____      _   _   ____   U _____ u   ____     
               / __"| uU |"|u| |U|  _"\ u\| ___"|/U |  _"\ u  
              <\___ \/  \| |\| |\| |_) |/ |  _|"   \| |_) |/  
               u___) |   | |_| | |  __/   | |___    |  _ <    
               |____/>> <<\___/  |_|      |_____|   |_| \_\   
                )(  (__)__) )(   ||>>_    <<   >>   //   \\_  
               (__)        (__) (__)__)  (__) (__) (__)  (__) 

     __  __  U _____ u    _      _____         ____     U  ___ u__   __ 
   U|' \/ '|u\| ___"|/U  /"\  u |_ " _|     U | __")u    \/"_ \/\ \ / /        
   \| |\/| |/ |  _|"   \/ _ \/    | |        \|  _ \/    | | | | \ V /  
    | |  | |  | |___   / ___ \   /| |\        | |_) |.-,_| |_| |U_|"|_u 
    |_|  |_|  |_____| /_/   \_\ u |_|U        |____/  \_)-\___/   |_|   
   <<,-,,-.   <<   >>  \\    >> _// \\_      _|| \\_       \\ .-,//|(_  
    (./  \.) (__) (__)(__)  (__)__) (__)    (__) (__)     (__) \_) (__) 

                              
                     ####################     
                     #KDDDDDDDDDDDDDDDDD#     _________
                     #KDDDD...DDDDD...DD#    |         |
                     #KDDD. ...DDD. ...D#    |  Sweet! |
                     #KDDD.....DDD.....D# ----         |
                     ##DDD.....DDD.....D# \____________|   
                     #KDDDD...DDDDD...DD#     
                    #KDDDDDDDDDDDDDDDDDD##    
                   #KDDDDD.............D#D#   
                  #KDDDDDD.............D#DD#  
                 #KKKDD#DD.............D#KDD# 
                  #KKK#DDDD..       ..DD#KK#  
                   #K#KKDDDD..........DDD#K#   
                    ##KKKKKKKKKKKKKKKKKK##    
                     ####################     
                       #KKDDD#   #KDDD#       
                       #KKKDD#   #KKDD#       
                       #KKKDD#   #KKDD#       
                       #KKKKK#   #KKKK#       
                       #######   ######       

===============================================================================
			Walkthrough by: Bacterx
			Contact: Bacterx@gmail.com
			      Version: 1.01
                      Last Updated: 5/27/11
===============================================================================


Note: items in [brackets] are put there for easier searching. If you want to 
skip right to level 1-1, for instance, search for [1-1]. 


[TOC]                        TABLE OF CONTENTS

[TOC] Table of Contents
[VZN] Version Notes
[INT] Introduction
[NOT] Opening Notes
[MNU] Menu
[THI] Teh Internets
[WKT] Walkthrough

   [CH 1] The Forest

      [1-1] to [1-20] The Forest Light World
      [1-1X] to [1-20X] The Forest Dark World
      [1-Boss] The Forest Boss Fight

   [CH 2] The Hospital

      [2-1] to [2-20] The Hospital Light World
      [2-1X] to [2-20X] The Hospital Dark World
      [2-Boss] The Hospital Boss Fight

   [CH 3] The Salt Factory

      [3-1] to [3-20] The Salt Factory Light World
      [3-1X] to [3-20X] The Salt Factory Dark World
      [3-Boss] The Salt Factory Boss Fight

   [CH 4] Hell

      [4-1] to [4-20] Hell Light World
      [4-1X] to [4-20X] Hell Dark World
      [4-Boss] Hell Boss Fight

   [CH 5] Rapture

      [5-1] to [5-20] Rapture Light World
      [5-1X] to [5-20X] Rapture Dark World
      [5-Boss] Rapture Boss Fight

   [CH 6] The End

      [6-1] to [6-5] The End Light World
      [6-1X] to [6-5X] The End Dark World
      [6-Boss] The End Boss Fight
      [6-BossX] The End Dark World Boss Fight

   [CH 7] The Cotton Alley

      [7-1] to [7-20] The Cotton Alley Light World
      [7-1X] to [7-20X] The Cotton Alley Dark World


   [PTL] Portal Levels

      [P1-1] to [P2-3] Portal levels (they come in packs from [PX-1] to [PX-3])

   [NGW] Nega-World Levels

      [NW1] to [NW6] Nega-levels (one per world)

[SRT] Bandage/Warp Zone/Character Unlock Guide

   [BAG] Band-aid Guide
   [WZG] Warp Zone Guide
   [UCG] Unlockable Characters Guide

[CHR] Characters
[ACH] Achievements
[FAQ] Frequently Asked Questions
[RKS] Closing Remarks/Credit/Help Out!
[CPW] Copywight Information

===============================================================================

[VZN]                        VERSION NOTES

Much thanks and praise to the following persons for their contributions and 
easier level strategies: you guys made this guide way better!

-FairlyFreakyFeet: 1-7 (Diverge)

-CMC: 1-11x (Douse)

-Jux and Patch: 3-7X (Pluck)

-JFinn: 7-8 (Pig Latin) 

===============================================================================

[INT]                         INTRODUCTION

Alright well shucks and welcome to the Super Meat Boy walkthrough! Even the
hardest of core gamers will agree that this is a super-tough game, but stick
with me and we'll get through it!

You'll need lightning-fast reflexes, a heavy tolerance for death, and a 
burning desire to complete the game to do well here.

If you are the kind of person who rage-quits after 10 minutes of not getting
through a level, this Might Not Be The Game For You.

===============================================================================

[NOT]                        OPENING NOTES

OK so here is a sort of statement of purpose.

I am not hardcore. Don't get me wrong, I'm no platforming wimp. After all,
I did complete super meat boy 100%. But I'm not on any high-score tables,
I couldn't compete in a tournament and expect to win, etc. I'm just like you.

And that should be reassuring! Everything that I've done, well, odds are you
can do too. I'm not going to say that any of you can first-try XOXO with this 
guide. It'll still be a long, hard struggle, but stick with me and you can
get through.

I haven't used any guides or walkthroughs in creating this guide, so all the
strategies are entirely my own. It's possible that I haven't done things the
best way though, so let me know!

I mentioned previously that I'm not hardcore. This guide likewise isn't for
the hardcore. The goal here is to get all the band-aids, portals, and A+
times with the least amount of difficulty. 

If you know of a faster but harder way to complete a level, I won't put it in 
the guide. I'm sorry if that sounds harsh, but it goes against the grain of 
what this walkthrough is trying to accomplish. On the OTHER hand, if you know
an EASIER way to beat a level that still gets you the A+ time or the band-aids,
I would LOVE to hear from you. Drop me a line, and I'll be sure to credit you
in the next release!

===============================================================================

[MNU]                            MENU


*Start Game: Starts a single player campaign. Go rescue bandage girl!

*Leaderboards: Shows how you stack up against your friends and the wider world.
               Strive for the number one spot! BE the meatiest!

*Statistics: Tells you your total deaths, total progress, and your progress in
             the light and dark worlds. Go get 'em!

*Replays: If you've got any good levels you want to see over again, this is
          where you check 'em out!

*Help & Options: Opens a sub-menu

   *How to Play: Don't hit ye hazards, get ye bandage girl, get ye bandages

   *Controls: How to run and jump
   
   *Settings: Check out the music/graphics options

   *Credits: See who is responsible for this awesome game!

*Exit Game: You don't want to LEAVE, do you?!

===============================================================================

[THI]                            Teh Internets


You need a connection to XBOX live to make this work (as of 12/31/10 it doesn't
work on the PC).

Unlock 20 badges to get the ability to try out user-made levels! Woo!

Seeing as this is non-canonical content, it won't be covered in the walkthru.

===============================================================================

[WLK]                            WALKTHROUGH

You start your journey with a single punch. Dr. Fetus seals his fate and smacks
your girlfriend in a single move! YOU'LL PAY, FETUS!

Remember to complete both the dark and the light worlds!

Boss levels need 17 light world levels from that world completed to unlock.
You don't have to do them in order, but to play a dark world level you have
to beat its light world counterpart.

In the final story level, The End, you'll have to beat all 5 levels to unlock
the boss on the light world, and a cumulative total of 85 dark world levels
to unlock the dark world boss.

===============================================================================

[CH 1]                           The Forest

Kinda spooky in here, don't you think? You start in the forest, so the first
couple levels are just getting to know the ropes. 
 
-------------------------------------------------------------------------------

[1-1] Hello World

Bandages: 0

Par time: 3.00

Strategy

Take some time to get used to the controls in this level, as it's
a nice and easy introduction. You're on the bottom there, that red blob, and
that pink blob up top is bandage girl, your main squeeze. You have to go get
her. 

The fastest way to do this is to hold the dash button, jump to your left,
and walljump back right onto the platform. I made it in 1.49 my first time.

See that guy who appears and grabs bandage girl right out from under your 
meaty nose? That's Dr. Fetus. The cad!

-------------------------------------------------------------------------------

[1-2] Upward

Bandages: 0

Par time: 5.00

Strategy

This is the level that really REQUIRES that you learn wall-jumping. And you'd
better learn it well, because it's going to be invaluable in the levels to
come!

To make par time, dash to the right, then wall-jump. The best way to walljump
when you've got a tunnel like this is jumping from one wall to the other, as
this is faster than just using one wall for the jumps. Hop on up there and
get your girl!

------------------------------------------------------------------------------

[1-3] The Gap

Bandages: 0

Par time: 9.00

Strategy

The GAME doesn't even think you'll know about the dash until this level, but
if you've been following my guide you'll have used it twice already! So there
really isn't a whole lot TO this level. Dash, jump over the big gap, get your
lady. Home free! There is no WAY this should take you 9.00

-------------------------------------------------------------------------------

[1-4] Nutshell

Bandages: 1

Par time: 9.00

Strategy

We are introduced to the elusive and desirable bandage! Huzzah!

So this level is a bit longer than the others, and you will actually have to 
move quickly to get the time limit! I know, I was like :o too. 

So there are two paths to take, one for the time limit, the other one for
the bandage. To get the time limit you'll want to wall-jump up the leftmost
path, until the wall on the right runs out. Then walljump up just the left wall
until you're high enough to make the jump to the girl. I did this in about
7.30 my first time.

To get the bandage, don't worry about speed, just make it out of the initial
tunnel, then head over to the right. The bandage will be in a pit on the right
of the level.

-------------------------------------------------------------------------------

[1-5] Holy Mountain  *Warp Zone*

Bandages: 0

Par Time: 11.00

Strategy: Gonna be a lot of wall-jumping in this one, so be prepared! Start
out by dashing to the right, and wall-jump up the right wall. Try to get one
good wall-jump out of the little floating island on the left there. Once 
you're on top of that, head to the left, and wall-jump up the tunnel there.

What's that thing to the left? Go check it out and.. AUGH! Sucked into a black
hole! Welcome to the portal levels, which take you back to the CLASSIC version
of meat boy. Check out the portal level walkthroughs for more info on that.

Once you don't care about the portal, use the wall right before the portal to
wall-jump up the last two levels, and dash over to your girl.

-------------------------------------------------------------------------------

[1-6] Bladecatcher

Bandages: 0

Par Time: 7.00

Strategy

This level is all about the long-distance wall-jumps. You'll want to dash to
the right, then jump halfway up the wall, and wall-jump OVER the buzzsaw. 
When you hit the middle platform, run up to the buzzsaw, jump over it and hit
the wall behind it halfway up. Wall-jump against that wall once to get more
height, then wall-jump away over the tall buzzsaw. If you've been dashing
the whole way, you should make the par time pretty easily.

-------------------------------------------------------------------------------

[1-7] Diverge

Bandages: 1

Par Time: 5.00

Strategy

There are two paths here, the one for the bandage and the one for the time.

To get the bandage, walljump up the first wall, trying to eventually hit the
wall right below the buzzsaw. From there, jump above the saw on the platform,
and, holding dash, run left off the platform. You should get the band-aid this
way.  Then just jump back up, run and jump right to complete the mission.

To get the time is a bit tricker. Run to the right into the tunnel, and leap 
against the right wall. Walljump to the left wall, and immediately jump again.
You need to clear the buzzsaw, and the top of the barrier. You'll fall into
the next tunnel. There, jump against the right wall, then walljump to the left.
Jump against the left wall once for height, then jump over to the right above
the saw. From there just jump up to your girl.


*****CONTRIBUTED GUIDE*****

First, I'd like to thank you for all the hard work behind your walkthrough, 
secondly I'd like to suggest an alternate route for Lvl 1-7, light world. I 
use your guide mainly to find out where the bandages and warp zones are 
located, but for the A+ description on this level I wonered why you didn't 
mention the much easier AND faster route: Just like when you go for the 
bandage, walljump straight up the first wall and over the buzzsaw, from there 
you can just run and jump over an easy gap to get to the girl.

FairlyFreakyFeet


****************************

-------------------------------------------------------------------------------

[1-8] The Bit
 
Bandages: 0

Par Time: 4.50

Strategy

Not too tricky, this one. Hold dash, and leap off. Hit the side of the island
in the middle of the saw. Walljump up and over the island, and land on 
pinky to rescue her.

-------------------------------------------------------------------------------

[1-9] Safety Third

Bandages: 1

Par Time: 8.00

Strategy

Here we introduce a new block and a new concept: the block is the breakable
block, identifiable by how it looks sandy, and the concept is being VERY 
careful about how we get the bandages.

Getting the time limit for this level shouldn't be any trouble at all. Remember
about walljumping from left to right wall for faster speed, keep the dash 
button depressed, and you shouldn't have any trouble.

To get the bandaid, jump up to the second level just like normal, and dash to
the left. Right before you get to the lefthand breakable wall, stop. Jump up
past the first couple blocks, THEN walljump off of them. You should hit the 
right breakable wall further up than the lowest breakable block. Slide down the
wall; it should break, and you should be standing on the lowest block on the
right side. From there, walk right and get the band-aid. Then using the low 
blocks that you didn't break on the left side, walljump to the top level,
and get the girl.

-------------------------------------------------------------------------------

[1-10] The Levee

Bandages: 0

Par Time: 7.50

Strategy

There's a simple trick to getting the par time in this level. Dash up to the
center blocks, and jump onto them. You should hit them and slide up a little
bit. By the time you slide back down, the center blocks should have broken,
and you can fall through. Walljump up, repeat, and you're through!

-------------------------------------------------------------------------------

[1-11] Fired

Bandages: 1

Par Time: 8.00

Strategy

Oh boy! Your first intro to fire! While fire actually just makes meat more
delicious, it also kills meat boy, so you're going to want not to touch it. 
I mean, if that wasn't obvious. 

Getting par time on this level is pretty simple, if requiring of a little
practice. A good rule of thumb is that you shouldn't ever jump twice in a row
on the same wall- you always want to be looking to switch walls. You want
to go right first, then straight up, left a bit, up, then back right.

This band-aid wasn't too tricky for me for some reason. The main trick is that
you want to leave the lower section of wall near the band-aid intact while you
jump on top of it. You might avoid jumping on that wall altogether, and reach
the top of it from the final platform before your girl (remember to leave a 
block or two for later!). 

Once you're on top, slide down the right to get the bandaid, then use the
remaining bits of wall to jump back to the left. 

-------------------------------------------------------------------------------

[1-12] Revolve  *Warp Zone*

Bandages 0

Par Time: 7.00

Strategy

Alright, so fall left off the platform and slide down the wall. Jump to the
floating platform in the middle above the fire, then jump up the right wall. 
There's your girl right on the center platform, so no problem ri.... hang
on a minute. What's that over to the left there? Go see! Why... it's a
warp zone!

Ok so once you've got that, just repeat the process without going past band-
aid girl to beat the level. I made it in about 5.12 without much trouble.

-------------------------------------------------------------------------------

[1-13] Tommy's Cabin

Bandages: 1

Par Time: 7.00

Strategy

So walljump up like normal until you get to the first buzzsaw. You can jump
over him just like normal, and stand on that little ledge to the left. As soon
as it starts heading to the right and you can fall down there, do so to get
the band-aid. If you're quick, you can get it, jump back up, and head to the
top level, under or over the buzzsaw (time that jump right if you're going
over) and get band-aid girl. I got the bandage and the par time in one go!

-------------------------------------------------------------------------------

[1-14] Blood Mountain

Bandages: 0

Par Time: 8.00

Strategy

Don't underestimate how high you can walljump! The key to this level is quickly
ascending the left wall. Jump to your left, walljump to the right when the 
buzzsaw is at the top, and jump over it. You can alternate walls all the way
to the top. From there, just drop into the little box, and jump over the 
buzzsaw as it heads towards you. I managed the level in about 5.82

-------------------------------------------------------------------------------

[1-15] Cactus Jumper

Bandages: 0

Par Time: 10.00

Strategy

I'm not sure what they're talking about with the cactus thing. It's not the
cacti you have to worry about, it's the spinning buzz-saws!

Anyway, as soon as the level starts, take off in a dash to the right. Jump
over the buzz-saw at the last minute you can, and hopefully that'll carry you
halfway up the right wall. Walljump to to the next level, and repeat the
process. You want to have only one or two walljumps per level. 

Don't bother
jumping into the tinly alcove on the next-to-top level, by the way.  If you
need to you can jump over the buzzsaw and hit the ceiling that's only one space
above it, no problem. The alcove just slows you down.

-------------------------------------------------------------------------------

[1-16] Sidewinder

Bandages: 0 

Par Time: 9.00 

Strategy

Wait for the buzzsaw nearest you to spit out one before dropping down, but
make it all the way down before the next one comes. In the next portal up, 
just make sure you jump to the right wall when there is no saw, then jump to
the left wall and hope all the way up there.

It's a simple process from there of timing your last fall for right after
the flying buzzsaw.

Whew! Made it!

-------------------------------------------------------------------------------

[1-17] Morningstar

Bandages: 0

Par Time: 9.00

Strategy

I managed this level like this.

Run under the first buzzsaw then cower in the right corner until it passes. 
Jump up and over it, then walljump up the left wall. Jump to the top of the
left wall, jump to the island in the center when the top buzzsaw is beneath it
and make the last leap to your lady.

-------------------------------------------------------------------------------

[1-18] Altamont

Bandages: 1

Par Time: 4.00

Strategy

To get this band-aid. Imagine that all the buzzsaws are clocks.
They are all moving at the same time, which is awful nice of them. We are
going to time our movements by these clocks.

Jump from the left platform to the top left buzzsaw platform when the hands
are on 9:00. Jump from this platform to the middle platform again when the
hands are at 9:00. Jump (do NOT fall) to the bottom-right platform when the
hands are at 6:00. Fall down to grab the band-aid when the hands are at 12:00.
From there, jump as fast as you can over to the right wall, and just time
your walljump up to band-aid girl for when the hands are at 9:00. Whew!

Getting the optimal time is way easier. Jump to the first platform as soon
as you can move, then jump immediately to the second top platform. Wait until
the hands are just a little before 9:00, jump to the third, and then you're
home.

-------------------------------------------------------------------------------

[1-19] Intermission  *Warp Zone*

Bandages: 0

Par Time: 20.00

Strategy

By now you should know enough to be able to handle basic instructions, so I'll
just let you know about the general overview of tactics. You'll want to jump
right over this buzzsaw on the right wall so you can go R->L->over. 

The first buzzsaw jump on the left wall and walljump onto the platform that
anchors the buzzsaw. Fall off it to the right, and jump over the ground-based
buzzsaw when the spinning one is overhead. If you time your jump so that you
leap right when you hit the different-colored patch of rock in the next 
tunnel, you'll leap between all the buzzsaws. 

In the last segment, remember that you can tap jump very quickly to leap over 
the spinning buzzsaws, but still not hit the big buzzsaw overhead. I made it
in like 12.00

-------------------------------------------------------------------------------

[1-20]

Bandages: 1

Par Time: 22.00

Strategy

So the test LOOKS pretty intimidating, but take it one step at a time and
you'll be fine.

Walljump up the left wall to begin with. Remember, you have a looong walljump,
so as soon as you see that buzzsaw coming down, leap out, and return to the
left wall once it's gone. 

To get the band-aid, jump to the top of the buzzsaw wall, wait until the 
buzzsaw shoots out from the left wall, then jump into the top left corner, grab
the band-aid, then walljump right back.

Fall down the right side of the wall and walljump to the crumbly wall in the
middle. Wait for it to break, (don't break the bottom 2 blocks) then jump 
through, rub against the right side of the breakables until they too shatter,
and jump to the right part of the level.

This part is just a timing bit. Drop down and run as soon as the buzzsaw goes
past you. It may take a few tries, but I can consistently get this level
done in 19.00 using this strategy.

-------------------------------------------------------------------------------

[1-1X] Oh, Hello

Bandages: 0 

Par Time: 3.00

Strategy

This introduces you to the much more menacing dark world! Notice how spooky it
is, how there are clouds of dust, and things are sort of broken down, and
also the huge buzz-saws.

To finish this level, run quickly up to the right side of the level, and jump 
left into band-aid girl's arms.

-------------------------------------------------------------------------------

[1-2X] Onward

Bandages: 0

Par Time: 4.00

Strategy

This is a really good time to practice your vertical wall-jump. Don't press
right or left immediately after wall jumping, just hold the jump button and
you should jump up well far enough to leapfrog over the buzzsaws.

-------------------------------------------------------------------------------

[1-3X] BZZZZZ

Bandages: 1

Par Time: 10.00

Strategy

This doesn't need to be a 10.00 level. The correct solution here seems like
it would be a fancy trick, but I was able to do it with no problem, so I assume
you will too! 

Walljump to the bottom metal square on the rightmost wall. From there, 
carefully jump JUST over the center buzzsaw. It might take you two or three
tries, but you'll get the band-aid and be on a trajectory that lands you right
on band-aid girl.

-------------------------------------------------------------------------------

[1-4X] Plum Rain

Bandages: 0

Par Time: 12.00 

Strategy

Jump all the way across the spides to the opposite wall, walljump up to the 
next level. From here it's just a series of walljumps until you start heading 
right again. You should land on the platform after the buzzsaw, jump and catch
the wall halfway up. Walljump on that wall once more for height, jump over
all the buzzsaws on the top level, and get up to your girl!

-------------------------------------------------------------------------------

[1-5X] Creamsoda

Bandages: 1

Par Time: 10.00	

Strategy

The only really trick part of this is the vert first shaft full of buzzsaws.
To navigate it properly, run right up without jumping to the right wall. Jump
up, which will cause you to slowly slide. Slide up to right underneath the
buzzsaw, and then you should be able to walljump up the wall like normal. 

There IS a band-aid here, but it's hard to see. To get it, get on top of the
first shaft, then turn and jump to the right-most wall (left of the shaft you
just got out of). When you've slid up as far as you'll go, walljump to the left
part of that shaft and slide all the way up to riiiight underneath the buzzsaw
there. You should get (and see) the band-aid. Slide back dwon to the right,
and complete the level like normal.

-------------------------------------------------------------------------------

[1-6X] I Am The Night

Bandages: 0

Par Time: 7.00

Strategy

It's spooky in here! Run until you're just past the metal pole, then leap to 
the rightmost wall. Walljump over the spikes pressing left as far as you can
go. DON'T try to get more height, just walljump back right. From here,
walljump up the right wall to get height, then over the buzzsaws to get
band-aid girl.

-------------------------------------------------------------------------------

[1-7X] Two Roads

Bandages: 0

Par Time: 5.00

Strategy 

The easiest way to go this time is up the sheer wall right in front of you.
Walljump up there, and onto the safe platform up top. Start dashing towards
the right, and tap jump right before you get to the buzzsaw to get between
the two of them. Make it to your damsel in distress.

-------------------------------------------------------------------------------

[1-8X] Big Red

Bandages: 0

Par Time: 6.00

Strategy

In principle, I can d escribe this level in a way that sounds easy. In reality,
it's gonna take a lot of tries.

Walljump up the left wall, leaping off and just barely overshooting the first
set of buzzsaws. Pull left so that you are pressed against the right side of 
the wall. Slide down pretty far, then tap the jump button so you go between
the two central saws. Hit the left side of the right wall. Jump to the top,
then do a gentle hop to the right and your date for tonight.

You will probably die a lot here. It's cool though, keep at it and you'll
get the time limit no sweat.

