hide results

    Human Adept Multiplayer Guide by 8bitPunk

    Version: 1.1 | Updated: 04/01/13 | Printable Version | Search This Guide

    
        __  ______   __________    ____________________________________   _____
       /  |/  /   | / ___/ ___/   / ____/ ____/ ____/ ____/ ____/_  __/  |__  /
      / /|_/ / /| | \__ \\__ \   / __/ / /_  / /_  / __/ / /     / /      /_ < 
     / /  / / ___ |___/ /__/ /  / /___/ __/ / __/ / /___/ /___  / /     ___/ / 
    /_/  /_/_/  |_/____/____/  /_____/_/   /_/   /_____/\____/ /_/     /____/  
    
    
    Mass Effect 3 Multi Player Human Adept Guide by 8bitPunk
    
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMNZ8Z+ZDMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMO$$Z8ZO8ZDNMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM8ZZ8O8NZ~ODNDMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMZOO78OZ$88DNDNMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMM+~IZ$$OODO88ONDMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMM+N888O~~=DD8~,DMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMM8IDZDDNN8O8DDMONMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM$M88OD8O8MDNNDMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM$$88D888DNNDNDDMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMDDN88D8NMMNDDMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMZ88DDNOZOD8NNNMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM8MONNN8I8NNDMMMMNMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMDMDNMMNMMMMMMMMNMMMMNNDOMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMM$MMMM8O8NN$ONDNNNMMMMMMMMNMDDD8MMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMM$=$M8DMZ88D888MONMMMMMMMMNOZ$O$8888MMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMZ7,:~NOMD$O8O8ON88NMMMMNMMOZINMN8OO8DMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMD,.I:~MDNM$OOO88$ODDDNNNMMOO7$IINNDOZZDMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMD.+I?MMNDDNZDDD8888DNDZO888OZDDDZI$MN7$O8MMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMD::+IMMNDO$Z+???7$Z8O888DZDDNDDZN8DZZMM7$DMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMO~Z$NMNM$D$Z?I?77$ZOO888DI8DNDNMM8NM88MDOONMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMM7~+OMNDMZ$Z7::I$$Z$Z8O88DO$ONNNMMNNMMM888NODMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMO+Z8MMNZMZODI=7$ZOIO88DDD7$NNNM~NMMMNNNOMDNMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMZ=OOMND8878N8+=$O$OZOZ8O?7ONNM~MMMMMNDN8OMOMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMO?IZNMM8D8Z8D=D8DMMMMMMMMMNDD=NMMMNMMMMNNMDNMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMM888ODNNMMDMNNNM8$8NMMMNNMMMNMMDNNM8D$$MMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMODDNNZONNMD8$7IMNMNM~$DNN$NMMMMDNMMDNM8OOO$MMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMM=MD8DNDND8DNONNMZDMODMMMMM8NNMD8NNMMMO8D88ZMOMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMM==II=DNIOOMMND78$7$DN?8OMMMNNDDNNMMMDO88NMMMMMZMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMO+7+??ZN8MNNZD7$7$M8?OOZ+DNNNMMMMNMMMMDNMMMNND8MOMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMZO8ZM$OMMNIZO~I77$N8OOO$O888DNMMMMMMMMMMMMNNDDMDN8MMMMMMMMM
    MMMMMMMMMMMMMMMMM~ZDN8DNNMMMM?O7??7IZZ8$ZOO88D8NMD8NMMMMMMMN8DDZNNNDMMMMMMMMMM
    MMMMMMMMMMMMMMMMMD7ZOMMMMMMM8NI$DZ$78N~ZZMD8DZMNN8MMMMMMMMZO88NMND8MMMMMMMMMMM
    MMMMMMMMMMMMMMMMM88ZDZNMMMMMMZ+IIN$777IZZM7OZMDNMDNMMMMMDI$88O8DD8MMMMMMMMMMMM
    MMMMMMMMMMMMMMMMZOI88MONMMMMDODNNMZ7ND?8ZMMMM8NMNDNMMMMZDDN$DDD8OMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMZO7ODMDMMMMZD87NNN$7$+7Z$NNMD8NNDMNNMD88DDN8NNDMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMOO$88MDMMMNDND$MNNZ$$7IZONNM88MNMONMN88O8DNNNMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMM8OZ88ODDN88NM88NDNO7NM$88NDDDDDNNNNNMMONNNNMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMZ$Z8MNDNNDDMD8DMNNIOZ8OZO8DDNNNNNMNMMNM8MNMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMO$ZZNNMMNMMMD8M$NM7?$ODMMNDNNNNNNMMNMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMM8$MMDNMMNNMMMMNM?7888OZ88ODNNMMMMMNMMMMMNMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMDO77DNMMM87DD8IMMZZ8$ZOO8DMNNMMMMMMMMMMNMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMO$?