----------------------------===CAPCOM PRESENTS===------------------------------ 
        ____    __    _  _  ____  ____     ___  __  __  ____  ____  ____ 
       (  _ \  /__\  ( \( )(_  _)( ___)   / __)(  )(  )(_  _)(  _ \( ___)
        )(_) )/(__)\  )  (   )(   )__)   ( (_-. )(__)(  _)(_  )(_) ))__) 
       (____/(__)(__)(_)\_) (__) (____)   \___/(______)(____)(____/(____)

 
                        By Jeremy 'Jerecaine' Edwards 
 
 
-----------------------------===MARVEL COMICS===------------------------------- 
                             
 
                             +INTRO & COPYRIGHT+ 
 
Here I am once more bringing you a guide for a game I've really been into for 
the past weeks: Marvel vs Capcom 3. Although I will go over what certain terms 
and controls mean, this guide won't be about the whole game. This guide is 
strictly about that smack talkin' cool demon hunter from Devil May Cry (Read: 
my second favorite character outside this game)! I've played DMC3 a lot back in 
the day, so excuse me if I post random trivia lol. I should point out i'm no 
expert at all, so please excuse the countless info I may get wrong. Not only is 
some of this based on my own experience in the online world, but also some of 
this stuff is things found from matches I've watched from around the net, and 
frame data from the official guide itself. 
 
If you would like to add anything to the guide (Please Do! There's gotta be 
SOMETHING wrong), or if you want to send a thanks, email me at 
undergroundpencilstbh@live.com. Make sure you put 'Dante Guide' in your email 
title or most of the time I won't open it. 
 
This document Copyright 2011 Jeremy Edwards (Jerecaine)
Marvel vs Capcom 3 Copyright 2011 Capcom Ltd.
Email: undergroundpencilstbh@live.com  
 
Update 1.01: Strategies! I wanted to rush and upload this since I 
wanted to go ahead and start on another FAQ (non-MvC3) 
 
Update 1.02: More video links, plus a video link to Dante's missions
 
*Note: the most up-to-date version will always be found on Gamefaqs.com* 
 
UPDATE 1.03[[[[[[ANOTHER NOTE]]]]]] 
I have made a Youtube channel just for my guides. It will have every video 
listed in them (and some others if I come across them) made in a playlist, in 
case you prefer all of your stuff in one place. 
 
 
<<<<<http://www.youtube.com/user/JerecaineFAQs>>>>> 
 
 
+Controls: Directions & Numbers 
+Need To Know Term List 
==================== 
DANTE: The Man Outside MvC3 
------[DANT-0.1] Profile 
 
DANTE: The Man Inside MvC3 
------[DANT-1.1] Basic Rundown 
------[DANT-1.2] Normal Attacks 
------[DANT-1.3] Ebony & Ivory 
------[DANT-1.4] Specials 
[Part 1: QCF] 
[Part 2: QCB] 
[Part 3: DP] 
[Part 4: Air] 
[Part 5: Other] 
------Assists 
------[DANT-1.5] Hypers 
------[DANT-1.6] Mission Mode 
------[DANT-1.7] Strategies 
------[DANT-1.8] Combos 
------[FINAL] Other Random Stuff 
==================== 
 
Shoryuken.com Dante Forum 
--- 
http://shoryuken.com/forum/forums/dante.69/ 
 
 
 
 
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
CONTROLS: DIRECTIONS & NUMBERS [Thumbstick/Joystick] 
 
 
                            *___________________* 
                            |      |     |      | 
                            | UB/7 | U/8 | UF/9 | 
                            |      |     |      | 
                            |-------------------| 
                            |      |     |      | 
                            | B/4  |  5  | F/6  | 
                            |      |     |      | 
                            |-------------------| 
                            |      |     |      | 
                            | DB/1 | D/2 | DF/3 | 
                            |      |     |      | 
                            *-------------------* 
 
*Note: These directions are based if your character is facing right; in other 
words, if you're on Player 1 side. Everything is reversed if you are on the 
Player 2 side. 
 
 
(Down-Back/1) Blocks low attacks and some high/mid attacks. Only overhead 
crossups will be a guarantee hit. 
 
(Down/2) Normal Crouching. Obviously you're not blocking here so you can still 
get hit a lot. 
 
(Down-Forward/3) Same as crouching 
 
(Back/4) Blocks high and mid attacks, but leaves your feet vulnerable to low 
attacks 
 
(5) Neutral state for your Thumbstick or Joystick 
 
(Forward/6) Moves your character forward 
 
(Up-Back/7) Jumps your character backwards 
 
(Up/8) Jumps your character straight up 
 
(Up-Forward/9) Jumps your character forward 
~~~~~ 
DEFAULT 
 ______            _____       _____ 
/Action\__________/XB360\_____/PLAY3\ 
_____________________________________ 
Special Attack   | A             X 
Heavy Attack     | B             () 
Light Attack     | X             [] 
Medium Attack    | Y             /\ 
Partner 1 Assist | LB            L1 
Partner 2 Assist | RB            R1 
Partner 1+2      | LT            L2 
L+M+H Attack     | RT            R2 
N/A              | LS            L3 
N/A              | RS            R3 
Pause            | Str           Str 
Taunt            | Bck           Sel 
------------------------------------- 
*NOTE: I don't own a PS3, but the controls should be the same 
 
 
 
MY PREFERRED SETUP 
 ______            _____ 
/Action\__________/XB360\ 
_________________________ 
Special Attack   | Y 
Heavy Attack     | B 
Light Attack     | X 
Medium Attack    | A 
Partner 1 Assist | LB 
Partner 2 Assist | RB 
Light Attack     | LT 
L+H Attack       | RT 
N/A              | LS 
N/A              | RS 
Pause            | Str 
Taunt            | Bck 
------------------------- 
 
 
*NOTE: I like this control setup because it feels like the simple air combo 
from MvC2 for most characters (Launcher > X > A > X > A > Heavy Attack). Also, 
having L+H on Right Trigger helps with characters like Taskmaster and Super 
Skrull, since pressing L+H on the 4 regular buttons in the middle of a fight is 
way too hard for me.  
 
 
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
Need to Know Term List 
 
QCF/236: Quarter-Circle Forwards, a.k.a the Hadouken motion 
QCB/214: Quarter-Circle Backwards, a.k.a the Hurricane Kick motion 
HCF/41236: Half-Circle Forward 
HCB/63214: Half-Circle Backward 
DP/623: Dragon Punch Motion 
DPB/412: Dragon Punch Backwards Motion 
~~~ 
DHC: Delayed Hyper Combo. 
ATK: Attack buttons, a.k.a Normals 
P1/P2: Partner 1 & 2 
AA: Anti-Air 
XFC: X-Factor Cancel 
OTG: Off-The-Ground 
CCHC: Crossover Combination Hyper Combo 
c.ATK: Crouching Light/Medium/Heavy 
s.ATK: Standing Light/Medium/Heavy 
j.ATK: Jumping Light/Medium/Heavy (a.k.a Air attacks) 
xx: Cancel into. Don't ask me why it's xx, I don't know either lol 
 
At random points during the guide, you'll see me go back and forth between 
saying L/M/H or Light/Medium/Heavy. They all mean the same no matter which 
version I use. 
 
 
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                      ---DANTE: The Man Outside MvC3--- 
                  ____  ____  _____  ____  ____  __    ____ 
                 (  _ \(  _ \(  _  )( ___)(_  _)(  )  ( ___)
                  )___/ )   / )(_)(  )__)  _)(_  )(__  )__) 
                 (__)  (_)\_)(_____)(__)  (____)(____)(____) 
                                  [DANT-0.1] 
 
_______________________________________________________________________________ 
._______________________________
| Intelligence      |__\__\__\__\
|-------------------|_________________
| Strength          |__\__\__\__\__\__\
|-------------------|_________________
| Speed             |__\__\__\__\__\__\ 
|-------------------|_________________
| Stamina           |__\__\__\__\__\__\
|-------------------|___________
| Energy Projection |__\__\__\__\
|-------------------|_________________
| Fighting Ability  |__\__\__\__\__\__\
.-------------------. 
 
REAL NAME: Dante  
 
OCCUPATION: Devil Hunter 
 
WEAPONS: While best known for his large sword Rebellion and his personally 
hand-crafted guns Ebony and Ivory, he can use weapons from any place and time -
- shotguns, dual swords, nunchaku, rocket launchers, etc. 
 
