=======================================================================
Hard Corps: Uprising
Action Chip / Shop Guide
v1.3

by Hiryu no Ken / Kyle O'Brien
hiryunoken7@yahoo.com
=======================================================================

The information contained in this FAQ is intended to be free to read 
and use. However, please do not plagiarize my writing - if you need to
reproduce this information elsewhere, do it with your own words. If 
for some reason you still find it necessary to copy my words, please 
provide the proper credit.

This FAQ is based primarily on playing the Xbox 360 version. To my
knowledge, there are no known significant differences in the
Playstation 3 version, so all information should apply just the same.

========================================
Table of Contents
========================================

A. Opening
----------------------------------------
A1. Version History & Thanks
A2. Notation & Terms

B. Action Chips
----------------------------------------
B1. Action Chip R - Bullet Reflect
B2. Action Chip V - Vault
B3. Action Chip D - Dodge
B4. Action Chip T - Super Tackle
B5. Action Chip B - Ambush & Ambush Shot

C. Character Exclusive Actions
----------------------------------------
C1. Sayuri
-C1-0. Samurai Action
C2. Leviathan
-C2-0. Dark Action Chips

D. Shop & Customize
----------------------------------------
D1. Section Notation
D2. Shop Overview
-D2-0. Weapon Upgrades (Lvl 2)
-D2-1. Weapon Upgrades (Lvl 3, etc)
-D2-2. Action Chips
-D2-3. Protectors (Health)
-D2-4. UPRISING (Lives)
-D2-5. Speed / Air Upgrades
-D2-6. Firing Rate Upgrades
-D2-7. Weapon Unit S (Start with weapon)
-D2-8. Sayuri Only
-D2-9. Leviathan Only
D3. Final Upgrade
-D3-0. Special Unlock Code
D4. 15,000,000 Free CP on Trial Unlock 

E. Trivia
----------------------------------------
E1. UPRISING Names
E2. The Number 573

Bahamut and Krystal are playable from the start. Harley Daniels,
Sayuri, and Leviathan are downloadable characters.

In Arcade Mode, all characters start with a set amount of health and
lives that cannot be changed, all Action Chips, and all exclusive
character actions (Sayuri and Leviathan).

In Rising Mode, all characters start with a set amount of health
upgrades and one Action Chip. Everything else must be purchased
using CP (Corps Points) that are earned by playing Rising Mode with
each character - CP earned by one character can only be spent
on him/herself.

=======================================================================
A. Opening
=======================================================================

-----------------------------------------------------------------------
A1. Version History & Thanks
-----------------------------------------------------------------------

6/30/2011: Version 1.3
Additions - 
-Added D4. 15,000,000 Free CP on Trial Unlock, about an update that
dropped since the last version of this FAQ that gives the two main
characters 15 million Corps Points when you buy the game by unlocking
it from a screen in the Trial version.
-Added a clarification on the Speed Run upgrade in the Shop Overview
section - it also allows you to continue running up walls without
ever losing momentum, which the in-game description doesn't really
lay out very well.
-Added a clarification on Rapid Fire as well - it does NOT refer to
every weapon affected by the "Automatic Fire" upgrade, just the
firing rate of your normal gun. 

Big thanks to Leotaku for the heads up on this one and for testing
the theory, and griffinmills on the GameFAQs board for his testing as
well. Three testers are definitely enough to clear up the confusion.

3/24/2011: Version 1.2
Additions -
-Added another note on Rising Mode below the table of contents
(on how purchases are made using CP earned by character).
-Added a note on Action Chips (how you can keep dashing and repeating
these)
-Notes on Sayuri (Note on charging while climbing walls/rails, Samurai
Action can be used on the hover board and otherwise, of course, on the
ground, can turn around during Homing Jump).
-Notes on Leviathan (cannot throw when hanging or on bike, notes on
using throw while ducking, can't use Moonsault or Slide on hover 
board).
-Added note on how code for Final Upgrade goes inactive after exiting
the game.
-Added Trivia section.
-Added a whole big chunk of the formerly missing prices and the name
for Harley's Omega Protector (his last one). Nearly all prices are
accounted for by now - I was going to hold off on updating until
I had everything filled out, but I've gotten busy with other things,
so I'll save the last prices for later just to make sure I can get
all the other info mentioned above out there.

