FAQ/Walkthrough by Sky Render

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    FAQ/Walkthrough by Sky Render

    Version: 1.30 | Updated: 02/26/17 | Search Guide | Bookmark Guide

    Dragon Quest VII: Journey of the Cursed King
    3DS Version Full Game Guide

    Version 1.30

    Introduction

    This guide was written to provide players of Dragon Quest VIII on 3DS a full proper guide to this new version of the game. It has been streamlined specifically for the 3DS version, and as such, will not be useful for any version of the game made prior to it.

    Revision History

    Version 0.20 (2/5/17)

    • First version of the guide
    • Currently a work-in-progress

    Version 0.30 (2/7/17)

    • Complete up to getting the ship
    • Added Character Skills and Spells section (still partially incomplete)
    • Added Monster Arena section (still very incomplete)
    • Added Mini Medals section

    Version 0.40 (2/9/17)

    • Complete up to entering the Dark Ruins
    • Expanded Monster Arena section (still incomplete)
    • Added Bestiary section

    Version 0.50 (2/10/17)

    • Complete up to Pirate's Cove
    • Added Augmented World Map
    • Added Casino section
    • Added Free DLC Items section (will be updated as new items are added)

    Version 1.00 (2/11/17)

    • Complete through the final boss fight; post-game content not yet present
    • Added Sidequests section

    Version 1.10 (2/14/17)

    • Added the post-game content
    • Expanded the Sidequests section

    Version 1.20 (2/18/17)

    • Various corrections and updates (and acknowledgements to those who pointed them out)
    • Updated most sub-sections with new information
    • Added Items section (incomplete) to Game Information

    Version 1.30 (2/26/17)

    • More corrections and updates
    • Items section is complete

    Acknowledgements

    No man is an island, and I had some help along the way in making this guide a reality. These are the people who helped me out at various points.

    onmyouza, Richter1234, DDCecil, SuperCM, DDlan, PhantasiaKnights, TheMatrixCBC - Made corrections to various errors throughout the guide.

    Red Scarlet - Wrote the original PS2 version guide to DQ8 that I used back in the day; its thoroughness was an inspiration for this guide's own.

    Walkthrough

    Getting Started

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    Area: Secluded Grove
    Items: Medicinal Herb

    After the game's opening cinematic concludes, you will find yourself in control of the protagonist (whom you named when you chose to start a new game). Toss the nearby barrels about for a Medicinal Herb. Tossing barrels and pots is a common way of finding items in this game, so it's best to get used to it now. You can talk to King Trode (the squat green creature) if you'd like, not that he has much to say yet; that will change, like it or not. Talk to Yangus (the squat thief) to continue. Shortly you'll be thrown into an easy battle with a few Slimes.

    You cannot lose this fight; it's just here to teach you how to play the game. The commands are mostly self-explanatory (attack, defend, flee, spells, items and abilities all do what you'd expect). You can speed up battles from the main battle menu, change what AI tactics your party members use, and attempt to Intimidate your enemies into fleeing. For individual characters, the only mystery command might be Psyche Up, which just increases your Tension and allows you to do more damage as a result. Right now you can build up to 50 Tension at once, which will effectively quadruple your damage output (at the cost of doing nothing for those three turns). Tension is very straightforward, in short, and can be very useful against foes which have high defense.

    Once you've completed the battle, the game will take over for a bit, and you will find yourself deposited in Farebury. Talk to Yangus, and then it's time to get started.

    Rylus and the Great Kalderasha

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    Area: Farebury
    Items: 4G, Holy Water, Plain Clothes, Chimaera Wing, Cypress Stick, Antidotal Herb, Medicinal Herb, 3G, 5G, Antidotal Herb, Medicinal Herb, Leather Shield, 8G, Plain Clothes, 20G, Seed of Defence, Medicinal Herb, Pot Lid, Medicinal Herb, 10G,
    Antidotal Herb, 2G, 4G, Medicinal Herb, 7G, Thief's Key Recipe

    Inn: 1G each

    Item Shop

    Medicinal Herb (8G)
    Antidotal Herb (10G)
    Chimaera Wing (25G)
    Plain Clothes (30G)

    Armour Shop

    Bandit's Grass Skirt (35G)
    Wayfarer's Clothes (70G)
    Leather Armour (180G)
    Leather Shield (70G)
    Leather Hat (65G)

    Weapon Shop

    Cypress Stick (10G)
    Oaken Club (110G)
    Giant Mallet (240G)
    Copper Sword (270G)
    Boomerang (420G)

    NOTE: You can get insights from your fellow party members at any time by hitting Y. This mostly just adds some fun extra dialogue, and is never essential.

    Don't be intimidated by the long list of items lying about town; most of them are just sitting in barrels, pots, dressers, or hanging bags. Your general goal right now is to find out what has become of Rylus, a mage who lives in town. You may as well gather items while you're searching for him. If you just want to jump to the chase, go ahead and read the next paragraph. You can find 4G in a barrel near the inn. Inside the inn, check the various bags, dressers, and chests on the second floor to find the Holy Water, Plain Clothes, Chimaera Wing, Cypress Stick, Antidotal Herb, and Medicinal Herb. Enter the inn from the back door to find 3G in a bag behind the counter. You can also find the first Golden Slime back here, but that won't be relevant for a while yet; snap a photo of it with START if you'd like to get a leg up on that later. There's a house not far from the armour shop stall, which has 5G and an Antidotal Herb in it. Up the staircase outside of said house from there, you'll find a pot holding a Medicinal Herb behind the pub. In the back alleys further behind the pub, you can find a well. Down in this well is a chest containing a Leather Shield. The house not far from the well has 8G and Plain Clothes in it (the one next to the well is currently locked). The house next to the weapon shop contains 20G in one of the cabinets. Next stop: behind the church! Back here you can find a Seed of Defence. Inside the church you will find a Medicinal Herb and Pot Lid. Along the wall facing the bridge of the central southern house, you will find barrels containing 2G and a Medicinal Herb. Last but not least, enter the back door of the pub for 10G in a barrel. Now that that's over, it's time to resume the plot.

    Head into the pub (there's an Antidotal Herb in a barrel near the entrance) and approach the man with the long black hair at the bar. Go ahead and talk to him after the short story scene too. After that, head back to the square of Farebury where Trode is waiting. After some story scenes, your next destination is the house in the far northwest of town, next to the well. Head on inside and raid the cabinets there for 4G, and a pot for a Medicinal Herb. You can find 7G in a barrel too. Talk to Valentina to continue the plot. Go ahead and leave town; the plot will continue. Leave town once more, and your adventure begins proper! (Note that the Thief's Key Recipe is in the bell tower of the church at night. It doesn't appear until you get this far into the plot.)

