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|                        Assassin's Creed: Brotherhood                        |
|                       Walkthrough By: redapocalypse04                       |
|                       Contact: pbreedlove89@yahoo.com                       |
|                                Version: 1.00                                |
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||Table of Contents||
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I. Walkthrough

 Sequence 1__________________[WLK1]

 Sequence 2__________________[WLK2]

 Sequence 3__________________[WLK3]

 Sequence 4__________________[WLK4]

 Sequence 5__________________[WLK5]

 Sequence 6__________________[WLK6]

 Sequence 7__________________[WLK7]

 Sequence 8__________________[WLK8]

 Sequence 9__________________[WLK9]

II. Collectibles

 Artifacts___________________[COL1]

 Feathers____________________[COL2]

 Flags_______________________[COL3]

 Clusters____________________[COL4]

III. Technical_______________[TECH]

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||  Walkthrough  ||
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This guide can also be found on the CheatMasters blog at:

http://www.cheatmasters.com/blog/2011/09/05/assassins-creed-brotherhood-
walkthrough-guide/



===============================================================================
Sequence 1: Peace At Last                                                [WLK1]
===============================================================================

 ___________
|Mass Exodus|
_______________________________________________________________________________

After a couple of enlightening cutscenes, you take control of Ezio around the 
end of Assassin's Creed 2. Press start, go to Database, and go to User Manual 
for a handy in-game guide to refresh your memory. Walk forward and after 
another cutscene, you'll have to climb up to Mario. Holding Y activates Eagle 
Vision, which highlights the path you need to take. Follow Mario past another 
cutscene and you'll be thrust into combat with some guards. X is your basic 
attack button, so if you're unsure of what to do, just keep mashing it. The 
game offers up some hints too. You will have to fight more guards and climb 
around buildings as you follow Mario to the top of a tower. Another cutscene 
and this particular memory is complete.

 __________
|Homecoming|
_______________________________________________________________________________

A very short memory. All you have to do is follow Mario on horseback to his 
Villa. After this, you'll be free to explore Monteriggioni, although there's 
not much you can do except start another memory.

 _____
|R & R|
_______________________________________________________________________________

This is the only memory of the first three you can choose from that is actually
inside the walls of the Monteriggioni. You'll find a woman struggling to carry
a box of flowers behind the shops. Talk to her with Y, and then press B to 
pick up the box. Follow her to the checkpoint to finish this short memory.

 _______________
|Target Practice|
_______________________________________________________________________________

This memory is located on top of the wall just West of the entrance to 
Monteriggioni. You can use new devices called lifts to get to the top quicker 
now. Once up there, talk to the guy by the cannon. You'll offer to find the 
engineer who mounted the cannon. Just run along the wall to the west and you'll
find him taking a nap under one of the guard towers. Escort him back to the 
cannon and you'll be able to use it. You need to destroy 5 of the targets, 
which is remarkably easy, since a large circle on the ground tells you exactly 
where the cannonballs will hit. Once you've finished shooting targets, the 
memory ends.

 ______________
|Horsing Around|
_______________________________________________________________________________

You'll find a man standing just outside the entrance to Monteriggioni. Talk to 
him and you'll be tasked with tracking down Mario's favorite horse. This is a 
lot easier than it sounds. The horse is running around right in front of you, 
all you have to do is catch it. If it hits a tree or something, it'll usually
stop running completely, so just mount it and bring it back to the stables to 
end the memory.

 _______
|Reunion|
_______________________________________________________________________________

After finishing the memories R & R, Target Practice, and Horsing Around, you'll
automatically start this one. Enter the Villa Auditore and watch a cutscene. 
Next, go up the stairs and watch another cutscene. The memory ends here.

 ________
|Vilified|
_______________________________________________________________________________

As soon as you finish the Reunion cutscene, you will be tasked with defending 
Monteriggioni until all of the villagers can escape. After the on-the-rails 
sequence where you run through the town, you'll jump off of the horse and have
to climb onto the wall. Also note that it's at this point where you lose all 
of your cool gear. Man the cannon and shoot the enemy cannons. Try to aim 
between two cannons so you can take them both out with one shot. Your cannon 
will soon be destroyed, so hop on the next one and repeat until all of the 
villagers are gone. There's a counter on the left side of your screen, along 
with a "health meter" of sorts for the city walls. Once all of the villagers 
are out, you'll have to go along the wall to the East and ride a lift. Once 
you're on top of the tower, switch to your hidden blade with up on the D-Pad, 
and use the Left Trigger to target the enemy down below. Once he's targeted, 
you can press X to perform an air assassination. Hit right on the D-Pad once 
you're down there to switch back to your sword and take out the rest of the 
enemies. You will be forced to take down a couple of Brutes, as well. Use A 
to kick them and drop their defenses, then attack. After the cutscene, this 
memory is over.

 ______________
|Emergency Exit|
_______________________________________________________________________________

You are thrust right into battle with several guards here. Just keep moving 
towards the Villa, fighting enemies as you go. There are no side paths to 
take, so you won't get lost. Move up the steps, save Claudia, and kill all of 
the guards here. Escort Claudia into the Villa, killing any other enemies you 
come across, or just ignoring them. Go down the stairs to end this memory and 
the 1st Sequence.

===============================================================================
Sequence 2: A Wilderness of Tigers                                       [WLK2]
===============================================================================

Before you begin Sequence 2, you'll take control of Desmond in the present. 
The first part of this is a somewhat lengthy but fairly straightforward area 
where you and Lucy climb around under the Villa. Once inside, you'll be tasked
with finding four circuit boxes to turn on the power. The first one is on the 
wall right next to you as soon as you get the assignment. Use Eagle Vision to 
spot them. If you go around either side of the Villa, you'll eventually go 
down some steps. Both sides have buildings at the bottom, and both buildings 
have a circuit breaker on them. There's another circuit breaker at the bottom 
of the central steps, on the building to the right. Note that there are more 
than four boxes, so you shouldn't have too much trouble with this. After 
this, you'll be introduced to the new Virtual Training part, and then you'll 
be inserted into the next memory.

 ______________
|As Good As New|
_______________________________________________________________________________

Full Synchronization- Do not drop below 1 health square.

While you're injured you can't jump around, so you'll have to walk like 
everybody else down the steps and over to the doctor. Get the medicine, and 
don't forget to use it. Climb the church tower and synchronize your first 
viewpoint to unfog part of the map. Jump into the hay and you'll have to tail 
the guards. Just walk behind them, but don't get too close or too far away. 
You can move into a group of people to blend in and avoid detection, although 
in this mission, there are really no chances of being detected unless you get 
too close to the guards. Once they reach their destination, you can kill them 
all. The memory ends after they're all dead.

 _____________
|Well Executed|
_______________________________________________________________________________

Full Synchronization- Kill your target with the hidden blade.

You'll find this memory right where As Good As New ended. You're tasked with 
killing Il Carnefice, the executioner. Climb up the buildings and head East. 
His house is a restricted area. Your best bet is to climb on top of the 
house and go to the edge of the roof. Then target Carnefice using the Left 
Trigger and press X to perform an Air Assassination. After he's dead, the 
memory ends, but unfortunately you'll still have to deal with all of the other 
guards around. When surrounded like this, a good strategy is to simply block 
until someone attacks you, and then press X to counter-attack, instantly 
killing them. Also, watch out for grabs, and don't forget to loot the bodies 
when you're done.

 _______________
|New Man in Town|
_______________________________________________________________________________

Full Synchronization- Throw the Borgia Captain into the scaffold to kill him.

After completing Well Executed, you'll have to meet up with Machiavelli. Follow
him to a Blacksmith and purchase some armor and a new weapon. Follow him again
to a Borgia Tower. You will have to kill the Borgia Captain here. You can climb
up the front of the building on the right side without being spotted, if you 
are fast enough. Kill the archer on top of the building and then drop down. 
You can air assassinate one of the two guards standing in front of the doorway,
and you probably should, because you'll have to deal with a few of them once 
you start the fight. Going for full synchronization here can be kind of 
annoying, since you have to deal with any guards roaming around first. If the 
Borgia Captain is messing with you while you are fighting other guards, just 
kick him so he'll go away for a few seconds. Once it's just you and him, kick
him with A, then press B to grab him. Press B again to throw him into the 
scaffold that is right by the doorway.

Once the Captain is dead, go back to Machiavelli, who tells you that you must 
ignite the Borgia Tower. Go back into the restricted area the same way as 
before, except this time climb the tower and push B to set it on fire. After 
this, follow Machiavelli into the stable to end the memory.

 __________________
|Easy Come, Easy Go|
_______________________________________________________________________________

Full Synchronization- Don't lose any health.

To start this, walk up to the Horse Stable and renovate it. It doesn't cost 
anything since you have to do it. Follow Machiavelli on horse for a bit. Soon, 
a thief steals some florins from you. Chase him down and press B while holding
the Right Trigger to tackle him and get the money back. The memory ends here. 
As long as you don't mess with any guards, there's really no reason you should
lose any health.

 _______________
|Who's Got Mail?|
_______________________________________________________________________________

Full Synchronization- Catch the Borgia courier in under 1 minute.

Meet up with Machiavelli again and follow him on horseback for a bit. You'll 
eventually come across your ally and have to save him from three guards. He 
tells you that the Borgia courier has the letter you are looking for, so 
chase the courier down. It should honestly not take you more than 10 seconds 
to tackle him. Once you catch him, the memory ends.

 _____________
|Crepi Il Lupo|
_______________________________________________________________________________

Full Synchronization- Don't lose any health.

Hit the checkpoint and after the cutscene, you'll be ambushed by several 
Followers of Romulus. Not losing any health here is easier than it looks. Just 
keep holding the Right Trigger to block and when someone attacks you, press X 
to counter-attack. These guys don't seem to know how to grab, so you don't 
have to worry about that. Once they're all dead, the memory is over.

 _________________
|The Halls of Nero|
_______________________________________________________________________________

Full Synchronization- Complete the memory within 8 minutes.

