hide results

    FAQ/Walkthrough by falsehead

    Version: Final | Updated: 05/06/02 | Search Guide | Bookmark Guide

    ************************* DOOM: FAQ/WALKTHRU ****************************
               Atari Jaguar First Person Shooter; released 1993 UK (PAL)
                      FAQ/WALKTHRU (Final Version) (06/05/2002).
    Author - falsehead (Sophie Cheshire). Contact me at falsehead@aol.com
    Copyright stuff; this is (c) Sophie Cheshire. If you wish to use this FAQ on
    your website, feel free to do so under the following conditions. a) You email
    me first and let me know where it will be appearing and b) you do not alter the
    content in anyway (if you need to change the formatting slightly for display
    purposes that's OK).
    If I find out that any part of this FAQ has been lifted and used without credit
    to me, especially if you use it to earn money, then I will be annoyed. I didn't
    type all this up for the good of my health you know.
    ********************************* CONTENTS *****************************
    2) WEAPONS
    3) ENEMIES
    Level 1: Hanger
    Level 2: Plant
    Level 3: Toxin Refinery
    Level 4: Command Control
    Level 5: Phobos Lab
    Level 6: Central Processing
    Level 7: Computer Station
    Level 8: Phobos Anomaly
    Level 9: Deimos Anomaly
    Level 10: Containment Area
    Level 11: Refinery
    Level 12: Deimos Lab
    Level 13: Command Centre
    Level 14: Halls of the Damned
    Level 15: Spawning Vats
    Level 16: Tower of Babel
    Level 17: Hell Keep
    Level 18: Pandemonium
    Level 19: House of Pain
    Level 20: Unholy Cathedral
    Level 21: Mt. Erebus
    Level 22: Limbo
    Level 23: Dis
    Level 24: Military Base (Secret Level)
    ********************** 1) INTRODUCTION/REVISIONS ************************
    INTRODUCTION - This is my guide to the excellent FPS game DOOM on the Atari
    Jaguar Console.  This game is legendary and has appeared on many different
    consoles.  Each version is usually slightly different from others so a guide
    for one may not be as helpful for another.  For example the PC version contains
    27 levels, this one contains only 24.  Many of the level names in the PC
    version refer to completely different levels named the same in the jaguar
    versions. This is why I have done a Jaguar specific version.  I found this
    version one of the more enjoyable versions I have played.  The multi button
    Jaguar pad suits the weapons selection very well and movement and strafing was
    relatively easy to do in the heat of battle.  There weren't many decent games
    released on the Jaguar, but this is definitely worthwhile purchase if you're an
    FPS fan.
    In writing this FAQ/Walkthrough the "Official Atari Jaguar Gamers Guide" by
    Zach Meston and J. Douglas Arnold (1995) was invaluable in helping me find all
    the secret areas tucked away on each level.
    REVISIONS - Final Version (06/05/2002).
    Wrote up all the weapons, enemy, cheat codes and level walkthroughs.  Plus a
    section on the differences between the jaguar version and other versions of the
    game.  Unless I have made a really crass error and someone emails me to point
    it out there will be no more additions to this FAQ.
    ***************************** 2) WEAPONS ********************************
    1) FISTS - There is plenty of ammo lying about, if you find yourself reduced to
    fists you're in big trouble.  Only any good if you find a berserk pack and then
    you can kill stuff with a few punches, otherwise, run away and find some more
    2) CHAINSAW - Great fun to use against enemies without long range attacks. Use
    it to chew up Demons and Cacodemons, ahhh, satisfying!
    3) PISTOL - Your default weapon.  Useful in the early levels and holds a nice
    lot of ammo.  But once you get past the Imps you're in trouble.  Save it for
    the weaker guys and bring out the big guns for the badasses.
    4) SHOTGUN - This weapon is the Doomsters best friend.  Powerful enough to take
    out all but Cacodemons and Barons of Hell with a few blasts and ammo is usually
    plentiful.  Its main disadvantage is the time it takes to reload.  In the early
    levels, try strafing left and right while reloading, it will save your life in
    later levels.
    5) CHAINGUN - This little beauty fires out tonnes of bullets with each hit. 
    Although the hits are relatively weak the sheer speed and rate of fire can keep
    the enemy on the defensive until they die.  It also uses up ammo VERY quickly,
    best kept for Imps and demons and Cacodemons if you are facing off against only
    6) ROCKET LAUNCHER - Hooray!  The FPS classic weapon is just as awesome in Doom
    as it is in every other game.  But ammo for these is always scarce. When you
    find one hold onto it for the real nasties - Cacodemons and Barons of Hell. 
    Also take care firing at close range; the explosions can damage you as well as
    your target.
    7) PLASMA RIFLE - Another fast firing weapon, Balls of Plasma shoot out at a
    nice fast rate and can kill most enemies with a single shot.  Not so effective
    against Barons of Hell or Cacodemons, but great for taking down Lost Souls and
    8) BFG 9000 - The daddy of all weapons will kill EVERYTHING with a single
    blast. Has little ammo and always hard to find but great for turning the tables
    of those damn Hell Barons.  Word of warning, it takes ages for the BFG to power
    up after each shot, so be careful when taking on a crowd with it.
    ***************************** 3) ENEMIES ********************************
    This version of Doom has only seven enemies to face off against; here they are
    from the weakest to the nastiest and the best ways to kill them.
    1) ZOMBIEMAN - The reanimated corpse of a dead marine now under the control of
    the forces of darkness.  They only carry weak rifles and can be killed with a
    couple of blasts from your pistol.  They will drop a pistol ammo clip when they
    2) SHOTGUN GUY - A slightly tougher version of zombieman.  He carries a more
    powerful rifle but is still pretty weak.  A couple of pistol shots will kill
    him and he'll drop shotgun shells when he dies.
