[\---------/]
[ GAME ROOM ]
[/---------\]
  (XBOX360)
FAQ v1.13.0
Copyright © 2010 Arthur Daugherty, all rights reserved.
GameFAQs.com is authorized to distribute this FAQ via its Web site.
This FAQ works way better with a monospace font.


1.Q&A
  some common questions about Game Room

2.GAME LIST AND GAME PACKS
  what's available, where's it from, and what else was in there?

3.GAMES
  info on

4.ERRORS
  problems with games with problems

5.THEMES AND DECOR
  where can I put what?

6.CONTACT INFORMATION
  for reals?

7.REVISION HISTORY
  everybody else is doing it


[\ /]---
[ 1 ]Q&A
[/ \]---

Q: Where the #&!! is Sunset Riders?! I only downloaded this Game Room thing
   because I heard Sunset riders was in it!
A: Sunset Riders *is* in Game Pack 12 - or, at least, the Video Wall promo video
   for Sunset Riders definitely is; and there's never been one of those in a
   pack without the accompanying game.
   However, since it hasn't unlocked yet, and both Pack 11 and Pack 13 have
   errors, I'd guess they probably messed up the unlock date for it. Unknown
   when it will unlock, if ever.

Q: Since the November 20, 2010 Title Update, I have these odd pink and white
   plastic "Windy" cabinets for Konami games. Is there any way to get the old
   cabinets back?
A: Yes! You can't change the cabinets individually, but you can change the whole
   lot between the two styles. First, enter any room in your arcade. (It will
   work most anywhere you can see cabinets, aside from the middle of the arcade
   and the Main Menu.) Now, using the D-Pad, enter the infamous Konami code.
   (Up, Up, Down, Down, Left, Right, Left, Right, B, A)
   Shazam! All your cabinets have swapped styles!
  -Thanks to Don Meadows of Brisbane for this tip!

Q: My Asteroids and Millipede machines have turned into cocktail cabinets!
A: Those cocktail cabinets are rewards that unlock at some point when you've
   earned the right Medals, according to a still deliberately vague Don Meadows,
   again. The Reward cabinets will show when the Konami Windy cabinets show,
   and the original cabinets will show if you use the Konami code to swap
   cabinet styles.

Q: Are there any other unlockable alternate cabinets?
A: As far as I know, the Asteroids cocktail was the only Reward cabinet added
   with Game Pack 12, and the Millipede cocktail Reward cabinet was the only one
   added with Game Pack 13. Any future Game Packs could potentially hold other
   Reward cabinets.

Q: Which games will be available in the future?
A: Only the future knows, but these have been announced: actually, nothing has
   been announced. Krome isn't announcing anything since their "restructure".
   Microsoft's Web re-design eliminated the page where they announced games. So,
   currently there are no announcements.
   These have been uncovered: Sunset Riders.
   These are assumed to already be licensed:
   Activision for 2600: Robot Tank and Space Shuttle.
   Atari 2600: BASIC Programming, Battlezone, Black Jack, Crystal Castles,
    Flag Capture, Fun With Numbers, Home Run, Math Gran Pix,
    RealSports Football, Slot Machine, Slot Racers, Steeplechase, Stellar Track,
    Super Baseball, Swordquest: Earthworld, Swordquest: Fireworld,
    Swordquest: Waterworld, Video Checkers, and Video Olympics.
   Intellivision: Backgammon, Bowling, Checkers, Factor Fun, Golf, Memory Fun,
    Poker & Blackjack, Roulette, Royal Dealer, Stadium Mud Buggies,
    Super Pro Football, and World Championship Baseball.
   These were listed in the code of Game Pack 11:
   Atari 2600: Aquaventure, Bionic Breakthrough, Combat 2, Hangman, Indy 500,
    Othello, RealSports Boxing, RealSports Basketball, Saboteur, Solaris, and
    Telepathy.

Q: Wait, you said Krome restructured? Does Game Room have a future?
A: Currently, unknown. Game Pack 13 was purportedly Krome's last.
   Game Room is a Microsoft property, so even the end of Krome is not
   necessarily the end of Game Room. Microsoft is sure to take a hard look at it
   before they decide whether steps need to be taken to keep it going. Rumors
   say Microsoft intends to launch Game Room on Windows Phone 7, which would
   keep it alive. We shall see.

Q: I thought there were supposed to be new games available every week! Why do I
   only see a handful of Game Packs?
A: Each Game Pack contains 2 to 5 weeks' worth of game releases, which then
   become available at the appropriate times.

Q: How many games are available in Game Room?
A: As of 22 December, 2010 there are 188 games available, and not enough room
   to display them all!
   88 are 2600 VCS games - 48 from Atari and 40 from Activision.
   56 are arcade games - 38 from Konami and 18 from Atari.
   44 are Intellivision games.

Q: I'm looking all over the Marketplace for the Game Packs, why aren't they
   easily accessible?
A: They are! From Game Room's Main Menu, go to the Store, then press 'X' to see
   all available content downloads.

Q: There are so many games cluttering up my Store, how do I find the new ones?
A2: Since the Title Update on November 20 of 2010, the new game titles are
    marked and listed first!
[A: When browsing the Store you can press "X" to change the sorting category.
   You might think "Release Date" would be helpful, but it's not particularly -
   and the games are dubiously categorized as well. Keep pressing "X", you want
   to sort by "Game Pack". Now you can press the left and right bumpers to see
   which games from each Game Pack you have not bought, including the newest
   Pack.]

[Q: Can you just tell me which games only have one Medal so I don't have to look
   through this FAQ to find out?
 A: Actually, no. Since I added the Game List in Section 2 a couple revisions
   ago, this list became redundant. Look in Secton 2, instead.]

Q: What is with all these home console games? They aren't arcade units, and look
   silly in an arcade!
A: While most everyone I've heard from would prefer a stronger focus on classic
   arcade machines, Game Room was always intended to cover as broad a range of
   home releases as possible, as well. Since home releases are more prolific
   than arcade, Game Room will likely always have a larger percentage of console
   titles available.

Q: They should bring out <home console or computer x> because it had a lot of
   great conversions of popular arcade games!
Q2: They should sign on <company x> because they made a lot of games I like!
Q3: There are no good games in Game Room. They should at least have <game x>,
    <game y> and <licensed character game z>. It can't be hard, they're doing it
    wrong!
A: Licensing does not work that way. You cannot just license a console or
   company and then have access to all the games that were on it or that they
   made.
   In the case of arcade games, the company that owns the game is often a
   different company than manufactured and distributed the arcade units. The
   games you think of as all being from the same company may in fact all belong
   to different companies.
   In the case of home conversion of arcade games, a license must be obtained
   both from the company that owns the original and the company that made the
   conversion.
   In the case of licensed character games, a license must be obtained both from
   the company that owns the characters and the company that made the game.
   While games /could/ be cherry-picked and individually licensed from this
   company and that, it is FAR more cost-efficient to license a sizable group of
   games from one company. (Not likely to be ALL of their games.)
   Cost-efficiency is also why you won't see any double-licensed games. ("But
   wait," you say, "there are many home conversions of arcade games already in
   Game Room. Obviously home conversions are viable, and, with your logic
   invalidated, licensed character games could also be viable." Look again. All
   of the home conversions in Game Room are Atari 2600 games which are
   conversions made by Atari Corp of Atari Corp owned arcade games. Only one
   licensor needed in that case.)

Q: Can I play my XBLA classic arcade games in Game Room?
Q2: I noticed a bunch of XBLA games got de-listed because they're going to be in
    Game Room!
A: No! Game Room and XBLA are separate things.

Q: Hey, where are my free games?
A: Game Packs are indeed free, and do indeed contain games. These games may each
   be played for one 10 minute free Demo period. Additionally, 5 Tokens may be
   used to obtain a 10 minute Token Bonus Play. (That's over 30 hours of free
   play time from your initial 20 Tokens and the current Game Packs!)
   To unlock a game for play any time, to put the game in your arcade, and to
   participate in Challenges and High Score tables, you must purchase it.

Q: I haev rage because I got an Achievement from this Game Room Demo and now I
   have to buy games to complete 1000/1000 and Microsoft is ripping us off again
   with shady practices and false advertising because a Demo is not supposed to
   give Achievements that's against policy!
A: Game Room itself is a free title, not a Demo. Granted, it's a bit different
   from other titles, but it's still not a Demo.

Q: The games are such a rip-off because they are old and nobody would play them
   for more than 5-10 minutes!
A: If you don't want to play them for more than 5-10 minutes, the FREE Demo
   period of 10 minutes should more than suffice.
   How is FREE a rip-off, again?

Q: Can I play my friend's games for free in his arcade?
A: The official blurbs for Game Room sure make it sound that way, but no, not
   really. You can play games you already own "for free", or you can use your
   Tokens for Token Bonus Plays.

Q: How do I get Tokens?
A: You will receive one Token for each 24-hour period in which a friend visits
   your arcade. You also receive Tokens if friends spend money in your arcade,
   but I haven't heard of that ever happening!

Q: Can I use my Tokens to set a High Score in my friend's arcade?
A: No, Token Bonus Plays are exactly the same as Demos. They are just for
   funsies.

Q: How do I visit a friend's arcade?
A: From the Main Menu, select Friends, then select the friend whose arcade you
   want to visit. If this friend has an arcade, the menu along the bottom will
   indicate that you can now press 'X' to visit his arcade.

Q: How do I visit the Showcase Arcade and get the achievement?
A: If you're one of the lucky few who didn't get accidentally shunted directly
   into the Showcase Arcade the first time you started up Game Room (or even if
   you did,) you can access it from the Main Menu by pressing 'X', as indicated
   by the menu along the bottom.

Q: "The Player" achievement didn't unlock when I played a game in my friend's
   arcade!
A: To get this achievement you have to play the "real" game and not a Demo or
   Token Bonus Play. Either play a game in your friend's arcade which you also
   own, or use the pay-to-play option on one you don't.

Q: Does the "My Blisters Have Blisters!" achievement really mean to play the
   same game for an hour without dying?
A: Yes, though I have also heard you can do it by racking up an hour of playtime
   in Classic Mode - just don't exit out to the menus.

Q: The "Fancy Arcade" achievement didn't unlock even though all of my rooms have
   different themes!
A: The Blue Room, The Green Room, The Orange Room, and The Purple Room themes do
   not count toward this achievement.

Q: How do I put my Mascots into my arcade?
A: From the Main Menu, select My Collection, then Mascots. Now you can select up
   to 10 Mascots to roam your arcade.

Q: Isn't there a way to adjust the screen on these games?
A: Yes, though it is a bit hidden. First, start up the game, then hit the 'Back'
   button. Now pick Options, then Graphics to see your choices.

Q: How do I get the Dynamic Leaderboards to show up? I've already switched on
   the option, but nothing happens!
A: For whatever unmentioned reason, the Dynamic Leaderboards will only function
   if your My Xbox > System Settings > Console Settings > Display > Screen
   Format is set to Widescreen.

Q: How do I start a Challenge from anywhere other than the beginning of a game?
A: You must watch a Replay of the game being played and select the Envelope icon
   when you reach the part of the Replay you wish to start your Challenge from.

Q: I can't see the picture on the Asteroids Deluxe backglass when I play!
[A2: revision pending...]
A: Depending on your brightness settings, it is possible to make out that the
   backglass has a picture anywhere you put the cabinet. However, the first
   theme with enough brightness to make out any color definition at all in that
   picture is Electro '80s, in any cabinet position. The second position
   (counting clockwise from the outer left) in the Haunted House offers about
   the same level of light. A bit more light, with a greenish cast, can be had
   in the Graveyard in position 3 - though 4, 5, 6 and 7 aren't half-bad,
   either. The brightest lighting, with an orangey cast, comes from positions 1
   or 8 in the Lost Temple.

Q: One or more of the Game Room games I have purchased can't be used when I'm
   off-line or by other accounts on the same X360!
A: All of your Game Room purchases should be available off-line and to anyone
   using your X360, but Game Room often fails to enable the console license. To
   fix this, simply sign in to your account *on the particular X360 console you
   purchased the game from*, go to your Download History in Account Management,
   and re-download the title.

Q: My "free with purchase" Mascots are not available to other accounts on the
   same X360!
A: The Mascots you get "free with purchase" in Game Room are merely "unlocked"
   to your account. They do not count as purchases, and cannot be accessed by
   other accounts.

[>-q&a-<]


[\ /]------------------------
[ 2 ]GAME LIST AND GAME PACKS
[/ \]------------------------

---------
Game List
---------

  GameName [SearchString] Pack# Medals

  Atari Arcade: (18)
    Asteroids [AtArAste] 4.:           Asteroids Deluxe [AtArAsDe] 1.:
    Battlezone [AtArBatt] 3.:          Black Widow [AtArBlWi] 6.:
    Centipede [AtArCent] 2.:           Crystal Castles [AtArCrCa] 1.:
    Food Fight [AtArFoFi] 12.:
    Gravitar [AtArGrav] 2.:
    Liberator [AtArLibe] 5.:           Lunar Lander [AtArLuLa] 1.:
    Major Havoc [AtArMaHo] 6.:         Millipede [AtArMill] 4.:
    Missile Command [AtArMiCo] 5.:
    Red Baron [AtArReBa] 1.:
    Space Duel [AtArSpDu] 4.:          Super Breakout [AtArSuBr] 3.:
    Tempest [AtArTemp] 2.:
    Warlords [AtArWarl] 6.:

  Konami Arcade: (38)
    Amidar [KoArAmid] 12.:
    Battlantis [KoArBatt] 1.:          Blades of Steel [KoArBlSt] 12.
    City Bomber [KoArCiBo] 9.:
    Detana!! TwinBee [KoArDeTw] 12.:   Devastators [KoArDeva] 13.:
    Finalizer [KoArFina] 1.:           Flak Attack [KoArFlAt] 9.:
    Galactic Warriors [KoArGaWa] 10.:  Gyruss [KoArGyru] 7.:
    Hyper Crash [KoArHyCr] 10.:
    Iron Horse [KoArIrHo] 13.:
    Jackal [KoArJack] 11.:             Jail Break [KoArJaBr] 7.:
    Jungler [KoArJung] 2.:             Juno First [KoArJuFi] 6.:
    Kitten Kaboodle [KoArKiKa] 9.:     Konami GT [KoArKoGT] 10.:
    Konami's Ping-Pong [KoArKoPi] 5.:
    The Main Event [KoArMaEv] 13.:     Mega Zone [KoArMeZo] 3.:
    Missing In Action(M.I.A.) [KoArMInA] 12.:
    Mr. Goemon [KoArMrGo] 5.:
    Pooyan [KoArPooy] 12.:
    Rack 'Em Up [KoArRaEm] 3.:         Road Fighter [KoArRoFi] 2.:
    Scooter Shooter [KoArScSh] 6.:     Scramble [KoArScra] 1.:
    Shao-Lin's Road [KoArShRo] 2.:     Strategy X [KoArStrX] 4.:
    Super Basketball [KoArSuBa] 9.:    Super Cobra [KoArSuCo] 2.:
    Time Pilot [KoArTiPi] 4.:          Trick Trap - 1771 [KoArTrTr] 12.:
    Tutankham [KoArTuta] 1.:           TwinBee [KoArTwin] 12.:
    Video Hustler [KoArViHu] 5.:
    Yie Ar Kung-Fu [KoArYiAr] 7.:

  Activision: (40)
    The Activision Decathlon [ActiAcDe] 7.:
    Barnstorming [ActiBarn] 7.         Beamrider [ActiBeam] 8.:
    Boxing [ActiBoxi] 9.               Bridge [ActiBrid] 9.
    Checkers [ActiChec] 9.             Chopper Command [ActiChCo] 5.:
    Cosmic Commuter [ActiCoCo] 8.:     Crackpots [ActiCrac] 6.:
    Dolphin [ActiDolp] 8.:             Dragster [ActiDrag] 8.
    Enduro [ActiEndu] 7.
    Fishing Derby [ActiFiDe] 7.        Freeway [ActiFree] 8.
    Frostbite [ActiFros] 7.:
    Grand Prix [ActiGrPr] 4.
    H.E.R.O. [ActiHERO] 6.:
    Ice Hockey [ActiIcHo] 7.
    Kabobber [ActiKabb] 11.:           Kaboom! [ActiKabo] 6.:
    Keystone Kapers [ActiKeKa] 3.:
    Laser Blast [ActiLaBl] 6.:
    Megamania [ActiMega] 3.:
    Oink! [ActiOink] 3.:
    Pitfall [ActiPitf] 3.:             Pitfall II [ActiPit2] 12.
    Plaque Attack [ActiPlAt] 10.:      Pressure Cooker [ActiPrCo] 10.:
    Private Eye [ActiPrEy] 10.
    River Raid [ActiRiRa] 4.:          River Raid II [ActiRiR2] 5.:
    Seaquest [ActiSeaq] 8.:            Skiing [ActiSkii] 5.
    Sky Jinks [ActiSkJi] 5.            Spider Fighter [ActiSpFi] 4.:
    Stampede [ActiStam] 4.:            StarMaster [ActiStar] 6.
    Tennis [ActiTenn] 9.               Thwocker [ActiThwo] 12.
    Venetian Blinds [ActiVeBl] 13.

  Atari 2600: (48)
    3-D Tic-Tac-Toe [26003DTi] 8.
    Adventure [2600Adve] 2.            Air-Sea Battle [2600AiBa] 5.
    Asteroids [2600Aste] 7.:
    Bowling [2600Bowl] 10.             Breakout [2600Brea] 11.:
    Canyon Bomber [2600CaBo] 3.        Casino [2600Casi] 6.
    Centipede [2600Cent] 8.:           Circus Atari [2600CiAt] 5.:
    Codebreaker [2600Code] 13.         Combat [2600Comb] 1.
    Concentration [2600Conc] 9.
    Demons To Diamonds [2600DeTo] 4.:  Desert Falcon [2600DeFa] 13.:
    Dodge 'Em [2600DoEm] 8.:           Double Dunk [2600DoDu] 11.
    Football [2600Foot] 13.
    Golf [2600Golf] 11.                Gravitar [2600Grav] 7.:
    Haunted House [2600HaHo] 4.        Human Cannonball [2600HuCa] 11.
    Maze Craze [2600MaCr] 8.           Millipede [2600Mill] 2.:
    Miniature Golf [2600MiGo] 11.      Missile Command [2600MiCo] 10.:
    Night Driver [2600NiDr] 3.
    Off The Wall [2600OfWa] 12.:       Outlaw [2600Outl] 1.
    Quadrun [2600Quad] 7.:
    Radar Lock [2600RaLo] 10.:         RealSports Baseball [2600ReBa] 13.
    RealSports Tennis [2600ReTe] 2.    RealSports Volleyball [2600ReVo] 3.
    Sky Diver [2600SkDi] 6.            Space War [2600SpWa] 11.
    Sprint Master [2600SpMa] 11.       Star Raiders [2600StRa] 2.
    Star Ship [2600StSh] 13.           Street Racer [2600StRc] 10.
    Submarine Commander [2600SuCo] 10.:Super Breakout [2600SuBr] 9.:
    Super Football [2600SuFo] 11.      Surround [2600Surr] 13.
    Video Chess [2600ViCh] 9.          Video Pinball [2600ViPi] 5.:
    Warlords [2600Warl] 12.
    Yars' Revenge [2600YaRe] 1.:

  Intellivision: (44)
    Armor Battle [InTVArBa] 1.         Astrosmash [InTVAstr] 1.:
    Auto Racing [InTVAuRa] 7.
    Baseball [InTVBase] 5.             Basketball [InTVBask] 3.
    Body Slam! Super Pro Wrestling [InTVBoSl] 10.
    Boxing [InTVBoxi] 4.               Buzz Bombers [InTVBuBo] 4.:
    Chip Shot Super Pro Golf [InTVChSh] 8.
    Deep Pockets: Super Pro Pool and Billiards [InTVDePo] 10.
    Football [InTVFoot] 2.             Frog Bog [InTVFrBo] 5.
    Hard Hat [InTVHaHa] 9.             Hockey [InTVHock] 8.
    Horse Racing  [InTVHoRa] 10.       Hover Force [InTVHoFo] 7.:
    Motocross [InTVMoto] 5.
    Mountain Madness Super Pro Skiing [InTVMoMa] 2.
    Night Stalker [InTVNiSt] 3.:
    Pinball [InTVPinb] 9.:
    Reversi [InTVReve] 9.
    Sea Battle [InTVSeBa] 1.           Shark! Shark! [InTVShSh] 4.:
    Sharp Shot [InTVShSt] 10.          Skiing [InTVSkii] 11.
    Slam Dunk Super Pro Basketball [InTVSlDu] 13.
    Slap Shot Super Pro Hockey [InTVSlSh] 11.
    Snafu [InTVSnaf] 8.                Soccer [InTVSocc] 3.
    Space Armada [InTVSpAr] 1.:        Space Battle [InTVSpBa] 11.
    Space Cadet [InTVSpCa] 11.         Space Hawk [InTVSpHa] 2.:
    Spiker! Super Pro Volleyball [InTVSpSu] 12.
    Star Strike [InTVStSt] 6.:         Sub Hunt [InTVSuHu] 2.
    Super Pro Decathlon [InTVSuPr] 8.:
    Tennis [InTVTenn] 13.              Thin Ice [InTVThIc] 8.:
    Thunder Castle [InTVThCa] 9.:      Tower of Doom [InTVToDo] 7.:
    Triple Action [InTVTrAc] 6.
    Utopia [InTVUtop] 6.
    Vectron [InTVVect] 12.:


1----------
Game Pack 1 (24/Mar/2010)
-----------
  Games:
   Atari Arcade:
    Asteroids Deluxe       [AtArAsDe] .:
    Crystal Castles        [AtArCrCa] .:
    Lunar Lander           [AtArLuLa] .:
    Red Baron              [AtArReBa] .:
   Konami Arcade:
    Battlantis             [KoArBatt] .:
    Finalizer              [KoArFina] .:
    Scramble               [KoArScra] .:
    Tutankham              [KoArTuta] .:
   Atari 2600:
    Combat                 [2600Comb] .
    Outlaw                 [2600Outl] .
    Yars' Revenge          [2600YaRe] .:
   Intellivision:
    Armor Battle           [InTVArBa] .
    Astrosmash             [InTVAstr] .:
    Sea Battle             [InTVSeBa] .
    Space Armada           [InTVSpAr] .:

  Themes:
    Lost Temple

  Floor Décor:
   Lost Temple:
    Large Idol (L)
    Ruins (L)
    Tree Roots (L)
    Sacrificial Stand (M)
    Spike Trap (M)
    Stone Coffin (M)
    Coin Pile (S)
    Golden Idol (S)
    Temple Column (S)
    Weapon Rack (S)

2----------
Game Pack 2 (24/Mar/2010)
-----------
  Games:
   Atari Arcade:
    Centipede              [AtArCent] .:
    Gravitar               [AtArGrav] .:
    Tempest                [AtArTemp] .:
   Konami Arcade:
    Jungler                [KoArJung] .:
    Road Fighter           [KoArRoFi] .:
    Shao-Lin's Road        [KoArShRo] .:
    Super Cobra            [KoArSuCo] .:
   Atari 2600:
    Adventure              [2600Adve] .
    Millipede              [2600Mill] .:
    RealSports Tennis      [2600ReTe] .
    Star Raiders           [2600StRa] .
   Intellivision:
    Football               [InTVFoot] .
    Mountain Madness Super Pro Skiing [InTVMoMa] .
    Space Hawk             [InTVSpHa] .:
    Sub Hunt               [InTVSuHu] .