From the beginning, climb onto the pillars as high as you can go, then start 
jumping left. Once you're on the pillar with three notches, climb over to and 
get on the platform, then go right. Jump over and hit the first switch. Now go 
all the way to the other end and hit the next switch. Jump across the beams 
attached to the wall to get to the other side of the room, and hit this switch.
Now, jump onto the broken pillar and face the wall. Use the broken pieces in 
the wall as handholds and make your way over to the final switch. Once you've 
hit them all, the floor underneath the water will collapse. Jump into the 
hole. Go into the entrance with the stone urn/pedestal thing and head right. 
At the end, in a gated off room, is another stone pedestal. Climb onto it and 
turn left, facing the wall. Jump onto one of the white bricks and work your 
way across the hand holds. Once you get back on the ground, make your way to 
the next stone pedestal, hop onto it, and then go over to the long beam. Make 
your way over the next gate and hit the switch to open the door.

In this room you have to make it past a large area that's on fire. Climb the 
rubble to your right and go up the pillar, then back eject onto the statue. 
Jump over to the next pillar, climb it, and shimmy to your right onto some 
hand holds. Keep going right, then jump onto the headless statue, and over to 
the right side of the room. Drop down onto the other side of the fire and 
climb up the obvious rubble to the half statue and onto the pillar. From here 
it's pretty straightforward. Remember to back eject if you've got nowhere to 
go. After the cutscene, go to the other side of the room and crawl over the 
gate. Keep going and hop onto the final pedestal you come across, then get 
use the hand holds to keep going. Back eject onto the large central pillar, 
climb around, and back eject again onto the beam. Swing over the gate and 
enter the throne room.

Once in here, climb on the throne and onto the ledge, then head left. The 
platforming sequence here is pretty straightforward, just keep jumping around.
You'll eventually find yourself on the same wall as the throne again, except 
this time on the right side. Go left onto the balcony, the same one from the 
previous cutscene. Inside this room you'll find a bunch of chests, including 
one that holds a Key of Romulus. All of these Shrines have a Key in them, and 
collecting all of the Keys unlocks a nice suit of armor for Ezio. Once you've 
looted everything, exit the Shrine to end the memory. Getting full synch on 
your first try probably won't happen, especially if you are going after flags
and treasure chests. I recommend using your first time through to get the 
collectibles and become familiar with what you are supposed to be doing. Once 
you've finished the memory, you can go into DNA at the pause menu and do it 
again, this time with no distractions.

 _________________
|Roman Underground|
_______________________________________________________________________________

Immediately after you finish The Halls of Nero, talk to Machiavelli and use 
the Tunnels to fast travel to the Tiber Safehouse. After the cutscene, you'll 
finish this memory and the 2nd Sequence.

===============================================================================
Sequence 3: The Fighter, the Lover, and the Thief                        [WLK3]
===============================================================================

 _______________________
|High-Stakes Negotiation|
_______________________________________________________________________________

Full Synchronization- Do not swim.

You'll find this memory in the Western Centro district. It is available as 
soon as you start the 3rd Sequence. The first part of this memory has you 
pickpocketing strangers to collect the 2500 florin ransom needed to save the 
mistress. Just fast walk into groups of people to automatically collect 
money off of them. Just don't linger around one place for too long, and don't 
do this near guards. Once you've got enough florins, go meet the slave traders
all the way over in the Southern Centro district. They are near a Borgia Tower,
but the checkpoint is barely inside the influenced area, so you shouldn't have
trouble with the guards if you just run for it. After the cutscene you'll have
to fight the slavers, which isn't too difficult. Once they're dead, head back 
up to the Rosa in Fiore, watch the cutscene, then use the 2500 florins to 
renovate the place. This ends the memory, and you should get full synch as 
there is absolutely no reason to swim anywhere in this mission. Also, you can 
now talk to Maria to get Courtesan assignments.

 ____________
|Double Agent|
_______________________________________________________________________________

Full Synchronization- Do not be detected while reducing Notoriety. Remain 
                      undetected until rejoining La Volpe at the Thieves Guild.

This memory is available as soon as you start the 3rd Sequence. You'll find it 
in the Southwestern Antico district. After the cutscene, rejoin La Volpe at the
checkpoint. You will have to save the boy from several guards after this 
cutscene, so get ready. They are all archers, too, so take out your throwing 
knives to make things a bit easier. Once everyone's dead, escort the boy 
back to the checkpoint. Remaining undetected here is relatively easy, as long
as you're patient. There are groups of people just standing around all over 
the place. If you don't see a way past some guards, just wait for a crowd of 
people to move in the direction you want to go and blend in with them. After 
you reach the checkpoint, you'll have to reduce your notoriety by either 
ripping down posters, bribing heralds, or killing officials. You'll need to do 
four actions to get your notoriety down to zero. Luckily, from here on, you 
won't have to worry about avoiding guards. Once you're no longer notorious, 
make your way back to La Volpe, then renovate the tavern. This will end the 
memory and unlock Thief Assignments.

 _______________________________
|Between a Rock and a Hard Place|
_______________________________________________________________________________

Full Synchronization- Kill only the Borgia Captain.

This memory is available as soon as you start the 3rd Sequence. You'll find it 
in the Eastern Campagna district. This memory is fairly simple. At the start, 
equip your hidden blade and run after the Borgia Captain. Assassinate him, 
then drop into the water surrounding the Borgia Tower and climb up the back. 
The only guards around are the ones guarding the bridge, so you shouldn't have
any problem getting full synch. Ignite the tower, make your way back to 
Bartolomeo, and renovate the Barracks. This will end the memory and unlock 
Assassination Contracts.

 _______________________
|Collective Intelligence|
_______________________________________________________________________________

After completing the last three memories, you will gain access to this one. 
Enter your hideout to start it. After the cutscene, talk to the bookkeeper. 
This ends the memory and the sequence.

===============================================================================
Sequence 4: Den of Thieves                                               [WLK4]
===============================================================================

 ________________
|Castello Crasher|
_______________________________________________________________________________

Full Synchronization- Do not be detected.

Your first memory in Sequence 4 is in the Northwestern part of the Centro 
district. After the cutscene, make your way towards the first checkpoint. It's
probably easiest to use the poles sticking out of the water on the side of the
bridge. After this you'll need to take out three guards. The first one is 
easy, just hide in the hay until he walks by, then pop out and assassinate him.
You can run to the wall behind the tree and hug the little part that sticks 
out. The guard patrolling in this area won't see you here, so kill him. Don't 
worry about the guard by the door seeing you, their line of sight doesn't 
extend very far. You can just make a run for it for the last guard, or simply
use throwing knives. Climb up to the next checkpoint. After the cutscene, 
climb onto the wall that the ladder is leaning against and then climb onto 
the large wall to the North. There are four guards in this general area. You 
can kill the first one immediately. The next two are to the right of him, and 
there's one farther down the wall to the left. Drop down to the next checkpoint
and air assassinate the lone enemy patrolling beneath you. Swing across the 
beams going North to get to the other checkpoint. Be careful, there is a 
guard on the rooftop next to your destination, so assassinate him after you're
there.

The next few checkpoints require you to climb around the large central tower. 
After the first cutscene with Caterina, you'll climb onto a roof area. There 
are two easily dispatched guards up here, and another lone guard patrolling the
courtyard that you have to drop into. Air assassinate him and hit the next 
checkpoint. Go down the first flight of stairs. At the next set of stairs, 
wait for the guard to go left, then run down there and assassinate him. Keep 
going until you reach the room with Caterina's cell. You will have to take 
out two guards who are in very close proximity to each other. Just wait long 
enough and they will split up. Kill them to end the memory.

 ____________
|Femme Fatale|
_______________________________________________________________________________

Full Synchronization- Do not lose more than 10 health squares.

Go back the way you came. The guards from the previous memory are back, so 
take out the one in the courtyard and the two on the rooftops, then climb up
and around to the other side of the tower. Drop down to Lucrezia, and after a 
cutscene, you'll have to fight some guards. The next part is rather annoying.
You have to take Lucrezia hostage, and she will break free from you as more 
guards come to attack. You will have to kill the guards, then catch her and 
restrain her again. This happens a few times as you make your way back to 
Caterina's cell. If you are having trouble dealing with the agile guards, just 
grab them. They generally can't avoid that, then you can do whatever you want 
with them. Once Caterina is free, the memory ends.

 ____________________
|The Burdens We Carry|
_______________________________________________________________________________

Full Synchronization- Do not be detected.

At the very beginning, run into the little cubby hole type area and put 
Caterina down there. A guard will come into the area to examine the cell now 
holding Lucrezia. When he's looking at the cell, kill him, then kill the 
guard roaming around in the next room. Pick up Caterina and continue until you
reach the long flight of stairs with a guard standing at the bottom. There are 
also two more guards down there that patrol the side passages. Your best bet 
is to wait until they are both in the side passages, then take out the 
stationary guard and one of the patrolling guards. As the final enemy patrols 
around, he'll notice the body at the bottom of the stairs. Wait just behind 
the doorway of one of the side passages until he goes to inspect it, then 
kill him. Pick Caterina back up and go down the right passage and into the 
hole.

Wait in the hay for the guard to come around and assassinate him. The next two
hallways hold one enemy each, and both can be killed easily. After they're 
down, you'll have to open two gates. The one on the left has someone patrolling
the rooftop above it, and the one on the right has someone patrolling the same
platform that it's on. After you've opened them both, carry Caterina into 
the stables to end the memory.

 _________________
|Guardian of Forli|
_______________________________________________________________________________

Full Synchronization- Achieve a kill streak of at least 5 guards.

All you have to do here is ride with Caterina across the bridge, then fight 
the guards for a minute and a half. After this, find a hiding spot and become 
anonymous again. To get the full synch here, you simply have to hit someone 
until you assassinate them, then as you are doing that, move the camera so 
that another soldier is highlighted. Once you have killed the first enemy, hit 
X to automatically kill the next one. Keep doing this until you've killed 5 
guards.

 _________________
|Man of the People|
_______________________________________________________________________________

Full Synchronization- Do not lose more than 5 health squares.

Go back to your hideout to start this memory. This is a fairly simple mission.
All you have to do is find the two citizens and kill the guards that are 
harassing them. You will then make them both assassins. You will also unlock 
the ability to recruit more assassins.

 _______________
|Serial Offender|
_______________________________________________________________________________

Full Synchronization- Kill your target using the Assassin Recruits.

You'll find a woman crying over a dead body in the Southern Centro district. 
She sends you after a man named Malfatto. Another simple mission. Go to each 
Courtesan and she will show you which way to go next. When you finally catch
up to Malfatto, you can kill him, or you can wait until he's highlighted and 
press the Left Bumper, ordering your assassins to kill him. This ends the 
memory.