    3) IMP - Now things are getting a bit tougher.  This pinky red demon can attack
    you from long distances with flaming fireballs.  It takes about 6-7 pistol
    shots to kill it, but one shotgun blast is usually enough to drop it.
    4) DEMON - A nastier fat pink demonic creature.  Can't attack from long range
    so it will usually rush you and cause some major mangling to your face.  Don't
    bother with your pistol unless you are desperate (over 12 shots to kill it). 
    The shotgun can drop it in three blasts, but its better to bring out the big
    guns and take it out from a distance.  A rocket launcher or plasma rifle does
    the job lovely.
    5) LOST SOUL - A floating, flaming skull that will rush you very quickly.  It
    can dodge slower long distance weaponry.  Wait until its right in your face and
    unleash your shotgun.  Three hits should take it down.
    6) CACODEMON - Uuh, nasty.  This is like a big gross floating eyeball that
    likes to pound your candy ass with lightening bolts.  Forget your pistol unless
    you have a death wish (over 30 hits needed) and the shotgun is not much more
    use (6+ shots).  Bring out your Chain Gun to keep it battered and unable to
    shoot lightening.  A Chainsaw in the face (eye?) can also cause this blobby
    fool to stop attacking you.  Two hits from a Rocket Launcher will also see this
    big fat meany splattered all over the level.
    7) Baron of Hell - The rottenest and coolest enemy of the lot.  This giant
    horned and hoofed demon is VERY tough and likes to get up close and personal. 
    Forget anything except the Rocket Launcher, which will take one out in two hits
    a plasma rifle (50 rounds) and if you have got your hands of the BFG one hit
    will take him out.
    ********************** 4) CONTROLS AND AUTOMAP **************************
    In case you have lost you control overlay (bet you have!), here are the
    controls for the game.
    D-PAD: Move left, right, forward and backward
    A BUTTON: Run
    B BUTTON: Fire/Use Weapon
    C BUTTON: Open doors/Flick Switches
    HOLD C BUTTON + D-PAD LEFT or RIGHT - Strafe (Fire weapon at the same time)
    PAUSE: Pauses Game
    OPTION: Game Options Menu
    KEYPAD 1: Select Fists or Chainsaw (if obtained)
    KEYPAD 2: Select Pistol
    KEYPAD 3: Select Shotgun
    KEYPAD 4: Select Chaingun
    KEYPAD 5: Select Rocket Launcher
    KEYPAD 6: Select Plasma Rifle
    KEYPAD 7: BFG 9000
    KEYPAD 9: Toggle AutoMap
    # + * together: Restart Game.
    This is often neglected by many players but is actually a damn useful tool for
    helping you navigate though some of the more maze-like levels.  There are
    several features to understand:
    a) You are represented as a green arrow.  The point of the arrow shows the
    direction you are currently pointing in.
    b) The map gradually reveals more as you run though the level.  This helps you
    retrace you steps when you find the relevant card keys to open the relevant
    c) A red line indicates a solid wall, there may be a secret area, but that will
    not appear until you find it.
    d) A doubled red line indicates a passageway into a previously locked area.
    e) A yellow line is an open and explored area
    f) A doubled yellow line is a doorway.
    g) Multiple yellow lines indicate a hidden platform, bridge or stairway now
    h) Single grey lines show platforms, ledges, toxic slime pools, obstructions.
    i) Double grey lines are windows or balconies.
    j) A multiple grey line is a stairway (unused)
    ********************* 5) COMPLETE LEVEL WALKTHROUGH *********************
    I have tried to give the quickest guide possible to each level.  But I have
    also designed it to cover as many of the secret areas as possible.  It's
    basically up to you if you choose to locate all the secret areas.  They count
    towards your secrets score at the end of each level.  In earlier levels its not
    so important, but in later levels all the super-strong weaponry, extra health
    and armour is hidden away, so it may be worth learning to spot the entrances to
    secret areas in earlier levels to save time when your having your butt kicked
    in later ones!
    Level 1: Hanger
    - Go to then end door on the left.  Go up the stairs and take the Security
    Armour.  Go back down stairs and turn left.  Go down the corridor and through
    the door into the computer room.  Take the east door out of the Computer room
    and you'll be on a zigzag bridge.  Cross over the slime pool via this.
    - Now look for a lighter section of wall on the right side of the corridor. 
    Press C while against it to open it and you'll find a secret passage leading
    out to the courtyard.  Go into the courtyard and take the Combat Armour in the
    Slime Pool the return to the secret passage.
    - Turn right and open the door.  Pick up all the stuff in the room then go back
    to the zigzag bridge.  Now the tower with the Imp on top has lowered.  It opens
    a new passage, which you can pick up more items and a shotgun.
    - In this area near the shotgun is a secret lift (elevator).  You can only open
    it by touching a tripwire near the north side of the zigzag bridge.  When it's
    tripped you can see and hear the secret elevator opening.  You must run back
    before it closes.  Once you get inside, pick up all the items and get out by
    jumping down onto the zigzag bridge.  Now turn left and go out through the Exit
    Level 2: Plant
    - Walk to the right of the stairs and open the secret door along the left wall
    (gold bit of a grey wall).  Go inside the secret room and press the switch to
    open another secret door. Go upstairs in the northeast corner and the secret
    door you opened is at the top.  Walk into the courtyard and collect the
    chaingun and soul sphere.  Return to the door, go to the top of the stairs and
    turn right.  Get the red card and follow the stairs back to the start of the
    - Go through the red security door on the west side of the area.  Walk straight
    ahead and up the stairs to the right.  Go to the top off the stairs and in a
    niche to the left is a flashing light. Step in the niche and you'll drop down
    into a secret area.  Shoot the Imp and Zombieman.  There a Chainsaw in sight
    but you can't get it quite yet so go back up the niche.