    Area: Farebury Region
    Items: Seed of Life, Boxer Shorts, 82G
    Blue Chests: 5
    Monsters: Slime, Candy Cat, Capsichum, Bunicorn, Satyr, Firespirit, Lips, Dracky, Bubble Slime, Dancing Devil, Beetle Boy

    Now that you're on the world map, you are free to engage in battles, explore, and collect treasures as you see fit. Monsters in this version of the game are visible at all times on the world map, meaning you can avoid or battle as you see fit. You can prevent an enemy currently charging you down from actually engaging you in battle by checking the Battle Records; this resets all nearby encounters. Avoid any enemy with crossed swords over its head like the plague for now; they're very tough opponents that will come into play later. I will give a recommended level for areas beyond this point, to give you some idea of what level will give you a fighting chance given the enemies you can face at that point. From level 4 onward, you'll also start to earn Skill Points (SP) to invest in skill trees. There are several paths you can take with this, but I will guide you towards the optimal path for dealing damage and gaining experience. To start with, get the hero's Courage up to 8, then focus on Spears. Yangus should get Humanity up to 16, then focus on Axes. With that out of the way, let's start hunting some treasures!

    New to the 3DS version of DQ8 are blue chests, which respawn their contents at midnight every day after a certain point in the plot. That's midnight on your 3DS' internal clock, mind you, not the in-game clock. These chests are scattered about the world, and contain random loot based on their "quality". All 5 of the chests near Farebury are bottom-tier quality, but they can still give you a massive leg up on the early-game difficulty if you collect them. They are found slightly southwest of town, slightly south of town, a bit further south of town, in a corner far east of town, and far southwest of town near the Waterfall Cave. You can find more traditional treasure chests containing a Seed of Life (north of town), Boxer Shorts (far west of town), and 82G (far east and a bit south from town). Note that, if you want to make some very useful equipment later, you should hang onto at least 2 or 3 of any given seed you find before you start using them; otherwise you're free to feed them to your party to boost their stats. Once you're feeling good and ready, make your way to the Waterfall Cave. This is very easily found not far south-by-southwest from town. There is a hut on top of the waterfall that you should visit first, though.

    Location: Waterfall Hut
    Items: Seed of Agility, Holy Water, Tool Bag, Plain Cheese x8

    Go ahead and grab the Seed of Agility and Holy Water from the bags on the wall, then talk to the man in the hut. This is the first sidequest of the game, and it's pretty easy. Head on out to the far east edge of the area to the lone crimson tree, and pick up the Tool Bag lying there. Take it back to the man at the hut to get 8 Plain Cheese. He explains an interesting mechanic when you finish this for him: you can have the hero feed his pet mouse Munchie cheese to have him breathe various attacks and defensive abilities in battle. With that done, head down the mountain and go into the Waterfall Cave. You may want to invest in better equipment before you venture in, of course. A Boomerang for the hero at the least is highly recommended.

    Location: Waterfall Cave (Recommended Level: 5)
    Items: 100G, Chimaera Wing, Medicinal Herb, Leather Hat, Copper Sword, Crystal Ball
    Monsters:
    Slime, Dancing Devil, Dracky, Mischievous Mole, Mecha-Mynah, Bubble Slime, Firespirit, Skipper

    This is the first dungeon of the game, and it's pretty short. Follow the straight path 'til the split, and open the chest for 100G. From there, take the right fork first to reach a watery area (the left fork has nothing down it at all). There is a chest here containing a Chimaera Wing. Not much further north is a pair of chests, with a Medicinal Herb and Leather Hat in them. The intersection of the two paths is just ahead from there, and a merchant there will warn you about a monster blocking the path forward. Take the stairs down to the next level, and at the far end of the next big chamber, you will find the supposed threat. Go ahead and talk to this monster (a Hammerhood) and tell it you're ready to fight it to get it to not fight you. If you really want to fight it, either tell it No instead, or talk to it again after saying Yes. It's not a very tough enemy, but it can psyche up to do extra damage, so be ready to defend and heal. Either way, head on forward and take a left at the intersection. Go up the steps and grab the Copper Sword, then return to the intersection below and take the other fork to the next lower level. It's a straight shot from there to the boss. Just check the floating orb and say Yes twice. You may want to drop a Quick Save from the Misc. menu before you do so, though, just in case.

    BOSS: Geyzer
    173 HP, 107 experience, 162 gold, drops Seed of Strength
    Attacks: Cursed Mist (curse on all), Sizz (7-12 damage to all), attack (10-22 damage)

    As the first boss of the game, Geyzer is not too difficult. He does introduce you to one of the central features of this game's hero, however: the hero is completely immune to curses! As such, the hero will be carrying a lot of this fight on his own. Be sure to have Medicinal Herbs on both him and Yangus, though, as the fight can take a surprisingly long time. Then again, it can also go very quickly. The general tactic should be to have the hero Psyche Up to 50, then attack to take Geyzer down basically in two good hits. This may take a bit since he'll also have to dole out Medicinal Herbs on himself and Yangus as the fight goes on. Still, not a tough fight.

    After the battle is over, a brief story scene ensues, and you will obtain the Crystal Ball. Head back to Kalderasha's house in Farebury (you learn Evac at level 6, which is helpful for escaping the Waterfall Cave quickly) and approach him to get the plot moving again. Head downstairs for the next story scene, and then outside of town. It's onward to the new region from here!

    Alexandria's Heir

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    Location: Alexandria Region
    Items: Slime Earrings, 100G
    Blue Chests: 3
    Monsters:
    Drackmage, Hammerhood, Funghoul, Spiked Hare, Bodkin Archer, Fencing Fox, Skipper, Beetle Boy, See Urchin, Yabby, Man'o'war, Frogface, Jailcat

    You can now pass through the southern checkpoint leading to Alexandria. To either side of the checkpoint are chests, one being a blue chest, the other containing Slime Earrings. You'll find Alexandria just down the path, impossible to miss, but take a gander to the east of it first for 100G along the cliff edge. You may as well approach the tower nearby while you're here to get it on your Zoom list as well. If you want, you can even continue south to Port Prospect, and pick up some more goodies along the way. There's a blue chest on the southeastern beach, a Seed of Strength at the other end of the same beach, and a second blue chest on the north side of the path heading to port. There's not much to do in Port Prospect just yet besides buy equipment and gather items (listed later when you're supposed to go there), so when you're ready, just make your way to Alexandria.