-------------------------------------------------------------------------------

[1-9X] So Close

Bandages: 0

Par Time: 11.00

Strategy

I actually did this one on my first try, but I bet I couldn't repeat that
performance (I can't, I tried). Hop to the left wall and walljump over the saw.
Jump to the crumbly wall, and springboard off it to the next platform. Jump
off of the lefthand crumbly wall here to hit the BOTTOM, and only the bottom
of the righthand crumbly wall. Leap to the top of the crumbly wall, jump 
between the saws, and vault the final saw to your honey.

-------------------------------------------------------------------------------

[1-10X] Walls

Bandages: 1

Par Time: 11.00

Strategy

Ok this can be deceptively tough!

First leap up and slide up the top 3 or so blocks of the left crumbly wall.
Once they're gone, leap over the center crumbly block to hit the wall on the
left. Using a combination of walljumps and sliding, get past that wall. 

Now comes the tricky part. Try to hit as far to the top of the top-right 
crumbly wall as you can. Ideally you will land on top of the remaining bottom
part of the wall, leap over the gap getting the band-aid, and hit the opposite
wall. Once there, use walljumps and sliding to get through to your lover.

-------------------------------------------------------------------------------

[1-11X] Doused

Bandages: 0

Par time: 13.00

Strategy

The key to this level is height. Fall down the right side of the cliff, then
run right up to the floor buzzsaw on the right. Jump up, and use your slide up
the crumbly wall to get as high up as you can before walljumping up to the next
level. From there jump back to the right and land on top of the crumbly wall.
That should let you jump over the buzzsaws on the left. From there just work
your way up and to the right!

*****CONTRIBUTED GUIDE*****

When I played though level 1-11x, I found it much easier to beat the level 
with an A+ if, while holding dash the whole level, at the second crumbling 
wall, you wall-jump while holding right first, before continuing to the next 
crumbling wall. If you wall-jump quickly enough, you can bounce directly from 
the fourth crumbling wall to the last one, bypassing the whole spike area. 
Personally, I found this way a lot easier than the way mentioned in your FAQ. 
Thanks for the great guide though. 

-CMC

****************************



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[1-12X] Fireal

Bandages: 0

Par time: 12.00

Strategy

Not too tough a level. Fall off the ledge to the left, then walljump to the
crumbly wall on the right. Use walljumps and slides to get through it. Jump up
to the next wall, and break apart most (but NOT all) of the top of the wall.
Jump through, and walljump off the intact top of the wall over to the right.
From there it's a simple clime to your lady.

-------------------------------------------------------------------------------

[1-13X] Tommy's Condo  *Warp Zone*

Bandages: 0

Par Time: 12.00

Strategy

While there are plenty of buzzsaws, the only real trick comes in avoiding the 
two going in opposite directions on the topmost hallway. For the others, just
make sure you jump over them while they're moving TOWARDS you. For the tricky
top ones, get a running start
while they are at the very top and bottom of their path, and you should be
able to jump through. 

Now, you COULD just drop down and get band-aid girl (and the par time, too!),
but why don't you jump UP, under the top buzzsaw on the metal platform, then
jump over the bottom saw to... WARP ZONE!

-------------------------------------------------------------------------------

[1-14X] Mystery Spot

Bandages: 1

Par time: 14.00

Strategy

The key to this level is realizing that if a buzzsaw is coming towards you on
the wall, you can walljump, but still move in the direction of the wall you
came from, you'll jump right over the buzzsaws. Use this tactic to get on top
of the first mobile buzzsaw, then hop to the top. 

Once up here, you can slide down the righthand side of the left wall, hop over
the saw as it heads towards you, wait until the last buzzsaw is travelling up
and hop into the nook on the left side, then walljump up to band-aid girl, OR
if you want the band-aid,

you can jump to the right side of the cabin thing, slide down the right wall,
and drop down onto the bottom of the wall once the buzzsaw is moving down.
Walljump out to avoid it and land right on the band-aid. Use the trick
from earlier to walljump on top of the buzzsaw as it's moving down, then 
walljump without moving to the right. This should push you out so that you can
get back up on the top lip. From there finish the level like before.

-------------------------------------------------------------------------------

[1-15X] Kick Machine

Bandages: 1

Par Time: 18.00

Strategy

This level is about the long jumps. You'll get slowed down too much if you are
always trying to wait for the perfect time to jump over each buzzsaw. So start
out dashing to the right and long-jumping. You should hit the top of an over-
hang on the ceiling.

From there, jump to the right edge of the middl level, and long-jump over
the rest of the buzzsaws. The rest of the level is just timing. Make sure and
dash forward then the buzzsaws pass over you, and leap when they're right at 
you.

You can see the buzzsaw launcher make a little movement before it launches.
Stand right in front of band-aid girl until you see that movement, then leap
up and over her to get the band-aid.

Even with getting the band-aid, I got it in about 17.50

-------------------------------------------------------------------------------

[1-16X] Night Game

Bandages: 0

Par Time: 17.00

Strategy

This is another one of those spooky levels! 

There are three columns. You go up the first, down the second, and up the
third. 

The first and third are simple. There are plenty of nooks to hide in, so
just time your jumps so you're in the nooks when the buzzsaws fly past.

For the second column, stand right by the edge of the platform you're on,
and dash off of it the very second the buzzsaw shoots fires (but try not to
get stuck sliding on the opposite wall), and you'll make it alright. As long
as you get into a rhythm, you shouldn't have any trouble making the par time.

-------------------------------------------------------------------------------

[1-17X] The Clock

Bandages: 1

Par Time: 12.00

Strategy

This level is called the clock, and appropriately it's all about timing. Wait
until the first buzzsaw is right about to reach bottom to dash forward. Jump
up the right side of the wall and walljump between the two spinning blades,
almost hitting the big stationary saw. 

Jump to about even with the center of the giant saw, and walljump across the
level to the right side, there to get the band-aid.

If you stay there and time things just right, you can walljump off the island
with two buzzsaws connected to it, and over to band-aid girl. If you don't 
have to worry about getting the band-aid, this should get you the par time
too.

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[1-18X] Whitewash

Bandages: 0

Par Time: 5.00

Strategy

Sort of the opposite of the blackout levels. Don't be intimidated by the 
monochrome level though, it isn't too hard. Jump out over the first buzzsaw,
and curve back so you hit its right side. YOu can walljump over the top of
the central buzzsaw, hit the left side of the next island, and walljump to
the lady.

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[1-19X] The Queener

Bandages: 1

Par Time: 17.00

Strategy

This level is just like light world 1-19, so you can look at the strategy for
that. The only difference is that there is kind of a time limit, by which I
mean there are giant whirling spikes of death advancing swiftly to destroy
you. Make sure to grab the band-aid above the first floating island, by 
wall-jumping when you're a little below it.

Keep moving and you'll get the par time easily.

-------------------------------------------------------------------------------

[1-20X] A Perfect End

Bandages: 0

Par Time: 25.00

Strategy

Spiky! This level requires that you put your skills from level 1 to good use.
Immediately run to the left, stick to the wall, and jump while pressing left
to clear the buzzsaw that flies up. That should get you to the top of the
first tower. Fall down and hit the first section of breakable wall, then jump
back to the wall on the left. Walljump off and hit the second section, and
jump back.

The rest of this level is just a timing game. Run as soon as the buzzsaws
shoot. I was able to make this level in about 2.00.

-------------------------------------------------------------------------------

[1-Boss] LIL SLUGGER  ***ZOMG BOSS***

Bandages: 0 

Strategy

Oh DANG it that dang 'ol Dr. Fetus COMPLETLEY torched the dang 'ol forest.
Well, there's only one thing for it: RUN!

Completely ignore the poor squirrels who are buzzsawed to death. Why are these
buzzsaws even HERE? It's a complete mystery to you, gentle meatboy. 

Keep a couple things in mind during this chase. 

Thing 1: if there is ever a breakable wall in front of a buzzsaw pit, what you
do is jump onto the very top of the wall, then walljump back to safety. The
top will break, you'll jump through, and continue on.

Thing 2: If you see some buzzsaws, try to get where they can't hurt you- like
directly under one anchored in the floor, or just outside the range of one
that's in the air, and time your run so that you run through JUST when it
passes you.

Those two pieces of advice should honestly carry you to the end. Jump up to
the little place there, and watch as the machine breaks down, Meat Boy 
doesn't seem to have Dr. Fetus at all, and Fetus and Band-Aid girl escape!
Nooooo!

===============================================================================

[CH 2]                            Hospital 

Man if you thought the FOREST was spooky check out this place. Old spooky
manor, burned out forest, freaky looking planet. Ugh. Well, let's get started!

-------------------------------------------------------------------------------

[2-1] Biohazard

Bandages: 0

Par Time: 11.00

Strategy

This level is all about avoiding the purple spikeys. The only really hard part
is the column right before the end- you can't walljump from the left wall all 
the way to the end, instead jump from the right side of the left wall to the
right side of the right wall, and jump to the exit from there.

-------------------------------------------------------------------------------

[2-2] One Down

Bandages: 1

Par Time: 10.50

Strategy

As you might suspect, the big smoky barriers are no-go's. Don't even think
about touching them! Do a small hop through the first barrier, slide down the
right side of the wall, jump to the hole in the second barrier, and fall off
the right side of it to get the band-aid. Cling to the right wall, then wall-
jump all the way down to ladylady.

-------------------------------------------------------------------------------

[2-3] Memories

Bandages: 0

Par Time: 14.00

Strategy

This level is really easy if you realize one thing- if you just lightly tap
jump as lightly as you can, you'll leap up high enough to clear the saws, but
not high enough to hit the spikes on top.

-------------------------------------------------------------------------------

[2-4] Blew

Bandages: 0

Par Time: 9.50

Strategy

There's a simple trick to this level- you want to get in the air current as
close to the base of the fan as possible. If you hit it at the top, the
current won't be enough to blow you to the next level, but get in there at
the base and you'll be fine. Of course, get in too FAR down and the blades
will mash you up.

-------------------------------------------------------------------------------

[2-5] Big Empty

Bandages: 1

Par Time: 16.00

Strategy

Don't attempt to go right! To get the band-aid, you want to walljump up the
left wall, grab the fan, and ride it all the way to the right side. Land on
the bottom ledge, grab the band-aid, and catch the fan back. Now walljump
up the left side all the way to the top, and ride the fans (just push
forward) to the chick on the right.

Repeat without the band-aid to get the time.

-------------------------------------------------------------------------------

[2-6] The Grain

Bandages: 0

Par Time: 15.00

Strategy

This level is called "the grain", as in, "go with the grain". Leap up the left
wall, hop off the right side of the top. Drop down the very right hole and into
the long shaft down. Hop over to the right, and ride the currents to victory!

I made it in about 12.00

-------------------------------------------------------------------------------

[2-7] Hush

Bandages: 0

Par Time: 19.00

Strategy

As you can probably guess, don't touch the awful lava monsters. Quickly jump
up to the right and onto the floating platform. From there it's up to the left,
then to the next floating platform, and walljump up to the right. There will be
one more floating island to the left of the topmost platform, so get up there
and up and to the right. There is your treasure!

-------------------------------------------------------------------------------

[2-8] The Sabbath  *Warp Zone*

Bandages: 0

Par Time: 25.00

Strategy

To get a good start on this level, simply dash right off the platform. Keep
heading right as you fall and you'll catch the edge so you can wallclimb up.

You'll want to walljump over the next series of buzzsaws, no big deal, and then
catch the left side of the cavern up. Look to your right up there- you should
see a portal! It's behind a hidden wall, so just jump over when you're level
with it, and enter!

If you've already got the portal, you'll want to slide halfway down the wall in
the middle of the cavern, walljump off the right side of it over the pile of
syringes, and hop over to your true love.

-------------------------------------------------------------------------------

[2-9] Blood Swamp

Bandages: 0

Par Time: 11.00

Strategy

The one trick to this level is when to jump from floating wall to floating
wall, between the saws. Wait until the wall is clear just below the bottom
rotating saw, and jump over. Just get purchase on the right wall and you're 
good. From there, jump to the top, over the slugs if need be, and then hop
over to your sweetie. I can get this pretty consistently in about 7.00

-------------------------------------------------------------------------------

[2-10] Johnny's Cage

Bandages: 1

Par Time: 12.00

Strategy

Meet the lock and key levels! The idea is pretty simple: ye grabs the key and
the lock blocks disappear.

To start out with, dash-jump to the left, so you hit the top of the syringe
shooter. Fall down and grab the band-aid, and be ready to vault to your right
when you hit the bottom edge. Float to the center island on the fans, and
up to the top-right of the cage to get the key. Jump back down and use the
slow-down provided by the fan to float to the center island, and use the
left fan to fly back up and into the cage for your sweetie.

-------------------------------------------------------------------------------

[2-11] Ghost Key

Bandages: 0

Par Time: 9.00

Strategy

Dash to the right. As soon as you grab the key, the lock blocks are going to
start disappearing. Walljump up the right wall, hop off the left, and just 
walljump and slide to stay in place until the wall disappears, then fall to the
right into the arms of your beloved. Shouldn't be a problem to make it in about
7.00

-------------------------------------------------------------------------------

[2-12] Above  *Warp Zone*

Bandages: 0

Par Time: 11.00

Strategy

Just getting the par time is child's play in this level. Jump all the way to
the right, grab the key, and hotfoot back left. Got to beware because now there
are buzzsaw launchers, but honestly as long as you just look for when they're
coming down, you'll be cool.

Getting the PORTAL is kind of another thing. You still got to get the key on
the righthand side, and then BOOK IT back to the left. You'll see two upside-
down TVs on the top of the screen. A key will fall from the larger one, and
you'll have to jump and grab it, and land on the opposite ledge.

-------------------------------------------------------------------------------

[2-13] Ulcer Pop

Bandages: 1

Par Time: 10.00

Strategy

Floating moaning ulcers, pools of toxic blood, locked front door... sounds like
a great hospital! 

It's not too complex of a jumping level, just figure out how high you jump,
make sure there are no ulcers in the way, and clear 'em. You should be able to
make the band-aid girl in about 7.00

The band-aid is pretty hard to find though! See that key behind band-aid girl?
Grab it, and head allll the way back down to the bottom floor. The band-aid is
one square to the right of the right-bottom of the hallway.

-------------------------------------------------------------------------------

[2-14] Aunt Flo

Bandages: 0

Par Time: 16.00

Strategy

Gross level name! Quite simple though. Just jump right near the bottom of the
fan, to catch the strong updraft. The key is on the right.

The second fan from the right will take you up to get the last key, and from
there simply fall to the left. The fan will propel you up enough to make it
back to the sweetie-pie.

-------------------------------------------------------------------------------

[2-15] Gallbladder *Warp Zone*

Bandages: 0

Par Time: 19.00

Strategy

You start out below the facility, walljump up (remember to walljump and stop
moving towards the wall to get over the lip), and instead of going through the
tunnel climb up the lefthand wall. There are little islands there, so you
should be able to use those to jump up. Once you get to the passageway on the
top, jump up to the left and over the lip, and enter the building through the 
open window on the left to get to the warp zone!

If you aren't going for the warp zone, drop down the right side of the tunnel,
hop over the island, and slide down the right wall. Jump away from the saw,
and hit your princess. 

-------------------------------------------------------------------------------

[2-16] SYNJ

Bandages: 1

Par Time: 15.00

Strategy

Look at the floor below where you start. See that thin red line? It's harmless.
For awhile. Then it stops being thin, and it stops being harmless. Welcome to
the lasers!

The bacter-recommended way of beating this level is pretty easy. Fall off the 
initial place to your left. Walljump up to the next level, and then to the 
island with the band-aid.

Jump over to the right, and stand above the laser there. Start running as soon
as it turns off, and jump into the middle safe area if you need to. Band-aid
lady is to your right.

-------------------------------------------------------------------------------

[2-17] Worm Food

Bandages: 0

Par Time: 14.00

Strategy

This time you HAVE to deal with the laser! Immediately dash to the left,
and walljump as quickly as you can into the safe zone. If you start wall-
jumping immediately after the first laser is done, you should be able to make
it out before the second laser blast hits. Don't bother leaving the facility, 
just  walljump up either side, between the laser blasts, to reach B-A-G in
the middle.

-------------------------------------------------------------------------------

[2-18] Destructoid

Bandages: 1

Par Time: 16.00

Strategy

This is a level where it's fairly easy to get the par time, and REALLY tough
to get the band-aid. Well it was tough to figure out, at any rate. 

To get the par time, just walljump up to the top (the lasers are basically
always on, so watch out!), slide down, grab the key, and beat the disappearing
floor back to the place where you started, and then fall left once the wall is
gone to get your main squeeze.

Getting the band-aid requires a little more fancy work. Watch the clock
intently. You want to pick up the key at more or less exactly 11.00. Once you
get that, run back and stand on the bottom right corner of the lock floor 
the wall in front of you should be disappearing at almost exactly 20.00. At
20.00-20.50 (almost no time at all!), the lasers will dim, and you can run 
forward. You're trying to hit that black square in the wall in front of you.

Once yout hit it, you'll drop down. Make your way up and left, and you'll 
emerge in that grinder... thing... room. Walljump up the side, being careful
not to hit the saw, jump over the top for the band-aid, and return to where you
came from. Position yourself on the diagonal floor piece right by the laser,
and wait for 40.00. At that time, leap to the start, and get to band-aid girl.

-------------------------------------------------------------------------------

[2-19] Six Feet

Bandages: 0

Par Time: 14.00

Strategy

QUICKLY dash to the left (or right) and walljump. If you are real quick,
you should be able to make it to one of the safe ledges above before the laser
fires. Grab the key, keeping in mind that now a third laser will fire from 
below. Right after it's done firing, drop down into that pit, and when you've
got a lot of falling momentum hug the right wall. You will slide right down
into band-aid girl's arms! I did this level in like 7.20

-------------------------------------------------------------------------------

[2-20] Day Breaker

Bandages: 1

Par Time: 24.00

Strategy

The easy way to do this is as follows. Run right, hop up to the next leve, then
take the top left window out of the building. Walljump to the roof, then fall
right onto the fan. If you want the band-aid, continue to fall down to the
right, enter through the ceiling, and hop over to the left for it. Otherwise,
band-aid girl is up and to the right, over the floating islands.

-------------------------------------------------------------------------------

[2-1X] Back Track

Bandages: 0

Par Time: 17.00

Strategy

Some seriously tough walljumps here! Remember that if you are close to the huge
pile of syringes, you want to be on the bottom of the wall you're jumping off,
so that you don't hit the spikes on the ceiling. That IS B-A-G on the wall
at the end there, so don't be afraid to leap onto her.

I'm pretty good at walljumps, so I first-timed this at about 10.00

-------------------------------------------------------------------------------

[2-2X] Pinkeye Falls

Bandages: 0

Par Time: 14.00

Strategy

There's a real easy way to beat this level, in like 5.00. Fall right off the
cliff, and keep to the right of the barrier. When you're even with the second
gap in the syring shooters, start falling right. You should hit the wall right
above the second overhang with syringes. Walljump from here over its right side
keeping on the same side of the barrier. When you're under that, fall right as
fast as you can. You should hit B-A-G.

-------------------------------------------------------------------------------

[2-3X] Buzzzzcut

Bandages: 0

Par Time: 13.00

Strategy

This is a simple level as long as you know the trick; tapping the jump button
as lightly as you can will make you jump exactly in between the two buzzsaws
that come flying at you every other corridor. Once you know that, you can just
leap over every saw that comes your way. The par time should be a cinch.

-------------------------------------------------------------------------------

[2-4X] Blown

Bandages: 1

Par Time: 14.00

Strategy

Look to the top-left of your screen immediately on entering this level to see
the band-aid. There's no secret trick to gettin it; just jump out, grab it,
and make it back to the main floor.

Remember the trick about hitting the blasts of air as close to the fan as
possible, and you should get plenty of height for this level. Besides the one
at the very beginning, there won't be any annoying fans trying to knock you off
course. The par time shouldn't be a problem.

-------------------------------------------------------------------------------

[2-5X] Agent orange *Warp Zone*

Bandages: 0

Par Time: 20.00

Strategy

Wallclimb up the left wall until you're almost at the buzzsaw, then leap
across the islands to the right. If you hit the rightmost wall and fall down
into the fan, it's blast should carry you to an island with a warp zone! If
you've already gotten that warp zone, use the blast to ride up above the next
level of syringes. 

Once there, jump up to where the buzzsaw is. Run up to the wall and jump, using
your slide to get above the saw, then jump out. Ride the next blast of air
up and to the left, landing on the last island before the top level. Jump up
there, and it's a simple series of jumps over syringes to get to your female.

-------------------------------------------------------------------------------

[2-6X] Cher Noble

Bandages: 1

Par Time: 19.00

Strategy

Fall down and ride the blast of air to the left. Make sure to touch down
on the last island before the wall, so you can jump over the syringes.
Walljump up the left wall. if you time your leap so you jump when you're
just about even with the next floor, you can clear all the syringes. Hop up
and ride the blast left, leaping up the small islands.

Right before you get the band-aid silhouette, drop down right in front of the 
big fan to get this level's band-aid. Then go get her! 

The par time might be a little tricky on this level. Practice the last part,
because I kept getting stuck there. Fight against the breeze when you need to,
just make sure you aren't getting too blown around.

-------------------------------------------------------------------------------

[2-7X] The Moon

Bandages: 1

Par Time: 30.00

Strategy

This level can be kind of tricky! Jump up and to the left, reaching the next
level down. There will be a one-block raise in the floor there, stand on that
and jump over this whole section. 

Slide down the right, hiding in the hole while the monster moves past. Jump 
over the syringes, over the barrier, and slide down the left wall. From here
just jump to the bottom level, collecting the band-aid on the tiny island to
the left, before jumping right and getting your queen.

-------------------------------------------------------------------------------

[2-8X] Grape Soda

Bandages: 0

Par Time: 33.00

Strategy

There's no real fun way to do this. I managed it by jumping up the left of the
first cliff, and walljumping as far up and right as I could go JUST before I
reached the little gap up there. That carried me all the way over to some
breakable floors. I quickly jumped off of there to the floating block with the 
monster and dropped down to the other breakable floors. The next section was 
the familiar "jump on the breakable wall, then back until it breaks, then 
jump through the hole" bit. Do that twice, and you're at the end!

It's kind of a long level, but you've got a long time limit.

-------------------------------------------------------------------------------

[2-9X] Centipede

Bandages: 0

Par Time: 14.00

Strategy

Leap from the initial ledge to the center one with the buzzsaw. The way to get
over it is to walljump from about three blocks beneath it, then curve to the
right to walljump off of the other wall. Walljump to the top level. I went over
top of the buzzsaw and under the next block to avoid the awful monsters. 

-------------------------------------------------------------------------------

[2-10X] The Kracken

Bandages: 1

Par Time: 13.00

Strategy

This can be a tough band-aid to get! Fall right off the left side of the
ledge, and ride the air current up. You want to start moving towards the band-
aid a little before you're even with the bottom of the center island. You 
should get it at the top of your arc, then immediately turn and get back in
the air current. Ride it  to the center island, walljump and get the left key.

From there, use the current to slow your fall and move you to the center
island, grab the key, and jump to the right fan, which will blow you up to the
final key. Get it, jump to the center, and drop down. You should be able to
get the band-aid and the par in one go, but without worrying about the band-aid
the par should be no trouble at all.

-------------------------------------------------------------------------------

[2-11X] Spineless

Bandages: 0

Par Time: 12.50

Strategy

The first part of this level is basically just like 2-11 in the light world.
Dash right, grab the key, walljump your way to the top. When you grab the 
SECOND key it gets tricky.

What you want to do is wait until the second vertical part of the second key
wall is evaporating. Walljump off the top part of it before it goes, and run 
along the top of the keywall. Ride it down as it vanishes, and get your 
girl.

-------------------------------------------------------------------------------

[2-12X] Grey Matter

Bandages: 1

Par Time: 22.50

Strategy

This place isn't so bad to begin with, but its' going to be a MADHOUSE by the
end. Jump allll the way to the right, grab the key. Head back, keeping in mind
there are four more buzzsaws now. Grab the key above your girl, and head
back right. The final key is in the center compartment, with buzzsaws flying
everywhere. Before you finish the level, drop down to a hidden place under 
B-A-G for your bandaid. Walljump without holding a directional button to make 
it back up!