    - Go north across the slim pool bridge and push on the first wall panel to the
    left.  This leads to a passage that you can follow and shoot the enemies below
    you.  Then jump down and get the combat armour, then flip the switch to open
    the doors on either side. Both lead to the exit. Go through it now or stay and
    find the secrets.  If so, return to the red security door and walk up the north
    corridor.  Flip the switch on the east side of the column sitting in the middle
    of the slime pool.  This opens a secret door next to the red security door.
    - Go through this secret door and explore west until you find the green
    security armour.  Shoot at the wall behind the armour to reveal another secret
    passage.  At the top of the second flight of stairs, turn to the east and open
    a secret door.  Go through a door full of armour bonuses.  Exit and continue
    upstairs to the chainsaw area.  Push the switch in the northwest corner to
    lower the chainsaw.  Go back down to the maze and work you're way to the
    eastside of the maze.  Open the secret door between the white stripes on the
    far east wall. That's all the secrets done with so go back to the twin doors
    and Exit.
    Level 3: Toxin Refinery
    - Go through the northwest door and go upstairs.  Turn left twice to get to a
    switch. Press it to open a secret door and collect the soul sphere back near
    the window. Go through the door and up to the computer room.  Get the yellow
    card and check the flashing computer banks on the wall.  Go back down the
    stairs and go to the first lift behind the second bank of computers on the far
    left wall.  This is a timed run to a secret passage, if you fail, return to the
    room full of flashing computer banks and try again.
    - Once in the secret passage go down the stairs and press the switch on the
    pedestal to lower the soul sphere.  Go back down the stairs and run to the next
    secret passage behind the computers on the back wall.  There is security armour
    and a rocket launcher in this secret room. Jump in the slime and quickly follow
    it right through the door.  Press the switch to lower a secret drawbridge at
    the start of the level.
    - Press on the light brown section of wall and take the items in the secret
    area.  Take the first lift then the second with the green armour.  Go upstairs
    and left to explore the north section of the refinery. Go north to the oval
    bridge and follow it to the blue key.  When you pick it up all the lights will
    go out. Monsters will attack from a secret room behind you.  Shoot them and
    return to the start of the level.
    - Go to the blue security door.  Go through the door and turn left at the fork
    in the slime pool.  Go straight ahead to raise a secret staircase.  At the top
    is the Exit, go through now or go back to access the secret level 24.
    - Go back to the fork in the slime pool and this timed go right.  Press on the
    wall near the light and follow the secret path to the yellow door.  Go through
    to collect some items.  Return to the drawbridge at the start of the level. Go
    across it and kill the monsters as you head north.  Keep going until you reach
    a room with a switch.  This will take you to level 24.  Press the wall across
    from the switch to access a hidden lift and ride up to the bridge and collect a
    box of rockets.  Return and press the switch to go to level 24.
    Level 4: Command Control
    - Pres the south wall to open a secret door to a room with a backpack and other
    items.  Go along the north passage and get on the lift by the east wall.  Ride
    up to the high ledge and walk westwards to a large round chamber.  Walk through
    any door and take the blue key.  Collect a radiation suit and run to the slime
    - Jump in the trench and go east.  You'll soon find yourself in a large room. 
    Collect all the stuff and flip the switch and get on the lift.  Go back to the
    large round chamber and through the north door.   Go down the stairs and inot a
    large room.  Go up and collect the armour vest, return to the round chamber and
    go though the blue security door.
    - Work your way from the southwest of the map northwards until you reach the
    final chamber, which has a yellow key in it.  Go north to the yellow door and
    flip the switch nearby.  Go through the yellow door and out of the Exit.
    Level 5: Phobos Lab
    - Walk north and up the stairs.  Blast away the barrels and open the south wall
    to reveal a shotgun and some items.  Go eats down the passage and drop into the
    slime pool.  Run to the southeast corner and open the secret door their. 
    Inside is a room with a rocket launcher and Armour vest. Go west down the
    corridor and then exit, turn right into the east corridor.  Go out onto the
    ledge and a bridge will rise across the slime pool.  Go back upstairs and use
    the new bridge to enter a room with the yellow key.
    - Return to the starting room and then through the north door.  Go through the
    yellow security door to the area west of the slime pool.  Ride down the lift to
    the circular western room.  There are two hidden lifts on the stairs.  There
    are platform at the top of each.  Only the southern one has anything above it,
    a medikit.  Open the secret door in the west wall, open it and take the
    radiation suit. Press on the south wall and collect the chainsaw from the
    secret room.  Press the next south wall and collect the soul sphere.
    - Return to the slime pool and flip the switch across the pool to open a secret
    door back at the middle slime pool.  You can ride up the pillars and jump
    across to the platforms to collect hidden items.  Go back to the lift on the
    north stairs and ride it.  At the top press on the east wall, enter the secret
    room and press on the next room to enter a room with a pentagram in. This will
    teleport you back to the room you started in.
    - Return to the room where you found the yellow key.  Move east until you reach
    a room with a switch.  First open the secret door in the south wall to find a
    chain gun and other items then flip the switch.  Follow the corridor north and
    west to a room with a blue key.  Throw the switch and go through the north door
    into a dark room.  Follow the south wall until you find a small opening.  Go
    through the hole and collect the items then carry on north to the exit.