+DNMMM8?DDI7DD777$ZOO78MNN8DDMN?MMNDMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMM7ZNMNNMMMD+DD$$7M7$$OOOOZMNDMZOOMMM+MNOMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMM8DNMMMMMM8MN8Z$ZD8ZO8DODNMMMMO888MMNNNOMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMDDNNMMMMMMNDDOZZZOM88DDD8MMMMMO88DNMMMNNMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMOONMDMMMMMDMD8ZZZOOMNDONMMNNM$8D8DNMMMNNOMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMOO.MNNMMMMMDNDOZOONDMMMMMMMMMMDNDDNNNMMMNMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMM=8:NMMMD8MMNNNOZO8DMDMMMMNMMMMMNDNNNNMMMNMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMM:D:DMMDODMMNNNOO8DDMMMMMMMMMNNMMMMNNNMMMNMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMM:D=DNMMO8MMNNN8ODNNMMMMMMMMMMNNNMMMNNMMMMNNMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMM,DI8NM8DDMMNNNO8DNMMMMMMMMMMMMMMMMNNMMMMMMNMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMNDZNNNMMMMNMNZ8DDMNMMMMMMMMMMMMMMNMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMM88ZNNNMMMMNNMO8DOMMMMMMMMMMMD888NMNNMMMMMNMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMNODMNMMMMMDMD8D8MMMMMMMMMMMMNDDODNNMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMM8OMDNNMMMMMMMNDD8MMMMMMMMMMMMMMNMMMDMMMMMMNMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMM88MNNDMMMMMMND8DDMMMMMMMMMMMMMNNNMMNNMMMNMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMM8DMDNNMMMMMMDD8D8MMMMMMMMMMMMMNNNMMDNNMMMNMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMONNDNNMMMMMMDD8DDMMMMMMMMMMMMMDMMMMMMMMMMNMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMD$MMNNMMMMMMMDDDNDMNMMMMMMMMMMMMNNNDMNNMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMM8OMMMMMMMMMMMDMNNNMMMMMMMMMMMMMMMNDNMNNMMMNMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMOMMMMMMMMMMMMMO$O8DMMMMMMMMMMMMMMMMMMMNMN8MMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMDDZO8MNMMMMMMMMMMMMMMNMNDNNDDNNMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMNDDONNNMMMMMMMMMMMMMMMMNN8NNNNMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMNNDONNMMMMMMMMMMMMMMNDMNMNDONMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMNNNDNMMMMMNMMMMMMMMNNNNMDNNMMNMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMNDNDDNNMMMMNMMMMMMMMMNMNNDNMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMDDNDDDMMMMMMMMMMMMMMDNMDM8NMMMMNMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMNNNNNMMMMMMMMMMMMMMMNNMMNDMMMMNMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMM8MNNMMMMMMMMMMMMMMMMDDDMMMMMMMNMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMNDMMMNMMMMMMMMMMMMMNNDDNMMMMMNMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMDDNNNNMMMMMMMMMMMMMMNDNMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMM8NNNNMMMMMMMMMMMMMMNNDMNMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMM8DMNNMMMMMMMMMMMMMMMNNNNNMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMODNNMMMMMMMMMMMMMMMMMNNDDNMMNMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMDDNMMMMMMMMMMMMMMMMMNND8NNMNMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMDNNMNMMMMMMMMMMMMMMMMNMNNNMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMDDDNDMMMMMMMMMMMMMMMMNNNNMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMDNNDDMMMMMMMMMMMMMMMMNDDNMNMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMDNN8DNMNMMMMMMMMMMMMMMD8DNNNNMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMDN8NNNMMMMMMMMMMMMMMMMDMNNMNNMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMM7DD8NNMMNMMMMMMMMMMMMMMD8DNNN8MMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMDNOMDMNMMNMMMMMMMMMMMMMMNDDD8DDDMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMM8DD8NDNDMMMNMMMMMMMMMMMMMMNN88NNNNDMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMN88NOZNNMMMMMMMMMMMMMMMMMMMMMN8OZONO$D8MMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMM?7$ODN8MMMMMMMMMMMMMMMMMMMMMMND88ZDDDM8MMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMZZ7OZDMMMMMMMMMMMMMMMMMMMMMMMMMN8O$+8OD$NMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMM8O8NDNMMMMMMMMMMMMMMMMMMMMMMMMMMNND8D88DNMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMNNMMMMMMMMMMMMMMMMMMMMMMMMMMMMMNNNNNNMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    
     (Human Male Adept from the Multiplayer)
    
    
    *Disclaimer: This guide is intended for new players.  Reading this guide does
      not give you license to act like a arrogant jerk because you now know super
      secret things about Gameplay Mechanics (like Shockwave dealing extra Damage
      to Barriers). 
    