ABILITIES: In addition to his large sword and handguns, he can transform into a 
demon through his Devil Trigger ability. While transformed, he gains access to 
new powers. 
 
FIRST APPEARANCE: Devil May Cry (2001) 
 
PROFILE: Half-man half-demon born from the legendary devil knight Sparda and 
his human wife Eva. When he was still young, his mother was killed in a demon 
attack. To hunt down those responsible, he became a Devil Hunter and opened up 
a shop named "Devil May Cry."
 
TIP: For those wondering 'why doesn't he have a Devil Trigger model in model 
viewer', just press back while in Model Viewer. This works for Phoenix (Dark 
Phoenix) and Arthur (King's Armor). 
 
 
 
=============================================================================== 
                       ---DANTE: The Man Inside MvC3--- 
                         ____    __    ___  ____  ___ 
                        (  _ \  /__\  / __)(_  _)/ __)
                         ) _ < /(__)\ \__ \ _)(_( (__ 
                        (____/(__)(__)(___/(____)\___) 
                ____  __  __  _  _  ____  _____  _    _  _  _ 
               (  _ \(  )(  )( \( )(  _ \(  _  )( \/\/ )( \( )
                )   / )(__)(  )  (  )(_) ))(_)(  )    (  )  ( 
               (_)\_)(______)(_)\_)(____/(_____)(__/\__)(_)\_) 
                                  [DANT-1.1] 
 
_______________________________________________________________________________ 
"How come I never meet any nice girls?" 
                     - Dante 
 
                              ___________________ 
                              | Health: 900,000 | 
                              ------------------- 
          .__________________________________________________________ 
          |       |X-Factor Level 1\X-Factor Level 2\X-Factor Level 3\ 
          |----------------------------------------------------------- 
          | Speed | 110%           \ 120%           \ 130%           | 
          |-------|--------------------------------------------------| 
          | Power | 120%           \ 150%           \ 180%           | 
          .-------.--------------------------------------------------. 
 
When you pick up Dante, the first thing you'll notice is almost every different 
strength of attacks will do a completely different move. Dante by far has the 
most moves in the game, which gives him a ton of options and combo 
opportunities. Plus, his normal attacks have a TON of range. With all of his 
moves, you'd think he would automatically be the best character in the game 
right? Not quite. 
 
One hard thing about Dante is you want to get great with him, you have to 
really learn how to control your button pressing. Dante is all about move 
cancelling, so if you're like me at times and subconsciously mash a button 
without knowing it you're gonna have trouble. Since mashing randomly can bring 
out a plethora of moves without even meaning to, you have to have complete 
control over what you're doing. 
 
Dante's keepaway game isn't the greatest other. Sure, his pistol attacks are 
great for people without projectiles, but a lot of his own projectiles can get 
beat out pretty damn easily by others. 
 
Lastly, Dante is the Ryu of MvC3, even more so than Ryu himself! What I mean by 
that is he's without question the most used character online and tournament 
wise (but mostly online), just like in SSF4. You won't ever have a problem 
getting practice against this guy, so after a while he will seem rather easy to 
beat.  
 
So basically, Dante is a hard character to learn (the hardest in the game imo). 
His strength lies in his mix-ups, his range on his normals, and move cancelling 
into some really hardcore Devil May Cry 3 type combos! 
 
 
STRENGTHS 
--------- 
+ 40+ moves which gives him a lot of options 
+ Highly impressive combos 
+ Amazing range on normals 
 
WEAKNESSES 
---------- 
+ Keepaway is pretty weak compared to others. 
+ Low health 
+ To do heavy damage, needs to do a lot of move cancelling combos. 
 
 
 
-->OUTFITS 
 
[OUTFIT 1] [A/X] 
COLOR: Silver hair, red jacket, dark brown pants 
REFERENCE: His outfit from DMC3 but with the 'story' of DMC4(Dante knowing 
Trish, Deadpool referencing Nero). 
 
[OUTFIT 2] [X/SQUARE] 
COLOR: Blonde hair, black jacket, black pants 
REFERENCE: Trish. Her second color is the same as Dante's first. 
 
[OUTFIT 3] [Y/TRIANGLE] 
COLOR: Blue hair, white jacket, dark blue pants 
REFERENCE: Ryu from the 'Breath of Fire' series. 
 
[OUTFIT 4] [RB/R1][LB/L1 with DLC outfit] 
COLOR: Dirty blonde hair, camo green jacket, camo dark blue pants 
REFERENCE: No earthly idea, although I have heard it's based off his Diesel 
outfit in DMC2. I honestly don't see the resemblance, but ok :P.  
 
[OUTFIT 5] [RB/R1] 
COLOR: Download Costume. Only available by purchasing the DLC Costume pack 
REFERENCE: This costume is Dante and Vergil's father, The Demon Knight Sparda, 
which is also the name of the sword Trish uses. When doing the Devil Trigger 
hyper, Dante will instead transform into the DT of Sparda. 
 
 
-->TITLES 
 
[Jack Of All Trades] Clear Arcade Mode with Dante 
 
[Devil May Cry] Clear Arcade on Very Hard with Dante 
 
[Devil Hunter] Complete 5 missions with Dante 
 
[Devil Arms] Complete all missions with Dante 
 
[Jackpot!] Use Dante 30 times 
 
TRIVIA: Whenever Dante blocks, it's the same stance as 'Royalguard' from DMC3. 
Whenever he double jumps, Dante will do the 'Air Hike' move from DMC3 also. 
 
 
=============================================================================== 
                _  _  _____  ____  __  __    __    __    ___ 
               ( \( )(  _  )(  _ \(  \/  )  /__\  (  )  / __)
                )  (  )(_)(  )   / )    (  /(__)\  )(__ \__ \
               (_)\_)(_____)(_)\_)(_/\/\_)(__)(__)(____)(___/ 
                                  [DANT-1.2] 

_______________________________________________________________________________ 
   
  ___________________________________________________________________________ 
  |Standing \ Damage \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \ 
  |--------------------------------------------------------------------------- 
  | Light   | 43,000 \ 8        \ 3   \ 13   \ -2          \ -3              | 
  .--------------------------------------------------------------------------. 
Dante does a downward slash with Rebellion while facing away from the player. 
  ____________________________________________________________________________ 
  | Medium  | 55,000 \ 10       \ 4   \ 17   \ -2          \ -3              | 
  .--------------------------------------------------------------------------. 
Dante does an upward slash while facing the player. 
  ____________________________________________________________________________ 
  | Heavy   | 70,000 \ 13       \ 3   \ 23   \ -3          \ -4              | 
  .--------------------------------------------------------------------------. 
Dante does another downward slash, this time facing the player 
  ____________________________________________________________________________ 
  | Special | 80,000 \ 11       \ 3   \ 28   \ -           \ -9              | 
  .--------------------------------------------------------------------------. 
Once again, Dante does an upward slash but facing away from the player 
 
++++++++++ 
 
 
 _____________________________________________________________________________ 
 |Crouching \ Damage \ Start up \Act.  \ Rec. \ Adv. on Hit \ Adv. if Guarded \ 
 |----------------------------------------------------------------------------- 
 | Light   | 40,000  \ 8        \ 3    \ 11    \ 0           \ -1             | 
 .----------------------------------------------------------------------------. 
 The only normal of his that isn't a sword attack, Dante shoots at the 
opponent's feet with Ivory (the grey pistol). This can be comboed into just 
about anything he pleases, so this is by far he best combo starter. 
 ______________________________________________________________________________ 
 | Medium  | 50,000  \ 11       \ 2    \ 20    \ -3          \ -4             | 
 .----------------------------------------------------------------------------. 
Dante will do a sweeping slash with Rebellion that wont trip people like most 
sweeping attacks. 
 _____________________________________________________________________________ 
 | Heavy   | 102,500 \ 15       \ 1(7)4- \ 39   \ -         \ -21            | 
 |         |         \          \34(21)4 \      \           \                | 
 .---------------------------------------------------------------------------. 
Dante does a forward stab (Stinger) with Rebellion that can mashed into a 
multi-stab attack (Million Stab). As you would expect, this is a good poking 
tool but mashing it leaves Dante wide open. 
 