-------------------------------------------------------------------------------

[2-13X] Dust Bunnies

Bandages: 0

Par Time: 11.00

Strategy

Watch out for the big piles of syringes! The key to this level is to keep
moving. Only delay a second or two to let the ulcers move out of the way.
Remember at the biggest pile of syringes that the longer you hold the jump
button the higher you go!

-------------------------------------------------------------------------------

[2-14X] Crawl Space

Bandages: 0
 
Par Time: 31.00

Strategy

First hop all the way to the right, and pick up the key. Don't land on the
bottom floor, it's all syringes!

Ride the new central fan up. There is a key on either side, and a lavamonster
crawling around. When it hits the one-space opening, you can dash under it.
When it hits the half-space opening, it turns around. Use these facts to get
the keys, and return to the right.

-------------------------------------------------------------------------------

[2-15X] Insurance?

Bandages: 1

Par Time: 32.00

Strategy

Hop up to the left, over the buzzsaw. The way to get around the floaty guy is
to walljump right by him and use the slide to get above him. Once out, grab
the key, then walljump onto the ledge. Grab the next key, and keep ahead of
the vanishing blocks, until you slide down into the next corridor.

Notice the band-aid that appeared where the blocks used to be. Jump out, grab
it, walljump off the patch of open wall under the syringes, and land in the
upper corridor.

After this point it's just an "avoid the floaty guys" game. Drop down, over
the islands, and take a right into the corridor. Jump or duck under the floaty
guys, grab the final key, drop down, and git out!

If you keep moving, you can make this level in about 23.00

-------------------------------------------------------------------------------

[2-16X] P.S.Y.

Bandages: 1

Par Time: 16.00

Strategy

Fall off the left of the platform and walljump up to the top of the horizontal
laser. After it's done firing leap to the right, and get in the corridor on the
top. You can use the middle jump area for safety to avoid the blasts. Before
jumping up and getting B-A-G, drop down, cling to the right side of the
bit of wall down here, grab the band-aid, and wallclimb back up.

-------------------------------------------------------------------------------

[2-17X] Nels Box

Bandages: 0

Par Time: 12.00

Strategy

There is a really simple way to beat this level in under 6.00. As soon as the
clock starts, slide down the left wall. You will make it to the floor without
incident. As soon as the center laser stops firing, jump down the center pit,
clinging to the right wall. Grab the pink girl at the bottom!

-------------------------------------------------------------------------------

[2-18X] Electrolysis

Bandages: 0

Par Time: 17.00

Strategy

Immediately leap forward, and slide down the incline. When you fall off the
lasers should be dimmed, so you can safely hit bottom and jump to the left 
wall. You will slide up and then down a ways, and when you are at the darker
block near the bottom, jump again. You will jump up and land on the little
overhang on the right side. Those were the hardest two jumps of the level! From
here jump to the left and slide way up, so you are ready to jump to the top
next time the lasers cut out.

After this, time your jumps for when the lasers will go out. You can let them
cycle a few times to get a feel for the timing. You want to be falling 
towards the lasers on the trip down the left side (stick to the left side)
when they go off to make sure you get through. 

The last trick is to jump towards your lady once the vertical laser cuts out,
hit the little bit of wall on the left side, and walljump. Stay in the air
as long as you can, and then when you hit the ground the horizontal laser 
will have cut out. Jump up and get your prize.

-------------------------------------------------------------------------------

[2-19X] Tenebrae

Bandages: 0

Par Time: 26.00

Strategy 

Immediately walljump to the left and slide into the safe space. You should be
able to walljump out of this hole before the next laser blast. As soon as you
get up start to walljump up either side, being aware that the top of the shaft
is syringes. Get the key, and wait until all three lasers have cut out. Then
make a short hop to the other side, where you can walljump once and get on
the other edge. This opens the last two doors, and lets you get the duchess.

-------------------------------------------------------------------------------

[2-20X] Solemnity

Bandages: 0

Par Time: 36.00

Strategy

Hop up into the facility. The key to the locked door is in the hallway to the
right underneath the doors. Jump up and to the left. Leave this room by the
top-left window, and get the key by entering through the hole in the wall.
Jump over the roof, land to the left of the fan. Jump in the fan's blast, and
ride it to the floaty islands in the top-right. That's where your quarry is!
-------------------------------------------------------------------------------

[2-Boss] C.H.A.D. **ZOMG BOSS FIGHT!**

Bandages: 0

Strategy

AUGH WHAT IS IT OH GOSH. Ok so it's a horrible blood monster. It has a couple
moves, so once you know what it's doing it's not so bad to avoid.

It can appear in the center, in which case it's about ready to jump straight
up in the air.

It can appear at one of the sides, in which case get near it because it's 
about to jump across the level.

It can dash madly from side to side. Just avoid it.

The key to beathing this level is understand how the blood rises. It rises 
either when the blood guy is moving back and forth quickly, or after he is done
jumping. What you want to do, then, is to grab the keys while he is jumping,
so that you have a long amount of time to get back in position before the blood
starts to rise. Get near the center of the screen, until the center blood
starts to bubble. Then dash out of the way, grab the key, and start hopping
up!

First thing's first! Grab the key to the right, and immediately jump back to
the center. From there climb the center platform, jump to the platform to the
left, and get climbin'! 

Reach the top of the center platform here, and move down through it. Grab the
key on the right, and BOOK IT back up. You'll want to wallclimb the center
platform in one jump.

Jump to the left, onto the platform there, and ascend the central tower. While
the blob is jumping at you, grab the key on the right, which releases the key
on the LEFT. Hop over there, and grab it, making sure you don't fall into
the blood! The light will end the level, whew!

===============================================================================

[CH 3]                          Salt Factory

Salt factory?! This doesn't sound like any place for a little guy made out
of meat! :O Well, our loved one is through here, so we'll have to brave it!
Stick with me!

-------------------------------------------------------------------------------

[3-1] Pit Stop

Bandages: 1

Par Time: 9.50

Strategy

Welcome to the salt factory! As you might guess, salt isn't great for our
meat boy. Sure it makes him tasty, but that is disgusting!

This first run though we're concerned with getting the band-aid, so leap up 
the wall right in front of you, run to the right, and time the jump just
perfect so you go in between the two saws. You should be standing right about
as right as you can go without landing in the salt.

Once back down, jump over the salt pile, time your walljump so you don't hit
the buzzsaw, and on the top level use walljumps and sliding to break down the
barrier.

-------------------------------------------------------------------------------

[3-2] The Salt Lick

Bandages: 1

Par Time: 8.30

Strategy

Drop down off the right side immediately, and then fall to the left. At the
bottom of the pit is a bandage. The rest of this level is a fairly mundane
series of walljumps. Remember: sliding up a wall is your friend!

-------------------------------------------------------------------------------

[3-3] Push

Bandages: 0

Par Time: 16.00

Strategy

Meet the conveyer belt! As you'd expect, it pushes you in one direction, in
this case right.

Your friend in this level is big long jumps. You'll clear lots of salt along
the ground if you make long jumps. Be ready for lots of salt shooters. You
need to go all the way to the right for the key, and all the way back left
for you amore.

-------------------------------------------------------------------------------

[3-4] Transmissions

Bandages: 1

Par Time: 12.00

Strategy

I THINK this bandage is impossible to get with meat boy, so please note that
I'm using Josef for the bandage, and meat boy for the par time.

You want to stick to the walls as much as possible on the first tower. Recall
the trick to jump over the buzzsaws, by moving towards the wall while jumping
away from it.

Once you get to the top level, fall off the conveyer belt in the middle with
Josef. Once you touch the band-aid, jump back up onto the belt. Run to the
right, and descend the tower. You want to be on the belts here, so run against
the grain. This is much easier with the faster meat boy.

-------------------------------------------------------------------------------
[3-5] Uptown *Warp Zone*

Bandages: 0

Par Time: 12.20

Strategy

This is a tough warp zone to get, so pay attention! When the level starts,
move to the left edge of the platform. Pretty soon a key will fall, just to
the left, in the gap. Jump and grab it! It will unlock a block at the bottom
left of the building to your right. Jump around the building, enter the block,
and hit the warp zone!

During your next playthrough, just hug the conveyer belts. They will shoot you
into the air. Repeat this three times, and grab your girlie at the very top.

-------------------------------------------------------------------------------

[3-6] The Shaft

Bandages: 0

Par Time: 4.50

Strategy

This level is quite simple, but can still be really annoying. Run into the
vertical treadmill. You'll want to basically mash the opposite directional
button from the wall you're on as soon as you hit each treadmill, to avoid
hittin the salt. If you do that, you'll zip right to the top. Easy!

-------------------------------------------------------------------------------

[3-7] Mind the Gap

Bandages: 1

Par Time: 12.40

Strategy

I'm not sure if this portal is possible to get without double jump, so I'll
be getting the portal with Comm. Video and the rest of the level with meat boy.

The portal is super hard to get. Fall down to the right immediately and catch
the very bottom of the treadmill up. You won't make it all the way to the next
treadmill, so use your glide power when you're even with the very bottom of
it. It will catapult you up over the salt. When you fall, use the glide power
when you're even with the portal (below the stop for the treadmill), and float
over quickly to grab it!

For the par time, this is a launcher level. Jump down to the right, and catch
the treadmill up. It iwll launch you to the treadmill on the left of the salt
pile. Ride that treadmill over the pile, The treadmill on the right of it
will launch you the rest of the way to the right, where you can get your 
lay-dee.

-------------------------------------------------------------------------------

[3-8] Boomtown

Bandages: 0

Par Time: 8.30

Strategy

Meet the rocket launcher! This is one mean mother. They have a sort of limited
homing capability, which you REALLY don't want to test out. This level can
be solved best by just a flat-out run. Dash to your right, climb the wall as
quick as you can, and drop down and right. Climb the next wall as quickly,
grab your girl, get gone!

-------------------------------------------------------------------------------

[3-9] Shotzie!

Bandages: 0

Par Time: 12.50

Strategy

I will admit I did not use the treadmill on the right at all. I ran forward,
jumped up and left, wall-climbed to the top, broke the breakable wall and
jumped back and forth to avoid the missiles, grabbed the key, dropped down,
and got OUT.

-------------------------------------------------------------------------------

[3-10] Breakdown

Bandages: 1

Par Time: 10.50

Strategy

Ok so the strategy for this one: run like mad towards the breakable floor. Once
you've run over it, cling to the wall nearest it and immediately walljump 
away. This should make you a very difficult target for the missiles to hit.

Once you're on the bottom floor, wait until the missile has just fired, then 
run quite close to the wall on the right, jump and slide up it. That should get
you the band-aid when you jump off the wall. Break open the last section to 
get your sweetie!

It's actually quite hard to get the par time for this level. To get it, you'll
need to stand just to the side of the missile as it launches, then stand on
the breakable floor so you fall through right as it breaks open. I did
finally manage to get this at 9.23

-------------------------------------------------------------------------------

[3-11] Box Tripper

Bandages: 1

Par Time: 9.00

Strategy

This is actually a pretty standard run-n-jump level, with the buzzsaws
following you. You might need a couple runs through to get the map down cold,
but I didn't see anything that required special attention.

The band-aid is easy to miss though. Notice how the spikes don't go all the
way down to the bottom of the screen. Duck under them by using a wall-slide, 
and once they're past you'll see a band-aid coming towards you on an up-high
string. Wait 'till it's by a tall tower, then walljump up the tower and grab
it!

-------------------------------------------------------------------------------

[3-12] The Dumper

Bandages: 0

Par Time: 11.60

Strategy

Kind of a fun level! This is just a big 'ol grindy thing coming after you, with
salt bits on either wall, and a buzzsaw shooter in the middle. From time to
time, you'll have to jump across the wall to avoid longer salt areas in the
wall. Time your jumps so you jump right after a saw fires. Your girlfriend is
on the left eventually, just something to keep in mind.

-------------------------------------------------------------------------------

[3-13] The Bend

Bandages: 0

Par Time: 15.00

Strategy

Not too difficult a level, for me anyway. It's four huge buzzsaws coming after
you in a counter-clockwise direction. Use walljumps and wallslides to not fall
into the blades of the big guys, and generally let them go ahead before you
jump. Just follow their clockwise path to get to your sweet petunia.

-------------------------------------------------------------------------------

[3-14] Gurdy

Bandages: 0

Par Time: 14.80

Strategy

That shaking can be pretty annoying, but don't let it get to you. Jump to the
first platform, then up to the second. Big jumps are your friend in this level.
After the third platform, it's just down a hole to get your main squeeze.

-------------------------------------------------------------------------------

[3-15] Vertigo

Bandages: 0

Par Time: 14.80

Strategy

If you're good with your vertical jumps, this level is no sweat. The only real
trick is the moving vertical platforms, but they moved into place just
perfect for me. Your squaw is all the way at the top.

-------------------------------------------------------------------------------

[3-16] Mono *Warp Zone*

Bandages: 

Par Time: 14.80

Strategy

To get the warp zone, jump to the first platform, and stay there while your
transport goes to the right. A portal will open and slowly move up to get you.

When that's over with, do a long jump over to the right, break the walls at the
top and then the bottom, leave and walljump up the right side of the tower.
Jump across to get the key, fall onto the moving platform, and jump to your
valentine when you get the chance.

-------------------------------------------------------------------------------

[3-17] Rustic

Bandages: 0

Par Time: 10.50

Strategy

If at all possible you want to stay in the center; there are two hyper-speed
missile launchers on the two sides. Walljump up and grab the key right on
top of you, then fall back down to get the second key that was under you to 
begin with. One final ascent takes you to the lady love.

Keep in mind that you'll be using the walls a lot, so don't wallslide. 

-------------------------------------------------------------------------------

[3-18] The Grundle

Bandages: 1

Par Time: 17.00

Strategy

The par speed strategy for this level is pretty simple- run as fast as you can
to the right, jumping or ducking under any buzzsaws, grab the floating key by 
walljumping up the right wall, run back, and wait for the key wall to get
destroyed, then jump through and exit.

To get the band-aid, do all that, but before you get band-aid girl, jump up
and right, run along the ceiling, and drop down on top of the band-aid.

-------------------------------------------------------------------------------

[3-19] Dig

Bandages: 0

Par Time: 17.00

Strategy

This level is all about avoiding the missiles as you break through the break-
able walls. If you look closely, you'll see some blocks where the middle block
is eaten through. These are the ones you want to break through. When you are
at the bottom level, you want to touch the blocks there, and jump a little so
the missile launcher doesn't see you behind the unbreakable block. Once
through there, stick to the wall, let it push you up, and then move very
slightly to the right so you enter into your girlfriend's treehouse with ease.

-------------------------------------------------------------------------------

[3-20] White Noise

Bandages: 1

Par Time: 20.00

Strategy

A toughie to be sure! Jump to the right and catch the conveyer belt up. Run
back and forth to avoid the missile launcher in this chamber, then break the
brick in the top right. Leap out, and look for the key under the ground-based
launcher. It starts an excruciatingly slow process of breaking the locks by the
exit.

Before you leave though, grab the key behind your girl and head back up and
left to get the band-aid. Once you've done that, or in later play-throughs,
just exit.

-------------------------------------------------------------------------------

[3-1X] Step One

Bandages: 0

Par Time: 23.00

Strategy

Ok this can be a tricky level, but stick with me and we'll get through it no
sweat. Jump to the bottom of the left wall, then leap off, and fall just to
the left of the first buzzsaw. Walljump up to the top of the level, run to the
right, and grab the key.

Now fall back down to the left, run, and time your jumps so the buzzsaw has
just passed overhead when you jump. Do the 'ol jump forward then back trick
to take out the first crumbly wall, and use jumps and slides to get past the
second.

Don't fret if it takes you a couple tries to get the par time, it took me a
couple too.

-------------------------------------------------------------------------------

[3-2X] Salt + Wound

Bandages: 0

Par Time: 16.00

Strategy

Nothing in particular that's fancy about this level. You'll want to get good at
vertical walljumps. Jump up the left side as much as you can, and if you need
to avoid an area of salt that's near the left wall, remember about wall-slides.

-------------------------------------------------------------------------------

[3-3X] The Red Room

Bandages: 1

Par Time: 16.50

Strategy

To get the band-aid, fall off the right side of the platform, break the left-
most block, and slide down to grab it. Walljump immediately, and jump back
to the platform. Once that's done (and on subsequent playthroughs)...

Your best friend is long jumps in this level. Try to clear as much area as you
can, and make short tall jumps to get over the buzzsaws. Don't run along the
floor too much, because it's all breakable (except for the floor right by the
low-hanging buzzsaw).

You want to move as fast as you can, because again the par time is tough to
make.

-------------------------------------------------------------------------------

[3-4X] Assemble

Bandages: 0

Par Time: 20.00

Strategy

The treadmills make this level tough. It's best to do a couple playthroughs and
really learn which way they go, so you can anticipate and avoid the buzzsaws.
This is set up just like 3-4, with some of the buzzsaws going a different
speed or direction. The only real thing to look out for is when you unplug the
center of the level, you want to head all the way to the right, which is where
your chica is.

-------------------------------------------------------------------------------

[3-5X] Wasp
 
Bandages: 1

Par Time: 28.00

Strategy

I hope you remember how to use the treadmills for long vertical jumps, because
that's KIND of important in this level. Start out by falling down to the 
depression on the right, and riding the treadmill up. Go slightly right to
avoid the bottom saw, then into the little room. Jump up and to the left. You
want to start going up at the fourth arrow from the bottom. This should
carry you between the saws to the platform above. 

You can jump off to the left and carefully get the band-aid, or if you've 
already got it, jump to the next level for the key. Then fall down to the left,
slide into the chamber there, and get the next key.

To finish the level, fall to the right, slide up the whole length of the
treadmill, and get B-A-G.

-------------------------------------------------------------------------------

[3-6X] Not You Again

Bandages: 1

Par Time: 20.00

Strategy

This level sees you going up and down like a kid on a trampoline. It requires
some timing and coordination, but nothing you can't handle.

Hit the treadmills, pressing the directional button away from the wall you're
on as soon as you hit the treadmill. It should propel you safely to the top
treadmill. You'll want to walljump off this to grab the first key.

Fall back down, moving slightly right and left to avoid the salt. Grab the key
on the bottom right, then repeat the procedure to jump back up.

Note the band-aid high above the tower. You'll have to walljump off the top-
left lip to get it. The final key is here, so simply drop back down to complete
the level. Your girl is to the left.

-------------------------------------------------------------------------------

[3-7X] Pluck

Bandages: 1

Par Time: 15.50

Strategy

This level IS beatable with regular meat boy, but I'd recommend using a
different character, one with float or double-jump.

Head to the right and grab the key from the right of the platform, then be
ready 'cause a key is dropping down in the gap to your right. To get it with
meat boy, fall onto the platform to the right, and time your jump so that
you are at the top of your arc when the key drops. Move quickly back left and
catch the bottom of the treadmill, and ride it up and to the right. If you 
start from the fourth arrow down, you can ride between the buzzsaws and catch
the band-aid here.

To the right, there is a repeat from earlier. Grab the key, then leap out
as the second key falls. You can see where it falls from this time, which is
nice. Catch the conveyer belt up and get to band-aid girl!


*****CONTRIBUTED GUIDE*****

just thought I'd add some additional insight into the Dark Salt World level 
"Pluck" (3-7X). I too had 
some serious trouble beating it with Meat Boy, but knew there had to be a 
better solution than  resorting to a double jump character.

Rather than grabbing the first key on the platform and then jumping out to get 
the next key as it falls, it's even easier to jump OVER the first key and go 
straight to the treadmill. If you hit the treadmill on the sweet spot, you 
will grab the platform key as you're projected upwards, and the second key
will fall right as you're passing by it at the apex of your jump to the middle 
platform.

It sounds complicated, but it's even easier than using a double jump character 
to try and grab the key as it's falling.

-Jux


An easier method for world 3-7X [Pluck] using Meatboy:

After getting extremely frustrated at trying to catch the key, I found a nifty
little trick that may make it easier for some.

Basically, instead of running right and grabbing the key right away, jump OVER
the key, and hold left to get on the treadmill.  If you land on it around the 
second or third arrow from the bottom you will launch up, grab the key, and as
you move towards the center platform the second key will drop onto you.  On 
the way over the saw blades keep falling past the 3rd key, and land on the 
treadmill around the fifth or sixth arrow from the bottom, and ride it up.  
You'll get the third key, and as you're jumping over to the platform with 
Bandage Girl the last key will fall on you.

I was able to get the par time on this level using that method.  You can use 
it if you want, I just figured I'd share the tip since you've taken the time 
to write up a FAQ for the rest of us.

-Patch



**************************

-------------------------------------------------------------------------------

[3-8X] Salt Crown *Warp Zone*

Bandages: 0

Par Time:

Strategy

The warp zone here is accessible with regular meat boy, but only if you BOOK
IT. Dash to the right, wallclimb up, slide down the next right wall, jump over
the missile, and enter into the newly broken wall. Get out the passage to the
right, up onto the roof, and slide down the left wall to get the key. Hide
against the right wall down there so the missile can't see you, then walljump
back up. Once you're in the tunnel, jump right before the missile fires while
running to the left. The missile will miss and you'll hit the wall of the 
next chamber on the left. Jump this this wall, and slide down the unplugged
chamber to get the warp zone! Whew!

When you've got that, just walljump up the wall where the key was, hop over 
the incoming missile, drop down the left side, and bob's your uncle!

-------------------------------------------------------------------------------

[3-9X] Goliath

Bandages: 0

Par Time: 21.00

Strategy

Again, I didn't use the treadmills on the right. I just walljumped up the left
side while avoiding missiles, and did walljumps and slides to clear the 
breakable wall. Line up the jump carefully over the pit, and mind the rocket on
the roof. Once you've got the key you can just fall to the left off of the 
top corridor and fall to the right, where your baby momma is.

-------------------------------------------------------------------------------

[3-10X] Exploder

Bandages: 0

Par Time: 18.00

Strategy

This one should look familiar- and in fact it is just like 3-10. The missiles
fire slowly enough that they should only get off one shot per level. The only
real trick here is avoiding them as you jump back up. For that, jump to the
outside wall, and as soon as the missile fires walljump. You should hit the
grating on the opposite side, and slide up to the next level. Your top girl
is on the top floor.

-------------------------------------------------------------------------------

[3-11X] The Salt Man

Bandages: 0

Par Time: 24.00

Strategy

RUN! Oh run to the right!

Some tips:

You can jump over the first island with the huge salt pile entirely, and 
land in the narrow corridor. 

When you get to the call corridor with the salt, remember to hold your
wallslide for as long as you can slide, that should help you get past that.
At the top there, grab the key and drop down through the now unlocked door 
when the buzzsaws are to your right. Now it's a dash to the left!

This should be pretty much the same. You'll have to jump to the wall to the
right and walljump over the huge pile of salt from the beginning.

-------------------------------------------------------------------------------

[3-12X] Hellevator
 
Bandages: 0

Par Time: 11.60

Strategy

I'm gonna be honest. I hated this level, and I think you will too. Spikes 
following you up the wall, salt on the walls, a missile launcher in the
middle, and to top it all off, a very limited time to grab the key that
opens the gate up top.

Step by step, this is what I did.

Start by jumping to the left, walljump twice and slide down so that the
missile misses you. From here, walljump to the right and keep jumping up, 
going under the buzzsaw on the right that sticks out. After that buzzsaw,
you'll see the key slightly above you head. Quickly walljump to the left,
up all the way to your girl.

Expect to die a LOT here.

-------------------------------------------------------------------------------

[3-13X] Black Circle

Bandages: 0

Par Time: 40.00

Strategy

An annoying level, but NOTHING after the previous one. This is all about 
timing. You have to keep right behind the buzzsaw in front of you for the
first part. Use wallslides to slow yourself down, and sort of stick close
to the buzzsaw behind you, giving the buzzsaw in front of you some room. 

Once you get to the roof, fall off to the right and onto the platform below.
Get right next to the raised platform in the middle, and as SOON as a saw
passes over it jump up and book it to the left. Let another saw pass overhead,
then start jumping up the lefthand side of the wall, getting at least to your
invulnerable lady.

-------------------------------------------------------------------------------

[3-14X] Salmon

Bandages: 1

Par Time: 

Strategy

Start out by getting on the horizontal moving platform. Wait until the vertical
one in front of you has gone down into the saw and back up before jumping to
it, then jump from the single block to the bottom-right. From there you should
be able to see the platform with the key. Jump and grab it, back to the single
block, and jump up and to the right along the platforms.