 ___________
|Human Cargo|
_______________________________________________________________________________

Full Synchronization- Kill your target using the Assassin Recruits.

At the very Southern edge of the Centro district you'll find a boy crying on 
the docks. On your way there you will probably be attacked by slave traders. 
Talk to the boy and move to the green area. Activate Eagle Vision to find 
Silvestro, then tail him. He'll occasionally turn around, so be ready to enter
a group of people to remain undetected. Eventually he'll enter some ruins and 
you can kill him. Have the Assassin Recruits take down Silvestro, then help 
them mop up the rest of the guards. After this, check out the Pigeon Coop. You 
don't have to do anything here, as long as you interact with it and exit, you 
will complete the memory.

 _____________________
|An Unexpected Visitor|
_______________________________________________________________________________

You'll find this memory near your hideout in the Centro district. Go down the 
stairs after you hear the voice and talk to Da Vinci. He'll give you the 
option to buy a cool gadget. That's about all there is to this memory.

 _________
|War Plans|
_______________________________________________________________________________

Full Synchronization- Send the Mercenaries into a fight.

Located in the far Southeast corner of the Antico district, in the same 
vicinity as a Leonardo bench. Go towards the green area, and on your way, hire
the Mercenaries standing by the road. When you get close to the Overseer, 
target him and use Y to order the Mercs to attack. You can just let the 
Mercenaries do all the work if you want, either way, when all enemies are dead,
the memory ends.

 _________
|Outgunned|
_______________________________________________________________________________

Full Synchronization- Do not kill anybody before destroying the blueprints.

Found just North of where the last memory ended, at the gate leading out of 
Rome. Not killing anybody is relatively simple, just go right and skirt the 
very edge of the area until the green marker is directly ahead of you, then 
make your way towards it. Just remember that the not killing anybody part is 
optional, but the remaining undetected part isn't. If someone sees you, you 
will fail the mission. When you're at the blueprints, wait for the Brute to 
circle away from you, then burn them. From here you can kill the Brute and 
go over to the machine gun. Ignite the barrels next to it and run away. 
Unfortunately, after it blows, another carriage with a machine gun on it rides
away. You'll be put on a horse, so chase after it. After a couple of sequences
where you have to avoid falling logs, a cutscene plays where you gain 
control of the carriage. Drive it for a bit, running any horsemen over, and 
then you'll take control of the machine gun. You'll have to mow down horsemen
that come at you from all sides. Try hitting the first enemy in any group. If 
he falls, the ones behind him will trip over his horse. Keep mowing them down 
and you'll soon finish the memory.

 ________
|The Plan|
_______________________________________________________________________________

Go back to your hideout after finishing Outgunned to start this memory. Watch 
the cutscene, read the map, and leave the hideout to finish the 4th Sequence.

===============================================================================
Sequence 5: The Banker                                                   [WLK5]
===============================================================================

 ________________
|Escape From Debt|
_______________________________________________________________________________

Full Synchronization- Do not be detected while escorting the senator.

Enter the Rosa in Fiore and talk to Claudia to start this memory. You'll find 
the senator at the back of the green area. Defeat the three guards attacking 
him. This next part is a real pain in the ass if you're going for full synch. 
I've yet to find any kind of decent path through the city. Guards are just all 
over the place. You will have to lead the senator down the back steps, but 
from then on, it's all up to you. Make use of Courtesans and other allies to 
distract guards if you can't find a way through an area. Also, it helps to 
turn off the millions of icons on your map so you can actually see the red 
dots. Finally, if the senator does get noticed, you may still be able to pull 
off a full synch by calling in some assassins and letting them take down the 
attackers. The senator has enough health to take a couple of beatings if it 
comes to it. Just don't use any special abilities like the assassin's arrows. 
These things tend to leave a couple of people alive, and you won't be able to 
call out more assassins after you've used it. Anyway, you have to lead him to 
three checkpoints in the area. The mission ends on the third one.

 ________________
|Follow the Money|
_______________________________________________________________________________

Full Synchronization- Do not be detected and do not touch the ground while 
                      tailing the senator.

You have to have at least 3000 florins to give to the senator to start this 
memory. Talk to him when you're ready. Climb the rooftops and make your way 
to the checkpoint. After the cutscene, you'll have to follow the money. 
Stay on the rooftops and take down the lone guards whenever you encounter 
them. Getting full synch here is fairly simple, especially compared to the 
last mission, though you may have to do it a couple of times to become 
familiar with the guard placement. Once the senator reaches the Pantheon, 
you'll be tasked with infiltrating it via the roof. You can touch the ground 
now if you want. The easiest way up the Pantheon is on the back side. Get up 
to the top and you will have to kill the lone guard below without being 
detected. You must climb into the hole and down the small golden hand holds 
that dot the inside of the dome. Continue down until you can air assassinate 
the enemy, which completes the memory.

 ____________
|When in Rome|
_______________________________________________________________________________

Full Synchronization- Arrive at your destination in less than 3 minutes.

At the beginning, go left. The synchronization meter is like a hot/cold thing 
that tells you how close you are to the next checkpoint. Take the first left 
after the invisible checkpoint. You'll be forced to turn right, then take 
another left after that. You'll be forced to turn left. At the fork, take the 
right path, and stay right. Do not go up the stairs. After going around the 
bend, take the first left, go past the horses, and turn right. You'll hit 
another checkpoint. After that, go left, down the stairs, and go through the 
courtyard, staying on the right side. You'll start to enter another road, but 
take the first right up the stairs here instead. At the top, go left, then turn
right when you get to the hay. Once outside, turn right, then take the first 
left down some more stairs. Go through this area and across the bridge to 
finish the memory. Remember that holding the Right Trigger lets you jog, but 
if you hit someone you'll drop the money chest.

 __________
|In and Out|
_______________________________________________________________________________

Full Synchronization- Kill the Banker from a bench without being detected.

The first part of this mission requires you to tail the money without being 
spotted. This involves moving from group to group to stay hidden. Use the 
Courtesans to distract the guards at the bottom of the stairs. On the stairs, 
the money changes hands. Around this time a moving crowd should pass by, so 
blend in with them and follow the money this way. Eventually the money will 
turn right and the crowd will go left, following the other guards. When they 
go left a bit, break from them and hide behind the low wall, the one with some
hay on the other side. A single guard is looking right at the area you need 
to go through, but if you run to the crowds of people, you will barely be able
to avoid detection. Jump from crowd to crowd until the next cutscene. After 
this, use the Courtesans as mobile cover. As you get close to guards, they 
will automatically lure them away. Do this once more, and then move into a 
group of people. They will lead you into a courtyard type area. Bounce from 
group to group and head into the alley on the left.

After this cutscene, you'll have to kill the banker. Use the poison blade to 
draw away guards if you want, though this isn't necessary. You should 
try to take out some of the guards just to ease the pressure. The one by the 
hay and the one guarding the stairs are two that you can take down easily. You
can also lure guards by standing in their sight until the arrow fills up with 
yellow. At that point, it'll start to fill up with red. Don't let it fill up 
all the way. Instead run to the hay or over to a bench. The guard will 
investigate, and you can kill him without making a fuss. Also, there are some 
Courtesans here that are very handy for distracting guards. You can assassinate
the spear-toting soldier from one bench and the Banker from another. After 
you finish, get out of the area to complete the memory.

 ___________
|Paper Trail|
_______________________________________________________________________________

Go back to the Rosa in Fiore to start this short memory which only involves a 
cutscene. Once it ends, the 5th Sequence is complete.

===============================================================================
Sequence 6: The Baron de Valois                                          [WLK6]
===============================================================================

 __________
|Gatekeeper|
_______________________________________________________________________________

Full Synchronization- Do not take any damage.

Go to the Barracks in the Campagna district to start this memory. You'll be 
immediately placed in the middle of a whole hell of a lot of enemies, and you 
have to close the three gates in the area. Getting full synchronization here 
is a nightmare. I suggest using a weapon that allows you to perform easy 
counter-kills, and calling in assassins to help you as often as you can, 
particularly when you're about to lower a gate. The enemies will not stop 
coming until all three gates are closed. Once you've done that, mop up the 
rest of the soldiers and watch the cutscene. Follow Bartolomeo on horseback 
to another cutscene. The memory ends after this.

 ___________
|French Kiss|
_______________________________________________________________________________

Full Synchronization- Do not be detected.

Go back to the Barracks to start this one up. You have to kill 20 French 
soldiers. You'll have to visit at least two encampments to get your quota. 
Getting full synch here is somewhat difficult, given the layout of the camps 
where the French are stationed. It helps significantly if you have the double
hidden blade, since there are few soldiers wandering around alone. Don't be 
afraid to use throwing knives or poison, either. Once you've got 20 heads, this
memory ends.

 ____________
|Trojan Horse|
_______________________________________________________________________________

Full Synchronization- Do not lose any health squares.

You'll find this memory in the Northern Campagna district. Follow the 
mercenaries for a bit. You'll have to take out a few guards that notice the 
disguise. After this, you move forward some more and are tasked with taking 
out three soldiers before they become aware of the mercenaries. Fairly simple, 
just rush ahead and assassinate each one. Note that once the mercenaries reach
the roadblock, you'll only have 30 seconds to take out the guards. Also, if one
of the roadblock guards sees you killing another guard, you will instantly 
fail the mission. Do this two more times and you'll find yourself inside the 
gates of Castra Praetoria. Once in here, you'll have to fight off some 
soldiers, specifically three elite guards. You can't really counter them, so 
dodge and kick them, then attack. Once they're dead, the memory is complete.

 _________
|Au Revoir|
_______________________________________________________________________________

Full Synchronization- Finish the mission in less than 5 minutes.

Clamber across the rooftops, taking down the guards you see, until you get to 
the gate. Here you'll have to deal with four lancer-type guards. Kill them 
and open the gate. Once inside, go right and take out the guard. Move forward, 
wait for the guard by the entrance to leave, and scale the far right side 
wall. There is another guard up here, so assassinate him when he gets close.
Take out the guard on the very top of the structure, then target the Baron and
air assassinate him. This ends the memory and the 6th Sequence.