    
    ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~
     (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) 
    ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~
    
    
         Table of Contents:                    [Find w/ Cntrl + F]
    
              Overview                         [OVIEW]
    
              Recommended Build                [RBUILD]
                Rationale                      [BUILDRAT]
                Recommended Weapons            [RECWEAP]
    
              Biotic Explosions                [BIOEXPL]
    
              Active Powers:
                Singularity                    [SINGL]
                  Tips                         [SINGTIPS]
                  Evolution Rationale          [SINGRAT]
    
                Warp                           [WRP]
                  Tips                         [WRPTIPS]
                  Evolution Rationale          [WRPEVO]
    
                Shockwave                      [SWAVE]
                  Tips                         [SWAVETIP]
                  Evolution Rationale          [SWAVEEVO]
    
              Passive Powers:
                Alliance Training              [ALLTRA]
                  Evolution Rationale          [ALLEVO]
    
                Fitness                        [FITNSS]
                  Evolution Rationale          [FITEVO]
    
              Dealing with Enemies
                Cerberus                       [CERBR]
                Reapers                        [REAPR]
                Geth                           [GTH]
                Collectors                     [COLLCT]
    
              Legal / Contact Info             [WHOCARES]
    
    
    ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~
     (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) 
    ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~
    
                                                                         [OVIEW]
         Human Adepts
    ======================
    
         <> Rely on Biotic Explosions to deal the majority of their damage.
    
         <> Spam Singularity to Disable and Prime Enemies for Biotic Explosions.
    
         <> Have one of the strongest Biotic Explosion Combos in the game (Warp
             + Shockwave).
    
         <> Work best with Biotic-Based Classes (Who can Prime and Detonate Biotic
             Explosions without overwriting them), or Weapon-Based Classes.
    
         <> Do not synergize well with Tech-Based Classes.
    
         <> Can devastate slow-moving Bosses like Atlas Mechs, Banshees, Brutes,
             Scions, and Primes (especially when there is more than one of them
             close together).
    
         <> Have 500 base Health / Shields.
    
         <> Can "Combat Roll".
    
         <> Have a fairly powerful Heavy Melee which can stagger some enemies.
    
    
    ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~
     (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) 
    ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~
    
                                                                        [RBUILD]
         Recommended Build
    ===========================
    
    Singularity:
    Rank 6           o-o  o-o  o-o
                  -->| |->|#|->| | 
    o-o  o-o  o-o |  o-o  o-o  o-o
    |#|->|#|->|#|-| 
    o-o  o-o  o-o |  o-o  o-o  o-o  
                  -->|#|->| |->|#|     
                     o-o  o-o  o-o     
    
    
    Warp:
    Rank 6           o-o  o-o  o-o
                  -->| |->| |->|#|
    o-o  o-o  o-o |  o-o  o-o  o-o
    |#|->|#|->|#|-|
    o-o  o-o  o-o |  o-o  o-o  o-o
                  -->|#|->|#|->| |
                     o-o  o-o  o-o
    
    
    Shockwave:
    Rank 6           o-o  o-o  o-o
                  -->| |->|#|->|#|
    o-o  o-o  o-o |  o-o  o-o  o-o
    |#|->|#|->|#|-|
    o-o  o-o  o-o |  o-o  o-o  o-o
                  -->|#|->| |->| |
                     o-o  o-o  o-o
    
      ------------------------------------------------------------------------
    
    Alliance Training:                   or       Alliance Training:
      Rank 0         o-o  o-o  o-o       /\         Rank 4         o-o  o-o  o-o
                  -->| |->| |->| |       \/                     -->| |->| |->| |
    o-o  o-o  o-o |  o-o  o-o  o-o       /\       o-o  o-o  o-o |  o-o  o-o  o-o
    | |->| |->| |-|                      \/       |#|->|#|->|#|-|
    o-o  o-o  o-o |  o-o  o-o  o-o       /\       o-o  o-o  o-o |  o-o  o-o  o-o
                  -->| |->| |->| |       \/                     -->|#|->| |->| |
                     o-o  o-o  o-o       /\                        o-o  o-o  o-o
                                         \/           
                                         /\  
    Fitness:                             \/       Fitness:
      Rank 6         o-o  o-o  o-o       /\         Rank 4         o-o  o-o  o-o
                  -->| |->| |->| |       \/                     -->| |->| |->| |
    o-o  o-o  o-o |  o-o  o-o  o-o       /\       o-o  o-o  o-o |  o-o  o-o  o-o
    |#|->|#|->|#|-|                      \/       |#|->|#|->|#|-|
    o-o  o-o  o-o |  o-o  o-o  o-o       /\       o-o  o-o  o-o |  o-o  o-o  o-o
                  -->|#|->|#|->|#|       \/                     -->|#|->| |->| |
                     o-o  o-o  o-o       /\                        o-o  o-o  o-o
                                         \/
    
    
    ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~
    ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~
    
                                                                      [BUILDRAT]
         Build Rationale
    =========================
      Human Adepts rely on Biotic Explosions for the majority of their damage
    (this will be a recurring theme).  Since Biotic Explosion Damage is not
    affected by the Passive Power Bonuses from Alliance Training, Fitness can
    be maxed out without sacrificing significant amounts of damage.
    