Once you get in the building, Place your dropdown RIGHT between the two
saws. You CAN get the band-aid down here with meat boy by timing a walljump
off the right side of the moving platform just right, but I don't know why
you wouldn't just get it with Ogmo.

Go right to victory!

-------------------------------------------------------------------------------

[3-15X] Vertebreaker

Bandages: 0

Par Time: 27.00

Strategy

I don't know what this level thinks you need all that time for- I did this in
13.00. The trick is to stay on the outside of the building, whether that be
the mobile spike launchers or just the regular walls.

Time your jumps to stay with the spike launchers, but that's about the only
mystery. Your madmoiselle is on the top-right.

-------------------------------------------------------------------------------

[3-16X] The Chaser

Bandages: 1

Par Time: 24.00

Strategy

Called the chaser I guess because you chase after the whirling spikes. Jump
to the right onto the moving platform as soon as it's safe, vault over the
spikes, and break the walls through sliding. When the moving tunnel goes under
this area, climb on it, ride it to the key, and on the way back quickly wall
jump up the right side, grab the band-aid, and hop down.

Ride the platform back, jump over the final buzzsaw, and you should make it 
home in time for the par!

-------------------------------------------------------------------------------

[3-17X] Ashes

Bandages: 0
 
Par Time: 11.50

Strategy

This level shouldn't be bad at all as long as you stay in the middle and wall-
climb up. Staying in the middle really limits the amount of time the missile
launchers can see you, and you can walljump high enough to move from platform
to platform. Walljump up, grab the key, fall down, grab the key, jump up to
your mate.

-------------------------------------------------------------------------------

[3-18X] Bile Duct

Bandages: 0

Par Time:

Strategy

This level is all about rhythm. The buzzsaws are going to be coming from the
same place every time, so doing the level over a few times should let you
really get the jumping down.

There is a key in the top left, and it's retracting, so you're gonna want to
book it over there as fast as you can. At the same time, you want to jump
a lot, because the bottom floor is destructible, and you want to save it for 
the trip back.

Once you get back to the left wall, walljump on it and avoid the buzzsaws 
until the wall disappears, then go  grab your long-lost love.

-------------------------------------------------------------------------------

[3-19X] El Topo

Bandages: 1

Par Time: 17.00

Strategy

Alright this level was ANNOYING to me. I think you might find it somewhat the
same. There are rocket launchers that launch pretty frequently firing at
each of three levels. Once you get to the bottom, there is a spikepit.

We'll do two runs; the first for the band-aid, the second for the time.

For the first run, cave in the left side of the top level, then the right
side of the middle level. This keeps only one rocket firing at you at a time.
Move to the bottom level, trying to keep one block between the rocket launcher
and you on the floor, slide up the shaft doing walljumps whenever there is a
spike, and reach the ceiling. 

The real reason for having the blocks set up like that becomes apparent; the
key opens up a little nook waaaay back inside where you started from. Go back,
timing your jumps carefully and not exposing or breaking too much of what you
set up before.

On the top level where you started, there is a single solid beam in the
background that goes from right to left. Get even with it on the right wall,
walljump left, and jump up. Get the band-aid, and get out!

The par time run is much the same, only you can do more or less down the middle
of the breakable floors, as you don't care about coming back up.

-------------------------------------------------------------------------------

[3-20X] Sweet Pea

Bandages: 0

Par Time: 25.50

Strategy

Jump up to the left, catch the treadmill, and have it launch you between
the saw and the salt into the room. This next bit is a series of running
through corridors while being fired on. Just jump away when you see the
missile coming. The last hard bit is when you drop down and to the left. 
This missile launcher fires pretty quickly, so you'll want to be nimble. Grab
the key from the center island, while the floor veeery slowly disappears,
and hop over the incoming missiles. Your lady is just to the right there

-------------------------------------------------------------------------------

[3-Boss] Brownie  **ZOMG BOSS FIGHT**

Strategy

This is a frantic race! Follow that brownie guy, as he knows the way out.
He'll probably be moving faster than you, but that's ok. I didn't really get
hung up at any particular place in this level. You ALWAYS want to be dashing,
and jumping over as many obstacles as you can. Before long, you'll get to the
top, so good luck!

===============================================================================

[CH 4]                             Hell

Alright! Time for a DUEL! You come out swinging aaaand.... you lose. Ouch.
Well, time to claw our way out of the firey pits, eh? Let's have at it!

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[4-1] Boilermaker

Bandages: 0

Par Time: 11.00

Strategy

Well this is kind of a mean welcome to hell! Lava! Spikes! You'd think we were
in... well, I guess we are in a torture realm. 

So start out by falling to the right, the goal is to jump over the lava pits,
walljump, dash under the buzzsaw, and wall slide-n-jump before the vertical
buzzsaw gets down. From there it's a pretty simple leap over the pit, and a
slide down.

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[4-2] Brindle

Bandages: 1

Par Time: 23.00

Strategy

A "keep with the floating platform" level. This level will go easy for you
if you actually go much faster than the platform. Leap ahead until you get
to the platform with the big ceiling. Ride the platform under that, walljump up
the left wall, grab the band-aid, slide down and walljump to the next 
platform to the right. Fall off onto the floating platform on the right at the
nearest opportunity, and grab B-A-G.

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[4-3] Heck Hole

Bandages: 0

Par Time: 11.50

Strategy

This is a "keep ahead of the lava" level, and BOY does it come up fast.
Practice your walljumping to finish this. When you come to the floating
island in the middle of the level, I found it easier to go up the left side.
Other than that, use a lot of wallslides and walljumps, and you should clear
the level without much difficulty.

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[4-4] Hex

Bandages: 0

Par Time: 8.50

Strategy

The first gate will creeeeak open, and rush out and walljump to the right wall.
Slide up it, and the ball of lava should pass you by. Jump up to the top, and
slide down the right wall. When you're at the bottom, jump over. Wait until
the platform is next to you to step on it. Walljump up the left side of the
buzzpit, jump over, and fall down onto the moving platform to walk right home
to your honey.

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[4-5] Pyro

Bandages: 1

Par Time: 12.00

Strategy

This is another level that teaches you about the lava balls, this time that 
they can jump from side to side. Jump through the two buzzsaws when the
platform is at its lowest.

When you drop down the pit, there will be a lava ball that is jumping from
left to right. Avoid it, walljump up the right side, and there is your 
prize!

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[4-6] Leviathan

Bandages: 1

Par Time: 8.00

Strategy

Jump to the left and climb to the top of the wall there before you get hit
by the lavaball. From here you can jump to the right and land on the top-right
island. You can jump right thorugh the top island when the pounder is down. 

If you want the band-aid, drop in the hole on the jutting out part as soon as
the buzzsaw starts moving to the left, and drop down and get it.

Otherwise, slide down the very righthand wall to the platform beneath, and
jump over to your lady.

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[4-7] Rickets

Bandages: 0

Par Time: 17.00

Strategy 

This is one of those levels where the par time is probably a lot more than you
need. Dash to the right, and go to the very right side of the buzzsaw as it
is raised. As soon as you can scurry under the next saw when it goes up, dash
there so you don't get sawed. For the next part, don't forget how to use the 
long wallslides. The last part is a repeat of the first, then it's success.

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[4-8] Weibe *Warp Zone*

Bandages: 0

Par Time: 16.00

Strategy

You can make the warp zone here, but you have to move QUICKLY. Bolt up the
first area, jump over the falling lava balls while running full tilt, and time
your walljumps so that you just scrape the roof over them as they fall.

On the third level, right before you start to run to the left, there are 
crumbly ceilings on the roof. Jump up a couple times to break them, and the
portal is right above those. You should just get there as it starts to
vanish.

Otherwise, just head to the left, jumping over lava balls, and you should make
it to your main squeeze with no sweat to make par time.

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[4-9] Deceiver
 
Bandages: 1

Par Time: 6.00

Strategy

Introducing the portal! It's a pretty simple idea. You jump in the one side,
and come out the other in the same direction going the same speed. 

To get the band-aid, jump above the bottom portal, heading to the left a bit.
This should net you the BA, so head to the right as soon as you can. To get
to the top of the level, dash to the right and enter the bottom portal in a 
jump. This will get you to the top. You want to dash as fast as you can to the
right, then turn and run left and jump into the top portal. This should get 
you into the bottom platform. Hit it, run and jump left, and get you finished.

-------------------------------------------------------------------------------

[4-10] Ball N Chain

Bandages: 0

Par Time: 15.00

Strategy

Remember the thing about the portals- you go out the way you came in. Walljump
up the right wall, through the left portal into the right. Jump up and left
through the left portal, grab the key, then fall down into the portal. Jump
on top of the left portal to fall down, catch the platform, and ride it right.

You know about jumping over lavaballs, so do that until you get to the right
of the tunnel, and jump down and right into the lower portal, and you should
pop out on top of your gal.

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[4-11] Oracle
 
Bandages: 0

Par Time: 12.50

Strategy

Not much to this level. The upper right portal goes to the lower right, and the
upper left to the lower left. Get a running start and jump up and right
through the first portal, which should carry you to the lower right one. Repeat
this in the right portal to get the key. Then just jump through the portals,
going left each time. You should make it to your ballerina with no sweat.

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[4-12] Big Brother

Bandages: 0

Par Time: 10.80

Strategy

These eye-beam guys are a pain, but with a little luck this level won't be any
trouble. You want to jump up the left wall in two jumps, then jump into the
middle. This should cut off one of the eye beams. Keep moving clockwise down
and around to get the key. Just repeat the process going counter-clockwise,
(and this time stopping in the middle of the path between the wall), and you'll
get back to her.

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[4-13] Lazy

Bandages: 1

Par Time: 11.50

Strategy

This one is kind of tricky. You want to jump lightly on the left side, (jump
quickly), to keep most of it intact. Take out the top and bottom of the 
area where the band-aid is, and walljump right to get the key from the top of
the level. Move back up the right side of the level, jumping left, into the
hole in the top of the band-aid area, grabbing the band-aid, and leaving down
the bottom hole. Grab the key from the bottom of the level, head back up to
the left, and exit!

When going for par time, just run the two clockwise tracks around the level
at top speed, remember to hop lightly to keep the floor intact.

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[4-14] Adversary *Warp Zone*

Bandages: 0

Par Time: 17.50

Strategy

This is another one where you really have to rush to get there. There are 
eyebeams, so you'll want to wait for it to get cut off by the block you are
hiding behind, then drop down and move forward (or jump and move forward) to 
the next block. Right before the band-aid girl, there is a block on the 
ceiling that is broken. You'll want to jump up there. Run to the left, and
there is a warp zone there.

If you aren't getting the warp, just dash ahead and get your prize.

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[4-15] Abaddon

Bandages: 0

Par Time: 9.00

Strategy

Meet the great granddaddy of the rocket launcher. The tooth launcher! Every
time one of these monsters hits a wall, it breaks into a bunch of little teeth,
that go in a circle to try to consume you. The key is in the top-right part
of the level, so go there. Try to make sure the toothrocket hits the left
side of the little hill protecting you back there or you're toast.

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[4-16] Bow

Bandages: 1

Par Time: 12.00

Strategy

This level can be really annoying until you learn the tricks.

Trick to get past the eye beams. Run to the right, jump up touching the crumbly
wall and walljump to the left wall where the beams can't get you. Delicately
jump off and fall between the gap into the right section. Wait until the left 
beam disappears, then run to the right ahead of the right beam. Jump before
you get to the wall so the left beam doesn't get you later, then you're out.

If you want the band-aid, crash through the breakable wall while avoiding the
mouth-launcher, run to the left, and jump to the top-left. There is a key up
there, and it opens a block RIGHT above where you started out. That means
(gulp) heading back down where you came from. Escape the eyes in the same way
as you did the first time down, grab the band-aid, and book it out.

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[4-17] Lost Highway

Bandages: 1

Par Time: 12.00

Strategy

To get the band-aid here, fall off the left side of the level, and walljump
up to the top section. The band-aid is up here. Slide down and right and back
onto the floor. You CAN do this with meat boy, but I'd suggest using Ogmo or
another double jumper.

As for the rest of the level, and the par time: dash under the portal, wait
for a lavaball to come through it, and jump straight up into it. Run to the 
left, hop the saws, and slide down the left wall. Wait until a lavaball shoots
through it, then jump up through it. Run to the right, jumping any lavaballs,
and get your lady.

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[4-18] Boris *Warp Zone*

Bandages: 0

Par Time: 24.50

Strategy

This warp zone is pretty easy to get to. Ride on the moving platform until you
the first black mouth shoots at you. At that point, jump across the gap and 
land on the floor to the right of the shooter. You should fall into a hole 
there, and move right to get to the portal.

If you're done with that, ride the cart down, switching between being on the
cart and walljumping to avoid the black mouths.The last part of this level is
you walljumping over the buzzsaws, and that is just a timing issue. As in, make
sure the platform is there when you finish your fall.

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[4-19] The Hive

Bandages: 0

Par Time: 14.00

Strategy

An annoying level, but not too tricky. Run to the right over the breakable 
walls and walljump off the edge here. That will let the big mouth miss you.

Now the platform will start slooowly moving down. The trick here is if you 
stand on one side of the platform and run to the other when the mouth is 
coming for you, it will go through the platform, hit a wall harmlessly, and
you can just ride the platform down to the end, get out, and get the 
shorty.

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[4-20] Babylon

Bandages: 1

Par Time: 22.00

Strategy

This is just a little sampler of all The Worst Things.

Section 1: Get on the platform, then walljump over the spides as the platform
rolls underneath. Jump in the portal to end.

Section 2: Just a bunch of jumping lavaballs. Walljump up far enough that they
are under you, then leap over.

Section 3: Lava rising and falling. Wait until it's almost at bottom before you
try to cross this section. 

Section 4: Eye. Run out and jump to the right, then go counter-clockwise around
the room, getting the key, and escape.

Section 5: Shooter. Do the trick of drawing its fire, then jumping away right
as the missile explodes. Jump to the top of the chamber, walljump across to get
the band-aid, and break the floor for your donna.

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[4-1X] Gretel

Bandages:

Par Time: 19.00

Strategy

A heck of an introduction to the dark world in hell! Walljump up the right
wall, then do a looong jump to that island. Try to drop between the leftmost 
two buzzsaws, down to the plane there. Hop the spinning buzzsaw, and catch
the exending platform out. Hop lightly onto the platform below, then dash to
the left, and jump right at the end. You'll make it onto the next island,
and it's just a dodge the buzzsaw game from there.

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[4-2X] Golgotha

Bandages: 0

Par Time: 16.50

Strategy

A fast-paced level! Start by jumping to the moving platform. Jump to the 
lefthand wall of the first ting you pass and over the buzzsaw onto the lower
platform. Jump from platform to platform, up onto the left wall again, and
through the saws into the passage. Wait for the moving platform to pass by
before dropping down. From there, jump up to the lefthand wall and over the
buzzsaw onto the lip of the metal lava holder. Jump onto the platform, and
ride it to where it goes down and you can jump onto the wall there. Jump 
quickly between the buzzsaws and up to B-A-G.

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[4-3X] Char

Bandages: 1

Par Time: 12.00

Strategy

This is that jumping level from before, only silhouetted. Make two walljumps
against the left wall, then jump to the right. I still found it easier to 
take the left path on the forked path. Jump right underneath the buzzsaw,
and walljump while pressing right. Continue up, sliding down the wall at the
end to get the band-aid. Continue, jumping up right before the lava on the
lefthand wall through the buzzsaws to your black beauty.

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[4-4X] Altered

Bandages: 1

Par Time: 17.50 
 
Strategy

This first section is easier if you remember that you can lightly hop over the
saws. Once on top just fall to the right, and lean to the left. You'll fall
in the crevice. 

It's delicate jumping work getting the band-aid here, but get a little below
it and walljump to the right, turning back as soon as you get it. From here,
it's a simple jump down, hit the platform, vault the buzzsaws, and get out!

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[4-5X] Wicked One
 
Bandages: 0

Par Time: 14.00

Strategy

The only real tough part in this level is the very first part. You'll want to
wait for a second, then leap to your right, walljumping off of a falling wall.
Jump onto the stable platform, and wait for the wall to come down again. 
Walljump off of it between the buzzsaws. From here, just dodge the lavaballs
which move in predictable patterns and get your bonita at the end of the stage.

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[4-6X] The Gnashing

Bandages: 0

Par Time: 19.00

Strategy

The real way to do this level is to do it with a double or triple jumper. To
do that, just jump along the outsides, and get to B-A-G on the lower right. 
Easy! If you are determined to do it with lonely meat boy, you'll have to time
it just perfect. There are holes in the structure, and you have to be exactly 
between the two buzzsaw areas when they come around. Go into the lower-right
one when the buzzsaws are to the left, then alternate every time.

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[4-7X] Thistle *Warp Zone*

Bandages: 0

Par Time: 18.00

Strategy

I don't THINK you can get this warp zone with meat boy. Instead, be captain
Video. Jump off the level to the right, down below the platform, and float
to the first gap between saws. There the warp is, so fall down and hit it. 
This will probably take a couple tries.

Otherwise this is entirely a timing level. Run between the buzzsaws, sticking
close to the right-hand side of the one you're under. Once you're to the
vertical part, just remember to lightly tap jump to get around the saws. Try
to jump up when the big buzzsaw is on the left, and slide down the other end
of the shaft. Repeat the dashing from the beginning, and you're through!

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[4-8X] Billy Boy

Bandages: 1

Par Time: 19.00

Strategy

This is kind of a tricky jumping level. Head up quickly and run to the right. 
Stand even with the third red column on the lower level and jump up when the
buzzsaws are away. Run left to get the band-aid, then head back right. 

From here, it's a game of jumping at the right time to avoid the lavaballs.
Jump over the one on the next level up when it's just about come off of the
bottom level. Jump over the two balls when they're almost together before they
hit the buzzsaw, then jump out into the open before two more can cream you.
Leap over them as you head to the left, then jump back up right to get the
girl.

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[4-9X] Glut

Bandages: 0

Par Time: 10.50

Strategy

Jump through the bottom level of the buzzsaws, walljump off the top of the
post there, through the top level of the buzzsaws, and hit the portal. From
there, over the buzzsaw, avoiding the one that comes down in a triangle, and
walljump (DON'T touch the floor) at the bottom level. You want to hit the
bottom right portal goign straight down or a little right, going left will
kill you. Grab princess peach and get.

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[4-10X] Gallow

Bandages: 1

Par Time: 17.00

Strategy

I'm not sure that you can get the band-aid here using meat boy.

To get the par time, jump to the left wall then hop up to the right, into the
portal. Drop down out of the portal, then jump up into it. Climb up, get the
key, and drop down into the poral. Circle around the saw and drop down into
the portal to get on the moving platform. From there, walljump up and time 
your jumps so you avoid the lavaballs. Jump acros the gap to get to the girl.

To get the band-aid, have a double jumped jump down and jump again right as he
gets the band-aid, you'll see it before the final jump that takes you to B-A-G

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[4-11X] Surrender

Bandages: 0

Par Time: 16.50

Strategy

A tricky series of jumps, but trivial once you learn to do it. Dash-jump
through the right portal, which should spit you onto the right wall with a 
buzz-saw on the left. Walljump down to the bottom of the left wall, then
walljump all the way to the right, under the buzzsaw over there. Jump while
pressing the directional button towards the right, to get you over the saw,
and grab the key. Simply repeat the process to get your girl on the left.

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[4-12X] Beholder

Bandages: 0

Par Time: 18.50

Strategy

An incredibly annoying level (at least for me), there is at least a set path
that will take you through this level in one piece. Run to the left, wallclimb
up until the eye's beam hits the block. Then drop down (you should be on the
other side of the beam), and wallclimb on the right wall. Jump over the eye
and get the key, and the door will open. Run up into the middle of the pillar
quickly before the beam gets you. Now jump off between the beam and the lava,
and go right to get the key. Getting back to B-A-G requires exactly the same
techique, inverted, as you just used. Good luck!

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[4-13X] Oblivion

Bandages: 0

Par Time: 23.00

Strategy

This was another super-annoying level for me. The key to getting par time is
to keep the breakable floor between the middle two unbreakable blocks on the
ground intact.

You'll want to make three clockwise passes through the level. The first one
try to jump as far to the left as you can to keep the floor intact. Jump
up the left wall, trying to land on the unbreakable blocks on the wall.
Jump to the right, get the key, and slide down the right. You'll get a second
key along the wall, and that will unlock the centermost key. It will fall, and
bounce once. It will break the breakable block it falls on, so after it bounces
you'll want to jump and grab it in mid-flight. Jump up and over again. Getting
the middle key unlocked the right key. 

This is where the trick to getting par comes in. Edge out slowly (the beam
should keep almost hitting you), and grab the right key. Keep edging to the
left, so the beam is following you closely, and you should be able to grab the
left key as it falls. Quickly jump up and out, and you should just make the
time limit.

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[4-14X] Old Scratch

Bandages: 1

Par Time: 20.00

Strategy

The opposite of the previous time you did this level, this is just a keep-away
from the eyes.

Run to the left, walljump on the right wall, jump level with the eye, then jump
over it. Duck under the barriers, then quickly jump up and right so that the
beam is broken, moving right the whole time. Jump to the top-right corner and
quickly slide down to avoid both beams. Keep alternating sides all the way 
down.

To get the band-aid, jump between the eye and the right buzzsaw, and move
clockwise around the eye, grabbing the band-aid when you're at the top-left.
Once you've got it, repeat the trick for getting away from the eye backwards on
the bottom, jumping to your honey at the end.

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[4-15X] Bone Yard

Bandages: 0

Par Time: 11.00

Strategy

This level is all about dodging ability. There are two keys, hanging to the
right and left of the central pillar, and you have to walljump from the 
opposite walls to get them.

The whole time the mouth-rockets will be firing at you. The real key to
getting away from them is to keep moving a lot. Always be jumping, and trying
to move at 90 degree angles from the rockets. If at all possible you want to be
a long distance from them when they explode so you can dodge their scatter
shots. The par time isn't too hard to get on this level provided you keep
moving.

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[4-16X] Starless

Bandages: 0

Par Time: 11.50

Strategy

The key to this level is to keep moving. Jump up and to the right, and you'll 
be getting fired on a LOT by the mouth rockets. Also make sure to jump well
over the spike pits. Get to the right, break the breakable walls, wallslide
and jump to avoid the missile, and slide down. 

The bottom part is a keep-away from the eyes. Run left, slide up the wall
to break the breakable parts, jump to the right, and then back through the
hole. Stick to the right side of the wall until the right eyebeam is cut off,
then run left, jump up, and to the lady.

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[4-17X] Invocation

Bandages: 0

Par Time: 18.00

Strategy

A dodging level! Jump up the rightmost shaft, and wait for a lavaball to come
until you jump over it. Jump straight up (walljump) into the portal, and jump
over a lavaball as it rolls out of the top tunnel. Hop over the center saw
as a ball travels under it. The rest of the level is just dodging the balls and
some long walljumps at the leftmost side to get to the lady.

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[4-18X] Sag Chamber

Bandages: 1

Par Time: 29.00

Strategy

Man if you thought OTHER levels backwards were difficult and lame, wait until
you see this one! Walljump the first area in a HURRY to grab the band-aid on
the right-top wall, then jump over onto the platform. Try not to slide down
the wall, just fall down. Then repeat the process on the next buzzsaw platform.

After this you'll be walljumping and waiting for the platform to rise up. While
you're doing this, the mouth rockets will be firing at you. Try to waljump out
pretty far so they go far away from you. When the platform starts moving out
and up again, jump on it. There'll be one more buzzsaw platform to jump
before you can get to your sweet cakes. 

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[4-19X] Long Goodbye

Bandages: 1

Par Time: 14.00

Strategy

You've basically played this level before. The think that they're upping the
challenge by having there only be breakable walls on the top level, but since
you know the secret trick of standing on the lowering platform and moving right
and left so that the mouth passes you by and hits the lower level, it's the
same difficulty.

Before you leave the level, break open the bottom-left breakable wall for
a band-aid!

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[4-20X] Imperial

Bandages: 0

Par Time: 31.00

Strategy

This is the same level as 4-20, but with a few added challenges. It's a tough
level, so be prepared to do it over a few times!