    Level 6: Central Processing
    - Go north to the first intersection and turn west.  In the northwest corner is
    a room with an Armour Vest and some items.  Go back to the intersection and go
    east to a big room.  There are hidden monsters pens here, when you take the red
    key they will attack you from behind. Cross the slime pool and go though either
    red security door.
    - You'll see a blue key, as you get close to it, more monsters will attack you
    from behind. Take the key and jump down into the slime pool, go to the
    northeast corner and collect a radiation suit. Go back to the central opening
    in the slime pool wall. Go through to a lift, which will take you up to a soul
    sphere. Go to the platform on the eastside of the slimepit to get an armour
    vest.  Follow the trail of items to a switch, which when pressed will open a
    passage back in the starting area.
    - Go north to the stair platform, go east and ahead is a blue security door. 
    Don't go through it yet, go west to the bridge and then south to the secret
    room.  Collect the items and push on the south wall to reveal a rocket
    launcher.  Now go back through the blue security door and go through. In the
    east corridor you will find a wall switch which opens a passage to the yellow
    key room.  Don't go through it yet.
    - Go back to the blue door and run onto the lowered Imp tower. Collect the
    radiation suit and go north across the main bridge and into a long passageway. 
    Follow it to a platform full of items. Collect them and go through into the
    courtyard.  Approach the pillar with the Soul Sphere and it will lower
    automatically.   Step on the platform and ride up to a door at the top.  Open
    the door and face a lot of monsters.
    - When you are done, walk north and flip the switch.  Then go back to the main
    chamber and go west to a newly opened door. Go down either lot of stairs and
    press the switch in the alcove.  As you reach the switch, lots of monsters will
    attack.  Kill them all and then go northwest to the level exit.
    Level 7: Computer Station
    - Leave the room you start in and get ready for instant fighting. Go east then
    south until you find a window overlooking the courtyard.  North of the
    courtyard is a lift in an alcove.  Take it up to a ledge and follow it round
    until you find the yellow key. Jump down from the ledge and make your way to
    the central computer room.  Go through either yellow door and take the lift in
    the north corridor.  Pick up the rocket launcher and other stuff then, then
    return back down the lift.
    - Go south and go up the curved stairs.  Stand on the lower pillar and jump
    into the slime pool to the south. Go to the ledge in the northeast corner and
    collect the chaingun, carry on east to get a backpack. Go though the door to
    get back to the curving stairs. Get back on the pillar and this time jump into
    the north slime pool.
    - Go to the northwest passage, ignore the rad suit for now and flip the switch
    next to it. Follow the passage north until you get to another switch.  Flip it
    to open a secret room in another location.  Return the way you came, collect
    the radiation suit and head north.
    - Take the armour vest and carry on north to collect a soul sphere.  As you
    pick it up a secret door will open.  This takes you back to the room you
    started in. Return to the pillar and continue west past it through a door. 
    Take the lift up to the next room and collect all the items.  If you flipped
    the switch north of the slime pool you can get a chainsaw. Return to the pillar
    and go up the north corridor.
    - Go northwest to a lift, ride up to collect a red key.  Go back down and a
    room of monsters will attack you as you walk past the pillar.  Now go all the
    way back to the room you started in, the red security door is just west of it.
    Go through and take the blue key.  Go back out and head south, keep going until
    you reach a monster north of the blue security door. Go to the east wall and
    locate a secret door.  This will take you into the courtyard where you can
    collect some items.  Now return and go through the blue door and go up the
    stairs.  Go down the southwest passage, press the switch and return the way you
    came. Go right at the curved stairs and the door you just opened up with the
    switch leads to the Exit.
    Level 8: Phobos Anomaly
    - First arm your Rocket launcher then flip the switch.  When the lift comes to
    a halt.  Fire ahead and the barrels should explode taking many monsters out. 
    Mop up the rest and then walk east.  Inside the room is a computer map and some
    other stuff.  Go north down the stairs, near the bottom on the right is a
    secret door.  Open it to get a soul sphere.  Go through the north door and
    collect all the stuff in the various alcoves.  Go north, flip a switch and go
    up in the elevator.
    - When you get to the top two barons of Hell will jump out at you.  Make sure
    you can hit them with at least five rockets each. There are items at each point
    of the star that can help you out.  When they are dead, go north and flip a
    switch, climb the stairs and exit via the teleport.
    Level 9: Deimos Anomaly
    - Collect everything in the room and get the blue key at the end of the
    corridor.  Go west and use the teleport to warp to the northwest corner. After
    you have teleported move down the corridor and to the switch on the wall. 
    Press it to reveal a hidden panel with two switches.  Press the west-facing
    switch to open a secret room to the north.  Go there and collect them red key
    ten return and press the east-facing switch to reveal a teleporter in the room
    you began in.
    - Go back to the room you started off in and use the new teleport.  You'll end
    up in a room with a plasma gun.  Use the teleport there and go north then west
    and use the teleport.  Go back to the switch panel and take the teleport in the
    northwest corner to a new area. There is an alcove with two skull switches
    inside.  Press the one on the east wall and use the hidden teleport to reach a
    corridor full of items.  Teleport back to the skull switches and press the
    south skull.
    - This lowers a platform in the corridor.  Go through the red security door and
    get the armour vest and computer map.  Go through the blue security door and
    use the teleport.  Press the switch on the west wall to raise some hidden
    stairs.  Press the second to reveal another teleporter in the southwest corner.
     Use this to reach the final teleport on the level.  Use it and finally walk
    into the wall ahead of you and it will lower, to reveal the Exit.  Beware there
    is a Cacodemon waiting there as well.
