Review by DandyQuackShot
"Try No-Scoping On This Game"
This is Razor Six One. I am in position and on target. Unfortunately the game I am in is one generation behind and chock full of cliches and recycled plot devices that make me want to hope there is a life on the multiplayer mode of this game and ah-ha there is but now I am a bright red dot on the enemy player's radar and can be easily spotted and spawn killed. So sums up Sniper: Ghost Warrior. Ghost Warrior is not a particularly great game if have played other games similar to this one such as Sniper Elite. Ghost Warrior recycles just about everything previous games have introduced and it does a poor job at being a potentially great sniper game for the 360. Plot devices, graphics, and game play suffer tremendously with Sniper: Ghost Warrior but on the upside it has a very active online community for multiplayer. If you can stand the multiplayer that is.
The story of Sniper: Ghost Warrior sets you in an assumed South American or Latin American fictional country where a notorious dictator has taken control over the freedom loving indigents and started an all out war against those who dare oppose him. Toss in a rogue agent and every other cliche you can imagine and you get the story of Sniper: Ghost Warrior. You don't really get a good idea of who you are or who you are working for, whether it is a paramilitary group or some other type of military service. Along the way you will help out locals who are being harassed and help them take back their country but there is no real depth to this part of the game.
The game play suffers in many ways for what you would think would be a game based on stealth. Let us start with my first fun criticism of the enemies found in this game. For the most part the enemies will know to run to cover if they are being shot at. What is so odd about the enemies in the game though are that they are very spastic in their movements. These guys cannot stay still for anything and will go into repetitive movements as if they are swatting at bugs or spastically turning their heads around as if they expect to be sniped at any minute. Find them in a group and they will all mimic each other's exaggerated twists and turns in sequence. Once they are alerted they will take cover or crouch down and if they spot you then you have accept the fact that their AK-47's are more accurate than your rifle even from several hundred yards away. Sniper: Ghost Warrrior has little to do with stealth as evidenced by the missions that switch between going sniping and reconning to assaulting oil rigs and compounds. You will switch between characters in the game for this and at times do the spotting instead of the sniping. Also rare in this game are enemy snipers. Most of the time you get the jump on these guys and other enemies in overwatch areas so you do not get to trade shots with enemy snipers too much unless you let them know where you are.
As for the controls of Ghost Warrior, I found it very easy to learn how to go sniping in this game. If you play on casual you can easily take out targets by adjusting your aiming using a little red dot that tells you where your bullet will hit. You can also judge distance and wind direction in the harder difficulties and multiplayer to score a hit. That part was okay. Not okay was sneaking around. The environments make for a very linear experience. As long as you are not seen you can take out as many bad guys as you want without raising an alarm even on missions where you are not supposed to raise any alarms. You also get a pistol and throwing knives to take out enemies from up close but rarely did I need these items. Swimming and using a grappling hook are also added to move around in the missions but I noticed that you only used these for instances when the game necessitated it.
The single player campaign mode does not take too long to play through if you play it through on casual. There are plenty of achievement points to aim for in this mode but it is definitely a weekend game that takes a few hours to play through.
The multiplayer has a very large community of players and is still very active. The game types are horrible though. You have player and ranked matches that can last a while but you are usually playing team games and simply shooting at each other with no objective based games. The fun part about this is that there is radar to show the direction of where the enemies are so it is not hard to spot enemy snipers and not surprising at all to end up getting spawn killed in these games.
The graphics certainly do not meet all expectations. Ghost Warrior is set in the jungle but the environment is rather frozen. Grass and bushes do not move or sway as you move through the jungle and you can quickly tell that this is a PC port. The enemies make all the same erratic movements and some of the civilian characters in the game look like they have been tortured more by the development team than the totalitarian regime that has taken over their country. What else is there to say about Sniper: Ghost Warrior? Oh yeah, no night vision for night missions. The bullet camera when you get a headshot is cool, but this is a copied idea from other games like Sniper Elite.
Final Recommendation 6/10
Wait for Sniper Elite 2.
Reviewer's Score: 6/10 | Originally Posted: 04/30/12
Game Release: Sniper: Ghost Warrior (US, 08/30/11)
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