===============================================================================
Sequence 7: The Key to the Castello                                      [WLK7]
===============================================================================

 _________________
|Patching the Leak|
_______________________________________________________________________________

Full Synchronization- Do not drop below 5 health squares.

You'll need to enter the Thieves Guild to start this memory. Exit the Thieves
Guild and you will be tasked with defending it from a few waves of enemies. 
After they are dead, follow La Volpe for a bit and you will have to fight off
more enemies that are chasing a thief. Follow La Volpe some more and rescue 
thieves two more times to finish the memory.

 _____________________
|Calling All Stand-Ins|
_______________________________________________________________________________

Full Synchronization- Use Assassin Recruits to assassinate your targets.

Go to the gate and watch the cutscene. From here, follow Micheletto to some 
ruins. You will need to stay close to him as he walks through the ruins.  Climb
up to the left of the first two guards. You can actually run through the 
middle of this area without being detected. You'll come across two guards on 
your left and right eventually. Get between the two pillars there, then bolt 
up into the opening to avoid detection. Watch out for two more patrolling 
guards to your left. Approach the target to trigger a cutscene. Afterwards, 
use your assassins to kill the lone target, then continue to follow 
Micheletto. He'll go into some more ruins. Use the Courtesans to distract the 
guards, then use your assassins to take out two targets this time. Continue 
tailing Micheletto. In the next set of ruins have your assassins take out 
three guys. Finally, tail Micheletto into the Colosseum to end this memory.

 ________________
|Exit Stage Right|
_______________________________________________________________________________

Full Synchronization- Do not kill anyone other than the gunmen.

Get to the top of the Colosseum. Once up here, you have 5 minutes to kill the
gunmen. Jump down to your right and try to manuever past the guards here. Most
of them are looking away, but there are a few patrolling, so you might want to
shimmy along the side of the inner wall. Once you actually get to the gunmen, 
taking them down is easy. Once they are all dead, join your recruits on the 
ground floor. Go to the checkpoint to your left. Once there, activate Eagle 
Vision and you will see a white spot on the ground. This is where you need to 
stand in the play. Keep Eagle Vision so you can tell where to move. Finally, 
use it to see Micheletto, and assassinate him to end the memory.

 ____________
|Intervention|
_______________________________________________________________________________

Full Synchronization- Do not swim.

Carry Pietro outside and to the Doctor. Watch out for guards on your way 
there. After this you will have to chase down the one-eyed man. Guards will 
automatically attack you, but just ignore them and keep chasing after the 
target. After you catch him you will have to rush to stop La Volpe. Just don't
get in the water and this mission is easy to fully synchronize.

 _________
|Ascension|
_______________________________________________________________________________

Go back to Ezio's Hideout to start this memory which consists only of a long 
cutscene.

===============================================================================
Sequence 8: The Borgia                                                   [WLK8]
===============================================================================

 _______
|Requiem|
_______________________________________________________________________________

Full Synchronization- Do not be detected.

Go to the Castel Sant'Angelo to start this memory. A lone guard patrols this 
first area in a figure 8 pattern. Dispatch him and get up to the checkpoint.
Two guards patrol this wall, one at each end. Take them out. You will need to
find a way over to the door on the central tower. Once inside, be prepared for 
a lengthy platforming sequence. Once you reach a circular window on the 
outside, the memory ends.

 ______________
|An Apple a Day|
_______________________________________________________________________________

Full Synchronization- Do not kill anyone.

Go around to the other side of the castle and climb in through the window. 
After the cutscene, go down to the very bottom of this area. After Cesare 
closes the gate, climb onto the boxes on the right. Run up the wall and jump 
off onto the beam to your left. Climb up the hole above you and leap into the
hay. Here you will have a limited time to get to the basilica. Guards will 
automatically chase you when you get near them. You can run away from them 
until you get to the basilica, but to end the mission, you must become 
anonymous, so try to find some kind of hiding spot before you get there. If 
you don't care about full synch, then just kill them all when you get there, 
though there are quite a few of them. Activate Eagle Vision and the egg in 
the middle of the square will light up. This ends the mission.

 _________________
|The Apple of Eden|
_______________________________________________________________________________

Full Synchronization- Do not lose any health.

Interact with the egg to start this memory. You need to know two things from 
the start. First off, you are holding the Apple of Eden. It's powerful and 
it will take down multiple enemies at once. Unfortunately, it saps your health.
Now, your health will regenerate, but the moment you use the apple, you will 
fail the full synchronization challenge. Also, while you are holding the 
apple, you cannot switch to any other weapons. So if you want to get full 
synch, you literally can do nothing but run away. This is hard. To top it off, 
once you are outside of the Vaticano district, you have to become anonymous.
The most difficult part of this whole thing will be shaking the agile guards, 
the ones that can run as fast as you. It's imperative that you pay attention
to the blue hiding spots on your mini-map. If you can climb around and get 
the soldiers off your ass for even a couple of seconds, you might have enough 
time to dive into some hay and get the guards off of you. If you do this 
outside of the Vaticano district, the memory automatically ends. If you are 
still in the Vaticano district, try your best to stay hidden. Jump in the water
and swim to the Centro district if you have to.

 ________________
|Demilitarization|
_______________________________________________________________________________

The only thing you have to do here is go up the steps and watch the cutscene, 
then kill a whole lot of guards using the Apple of Eden. Remember that the 
yellow pulse is the one that makes guards attack each other, and the white 
pulse is the one that kills them outright.

 __________
|Seeing Red|
_______________________________________________________________________________

Go to the green zone and find the cardinal. Don't forget that you are probably
notorious, so stay clear of guards. Tail him into the Colosseum, then defeat
everyone inside. Try to take out gunmen first.

 ____________________
|All Roads Lead To...|
_______________________________________________________________________________

Go to the green area and start the cutscene. Here you have 2 minutes to 
eliminate all the guards in the area. It's very simple. Walk to the gate when
you are done to finish the memory and the 8th Sequence.

===============================================================================
Sequence 9: The Fall                                                     [WLK9]
===============================================================================

 __________
|Pax Romana|
_______________________________________________________________________________

Full Synchronization- Do not drop below 5 health squares.

You can now finish the memory from the very beginning of the game. Kill some 
guards and cannon fire will take care of the rest. Ride on horseback until 
your horse dies. You'll then have to move through some ruins crawling with 
guards. It is possible to do this using stealth, but definitely not easy.
After the cutscene where the woman gets stabbed, however, you will be forced 
to start fighting enemies. After a bunch of running, climbing, and fighting, 
you will finally face off against Cesare. He takes a beating and he calls in 
for help, but once he's dead, Sequence 9 is over.

-------------------------------------------------------------------------------

 ++++++++++++++++++
||                ||
||  Collectibles  ||
||                ||
 ++++++++++++++++++


===============================================================================
Artifacts                                                                [COL1]
===============================================================================

By far the easiest collectibles are the Artifacts. Rightfully so, since you 
only get an achievement for the first one. The other four are just there for 
people who enjoy this kind of thing. They are all found in present day 
Monteriggioni. From Sequence 2 onward, you'll be given the option to leave the 
Animus when you pause the game. Do so to come back and look for the artifacts. 
You can also check your email while you're here by going to the back of the 
main room and accessing the glowing laptop.

1. Claudia's Record Book- As soon as you leave the main room and acquire the 
   watch and earpiece, you'll be put just outside of a door, facing a few 
   generators. Turn around and go back inside and look right. The book is 
   laying on the floor here.

2. Maria's Feather Chest- Climb to the roof of the Villa. At the very top, in 
   a dent in the roof, is the chest. A lift can be used to get up here.

3. Mario's Sword- Go down the central steps at the front of the Villa. Once at
   the bottom, go past the first shop and look right. On the side of the shop 
   is a white car, and there is an alley here. The sword is stuck into the 
   ground underneath a big tree in the alley.

4. Medici Cape- Go down the central steps at the front of the Villa. At the 
   bottom, continue along the main road. You should see a red car here. Turn 
   left into the alley where the car is parked. Keep going forward and you'll 
   walk right into a church. The cape is in here.

5. Ezio's Belt- Make your way to the main gate, the entrance to Monteriggioni.
   When you're here, turn right and keep going straight. You'll climb a 
   small building with a railing on it. The belt is up here with some trash.


===============================================================================
Feathers                                                                 [COL2]
===============================================================================

 _______________
|Antico District|
_______________________________________________________________________________

1. Find the Colosseum and you'll notice a road that wraps around it with a 
   bunch of roads branching off of it. On the Southeast side, one of these 
   branches goes almost due East. Right where the road branches off there is 
   an intact pillar. The Feather is on top of this pillar. You'll have to jump
   to it from the raised area East of the Colosseum.

2. Find the Colosseum. You can see that it is made up of a bunch of circles, 
   and that the outside circle ends abruptly. Go to where it ends on the 
   Western side and climb all the way to the top of the outside wall. You'll 
   find the Feather here.

3. Find the landmark called the Basilica Di Massenzio, Northwest of the 
   Colosseum. From the landmark icon/placard, look Southwest. On the other side
   of the road you should see three pillars. There is a lone broken pillar 
   that you won't use, and there are two pillars together, one broken, one 
   intact. The Feather is on top of the intact pillar.

 _________________
|Campagna District|
_______________________________________________________________________________

1. In the Northwestern area of Campagna, there is an Aqueduct you can repair,
   next to a Doctor. If you follow this Aqueduct West, you'll see a church to 
   the South called Trinita Dei Monti. You were required to climb it as part 
   of your first quest in Rome. There is also a Tunnel Entrance on the church
   grounds. The Feather is on top of the church, on the North side.

2. Find the white dotted line on your map. You'll notice that it winds South
   and then makes an abrupt turn to the East. At this turn, on the Eastern 
   side of the line, you'll find a landmark called Terme Di Diocleziano. Go
   South until you reach the next Tunnel Entrance. East of that you'll find 
   the Barracks, where Bartolomeo resides. There is also a Pigeon Coop and a 
   Faction Building in the area. Climb to the top of the Barracks to get the
   Feather.

3. Find the white dotted line on your map. You'll notice that it winds South
   and then makes an abrupt turn to the East. At this turn, on the Eastern 
   side of the line, you'll find a landmark called Terme Di Diocleziano. Go 
   to the icon/placard where you can renovate the landmark and go up the steps
   here. The Feather is on the ground in plain view.

