disc. Start by maneuvering your tank straight forward and
stop in the doorway. Look left and right to find two sentries on each door. 
Blow them away. Now proceed into the room and shoot the large button on the
upper right wall. Move toward the closed door, it will take a second or two to
open. Once it is open, you will be on an elevated roadway. Turn to the right
and take out the tanks and Gates that fly at you. It is always best to move
and shoot at the same time. Stopping to shoot is problematic, but if you have
to do it - go ahead. you should proceed around an orange containment blockade.
Beat a couple of tanks hiding behind here. Just a little further down the road
and you will enter another room. Just like before, stop before entering. This
time the left and right doors are guarded by 4 bad guys each. In addition,
these guys will come after you so be quick on the shoot. Once done, you will
hit a checkpoint. Now shoot the big button on the upper left wall and drive
up to the far door. Wait a few seconds, then it opens. There are normally
two tanks right on the other side waiting for you. Deal with them and then
continue driving. You will have more Gates and more tanks. Shoot 'em up! After
the main engagement area, you will have a much longer stretch of driving. You
will be stopped by a cut scene as a Gate blows up the road around you dropping
you to a highway below. You will be a little disoriented, but get you main gun
lined up with the front of the tank before you try to maneuver yourself in the
right direction. If you don't, it will seem like the controls aren't 
responding correctly and all the while something is shooting at you. Once you
get yourself aligned, then gradually turn to the left or right to get yourself
spun around and engage the bad guys that way. This time, they are gonna have
dismounted troops with them...what ever you do don't ignore them. They will
leach your life away. You should fight around two barricades and then drive
up to what looks like a dead end. I have found there is always one lone Sentry
standing motionless to the right - he is sometimes hard to spot. If you don't
shoot him now, you'll have to deal with him later. When you drive onto the
black pad at the end of the road, you will automatically jump out of your tank
to find you are in Solar Sailer Terminal A.

In this next engagement area, you are going to have your first experience with
the Heavy Sentry v2. This guy is a bit of a pain in the rear. The screen will
say that the heavy disc is his weakness, but that's not the real issue. Unlike
the v1, this guy has no shield. But he likes to ground slam...over and over 
and over and over. You get the idea. To make matters worse, he jumps in the 
air prior to the slam, so if you hit him with a power attack (triangle) 
just before he hits the ground - you aren't gonna do much damage to him. My
suggestion is to keep distance and hit him with standard combos from afar. The
good news is the heavy disc will damage him severely so it normally only takes
a hit or two to do him in. There are two power regens and two ETCs in this
area for your use. Once you beat all the bad guys, a section of venting will
fall open. Use the wall-climb trick where you see the blue circle on the wall
to reach this new opening. Once you go through, you will see what looks like
a mini launch pad - use it. It will send you flying into a chamber called
Solar Sailer Energy Shaft 4. The idea here is to hop from platform to platform
without derezzing yourself on that main energy beam in front of you. Just
time your first jump to when the beam disappears. There is a disc station on
the platform you want to jump on. Turn left and jump over to another platform
with a launch pad. use this to jump to a wall with a blue circle and climb up
to another platform with a launch pad. Note that this launcher is aimed at
wall walking circles. Wait for the top energy beam to vanish, then launch to
the circles, jump to the right at the end to reach another set of wall walk
circles, then jump to the left at the end of these to land on a platform. Jump
down to a longer platform with a launcher on it. Use it to reach another
platform. Then use the left wall walk circles to cover the distance to the end
of this shaft. Wait for the beam to vanish and jump up and into the hole
where the beam was coming from. This will put you in the Master Line Control
Room. A cut scene will take over which also gives you a really poor idea of
the layout of this area.

This is similar to the other room where you had to activate four orange
buttons only this time there is a time limit. If you don't get all four 
activated in a set amount of time - they all deactivate and you have to try
again. Needless to say, knowing where the buttons are and having the right 
sequence is important. So let's talk about the layout. When you get control
of Anon, you should be facing a wall in the distance that has a single circle
and a grip point directly above it. You should also see three launch pads,
one to the left, and two to the right. To the left, you should also see what
looks like a sunken control room and on the wall in the left corner a series
of vertical circles. The vertical circles allow you to walk up the wall and
back flip to a higher platform. There is a button up there (let's call that
button #1). There is also a button in the sunken room (we'll call that #2).

Now, I want you to walk forward so that you are directly between the two
farthest launch pads. One on each side and then turn to the right. You should
see the red button atop a raised platform with a single circle on it. This
will be button #3. I also want you to note what looks like a small light
colored wall at the base of this raised platform directly below the blue
circle. Now direct your attention to the right along the far wall and you
should see the final button - #4. Finally, I want you to notice the wall on
your left. There is an identical circle and grip point on the other side.

Here's what you need to do. The easiest way to do this is to turn around and
use the launch pad to get to the first series of vertical circles, climb to
the next platform and turn right. Now use the wall-walk-backflip trick to
get to the top of that platform. Activate button #1 then drop off the platform
into the sunken control room and activate button #2. Now climb out of there, 
use the launch pad to cross over to the other side. While holding R1, run and
use that light white bench to launch at the circle on the raised platform.
You will climb to the top allowing you to activate button #3. Now drop down
and run to the last button. When you activate it you will reach a checkpoint.
Now turn around, run for the far wall with the single circle and grip point. 
Climb up to the grip, jump to the left to another grip, then jump up and 
through the hole. This may take you a couple of tries - but enough 
dithering...get to work!

Once you are through the hole, you should find yourself on a platform. To 
Anon's left you should see a Mag disc grab point - use it to reach a higher
walkway. Turn right and proceed to Solar Sailer Departure Area 5F. Just
keep running forward until everyone starts screaming and a containment field
blocks your way. Ironically, you are notified you have completed the objective
of reaching the Solar Sailer Docks. You now get to deal with the Black Guard:
Grenade Variant. Before you actually engage him, first run to the far end of
this area and get the SOLAR SAILER [SR] Tron file. You have several power 
regens throughout this area as well as ETCs on both left and right sides. The
deal with these guys is they keep popping grenades out like a beauty queen
tossing candy from a Thanksgiving Day parade float. Your key to success is to
attack from a distance. Once you beat him, Quorra will show up and stroke your
ego with a "Wow, you are good." A cut scene follows showing a Solar Sailer at
work and you have now entered...

==============================================================================

Chapter 3 - Arjia [CH3]

Once you have control of Anon, follow Quorra along the walkway to the left and
into Solar Sailer Arrival Area 5F. A cut scene will interrupt and you will
find that you are not really all that welcome. You are told to find a service
entrance and your main objective becomes: Infiltrate Arjia City. Once you have
control of Anon, look to your right for a large circle on the wall. Jump and
climb that wall to enter a tunnel. You will pick up the Tron File QUORRA [QU] 
right before you get into the tunnel. Follow the tunnel to a platform where you
should see a Mag disc grab point right in front of you. Use it to get launched
to a farther platform and you should now be in Arjia Codestream Sublevel. Jump
the small gap to the path in front of you and follow it to the left. Jump and
climb the small wall with two circles on it. Up top, you will see two Mag disc
grab points. Use them in sequence to reach a rectangular grip point. Jump up
into a small tunnel. At then end it looks like a low barricade with a circle
on it. These will act just like launch pads. Use it to reach the grip point on
the far wall. Jump up to another grip point. Then jump up again to the top of
this section. Use this launch point to reach the far platform with two circles
and a grip point. When you get there, climb the circles to the grip. Now jump
left around the corner, then left around the corner again, then left again, 
then up, then left to land on another platform with a checkpoint and a launch
point. Use the launch point to walk on what appears to be floating circles.
Jump right at the end and engage the Mag disc grab point in mid-air to land on
a circular platform. To the right, a ledge will be sticking out. As you walk
out onto the ledge, two Mag grab points will appear. Use them to reach another
circular platform. There is a checkpoint here. Walk to the other side of the 
platform and you will see a series of vertical grip points. Jump to the lower
one. Now jump up twice. there should be an ETC strip right above you. Jump and
walk up it, then press X near the top and you will back flip to a higher
platform. There is a walkway to the left that leads to another circular
platform - take it. Walk around to the far side and you will see three ETC
strips. Do the wall-walk-leap thing from strip to strip left, right, left than
leap right to a circular platform. The door here will open and you will
automatically walk through and come out on another platform with a message
stating you have completed the infiltration objective. You are going to get a
new objective: Locate the HUB.