      If you decide to use a heavier long-range weapon; like the Avenger or 
    Phaeston Assault Rifles, or the Raptor, Viper, or Incisor Sniper Rifles, take
    up to Rank 4 of Alliance Training to take advantage of the reduced penalty
    to Power Recharge Speed from weapon weight.  You should still be able to keep
    a fairly high Power Recharge Speed, while being more effective at dealing
    long-range weapon damage than if you are using a Pistol or SMG.
    
    
    ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~
    ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~
    
                                                                       [RECWEAP]
         Recommended Weapons
    =============================
    
    Predator Pistol < Phalanx Pistol < Tempest SMG 
    
         <> Eventually you will want an Acolyte to destroy shields.
    
         <> Any Pistol or SMG can be effective as long as you remain at 200% Power
             Recharge Speed to maximize your damage from Biotic Explosions.
    
         <> If you are putting 4 Points into Alliance Training, some Assault
             Rifles (like the Avenger or Phaeston) may be viable without having
             lengthy cooldowns.
    
    
    ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~
     (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) 
    ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~
    
                                                                       [BIOEXPL]
         Biotic Explosions
    ===========================
    
         <> Consist of a Primer Power and a Detonator Power.  Two different Powers
             must be used to trigger a Biotic Explosion (you cannot use Warp to
             Detonate Warp).
    
         <> Primer Powers:
              Annihilation Field (Aura)
              Barrier (when Detonated)
              Biotic Sphere (With Rank 6 Warp Effect)
              Dark Channel
              Dark Sphere
              Lash
              Lift Grenade
              Pull
              Reave
              Shockwave (When Rank 6 Lifting Shockwave is taken)
              Singularity
              Stasis
              Warp
    
         <> Detonation Powers:
              Annihilation Field (when Detonated)
              Biotic Charge
              Biotic Orbs
              Biotic Slash
              Biotic Sphere (With Rank 6 Warp Effect)
              Cluster Grenade
              Dark Sphere (when Detonated)
              Lash
              Lift Grenade
              Nova
              Reave
              Seeker Swarm
              Shockwave
              Singularity (with Rank 6 Detonation)
              Smash
              Throw
              Warp
    
         <> Biotic Explosion damage is based on 4 things:
              The Rank of the Primer
              The Rank of the Detonator
              "Bonuses to Biotic Detonations"
              The Difficulty setting (More Damage on Higher Difficulties).
    
         <> Biotic Explosion Damage is NOT affected by Bonuses to Power Damage.
    
         <> Armor and Barriers take more damage from Biotic Explosions (+100%).
    
         <> Shields take reduced damage from Biotic Explosions (-50%).
    
         <> Tech Powers can overwrite Biotic Primers, causing your Detonator
             Powers to cause Tech Explosions instead of Biotic Explosions.
    
         <> Any Biotic Power which deals direct Damage can Detonate Tech
             Explosions (Warp, Shockwave, and Singularity's Detonate can all
             Detonate Tech Explosions, while Powers like Reave cannot).
    
    
    ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~
     (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) 
    ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~
    
                                                                         [SINGL] 
         Singularity
    -=-=-=-=-=-=-=-=-=-=-
    
         Rank 1
    ===================================
    Cooldown: 2.67 =< 8.0 >= 24.0 Seconds*
    Duration: 8 Seconds
    Radius: 1.50 m
    Damage Per Second**: 100
    Primes enemies for Biotic Explosions
    (Can Detonate Biotic Explosions if Rank 6: Detonate is taken)
    (Can Detonate Tech Explosions if Rank 6: Detonate is taken)
    
    
         Rank 2: Recharge Speed
    ===================================
      Lowers Cooldown to 2.46 =< 6.4 >= 22.0 Seconds*
    
    
         Rank 3: Damage
    ===================================
      Increases Damage Per Second by 20**
    
    
         Rank 4: Duration                        Rank 4: Radius
    ===================================      =====================================
      Increases Duration to 20 Seconds	    Increases Radius to 2.03 m
    
    
         Rank 5: Lifting Damage                  Rank 5: Recharge Speed
    ===================================      =====================================
      Inflicts 50 Damage per Second to	    Lowers Cooldown to
    Lifted Targets***			  2.22 =< 5.0 >= 19.20 Seconds*
    
    
         Rank 6: Damage			     Rank 6: Detonate
    ===================================      =====================================
    Increases Damage Per Second by 50**         Detonate Singularity when the 
                                              field dies to inflict 500 damage
                                              across 7 meters.****
    
    
    
    *: Cooldown depends on Power Recharge Speed (adjusted by Weapon Weight)
        +200% Recharge Speed =< 0% Recharge Speed >= -200% Recharge Speed.
    