 _______________
|Centro District|
_______________________________________________________________________________

1. In the Northern part of the district, find the landmark called the 
   Mausoleo Di Augusto. It's a nearly perfectly round structure. The Feather 
   is on top of it, on the Western side.

2. Find the Pantheon. It's a large structure in the middle of the district. 
   On top of the Pantheon, at the very front, there is a cross. The Feather 
   is on the cross.

3. Find the Palazzo Senatorio in the Southeast part of the district. The 
   Feather is on top of the main central building here.

4. Notice how Centro is divided into two parts that are connected via 
   bridges. Tiber Island, the island with Ezio's Hideout on it, is between 
   these two parts. In the lowest part, there are only two black structures 
   on your map. Go to the one in the Northwest corner. On the Eastern side of 
   this structure there is a courtyard with pillars all around it. The Feather
   is on top of a platform being held up by three pillars.


===============================================================================
Flags                                                                    [COL3]
===============================================================================

 _______________
|Antico District|
_______________________________________________________________________________

1. In the very Southwestern corner of Antico you'll find the a small town 
   with the Thieves Guild in it. Just East of this town is the landmark 
   Piramide Cestia. If you were to go to the halfway point between the town 
   and the landmark, and then go due North, you would be between two roads, 
   one that leads to the Thieves Guild and one that curves and goes East 
   past the landmark. In this area between the roads there are some ruins and
   broken pillars. The Flag is atop one of these pillars. There is a Pigeon 
   Coop right next to the Flag.

2. This Flag is Northwest of the landmark Piramide Cestia and Southeast of 
   Flag #1. North of the landmark there is a North/South road that curves and
   goes East. When this road curves, you'll notice a small white rectangle 
   next to the road on your map. This is the site of some ruins and broken 
   pillars. The Flag is on one of these pillars.

3. Due East of Flag #1 and Northeast of the Piramide Cestia, there is a small 
   town with a Borgia/Assassin Tower, Faction Building, and a Blacksmith in
   it. The whole town is on a raised area. The South side of town has some 
   ruins and broken pillars. The Flag is on top of a pillar.

4. On the South side of the same town where you found Flag #3, there is a 
   broken walkway leading to another raised area. Get on a horse and jump the
   gap. This is the only way I've ever been able to get over there. Once over
   here, go East and you'll see some ruins and broken pillars. The Flag is on 
   top of a platform held up by two pillars.

5. Just Southeast of Flag #4 there is a town with a Pigeon Coop, Tunnel 
   Entrance, and the landmark Terme Di Caracalla. This is the Southern most 
   town in the Antico district, and it is on the South side of the white dotted
   line. You'll notice the buildings/ruins make what looks like an elongated 
   C on your map. Go to the middle of that C structure and you'll find a 
   herald, some pools, and four intact pillars. The Flag is on one of these 
   pillars. You'll have to climb on top of the large circular Colosseum-type 
   structure and jump onto one of the pillars from there.

6. In the same town as Flag #5. There is a tall building just Northeast of 
   that Flag and the circular Colosseum-type structure. There is some grass 
   growing on top of the building. The Flag is on the roof.

7. In the same town as Flags #5 and #6. Aside from the elongated C structure,
   if you look on your map you'll notice four more buildings, two squares and 
   two buildings that look vaguely like someone giving a thumbs up. Go to the
   Southern most thumbs up building and find some broken pillars here. The 
   Flag is on one of the pillars.

8. Go due East from the town where you found the previous three Flags and 
   you'll come across two raised areas. They both have a lot of trees on them,
   but the one closest to the city wall also has some ruins on it. The Flag is
   on top of a ruined piece of building. You will still be on the Southern 
   side of the white dotted line.

9. From Flag #8, if you go North/Northeast you should see a Doctor. North
   of him, on the Southern side of the Aqueduct, you'll find a pillar with the
   Flag on it. The only other thing in the area will be broken pillars and 
   part of a small ruined structure with a treasure chest inside. It's almost 
   due South of the Colosseo landmark icon. You will have to get on top of the
   Aqueduct and jump to the pillar from there. The closest place to get up 
   there is actually at the Broken Aqueduct icon East of you, just on the other
   side of the white dotted line.

10. East of Flag #9 there is a white dotted line that makes up three sides of 
    a rectangle. The city wall makes up the fourth side. Just inside this 
    line in the Northwest corner there is a Broken Aqueduct and a Faction
    Building. There are also some pillars in the area. The Flag is on one of 
    these pillars. You'll have to climb onto the Aqueduct and jump onto the 
    pillar from there.

11. Inside the same white dotted line where you found Flag #10, there is a 
    town to the Southeast. In this town you'll notice a white square next to a 
    black building called the Palazzo Laterano. Between the square and the 
    Palazzo there is a tower. The Flag is on top of the tower.

12. In the same town as Flag #11, there is a Borgia/Assassin Tower. North of 
    the tower, on the other side of the Aqueduct, there is a group of 
    buildings. The Flag is on top of the tallest one.

13. There is a road that goes North out of the same town where you found Flags
    #11 and #12. Follow that road until you are outside of the white dotted 
    line, then look on the side of the road for some broken pillars. The Flag 
    is on top of a platform held up by two pillars.

14. In the Eastern most Antico district there is a town squeezed between the 
    city walls, the Antico/Campagna border, and the white dotted line. From 
    this town, go East until you see the closed gate on the city wall. On the
    side of the road there are a bunch of broken pillars. The Flag is on top of
    a platform held up by three pillars.

15. East of the Colosseum you'll find the landmark called Terme Di Traiano.
    The actual Terme Di Traiano is a bunch of ruins that extend East/Southeast.
    At the Southeast end of these ruins, you'll find the Flag on top of a 
    platform held up by three pillars. These pillars are by the entrance to 
    the Shrine of Romulus that you had to enter when you were doing the 
    memory The Halls of Nero.

16. Find the Terme Di Traiano landmark icon East of the Colosseum. A bit 
    Northeast of the icon, in the actual Terme Di Traiano ruins, you'll find 
    some pillars holding up platforms. They make a kind of broken square. The
    Flag is on top of one of these platforms.

17. Go to the Terme Di Traiano landmark icon/placard and look South. You'll see
    some broken pillars and a platform being held up by four pillars. The Flag
    is on top of this platform.

18. From the Colosseum you should see a very short road leading East. Where 
    this road ends, there are steps leading up to the Terme Di Traiano landmark
    icon/placard. Look on the Southern side of the steps and you'll see some
    pillars. The Flag is on top of one of them.

19. On the Southeast side of the Colosseum, you'll notice that the outside
    circle ends abruptly. The Flag is sitting on the end of the outside wall, 
    one level down from the very top.

20. Just West of the Colosseum you'll see a landmark called the Arco Di 
    Constantino. The Flag is on top of this landmark.

21. Northwest of the Colosseum you'll see a landmark called the Basilica Di 
    Massenzio next to a Tunnel Entrance. Between the Basilica Di Massenzio and
    the Colosseum there is a tall red brick building. The Flag is on top of it.

22. Find the Palazzo Senatorio. It's in the Centro district, next to the point
    where all three districts meet. Behind the Palazzo Senatorio there are 
    stairs leading down into the Antico district. At the top of these stairs, 
    look Southeast and you'll see a platform being held up by three pillars.
    The Flag is on this platform.

23. Just West of the Colosseum you should see the landmark Arco Di Tito. From
    there, move Southwest and you'll quickly come across some broken pillars.
    The Flag is on top of an intact pillar. It's almost due East of the 
    Borgia/Assassin Tower next to the Romulus Treasure.

24. From Flag #23, keep moving Southwest. You'll have to climb up the 
    cliff/wall. Up here there are more pillars next to the end of an Aqueduct.
    The Flag is on top of a platform being held up by three pillars.

25. West of the Colosseum there is a landmark called the Colle Palatino. The 
    placard where you can renovate the landmark is at the top of some stairs.
    Next to the stairs, to the West/Southwest, there are some pillars. The 
    Flag is on top of a platform being held up by two pillars.

26. This Flag is Southwest of the Colle Palatino. It is also almost due North
    of the Borgia/Assassin Tower and the town where you found Flag #3. On your
    map you can see that the town with the tower and Flag #3 has a road that 
    makes a circle around it. This same road then goes North and makes a 90 
    degree turn East, and eventually connects to another road. Look at the 
    road after it turns East but before it connects back to the main road. 
    There's a weird looking bulge in the middle. There are ruins here, and 
    you'll find the Flag on top of a pillar in these ruins.

 _________________
|Campagna District|
_______________________________________________________________________________

1. In the Northwestern area of Campagna, there is an Aqueduct you can repair,
   next to a Doctor. You were required to visit that Doctor as part of your 
   first quest in Rome. Follow the Aqueduct West until it ends at the 
   Campagna/Centro border. The flag is on top of the Aqueduct at the end.

2. At the end of the same Aqueduct where you found Flag #1, you should see a 
   ramp that winds down into the Centro district. Look over the side of the 
   wall before the ramp starts. The Flag is on a rooftop on the other side, 
   next to one of those structures you can hide in. On your mini-map, the Flag
   will be right on the Campagna/Centro border line.

3. From the end of the Aqueduct holding Flag #1, go due South until the 
   Campagna/Centro border takes a 90 degree turn. You should be just Southwest
   of a church with a Tunnel Entrance. The Flag is on top of a ruin/platform 
   held up by three pillars.

4. Just Southeast of Flag #3 and due South of the church with the Tunnel 
   Entrance, there are some more broken pillars. This Flag is on one of them.
   On your mini-map, the Flag will be right on the Campagna/Centro border line
   as it slants downward.

5. Due East of the Tunnel Entrance on the grounds of the church Trinita Dei 
   Monti, the same church that was by Flag #3, you'll find more broken pillars.
   The Flag is on top of a ruin/platform held up by three pillars. You have to 
   climb a short wall next to the pillars to get up to it.

6/7. South/Southeast of Flag #5, and Southeast of the Tunnel Entrance in the 
     same area, there are more broken pillars. You'll find both Flags on two 
     seperate pillars here.

8. Almost due East of the Tunnel Entrance. Find the Broken Aqueduct icon on 
   your map that belongs to the same Aqueduct on which you found Flag #1. Go 
   to the icon or architect if he's still there, and look Southeast. You should
   see more broken pillars on a slightly raised area. The Flag is on top of the
   ruin/platform held up by three pillars.