Turn to the right and you will see a disc station. While facing the station
look to the right again and you will see four thin support beams. If you look
up, you will see a Tron file floating next to the very first beam. Walk up the
beam like you do a wall, just be careful NOT to push X and do a backflip or
odds are you will fly off this platform. This should get you the ARJIA [AR]
Tron File. When you land turn to the left to find you are now in Arjia. There
will be a Mag disc grab point. Use it to launch to a platform in the distance
with what looks like one bad guy on it. Once you attack him, a few of his
buddies will come around the corner to join the fray. There is a single ETC
strip (vertical) right behind this bad guy and a power regen console in front
of him. There are two other power regen cylinders around the corners on the
far left and right ends. I wouldn't try using them unless you are facing the
center. During this fight, be careful not to either jump off the platform or
get slammed off of it. Once you have beaten all the bad guys, face the back
side of the console (or face the ETC, if you prefer) and turn to the right.
Proceed to the end and you will see a blue circle on a far wall - jump to it.
Run to the far side of this platform to find a vertical series of circles. 
Jump to them and run up the wall and then do the back flip trick to get to the
higher platform. Up here, there is a walkway to your right. As you start to
proceed down it, you will be told to stand in the icon to activate the Mag 
point. There is a turning walkway just beyond it. What you want to do is use
the Mag point a little before the moving walkway is in a straight line with the
platform in the distance. This way you can land on the shifting walkway, run
along its length and jump over the sliding section, and then jump to use
another Mag point which will get you to the far platform. If worse comes to
worse you can break this into segments by using the Mag point to reach the
turning walkway and then wait for the walkway to line up with the next Mag
point. A checkpoint is on that far platform.

Turn to the right, follow the path to a gap and then wall walk on the left to
reach another platform. Across this section is a grip point. You can jump the
gap and grab the grip. Then jump up to the next level. Proceed forward and to
the left. Jump this gap. Across the gap and forward you will see another set
of grip points. Jump over to the first one. Then jump right and around the
corner, then right and around a corner, then right. Now back jump - don't try
to walk up the wall and back flip - that won't work. Now cross this area and
jump the gap to another grip point and then up to the top. Now forward and use
the left wall to walk over to the next ledge where you should see a single bad
guy. Smack him. Now use the left wall to walk over to the next ledge and then
climb up to the next level. Follow this slightly left to reach a checkpoint
and a door on your left. Go through the door.

As you enter this area, the people in here will go screaming for the exits and
you get to deal with a handful of Sentries. There are plenty of power regens
and ETCs all through this area so feel free to start exploring your fighting
styles. Once they are all beaten, a door on the far side will open. Go through
it and use the launch point to reach a platform in the distance. Use the ETC on
the left wall to wall walk to another platform. Then leap across the small gap
to climb up to another platform. On the far end you should see grip points
between two lazers. Jump over there. You will actually fall a bit to a lower
grip point. Jump up twice, wait for the lazers to clear out and then jump to
the left and around the corner. Again, time the lazers and jump to the left.
Now jump up once and then time the lazers again to jump to the left and around
the corner. Then jump left again and press the circle button to drop down to
the walkway below. Turn around, cross the walkway and jump up the wall to 
another grip point then jump up to the next level. There should be a single
Sentry here blocking a walkway - deal with him. Now run to the end and jump
to the circles on the wall, at the end leap to the right for another wall walk
then leap to the left for some more wall walking then leap again to the right
for your last set of circles and leap to the left to reach a platform. A 
Sentry should greet your arrival. Say hello with your disc in his mouth. Jump
the gap to the next platform (where the Sentry came from) and continue forward
and to the right to a launch point. You want to launch to the ETC strip, wall
walk to the left and then leap and activate the Mag grab point in mid-air to
reach the platform where the regular people are standing. There is a disc
station there. Walk through the doorway and everyone will take off screaming
again. There will be more Sentries to deal with here in the Arjia Communal 
Assembly. There are plenty of power regens (both console and cylinders) as
well as ETCs to help you in this fight. Once you have killed them all, a door
will open. Go through it onto a platform with a Mag point above you. Use the
Mag point to reach a circular platform with two walkways. Take the right one
and walk up the door at the end to reach a grip point. Jump up once. Then do
the walk-up-the-wall-backflip to reach a higher walkway. Cross over to a
circular platform. You should see circles on the wall slightly to the right.
Jump to them and walk the wall and leap to the right, repeat the process and
leap to the left then one more time and leap to the right this time using a
Mag grab point in mid air. You will land on a platform with lazers. This time
the trick is to use the wall walk circles to cross the gap without getting
zapped by those pesky things. The first one is easy - you want to walk OVER
the lazers. Wait until they go down to jump. You should now be on a platform
with a launch point aimed at a line of circles. Launch yourself and walk the
wall then leap to the left onto another platform. This time you have to launch
yourself over the gap the lazers are covering. The trick to the first one is
to launch yourself UNDER the lazers, not over. Just wait for them to go up.
Now jump the gap to the next launch platform. This time you want to launch
OVER the lazers. Just time it. Now you should be launching yourself to another
line of circles. Walk them and leap to the right to land on another platform.

There should be an open door with people in a large room. This is the Arjia
Census Services - Foyer. As soon as you enter, they take off screaming, the 
area seals and you gotta beat some more Sentries. This is a really simple
fight if you hold the L1 button, let them come to you, and then use a ground
smash. The v1s you can wait to defeat until the regular guys are dead. But, if
you want to jump around feel free - there are plenty of power regens and ETCs 
to keep you healthy and charged for an extended rumble. Once they are all dead
a far door opens to a platform with a launch pad aimed at wall circles. Launch
yourself, walk the wall then leap right, then walk the wall and leap left, 
then walk the wall and leap right and walk a final wall and leap left. You
will land on a platform with a disc station and a launch point aimed at an 
ETC. Launch yourself, walk the wall and leap right, then walk that ETC and 
leap left and engage THREE Mag grab points, one after the other, in mid air.
This will land you on a large platform and your Locate the HUB objective will
be complete. You are now in the HUB. You are gonna have a lot of fighting to
do here. I strongly suggest you use the "hold the L1 and parry" maneuver here.
After several waves of Sentries you will get to meet the Black Guard: Light
Staff Variant. As long as you keep your distance and use the bomb disc power
strike - you should have no trouble. All other kinds of strikes and he is
tough to bring down so stick to the bomb disc power strike (triangle).

Once you beat him the door will open. Head through and down a hall for a cut
scene. Quorra will be waiting for you and you get to watch Clu run a line of
B.S. with Radia. But the white chick is smarter than Clu thinks and you find
out that Flynn wasn't really killed, he was snuck out by a rogue ISO named
Gibson. Once you get control of Anon, turn around and run down the long large
hall. As you approach the yellow containment field, you will find that you are
now in Arjia Plaza and you have a new objective: Escape Arjia City. Odd...we
infiltrated here to escape it? Oh well, gotta do whatcha gotta do. Keep
running forward into the large circular area and beat the Sentries the Gate
just dropped off. Easy fight as long as you use the L1 parry move. There are
lots of power regens and ETCs if you need them. One of the Sentries is usually
a Heavy v2 - so you may want to equip the Heavy Disc if he goes into a ground
slamming frenzy. Once everyone is beaten, a Mag grab point will appear and an
icon on the ground. Step on the icon. Press R1 to activate the grab point then
circle to launch to another Mag point and out of this area.

From this new platform, jump the gap to the next platfrom with the launch pad
on it. Use the launch pad to reach another platform with a launch pad aimed
at a grip point. Use it. Jump up and walk then backflip to another set of
vertical circles, walk up these and back flip again to a higher platform. Now
turn around and look back and upwards. You should see a floating Tron File
above you. You can run, jump and climb the wall to the grip point which will
get you the ARJIANS [AJ] file. Now do a straight back jump to return. Jump
across to another platform then a lower one where you will find a Mag disc
point. Use it to get to another platform. Then jump slightly left and down to 
another platform. Turn right and use the two Mag grab points to land on a 
platform with a disc station. The door will open into a small hall. Proceed
down the hall, down a set of stairs where there is a launch point. You should
now be in the Arjia Theater. Launch yourself to the area below.