 
++++++++++ 
           
 
                 ___________________________________________ 
                 |Jumping  \ Damage \ Start up \Act. \ Rec. \ 
                 |------------------------------------------| 
                 | Light   | 40,000 \ 8        \ 2   \ 19   | 
                 .------------------------------------------. 
Dante does a sideways slash that comes from the background to the player. 
                 ____________________________________________ 
                 | Medium  | 58,000 \ 11       \ 3   \ 22   | 
                 .------------------------------------------. 
The same as his Jumping L, but from the player to the background. 
                 ____________________________________________ 
                 | Heavy   | 70,000 \ 13       \ 3   \ 23   | 
                 .------------------------------------------. 
Dante does a wider hitting version of Jumping L. 
                 ____________________________________________ 
                 | Special | 90,000 \ 23       \ Grd \ 20   | 
                 .------------------------------------------. 
                 Grd = Until Grounded
DMC fans will recognize this as his Helm Breaker attack from DMC3 and DMC4. 
Dante delivers a rather high priority sword strike down to the ground. This 
attack is the one you'll probably see most Dante players online use after a 
teleport. 
 
TRIVIA: His air normals are the same as the attack 'Aerial Rave' from DMC3. 
 
 
++++++++++ 
 
 
__________ 
| Stinger \__________________________________________________________________ 
|Command     \ Damage \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \ 
|------------------------------------------------------------------------------ 
| Forward+H  | 80,000 \ 14       \ 6   \ 24   \ -2          \ -3              | 
.-----------------------------------------------------------------------------. 
_______________________________________________________________________________ 
| Forward+H  | 119,400 \ 14       \3(2)10-\ 40    \ -           \ -23         | 
| (Mash H)   | 121,000 \          \39(21)5\       \             \             | 
.-----------------------------------------------------------------------------. 
Practically the same as his crouching H, but with more range. This command 
attack can also be cancelled from any of his Ebony & Ivory attacks (see below). 
 
 
 
=============================================================================== 
         ____  ____  _____  _  _  _  _    ____  _  _  _____  ____  _  _ 
        ( ___)(  _ \(  _  )( \( )( \/ )  (_  _)( \/ )(  _  )(  _ \( \/ )
         )__)  ) _ < )(_)(  )  (  \  / &  _)(_  \  /  )(_)(  )   / \  / 
        (____)(____/(_____)(_)\_) (__)   (____)  \/  (_____)(_)\_) (__) 
                                  [DANTE-1.3]
 
_______________________________________________________________________________ 
This section will go over the various attacks Dante can do regarding his 
pistols Ebony & Ivory, and what things that they can extend into. 
 
_____________________________________________________________________________ 
|Command   \ Damage  \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \ 
|----------------------------------------------------------------------------- 
| s.H xx   | 70,000  \ 13       \ 3(19) \ 16   \ +10         \ +7            | 
| HH       | +68,600 \          \ 7~21  \      \             \               | 
.----------------------------------------------------------------------------. 
Dante will cancel his standing heavy attack into fullscreen straight gunfire 
from his two pistols Ebony & Ivory. A good move from far away, but even some 
medium sized characters can duck under it since Dante aims way too high. This 
move is not really a threat and easy to see coming because if you see someone 
constantly doing standing heavy attacks, they're more than likely trying to do 
this. H can be mashed to add more hits. 
 
______________ 
| Weasel Shot \____________________________________________________________ 
| s.H xx        | 104,100  \ 13       \2~3(15) \ 13    \ +15  \ +13       | 
| Backwards + H | -154,100 \          \ 7~39   \       \ ~+18 \ ~+17      | 
.-------------------------------------------------------------------------. 
Dante jumps backwards slightly and aims down at an angle shooting, similar to 
Amaterasu's Cold Star. Covered with a beam assist, this is great for locking 
down anyone trying to get close to you. The only problem with this move is it 
can't be cancelled into anything. H can be mashed to add more hits. 
 
______________ 
| Cold Shower \_________________________________________________________ 
| DF/3 + HH     | 47,500  \ 11       \ 5~15 \ 22    \ 0    \ -1        | 
|               | -85,900 \          \      \       \      \           | 
.----------------------------------------------------------------------. 
Similar to 'Wild Stomp' from DMC3 but without the ending kick, Dante aims 
downward while standing and showers the ground with gunfire. OTG-Capable, and 
is the basis of a lot of his advanced combos. H can be mashed to add more hits. 
 
____________________________________________________________________________ 
| S xx H        | 122,700  \ 11       \ 2~3(10) \ 21    \ -+10 \ -16       | 
|               | -226,100 \          \ 5-49    \       \      \ ~-60      | 
.--------------------------------------------------------------------------. 
After the Launcher, Dante will juggle the opponent in the air with Ebony and 
Ivory. Like Weasel Shot it's not hyper-cancellable, but unlike Weasel Shot it 
can actually cancel into Stinger and Prop Shredder. Even with that, this is 
probably the most unneeded Ebony & Ivory attack he has. You won't be using this 
a lot. H can be mashed to add more hits. 
 
_______________________________________________________________________ 
| HH         | 47,500   \ 16       \ 8~68 \ Ground \ -    \ -         | 
| (Air Only) | -162,400 \          \      \        \      \           | 
.---------------------------------------------------------------------. 
This attack is the same as 'Rainstorm' from DMC2 up until DMC4, the one attack 
where he will spin in the air shooting downwards. While it is OTG capable, Cold 
Shower is much better as you can cancel it into a super. One good use the move 
has is you jump over...say Iron Man's Proton Cannon, and you know you'll fall 
into it before it finishes and you want to avoid chip damage, this can be used 
to extend your airtime. This move can be cancelled into Killer Bee (QCF+L). 
 
__________ 
| Stinger \____________________________________________________________________ 
| Forward + H  | 80,000 \ 19       \ 6   \ 24   \ -2          \ -3            | 
.-----------------------------------------------------------------------------. 
Just like his crouching heavy and Forward + H, Dante does the same stinger move 
but with a few differences. The biggest one is the fact it causes wall bounce 
if the opponent is caught with Cold Shower in the air, and then cancelled into 
this. 
 
________________ 
| Prop Shredder \_________________________________________________________ 
| S button      | 104,100  \ 13       \2-3(15) \ 13    \ +15  \ +13       | 
|               | -154,100 \          \ 7-21   \       \ ~+18 \ ~+17      | 
.-------------------------------------------------------------------------. 
Dante spins his sword around in front of him, just like in DMC3. Prop Shredder 
has a LOT of hidden range on it. The only real flaw is this attack can ONLY be 
done after: 
 
- Cold Shower 
- s.H xx HH 
- S xx H 
 
Prop Shredder can only be cancelled into Dante's teleport or a super jump.
 
 
 
 
 
~~~Frame Data~~~ 
You're probably wondering right now: WTF is all the other stuff next to damage? 
Well, that is what the fighting game community calls 'Frame Data'. What this 
basically tells you is how long a move takes before it comes out (Start Up), 
how long the hitbox of the move will stay open for damage (Active), how long 
you will be open once the moves does come out (Recovery), and other important 
things to know. Going on about Frame Data is outside the bounds of this guide, 
so links explaining it will be provided in the 'Final' section :). 
~~~Frame Data~~~ 
 
 
 
=============================================================================== 
                ___  ____  ____  ___  ____    __    __    ___ 
               / __)(  _ \( ___)/ __)(_  _)  /__\  (  )  / __)
               \__ \ )___/ )__)( (__  _)(_  /(__)\  )(__ \__ \
               (___/(__)  (____)\___)(____)(__)(__)(____)(___/ 
                                  [DANT-1.4] 

_______________________________________________________________________________ 
--------------------------===P A R T   1:   Q C F===--------------------------- 
 
                                *____________* 
                                | Multi-Lock | 
                                *------------* 
                    _____________________________________ 
                    | D, DF, F + Light/ 2, 3, 6 + Light | 
                    ------------------------------------- 
      __________________________________________________________________ 
      | Damage  \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \ 
      |------------------------------------------------------------------ 
      | 50,000- \ 30/70/   \ -   \ 35   \ -5          \ -6              | 
      | 204,600 \ 110/150/ \     \      \             \                 | 
      |         \ 190 + 10 \     \      \             \                 | 
      .-----------------------------------------------------------------. 
With the devil gun Artemis, Dante will unleash an orb of energy that homes in 
on the opponent, not matter where they are on the screen! 
 