3----------
Game Pack 3 (5/May/2010)
-----------
  Games:
   Atari Arcade:
    Super Breakout         [AtArSuBr] .:
   Konami Arcade:
    Rack 'Em Up            [KoArRaEm] .:
   Activision:
    MegaMania (2600)       [ActiMega] .:
    Pitfall! (2600)        [ActiPitf] .:
   Atari 2600:
    RealSports Volleyball  [2600ReVo] .
   Intellivision:
    Basketball             [InTVBask] .
    Night Stalker          [InTVNiSt] .:

  Themes:
    Activision

3---------- (12/May/2010)
  Games:
   Atari Arcade:
    Battlezone             [AtArBatt] .:
   Konami Arcade:
    Mega Zone              [KoArMeZo] .:
   Activision:
    Keystone Kapers (2600) [ActiKeKa] .:
    Oink! (2600)           [ActiOink] .:
   Atari 2600:
    Canyon Bomber          [2600CaBo] .
    Night Driver           [2600NiDr] .
   Intellivision:
    Soccer                 [InTVSocc] .

4----------
Game Pack 4 (19/May/2010)
-----------
  Games:
   Atari Arcade:
    Asteroids              [AtArAste] .:
    Space Duel             [AtArSpDu] .:
   Konami Arcade:
    Time Pilot             [KoArTiPi] .:
   Activision:
    Grand Prix (2600)      [ActiGrPr] .
    Stampede (2600)        [ActiStam] .:
   Atari 2600:
    Demons To Diamonds     [2600DeTo] .:
   Intellivision:
    Shark! Shark!          [InTVShSh] .:

  Themes:
    Fantasy

  Wall Décor:
   Fantasy:
    Ogre Head (W)
  Floor Décor:
   Fantasy:
    Glowing Mushrooms (M)
    Knight Statue (M)
    Long Roots (M)
    Spell Book & Stand (M)
    Sword in a Stone (M)
    Wizard Hat (M)
    Fireflies (S)
    Magic Staff (S)
    Treasure Pile (S)
    Vegetation (S)

4---------- (26/May/2010)
  Games:
   Atari Arcade:
    Millipede              [AtArMill] .:
   Konami Arcade:
    Strategy X             [KoArStrX] .:
   Activision:
    River Raid (2600)      [ActiRiRa] .:
    Spider Fighter (2600)  [ActiSpFi] .:
   Atari 2600:
    Haunted House          [2600HaHo] .
   Intellivision:
    Boxing                 [InTVBoxi] .
    Buzz Bombers           [InTVBuBo] .:

5----------
Game Pack 5 (2/June/2010)
-----------
  Games:
   Atari Arcade:
    Missile Command        [AtArMiCo] .:
   Konami Arcade:
    Mr. Goemon             [KoArMrGo] .:
   Activision:
    Skiing (2600)          [ActiSkii] .
   Atari 2600:
    Video Pinball          [2600ViPi] .:
   Intellivision:
    Frog Bog               [InTVFrBo] .

  Themes:
    Old West

  Wall Décor:
   Old West:
    Horse Saddle (W)
    Wanted Poster (W)
  Floor Décor:
   Old West:
    Carriage (L)
    Saloon Door (L)
    Tent (L)
    Cactus Plant (M)
    Blacksmith Tools (S)
    Guitar (S)
    Tumbleweed (S)
    Wooden Chair (S)

5---------- (9/June/2010)
  Games:
   Konami Arcade:
    Video Hustler          [KoArViHu] .:
   Activision:
    River Raid II (2600)   [ActiRiR2] .:
    Sky Jinks (2600)       [ActiSkJi] .
   Atari 2600:
    Circus Atari           [2600CiAt] .:
   Intellivision:
    Baseball               [InTVBase] .

5---------- (16/June/2010)
  Games:
   Atari Arcade:
    Liberator              [AtArLibe] .:
   Konami Arcade:
    Konami's Ping-Pong     [KoArKoPi] .:
   Activision:
    Chopper Command (2600) [ActiChCo] .:
   Atari 2600:
    Air-Sea Battle         [2600AiBa] .
   Intellivision:
    Motocross              [InTVMoto] .

6----------
Game Pack 6 (23/June/2010)
-----------
  Games:
   Atari Arcade:
    Black Widow            [AtArBlWi] .:
   Activision:
    H.E.R.O. (2600)        [ActiHERO] .:
    Laser Blast (2600)     [ActiLaBl] .:
   Atari 2600:
    Casino                 [2600Casi] .
   Intellivision:
    Triple Action          [InTVTrAc] .

6---------- (30/June/2010)(and briefly on 23 June)
  Games:
   Atari Arcade:
    Warlords               [AtArWarl] .:
   Konami Arcade:
    Juno First             [KoArJuFi] .:
   Activision:
    Crackpots (2600)       [ActiCrac] .:
    Kaboom! (2600)         [ActiKabo] .:
   Intellivision:
    Star Strike            [InTVStSt] .:

6---------- (7/July/2010)(and briefly on 23 June)
  Games:
   Atari Arcade:
    Major Havoc            [AtArMaHa] .:
   Konami Arcade:
    Scooter Shooter        [KoArScSh] .:
   Activision:
    StarMaster (2600)      [ActiStar] .
   Atari 2600:
    Sky Diver              [2600SkDi] .
   Intellivision:
    Utopia                 [InTVUtop] .

7----------
Game Pack 7 (14/July/2010)
-----------
  Games:
   Konami Arcade:
    Gyruss                 [KoArGyru] .:
   Activision:
    Barnstorming (2600)    [ActiBarn] .
    Fishing Derby (2600)   [ActiFiDe] .
   Atari 2600:
    Quadrun                [2600Quad] .:
   Intellivision:
    Hover Force            [InTVHoFo] .:

  Themes:
    Pirate

  Wall Décor:
   Pirate:
    Pirate Hat (W)
    Rapiers (W)
  Floor Décor:
   Pirate:
    Barrel Monkey (M)
    Cannon (M)
    Escape Boat (M)
    Helm (M)
    Navigation Table (M)
    Pete The Parrot (M)
    Pirate Flag (M)
    Treasure Chest (S)

7---------- (21/July/2010)
  Games:
   Konami Arcade:
    Yie Ar Kung-Fu         [KoArYiAr] .:
   Activision:
    Enduro (2600)          [ActiEndu] .
    Ice Hockey (2600)      [ActiIcHo] .
   Atari 2600:
    Gravitar               [2600Grav] .:
   Intellivision:
    Tower of Doom          [InTVToDo] .:

7---------- (28/July/2010)
  Games:
   Konami Arcade:
    Jail Break             [KoArJaBr] .:
   Activision:
    The Activision Decathlon (2600) [ActiAcDe] .:
    Frostbite (2600)       [ActiFros] .:
   Atari 2600:
    Asteroids              [2600Aste] .:
   Intellivision:
    Auto Racing            [InTVAuRa] .

8----------
Game Pack 8 (4/August/2010)
-----------
  Games:
   Activision:
    Beamrider (2600)       [ActiBeam] .:
    Cosmic Commuter (2600) [ActiCoCo] .:
   Atari 2600:
    3-D Tic-Tac-Toe        [26003DTi] .
    Centipede              [2600Cent] .:
   Intellivision:
    Thin Ice               [InTVThIc] .:

8---------- (11/August/2010)
  Games:
   Activision:
    Dolphin (2600)         [ActiDolp] .:
    Dragster (2600)        [ActiDrag] .
   Atari 2600:
    Dodge 'Em              [2600DoEm] .:
   Intellivision:
    Hockey                 [InTVHock] .
    Super Pro Decathlon    [InTVSuPr] .:

8---------- (18/August/2010)
  Games:
   Activision:
    Freeway (2600)         [ActiFree] .
    Seaquest (2600)        [ActiSeaq] .:
   Atari 2600:
    Maze Craze             [2600MaCr] .
   Intellivision:
    Chip Shot Super Pro Golf [InTVChSh] .
    Snafu                  [InTVSnaf] .

9----------
Game Pack 9 (25/August/2010)
-----------
  Games:
   Konami Arcade:
    City Bomber            [KoArCiBo] .:
   Activision:
    Checkers (2600)        [ActiChec] .
    Tennis (2600)          [ActiTenn] .
   Intellivision:
    Pinball                [InTVPinb] .:

  Themes:
    Arctic

  Wall Décor:
   Arctic:
    Explorer Map (W)
    Paraffin Lamp (W)
  Floor Décor:
   Arctic:
    Igloo (L)
    Seal Skin Boat (L)
    Sled (L)
    Snowmobile (L)
    Yeti Statue (L)
    Snowman Eskimo (M)
    Whale Bones (M)
    Penguin (S)

9---------- (1/September/2010)
  Games:
   Konami Arcade:
    Super Basketball       [KoArSuBa] .:
   Activision:
    Boxing (2600)          [ActiBoxi] .
     ^(available since 25 August from the Showcase Arcade)
   Atari 2600:
    Concentration          [2600Conc] .
    Super Breakout         [2600SuBr] .:

9---------- (8/September/2010)
  Games:
   Activision:
    Bridge (2600)          [ActiBrid] .
   Atari 2600:
    Video Chess            [2600ViCh] .
   Intellivision:
    Hard Hat               [InTVHaHa] .
    Reversi                [InTVReve] .
    Thunder Castle         [InTVThCa] .:

9---------- (15/September/2010)
  Games:
   Konami Arcade:
    Flak Attack            [KoArFlAt] .:
    Kitten Kaboodle        [KoArKiKa] .:

10----------
Game Pack 10 (22/September/2010)
------------
  Games:
   Konami Arcade:
    Galactic Warriors      [KoArGaWa] .:
   Activision:
    Plaque Attack (2600)   [ActiPlAt] .:
   Atari 2600:
    Bowling                [2600Bowl] .
   Intellivision:
    Horse Racing           [InTVHoRa] .

  Themes:
    Caveman

  Wall Décor:
   Caveman:
    Cave Painting (W)
    Hunting Weapons (W)
    Prehistoric Necklace (W)
  Ceiling Décor:
   Caveman:
    Toy Pterodactyl (D)
  Floor Décor:
   Caveman:
    Stone Cutting Tools (M)
    Stone Wheel (M)
    Toy Mammoth (M)
    Camp Fire (S)
    Clay Pots (S)
    Wooden Club (S)

10---------- (29/September/2010)
  Games:
   Konami Arcade:
    Hyper Crash            [KoArHyCr] .:
   Activision:
    Pressure Cooker (2600) [ActiPrCo] .:
   Atari 2600:
    Missile Command        [2600MiCo] .:
   Intellivision:
    Deep Pockets: Super Pro Pool and Billiards [InTVDePo] .

10---------- (6/October/2010)
  Games:
   Konami Arcade:
    Konami GT              [KoArKoGT] .:
   Activision:
    Private Eye (2600)     [ActiPrEy] .
   Intellivision:
    Body Slam! Super Pro Wrestling [InTVBoSl] .
    Sharp Shot             [InTVShSt] .

10---------- (13/October/2010)
  Games:
   Atari 2600:
    Radar Lock             [2600RaLo] .:
    Street Racer           [2600StRc] .
    Submarine Commander    [2600SuCo] .:

B1-----------
Bundle Pack 1 (12/October/2010)
-------------
  Pack was available for download on 12 October, 2010, but currently seems to
  have no function.
  Pack was de-listed from Marketplace by 15 October, 2010.

11----------
Game Pack 11 (27/October/2010)
------------
  Note: Though the description promised 15 games, the Pack only contained 14.
        Did Krome not have the time to finish one?

  Games:
   Konami Arcade:
    Jackal                 [KoArJack] .:
   Atari 2600:
    Breakout               [2600Brea] .:
    Double Dunk            [2600DoDu] .

  Themes:
    Tiki

  Wall Décor:
   Tiki:
    Tiki Mask (X)
    Tiki Shield (W)
  Ceiling Décor:
   Tiki:
    Lantern Hut (C)
  Floor Décor:
   Tiki:
    Tiki Boat (L)
    Tiki Statue (L)
    Bamboo Torch (M)
    Palm Tree (M)
    Fruit Bowl (S)
    Tiki Drum (S)
    Wooden Ukulele (S)

11---------- (3/November/2010)
  Games:
   Activision:
    Kabobber (2600)        [ActiKabb] .:
   Atari 2600:
    Space War              [2600SpWa] .
    Sprint Master          [2600SpMa] .
   Intellivision:
    Space Cadet            [InTVSpCa] .

11---------- (10/November/2010)
  Games:
   Atari 2600:
    Golf                   [2600Golf] .
    Human Cannonball       [2600HuCa] .
    Miniature Golf         [2600MiGo] .
    Super Football         [2600SuFo] .

11---------- (17/November/2010)
  Games:
   Intellivision:
    Skiing                 [InTVSkii] .
    Slap Shot Super Pro Hockey [InTVSlSh] .
    Space Battle           [InTVSpBa] .

12----------
Game Pack 12 (24/November/2010)
------------
  Note: Though the Pack contains the game "Sunset Riders", to date it has not
        unlocked for purchase. Did Krome mess up the unlock date?

  Games:
   Konami Arcade:
    Blades of Steel        [KoArBlSt] .
    Trick Trap - 1771      [KoArTrTr] .:
   Activision:
    Pitfall II (2600)      [ActiPit2] .
   Intellivision:
    Vectron                [InTVVect] .:

  Reward cabinets:
    Asteroids cocktail

  Themes:
    Activision Showroom
    Atari Showroom
    Intellivision Showroom
    Konami Showroom
    Laundromat

  Wall Décor:
   Laundromat:
    Green Exit Sign (V)
    Red Clock (V)
    Red Exit Sign (V)
    Silver Clock (V)
    Small Air Vent (V)
    Busted Change Machine (W)
    Large Air Vent (W)
  Ceiling Décor:
   Laundromat:
    Static Filled Television (C)
    Switched Off Television (C)
    Test Pattern Television (C)
  Floor Décor:
   Laundromat:
    Mismatched Waiting Chairs (M)
    Orange Waiting Chairs (M)
    Tricolored Waiting Chairs (M)
    Blue Rubbish Bin (S)
    Covered Rubbish Bin (S)
    Dingy Rubbish Bin (S)
    Empty Laundry Basket (S)
    Empty Rubbish Bin (S)
    Full Laundry Basket (S)
    Full Rubbish Bin (S)
    Open Rubbish Bin (S)
    Tipped Laundry Basket (S)
    Black Bottle Washing Liquid (T)
    Brand New Laundry Detergent (T)
    Closed Laundrt Detergent (T)
    Open Laundry Detergent (T)
    Pink Bottle Washing Liquid (T)
    Purple Bottle Washing Liquid (T)
    Spilled Laundry Detergent (T)

12---------- (1/December/2010)
  Games:
   Konami Arcade:
    Amidar                 [KoArAmid] .:
    TwinBee                [KoArTwin] .:
   Atari 2600:
    Off The Wall           [2600OfWa] .:

12---------- (8/December/2010)
  Games:
   Konami Arcade:
    Detana!! TwinBee       [KoArDeTw] .:
    Pooyan                 [KoArPooy] .:
   Activision:
    Thwocker (2600)        [ActiThwo] .

12---------- (15/December/2010)
  Games:
   Atari Arcade:
    Food Fight             [AtArFoFi] .:
   Konami Arcade:
    Missing In Action(M.I.A.) [KoArMInA] .:
   Atari 2600:
    Warlords               [2600Warl] .
   Intellivision:
    Spiker! Super Pro Volleyball [InTVSpSu] .

13----------
Game Pack 13 (22/December/2010)
------------
  Note: Though the description promised 15 games, the Pack only contained 12.
        Though the description promised 7 arcade games from Konami and Atari,
        the Pack only contained 3 arcade games from Konami.
        The entire Pack was available immediately, with no timed unlocks.
        Did Krome not have the time to finish the Pack?
        Krome's final Game Pack - will there ever be another?

  Games:
   Konami Arcade:
    Devastators            [KoArDeva] .:
    Iron Horse             [KoArIrHo] .:
    The Main Event         [KoArMaEv] .:
   Activision:
    Venetian Blinds (2600) [ActiVeBl] .
   Atari 2600:
    Codebreaker            [2600Code] .
    Desert Falcon          [2600DeFa] .:
    Football               [2600Foot] .
    RealSports Baseball    [2600ReBa] .
    Star Ship              [2600StSh] .
    Surround               [2600Surr] .
   Intellivision:
    Slam Dunk Super Pro Basketball [InTVSlDu] .
    Tennis                 [InTVTenn] .

  Reward cabinets:
    Millipede cocktail

[>-game list and game packs-<]


[\ /]-----
[ 3 ]GAMES
[/ \]-----

[26003DTi]
---------------
3-D Tic-Tac-Toe (1980)
---------------

  Players: 1, 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 goes first
    b- Player 2 or Computer goes first
   RIGHT Difficulty switch:
    a- board set-up mode
    b- play game
   Game numbers:
    1- Computer looks ahead 1 move. 1/2 second think time.
    2- Computer looks ahead 2 moves. <3 seconds think time.
    3- Computer looks ahead 3 moves. <1 minute think time.
    4- Computer looks ahead 4 moves. <3 minutes think time.
    5- Computer looks ahead 5 moves. <10 minutes think time.
    6- Computer looks ahead 6 moves. <10 minutes think time.
    7- Computer looks ahead 9 moves. <10 minutes think time.
    8- Computer looks ahead 9 moves. <20 minutes think time.
    9- 2 players.

[ActiAcDe]
------------------------
The Activision Decathlon (1983)
------------------------

  Players: 1, 2-4 alt local

  Medals:
   PointBuster:
    Bronze: 6,000 points
    Silver: 7,000 points
    Gold: 8,000 points
    [Amethyst: 9,000 points]¤
    [Peridot: 9,500 points]¤
    [Crystal: 10,000 points]¤
   Survivalist:
    Bronze: 5 minutes
    Silver: 7 minutes
    Gold: 10 minutes
   Time Spender:
    Bronze: 45 minutes
    Silver¹: 60 minutes
    Gold¹: 90 minutes

  Activision patch- "Bronze - Activision Decathlon"
    Score 8,600 to 8,999 points.
    (Proof of this accomplishment, back in 1983, earned you an iron-on patch
    from Activision.)

  Activision patch- "Silver - Activision Decathlon"
    Score 9,000 to 9,999 points.
    (Proof of this accomplishment, back in 1983, earned you an iron-on patch
    from Activision.)

  Activision patch- "Gold - Activision Decathlon"
    Score 10,000 or more points.
    (Proof of this accomplishment, back in 1983, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   Game numbers:
    1- 1 player decathlon
    2- 2 players decathlon
    3- 3 players decathlon
    4- 4 players decathlon
    100m Dash- practice heats
    Long Jump- practice heats
    Shot Put- practice heats
    High Jump- practice heats
    400m Race- practice heats
    110m Hurdles- practice heats
    Discus Throw- practice heats
    Pole Vault- practice heats
    Javelin Throw- practice heats
    1500m Race- practice heats

[2600Adve]
-----------
 Adventure  (1980)
-----------

  Players: 1

  Medals¹:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 25 minutes
    Silver: 35 minutes
    Gold: 45 minutes

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Dragons attack quickly
    b- Dragons hesitate before biting
   RIGHT Difficulty switch:
    a- Dragons run away from the sword
    b- Dragons ignore the sword
   Game 1:
    This game has a simplified Kingdom. Only the Golden Castle, Blue Labyrinth
    and Black Castle are present. There are only two Dragons and no Bat. Bring
    the Enchanted Chalice back to the Golden Castle to win.
   Game 2:
    This game features the full Kingdom. From the Golden Castle you can travel
    through the Catacombs to the White Castle and into the Red Dungeon, which
    hides a key in a Secret Room only accessible with the Bridge. Or you can
    head through the Blue Labyrinth to the Black Castle and its Grey Dungeon.
    All three Dragons are present for you to contend with, and the Bat flits
    about randomly swapping items.
    Each time you start this game, all items, Dragons, and the Bat start in the
    same locations.
   Game 3:
    This is the same game as Game 2, except that the items start in randomized
    locations and the Dragons could be inside any of the Castles.
    Note: a bug in the object placement routine sometimes places the Golden Key
    inside of the Golden Castle, making the game impossible to complete.