Area 1: The jump-over like before, but this time with more buzzsaws to
cut you up. The trick is jumping JUST over the buzzsaw in the middle, and not
flying right into the buzzsaw there.

Area 2: Jump when the middle lavaball is beginning its descent, and you can
jump between the middle and right lavaballs, and make it clear.

Area 3: Again, make sure the lava is going down when you attempt to jump
through, and it's the same except you don't have the luxury of a place to
rest.

Area 4: Run to the right, jump up and have the ey beam broken by the block 
there. Then drop down, and do a clockwise circle around the eye, grabbing 
the key from above it.

Area 5: Break the floors just like before, drop down and get the girl of your
dreams!

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[4-Boss] Little Horn  **BOSS FIGHT OMG**

Strategy

This guy is pretty tough, but does follow a predictable strategy. Memorize it
and you'll be fine.

1: Smashes his hand to the left, so stand on the right
2: Swipes his hand right. Jump when he smiles
3: Smashes his hand to the right, stand to the left
4: Swipes his hand right, jump when he smiles
5: Slams his head into the level, so stand on either side
6: Slams his hands on the outside of the level, so stand near the center 
   (but on one of the raised parts)
7: Slams his hands on the inside of the raised parts, so stand towards the
outside of either level
8: Smashes his hand to the left, then swipes it right
9: Smashes his head into the center
10: Smashes the outside then inside
11: Smashes the outside then inside
12: Smashes his head into the center

After that's over with, Dr. Fetus... uh.... blows up hell. Man! That guy is
SO angry!

===============================================================================

[CH 5]                            The Rapture

So after Dr. Fetus blew up the uh... the world... and also hell? It's time
to take him out! In post-apocalyptic cityscapes! Woo!

===============================================================================

[5-1] The Witness *Warp Zone*

Bandages: 0

Par Time: 22.00

Strategy

The portal is pretty easy to see here, but you'll have to dash to get it. Drop
down off the right side and fall slightly right to go between the buzzsaws. 
The next section is a regular "jump over buzzsaws" kind of deal, so just keep
runnign. There will be times where there are two saws, a fast one and a slow
one- if you have to jump there, try to be below the slow one. On the column
that has a fast and a slow buzzsaw on either side, jump right on top of the 
slow one, then walljump up.

Just jump up, walljumping off the edge of the floor the portal is on, to get
to it.

Otherwise head to your right, snaking down the final series of levels. On
the bottom level to the right, you can get over the buzzsaw if you jump and hit
the ceiling right before the buzzsaw hits you.

-------------------------------------------------------------------------------

[5-2] Evangel

Bandages: 0

Par Time: 13.00

Strategy

Introducing the beacon! These glowing balls push you away from them, allowing
you to make longer jumps if you jump on top of them. Start out jumping over
this one, then slide down and jump right, using the beacon to push you between
the saws. Jump over to the right wall with the beacon, walljump up, and finish.

-------------------------------------------------------------------------------

[5-3] Ripe Decay

Bandages: 1

Par Time: 18.00

Strategy

Meet the dark side of the beacons- they can push you up, but they can push you
down, too. To get past the first wave of saws, make sure that you are jumping
NOT totally under the beacons, or they'll just push you down. Use the first 
beacon to get through the buzzsaws and land on the central platform. Jump
up and use the second beacon to propell you above the saw on the wall. 

Slide down to get the band-aid. Make sure as you dash through the next corridor
that you can jump up and hit the ceiling without the buzzsaw being overhead.
Finally, you'll walljump to right below the final buzzsaw, hop to the other
wall, and up to the last girl in the world.

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[5-4] Rise

Bandages: 0

Par Time: 13.50

Strategy

The strategy to this level is jumping right above the beacon and sticking to
the wall, and letting the beacon push you up the wall past the buzzsaws.
When you get out of the building, wait until you are moving up away from the
beacon to jump left and catch the second one, as it has to push you past the
buzzsaw to the left and you don't want to have downward momentum.

Just jump up and grab your empress to finish things.

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[5-5] Panic Switch

Bandages: 1
 
Par Time: 12.50

Strategy

This level introduces the ground-breaking, jaw-dropping concept of... THE
SWITCH. On retrospect, I think we might have seen these once before in hell, 
but I probably thought it was a key. Oh well, it does exactly the same
thing as a key. See that gray thing? Mash it and you get a series of walls
opened.

So jump to the top level. If you want the band-aid, DON'T hit the top button,
instead run all the way to the right, get on the overhand there, and do a
dashing jump as far left as you can go from the leftmost part on the overhang.
You should just get the band-aid.

To finish the level, hit the switch, and race the disappearing blocks to the
right. Walljump from the left side of the little nook in there to get in the
last tower. Hit the switch, and fall down and to the right to get your
chica en su hacienda.

-------------------------------------------------------------------------------

[5-6] Left Behind

Bandages: 0

Par Time: 11.00

Strategy

Kind of a short level here. Jump up to hit the switch, and through the new
opening. Slide down the wall to hit the switch and walljump over to
the overhang, jumping through THAT opening. The switch there opens the way
to your lady. 

The trick to getting past the final buzzsaws is to get a good dashing start
and just lightly tapping jump.

-------------------------------------------------------------------------------

[5-7] The Fallen *Warp Zone*

Bandages: 0

Par Time: 23.00

Strategy

The way to get the portal is much the same as the way to finish the level. Jump
right, and press the switch on the wall. Ideally, you will catch the key as it
falls (and in fact you must do this to get the portal). Jump through the
opening on the top right and into the next section. If you want the portal,
note that there is an opening here in the very top right. Quickly jump to it,
and fall down into the portal. You should just make it.

If you don't care about the portal, hit the switch on the right wall, and 
another key will fall from the top. Try to jump out and hold position about
in the middle of the area to get it. Jump out of the building, and fall down.
You'll have to jump up a buzzsaw path to get back into the left building, but
once you do it's just a short jump onto Mrs. Meat Boy.

-------------------------------------------------------------------------------

[5-8] Descent

Bandages: 0

Par Time: 20.00

Strategy

This is a buzzsaw level, and it helps to be in position before you have to be.
Here is how I did it:

Between the left and right buzzsaw -> all the way to the left -> between the
left two buzzsaws -> SLIGHTLY to the right -> stand just to the right of the
leftmost buzzsaw for the next two -> stand in the center and hop if the
saws are coming for the next two -> you CAN squeeze between the left two
vertical saws.

After this section, it's just a regular hop between saws that'll take you to
B-A-G.

-------------------------------------------------------------------------------

[5-9] Abomination

Bandages: 1

Par Time: 19.50

Strategy

Introducing the doppleganger! He looks about like you, only somewhat lumpier,
and also he lives only to destroy you both in an explosion of meat and blood.
So there's that, too.

The band-aid is pretty well hidden in this level, so you'll have to be creative
to get it. Look at the first skyscraper to the right. See those buzzsaws in
the windows? You can jump in a hole in the wall there to get it. Jump through,
slide down the other side, and continue on.

The trick to dealing with the dopplegangers is to let them charge you, and
jump a second before they do, flying over them. Don't run at them, let them
run at you.

You'll probably want to do two runs, one where you get the band-aid and a speed
run where you ignore the upper level and just run down below.

-------------------------------------------------------------------------------

[5-10] Grinding Mill

Bandages: 0

Par Time: 15.50

Strategy

This level is called the grinding mill because of what you do to your enemies!
In the center, a key will be slowly falling, and while it falls, dopplegangers
will be swarming down to attack you. Every time they do, you'll want them to
chase you, then run over, slide up the wall behind the buzzsaw, and walljump 
away. They aren't as nimble, and should get splatted. Grab the key, jump
between the saws, and get out!

-------------------------------------------------------------------------------

[5-11] Heretic

Bandages: 0

Par Time: 18.50

Strategy

The way to get the par time on this level is to dash towards the buzzsaws
in the tunnel, and just lightly hop when you are almost to the leftmost one 
of each pair. Jump more heavily over the central doppleganger, and he'll splat
harmlessly on the rightmost saws. Once out jump over the doppleganger there,
and down into the bottom-right tunnel. Press the button, and wait for a second
until two dopplegangers fall down. Don't even bother going up into the 
tunnel that opens this time. Just jump back up to the left of the beacon and
let the dopplegangers splat themselves on the uh... larvae? Whatever that 
stuff is. Once that stuff's done, walljump up the right side, and hop through
the saws when they're centered, and grab the prize.

-------------------------------------------------------------------------------

[5-12] 10 Horns *Warp Zone*

Bandages: 1

Par Time: 16.00

Strategy

Even with just regular meat boy, you can just baaaarely reach the bottom 
left corner of the first floating island you start under. Hit it, and then
walljump up the left side of the cliff to get easy access to the portal.

Once that's done, head over the bridge to the right. Make sure you dash when
it appears, because it fades in and out. The rest of this level is a speed-and-
precision jumping test. The two walls will disappear, so jump quickly up them
when they're there. 

I don't THINK you can get the band-aid in this level using meat boy, so pick
a double-or-triple jump character. Once you're past the walljumping part, slide
down the lefthand wall, jump off and double jump once you hit the band-aid
down there, and then...

When the three-panel island appears, jump to it, and jump
as far up and right as you can, you should just be able to sqeueze between the
two saws. That's it for this level!

-------------------------------------------------------------------------------

[5-13] The Lamb

Bandages: 0

Par Time: 20.00

Strategy

This level is all about finding a rhythm. Once you play it a couple times
you'll know when the blocks are going to appear and disappear, maybe once a
second for each set. Once you get the rhythm down, it's easy to just jump
knowing that the blocks are about to appear. On the wall sections at the
very top, walljump twice off of the ones on the left, then once onto the
righthand ones.

-------------------------------------------------------------------------------

[5-14] King Carrion

Bandages: 0

Par Time: 30.50

Strategy

The "avoid the maggot" section can be totally bypassed by jumping right
right away and falling down while pressing the left directional button. 
Once down here, there is some walljumping while avoiding the carrion king.
This guy swoops in big lazy arcs around you, so he isn't too bad to avoid.
You don't want him to start turning small circles around you, so try to run
far away from him to keep him moving in big circles.

Grap the key by walljumping off the rightmost wall, then grab the last key
in the locked room to the left. Walljump up the final section, remembering to
walljump right below the buzzsaws and then walljumping and using slides to
avoid them. B-A-G thanks you!

-------------------------------------------------------------------------------

[5-15] The Flood

Bandages: 0

Par Time: 13.50

Strategy

This level can be a bear, because you can't slow down and have to make
precision jumps. "The flood" refers to the flood of maggot eggs following you
from the left, and by that I mean "AAHHHHHH!"

You have to keep running. When you hit the vertical part, jump off the right
wall to the left, then over the maggot pile. The tunnel is a real bear, but
keep dashing and you should be able to make the long, low jumps it requires.

The final section isn't too bad, just a big maggot pile that's simple to 
jump over. 

Get B-A-G out of here!

-------------------------------------------------------------------------------

[5-16] Rotgut

Bandages: 1

Par Time: 30.00

Strategy

There is a trick to this level. You want to get the carrion kings to stop
following you, and you can do this by getting a lot of distance between you
and them quickly. Drop down the right, and wait until the king flies
after you. Jump up and to the left, and when it arcs up that way quickly go
down-right. With any luck, it'll fall asleep, and you can fall to the bottom
platform and jump over the beacon to the next level. This is a precision
jumping section, so just dodge the buzzsaws.

Slide down the right wall until you are about even with the beacon. Jump out
and catch it, and lead the carrion king here back left. WHen he arcs around
you here, quickly hop to the right, riding the two beacons to the next (easier)
dodging section. When you're at the top of that, you'll see a becaon blocking 
your path. You have to walljump off the right edge of the pit to make it
across, and you'll still have to jump from the left edge.

Before you get the girl, take a jump to her left, get the band-aid, and let the
beacons push you back into her.

-------------------------------------------------------------------------------

[5-17] The Kingdom

Bandages: 0

Par Time: 23.00

Strategy

This level introduces a few new players to the game. First up is the 'ol
quad rocket launcher. I actually don't mind this one as much as any of the 
homing missle launchers. It'll fire to all the four directions, then turn and
fire all four diagonals. The missiles aren't homing, and you can see which
way it's pointing, so it's not too hard to avoid. Once you're over those, jump
over the homing missile down to the right. See that different-colored wall
there? That's a wall that can only be broken by a missile. Let the homing 
launcher do the work, jumping right before it hits you. 

There are buzzsaw shooters that track you in here, but they fire slowly so as 
long as you keep running it shouldn't really be an issue. Make it to the end 
and get your damsel in distress!

-------------------------------------------------------------------------------

[5-18] Gate of Ludd

Bandages: 1

Par Time: 17.00

Strategy

The band-aid is high up in this level. You CAN get this with just regular 
meat boy, but I'd recommend against it. To get it with meat boy, jump up
above the first buzzsaw, launch yourself out towards the band-aid, and catch
the beacon to land on the right wall. It's way easier to do with a double
or tiple jumper, where you can just get it from floating in the regular
beacons.

When that's done, grab the key by floating between the beacons, and then
pick one (probably the right one) to float on, moving back and forth to dodge
missile attacks until the wall is gone and you can rescue the prisoner.

-------------------------------------------------------------------------------

[5-19] Wrath

Bandages: 0

Par Time: 29.00

Strategy

A series of rooms with varying levels of peril!

Break open the blocks to expose a homing saw launcher. Try to be far
from it on the ground when it fires, to jump and avoid it.

Fall down the next area and run along the ground so the missiles break open
a piece of the ground. Walljump up and stand by the breakable walls so that
they are broken by the next salvo. Press the button and get ready to dodge
the incoming missiles, then drop down.

Run quickly through the room as soon as one set of missiles fires. Be ready
to jump any missiles following you on ground level. 

Wait until the walls first appear to walljump up. The last section is simply
a repeat of the first. Get your girl!

-------------------------------------------------------------------------------

[5-20] Judgement

Bandages: 1

Par Time: 32.00

Strategy

This level is a good summary of the world everything you've learned from this
world. Don't move at first, as dropping down will help improve your time.
Jump over the carrion kings here, luring them all as far to the left as you 
can, then take off dashing to the right so you distract them all. 

The next section is one of those timed jump sections, where you need to get 
the rhythm for when the blocks are going to appear and disappear before you
jump. Once you get that rhythm it's not a hard section. After that, in the 
building to the right, the homing launchers will cave out the floor for you,
I'd recommend letting them get two shots in. Jump over the saw down there and
onto the final floor. 

You can dash quickly over the floor as it appears to
get to B-A-G, but before you do try to attract all the dopplegangers over to
the right, then jump down, run past them, grab the band-aid, and walljump
back up. Run over the floor now, get your girl, and get gone!

-------------------------------------------------------------------------------

[5-1X] The Clot

Bandages: 0

Par Time: 30.00

Strategy

A black and red start to the world! The first section is a run and jump over 
buzzsaws. Remember to use the top of the ceiling to move you long horizontal
distances over the saws. I know that it LOOKS like you're supposed to jump
right into B-A-G's arms, but don't. The real trick is to drop down the right
wall there, and navitage the next maze of buzzsaws.

Remember when there are two buzzsaws and you have to jump between them that
jumping while holding the directional button towards the wall you just jumped
from will get you past the saws. There are some breakable walls up at the top-
right here, so break them and jump down.

-------------------------------------------------------------------------------
 
[5-2X] Loomer

Bandages: 0

Par Time: 17.00

Strategy

You have to use the beacons very carefully in this level. To start with, jump
right, slide down the left wall, and hit the beacon RIGHT above its center.
This should boost you up to the next level.

Drop down, slide down the shaft walljumping as you go, and again jump right 
above the becaon. It should propel you between the top two saws. Jump at the
sweet spot again on the last beacon, to push you up past the first buzzsaw on 
the left. Walljump to the wall on the right, then up to the girl.

-------------------------------------------------------------------------------
 
[5-3X] Spank

Bandages: 0

Par Time: 35.00

Strategy

This dang level surely "spank"ed me! Took me like 30 tries to get through the
sucker. There are two keys, to the right and to the left. I went to the right
first, so so will this guide! Head that way, and you'll see some moving beacons
and buzzsaws. The trick is to only jump if one of the following is true:

1) The beacon is moving down

or 

2) The beacon is moving up and the saw is moving towards you. You want to jump
far and fast into the beacon, and you should get through ok. Jump up dodging
the saw and get the key, then run down and repeat the process. 

Go to the left now, using the becaons to hover you through the buzzsaws in the
middle. Here, jump if the beacons are moving down, or if they are moving up and
the saw is moving towards you. Grab the second key, return to the center, and
blow this fruit stand.

-------------------------------------------------------------------------------
 
[5-4X] Alabaster

Bandages: 1

Par Time: 27.00

Strategy

This level is all about beacon mastery. Start by walljumping up the right wall,
and using the beacons to slide you up the left wall past the buzzsaws. Jump
right on top of the center to achieve this. 

Once that's done, jump to the right wall, hop down below the first saw, stick
to the left wall and hop over the saw under that, and fall down and grab the
key. Walljump back up, and head to the left.

Jump waaaay over to the left, past the beacon, and grab the wall at the
bottom of the left structure. There is a band-aid down there, so grip it and
wallclimb back up. Use the beacon to hover you past the two buzzsaws (hardest
part of the level for me, just remember to start heading left before you pick
up much updward momentum), and use the inner beacon to move to the top-right
where your bonecita waits.

-------------------------------------------------------------------------------
 
[5-5X] Nix

Bandages: 1

Par Time: 18.00

Strategy

The first section in this level is the most frustrating, just because you have
to time one jump absolutely perfectly. 

To get the band-aid, activate the switch, then drop down, walljump up the right
side of the level to get the band-aid, then quickly run out of the shaft and
walljump back to where you started from before the floor comes back.

Next, activate the button and dash to your left, jumping over the buzzsaws and
not stopping for anything. There will be a flashing electrical spark thing
before the end. You need to jump and hit it, just the very bottom of it, and
land back on the floor so you can finish running and drop down both of the
open shafts.

The rest of the levels is fairly simple. Run and jump right before you hit the
bottom saws, walljump and hit the transformer in the last part, then walljump
up above the saws to your honey.

-------------------------------------------------------------------------------
 
[5-6X] Ripcord

Bandages: 0

Par Time: 12.00

Strategy

Got to keep moving fast on this level because the doors close just about as 
soon as they open, it seems!

First walljump up the left side and hit the trigger there, jump through the
opening on the wall, and then circle back and cling to the left side of the
wall there. Hit the button midway across the pole there, and drop down to
hit the second button on the wall to the left. Hop across to the right wall.

Jump up, moving through the new opening, then hit the  button on the left wall
and climb through THAT new opening. Avoid the saws, and hit the button that's
hidden on the piece of wall jutting down one to the left of the framework
wall.

The three walls to the girl will open, each with a buzzsaw above and below.
Wait for them to open, then lightly hop through all three to get her!

-------------------------------------------------------------------------------
 
[5-7X] Downpour

Bandages: 0

Par Time: 15.00

Strategy

You HAVE to be able to grab a falling key to complete this level. Jump to the
first tower, and hit the button there. It will release a key from the top. 
Grab it when it's just started to fall and BOOK IT right. The key there will
be released, and you have to be hanging on a wall and ready to jump out and get
it as it goes by. Once you've got that, drop down to the left, wait until a
buzzsaw shoots underneath, and charge through the passageway there, jumping
buzzsaws when you're right next to them.

Wallclimb up and grab your female.

-------------------------------------------------------------------------------
 
[5-8X] Downer

Bandages: 1

Par Time: 26.00

Strategy

This is like level 5-8 from hell. On steroids. On hell-steroids, from steroid-
hell. if you are asking me "Bacter, was this level sent by the devil to eat 
my babies?" I would have to respond "I don't know. Its devil-mouth was too full
of your babies for me to ask it."

Ok so it's doable though. Start out Between the right two buzzsaws, the run to
the absolute right. Go between the right two again, and squeeze between the
right two buzzsaws on the next part. I swear it's possible. This will let you
fit in the gap in the right side. 

Dash to the left, and when your platform is about to hit the top of the next
rung of spikes, jump and slide down the wall.


Start on the left side here to avoid the moving spikes, then run right, getting
the band-aid from below the central buzzsaw. For this next part, walljump to
stay on top of all the spikes until you see an opening, then jump through it.

Once you're to the bottom, take your time and run forward one saw at a time.
You'll get there!

-------------------------------------------------------------------------------

[5-9X] Swine

Bandages: 0

Par Time: 40.00

Strategy

This one is pretty simple. There are going to be a large number of
dopplegangers chasing after you, and breakable walls at the bottom of each
partition. YOu want to slide down (or up) each of these, making sure to do
lots of walljumps. You want to collect all the dopplegangers in one heap.

When you get to the end, walljump up and grab the key, then take off running
to the left. With some luck, you'll leave behind all the dopplegangers.

Jump up to the hallway where the B-A-G is, and there will be two dopplegangers
rushing at you. If you wait until you almost run into them before jumping,
you can jump over them and get to her!

-------------------------------------------------------------------------------

[5-10X] Pulp Factory

Bandages: 1

Par Time: 15.00

Strategy

You'll need two runs of this level- one to get the bandage, one to get the
par time. You want to stick close to the center pit with the buzzsaw in it.
There will be keys dropping down from above, and dopplegangers falling from
all sides. When a doppleganger drops, hop to the opposite side, and they'll
fall in the pit. 

You want to get all the keys to open up both sides. When you do, hop up the
right side to get the band-aid, and up the left side to get the band-aid girl.

-------------------------------------------------------------------------------

[5-11X] Blight

Bandages: 1

Par Time: 25.00

Strategy

A tricky jumping level! For the first part, sneak under the left buzzsaw when
it's going up, then into the center when the center saw goes down. Jump to the
top-right, and walljump off so you land when the saw is down and right saw is
going up. Run and tap jump through the middle, then repeat the process.

RUn all the way to the right, tap the button underneat the left buzzsaw, then
run back and walljump off the left wall through the buzzsaws, hitting the
other button. Let the beacon propel you onto the right wall, where you leap
through the saws in kind of a hurry. Jump behind B-A-G, and slide down.
Attract the dopplegangers to you before running left off the ledge, getting
the band-aid, and jumping back up to finish out the level!

-------------------------------------------------------------------------------

[5-12X] Canker

Bandages: 0

Par Time: 26.00

Strategy

To start out DASH to the right. The bridge will disappear but you'll hit the
wall and be able to climb up. Then take off for the right and wallclimb up
the bits there to get to the top. Now, instead of going right, you jump left
and between the two buzzsaws. Try to land on the diagonal part of the next
island, wait for a buzzsaw to go overhead, then follow it, jump between the
saws and onto the platforms.

Time your jumps get the key, and start jumping back to the right. There will be
one more disappearing platforms part before you get to the lost love.

-------------------------------------------------------------------------------

[5-13X] Halo Of Flies

Bandages: 0

Par Time: 25.00

Strategy

This is like the jumping level in 5-13, with some extra buzzsaw fun! It took
me a lot of practice to get this level down, but there aren't actually a lot
more tricks.

On the section that is four platforms on top of each other, you just jump
off of one right before the next one materializes, so you land on it.

Also remember, walljump once on the lefthand walls, twice on the righthand one.

-------------------------------------------------------------------------------

[5-14X] Necrosis

Bandages: 0

Par Time: 60.00

Strategy

They give you a LONG time limit for this level, but I was able to do it in
about 40.00. To start with, drop down the shaft. You'll want to walljump to
the left side, and then you can pretty much fall down the rest of the way, if
you get in the middle. Wait for the carrion king to charge you, then jump on
the islands, leaving the first one in the dust. Lead the second one to the
island on the bottom of the screen, then go wallclimb up the shaft on the right
and grab the key.

Return across the bottom of the screen, drawing the carrion kings away from
you by going right for a bit. Wallclimb up the shaft you fell down to start
with, and from there it's just a hop skip and a jump to the finale!

-------------------------------------------------------------------------------

[5-15X] Choke

Bandages: 0

Par Time: 15.00

Strategy

What's that? You thought you were good at precision jumping? You know NOTHING
of precision jumping! Not until you've finished choke!

There is a lightning-fast wall of maggots screaming after you, and half of the
floor and ceiling is deadly egg sac clusters. You'll want to keep dash on
the whole time. This level will take a lot of practice!