    Location: Alexandria
    Items: Medicinal Herb, 11G, Holy Water, Chimaera Wing, 5G, Plain Cheese, Wayfarer's Clothes, Seed of Magic, 18G, Moonwort Bulb, Jessica's Letter

    Inn: 2G each

    Armour and Item Shop

    Leather Kilt (250G)
    Scale Armour (350G)
    Scale Shield (180G)
    Medicinal Heb (8G)
    Antidotal Herb (10G)
    Chimaera Wing (20G)

    Weapon Shop

    Oaken Club (110G)
    Giant Mallet (240G)
    Copper Sword (270G)
    Boomerang (420G)
    Stone Axe (550G)

    You'll be greeted with a battle as soon as you enter town. Well that's hospitality for you! Fortunately, infanticide is not going to be added to your rap sheet any time soon, and you won't actually have to fight Bangerz and Mash; the battle ends as soon as you input any command. Feel free to upgrade your equipment at the shops (a Scale Shield and some Scale Armour at least are recommended), then enter the southernmost house to find a Medicinal Herb and 11G. Cross the stream and break the pots ahead of you for a Holy Water. Inside the house those pots back you'll find a Chimaera Wing inside a cabinet. Your next destination is the Albert mansion, which can only be accessed during the daytime; just stay at the inn or go fight outside town for a bit to change the time of day if you need to. Hang a left through a door, then head upward into the kitchen to find 5G and some Plain Cheese in a pair of pots. Return to the foyer and head upstairs, where you'll find Bangerz and Mash again guarding a doorway. They're not letting you through, so take the other nearby door instead. There's a set of Wayfarer's Clothes in a cabinet just inside, and a treasure trove of a Seed of Magic, 18G, and a Moonwort Bulb in barrels and pots upstairs. Talk to the maid here for a hint on what to do next. That is to check the mouse hole and gain control of Munchie! Head down the stairs and up the broom handle onto the desk, and grab Jessica's Letter there. Then it's back upstairs to the mouse hole (you can climb the bezel beside the staircase to get back upstairs). Take the letter down to Bangerz and Mash and talk to them twice. After some more story, it's on to the Tower of Alexandra!

    Location: Tower of Alexandra (Recommended Level: 7)
    Items: 200G, Seed of Agility, Moonwort Bulb, 22G, 11G, Medicinal Herb, Seed of Strength, 7G, Medicinal Herb, Antidotal Herb, Scale Shield
    Monsters: Frogface, Imp, Funghoul, Beetle Boy, Healslime, Drackmage, Bubble Slime

    Check the door to the tower, then talk to Bangerz to continue. Since there's only one way to go right now (the door to the smaller tower is locked), head on inside. Just a note: build up Tension a fair bit before hitting large groups of Frogfaces with a boomerang, as they become VERY dangerous if you let them point their backsides at you. That's more likely to get you killed here than anything else! Anyway, there's nothing in the first chamber, so head on through to the courtyard. Right in front of you is a chest with 200G in it. As there's nothing else out here, head on up the stairs and take the far door. You can unlock the door here for a shortcut to the entrance (which will be useful later, trust me). Go down the ladder to find a Seed of Agility, Moonwort Bulb, 22G, 11G, and a Medicinal Herb in a chest and some barrels. Ascend the ladder once more, then up the second ladder to another doorway outside. From here, head into the main building. Though it looks like a dead end here, it's not! Check the blue angry-face circles on the walls to flip 180 degrees and continue your journey up the tower. On this next floor, take the wall that's closest to you to find a Seed of Strength and 7G in a pair of pots. There's nothing upstairs from this side, so swing back around and take the other path to the staircase on the opposite side instead. Smash the barrels for a Medicinal Herb before taking this staircase up. Feel free to use the spinning wall here as a brief shortcut to the next staircase up. Here, go down the linear path and flip the wall to get an Antidotal Herb and Scale Shield from a pot and chest, respectively. It's a straight shot up to the top from here, and for more story scenes as you check the statue. I suggest you photograph the statue while you're here, incidentally; it will save you a trip back up later. Leave the tower and head back to Alexandria.

    Location: Alexandria
    New Items: Jessica's Outfit

    All you really need to do from here is talk to Bangerz again (he's in front of the inn), stay at the inn, then approach Jessica and her mother inside the Albert mansion. Go ahead and enter Jessica's room at this point. You can find Jessica's Outfit in a cabinet upstairs in her room, as well as Alexandria's elusive Golden Slime for photographing. Once that's all done and dusted, it's time to huff it to Port Prospect.

    Location: Port Prospect
    Items: Chimaera Wing, Medicinal Herb, Seed of Wisdom, Holy Water, 17G, Gold Bracer

    Inn: 2G each

    Item Shop

    Medicinal Herb (8G)
    Antidotal Herb (10G)
    Holy Water (20G)
    Chimaera Wing (25G)

    Weapon and Armour Shop

    Stone Axe (550G)
    Iron Lance (750G)
    Farmer's Scythe (910G)
    Leather Kilt (250G)
    Scale Armour (350G)
    Scale Shield (180G)

    As you enter town, head over to the fountain to see a scene with the posh fellow there. Answer however you like, he'll give you a tutorial on the camera either way. Go ahead and photograph him, then talk to him again. Now you have access to Cameron's Codex, a sidequest involving photographing various things along your journey and reporting in to this guy about them for rewards. You can find more details on this quest in the relevant section of this guide. It's well worth the trouble, and you can actually get the first three rewards from it right away. Anyway, that taken care of, assault a pack of barrels and pots near the entrance of town to find a Chimaera Wing, Medicinal Herb, and Seed of Wisdom. Go on inside the inn and raid its dresser for a Holy Water. There's also a Golden Slime in here if you want to snap a photo of it now; many of Cameron's challenges involve snapping a shot of every last one of those little things. There's nothing but a slime in the well complaining about the next boss, so instead you should go ahead and take out the barrels near the shop stalls for 17G. Go ahead and enter the lighthouse now. Jessica is waiting for you at the far end; go ahead and approach her. Quick Save before you talk to her afterward, though, because doing so will begin the sequence of events that leads into the next boss battle. I suggest you have an Iron Lance and Stone Axe equipped on the hero and Yangus respectively, and the best armor available for both.

    BOSS: Khalamari (Recommended Level: 10)
    HP: 360, 311 experience, 345 gold

    Attacks: Flame Breath (30-40 damage to all), Sweep (14-16 damage to all), tentacle slap (20-24 damage to one)

    Khalamari is a severely cheap boss, far tougher than Geyzer due to his extremely powerful attacks. Defend the first round, as he almost always opens with his absurdly-overpowered Flame Breath. You'll want to have a decent weapon on both allies, and a fair stock of Medicinal Herbs. Tension can help with the hero's attacks, a little bit; two 50-Tension hits should mostly finish Khalamari off. If Yangus has Helm Splitter, get a few of those off ASAP to make the hero's high-tension hits hurt more. Heal any damage received immediately should your HP drop below 35. Keep up with the relentless assault and you'll win eventually. You can also opt to take the "strategic" route of defending every 6 turns to try and mitigate the Flame Breath attacks, but in my experience, this method is too unreliable since he doesn't consistently use Flame Breath every 6 turns (sometimes he uses it every 5, other times every 7). Attempting this fight below level 10 will result in a wipe about 95% of the time, from my experience, since the hero is too weak to survive a Flame Breath after any type of attack hitting him (and Khalamari will get a turn before the hero quite often too, guaranteeing he's gonna die). As it is, I'd put odds of success at level 10 at 75% at best. I reiterate: Khalamari is severely cheap.

    After the battle, more story commences and you get a Gold Bracer. Talk to Jessica again to gain a new party member, and then set sail. Jessica, incidentally, does best if you invest in her skill with Staves. Her Sex Appeal makes a nice backup, as does Whips. Fisticuffs have a very potent spell for mastering them, but it's not worth it to aim for that early on. Shortswords also have a very useful skill tied to them for the post-game, but seeing as that's a long ways off, you can safely ignore them for now.