This is a two part challenge. First, you have to activate a Mag point then you
have to escape this area before the whole structure derezzes. To do this, 
fight your way to the control panel on the left. Activate it. Then turn around
and fight straight across the area to the second control panel and activate
it. Once the second panel is activated, a short cut scene will follow and the 
place will start to derezz. Forget fighting now. Just run to the raised 
section in the center and turn and use the Mag grab point to launch yourself
to a higher platform. Another cut scene will follow showing the place starting
to vanish. Once you get control, turn around and climb the wall behind you.
Once at the top, turn to the right in a large u-turn and find the launch point
which sends you to a higher circular platform with a raised center. Jump and
climb the raised center, stand on the icon and use the Mag grab point to a
higher walkway. Run to the left and then right down a walkway to get out. You
have very little time and any errors in jumps or activating the Mag points
will cause you to get derezzed with the whole joint. Once through the door at
the end of the walkway and you are safe at a checkpoint. 

Once through the door, proceed down the walkway, up the stairs and into the
Recognizer Berth 14 area. You have some Sentries to deal with here. There are 
several power regens and ETCs in this circular area if you need them. When you
have killed them all, find the one launch point that faces out. You should see
a Tron file floating in the distance between two sets of walls with vertical
circles on them. The launch pad should be to the right of where you entered
this circular area. Use it to get to get to a platform that is the base of
those two vertical walls. Yup - you know it, do the wall climb and backflip
maneuver - this time three times in a row to get you to the next higher level.
You should pick up the LIGHT TANK [LT] Tron file in between backflips. At the
top, jump the gap to the next platform. Turn left and jump the gap again. Now
turn left and find a vertical set of circles on the wall. Do the climb the wall
and backflip until you are on the next higher level. Run forward and climb the
next wall. Then jump the small gap to reach a platform with a Mag point in the
distance. Use the Mag point to reach the next higher platform. This next 
platform has a tricky Mag point. There is an icon on the floor. Step on the 
icon and the camera aspect will change. Press the R1 button to activate the Mag
grab and it will launch you onto a line of circles, walk the wall and then leap
left for another line of circles, walk these and leap right for another line,
walk these and leap left for the final line of circles and then leap right to
land on a platform where a door automatically opens to a room full of people. 
The is the Arjia Master Archives. This room is a not much trickier than others.
To begin, until you beat the puzzle there will be a neverending number of bad
guys that come out of that door on the lower left. So...how do you deal with
this? Note the markings above the door on the far side. Those correspond to
markings covering inactive ETCs around the room. You must run across those ETCs
to open the door. The order does not matter. When you run across the ETC above
the door, you will land on a higher platform that has the 3rd Abraxas' Disc
Shard [AB3]. Once you run across one, it will become an active ETC for you to
use so I suggest getting the nearest one first. You can stay in the L1 mode for
most of the time which will keep the damage down, but you will have to drop
your guard long enough to climb up the platforms and take a walk on the walls.
Once you get them all, wipe out the remaining Sentries and go through the door
to a platform with a launch point. Use it to reach a circular platform, cross
the far side and use the ETC to wall walk to another platform. Use the Mag grab
point in the distance to get to another ledge and follow it around to the 
right. It will end in a launch point that gets you to a grip point. Jump up and
you will be on a higher level with some Sentries.

Deal with them. There are two power regens here for you. Once beaten, go to 
the end of this platform and turn right. There will be a launch point with
wall circles in the distance. Launch yourself to the circles, walk to the end
and leap left to another series of circles, walk to the end and leap right to
land on a semi-circular platform. Walk to the far side and use the Mag point
here to reach another ledge. Walk straight forward and use the Mag point you
see in the distance. There will actually be three of these Mag points in a
row. Use them to land on a platform with a disc station and a door. Through 
the door you go into a room full of people. This is the Arjia City Cooling
Tower. After the first wave of Sentries, you will get to meet the Sentry v2.
Ground slams work best to beat him. This room is just a big circle with lots
of power regens and ETCs for your use.

Once all the bad guys are beaten, a door opens to a platform with a launch
pad. Use it to reach the grip point on the far wall. Then jump left around
the corner. Now you get to deal with those pesky lazers again. Jump left. 
Then drop down one level. Then jump left and around the corner. Then left
between another set of lazers. Then drop down twice to a walkway below. Turn
around, cross the walkway and climb above the door at the other end to reach
another grip point. Now jump right and around the corner. Then right again
between two lazers. Now drop down. Now jump right and around the corner. Then
once more to the right and drop down onto a ledge. Follow the ledge to an icon
on the corner. This is to the Mag point, but the trick is to line yourself up
before you actually use it. This will launch you to a platform with a launch
point on it and you will be told you are now in the Arjia Sector Quarantine 
Gate. The launch point here is to get OVER the lazers in front of you. Make
your move as they start to head downward and you will clear it easily. There
is another launch point aimed at wall circles on the other side. Once you make
the jump, a cut scene will take over and walk the wall for you and land you in
an area with a tank. When you get control of Anon, you are already in the
tank. The good news here is that you shouldn't have to maneuver in the
beginning. Instead, you have to kill some dismounts and then monitor the sky 
back and forth, left and right and destroy Gates as they try to drop troops
down to mess with you. Some Gates will just try to bomb you. Keep an eye on
your radar in the upper right corner to figure out which direction they are
coming from. Once you beat them all you will have completed the Escape from 
Arjia objective and one of the containment fields will drop. Now drive your
tank through there. A cut scene will follow and you are apparently on foot
again. You get chased down and decide to jump on your light cycle which
brings us to...

==============================================================================

Chapter 4 - The Combatant [CH4]

You will now be in the Periphery Corridor South with an objective: Race to the
Game Grid.

This Light Cycle ride is a visual stunner and you got lots of twists, turns
and jumps to complete. If that's not enough to challenge you, there are also
two hard-to-see Tron Files that need getting as well. Your gonna be shot at by
tanks, Gates dropping bombs, roads that derezz under you and a few enemy Light
Cycles thrown in for good measure. Just keep a weather eye out and the throttle
open. Let's start by picking up the TRON CITY [TC] file. You will start out
pretty simply by just following the road. Soon you will pick up one enemy
Light Cycle. Then a Gate will drop down and block the left exit forcing you to
take the right roadway. Another enemy Light Cycle will drop in to join you and
a bit futher a tall rock pillar will fall across the road. You will be forced
to the left around the pillar. Stay slightly right of center on this exit ramp.
A Gate will be hogging the left side as you go over the small hill. The file
is right in front of the Gate. The second file is even tougher to get. After
you get the first one, continue driving until you pick up two enemy Light 
Cycles. Stay between them and follow them until you see a Gate just hovering
over the center of the road dropping bombs. Go around him and the road will
curve to the right and start to derezz. You will drop down a few times onto
other roads. Try to stay just right of center. When you see the white parked
car on the right side of the road, the RECOGNIZER [RZ] Tron File is just ahead
in the roadway. There are plenty of checkpoints as you move from the Periphery
Corridor South to the Periphery Corridor West and finally arrive at the Game
Grid. If you miss the Tron files, you can try to Restart, but it will most 
likely just reset you to the last checkpoint and that is normally beyond where
you past the file. So odds are you will have to quite and then Replay a Chapter
(this is #4) and get them on subsequent attempts. I know the objective is to 
"race to the game grid", but I'm not sure who you are racing and even if you
die, you never actually get beat by anyone. So just have a blast. When you
finally arrive you will be at the Game Grid Zone and will receive a new 
objective: Infiltrate the Game Grid. There is a small looking launch point
directly in front of you that leads to a tunnel known as the Game Grid Service
Entrance. At the end of the tunnel is a disc station.