[2600AiBa]
--------------
Air-Sea Battle (1978)
--------------

  Players: 1, 2 vs local

  Medals¹:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 45 minutes
    Silver: ? minutes
    Gold: ? minutes

  Note: The Sears Tele-Games release was called Target Fun.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 2 short missiles
    b- Player 2 long missiles
   RIGHT Difficulty switch:
    a- Player 1 short missiles
    b- Player 1 long missiles
   Anti-Aircraft Game numbers:
    1- 2 players. Straight shots. all targets score a Single point.
    2- 2 players. Guided shots. all targets score a Single point.
    3- vs CPU. Straight shots. all targets score a Single point.
    4- 2 players. Straight shots. targets score Unique point values.
       Obstructions in playfield.
    5- 2 players. Guided shots. targets score Unique point values. Obstructions
       in playfield.
    6- vs CPU. Straight shots. targets score Unique point values. Obstructions
       in playfield.
   Torpedo Game numbers:
    7- 2 players. Straight shots. all targets score a Single point.
    8- 2 players. Guided shots. all targets score a Single point.
    9- vs CPU. Straight shots. all targets score a Single point.
    10- 2 players. Straight shots. targets score Unique point values.
        Obstructions in playfield.
    11- 2 players. Guided shots. targets score Unique point values. Obstructions
        in playfield.
    12- vs CPU. Straight shots. targets score Unique point values. Obstructions
        in playfield.
   Shooting Gallery Game numbers:
    13- 2 players. Straight shots. targets score Unique point values.
    14- 2 players. Guided shots. targets score Unique point values.
    15- vs CPU. Straight shots. targets score Unique point values.
   Polaris Game numbers:
    16- 2 players. Inertial shots. targets score Unique point values.
    17- 2 players. Guided shots. targets score Unique point values.
    18- vs CPU. Inertial shots. targets score Unique point values.
   Bomber Game numbers:
    19- 2 players. Inertial shots. targets score Unique point values.
    20- 2 players. Guided shots. targets score Unique point values.
    21- vs CPU. Inertial shots. targets score Unique point values.
   Polaris vs Bomber Game numbers:
    22- 2 players. Inertial shots.
    23- 2 players. Guided shots.
    24- vs CPU. Inertial shots.
    25- 2 players. Inertial shots. Obstructions in playfield.
    26- 2 players. Guided shots. Obstructions in playfield.
    27- vs CPU. Inertial shots. Obstructions in playfield.

[KoArAmid]
-----------
  Amidar    (1981)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 10,000 points
    Silver: 20,000 points
    Gold: 40,000 points
   Survivalist:
    Bronze: 3 minutes
    Silver: 4 minutes
    Gold: 5 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

[InTVArBa]
------------
Armor Battle (1979)
------------

  Players: 2 vs local

  Medals¹:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: 45 minutes
    Gold: 60 minutes

[AtArAste]
-----------
 Asteroids  (1979)
-----------
 -arcade-

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 5,000 points
    Silver: 10,000 points
    Gold: 15,000 points
    [Amethyst: 22,000 points]¤
    [Peridot: 28,000 points]¤
    [Crystal: 35,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 3 minutes
    Gold: 5 minutes
   Time Spender:
    Bronze: 60 minutes
    Silver: 120 minutes
    Gold: 150 minutes

[2600Aste]
-----------
 Asteroids  (1981)
-----------
  -2600-

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 10,000 points
    Silver: 25,000 points
    Gold: 50,000 points
    [Amethyst: 100,000 points]¤
    [Peridot: 250,000 points]¤
    [Crystal: 500,000 points]¤
   Survivalist:
    Bronze: 3 minutes
    Silver: 5 minutes
    Gold: 8 minutes
   Time Spender:
    Bronze: 60 minutes
    Silver: 90 minutes
    Gold: 120 minutes

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- player 1 UFOs and Satellites attack
    b- player 1 no enemy ships
   RIGHT Difficulty switch:
    a- player 2 UFOs and Satellites attack
    b- player 2 no enemy ships
   Game numbers:
    1 player / 2 player
    1/34- Slow asteroids. extra life every 5,000 points.
          special move: Hyperspace.
    2/35- Fast asteroids. extra life every 5,000 points.
          special move: Hyperspace.
    3/36- Slow asteroids. extra life every 10,000 points.
          special move: Hyperspace.
    4/37- Fast asteroids. extra life every 10,000 points.
          special move: Hyperspace.
    5/38- Slow asteroids. extra life every 20,000 points.
          special move: Hyperspace.
    6/39- Fast asteroids. extra life every 20,000 points.
          special move: Hyperspace.
    7/40- Slow asteroids. No extra life. special move: Hyperspace.
    8/41- Fast asteroids. No extra life. special move: Hyperspace.
    9/42- Slow asteroids. extra life every 5,000 points. special move: Shield.
    10/43- Fast asteroids. extra life every 5,000 points. special move: Shield.
    11/44- Slow asteroids. extra life every 10,000 points. special move: Shield.
    12/45- Fast asteroids. extra life every 10,000 points. special move: Shield.
    13/46- Slow asteroids. extra life every 20,000 points. special move: Shield.
    14/47- Fast asteroids. extra life every 20,000 points. special move: Shield.
    15/48- Slow asteroids. No extra life. special move: Shield.
    16/49- Fast asteroids. No extra life. special move: Shield.
    17/50- Slow asteroids. extra life every 5,000 points. special move: Flip.
    18/51- Fast asteroids. extra life every 5,000 points. special move: Flip.
    19/52- Slow asteroids. extra life every 10,000 points. special move: Flip.
    20/53- Fast asteroids. extra life every 10,000 points. special move: Flip.
    21/54- Slow asteroids. extra life every 20,000 points. special move: Flip.
    22/55- Fast asteroids. extra life every 20,000 points. special move: Flip.
    23/56- Slow asteroids. No extra life. special move: Flip.
    24/57- Fast asteroids. No extra life. special move: Flip.
    25/58- Slow asteroids. extra life every 5,000 points. No special move.
    26/59- Fast asteroids. extra life every 5,000 points. No special move.
    27/60- Slow asteroids. extra life every 10,000 points. No special move.
    28/61- Fast asteroids. extra life every 10,000 points. No special move.
    29/62- Slow asteroids. extra life every 20,000 points. No special move.
    30/63- Fast asteroids. extra life every 20,000 points. No special move.
    31/64- Slow asteroids. No extra life. No special move.
    32/65- Fast asteroids. No extra life. No special move.
    33/66- Slow asteroids. extra life every 5,000 points.
           special move: Hyperspace. 4 non-splitting asteroids per stage.

[AtArAsDe]
----------------
Asteroids Deluxe (1980)
----------------

  Players: 1, 2 alt local

  Medals¹:
   PointBuster:
    Bronze: 5,000 points
    Silver: 10,000 points
    Gold: 20,000 points
    [Amethyst: 27,000 points]¤
    [Peridot: 34,000 points]¤
    [Crystal: 40,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 4 minutes
    Gold: 6 minutes
   Time Spender:
    Bronze: 45 minutes
    Silver: 90 minutes
    Gold: 120 minutes

[InTVAstr]
-----------
Astrosmash  (1981)
-----------

  Players: 1

  Medals¹:
   PointBuster:
    Bronze: 25,000 points
    Silver: 30,000 points
    Gold: 40,000 points
    [Amethyst: 120,000 points]¤
    [Peridot: 200,000 points]¤
    [Crystal: 300,000 points]¤
   Survivalist:
    Bronze: 5 minutes
    Silver: 10 minutes
    Gold: 15 minutes
   Time Spender:
    Bronze: 45 minutes
    Silver: 60 minutes
    Gold: 90 minutes

[InTVAuRa]
-----------
Auto Racing (1980)
-----------

  Players: 1, 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

[ActiBarn]
------------
Barnstorming (1982)
------------

  Players: 1

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Activision patch- "Flying Aces"
    Finish a course in the qualifying time or under:
    Hedge Hopper- 0:33.3
    Crop Duster- 0:51.0
    Stunt Pilot- 0:54.0
    (Proof of this accomplishment, back in 1982, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- short barns
    b- normal barns
   RIGHT Difficulty switch:
    a- extra geese
    b- normal geese
   Game numbers:
    1(Hedge Hopper)- 10 barns
    2(Crop Duster)- 15 barns
    3(Stunt Pilot)- 15 barns (different course)
    4(Flying Ace)- 25 barns (random course)(course remains as is until you press
                   Game Select or Power)

[InTVBase]
-----------
 Baseball   (1980)
-----------

  Players: 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 60 minutes
    Silver: ? minutes
    Gold: ? minutes

[InTVBask]
-----------
Basketball  (1980)
-----------

  Players: 2 vs local

  Medals¹:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: 60 minutes
    Gold: 90 minutes

[KoArBatt]
-----------
Battlantis  (1987)
-----------

  Players: 1, 2 alt local

  Medals¹:
   PointBuster:
    Bronze: 15,000 points
    Silver: 30,000 points
    Gold: 50,000 points
    [Amethyst: 60,000 points]¤
    [Peridot: 70,000 points]¤
    [Crystal: 85,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 3 minutes
    Gold: 4 minutes
   Time Spender:
    Bronze: 45 minutes
    Silver: 60 minutes
    Gold: 90 minutes

[AtArBatt]
-----------
Battlezone  (1980)
-----------

  Players: 1

  Medals:
   PointBuster:
    Bronze: 10,000 points
    Silver: 15,000 points
    Gold: 20,000 points
    [Amethyst: 35,000 points]¤
    [Peridot: 50,000 points]¤
    [Crystal: 70,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 4 minutes
    Gold¹: 6 minutes
   Time Spender:
    Bronze: 45 minutes
    Silver: 90 minutes
    Gold: 120 minutes

  Error: game will randomly terminate.

[ActiBeam]
-----------
 Beamrider  (1983)
-----------

  Players: 1

  Medals:
   PointBuster:
    Bronze: 1,000 points
    Silver: 3,000 points
    Gold: 7,500 points
    [Amethyst: 15,000 points]¤
    [Peridot: 30,000 points]¤
    [Crystal: 45,000 points]¤
   Survivalist:
    Bronze: 1:30 minutes
    Silver: 2:30 minutes
    Gold: 4 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Activision patch- "Beamriders"
    Get to Sector 14 with 40,000 or more points.
    (Proof of this accomplishment, back in 1983, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- start at Sector 8
    b- start at Sector 1

[AtArBlWi]
-----------
Black Widow (1982)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 15,000 points
    Silver: 30,000 points
    Gold: 60,000 points
    [Amethyst: 155,000 points]¤
    [Peridot: 190,000 points]¤
    [Crystal: 250,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 3 minutes
    Gold¹: 5 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: 60 minutes
    Gold: 90 minutes

[KoArBlSt]
---------------
Blades of Steel (1987)
---------------

  Players: 1, 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 45 minutes
    Silver: ? minutes
    Gold: ? minutes

[InTVBoSl]
------------------------------
Body Slam! Super Pro Wrestling (1988)
------------------------------

  Players: 1, 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

[2600Bowl]
-----------
  Bowling   (1979)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 small pin deflection
    b- Player 1 large pin deflection
   RIGHT Difficulty switch:
    a- Player 2 small pin deflection
    b- Player 2 large pin deflection
   Game numbers:
    One player/Two player
    1/2- curve ball after throw
    3/4- steer ball after throw
    5/6- straight throw

[ActiBoxi]
-----------
  Boxing    (1980)
-----------
Activision-

  Players: 1, 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- player 1 moves slower
    b- player 1 moves faster
   RIGHT Difficulty switch:
    a- player 2/computer moves slower
    b- player 2/computer moves faster
   Game numbers:
    1- 1 player
    2- 2 players

[InTVBoxi]
-----------
  Boxing    (1981)
-----------
  -InTV-

  Players: 2 vs local

  Medals¹:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 60 minutes
    Silver: 90 minutes
    Gold: 120 minutes

[2600Brea]
-----------
 Breakout   (1978)
-----------

  Players: 1, 2 alt local, 3&4 teamed with 1&2 

  Medals:
   PointBuster:
    Bronze: 50 points
    Silver: 100 points
    Gold: 200 points
   Survivalist:
    Bronze: 1 minutes
    Silver: 2 minutes
    Gold: 3 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Note: The Sears Tele-Games release was called Breakaway IV.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- left team smaller paddles
    b- left team larger paddes
   RIGHT Difficulty switch:
    a- right team smaller paddles
    b- right team larger paddles
   All game numbers can select 1-4 players.
   Breakout game numbers:
    1- Scored.
    2- Scored. Steer balls.
    3- Scored. Catch balls.
    4- Scored. Invisible wall.
    5- Timed.
    6- Timed. Steer balls.
    7- Timed. Catch balls.
    8- Timed. Invisible wall.
   Breakthru game numbers:
    9- standard.
    10- Steer balls.
    11- Catch balls.
    12- Invisible wall.


[ActiBrid]
-----------
  Bridge    (1980)
-----------

  Players: 1

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 45 minutes
    Silver: ? minutes
    Gold: ? minutes

  Note: the Game Room store lists the release year as 1981 and number of
        players as 1-2.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- North hand is visible during bidding/contract selection
    b- North hand is hidden during bidding/contract selection
   RIGHT Difficulty switch:
    a- show what East and West held after hand is played
    b- do not show East and West
   Bid and Play game numbers:
    1- team score of 21+ to win
    2- team score of 25+ to win
    3- team score of 29+ to win
   Set Contract game numbers:
    4- team score of 13+ to win
    5- team score of 21+ to win
    6- team score of 25+ to win
    7- team score of 29+ to win

[InTVBuBo]
------------
Buzz Bombers (1983)
------------

  Players: 1

  Medals:
   PointBuster:
    Bronze: 20,000 points
    Silver: 30,000 points
    Gold: 40,000 points
    [Amethyst: 80,000 points]¤
    [Peridot: 160,000 points]¤
    [Crystal: 240,000 points]¤
   Survivalist:
    Bronze: 5 minutes
    Silver: 7 minutes
    Gold: 10 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: 60 minutes
    Gold: 90 minutes

[2600CaBo]
-------------
Canyon Bomber (1979)
-------------

  Players: 1, 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze¹: 30 minutes
    Silver¹: 60 minutes
    Gold²: 120 minutes

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 bombs must hit ground before firing again
    b- Player 1 bombs can be re-deployed at any time
   RIGHT Difficulty switch:
    a- Player 2 or computer bombs must hit ground before firing again 
    b- Player 2 or computer bombs can be re-deployed at any time
   Canyon Bomber game numbers:
    1- Highest score after 6 misses (or first to 1000) vs computer with falling
       bricks
    2- Highest score after 6 misses (or first to 1000) 2 player with falling
       bricks
    3- Highest score after 6 misses (or first to 1000) vs computer with floating
       bricks
    4- Highest score after 6 misses (or first to 1000) 2 player with floating
       bricks
    5- First to 1000 points 2 player with falling bricks
    6- First to 1000 points 2 player with floating bricks
   Sea Bomber game numbers:
    Note: Sea Bomber games are based on the Atari arcade game Destroyer
    7- First to 1000 points vs computer
    8- First to 1000 points 2 player

[2600Casi]
-----------
  Casino    (1979)
-----------

  Players: 1, 2-4 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver¹: ? minutes
    Gold¹: ? minutes

  Note: The Sears Tele-Games release was called Poker Plus.

  Error: a control error makes Game 4 unplayable.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- (BJ)Shuffle after 34 cards. (SP)Dealer's first card face down.
    b- (BJ)Shuffle after each hand. (SP)Dealer's first card face up.
   RIGHT Difficulty switch:
    a- (BJ)Dealer Stays on 17+. (SP)Players' first card face down.
    b- (BJ)Dealer Stays on Hard 17 or 18+. Max Hits with no Bust gives a win.
       (SP)Players' first card face up.
   Game numbers:
    1- Blackjack for 1-2 players.
    2- Blackjack for 1-4 players, no Splitting allowed.
    3- Stud Poker for 1-4 players.
    4- Poker Solitaire.

[AtArCent]
-----------
 Centipede  (1980)
-----------
 -arcade-

  Players: 1, 2 alt local

  Medals¹:
   PointBuster:
    Bronze: 5,000 points
    Silver: 15,000 points
    Gold: 25,000 points
    [Amethyst: 35,000 points]¤
    [Peridot: 50,000 points]¤
    [Crystal: 70,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 3 minutes
    Gold: 4 minutes
   Time Spender:
    Bronze: 25 minutes
    Silver: 45 minutes
    Gold: 60 minutes

[2600Cent]
-----------
 Centipede  (1982)
-----------
  -2600-

  Players: 1

  Medals:
   PointBuster:
    Bronze: 10,000 points
    Silver: 20,000 points
    Gold: 30,000 points
    [Amethyst: 40,000 points]¤
    [Peridot: 50,000 points]¤
    [Crystal: 70,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 3 minutes
    Gold: 4 minutes
   Time Spender:
    Bronze: 60 minutes
    Silver: ? minutes
    Gold: ? minutes

  Classic Mode Game Variations:
   Games:
    Standard Play
    Easy Play (Teddy Bear)

[ActiChec]
-----------
 Checkers   (1980)
-----------

  Players: 1, 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 20 minutes
    Silver: ? minutes
    Gold: ? minutes

  Classic Mode Game Variations:
   RIGHT Difficulty switch:
    a- White on top (computer goes first)
    b- White on bottom (player goes first)
   Game numbers:
    1- 1 player vs easy computer
    2- 1 player vs medium computer
    3- 1 player vs hard computer
    4- 2 player

[InTVChSh]
------------------------
Chip Shot Super Pro Golf (1987)
------------------------

  Players: 1, 2 alt local (competing)

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 60 minutes
    Silver: ? minutes
    Gold: ? minutes

[ActiChCo]
---------------
Chopper Command (1982)
---------------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 5,000 points
    Silver: 10,000 points
    Gold: 15,000 points
    [Amethyst: 20,000 points]¤
    [Peridot: 25,000 points]¤
    [Crystal: 35,000 points]¤
   Survivalist:
    Bronze: 1 minutes
    Silver: 2 minutes
    Gold: 3 minutes
   Time Spender:
    Bronze: 60 minutes
    Silver: 90 minutes
    Gold: 120 minutes

  Activision patch- "Chopper Commandos"
    Score 10,000 points or more on Cadet level.
    (Proof of this accomplishment, back in 1982, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 slow fire
    b- Player 1 rapid fire
   RIGHT Difficulty switch:
    a- Player 2 slow fire
    b- Player 2 rapid fire
   Cadet Level games:
    1- 1 player.
    2- 2 players.
   Commander Level games:
    3- 1 player.
    4- 2 players.

[2600CiAt]
------------
Circus Atari (1980)
------------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 300 points
    Silver: 600 points
    Gold¹: 1,200 points
    [Amethyst: 1,600 points]¤
    [Peridot: 2,000 points]¤
    [Crystal: 2,800 points]¤
   Survivalist:
    Bronze: 1 minutes
    Silver: 2 minutes
    Gold: 3 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver¹: 60 minutes
    Gold¹: 120 minutes

  Note: The Sears Tele-Games release was simply called Circus.

  Note: The analog stick will position your see-saw relative to the stick
        position along the upper half of its orbit, and the d-pad will move your
        see-saw at a constant speed.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 fast moving clowns
    b- Player 1 slow moving clowns
   RIGHT Difficulty switch:
    a- Player 2 fast moving clowns
    b- Player 2 slow moving clowns
   Game numbers:
   (games #-2 are two player games)
    1-1/1-2 - clowns Rebound off balloons. Rows of balloons regenerate. clear
              Top row for extra clown.
    2-1/2-2 - clowns Rebound off balloons. Rows of balloons regenerate. clear
              Top row for extra clown. Barriers block balloons.
    3-1/3-2 - clowns Pass through balloons. Rows of balloons regenerate. clear
              Top row for extra clown.
    4-1/4-2 - clowns Pass through balloons. Rows of balloons regenerate. clear
              Top row for extra clown. Barriers block balloons.
    5-1/5-2 - clowns Rebound off balloons. Screen of balloons regenerates. clear
              Screen for extra clown.
    6-1/6-2 - clowns Rebound off balloons. Screen of balloons regenerates. clear
              Screen for extra clown. Barriers block balloons.
    7-2 - clowns Rebound off balloons. Rows of balloons regenerate. clear Top
          row for extra clown. both players Share balloons.
    8-2 - clowns Rebound off balloons. Rows of balloons regenerate. clear Top
          row for extra clown. Barriers block balloons. both players Share
          balloons.

[KoArCiBo]
-----------
City Bomber (1987)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 100,000 points
    Silver: 250,000 points
    Gold: 350,000 points
   Survivalist:
    Bronze: 2 minutes
    Silver: 4 minutes
    Gold: 6 minutes
   Time Spender:
    Bronze: 45 minutes
    Silver: 90 minutes
    Gold: ? minutes

[2600Code]
-----------
Codebreaker (1978)
-----------

  Players: 1, 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Classic Mode Game Variations:
   RIGHT Difficulty switch:
    a- players get 8 guesses / smarter computer
    b- players get 12 guesses / easier computer
   Code Breaker Game numbers:
    1- One player. Computer creates 3-digit code from digits 1-6.
    2- Two players. Computer creates 3-digit code from digits 1-6.
    3- Two players. Player creates 3-digit code from digits 1-6.
    4- One player. Computer creates 3-digit code from digits 1-9.
    5- Two players. Computer creates 3-digit code from digits 1-9.
    6- Two players. Player creates 3-digit code from digits 1-9.
    7- One player. Computer creates 4-digit code from digits 1-6.
    8- Two players. Computer creates 4-digit code from digits 1-6.
    9- Two players. Player creates 4-digit code from digits 1-6.
    10- One player. Computer creates 4-digit code from digits 1-9.
    11- Two players. Computer creates 4-digit code from digits 1-9.
    12- Two players. Player creates 4-digit code from digits 1-9.
   Nim Game numbers:
    13- One player. Computer sets up. Win by taking last object.
    14- Two players. Computer sets up. Win by taking last object.
    15- One player. Computer sets up. Lose by taking last object.
    16- Two players. Computer sets up. Lose by taking last object.
    17- One player. Player sets up. Win by taking last object.
    18- Two players. Player sets up. Win by taking last object.
    19- One player. Player sets up. Lose by taking last object.
    20- Two players. Player sets up. Lose by taking last object.