The only real "trick" is right at the end, there will be a run-and-jump
with a maggot crawling across the ceiling. Let it crawl a little ways before
jumping, because you can't make the jump if it's on top of you. You need to be
a little bit ahead of the wall at that point.

-------------------------------------------------------------------------------

[5-16X] Coil

Bandages: 0

Par Time: 32.00

Strategy

Start out this level by walking left and falling down to the island there. 
Distract the carrion king by jumping up and left, then falling down and right.
Use the beacon to get to the middle column.

When you're there, you'll be walljumping. If the two saws come down at an
angle, always be jumping from the side that the highest buzzsaw is on. Once
you're through, slide down the left wall and jump out, attracting the king
carrion. Leave him in the dust, and take the two beacons over. Wait until the
buzzsaw has shot up before walljumping up.

You'll need to walljump off the right lip of the gap to get over, try to land
on the piece of concrete right on the other side of the saw. Dash left to the
end hopping buzzsaws, probably with a king carrion hot on your tail. You can
do it!

-------------------------------------------------------------------------------

[5-17X] Stain

Bandages: 1

Par Time: 27.00

Strategy

This is another level where you should have two playthroughs- a band-aid and
a par time play. The band-aid can be tricky to see. It's in a hole between the
first and second walls. To get it, jump to the top of the first wall, and 
attract a missile. While dodging bullet fire, jump above the missle, then stand
by the ground above the band-aid. When the missile comes around, run left
towards the first wall. The missile should, with a little practice, hit the
ground on top of the band-aid, freeing it for access.

From there, jump to the right side of the second wall, and attract a missile
to run into it. It hsould break open, allowing you to dash in and hit the
button (beware the saws!). Run to the right, under the new missile fire, and
jump the buzzsaw. Hit the wall at the end and get a missile to run into it.
Repeat this process just twice more to get her and get out!

-------------------------------------------------------------------------------

[5-18X] Stain

Bandages: 1

Par Time: 19.00

Strategy

Another doozie! I guess we should be expecting them at this point. There is
a set way to finish this with par time. Run left right away, and jump up on
the left bottom platform in between bursts. Walljump from the left wall to
the left top platform during a diagonal burst, grab the key, and settle on the
rightmost platform. The rest of the game is just hopping when the two 
horizontal bullets come at you, with a possible exception of an interruption
from the moving shooter above.

The very second that the disappearing key platform allows it, jump in and get
your hostage.

-------------------------------------------------------------------------------

[5-19X] Magog

Bandages: 0

Par Time: 41.00

Strategy

Yet another bear of a level. When avoiding the first buzzsaw, get a rhythm
down and always jump RIGHT as it's firing, so you can slide down the 
breakable walls without getting splatted. The next two parts should be fine,
with jumping buzzsaws and escaping rocket death.

To get throug the multicannon room, wait until the cannons just fired 
diagonally, then dash in, hopping over projectiles and jumping over the cannon
when it's firing horizontally.

To scale the walls, walljump off the bottom left corner of the wall before the
wall appaers, then quickly scale the wall when it does. Break open the last
two breakable walls, keeping in mind that the final buzzsaw launcher moves
much more slowly than does the first one. WHEW DONE.

-------------------------------------------------------------------------------

[5-20X] Quietus *Warp Zone* 

Bandages: 0

Par Time: 

Strategy

To get the warp zone in this level, you first have to walljump up, break
through the walls, and push the button behind the zone. After that's done,
get ready for an intense running section! You'll probably have to do it
several times to get the timing down right. Once that's over with, it's a
regular jumping on disappearing blocks while being shot at by buzzsaws. Got
to love a game where that statement makes sense!

Anyway head to the left to enter the portal.

If you already have the portal, you can use the blocks around it as a jumping-
off point, to move right over the buzzsaws. Once there, jump through the saws
and hit the button up top. Then jump down through the floor, and do one final
very tight jump over a buzzsaw. And you're through!

That's it for the regular levels! Huzzah! You are surely the master of meat!

-------------------------------------------------------------------------------

[5-Boss] Larries Lament **Boss Fight OMG!**

Strategy

Aw man that stupid button does EVERYTHING! Ok so we got some idiot worms
charging for us. Time to SURVIVE.

Ok there are three things that these guys can do. They can, at any time:

-Burst from the ground (spraying maggots around after the first one dies),
and lunge after you that way

-Run along the ground, eating everything in their path

-Just pop and look around going hurrrrr

You want them to do the first thing. Stand a distance away from the saws,
to draw them to come up there, then run in to the saws. If you're lucky, one
will leap at you. Run under him as he crashes down, and he'll hit a saw and
get buzzed. Just chip them away one by one this way and they'll fall soon
enough.

===============================================================================

[CH 6]                          The End

He thought he could get away, just like any other time. He was wrong. Dead
wrong. Time to show fetus the door.

===============================================================================

[6-1] The Pit

Bandages: 0

Par Time: 30.00

Strategy

Not too tough a level for the intro. Hop to the center of the level, then on
the bottom level head all the way to the right. The key will be hanging down on
a kind of fishing pole over the edge. This lets you go to the middle level on
the left, walljump over the saw, and get the key from the fishing pole on the
left there. This opens the top level on the right. Head up that way, and it's
just a buzzsaw-dodging game to beat the level.

-------------------------------------------------------------------------------

[6-2] Schism

Bandages: 0

Par Time: 44.00

Strategy

This is a walljumping kind of level. Head to the left, hug the wall down and
then just drop. This next part is a tenuous series of jumps over a big pit.
Look down for more platforms, then drop to them. Take a big jump to the right
at the island's bottom, and walljump up on the vertical walls. Grab the key,
drop down, and begin to jump back up. Just about every vertical wall can be 
used as a walljumping platform. You'll need to remember how to slide and jump
effectively to get past the buzzsaws. You may need a couple tries to get 
par time on this one.

-------------------------------------------------------------------------------

[6-3] Echoes

Bandages: 0

Par Time: 34.00

Strategy

You're collecting keys in this level, and they are all around buzzsaw clocks!

Jump right on the moving platform to get to the first one, it's in the
building on the right. You'll want to enter right as the hand passes, then jump
up where you'll be safe. Wait for the hand to pass you again and leave quickly.

Repeat this once more with the building up top. You'll then ride some platforms
to the right. The trick with the two-clock is to swiftly enter and wallslide up
while the hands are away from you. Where the key is you'll be safe, so you can
wait 'till the coast's clear to drop down. Your girl is there, and she's almost
safe!

-------------------------------------------------------------------------------

[6-4] Gently

Bandages: 0

Par Time: 33.00

Strategy

You want to proceed gently indeed in this mission! Well, as gently as you can
while running full-tilt. The first and hardest part of this deals with the
swinging clock-buzzsaws. Remember that under them is safe, and for the fast-
moving one in the big chamber, the corners are safe. Run quickly and you should
be ok.

The last part is just jumping buzzsaws, which you should have ample practice
with. Grab your girly in the top of the level.

-------------------------------------------------------------------------------

[6-5] Omega

Bandages: 0

Par Time: 44.00

Strategy

You know... it's not that this level was EASY. It was hard, no doubt about it.
It's just that there have been much harder, and for the final light level
before the boss.... oh well. On we go.

This whole level is basically a lot of walljumping. Remember to keep in mind
that you can jump close to the wall by holding the directional button in to
walljump without hitting a saw on the opposite side, and that you can leap out
far by holding no directional button to get around saws that are jutting out.
The only part that gave me particular trouble was right at the end, and I would
caution people to take the first buzzsaw jump on the second level down at the
very end very slowly. Other than that, good luck!

-------------------------------------------------------------------------------

[6-1X] Detox

Bandages: 0

Par Time: 40.00

Strategy

Alright NOW we are getting into some serious levels. Start this one out by
falling to the right and navigating between the two buzzsaws. Wait until the
gap in saws comes on the box on the next level, and jump to the right wall
then left corner to avoid the saws. Dash across the box and jump over the two
saws as they come towards you.

There are now three keys you have to collect, one on the right and two on the
left. For the first one on the right, run and jump right after the saw swings
past you, get the key and circle back, staying in the safe area of the saw's
handle. The top left key is unprotected, simply jump over some saws to get it.
Jump out to get the third key as soon as the saw touches the key, and jump back
to land. Your lady is in the middle.

-------------------------------------------------------------------------------

[6-2X] Ghost Tomb

Bandages: 0

Par Time: 50.00

Strategy

This is another kind of walljumping crash course. You basically did this level
before, on 6-2, but without some extra buzzsaws to make things fun. Two places
tripped me up.

On the bottom left hand of the level, you're meant to jump to the leftmost
wall, then walljump all the way to the one vertical piece on the island itself
and jump from there.

On the return trip, fall all the way to the bottom of the wall immediately
above and to the right of the island's bottom (and the piece of wall right
before the very end) before jumping.

-------------------------------------------------------------------------------

[6-3X] From Beyond

Bandages: 0

Par Time: 70.00

Strategy

Hooo this is a toughie! This one took me like 45 minutes of straight play to
get. It's basically the reverse of 6-3. Jump up and into the clock tower, 
resting on the pedestal in the middle, and jumping down quickly. There are
three keys you'll need to get, and this is the order I got them in.

Jump to the rightmost level, where you enter the room, and follow the saw
around. Jump across it to get the key, and leave. Take the platform over to 
the left, jumping to the top left corner when you get there. Drop down,
quickly dash to get the key, and jump to the top-left corner of the room to
protect yourself against the swinging buzzsaw.

From there, ride the platforms back up. There will be a clockwise-moving
buzzsaw and a key above it. There is a buzzsaw where the moving saw is
anchored, so you'll have to continuously walljump moving in a clockwise manner
until the gate opens again. Then ride the platforms back, jumping onto the
small section of wall, and using that to get over the big clock area. Fall
into your girl's arms!

-------------------------------------------------------------------------------

[6-4X] Maze of Ith

Bandages: 0

Par Time: 50.00

Strategy

I didn't find Ith's maze (whoever Ith is) as difficult as the other dark 
levels, but you ARE on a tight schedule. You need to run to the other end
of the hallway, dodging the swipe from the buzzsaw arm, then walljump onto
the next level. Do this three times, and don't hesitate, i.e. each level should
only allow one rotation of the buzzsaw arm.

Once past this, wait for the big hand to swing by and scale the top of the
maze. Run along the bottom then jump to the next level. Keep in mind that the
left corner of the second level of the maze is a safe place. Keep running,
staying away from the buzzsaw hands, and get out of the maze.

In this next part, you should time things so that you jump over both of the
buzzsaws on the bottom at once, time things so that the moving buzzsaw is over
the stationary one when you jump. The rest of the level is a buzzsaw avoidance
jumping level, and you have ample experience at that kind of thing!

-------------------------------------------------------------------------------

[6-5X] No Quarter

Bandages: 0
 
Par Time: 60.00

Strategy

This last of the dark world levels is tricky indeed! You did a level much
like this back in 6-5, but there are many more buzzsaws this time. You'll
want to jump to the top quickly and dash in the small tunnel by jumping to
the left, try to time this when the hands have just passed it by.

After that first section, it's a basic buzzsaw avoidance course. I would 
like to mention that after the first building you're in, there are two buzz-
saws to the left on a tunnel and a building protected by two buzzsaws to the
right. I found the best way to get in the tunnel to be to wallslide slightly
up the right side there, and then walljump over the lower saw.

Keep at it, go slow if you have to on the last building, and you'll get there
before too long! Good luck, I believe in you and so does band-aid girl!

-------------------------------------------------------------------------------

[6-Boss] Dr. Fetus **Boss Fight OMG!**

Strategy

To begin with this is an avoid-the-obstacles fight. Run to the right, and
dodge fetus' two rockets. Run down, jump up the right wall as soon as you
possibly can, then make your way up. 

The blades will stop to let you get up to the top platforms in this next
section, so take advantage of that. You'll then jump down, slide down the
left wall, and jump over. Keep jumping until you drop way down, and are in
a big room with a button on top. You'll want to wallclimb and hit the button,
which opens up a compartment with another button in it. Go press that.

Ok, so Fetus is done for, but you still have to escape! This section doesn't
really have any tricks, it's just a difficult run-and-jump section. There's
no time limit, so just use all the tricks you've acquired to get out. Good
luck!

-------------------------------------------------------------------------------

[6-BossX] Dr. Fetus **Boss Fight OMG!**

Strategy

This is much the same as the previous Dr. Fetus Boss Fight, only with more
spikey death. Actually LOTS more spikey death.

There are extra spikes along the edges in the first part, so you'll definately
want to walljump between them. In the next section, don't worry about the 
spinning buzzsaws, but just walljump from the right wall to the top right
lip on the chasm.

From there drop down. This time you need to drop to the floor level, hopping 
over one spike, onto the left wall, over the center saw, and onto the right
wall. Hop up there, and wait for the saws to move on.

This last part is pretty similar, just a walljump, avoid-the-saws kind of
part, get to the buttons, press them, and presto you've completed the quest!

===============================================================================

[CH 7]                         The Cotton Alley

Imagine... if the world were different.
Imagine... if Dr. Fetus hated band-aid girl more than meat boy.
Imagine... if she rescued HIM, instead of being the helpless prisoner.

Imagine... THE COTTON ALLEY

===============================================================================

[7-1] Pink Noise

Bandages: 0

Par Time: 11.00

Strategy

This first level should introduce you to the kind of difficulty we are going to
see in the cotton alley. TOUGH. 

Hop over the saws to begin with, then walljump to the right then left, then
over. Use the clear patch of wall to the left to vault the central saw, 
and make sure you hit the wall to the right. Jump over the final wall of saws
from there, over the last ground saws, and get your dude

-------------------------------------------------------------------------------

[7-2] Run Rabbit Run

Bandages: 0

Par Time: 13.00

Strategy

This level is FRANTIC. Drop down to the right and start dashing, and you should
be ok. 

Notice that you are running a little bit faster than the buzzsaws. In order
to not smack into the front one, DON'T just stop running. This technically
can work, but it's more likely that you'll get splatted by the buzzsaw
that's following you. Instead, stop running for a second or two, which should
drop your speed by enough that you'll be ok.

The real trick to this level is going from the top level to the bottom one.
I managed it by taking the top level ALMOST hitting the saw in front of me,
then sliding down the right wall, walljumping once when I was on the launcher,
and dashing left. You CAN'T stop on this bottom level, you'll have to use
the stop dashing for a second trick. Your fella is on the left, get him!

-------------------------------------------------------------------------------

[7-3] Spinal Tap

Bandages: 0

Par Time: 23.00

Strategy 

While it may LOOK really intimidating, this level isn't so hard. Dash to the
right, then jump over the first saw as soon as the small saw passes over you.
Do the same for the next saw.

This should put you about halfway through the level. The trick to the rest is
staying close to the center saws, jumping over when the center is clear.
You should make it without much trouble to meat boy!

-------------------------------------------------------------------------------

[7-4] Stag

Bandages: 0

Par Time: 26.00

Strategy

There are two parts to this level- the bottom and the top part. To get past
the bottom, it's important to note that while the buzzsaw goes all the way
to the left, there is a place to the right where you can stand. I tended to
stand to the right, wait until the saws were coming at me, then jump to the
right side of the next platform. 

Eventually, you'll get to the next section, where you just run under the 
buzzsaws and leap the flying saws as they approach.

-------------------------------------------------------------------------------

[7-5] Tommunism

Bandages: 0

Par Time: 30.00

Strategy

BOY are there a lot of those gross floaty guys in this level. Six of them
in fact. There are two main ways to get across the level. You can jump
across the bottom, landing on the island in the middle. This is good if
most of the floaters are on the top of the level. The second way is by 
walljumping up the left side and leaping to the right. This is good
if the blobs are diffuse or concentrated on the bottom. There isn't much
to this level- it's just jumping back and forth a lot.

Note that while it's possible to hide in the little halls to the left and
right, SOMETIMES the blobs can get into them.

-------------------------------------------------------------------------------

[7-6] Panic Attack

Bandages: 0

Par Time: 7.50

Strategy

This level is called panic attack because that is what you have! Get the key
and start dashing to your right. You don't want much height on any of the 
jumps until the last two, what you want is long low jumps. It will take you
a couple tries to get the timing down, but once you do this is a relatively
simple level.

-------------------------------------------------------------------------------

[7-7] Tunnel Blower

Bandages: 10.50

Par Time: 10.50

Strategy

This level requires some competency with the airstreams. You'll jump off
to the right, and when you start getting some upward momentum, float between
the saws, and float up to get the key.

Jump back down, get the airstream to the right, and ride it up past the
right buzzsaw. Jump up and get your fella.

-------------------------------------------------------------------------------

[7-8] Pig Latin

Bandages: 0

Par Time: 26.00

Strategy

This level sees you jumping past a bunch of angry blobs while doing a lot of
walljumping. Jump up and over the first wall, slide most of the way down
the right side of it, and wait 'till the coast is clear to leap through the
saws. TO get up the middle wall, jump from the top of the block you are
on, and slide up into the tight section. From there just walljump, staying
behind the blobs.

Once down the other side, just repeat the first section but in reverse. The
toughest jump is probably from the middle-right island to the right wall, so
don't worry if that takes you a couple tries!


*****CONTRIBUTED GUIDE*****

I know of a MUCH easier and faster way to clear 7-8 (Pig Latin). Most of the 
red blobs can be avoided entirely as well as most of the level. At the start,
just make your way to the wall at the bottom of the level on the left with the
buzzsaw on top of it. From there, simply make one walljump all the way across 
the bottom of the level to the same wall on the right, completely skipping 
75% of the level. From there, just make your way up to Meat Boy and job done.

-JFinn


***************************


-------------------------------------------------------------------------------

[7-9] Hatch

Bandages: 0

Par Time: 21.00

Strategy

This level is all timing. None of the jumps you have to make are particularly
hard, and all the buzzsaws fire at regular intervals. Try to jump from the side
of the rooms that have upward-facing treadmills, that makes all the jumps just
a bit easier.

There are three rooms, you'll go center/left/right. All the rooms have a key
dangling from their center, so to get it you'll have to jump up and over.
Not too tough a level.

-------------------------------------------------------------------------------

[7-10] Bullet Bob

Bandages: 0

Par Time: 32.00

Strategy

A frantic dash between different sides of the level, you're after the keys.
The lower two level keys are hidden behind breakable walls, the upper level
keys behind doors that are unlocked by the lower level keys.

Once you get the upper keys, keys will drop from the ceiling, and these open
the doors to meat boy at the top. A good trick to keep in mind is that
if you are on one edge or another, one of the missile launchers won't fire at
you. The only time you have to be in the middle is when you are jumping to the
top to get meat boy, so watch out for the missile launcher that you were
hidden from previously, as it will be off-rhythm with the other two.

-------------------------------------------------------------------------------

[7-11] Train Eater

Bandages: 0

Par Time: 18.00

Strategy

If this is a train, it is the worst. train. ever. You'll want to run back and
forth in a tiny look to throw off any incoming missiles. Let the blades advance
so you have most of the salt track open to you, so you can jump over them
while keeping ahead of the rockets. Watch out for the saw launchers, but they
don't fire often enough to really be a threat. 

-------------------------------------------------------------------------------

[7-12] Peel

Bandages: 0

Par Time: 11.60

Strategy

Just a run/twitch level. Dash to the left when a buzzsaw comes by, and slide
up the wall. Jump as soon as one passes overhead, then jump in the ceiling
to avoid the next one.

Fall down and wallslide on the left part of the shaft, running left and jumping
as soon as you can to avoid the saw. Keep running left, jump into the next
section, and jump up and go up to your man.

-------------------------------------------------------------------------------

[7-13] Pepto

Bandages: 0

Par Time: 22.00

Strategy

This is a level with a swiftly-rising sea of pepto bismal. Gross! The trick
to this level is (after the first two levels), running to the edge of a wall,
jump-sliding all the way up as far as you can, and clearing the whole level
in a single bound. Other than that, this is just a quick walljump type level.
I didn't have any trouble with the par time.

-------------------------------------------------------------------------------

[7-14] Watchtower

Bandages: 0

Par Time: 40.00

Strategy

Aw man I had hoped we were done with these stinking eyes for good! The point of
this level is to grab the four rotating keys that are circling around the eye.

Run to either side, walljump up, and hopefully grab one or two of the keys
per jump. Don't take out too many of the wall pieces, you'll need them for
multiple jumps.

-------------------------------------------------------------------------------

[7-15] Lock Out

Bandages: 0

Par Time: 24.00

Strategy

Oh boy, oh boy. It's our old friend, the screaming mouth-launcher. Yee-haw.

This level sees you collecting keys as you jump between levels. You'll want to
keep away from the launchers as much as possible (on the other side of the 
wall), because that gives you more reaction time and means that the ones on
the same side as you can't see you to fire.

Leap from the walls just as the missiles are about to hit, because that will
put you the furthest distance away from the launcher when it explodes.

-------------------------------------------------------------------------------

[7-16] Hopscotch

Bandages: 0

Par Time: 20.00

Strategy

This level makes sure you know how to use the beacons! In order to get enough
bounce off of them to make you shoot over the taller buzzsaws, you'll want to
enter the repulsive field at an angle, letting you get close to the center.
Keep bobbing up and down on it, and it should carry you through. Sometimes
you might have to go ahead of it and circle back under the buzzsaw you just
passed, but watch out, if you get too close to the center it'll rocket you up
very far, and that's hard to control.

-------------------------------------------------------------------------------

[7-17] Lead Sheets

Bandages: 0

Par Time: 20.00

Strategy

This level is the final word in rotating cannons. There are six of them per
level, three on the top and three on the bottom. They are staggered. This 
level is fairly simple if you stick to one rule: Jump between launchers
when they are facing up and down, stand underneath them when they are firing
diagonally.

-------------------------------------------------------------------------------

[7-18] Oobs Revenge

Bandages: 0

Par Time: 21.00

Strategy

This is the level that has you getting around the Carrion Kings, or, uh,
"oobs" as I guess they are called. You'll be jumping across a lot of breakable
floors to get to the key on the right.

My suggestion is to step very lightly, as you'll want most of this to be 
intact for a dash back left once you have the key. One good way to do this is
to walljump off the top right corner of the four-square boxes, that should
carry you a good distance to the next one and let you jump the carrion king.

-------------------------------------------------------------------------------

[7-19] The Rash

Bandages: 0

Par Time: 17.00

Strategy

There is a definite track you have to run to be able to complete this mission,
but it's not too hard once you get the hand of it.

Start out dashing left, jumping over the hard-to-see saw there. Hit the first
button, make sure to jump and hit the second one over the buzzsaw, the third
on the other side of it, and wallslide up and hit the fourth. You want to 
jump onto the right wall and slide just up over it, so you don't hit the
buzzsaws on the top there.

Dash right, hitting the first buzzsaw towards the exit. The second one is at
the bottom-right corner of that ceiling, and the third and fourth can be
toggled by walljumping.

In this last section, the first button is in the track you run, the second is
on the floor later, and the third and fourth are achieved by walljumping up.
Make sure not to hit the buzzsaws on the ceiling OR floor in the final section,
and dash to your kidnapped man.

-------------------------------------------------------------------------------

[7-20] 4 Letter Word

Bandages: 0

Par Time: 45.00

Strategy

One of the rare few, a level where getting the par time is significantly harder
than just finishing the level. This isn't anything you haven't done before,
just a lot of fancy buzzsaw-dodging, but you really can't slow down at all
and still make par.

Remember: Only jump over saws that are moving towards you, not away from you.

In the level with the three saws moving vertically, remember that you can
go over as well as under them. 

Jump at the last possible second to evade the stationary saws.

That's it: you should be able to do this level without too much difficulty!
Good luck!

-------------------------------------------------------------------------------

[7-1X] White Noise

Bandages: 0

Par Time: 60.00

Strategy

They give you PLENTY of time to get par time on this level, so you might as 
well use it to set up your jumps. Start by going up, then jumping right wall-
left wall - up to the top. There is some regular buzzsaw-hopping on the
upper level (slide along the ceiling remember), and you'll want to slow your 
descent on the right side with walljumps.

The rest of the levels is just a tough series of walljumps over the saws.
Jump on the right wall below the saw, then left, right, and over. Land between
the two saws on the wall you just leaped, jump through the middle, slide up 
to below the saw there, then vault the final saw and get your dude.