Head down the set of stairs out onto a platform. Note the broken space in the
railing along the edge. That's another set of stairs leading to a lower
platform edge. Follow around the right side to find a launch pad and jump to
the next ledge. When you land, head around the left side until you see a lower
area with bad guys in it. Jump down there and whip 'em good. Once you beat
them a Mag point will activate it. Use it to get to the next ledge. Run the 
left side of the ledge until you see another area with bad guys. Rinse and
repeat. Once you beat them, you will notice a red circle symbol on the wall.
Activate it. To the right of the symbol you will see a Mag point, use it to
reach a higher platform. To use this one you normally have to jump to get it
to activate (little triangle appears). Remember - no triangle and it's not
gonna activate and you will fall. At this higher platform you will find the
GAME GRID [GG] Tron File floating next to a closed doorway as well as a
launch pad. Use it to reach a walkway with a door and strange symbols. The
good news here is you just have to hit the symbols - no particular order
required. Turn around and you will see a symbol on the wall you can activate
from this walkway. Now face the door, run to the left side and jump the gap
to the ledge on the lower level. Turn to the right and use the launch pad to
reach the next ledge. And yes, before you ask, we are making a second lap
through this area. This time when you land, move Anon to the right and inch
to the very edge. Move your camera to the left so you are checking out the
side of the large pillar and you will see another symbol. Activate it. Now
run around to the other side and jump over to the lower level where you beat
the first set of Sentries. Upon landing, turn around and you will see the last
symbol on the lower part of the pillar you just jumped from. Activate it and
the door opens and your objective is complete. Turn to the left and go to the
far side of this area and use the Mag point to get to a higher ledge. Run to
the left and jump down to the second area you fought bad guys in. Turn to the
right, go to the far end and use the Mag point to get to that higher platform.
Use the launch pad there to get to the walkway with the door and in you go.

You now get a new objective: Locate Gibson. You will begin on a platform with
four Mag points visible. It doesn't matter which way you go - left or right.
Use the Mag points to hop ledge to ledge to the far side of the room. Once on
that far pillar ledge, walk around to the far side and jump the small gap to
the platform with a disc station, a door and a circle on the left wall. Climb
up the wall with the circle. You should be facing a wall that looks like a
grating. Look upwards and you will see another floating Tron File. This is the
CLU [CL] file. You can get it one of two ways. Climb the grating wall, stop at
the top and then turn around and fall off. Or you can climb and backflip off
the right wall. When you got it climb the grating again to enter a hallway.
Walk forward and slightly left and climb this next wall. You should now see a
line of cirles - time to wall walk. Leap to the right at the end of the
circles and then wall walk to the end and leap to the left to fall onto a
lower hallway. Walk forward and slightly right and drop down into this next
area where Grid competitors are kept in circular glass cages. This is the 
Contestant Marshalling Area. You should hear Gibson jawing with another
competitor. Just walk around the edge of this circular jail area and you will
be told your objective is complete. Keep walking around this circular thing
until a cut scene stops you and Gibson pulls a fast one on you. The ole 
switcheroo...

Now you have a new objective: Survive the Game Grid Tournament. There are five
contests and as long as you use the L1 Parry tactic you will get through with
no problems. You do have to listen to Clu pontificating through the whole
thing which is irritating. After the last victory, Gibson will drop down and
tell you he hid Flynn in the Bostrum Colony. You will then be transported
there and dropped on a long green walkway. You have now entered...

==============================================================================

Chapter 5 - Identification, Friend or Foe [CH5]

As you run toward the opening at the end you will be given a new objective: 
Investigate the Kernel. You will pass a disc station as you enter the central
area. Head up a large flight of stairs and through a doorway that closes 
behind you. You are now in the Kernal Central Lobby. Go to the center and take
a right. You will see a door with a power regen just beyond. As you run toward
the power regen, a triangle will appear on a half broken tower and the game 
will tell you "...the right percussion attack may break this weakened wall 
section..." Make sure your bomb disc is equipped and use a power strike 
(triangle) to knock it over. Now walk over it and up to a higher ledge with a
green launch pad. Use it to reach a green square grip point. Then walk up the
green ETC and do a back flip to reach a ledge above you. Turn to the left and
climb up to the next level. Turn to the right and jump the gap to another 
platform with a power regen on it. If you check the far wall to your right you
will see a discolored section and a triangle appears as you near it. Equip 
your bomb disc and use a power strike to break the wall. You will find the
BOSTRUM COLONY [BC] Tron file behind it. Now enter the doorway on the platform. 

There is a launch point to your left as you enter. Use it to walk on the green
ETC and get to the far platform. You are now on the second level of the 
Central Lobby. If you fall, just retrace your steps across the pillar you 
broke to get back here. Use the next green ETC strip to reach the next 
platform and then jump the small gap to get to the little platform with a 
launch pad on it. Use the launcher to reach the next platform and climb to the
highest point. Then use the ETC you find up here to wall walk to a lower 
platform with a launch pad on it. Note that the launcher is aimed at a red 
button. Launch yourself and throw your disc in mid-air to activate the button.

Before we go further, a quick note on the infected you are about to meet.
First, only the stasis disc will do them harm. Second, the ones that look like
they have bicycle helmets can only really be hurt with either power strikes or
ground slams. Keep that in mind when you are fighting and wondering why these
son-of-a-guns just won't die!

You will fall all the way to the Central Lobby bottom level where a door has 
just opened. Equip your stasis disc and go through this door. You are going to
have a few Advanced Infected to deal with. They do not throw discs so the L1 
Parry maneuver is not a great tactic. Just wail away on them and avoid stepping
into the infected areas while you do it. There are two ETCs and a power regen
here if you need them. Once you beat the advanced infected, some of the
infection will disappear off a wall that is slightly to the left of the
entrance. Climb it. There is a small green step/ledge on the bottom with a 
small circle painted to show you the step. On top is a launch pad aimed at an 
ETC so you can wall walk. Run to the end of the ETC and leap to the right. You
will now be on a platform with dual ETCs running up the right wall. Walk up 
them and do a back flip to reach a higher level. Turn to the left and find the
ETC strip that will let you do another wall walk and leap to the left to reach
the far platform. There will be some infected guys waiting for you. Beat them
and then activate the control panel to open the door. Go through the door and
to the right to use the Mag point to reach a higher platform with a launch pad
and, you will note again, that it is aimed at another red button in the 
distance. Same deal as before - launch and throw your disc in mid-air to 
activate it. Again, you fall all the way back down to the Central Lobby and
another door opens. Go through this one. The door will close behind you, your
objective will be complete, and Gibson will let you know he has lost Flynn and
he wants you to "Get up here now!"

This is a large engagement area with two raised areas left and right and a
hallway sunken through the center. There will be quite a few infected and you
must clear them all away. There are plenty of power regens (both console and
cyclinders) as well as ETCs for you to stay healthy and charged. Once all the
bad guys are dealt with a section of the wall will become uninfected and you
will be given your next objective: Meet Gibson at the top of the Kernal. Break
the newly cleared section of wall by changing to the bomb disc and using a
power strike. Change back to the stassis disc after this move or you are in for
a rough ride. This will reveal a launch pad aimed at an ETC strip. Use it to
wall walk and leap right to land on another platform with a step. Hold the R1
button as you near the step and you will vault to a higher level platform with
another launch pad. Use this to jump the gap to a large ledge with a power
regen, an ETC strip and a launch pad. Beat the infected here and then use the
launch pad to cross to the large area on the far side. There is a power regen
and an ETC strip along with some infected over here. Beat them and then go 
through the small triangle doorway. You will now be on a platform with a disc
station. If you look to the left you will see a launch pad aimed at a grip
point. Use it and you will now be in the Outer Kernel. Jump up and wall walk
back flip to a higher level. Up here you will see a white lightining bolt ETC,
run up it and back flip to the next higher platform. Wait for a moment up here
so that you can see a platform that appears and then vanishes. Time it so you
can jump on this disappearing platform and then jump to the far ledge. There 
will be a few infected on this far area to deal with. Now run around the
corner to the left and stop at the launch pad. You should see a wall that does
the old appear-disappear act. You will need to launch onto the grip points.
Jump to the right, wait at the second grip until the wall disappears and then
jump to the right past it. This should send you around a corner. Now drop down
(press circle) and jam the left stick to the right to land on the platform
below. If you just jump right you will make it, but take damage from the
infected wall. Use the green strip on the wall to wall walk to another grip
point. Jump up to another grip point and wait. Above you will be some
infection that does the disappearing act. Time it to jump when it has vanished
to reach a higher platform. Now run around the left corner and stop. You will
see a series of three platforms that are doing the disappearing thing. You can
time this to just run across or wait until the closest platform appears and
run-jump to the far side. Jump up to the grip point. Then jump up again. Now 
jump up again and you will automatically go around a right corner. Drop down
to a platform below you and go through the triangle door. You will now be in
Central Storage F5 Deck. Here you will have lots of infected and a few allies
running around. You will not target the allies so you can't hit them with
friendly fire. You will recognize them by their bushy hair-do's. Clear the
area of the infected. Once you waste them, a green ETC will be cleared of
infection. Before you go wall walking, there is a small triangle open door just
on the left wall from where you entered. Go in here and you will find the 
BOSTRUMITES Tron File [BS]. Now you can go to the newly uninfected ETC. Use it
to wall walk to the next area. Once you clear the infected from this area, a 
triangle doorway will become uninfected. Go through it.