    Level 10: Containment Area
    - Go to the switch on the east wall to lower the shotgun shells.  Explore the
    warehouse area to find some armour vests and ammo packs.  There are boxes
    stacked into small stairs you can climb to get more stuff.  Head to the
    southern exit and keep going until you get to a switch that opens a door
    nearby. Go through it and follow the left wall to get the blue key.  Open a
    secret door in the northeast corner to find a soul sphere.
    - Carry on north down the stairs and go trough the blue security door.  Go
    through the next one to the east and take the red key.  Go through the red door
    into the southwest corner of the level.  There are lots of monsters on the way.
     Go through the door and press the switch to create a drawbridge to the Exit
    (Leave now or stay and collect all the items/secrets).  Go northeast to the two
    pillars and press the skull switch one to get the Plasma gun from the other.
    - GO west, north, west to get an armour vest then go to the northeast room. 
    Get the yellow key and backpack.  Flip the three switches on the three pillars
    to open three connected rooms.  Get all the items and then go to the yellow
    security door in the north section.  Go through the door to pick up the
    chaingun, and then return to the Exit in the southwest corner.
    Level 11: Refinery
    - Enter the west room and run to the southwest corner and take the chaingun. 
    Collect the armour vest and ammo packs and kill everything.  Exit and go south
    to a pen full of cacodemons.  Go behind the pen and through the southeast door.
     Carry on down the corridor to the false wall in the Northeast corner.  Open it
    and grab the weapon in the secret room.  Exit the room and go west to a pink
    - There is a secret door in the south wall, open it and destroy all the
    monsters within.  Get the armour vest and go west, take the shotgun from the
    pedestal. Continue walking west until you reach a red lava pool in the
    southwest corner. Quickly run through it and up the stairs and get the plasma
    gun.  Carry on up until you get to a ledge.  Shoot all the monsters and drop
    down into the room and grab the blue key.
    - Exit through the east door and continue to a crossroads. Keep going north and
    kill the monsters, go south to kill anything left in the southwest corner. 
    When everything is dead, carry on east.
    - Go through the blue security door and go south through the flashing corridor
    into the open room.  Walk north through the darkened room with the pillars
    until you reach the slime lake.  Around the corner, southeast is a rad suit and
    there is a soul sphere hidden away in alcove on the far-eastern side.  Collect
    both and hurry back to the slime lake pillars.  Exit to the north and follow
    the corridor around the lever exit.
    Level 12: Deimos Lab
    - Press the south wall to enter a secret room with a shotgun in it. Collect it
    then come back out.  Use the teleporter to warp to a room on the far eastern
    side of the lab area.  Go north to the elevator and press C to lower it.  Get
    on and go up at the top go north.  Search around the right side of the pillars
    to find a skull switch.  The pillars will descend and you can get the computer
    map and armour vest.  Go get them but careful of the Cacodemon and other
    nasties behind them.
    - Return south and take a passage that leads west across some slime. Carry on
    until you reach the far western wall.  Now go south through the door.  Kill the
    monster and press the button to ride up and get the blue key. .  Press button
    to lower the wall and walk east.  Follow the corridor until you reach a narrow
    bridge with a rad suit on the opposite side.  Jump down on the south side of
    the bridge and take the exit, which leads east and north back to the circle of
    slime.  Follow the slime north and you'll get to a platform with an armour
    - Go into the passage directly across the river to the north.  Kill all the
    demons and get the Rad suit.  Go back to the river and follow it to the passage
    leading west. Then take the first passage going right and then right again. 
    Shoot the wall to reveal a secret room with a chaingun inside.  Now go into the
    room to the west and then north to the blue security door.  Don't go through
    just yet. Carry on west and south to get a backpack.  Now go back to the
    Security door and go through it.  Collect the yellow key and kill what's
    lurking there.  Press the skull switch.
    - Go through the yellow security door and into a circular hallway.  Turn left
    and then take the first right.  Get on the lift and drop down a level.  Go to
    the middle of the room and pick up the soul sphere to activate a secret door.
    Go south through the door and into a slime pool.  Run northeast to the alcove
    and press the skull button to raise a bridge. Get on the teleporter and return
    to the circular room.
    - Head north to the skull button in the northwest room, press it then run to
    the north elevator before it rises.  When you reach the top turn right and
    follow the circle to the eastern edge.  Press and open the false wall and
    collect the plasma gun.  Return to the central control room using the teleport.
     Go to the northwest room and get on the lift again.  Turn right and follow the
    circle that way until you reach the first left.  Take it.
    - Now there are a group of doors, so enter the far right one first.  Pick up
    the armour vest and trigger the door on the far left.  There are items behind
    the middle door; taking them will trigger the two doors either side that are
    full of monsters. Kill them and then go though the northeast door, then to the
    south room, then through a narrow corridor to the east full of Lost Souls. 
    Return to the group of doors and use the elevator to return to the circular
    area.  Go to the southern end and use the teleporter.  Go south across the
    bridge and though the door.  Cross another bridge to collect a Soul Sphere then
    leave via the level Exit Door.
    Level 13: Command Centre
    - Command Centre.  Actually this is a pretty easy level once you acquire a
    certain item.  First clear the room you start in of enemies then explore the
    secret rooms to the east and west.  Each one has some shotgun shells and a few
    imps. Next take the stairs in the NW corner.  First explore the east room then
    go south into a huge room with a Computer Map and a Chain Gun.
    - Once you have the computer map all the secrets will show up on the Automap
    and you can navigate the level using this now.  No keys are required so explore
    each room carefully and conserve ammo, then when you are done head for the exit
    in the NE corner.
