_______________________________________________________________
       |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
       |                                                               |
       |                     Author: Sakura Yule                       |
       |                Email: sakurayule@hotmail.com                  |
       |                          From Dust                            |
       |                      For the Xbox 360                         |
       |                   Memory of the Tribe FAQ                     |
       |                        Version 1.00                           |
       |_______________________________________________________________|


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/ \_________________________________________________________________________/ \
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                            Table of Contents                            | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                                                                         | |
| |         Section 01 - Updates                          [Update1]         | |
| |         Section 02 - Introduction                     [SakuraY]         | |
| |         Section 03 - The Memory Lowdown               [Mememem]         | |
| |         Section 04 - Memory Stone Locations           [Memmy01]         | |
| |         Section 05 - Memories; How to Obtain          [Memmy02]         | |
| |         Section 06 - Memories; Transcript             [Memmy03]         | |
| |         Section 07 - Last Words                                         | |
| |                      Copyright                        [CpyRght]         | |
| |                      Credits                          [Creds42]         | |
| |                      Final Words                      [Goodbye]         | |
| |                                                                         | |
| |                                                                         | |
| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |
\_____________________________________________________________________________/


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===============================================================================
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|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                           Updates - [Update1]                           | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|


                    Aug 12th, 2011: FAQ Complete.
                    Aug 09th, 2011: 90% of the FAQ Complete
                                    -Will be adding the Memory Transcript
                                     by 08/15/11.


|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                        Introduction - [SakuraY]                         | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-~~~~~~~~~~~~~~~~~~~~|~|

Hello, and welcome to my Memory of the Tribe FAQ for the game "From Dust" for
the Xbox360.

My name is Sakura, and I have created this FAQ for you to enhance your gaming
experience.  Please enjoy it to your heart's content.  Any questions, comments,
or critiques should be sent to the email provided at the top of the page.    

This guide is copyrighted to me, Sakura Yule, and is intended for private use
only.  Alteration of this guide is prohibited.  Duplication and hosting of 
this guide is prohibited without my consent.  Fan based sites will not be 
given hosting consent.  

Copyright permission for this FAQ is given to "Jallen" (GameFAQs Handle: 
Jallen9000) to use any information in this guide to help enhance his own 
guide, so long as any information used from this FAQ is credited back to me.

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                     The Memory Lowdown - [Mememem]                      | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

The Memory of the Tribe is a section in the menu of the game which contains 
various unlockable "Memories" that can be obtained by doing certain actions 
within the game.  Most Memories can be unlocked by obtaining 50% Vegetation,
obtaining 100% Vegetation, obtaining a Memory Stone, or obtaining a certain
Totem.   After a Memory is found, a script can be read in the Memory of the
Tribe menu which will detail the Memory you've earned.  There are two
achievements which pertain to the Memory of the Tribe: 1) "Memories Found"
and 2) "Last Breath".  You must earn all Memories to obtain these 
achievements.  The Memory page of the menu provides an incredible amount of 
backstory to the game, and I very much recommend that you give it a good read! 


|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                   Memory Stone Locations - [Memmy01]                    | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

There are 7 Memory Stones in the game.  Each of these stones provide one of the
Memories that will be listed in the next section of this FAQ.  Here are their 
locations: 

Memory Stone #1 - The ritual 
 In this level, the Memory Stone is located in the mountains just above where
 the second totem is.  It is slightly buried in sand when you first see it.  
 This one is easy to overlook, so make sure you grab it! 

Memory Stone #2 - The thousand sources
 There are two hills next to the Jellify Water totem.  One was the Repel Water,
 and the other has the Memory Stone.  (Repel Water and the Memory Stone are on
 opposing sides of the totem.) You may need to build a ramp for your men to get
 up to it.  

Memory Stone #3 - Wildfires
 Once you get your second totem, the game will tell you to move your totem up
 to a spot on the hill.  The hill that the game directs you to has the Memory
 Stone up on top of it in the far back.

Memory Stone #4 - Waves
 This Memory Stone is easy to overlook.  It is very near the Jellify Water 
 totem.  It's on a little hill.

Memory Stone #5 - The tears of stone
 This one is easy.  It's on the back side of the Volcano right near the top.

Memory Stone #6 - The raging earth
 This one is directly south of the Fire/Lava Repel.