3/15/2011: Version 1.1
Additions -
-Note on Action Chip R: Bullet Reflect (can cancel into dash)
-Notes on Sayuri's Samurai Action (can cancel post Homing Jump float
into Double Jump or Air Dash and can DJ/AD after Dunk Attack)
-Note on Leviathan (can cancel second half of Moonsault into a
Double Jump or Dash) - Thanks to Mr. Hellfire
-Added Speed Queen to the Shop - Thanks to AnotherGamer
-Filled in the missing item names, including Amanomurakumo - Thanks
again to Mr. Hellfire
-Added the Special Unlock Code for the Final Upgrade
-Added nearly all of the remaining missing prices on the Shop

03/14/2011: Version 1.0
The primary intent of this FAQ is to provide easy access to info on
how the Action Chips work, since for some reason the game itself does
not document how and when these can be performed.

Thanks
----------------------------------------
- Zargon (Jean René Broe) - My playthrough bro, who alongside I 
careened off a motorbike into the Grand Canyon on day one and became 
a hardened missile jockey by the bitter end. Also helped with details 
on the pricing and availibility of items to Harley, Leviathan, 
and Bahamut.
- Kao Megura (Chris MacDonald) - For pioneering the best move list FAQ
formats. R.I.P.
- Kaz (Drew Barrington) - For his excellent FAQs which helped highlight
the best approaches to formatting.

- Mr. Hellfire - Reminding me that Leviathan can cancel part of his
Moonsault with an Air Dash or Double Jump, and noting the names of
Sayuri's last sword and the last two UPRISINGs.
- AnotherGamer - Informing me about Krystal's Speed Queen shop power up
(thereby motivating me to destroy Rising Mode with her).

-Leotaku - For pointing out the misleading description in Shop Mode
of Rapid Fire in relation to Automatic Fire, and then doing testing to
figure out what exactly they actually did. Hugely helpful!
-griffinmills - For also doing testing on the whole Automatic/Rapid
upgrade purpose issue, which really helped to solidify the facts.

-----------------------------------------------------------------------
A2. Notation & Terms
-----------------------------------------------------------------------

Attack - Pressing the attack button to shoot / slash (Sayuri).

Change Weapon - Pressing the change weapon button, which switches
between the two available weapons for Bahamut, Krystal, and Harley,
but performs special skills with Sayuri and Leviathan.

Action - Pressing the action button to perform context sensitive
skills, such as Bullet Reflecting, etc (see B. Action Chips).

Dash / Dashing - Run by holding the dash button or double tapping
left or right. Actions performed in this state cannot be performed
while Air Dashing.

Air Dashing - Holding the dash button or double tapping left or right
while in the air. You'll be propelled forward in mid-air briefly.

Neutral - While not pressing any directions (i.e. pressing jump while
neutral will cause you to jump straight up).

=======================================================================
B. Action Chips
=======================================================================

All Action Chips are available to all characters. 

The latter four actions have to be performed while dashing - if you 
continue to hold forward when doing one of these actions, you'll 
continue dashing afterwards. You can keep running and chaining these 
actions together - some parts of stages are clearly designed to
encourage this, allowing you to bust through at high speed.

-----------------------------------------------------------------------
B1. Action Chip R - Bullet Reflect
-----------------------------------------------------------------------

Press the Action button while standing. The character will swipe their
arm and reflect certain types of projectiles back into the hittable
region of the enemy in the form of a pink projectile, damaging them.
This works against most small projectiles, including lasers from the
stationary gunners on Stage 1, snipers in Stage 2, and even the red
skull bomb drops - in other words, generally 2D projectiles. Also, all
characters can cancel this animation early into a Dash, producing a
single after image (you cannot cancel a dash into a reflect, though).