    **: Damage Per Second is inflicted to any enemy within the Radius, regardless
         of being lifted.
    
    ***: Lifting damage only affects enemies who are disabled by Singularity.
    
    ****: Base Damage is affected by bonuses to Power Damage.  This Evolution can
           Detonate Biotic Explosions.
    
    
    ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~
    ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~
    
                                                                      [SINGTIPS]
         Singularity Tips
    ==========================
    
         <> Aim above the enemy when they are protected by low cover.  This will
             cause Singularity to arc upward then downward, possibly pulling
             the enemy from cover.
    
         <> Cast Singularity on the ground near enemies when they are in melee
             range.  This will prevent them from dodging it.
    
         <> Only one instance of Singularity can be active at a time.
    
         <> Detonating enemies caught in its radius will not remove Singularity
             from play, but will likely remove them from the area of effect.
    
         <> Singularity can only Prime enemies once per use.
    
         <> Rank 6 Detonate Evolution can Detonate Biotic Explosions in addition
             to inflicting the (500 base) damage.  Singularity cannot detonate 
             itself.
    
    
    ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~
    ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~
    
                                                                       [SINGRAT]
         Rank 4 Evolution: Duration v. Radius 
    ==============================================
    Recommended: Radius
    
      Radius makes it easier to catch multiple enemies within the area of effect.
    Most basic enemies will die within 1 Biotic Explosion if your Primer and
    Detonator Powers are Rank 6.  Enemies hiding behind walls/cover will be easier
    to disable with Radius.
    
      Duration makes it harder to use Singularity as a Detonator when dealing with
    Bosses because they will have an increased amount of time to move out of the
    blast radius.
    
    
         Rank 5 Evolution: Lift Damage v. Recharge Speed
    =========================================================
    Recommended: Lift Damage (Recharge Speed is viable)
    
      Recharge speed will only lower the cool down of Singularity between .24 and
    2.8 seconds depending on your Power Recharge Speed.  If you intend to use
    heavier weapons, Recharge Speed will be more beneficial.
    
    
         Rank 6 Evolution: Damage v. Detonate
    ==============================================
    Recommended: Detonate
    
      Human Adepts deal the majority of their damage as Biotic Explosions.
    Consider that if you choose Damage, you are trading 400 Damage over 8 Seconds
    to all enemies within the Radius (1.5m or 2.03m), for 500 Damage to all
    enemeies within 7m, in addition to a possible Biotic Explosion.
    
    
    ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~
     (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) 
    ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~
    
                                                                           [WRP]
         Warp
    -=-=-=-=-=-=-
    
         Rank 1
    ===================================
    Cooldown: 2.67 =< 8.0 >= 24.0 Seconds*
    Damage: 250
    Duration: 10 Seconds**
    Primes enemies for Biotic Explosions
    Detonates Biotic Explosions
    Detonates Tech Explosions
    Bonus Damage to Armor (+50%)
    Bonus Damage to Barriers (+100%)
    Reduced Damage to Shields (-50%)
    
    
         Rank 2: Recharge Speed
    ===================================
      Lowers Cooldown to 2.46 =< 6.4 >= 22.0 Seconds*
    
    
         Rank 3: Damage
    ===================================
      Increases Damage by 50
    
    
         Rank 4: Damage                          Rank 4: Detonate
    ===================================      =====================================
      Increases Damage by 75                    Increases Force, Damage and impact
                                             Radius of Biotic Detonations by 50%
    
    
         Rank 5: Lasting Damage                  Rank 5: Expose
    ===================================      =====================================
      Increases Damage by 100,                  Increase Weapon and Power Damage
    Increases Duration by 6 Seconds          taken 15% for 10 Seconds
    
    
         Rank 6: Pierce			     Rank 6: Recharge Speed
    ===================================      =====================================
    Increases Damage to Barriers and            Lowers Cooldown to
    Armor by 50%, Weaken Armored              2.22 =< 5.0 >= 19.20 Seconds*
    Targets by an additional 25%
    
    
    *: Cooldown depends on Power Recharge Speed (adjusted by Weapon Weight)
        +200% Recharge Speed =< 0% Recharge Speed >= -200% Recharge Speed.
    
    **: Warp deals the majority of its Damage with the initial impact, and a
         small portion of damage over time.
    
    
    ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~
    ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~
    
                                                                       [WRPTIPS]
         Warp Tips
    ===================
    
         <> Warp staggers most enemies when it hits.  Use this opportunity to
             line up accurate shots.
    