9. On your map, look at the very Northern part of Campagna and go to the 
   middle. You should see that the road forks, makes a kind of circle, and 
   comes back together. This area is also bisected by a white dotted line. On 
   The Western side of that dotted line, right at the fork in the road, there 
   are more broken pillars. The Flag is on top of one of them. These pillars 
   are almost due North of a Faction Building.

10. In the middle of the Centro district there is a landmark called the 
    Pantheon. It's hard to miss, so find it on your map, and move due East. 
    After you pass the Campagna/Centro border, you'll come to a town. There's 
    a Borgia/Assassin Tower in the Southeast part of town, and in the middle 
    there is a road that makes an oval, kind of like a racetrack. In the oval 
    there is an Art Merchant. The Flag is on the roof of the Art Merchant's 
    building.

11. In the Southwestern most part of Campagna you'll find a landmark called 
    the Mercati Di Traiano. Just Northeast of this is a part of the town that
    makes a kind of square on your mini-map. This square is between the 
    Campagna/Centro border and the first North/South road on your map. There's 
    a well in the middle of the square. The flag is on a flat rooftop on the 
    Eastern part of the square.

12. In the Southwestern most part of Campagna you'll find a landmark called 
    the Mercati Di Traiano. Go to it, then move East and climb the wall. Up 
    here you'll be standing in front of a line of buildings. Check the rooftops
    of the buildings on the Southern end to find this Flag.

13. In the Southwestern most part of Campagna you'll find a landmark called 
    the Mercati Di Traiano. Find it on the map and move East until you pass the
    first North/South road. From here, look Northeast and you should see a 
    building that resembles a tetris block or an upside-down L. This building
    is part of a French encampment. It is surrounded by wooden spikes and there
    will be blue banners flying over the place. The Flag is on top of this 
    particular building.

14. Find the white dotted line on your map. You'll notice that it winds South
    and then makes an abrupt turn to the East. At this turn, on the Eastern 
    side of the line, you'll find a landmark called Terme Di Diocleziano. 
    Look Southwest of it and find a building that looks like a C. There's a 
    Pigeon Coop here. Below this building there is a different building at the 
    end of a different road. This building is just North of a Borgia/Assassin
    Tower and is built into the cliffside. The Flag is right in front of the 
    lone building.

15. From Flag #14, go South and you'll wind up in the water surrounding a 
    Borgia/Assassin Tower. The Flag is on the backside of the island at the 
    very bottom, on the bank. If you're coming from Flag #14, you should see it
    before you even get there.

16. On top of the Borgia/Assassin Tower next to Flag #15. Note that this Flag 
    is unmissable. You won't even be able to get to the tower until the memory
    Between a Rock and a Hard Place in Sequence 3. In this memory you are 
    required to kill the Borgia Captain and burn the tower. When you burn the 
    tower, you will automatically grab the Flag.

17. Just South/Southeast of the Borgia/Assassin Tower where you found Flags 
    #15 and #16 you should see a Doctor, a Tunnel Entrance, and a church. The
    Flag is on top of the church.

18. From Flag #17, look Southeast. On the Western side of the white dotted 
    line, near the Campagna/Antico border, there is a Broken Aqueduct icon. 
    Climb the Western end of the Aqueduct to find the Flag on top.

19. At a town in the Southeastern corner of the Campagna district there is a 
    Borgia/Assassin Tower. The Flag is on a beam sticking out of the Southwest
    corner of the tower.

20. In the same town as Flag #19, find the Blacksmith. The building North of 
    him has a tower on it. The Flag is on top of the tower.

21. On the Northeastern part of the wall that surrounds Rome, there is a 
    group of buildings outside of the wall. These are part of a French 
    fortress. As you get close, you'll see a French encampment on the inside 
    of the wall flying blue banners. Look at the huge gate that serves as the 
    entrance from the encampment to the actual fortress. Near the top, on 
    either side of the gate, there are two "rooms" that stick out of the wall.
    The Flag is on the one to the right. You'll have to climb the left side 
    room and swing across to get to it.

22. After you get Flag #21, enter the fortress and make your way to the 
    Northeastern most building in the area. You'll have to pass through a 
    short but wide gate on your way here. The Flag is on top of this building.

23. From Flag #21, look out into the French encampment. The Western side has 
    a little gate, directly opposite the big gate leading into the actual 
    fortress. Just North of this gate there is a building inside the 
    encampment. The Flag is on this building.

24. Northwest of the French camp where you found Flag #23, there is a small 
    town with a Tunnel Entrance, Art Merchant, Stable, and a Blacksmith. There
    is a tower attached to the building with the Blacksmith. The Flag is on 
    top of the tower.

25. Find the white dotted line on your map. You'll notice that it winds South
    and then makes an abrupt turn to the East. At this turn, on the Eastern 
    side of the line, you'll find a landmark called Terme Di Diocleziano. 
    Right next to the landmark icon there is a Tunnel Entrance inside a 
    semi-circular structure composed of a bunch of archways. The Flag is in
    one of the archways.

26. Find the white dotted line on your map. You'll notice that it winds South
    and then makes an abrupt turn to the East. At this turn, on the Eastern 
    side of the line, you'll find a landmark called Terme Di Diocleziano. 
    Just North of the actual icon there are some broken pillars. The Flag is 
    on top of a ruin/platform being held up by four pillars.

 _______________
|Centro District|
_______________________________________________________________________________

1. Go to the Northern part of the Centro district, and find the Northwestern 
   most building. On your map it is a long thin rectangle. There is a beam 
   sticking out of the Western side of the building with the Flag on it.

2. Find the Northern most Tunnel Entrance. It is the entrance at the Piazza 
   Del Popolo. Right next to it, to the South, are two identical structures 
   that are black on your map. On the South side of the Western structure, 
   there are beams that connect it to the adjacent building. The Flag is on 
   one of those beams.

3. Find the Northern most Tunnel Entrance. It is the entrance at the Piazza 
   Del Popolo. Get right next to it and face East. Go that way, through any 
   of the entrances, as long as you are on the path that runs parallel to the 
   Centro/Campagna border. Stay on this path and go South. Very quickly you 
   should pass a building to your West that looks a bit like a boomerang or a 
   fat letter A. It is also at this point, if you're still looking South, 
   that you will see a building directly in front of you. You will still be 
   able to continue going forward because the building has a big archway that
   cuts right through the middle of it. Go to the Eastern side of this building
   and climb up to a balcony-type thing with vines all over it. The Flag is 
   here.

4. Southwest of the Piazza Del Popolo Tunnel Entrance, you'll find another
   Tunnel Entrance at the Augustus Mausoleum. Go to that entrance and walk 
   East. Turn North at the first set of stairs and go down them. Note that 
   these are NOT the stairs right by the Tunnel Entrance that wrap around and
   lead to the docks. These stairs only go North/South. At the bottom of the 
   stairs the path forks. Go left and you will see a Herald standing against 
   the low wall. Go to that wall and follow it North. You will be in a narrow
   alley behind the building. Against the building you will see a bench and a 
   ladder. Climb the ladder and you will see the Flag sitting on a balcony-type
   thing with vines on it.

5. In the Northern part of the district, find the landmark called the 
   Mausoleo Di Augusto. It's a nearly perfectly round structure. Go up to the
   icon/placard where you renovate the landmark, and turn around. Walk forward.
   You should be walking due West. Go past the two red "shops" here and you'll
   be at a low wall. There is a building right next to you. Climb onto the 
   back of the building and you'll find a beam sticking out with the Flag on 
   it.

6. In the Northern part of the district, find the landmark called the 
   Mausoleo Di Augusto. It's a nearly perfectly round structure. Look East of 
   it and you should see a Faction Building. Go to the front door of that 
   building and turn South. Go down the street. You should see the Flag on the
   back of the building as you get close. It's on a beam sticking out of the 
   building at the bottom of the stairs.

7. In the Northern part of the district, find the landmark called the 
   Mausoleo Di Augusto. It's a nearly perfectly round structure. 
   South/Southeast of it there is a Borgia/Assassin Tower, and Southeast of the
   tower you'll find Horse Stables and a Doctor. Go to the Doctor's shop and 
   look up. The Flag is on a beam sticking out of one of the walls above you.

8. East of the Doctor where you found Flag #7, you should see a Tailor Shop. 
   If you're facing the shop, take the path left of it and go North. You'll 
   have to turn Northeast to continue on. Keep going forward until you see the
   hay. Go to it and look right. You should see a Herald. The Flag is on a 
   beam sticking out of the building above and behind him.

9. Find the Tailor Shop you used to help you get to Flag #8. Keep going South
   and you'll eventually see a Blacksmith, a Bank, a black structure on your
   map, and a Borgia/Assassin Tower. On the West side of the tower there are 
   some lines that connect to the next building. Once you're on this building, 
   jump onto the lower of the two flat rooftops in front of you, and look off
   the Western side of the building. The Flag is on a beam down here.

10. Find the Pantheon. It's a large structure in the middle of the Centro 
    district. There is an Art Merchant to the East. Go to the Art Merchant and
    walk down the street to the South. At the bottom of the stairs, you should
    see an open doorway to your right. Go into it and the Flag will be on a 
    wooden platform above you.

11. Find the Pantheon. It's a large structure in the middle of the Centro 
    district. On the West side of the Pantheon, near the front, there is a 
    building with some red hay in front of it. This building has a small 
    tower on it with a cross on top of that. The Flag is on the cross.

12. Find the Pantheon. Look Northwest of it until you see the Blacksmith. Go 
    to the Blacksmith shop and face it. Now look to the left of the shop. There
    is an alley here. Start climbing through it and you will see the Flag on a
    beam in the alley across the street.

13. Find the Pantheon. Look Northwest of it until you see a Borgia/Assassin 
    Tower. Climb onto the rooftop so that you are on the North side of the 
    tower. Now climb across the rooftops going West. As you are doing so, 
    look to your right. You can't help but see the Flag on a beam sticking out
    of a building below you, to your right. On your map, the building will look
    like it has a rectangular piece cut out of it.

14. This Flag is on top of the Rosa in Fiore. If you can't find it, there's a 
    Tunnel Entrance right in front of it that's also named after it. It's on
    the Western side of the Centro district.