Unfortunately, this is the only strength it has. It takes Dante a bit to 
actually pull the gun out to shoot, and then it takes another bit for the 
homing orb to actually fire at the opponent. So as you can tell, this a VERY 
slow attack that really shouldn't be used at all. The speed is terrible, plus 
the orbs can be beaten out by most other projectiles. If you have to use this, 
use it when an opponent is basically full-screen away. 
 
Multi-Lock can be charged up to 5 hits. While charging, Dante can move however 
he wishes, but he can't block or teleport (teleporting cancels out the move).  
 
                                                                *___________* 
                                | Acid Rain | 
                                *-----------* 
                    _________________________ 
                    | Cancel from Multi-Lock \___________ 
                    | D, DF, F + Light/ 2, 3, 6 + Light | 
                    -------------------------------------
      __________________________________________________________________ 
      | Damage  \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \ 
      |------------------------------------------------------------------ 
      | 175,900 \ 30       \ -   \ 25   \ -           \ -               | 
      .-----------------------------------------------------------------. 
The much better alternate to Multi-Lock, Acid Rain is where Dante will shoot 3 
orbs in the sky, and then they will 'rain' down in the area all around Dante. 
It's way weaker than a full charged Multi-lock, but much faster and better for 
combos. If done at the right time, this move can hit mostly beam characters 
right of their supers. 
 
 
++++++++++ 
 
 
                                 *_________* 
                                 | Crystal | 
                                 *---------* 
                   _______________________________________ 
                   | D, DF, F + Medium/ 2, 3, 6 + Medium | 
                   --------------------------------------- 
      __________________________________________________________________ 
      | Damage  \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \ 
      |------------------------------------------------------------------ 
      | 120,300 \ 25       \ -   \ 13   \ +9          \ +8              | 
      .-----------------------------------------------------------------. 
Dante will take out the Devil Arm Cerberus and strike the ground with it, 
causing 4 large ice spikes to come out of the ground. It can be a little slow 
coming out, but nowhere near as slow as Multi-lock, and the added fact this 
move has amazing range on it. The only thing with this move is the fact that if 
done on a blocking opponent who likes to advance guard, you can kiss this 
goodbye. Dante gets pushed back almost full-screen. 
 
                              *________________* 
                              | Million Carats | 
                              *----------------* 
                   ______________________ 
                   | Cancel from Crystal \________________ 
                   | D, DF, F + Medium/ 2, 3, 6 + Medium | 
                   --------------------------------------- 
      __________________________________________________________________ 
      | Damage  \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \ 
      |------------------------------------------------------------------ 
      | 130,000 \ 18       \ 23  \ 25   \ -           \ -26             | 
      .-----------------------------------------------------------------. 
Doing the same as Crystal, Dante will strike the ground with Cerberus, but now 
he himself will be surrounded by ice spikes. The better of the 2 for OTG combos 
and as an anti-air, the attack doesn't even have close to the forward range 
Crystal has. 
 
 
++++++++++ 
 
 
                                 *__________* 
                                 | Hysteric | 
                                 *----------* 
                    _____________________________________ 
                    | D, DF, F + Heavy/ 2, 3, 6 + Heavy | 
                    -------------------------------------                       
      __________________________________________________________________ 
      | Damage  \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \ 
      |------------------------------------------------------------------ 
      | 113,600 \ 30       \ 15  \ 36   \ -14         \ -15             | 
      .-----------------------------------------------------------------. 
Dante implants Lady's (DMC3/4 character) rocket launcher, Kalina Ann, into the 
ground and fires off 8 mini rockets that home in on the opponent. Can actually 
be used as a good keep-away move if the opponent is full-screen away since it's 
faster than Multi-Lock, BUT it can be punished hard by characters such as Ryu 
or Akuma with fast full-screen beam hypers. The only real flaw with this attack 
is the homing isn't nearly as good as Multi-Lock.  
 
                                 *_________* 
                                 | Grapple | 
                                 *---------* 
                    _______________________ 
                    | Cancel from Hysteric \_____________ 
                    | D, DF, F + Heavy/ 2, 3, 6 + Heavy | 
                    -------------------------------------                       
    ____________________________________________________________________ 
    | Damage \ Start up \Act.    \ Rec. \ Adv. on Hit \ Adv. if Guarded \ 
    |-------------------------------------------------------------------- 
    | 60,000 \ 15       \ 19(14) \ 26   \ -           \ -37             | 
    .-------------------------------------------------------------------. 
Dante will fire a bayonet grapple from Kalina Ann that grabs the opponent full-
screen away. Like a lot of other moves from not only Dante but anyone else, 
this wont hit small crouching characters (Amaterasu says hi). A pattern you 
probably noticed is the cancelled version of Dante's attacks are better for 
combos. Here is no different, as this puts the opponent in the air in front of 
Dante just right. 
 
 
 
 
 
--------------------------===P A R T   2:   Q C B===--------------------------- 
 
                               *______________* 
                               | Reverb Shock | 
                               *--------------* 
                    _____________________________________ 
                    | D, DB, B + Light/ 2, 1, 4 + Light | 
                    ------------------------------------- 
    ____________________________________________________________________ 
    | Damage \ Start up \Act.    \ Rec. \ Adv. on Hit \ Adv. if Guarded \ 
    |-------------------------------------------------------------------| 
    | 81,700 \ 8        \ 10(1)4 \ 27   \ -           \ -9              | 
    .-------------------------------------------------------------------. 
A move where Dante will slide on his knees 'rock-star' style while strumming 
Nevan. One of Dante's best rush moves, as it comes out extremely fast and can 
combo from and into a LOT of things, but is mostly used to link into Fireworks. 
 
 
++++++++++ 
 
 
                                 *__________* 
                                 | Revolver | 
                                 *----------* 
                   _______________________________________ 
                   | D, DB, B + Medium/ 2, 1, 4 + Medium | 
                   --------------------------------------- 
    _____________________________________________________________________ 
    | Damage  \ Start up \Act.    \ Rec. \ Adv. on Hit \ Adv. if Guarded \ 
    |--------------------------------------------------------------------| 
    | 122,600 \ 18       \ 37(3)3 \ 20   \ -           \ -1              | 
    .--------------------------------------------------------------------. 
Dante will spin around in a wide circle in the air with Cerberus. Another rush 
move, unwary players can be crossed up with this move in the corner. If done at 
the right time, it is possible to jump over some projectiles attacks to hit to 
opponent before they can recover. 
 
 
++++++++++ 
 
 
                                *____________* 
                                | Jet Stream | 
                                *------------* 
                    _____________________________________ 
                    | D, DB, B + Heavy/ 2, 1, 4 + Heavy | 
                    ------------------------------------- 
     __________________________________________________________________ 
     | Damage  \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \ 
     |-----------------------------------------------------------------| 
     | 153,900 \ 20       \ 20  \ 46   \ -           \ -48             | 
     .-----------------------------------------------------------------. 
Dante's strongest but slowest rush attack, Dante will rush forward with the 
twin blades Agni & Rudra, as he swings them criss-cross in front of him. In 
order for the move to go in the full 6 hit combo, the first hit HAS to connect. 
If blocked, Dante is left extremely wide open for punish unless cancelled into 
a super or X-factor. 
 
 
++++++++++ 
 
 
                                *___________* 
                                | Fireworks | 
                                *-----------* 
                               ________________ 
                               | Heavy Attack | 
                               ---------------- 
      _________________________________________________________________ 
      | Damage \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \ 
      |----------------------------------------------------------------| 
      | 88,100 \ 13       \ 40  \ 18   \ +6          \ +2              | 
      .----------------------------------------------------------------. 
This move can only be used by pressing Heavy Attack during: 
 
- Reverb Shock 
- Revolver 
- Jet Stream 
 
After these attacks, Dante with swing around his sawn-off shotgun (no, it 
doesn't have a special name, just shotgun) nunchaku style and fire up to 4 
times. This is a great ender, as it can be linked into either one of Dante's 
supers. Great chipper, very easy to mash out, and it protects Dante for a bit 
if his attacks are blocked. 
 