Memory Stone #7 - Emergence
 Here's a tricky Memory Stone.  It's completely submerged underwater near the
 Amplify the Breath totem.  Look underwater near that totem (opposite side that
 the Volcano is on).  


|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                   Memories; How to Obtain - [Memmy02]                   | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

Here is a list of every Memory in the entire game with level location and 
method of obtaining:


+---------+
| Animals |
+---------+---------------------------------+
|Memory Name -----: The destroyer           |
|Memory Location -: The thousand sources    |
|How To Obtain ---: Obtain Memory Stone #2  | - See previous section
+-------------------------------------------+
|Memory Name -----: The planter             |
|Memory Location -: n/a                     |
|How To Obtain ---: Available Initially     |
+-------------------------------------------+

+-------------+
| The journey |
+-------------+-----------------------------+
|Memory Name -----: Music                   |
|Memory Location -: n/a                     |
|How To Obtain ---: Available Initially     |
+-------------------------------------------+
|Memory Name -----: Knowledge               |
|Memory Location -: The roar of the sea     |
|How To Obtain ---: Obtain 50% Vegetation   |
+-------------------------------------------+
|Memory Name -----: The Breath              |
|Memory Location -: The Breath              |
|How To Obtain ---: Create The Breath       |
+-------------------------------------------+
|Memory Name -----: The portal              |
|Memory Location -: Origins                 |
|How To Obtain ---: Obtain 50% Vegetation   |
+-------------------------------------------+
|Memory Name -----: The totems              |
|Memory Location -: The roar of the sea     |
|How To Obtain ---: Obtain the 2nd Totem    |
+-------------------------------------------+

+---------+
| Geology |
+---------+---------------------------------+
|Memory Name -----: The earth               |
|Memory Location -: Waves                   |
|How To Obtain ---: Obtain 50% Vegetation   |
+-------------------------------------------+
|Memory Name -----: The rock                |
|Memory Location -: Emergence               |
|How To Obtain ---: Obtain 50% Vegetation   |
+-------------------------------------------+
|Memory Name -----: The sources             |
|Memory Location -: The ritual              |
|How To Obtain ---: Obtain Memory Stone #1  | - See previous section
+-------------------------------------------+
|Memory Name -----: The volcano             |
|Memory Location -: Movements               |
|How To Obtain ---: Obtain 50% Vegetation   |
+-------------------------------------------+
|Memory Name -----: The tide                |
|Memory Location -: High tides              |
|How To Obtain ---: Obtain 50% Vegetation   |
+-------------------------------------------+
|Memory Name -----: The tsunami             |
|Memory Location -: The first power         |
|How To Obtain ---: Obtain 50% Vegetation   |
+-------------------------------------------+
|Memory Name -----: The caldera             |
|Memory Location -: Tears of stone
|How To Obtain ---: Obtain 50% Vegetation   |
+-------------------------------------------+

+-------------+
| Territories |
+-------------+-----------------------------+
|Memory Name -----: The breath              |
|Memory Location -: n/a                     |
|How To Obtain ---: Available Initially     |
+-------------------------------------------+
|Memory Name -----: The ritual              |
|Memory Location -: The ritual              |
|How To Obtain ---: Obtain 100% Vegetation  |
+-------------------------------------------+
|Memory Name -----: The roar of the sea     |
|Memory Location -: The roar of the sea     |
|How To Obtain ---: Obtain 100% Vegetation  |
+-------------------------------------------+
|Memory Name -----: The first power         |
|Memory Location -: The first power         |
|How To Obtain ---: Obtain 100% Vegetation  |
+-------------------------------------------+
|Memory Name -----: The thousand sources    |
|Memory Location -: The thousand sources    |
|How To Obtain ---: Obtain 100% Vegetation  |
+-------------------------------------------+
|Memory Name -----: Wildfires               |
|Memory Location -: Wildfires               |
|How To Obtain ---: Obtain 100% Vegetation  |
+-------------------------------------------+
|Memory Name -----: Waves                   |
|Memory Location -: Waves                   |
|How To Obtain ---: Obtain 100% Vegetation  |
+-------------------------------------------+
|Memory Name -----: High tides              |
|Memory Location -: High tides              |
|How To Obtain ---: Obtain 100% Vegetation  |
+-------------------------------------------+
|Memory Name -----: Tears of stone          |
|Memory Location -: Tears of stone          |
|How To Obtain ---: Obtain 100% Vegetation  |
+-------------------------------------------+
|Memory Name -----: The raging earth        |
|Memory Location -: The raging earth        |
|How To Obtain ---: Obtain 100% Vegetation  |
+-------------------------------------------+
|Memory Name -----: Emergence               |
|Memory Location -: Emergence               |
|How To Obtain ---: Obtain 100% Vegetation  |
+-------------------------------------------+
|Memory Name -----: Movements               |
|Memory Location -: Movements               |
|How To Obtain ---: Obtain 100% Vegetation  |
+-------------------------------------------+

