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    FAQ/Walkthrough by dark52

    Version: 2.0 | Updated: 07/05/15 | Search Guide | Bookmark Guide

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                                   | 7 Yes / 4 No |   (01/12/2016)
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                  |   WALKTHROUGH   |
              |~-~-~-~-~-~-~-~-~-~-TABLE OF CONTENTS-~-~-~-~-~-~-~-~-~-~|
              |  1 - Introduction.............................[010000]  |
              |      i - Controls.............................[010100]  |
              |     ii - Experience...........................[010200]  |
              |    iii - Upgrades.............................[010300]  |
              |     iv - Hats.................................[010400]  |
              |      v - Elemental Gates......................[010500]  |
              |     vi - Radiance Crystal.....................[010600]  |
              |    vii - Adventure Packs......................[010700]  |
              |  2 - Walkthrough..............................[020000]  |
              |      i - Brighthold Battlements...............[020100]  |
              |     ii - Rivenrock Caverns....................[020200]  |
              |    iii - Whitefall Summits....................[020300]  |
              |     iv - Faylair Jungle.......................[020400]  |
              |      v - Galecrack Ruins......................[020500]  |
              |     vi - Pirate Seas..........................[020600]  |
              |    vii - Empire of Ice........................[020700]  |
              |   viii - Darklight Crypt......................[020800]  |
              |     ix - Dragon's Peak........................[020900]  |
              |  3 - Collectables.............................[030000]  |
              |  4 - Frequently Asked Questions...............[040000]  |
              |  5 - Updates..................................[050000]  |
              |  6 - Contact..................................[060000]  |
              |  7 - Copyright................................[070000]  |
                   |                                    |
                   | Author: dark52                     |
                   | Version: 2.0                       |
                   | Updated: 19/07/12                  |
                   | Website: http://www.darkspyro.net/ |
                   | Email: dark52(at)darkspyro(dot)net |
    Welcome to my complete Walkthrough to the Nintendo 3DS version of Skylanders:
    Spyro's Adventure.
    The walkthrough itself tries not assume you have any specific Skylanders and
    will mention when you need a certain element or ability to complete a task.
     ,--------,                      ,----------,                       ,--------,
    | [010100] |~-~-~-~-~-~-~-~-~-~-|  Controls  |~-~-~-~-~-~-~-~-~-~-~| [010100] |
     '--------'                      '----------'                       '--------'
                     | ACTION                  | BUTTON          |
                     | Pause                   | Start/Select    |
                     | Move                    | Circle Pad/Dpad |
                     | Jump                    | B               |
                     | Primary Attack          | Y               |
                     | Secondary Attack        | X               |
                     | Sprint                  | A/L             |
                     | Use Magic Item          | R               |
                     | Switch/Revive Skylander | Touch Screen    |
     ,--------,                     ,------------,                      ,--------,
    | [010200] |~-~-~-~-~-~-~-~-~-~|  Experience  |~-~-~-~-~-~-~-~-~-~-| [010200] |
     '--------'                     '------------'                      '--------'
    When you kill an enemy you gain a small amount of experience in the form of
    small glowing dots. You also get bonus experience at the end of a level based
    on how much radiance you've collected, whether you're matching the daily
    elemental bonus (+25% for one element or +50% for both), and how much time you
    had left on the clock.
     ,--------,                      ,----------,                       ,--------,
    | [010300] |~-~-~-~-~-~-~-~-~-~-|  Upgrades  |~-~-~-~-~-~-~-~-~-~-~| [010300] |
     '--------'                      '----------'                       '--------'
    Upgrades are automatically given to your Skylander when it levels up. At the
    end of a level the game will notify you that you've gained access to a new
     ,--------,                        ,------,                         ,--------,
    | [010400] |~-~-~-~-~-~-~-~-~-~-~-|  Hats  |~-~-~-~-~-~-~-~-~-~-~-~| [010400] |
     '--------'                        '------'                         '--------'
    In each level you can find at least one hat, in the 3DS game these are purely
    cosmetic items. You'll find them inside the presents that you can find in
    specific locations.
    Each system has a different exclusive hat that is not on the others.