         <> Warp can Detonate Tech Primer Powers (like Incinerate, Flamer, etc).
    
         <> The Damage over time is rarely sufficient to finish weakened enemies,
             however it will prevent shields from recharging as long as it is
             active.
    
         <> Warp increases Weapon Damage inflicted to Armor even without the Rank
             6 Pierce Evolution.  Pierce increases Damage to Armor even further
             (both the Damage done by the Warp Power, and Weapon Damage).
    
    
    ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~
    ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~
    
                                                                        [WRPEVO]
         Rank 4 Evolution: Damage v. Detonate 
    ==============================================
    Recommended: Detonate
    
      Detonate increases the Damage of Biotic Explosions whether it is used as a
    Primer or Detonator, but will not increase the Damage of Tech Explosions.
    
    
         Rank 5 Evolution: Lasting Damage v. Expose
    ====================================================
    Recommended: Expose
    
      Expose will increase Weapon and Power Damage against the target from all
    sources for 10 seconds.  This will help bring down Bosses faster than an extra
    100 damage per cast.
    
    
         Rank 6 Evolution: Pierce v. Recharge Speed
    ====================================================
    Recommended: Pierce (Recharge Speed is viable)
    
      Pierce will help your team take down Armored targets easier, but Recharge
    Speed can be effective (especially if you are trying to earn the Challenge
    Points for Warp).
    
    
    ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~
     (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) 
    ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~
    
                                                                         [SWAVE]
         Shockwave
    -=-=-=-=-=-=-=-=-=-
    
         Rank 1
    ===================================
    Cooldown: 2.67 =< 8.0 >= 24.0 Seconds*
    Damage: 300
    Force: 700 N
    Radius: 2 m
    Range: 16 m
    Detonates Biotic Explosions
    Detonates Tech Explosions
    (Primes for Biotic Explosions if Rank 6: Lifting Shockwave is taken)
    Bonus Damage to Barriers (+50%)
    
    
         Rank 2: Recharge Speed
    ===================================
      Lowers Cooldown to 2.46 =< 6.4 >= 22.0 Seconds*
    
    
         Rank 3: Force & Damage
    ===================================
      Increases Damage by 75 and Force
    by 175 N
    
    
         Rank 4: Force & Damage                  Rank 4: Radius
    ===================================      =====================================
      Increases Damage by 90 and Force          Increases Radius to 2.60 m
    by 210 N
    
    
         Rank 5: Detonate                        Rank 5: Reach
    ===================================      =====================================
      Increases Force and Damage of             Increases Distance to 24 m
    Biotic Explosions by 65%            
    
    
         Rank 6: Recharge Speed		     Rank 6: Lifting Shockwave
    ===================================      =====================================
      Lowers Cooldown to                        Lifts targets in the air.  Primes
    2.19 =< 4.85 >= 18.80 Seconds            enemies for a Biotic Explosion if
                                             Shockwave did not Detonate a Biotic
                                             Explosion
    
    
    *: Cooldown depends on Power Recharge Speed (adjusted by Weapon Weight)
        +200% Recharge Speed =< 0% Recharge Speed >= -200% Recharge Speed.
    
    
    ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~
    ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~
    
                                                                      [SWAVETIP]
         Shockwave Tips
    ========================
    
         <> Shockwave can Detonate multiple Power Explosions with each use.  This
             makes it exceptionally powerful when combined with Singularity
             against groups of enemies.
    
         <> Shockwave travels through walls.
    
         <> Shockwave moves in a straight line based on where you are looking.
             This makes it effective against enemies who are at a different
             elevation than the player.
    
    
    ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~
    ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~
    
                                                                       [SWAVEEVO]
         Rank 4 Evolution: Force & Damage v. Radius
    ====================================================
    Recommended: Radius
    
      Even though the Radius Evolution only increases the diameter of the
    cascading blasts to 2.6 m, it makes a big difference when attempting to
    Detonate enemies who are not restrained by Singularity.  Rolling enemies,
    large groups of enemies, even in-game lag can be effectively defeated with an
    increased Radius.
    
    
         Rank 5 Evolution: Detonate v. Reach
    =============================================
    Recommended: Detonate
    
      Shockwave's Rank 5 Detonation Evolution combines with Warp's Rank 4 
    Detonation to increase the Force and Damage of Biotic Explosions by 115%.
    This more than doubles the damage inflicted during Biotic Explosions and would
    be criminal to pass up.
    
      Warp can fulfill the role of long-range Detonator in place of a Shockwave
    enhanced by Reach.
    
    
         Rank 6 Evolution: Recharge Speed v. Lifting Shockwave
    ===============================================================
    Recommended: Recharge Speed (Lifting Shockwave is viable)
    
      Since the Recharge Speed only decreases the Cool Down by a fraction of a
    second, either choice may be effective.  I usually go with Recharge Speed
    because I rely on Singularity as a disabler.
    