You are outside once again. Make a sharp left u-turn and you will find a
launch pad. Use it to wall walk a white strip then leap right to reach a grip
point. If you actually time your leap well enough, you will skip over the
grip point and walk up a vertical white stripe to reach the platform above. If
not - no worries, just jump up from the grip point. Turn to the left. Cross
the disappearing and reappearing platform to use another white strip and walk
up that wall to another higher platform. Jump up the wall to a grip point.
Then up again. Now jump up, wall walk and backflip and then wall walk and 
back flip again. This should put you on a higher platform with another
vertical white stripe. If you don't time your wall walking right, you may
fall down and grab a grip point. No worries, just start the wall walk backflip
maneuver from there to get to the higher platform. Now up this white stripe
you go and backflip to another platform. This has a wierd looking launch pad.
Use it to land on a ledge then go around the right corner and into a triangle
doorway. You are now in Depot K Deck. Beat the infected here and a white strip
will become uninfected. Use it to wall walk to the next area. When you get
there, you should notice the discolored section of the wall even before you
fall onto the floor. Beat all the infected over here and a red button will 
become uninfected. Now you can break that discolored section of wall and
retrieve the 4th Abraxas' Disc Shard [AB4]. Then go and activate the button to
raise a triangle door. Make sure you switch back to the stassis disc from the
bomb disc after you break that wall. Go through the triangle door and you are
outside once again.

Turn to the left and enter the open door. As you enter this small room you
will see a circle on the wall. Climb the wall. Up here you will find a launch
pad aimed at some disappearing infection. Time it to land and wall walk then
leap to the right to land on a higher platform when the infection vanishes. On
this higher platform is a luanch pad aimed at another launch pad which is
lined up with a grip point. Go to it! Jump up from the grip point and then
climb straight up to a slightly higher level. Turn to the left and climb this
wall to another grip point. Wait for the infection above you to vanish and
jump up again. Then one more upward jump and you will automatically go around
a corner. Drop off to the platform below and turn right. Now notice that there
is both infection and a wall that does the vanishing act. There is a white
stripe just beyond and above the wall. You have to time it so you jump on the
wall when it appears, climb to the top and then quickly jump onto the white
stripe to climb that wall to a higher platform. This can get a bit frustrating
if you don't get the timing right. Wait just a tick after the wall disappears
then start running toward the empty space. As you jump the wall will reappear
in time. This will allow you to climb it. Be careful when you get to the top
to have Anon squared up with the white stripe beyond it. If not, when you try
and jump to it you will leap slightly to right and into dead air...uh, oh - 
derezz time. If you blow this you will restart back at the bottom of the last
grip points to try again. It's all about timing.

When you get to the top, go left around the corner and use the launch pad to
reach a lower platform. Use the white stripe on the wall to wall walk to a
grip point. You will go around the corner and then jump up to another grip
point. Then you will go back around the corner and jump to the left to another
grip point. Then jump up and climb to another grip point. Now do that again.
Then jump to the right onto a platform and through a triangle door. You are 
now in the Command Operation Cache. A small cut scene will give you a brief
camera view of the area and you will note you are doing another one of those
puzzle things. This one has to go in sequence order. The first ETC to run
across is the one on the higher ledge to your left. The second one is the
vertical ETC that is on the pillar to your right as you entered the area. The 
third one is a vertical one all the way at the far end of the area. The final
one is up on the highest platforms to the left of the door with the markings on
it. Once you activate all four, the door will open and your objective to meet
Gibson will be complete. As you are running aroud there will be a never ending
bunch of infected that you will have to deal with. You will normally also run
into your first batch of Corrupted. You will recognize them as they seem to be
on fire and you will hear a sizzling sound. These can be tricky to deal with.
First, any disc with a single hit will destroy them. That's good. However, if
they hit you they will corrupt you for a time meaning you can't use your disc
until the fire goes out - that's bad. Once the door is open, you will see
Gibson standing on a walkway that is starting to derezz. There is a disc
station just past the door. You can stop and use it before meeting Gibson and
starting the timer on the bridge. Run across the bridge. A cut scene will
kick off once you make it across and Abraxas will make an appearance.

You will get control of Anon in the Kernal Reactor Monitor and receive a new
objective to Escape from Abraxas. In this next section all you need to 
remember is to keep Anon running toward YOU. Just like he is trying to run out
of the TV screen. For those with a 3D boob tube - this can get really wild!
Hold down the R1 button and keep the left stick pulled toward you (down, if 
you prefer that terminology) and pretend you are in the Olympics. Don't
worry about things that fall in front of you - Anon will leap them 
automatically. Now...Run Forrest RUN!

You will end with the slamming of a door and find yourself in Energy Reactor 
Processor 14. You will get a short cut scene that gives you a camera layout
of this room. The goal is to activate three control panels in 80 seconds. Two
of them are easy to get to - the third is a bit tricky. Start by turning left
and jumping over some power regen consoles to a higher platform. Control panel
#1 is here. Now turn around and jump down, cross the area to a mirror image
platform on the other side. Jump the power regen consoles to reach it and
activate control panel #2. Stay on this platform and turn to the right. You
will see a power regen console with a circle on the wall. Climb the wall at 
this point to reach a grip point. Then jump to the right to another grip. Now
jump up and walk the wall on an ETC above you and do a back flip onto one of
the reactor legs. You will automatically grab an edge. Just keep jumping to
the right until the camera angle shifts up. Jump up onto a small platform
above you. Then jump the small gap to the final control panel. Activate it. A
cut scene will follow and Abraxas breaks into the reactor. You escape with
Gibson to end up in an engagement area with a new foe. Black Guard: 
Katana Variant. There are one of two ways to deal with him. Either keep your
distance and pepper him with your Corruption Disc equipped, or get up close
and ground slam him. You also now have a new objective: Escape Bostrum Colony.
Now, before yo beat these guys, you have to get up on the higher level to your
left. Walk up and back flip off the green vertical ETC up here to grab the 
HEAVY SENTRIES [HS] Tron File. Once you beat these bad guys, another cut scene
follows and you get to ride on Flynn's Light Cycle. The light track on the 
right wall will guide you as to which way to go. There is a Tron File here. To
get it, slow down after your first big jump. You will begin to enter a tunnel
and the BASICS [BA] file will be in the middle of the road. At the end of the
ride, you meet up with Gibson in a cut scene and he tries to be all heroic. 
This ends up badly as he gets infected by Abraxas and now you gotta beat him.
This fight takes place in the Energy Test Excavation Site 4 and you have the
objective: Defeat the Infected Gibson.

BOSS FIGHT: Infected Gibson [BF2]

This is actually a three stage fight. A couple of notes on this area. It's
a big circle with a pillar in the center. The green lightning stripes are ETCs
and the white launch pads are power regens. These power regens are super
chargers and give you more back then a normal cyclinder or console. There is
lots of infection around so watch where you step. Some of this stuff will also
do the disappear-reappear trick. You should do a lot of running, jumping and
climbing through this. To make matters a little more interesting, there is both
an Abraxis Disc Shard and a Tron File in this area. The best time to go after
both of these is after the first time Gibson fights off his infection in 
Stage 1. He holds off reverting back to his infected form until you hit him the
first time - so you have a little time to hunt and collect these two items.

GIBSON Tron File [GB]: This is floating high up between two second level
platforms facing away from the vertical green ETC strip on the center area
pillar. (You can see it if your back is to the green stripe on the pillar and
you look up).