+--------+
| Powers |
+--------+-------------------------------------------------+
|Memory Name -----: Amplify the Breath                     |
|Memory Location -: Waves                                  |
|How To Obtain ---: Obtain the 'Amplify the Breath' Totem  |
+----------------------------------------------------------+
|Memory Name -----: Jellify water                          |
|Memory Location -: The first power                        |
|How To Obtain ---: Obtain the 'Jellify water' Totem       |
+----------------------------------------------------------+
|Memory Name -----: Put out fire                           |
|Memory Location -: Wildfires                              |
|How To Obtain ---: Obtain the 'Put out fire' Totem        |
+----------------------------------------------------------+
|Memory Name -----: Evaporate                              |
|Memory Location -: The thousand sources                   |
|How To Obtain ---: Obtain the 'Evaporate' Totem           |
+----------------------------------------------------------+
|Memory Name -----: Infinite earth                         |
|Memory Location -: High tides                             |
|How To Obtain ---: Obtain the 'Infinite earth' Totem      |
+----------------------------------------------------------+
|Memory Name -----: Engulf all                             |
|Memory Location -: High tides                             |
|How To Obtain ---: Obtain the 'Engulf all' Totem          |
+----------------------------------------------------------+

+------------+
| Vegetation |
+------------+------------------------------+
|Memory Name -----: The tree of water       |
|Memory Location -: The thousand sources    |
|How To Obtain ---: Obtain 50% Vegetation   |
+-------------------------------------------+
|Memory Name -----: The explosive tree      |
|Memory Location -: The thousand sources    |
|How To Obtain ---: Obtain 50% Vegetation   |
+-------------------------------------------+
|Memory Name -----: The tree of fire        |
|Memory Location -: Wildfires               |
|How To Obtain ---: Obtain 50% Vegetation   |
+-------------------------------------------+
|Memory Name -----: The palm trees          |
|Memory Location -: The ritual              |
|How To Obtain ---: Obtain 50% Vegetation   |
+-------------------------------------------+
|Memory Name -----: The coral plant         |
|Memory Location -: Wildfires               |
|How To Obtain ---: Obtain Memory Stone #3  | - See previous section
+-------------------------------------------+
|Memory Name -----: The prickly             |
|Memory Location -: Waves                   |
|How To Obtain ---: Obtain Memory Stone #4  | - See previous section
+-------------------------------------------+

+-------+
| Tribe | 
+-------+-----------------------------------+
|Memory Name -----: The shaman              |
|Memory Location -: The roar of the sea     |
|How To Obtain ---: Obtain the 1st Totem    |
+-------------------------------------------+
|Memory Name -----: The village             |
|Memory Location -: The ritual              |
|How To Obtain ---: Obtain both Totems      |
+-------------------------------------------+
|Memory Name -----: The power of water      |
|Memory Location -: Emergence               |
|How To Obtain ---: Obtain Memory Stone #7  | - See previous section
+-------------------------------------------+
|Memory Name -----: The power of lava       |
|Memory Location -: Tears of stone          |
|How To Obtain ---: Obtain Memory Stone #5  | - See previous section
+-------------------------------------------+
|Memory Name -----: The masks               |
|Memory Location -: The raging earth        |
|How To Obtain ---: Obtain Memory Stone #6  | - See previous section
+-------------------------------------------+
|Memory Name -----: The men                 |
|Memory Location -: n/a                     |
|How To Obtain ---: Available Initially     |
+-------------------------------------------+


|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                    Memories; Transcript - [Memmy03]                     | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
 
The transcript contained here is the dialogue provided under the "Memory of
the Tribe" section in the menu.  This section provides a great deal of
information about the game, the backstory of the tribe, the gameplay elements, 
and various other aspects that may shed light on information you may be
curious about.  The following is an unaltered copy of the in-game text
displayed in the Memory section of your menu (note- the game's script does 
contain typos; these are preserved in this FAQ, as this is a direct copy).