15. Southeast of the Rosa in Fiore there is a Blacksmith. Go to him and start
    walking down the street going East. As you walk, look right. You should 
    see some stairs that go nowhere, a scaffold, and an archway you can walk 
    through. Go through that archway and you will be in a courtyard. Look up
    high on the Eastern wall and you'll see the Flag on a beam sticking out of
    the wall.

16. Find Ezio's Hideout. It's on the island in the middle of the district. 
    From here, look Northwest and you should see a Blacksmith and a Doctor, 
    both of whom are just South of a Borgia/Assassin Tower. Go to the Doctor
    shop and climb to the top of his building. Now jump across to the rooftop
    to the West. Continue West across the lines and on the next rooftop, look
    down off the Western side. The Flag is on an archway connecting the two 
    buildings.

17. Find Ezio's Hideout and look North until you see a Bank. Go to it and look
    on the right side. You should see a treasure chest and an alley. Jump 
    through the alley and onto the wooden platform on the next building. Turn 
    left and you will see the Flag, two platforms away.

18. Find the Palazzo Senatorio in the Southeast area of Centro. Now find the
    Tunnel Entrance directly in front of it. On your map you will see a black
    structure just Northeast of the Tunnel Entrance. Go to the Eastern side of
    that structure and you will see the Flag on an archway sticking out of it.

19. Find the Palazzo Senatorio. Northeast of it there is a Tailor Shop. Go to 
    it, then go South down the street in front of it. You'll be forced to turn
    left. Keep going East until you see stairs on your left and right. The 
    ones on your right lead into another district, the small set on your left
    goes nowhere. Next to the stairs on the left, however, is an alley. The 
    Flag is on an archway in this alley.

20. This Flag is near the top of Ezio's Hideout, on the Southwest side. It is
    next to a Pigeon Coop. Ezio's Hideout is on the island in the middle of 
    the Centro district.

21. On Tiber Island, the same island that Ezio's Hideout is on, find the 
    Tailor Shop. Go to it and turn around so you are facing away from it. Go 
    past the tree and climb onto the building you are now facing. The Flag is
    on a beam sticking out of the back of the building.

22. Find Ezio's Hideout and look Southwest. You should see a Tunnel Entrance 
    at Tevere Port. Go to that entrance. At the top of the stairs here, if you
    look left, you should see some pillars. Go to them and you'll see more 
    pillars behind them. The Flag is on one of these pillars.

23. Very close to the Tevere Port Tunnel Entrance. Go to that entrance and 
    go due West. The Flag is on a ruined piece of building just past the 
    three arches.

24. Southwest of the Tevere Port Tunnel Entrance you'll find a Blacksmith. 
    Go to him, then go down the street leading West. Follow it and you'll 
    quickly see three pillars in the road. The Flag is on one of them.

25. Northwest of the Tevere Port Tunnel Entrance you'll find a Blacksmith. 
    Face his shop and turn right. Go that way. You should see some hay down 
    the street to your right. Go to it and you'll see some horses to your right
    and an alley you can go into. Go into it, then go left, past the wooden 
    steps. You should see a short red brick building in front of you. Climb 
    onto it. Look to your right and you'll see that you can climb up higher. 
    The Flag is at the very top of the highest part here.

26. Look Northwest of the Tevere Port Tunnel Entrance. In the Northwest 
    corner of this area of Centro, you should see a black structure on your 
    map. Just below that structure, a little to the Southwest, is one single 
    white square. Go to it and you'll see that it's a ruined building. Just 
    South of it are two pillars. The Flag is on one of them.

 _________________
|Vaticano District|
_______________________________________________________________________________

1. The large, Eastern most structure in the district is the Castel 
   Sant'Angelo. In the water on the Eastern side of this structure there is a
   post sticking up. The Flag is on it.

2. On top of the Castel Sant'Angelo, you'll notice a huge flag. Climb this 
   flag to get the actual flag.

3. On your map you should see one main road in the Vaticano district that goes
   East/west. It leads to the large structure on the Western side of the 
   district. On your map you'll notice three circles at different points on
   the road. Go to the middle circle. Just North of it there is a black
   building on your map. The Flag is on top of this building on the South 
   side.

4. Go to the North side of the building where you found Flag #3. Look down the
   street to the West. You can see that it is not straight. It has to go 
   diagonally at one point because of a building here. The building has a 
   balcony-type thing with vines on it pretty low to the ground. Get onto this
   building's rooftop and you will see a short ladder leading up to a higher
   flat rooftop. The Flag is up there.

5. Look on your map at the Western end of the Vaticano district. You will see 
   three large black structures sitting in a straight line going East/West.
   Look at the Eastern most structure, the one that looks like it has a bunch 
   of lines. On the Eastern side, the entrance is made up of two identical 
   structures that look like squares with circles cut out of the middle. The 
   Flag is on the North one, just above the actual entrance.

 __________________________
|Shrine at Terme Di Traiano|
_______________________________________________________________________________

Terme Di Traiano is a landmark in the Antico district, just East of the 
Colosseum. The shrine entrance is around the Southeast corner of the ruins. 
You are required to go through the shrine for the memory The Halls of Nero.

1. After you hit the four switches at the beginning, you'll be required to 
   jump into the hole. From here you must move into an opening that has a large
   stone urn/pedestal. You are supposed to go right, but instead, go left. Keep
   going until you see another stone pedestal. The flag is on top of it.

2. After you exit the room where you have to get past the large area covered 
   with fire, you'll find yourself in this room. There's nothing of interest 
   in here. You'll have to back eject onto a beam when you first enter, and 
   then jump onto some rubble. When you are on that first piece of rubble, look
   to your right and you'll see a small archway on the wall and some hand holds
   that you can jump to. Climb up them and go left. You'll drop down onto the 
   area above the exit to this room. Jump across the gap and climb the wall 
   again, and continue going left until you reach the flag.

3. You'll enter a room with a bonfire in the middle and a throne. You will have
   to climb the throne and work your way left around the room until you're 
   on the other side of the throne. Here, you are supposed to go left, onto 
   the balcony. Instead, go right and climb around to the flag.

 ______________________________
|Shrine at Terme Di Diocleziano|
_______________________________________________________________________________

You'll find this landmark in the Campagna district, just East of the white 
dotted line. There is also an identically named Tunnel Entrance here. To get 
to the lair, go up the stairs into the ruins and look left. There's a pool 
here. Jump in.

1. As you're chasing your target, you'll come to a cutscene where you have to 
   fight some guards and your target will be behind an iron gate. Look on the
   wall to your left. The Flag is on a beam sticking out of the wall.

2. You'll enter a room and a cutscene will play where your target throws his 
   ally onto some scaffolding that collapses. You will then have to kill 
   some enemies. In this room, climb onto the lines with the laundry on them 
   and climb around the room. You'll have to fight more Romulus followers. 
   You'll eventually wind up in a hole on the side of the room with the Flag 
   in it.

3. In the room where you finally fight the target you were chasing. You'll see 
   the Flag on the right side, behind a gate. You will have to dive underwater
   to get to it.

 __________________________
|Shrine at Palazzo Laterano|
_______________________________________________________________________________

This landmark is in the Southern Antico district, inside the rectangular 
white dotted line. There is an identically named Tunnel Entrance here. Look 
directly North of the Tunnel Entrance and you'll see a building that makes a 
white square on your map. It's connected to the actual Palazzo. The inside of
the square is a courtyard that has no opening on the ground. You can only get
in by jumping down off the roof. The entrance to the shrine is in here.

1. After you jump across the big hole in the floor, you'll have to go up one 
   level. As you jump across, you'll find yourself jumping on the tops of two
   doors. Here, you should be able to see the Flag just to your left. To get 
   to it, keep going until you reach a fork in your path. Go left to get the 
   Flag.

2. After you jump across the chandeliers and nearly fall, you should see this
   Flag behind a gate to your right. To get it, go across the beams and drop 
   down in the next big room. You should see a statue of the virgin Mary in 
   the center. Climb it and jump right to get the Flag.

3. After the part where the floors start falling apart, you'll have to jump 
   around a lot. Once you get back on solid ground, you should see the Flag 
   in front of you. Jump over onto the wooden flooring to get to it.

 __________________
|Shrine at Colosseo|
_______________________________________________________________________________

The Colosseum is hard to miss. It's the huge circular landmark in the middle of
the Antico district. The shrine entrance is on the ground floor on the 
Western side.

1. You'll see this Flag when you first enter the shrine, behind the second gate
   to your right. To get it, get up onto the beams above you. You will have 
   the option to go left or right. Go left and jump over the gate into the 
   room.

2. After you chase the target, you'll come to a party. Here you have to use 
   Eagle Vision to follow the gold trail to see where your target went. The
   trail will lead you up some stairs. At the bottom of the stairs you will 
   see the Flag behind a gate to your left. To get to it, go up the stairs. 
   At the top you will be looking down on the room you just came from. Go 
   right and drop down into the next room, then go through the red curtains 
   right by you. The Flag is in here, underneath the platform you were just 
   standing on.

3. You'll come to a part where you have to chase your target on a horse. Near
   the beginning of this sequence, you will see the Flag in plain sight just 
   above you. The trick here is to tap A to stand on your horse, then hit A 
   again to jump to the beam when you get under it. Jump to the Flag, then 
   continue across the beams and get back on a horse. If you take too long to 
   get the Flag you will desynchronize. However, you only have to pick the 
   Flag up one time and you will always have it even if you desynch.

 _________________________
|Shrine at Piramide Cestia|
_______________________________________________________________________________

The Piramide Cestia is a landmark built into the city wall on the Southern side
of the Antico district. The shrine entrance is right next to it, also on the 
city wall.

1. As you are going through the shrine, you'll get to a part where you have to
   swing across some beams and land on a wooden platform. You must go forward
   to continue, but there is a room to your left with a treasure chest in it.
   Remember what this set-up looks like. You will come across it two more 
   times. The third time, there will be a lit torch next to the doorway. Enter,
   and climb up the ladder when you find it. The Flag will be in plain sight 
   shortly after this.

2. After a time spent running around the maze of catacombs, you'll come to a 
   cutscene where Ezio throws a torch down a deep well. You will have to climb
   down that well and into more catacombs. Here, you will enter a room with 
   some beams ahead of you and some rings on the wall to your right that you
   can use as hand holds. Above these rings there is a gate, and the Flag is 
   behind it. To get to it, keep going straight like you normally would. 
   Eventually you will be given the option to continue going straight or to 
   turn right. Go right and follow this particular tunnel all the way to the 
   Flag.