 
 
                               *_____________* 
                               | Crazy Dance | 
                               *-------------* 
                              __________________ 
                              | Special Attack | 
                              ------------------ 
     __________________________________________________________________ 
     | Damage  \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \ 
     |-----------------------------------------------------------------| 
     | 163,400 \ 10       \ 7   \ 14   \ -           \ +1              | 
     .-----------------------------------------------------------------. 
This move can only be used by pressing Special attack during: 
 
- Reverb Shock 
- Revolver 
- Jet Stream 
 
With up to 40+ moves, Dante is bound to have at least ONE that's useless. Crazy 
Dance is that move. After the 3 attacks mentioned above, Dante will do the same 
Crazy Dance combo from DMC3. Sure, it's stronger than fireworks, but the timing 
on getting this move out is extremely strict. It can't be mashed out like 
fireworks can, plus the fact it can't even be cancelled into a super. Forget 
this move and use the MUCH better alternate. 
 
 
 
 
 
---------------------------===P A R T   3:   D P===---------------------------- 
 
                                 *_________* 
                                 | Twister | 
                                 *---------* 
                    _____________________________________ 
                    | F, D, DF + Light/ 6, 2, 3 + Light | 
                    ------------------------------------- 
      _________________________________________________________________ 
      | Damage \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \ 
      |----------------------------------------------------------------| 
      | 97,300 \ 13       \ 30  \ 23   \ +4          \ -4              | 
      .----------------------------------------------------------------. 
Dante takes out the twin swords Agni & Rudra, and spins them over his head 
surrounding him with flames. An ok anti-air and OTG, and if connected from the 
Anti-Air you can cancel into... 
 
 
                                 *_________* 
                                 | Tempest | 
                                 *---------* 
                    ______________________ 
                    | Cancel from Twister \______________ 
                    | F, D, DF + Light/ 6, 2, 3 + Light | 
                    ------------------------------------- 
     __________________________________________________________________ 
     | Damage  \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \ 
     |-----------------------------------------------------------------| 
     | 142,600 \ 18       \ 20  \ 30   \ -           \ -10             | 
     .-----------------------------------------------------------------. 
An extension to Twister, Dante spins in the air while holding Agni & Rudra 
under him, just like a ceiling fan. Only use this if Twister connects, as the 
recovery period for this is pretty long. 
 
 
++++++++++ 
 
 
                                 *_________* 
                                 | Volcano | 
                                 *---------* 
                   _______________________________________ 
                   | F, D, DF + Medium/ 6, 2, 3 + Medium | 
                   --------------------------------------- 
     __________________________________________________________________ 
     | Damage  \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \ 
     |-----------------------------------------------------------------| 
     | 110,000 \ 15       \ 10  \ 41   \ -           \ -29             | 
     .-----------------------------------------------------------------. 
Dante strikes the ground with his fist while wearing the gauntlet weapon 
Beowulf, creating a small explosion of light. In just about every Dante combo 
video, you will see this move used a lot, and for good reason. It's OTG capable 
and easy to cancel into a jump for more combo madness. 
 
                                 *_________* 
                                 | Beehive | 
                                 *---------* 
                   ______________________ 
                   | Cancel from Volcano \________________ 
                   | F, D, DF + Medium/ 6, 2, 3 + Medium | 
                   --------------------------------------- 
   ______________________________________________________________________ 
   | Damage  \ Start up \Act.     \ Rec. \ Adv. on Hit \ Adv. if Guarded \ 
   |---------------------------------------------------------------------| 
   | 135,100 \ 3        \ 50(19)4 \ 15   \ -           \ +3              | 
   .---------------------------------------------------------------------. 
One of my favorite special attacks in the game, Dante will rapidly kick the 
opponent Chun-Li style, 'stinging' them, then finishes up with an overhead axe 
kick. Outside of canceling from Volcano, there really is no use for this move 
outside of combos. 
 
++++++++++ 
 
 
                               *_____________* 
                               | Jam Session | 
                               *-------------* 
                    _____________________________________ 
                    | F, D, DF + Heavy/ 6, 2, 3 + Heavy | 
                    ------------------------------------- 
      _________________________________________________________________ 
      | Damage \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \ 
      |----------------------------------------------------------------| 
      | 90,800 \ 13       \ 41  \ 27   \ -           \ -9              | 
      .----------------------------------------------------------------. 
An Anti-Air attack, similar to Reverb Shock Dante will slide forward on his 
knees, creating a pillar of electricity that hits all the way to the top of the 
screen. The recovery is decent enough though. Think of the use like this: 
Someone running away from you while in the air? Jam Session. Someone running 
away from you while on the ground and cornered? Reverb shock. 
 
 
 
 
--------------------------===P A R T   4:   A I R===--------------------------- 
 
                                *____________* 
                                | Killer Bee | 
                                *------------* 
                    _____________________________________ 
                    | D, DF, F + Light/ 2, 3, 6 + Light | 
                    | Air Only /------------------------- 
                    ----------- 
      _________________________________________________________________ 
      | Damage \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \ 
      |----------------------------------------------------------------| 
      | 80,000 \ 18       \ Grd \ 18   \ -           \ -3              | 
      .----------------------------------------------------------------. 
Dante will take Beowulf out again and kick downward at a 45% angle. Sadly 
though, you cannot jump cancel this move like in DMC3. If the opponent in the 
air and this move connects, this cause a ground bounce just like Sky Dance only 
more consistently. A dangerous move against Haggar and Thor, ONLY use this in 
combos as Dante can be thrown out of the recovery if blocked. 
 
                                *____________* 
                                | The Hammer | 
                                *------------* 
                    _________________________ 
                    | Cancel from Killer Bee \___________ 
                    | D, DF, F + Light/ 2, 3, 6 + Light | 
                    | Air Only /------------------------- 
                    ----------- 
      ___________________________________________________________________ 
      | Damage \ Start up \Act. \ Rec.   \ Adv. on Hit \ Adv. if Guarded \ 
      |------------------------------------------------------------------| 
      | 90,000 \ 19       \ 3   \ Grd, 5 \ -           \ +20             | 
      .------------------------------------------------------------------. 
One of Dante's better attacks for outside of combos, he will do a downward 
overhead swing using both hands. If your opponent is doing any air move, super 
or not, this WILL blow through it since this move makes Dante invincible 100%! 
The thing is though this move is short, so the invincibility isn't long at all. 
 
++++++++++ 
 
                                 *__________* 
                                 | Air Play | 
                                 *----------* 
                   _______________________________________ 
                   | D, DF, F + Medium/ 6, 2, 3 + Medium | 
                   | Air Only /--------------------------- 
                   ----------- 
      ___________________________________________________________________ 
      | Damage  \ Start up \Act. \ Rec.  \ Adv. on Hit \ Adv. if Guarded \ 
      |------------------------------------------------------------------| 
      | 50,000- \ 15-48    \ -   \ 14-23 \ -           \ -               | 
      | 122,600 \          \     \       \             \                 | 
      .------------------------------------------------------------------. 
Basically an extended version of The Hammer in terms of controlling space but 
without the invincibility, Dante takes Nevan out once more and strums it to 
create a projectile that shoots at an angle a little higher than Killer Bee. 
Meant for controlling jumpers, the recovery period of this move is quick enough 
where you can air-dash afterwards and combo with Air M. 
 
++++++++++ 
 
 
                                *___________* 
                                | Sky Dance | 
                                *-----------* 
                    _____________________________________ 
                    | D, DF, F + Heavy/ 2, 3, 6 + Heavy | 
                    | Air Only /------------------------- 
                    ----------- 
 __________________________________________________________________________ 
 | Damage  \ Start up \ Active     \ Rec.  \ Adv. on Hit \ Adv. if Guarded \ 
 |-------------------------------------------------------------------------| 
 | 130,400 \ 18       \ 5(3)3(9)   \ 16    \ -           \ +1              | 
 |         \          \ Grounded*5 \       \             \                 | 
 .-------------------------------------------------------------------------. 
A move you WILL see a lot of online, Dante with use Agni and Rudra and spins 
downward, ending with a cross slash on the ground. Damage is GREAT for some of 
Dante's more devastating combos, but outside of that the recovery is 
horrendous.  
 
This move CAN ground bounce leading into more Dante shenanigans, but it only 
does it IF the last hit connects or if the opponent hasn't been bounced once 
already. If you're not sure if that last hit will connect, it's better off to 
cancel into the Million Dollars hyper. 
 