    Location: Ferry
    Items:
    Medicinal Herb, Seed of Life, Seed of Agility, Antidotal Herb, Pot Lid, 12G, Medicinal Herb, 10G, Bronze Knife

    After some story, feel free to explore the ship and gather loot. Inside the cabin you'll find a Medicinal Herb, Seed of Life, Seed of Agility, Antidotal Herb, Pot Lid, 12G, and another Medicinal Herb in the various pots and barrels scattered about the top level. There's 10G in a pot downstairs, and a Bronze Knife in the captain's quarter's chest. Talk to Trode to get the plot moving again, and to acquire the Alchemy Pot. This wonderful invention lets you combine items to make new items. You can find out more about it in the appropriate section of this guide. After your little chat, you'll find yourself in Peregrin Quay.

    Maella Abbey

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    Location: Peregrin Quay
    Items: Chimera Wing, Leather Kilt, Medicinal Herb, 8G, Oaken Club, Antidotal Herb, Seed of Defence, Medicinal Herb, Iron Nail, Seed of Magic, Boomerang, 200G, Mini Medal #1

    Item Shop

    Medicinal Herb (8G)
    Antidotal Herb (10G)
    Holy Water (20G)
    Chimaera Wing (25G)

    Item Shop 2

    Cypress Stick (10G)
    Pot Lid (40G)
    Bandana (45G)
    Hairband (150G)
    Slime Earrings (400G)

    Armour Shop

    Scale Armour (350G)
    Silk Robe (420G)
    Chain Mail (500G)
    Scale Shield (180G)
    Pointy Hat (70G)

    Weapon Shop

    Bronze Knife (150G)
    Thorn Whip (350G)
    Iron Lance (750G)
    Farmer's Scythe (910G)

    As soon as you step off the ship, it's time to start looting and pillaging! Toss the pots and barrels near the armour shop for a Chimaera Wing and Leather Kilt, then raid the barrels around the item shop for a Medicinal Herb and 8G. Over by the weapon shop, you'll find an Oaken Club and Antidotal Herb, and next to the closed shop is a Seed of Defence and Medicinal Herb. Head on inside and talk to the hooded bloke at the table for an Iron Nail. You'll want to pop that in your Alchemy Pot with a Bronze Knife to make a Thief's Key. Next, open the cabinet for a Seed of Magic. Head upstairs to find Peregrin Quay's Golden Slime sitting on some crates near the top. Finally, head back out to the market and open the locked chests for a Boomerang, 200G, and Mini Medal #1. Note that you can now find alchemy recipes on certain bookshelves too. You don't need the recipes to actually make anything, however, so you can safely ignore these.

    You can make some quick money at this point cooking up various herb combinations and selling them, around about 5000G. The first 29 Strong Medicines (Medicinal Herb + Medicinal Herb) you sell will go for 48G. The next 20 will sell for 32G each, and after that they just sell for 16G (ie. no profit). Your first 29 Special Medicines (Strong Medicine + Strong Medicine) will sell for 96G, the next 20 will sell for 64G each, and after that they sell for 32G (again, no profit). Your first 5 Lesser Panaceas (Special Medicine + Special Medicine) will sell for 210G each, your next 5 will sell for 147G each, and thereafter they will sell for 63G (a 1G deficit). Your first 5 Rose-Root (Medicinal Herb + Strong Medicine) will sell for 80G, the next 5 will sell for 56G, and all further Rose-Root will sell for 24G (no profit). Your first 5 Strong Antidotes (Antidotal Herb + Medicinal Herb) will sell for 60G each, your next 5 for 42G each, and all future ones will sell for 18G (no profit). Your first 5 Special Antidotes (Strong Antidote + Strong Antidote) will sell for 90G, your next 5 will sell for 63G, and all future ones will sell for 36G (no profit). Using that seed money, you can now make some very nice equipment for this point. A pair of Farmer's Scythes cook up into an invaluable Iron Axe, a Scale Shield and Jessica's Leather Whip can be combined to make a Snakeskin Whip, you can cook up Bronze Shields with a Leather Shield and Bronze Knife, you can make some Bronze Armour with Chain Mail and a Bronze Shield, and you can cook up Feathered Caps by combining Chimaera Wings with Leather Hats. Once you're satisfied, head on out to the world map to continue. Then immediately Zoom to Farebury.

    Location: Farebury and Farebury Region
    Items: Dagger, Cypress Stick, Mini Medal #2, Mini-Medal #3

    There's some new stuff you can get now that you have that precious key. Head into the weapon shop to acquire a Dagger and Cypress Stick from the chests in back, then check the chest in the church for Mini Medal #2. There's a chest in the forests just east of Farebury as well that has Mini Medal #3 in it. That concludes this brief foray into treasure-hunting. Back to Peregrin Quay, for more treasure-hunting!

    Location: Peregrin Quay Region
    Items: Magic Water, Stone Axe, Feathered Cap, Seed of Magic, Seed of Wisdom, Seed of Strength
    Monsters: She-Slime, Lump Mage, Winky, Giant Moth, Bullfinch, Morphean Mushroom, Chainine, Scorpion, Hell Hornet, Treeface, Brownie

    First things first: hang a right from the entrance of Peregrin Quay to find a small ruin on a hill, and a chest with Magic Water in it. Keep going west and a bit south, and you'll find another chest nestled among some trees, this one containing a Stone Axe. Next up, head a bit east of Peregrin Quay to another hilltop ruin, this one containing a locked chest with a Feathered Cap in it. Continue east and stick to the northern coast (you'll have to go through a ruined archway at one point), where you will find another locked chest eventually. This one has a Seed of Magic in it. Go more or less straight south from there to find a small forest in a gully and another locked chest, this one containing a Seed of Wisdom. The last chest in this area (also locked) is due west of this little gully and at the river's level, and contains a Seed of Strength. Now that you're all stocked up, it's time to enter Maella Abbey, which is directly south of Peregrin Quay.

    Location: Maella Abbey
    Items: Mini Medal #4, Holy Water

    You can save with the priest just outside the Abbey. Go ahead and enter. There's nothing to do in the main area, so head into the central outdoor courtyard and take either side door to go outside. You can find Mini Medal #4 in a pot out here, and a phial of Holy Water in a barrel. Talk to either Templar at the back of the outdoor courtyard to get a brief story scene. There's nothing else to do here just yet, so take the other exit from Maella Abbey to continue onward.

    Location: Maella Region
    Items: Bunny Tail, Chain Mail
    Blue Chests: 2
    Monsters: Chainine, Jargon, Giant Moth, Lump Mage, She-Slime, Bullfinch, Morphean Mushroom
    , Night Sneaker, Mummy Boy, Fly Guy, Slime Knight, Healslime

    There's actually a lot of the world map open right now, but we're going to stick relatively close to Maella Abbey for the time being. Technically you can do the entire next section of the guide at this point before continuing with the story surrounding Maella Abbey, in fact! But there's not much point in doing so, since you get a new party member after completing the Maella Abbey sequence. I'll assume you're going to stick to the current section. There's a blue chest just east of where you start out, and to the south is a locked chest with a Bunny Tail in it. You can combine this with Jessica's Hairband to make a much better Bunny Ears headgear for her. There's another blue chest a fair bit east of here, next to a plateau along the northern river's banks, and far to the east along the same river's bank is a chest with some Chain Mail in it. Any further east and we'll be entering the Ascantha region (which you totally can do right now if you want; there's nothing preventing you from exploring at all right now), so let's book it back west to the little town of Simpleton, just south of Maella Abbey.