5th Abraxis' Disc Shard [AB5]: If your back is to the green stripe on the
center pillar and you look slightly to your left on the second level platform
you will see a rock pillar with a green vertical stripe of its own. Jump up to
that platform and get behind that pillar. Then do the wall climb and back flip
off the pillar and onto the wall, climb a little ways up the wall and you will
grab the shard.

Stage 1: Equip your bomb disc. You can only damage Gibson when he is able to
shake off his own infection. Stay away from him until he does. Keep him in 
sight and then power strike him while he is normal. He'll clue you in when he
can be hit by saying stuff like, "What are you waiting for - take the shot!"
Once you have cut his health down by about a third you will head into...

Stage 2: Equip your stasis disc. Gibson jumps into ETCs and infects them 
(turns them white). You have to find these strips and attack them. You don't
need to power strike them, a regular combo will do the trick and it will save
you the energy. Now you are going to have to start dealing with corrupted and
infected. They come in waves. Each wave will correspond to Gibson infecting
an ETC. Once he infects the strip turning it bright white - get over there and
destroy it. Then wipe out the wave of infected. During this time, Gibson will
jump into the fight - stay away from him since you can't hurt him and he likes
to corrupt you (meaning you temporarily can't strike back). Once you have
cleared out all the infected. Gibson will infect another ETC and you will
get another wave. Rinse and repeat - destroy the infected ETC and then wipe
out the wave of bad guys. You get to do this four complete times. After the 
fourth time, you will now be in...

Stage 3: Equip your bomb disc. Gibson will stumble out of an infected wall
in a weakened state. Just repeatedly power strike him until its over.

A cut scene will follow showing the death of Gibson and then you will find 
yourself in a rocky place and given the objective: Find a Way Out of the Cave.
Run forward toward the white stripe and walk up it and back flip to another
white stripe and walk up it then back flip onto a platforom with a launch pad 
on your left. Use it to reach another white stripe and wall walk to another
platform. Turn left and use the white stripe here to wall walk and then leap
left to reach a grip point. Jump up to another grip and then jump up to a
ledge. There will be a wall in front of you. Climb to the top and find another
wall. This time when you climb it be quick to run to the right and get off of
it since it will crumble away. There will be a vertical white stripe on the
left wall. Climb and walk it, then backflip to another white stripe and climb
and walk it to backflip to a higher ledge. Turn around and find the platform
across the way. It is just to the left of the white stripe on the far wall.
You can actually make this sprint jump or you can use the wall
(nope - there are no markings to tell you to use this wall) to walk to the far
platform. You will find a white stripe on the wall. Use it to wall walk and 
leap to the right across the gap to a grip point. Jump up to the next grip.
Now jump to the left three times until the camera angle shifts up. Jump up to
a higher platform. As soon as you get there turn right and climb that wall
quick since this platform is about to disintegrate. Now use the white stripe
to wall walk and leap to the right to another white stripe which you will wall
walk and leap again to the right onto a platform. Turn to the right and find a
vertical white stripe and do the wall climb and backflip trick to reach a
higher platform. Another vertical stripe will be up here - backflip time
again. Be quick up here as these two sections of platform will break away.
You should run to a small hallway with a launch pad. Use it to reach a far
platform with a disc station. This is a checkpoint and also completes the cave
objective. You will now be given a new objective: Find the Outland Highway.

You are now in the Western Outlands. Begin by using the white stripe just past
the disc station to wall walk and leap left to the far platform. The FLYNN
[FL] Tron file is hovering over on this platform. You can jump to get it. Use
the vertical stripe here to climb up to a higher level that has a launch pad on
it. Launch yourself to a farther platform where two Sentries will have to be
beaten. Then use the white stripe to the right to wall walk and leap left to
another stripe to wall walk and leap right to a platform. Climb up the wall 
here to find a vertical white stripe. Use it to backflip to another stripe and
then back flip again to a higher ledge. Do a sharp right u-turn up here to
find the launch pad. Use it to cross to a walkway with a green glowing square
tile. Folow it to the left and use the launch pad you find here to enter an
engagement area. Defeat all the Sentries and then run across the deactivated
ETC stripes to open the door. These do not have to be done in any order.

Run through the passageway and turn left. Use the launch pad to reach the 
platform in the distance and turn right. Use this launch pad to reach a stripe
that you can wall walk then leap left onto a vertical stripe. DO NOT backflip
off this stripe - just climb up it to the platform above. Use the stripe up
here to wall walk and leap right to a lower platform with a launch pad. Use 
this launch pad to reach a green strip to wall walk and leap right onto a
lower platform with another launch pad. Your objective will now be complete.
Launch yourself into the engagement area. Beat the Sentries here and you will
hop on the Light Cycle and be given a new objective: Beat the Regulator to
Arjia City. You will begin driving through the West/North Outland Border Zone.
You will travel through The Arjia Conduit. This drive isn't as rough as the
previous one, but you will have lots of maneuvering to do. You have to keep
some speed (blister the long straightways and good highway areas), but you
can slow up a bit through the areas where big rocks block the road. Stay to
the center on all jumps after the rocks. The ANON [AN] Tron file will be dead
center after the landing of one of them. Keep your eyes open on the roadways
you are going to land on WHILE YOU ARE IN MID-AIR. If you see you are going to
miss the Tron File - hit the Start button and select restart to try from the
last checkpoint. If you miss it and hit the follow on checkpoint..uh, oh. The
only way now is to replay the ENTIRE chapter and you don't want to have to go
through that! At the end you will now be in...

==============================================================================

Chapter 6 - The Approach [CH6]

You begin with the objective: Bypass the Sentry Blockade. Start by walking
forward and entering Arjia. There will be a disc station on your right. Make
sure your bomb disc is equipped. Now, continue forward into the engagement 
area. This is Jalen Plaza. You will find yourself in a circular area with two
tanks and a large pillar in the center. Floating high up right in front of that
pillar is the LIGHTDISC [LD] Tron File. You have to do a jump and wall climb.
You want to take the tanks on one at a time. Run toward the left side tank,
get along side of it and ground slam. Once it is beaten, use the power regen
near the center pillar to recharge and then deal with the other tank in the
same manner. Avoid getting run over and dodge and roll to make aiming their
main guns tougher. Once you have beaten them you will get a tank of your own
and a new objective: Blast Your Way to the Hub. First thing you want to do is
use the right stick to align your main gun with the direction of your tank.
Now drive forward a small ways then stop and deal with a series of Gates that
will come at you. Once they are cleared drive forward into the next circular
area and engage the tank on the left and the dismounted troops. You gotta
shoot and move into this area at the same time or the tank will stay hidden
behind the road walls and Gates will bomb you off the highway. Gates will also
start dropping in behind the tank. Waste them all and drive out the left side
of this area. Follow the road, killing Gates as they fly overhead and then
another tank before entering another circular area. Again, deal with the
tanks, Gates and dismounts. Now drive out the right side of this area and you
should see what looks like a large pillar with a button on it. There are
actually four buttons, one on each side. For now - ignore them and waste all
the bad guys first. When you drive into this area, containment fields will
drop so you are stuck fighting in this itty bitty little place. You should
be able to just sit still and fire away. One surprise tank will appear
directly behind you a bit into the fight. Just rotate your turret to deal
with him. Once all the bad tanks are gone - you can shoot the buttons. This
time, however, there is a time limit so your shooting while driving skills 
need to be up to par or you will get frustrated quick. Once you hit all four
buttons in the alloted time - one of the force fields will drop. Drive through
that area and deal with the bad guys here. Drive to the circular area, deal
with the tanks and then turn left. More tanks and Gates are waiting for you.
Drive and shoot, my good friend. Driving and shooting to the next circular
area, turn right. Continue the fight and drive under what looks like a downed
pipe of some kind. Drive to the end of this road killing everything as you go.
At the end, a Gate will bomb you and you are back on foot.

Follow the walkway to the left, up the stairs and to a disc station. You
should now be in the hub. As you walk into the central section, containment
fields will seal you in and you will have to deal with a couple of waves of
Sentries. Smoke 'em and when the last one dies, a force field will lift
showing you the way out. Before you leave, look on the second level to the
right of where you entered behind two launch pads. Floating in the air will be
the RADIA [RA] Tron File. Just run jump and walk up the pillar to get it. Now 
exit this area and run down the large hallway and a cut scene will take
over. You learn that Clu has launched an all out sneak assault on the ISOs.
You watch as Clu has Abraxas destroy Radia during which you find out that this
virus is just a corrupted version of Jalen that Clu created. Quorra is a tad
bit upset. This ends up beign your shot at Abraxas and that is your new
objective: Defeat Abraxas.