 
 
 
------------------------===P A R T   5:   O T H E R===------------------------- 
 
                                *___________* 
                                | Air Trick | 
                                *-----------* 
                      _________________________________ 
                      | D, D + Special/2, 2 + Special | 
                      --------------------------------- 
     __________________________________________________________________ 
     | Damage \ Start up \Act. \ Rec.  \ Adv. on Hit \ Adv. if Guarded \ 
     |-----------------------------------------------------------------| 
     | -      \ 10       \ -   \ -     \ -           \ -               | 
     .-----------------------------------------------------------------. 
Dante's teleport move taken from his 'Trickster' style in DMC3 and 4, it's 
practically impossible to run from Dante since Air Trick makes Dante appear 
always above the opponent. The flaw here is obvious though: He appears in the 
same place every single time, so it's very predictable and punishable if done 
without assist help. 
 
 
++++++++++ 
 
 
                                  *_______* 
                                  | Drive | 
                                  *-------* 
                   ________________________________________ 
                   | D, DF, F + Special/2, 3, 6 + Special | 
                   ---------------------------------------- 
     __________________________________________________________________ 
     | Damage  \ Start up \Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \ 
     |-----------------------------------------------------------------| 
     | 143,000 \ 32       \ 6   \ 13   \ +5          \ +5              | 
     .-----------------------------------------------------------------. 
Dante reels back a bit holding Rebellion, and then swings it across the ground, 
creating a small shockwave. I guess Capcom really tried to get almost every 
move Dante had in DMC3 in this game, even if they would be bad. The start-up is 
very long, so it's practically useless in combos. Another move I haven't tested 
much at all to be honest. 
 
++++++++++ 
 
 
                                *___________* 
                                | Bold Move | 
                                *-----------* 
                             ____________________ 
                             | Special + Attack | 
                             -------------------- 
     __________________________________________________________________ 
     | Damage \ Start up \Act. \ Rec.  \ Adv. on Hit \ Adv. if Guarded \ 
     |-----------------------------------------------------------------| 
     | -      \ 16       \ -   \ -     \ -           \ -               | 
     .-----------------------------------------------------------------. 
Dante's command jump. At first glance you'll probably think 'oh it's just a 
regular UF/9 jump, why is it its own move', that's because it IS just a regular 
jump. 
 
....outside of combos. With this 'normal jump', Bold Move can easily be one of 
Dante's most deadly combo assets. The overall idea is Bold Move is used to 
cancel from any normal attack that can't be done with a regular jump. Dante's 
possibilities extend greatly, as he can go into any of his air attacks, air 
dash forward and continue combos, or air dash back if one of your normals are 
blocked. Check out the finals section below for a video link on Bold 
Cancelling, a technique used to cancel an non-cancellable attack (Example: 
Stinger) into a special move (Example: Volcano) 
 
 
 
 
---Assists--- 
 
Alpha Assist: Jam Session 
  + Does Dante's DP + H move with the purple guitar weapon Nevan. A GREAT anti 
air assist, but it can also be used to extend combos. His best assist imo. 
__________________________________________________________________ 
| Damage \ Start up \Act. \ This Crossover Assist \ Other Partner \ 
|-----------------------------------------------------------------| 
| 90,800 \ 37       \ 41  \ 120                   \ 90            | 
.-----------------------------------------------------------------. 
 
 
 
Beta Assist: Crystal 
  + Does the QCF + M attack using the nunchaku weapon Cerberus. Can be a good 
anti-air and 'get off me' assist, but his other two are WAY better. Not a bad 
assist, but is the worst out of his assists. 
___________________________________________________________________ 
| Damage  \ Start up \Act. \ This Crossover Assist \ Other Partner \ 
|------------------------------------------------------------------| 
| 120,300 \ 49       \ 40  \ 99                    \ 69            | 
.------------------------------------------------------------------. 
 
 
 
Gamma Assist:  
  + Does Weasel Shot. Great for keeping people away and can always be used to 
extend a combo. His second best assist. 
__________________________________________________________________ 
| Damage \ Start up \Act. \ This Crossover Assist \ Other Partner \ 
|------------------------------------------------------------------ 
| 85,900 \ 40       \ 23  \ 104                   \ 74            | 
.-----------------------------------------------------------------. 
 
 
When performing a CCHC, All versions do the Million Dollars hyper. 

 
 
=============================================================================== 
                      _   _  _  _  ____  ____  ____  ___ 
                     ( )_( )( \/ )(  _ \( ___)(  _ \/ __)
                      ) _ (  \  /  )___/ )__)  )   /\__ \
                     (_) (_) (__) (__)  (____)(_)\_)(___/ 
                                  [DANT-1.5]
 
_______________________________________________________________________________ 
                             *_________________* 
                             | Million Dollars | 
                             *-----------------* 
                    _____________________________________ 
                    | D, DF, F + 2 Atk/ 2, 3, 6 + 2 Atk | 
                    ------------------------------------- 
    ____________________________________________________________________ 
    | Damage  \ Start up \ Act.  \ Rec. \ Adv. on Hit \ Adv. if Guarded \ 
    |-------------------------------------------------------------------| 
    | 254,200 | 10+1     | 195   | 35   | -           | -14             | 
    .-------------------------------------------------------------------. 
Dante's hyper of choice, he will continually shoot both Ebony and Ivory it a 
stream in front of him, ending with a charged shot. 
 
For non-jumpers, this a GREAT keep-away move, as it goes full screen. Usually 
though, it's a lot better to end combos with it since it's not exactly the 
strongest super on its own. One problem with this super is when it's blocked. 
Before the final shot, Dante pauses a bit to charge, and the opponent is pretty 
much free to do anything. I recommend having Dante as first or second since in 
the event this happens, you can DHC into your next characters safe super. 
 
 
++++++++++ 
 
 
                              *_______________* 
                              | Devil Trigger | 
                              *---------------* 
                    _____________________________________ 
                    | D, DB, B + 2 Atk/ 2, 1, 4 + 2 Atk | 
                    ------------------------------------- 
      __________________________________________________________________ 
     | Damage  \ Start up \ Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \ 
     |------------------------------------------------------------------| 
     | -       | 4+4      | -    | -    | -           | -               | 
     .------------------------------------------------------------------. 
This super morphs Dante into his Rebellion Devil Trigger from DMC3. Dante gains 
even MORE moves (only 3 though), a regeneration factor that heals red life, and 
15% damage boost. Other than those bonuses, DT Dante plays exactly the same as 
regular Dante. The only flaw is the fact it lasts a very short time. 
 
 
---------------===D E V I L   T R I G G E R   A T T A C K S===----------------- 
 
                                 *__________* 
                                 | Air Raid | 
                                 *----------* 
                  _________________________________________ 
                  | D, DB, B + Special/ 2, 1, 4 + Special | 
                  ----------------------------------------- 
      __________________________________________________________________ 
     | Damage  \ Start up \ Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \ 
     |------------------------------------------------------------------| 
     | -       | 11       | -    | -    | -           | -               | 
     .------------------------------------------------------------------. 
Dante's flying state. If you need a good 'get away from me' tactic, this is the 
one to do it. Unlike Phoenix or Dormammu, Dante can't teleport during flight 
(Special button stops it), so outside of running away Air Raid is only 
recommended for extending combos. 
 
                               *______________* 
                               | Thunder Bolt | 
                               *--------------* 
                  _________________________________________ 
                  | D, DF, F + Special/ 2, 3, 6 + Special | 
                  | Air Only /----------------------------- 
                  ----------- 
      __________________________________________________________________ 
     | Damage  \ Start up \ Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \ 
     |------------------------------------------------------------------| 
     | 130,700 | 10       | 25   | 6    | -           | -               | 
     .------------------------------------------------------------------. 
In DT form, Dante will fire electricity downwards at about a 45 degree angle. 
Can fire up to 3 in a combo, plus  it can't be push blocked, which makes this a 
great chip move for getting that last little bit of health. 
 
                                  *________* 
                                  | Vortex | 
                                  *--------* 
                  _________________________________________ 
                  | F, D, DF + Special/ 6, 2, 3 + Special | 
                  | Air Only /----------------------------- 
                  ----------- 
      __________________________________________________________________ 
     | Damage  \ Start up \ Act. \ Rec. \ Adv. on Hit \ Adv. if Guarded \ 
     |------------------------------------------------------------------| 
     | 141,100 | 14       | 20   | 8    | -           | -               | 
     .------------------------------------------------------------------. 
In DT form, Dante will spiral forward (just like Psycho Crusher) while covered 
in electricity.  If your opponent is doing any air move, super or not, this 
WILL blow through it since this move makes Dante invincible 100%! The thing is 
though this move is short, so the invincibility isn't long at all. Like almost 
every other move on Dante's list, this is best used for combos. 
 