-----------------------------------------------------------------------
B2. Action Chip V - Vault
-----------------------------------------------------------------------

While Dashing, press the Action button next to certain types of low,
stationary objects, projectiles, and enemies. This includes crates 
(single or stacked), flame jets, plants, and robot alligators. Your 
character will launch into a vaulting animation with a white shadow 
trail and be invincible for its duration.

-----------------------------------------------------------------------
B3. Action Chip D - Dodge
-----------------------------------------------------------------------

While Dashing, press the Action button when near high (waist up) 
projectiles. This includes glowing bullets, bombs, and missles. Your 
character will launch into a dodging animation with a white shadow 
trail and be invincible for its duration.

-----------------------------------------------------------------------
B4. Action Chip T - Super Tackle
-----------------------------------------------------------------------

While Dashing, press the Action button when near certain objects like
sandbags and explosive barrels. Your character will charge into it and
send it flying, hitting enemies and objects. Your character will have a
white shadow trail effect during this brief animation and be invincible
for its duraction.

-----------------------------------------------------------------------
B5. Action Chip B - Ambush & Ambush Shot
-----------------------------------------------------------------------

While Dashing, press the Action buttons when near certain enemies, 
like the standard foot soldiers. You'll launch into a dodging animation
with a white shadow trail and be invincible during this time. To do the
Ambush Shot, notice that during this animation, your gun/weapon will
face the enemy's back - press Attack during this time to hit them. This
generally applies to 2D enemies but usually not 3D enemies.

=======================================================================
C. Character Exclusive Actions
=======================================================================

-----------------------------------------------------------------------
C1. Sayuri
-----------------------------------------------------------------------

Unlike all other characters, Sayuri fights with a sword rather than a
gun - Attack yields a slash. Keep pressing it for multiple slashes,
or hold it down and release for a projectile slash (Charge Shot). Her 
projectile does about as much damage as one normal slash and can pass 
through certain objects other bullets can't (like parts of the Stage 4
boss). She does not get weapons from weapon items, although they still
add to her score and combo multiplier.

Although it won't happen often enough to be really hurt you, it is
actually possible to "lose" your charge for her projectile when 
climbing a wall/ceiling/rail: If you are moving and change directions
quickly while a charge has been completed and let go of the button at 
the same time, her projectile won't come out - nothing will happen. 
Again, it's too specific and rare to be very bothersome but if it does
happen to you...that's why.

----------------------------------------
-C1-0. Samurai Action
----------------------------------------

Allows Sayuri to perform the following using the Change Weapon button:

Palm Thrust                     Change Weapon (Standing, Neutral)

Launch Attack                   Up or Up-Forward + Change Weapon
 -> Homing Jump                 Change Weapon
  -> Dunk Attack                Change Weapon

-Samurai Action is used when standing on the ground. If you perform
one of these actions while crouching, she will go into the same
animation as if you did it standing (and return to ducking if you 
keep holding down).

-Sayuri is invincible during the animations of all the above actions.
She doesn't have the usual white shadow trail the Action Chips yield
though, so be mindful.

-Palm Thrust will send enemies and objects flying, which can then
hit and damage other things. The initial damage from the thrust has
to be enough to destroy the object for this effect to happen, though:
For instance, this'll work immediately on a crate or foot soldier,
but take the second hit to work on sandbags or the fourth to work
on flame jets. (So naturally, if you've already damaged the object
enough with the sword or something, you can get the effect quicker)
Explosive barrels be propelled as well and not explode until they
hit something else or the ground.

-Objects and enemies launched by Palm Thrust or Launch Attack will 
only actually hurt other things during a segment of their "flying" 
animation - this is roughly during when they're glowing white.

-Launch Attack has a similar appearance to Palm Thrust, only she's
thrusting upwards and doesn't travel as far. All of the properties
listed above pertain to this as well, the only difference being it
launches enemies upwards. This also sets up for the two follow up
actions.

-Yes, you read that right, the enemy/object has to be dead by the
initial Launch Attack before the launch and follow ups will even
be possible. That means the point isn't so much to do more damage
to a single enemy as it is to take advantage of the many long
lasting invincibility animations and dunking the dying foe/object
right into other enemies/objects.