        * 3DS has a Balloon Hat
        * Wii has a Happy Birthday Hat
        * PlayStation 3 has a Straw Hat
        * Xbox 360 has a Flower Hat
        * PC has a Bowler Hat
    It does not appear to be possible to permanently unlock these hats
    cross-platform but they will remain on your Skylanders if you go to a different
    console with them equipped.
     ,--------,                   ,-----------------,                   ,--------,
    | [010500] |~-~-~-~-~-~-~-~-~|  Elemental Gates  |~-~-~-~-~-~-~-~-~| [010500] |
     '--------'                   '-----------------'                   '--------'
    In each exploration level you will find a pair of elemental gates, these are
    entirely optional and by skipping them you do not hinder progress through the
    story. To open an elemental gate simply stand on to it with a Skylander of the
    corresponding element.
     ,--------,                  ,------------------,                   ,--------,
    | [010600] |~-~-~-~-~-~-~-~-|  Radiance Crystal  |~-~-~-~-~-~-~-~-~| [010600] |
     '--------'                  '------------------'                   '--------'
    Each level has five goals, four of which are possible to do on your first time
    through. Once you achieve one of the level's goals you gain a Crystal and
    Hektore begins to chase you.
    The tasks vary from level to level and include collecting radiance, collecting
    several of a special item, killing a certain number of enemies, smashing
    chests, completing the elemental challenges. You get a different set of tasks
    in the smaller arena levels such as not being hit by a hazard and not eating
    any food.
    Once you've completed the first four challenges you unlock the fifth challenge
    which is Hektore chasing you right from the start.
     ,--------,                   ,-----------------,                   ,--------,
    | [010700] |~-~-~-~-~-~-~-~-~|  Adventure Packs  |~-~-~-~-~-~-~-~-~| [010700] |
     '--------'                   '-----------------'                   '--------'
    The Adventure Packs come with a Skylander, a Location Piece and two Magic
    Items. The Skylander is just the same as any of the other Skylanders.
    The Location Piece when placed on the Portal of Power will unlock a brand new
    pair of levels. An exploration level and an arena level. Unlike the consoles
    this item has no further use.
    The Magic Items do not unlock anything but instead temporarily provide your
    Skylanders with something special. You can only have one Magic Item active at
    any point
    The main thing is to remember to actually use them. To load them into the game
    simply put them on the Portal of Power and talk to Wendel as if you were
    swapping out your Skylander. The Skylander that was active when you summoned
    the item will be the one that can use it, if you want the other to be able to
    use the same item then switch to that Skylander and summon the item again.
      | [010701]      Pirate Seas      [010701] |
    The Pirate Ship unlocks Windjammer Bay and Pontoon Point. It has no further use
    in the 3DS game.
    The Hidden Treasure when activated will temporarily cause radiance to be
    attracted towards you. It costs ten radiance to use and only lasts a short
    The Ghost Swords make your Skylander's attacks stronger for a short time.
      | [010702]      Empire of Ice      [010702] |
    The Empire of Ice unlocks Winterwatch Keep and Coldburn. It has no further use
    in the 3DS game.
    The Sky-Iron Shield will protect your Skylanders from damage.
    The Anvil Rain will surround your Skylander with three anvils that knock back
    enemies if touched.
      | [010703]      Darklight Crypt      [010703] |
    The Darklight Crypt itself unlocks Wighthaunt and The Spectery. It has no
    further use in the 3DS game.
    The Healing Elixir will continue to heal your Skylander for twenty seconds.
    The Time Twister will surround your Skylander with three hourglasses, if these
    hit an enemy that enemy will freeze in place for a few seconds.
      | [010704]      Dragon's Peak      [010704] |
    The Dragon's Peak unlocks the levels The Wingwarrens and The Pit. It has no
    further use in the 3DS game.
    The Winged Boots allows your Skylander to run without having to stop every few
    Sparx the Dragonfly will hover around your Skylander occasionally shooting
    nearby enemies.
    Please note that the sections in boxes require a specific element Skylander,
    and that you cannot complete the game to 100% without at least one of each of
    the eight elements.