    Location: Simpleton
    Items: Mini Medal #5

    Inn: 4G each

    Item Shop

    Medicinal Herb (8G)
    Antidotal Herb (10G)
    Holy Water (20G)
    Chimaera Wing (25G)
    Chain Mail (500G)
    Turban (410G)

    Weapon Shop

    Rapier (300G)
    Thorn Whip (350G)
    Wizard Staff (1300G)
    Long Spear (1700G)
    Sledgehammer (1700G)

    This town's the sticks, to be certain. In fact, everything of interest in this town (the Golden Slime, the shop, even the next plot event) is in the bar. Head on upstairs to get Mini Medal #5 and 6G from some barrels, check the shops out if you want (the two chaps sitting at the table upstairs), then talk to the man in red downstairs to continue the story. Head on back to Maella Abbey.

    Location: Maella Abbey
    New Items: Mini Medal #6
    , 26G

    Now that you have the Templar's ring, you can enter the Templar's quarters. You'll find Mini Medal #6 in the kitchen off to the right, a Golden Slime nestled in a nook by a statue upstairs, and 26G in a barrel outside to the north. Head downstairs and through the door at the end of the hall. As you enter the room beyond, more story commences. Talk to the guards on the bridge in the northern outdoor area, then head back into the abbey. As you walk forward, you will trigger the next story scene. Your next goal is the Ruined Abbey. As Angelo said, you need to take the exit from Maella Abbey that leads towards Simpleton, but instead follow the river east until you reach your destination.

    Location: Ruined Abbey
    Items: (Cannibox), 300G, Iron Nail, Mini Medal #7, Bronze Shield, 50G, Waterweed Mould, Mini Medal #8, Bandit's Grass Skirt
    Monsters: Mummy Boy, Skeleton
    , Fly Guy, Bag o' Laughs, Drackyma, Metal Slime, Walking Corpse

    Examine the plaque nearby and use the Templar's ring on it. Go ahead and walk on down the stairs. The first chest in the alcove to the east is a Cannibox, while the one next to it is locked and contains 300G. In the right alcove is an invaluable Iron Nail, which can be combined with a Boomerang to make a dead-useful Reinforced Boomerang. Climb down the ladder and go to the end of the hall to find Mini Medal #7 in a pot. In a locked chest in the other room off that hall is a Bronze Shield. Go through the door and down the hallway, then down the stairs to a poisonous pit area. You can use the debris here to cross the pit unscathed. Continue onward, and check the two side rooms for 50G, Waterweed Mould, and Mini Medal #8. In the chamber with the zombie priest, turn around and check the cabinet nearby for a Bandit's Grass Skirt. Now talk to (or try to walk past) the zombie priest to start the next boss fight.

    BOSS: Tortured Soul (recommended level: 13)
    425 HP, 680 experience, 300 gold, drops Gold Rosary
    Attacks:
    Strike (20-25 damage), Sizzle (20-30 damage to all), Summon Allies (Skeleton and Walking Corpse appear)

    This boss can be a bit of a wake-up call if you've been avoiding battles until now. He's not as cheap as Khalamari was, but he is still dangerous. You should focus on Psyching Up as you can, healing with Strong Medicines as needed, and unleashing death incarnate upon the boss. If he summons minions, ignore them; he'll just summon more if you kill them. Once the Tortured Soul is down, the minions are not really much of a threat.

    After the fight, you are conveniently healed up to full. Follow the short path remaining to a ladder back up to Maella Abbey.

    Location: Maella Abbey
    New Items: Mini Medal #9

    First things first: break the nearby barrels for Mini Medal #9. Then waltz right into the Abbot's quarters and upstairs (you can get some alchemy recipes from his bookshelves downstairs first if you want). Go ahead and talk to the Abbot. After some story, you'll be in the dungeon. Talk to your companions, then walk to the center of the cell to continue. Once you regain control, check the iron maiden. Make your way back to the abbey and to the Abbot's quarters. Talk to Angelo or try to go upstairs to get the plot moving again. At the end of the story sequence that follows, you'll be in the Templar's quarters. Visit Marcello in his office nearby to proceed (his guards will move when you talk to them). Make your way back to the entrance of the abbey, and Angelo will join your party at last! His best focus is on Swords and Charisma, although you can get some very useful spells from his Staves too.

    (Note that if you completed Ascantha before this, you will get a story sequence with Trode as you leave.)

    Ascantha and King Pavan's Woes

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    Location: Ascantha Region
    Items: 230G, Seed of Life, Seed of Defence, 154G
    Blue Chests: 2
    Monsters: Morphean Mushroom, Giant Moth, Brownie, Hell Hornet, Drackyma, Night Sneaker, Healslime, Mummy Boy, Fly Guy, Slime Knight, Pan Piper, Puppeteer, Bodkin Archer, Kisser, Diemon, King Kelp, Khalamari Kid, See Urchin, Metal Slime, Mum, Boe, Jum, Boh, Winky, Treeface, Scorpion, Yabby

    Now that Angelo has joined the party, it's time to make our way to Ascantha! Head far east from Simpleton, until you reach a small riverside chapel and house. There's also the first cow here; cows on the world map provide a free Fresh Milk once per day when you talk to them. There's a locked chest with 230G just north-northwest of these two buildings. Anyway, let's discuss the two buildings.

    Location: Riverside Chapel/Riverside House
    Items: Mini Medal #10, Silk Robe, Seed of Magic
    Inn: 10G

    You can stay at the chapel for free tonight, so you may as well do so. It gets you an extra story scene if you do, which is nice. You can find Mini Medal #10 inside the house, in a barrel, and a Silk Robe in a cabinet. There's a Seed of Magic inside the cabinet in the church. Other than that, there's nothing else to do in these two locations... yet.

    Back on the road, on the west side of the river, head far south to find a chest with a Seed of Life in it. Go ahead and cross the river now. Right along the roadway is a blue chest, and just south of the roadway near the bend leading up to the castle of Ascantha is another blue chest. Keep going a little southeast from there, and you'll find a locked chest with a Seed of Defence in it. Head towards Ascantha, but veer to the east side of the castle to find a chest with 154G in it. Now you can enter Ascantha proper.