-------------------------------------------------------------------------------


[7-2X] The Flipside

Bandages: 0

Par Time: 60.00

Strategy

A seriously tough level! They give you plenty of time for par, so don't worry
too much about speed. In fact, this is one of the only levels where I DON'T
recommend running! Walk towards the right, jumping quickly over any buzzsaws.
If you are getting out of rhythm, jump straight up a few times to get set.

The jump up is again the hardest part, and I don't have any special tricks
beyond just "time it really well". Continue left, jumping as you go, and you'll
get to prince charming in no time!

-------------------------------------------------------------------------------

[7-3X] Organ Grinder

Bandages: 0

Par Time: 60.00

Strategy

This level gave me almost no trouble at all, though I could see how it could
be really hard. Follow my path to victory!

Walljump left, right as soon as you can, then left as soon as you can, then 
back right.

From there, go R->L->R very quickly. 

After this point, I just walljumped up the right wall, sliding for a second if
a saw was about to hit me, and that carried me all the way to the top!

-------------------------------------------------------------------------------

[7-4X] The Tower

Bandages: 0

Par Time: 60.00

Strategy

This was actually a really easy level for me too. You will be walljumping up
a tower while lots of buzzsaws fall at you.

Remember, you can walljump for a loooong time in the air. You'll want to use
the long distances to fly between the saws. DON'T jump out of the tower, 
because the nature of the tower means you probably won't be able to
walljump back in (you'll get stuck in the edges).

-------------------------------------------------------------------------------

[7-5X] Waiting Room

Bandages: 0

Par Time: 60.00

Strategy

This one is a lot like 7-5, only bigger. You'll be running back and forth
between the left and right getting the keys. There are more blobs in all the
rooms to the left, but for me they were all clustered on the ceiling, so I 
was basically able to just leap through them without much trouble. If they are
down low you can always walljump up and over them.


-------------------------------------------------------------------------------

[7-6X] Bone Machine

Bandages: 0

Par Time: 60.00

Strategy

I was able to scale the tower in the following way:

Run to the left, slide up, walljump over the first buzzsaw, get right
below the second, and leap up and right. You should just clear the saws on the
other side. Walljump up once, leap over the center saw, then go R-L-R. 
Walljump up the left side of the narrowing tunnel, then alternate sides you 
jump up until you beat the level.

-------------------------------------------------------------------------------

[7-7X] Going Up

Bandages: 0

Par Time: 60.00

Strategy

This is a pretty appropriate description for this level! Step to your right
and ride the airblast up. You'll want to stay about in the middle of the level,
so you can ride between the saws. When you pass four of them, you'll slow down
and see another fan. Move over to it JUST enough to catch the blast up.

Repeat this twice, and you'll get up and land on your prize at the top.

-------------------------------------------------------------------------------

[7-8X] In Line

Bandages: 0

Par Time: 60.00

Strategy

To make this level a lot easier, do most of it with jumps. Jump from the left
platform to about the middle of the level, falling in between two of the
blobs. Walk with them a short way, until you can jump up, grab the right
side of the wall, and walljump over to the key.

Repeat this process to get back. It's somewhat harder as now the blobs are
going against you, but jump into about the middle, fall in between two of them,
jump up to the left, quickly jump and grab the left side of the wall, and
jump left to the drapped bro.

-------------------------------------------------------------------------------

[7-9X] Salt Shaker

Bandages: 0

Par Time: 60.00

Strategy

The one trick to this level is knowing when to start pulling away from the 
conveyer belts up. It's maybe an inch or two past the stop of the salt pile in
the middle. You can actually walljump over the salt pile to the right wall
once you're in the middle, so try for that. 

The second conveyer belt is just like the first, and you avoid the saws in the
same way, by going left-right-left.

-------------------------------------------------------------------------------

[7-10X] Masterblaster

Bandages: 0

Par Time: 60.00

Strategy

This is a twitch-reaction type of level. You basically want to be wallsliding
the whole time you're vertical, and running while horizontal. You can tell
the missile launchers are about to fire because they sort of seize up and
swell a bit.

There aren't a lot of fancy tricks to this level. If you are entering a hallway
with two rocket launchers, try to enter the hallway right when one of them
is about to fire, so you get two that are firing at the same time. Other than
that, just dash and get your broseph!

-------------------------------------------------------------------------------

[7-11X] Thumb

Bandages: 0
 
Par Time: 60.00

Strategy

This level is even a little more frantic than Train Eater (7-11), because
you've got a bunch of walls to navigate and get in your way. A good rule of
thumb is to keep far ahead of the blades, as far as you can. This is just a
"memorize the level, and jump in the correct ways" kind of level, so I don't
have any particular tricks, besides jumping under the first vertical-moving
buzzsaw when it's on it's way up, so you can quickly jump under the second
one as well.

-------------------------------------------------------------------------------

[7-12X] Pink

Bandages: 0

Par Time: 60.00

Strategy

The first part of this level is pretty straightforward- drop down and go
counter-clockwise, keeping away from the buzzsaws. You're trying to get around
to the top-right corner, where there's a key.

Once you get it, you'll want to use the the spaces inside the center of the
level and the bottom which opens when you get the key to avoid the saws. Be
sure and jump to the next hole as SOON as the saw passes you. You want to
head back to where you started, jump up the new chimney, and get your guy.

-------------------------------------------------------------------------------

[7-13X] Bleach

Bandages: 0

Par Time: 60.00

Strategy

This is another rising-tide level, only stupid buzzsaws are on the walls in all
the best places to jump! As long as you keep moving quickly, this level
shouldn't be awful.

A good trick is jumping from the bottom of one floor directly onto the middle
section of the next floor without walljumping over the buzzsaw on the wall 
you came from- you can use this on the first floor to get an early lead!

-------------------------------------------------------------------------------

[7-14X]

Bandages: 0

Par Time: 60.500

Strategy

Friggin' eyes! To finish this level, dash to the left, slide up the wall, 
walljump over the eye, and land on the block above it. From here, jump up and
left, then right onto the floating block. Run  right, get the key, and jump
down onto the floating block over the right eye. From there fall down and left
and get to your dude at the bottom.

-------------------------------------------------------------------------------

[7-15X] Patience

Bandages: 0

Par Time: 60.00

Strategy 

This level looks insanely enough, and in fact would be without my secret tips!

In order to beat it, DASH to the left as soon as the level starts, wallclimb
and jump out the grab the key. As soon as you get it, twist back left, and
dash left when you hit the ground. Jump and walljump immediately. What you want
is to get on top of the first protrustion from the left wall. Once there,
the leftmost and rightmost shooters can't see you, so all you have to do to
avoid being hit is to jump whenever the center one fires, and it will dash
itself against the floating block in front of you. It may take a couple
tries to get to there, but once you do victory is yours!

-------------------------------------------------------------------------------

[7-16X] Curls

Bandages: 0

Par Time: 60.50

Strategy

There are only two sets of saws in this level, but they are doozies! I beat the
level like this.

Jump out to the beacon, coming in at an angle on the first saw. Use that boost
to go over the first saw. Be bounced up again to get over the second saw, and
get under the third one on the dip down.

The last section was reversed. I got through the first saw on a dip down, and
hopped over the second and third saws. I just bobbed up and down vertically
on the trip between them.

-------------------------------------------------------------------------------

[7-17X] Bullet Proof

Bandages: 0

Par Time: 60.50

Strategy

There are two levels, an upper and a lower. The lower level was, for me,
much much harder, because the guns were closer.

Run quickly under the lower launcher, then jump up high in the air, and dash
to the right. once you hit the wall, jump to the left side, and slide up. 
There is more distance between you and the guns on this level, giving you more 
time to dodge. Just run under the second one right after it has fired before,
and you'll make it fine.

-------------------------------------------------------------------------------

[7-18X] They Bite
 
Bandages: 0

Par Time: 60.00

Strategy

My suggestion for how to beat this level is to get all the carrion kings to
chase you before you get the key. Get them all on your tail, walljump up one of
the sides, then quickly drop down and grab the key. With any luck, they'll be
far away from you and fall asleep, and not make it back in time before the 
walls and floor disappear and you get your king.

-------------------------------------------------------------------------------

[7-19X] XOXO

Bandages: 0

Par Time: 60.00

Strategy

This is it: the grand pooh-bah of all annoying, difficult levels. Smack the
Switch on top of you and the floor will take off, disappearing through the
level. The catch? When it gets to somewhere on the third floor, the wall 
will start RE-appearing at a frantic clip.

This thing took me FOREVER to do, so don't stress if it doesn't work for you
to begin with.

You want to let the disappearing blocks in front of you, giving them some
room. When you are able make a fast (dashing) low jump by tapping the jump
button lightly.

Quickly, VERY quickly, jump up the walls to the next level and keep going.

This strategy will last you until you get to the top floor. Here, you want to
WALK, not run, and tap the jump button when you are past the buzzsaw and
almost to the end. You will get a rhythm down if you do it enough.

Congrats for passing this level, this makes you a meat boy god!

-------------------------------------------------------------------------------

[7-20X] Brag Rights

Bandages: 0

Par Time: 60.00

Strategy

Here it is, folks. The very last level! (If you are playing them in order).
While no slouch, I personally found XOXO much harder. But that could be just
me.

You'll be racing back and forth, outrunning some giant buzzsaws that are
chasing you.

There isn't any new strategy here- you've all outrun your share of buzzsaws
to make it this far. Don't jump more than you have to, don't jump over anything
moving the same direction as you are, keep your wits about you, and you can
do this. I believe in you.

Meat Boy believes in you.

You are... THE MEAT CHAMPION!!!

===============================================================================

[PTL]                           Portal Levels

Scattered in the normal levels are special Portal Levels. You can identify
these by swirling vortexes in the levels. These vortexes (vortexi?) don't stay
open forever, so rush and grab them when you see them!

Inside, you'll find various levels of old-fashioned graphics, along with a 
slightly different control scheme. Running is harder to stop, and jumping can
be harder to control too. A portal opens on the main screen, so if you fail you
can just go back and select the level from there, which is nice.

The level packs come in 3s, and you must beat all three to win. 
You only have 3 lives to complete each level, and progress doesn't save. 
Fortunately, all your lives are restored every time you beat one of the levels.

There are four portals per world. Two regular portals and one character unlock
portal in the light world, and one portal in the dark world.

This is like a tour through history, if history was all about Meat Boy. Enjoy!

-------------------------------------------------------------------------------

[P1-1] Sky Pup 1-1

Portal Found in: 1-5

Bandages: 1

Strategy

You're gonna have to get used to the control scheme in these portal levels-
it's a big trickier. It takes longer to slow down and stop, and the jumping
is harder to control. 

Anyway for this level, start off by heading to the left. Wall off the left 
edge of the platform, then hug that wall down to a little overhang. Try to
jump out and hit that band-aid. The best way is to center yourself above it,
and try to fall straight down. It takes some practice, so don't worry if it
takes you a few times.

After you get it, wall-jump back up to the top of the platform. Run off the
right side onto the platform below, then off the left side of there. There is
a one-black area where you can stand to the left of the buzzsaws. Stand there,
hold dash, and jump over the buzzsaws to the area on the right. From there
it's a simple walljump up to your lady.

-------------------------------------------------------------------------------

[P1-2] Sky Pup 1-2

Bandages: 1

Strategy

Just in case that last level wasn't enough for you. This bandage I found to be
incredibly tricky to get. To start with, you'll want to fall off the left side
of the edge on the platform below. If you don't care about the band-aid, just 
slide down the right side of that platform, hold dash, and jump across. Jump
up to get the girl.

If you DO, you'll want to try to do a jump like you did on the last level, 
by which I mean one where you end up going not very fast, as far above the
central area as you can be. This will give you plenty of room to fall
vertically down and get the fall lined up just right. From there, jump to the
end.

-------------------------------------------------------------------------------

[P1-3] Sky Pup 1-3 

Bandages: 0

Strategy

The hardest part of this level for me was getting inside the central hollow
tower. You want to slide down either wall, and then jump out to the platform 
on the side you slid down. Watch out for the flying buzzsaws! Once you're there
try to time a jump so you're jumping right as the buzzsaw fires. Remember to
hold dash, and you'll jump and land on the central platform. From there, 
wall-jump up into the tower, being mindful of the buzzsaws that fly onto the
edges.

Once you're in here, you'll want to dash and jump, hitting the outer-most wall,
and use that as a platform to jump and hit the inner wall. Wall-jump up to the
top segment, being aware that there are more buzz-saws in here. 

You'll want to time this last section right too. As soon as a buzzsaw passes,
jump and land on the wall right by where the saw was, then wall-jump the
opposite direction and hit bandage girl.

Whew!

===============================================================================

[P2-1] The Commander! Part 1

Accessed from: 1-12

Bandages: 0 

Strategy

This level is just a basic "time your jumps" type of level. Remember to hold
jump for longer jumps, and let it go for shorter jumps. You'll want to use
short jumps over the flashing blocks.

-------------------------------------------------------------------------------

[P2-2] The Commander! Part 2

Bandages: 0

Strategy 

This level is all about timing your jumps. Run at the first section, and
jump right before you hit the left of the flashing bit. Jump for as long as you
can without hitting the top, and right before you hit top, release the jump
button. You'll fall through, in sort of an upside down V. Slide off the right
side of the platform and press left as soon as you do. You should just barely
make it to the lower level. Here, repeat the process from the top level to
beat th' level.

-------------------------------------------------------------------------------

[P2-3] The Commander! Level 3

Bandages: 0

Strategy

This isn't as bad as it looks. Dash and jump to the left, and you'll find
yourself sticking to the ceiling. Time this so you come to rest right over
the center island. You'll fall right on it, then dash jump left again. 

Walljump up, and essentially repeat the process, sticking to the ceiling until
you're right over the island. 

Beat this sucker, and you unlock Commander Video!

===============================================================================

[P3-1] [Hand Held Hack] Level 1

Accessed From: 1-19

Bandages: 0

Strategy

This is just a timing level. You can tell exactly where the buzzsaws are gonna
fly because of the blocks that jut out. Jump beneath them, then walljump up and
over as soon as the buzzsaws hit. If you start falling off the right side right
as the buzzsaws hit, you should be able to make it down to band-aid girl in one
clean fall.

-------------------------------------------------------------------------------

[P3-2] [Hand Held Hack] Level 2

Bandages: 1

Strategy

MOVE IT MOVE IT ON THE DOUBLE! This first part is a frantic race against time.
You want to avoid sticking to the sides of the walls as much as possible, 
because that slows you down. If you'll notice down below, those buzzsaws are 
carving away at the floor you need to get the band-aid (which is halfway
between the saw shooter and band-aid girl). I can typically made it right
when the buzzsaw is destroying the block the band-aid is on. Grab the
band-aid, doing some wall-jumping off the edge of the crumbling floor if
necessary, and make the exit!

-------------------------------------------------------------------------------

[P3-3] [Hand Held Hack Level 3]

Bandages: 1

Strategy

Jump to the center blocks and slide down until you hit the center island.
The blocks should melt away, and you can dash-jump and wall-jump up to the
middle level. There's no time limit for these levels, so don't be shy about 
waiting until the timing is right. You want to run into the narrow bit of
the tunnel RIGHT after the buzz-saw passes by. Jump to avoid it as it flies
by, and run to the next section. 

On the top level, one block to the right of the floor-based buzzsaws is always
safe, so try to stand there. Be sure to grab the band-aid which comes right
after the center floor-buzzsaw. Make it to your girl and you GONE.

If you bought meat boy from steam, you get Head-Crab! Woo!

===============================================================================

[P4-1] Space Boy Level 1

Accessed from: 1-13X

Bandages: 0

Strategy

This is a precision jumping level. The path is really clear (right, right,
up, up, up), so I can't really say much besides remember that you want to get
as much height as possible before dropping down and hitting the center of the
blocks.

-------------------------------------------------------------------------------

[P4-2] Space Boy Level 2

Bandages: 1

Strategy

This is more of the same. There's no par time limit, so don't worry about
not just walljumping from block to block- you can hit the side of them, then
walljump up to the top. 

Look to the right of the fourth block you jump on: there's a band-aid. The
easiest way is to slide down the right side of the fourth block, catch the
band-aid in a wall-jump, then settle on top of the fourth block, and jump
all the way back up.

-------------------------------------------------------------------------------

[P4-3]

Bandages: 1

Strategy

Lots of walljumping in this section. If you have a choice (and you have a 
choice), try to take the upper path as opposed to the lower path. The reason
for this is the band-aid right above band-aid girl at the end. Ideally you 
want to land on the floating crumbly block right in front of the band-aid, then
make the leap to it, fall off that block, and hit your chica.

===============================================================================

[P5-1] The Bootlicker! Level 1

Accessed from: 2-8

Bandages: 0

Strategy

For this series of levels you are Jill. This is very important. While you are
falling, press jump again to stop any downward momentum you have. This allows
you to float long distances.

This first level is just letting you get used to that. Leap out into the center
of the spikes going down, put on the breaks halfway down and float down to the
bottom. Also float over the next spikepit.

-------------------------------------------------------------------------------

[P5-2] The Bootlicker! Level 2

Bandages: 0

Strategy

A bunch of columns with spikes on the top. For each column, walljump off the
right side of the previous column, then float over the spikes. This essentially
repeats itself for all three levels. You can change direction while pressing
jump a few times if you need to lower your elevation.

-------------------------------------------------------------------------------

[P5-3] The Bootlicker! Level 3

Bandages: 0

Strategy

For this last level, just keep pressing jump to slowly float down the spike
blocks and it shouldn't be any trouble. The next column is a pretty straight-
forward walljump to avoid the spikes, then repeat the first area's floating.

Once all three areas are defeated, you unlock Jill! She will come in SUPER
handy!

===============================================================================

[P6-1] [Castle Crushers] Level 1

Accessed from: 2-12

Bandages: 1

Strategy

This is a fairly typical buzzsaw type level. It shouldn't be any problem at all
for you to walljump and avoid it. Make sure and grab the bandage in the left-
most window.

-------------------------------------------------------------------------------

[P6-2] [Castle Crushers] Level 2

Bandages: 1

Strategy

The solid looking blocks are the ones that won't crumble when you hit them.
Make sure you notice the bandage in the middle left window! Otherwise, this is
just a regular jump-up type of level. Don't take out all the crumbly blocks
at once! 

-------------------------------------------------------------------------------

[P6-3] [Castle Crushers] Level 3

Bandages: 0

Strategy

This level can be kind of tricky. You want to be ready to walljump on the
corridors that have buzzsaws the very INSTANT the saw passes overhead. Then 
it's a mad dash down the corridor to try to jump above the launcher before it
fires again. It takes some coordination and practice but you'll get it!

===============================================================================

[P7-1] The Blood Shed Level 1

Accessed from: 2-15

Bandages: 1

Strategy

Your shed is under attack by lavathings! Crap! Jump up to the top level of the
shed to get the key, then slide back down to bottom level. There are going to
be two groups of four lavathings, and before you leave the hut you want them
both to be inside. Once it's safe, run out, jump up the right wall, hop over
your girl, and slide down the left wall to get the band-aid. Hop back up
and grab her, and you're through!

-------------------------------------------------------------------------------

[P7-2] The Blood Shed Level 2

Bandages: 0

Strategy

I found this level to be a lot easier than the first one, if only because you
know where all the lavathings are. Beware the block that's halfway in the
lava though! There is a lavathing on it, but you can't see it until it's
coming to get you. Just hop from box to box.

-------------------------------------------------------------------------------

[P7-3]  The Blood Shed Level 3

Bandages: 1

Strategy

Quickly hop up the stairs! There are some lavathings gonna chase you right up
it. When you get to the top, jump over to the right on that floating wall,
and notice the band-aid to the right. Slide down the right side, then wall-
jump and grab it. Return to the top of the wall, jump to the center, and follow
the islands up to the lady.

===============================================================================

[P8-1] (1977) Level 1

Accessed From: Level 2-5X

Bandages: 1

Strategy

This should be a familiar kind of level by now. You'll jump into the blocks
in the middle of the level, the top three, and walljump back to the ledge
you started from. When all three are erased, jump on top of the middle wall,
and then jump to the next side from there.

Look out for the band-aid on the top level, right after the center blocks.

-------------------------------------------------------------------------------

[P8-2] (1977) Level 2

Bandages: 0

Strategy

To start off with, wait until the two lasers fire, then jump down in between
them and touch the crumbly wall to dissolve it. Jump over the incoming fire,
and fall down to level two. Wait until the lasers fire, then jump down and 
touch the ground on either side. Jump over the incoming laser blast again,
and fall down to level 3. Hide in the hole there if need be, and grab the gal.

-------------------------------------------------------------------------------

[P8-3] (1977) Level 3

Bandages: 1

Strategy

In case you get disoriented here (like I did), the black and maroon squares
you can move through, the bright red squares are solid. You'll be doing a lot
of wall-jumping, under fire here. 

Remember: Walljump while holding the move button towards the wall you just
jumped off of to just get around the blasts, wall-jump not holding a
directional key to get around overhangs. Don't just get B-A-G on the left
side! Make sure you fall down all the way to get the band-aid first.

===============================================================================

[P9-1] Cartridge Dump Level 1

Accessed from: Level 3-5

Bandages: 1

Strategy

To get the band-aid here, you'll have to cling to the side of one of the two
floating blocks and wall-jump off of it. You'll be able to snag the band-aid
at the very top of the arc, and still make it to the other block.

Get your lady.

-------------------------------------------------------------------------------

[P9-2] Cartridge Dump Level 2

Bandages: 0

Strategy

Same principle for completing this level as there was for getting the band-aid
in the last one. You got to wall-jump to make it through. Jump from the very
top of the lefthand wall, and you'll hit the right wall. Jump up to get yo

-------------------------------------------------------------------------------

[P9-3] Cartridge Dump Level 3

Bandages: 1

Strategy

Gonna sound like a broken record here, but this is ALL about wall-jumps. You'll
need to jump off the very top right corner of your starting block to make it
to the lefthand wall, walljump off the top-right corner of that to get the
band-aid, and then you can just regular jump down to your princess.

===============================================================================

[P10-1] Tunnel Vision Level 1

Accessed from: Level 3-7

Bandages: 1

Strategy

To get the band-aid, slide down the left wall until the very bottom, then 
walljump without pressing a directional button. Once you get the band-aid,
return quickly to the ledge. The next three buzzsaws should be taken slowly.
Jump carefully over the first, go under the second, over the third.

-------------------------------------------------------------------------------

[P10-2] Tunnel Vision Level 2

Bandages: 0

Strategy

Just some more carefully timed jumps. Keep in mind that the second and the 
third jump only require a small tap on the jump button to get out.

-------------------------------------------------------------------------------

[P10-3] Tunnel Vision Level 3

Bandages: 1

Strategy

This is just a reversal of level one. Everything is the same, including how
you have to get the band-aid, except that you need most of the wall intact
to jump up, so don't break it all!


===============================================================================

[P11-1] The Jump Man! Level 1

Accessed from: Level 3-16

Bandages: 0

Strategy

This whole world is basically set up to show off Ogmo's double-jump, so
use it to get over the spikes, and down to the lady.

-------------------------------------------------------------------------------

[P11-2] The Jump Man! Level 2

Bandages: 0

Strategy

Same kind of deal here. The spikes on the bottom require the most timing, 
give them a wide berth to make sure you get enough height to clear them. Past
that just go slow and use your double jump for every jump.

-------------------------------------------------------------------------------

[P11-3] The Jump Man! Level 3

Bandages: 0

Strategy

The toughest one for Ogmo. Walljump out and use your double jump to hit the
lefthand wall beneath the spikes. This gives you your double jump back, so
walljump out, double jump back, repeat.

===============================================================================

[P12-1] Kontra Level 1

Accessible from: Level 3-8X

Bandages: 0

Strategy

The trick to this level is to keep moving. Those missile launchers will be
coming after you for basically the whole level. Keep away from them, and 
remember to try to move at right angles to them. If they are coming at you 
from above or below, move right or left, and vice versa.

Drop down to the left to get the key, and the lady is on the top right. You
might have to do some fancy walljumps off of the floating platforms.

-------------------------------------------------------------------------------

[P12-2] Kontra Level 2

Bandages: 1

Strategy

There are two keys, one on the top left, one on the top right. You'll want
both of them. Time your jumps so that the missiles hit the wall below you.