     ,--------,               ,------------------------,                ,--------,
    | [020100] |~-~-~-~-~-~-~|  Brighthold Battlements  |~-~-~-~-~-~-~-| [020100] |
     '--------'               '------------------------'                '--------'
      | [020101]      Towersight Fields      [020101] |
        * Propeller Cap
        * Birthday Hat
        * Ignitor Scroll
        * Collect Radiance Crystal
        * Gather Radiance
        * Bash Chests - 3
        * Elemental Challenges - Magic / Fire
        * Hektore's Challenge
    After watching the initial cutscene you'll enter the first level, Brighthold
    Battlements. Wendel will help summon one of your Skylanders right away so get
    your Portal of Power ready and place any of your Skylanders on it. Any will do
    at this point but Fire or Magic may be the better choices, once you've summoned
    it you can turn the Portal off and put it to the side for a short while.
    On your first go through the objective of the level is simply to get to the end
    of it, there's no other tasks you need to complete. Anyway, walk forwards and
    you immediately get given a choice in path, it's only a minor choice though and
    you'll quickly end up at the same place whichever way you choose.
    To attack the approaching little blue fella do as the game instructs via
    floating symbol above its head, press the Y button to perform your Skylander's
    primary attack. What this is varies from Skylander to Skylander but it does
    damage which is all that really matters, you may need to be right next to it or
    perhaps not for Skylanders with ranged attacks.
    Go up the slope to the left after you've killed it, partway up to the left of
    this left path is a tiny rotating green circular platform with a bit of
    radiance on it, the larger radiance in the air is worth 5 compared to the
    normal 1 value radiance. You'll need to master the jump button, B, to get there
    as there's a tiny gap. Jump back and then follow the path round to the right
    and over the lower path, jump over that gap to continue down the other side. On
    the right on this downward slope is another small circular platform, this time
    with a Present floating in the air instead of radiance, if you jump into the
    Present you'll pick it up, to claim it and discover what's inside you have to
    finish the level. For the sake of people searching for the item they're missing
    I'll be mentioning exactly what each Present is as soon as you get it, in this
    case you just picked up the "Birthday Hat".
    Finish going down the slope to rejoin where the straight path was going and
    meet up with a couple of Chompies sitting waiting for you. Kill them both with
    your basic attack, it'll still be instructing you via floating button at this
    point, and then double jump over the gap onto the next section. This means
    pressing the jump button while still in the air from the first jump, keep
    holding in the direction you're trying to go in and press B again before you
    fall into the gap (luckily the game is nice and just respawns you next to the
    The game now expects you to know how to fight as there are no more prompts over
    the Chompies, kill the two along the ground level here and then jump up to the
    higher, right side of the path. In the middle of the high up bit is a white and
    gold chest, if you attack it a bit it'll break into pieces and reveal 10
    radiance inside, useful for triggering a Radiance Rush.
    If you have a Magic Skylander loaded you can jump down to the left off the high
    side and then onto a circular pad with a Magic icon floating above it. This is
    an area specifically locked to all but Magic Skylanders, inside you'll find a
    short platforming section which if you can get to the end of you get a reward
    of a Scroll for Ignitor.
    Carry on forwards and jump over the two circular platforms to a larger green
    platform with a fence along the left, there's a 5 radiance in the air that
    you'll need to double jump if you want to reach. The game advises you to double
    jump along the next series of platforms but a single jump is all that's really
    necessary. Another split in the track.
    There's a new enemy mixed in with the Chompies here, this guy is a Cyclops
    Chopper, they run towards you and then start spinning. Try and keep away while
    they're spinning, once it's done spinning it'll be dizzy and give you a chance
    to attack safely.
    If you are using a Fire Skylander take the left path up along a series of
    alternating grey circles and green platforms to the top of a small castle
    looking structure. On here is a pad with a Fire Icon floating above it, stand
    on it to get whisked away to the Fire Challenge.
    It's just a simple jumping task, after the second set of Chompies is a new type
    of platform, this one rolls slowly which means that if you stay still you'll
    fall off, so just keep moving forwards and to the opposite direction that it's
    rolling in to stay on. There's a Present on the floor with a Propeller Cap
    inside, grab it and head to the exit pad directly ahead.
    If you jump down following the radiance floating in the air you'll find
    yourself back on the main path, backtrack a short distance and you'll spot a
    chest with 10 radiance inside. There's no need to go any further back than
    that, the wooden obstacle can be smashed with your attacks easily.
    If not then walk down the path straight ahead and smash your way through a
    blockade to find a chest.