    Location: Ascantha
    Items: Lady's Ring, Rennet Powder
    , Mini Medal #11, Plain Clothes, Mini Medal #12, 42G, Red Mould, Medicinal Herb, Mini Medal #13

    Inn: 5G each

    Item Shop

    Medicinal Herb (8G)
    Antidotal Herb (10G)
    Rennet Powder (10G)
    Holy Water (20G)
    Chimaera Wing (25G)
    Moonwort Bulb (30G)

    Weapon Shop

    Dagger (350G)
    Short Bow (750G)
    Wizard's Staff (1300G)
    Edged Boomerang (1360G)
    Steel Broadsword (2000G)

    Armour Shop

    Leather Dress (380G)
    Bronze Armour (840G)
    Iron Cuirass (1000G)
    Bronze Shield (370G)
    Turban (410G)
    Slime Earrings (400G)

    Check the well for the Lady's Ring. You can take this to a man in Farebury's inn at night for a Seed of Wisdom, but only for a while; take care of it now while you're thinking about it! The house closest to the well has Rennet Powder and Mini Medal #11 in it. The church has several alchemy recipes in it, but again, you don't need them to make the things those recipes are for, so feel free to give them a miss. The other house near the church has some Plain Clothes in a cabinet. The only thing the inn has in it is a Golden Slime to photograph. Time to raid the castle. Take the leftmost door and grab Mini Medal #12 from the nearby cabinet, as well as 42G from the cabinet next to that. Head upstairs now (using the internal staircases; the external ones just lead to a photo opportunity) and check the room on this floor for Red Mould in a barrel and a Medicinal Herb in a pot. Go up to the next level and check the Minister's quarters for Mini Medal #13 in his cabinet (and a Golden Slime on his bookshelf). That's it for items to raid, although the last photo op for this town is up on the roof. To get the plot moving, all you have to do is talk to the king at night (he's in the throne room crying), then head downstairs. After Emma talks with you, go ahead and Zoom back to the Riverside Chapel and talk to the old lady in the house next to said chapel. She'll set you on the right path. All you have to do from there is head down to the beach nearby, and follow the path straight to Wisher's Peak.

    Location: Wisher's Peak
    Items:
    Wizard's Staff, 500G, Templar's Shield
    Monsters: Walking Corpse, Mummy Boy, Fat Bat, Hell Hornet, Treeface, Bodkin Archer, Diemon

    This area is very straightforward. Head into the cave system, and keep straight to find a Wizard's Staff. Take the right fork this time and make your way up the staircase. There's nothing at the dead end on the lower path, so ascend the narrow path up instead. The cave nearby has 500G in it, and a shortcut further up the hill. From there, cross the bridge and keep going up, taking a side-path to a Templar's Shield before going on the main path up to the peak. At the peak, you just have to wait for a bit, and the plot will take over. Check the shadow on the wall once you can. Now this is trippy! Go ahead and enter the building, and talk to the strange man inside. After some story, leave the Moonshadow Realm and you'll be deposited back in Ascantha's castle. Go upstairs to the throne room for more plot. Now that that's over, head back outside to the world map. If you've done the Maella Abbey sequence, a story scene will play out and your next destination will be decided: Pickham. The gateway to the Pickham region is directly south of Ascantha. (Note that if you didn't recruit Angelo before doing this sequence, you'll have to at this point. The plot cannot continue until you do, although you can visit the Pickham region early even at that.)

    A Pickham Misadventure

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    Location: Pickham Region
    Items: Morrie's Memo #1, Morrie's Memo #2, Morrie's Memo #3, 450G, Leather Whip, Iron Shield
    Blue Chests: 2
    Monsters: Hood, Gorerilla, Clockwork Cuckoo
    , Minidemon, Berserker, Capsichum, Treeface, Chimaera, Night Fencer, Witch, Hipster

    There's a little inn on the way to the Pickham region, which is nice. Once you've passed through the gateway arch, veer off the path to the east a bit to find a blue chest behind a strange-looking building. Talk to the man atop this building, then walk away from him and talk to him again after he greets you to get the three Morrie's Memos. If you want to get a start on those, Lonely Joe is along the path to the Ruined Abbey, and Squiggles is south of the lake nearby. Next up, head straight west for a while to find a locked chest with 450G in a little alcove around the corner of a plateau. Head south and then west-to-east around a plateau to find another locked chest, this one containing a Leather Whip. Next stop: west and a bit north, just north of a lake (we'll be going there soon enough), is another blue chest. North of that, on the northern shore of the east swamp in the rocky region, you'll find a locked chest with a Farmer's Scythe in it. As far west of here as you can walk, in a little channel looking out towards the sea, is a chest with an Iron Shield in it. You'll actually have to travel a bit south and loop around along the coast to reach it. That takes care of all the loot lying about the area, so go ahead and head to Pickham, nestled in the northeast of this region.

    Location: Pickham
    Items: Bunny Tail
    , Rennet Powder, 12G, Chain Mail, Seed of Life, Holy Water, Amor Seco Essence, Mini Medal #14, Mini Medal #15, Fresh Milk, 35G, Red Mould, Cowpat, Mini Medal #16, Seed of Strength, Magic Water, 26G, Waterweed Mould, Boxer Shorts, Mini Medal #17, Seed of Wisdom, 30G, Mini Medal #18

    Inn: 6G each

    Item Shop

    Medicinal Herb (8G)
    Antidotal Herb (10G)
    Holy Water (20G)
    Chimaera Wing (25G)
    Amor Seco Essence (120G)

    Armour Shop

    Bronze Armour (840G)
    Leather Cape (1100G)
    Dancer's Costume (1300G)
    Iron Shield (720G)
    Iron Helmet (1100G)

    Weapon Shop

    Poison Moth Knife (950G)
    Hunter's Bow (1700G)
    Steel Broadsword (2000G)
    Iron Axe (2600G)
    Holy Lance (2700G)

    Casino Prizes

    Magic Water (100T)
    Silver Platter (500T)
    Agility Ring (1000T)
    Titan Belt (1500T)
    Rune Staff (3000T)
    Platinum Headgear (5000T)

    This is a bit of a dodgy town, if you didn't guess. If you want to try your luck in the casino, your best odds are with the Bingo game. It will let you make some good kit with alchemy if you do (Wizard Staff + Rune Staff for Staff of Antimagic, Iron Shield + Silver Platter for White Shield, and Bandana + Agility Ring for Mercury's Bandana). So anyway, let's hunt treasure! First off, check the building on the west end of town for a Bunny Tail, some Rennet Powder, and 12G. You can ignore the bully demanding payment to pass down the central avenue; you can reach that area without paying him, just by going the long way. In the long building next to said bully, you'll find Chain Mail in a cupboard (and the town's Gold Slime on a shelf not far from said cupboard). In the housing complex to the northeast, you can find a Seed of Life and Holy Water. Hop down the well and smash some pots for a phial of Amor Seco Essence and Mini Medal #14. The bags in the item shop contain Mini Medal #15. Head into the bar at the north end of town and break some barrels for some Fresh Milk. Next up, enter the inn and head upstairs to the second room for 35G in a cupboard. Walk out onto the roof to find some Red Mould in a barrel. That covers it for this area, so it's time to get back to the streets. There's a pot with a Cowpat down the central-western alley. Inside the housing unit not far from that, there's a barrel with Mini Medal #16, and a bag with a Seed of Strength in it. The house south of the furthest northeast house contains a Magic Water in a cupboard. There's 26G in a barrel down the eastern alleyway. There's some Waterweed Mould in a barrel in the bar nearby. The tent on the bar's roof contains some Boxer Shorts in a bag. Mini Medal #17 is in a pot at the end of the roof pathway. Your goal (at least for now) lies down the stairs on this rooftop. Head on into the room after the brief story scene, and check the backroom for a Seed of Wisdom and 30G. Then it's straight back to the northern pub! After a little scene there, go back to the southeastern storeroom and approach the thief in there for another story scene. Now, head to the southern bar in town and talk to the barkeep to get behind the counter. There's a cabinet with Mini Medal #18 in it back here, and your conversation target, Dodgy Dave. Talk to him to get things moving again. Now you need to hoof it to Red's place, in the middle of the lake southwest of town.