BOSS FIGHT: Abraxas II [BF3]

First, you are going to want to toggle between the bomb and stasis discs. The
bomb disc will do heavy damage to Abraxas when available, but only the stasis
disc will take out the infected that pop up to trouble you. This fight is also
a multi-staged affair like the previous boss fights and there is both a Tron
File and the final Abraxis' Disc Shard here. There are plenty of power
regens and ETCs when you need them. So let's begin...

ABRAXIS Tron File [AX]: Directly across from where you begin you will see a
horizontal ETC strip on the left with the Tron File floating near its end. 
Get over there and wall walk the strip to get it.

6th Abraxis' Disc Shard [AB6]: Directly across from where you begin on the far
wall is a vertical blue ETC. Do the jump, climb and back flip off it then 
activate your Mag disc to use the grab point which will throw you into the
shard.

Stage 1: You gotta wait until he performs a ground slam. To do this, you want 
to stay in the hold L1 mode to deflect as much damage as possible and keep
some distance. You don't want to get hit with the ground slam - it hurts and
it takes away time that you could be wailing on him. As he jumps in the air,
do a dodge move to avoid all damae and once he hits the ground, use the bomb
disc to perform a ground slam of your own. After a couple of these when his 
health drops by about half, you will move on to...

Stage 2: You are directed to move him under the falling debris. This is done
by staying in L1 Hold and walking around. you will see the floor start to
glimmer as glass falls on it. Get this section of floor directly between you
and Abraxas, then walk backwards. He will walk forwards right under it and...
WHAMO! He'll take the hit. You will notice, however, that this time even when
you block his disc you take a little bit of damage anyway. Keep an eye on your
health. You can also use the Parry move to hold him in place for a second or 
so. The final piece that falls from the ceiling destroys him (bug squish).

A cut scene follows and you get a talking to by Flynn. He wants you to go get
Quorra who is aboard Clu's big battleship, and he upgrades your disc. You are
now in...

==============================================================================

Chapter 7 - End of Line [CH7]

As soon as you get control of Anon, turn around. Start heading toward the rock
path on your left. You are in the Outlands and have a new objective: Find a 
Way onto the Regulator. Climb the large rock stairs to the top where there is
a launch pad. Now look to the right and you should see the OUTLANDS Tron File
[OU] hovering above a platform in the far distance. Go over and jump and climb
that rock to get it.

Now go back and use the launch pad to reach a green stripe and wall walk and
leap right onto a vertical stripe where you do the walk up and back flip thing.
On this higher platform, turn to right and jump the gap to a lower platform.
Continue forward and jump the gap to an even lower platform that has a launch
pad on it. Launch yourself to a green stripe and wall walk and leap to the
right to a grip point. Jump up and then follow this pathway to the left. You
should see another grip point on a far wall - jump over and grab it. Jump up
to another grip point then up again to the top of this platform. You should
see a higher platform with a launch pad on it slightly to the left in front of
you. Jump across the gap and climb up to this pad. Then use it to launch
yourself onto a grip point. Jump right and around the corner and then right
and around a second corner and drop down on the ledge below. Turn around and
find a launch pad that will send you to a green stripe so you can wall walk
and leap right into an engagement area. Defeat the Sentries here and then use
the grip point on the far wall to reach a higher grip point. Jump to the top
of the next platform from here. Turn to the right and use the green stripe to
wall walk and leap left to another stripe, then wall walk and leap right to
another stripe, then wall walk and leap left to land on a lower platform. Drop
down into the engagement area and beat the Sentries here. When you are done,
climb the raised section in the center and look around. Locate the platform
with the launch pad on it - then drop down run over and climb that platform.
It will be the one with two green glowing squares at its base. Use the launch
pad to reach another platform with another launcher, this one aimed at a green
stripe. Use it to wall walk to another ledge. Climb the wall here and enter a
small tunnel. Follow the tunnel to a disc station and a vertical green stripe
just beyond it. Use the stripe for the walk up the wall and backflip maneuver
to reach another vertical stripe and then walk up and backflip again to reach
the next higher level platform. Use the green stripe on your left to wall walk
and leap right to another platform. Turn to the left and jump the gap to
a lower platform. Then continue forward and jump the gap to a platform with
a launcher. For this one there is no need to time anything - just launch
yourself into the air - the cut scene will pick you up and you will grab a
Gate for a ride to the Regulator. Your objective is now complete.

Once you get control of Anon, you will have a few Sentries to deal with and
you have a new objective: Locate Quorra. Once all the Sentries are beaten, a
little bridge will appear. Use it to access an orange ETC to wall walk to
another ledge. Then use the next ETC to wall walk and leap left to grab a grip
point. You will round a corner then jump left onto the middle grip point and
then jump left again around the corner, then left again until the camera angle
changes upward. Now jump up to the top of this ledge and you will see another
grip point on the far wall. Climb up to it and then jump up to a higher ledge.
Once up top, turn to the left and use the ETC to wall walk over to the far
platform and beat the Sentries you see there. Once they are done for, turn 
around and look up. You will see the BLACK GUARD Tron File [BG]. Just walk up
the side of the wall to get it. Turn around and now use the next ETC to reach
the farthest ledge with the disc station on it. Turn slightly left and you
will see a Mag disc grab point. Use it to slingshot into the lower engagement
area. This is Recog Launch Terminal 52 and there will be quite a few Sentries
to deal with. The Hold L1 and Parry works very well here. When they are all
beat, a small bridge will appear giving you access to the other side of this
area. In the far corner is a control panel. Go over and activate it, and
another small bridge will appear and lead you to another engagement area. More
Sentries will come out the door here. This is Armament Loading Consoles 4B. 
Once the last Sentry is defeated, two control panels will appear. Activate
both of them to engage a lift elevator. Get on the elevator. When you get to
the top you will have some Sentries to deal with. Once they are beaten, note
the opening in the railing. Jump off through this opening onto the conveyor
below. Watch for the trams traveling since you will need to jump their top
rigging or you will take damage and possibly get shoved off and then derezzed.
This is the Bomb Conveyance Network. Proceed forward and then take the first
left. There should be a Sentry standing on a rig here - beat him up and
continue forward. The path will bend to the right and you should see an
engagement area slightly below your level and far in the distance. That is
your goal. Take the next available right and then proceed down (jumping rigs
as needed) until you see a Sentry on a rig to your right. Branch over there
and deal with him (you don't want to leave him behind you) then return back
to your original path and jump down into that engagement area. This area has 
lots of glowing orange outlines. Beat the Sentries here and then locate the
orange circles on the wall to the far right as you face the far right door. 
Use them to wall walk and leap to the right to grab a grip point. You will go
around the corner and then jump to the right again to go around another corner
then jump to the right again. The camera angle will change to allow you to see
a Mag disc grab point. You want to jump up the wall and walk a few steps, then
do the backflip thing and engage the Mag point in mid-air. This will get you
to the higher ledge.

Follow the ledge around to the left where you will find more circles on the
wall. Once again wall walk and leap to the right to latch onto a grip point.
Now jump up to a higher level platform where a Sentry will be waiting. Beat
him into the recycling bin and notice a small wall with a circle on it just
to the right of where the Sentry started from. It works exactly like a launch
pad. Just run at it holding the R1 button and Anon will leap over it to a
higher ledge. Follow this ledge to the left and jump the small gap to the next
higher ledge. Now, with your back to the door you are going to sprint jump
back onto the conveyor belts below you. Just be careful not to jump directly
in front of a passing rig. In the far distance and slightly to your left, you
will see what looks like a tall door outlined in thin glowing orange. That's
your goal. Run to the left and then take a right then another left and jump
off the conveyor onto the ledge below. Turn to the right and deal with a
couple of Sentries. There is a disc station here. Now enter the large doorway
and drop down the hole in the floor at the end of the hall. When you land,
take the door on your left. This will lead to a small hall and another door
which puts you in Bomb Bay 7X along with a ton of Sentries. Use the Hold L1
and Parry move along with a ground slam or two to make this a simple fight.
When you have beaten them all the door on the other side opens. Go through it
to reach Cooling Alcove B. You should be on a ledge with a disc station and a
launch point to your right. Use the launch point to fly over and grab a thin
orange ledge. Drop down to the thin orange ledge below that. And then drop
once again to the floor below. You will get a cut scene with a camera sweep
showing you your next challenge - wall walk and leap back and forth down a
steam-shooting bottomless corridor. Too easy - no tricks needed, just get
going and don't worry about health. There are two ETCs at the end to revive
you. So what are you waiting for? GO! When you get to the end, run up the 
right ETC and backflip onto the platform above the left ETC. Walk to the door
on the right hand wall and go through. You will have a short hall and another
door. You are now in Bomb Bay 15Z along with a lot of Sentries. Same old - 
same old. Wipe them out. Once they are all gone, the far door will open. Walk
through it onto a raised walkway. You are now in the Bomb Distribution Core.