-Homing Jump simply follows them into the air. The Dunk Attack can
be performed immediately and she will do it at the top of the jump,
but if you don't, she will simply float stationary in the air for
a short time. Keep in mind that while she's invincible for most of
this, she'll still be in the same pose at the tip end of the
animation when she becomes hittable again, so be wary.

-While floating after a Homing Jump, you can also cancel into a
Double Jump or an Air Dash.

-You can turn around during a Homing Jump and in the floating
state afterwards, meaning you can indeed launch one enemy to kill
them and turn to do the Dunk Attack follow up on someone behind
you.

-Dunk Attack is simply a diagonal down-forward slash directed at 
the launched enemy. If any other enemies/objects happen to be in 
range when she does it, it will indeed hit them too. It also 
launches the enemy downwards, essentially making them a projectile 
just as with Palm Thrust / Launch Attack.

-After Dunk Attack, you can Double Jump or Air Dash.

-The Launch Attack / follow up actions will work just the same
with objects as well - so yes, you can launch a crate, follow it,
and dunk it into some poor sucker's face.

-The Launch Attack will not make explosive barrels explode
immediately on contact, so you can launch, follow, and dunk that
into something else before it explodes.

-Samurai Action CAN be performed while using the hover board on
Stage 4, Capital Highway, albeit slighty differently. She will not
move forward during Palm Thrust and Launch Attack, but instead can
be moved during the animation - you can, for instance, do Palm
Thrust then move forward or backwards during the animation, and she
will complete it while still facing the direction she was looking
towards when you started it. Yes, the follow ups still work too.

-----------------------------------------------------------------------
C2. Leviathan
-----------------------------------------------------------------------

Leviathan is a regular gun-toting character like everyone else, the
only things of note being his three special Dark Action Chips and the
fact that he starts with only one bar of health.

----------------------------------------
-C2-0. Dark Action Chips
----------------------------------------

Allow Leviathan to perform the following with the Change Weapon button:

Throw                           Change Weapon (Standing, Neutral)

Moonsault                       Up or Up-Forward + Change Weapon
 -> Throw                       Change Weapon

Slide                           Down or Down-Forward + Change Weapon

-Throw tosses a grenade at an arc in front of him (similar to the arc
of Crash Shot). There's no limit to them and you can keep pressing
the button for more just like a regular shot.

-He is standing still during the throwing animation and cannot move
during this time, although it is brief. So, if you hold forward 
while pressing the button, he'll move a step between each throw and
you can essentially do both that way, although obviously he'll be
moving much slower. However, the rate of his throws won't be much
different.

-If you try to throw while pressing down to duck, he will still get
up and do the same throwing animation, meaning you'll be still be
vulnerable to high attacks. If you're continuing to hold down,
though, he'll only stay up for as long as it takes for the throw
animation to complete and immediately return to ducking when its
done.

-In the air, he can throw them in eight directions, although they
will still arc, so ones thrown straight up will come back down if they
don't hit anything on the way up. He can only throw forward on the
ground, since the other six directions will result in on of the
other Dark Chip Actions.

-Throw will not work when hanging from a rail or ceiling, or
climbing a wall. You can't do it on a bike either, but of course
you can always jump and throw.

-Leviathan is invincible for part of the duration of Moonsault and 
Slide, although doesn't have the same white effect trial like the 
regular Action Chips do.

-Moonsault is a backflip in which he'll jump up and backwards quite
some distance. Since this whole sequence lasts so long and he's
invincible for most of it, it's quite handy, but be mindful of where
he's going to land.

-Moonsault's invincibility ends when he completes the flip and his
feet are facing the ground again - i.e., when he starts falling.

-The very second he flips out of Moonsault to start falling, you
can cancel into an Air Dash or a Double Jump. You'll notice that
for most of the animation (when he's rising), he'll be in a single
frame of animation - as soon as he changes to the next frame, you
can do the cancel.