    Jump over the platforms, including a rolling platform that you'll need to watch
    out for, and pick up the Radiance Crystal that's sitting in the middle of the
    path. This will trigger Hektore to start chasing you and the drawbridge to
    lower (it'll already be lowered on subsequent playthroughs), since you have 4
    minutes on this first chase you can take your time (but obviously not too
    much). If you manage to run out of time you'll have to start the whole level
    over and pick up any presents you hadn't yet fully claimed.
    Walk over the drawbridge and kill the Chompies before approaching a pair of new
    enemies, Cyclops Chuckers. These stand still and throw rocks and bombs at you,
    the rocks are fairly inaccurate but the bombs you'll want to dodge. Jump down
    the large hole following the path of radiance down through some boards that
    you'll smash through, you can direct your fall but on this one it's not all
    that necessary.
    At the bottom are a couple more Chompies and another Chucker, jump up along the
    platforms ahead and fight another Cyclops Chopper followed by a Chucker. There
    is a path down to the left here but I'm fairly sure that's just meant for those
    who fall off the next thing (although there is a fair bit of radiance down
    there). Keep going straight and jump up onto a large column lying down, at the
    end you'll get to a series of jumps along rolling platforms, jump down to the
    left off the first and then to the right off that one.
    Kill the Chopper and the Chucker standing around on the next proper bit of land
    before jumping along another series of platforms and going inside a castle
    section. On the floor is a chest to smash, it's surrounded by a few enemies.
    Run along the ground ahead or jump up and kill a Chucker on some high platforms
    to the left. Jump along the rotating stone platforms at the end and you'll see
    a large tower collapse in order to give you a path to walk down.
    The game will now instruct you on the basics of running, simply hold A to run
    for a short time. Easy. Kill or ignore the Chuckers to the sides and then jump
    to the large blue swirly thing that is in actual fact the exit to the level.
    And when you finish the first level Wendel will insist on summoning a second
    Skylander, there's no way around it. If you're aiming to immediately go back
    into that first level then summon a Fire or Magic Skylander (assuming you
    summoned a Fire or Magic Skylander for the first one, if you didn't then
    replace your non-Fire/Magic Skylander with a Fire or Magic Skylander to have
    both a Fire and a Magic Skylander in your team). If you don't want to go back
    in and instead want to advance straight to the second level then I would
    suggest a Life Skylander to summon.
    If you do manage to get all five Crystals you'll unlock the second level hub,
    Rivenrock Caverns, you can go do those if you want to but you may find them
    easier with your Skylanders levelled up a bit. For the purposes of the
    walkthrough making sense I'll be going through the levels chronologically but
    as you gather more Crystals you'll open up more hubs and get more choice in
    what to do next.
      | [020102]      The Proving Grounds      [020102] |
        * Trojan Helmet
        * Legendary Trigger Happy Scroll
        * Radiance Challenge
        * Avoid the Flames
        * Don't Eat Food
        * Elemental Match - Life
        * Hektore's Challenge
    A completely different type of level is up next, instead of following a path
    and getting to the other end, you're instead placed in a small arena to fight
    waves of enemies until you have gathered enough radiance to leave. For these
    types of levels I'll leave it up to you to work your way through but I will
    describe the points at which you can find the Presents, they'll appear at a
    specific point in the fight, float about for a short time and then disappear -
    if you miss it you have to start the level over again to try and grab it the
    next time. I'll also give some tips to help with the secondary tasks that
    unlock on your second go through.
    The Elemental Match task is available right on the first go, all you need to do
    is have one of your Skylanders as the element stated. You don't even need to
    use them in the level, just having them loaded into the game is enough. For
    this first arena level the game wants you to have a Life Skylander.
    Round One of the level is simple, just collect the radiance as it appears and
    jump over the firey obstacle as it swings round. Round Two adds in some enemies
    for you to fight, but still watch out for that fire beam. Partway through this
    round a chest will appear (location seems random but timing seems specific),
    shortly after at the right-hand side of the level a Present will float by
    containing a Trojan Helmet. In the third round a timer will start for Hektore
    to appear, just like in normal levels. After two more chests materialise the
    second and final present with a Scroll for Legendary Trigger Happy will appear
    floating to the left from the fire thing in the middle. And once you have the
    required radiance a portal will open up and all the enemies left will die, jump
    into the portal to finish up (you can still run out of time and lose).