    Level 14: Halls of the Damned
    - First fight your way to the next room to the east.  You'll see a big Skull
    Button, so press it and return to the room you started in.  You'll see a secret
    passageway has now opened up.  Follow the passage around until you reach a
    slime pool.  Go north into the courtyard and press another Skull Button to
    access a Berserk Pack.  When you pick it up you'll activate a hidden passageway
    to the east.   Go down the passage and flip the switch there.  Another hidden
    passage opens up to the blue security door.  Now you need to go find the blue
    - Go through the door next to the blue door and a take the second passage on
    the left (you can get the key by going down the first passage, but that also
    unleashes a ton of monsters).  So go down the second passage and press the
    skull switch.  The monsters pens will open, but now you have a wall between you
    and them.  Shoot them through the slot in the wall. When they are all dead,
    collect the blue key then go to the SW pen and press the wall to find a
    - Go west and then north down the corridor.  You'll see two large openings, but
    ignore them for now.  Continue North and you'll see three doors, explore the
    rooms behind them, then return to the openings.  Enter either one to go into
    the SW maze.
    - Explore the maze to find an armour vest, go through a door to the southern
    half of the maze to find the Red Key in the SW corner and a Plasma Gun in the
    SE corner.  Now go out of the maze and head north again.
    - Go though one of the twin doors in the NW room and you'll see the Yellow Key.
     When you take it be prepared for an assault from lots of Lost Souls.  Kill
    them all then head all the way back to the blue security door.  Now you have
    all the keys you can open all the doors that lead to the level exit.
    Level 15: Spawning Vats
    - Open the door and head down the hallway.  Take the first door on the western
    wall and you'll find a chaingun on the top of the stairs.  Collect it and go
    down the stairs until you find a lift.  Ride up it and follow the passage to
    get to the Yellow Key.
    - Return to the hallways you started in and follow it until you reach a room
    with a lava pit in the middle.  There is an invincibility item nearby that you
    can collect to make killing the Baron of Hell easier.  Now head east from the
    lava pit until you reach the Exit, which you can't get to yet.
    - Open the door nearby to the east and go north.  Keep going until you reach
    the final door on the east wall.  Open it and go south to the Yellow Security
    door.  Open it and go south to the door on the west wall.  Go through and head
    west to an alcove.  Press the Skull switch and take the Red Key.
    - Go all the way back to the room with the Exit.  Open the North door and press
    the skull buttons inside it.  This activates a bridge and now you can get to
    the Exit.
    Level 16: Tower of Babel
    - Pick up the amour vest and soul sphere.  Jump down to the floor and go though
    either large door.  Go south and get the plasma gun.  Ill the demons and run
    into the courtyard.  Push all six skull buttons as they appear.  Each time you
    press a button monsters appear that you need to deal with.  After you push the
    first button the large doors to the north reopen so if you are in trouble, go
    back and pick up a rocket launcher that appears.  Now press the other five
    buttons, the sixth button leads to the exit.
    Level 17: Hell Keep
    - Walk north, go through the door and head west.  Kill the Imps and carry on
    west to the red wall, then go north up the stairs.  Walk out onto a ledge and
    press the skull button.  Now go east and collect the red key.  Run west and
    shoot any monsters that rush you.  Now go back to the first room and go through
    the east door.
    - Go up the north stairs and go through the red security door.  Use the
    teleport.  Go south along the catwalk until you find the blue key.  Jump off
    the platform and go west then south up the stairs. Go east to the blue security
    door and go through. Carry on south up the stairs to a platform with the yellow
    key on it.  Collect it and go to the northeast corner of the courtyard.  Press
    the skull switch to open a door to the west.  Go west and though the yellow
    security door to the level exit.
    Level 18: Pandemonium
    - Walk north to the stairs.  Press the skull switch then follow the stairs
    west, then north.  Soon you will reach a skull-covered ledge.  Walk over onto
    the platform on the north side of the ledge to open up a secret room.  Go in
    the room and get the computer map.  Go down the stairs and through the
    cross-shaped door.  Go into the next room and up the stairs to collect the blue
    key.  Now go to the blue security door in the northeast corner and exit the
    Level 19: House of Pain
    - Go south to the teleport.  Use it and head west.  Follow the corridor as it
    winds south, southeast, and east.  At the end is the Blue Key.  Take it and
    then go west and northeast up the next corridor to the blue door.  Go through
    and carry on north through the next door.  Carry on north until you see a door
    leading west.  Go through and keep on west until you see a demon carved on the
    wall.  Open the secret door here to get the red key and a soul sphere.  Now
    retrace your path back to the blue security door..  Open the red door to the
    east and go to the north door.  Jump in the blue ooze to open the door and run
    through it before it closes.  Go to the northeast corner to a small stairwell
    get the yellow key and open the yellow door to the east to find the level exit.
    Level 20: Unholy Cathedral
    - Go through the west door into the Cathedral.  In the first chamber push on
    the west wall to find a secret room.  Go north to the column room and take the
    first door on the left.  There is a large alcove on the west side of the room
    with a plasma gun and soul sphere in it.  Press the skull switch to open the
    door, exit and go north.  Kill the lurking cacodemons and take the west door of
    the two to the north.  Turn right and kill the demon then move west across the
    small slime pool to open the door to a larger slime pool area.
    - Go along the east wall and press the spot between two Y shaped marks to open
    a secret room with a rad suit inside. Kill the demons and imps and take the
    north teleport to the middle of the central courtyard. Go into the Cacodemon
    pen and get the yellow key.  Look around for a flame window and push the wall
    underneath it to get a chainsaw and soul sphere. Collect all the health and
    ammo in the courtyard then go to the flashing teleport in the northwest corner.