-------------------------------------------------------------------------------
Animals - The Destroyer

The earth grew tired one day of being trampled by the animals. It commanded 
the plants to grow so strong that all life perished, suffocated. The most 
massive of animals burst into a blind rage, crushing the vegetation under its
bulk. The vegetation surrendered, but the anger of the destroyer abides.

The destroyer feeds on plants. Its mass is such that crushes all in its path,
including the prickly that stops all other animals. A destroyer is a danger 
to all villages.
-------------------------------------------------------------------------------
Animals - The Planter

There was once an animal so voracious that it gobbled down all the plants in 
sight, leaving only desert in its wake. The breath of plants went to plead 
with the beast, but it ate the breath as well. Ever since then, the planter
sows new vegetation throughout the land.

The gargantuan planter roams the earth sowing vegetation as it goes. It 
flees only fire.
-------------------------------------------------------------------------------
The Journey - Music

The world was created with a sound. The sound snaked and music was born, and 
with it all the elements: the sun, the water, the earth and life. When the 
music fluctuates, so do the elements, because all is movement and music is the
reflection of this movement.

The trees of water vibrate naturally to the music of water, the trees of fire 
resonate to the music of fire and so forth… As for the men, they have the 
ability to learn each of the melodies of the world. They do so by obtaining a 
power.
-------------------------------------------------------------------------------
The Journey - Knowledge

The Ancients knew that the men disappeared over time, while the knowledge 
they gained on their journey had to be preserved. This is why the engraved the
undulations of the music of knowledge on the stones.

The stones of knowledge possess a special form of protection. A member of the 
tribe must retrieve these for a village. Once this man has obtained this 
knowledge, he paints it on a kite, then returns home. The knowledge thus takes
effect. Each village can share the knowledge they possess with the other 
villages by sending forth a man.
-------------------------------------------------------------------------------
The Journey - The Breath

It is by playing music, the shaman tells us, that we discovered the breath of
the tribe. The breath is what makes us men. And through the breath we can act
upon the world and apply the powers of music.

Every creature and every element, without exception, possesses its own breath.
To known its music is to master its actions. Thus, a tree of fire possesses 
the breath of fire. The power of the breath of man lies in its ability to 
acquire all the music of the world.
-------------------------------------------------------------------------------
The Journey - The Portal

The men discovered that the Ancients had left them a passage by which to 
pursue their journey. They descended into the narrow bowls of the earth to 
accomplish a ritual. There, the shaman asked the breath of the earth to take 
them to their destination. And they understood then, that a new passage would 
rise up before them in each new place; until they discovered sanctuary of the
Ancients.

A passage is a portal left by the Ancients. Once a land has been explored and 
the knowledge it concealed has been reaped, the men move on. They cross its 
threshold and disappear.
-------------------------------------------------------------------------------
The Journey - The Totems

When the Ancients would leave one place for another, all trace of them became
lost. So they erected totems to echo the breath of the tribe. This is why the
power of the Ancients takes the form of a totem.

A totem bears witness to the passage of a tribe through a location. It is all
that remains when a village disappears, and marks the sport where a new 
village may be rebuilt. It may be submerged by water or lava. Sometimes, it 
becomes possible for men to move a totem.
-------------------------------------------------------------------------------
Geology - The Earth

Upon its creation, the earth compared itself to the rock and envied its 
hardness. Earth was like soft flesh on solid bone, and the rivers gouged
wrinkles into it constantly. Feeling useless, the earth retreated; and all 
that its entrails contained was swallowed by the sea; the sources and the
buried relics… And everything that the earth held up was carried away by the 
waves; rivers, plants, creatures and villages alike. Nothing remained by the 
bare and desolate rock.

The earth was the first element that the breath of the tribe was able to 
manipulate. The plants and trees grew upon it. The water formed ravines. Fire
cannot not spread on the naked earth.
-------------------------------------------------------------------------------
Geology - The Rock

The breath of the earth and the breath of fire came together at the bottom of
a volcano and a fountain of lava was born of their union. The breath of fire
escaped from the lava; but the lava hardened, emprisoning the breath of earth
inside. This is why rock seems so hard and immutable.