      Lifting Shockwave will only restrain enemies who are unshielded and lacking
    Armor.  Singularity functions better as a disabling power since it can disable
    enemies for a longer duration than Lifting Shockwave.
    
    
    ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~
     (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) 
    ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~
    
                                                                        [ALLTRA]
         Alliance Training
    -=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         Rank 1
    ===================================
    Weapon Damage Bonus: 5%
    Power Damage Bonus: 5%*
      Singularity: +5 Damage per Second
      Warp: +12.5 Damage
      Shockwave: +15 Damage, +35 Force
    Weight Capacity Bonus: 10
    
    
         Rank 2: Power Damage
    ===================================
      Increases Power Damage and Force
    bonuses by 5%
      Singularity: +5 Damage per Second
      Warp: +12.5 Damage
      Shockwave: +15 Damage, +35 Force
    
    
         Rank 3: Weapon Damage
    ===================================
      Increase Weapon Damage by 5%
    
    
         Rank 4: Weapon Damage                    Rank 4: Damage & Capacity
    ===================================      =====================================
      Increases Weapon Damage by 7.5%          Increases Power Damage and Force
                                             bonuses by 10%
                                               Singularity: +10 Damage per Second
                                               Warp: +25 Damage
                                               Shockwave: +30 Damage, +70 Force
                                               Weight Capacity Bonus: 20
    
    
         Rank 5: Power Damage                     Rank 5: Headshots
    ===================================      =====================================
      Increases Power Damage and Force         Increases Headshot damage bonus by
    bonuses by 15%                           20%
      Singularity: +15 Damage per Second
      Warp: +37.5 Damage
      Shockwave: +45 Damage, +105 Force
    
    
         Rank 6: Weapon Weight                    Rank 6: Weapon Damage
    ===================================      =====================================
      Decrease the Weight of all Weapons       Increase Weapon Damage by 10%
    by 20%
    
    
    *: Bonuses values to Power Damage are calculated using the Rank 1 Damage of a
        Power and NOT the adjusted Damage a Power deals at higher Ranks.  Bonus
        Power Damage does NOT affect the Damage or Force of Biotic Explosions.
    
    
    ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~
    ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~
    
                                                                        [ALLEVO]
         Quick Rationale
    =========================
      Level up points are better spent increasing survivability via Fitness.  If
    you prefer to use heavier weapons (like Assault Rifles and Sniper Rifles),
    take Alliance Training to Rank 4, and Evolve Damage & Capacity to reduce the
    penalty to Power Recharge Speed since the majority of the Human Adept's damage
    will still be dealt by Biotic Explosions.
    
    
    ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~
     (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) 
    ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~
    
                                                                        [FITNSS]
         Fitness
    -=-=-=-=-=-=-=-=-
    
         Rank 1
    ===================================
      Health & Shield Bonus: +15%
        Total Health / Shields: 575 / 575
          (Health / Shields: +75 / +75)
      Melee Damage Bonus: 15%
    
    
         Rank 2: Durability
    ===================================
      Health & Shield Bonus: +10%
        Total Health / Shields: 625 / 625
          (Health / Shields: +50 / +50)
    
    
         Rank 3: Melee Damage
    ===================================
      Melee Damage Bonus: +20%
    
    
         Rank 4: Melee Damage                     Rank 4: Durability
    ===================================      =====================================
      Melee Damage Bonus: +30%                 Health & Shield Bonus: +15%
                                                 Total Health / Shields: 700 / 700
                                                   (Health / Shields: +75 / +75)
    
    
         Rank 5: Martial Artist                    Rank 5: Shield Recharge
    ===================================      =====================================
      Increase Melee Damage by 75% for         Decrease Shield Recharge Delay by
    30 Seconds when an enemy is killed       15% 
    by a Heavy Melee
    
    
         Rank 6: Melee Synergy                    Rank 6: Fitness Expert
    ===================================      =====================================
      Increase Melee Damage Bonus by 30%       Health & Shield Bonus: +25%  
    Increase Weapon Damage by 25% for 20         Total Health / Shields: 825 / 825
    Seconds after an enemy is killed by            (Health / Shields: +125 / +125)
    Heavy Melee
    
    
    ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~
    ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~
    
                                                                        [FITEVO]
         Quick Rationale
    =========================
      Take Health & Shield bonuses all the way, you won't be punching anyone, foo!
    
    
    ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~
     (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) 
    ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~
    
                                                                         [CERBR]
         Dealing With Cerberus Enemies
    =======================================
    	
      Guardians
    -------------
      Aim Singularity as high above the Guardian as you can without losing your
    lock-on.  Higher elevation helps.  The goal is to get behind the Shield and 
    disable the Guardian.  Even if you dont lift the Guardian off his feet,
    Singularity will sightly stagger them every few seconds and deal damage.
    