    Location: Red's Place
    Items:
    Mini Medal #19, Mini Medal #20, Hairband

    Check the shed nearby for Mini Medal #19 in a barrel. Talk to the door guard to get inside. There's a pot nearby with Mini Medal #20 in it. There's a Hairband in the cupboard in her room. Red's Golden Slime is next to a shrubbery over in one of the corners. Talk to Red now. This scene is a tiny bit different if you already went and got the Venus' Tear from the Swordsman's Labyrinth. If that's the case, just try to leave her house area entirely, then waltz right back in and hand over the tear. Otherwise, she tells you to, well, go get the Venus' Tear from Swordsman's Labyrinth. It's just north of her house, so shake a leg.

    Location: Swordsman's Labyrinth
    Items: Cowpat, 1000G, 11G, Mini Medal #21, Red Mould, 62G, Seed of Magic, Antidotal Herb, Mini Medal #22, (Cannibox), Kitty Shield, Mini Medal #23
    Monsters: Phantom Fencer, Goodybag, Restless Armour, Lost Soul, Mummy Boy, Mummy, Cannibox

    Right away as you enter, there will be a brief story sequence with Yangus. There's nothing on the first level, so head downstairs and open the first doorway. Go down the stairs and break a few pots for a Cowpat. Cross the poison swamp for a chest with 1000G. Return upstairs and follow the path, proceeding east at the 4-way intersection. Open the leftmost door in the area this leads to for a room full of treasure: 11G, Mini Medal #21, Red Mould, 62G, Seed of Magic, Antidotal Herb, and a locked chest with Mini Medal #22 in it. The rightmost door contains two chests, one of them a Cannibox and the other locked with a Kitty Shield in it. Return to the 4-way intersection and take the north path. Do NOT open the first "door", as it will knock you down into the poison pit on the floor below and force you to backtrack. Instead open the door further down, and head to the next lower level. The northern path is just another trap fake door, so keep going and push the statue out of the way to proceed down to the next level. Down here, take the eastern path at the fork and break a pot for Mini Medal #23. Return to the path from before and take the other way, pushing the statue onto the obvious floor tile to extend the bridge forward. Follow the linear path to the room at the end. Here, hold L and R together to go into free-look mode, and look up at the ceiling. Note where there's a hole, and then push the statues so they both line up with said hole. Then stand on the tile below the hole to get launched up! Check the plaque on the wall nearby for a full heal. It's a straight shot to the chest from here, but it's not going to be that easy. Quicksave, open the chest, and prepare for a boss fight!

    BOSS: Trap Box (Recommended level: 16)
    1100 HP, 1020 experience, 990 gold, drops Venus Tear
    Attacks: Regular attack (25-30 damage), Critical Hit (70-90 damage), Fuddle (confusion on one), Fizzle (block spell casting), Crackle (30-40 damage to all)

    Trap Box is no joke. He can and will kill party members who are too weak for this fight. You have to get somewhat lucky in this fight and not get slaughtered by an unlucky set of turns. To this end, Acceleratle is a must. Tension is very helpful indeed, and should be your primary activity when not healing. If you have Multithrust for the hero with spears, that can knock off a solid third to half of the Trap Box's HP in one 50-Tension hit. The faster you finish this fight, the better.

    After the battle, assuming you came here when the game told you to, there will be a brief story scene; otherwise the game just notes you got the Venus' Tear. Either way, Evac your way out and head on over to Red's place again. Talk to her for a story scene, and then leave her house to be reunited with Medea at last. Go on back to Pickham and visit the room below the staircase on the rooftops to see Brains at last. Talk to the fellow to get direction on where to go next. Before you leave town, be sure to go visit Dodgy Dave again in the southern pub. He'll ask you to make him a Special Medicine for 500G in return. This is a hell of a deal, so go ahead. Next he'll ask for a Reinforced Boomerang for 1200G in return, which you might as well do as well since you have to give him one eventually. An Edged Boomerang isn't meaningfully weaker anyway, so why not? His next request (a Ring of Immunity) is going to take a little while before you can make it. Anyway, your next destination is north of Port Prospect!

    In Search of a Ship

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    Location: Wastelands Region
    Items: Slime Crown, Mini Medal #24, Sledgehammer, Seed of Magic
    Monsters: Candy Cat, Terror Tabby, Muddy Hand, Mud Mannequin, Bodkin Archer, Rockbomb, Drackyma, Giant Moth, Pink Pongo, Dieablo, Hawk Man, Garuda, Healslime, Mum, Boe, Jum, Boh, Buffalo Wing

    Inn: 1G each

    Just follow the path straight to the Hilltop Hut. Before you go inside, jump in the well and check the crown down there. Select Yes, and shortly you will have a very handy Slime Crown. Pop on into the hut and have a rest (4G). Trode's going to be working on the Alchemy Pot for the next few inn stays, so it's worth the paltry cost. You can also save here if you'd like, and Mini Medal #24 is in the pot near the door. Once that's all done, head north from the hut and work your way into the wastelands proper. Your destination is in the northwest corner of the wastelands, as is a locked chest with a Sledgehammer up on the cliffs above. As you approach the ship, there will be a short story scene, and your next destination will be laid bare: Trodain! The route there is simple enough: just stick to the northwest and you'll find a cave leading to the Trodain region. But first, check the western cape for a locked chest containing a Seed of Magic. Then it's on to the cave and Trodain.

    Location: Trodain Region
    Items: 630G, (Cannibox)
    Blue Chests: 3
    Monsters: Garuda, Mum, Boe, Jum, Boh (these 4 form Mumboe-Jumboh), Buffalo Wing, Candy Cat, Terror Tabby, Dracky, Slime (forms Slime King), Devilmoth, Battle Beetle, Tap Devil, Hipster

    Inn: 7G each

    Item Shop

    Medicinal Herb (8G)
    Antidotal Herb (10G)
    Holy Water (20G)
    Chimaera Wing (25G)
    Leather Cape (1100G)
    Fur Hood (1400G)

    Right away, make a beeline for the western cape. There's a church here, as well as a blue chest. There's a peddler inside, and an inn, and of course the ability to save. Moving on, make your way up the western coastline to find a locked chest with 630G backing the southern cliffs of the lowlands near the water, and a chest that's a Cannibox on the edge of the northern cliff near the water. Follow the path up to the entrance of Trodain Castle (you can find Smiles, the last monster you need for Morrie, here; see the Monster Arena section for details), but instead head south to find a small pond and another blue chest. Then take the eastern path at the fork and make your way to the forest on the west side for another blue chest. Now you can enter Trodain Castle.