-Using Throw during Moonsault will always throw grenades straight
down, and he can keep throwing them the entire time, even when
he's falling after completing the flip.

-Slide does damage at the tip of Leviath's foot - about one regular
bullet's worth.

-Moonsault and Slide will not work when riding the hover board on
Stage 4, Capital Highway.

-Leviath can cancel many of his move animations early with other moves:
--Throw: Cancels Bullet Reflect
--Moonsault: Cancels Bullet Reflect, Throw, Slide
--Slide: Cancels Bullet Reflect, Throw

-Although you can't cancel in the middle of Moonsault (since he'll be
in mid-air), you can cancel the very last animation when he hits the
ground posing with Throw, Slide, or another Moonsault.

=======================================================================
D. Shop & Customize
=======================================================================

In this feature, you can buy items to power up your soldiers in Rising
Mode by using Corps Points (CP) obtained in that mode. CP and upgrades
are obtained by one soldier at a time, i.e. playing with one character
will not give you CP usable for another character and any upgrades made
will apply only to the character it has been made to.

All abilities visible in the shop can be turned on and off once you've
got them.

-----------------------------------------------------------------------
D1. Section Notation
-----------------------------------------------------------------------

B = Bahamut
K = Krystal
H = Harley Daniels
S = Sayuri
L = Leviathan

. = Character can buy this item
X = Character cannot buy this item
O = Character starts with this item by default

(X) CP = Character buys item at a different price from others, listed
below

CP Costs usually come in increments of the millions. For easier
formatting, costs have been shortened. For reference:

   50 =   500,000
 1,00 = 1,000,000
12,00 = 12,000,000 etc.

-----------------------------------------------------------------------
D2. Shop Overview
-----------------------------------------------------------------------

----------------------------------------
-D2-0. Weapon Upgrade (Lvl 2)
----------------------------------------
Whenever you pick up X weapon, it will start at Lvl 2 instead of Lvl 1
-----------------------------------------------------------------------
Weapon Name          |B|K|H|S|L| |   CP| H CP| L CP|
-----------------------------------------------------------------------
Machine Gun Unit Lv2 |.|.|.|X|.| | 1,50|     | 2,00|
-----------------------------------------------------------------------
Spread Unit Lv2      |.|.|.|X|.| | 1,50|     | 2,00|
-----------------------------------------------------------------------
Plasma Unit Lv2      |.|.|.|X|.| | 2,00| 1,50|     |
-----------------------------------------------------------------------
Crash Unit Lv2       |.|.|.|X|.| | 3,00|     |     |
-----------------------------------------------------------------------
Ripple Unit Lv2      |.|.|.|X|.| | 3,00|     |     |
-----------------------------------------------------------------------
Laser Unit Lv2       |.|.|.|X|.| | 3,00|     |     |
-----------------------------------------------------------------------

----------------------------------------
-D2-1. Weapon Upgrade (Lvl 3, etc)
----------------------------------------
Whenever you pick up X weapon, it will start at Lvl 3 instead of Lvl 2
-----------------------------------------------------------------------
Weapon Name          |B|K|H|S|L| | CP  | H CP| L CP|
-----------------------------------------------------------------------
Machine Gun Unit Lv3 |.|.|.|X|.| | 4,00| 2,00| 2,00|
-----------------------------------------------------------------------
Spread Unit Lv3      |.|.|.|X|.| | 6,00| 4,00| 4,00|
-----------------------------------------------------------------------
Plasma Unit Lv3      |.|.|.|X|.| | 8,00| 6,00| 6,00|
-----------------------------------------------------------------------
Crash Unit Lv3       |.|.|.|X|.| |12,00|     |
-----------------------------------------------------------------------
Ripple Unit Lv3      |.|.|.|X|.| |12,00|     |
-----------------------------------------------------------------------
Laser Unit Lv3       |.|.|.|X|.| |12,00|     |
-----------------------------------------------------------------------
Tough Guy            |.|X|.|X|X| |30,00|     | Don't lose weapon when
---------------------------------------------- hit unless knocked down
-----------------------------------------------------------------------