You don't need to walk anywhere. Just jump over the railing into the engagement
area below. None of the doors up here open anyhow. Wipe out all the Sentries
below in order to reveal two control panels. There will be quite a few bad
guys to send to an early grave down here. Once the control panels are
activated one of the bomb crates stops moving. Use a power strike with your
bomb disc to blow it open. Now jump down into the hole below the wreckage...
it's LIGHT CYCLE TIME!!! YEAAAAHHHHHH! The last Tron File can be found on this
ride. As soon as you get on the bike, head up the ramped part to your left and
follow the path at the top. Slightly right of center near the end of your first
tunnel is the REGULATOR [RG] file. As soon as you exit the tunnel, drop down to
the bottom where you started and open up the throttle. From here it is a 
straight shot with a couple of left-right-left tunnels thrown in for good 
measure. At the end it looks like you are heading straight for a wall, but the
game auto ejects you from the cycle and you are now back on foot. Head up the
ramp to your left where you will see a disc station. Turn to the right and you
will see a circle on the wall. Climb the wall and take a few steps forward to 
find you have completed your objective. A cut scene will take over and you will
interfere with Clu's plan to kill Quorra.

You are in the Master Induction Propulsion Core and the first thing you get
to deal with is three waves each complete with a couple of Black Guards.
You will face all three: the Grenade Variants, the Light Staffs and the
Katanas. The game will spell out their weaknesses, though you probably
remember them from before. They are gonna come with some extra Sentry help
which can make for a rough fight, but there are lots of power regens and ETCs
to keep you in the battle for as long as it takes. Just be carfeul not to 
accidentally jump off the platform while usng them. Once you have finished all
three waves, a cut scene will take over and guess who's back...

BOSS FIGHT: Abraxas III [BF4]

Like all the others, this is also a battle by stages. Your bomb and stasis
discs will be your best friends. You start off with...

Stage #1 - You gotta destroy the energy core that Abraxas is leaching. This
is not as easy as it sounds since he will constantly be sending out these
random bolts of lightning that explode over a giant area. In addition, 
infected will start crawling over the side of the platform to mess with you
and they ALWAYS start climbing over the side nearest the energy core you
gotta destroy first. Don't get locked into fighting - focus on that energy 
core. If you don't - those lightning bolts are gonna do you in quick. Use the
bomb disc power strike to take out the energy core. This will reveal two
control panels positioned around the center section. Go and activate them. 
This will cause the central reactor to send out an energy pulse taking about
twenty percent of Abraxas' health. It will also strip you of all your energy
forcing you to recharge with a power regen before going after the next energy
core. You gotta go through this cycle four times to get to...

Stage #2 - Abraxas will jump into the central core and try to leach from
there directly. You will now have lots of corrupted running lose. Ignore them
and use bomb disc power strikes on that central core. It will take a few
hits but eventually will give up the ghost and that will lead you to the final
cut scene...I'm not going to ruin the ending...you can enjoy it for yourself.

And, in the immortal words of Porky Pig, "Tha-tha-tha-that's all folks!"

==============================================================================

ANNEX A: Combat Tactics [AA]

NOTE: On the Casual level, there is very little real concern for tactics.
Button smashing works on nearly every engagement with only one real concern:
make sure you are using the Stasis Disc on the Infected.

Light Tank [LT]:

The first and most important aspect of fighting with the tank is being 
proficient in maneuver. The main gun and elongated front end need to be
closely aligned in order to make steering simple. Second, for nearly all
engagements, the ability to shoot and move at the same time is critical. This
is especially helpful when there are dismounts running around since you can
run them over while at the same time shooting the larger targets (like Gates
and other Tanks).

While I have tried all the other discs, the Bomb is by far and away the most
effective. The L2 button can be helpful, if you can close in tight with the
enemy. It is especially effective against the dismounted. Don't forget to 
continue using the R2 to shoot even after you release the L2 area attack.

You should have noted that the main gun has a slight left bias (off centered).
This gives you an advantage once you secure barricades. You can inch around
the left side, open a shooting lane while making yourself a smaller target by
protecting the majority of your tank behind the barricade.

Finally, always fight BEHIND ground ETCs, if possible. Then, if your health
starts to run low, you simply drive forward and regenerate. HOWEVER, if you
use this tactic - I strongly encourage you to charge into the enemy position
after you have used it.

Individual [IN]:

While there is a host of combinations available, you will quickly find the one
that suits your particular play style. The most effective is the HOLD L1 and
Parry. It limits the amount of damage you take while affording you some
offensive capability. In addition, by postioning yourself near the center
point of the bad guys, you can set off ground slams as needed. You can also
walk around in the HOLD L1 mode and pick-up the power regen crystals that dead
bad guys leave behind to recharge for more ground slams. Additionally, you can
walk and position yourself near ETCs or power regens as you see fit. This is
also the mode that allows you to dodge and roll (while holding L1, press X and
jam the left stick in the direction you want to roll or dodge to).

KNOW YOUR ENEMY. Especially at higher difficulty levels. On the Insanity level,
these guys can take quite a bit of punishment. You have got to deal the maximum
amount or you won't last long. To do that, you must be able to recognize which
bad guy you are facing and what their weaknesses are. That means you have to
know them ON SIGHT and not experiment to figure it out or wait for your
scanner to tell you. This also assumes that you understand that you will often
have to change discs frequently in a fight. Get used to it - that's what makes
the HOLD L1 tactic so beneficial. You can assume the defensive while you get
the lay of the land and not take a lot of damage when you do it. In short, it
gains you time.

WHEN THINGS GET BUSY. There are several areas, to include boss fights, where
there are a lot of enemies running all over the place. I mean ALOT. The HOLD
L1 tactic will limit, but not completely stop the damage they inflict. So...
how do you gain time? The answer: use the Stasis Disc with the Stasis Mod
Auxiliary Upgrade. With this, as long as you don't move - bad guys will not
target you. In effect - you can observe the entire battle ground and identify
the disc and tactic you will need to be most effective. It's sort of like a
magical invisibility power and not even Abraxas can see you. The hard part is
getting yourself to JUST STAND THERE. Most gamers are a bit jumpy by nature,
and when they suddenly find themselves in a room full of enemies they want to
take immediate action. You gotta break that habit if you want to be effective
using this tactic.

THE REALLY TOUGH GUYS. Again, the Stasis Disc is your friend. First, not even
Abraxas can see through the Stasis Mod Auxiliary so as long as you stand still
he won't attack. Second, being in the HOLD L1 or while activating a Control
Panel is the same as standing still. Third, when you hit even the tough guys
with a Stasis Disc power move they go into slo-mo. As soon as they do, you can
switch to a different disc and blast them a few times. Then, right as they get
ready to return to full speed, you switch back to the Stasis Disc and hit them
with another power move to keep them in slo-mo. Additionally, if you are
fighting on a platform, you can switch to the Bomb Disc while they are slowed
and by using power shots, you can knock them off which is an instant derezz.
Abraxas is the only bad guy who you can't knock off a platform and instantly
kill him. But...Black Guards can be which makes those fights sooooo much 
easier.

You should now be armed with all you need to whip this thing even on Insanity.
Maybe, if you look hard enough...you'll find me on the Grid. Of course that
leaves the unasked question...do you really want to meet me...well, do you...
Program?

END OF LINE