Marvel vs. Capcom 3: Fate of Two Worlds
Review by AnarchoElk
"10 years later, it's STILL MAHVEL BABY!"
Marvel vs. Capcom 3 is out, and the first major tournaments have been held. People have been waiting a LONG time for this, and Marvel vs. Capcom 3 delivers in every way imaginable (Except for the ability to spectate.)
Story: It's a fighting game, who cares?/10
Honestly, when it comes to a fighting game, you don't really need a story. You just need 2 (or more) people who want to beat the crap out of each other. But If you get the Special Edition you are treated to a bit of extra background information. Still not much of a story, the villains of both worlds scheme and do bad guy things, everyone comes together and have to save the world (Hence the subtitle "Fate of Two Worlds")
Fluid animations, expressive backgrounds, huge special effects, and a comic book styled shadowing shading make Marvel vs. Capcom 3 REALLY stand out. The way they've brought the characters from MvC2 to life in 3D is most impressive, as taking things from 2D (which aren't always accurate) and translating them to a 3D models animations is quite amazing. Spiderman, with his exaggerated movements I think shows this the best.
The music is all excellent and fitting of the characters they represent, and the addition of THREE Wanna Take You For A Ride remixes is amazing. I would however have liked the ability to make all my menus have Mix 3 as the music, and perhaps some of the original MvC2 music in as an extra. The voicing is top notch, with many stars in the voice acting world taking and reprising roles. The only hard choice is English or Japanese for the Capcom characters.
The insane Marvel action you know and love. Three on Three tag matches, with a ceiling twice as high as your screen. Superjumps, insane combos, and amazing Hyper moves make a return in Marvel vs. Capcom 3, taking what made the vs. series great and refining it to a new level. The greater number of OTG attacks, the creation of a spike attack to smash your opponent into the ground, aerial team combos and much more bring the fight to a new level. The balance while not perfect, is the best in any vs. series game, and EVERY character is usable. The diverse cast of characters lets you play any way you want, and there are no clones. Even Ryu and Akuma are different enough so no one can complain about there being too many shotos. My only gripe is the lack of Replay Mode and Spectating. Having no ability to spectate hurts this game the most, as there is no reason to get into an 8 person lobby and watch two cards hit each other for 20 minutes while you wait to play.
Marvel vs. Capcom 2 fanatics dislike them for changing to the Tatsunoko vs. Capcom setup, however this isn't so much a dumbing down as it is a light rearranging. In Marvel vs. Capcom 2 you had 2 punches 2 kicks and 2 assists. In Marvel vs. Capcom 3 you have 4 attacks and 2 assists.The difference is instead of 2 light attacks and 2 heavy attacks, you get Light, Medium, Heavy, and a Special button that serves multiple purposes such as launching, spiking, aerial team comboing, turning on flight mode, etc. If you are a major MvC2 player you may have to get used to the setup, but if you only played it casually or not at all, you should have no trouble picking up the game and controlling your character easily. There is also a Simple mode for those who are new to, or bad at fighting games. It makes special moves and damaging combos a lot easier to pull off, but the drawback is you get less control over the finer details of your characters actions.
Marvel vs. Capcom 2 was played for 10 years non-stop by the Fighting Game Community. Expect the same for this game, at least until a sequel is made.With multiple levels of difficulty in single player modes, missions to help you learn some of the attacks and combos for each character, and individual endings for each of the 30+ characters you'll have hours of play in just single player. but that's not what this game is about. This game, like any fighting game, is all about head to head against another person. As of the time of this review, there are some connectivity issues, which Capcom says they are aware of and working on a fix, but there are also usable workarounds while we wait for those. The online seems much improved, with little to no lag in most cases, even against people in other countries, though as always it is dependent on your connection and their connection. The improved balance of MvC3 in comparison to 2 also makes this game look like a contender for the long run, as well as potential DLC characters in the future adding to the game as this game grows older.
Special Edition Content: Extra Stuff!/10
If you get the special edition you'll be treated to a steel case (which looks very nice), a comic explaining the backstory to the arcade mode, and the circumstances which allow for Marvel characters and Capcom characters to be in the same place at the same time, promotional and fan art, and download codes for the DLC characters that come out on March 15th (Shuma Gorath and Jill), and a month of Marvel's online comic service.
A definite improvement to the vs. series, and it looks like it will have staying power as a game being played casually online and competitively in tournaments for years to come. Everything about this game (besides the lack of spectating) is an improvement. If you are a fighting game fan this is a must buy. If you are new to fighting games but want to try one out, simple mode will help introduce you to the genre in a way that doesn't require you to learn the myriad of special move inputs and combo strings right away. Perhaps your fav characters from Marvel vs. Capcom 2 aren't in the game, but with potential DLC characters in the future, who knows.
Reviewer's Score: 8/10 | Originally Posted: 02/28/11
Game Release: Marvel vs. Capcom 3: Fate of Two Worlds (Special Edition) (US, 02/15/11)
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