[2600Comb]
-----------
  Combat    (1977)
-----------

  Players: 2 vs local 

  Medals¹:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 35 minutes
    Silver: 45 minutes
    Gold: 60 minutes

  Note: The Sears Tele-Games release was called Tank Plus.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 short shot range and slow planes
    b- Player 1 long shot range and fast planes
   RIGHT Difficulty switch:
    a- Player 2 short shot range and slow planes
    b- Player 2 long shot range and fast planes
   Tank Game numbers:
    1- Open field with Guided shot
    2- Simple maze with Guided shot
    3- Simple maze with Straight shot
    4- Complex maze with Guided shot
    5- Complex maze with Straight shot
   Tank-Pong Game numbers:
    6- Simple maze
    7- Complex maze
    8- Open field, Bounce hits only
    9- Simple maze, Bounce hits only
   Invisible Tank Game numbers:
    10- Open field with Guided shot
    11- Simple maze with Guided shot
   Invisible Tank-Pong Game numbers:
    12- Simple maze
    13- Open field, Bounce hits only
    14- Simple maze, Bounce hits only
   Bi-Plane Game numbers:
    15- Cloudy skies with Guided shot
    16- Cloudy skies with Straight shot
    17- Cloudy skies with Machine Guns
    18- Open skies with Machine Guns
    19- 2 vs 2 in Open skies with Guided shot
    20- Bomber vs 3 in Open skies with Straight shot
   Jet-Fighter Game numbers:
    21- Cloudy skies with Guided shot
    22- Cloudy skies with Straight shot
    23- Open skies with Guided shot
    24- Open skies with Straight shot
    25- 2 vs 2 in Cloudy skies with Guided shot
    26- Bomber vs 3 in Open skies with Guided shot
    27- 2 vs 2 in Open skies with Straight shot

[2600Conc]
-------------
Concentration (1978)
-------------

  Players: 1, 2 alt local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Note: A Game of Concentration is the full title.

  Note: The Sears Tele-Games release was called Memory Match.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 scores 1 point per match
    b- Player 1 scores 2 points per match
   RIGHT Difficulty switch:
    a- Player 2 scores 1 point per match
    b- Player 2 scores 2 points per match
   Game numbers:
    1- 16 squares. 2 players.
    2- 16 squares. 1 player.
    3- 16 squares. 2 players. Wild cards.
    4- 16 squares. 1 player. Wild cards.
    5- 30 squares. 2 players.
    6- 30 squares. 1 player.
    7- 30 squares. 2 players. Wild cards.
    8- 30 squares. 1 player. Wild cards.

[ActiCoCo]
---------------
Cosmic Commuter (1985)
---------------

  Players: 1

  Medals:
   PointBuster:
    Bronze: 2,000 points
    Silver: 6,000 points
    Gold: 8,000 points
    [Amethyst: 25,000 points]¤
    [Peridot: 50,000 points]¤
    [Crystal: 70,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 4 minutes
    Gold: 6 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver¹: 60 minutes
    Gold¹: 90 minutes

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   Game numbers:
    1- Easy
    2- Hard

[ActiCrac]
-----------
 Crackpots  (1983)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 20,000 points
    Silver: 40,000 points
    Gold: 75,000 points
    [Amethyst: 85,000 points]¤
    [Peridot: 95,000 points]¤
    [Crystal: 120,000 points]¤
   Survivalist:
    Bronze: 5 minutes
    Silver: 7 minutes
    Gold: 9 minutes
   Time Spender:
    Bronze: 45 minutes
    Silver: 60 minutes
    Gold: 90 minutes

  Activision patch- "Crackpots"
    Score 75,000 points or more.
    (Proof of this accomplishment, back in 1983, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   Game numbers:
    1- 1 player.
    2- 2 players.

[AtArCrCa]
---------------
Crystal Castles (1983)
---------------

  Players: 1, 2 alt local

  Medals¹:
   PointBuster:
    Bronze: 20,000 points
    Silver: 40,000 points
    Gold: 70,000 points
    [Amethyst: 290,000 points]¤
    [Peridot: 425,000 points]¤
    [Crystal: 500,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 4 minutes
    Gold: 6 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: 60 minutes
    Gold: 90 minutes

[InTVDePo]
------------------------------------------
Deep Pockets: Super Pro Pool and Billiards (1990)
------------------------------------------

  Players: 1, 2 alt local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

[2600DeTo]
------------------
Demons To Diamonds (1982)
------------------

  Players: 1, 2 vs local

  Medals:
   PointBuster:
    Bronze: 1,500 points
    Silver: 3,000 points
    Gold: 4,500 points
    [Amethyst: 6,000 points]¤
    [Peridot: 7,500 points]¤
    [Crystal: 9,000 points]¤
   Survivalist:
    Bronze: 3 minutes
    Silver: 5 minutes
    Gold: 7 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: 60 minutes
    Gold: 120 minutes

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Skulls shoot fast shots at Player 1
    b- Skulls shoot slow shots at Player 1
   RIGHT Difficulty switch:
    a- Skulls shoot fast shots at Player 2
    b- Skulls shoot slow shots at Player 2
   Game numbers:
    1- Standard game, 1 player
    2- Standard game, 2 players vs
    3- Standard game, 2 players vs, players can shoot each other
    4- Easy game, 1 player
    5- Easy game, 2 players vs
    6- Easy game, 2 players vs, players can shoot each other

[2600DeFa]
-------------
Desert Falcon (1987)
-------------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 5,000 points
    Silver: 10,000 points
    Gold: 15,000 points
   Survivalist:
    Bronze: 1 minutes
    Silver: 2 minutes
    Gold: 4 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

[KoArDeTw]
----------------
Detana!! TwinBee (1991)
----------------

  Players: 1, 2 co-op local

  Medals:
   PointBuster:
    Bronze: 50,000 points
    Silver: 100,000 points
    Gold: 200,000 points
   Survivalist:
    Bronze: 4 minutes
    Silver: 5 minutes
    Gold: ? minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Note: This second game in the TwinBee series was known outside of Japan as
        "Bells & Whistles" or "TwinBee '91"

[KoArDeva]
-----------
Devastators (1988)
-----------

  Players: 1, 2 co-op local

  Medals:
   PointBuster:
    Bronze: 125 points
    Silver: 250 points
    Gold: 400 points
   Survivalist:
    Bronze: 2 minutes
    Silver: 4 minutes
    Gold: 6 minutes
   Time Spender:
    Bronze: 45 minutes
    Silver: ? minutes
    Gold: ? minutes

[2600DoEm]
-----------
 Dodge 'Em  (1980)
-----------

  Players: 1, 2 alt local, 2 vs local

  Medals:
   PointBuster:
    Bronze: 100 points
    Silver: 140 points
    Gold: 175 points
    [Amethyst: 250 points]¤
    [Peridot: 350 points]¤
    [Crystal: 450 points]¤
   Survivalist:
    Bronze: 0:30 minutes
    Silver: 1 minutes
    Gold¹: 1:30 minutes
   Time Spender:
    Bronze: 15 minutes
    Silver¹: 30 minutes
    Gold: ? minutes

  Note: The Sears Tele-Games release was called Dodger Cars.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- 2nd and 4th stage computer cars move at 2x speed 
    b- computer cars always move at normal speed
   RIGHT Difficulty switch:
    a- computer cars start in random positions
    b- computer cars start near your car
   Game numbers:
    1- one player
    2- two players alternating
    3- two players vs

[ActiDolp]
-----------
  Dolphin   (1983)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 4,000 points
    Silver: 10,000 points
    Gold: 15,000 points
    [Amethyst: 40,000 points]¤
    [Peridot: 70,000 points]¤
    [Crystal: 100,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 3 minutes
    Gold: 5 minutes
   Time Spender:
    Bronze: 45 minutes
    Silver: ? minutes
    Gold: ? minutes

  Activision patch- "Friends of Dolphins"
    Score 80,000 points or more.
    (Proof of this accomplishment, back in 1983, earned you an iron-on patch
    from Activision.)

  Activision patch- "Secret Society of Dolphins"
    Score 300,000 points or more (score changes to a secret word.)
    (Proof of this accomplishment, back in 1983, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- player 1 seagull power lasts 2 seconds 
    b- player 1 seagull power lasts 4 seconds
   RIGHT Difficulty switch:
    a- player 2 seagull power lasts 2 seconds
    b- player 2 seagull power lasts 4 seconds
   Game numbers:
    1/2- level 1 squid intellect / 2 players
    3/4- level 2 squid intellect / 2 players
    5/6- level 3 squid intellect / 2 players
    7/8- level 4 squid intellect / 2 players

[2600DoDu]
-----------
Double Dunk (1989)
-----------

  Players: 1, 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

[ActiDrag]
-----------
 Dragster   (1980)
-----------

  Players: 1 and 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Activision patch- "World Class Dragster Club"
    Finish in 6 seconds or less.
    (Proof of this accomplishment, back in 1980, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   Game numbers:
    1- straight-moving dragster
    2- steer dragster between walls

[ActiEndu]
-----------
  Enduro    (1983)
-----------

  Players: 1

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver¹: 60 minutes
    Gold¹: 90 minutes

  Activision patch- "Roadbusters"
    Complete 5 or more days of racing.
    (Proof of this accomplishment, back in 1983, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

[KoArFina]
-----------
 Finalizer  (1985)
-----------

  Players: 1, 2 alt local

  Medals¹:
   PointBuster:
    Bronze: 15,000 points
    Silver: 30,000 points
    Gold: 50,000 points
    [Amethyst: 250,000 points]¤
    [Peridot: 500,000 points]¤
    [Crystal: 750,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 3 minutes
    Gold: 4 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: 45 minutes
    Gold: 60 minutes

[ActiFiDe]
-------------
Fishing Derby (1980)
-------------

  Players: 1, 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 precision fishing
    b- Player 1 fish bite anything
   RIGHT Difficulty switch:
    a- Player 2 precision fishing
    b- Player 2 fish bite anything
   Game numbers:
    1- 1 player.
    2- 2 players.

[KoArFlAt]
-----------
Flak Attack (1987)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 15,000 points
    Silver: 30,000 points
    Gold: 60,000 points
   Survivalist:
    Bronze: 2 minutes
    Silver: 4 minutes
    Gold: 6 minutes
   Time Spender:
    Bronze: 45 minutes
    Silver: ? minutes
    Gold: ? minutes

  Note: this game is known as MX5000 outside Japan.

[AtArFoFi]
-----------
Food Fight  (1983)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 50,000 points
    Silver: 100,000 points
    Gold: 150,000 points
   Survivalist:
    Bronze: 2 minutes
    Silver: 3 minutes
    Gold: 4 minutes
   Time Spender:
    Bronze: 60 minutes
    Silver: ? minutes
    Gold: ? minutes

[2600Foot]
-----------
 Football   (1978)
-----------
  -2600-

  Players: 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 moves side-to-side slowly
    b- Player 1 normal movement
   RIGHT Difficulty switch:
    a- Player 2 moves side-to-side slowly
    b- Player 2 normal movement
   Game numbers:
    1- Non-controlled team members loosely follow set play.
    2- Non-controlled team members strictly follow set play.
    3- Team members follow set play with no direct control. Offensive player
       still controls when passing or kicks occur.

[InTVFoot]
-----------
 Football   (1980)
-----------
  -InTV-

  Players: 2 vs local

  Medals¹:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 35 minutes
    Silver: 60 minutes
    Gold: 90 minutes

[ActiFree]
-----------
  Freeway   (1981)
-----------

  Players: 1 and 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver¹: 60 minutes
    Gold¹: 90 minutes

  Activision patch- "Save the Chicken Foundation"
    Score 20 points or more in game 3 or game 7.
    (Proof of this accomplishment, back in 1981, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 chicken re-starts when hit
    b- Player 1 chicken knocked back when hit
   RIGHT Difficulty switch:
    a- Player 2 chicken re-starts when hit
    b- Player 2 chicken knocked back when hit
   Game numbers:
    1- Least, slowest traffic. All lanes maintain set speed.
    2- More, faster traffic. All lanes maintain set speed.
    3- Still more, even faster traffic. All lanes maintain set speed.
    4- Most, fastest traffic. All lanes maintain set speed.
    5- Least, slowest traffic. Lanes alter speed during play.
    6- More, faster traffic. Lanes alter speed during play.
    7- Still more, even faster traffic. Lanes alter speed during play.
    8- Most, fastest traffic. Lanes alter speed during play.

[InTVFrBo]
-----------
 Frog Bog   (1982)
-----------

  Players: 1, 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: 60 minutes
    Gold: 90 minutes

[ActiFros]
-----------
 Frostbite  (1983)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 3,000 points
    Silver: 7,500 points
    Gold: 12,500 points
    [Amethyst: 35,000 points]¤
    [Peridot: 75,000 points]¤
    [Crystal: 100,000 points]¤
   Survivalist:
    Bronze: 1 minutes
    Silver: 2 minutes
    Gold: 3 minutes
   Time Spender:
    Bronze: 45 minutes
    Silver¹: 60 minutes
    Gold¹: 90 minutes

  Activision patch- "Frostbite Bailey's Arctic Architects"
    Score 40,000 points or more.
    (Proof of this accomplishment, back in 1983, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   Game numbers:
    1- 1 player.
    2- 2 players.
    3- 1 player. Start at Level 5.
    4- 2 players. Start at Level 5.

[KoArGaWa]
-----------------
Galactic Warriors (1985)
-----------------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 15,000 points
    Silver: 45,000 points
    Gold: 75,000 points
   Survivalist:
    Bronze: 1:30 minutes
    Silver: 4 minutes
    Gold: 6 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

[2600Golf]
-----------
   Golf     (1980)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 ball goes in rough, small cup
    b- Player 1 ball stays on fairway, large cup
   RIGHT Difficulty switch:
    a- Player 2 ball goes in rough, small cup
    b- Player 2 ball stays on fairway, large cup
   Game numbers:
    1- 1 player game
    2- 2 player game

[ActiGrPr]
-----------
Grand Prix  (1982)
-----------

  Players: 1

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 45 minutes
    Silver: 60 minutes
    Gold: 90 minutes

  Activision patch- "Grand Prix Driving Team"
    Finish a race in the qualifying time or under:
    Watkins Glen- 0:35
    Brands Hatch- 1:00
    Le Mans- 1:30
    Monaco- 2:30
    (Proof of this accomplishment, back in 1982, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   Game numbers:
    1(Watkins Glen)- No bridges.
    2(Brands Hatch)- 1 bridge.
    3(Le Mans)- 2 bridges.
    4(Monaco)- 3 bridges.

[AtArGrav]
-----------
 Gravitar   (1982)
-----------
 -arcade-

  Players: 1, 2 alt local

  Medals¹:
   PointBuster:
    Bronze: 2,000 points
    Silver: 6,000 points
    Gold: 10,000 points
    [Amethyst: 15,000 points]¤
    [Peridot: 25,000 points]¤
    [Crystal: 35,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 4 minutes
    Gold: 5 minutes
   Time Spender:
    Bronze: 20 minutes
    Silver: 30 minutes
    Gold: 40 minutes

[2600Grav]
-----------
 Gravitar    (1983)
-----------
  -2600-

  Players: 1

  Medals:
   PointBuster:
    Bronze: 5,000 points
    Silver: 10,000 points
    Gold: 20,000 points
    [Amethyst: 25,000 points]¤
    [Peridot: 30,000 points]¤
    [Crystal: 40,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 4 minutes
    Gold: 6 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver¹: 60 minutes
    Gold¹: 120 minutes

  Classic Mode Game Variations:
   Game numbers:
    1- 6 ships.
    2- 15 ships.
    3- 6 ships. No enemy fire.
    4- 100 ships.
    5- 25 ships. No gravity.

[KoArGyru]
-----------
  Gyruss    (1983)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 30,000 points
    Silver: 50,000 points
    Gold: 100,000 points
    [Amethyst: 140,000 points]¤
    [Peridot: 200,000 points]¤
    [Crystal: 300,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 4 minutes
    Gold: 6 minutes
   Time Spender:
    Bronze: 60 minutes
    Silver¹: 120 minutes
    Gold¹: 180 minutes

[InTVHaHa]
-----------
 Hard Hat   (1982)
-----------

  Players: 2

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

[2600HaHo]
-------------
Haunted House (1981)
-------------

  Players: 1

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 45 minutes
    Silver: 60 minutes
    Gold: 90 minutes

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- mansion always dark
    b- occasional lightning flashes light rooms
   Game numbers:
    1- Visible walls, Unlocked doors, ghost, bat, tarantula
    2- Dark walls, Unlocked doors, ghost, bat, tarantula
    3- Dark walls, Locked doors, key at entrance, ghost, bat, tarantula
    4- Dark walls, Locked doors, Hidden key, ghost, bat, tarantula
    5- Dark walls, Locked doors, Hidden key, ghost, bat, 3 tarantulas
    6- Dark walls, Locked doors, Hidden key, ghost Follows to other rooms and
       Passes through doors, bat Follows to other rooms, 3 tarantulas Follow to
       other rooms
    7- Dark walls, Locked doors, Hidden key, ghost Follows to other rooms and
       Passes through doors, bat  Follows to other rooms and Hides item you
       carry, 3 tarantulas Follow to other rooms
    8- Dark walls, Locked doors, Hidden key, Fast and always Deadly ghost
       Follows to other rooms and Passes through doors, Fast bat Follows to
       other rooms and Hides item you carry, 3 Fast tarantulas Follow to other
       rooms
    9- New maze, Dark walls, Locked doors, Hidden key, Fast and always Deadly
       ghost Follows to other rooms and Passes through doors, Fast bat Follows
       to other rooms and Passes through doors and Hides item you carry, 3 Fast
       tarantulas Follow to other rooms and Pass through doors

[ActiHERO]
-----------
 H.E.R.O.   (1984)
-----------

  Players: 1

  Medals:
   PointBuster:
    Bronze: 15,000 points
    Silver: 30,000 points
    Gold: 50,000 points
    [Amethyst: 65,000 points]¤
    [Peridot: 80,000 points]¤
    [Crystal: 100,000 points]¤
   Survivalist:
    Bronze: 3 minutes
    Silver: 5 minutes
    Gold¹: 7 minutes
   Time Spender:
    Bronze: 60 minutes
    Silver: 90 minutes
    Gold: 120 minutes

  Activision patch- "Order of the H.E.R.O."
    Score 75,000 points or more.
    (Proof of this accomplishment, back in 1984, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   Game numbers:
    1- Start on level 1
    2- Start on level 5
    3- Start on level 9
    4- Start on level 13
    5- Start on level 17, but following levels are random.

[InTVHock]
-----------
  Hockey    (1980)
-----------

  Players: 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

[InTVHoRa]
------------
Horse Racing (1980)
------------

  Players: 1 to 6 local wagerers with 1 or 2 local jockeys

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

[InTVHoFo]
-----------
Hover Force (1986)
-----------

  Players: 1

  Medals:
   PointBuster:
    Bronze: 100 points
    Silver¹: 200 points
    Gold: 300 points
    [Amethyst: 400 points]¤
    [Peridot: 500 points]¤
    [Crystal: 650 points]¤
   Survivalist:
    Bronze: 20 minutes
    Silver: 40 minutes
    Gold¹: 60 minutes
   Time Spender:
    Bronze: 90 minutes
    Silver¹: 150 minutes
    Gold: ? minutes

[2600HuCa]
----------------
Human Cannonball (1978)
----------------

  Players: 1, 2 alt local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Note: The Sears Tele-Games release was called Cannon Man.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 narrow water tower
    b- Player 1 wide water tower
   RIGHT Difficulty switch:
    a- Player 2 narrow water tower
    b- Player 2 wide water tower
   Game numbers:
    (Each game has a 1 player and a 2 player variation)
    1- Fixed near cannon position, Random speed, Player controlled angle,
       Movable water tower
    2- Fixed far cannon position, Random speed, Player controlled angle, Movable
       water tower
    3- Random cannon position, Player controlled speed, Player controlled angle,
       Movable water tower
    4- Player controlled cannon position, Random speed, Random angle,
       Movable water tower
    5- Fixed near cannon position, Random speed, Player controlled angle, Window
    6- Fixed far cannon posision, Random speed, Player controlled angle, Window
    7- Random cannon position, Player controlled speed, Player controlled angle,
       Window
    8- Player controlled cannon position, Random speed, Random angle, Window

[KoArHyCr]
-----------
Hyper Crash (1987)
-----------

  Players: 1

  Medals:
   PointBuster:
    Bronze: 40,000 points
    Silver: 80,000 points
    Gold: 150,000 points
   Survivalist:
    Bronze: 2 minutes
    Silver: 3 minutes
    Gold: 4 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

[ActiIcHo]
-----------
Ice Hockey  (1981)
-----------

  Players: 1, 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Activision patch- "All-Star Hockey Team"
    Beat the computer in Game 1.
    (Proof of this accomplishment, back in 1981, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 slow
    b- Player 1 normal
   RIGHT Difficulty switch:
    a- Player 2 slow 
    b- Player 2 normal
   Game numbers:
    1- 1 player.
    2- 2 players.
    3- 1 player. Fast action.
    4- 2 players. Fast action.