 
++++++++++ 
 
 
                              *________________* 
                              | Devil Must Die | 
                              *----------------* 
                    _____________________________________ 
                    | F, D, DF + 2 Atk/ 6, 2, 3 + 2 Atk | 
                    | Requires 3 Hyper Bars /------------ 
                    ------------------------ 
    ________________________________________________________________________ 
    | Damage  \ Start up \ Act.  \ Rec. \ Adv. on Hit     \ Adv. if Guarded \ 
    |-----------------------------------------------------------------------| 
    | 440,000 | 10+2     | 10    | 68   | -               | -56             | 
    .-----------------------------------------------------------------------. 
 
Dante's level 3 hyper attack. If the first stinger connects, Dante will go into 
4 rapid stinger attacks, ending with a final one that explodes the opponent 
with demonic energy. Good power for a level 3, and it has slightly more range 
than a Forward + H Stinger. If you're looking for great start-up invincibility 
and an unscaled damage super, this is the move to go with. Regarding combos, 
there really isn't much difference at all. Million Dollars works just as fine, 
plus it costs less meter. 
 
 
 
 
 
=============================================================================== 
                  __  __  ____  ___  ___  ____  _____  _  _ 
                 (  \/  )(_  _)/ __)/ __)(_  _)(  _  )( \( )
                  )    (  _)(_ \__ \\__ \ _)(_  )(_)(  )  ( 
                 (_/\/\_)(____)(___/(___/(____)(_____)(_)\_)
                          __  __  _____  ____  ____ 
                         (  \/  )(  _  )(  _ \( ___)
                          )    (  )(_)(  )(_) ))__) 
                         (_/\/\_)(_____)(____/(____) 
 
                                  [DANT-1.6]
=============================================================================== 
'Marvel vs Capcom 3 Missions - Dante' by VesperArcade 
--- 
http://www.youtube.com/watch?v=dARdt_rIDEs 
 
 __ 
/  )
 )( 
(__)[Attack using Crystal] 
- Crystal (D, DF, F + Medium) 
 
 
 
 ___  
(__ \ 
 / _/ 
(____)[Chain together 2 special moves]
- Jet Stream (D, DB, B + Heavy) 
- Fireworks (Mash H during Jet Stream 
 
 
 
 ___ 
(__ )
 (_ \
(___/[Chain together two special moves] 
- Killer Bee (D, DF, F + Light in the air) 
- Jam Session (F, D, DF + Heavy on the ground) 
 
 
 
  __  
 /. | 
(_  _)
  (_) [Perform a combo using a cancel] 
- Standing L 
- Standing M 
- Standing H 
- Jam Session 
 
 
 ___ 
| __)
|__ \
(___/[Perform a combo using a Hyper combo cancel] 
- Air H 
- Standing M 
- Standing H 
- Jam Session 
- Million Dollars (D, DF, F + 2 Attack) 
 
This one is a little harder than you would think. The timing of the Air 
H has to be done whenever the sword hits along the chest area. Do it 
too early, and Iron Man either will block the rest or Standing M won't 
come out. Do it too late, and Air H wont come out at all.  
 
 
 
  _  
 / ) 
/ _ \
\___/[Perform a combo using an air combo] 
- Air H 
- Standing M 
- Standing H 
- S 
- Air M 
- Air H 
- Air S 
 
Nothing too special here. The only thing is you have to do Dante's Air S pretty 
quick, since it's slower than a lot of character's Air S attacks. 
 
 
 
 ___ 
(__ )
 / / 
(_/  [Perform a combo using X-Factor] 
- Air H 
- Crouching M 
- Standing H 
- Jet Stream 
- Million Dollars 
- X-Factor ( Light, Medium, Heavy, Special attacks together) 
- Devil Must Die (F, D, DF + 2 Attacks) 
 
I'll be the first to tell you: I hate back and forth Crouching/Standing 
missions. On a pad, they're very awkward and the reason behind why I can't do 
Jill's Missions. But enough about me, luckily Dante only has to do it once. 
 
During Million Dollars, anytime you can cancel X-factor into Devil Must Die, so 
if you want you can relax a little and wait until the final shot before doing 
it. Wait until the opponent is close to the ground though. 
 
 
 
 ___ 
( _ )
/ _ \
\___/[Perform a combo using a knockdown follow-up and crossover assist 
(corner only)] 
- Crouching L 
- Crouching M 
- Standing H 
- S 
- Air M 
- Air M 
- Double Jump 
- Air M 
- Air H 
- Air S 
- Partner 2 (Arthur's Dagger Toss) 
- Cold Shower (DF + HH) 
- Prop Shredder (Mash S during Cold Shower) 
 
For the Arthur Assist to connect, after the air combo, call him out as 
soon as you hit the ground and INSTANTLY go into Cold Shower > Prop 
Shredder. Cold Shower pops Deadpool up in the air just enough for 
Arthur to hit him. 
 
There is a trick to any mission regarding assists: You don't have to 
time the button press, just hold the assist button down then let go 
whenever the combo says so. This is all fine and dandy in Mission Mode, 
but in a real match this causes you to switch characters. It's better 
now to go ahead and learn the timing of the button press than using 
this trick. 
 
 
 
 ___ 
/ _ \
\_  /
 (_/ [Perform a combo with a Ground Bounce] 
- Crouching L 
- Crouching M 
- Standing H 
- S 
- Air M 
- Air M 
- Double Jump 
- Air M 
- Air H 
- Killer Bee 
- Standing H 
- Reverb Shock (D, DB, B + Light) 
- Fireworks (Mash H during Reverb Shock) 
- Million Dollars 
 
After the Killer Bee, the opponent will only bounce once, so Standing H 
> Reverb Shock has to be done quickly for the rest to connect, but not 
TOO quickly where the recovery of Killer Bee stops it from coming out. 
 
 
 
 __  ___  
/  )/ _ \ 
 )(( (_) )
(__)\___/ [Perform a special combo (corner only)] 
- Standing L 
- Standing M 
- Standing H 
- S 
- Air M 
- Air M 
- Double Jump 
- Air M 
- Air H 
- Air S 
- Cold Shower 
- Stinger (add Forward + H) 
- Bold Move (Special + Attack) 
- Killer Bee 
- Reverb Shock 
- Fireworks 
- Million Dollars 
 
This mission just gives a small example of what Bold Move can do. Although this 
is probably the hardest overall for Dante, it's still relative easy compared to 
some others. The hardest part is going from Stinger > Bold Move > Killer Bee. 
As soon as Stinger connects, quickly cancel into Bold Move and go from there. 
 
 
 
 
=============================================================================== 
           ___  ____  ____    __   ____  ____  ___  ____  ____  ___ 
          / __)(_  _)(  _ \  /__\ (_  _)( ___)/ __)(_  _)( ___)/ __)
          \__ \  )(   )   / /(__)\  )(   )__)( (_-. _)(_  )__) \__ \
          (___/ (__) (_)\_)(__)(__)(__) (____)\___/(____)(____)(___/ 
                                  [DANT-1.7] 
 
_______________________________________________________________________________
 
---PLAYING AS DANTE: KEEPAWAY--- 
 
Just because he does have a lot of moves for situations, doesn't mean they're 
the greatest in the game. His keepaway game is....ok. For characters such as 
Tron, Hulk, the big slow types, Dante's keepaway rises from a 7 to about an 8. 
Hysteric is a GREAT special to use since its fast and can be spammed easily, 
and his Ebony & Ivory attacks can work wonders coupled along with a good Anti-
Air assist such as Dormammu's Purification. 
 
Against others characters such as M.O.D.O.K, Dr. Doom, and Dormammu, Dante's 
keepaway goes from 7 to about a lol. Against them, Dante will get blown up very 
easily if you get in a keepaway war. You won't win ever. 
 
 
 
---PLAYING AS DANTE: RUSHDOWN--- 
 
This is how Dante really should be played. Most of his normals have great 
range, so they are good for poking the opponent to scare them in the corner. 
The only real fault is outside of his teleport, Dante is a pretty slow guy. 
He'll most certainly need assist help to get in, which is why I don't recommend 
having him last on your team. Against, say.....Dormammu (again!), Dante's only 
real way to get in on him is Air Trick. The problem is, the Dorm player 
probably knows this and has a good time to react and get away. That's why Dante 
needs the help of a good beam assist to lock and opponent down. 
 