    - This takes you to a teleporter in the northeast corner of the cathedral. Take
    the west door and go north then west until you get to an archway.  Go through
    it to open the north silver door. Carry on into the North room.  There are
    three skull buttons and a teleport.  The southeast button opens secret doors in
    the east and west corridors, giving access to the Rocket Launcher amongst other
    things.  The northeast button give you access to the blue key in the northwest
    corridor and the northwest button lowers the chaingun in the north corridor. 
    The teleporter sends you back to the northeast room.
    - After you get all the stuff use the teleport and take the south door.  Open
    the blue security door and you'll see the Exit.  Use it now or stick around for
    the rest of the secrets and all the monsters to kill.
    - Go through the door on the right and you'll find a room full of monsters. 
    Run to the corridor going east and press the button.  You'll get the BFG 9000
    so pick it up and turn around and blast away the chasing monsters.  Press the
    skull switch to raise the wall behind south door and leave.  Take the corridor
    south to the southeast slime pit.  Cross it and go to the southwest corner. 
    Use the teleporter to go to the middle of the courtyard, go to the west pen and
    get the Invulnerability powerup.
    Open the final two pens by leaving the courtyard and taking first the northwest
    teleport.  Exit via the west door and go into the corridor.  Open the south
    door and use the northeast teleport.  Then take the northwest teleporter again.
    Exit via the south door into the corridor, go down and through the west door
    onto the southeast teleport.  Mop up the remaining monsters and go back to the
    Exit teleport, use it to finish the level.
    Level 21: Mt. Erebus
    - Go to the south platform at the end of the narrow bridge.  Collect all the
    items and run over to the stairs in the northwest. Go up the stairs and go
    collect all the weapons below, Rocket launcher, Chain Gun and Shotgun.  There
    is also an invulnerability artefact against the wall.  Don't forget it.  Go
    east to the horseshoe shaped building.  You'll open up to monster pens either
    side.  Go back to the southern building and kill all the monsters.  Then carry
    onto the eastside of the level and go to the oval shaped building.
    - Use the teleporters to collect items on the outside of the building.  Then go
    to the large central building. Kill all the caged Imps and then go inside. 
    Clear the room and open the secret door on the northeast wall to get an energy
    cell.  Open the southwest secret door to find a teleporter.  Use it to end up
    near a large square building.  Go in via the east entrance and kill all the
    monsters in the pens.  Use switches to open the pens and collect a yellow and
    blue security cards.
    - Use it to open a yellow security door in the north of the building.  Then
    enter the teleport there to return to the main area.  Go to the north most
    building and look for a small corridor.  Enter it and open the blue security
    door.  Use the teleport to Exit the level.
    Level 22: Limbo
    - At the start turn and open the south door and you'll find a backpack.  Now go
    north to a big slime lake and turn left.  Keep going west through a passage and
    then south.  Keep going southeast until you find the blue key sat in the
    corner.  Take it and return to the slime lake.  Now follow the walkway east to
    a room with two blue security doors. Go through the south door.
    - There is a skull switch sat in s mall niche in the wall to the north.  Press
    it to lower the false wall to the southeast.  Press the skull switch in the
    southeast corner which will raise a bridge back at the slime pool.  Go back and
    through the other blue security door.  Go north and take a rad suit when you
    come to one. Now go east.  Northeast you'll find some rockets and in a trench
    south of the rockets you'll find the BFG 9000.  There is a teleport, but don't
    use it just yet.
    Go south and collect the red key, then go though the red security door ahead.
    Press the skull switch to open all teleporters with Red Security doors.  Now go
    back to the teleport near where you got the BFG.  Use it to teleport to the
    southwest corner of the map.  Go north to the window and snipe at the Lost
    Souls until they are all gone. Press the skull button to raise bridge two rooms
    to the west. Go back to the central slime lake and go north, go straight to the
    western pillar and use the teleport.  You'll find yourself on a ledge
    overlooking a slime pool in Limbo's northwest area.  Press the skull button to
    raise the bridge the other side of the pool.  Use the teleporter and then go to
    the eastern pillar.
    - Teleport to another ledge and collect the Yellow key.  Now go back to the
    teleport on the island in the main slime lake.  Use it and cross the bridge and
    open the Yellow Security door.  Press the skull switch to raise another bridge
    that connects to the exit. Go back to the central slime lake and go west then
    north to the next teleporter.  Use it and go through the door, walk straight
    ahead and go though the exit.
    Level 23: Dis
    Last level, and it's a toughie.  The level isn't very big or hard to navigate,
    it's sort of an octagon shape with chambers around the edge, but it's stuffed
    with Cacodemons and two nasty barons of Hell.
    My advice is do not try and duke it out with the Barons, when the level begins
    grab the armour vest nearby (left) and run for the door. Now your in the big
    hall with the Cacodemons, keep your finger held down on the fire button and
    work your way around the room collecting refills and health as you go.
    If your lucky the Barons of Hell will have followed you in and will start a
    punch up with some of the cacodemons.  Whatever happens, open the secret door
    and push the skull switch.  Take the blue key and open the blue door. Get the
    red key and open the red door, and finally grab the yellow key and open the
    yellow door.  Walk onto the teleporter and that's it, end of game.
    Sit back and watch the very weedy end sequence.  Think yourself lucky endings
    are better nowadays!
    Level 24: Military Base (Secret Level)
    (You access this level from level 3: see level guide above)
    - Walk forwards and kill all the Imps in the cage, then walk down the passage
    to the east room. Walk into the light area by the east wall and you'll drop
    down into a slime pool below.  Shoot the Imps on top of the pillars and then
    collect the security armour. Go back up the lift to the east room and use the
    lift in the southwest corner.  Collect all the items them go back to the Imp
    cage in the courtyard.