[KoArIrHo]
-----------
Iron Horse  (1986)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 15,000 points
    Silver: 30,000 points
    Gold: 50,000 points
   Survivalist:
    Bronze: 2 minutes
    Silver: ? minutes
    Gold: ? minutes
   Time Spender:
    Bronze: 45 minutes
    Silver: ? minutes
    Gold: ? minutes

[KoArJack]
-----------
  Jackal    (1986)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 20,000 points
    Silver: 45,000 points
    Gold: ? points
   Survivalist:
    Bronze: 2 minutes
    Silver: 4 minutes
    Gold: 6 minutes
   Time Spender:
    Bronze: 45 minutes
    Silver: ? minutes
    Gold: ? minutes

[KoArJaBr]
-----------
Jail Break  (1985)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 15,000 points
    Silver: 20,000 points
    Gold: 30,000 points
    [Amethyst: 40,000 points]¤
    [Peridot: 60,000 points]¤
    [Crystal: 80,000 points]¤
   Survivalist:
    Bronze: 1 minutes
    Silver: 2 minutes
    Gold¹: 3 minutes
   Time Spender:
    Bronze: 40 minutes
    Silver¹: 60 minutes
    Gold¹: 90 minutes

[KoArJung]
-----------
  Jungler   (1981)
-----------

  Players: 1, 2 alt local

  Medals¹:
   PointBuster:
    Bronze: 15,000 points
    Silver: 25,000 points
    Gold: 30,000 points
    [Amethyst: 50,000 points]¤
    [Peridot: 70,000 points]¤
    [Crystal: 90,000 points]¤
   Survivalist:
    Bronze: 3 minutes
    Silver: 4 minutes
    Gold: 5 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: 60 minutes
    Gold: 90 minutes

[KoArJuFi]
-----------
Juno First  (1983)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 25,000 points
    Silver: 50,000 points
    Gold: 75,000 points
    [Amethyst: 120,000 points]¤
    [Peridot: 175,000 points]¤
    [Crystal: 250,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 3 minutes
    Gold: 4 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver¹: 60 minutes
    Gold¹: 120 minutes

[ActiKabb]
-----------
 Kabobber   (1983)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 8,000 points
    Silver: 16,000 points
    Gold: ? points
   Survivalist:
    Bronze: 1 minutes
    Silver: 2 minutes
    Gold: 3 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Activision patch- "Kabashers"
    Score 50,000 points or more.
    (Proof of this accomplishment earns you an imaginary iron-on patch
    from Activision, as the game was never released before 2000.)

  Note: Kabobber is an unreleased prototype with finishing touches added.

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   Game numbers:
    1- Start on Grid 1. 1 player.
    2- Start on Grid 1. 2 players.
    3- Start on Grid 3. 1 player.
    4- Start on Grid 3. 2 players.

[ActiKabo]
-----------
  Kaboom!   (1981)
-----------

  Players: 1, 2 alt local
  Medals:
   PointBuster:
    Bronze¹: 300 points
    Silver: 500 points
    Gold: 700 points
    [Amethyst: 850 points]¤
    [Peridot: 1,000 points]¤
    [Crystal: 1,250 points]¤
   Survivalist:
    Bronze¹: 0:45 minutes
    Silver: 1 minutes
    Gold: 1:30 minutes
   Time Spender:
    Bronze¹: 45 minutes
    Silver: ? minutes
    Gold: ? minutes

  Activision patch- "Bucket Brigade"
    Score 3,000 points or more.
    (Proof of this accomplishment, back in 1981, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Note: The analog stick will position your bucket relative to the stick
        position along the upper half of its orbit, and the d-pad will move your
        bucket at a constant speed.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 half-size buckets
    b- Player 1 full-size buckets
   RIGHT Difficulty switch:
    a- Player 2 half-size buckets
    b- Player 2 full-size buckets
   Game numbers:
    1- 1 player.
    2- 2 players.

[ActiKeKa]
---------------
Keystone Kapers (1983)
---------------

  Players: 1

  Medals:
   PointBuster:
    Bronze: 10,000 points
    Silver: 20,000 points
    Gold: 35,000 points
    [Amethyst: 45,000 points]¤
    [Peridot: 60,000 points]¤
    [Crystal: 100,000 points]¤
   Survivalist:
    Bronze: 5 minutes
    Silver: 8 minutes
    Gold: 12 minutes
   Time Spender:
    Bronze: 60 minutes
    Silver²: 90 minutes
    Gold²: 120 minutes

  Activision patch- "Billy Club"
    Score 35,000 points or more.
    (Proof of this accomplishment, back in 1983, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

[KoArKiKa]
---------------
Kitten Kaboodle (1988)
---------------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 10,000 points
    Silver: 30,000 points
    Gold: ? points
   Survivalist:
    Bronze: 4 minutes
    Silver: 6 minutes
    Gold: ? minutes
   Time Spender:
    Bronze: 45 minutes
    Silver: ? minutes
    Gold: ? minutes

  Note: this game is known as Nyan Nyan Panic in Japan.

[KoArKoGT]
-----------
 Konami GT  (1985)
-----------

  Players: 1

  Medals:
   PointBuster:
    Bronze: 10,000 points
    Silver: 35,000 points
    Gold: ? points
   Survivalist:
    Bronze: 3 minutes
    Silver: ? minutes
    Gold: ? minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

[KoArKoPi]
------------------
Konami's Ping-Pong (1985)
------------------

  Players: 1, 2 vs local

  Medals:
   PointBuster:
    Bronze: 10,000 points
    Silver: 15,000 points
    Gold: 20,000 points
    [Amethyst: 30,000 points]¤
    [Peridot: 45,000 points]¤
    [Crystal: 60,000 points]¤
   Survivalist:
    Bronze: 3 minutes
    Silver: 6 minutes
    Gold: 9 minutes
   Time Spender:
    Bronze: 45 minutes
    Silver: 60 minutes
    Gold: 90 minutes

[ActiLaBl]
-----------
Laser Blast (1981)
-----------

  Players: 1

  Medals:
   PointBuster:
    Bronze: 5,000 points
    Silver: 10,000 points
    Gold: 20,000 points
    [Amethyst: 100,000 points]¤
    [Peridot: 250,000 points]¤
    [Crystal: 500,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 5 minutes
    Gold: 10 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: 60 minutes
    Gold: 90 minutes

  Activision patch- "Commander, Federation of Laser Blasters"
    Score 100,000 points or more.
    (Proof of this accomplishment, back in 1981, earned you an iron-on patch
    from Activision.)

  Activision patch- "! ! ! ! ! ! 1,000,000"
    Score 1,000,000 points (score changes to "!!!!!!".)
    (Proof of this accomplishment, back in 1981, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   Game numbers:
    1- Cadet level
    2- Lieutenent level
    3- Captain level
    4- Commander level

[AtArLibe]
-----------
 Liberator  (1982)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 10,000 points
    Silver: 20,000 points
    Gold: 40,000 points
    [Amethyst: 50,000 points]¤
    [Peridot: 60,000 points]¤
    [Crystal: 75,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 3 minutes
    Gold: 5 minutes
   Time Spender:
    Bronze: 60 minutes
    Silver: 90 minutes
    Gold: 120 minutes

[AtArLuLa]
------------
Lunar Lander (1979)
------------

  Players: 1

  Medals¹:
   PointBuster:
    Bronze: 250 points
    Silver: 500 points
    Gold: 750 points
    [Amethyst: 1,500 points]¤
    [Peridot: 2,500 points]¤
    [Crystal: 3,500 points]¤
   Survivalist:
    Bronze: 3 minutes
    Silver: 4 minutes
    Gold: 5 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: 40 minutes
    Gold: 50 minutes

[KoArMaEv]
--------------
The Main Event (1988)
--------------

  Players: 1, 2-4 vs local

  Medals:
   PointBuster:
    Bronze: 5,000 points
    Silver: 12,500 points
    Gold: 25,000 points
   Survivalist:
    Bronze: 1:30 minutes
    Silver: 2:30 minutes
    Gold: 4 minutes
   Time Spender:
    Bronze: 45 minutes
    Silver: ? minutes
    Gold: ? minutes

[AtArMaHa]
-----------
Major Havoc (1983)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 40,000 points
    Silver: 80,000 points
    Gold: 120,000 points
    [Amethyst: 970,000 points]¤
    [Peridot: 985,000 points]¤
    [Crystal: 1,000,000 points]¤
   Survivalist:
    Bronze: 4 minutes
    Silver: 6 minutes
    Gold: 9 minutes
   Time Spender:
    Bronze: 45 minutes
    Silver: 90 minutes
    Gold: 120 minutes

  Note: The Adventures of Major Havoc is the full title.

[2600MaCr]
-----------
Maze Craze  (1980)
-----------

  Players: 1 and 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver¹: 60 minutes
    Gold¹: 90 minutes

  Note: Maze Craze: A Game of Cops and Robbers is the full title.

  Note: The Sears Tele-Games release was called Maze Mania.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 cop moves at same speed as robbers
    b- Player 1 cop moves faster than robbers
   RIGHT Difficulty switch:
    a- Player 2 cop moves at same speed as robbers
    b- Player 2 cop moves faster than robbers
   Game numbers:
    Left number is Speed, middle number is Game Type, right number is Visibility
    ...mostly.
    x-1-x - No robbers. dark areas Periodically lit.
    x-2-x - 2 Deadly robbers. player has Flashlight.
    x-3-x - 3 Deadly robbers. player has Flashlight.
    x-4-x - "Capture" all 3 robbers before exiting. dark areas Periodically lit.
    x-5-x - 3 robbers Stun cops. dark areas always Dark.
    x-6-1 - 5 Deadly robbers.
    x-6-2..4 - No robbers. player has Flashlight.
    x-7-1 - 5 Deadly robbers. Other player must die before you exit.
    x-7-2..4 - No robbers. dark areas always Dark. player has automatic Scout.
    x-8-x - "Capture" all 3 robbers before exiting. player has Flashlight.
            player leaves false Dead-ends.
    x-9-x - 2 Deadly robbers. dark areas always Dark.
    x-10-x - 2 Deadly robbers. dark areas always Dark. Other player must die
             before you exit.
    x-11-x - 3 Deadly robbers. dark areas always Dark. player leaves false
             Dead-ends. Other player must die before you exit.
    x-12-x - "Capture" all 3 robbers before exiting. dark areas Periodically
             lit. player leaves false Dead-ends.
    x-13-x - 2 robbers stun cops. player has Flashlight.
    x-14-x - "Capture" all 3 robbers before exiting. player has Flashlight.
    x-15-x - 3 Deadly robbers. dark areas Periodically lit. Other player must
             die before you exit.
    x-16-x - No robbers. dark areas always Dark.

[ActiMega]
-----------
 MegaMania  (1982)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 10,000 points
    Silver: 25,000 points
    Gold: 45,000 points
    [Amethyst: 55,000 points]¤
    [Peridot: 75,000 points]¤
    [Crystal: 95,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 4 minutes
    Gold: 6 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: 60 minutes
    Gold: 90 minutes

  Activision patch- "MegaManiac"
    Score 45,000 points or more.
    (Proof of this accomplishment, back in 1982, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 slow shots
    b- Player 1 fast shots
   RIGHT Difficulty switch:
    a- Player 2 slow shots
    b- Player 2 fast shots
   Guided Shots games:
    1- single player
    2- two players alternating
    In these games holding the fire button will shoot continuously.
   Straight Shots games:
    3- single player
    4- two players alternating
    In these games the fire button must be pressed for each shot.

[KoArMeZo]
-----------
 Mega Zone  (1983)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 15,000 points
    Silver: 25,000 points
    Gold: 40,000 points
    [Amethyst: 70,000 points]¤
    [Peridot: 120,000 points]¤
    [Crystal: 200,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 3 minutes
    Gold: 4 minutes
   Time Spender:
    Bronze: 60 minutes
    Silver: 90 minutes
    Gold: 120 minutes

[AtArMill]
-----------
 Millipede (1982)
-----------
 -arcade-

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 15,000 points
    Silver: 30,000 points
    Gold: 50,000 points
    [Amethyst: 60,000 points]¤
    [Peridot: 80,000 points]¤
    [Crystal: 100,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 4 minutes
    Gold¹: 6 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: 60 minutes
    Gold: 90 minutes

[2600Mill]
-----------
 Millipede  (1984)
-----------
  -2600-

  Players: 1

  Medals:
   PointBuster¹:
    Bronze: 15,000 points
    Silver: 30,000 points
    Gold: 50,000 points
    [Amethyst: 60,000 points]¤
    [Peridot: 80,000 points]¤
    [Crystal: 100,000 points]¤
   Survivalist:
    Bronze¹: 2 minutes
    Silver¹: 3 minutes
    Gold: 4 minutes
   Time Spender¹:
    Bronze: 30 minutes
    Silver: 45 minutes
    Gold: 60 minutes

  Classic Mode Game Variations:
    Press up or down to select your starting score up to 30,000 points. After
    your first game you can start at any score below your highest score in that
    gaming session - in 15,000 point increments ending at 300,000 points.
    Difficulty increases with score.

[2600MiGo]
--------------
Miniature Golf (1979)
--------------

  Players: 1, 2 alt local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Note: The Sears Tele-Games release was called Arcade Golf.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 ball travels farther
    b- Player 1 normal putts
   RIGHT Difficulty switch:
    a- Player 2 ball travels farther
    b- Player 2 normal putts
   Game numbers:
    1- One player game
    2- Two player game

[AtArMiCo]
---------------
Missile Command (1980)
---------------
 -arcade-

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 7,000 points
    Silver: 10,000 points
    Gold: 15,000 points
    [Amethyst: 20,000 points]¤
    [Peridot: 28,000 points]¤
    [Crystal: 35,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 3 minutes
    Gold: 4 minutes
   Time Spender:
    Bronze: 45 minutes
    Silver: 90 minutes
    Gold: 120 minutes

[2600MiCo]
---------------
Missile Command (1980)
---------------
  -2600-

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 2,000 points
    Silver: 8,000 points
    Gold: 13,000 points
   Survivalist:
    Bronze: 2 minutes
    Silver: 4 minutes
    Gold: 5 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 slow shots
    b- Player 1 normal shots
   RIGHT Difficulty switch:
    a- Player 2 slow shots
    b- Player 2 normal shots
   Game numbers:
    One player / Two players
    1/18- Slow target control. Dumb cruise missiles. starting wave 1.
    2/19- Fast target control. Dumb cruise missiles. starting wave 1.
    3/20- Slow target control. Smart cruise missiles. starting wave 1.
    4/21- Fast target control. Smart cruise missiles. starting wave 1.
    5/22- Slow target control. Dumb cruise missiles. starting wave 7.
    6/23- Fast target control. Dumb cruise missiles. starting wave 7.
    7/24- Slow target control. Smart cruise missiles. starting wave 7.
    8/25- Fast target control. Smart cruise missiles. starting wave 7.
    9/26- Slow target control. Dumb cruise missiles. starting wave 11.
    10/27- Fast target control. Dumb cruise missiles. starting wave 11.
    11/28- Slow target control. Smart cruise missiles. starting wave 11.
    12/29- Fast target control. Smart cruise missiles. starting wave 11.
    13/30- Slow target control. Dumb cruise missiles. starting wave 15.
    14/31- Fast target control. Dumb cruise missiles. starting wave 15.
    15/32- Slow target control. Smart cruise missiles. starting wave 15.
    16/33- Fast target control. Smart cruise missiles. starting wave 15.
    17/34- Slow target control. Dumb cruise missiles. Easy waves.
 
[KoArMInA]
-------------------------
Missing In Action(M.I.A.) (1989)
-------------------------

  Players: 1, 2 co-op local

  Medals:
   PointBuster:
    Bronze: 35,000 points
    Silver: 70,000 points
    Gold: 100,000 points
   Survivalist:
    Bronze: 3 minutes
    Silver: 5 minutes
    Gold: 6 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

[InTVMoto]
-----------
 Motocross  (1983)
-----------

  Players: 1, 2 vs local

  Medals¹:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 60 minutes
    Silver: ? minutes
    Gold: ? minutes

[InTVMoMa]
---------------------------------
Mountain Madness Super Pro Skiing (1988)
---------------------------------

  Players: 1, 2-6 alt local (ranked timed runs)

  Medals¹:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 25 minutes
    Silver: 35 minutes
    Gold: 45 minutes

[KoArMrGo]
-----------
Mr. Goemon  (1986)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 8,000 points
    Silver: 30,000 points
    Gold: 60,000 points
    [Amethyst: 100,000 points]¤
    [Peridot: 140,000 points]¤
    [Crystal: 180,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 4 minutes
    Gold¹: 6 minutes
   Time Spender:
    Bronze: 60 minutes
    Silver: 120 minutes
    Gold: 180 minutes

  Note: This is the original game that spawned the Ganbare Goemon / Legend of
        the Mystical Ninja series.

[2600NiDr]
------------
Night Driver (1980)
------------

  Players: 1

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze²: 45 minutes
    Silver²: 60 minutes
    Gold²: 90 minutes

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- no warning for traffic
    b- oncoming cars honk
   RIGHT Difficulty switch:
    a- faster top speed
    b- slower top speed
   Timed games:
    1- easy course
    2- medium course
    3- hard course
    4- random course
   Free-play games:
    5- easy course
    6- medium course
    7- hard course
    8- random course

[InTVNiSt]
-------------
Night Stalker (1982)
-------------

  Players: 1

  Medals:
   PointBuster:
    Bronze: 10,000 points
    Silver: 20,000 points
    Gold: 30,000 points
    [Amethyst: 40,000 points]¤
    [Peridot: 50,000 points]¤
    [Crystal: 65,000 points]¤
   Survivalist:
    Bronze: 4 minutes
    Silver: 6 minutes
    Gold: 9 minutes
   Time Spender:
    Bronze: 60 minutes
    Silver: 90 minutes
    Gold: 120 minutes

  Note: If you are having trouble with the controls, remember that the
        Intellivision could only recognize one input at a time per controller.
        So, if you are moving, you cannot shoot. If you are pressing a fire
        button, you will not be able to move.

[2600OfWa]
------------
Off The Wall (1989)
------------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 2,000 points
    Silver: 3,500 points
    Gold: 5,000 points
   Survivalist:
    Bronze: 3 minutes
    Silver: 4 minutes
    Gold: 5 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: 45 minutes
    Gold: ? minutes

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 fast Lu
    b- Player 1 slow Lu
   RIGHT Difficulty switch:
    a- Player 2 fast Lu
    b- Player 2 slow Lu
   Game numbers:
    1- one player peasant
    2- one player student
    3- one player master 
    4- two player peasant
    5- two player student
    6- two player master 

[ActiOink]
-----------
   Oink!    (1983)
-----------

  Players: 1, 2 alt local, 2 vs local

  Medals:
   PointBuster:
    Bronze: 700 points
    Silver: 1,000 points
    Gold: 1,200 points
    [Amethyst: 1,800 points]¤
    [Peridot: 3,000 points]¤
    [Crystal: 4,500 points]¤
   Survivalist:
    Bronze: 3 minutes
    Silver: 5 minutes
    Gold²: 7 minutes
   Time Spender:
    Bronze: 45 minutes
    Silver: 90 minutes
    Gold: 120 minutes

  Activision patch- "Oinkers"
    Score 25,000 points or more in Game 1.
    (Proof of this accomplishment, back in 1983, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 must move to bottom to place bricks, moves slowly playing Wolf
    b- Player 1 can place bricks from any height, moves quickly playing Wolf
   RIGHT Difficulty switch:
    a- Player 2 must move to bottom to place bricks, moves slowly playing Wolf
    b- Player 2 can place bricks from any height, moves quickly playing Wolf
   Game numbers:
    1- one player
    2- two players alternating
    3- two players versus 

[2600Outl]
-----------
  Outlaw    (1978)
-----------

  Players: 1 target shoot, 2 vs local

  Medals¹:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: 60 minutes
    Gold: 120 minutes

  Note: The Sears Tele-Games release was called Gunslinger.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 bullet will dissapear if he is hit
    b- Player 1 bullet will continue if he is hit
   RIGHT Difficulty switch:
    a- Player 2 bullet will dissapear if he is hit
    b- Player 2 bullet will continue if he is hit
   Gunslinger Game numbers: 
    1- Cactus in field, Frozen until bullet vanishes
    2- Cactus in field, Mobile after shooting
    3- Damage the Cactus in field, Frozen until bullet vanishes    
    4- Damage the Cactus in field, Frozen until bullet vanishes, both players
       get Six Shots before reloading
    5- Stagecoach in field, Frozen until bullet vanishes
    6- Stagecoaches Move through field, Frozen until bullet vanishes
    7- Damage the Stagecoach in field, Frozen until bullet vanishes
    8- Damage the Stagecoaches Moving through field, Frozen until bullet
       vanishes
    9- Damage the Stagecoaches Moving through field, Frozen until bullet
       vanishes, both players get Six Shots before reloading
    10- Damage the Wall through field, Frozen until bullet vanishes, both
       players get Six Shots before reloading
    11- Damage the Wall through field, Mobile after shooting
    12- Damage the Wall Moving through field, Mobile after shooting
   Target Shoot Game numbers:
    13- Cactus in field, Frozen until bullet vanishes
    14- Damage the Cactus in field, Frozen until bullet vanishes
    15- Stagecoach in field, Frozen until bullet vanishes
    16- Damage the Stagecoaches Moving through field, Frozen until bullet
       vanishes

[InTVPinb]
-----------
  Pinball   (1983)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 7,500 points
    Silver: 20,000 points
    Gold: 50,000 points
   Survivalist:
    Bronze: 4 minutes
    Silver: 5 minutes
    Gold: 6 minutes
   Time Spender:
    Bronze: 45 minutes
    Silver¹: 60 minutes
    Gold¹: 90 minutes

[ActiPitf]
-----------
 Pitfall!   (1982)
-----------

  Players: 1

  Medals:
   PointBuster:
    Bronze: 5,000 points
    Silver: 10,000 points
    Gold: 20,000 points
    [Amethyst: 80,000 points]¤
    [Peridot: 100,000 points]¤
    [Crystal: 110,000 points]¤
   Survivalist:
    Bronze: 10 minutes
    Silver: 15 minutes
    Gold: 19 minutes
   Time Spender:
    Bronze: 60 minutes
    Silver: 90 minutes
    Gold: 120 minutes

  Activision patch- "Explorers' Club"
    Score 20,000 points or more.
    (Proof of this accomplishment, back in 1982, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

[ActiPit2]
-----------
Pitfall II  (1984)
-----------

  Players: 1

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Activision patch- "Cliff Hangers"
    Score 99,000 points or more.
    (Proof of this accomplishment, back in 1984, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Note: Pitfall II: Lost Caverns is the full title.