    Location: Trodain Castle
    Items: 1500G, Magic Key, Templar's Sword, Magic Beast Hide, Mini Medal #25, Gold Bracer, 46G, Mini Medal #26, Garter, Mini Medal #27, 29G, Rock Salt, Waterweed Mould, 150G, Mini Medal #28
    Monsters: Rockbomb, Garuda, Hunter Mech, Dragonthorn, Wailin' Weed, Infernal Armour, Cureslime, Liquid Metal Slime

    Walk up to the gate and check it for a story sequence. Once you regain control, head up the left staircase to find 1500G in a chest. Go ahead and enter the castle proper from here. I suggest you take the left side first. I've personally found that the shop area over here is a very easy spot to force Liquid Metal Slimes to spawn, by standing in the far left-middle of the room and rotating the camera away from and towards the upper-left corner. You can get up to pretty absurd levels at this point just by exploiting this feature. Anyway, make your way through the southern doors to find a chest with the invaluable Magic Key, a locked chest with a Templar's Sword, and some barrels, pots and bags with Magic Beast Hide, Mini Medal #25, and a Gold Bracer in them. There's nothing out the door to the southeast, so return to the central hall and take the western door instead. Head south down the corridor, then around the corner and enter the doors to the south (there's nothing of note in the room to the north). Take the stairs down and smash a few pots for 46G. There's nothing in the room down the south corridor, so instead go down the small staircase and smash a barrel for Mini Medal #26. That's it for this area, so go back upstairs and head towards the central lobby again. This time, however, take the corridor to the northeast of said lobby and go up the stairs (again, nothing is in the nearby room). This floor has a lot of things to check out. If you want, you can head up the stairs on the southern side to see the sceptre room and get a brief story scene. Enter the southwest room and check the piano for another story bit. The room north of that has a Garter in a cabinet. There's nothing in the connecting room to the east, so make your way to the northeast room. In one of the cupboards here is Mini Medal #27. Next stop: the far northwest room. In here, some barrels can be broken for 29G. Exit to the balcony, and enter the spiral staircase; take it down to the first floor. Enter the nearby room to find Rock Salt in a pot; you can't get any further in the room from here, though. Go ahead and enter the throne room (in the center) and check the minister on the throne for a funny little story bit. The northwestern-most room has some pots with Waterweed Mould in them, and some barrels with 150G and Mini Medal #28. Take the southwestern-most door to find the library at last! There's a lot of alchemy recipes here, an unlockable door leading out to the courtyard, and a story sequence as you enter the main room. The bookshelf you want is in the far southwest corner; check it to get the plot moving again. Open the Moonshadow window and go visit with Ishmari. After that's done, your next destination is Ascantha: talk to the king, then make your way through the tunnel to a new area of the world map.

    Location: Land of the Moles
    Items: Seed of Life, Mini Medal #29
    Monsters: Hawk Man, Mad Mole, Mars Rover, Chimaera

    The route to the Mole Hole's pretty straightforward, but first, grab the locked chest in the middle of this area for a Seed of Life. Close to the Mole Hole itself, in the northern part, is a locked chest with Mini Medal #29 in it. Then it's down into the Mole Hole!

    Location: Mole Hole
    Items: 1500G, Mini Medal #30, Seed of Defence, Stone Hardhat
    Monsters: Mischievous Mole, Mad Mole, Mars Rover
    , Rockbomb, Peepers, Muddy Hand

    Right away, take the southern fork and check the west corner of this large room for 1500G. Go ahead and descend to level 2. Over in the corner of the rough-shaped room on this level are two pots, containing Mini Medal #30 and a Seed of Defence. There's a locked chest in the southernmost room of this level with a Stone Hardhat in it. That's it for treasures, so make your way to Don Mole on level 3 (he's in the southeast corner), Quicksave, and talk to Don Mole to fight him (pick Yes for a funny little scene if you'd like, but you have to pick No to start the fight).

    BOSS: Don Mole, 4 Soul Moles (Recommended level: 21)
    1280 HP, 1160 experience, 540 gold, drops Elfin Elixir
    Attacks: Performance (confusion on all allies and enemies), Regular attack (35-50 damage), Ground Pound (45-60 damage to all allies)

    Don Mole opens with his performance, which will assuredly confuse nearly every Soul Mole, and possibly some of your party if you're unlucky. You'll want to be rid of any non-confused Soul Moles as quickly as possible, as they like to boost Tension and hit extra hard. Other than that, it's a very standard boss fight: Psyche Up, Acceleratle, heal as necessary, focus on the boss himself, and just generally get this thing done as quickly as you can. While Don Mole does eventually summon replacement Soul Mole minions, he does it so rarely that you're unlikely to have any issues.

    After the fight, you'll get the Moonshadow Harp! Go ahead and Evac out. Now that that's done, let's do a little treasure-hunting, shall we? Ishmari can wait, there's loot to be found!

    Location: Pickham Region
    Items:
    Mini Medal #31, Seed of Skill

    Open the chest behind the Monster Arena for Mini Medal #31. Now head to the far southwest corner of this area, all the way against the cliffs and the sea, to find a locked chest with a Seed of Skill in it. Follow the cliffs north from here, then hang west and follow them to another locked chest. This one has a Gold Ring in it. You now have what it takes to make a Ring of Immunity (Gold Ring + Poison Needle), which you can give to Dodgy Dave for a very useful Bandit Axe. The next recipe (Robe of Serenity) requires a Cloak of Evasion, which we don't have access to yet. So instead, let's head to the next region!

    Location: Ascantha/Maella/Peregrin Quay Regions
    Items:
    Seed of Defence, Agility Ring, Mini Medal #32, Steel Broadsword, Mini Medal #33

    To start with, right by the gateway to the Pickham region is a locked chest with a Seed of Defence in it. Next stop: follow the road west from Ascantha, and veer north to another locked chest just where the road starts curving to the west. This one has an Agility Ring in it. Due almost perfectly west from here is another locked chest, with Mini Medal #32 in it. Now it's time to cross the river near the church and head due northwest from it. Not far from a chest we already opened is another, locked chest containing a Steel Broadsword. The last locked chest for this continent (for now anyway) is southwest of Peregrin Quay and not far from Maella Abbey's north entrance, and contains Mini Medal #33. Only a few chests left before we can get on with the plot!

    Location: Wasteland/Trodain Regions
    Items:
    Seed of Defence, Lesser Panacea

    Zoom to the Hilltop Hut and proceed into the southeastern corner of the wastelands. Down in this lonely corner is a locked chest containing a Seed of Defence. The last locked chest for now is just east of Trodain Castle, and contains a Lesser Panacea. Now we can return to Trodain Castle's library at night, head through the Moonshadow window, and enter Ishmari's home once more. After some story, you'll be sailing over the oceans blue!

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