3. Shortly after the last Flag you will finally find yourself inside of a 
   church. A cutscene will play where two Followers of Romulus run off. 
   You can see the Flag during the cutscene. It is on a wooden platform high 
   above you on the right side. To get there, climb onto the posts in the 
   middle of the room and onto the wooden structures on the left side. Work 
   your way around until you are on a bar hanging directly above the entrance.
   Swing off of it onto the next platform. Here, you can jump directly to 
   another beam, but don't do it. Instead, climb up the East wall, the one 
   with the entrance on it. You can back eject onto a beam higher up and hop
   over to the Flag from there.

 ________________________________
|Shrine at Basilica di San Pietro|
_______________________________________________________________________________

On the Western end of the Vaticano district, you will notice three large 
black structures on your map going in a straight line East to west. The Eastern
most structure is the one you are looking for. Go in the Eastern entrance and
you will be in a courtyard. On the other side of this courtyard are some wide 
steps. The shrine entrance is to the right of those steps.

1. Almost as soon as you start chasing the priest, he'll use a lift and you 
   will have to climb up the inside of a tower after him. At the top, you 
   will go across some lines to get outside. However, if you look right, you 
   will notice an alternate opening up here. Go to it and look on the 
   obelisk outside. The Flag is on top of it.

2. After the short cutscene where you grab a lamp to swing and it breaks. You 
   will eventually be very high up, close to the ceiling. There will be a part
   where you have to swing on three lamps that are fairly close to each other.
   After the third lamp, stop and look left. The Flag is right here in plain
   sight. Just grab it.

3. After you finally fight and kill the priest, you will have to take a leap
   of faith. Walk out onto the plank, but don't jump just yet. Instead, drop
   down. The Flag is right below you.

===============================================================================
Clusters                                                                 [COL4]
===============================================================================

 ________
|Aventino|
_______________________________________________________________________________

In the Antico district, find the landmark called the Piramide Cestia on the 
Southern city wall. From here, go Northeast until you see another landmark 
called Colle Palatino. Right at the midway point between these two landmarks 
there is a town on a hill. The town has a Borgia/Assassin Tower, along with a 
Blacksmith and a Faction Building. The cluster is on the North side of the 
tower.

 ________
|Barracks|
_______________________________________________________________________________

Located in the Campagna district, just West of the white dotted line, this is
the home of Bartolomeo, leader of the mercenaries. There is an identically 
named Tunnel Entrance in front of the place. The entire Barracks is surrounded
by a wall. The cluster is on the Eastern part of the wall, on the outside.

 __________________
|Castel Sant'Angelo|
_______________________________________________________________________________

This large structure is the Eastern most building in the Vaticano district.
This is easiest to obtain when you're doing the memory Castello Crasher in 
Sequence 4. Actually, that may be the only time to obtain it. If you look 
directly at the castle from the bridge, you'll see the first wall is sort of 
small, and behind it there is a much taller wall. Behind that is the actual 
castle. You need to get on this tallest wall in the middle. You will have to 
do it as part of the mission anyway. In the middle there is some hay, and 
directly in front of it, on the actual castle, there is a room that kind of 
sticks out. The cluster is on the front of this room.

 ________________
|Castra Praetoria|
_______________________________________________________________________________

In the Campagna district, look at the city wall on the Eastern side. You'll 
notice a fortress outside of the wall. This is the French Castra Praetoria.
You will need to go all the way to the innermost part of the fortress, which
is in the Northeast area. Once in here, look on the large wall to the East to 
find the cluster.

 ________
|Colosseo|
_______________________________________________________________________________

The Colosseum is a very hard-to-miss landmark in the middle of the Antico 
district. The cluster is on the outside of the outer wall, on the Northwest 
side, near the top. It's right above the landmark icon. You'll have to actually
get to the very top of the wall and climb down to the cluster.

 ________________
|Palazzo Laterano|
_______________________________________________________________________________

Located South of the rectangular shaped white dotted line in the Antico 
district. There is an identically named Tunnel Entrance here. From the tunnel,
look Northeast and you will see a Borgia/Assassin Tower. There is an Aqueduct
right in front of it. The cluster is on the North side of the Aqueduct. You 
will have to jump onto the Aqueduct from the tower and climb down to the 
cluster.

 _________________
|Palazzo Senatorio|
_______________________________________________________________________________

This structure is located in the Centro district. It's right next to the spot
where the three districts come together. You'll find the cluster on the back 
of the main central building.

 ________
|Pantheon|
_______________________________________________________________________________

This is a large structure in the middle of the Centro district. Go inside 
and look just above the entrance to find the cluster.

 _____________
|Rosa in Fiore|
_______________________________________________________________________________

This is in the Western Centro district. There is an identically named Tunnel 
Entrance right out front. The cluster is on the North side of the building.

 ________________________
|Santa Maria dei Miracoli|
_______________________________________________________________________________

In the Northern most part of the Centro district, you'll find the Tunnel 
Entrance Piazza del Popolo. Just South of this are two identical structures.
Look on the tower connected to the Western structure. The cluster is on the 
North side of the tower.

 _________
|Cluster 1|
_______________________________________________________________________________

1. If you number the first row left to right 1 through 5, and the second row
   6 through 10, then you need to pick out numbers 1, 3, 4, 8, and 10.

2. Just move the pawn located at 2E up to 4E.

3. Move the circle over the top right part to uncover the blinking red light 
   and hit A.

 _________
|Cluster 2|
_______________________________________________________________________________

1. Assume that the innermost ring is the first ring. The second ring is 
   connected to the first. The third ring is also connected to the first. Turn
   the first ring left four times. Turn the second and first rings right two 
   times. Turn the third and first rings left three times. Turn the fourth 
   ring left four times.

2. Here, the first ring is connected to the third ring, and the fourth ring is
   connected to the first ring. Turn the first and third rings right five 
   times. Turn the second ring right five times. Turn the third ring left 
   four times. Turn the fourth and first rings left two times.

3. The third ring is connected to the second ring, and the fourth ring is 
   connected to the first ring. Turn the first ring right three times. Turn 
   the second ring right four times. Turn the third and second rings left 
   five times. Turn the fourth and first rings right one time.

4. Move the pawn at 2F to 4F.

5. There is a red dot in the lower right and a red dot in the middle left. 
   Once you hit one, you have to hit the other one before your screen flashes 
   red, or the one you hit will reset.

 _________
|Cluster 3|
_______________________________________________________________________________

1. Go to the right most picture, the one of the white building and the green 
   lawn. Move your cursor over the left side of the building and a flag will 
   appear on it. Click here.

2. The first symbol should be the one that looks like an unfinished four. 
   Second symbol should be the 0 with a slash going up to the right. Third 
   symbol should be the 0 with a slash going down to the right. Fourth 
   symbol should be the unfinished four except flipped over.

3. Move the pawn at 4F to 5E.

4. There's a red light in the lower middle and a red light in the upper right.
   Hit one, then quickly hit the other.

 _________
|Cluster 4|
_______________________________________________________________________________

1. Choose pictures 2, 3, 5, 9, and 10.

2. The first ring is connected to the fourth, the third to the first, and the
   fourth to the second. Turn the first and fourth rings right one time. Turn
   the second ring left four times. Turn the third and first rings right four 
   times. Turn the fourth and second rings right one time.

3. Move the pawn at 2G to 3G.

4. Select the first two boxes on the phone records.

5. There's a red light in the top middle and one in the bottom middle.

 _________
|Cluster 5|
_______________________________________________________________________________

1. Move the queen from 1D to 2E.

2. Look in the upper middle part of the top left picture. You should see an
   electricity arc and two Abstergo emblems.

3. First symbol should be the filled in letter D. Second symbol will be the 
   four slashes going up and to the right. Third symbol will be the two 
   rectangles. Fourth symbol should be the two rectangles with X's in them.

4. There's a light on the middle left, one on the middle right, and one on 
   the lower right.

 _________
|Cluster 6|
_______________________________________________________________________________

1. The leftmost picture. Look at the bottom middle.

2. The passcode is 20, 27, 33, 13.

3. Select the first two boxes on the first line and the first box on the 
   second line.

4. Move the knight from 1G to 3F.

5. There are lights in the bottom left, upper middle, and right middle.

 _________
|Cluster 7|
_______________________________________________________________________________

1. Choose pictures 2, 4, 7, 8, and 10.

2. In the top left picture, click on Justice Roberts left hand.

3. The passcode is C, M, Z, K.

4. Move the knight from 1B to 3C.

5. There is a light in the middle right, the upper left, and the lower
   middle.

 _________
|Cluster 8|
_______________________________________________________________________________

1. The first ring is connected to the second, the second to the fourth, the 
   third to the fourth, and the fourth to the first. Move the first and second
   rings left one time. Move the second and fourth rings left four times. 
   Move the fourth and first rings right two times.

2. Select the first box on the first line, the middle box on the second line, 
   and the last two boxes on the third line.

3. Move the king from 1E to 2F.

4. There are five lights this time, two on the left, two on the right, and 
   one in the upper middle area.

 _________
|Cluster 9|
_______________________________________________________________________________

1. Choose pictures 2, 3, 6, 8, and 10.

2. Choose the first and last box on the first line, the last box on the 
   second line, and the last box on the fourth line.

3. Move the bishop from 1F to 2G.

4. There are three lights on the left, one light in the lower middle, and one
   light in the upper right area.

 __________
|Cluster 10|
_______________________________________________________________________________

1. The first ring is connected to the third, the second to the first, the
   third to the second, and the fourth to the second. Move the first and third
   rings right two times. Move the second and first rings right two times. 
   Move the fourth and second rings right five times.

2. Choose pictures 3, 4, 6, 8, and 10.

3. Look in the sky in the topmost picture for a hidden bird. Click on it.

4. The passcode is 89, 5, 334, 21.

5. Choose the first box on the first line and the last box on the last line.

6. Move the king off of the chessboard.

7. There is a long chain of red dots here. You will have to hit them all.

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||             ||
||  Technical  ||                                                        [TECH]
||             ||
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Any website may use this guide, as long as it is kept intact and proper credit 
is given. Contact me at pbreedlove89@yahoo.com if you have any
questions about the guide or the game.