[ActiPlAt]
-------------
Plaque Attack (1983)
-------------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 5,000 points
    Silver: 10,000 points
    Gold: 20,000 points
   Survivalist:
    Bronze: 2 minutes
    Silver: 4 minutes
    Gold: 6 minutes
   Time Spender:
    Bronze: 45 minutes
    Silver: ? minutes
    Gold: ? minutes

  Activision patch- "The No Plaque Pack"
    Score 35,000 points or more.
    (Proof of this accomplishment, back in 1983, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Error: graphical glitches of scattered half-teeth confuse gameplay and are
         just ugly.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 standard firing rate
    b- Player 1 rapid fire
   RIGHT Difficulty switch:
    a- Player 2 standard firing rate
    b- Player 2 rapid fire
   Game numbers:
    1- Single player advanced mode.
    2- Two players advanced mode.
    3- Single player beginner mode.
    4- Two players beginner mode.

[KoArPooy]
-----------
  Pooyan    (1982)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 15,000 points
    Silver: 30,000 points
    Gold: 50,000 points
   Survivalist:
    Bronze: 2 minutes
    Silver: 4 minutes
    Gold: ? minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

[ActiPrCo]
---------------
Pressure Cooker (1983)
---------------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 10,000 points
    Silver: 15,000 points
    Gold: 20,000 points
   Survivalist:
    Bronze: 4 minutes
    Silver: 7 minutes
    Gold: 10 minutes
   Time Spender:
    Bronze: 45 minutes
    Silver: ? minutes
    Gold: ? minutes

  Activision patch- "Short-Order Squad"
    Score 45,000 points or more.
    (Proof of this accomplishment, back in 1983, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Music plays between stages
    b- Music always plays
   Game numbers:
    Single player / Two player
    1/2- Difficulty 1.
    3/4- Difficulty 2.
    5/6- Difficulty 3.
    7/8- Difficulty 4.

[ActiPrEy]
-----------
Private Eye (1984)
-----------

  Players: 1

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 45 minutes
    Silver: ? minutes
    Gold: ? minutes

  Activision patch- "Super Sleuth"
    Solve Case 3.
    (Proof of this accomplishment, back in 1984, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- fast car
    b- slow car
   RIGHT Difficulty switch:
    a- hold button to jump higher
    b- alway full jump
   Game numbers:
    Case 1- 2 pieces evidence, 3 minutes, 32 city blocks
    Case 2- 2 pieces evidence, 2 minutes, 32 city blocks
    Case 3- 2 pieces evidence, 4 minutes, 64 city blocks
    Case 4- 2 pieces evidence, 10 mintes, 120 city blocks
    Case 5- 8 pieces evidence, 20 minutes, 248 city blocks

[2600Quad]
-----------
  Quadrun   (1983)
-----------

  Players: 1

  Medals:
   PointBuster:
    Bronze: 1,500 points
    Silver: 3,000 points
    Gold: 5,000 points
    [Amethyst: 10,000 points]¤
    [Peridot: 20,000 points]¤
    [Crystal: 30,000 points]¤
   Survivalist:
    Bronze: 1 minutes
    Silver: 2 minutes
    Gold: 3 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: 60 minutes
    Gold: 120 minutes

[KoArRaEm]
-----------
Rack 'Em Up (1987)
-----------

  Players: 1, 2 alt local (competing on the same table)

  Medals:
   PointBuster:
    Bronze: 30 points
    Silver: 55 points
    Gold: 75 points
    [Amethyst: 90 points]¤
    [Peridot: 110 points]¤
    [Crystal: 150 points]¤
   Survivalist:
    Bronze: 3 minutes
    Silver: 5 minutes
    Gold: 7 minutes
   Time Spender:
    Bronze: 45 minutes
    Silver: 60 minutes
    Gold: 90 minutes

  Note: Your final score is not the value of the balls you've pocketed, it is
        the percentage of your shots which pocketed a ball.


[2600RaLo]
-----------
Radar Lock  (1989)
-----------

  Players: 1, 2 simultaneous local

  Medals:
   PointBuster:
    Bronze: 8,000 points
    Silver: 20,000 points
    Gold: ? points
   Survivalist:
    Bronze: 3 minutes
    Silver: 6 minutes
    Gold: 8 minutes
   Time Spender:
    Bronze: 45 minutes
    Silver: ? minutes
    Gold: ? minutes

  Note: Use the Color-B/W switch to pause/unpause the game.

  Note: In the 2 player game, one player is the pilot and the other player is
        the gunner.

  Classic Mode Game Variations:
   Games:
    1 player or 2 player.

[2600ReBa]
-------------------
RealSports Baseball (1982)
-------------------

  Players: 1, 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Classic Mode Game Variations:
   Game numbers:
    1- Two players. Player 2 bats first. Batters can hit all pitches.
    2- Two players. Player 1 bats first. Batters cannot hit Intentional Balls.
    3- One player. Computer bats first. Batters cannot hit Intentional Balls.
    4- One player. Player bats first. Batters cannot hit Intentional Balls.

[2600ReTe]
-----------------
RealSports Tennis (1983)
-----------------

  Players: 1, 2 vs local

  Medals¹:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 40 minutes
    Silver: 60 minutes
    Gold: 90 minutes

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 press button to swing racket
    b- Player 1 hit ball automatically
   RIGHT Difficulty switch:
    a- Player 2 press button to swing racket / hard computer opponent
    b- Player 2 hit ball automatically / easy computer opponent
   Games:
    2 Player Fast, 2 Player Slow, 1 Player Fast or 1 Player Slow, as indicated
    on screen

[2600ReVo]
---------------------
RealSports Volleyball (1982)
---------------------

  Players: 1, 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze¹: 30 minutes
    Silver²: 60 minutes
    Gold²: 90 minutes

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 moves slowly
    b- Player 1 moves quickly
   RIGHT Difficulty switch:
    a- Player 2 moves slowly
    b- Player 2 moves quickly
   Games:
    1/2- Set ups required before return. Single player/two player.
    3/4- No set ups. Single player/two player.

[AtArReBa]
-----------
 Red Baron  (1980)
-----------

  Players: 1

  Medals¹:
   PointBuster:
    Bronze: 2,000 points
    Silver: 6,000 points
    Gold: 10,000 points
    [Amethyst: 20,000 points]¤
    [Peridot: 40,000 points]¤
    [Crystal: 60,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 4 minutes
    Gold: 5 minutes
   Time Spender:
    Bronze: 20 minutes
    Silver: 40 minutes
    Gold: 60 minutes

[InTVReve]
-----------
  Reversi   (1981)
-----------

  Players: 1, 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Classic Mode Game Variations:
   Board Size:
    1- 6x6 board.
    2- 8x8 board.
    3- 10x10 board.
   Number of Players:
    4- vs. computer, computer goes first.
    5- vs. computer, player goes first.
    6- two players.
   Skill Level:
    Note: Skill Level makes no difference in two player games.
    7- easy.
    8- medium.
    9- hard.

[ActiRiRa]
-----------
River Raid  (1982)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 5,000 points
    Silver: 10,000 points
    Gold: 15,000 points
    [Amethyst: 30,000 points]¤
    [Peridot: 65,000 points]¤
    [Crystal: 90,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 3 minutes
    Gold: 5 minutes
   Time Spender:
    Bronze: 60 minutes
    Silver: 90 minutes
    Gold: 120 minutes

  Activision patch- "River Raiders"
    Score 15,000 points or more.
    (Proof of this accomplishment, back in 1982, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 straight shots
    b- Player 1 guided shots
   RIGHT Difficulty switch:
    a- Player 2 straight shots
    b- Player 2 guided shots
   Game numbers:
    1- single player
    2- two players alternating

[ActiRiR2]
-------------
River Raid II (1988)
-------------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 5,000 points
    Silver: 15,000 points
    Gold: 25,000 points
    [Amethyst: 35,000 points]¤
    [Peridot: 70,000 points]¤
    [Crystal: 95,000 points]¤
   Survivalist:
    Bronze: 1 minutes
    Silver: 3 minutes
    Gold: 5 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: 60 minutes
    Gold: 90 minutes

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 straight shots
    b- Player 1 guided shots
   RIGHT Difficulty switch:
    a- Player 2 straight shots
    b- Player 2 guided shots
   Game numbers:
    1- 1 player game.
    2- 2 player game.

[KoArRoFi]
------------
Road Fighter (1984)
------------

  Players: 1, 2 alt local

  Medals¹:
   PointBuster:
    Bronze: 30,000 points
    Silver: 60,000 points
    Gold: 100,000 points
    [Amethyst: 150,000 points]¤
    [Peridot: 250,000 points]¤
    [Crystal: 350,000 points]¤
   Survivalist:
    Bronze: 3 minutes
    Silver: 4 minutes
    Gold: 5 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: 60 minutes
    Gold: 90 minutes

[KoArScSh]
---------------
Scooter Shooter (1985)
---------------

  Players: 1, 2 vs local

  Medals:
   PointBuster:
    Bronze: 35,000 points
    Silver: 60,000 points
    Gold: 90,000 points
    [Amethyst: 150,000 points]¤
    [Peridot: 250,000 points]¤
    [Crystal: 400,000 points]¤
   Survivalist:
    Bronze: 3 minutes
    Silver: 6 minutes
    Gold¹: 9 minutes
   Time Spender:
    Bronze: 60 minutes
    Silver: 90 minutes
    Gold: 120 minutes

[KoArScra]
-----------
 Scramble   (1981)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 5,000 points
    Silver: 10,000 points
    Gold¹: 15,000 points
    [Amethyst: 25,000 points]¤
    [Peridot: 50,000 points]¤
    [Crystal: 75,000 points]¤
   Survivalist¹:
    Bronze: 2 minutes
    Silver: 3 minutes
    Gold: 4 minutes
   Time Spender¹:
    Bronze: 30 minutes
    Silver: 45 minutes
    Gold: 60 minutes

[InTVSeBa]
-----------
Sea Battle  (1980)
-----------

  Players: 2 vs local

  Medals¹:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: 40 minutes
    Gold: 60 minutes

[ActiSeaq]
-----------
 Seaquest   (1983)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 15,000 points
    Silver: 25,000 points
    Gold: 50,000 points
   Survivalist:
    Bronze: 3 minutes
    Silver: 6 minutes
    Gold: 9 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver¹: 60 minutes
    Gold¹: 90 minutes

  Activision patch- "Sub Club"
    Score 50,000 points or more.
    (Proof of this accomplishment, back in 1983, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 slow shots
    b- Player 1 fast shots
   RIGHT Difficulty switch:
    a- Player 2 slow shots
    b- Player 2 fast shots
   Game numbers:
    1- one player
    2- two players

[KoArShRo]
---------------
Shao-Lin's Road (1985)
---------------

  Players: 1, 2 alt local

  Medals¹:
   PointBuster:
    Bronze: 30,000 points
    Silver: 60,000 points
    Gold: 100,000 points
    [Amethyst: 175,000 points]¤
    [Peridot: 250,000 points]¤
    [Crystal: 350,000 points]¤
   Survivalist:
    Bronze: 4 minutes
    Silver: 6 minutes
    Gold: 8 minutes
   Time Spender:
    Bronze: 60 minutes
    Silver: 120 minutes
    Gold: 240 minutes

[InTVShSh]
-------------
Shark! Shark! (1982)
-------------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 5,000 points
    Silver: 10,000 points
    Gold¹: 15,000 points
    [Amethyst: 35,000 points]¤
    [Peridot: 70,000 points]¤
    [Crystal: 100,000 points]¤
   Survivalist:
    Bronze: 3 minutes
    Silver: 5 minutes
    Gold¹: 7 minutes
   Time Spender:
    Bronze: 45 minutes
    Silver¹: 90 minutes
    Gold¹: 120 minutes

  Note: The overlay does not label the "Enter" button. It is the lower-right
        button of the keypad. (NOT the button just below the keypad - that's
        Reset!)

[InTVShSt]
-----------
Sharp Shot  (1982)
-----------

  Players: 1 and 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: ? minutes
    Silver: ? minutes
    Gold: ? minutes

[ActiSkii]
-----------
  Skiing    (1980)
-----------
Activision-

  Players: 1

  Medals¹:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 45 minutes
    Silver: 60 minutes
    Gold: 90 minutes

  Activision patch- "Official Member Activision Ski Team"
    Finish Game 3's run in 28.2 seconds or less.
    (Proof of this accomplishment, back in 1980, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Screen scrolls horizontally as well as vertically
    b- Screen only scrolls vertically
   RIGHT Difficulty switch:
    a- Manual mogul jumping and difficult tree placement
    b- Automatic mogul jumping and easy tree placement
   Slalom games:
    1- Novice, 20 gates 
    2- Intermediate, 40 gates
    3- Expert, 30 gates
    4- Olympic, 50 gates
    5- Random Expert, 30 gates (course remains as is until you press Game Select
       or Power)
   Downhill games:
    6- Novice, 200 meters
    7- Intermediate, 300 meters
    8- Expert, 500 meters
    9- Olympic, 900 meters
    10- Random Olympic, 900 meters (course remains as is until you press Game
        Select or Power)

[InTVSkii]
-----------
  Skiing    (1980)
-----------
  -InTV-

  Players: 1, 2-6 alt local (ranked timed runs)

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

[2600SkDi]
-----------
 Sky Diver  (1979)
-----------

  Players: 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: 60 minutes
    Gold: 90 minutes

  Note: The Sears Tele-Games release was called Dare Diver.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 fast planes
    b- Player 1 slow planes
   RIGHT Difficulty switch:
    a- Player 2 fast planes
    b- Player 2 slow planes
   Game numbers:
    1- Standard landing pads. Wind.
    2- Small landing pads. Wind.
    3- Moving Standard landing pads. No wind.
    4- Moving Small landing pads. No wind.
    5- Race to single landing pad. Wind. (Planes always fast.)

[ActiSkJi]
-----------
 Sky Jinks  (1982)
-----------

  Players: 1

  Medals¹:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 45 minutes
    Silver: 60 minutes
    Gold: 90 minutes

  Activision patch- "Sky Stars"
    Finish Game 1's run in 37.0 seconds or less with no missed pylons.
    (Proof of this accomplishment, back in 1982, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- randomly placed trees
    b- no trees in flight path
   Game numbers:
    1(Polo Grounds)- 25 pylons
    2(Aero Acres)- 50 pylons
    3(Love Field)- 75 pylons
    4(Speedway Meadows)- 99 pylons
    5(Thompson Tourney)- Random 99 pylons (course remains as is until you press
                         Game Select or Power)

[InTVSlDu]
------------------------------
Slam Dunk Super Pro Basketball (1987)
------------------------------

  Players: 1, 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

[InTVSlSh]
--------------------------
Slap Shot Super Pro Hockey (1987)
--------------------------

  Players: 1, 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

[InTVSnaf]
-----------
   Snafu    (1981)
-----------

  Players: 1, 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

[InTVSocc]
-----------
  Soccer    (1980)
-----------

  Players: 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze¹: 45 minutes
    Silver²: 90 minutes
    Gold²: 120 minutes

[InTVSpAr]
------------
Space Armada (1981)
------------

  Players: 1

  Medals¹:
   PointBuster:
    Bronze: 2,500 points
    Silver: 6,000 points
    Gold: 12,000 points
    [Amethyst: 16,000 points]¤
    [Peridot: 20,000 points]¤
    [Crystal: 25,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 4 minutes
    Gold: 6 minutes
   Time Spender:
    Bronze: 20 minutes
    Silver: 40 minutes
    Gold: 60 minutes

[InTVSpBa]
------------
Space Battle (1979)
------------

  Players: 1, 2 alt local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

[InTVSpCa]
-----------
Space Cadet (1984)
-----------

  Players: 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

[AtArSpDu]
-----------
Space Duel  (1982)
-----------

  Players: 1, 2 vs or co-op local

  Medals:
   PointBuster:
    Bronze: 10,000 points
    Silver: 20,000 points
    Gold¹: 30,000 points
    [Amethyst: 35,000 points]¤
    [Peridot: 40,000 points]¤
    [Crystal: 50,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 4 minutes
    Gold: 6 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: 60 minutes
    Gold: 90 minutes

[InTVSpHa]
-----------
Space Hawk  (1982)
-----------

  Players: 1

  Medals¹:
   PointBuster:
    Bronze: 2,000 points
    Silver: 5,000 points
    Gold: 8,000 points
    [Amethyst: 15,000 points]¤
    [Peridot: 30,000 points]¤
    [Crystal: 45,000 points]¤
   Survivalist:
    Bronze: 5 minutes
    Silver: 10 minutes
    Gold: 15 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: 45 minutes
    Gold: 60 minutes

[2600SpWa]
-----------
 Space War  (1978)
-----------

  Players: 1, 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Note: The Sears Tele-Games release was called Space Combat.

  Classic Mode Game Variations:
   Space War Game numbers:
    All Space War games are 2 player.
    1- Bounce off edges.
    2- Bounce off edges. Hyperspace active.
    3- Wrap-around edges. Hyperspace active.
    4- Bounce off edges. Deadly sun. Hyperspace active.
    5- Wrap-around edges. Deadly sun. Hyperspace active.
    6- Bounce off edges. Starbase available. Hyperspace active.
    7- Wrap-around edges. Starbase available. Hyperspace active.
   Space Shuttle Game numbers:
    Two player games.
    8- Wrap-around edges.
    9- Wrap-around edges. Single module.
    10- Wrap-around edges. Gravity sun.
    11- Bounce off edges. Gravity sun.
    12- Bounce off edges. Single module.
    13- Bounce off edges.
    One player games.
    14- Wrap-around edges.
    15- Wrap-around edges. Gravity sun.
    16- Bounce off edges.
    17- Bounce off edges. Gravity sun.

[ActiSpFi]
--------------
Spider Fighter (1982)
--------------

  Players: 1

  Medals:
   PointBuster:
    Bronze: 10,000 points
    Silver: 20,000 points
    Gold: 40,000 points
    [Amethyst: 60,000 points]¤
    [Peridot: 100,000 points]¤
    [Crystal: 150,000 points]¤
   Survivalist:
    Bronze: 3 minutes
    Silver: 4 minutes
    Gold: 5 minutes
   Time Spender:
    Bronze: 45 minutes
    Silver: 60 minutes
    Gold: 90 minutes

  Activision patch- "Spider Fighters"
    Score 40,000 points or more.
    (Proof of this accomplishment, back in 1982, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Regular game
    b- Expert game
   RIGHT Difficulty switch:
    a- straight shots
    b- guided shots

[InTVSpSu]
----------------------------
Spiker! Super Pro Volleyball (1989)
----------------------------

  Players: 1, 2 vs or co-op local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

[2600SpMa]
-------------
Sprint Master (1988)
-------------

  Players: 1, 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 more drift
    b- Player 1 more traction
   RIGHT Difficulty switch:
    a- Player 2 more drift
    b- Player 2 more traction

[ActiStam]
-----------
 Stampede   (1981)
-----------

  Players: 1

  Medals:
   PointBuster:
    Bronze: 1,000 points
    Silver: 2,000 points
    Gold¹: 3,000 points
    [Amethyst: 3,500 points]¤
    [Peridot: 4,500 points]¤
    [Crystal: 6,000 points]¤
   Survivalist:
    Bronze: 1 minutes
    Silver: 2 minutes
    Gold: 4 minutes
   Time Spender:
    Bronze: 45 minutes
    Silver: 90 minutes
    Gold: 120 minutes

  Activision patch- "Trail Drive"
    Score 3,000 points or more.
    (Proof of this accomplishment, back in 1981, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- short rope
    b- long rope
   Game numbers:
    1(Sidekick)- "Dogies" appear in a pattern, start slow, only run forward
    2(Pilgrim)- "Dogies" appear in a pattern, start slow, dodge up and down
    3(Cowpoke)- "Dogies" appear randomly, start slow, only run forward
    4(Wrangler)- "Dogies" appear randomly, start slow, dodge up and down
    5(Top Hand)- "Dogies" appear in a pattern, start fast, only run forward
    6(Trail Boss)- "Dogies" appear in a pattern, start fast, dodge up and down
    7(Rancher)- "Dogies" appear randomly, start fast, only run forward
    8(Cattle Baron)- "Dogies" appear randomly, start fast, dodge up and down

[ActiStar]
-----------
StarMaster  (1982)
-----------

  Players: 1

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 60 minutes
    Silver: 90 minutes
    Gold: 120 minutes

  Activision patch- "Order of the Supreme StarMaster"
    Score 3,800 points or more on Game E, or
    score 5,700 points or more on Game L, or
    score 7,600 points or more on Game W, or
    score 9,000 points or more on Game S.
    (Proof of this accomplishment, back in 1982, earned you an iron-on patch
    from Activision.)