Rock is the most resistant of all elements and serves as the foundation for
the islands and continents. A tsunami cannot break rock, but the sea can erode
it when tempests are in season. Fire cannot propagate on its surface. When it
cools, lava turns to rock. Only the explosive tree can harm it.
-------------------------------------------------------------------------------
Geology - The Sources

The water wept as it flowed ever downwards. It sent streams to learn the music
of earth in order to move more freely along its surface. But the earth sensed
it and absorbed these watery serpents. Some hid beneath the earth… From time
to time, the serpents emerge from their nest: these are sources.

The sources flow of their own volition and may be liberated by digging through
the surface. They carry earth all along their course. And a silt-rich source 
will deposit earth at the bottom of its riverbed, forming a delta.
-------------------------------------------------------------------------------
Geology - The Volcano

In the beginning, the sea was lonely, all spread out in the middle of the 
universe. The sun came near to console the sea. But it shrunk back and the 
sun sunk to the very bottom of the sea. Its ardent fire warmed and revived 
the rock, which broke through the surface of the sea water: the first volcano
was born.

When the volcano awakens, it can spew cinders and bombs. From its mouth spills
a river of lava, once or repeatedly, depending on its mood. The lava burning
and destroys all in its passage, but once cooled, it congeals into the most 
solid of rock.
-------------------------------------------------------------------------------
Geology - The Tide

The sea marvels to watch the animals on the surface of the earth. It wanted to
possess at least one of life’s attributes, and obtained that of its breath. 
Hence forth, sea’s surface rises and falls in rhythm.

The rhythm and the amplitude of the tides varies from one place to the next. 
The tides reconnect the islands when they abate, and submerge the territories
at high tide.
-------------------------------------------------------------------------------
Geology - The Tsunami

The sea saw the earth raise up mountain and volcanos. It wanted to rise up to
meet them, but the water fell down each time, defeated by its own gravity. 
When the earth watched the sea with disdain, the sea said: ‘Water can not 
only rise up, but also move forward: henceforth, tidal waves will sweep across
 and swallow up a part of the earth.’

The tsunamis are the roar of the sea, once or repeatedly. Nothing can hold 
them back except certain cliffs, which tower over their foam. The villages can
nevertheless protect themselves by way of a power: repel water.
-------------------------------------------------------------------------------
Geology - The Caldera

Once a shaman tried to seize the power of the earth. To do so, he was to play
 music from a shell he would find on the shore. But the shell the shaman chose
 was too small, so when he brazenly ordered the earth to collapse (thinking to
 show off his new power), only a small portion of the earth ceded around him! 
When the earth grows bored, it laughs to itself while recalling this tale.

The caldera is formed by a circle of terrain that collapses under the effect 
of an earthquake. Whatever is within the perimeter of the circle when the 
crater forms remains unharmed.
-------------------------------------------------------------------------------
Territories - The Breath

In the beginning, even the Ancients had no breath. With nothing but a shell 
and a piece of wood that they found, they began to play. The music sprang 
forth, and with it a tiny breath. They attached the breath to themselves. 
Seeing that it was empty, they decided to offer the breath all the music of
the world. The island sheltered none, and so they moved on.

This island contains the breath of the tribe.
-------------------------------------------------------------------------------
Territories - The Ritual

The Ancients arrived on a chain of islands where life thrived on a silt-rich 
delta. They made a circle to enact the ritual from whence their village would
 emerge. The totem did not yet have a shape. The shaman incanted: ‘May our
totem reflect the movement of the world that is music, but also out nature as
 men, which is to craft. If we leave, a part of our memory will remain
inscribed on it.”