----------------------------------------
-D2-2. Action Chips
----------------------------------------
Allow you to perform certain context-sentitive actions with the 
Action Button (see B. Action Chips for details)
-----------------------------------------------------------------------
Action Chip Name     |B|K|H|S|L| | CP  | H CP| L CP| 
-----------------------------------------------------------------------
Action Chip R        |.|.|.|.|.| | 1,00| 2,00|     |Bullet Reflect
-----------------------------------------------------------------------
Action Chip V        |O|.|.|.|.| | 1,50| 2,00| 1,00|Vault
-----------------------------------------------------------------------
Action Chip D        |.|.|.|O|O| | 1,00| 2,00|     |Dodge
-----------------------------------------------------------------------
Action Chip T        |.|.|O|.|.| | 1,00|     |     |Super Tackle
-----------------------------------------------------------------------
Action Chip B        |.|O|.|.|.| | 1,50|     | 1,00|Ambush
-----------------------------------------------------------------------

----------------------------------------
-D2-3. Protectors
----------------------------------------
Increase health gauge amount
-----------------------------------------------------------------------
Protector Name       |B|K|H|S|L| | CP  | S CP| L CP|
-----------------------------------------------------------------------
Protector C          |O|O|O|O|.| | N/A |     | 1,00|Two health bars
-----------------------------------------------------------------------
Protector B          |O|.|O|O|.| |   50|     | 2,00|Three health bars
-----------------------------------------------------------------------
Protector A          |.|.|O|.|.| | 1,00|     | 3,00|Four health bars
-----------------------------------------------------------------------
Super Protector      |.|.|.|.|.| | 2,00| 3,00| 5,00|Five health bars
-----------------------------------------------------------------------
Hyper Protector      |.|.|.|.|.| | 3,00| 5,00|     |Six health bars
-----------------------------------------------------------------------
Giga Protector       |X|X|.|X|X| | 5,00|     |     |Seven health bars
-----------------------------------------------------------------------
Omega Protector      |X|X|.|X|X| |10,00|     |     |Eight health bars
-----------------------------------------------------------------------

----------------------------------------
-D2-4. UPRISING
----------------------------------------
Increase the amount of lives you start with per continue
-----------------------------------------------------------------------
UPRISING Name        |B|K|H|S|L| | CP  | S CP| H CP| L CP|
-----------------------------------------------------------------------
UPRISING S           |.|.|.|.|.| |   50| 1,00| 1,00| 1,00|3 lives
-----------------------------------------------------------------------
UPRISING OC          |.|.|.|.|.| |   75| 1,50| 1,50| 1,50|4 lives
-----------------------------------------------------------------------
UPRISING III         |.|.|.|.|.| | 1,00| 2,00| 2,00|     |5 lives
-----------------------------------------------------------------------
UPRISING HC          |.|.|.|.|.| | 1,50| 2,50|     |     |6 lives
-----------------------------------------------------------------------
UPRISING SS          |.|.|.|.|.| | 2,00| 3,00|     |     |7 lives
-----------------------------------------------------------------------
UPRISING N           |.|.|.|.|.| | 2,50| 3,50|     |     |8 lives
-----------------------------------------------------------------------
UPRISING DS          |.|.|.|.|.| | 3,00| 4,00|     |     |9 lives
-----------------------------------------------------------------------