      Dragoons
    ------------
      Warp + Shockwave should defeat Dragoons in one Biotic Explosion.  When they
    are alone, try to bait them into swinging their whips by moving to their
    front-left flank.  If they jump forward, no movement is necessary, but if they
    raise their arms behind their head, prepare to roll backwards or laterally.
    
      When Dragoons are in a group of 2 or more, try to hit them both with
    Singularity, then follow through with Shockwave.
    
      Phantoms
    ------------
      Aim high with Singularity to increase the chances that they will be unable
    to dodge the Power.  Shockwave deals extra damage against barriers, and it
    travels through walls, so exploit that.  Eventually you will want to bring a
    weapon that excels at destroying shields (Acolyte) so they can be suspended by
    Singularity after a well placed Acolyte shot.
    
      Atlas
    ---------
      Slow-moving, easy to catch with Singularity Detonations, Atlas Mechs
    shouldn't trouble you unless you are out in the open, or surrounded by other
    enemies.
    
    
    ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~
    ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~
    
                                                                         [REAPR]
         Dealing with Reapers
    ==============================
    
      Ravagers
    ------------
      Ravagers are easy prey for Singularity -> Warp (Detonate), Warp ->
    Singularity Detonates, when they are far away.
    
      At close range, Warp + Shockwave will easily destroy them.  Roll laterally
    to place your character at the Ravager's flanks to avoid their projectile 
    attacks.
    
      Brutes
    ----------
      When they are far away, utilize Singularity and Warp, and always position
    yourself in an area where you can roll to one side when they charge.  Try to
    line up multiple enemies with Singularity and Shockwave to take them down
    quickly.
    
      Banshees
    ------------
      While Banshees are teleporting around, use well-timed Warp + Shockwave
    Biotic Explosions to quickly destroy their barriers.  When they are standing
    still and protected by the white shimmering shield, they cannot be Primed for
    Biotic Explosions.  If they are standing still, use Singularity to whittle
    them down, and be sure to use Warp at least once every 10 seconds to increase
    Weapon Damage against them.
    
    
    ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~
    ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~
    
                                                                           [GTH]
         Dealing with Geth
    ===========================
    
      Hunters
    -----------
      Shoot them to temporarily break their Tactical Cloak, and enable lock-on.
    Use Singularity, then Warp if they are far away, or Shockwave if they are
    close.  Often the Biotic Explosion will destroy their shields, and the
    Singularity will suspend them.
    
      Pyros
    ---------
      Keep your distance with Singularity -> Warp Biotic Explosions.  Unless you
    have a weapon that excels at destroying shields, it will take several Biotic
    Explosions before they are defeated.
    
      Primes
    ----------
      Biotic Explosions will usually destroy any Turrets or Combat Drones close
    to the Prime.  When there are other enemies within close proximity to the
    Prime, be sure to utilize Singularity + Shockwave to cause multiple Biotic
    Explosions.  Stay behind cover and at a distance when not using Powers against
    Primes.
    
    
    ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~
    ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~
    
                                                                        [COLLCT]
         Dealing with Collectors
    =================================
    
      Captains
    ------------
      Captains should be dealt with immediately because their seeker swarms can
    Disable Power use.  While Captains are summoning more Swarms, they are
    immobilized and unable to evade projectiles.  Cast Singularity when you see
    them doubled over, and follow through with Warp or Shockwave depending on how
    close you are to them.
    
      Scions
    ----------
      Scions are very vulnerable to Singularity -> Warp (Detonates Biotic
    Explosion), Warp -> Singularity Detonates (and causes a second Biotic 
    Explosion), since they are large and slow-moving targets.  Warp -> Shockwave
    is also devastating if you can position yourself close enough to use it.
    
      Praetorians
    ---------------
      Try to leave Praetorians alone until most enemies are cleared since they
    require constant attention to effectively avoid damage from their Line-Laser
    and Missile Spam attacks.  Be sure to enter cover when the Lasers are being
    fired because the attack can often hit you if you are just standing behind
    an obstruction instead of taking cover.
    
      When a Praetorian has the Purple Sphere covering its body, it is protected
    from most Power Damage and effects (except a few Powers like Reave), meaning
    it cannot be Primed for Biotic Explosions or debuffed by Powers like Warp
    during this time.  Cobra Missiles and weapons will still damage the Praetorian
    if it has its shield up, but hold your powers until the barrier drops.
    
    
    ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~
     (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) 
    ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~
    
                                                                      [WHOCARES]
         Legal / Contact Info
    ==============================
    
    Copyright 2013 8bitPunk
    
    So far, only GameFAQs has permission to host this guide.
    
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    
    Send me a PM on GameFAQs if you would like to contact me.
    
    
    ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~
     (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) 
    ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~