  Activision patch- "Leader"
    Score 5,700 points or more on Game L.
    (Proof of this accomplishment, back in 1982, earned you an iron-on patch
    from Activision.)

  Activision patch- "Wing Commander"
    Score 7,600 points or more on Game W.
    (Proof of this accomplishment, back in 1982, earned you an iron-on patch
    from Activision.)

  Activision patch- "StarMaster"
    Score 9,000 points or more on Game S.
    (Proof of this accomplishment, back in 1982, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Note: the Game Room store incorrectly lists the release year as 1978.

  Note: You must use the Color-B/W switch to move between gameplay and Galactic
        Chart.

  Classic Mode Game Variations:
   Games:
    E- Ensign level.
    L- Leader level.
    W- Wing Comander level.
    S- StarMaster level.

[2600StRa]
------------
Star Raiders (1982)
------------

  Players: 1

  Medals¹:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: 45 minutes
    Gold: 60 minutes

  Yeah, you'll need the manual for this. Seriously:
   Try here - http://www.replacementdocs.com/download.php?view.6252

[2600StSh]
-----------
 Star Ship  (1977)
-----------

  Players: 1, 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Note: The Sears Tele-Games release was called Outer Space.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 2 weaker shots / more precise landings required
    b- Player 2 standard
   RIGHT Difficulty switch:
    a- Player 1 weaker shots / more precise landings required
    b- Player 1 standard
   Star Ship Game numbers:
    1- One player. Slow moving Objects appear Two at a time.
    2- One player. Slow moving Objects appear One at a time.
    3- One player. Fast moving Objects appear One at a time.
    4- One player. Fast moving Objects appear Two at a time.
    5- Two players. Ship vs Module only.
    6- Two players. Ship vs Module with Slow Asteroids.
    7- Two players. Ship vs Module with Fast Asteroids.
    8- Two players. Ship vs Module with Slow Objects.
    9- Two players. Ship vs Module with Fast Objects.
   Warp Drive Game numbers:
    10- One player. Slow Asteroids appear One at a time.
    11- One player. Slow Asteroids appear Two at a time.
   Lunar Lander Game numbers:
    12- One player.
    13- One player. Slow meteor showers.
    14- One player. Fast meteor showers.
    15- Two players.
    16- Two players. Slow meteor showers.
    17- Two players. Fast meteor showers.

[InTVStSt]
-----------
Star Strike (1982)
-----------

  Players: 1

  Medals:
   PointBuster:
    Bronze: 1 points
    Silver: 6,000 points
    Gold: 7,000 points
    [Amethyst: 7,500 points]¤
    [Peridot: 8,000 points]¤
    [Crystal: 8,250 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 3 minutes
    Gold: 4 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: 60 minutes
    Gold¹: 120 minutes

[KoArStrX]
-----------
Strategy X  (1981)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 5,000 points
    Silver: 10,000 points
    Gold¹: 20,000 points
    [Amethyst: 25,000 points]¤
    [Peridot: 35,000 points]¤
    [Crystal: 45,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 4 minutes
    Gold: 8 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: 60 minutes
    Gold: 90 minutes

[2600StRc]
------------
Street Racer (1977)
------------

  Players: 1, 2-4 in two local teams

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Note: The Sears Tele-Games release was called Speedway II.

  Note: The analog stick will position your player relative to the stick
        position along the upper half of its orbit, and the d-pad will move your
        player at a constant speed.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Left player/team loses 1 point for each crash
    b- Left player/team score unaffected by crashes
   RIGHT Difficulty switch:
    a- Right player/team loses 1 point for each crash
    b- Right player/team score unaffected by crashes
   Street Racer Game numbers:
    1- Computer vs Player 1. avoid One car at a time.
    2- Player 2 vs Player 1. avoid One car at a time.
    3- Player 2 vs Player 1 and Player 3. avoid One car at a time.
    4- Player 2 and Player 4 vs Player 1 and Player 3. avoid One car at a time.
    5- Player 2 vs Player 1. avoid Two cars at a time.
    6- Player 2 and Player 4 vs Player 1 and Player 3. avoid Two cars at a time.
   Slalom Game numbers:
    7- Computer vs Player 1. navigate One gate at a time.
    8- Player 2 vs Player 1. navigate One gate at a time.
    9- Player 2 vs Player 1 and Player 3. navigate One gate at a time.
    10- Player 2 and Player 4 vs Player 1 and Player 3. navigate One gate at a
        time.
    11- Player 2 vs Player 1. navigate Two gates at a time.
    12- Player 2 and Player 4 vs Player 1 and Player 3. navigate Two gates at a
        time.
   Dodgem Game numbers:
    13- Computer vs Player 1. dodge One obstacle at a time.
    14- Player 2 vs Player 1. dodge One obstacle at a time.
    15- Computer vs Player 1. dodge Two obstacles at a time.
    16- Player 2 vs Player 1. dodge Two obstacles at a time.
   Jet Shooter Game numbers:
    17- Computer vs Player 1. enemy jets appear One at a time.
    18- Player 2 vs Player 1. enemy jets appear One at a time.
    19- Computer vs Player 1. enemy jets appear Two at a time.
    20- Player 2 vs Player 1. enemy jets appear Two at a time.
   Number Cruncher Game numbers:
    21- Computer vs Player 1.
    22- Player 2 vs Player 1.
    23- Player 2 vs Player 1 and Player 3.
    24- Player 2 and Player 4 vs Player 1 and Player 3.
   Scoop Ball Game numbers:
    25- Player 2 vs Player 1.
    26- Player 2 vs Player 1 and Player 3.
    27- Player 2 and Player 4 vs Player 1 and Player 3.

[InTVSuHu]
-----------
 Sub Hunt   (1982)
-----------

  Players: 1

  Medals¹:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 20 minutes
    Silver: 30 minutes
    Gold: 40 minutes

[2600SuCo]
-------------------
Submarine Commander (1982)
-------------------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 500 points
    Silver: 1000 points
    Gold: 1500 points
   Survivalist:
    Bronze: 2 minutes
    Silver: 3 minutes
    Gold: 4 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Note: This game was available exclusively at Sears.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- depth charge hit always destroys a gauge for Player 1
    b- depth charge hit may destroy a gauge for player 1
   RIGHT Difficulty switch:
    a- depth charge hit always destroys a gauge for Player 2
    b- depth charge hit may destroy a gauge for Player 2
   Game numbers:
    1 player / 2 player
    1/2- No ships drop depth charges.
    3/4- Destroyers can drop depth charges.
    5/6- Destroyers and PT Boats can drop depth charges.
    7/8- All ship types can drop depth charges.

[KoArSuBa]
----------------
Super Basketball (1984)
----------------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 15,000 points
    Silver: 75,000 points
    Gold: ? points
   Survivalist:
    Bronze: 2 minutes
    Silver: 4 minutes
    Gold: ? minutes
   Time Spender:
    Bronze: 40 minutes
    Silver: ? minutes
    Gold: ? minutes

[AtArSuBr]
--------------
Super Breakout (1978)
--------------
 -arcade-

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 20 points
    Silver: 100 points
    Gold: 200 points
    [Amethyst: 300 points]¤
    [Peridot: 450 points]¤
    [Crystal: 600 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 3 minutes
    Gold: 4 minutes
   Time Spender:
    Bronze: 45 minutes
    Silver¹: 90 minutes
    Gold¹: 120 minutes

  Error: while the initial "jump" of the paddle is seemingly the result of
         accurate emulation, the paddle erroneously occasionally jumps during
         gameplay. 

  Error: sometimes the game starts without letting you select a screen.

  Note: The analog stick will move your paddle at variable speeds and the d-pad
        will move your paddle at a constant speed.

[2600SuBr]
--------------
Super Breakout (1981)
--------------
  -2600-

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 50 points
    Silver: 100 points
    Gold: 150 points
   Survivalist:
    Bronze: 1 minutes
    Silver: 2 minutes
    Gold: 3 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver¹: 60 minutes
    Gold¹: 90 minutes

  Note: The analog stick will position your paddle relative to the stick
        position along the upper half of its orbit, and the d-pad will move your
        paddle at a constant speed.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- player 1 standard paddle
    b- player 1 double-size paddle
   RIGHT Difficulty switch:
    a- player 2 standard paddle
    b- player 2 double-size paddle
   Game numbers:
    1 player / 2 player
    1/2- standard Breakout
    3/4- Double Breakout
    5/6- Cavity Breakout
    7/x- Progressive Breakout
    8/9- Children's Breakout

[KoArSuCo]
-----------
Super Cobra (1981)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 2,000 points
    Silver: 5,000 points
    Gold: 10,000 points
    [Amethyst: 18,000 points]¤
    [Peridot: 25,000 points]¤
    [Crystal: 35,000 points]¤
   Survivalist¹:
    Bronze: 2 minutes
    Silver: 3 minutes
    Gold: 4 minutes
   Time Spender:
    Bronze: 25 minutes
    Silver¹: 45 minutes
    Gold¹: 60 minutes

[2600SuFo]
--------------
Super Football (1988)
--------------

  Players: 1, 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Note: The Color-B/W switch may be used to pause gameplay.

  Classic Mode Game Variations:
   Game numbers:
    (Each game has 1 player and 2 player variations)
    1- Novice difficulty with 3 minute quarters
    2- Standard difficulty with 7 minute quarters
    3- Advanced difficulty with 10 minute quarters
    4- Expert difficulty with 15 minute quarters

[InTVSuPr]
-------------------
Super Pro Decathlon (1988)
-------------------

  Players: 1, 2-4 alt local (ranked against each other)

  Medals:
   PointBuster:
    Bronze: 5,500 points
    Silver: ? points
    Gold: ? points
   Survivalist:
    Bronze: 10 minutes
    Silver: ? minutes
    Gold: ? minutes
   Time Spender:
    Bronze: 60 minutes
    Silver: ? minutes
    Gold: ? minutes

[2600Surr]
-----------
 Surround   (1977)
-----------

  Players: 1, 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Note: The Sears Tele-Games release was called Chase.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 can reverse direction / pro computer
    b- Player 1 can't reverse direction / amateur computer
   RIGHT Difficulty switch:
    a- Player 2 can reverse direction
    b- Player 2 can't reverse direction
   Surround Game numbers:
    1- Two players.
    2- One player.
    3- Two players. Speed increases.
    4- One player. Speed increases.
    5- Two players. Diagonal movement.
    6- Two players. Speed increases. Diagonal movement.
    7- Two players. Speed increases. Diagonal movement. leave Gaps.
    8- Two players. Wrap-around edges.
    9- Two players. Speed increases. Wrap-around edges.
    10- Two players. Diagonal movement. Wrap-around edges.
    11- Two players. Speed increases. Diagonal movement. Wrap-around edges.
    12- Two players. Speed increases. Diagonal movement. leave Gaps.
        Wrap-around edges.
   Video Graffiti Game numbers:
    13- One or two players. leave Gaps. Wrap-around edges.
    14- One or two players. Diagonal movement. leave Gaps. Wrap-around edges.

[AtArTemp]
-----------
  Tempest   (1980)
-----------

  Players: 1, 2 alt local

  Medals¹:
   PointBuster:
    Bronze: 10,000 points
    Silver: 20,000 points
    Gold: 25,000 points
    [Amethyst: 75,000 points]¤
    [Peridot: 90,000 points]¤
    [Crystal: 110,000 points]¤
   Survivalist:
    Bronze: 1 minute
    Silver: 2 minutes
    Gold: 3 minutes
   Time Spender:
    Bronze: 20 minutes
    Silver: 35 minutes
    Gold: 45 minutes

[InTVTenn]
-----------
  Tennis    (1980)
-----------
  -InTV-

  Players: 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

[ActiTenn]
-----------
  Tennis    (1981)
-----------
Activision-

  Players: 1, 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Activision patch- "Tennis"
    Win a set vs. computer.
    (Proof of this accomplishment, back in 1981, earned you an iron-on patch
    from Activision.)

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- player 1 less angular shots
    b- player 1 more angular shots
   RIGHT Difficulty switch:
    a- player 2/computer less angular shots
    b- player 2/computer more angular shots
   Game numbers:
    1- 1 player, standard game
    2- 2 player, standard game
    3- 1 player, slow game
    4- 2 player, slow game

[InTVThIc]
-----------
 Thin Ice   (1986)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 5,000 points
    Silver: 10,000 points
    Gold: 15,000 points
    [Amethyst: 20,000 points]¤
    [Peridot: 40,000 points]¤
    [Crystal: 60,000 points]¤
   Survivalist:
    Bronze: 3 minutes
    Silver: ? minutes
    Gold: ? minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

[InTVThCa]
--------------
Thunder Castle (1986)
--------------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 7,500 points
    Silver: 15,000 points
    Gold: 25,000 points
   Survivalist:
    Bronze: 10 minutes
    Silver: 15 minutes
    Gold: 20 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: 60 minutes
    Gold: ? minutes

  Note: the Game Room store lists the release year as 1982.

[ActiThwo]
-----------
 Thwocker   (1984)
-----------

  Players: 1

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Note: Thwocker is an unreleased prototype estimated to be 80% complete.

  Note: Atari 2600 version.

  Classic Mode Game Variations:
   Game numbers:
    There are 16 game selections, each representing a progressively harder
    level. Some levels are incomplete.

[KoArTiPi]
-----------
Time Pilot  (1982)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 30,000 points
    Silver: 60,000 points
    Gold: 100,000 points
    [Amethyst: 150,000 points]¤
    [Peridot: 200,000 points]¤
    [Crystal: 250,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 3 minutes
    Gold: 5 minutes
   Time Spender:
    Bronze: 60 minutes
    Silver: 90 minutes
    Gold: 120 minutes

[InTVToDo]
-------------
Tower of Doom (1987)
-------------

  Players: 1

  Medals:
   PointBuster:
    Bronze: 1,000 points
    Silver: 2,500 points
    Gold: 5,000 points
    [Amethyst: 20,000 points]¤
    [Peridot: 40,000 points]¤
    [Crystal: 80,000 points]¤
   Survivalist:
    Bronze: 10 minutes
    Silver: 15 minutes
    Gold: 20 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: 60 minutes
    Gold¹: 120 minutes

[KoArTrTr]
-----------------
Trick Trap - 1771 (1987)
-----------------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 20,000 points
    Silver: 40,000 points
    Gold: 100,000 points
   Survivalist:
    Bronze: 2 minutes
    Silver: 4 minutes
    Gold: 6 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Note: this game is known as Labyrinth Runner in Japan.

[InTVTrAc]
-------------
Triple Action (1981)
-------------

  Players: 2

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 60 minutes
    Silver: ? minutes
    Gold: ? minutes

  Classic Mode Game Variations:
   Battle Tanks:
    1- Long range Ricochet shots.
    2- Short range Ricochet shots.
    3- Long range shots.
    4- Short range shots.
   Car Racing:
    1- Less traffic.
    2- More traffic.
   Biplanes:
    1- Short range shots.
    2- Long range shots.

[KoArTuta]
-----------
 Tutankham  (1982)
-----------

  Players: 1, 2 alt local

  Medals¹:
   PointBuster:
    Bronze: 10,000 points
    Silver: 20,000 points
    Gold: 30,000 points
    [Amethyst: 40,000 points]¤
    [Peridot: 55,000 points]¤
    [Crystal: 70,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 3 minutes
    Gold: 4 minutes
   Time Spender:
    Bronze: 25 minutes
    Silver: 45 minutes
    Gold: 60 minutes

[KoArTwin]
-----------
  TwinBee   (1985)
-----------

  Players: 1, 2 co-op local

  Medals:
   PointBuster:
    Bronze: 50,000 points
    Silver: 100,000 points
    Gold: 170,000 points
   Survivalist:
    Bronze: 2 minutes
    Silver: 4 minutes
    Gold: 6 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Note: TwinBee was only released in Japan.

[InTVUtop]
-----------
  Utopia    (1981)
-----------

  Players: 1, 2 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 60 minutes
    Silver: ? minutes
    Gold: ? minutes

[InTVVect]
-----------
  Vectron   (1982)
-----------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 3,000 points
    Silver: 12,000 points
    Gold: 27,500 points
   Survivalist:
    Bronze: 2 minutes
    Silver: ? minutes
    Gold: ? minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

[ActiVeBl]
---------------
Venetian Blinds (1982)
---------------

  Players: 1

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 10 minutes
    Silver: 20 minutes
    Gold: 30 minutes

  Note: Venetian Blinds is not a game. It is a simple graphical app that was
        created as an in-joke in 1982.

  Note: Atari 2600 version.

[2600ViCh]
-----------
Video Chess (1979)
-----------

  Players: 1

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 45 minutes
    Silver: ? minutes
    Gold: ? minutes

  Note: at the higher Skill Levels, the computer will sometimes "cheat" by
        forgetting to replace the piece from a move it was considering.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- board set-up mode
    b- play mode
       Note: when exiting board set-up, player always makes first move
   RIGHT Difficulty switch:
    a- computer plays White and goes first
    b- player plays White and goes first
   Game numbers:
    Note: Game numbers are Skill Levels, and may be changed during play!
    1- Level 1. Around 15 seconds think time.
    2- Level 2. Around 30 seconds think time.
    3- Level 3. Around 45 seconds think time.
    4- Level 4. Around 2:45 minutes think time.
    5- Level 5. Around 3:15 minutes think time.
    6- Level 6. Around 12 minutes think time.
    7- Level 7. Around 10 hours think time.
    8- Beginner. Around 10 seconds think time.

[KoArViHu]
-------------
Video Hustler (1981)
-------------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 5,000 points
    Silver: 10,000 points
    Gold: 15,000 points
    [Amethyst: 20,000 points]¤
    [Peridot: 25,000 points]¤
    [Crystal: 35,000 points]¤
   Survivalist:
    Bronze: 3 minutes
    Silver: 6 minutes
    Gold¹: 8 minutes
   Time Spender:
    Bronze: 60 minutes
    Silver: 90 minutes
    Gold: 120 minutes

[2600ViPi]
-------------
Video Pinball (1981)
-------------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 5,000 points
    Silver: 10,000 points
    Gold: 20,000 points
    [Amethyst: 35,000 points]¤
    [Peridot: 50,000 points]¤
    [Crystal: 100,000 points]¤
   Survivalist:
    Bronze: 1 minutes
    Silver: 2 minutes
    Gold: 3 minutes
   Time Spender:
    Bronze: 30 minutes
    Silver: 60 minutes
    Gold: 120 minutes

  Note: The Sears Tele-Games release was called Arcade Pinball.

  Error: collision errors in some refresh cycles cause the ball to pass through
         or be largely unaffected by flippers.

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 has extra drains at bottom
    b- Player 1 no extra drains
   RIGHT Difficulty switch:
    a- Player 2 has extra drains at bottom
    b- Player 2 no extra drains
   Game numbers:
    1- Bumper values accumulate over entire game
    2- 2 player version of Game 1
    3- Bumper values only accumulate per ball
    4- 2 player version of game 3

[AtArWarl]
-----------
 Warlords   (1980)
-----------
 -arcade-

  Players: 1, 2-4 vs local

  Medals:
   PointBuster:
    Bronze: 4,000 points
    Silver: 8,000 points
    Gold: 15,000 points
    [Amethyst: 22,000 points]¤
    [Peridot: 35,000 points]¤
    [Crystal: 50,000 points]¤
   Survivalist:
    Bronze: 1 minutes
    Silver: 2 minutes
    Gold: 3 minutes
   Time Spender:
    Bronze: 60 minutes
    Silver: 120 minutes
    Gold: 180 minutes

  Note: The analog stick will position your shield relative to the stick
        position along the half of its orbit with its midpoint relative to the
        corner of your castle, and the d-pad will move your shield at a constant
        speed.

[2600Warl]
-----------
 Warlords   (1981)
-----------
  -2600-

  Players: 1, 2-4 vs local

  Medals:
   PointBuster: N/A
   Survivalist: N/A
   Time Spender:
    Bronze: 30 minutes
    Silver: ? minutes
    Gold: ? minutes

  Note: The analog stick will position your shield relative to the stick
        position along the half of its orbit with its midpoint relative to the
        corner of your castle, and the d-pad will move your shield at a constant
        speed.

  Classic Mode Game Variations:
   Game numbers:
    1- 4 players, Catch, Lightning balls
    2- 3 players, Catch, Lightning balls
    3- 2 players, Catch, Lightning balls
    4- 1 player, Catch, Lightning balls
    5- Doubles game, Catch, Lightning balls
    6- 4 players, Catch, Fireballs
    7- 3 players, Catch, Fireballs
    8- 2 players, Catch, Fireballs
    9- 1 player, Catch, Fireballs
    10- Doubles game, Catch, Fireballs
    11- 4 players, ricochet only, Lightning balls
    12- 3 players, ricochet only, Lightning balls
    13- 2 players, ricochet only, Lightning balls
    14- 1 player, ricochet only, Lightning balls
    15- Doubles game, ricochet only, Lightning balls
    16- 4 players, ricochet only, Fireballs
    17- 3 players, ricochet only, Fireballs
    18- 2 players, ricochet only, Fireballs
    19- 1 player, ricochet only, Fireballs
    20- Doubles game, ricochet only, Fireballs
    21- 4 players, ricochet only, Slow balls
    22- 3 players, ricochet only, Slow balls
    23- 2 players, ricochet only, Slow balls

[2600YaRe]
-------------
Yars' Revenge (1981)
-------------

  Players: 1, 2 alt local

  Medals¹:
   PointBuster:
    Bronze: 20,000 points
    Silver: 35,000 points
    Gold: 50,000 points
    [Amethyst: 120,000 points]¤
    [Peridot: 180,000 points]¤
    [Crystal: 250,000 points]¤
   Survivalist:
    Bronze: 5 minutes
    Silver: 7 minutes
    Gold: 9 minutes
   Time Spender:
    Bronze: 25 minutes
    Silver: 35 minutes
    Gold: 45 minutes

  Classic Mode Game Variations:
   LEFT Difficulty switch:
    a- Player 1 faster Swirls, Destroyer Missile destroys Zorlon Cannon
    b- Player 1 slower Swirls, Destroyer Missile does not affect Zorlon Cannon
       Note: Even though Difficulty B is meant to be standard, Ranked Mode plays
             in Difficulty A.
   RIGHT Difficulty switch:
    a- Player 2 faster Swirls, Destroyer Missile destroys Zorlon Cannon
    b- Player 2 slower Swirls, Destroyer Missile does not affect Zorlon Cannon
   Games 0/1:
    Slow moving Destroyer Missile. Single player/two player.
   Games 2/3:
    Standard game. Single player/two player.
   Games 4/5:
    Standard game, but Qotile Shield reflects Zorlon Cannon back at you! Single
    player/two player.
   Games 6/7:
    "Ultimate Yars." You must earn 5 TRONS and touch the left wall to activate
    the Zorlon Cannon. Qotile Shield reflects Zorlon Cannon, but it is not
    deadly to you on its return. Eating a block from the Shield earns 1 TRON.
    Touching the Qotile earns 2 TRONS. Catching a reflected Zorlon Cannon earns
    4 TRONS. Single player/two player.