----------------------------------------
-D2-5. Speed / Air Upgrades
----------------------------------------
Increase speed during certain movements, increase jump abilities, etc.
Walking speed also accounts for wall and ceiling climbing. 
-----------------------------------------------------------------------
Upgrade Name         |B|K|H|S|L| | CP  | K CP| S CP| H CP|
-----------------------------------------------------------------------
Speed Boost          |.|.|X|.|.| | 7,00| 3,00| 6,00|     |AirDash speed
-----------------------------------------------------------------------
Speed Run*           |.|.|.|.|.| | 8,00| 5,00| 7,00| 9,00|Dash Speed
-----------------------------------------------------------------------
Speed King           |.|.|.|.|.| | 9,00| 7,00| 8,00|11,00|Walking speed
-----------------------------------------------------------------------
Speed Queen          |X|.|X|.|X| | N/A |10,00| 9,00|     |Walking speed
-----------------------------------------------------------------------
Air Boost +1         |.|.|X|.|.| |10,00|11,00|     |     |AirDash Twice
-----------------------------------------------------------------------
Air Jump +1          |.|.|X|.|.| |11,00|12,00|     |     |Triple jump
-----------------------------------------------------------------------
Ninja Jump           |.|X|X|.|X| |12,00| Invincible while rising
---------------------------------------- during a jump
-----------------------------------------------------------------------
*Speed Run - The additional ability described by the game isn't very
clear: Normally, if you use Dash to run into wall, you'll keep on
running up the wall until either 1) you reach the top and jump off
automatically or 2) lose momentum and slow down until your character
can't keep it up and takes to clinging to the wall as they normally
would.

With Speed Run, you won't lose momentum, and can keep running up the
wall at max speed until you reach the top.
-----------------------------------------------------------------------

----------------------------------------
-D2-6. Firing Rate Upgrades
----------------------------------------
Automatic Fire makes every weapon fire in full automatic mode.
Rapid Fire increases the speed of your normal gun.
-----------------------------------------------------------------------
Upgrade Name         |B|K|H|S|L| | CP  | S CP| H CP| L CP|
-----------------------------------------------------------------------
Automatic Fire       |.|.|.|.|.| |12,00|18,00| 8,00|16,00|
-----------------------------------------------------------------------
Rapid Fire           |.|.|.|X|.| | 5,00|     |     |12,00|
-----------------------------------------------------------------------
NOTE: Yes, the in-game description is deceptive - Rapid Fire does NOT
increase the speed of EVERY weapon affected by Automatic Fire.

And yes, the damage output rate of the normal gun benefits even more
from having both upgrades.
-----------------------------------------------------------------------

----------------------------------------
-D2-7. Weapon Unit S
----------------------------------------
When you begin a stage or continue, you will begin with this weapon in
one of your weapon slots.
-----------------------------------------------------------------------
Weapon Name          |B|K|H|S|L| |   CP| L CP| 
-----------------------------------------------------------------------
Machine Gun Unit S   |X|.|X|X|.| | 6,00| 8,00|
-----------------------------------------------------------------------
Spread Unit S        |X|.|X|X|X| | 6,00|     |
-----------------------------------------------------------------------
Plasma Unit S        |X|X|.|X|X| | 6,00|     |
-----------------------------------------------------------------------
Crash Unit S         |X|X|.|X|X| | 6,00|     |
-----------------------------------------------------------------------
Ripple Unit S        |.|X|X|X|X| | 8,00|     |
-----------------------------------------------------------------------
Laser Unit S         |.|X|X|X|X| |12,00|     |
-----------------------------------------------------------------------

----------------------------------------
-D2-8. Sayuri Only
----------------------------------------
The following items can only be purchased by Sayuri. See C1. Sayuri 
for further information.
-----------------------------------------------------------------------
Upgrade Name         |   CP| 
-----------------------------------------------------------------------
Samurai Action       | 1,50| Enables Palm Thrust, Launch Attack, 
                     |     | Homing Jump, Dunk Attack 
-----------------------------------------------------------------------
Speed Charge         | 3,00| Reduces time need to charge a Charge Shot
-----------------------------------------------------------------------
Kikuichimonji        | 4,00| Increases sword's damage output by 1.2
-----------------------------------------------------------------------
Raikiri              | 6,00| Increases sword's damage output by 1.4
-----------------------------------------------------------------------
Muramasa             | 8,00| Increases sword's damage output by 1.6
-----------------------------------------------------------------------
Masamune             |10,00| Increases sword's damage output by 1.8
-----------------------------------------------------------------------
Amanomurakumo        |12,00| Increases sword's damage output by 2.0
-----------------------------------------------------------------------

----------------------------------------
-D2-9. Leviathan Only
----------------------------------------
The following items can only be purchased by Leviathan. See C2.
Leviathan for further information.
-----------------------------------------------------------------------
Upgrade Name         |   CP| 
-----------------------------------------------------------------------
Dark Action Chip MS  | 1,50| Enables Moonsault action
-----------------------------------------------------------------------
Dark Action Chip TR  | 1,50| Enables Throw action
-----------------------------------------------------------------------
Dark Action Chip SL  | 1,50| Enables Slide action
-----------------------------------------------------------------------

-----------------------------------------------------------------------
D3. Final Upgrade
-----------------------------------------------------------------------

Unlocked by beating the game.