The archipelago contains 1 totem and 1 hidden source of sediment.
-------------------------------------------------------------------------------
Territories - The Roar of the Sea

The ancients came to the coast in the hopes of harnessing the breath of water.
The music of the lakes and the sources was too weak for their ears. They moved
to the seaside, the better to hear it. There, the music was louder… so loud
that it rose to its maximum height and nearly swallowed their village. The 
Ancients also engraved the knowledge of water on a stone. By deciphering it,
the future tribes could protect themselves.
-------------------------------------------------------------------------------
Territories - The First Power

The Ancients followed the coast to a beach tormented by tsunamis. Although 
they possessed the knowledge of water, they could not leave their villages. 
So a man was sent to recover the Amplify power. He spoke to a volcano that 
had pierced through the earth nearby: ‘Let us take your lava in order to 
protect the most exposed of our villages. Your lava, become rock, will rise
higher than the highest wave!’ Thus, the wall was born.
-------------------------------------------------------------------------------
Territories - The Thousand Sources

The Ancients left the coast to explore inland. The country was covered with
sources whose torrents eroded the soil and stripped it bare. The men decided
to help the earth. They discovered the power Evaporate, then buried the
sources one after the other. Peace returned, but the vegetation deprived of
water perished and the desert set in. The Ancients, who had privileged the 
earth over water were forced to leave.

-------------------------------------------------------------------------------
Territories - Wildfires

The Ancients came to a ravaged island. The vegetation ceaselessly caught fire,
and the rivers gouged ravines in the earth. The trees of fire occupied half
of the island and the trees of water the other, because their breaths were so
incompatible. The men settled down near the trees of fire to learn their
music, then near the trees of water. They attempted to calm their breaths, 
but the trees continued to fight. When the men gave up hope and left, the 
destruction began anew.
-------------------------------------------------------------------------------
Territories - Waves

The Ancients set foot on a strange land, which rose and fell with a gentle 
tide. The presence of the trees of water and the trees of fire frightened the
Ancients, who had already suffered from their clash. A man then noticed that
a tree of fire and one of water and become intertwined. The fire of the first
nourished the water of the second, from which vegetation grew. When the 
Ancients understood that the two breaths would oppose each other or join 
forced depending on the circumstances, they pursed their journey.

On this territory, you can form a long serpent of jellified water to grow
vegetation on. The vegetation will spread along the water until it begins to
flow again, when the effect of the power wears off.
-------------------------------------------------------------------------------
Territories - High Tides

In the beginning, the archipelago had no tides, and the Ancients settled down
without fear. One day, they used a power of water to push back the sea in 
order to spread the vegetation. And since then, the sea comes regularly to 
submerge the earth and recover what was stolen.

You can use the musical power of the villages to shut off the three sources of
water and dry up the centre of the territory.
-------------------------------------------------------------------------------
Territories - Tears of Stone

The Ancients once came to a verdant coast. Very soon, a great volcano burst 
into rage and its tears of stone in fusion surrounded the villages. The men 
wished to play the music of the volcano in order to sooth it, but the breath 
of the lava and of the rock were inaccessible nestled within the boiling 
entrails of the volcano. The shaman detected the echo of its breath in the 
heart of the explosive trees, which fled in panic before the approaching fire.
Thanks to this tree, the flows of lava have left the Ancients in peace.

The water sources have been covered by volcanic ash. To control the volcano
you must dig them up.
-------------------------------------------------------------------------------
Territories - The Raging Earth

The Ancients climbed atop a high plateau forever shrouded in mist, and from 
which resounded a chaotic uproar: the sources and the volcanoes had joined 
forces so completely that nothing else could survive there. The Ancients, who 
had learned their music, decided to separate them. At first, it worked… Then 
the water and the fire grew out of control, and the plateau once more become 
uninhabitable.

In the midst of the raging battle between fire and water, the tree of water 
was victories over the explosive tree. But the seeds of the explosive tree 
remain just beneath the soil, ready to help reestablish the balance.
-------------------------------------------------------------------------------
Territories - Emergence

The Ancients arrived on a reef lost at sea. Since they possessed many powers,
they decided to create their own land: first a cinder-spewing volcano, then a 
muddy source… But their island grew so heavy that the ea swallowed it up. The 
Ancients left, knowing that the breath which had just created was merely 
asleep.
-------------------------------------------------------------------------------
Territories - Movements

The Ancients came to a vast extinct crater. They left, and upon their return,
the volcano overflowed with large quantities of lava, creating islands. Again
they took leave. Later, they returned to find that the volcano had become 
extinct and that sources had been revealed. And when they went back to the
crater the next time, the landscape had once again changed. All is fluid and 
fleeting, they say, like the earth and the sea and the men that pass.

-------------------------------------------------------------------------------
Powers - Amplify the Breath

On a beach, an Ancient discovered music which had become trapped in a shell. 
In its efforts to escape, the music had coiled back on itself. When the 
Ancient freed the music, it unfurled and was amplified. Thus the power to 
Amplify was born.