[KoArYiAr]
--------------
Yie Ar Kung-Fu (1985)
--------------

  Players: 1, 2 alt local

  Medals:
   PointBuster:
    Bronze: 40,000 points
    Silver: 75,000 points
    Gold: 100,000 points
    [Amethyst: 150,000 points]¤
    [Peridot: 250,000 points]¤
    [Crystal: 500,000 points]¤
   Survivalist:
    Bronze: 2 minutes
    Silver: 4 minutes
    Gold: 6 minutes
   Time Spender:
    Bronze: 60 minutes
    Silver¹: 90 minutes
    Gold¹: 120 minutes

[>-games-<]


[\ /]------
[ 4 ]ERRORS
[/ \]------

----------------
Affects Gameplay  (also noted in game's section)
----------------
 Battlezone [AtArBatt]
  Game will randomly terminate.
 Casino [2600Casi]
  A control error makes Game 4 unplayable.
 Plaque Attack [ActiPlAt]
  Graphical glitches of scattered half-teeth confuse gameplay and are just ugly.
 Super Breakout [AtArSuBr]
  While the initial "jump" of the paddle is seemingly the result of accurate
  emulation, the paddle erroneously occasionally jumps during gameplay. 
  Sometimes the game starts without letting you select a screen.
 Video Pinball [2600ViPi]
  Collision errors in some refresh cycles cause the ball to pass through or be
  largely unaffected by flippers.

-----------------
Affects Game Room
-----------------
 Black Widow [AtArBlWi]
  ? causes inflated Leaderboard scores, most often an extra 1 million points
  added, but also many other variations.
 Food Fight [AtArFoFi]
  If the game ROM crashes, a score of 20,000,000 is entered on the Leaderboard.
 Mr. Goemon [KoArMrGo]
  Crashing the ROM causes inflated Leaderboard scores.
 Star Strike [InTVStSt]
  Survivalist Gold medal is impossible to achieve with normal gameplay, may be
  entirely impossible to get.
**Major Havoc [AtArMaHo]
  Leaderboard scores reset to zero after 6 digits, even though the game uses 7
  digits. Fixed in July 14, 2010 update.**
**Space Duel [AtArSpDu]
  Leaderboard scores reset to zero after 5 digits, even though the game uses 6
  digits. Fixed in July 14, 2010 update.**

----------------
Other Complaints
----------------
 Amidar [KoArAmid]
  In-game music is missing. (Licensing issue?)
 Asteroids [AtArAste]
  Pitch of sound effects is off.
  Background effects volume is unreasonably low.
 Asteroids Deluxe [AtArAsDe]
  Vector glow is too dim - hard to see.
 Dodge 'Em [2600DoEm]
  Engine noise is missing.
 Iron Horse
  In-game music is missing. (Licensing issue?)
 Missile Command [AtArMiCo]
  Endgame explosion sample is poor.
 Mr. Goemon [KoArMrGo]
  Some colors are wrong.
  Some background objects seem to be missing.
 Pooyan [KoArPooy]
  In-game music is missing. (Licensing issue?)
 Quadrun [2600Quad]
  Speech synthesis is missing.
 Scooter Shooter [KoArScSh]
  In-game music is missing. (Licensing issue?)
 TwinBee [KoArTwin]
  In-game music sometimes cuts out.

[>-errors-<]


[\ /]----------------
[ 5 ]THEMES AND DÉCOR
[/ \]----------------

  A number in angle brackets indicates the Level you must reach to unlock that
  item: <2> means you must be Level 2 before you can use that Theme or Décor
  item.

------
Themes
------
  
    Atari
    Electro '80s
    Graveyard
    Intellivision
    Konami
    The Blue Room
    The Orange Room
    The Green Room
    The Purple Room
    Haunted House <2>
    Heavy Metal <12>
    Groovy '60s <22>
    Military <30>
    Sci-Fi <40>
    Lost Temple (GP1)
    Activision (GP3)
    Fantasy (GP4)
    Old West (GP5)
    Pirate (GP7)
    Arctic (GP9)
    Caveman (GP10)
    Tiki (GP11)
    Activision Showroom (GP12)
    Atari Showroom (GP12)
    Intellivision Showroom (GP12)
    Konami Showroom (GP12)
    Laundromat (GP12)

  Layouts:
   X= xtra large wall décor
   W= wall décor
   V= very small wall décor
   D= double-sized ceiling décor
   C= ceiling décor
   L= large floor décor
   M= medium floor décor
   S= small floor décor
   T= tiny floor décor
   A= arcade machine (or small or tiny floor décor)


    ----------- The Blue Room                    ----------- Electro '80s
    |         | The Green Room                   |W L D L  | 
    |A       A| The Orange Room                  |A       A| 
    |         | The Purple Room                  |         | 
    |A       A| Atari                            |A       A| 
    |         | Intellivision                    |         | 
    |A       A| Konami                           |A       A| 
    |         | Activision                       |         |
    |A       A| Activision Showroom              |A       A|
                Atari Showroom
                Intellivision Showroom
                Konami Showroom


    ----------- Graveyard                        ----------- Haunted House
    |  L   M  |                                  |  S W  M | <2>
    |A       A|                                  |A     C A|
    | C       |                                  | C       |
    |A       A|                                  |A       A|
    |       C |                                  |W        |
    |A       A|                                  |A       A|
    |         |                                  |       C |
    |A       A|                                  |A       A|


    ----------- Heavy Metal                      ----------- Groovy '60s
    |  S   M  | <12>                             | S  L  S | <22>
    |A       A|                                  |A       A|
    | C      W|                                  |W       W| 
    |A       A|                                  |A       A| 
    |W        |                                  |         | 
    |A       A|                                  |A D     A| 
    |       C |                                  |         |
    |A       A|                                  |A       A| 


    ----------- Military                         ----------- Sci-Fi
    | S  L  S | <30>                             | S  L  SW| <40>
    |A       A|                                  |A       A|
    | D       |                                  | C       | 
    |A       A|                                  |A       A| 
    |         |                                  |       C | 
    |A       A|                                  |A       A| 
    |W        |                                  |W        | 
    |A       A|                                  |A       A| 


    ----------- Lost Temple                      ----------- Fantasy
    |  L   L  |                                  | M  D  S |
    |A       A|                                  |A       A|
    |         |                                  |        W| 
    |A       A|                                  |A       A|
    |         |                                  |         |
    |A       A|                                  |A       A|
    |W       W|                                  |W        |
    |A       A|                                  |A       A|


    ----------- Old West                         -----M----- Pirate
    |  M C L  |                                  |  L   M  |
    |A       A|                                  |A       A|
    |         |                                  |         |
    |A       A|                                  |A       A|
    |        W|                                  |       D |
    |A       A|                                  |A       A|
    |W        |                                  |W        |
    |A       A|                                  |A       A|

    ------L---- Arctic                           ----------- Caveman
    |  L    D |                                  |  M   L  |
    |A       A|                                  |A       A|
    |         |                                  |       D |
    |A       A|                                  |A       A|
    |        W|                                  |         |
    |A       A|                                  |A       A|
    |         |                                  |W        |
    |A       A|                                  |A       A|

    ----------- Tiki                             ----------- Laundromat
    |  L   M  |                                  |CW  V  M |
    |A       A|                                  |A       A|
    |         |                                  |        S|
    |A       A|                                  |A       A|
    |    C    |                                  |T       M|
    |A       A|                                  |A       A|
    |        X|                                  |M        |
    |A       A|                                  |A       A|


-----
Décor
-----
  A letter in parentheses indicates a size category of a Décor item:
  (L) indicates a large floor item, (M) indicates a medium floor item,
  (S) indicates a small floor item, (T) indicates a tiny floor item,
  (D) indicates a double-sized ceiling item,
  (C) indicates a standard ceiling item,
  (X) indicates an xtra large wall item, (W) indicates a standard wall item,
  and (V) indicates a very small wall item.
  Floor, wall or ceiling items can fit in any larger floor, wall or
  ceiling spots, respectively. 

  Wall Décor:
   Arctic:
    Explorer Map (W)
    Paraffin Lamp (W)
   Caveman:
    Cave Painting (W)
    Hunting Weapons (W)
    Prehistoric Necklace (W)
   Electro '80s:
    Boom Box (W)
   Fantasy:
    Ogre Head (W)
   Generic:
    Poster (W)
   Groovy '60s:
    Pop Art Picture (W) <26>
    Vinyl Records (W) <27>
   Haunted House:
    Gargoyle Statue (W) <6>
    Old Freaky Painting (W) <11>
   Laundromat:
    Green Exit Sign (V)
    Red Clock (V)
    Red Exit Sign (V)
    Silver Clock (V)
    Small Air Vent (V)
    Busted Change Machine (W)
    Large Air Vent (W)
   Military:
    Radar Screen (W)
   Old West:
    Horse Saddle (W)
    Wanted Poster (W)
   Pirate:
    Pirate Hat (W)
    Rapiers (W)
   Tiki:
    Tiki Mask (X)
    Tiki Shield (W)

  Ceiling Décor:
   Caveman:
    Toy Pterodactyl (D)
   Generic:
    Spotlight (C)
   Graveyard:
    Jack-o'-lantern (C)
    Skeleton (C)
   Groovy '60s:
    Bead Curtain (C)
    Disco Ball (C)
    Peace Flag (D) <23>
   Haunted House:
    Broken Chandelier (C) <3>
    Spider Web (C) <4>
    Ghost (C) <5>
    Creepy Trapdoor (C) <7>
    Bat Mobile (C) <8>
   Laundromat:
    Static Filled Television (C)
    Switched Off Television (C)
    Test Pattern Television (C)
   Military:
    Camo Netting (D) <32>
   Sci-Fi:
    Space Shuttle (C) <42>
    Spaceship (C) <50>
   Tiki:
    Lantern Hut (C)

  Floor Décor:
   Arctic:
    Igloo (L)
    Seal Skin Boat (L)
    Sled (L)
    Snowmobile (L)
    Yeti Statue (L)
    Snowman Eskimo (M)
    Whale Bones (M)
    Penguin (S)
   Caveman:
    Stone Cutting Tools (M)
    Stone Wheel (M)
    Toy Mammoth (M)
    Camp Fire (S)
    Clay Pots (S)
    Wooden Club (S)
   Electro '80s:
    Color TV (M)
    Mannequin (M)
    Diecast Car (S)
    Hotlips Phone (S)
    Keyboard Guitar (S)
    Personal Stereo (S)
    Rollerskates (S)
    Skateboard (S)
    White Sneakers (S)
   Fantasy:
    Glowing Mushrooms (M)
    Knight Statue (M)
    Long Roots (M)
    Spell Book & Stand (M)
    Sword in a Stone (M)
    Wizard Hat (M)
    Fireflies (S)
    Magic Staff (S)
    Treasure Pile (S)
    Vegetation (S)
   Generic:
    Air Hockey Table (L)
    Couch (L)
    Pool Table (L)
    Snack Machine (L)
    Soda Machine (L)
    Gumball Machine (M)
    Half-Built Cabinet (M)
    Popcorn Machine (M)
    Retro TV (M)
    Atari Display Stand (S)
    Bar Stool (S)
    Change Machine (S)
    Intellivision Display Stand (S)
    Lava Lamp (S)
    PCB Workbench (S)
   Groovy '60s:
    Car Seat (L) <25>
    Flower Power Car (L) <29>
    Fridge (M)
    Egg Chair (M) <24>
    Record Player (S) <28>
   Haunted House:
    Grandfather Clock (M)
    Creepy Cupboard (M) <10>
    Candle Stand (S) <9>
   Heavy Metal:
    Drum Kit (M) <13>
    Speaker (M) <15>
    Crowds (M) <16>
    SFX Wall (M) <18>
    Motorcycle (M) <21>
    Microphone Stand (S)
    Electric Guitar (S) <14>
    Fireworks (S) <17>
    Fluorescent Wig Stand (S) <19>
    Rose Pile (S) <20>
   Laundromat:
    Mismatched Waiting Chairs (M)
    Orange Waiting Chairs (M)
    Tricolored Waiting Chairs (M)
    Blue Rubbish Bin (S)
    Covered Rubbish Bin (S)
    Dingy Rubbish Bin (S)
    Empty Laundry Basket (S)
    Empty Rubbish Bin (S)
    Full Laundry Basket (S)
    Full Rubbish Bin (S)
    Open Rubbish Bin (S)
    Tipped Laundry Basket (S)
    Black Bottle Washing Liquid (T)
    Brand New Laundry Detergent (T)
    Closed Laundrt Detergent (T)
    Open Laundry Detergent (T)
    Pink Bottle Washing Liquid (T)
    Purple Bottle Washing Liquid (T)
    Spilled Laundry Detergent (T)
   Lost Temple:
    Large Idol (L)
    Ruins (L)
    Tree Roots (L)
    Sacrificial Stand (M)
    Spike Trap (M)
    Stone Coffin (M)
    Coin Pile (S)
    Golden Idol (S)
    Temple Column (S)
    Weapon Rack (S)
   Military:
    Missile (L) <31>
    Comms Radio (L) <33>
    Sandbags (L) <37>
    Barbed Wire (M) <39>
    Machine Gun (S) <34>
    Wooden Crate (S) <35>
    Weapon Stand (S) <36>    
    Helmet (S) <38>
   Old West:
    Carriage (L)
    Saloon Door (L)
    Tent (L)
    Cactus Plant (M)
    Blacksmith Tools (S)
    Guitar (S)
    Tumbleweed (S)
    Wooden Chair (S)
   Pirate:
    Barrel Monkey (M)
    Cannon (M)
    Escape Boat (M)
    Helm (M)
    Navigation Table (M)
    Pete The Parrot (M)
    Pirate Flag (M)
    Treasure Chest (S)
   Sci-Fi:
    Moon Lander (L) <41>
    Teleporter (M) <43>
    Crashed Ship (M) <48>
    UFO (M) <49>
    Control Panel (S)
    Hologram Projector (S) <44>
    Alien (S) <45>
    Laser Beams (S) <47>
    Robot (S) <46>
   Tiki:
    Tiki Boat (L)
    Tiki Statue (L)
    Bamboo Torch (M)
    Palm Tree (M)
    Fruit Bowl (S)
    Tiki Drum (S)
    Wooden Ukulele (S)

[>-themes and décor-<]


[\ /]-------------------
[ 6 ]CONTACT INFORMATION
[/ \]-------------------

  Fewer and fewer people are bothering to list medal requirements, so I am
  almost entirely drawing data from my own collection now. As much as I still
  enjoy playing these games after up to 31 years, I have not purchased them all.
  So, if you have the medals data I'm missing for games I did not buy, please
  send it to: blatherscyteblunderbuss the account being on gmail.com and include
  a name or handle for credit and [Game Room FAQ] in the subject line so my
  filter can find it and gift wrap it for me.

  Missing:
    Baseball- T:s,g                     Casino- T:s,g
    Triple Action- T:s,g                Ice Hockey- T:s,g
    Dragster- T:s,g                     Hockey- T:s,g
    Checkers- T:s,g                     Tennis(Activision)- T:s,g
    Boxing(Activision)- T:s,g           Concentration- T:s,g
    Bridge- T:s,g                       Video Chess- T:s,g
    Horse Racing- T:s,g
    Body Slam! Super Pro Wrestling- T:s,g
    Sharp Shot- T:b,s,g                 Street Racer- T:s,g
    Super Football- T:s,g               Space Battle- T:s,g
    Slap Shot Super Pro Hockey- T:s,g   Thwocker- T:s,g
    Spiker! Super Pro Volleyball- T:s,g Football- T:s,g
    Slam Dunk Super Pro Basketball- T:s,g
    Star Ship- T:s,g                    Tennis(InTV)- T:s,g

[>-contact information-<]


[\ /]----------------
[ 7 ]REVISION HISTORY
[/ \]----------------

  Why do people put these at the beginning so they block the more pertinent
  information?

1.0: First version. Game Packs 1 and 2. Atari 2600 game variations. Q&A.
1.1: Re-formatted to 80-columns because apparently GameFAQs has a large
     audience of VAX terminal users. Added Revision History section.
1.2: Added to Q&A. Added missing medals from Game Packs 1 and 2.
1.3: Game Pack 3, week 1. Realized that "Arcade" and "Store Room" are not
     categories of Themes, merely indicators of whether the Theme is in use.
1.4: Game Pack 3, week 2. More Q&A.
1.04.0: Game Pack 4, week 1. Revised FAQ revision numbering system to keep it in
        line with the Game Pack numbers.
1.04.5: Game Pack 4, week 2. More Q&A added. Added missing medal from GP4-1.
1.05.0: Game Pack 5, week 1.
1.05.3: Game Pack 5, week 2. Added missing medals from GP4-2 and GP5-1.
1.05.7: Game Pack 5, week 3. Improved Circus Atari entry. Added some missing
        medals from GP5-2.
1.06.0: Game Pack 6. More Q&A added. Added some missing medals from GP5-2.
1.06.3: Updated for GP6-2. Added game variations for Casino. Added some missing
        medals from GP6-1.
1.06.7: Updated for GP6-3. Added Errors section. Added some missing medals from
        GP5-2, GP5-3, GP6-1 and GP6-2.
1.07.0: Game Pack 7, week 1. More Q&A added. Added a missing medal from GP5-2.
        Errors updated.
1.07.3: Game Pack 7, week 2. Added some missing medals from GP6-3. Errors
        updated.
1.07.7: Game Pack 7, week 3. More Q&A added. Added some missing medals from
        GP6-3. Fixed spelling error in Yars' Revenge entry. Updated Contact
        Information section to plead for medals data.
1.08.0: Game Pack 8, week 1.
1.08.3: Game Pack 8, week 2. Improved Beamrider entry. Added to Errors. Added
        CARPe Diem extra challenge scores. Added some missing medals from GP6-3,
        GP7-1 and GP8-1.
1.08.7: Game Pack 8, week 3.
1.09.0: Game Pack 9, week 1. Added some missing medals from GP6-3, GP7-1, GP7-2,
        GP7-3, GP8-1 and GP8-3.
1.09.3: Game Pack 9, week 2. More Q&A added. Added some missing medals from
        GP7-1, GP8-3 and GP9-1.
1.09.5: Game Pack 9, week 3. Improved Circus Atari, Kaboom!,
        Super Breakout, Super Breakout(2600) and Warlords entries. Added some
        missing medals from GP7-2, GP8-2 and GP9-2.
1.09.7: Game Pack 9, week 4! More Q&A added. Added some missing medals from
        GP9-3.
1.10.0: Game Pack 10, week 1. More Q&A added. Added to Errors. Added some
        missing medals from GP7-3 and GP9-2.
1.10.3: Game Pack 10, week 2.
1.10.5: Game Pack 10, week 3.
1.10.7: Game Pack 10, week 4. Bundle Pack 1?
1.11.0: Game Pack 11, week 1. Added to and revised Q&A. Added some missing
        medals from GP6-2 and GP7-3. Added Game List.
1.11.3: Game Pack 11, week 2. Added Sears Tele-Games titles.
1.11.5: Game Pack 11, week 3. Added Medals indicators to Game Pack lists. Added
        some missing medals from GP9-3, GP10-4 and GP11-1.
1.11.7: Game Pack 11, week 4.

1.12.0: Game Pack 12, week 1. Revised Q&A.

1.12.3: Game Pack 12, week 2. Revised Q&A. Added to Errors.

1.12.5: Game Pack 12, week 3. Added to Q&A. Added to Errors.

1.12.7: Game Pack 12, week 4. Added to Q&A. Added to Errors.

1.13.0: Game Pack 13. Added to Errors. Revised Q&A.

[>-revision history-<]


[\ /]---------
[ X ]NOTATIONS
[/ \]---------

¹Medals data obtained from Edward Hyena's chart at:
 http://spreadsheets.google.com/
                      ccc?key=0Ann6kq7uN6XKdFlkdmVWb3JTbjN5YWdNWUQxdmlodUE&hl=en
 (has not been updated since GP9-2)

²Medals data obtained from Swaggers' medal listings at:
 http://swearingatvideogames.com/2010/03/25/360-game-room-medals/
 (has not been updated since GP4-1)

¤CARPe Diem extra challenge scores from Summer of CARP Tournament:
 http://peridot-weapon.livejournal.com
 http://i12.photobucket.com/albums/a203/Svenyip/Game%20Room/
                                          CARP%20Summer%20Archive/CARPE-DIEM.gif

[>-notations-<]