    - Now head to the west room and get the yellow key.  Go north to the northwest
    room has a pentagram in it).  Collect the rocket launcher and then open either
    of the two yellow security doors that lead into the southeast room.  Kill
    everything and get the red key.  Now go west to the red security door on the
    southwest room.  Kill the monsters and go to the alcove in the southwest
    corner. Blow up the barrels and flip the switch to open a secret passage.
    - This passage opens up around the corner but also releases some demons.  Kill
    them and get the blue key in the south room.  Go north to the blue security
    door and open it.  You're now in the north room.  Kill all that's inside and
    then push on the east wall until you find a secret passage.  Go down it until
    you reach a room full of pillars.  The pillar at the far end lowers when you
    get to the bottom of the stairs, so run at it before it rises back up again. 
    Run clockwise from pillar to pillar collecting the items.  Then return to the
    north room.
    - Jump in the slime pool and head west.  Keep running though the pool until you
    reach a platform.  Walk onto it and a secret door opens up in the wall across
    the pool and some Imps appear.  Kill them and flip the switch to raise a hidden
    bridge to the Exit. Get off the platform then back on again to open the west
    wall, run through it and use the lift.  Cross the bridge and flip the switch to
    end the level.  You're next level will be level 4.
    ***************************** 6) CHEATS *********************************
    1) CHEATS
    GOD MODE:  Also known as Invincibility!  Press the Pause button to pause the
    game.  Now hold down the * (asterisk) button.  Keep it held down and press
    pause again.  Now when the game starts up again your fella's eyes will have
    turned yellow.  You are impervious to any damage!
    VERY HAPPY AMMO MODE: Press the Pause button and then hold down #.  Keep # held
    down and press pause again.  When the game restarts you have full health, all
    armour, keys, weapons and full ammo.  Time to wreak havoc!
    LEVEL SELECT: Press the pause button to pause the game.  Now hold down the
    number of the level you wish visit on the keypad and keep it held as you press
    pause again.  Now you'll warp to the beginning of that level.  To many levels
    and not enough keys on the keypad?  Never fear, here are the buttons to use.
    LEVELS 1-9: Just press and hold the relevant number
    LEVEL 10: Hold the A Button
    LEVELS 11-19: Hold the A Button and the relevant one on the keypad (eg. Level
    16 Hold A and 6)
    LEVEL 20: Hold the B button
    LEVEL 21-21: Hold the B button and the relevant one on the keypad.
    2) LETS HAVE FUN!!!
    Well I suggest you try and complete the game once without using the cheats. 
    But once you have they can come in handy for some fun game play challenges!
    Challenge 1: Activate the HAPPY AMMO and GOD MODE CHEAT.  See how quickly you
    can take out all the enemies in the Unholy Cathedral Level using just your
    Pistol and Chainsaw.
    Challenge 2:  Activate GOD MODE.  See how quickly you can complete the Toxin
    Refinery level with just your fists, and no (extra) cheating you must have at
    least 75% kills at the end of the level.
    Challenge 3:  My favourite!  Activate GOD MODE and warp off to Dis.  Now take
    on first the two Barons of Hell and then The Cacodemons with your bare hands. 
    You must kill them all! Bwahahahahahaha!
    Challenge 4: No cheats codes for this, this is a test of your dodging and
    running skills.  See how far you can get without killing anything!  Not a
    single shot, you kill % should be a big fat zero.
    ***************** 7) JAGUAR DOOM VS. OTHER VERSIONS  ********************
    The Jaguar Doom has several big differences from the original PC version and
    other console ports of the game.  Here is a reasonably comprehensive list.
    - No in game music
    - Easy entry of cheat codes
    - Happy Ammo cheat gives ALL weapons 500 rounds
    - Numbered pad makes weapon selection an easier process than the weapon
    rotation of other console conversions.
    - Only seven monsters.  The game is missing the Spectre Demon, CyberDemon,
    Spider Mastermind.
    - Is missing some items and level features.  No Blur Artefacts or light
    amplification visors.  No crushing ceilings in certain levels
    - Health Potions add 2% (instead of 1% in PC version) to health.
    - Slime is more damaging than in other versions.
    - Has two levels not found on PC version although they share the same names.
    "Hell Keep" and "Tower of Babel".
    - The Jaguar "Dis" Level is completely different from the PC "Dis" level.  It
    actually looks more like the PC "Fortress of Mystery Level"
    - Jaguar version has 24 levels as opposed to the PC versions 27.
    - Games in progress cannot be saved.  But players can jump to any previously
    played level without needing to enter level passwords.
    - Game moves quickly and smoothly and is superior to all console versions
    except the PSX version.
    Feel fee to email me about any aspect of this guide, any contributions you
    would like to make will be fully credited if used and are more than welcome. 
    Please inform me of any errors, typos etc so I can rectify them immediately
    My email is falsehead@aol.com
    (Blatant plug: check out my games website at www.kungfuhamster.cjb.net for
    loads of info on Martial Arts, Beat 'em Ups, Kung Fu Movies and Pokemon!)
    Thanks to all at www.gamefaqs.com for being such a laugh, and giving me the
    push to actually start contributing my own work.
    Special thanks go out to: BillyKane, Magus747, Pat Uhler, totalstuff and
    Andy78787, fakeplasticmanatree, bloomer, sashanan, ASchultz, MaxH and
    Ken Masters. For inspiration, encouragement, suggestions and being the people
    who make gaming even more fun than it is.
    ***************************** THE END *********************************

    FAQ Display Options: Printable Version