-----------------------------------------------------------------------
Upgrade Name         |B|K|H|S|L| |        CP|
-----------------------------------------------------------------------
UPRISING R           |.|.|.|.|.| |57,300,000| 30 lives
-----------------------------------------------------------------------

----------------------------------------
-D3-0. Special Unlock Code
----------------------------------------

You can also unlock this for purchase by inputting a variation of the
Konami Code on the front screen. That would be:

Up, Up, Down, Down, Left, Right, Left, Right, 
Click Left Stick, Click Right Stick

You'll hear a classic Contra sound effect when successful. Also, part
of the box on the right side of the menu occupied by kanji will now
be covered by "CODE NO. 573".

After you exit the game, the code will no longer be active, so you'll
need to enter it again when you return to get the same effect.

-----------------------------------------------------------------------
D4. 15,000,000 Free CP on Trial Unlock 
-----------------------------------------------------------------------

After an update released in the months following the initial release
of the game (about April/May 2011-ish), players who downloaded the
Trial (demo) version of the game before buying it found that it
started offering 15,000,000 CP for Bahamut and Krystal if you bought
the game from the Unlock Full Version screen.

This will only work if:

-You haven't already bought the game.

-You choose to buy the game on the UNLOCK screen that appears while
playing the Trial version - it will tell you about the "special offer"
for the Corps Points there.

-Apparently if you buy the game somewhere else (like the general
game marketplace on your respective system) rather than IN the Trial
game, even if you already have that downloaded, you won't get it.

This only applies to Bahamut and Krystal - the downloadable characters
won't get anything.

=======================================================================
E. Trivia
=======================================================================

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E1. UPRISING Names
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Longtime Contra fans will likely notice the pattern in the names of the
UPRISING extra life upgrades in Shop & Customize - they take after the
main titles in the Contra series following the original.

UPRISING S                      Super Contra

UPRISING OC                     Operation C

UPRISING III                    Contra III: The Alien Wars

UPRISING HC                     Contra: Hard Corps

UPRISING SS                     Contra: Shattered Soldier

UPRISING N                      Neo Contra

UPRISING DS                     Contra: Dual Spirits
                                (Contra 4 in US)

UPRISING R                      Contra ReBirth

To note, by "main" I mean the ones that haven't been disowned in years
since for one reason or another, unlike Contra Force, Contra:
Legacy of War, and C: The Contra Adventure.

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E2. The Number 573
-----------------------------------------------------------------------

This very specific numeral pops up in a few places, such as how you
eventually end up with 573 continues, the price of UPRISING R, and the
"CODE NO. 573" label on the menu screen after entering the Konami code
on the title.

It actually stands for "Konami", using a form of Japanese wordplay
commonly called goroawase. In this case, 5 is said as "go" in
Japanese (changed to "ko"), 3 is nana (shortened to "na"), and 3 can
be mittsu (shortened to "mi").

This number is a reference used after the name of the company was
decided on - the term "Konami" was actually cobbled together using
parts of the names of each of its three founders.

It has appeared in numerous places throughout Konami's history, being
used in everything from company phone numbers to default high scores
to arcade hardware names like the Konami System 573.

-----------------------
If you have any questions, comments, or possible additions, feel
free to e-mail me at hiryunoken7@yahoo.com. Make sure to mention
the FAQ in the title.
-----------------------

Copyright 2011 Kyle O'Brien
All trademarks and copyrights referred to in this document are owned
by their respective trademark and copyright holders.