 
Dante is a pure combo cross-up monster. Where most characters can get by with 
just c.L > c.M > c.H > S > j.M > j.M > j.H > Air S > OTG Move > Super, that 
wont really cut is with him. Dante's moves are not that strong, so to do some 
heavy damage he needs to learn a lot of cancelling into his special moves close 
range. If you can scare the opponent into not moving, you can easily Cross-up 
the opponent with a good beam assist and Air Trick 
 
 
 
---FIGHTING DANTE--- 
 
As I mentioned earlier, Dante really needs the help of assists to rush and 
keepaway. So how do you handle that? Take down his other teammates of course! 
Don't let that fool you in the fact he can't hold his own, but a lot of his 
tricks are diminished greatly. Against a keepaway character his only real way 
of getting in is with Air Trick, so you can easily bait out Air Trick and 
punish accordingly.  
 
When playing online, from what I noticed Dante players LOVE to use Air S after 
Air Trick. About 65-70% of Dantes I've ran into does this (sorry to call those 
out, but it's true...) which is a lot, so always keep that in the back of your 
mind when fighting one. 
 
 
=============================================================================== 
                     ___  _____  __  __  ____  _____  ___ 
                    / __)(  _  )(  \/  )(  _ \(  _  )/ __)
                   ( (__  )(_)(  )    (  ) _ < )(_)( \__ \
                    \___)(_____)(_/\/\_)(____/(_____)(___/ 
                                  [DANT-1.8] 
 
_______________________________________________________________________________ 
 
I'm going to keep this section relatively short. There are way too many combo 
possibilities that haven't been discovered yet since this game is relatively 
new, and doesn't have the following MvC2 did. 
 
 
---BASIC--- 
+ s.L > s.M > s.H > S > Air M > Air M > Air H > Sky Dance > s.H > Reverb Shock 
into Fireworks > Million Dollars/Devil Must Die 
 
+ (corner only) s.L > s.M > s.H > S > Air M > Air M > Air S > Cold Shower xx 
Stinger > Revolver > Jet Stream into Fireworks > Million Dollars/Devil Must Die 
 
+ s.L > s.M > s.H > S > Air M > Air M > Killer Bee > Reverb Shock > Fireworks > 
Million Dollars/Devil Must Die 
 
 
---ADVANCED--- 
+ (corner only) Air Dash Forward > j.H > c.L > c.M > c.H > S > Super Jump > j.M 
> Air Play > j.M > Double Jump > j.H > Killer Bee > Devil Trigger > S > Super 
Jump > j.H > Thunder Bolt > Vortex > S > Cold Shower xx Stinger > Bold Move > S 
> Volcano into Beehive > Million Dollars 
 
^^^^http://www.youtube.com/watch?v=SAzrWkvTDEw&feature=related Video by 
xMasterLeex 
 
 
---SSStylish!--- 
+ Air Trick > j.H > c.L > s.M > s.H > Stinger > Volcano > j.H > Air Play > j.H 
> S xx HH (x6) > Stinger > Crystal into Million Carats > Air S > Volcano into 
Beehive (x2) > Million Dollars 
 
^^^^ http://www.youtube.com/watch?v=aQcoJDpEhn4 Player: Isedelica, Uploaded by 
Breatoal 
 
+ (Tron Only) Air Dash Forward > j.H > c.L > s.M > s.H > Stinger (Bold Cancel) 
Volcano > j.H > Air Play > j.H > s.H > Stinger (bold cancel) Devil Must Die > 
Cold Shower into Prop Shredder > Air Dash > Killer Bee into Hammer > Volcano 
into Beehive > Jet Stream into Fireworks > Million Dollars 
 
and... 
 
+ (Tron only) Air Dash Forward > j.H > c.L > s.M > s.H > Stinger (Bold Cancel) 
Devil Trigger > s.H > Stinger (Bold Cancel) Volcano > j.H > Thunder Bolt > j.H 
> S xx HH into Prop Shredder > Multi-Lock into Acid Rain (x9) > S > Air S > 
Cold Shower into Stinger (Bold Cancel) Crystal into Million Carats > Devil 
Trigger > Multi-Lock into Acid Rain > S > Air S > Volcano into Beehive > Jet 
Stream into Fireworks > Million Dollars 
 
^^^^ http://www.youtube.com/watch?v=IuRgXc0asTM&NR=1 Player: Isedelica, 
Uploaded by Breatoal 
 
 
 
=============================================================================== 
                        ____  ____  _  _    __    __   
                       ( ___)(_  _)( \( )  /__\  (  )  
                        )__)  _)(_  )  (  /(__)\  )(__ 
                       (__)  (____)(_)\_)(__)(__)(____)
                                  [FINAL] 
 
_______________________________________________________________________________ 
 
 
 
'How To Read And Use Frame Data' by OneHandedTerror. Youtube links: 
--- 
http://www.youtube.com/watch?v=rCwWa6GOUUU (part 1) 
 
http://www.youtube.com/watch?v=nmipAe4A3c4&feature=related (part 2) 
 
 
 
'MVC3 - Dante "Bold Cancelling" Tutorial' by xXRamza126Xx 
--- 
http://www.youtube.com/watch?v=dM7xtVF1jfc 
 
 
 
Trag13's Youtube Channel 
--- 
http://www.youtube.com/user/trag13 
 
 
 
'Dante Acid Rain Loop Tutorial' by Smexymillz 
--- 
http://www.youtube.com/watch?v=a7lxxMVtleU 
 
 
 
Various Dante videos by Smexymillz 
--- 
http://www.youtube.com/playlist?p=PL5A59EA1C619B6101 
 
 
 
Ryan Hunter Team Combos (Dante/Amaterasu/Dormammu) by OptionSelectdotcom 
--- 
http://www.youtube.com/watch?v=vgIK4L0kiKk 
 
 
 
'4-21-11 Dark Hokage (Storm/Zero/Tron) vs Ryan Hunter 
(Dante/Amaterasu/Dormammu)' by OptionSelectionDotCom 
--- 
http://www.youtube.com/watch?v=jZE48-20bjs&feature=related (NSFW Language) 
 
 
 
'Richard Nguyen amazing dante combos MVC3 Wednesday night fights' by 
BakaSensei2011 
--- 
http://www.youtube.com/watch?v=LLG6uqR29bk 
 
 
 
'MvC3 Dante Advanced DHC 740K' by ownagepur3str787 
--- 
http://www.youtube.com/watch?v=JhgJqW6gG04&feature=related 
 
 
REQUESTS 
--- 
I'm going to try something a little different here. If you see anything in this 
guide (or my Phoenix/Spencer guides) that you would like to see covered, you 
are welcome to email me with 'Guide Requests: Character name here'. As long as 
it relates to the character in the game then I can see what I can do. I won't 
take requests regarding character history for 2 reasons: One is that's not the 
overall focus of this guide, and two is when it comes to Spencer or most 
certainly Phoenix, I really don't know much at all since I'm not a comic reader 
or Bionic Commando player. Dante is the only one where I know a lot about 
concerning his history. 
 
 
 
This section is mostly videos link to various videos I've found around the net 
regarding a character. Unless stated otherwise by myself or a email, I will 
always give credit to the person who made them. If anyone has a problem with 
it, just PM me on gamefaqs or email me and i'll take it down 
 
I want to point out I am not a expert, or am I associated with any of the 
people's videos that I linked here. I'm just someone who's a fan of Dante and 
wanted to do my own thing for him based on what I've experienced. 
 
Once again, I stress for emails regarding updates to this guide. Since I've 
only been to one fighting tournament in my life (SSF4, Carolina Gaming Summit 
2011), I'm strictly an online warrior. I would love to go to more tournaments 
and get some experience, but that's just not an option for me since 95% of them 
are out of state. 
 
Also, a little thanks Brady Games Official Marvel vs Capcom 3 strategy Guide, 
any site that hosts this faq, Shoryuken.com, Eventhubs.com, to people who makes 
the videos and tutorials for this character, and to Capcom and Marvel for 
joining forces once again to bring you...this wonderful game! 
 
 
 
 
Praise to my father
Blessed by the water
Black night, dark sky
The devil's cry
  
~ Devil May Cry 3 Theme Song