Amplify increases the capacity of the Breath of the tribe, so that the tribe 
can carry more earth, sea or lava. Its effect is temporary.
-------------------------------------------------------------------------------
Powers - Jellify Water

One day, the shaman of the Ancients wanted to capture the breath of water. The
breath escaped his grasp, but he did manage to capture a part of its music. 
When he played it, he noticed that the water would congeal: thus he was able 
to tame the errant nature of the water.

The Jellify water power immobilizes water wherever it may be – lakes, rivers 
and even seas. The water acts as an obstacle. Its effect is temporary.
-------------------------------------------------------------------------------
Powers - Put Out Fire

The fire was compelled by its insatiable appetite to race after the plants, 
animals and men. When a fire threatened to consume his village, a shaman of 
the Ancients sat down before it. He asked the fire to grant him the music of 
its movement, so that his village might be spared. Thus the power of halt fire
was born.

The Put out fire power stops fire wherever it may be. Its effect is temporary.
-------------------------------------------------------------------------------
Powers - Evaporate

The Ancients needed to settle in a village that was flooded. The shaman told 
the water: ‘Grant us the music to turn you into vapor, and we will make a 
great cloud of you.’ Delighted, the water accepted. Thus the power was born.

The evaporate power lowers the level of water wherever it is found. Its effect
is temporary.
-------------------------------------------------------------------------------
Powers - Infinite Earth

A shaman learned the music of the earth. Its power was so mighty that man 
delighted in using it to create islands and raise hills all around him. He 
passed the power on to all he met. The music grew weary and its potency waned.
On that day, all the powers become ephemeral.

The Infinite Earth power enables the Breath of the tribe to generate great 
quantities of earth. Its effect is temporary.
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Powers - Engulf All

Once upon a time, the powers of creation were so mighty that their music 
deafened the world whenever they were used. Then a silence was born; so potent
was the silence that it swallowed up the elements themselves.

The Engulf all power enables the Breath of the tribe to absorb the water, the 
earth and the lava in its path. Its effect is temporary.
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Vegetation - The Tree of Water

One day a tree attempted to stop the tide that rose ever higher. It swallowed
all the water it could. But it bloated so much that it exploded. And thus it
continues to this day.

The water tree grows on the land. During its lifetime, it constantly absorbs
water by its roots, then explodes in a magnificent geyser. Its seed is
released and a new tree grows in its stead. When fire approaches, it releases
the water it stores and pushes back the fire surrounding it.
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Vegetation - The Explosive Tree

A long time ago, a tree found itself threatened by fire. It sought to expulse
its seed, but it remained stuck within. So the tree tensed, bloated and then
burst with a great detonation.
The explosive tree grows on land. In the presence of fire, it bursts, makes a
hole, and the seed it releases immediately produces a new tree. It fears the
tree of fire. But even the rock of the mountains and of the craters are no 
match for its explosion. 
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Vegetation - The Tree of Fire

One day, a tree stole the breath of fire from a volcano. Since then, the fire
avenges itself by devouring the entire tree, leaving only the seed to
germinate straight away. And the cycle recommences without end.

The tree of fire grows on the land. At the end of its life, it catches fire.
It evaporates all the water surrounding it before setting the vegetation on 
fire. Men and animals flee before its formidable flames, which even triggers
the explosive tree, hence renewing the earth. The coral plant is the only
plant to resist the flames of this tree; but only the water tree can contain
its power.
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Vegetation - The Palm Trees

The first animals came into existence on a new island. But there was nothing
but the earth, arid and barren, and that is why they all perished. As soon as
the palms grew, the animals prospered and men settled in.

The palms grow on the naked earth but does not encroach on other vegetation. 
It will not grow on either rock or water. It is inflammable.
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Vegetation - The Coral Plant
Regularly, the fire would ravage a valley. One scrawny plant manages to hide 
in the earth. There, its roots imprisoned the breath of fire, which enveloped
the plant with a fireproof hide.

The coral plant grows on the naked earth, but does not encroach upon other 
vegetation. It will not grow on water or rock. Fire is extinguished upon 
contact with it.
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Vegetation - The Prickly

The earth created the islands, on which the sea constantly nibbled until none
remained. So life gave the earth the prickly. The plant covered the islands
with a blanket insensitive to the assaults of the sea, but so barbed that all
other forms of life would become its prisoners.