Getting the band-aid and getting the girl are accomplished in the same way-
walljump to right below the buzzsaw, then walljump to the wall across from it,
and slide up. Get the band-aid, get the girl, get ye hence!

-------------------------------------------------------------------------------

[P12-3] Kontra Level 3

Bandages: 1

Strategy

There are three keys you are interested in here- the bottom left one, which
explodes the blocks you start on to reveal a band-aid (walljump off the
nearby floating walls to get it), the bottom-right, which takes out one of the
blocks between you and your woman, and the top-left one, which takes out the
other set.

Once you've got all those keys and the band-aid, fall down into her arms.

===============================================================================

[P13-1] Brimstone Level 1

Accessible From: Level 4-8

Bandages: 0

Strategy

Wait until the first and third lavaballs are in the air, then jump under to
get past the first and third pits. For the second pit, just wait until the 
wave of fireballs has started, then jump behind it and ride it to victory.

-------------------------------------------------------------------------------

[P13-2] Brimstone Level 2

Bandages: 1

Strategy

This level LOOKS pretty crazy but I actually didn't have much of a hard time
with it. Wait until you see a break in the lavaballs and jump to the left,
sliding down the wall to grab the band-aid. When you see the same break in the
action, jump back up, walljump up to the right, and slide down to the woman.

-------------------------------------------------------------------------------

[P13-3] Brimstone Level 3

Bandages: 1

Strategy

To start this level out, dash to your left, and jump at the last second to
get the band-aid. Once back on the bottom level, stand all the way to the
right, wait for the ball to roll over you, and jump up. Time your jumps, stand
all the way to the left before jumping to the next level, and you'll make it
to B-A-G before too long!

===============================================================================

[P14-1] The Key Master Level 1

Bandages: 0

Strategy

The trick to this level is getting onto the top of the block, then staying 
there, falling down the levels as the blocks go away, and jumping over the
buzzsaws.

-------------------------------------------------------------------------------

[P14-2] The Key Master Level 2

Bandages: 1

Strategy

This is another walljump level. There are four keys circling, and one band-aid
in the exact center. If you go down to the fifth block from the bottom and
walljump, you can make it out to the band-aid in time and jump back to hit
the wall. You'll get all the keys and the band aid lady too.

-------------------------------------------------------------------------------

[P14-3] The Key Master Level 3

Bandages: 1

Strategy

Head left immediately and walljump up. Try to end on the lip right between
the two corridors. About a half-second after the right buzzsaw fires, follow
it. You should hit bottom right before the bottom one fires, and you can head
right.

Once there, time your jumps to avoid the buzzsaws, and clear out all the
crumblys. There is a band-aid in here, so break the bricks and find it! Once
that's done with, it's more of the same buzzsaw-dodging to get out.

===============================================================================

[P15-1] The Fly Guy! Level 1

Accessed From: Level 4-18

Bandages: 0

Strategy

Ok this is your time as flywrench. It'll take some getting used to. You are a 
lot slower than normal, and your animation is bizarre, but you get a triple
jump and you can slide up walls just by pressing against them and pressing
jump.

Slide up a wall here, and jump into the center to get band-aid girl.

-------------------------------------------------------------------------------

[P15-2] The Fly Guy! Level 2

Bandages: 0

Strategy

In this level slide down the wall, using your wallcling to keep your height
if need be. Go up either side, using your triple-jump to get over the edges.

-------------------------------------------------------------------------------

[P15-3] The Fly Guy! Level 3

This level is a bit like the others. You'll want to jump up, using one of the
corners of the shooters as a springboard, and make it over the top. Jump down,
and use your triple jump to glide to the center where your final woman is.

===============================================================================

[P16-1] MMMMMM Level 1

Accessed From: Level 4-7X

Bandages: 0

Strategy

A series of precision jumps to start off with!  Remember to take your finger
off of the jump button when you get close enough to the top on the long 
jumps. It's pretty short, so no big deal.

-------------------------------------------------------------------------------

[P16-2] MMMMMM Level 2

Bandages: 1

Strategy

Walljumps are the big trick here. Remember that if you don't hold the
directional button towards the wall you just jumped from, you can do a jump
that's long enough to clear the big jut-outs. To scale the flashing stuff in
the middle, do a jump from one wall to the other that ends right about even 
with the flashing. You should slide above it. Another jump from one side to
the other gets the band-aid.

-------------------------------------------------------------------------------

[P16-3] MMMMMM Level 3

Bandages: 1

Strategy

This one can be tricky before you figure it out. Two huge blinking blocks
fire from the corners. Predict where they are coming from, don't be on the very
edge of the path when the do fire, and you'll do fine. There is no way the
blocks can hit you where the band-aid is, so before getting your ragtime gal,
jump over her, get the bandage, then jump back up and finish the level.

===============================================================================

[P17-1] The Skyscraper Level 1

Accessed From: Level 5-1

Bandages: 0

Strategy

There are two main parts to this level- the dodging of falling buzzsaws and
jumping over spikes. The spikes are pretty simple as long as you take it
slowly, and remember to lightly tap the jump button. Just the lightest tap
will get you over all the spikes in this level. Jumping the buzzsaws isn't
too bad, until you've got the final key and are jumping up the walls and
have to jump right between the two of them. Try to give it a few inches of 
space, and tap the directional button towards the wall you came from. It might
take a few tries!

-------------------------------------------------------------------------------

[P17-2] The Skyscraper Level 2

Bandages: 1

Strategy

This is a devilishly tricky jump and avoid level, where you'll have to get
adept at knowing exactly the right amount to just barely avoid hitting the
spikes. To get past the long spikes, start from a block or two below the 
cross-beam, and jump almost to the top.

Once you get to the top, slide to the right and get the key, then slide
alllll the way back down. There will be a hidden way to go. Don't think about
trying to walljump back up that way either- that's what the spikes are for!

You'll have to re-do the level, but you'll get the band-aid.

-------------------------------------------------------------------------------

[P17-3] The Skyscraper Level 3

Bandages: 1

Strategy

Just another jump over the spikes type level. It's all gravy until you have
to run and jump very quickly over the raised floor level, or the buzzsaw that
normally passes over you will splat you! Make sure and grab the band-aid by
the exit by jumping veeeery carefully right up to the band-aid.

===============================================================================

[P18-1] The Guy! level 1

Accessed From: Level 5-7

Bandages: 0

Strategy

These levels introduce you to The Kid, from I Want to be the Guy. He's a 
double jumper, but doesn't suffer from the speed penalty that Ogmo does. In
short, he's just simply a better meat boy.

These levels are all about using the double jump to its fullest. In this
first level, don't be shy about using it every time you do a walljump on the
vertical tunnel. It might take a couple tries, but you'll get the timing down.
Remember, for precision jumping using a double jump can help you get RIGHT
where you want to be!

-------------------------------------------------------------------------------

[P18-2] The Guy! Level 2

Bandages: 0

Strategy

This level is tough! It took me many tries to get through it. There are 
two basic strategies. If you are on the outside shafts, the spikes are
relatively far apart, and you should stay in the middle, skittering back and
forth once you get past the spikes.

On the inside levels, run back and forth more drastically, dashing from one
side of the platform to the other once the bottom of your platform touches
the spikes you just passed.

-------------------------------------------------------------------------------

[P18-3] The Guy! Level 3

Bandages: 0

Strategy

The toughest of the three levels! The spikes will come FLYING at you, and
the only way to dodge them is by being at the very tip top of your jump when
they come. You'll want to jump over them while at a small running start so
you can move right while jumping on the first and third levels, and stand
still and run while the spikes are past on the second level. 

Complete this bear and The Kid will be all yours!

===============================================================================

[P19-1] Sunshine Island Level 1

Accessed From: Level 5-12

Bandages: 1

Strategy

If you do a dash jump waaaay to the right you can catch the ledge right under
the buzzsaw. Walljump from there and you'll make it over the saw, grabbing 
the band-aid in the process! This is honestly just about as easy as moving
through the bottom island.

Jump over the top of the island, and observe the hollow island to the right.
Fall down between the two buzzsaws but be moving to the right or left to get
past the second middle buzzsaw. Walljump when you're under it to get in the
middle again.

Jump back up, sliding past the second buzzsaw, and you'll get to the top. From
there it's simple getting to princepessa.

-------------------------------------------------------------------------------

[P19-2] Sunshine Island Level 2

Bandages: 0

Strategy

For this second level, jump to the small walls to the left or right, and from
them walljump onto the center island. Climb to the top, and you'll have to 
drop down and dodge the buzzsaws as the floor breaks. It's annoying, but
nothing you haven't been doing for hours now. Once you grab the key the 
walls around B-A-G will break, but so will the key islands near her. Don't
worry though, you can still walljump from the walls to the left and right
to her.

-------------------------------------------------------------------------------

[P19-3] Sunshine Island Level 3

Bandages: 1

Strategy

An easy way to finish this level, though it takes some practice, is to jump
off of one-block wall that's before the breakable walls to the right. If you
walljump there you can catch the wall higher up where the band-aid is,
grabbing it and jumping up the gap in the floor to get the key. Now fall
back down, break the wall, jump up moving counter-clockwise, and get through
the leftmost breakable wall by wallsliding and jumping.

Get into there, avoid the spikes, and close the chapter on Sunshine Island!

===============================================================================

[P20-1] Meat is Death Level 1

Accessed From: Level 5-20X

Bandages: 1

Strategy

As you might suspect, the propellers in this level push Meat Boy upwards. Start
by going left and getting the key from inside that building, then jump to one
square over the starting platform's position on the right wall, and slide down.
This should let you slide right under the wall and up onto the other side.

Delicately walljump up and grab the band-aid before climbing high on this 
wall, and sliding down using the same trick as before to pass to the next wall.
From here, grab the next key, and jump up and over the ceiling of the level
to move on.

-------------------------------------------------------------------------------

[P20-2] Meat is Death Level 2

Bandages: 1 (NUMBER 100 WOOO!!!)

Strategy

This section is just one trick repeated three times. First, climb down, jump
the gears, and get the key. Remember to use the "mash against the ceiling to
jump over the floor gears" trick. Once the fan is open, use it to propel you
up to get the band-aid, then to the next level.

The remainder of this level is just using the "jump gears, get key, ride fan"
trick, until the last time the fan becomes a girl. Just like magic.

-------------------------------------------------------------------------------

[P20-3] Meat is Death Level 3

Bandages: 0

Strategy

For this final level, the key is not to let the fans blow you up too far,
or you'll have too much momentum going downward and get diced up by the fans.
Slide down the left wall, jump onto the fan, and get blown upward, until
you're just over the buzzsaw. Catch the next fan, wallclimb up the right side,
and grab the key. Repeat the process in reverse, then it's just a simple
series of jumps over the buzzsaws to your lady. 

And that's that! Congratulations on beating all the portal levels!

===============================================================================

[NGW]                     Negative Wooooooorld

Are you ready for the ULTIMATE CHALLENGE? These levels are tough as nails. 
There is one per world. To find them, enter just a normal easy level, and die
over and over until you see band-aid girl start to look glitchy and make weird
beeping sounds. Grab her like normal then, and you'll be transported into 
a world somewhat like the portal worlds.

Like portal worlds, you get 3 lives, but unlike them, there is only one area.
Also unlike them, it is INSANELY hard. 

-------------------------------------------------------------------------------

[NW1] -1 |> ._. |>

Strategy

Ok this is totally doable, so just focus!

For the first series of columns, the thing to keep in mind is that as long as
you are continuously moving towards the wall you are currently on, you can
walljump off of it, over a buzzsaw, AND miss the spikes on the other side. 

That should get you to the top of that first tower. Make a small hop off and
try to hit the left side of the floating wall. Jump to the other side of it,
and hop to the next one. Continue this until you get to the right tower.
You can walljump up the left side of it to see what you're in for. 

It's nothing special, just some frenetic jumping. Keep your eyes on the top
of the screen, and when you see a buzzsaw coming towards you just jump to the
other wall. This will carry you to the top!

-------------------------------------------------------------------------------

[NW2] -2 |> ._. |>

Bandages: 0

Strategy

Head to the right immediately, and hop up to the level with the buzzsaws
shooting at you. Be cautious here, you want to get their rhythm before you
progress. You should be albe to use the fact that they fire asymmetircally 
to your advantage, and clear them. 

This whole next section is about using the fans. Remember what you've learned
from the levels before- you want to jump on them right near the base. For the
third and final one, ride it up and slightly to the right so as not to hit the
spikes. 

This one was easier than the first one, at least for me!

-------------------------------------------------------------------------------

[NW3] -3 |> ._. |>

Bandages: 0 

Strategy


It's helpful if you can drop down the first shaft without wallsliding, because
then you can catch the platform over and up quickly, without having to worry
about the missiles circling you.

Once you are on the platform going up, the missiles should miss. Wait until
you're at the top, then jump left to the horizontal platform, jump left again
to have the missiles hit the wall, and walljump back to the wall on the right.
The top of it will be open now, and you'll HAVE to fall through without
hitting the spikes. On the other side is an area pretty much identical to the
one you just came out of so... do the same things. In the tower to the right
of this area is your own band-aid girl, so slide down there and get her!

-------------------------------------------------------------------------------

[NW4] -4 |> ._. |>

Bandages: 0

Strategy

I actually didn't have too much trouble with this level! It may look daunting,
but with a little luck you'll be able to get it down without too much
trouble.

First jump far to the right, and walljump off the island there. You'll be
walljumping up this whole section, a good rule of thumb is to always jump to
the next highest level. Once you're to the top you need to jump exactly
into the spikepit- even a little bit of variation to the right or left will
spike you. This is probably the toughest part. 

Edge to the right as you fall and you'll be near a series of columns that make
you jump to avoid lavaballs- jump as soon as the one going up is past your
jumping area, and get into the nook. Just be quick and repeat that going up
and down and this section shouldn't be bad. 

If you can get past that, the last bit is just jumping over lavaballs, and
you've had plenty of practice at that. A full-speed jump should get you over
both of the balls travelling together on the top level. Then it's the lady!

-------------------------------------------------------------------------------

[NW5] -5 |> ._. |>

I actually found this to be the easiet of the negative world missions. Maybe
I had been playing long enough that I had some more skills than normal? Anyway,
it's a race up one building, out the middle, down between them, and up the
other one. Through it all there will be spikes on the walls, and missile
launchers shooting at you.

Remember to get around the spikes to use the slide beneath them, then walljump
and slide up the opposite side trick. Don't just jump as soon as you're able
to, either. What you want to do is time your jumps so they avoid the missile
fire, so jump RIGHT about when the missile is on you.

-------------------------------------------------------------------------------

[NW6] -6 |> ._. |>

This one you will be dashing about the entire time, because of the spikes
coming towards you. A good right-facing jump should clear you of the first
two saw cannons.  The next part, with buzzsaws shooting down, requires some
timing but gets much easier when you get into the middle or right of it.

Wait until the platform comes for you, and ride it over. The last obstacle
to your girl is a dang missile launcher, but you've come this far, and won't 
let that stop you. Let it fire once, then quickly wallump up and grab her!

===============================================================================

[SRT]                       Secrets Guide
                (Bandages, warp zones, character unlock levels)


Alright time for the nitty gritty. You don't necessarially want to know HOW to
get all the bandages and warps, but you want to know WHERE they are.

Detailed strategies for getting all the secrets can be found in the walkthrough
section for the specific levels.

-------------------------------------------------------------------------------

[BAG]                               Band-Aid Guide 

There are 11 band-aids in the light world, 9 in the dark, for a total of
20 per world.


 World 1: The Forest

   Light World                       Dark World

       1-4                              1-3X
       P1-1                             1-5X
       P1-2                             1-10X
       1-7                              P4-2
       1-9                              P4-3
       1-11                             1-14X
       1-13                             1-15X
       1-18                             1-17X
       1-19                             1-19X
       P3-2
       P3-3
       1-20

 World 2: The Hospital

   Light World                       Dark World

       2-2                              2-4X
       2-5                              P8-1
       2-10                             P8-3
       P6-1                             2-6X
       P6-2                             2-7X
       2-13                             2-10X
       P7-1                             2-12X
       P7-3                             2-15X
       2-16                             2-16X
       2-18
       2-20
 
 World 3: The Salt Factory

   Light World                       Dark World

       3-1                              3-3X
       3-2                              3-5X
       3-4                              3-6X
       P9-1                             3-7X
       P9-3                             P12-2
       P10-1                            P12-3
       P10-3                            3-14X
       3-10                             3-16X
       3-11                             3-19X 
       3-18                                   
       3-20                                     
                                                 
 World 4: Hell                                   
                                              
   Light World                       Dark World
                                                
       4-2                              4-3X
       4-6                              4-4X
       P13-2                            P16-2
       P13-3                            P16-3
       4-9                              4-8X
       4-13                             4-10X
       P14-2                            4-14X
       P14-3                            4-18X
       4-16                             4-19X
       4-17
       4-20

 World 5: Rapture

   Light World                       Dark World

       P17-2                            5-4X
       P17-3                            5-5X
       5-3                              5-8X
       5-5                              5-10X
       5-9                              5-11X
       5-12                             5-17X
       P18-1                            5-18X
       P18-2                            P20-1
       5-16                             P20-2
       5-18
       5-20

-------------------------------------------------------------------------------

[WZG]                              Warp Zone Guide


 World 1: The Forest

   Light World                       Dark World

       1-5                              1-13X
       1-19

 World 2: The Hospital

   Light World                       Dark World

       2-12                             2-5X
       2-15 

 World 3: The Salt Factory	

   Light World                       Dark World

       3-5                               3-8X
       3-7

 World 4: Hell

   Light World                       Dark World

       4-8                               4-7X
       4-14

 World 5: Rapture

   Light World                       Dark World

       5-1                               5-20X
       5-12

-------------------------------------------------------------------------------

[UCG]                    Unlockable Characters Guide


Commander Video  1-12

Jill  2-8

Ogmo  3-16

Flywrench 4-18

The Kid 5-7

===============================================================================

[CHR]                       Characters

There are a number of characters you can get to make Super Meat boy much,
much easier. I'm going to be honest. I played through the whole game as 
Meat Boy, but there's no real reason to do that. You should switch your
character between levels, using clinging characters, double-jumpers, or
ones that just move ultra fast. Experiment and find your favorite!

Character - How you get - What they do


   Special

Meat Boy - Start With Him - Runs very fast. Good for par times!

Band-Aid Girl - Play her on World 7 - Same as Meat Boy

Meat Ninja - 100% Completion - Teleports if near danger (invincibility)

Tofu Boy - Type in PETAphile on the character select screen, select
           Meat Boy - He is super lame.

   Unlocked by Band-aids

Gish - Get 10 band-ads on Xbox 360 - Sticks to walls
Head Crab - Get 10 band-aids on Steam - Sticks to walls
Goo Ball - Get 10 band-aids on PC - Sticks to walls

Alien Hominid - Get 30 band-aids on Xbox 360 - Gets small jump boost
Robot - Get 30 band-aids on PC - Get small jump boost

8-bit Meat Boy - Get 40 band-aids - Same as meat boy

Tim - Get 50 band-aids on Xbox 360 - Re-winds time
Naiji - Get 50 band-aids on PC - Slows descent, then moves quickly forward/up

4-bit Meat Boy - Get 60 band-aids - Same as meat boy

Spelunky - Get 70 band-aids on Xbox 360 - Blows up a bomb and shoots forward
RunMan - Get 70 band-aids on PC - Super dash makes him go faster

4-Color Meat Boy - Get 80 Band-aids - Same as Meat Boy

Pink Knight - Get 90 Band-aids on Xbox 360 - VERY high jump, slow descent
Captain Veridian - Get 90 Band-aids on PC - Inverts gravity


Steve - Get 100 Band-aids on Xbox 360 - Places a block if there is none,
                                        removes a block if there is

The Ninja - Get 100 Bandages on PC - Gets a fast sprint

   Unlocked by location

Commander Video - 1-12 - Slow descent, gliding

Jill - 2-8 - Can stop descent, glide slowly down

Ogmo - 3-16 - Double Jump, bad speed

Flywrench - 4-18 - Slides up vertical walls, triple jump, bad speed

The Kid - 5-7 - Double jump with no speed penalty

===============================================================================

[ACH]                       Achievements

     Xbox 360 Achievements

Sticky Fingers – 5g – “You unlocked Gish by collecting 10 bandages! Go you!”

Tin Boy – 5g – “You just beat 10 levels without getting killed! Meat Boy loves
                you for that!”

Iron Boy – 10g – “You completed a full chapter without dying! Good for you!”

Suffragette (Secret Achievement) – 10g – “You’ve beaten the Cotten Alley all 
                                          by yourself!”

The Commander – 10g – “You unlocked Commander Video! Double rainbow all da 
                       way!” 

Business Time – 10g – “You unlocked Tim by collecting 50 bandages! He’s weird…”

The Kid (Secret Achievement) – 10g – “You unlocked The Kid!” 

Nostalgia – 15g – “You found a warp zone! Now pay me for the door repair!” 

Living in the Past – 20g – “You conquered 5 warp zones! you’re so old school…”

The Real End – 20g – “You completed the Dark World… you are awesome.” 

I’m a Golden God – 20g – “You got 100% on Super Meat Boy, start bragging!”

The End – 65g – “You beat the game!… but that’s not the end, is it?” 


     Steam Achievements

Wood Boy – Complete the Forest without dying.

Needle Boy -Complete the Hospital without dying.

Salt Boy – Complete the Salt Factory without dying.

Brimstone Boy – Complete Hell without dying.

Maggot Boy – Complete the Rapture without dying.

Dead Boy – Complete The End without dying.

Nostalgia – Unlock a single retro warp zone.

Living In the Past – Complete 5 retro warp zones.

Old School – Complete 10 retro warp zones.

Retro Rampage – Complete all retro warp zones.

The End – Beat the light world.

The Real End – Beat the dark world.

Golden God – 100% the game.

I Have Crabs! – Unlock the Head Crab.

Metal Head – Unlock the Machinarium Robot.

I Smell something Fishy… – Unlock Naija.

MS PAINT RULZ! – Unlock RunMan.

Vx6 – Unlock Captain Viridian.

Accidental Arsonist – Unlock Mr. Minecraft.

The Commander – Unlock Commander Video.

The Bootlicker – Unlock Jill.

The Jump Man – Unlock Ogmo.

The Fly Guy – Unlock Flywrench.

The Kid – Unlock the Kid.

Well Look at you! - Play as Super Tofu Boy

N#7*<1!23 - Beat Nega-world 1

&*>?1$ - Beat Nega-World 2

(=+66&1$ - Beat Nega-World 3

^**5%_=+12 - Beat Nega-World 4

*|-0&& - Beat Nega-World 5

N&8^2^%$1`` -Beat Nega-World 6

===============================================================================

[FAQ]                      Frequently Asked Questions

Nothing here yet, but there can be! Have a level you think is particularly 
hard? Want to know how to do a certain trick better? Want to know where 
something in particular is?

Let me know, and the most common questions I'll put here!

===============================================================================

[RKS]                     Closing Remarks/Credit/Help Out

First off, credit where it's due! I didn't use any walkthroughs for this game,
but diygamer has an excellent guide to achievements and band-aids that I used
on a couple occasions to locate one that I had a hard time finding. Props you
guys!

Whew! This ended up being WAY bigger than I thought it was going to be, but
I think in the end it is a total walkthrough to one of the hardest platformers
out there. I hope it helps everybody!

I don't have any major revision plans for this walkthrough, but I'll certainly
update content with any suggestions you guys have. About that...

I mentioned previously that I'm not hardcore. This guide likewise isn't for
the hardcore. The goal here is to get all the band-aids, portals, and A+
times with the least amount of difficulty. 

If you know of a faster but harder way to complete a level, I won't put it in 
the guide. I'm sorry if that sounds harsh, but it goes against the grain of 
what this walkthrough is trying to accomplish. On the OTHER hand, if you know
an EASIER way to beat a level that still gets you the A+ time or the band-aids,
I would LOVE to hear from you. Drop me a line, and I'll be sure to credit you
in the next release!

So: How much do I love you guys?

6423 deaths worth.

===============================================================================

[CPW]                              Copywight

Because I find including copyrights on privately published online FAQS silly,
at least until people start paying me to do this, I will simply say that the
use of this document without crediting me will cause wights to haunt you. 
Specifically, the copywights. They HATE people who steal stuff.

As long as you give me credit, use away!