The prickly grows on the naked earth but does not encroach on the other 
plants. It does not grow on water or rock. The fire consumes it. It stops men
and animals alike, expect for the destroy who can charge right through the 
prickly
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Tribe - The Shaman

In the past, the tribe did not have a shaman, and the men told the same 
stories differently each time. In order that the breath should speak with one
voice the men named a shaman.

The shaman is the mediator between the tribe and breaths of the world. The 
shaman is a man or a woman of the village. The title confers no privileges, 
and nothing distinguishes the shaman from the rest of the tribe. The shaman is
replaced upon death. In the village, the shaman tells stories and deciphers
music.
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Tribe - The Village

The men journeyed endlessly. Since they suffered from loneliness, they decided
to populate the lands they came upon. They performed the ritual around the 
totem, and built their huts.

A village serves as shelter, and as a place for men to survive and carry on. 
When a village is created, vegetation propagates all around it. A village is 
vulnerable to numerous threats--fire, flooding or rampaging destroyers--but
the powers can protect the village from all of these.
Sometimes, a village can be moved. Around the village, the men sculpt statues 
where they consign their knowledge gained through experience.
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Tribe - The Power of Water

One day, so say the Ancients, we men offended the breath of water and a 
tsunami swept down upon us. At the last moment, our shaman discerned the 
beauty of its music in the midst of the roaring. We playing it, and the 
tsunami spared the village.

All villages are vulnerable to the threat of rising waters that can drown. 
This power holds back the water of a river, a rising tide or a tsunami beyond
the circle of the village. It is obtainable with a stone of knowledge and can
be transmitted from one village to another. Its protection is permanent.
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Tribe - The Power of Lava

One day, so say the Ancients, we put out the fire of the village without 
honoring it. The breath of fire took umbrage and the great flames leapt after
us. In the midst of their roar, the shaman thus heard the beautiful music of
the flames. We played it, and the fire spared the village.

All villages are vulnerable to the threat of fire and lava, which can burn the
huts and swallow them beneath the magma. This power stops fire and lava at the
perimeter of the village. It is obtainable with a stone of knowledge, and can
be transmitted from one village to another. Its protection is permanent.
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Tribe - The Masks

Before, the members of the tribe made music with bare heads, but the sounds 
that sprang from their instruments different each time, and the power was 
altered. A shaman made white masks, and the music, this time, worked. Because
those who play with a mask are no longer man nor woman, nor aged--but the 
breath of the tribe in its entirety.

A mask is the intermediary between the wearer and the instrument he plays. 
Each child receives a mask at his (or her) initiation, and will not set it
aside until his or her death.
Thus, the members of the tribe can play at any time. These masks are the only
crafted objects they take on their journey.
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Tribe - The Men

In the beginning, the men were good at nothing. They did not burn like the 
lava, nor did they sprinkle like the water, they could not build dams like 
the dyker and had not the appetite of the destroyer. So the breath of life
gave or offered them the ability to learn and to transmit the music of things.

The men know how to find food for themselves in the nature. They live in 
tribes, wear masks and have a shaman. The quest of the Ancients guides them 
across the world.
It may be that they will find their own music.
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|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                         Copyright - [CpyRght]                           | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

This document is Copyright (c) 2011 Sakura Yule.

This FAQ was written for the intended purpose of aiding people for no cost; 
any intention of selling this guide is strictly prohibited and will be dealt 
with.  This guide is solely to be hosted at GameFAQs (www.gamefaqs.com) and 
all other websites which have received permission from the author to host 
this guide.

I encourage people to send me feedback, but only emails regarding this guide 
or the game it was written for will be read; all other mail will be deleted 
upon arrival. 

Thank you,
Sakura Yule


|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                          Credits - [Creds42]                            | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

Microsoft, for creating the Xbox360

Jallen, for typing out the initial transcript, saving me hours of work.

GameFAQs!


|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                        Final Words - [Goodbye]                          | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

Thank you for taking the time to read my FAQ! If you have another spare moment,
please send a quick thank you in my direction.  It really makes the time spent
creating this well worth it.  I appreciate you all and wish you a wonderful 
gaming time and a joy filled life.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Sakura Yule
-End of Document