    The secondary tasks will open up now that you've gone through it once, the
    Avoid the Flames one requires you to simply not get hit by the fire beam at all
    during the three rounds. If you do get hit the game will cross it out and
    you'll have to start over to try again (Pause and select Retry). Don't Eat Food
    is pretty straightforward, just avoid smashing the barrels and you shouldn't
    accidentally eat anything. Note that for some reason dying counts as eating
    food (but the Healing Elixir from Darklight Crypt does not count against this
    And as with the first level once you manage to gather the first four Crystals
    you unlock "Hektore's Challenge", in the fight arenas you won't find many
    clocks to boost your time but they give you plenty of it in the first place.
      | [020103]      Flooded Viaducts      [020103] |
        * Coonskin Cap
        * Rocket Hat
        * Cynder Scroll
        * Pop Balloons - 8
        * Squash Chompies - 15
        * Gather Radiance - 100
        * Elemental Challenges - Water / Life
        * Hektore's Challange
    Jump forwards onto the round battlement and then forwards again onto a bit of
    path, here you'll find a couple of blue Chompies to kill. These will count
    towards your Squash Chompies target, you don't need to do anything special it's
    just a fancy way of telling you to kill them. However it should be noted that
    if they fall off the edge by themselves they do not count towards the total.
    The next jump takes you onto a short viaduct with water running down it, if you
    stand still it'll push you backwards off the edge, you can just walk up it
    normally but the game advises you to run. Once you've jumped through the wall
    of water at the far end you'll come across a pair of spinning platforms, these
    don't wait around for you to jump on them or anything they just spin. You can
    land on the thin edges as well as the more obvious flat sides so there's really
    no need to wait around for them to align perfectly.
    Over to the right side is the first of the Balloons you will be wanting to pop,
    just jump into it to pop it. Kill the Cyclops Chopper and the Chucker beyond
    before leaping onto a green platform. After that is another viaduct to run up
    where you'll meet another Chucker and your third Chompy. Heading forwards
    you'll spot a chest off to the left, useful for getting the radiance target but
    unless it's specified in the challenge list they are entirely optional. There's
    the second balloon just over the next gap, with a Cyclops Mammoth right next to
    Smash through the barricade and then run along a waterway, this one's going to
    try to push you off to the side instead of backwards so make sure to aim your
    run towards the waterfall in order to stay on. After that there's another
    Cyclops Chucker and a pair of Chompies to bring your total to five. As you go
    through the archway there's a Chopper and a Chucker in the way, after them you
    should be able to see the third balloon. The chest off to the left is a dead
    end so double back and attack the two Choppers on the path, the water up ahead
    will try to push you forwards but aim to the left side in order to pop the
    fourth balloon - there's also another pair of Chompies. When you've got them
    all follow the path of radiance off the side and down a fair distance.
    Jump up the three spinning platforms all the way up to the fifth red balloon.
    Kill the Chopper and jump to a pair of Chuckers, follow the path behind them
    and to the left of the water you'll see a Water Challenge.
    As you jump along the rotating platforms you can make a choice, either jump off
    to the right for some radiance and a couple of Chuckers or just keep on going.
    If you jump off just jump back on when you're done. At the top is another
    Chucker and a pair of Chompies which will bring you to 9. All that remains is
    to jump over the spinning platforms and claim your Coonskin Cap.
    Jump back and then along the watery path, moving to the right to avoid being
    pushed off. Kill the Chucker and jump down to a couple of Chompies (11). Number
    tweleve is just up the teeny tiny waterfall next to a Chopper. Go through the
    arch and kill the final three Chompies for your Radiance Crystal. There's a
    couple more of them ahead if you didn't go in the Water Challenge. Smash
    through the barricade and jump over the rotating platform, on a battlement to
    the right is balloon number 6.
    Ahead now there's a split in the path. One way is useful, the other not so
    much. Kill the Mammoth and then take the path to the right only a short
    distance, you should spot the Present with the Rocket Hat inside on the floor
    immediately. Track back that tiny distance and go instead left along a viaduct
    - at the end of it you'll get balloon seven. Careful though as it is pointed
    away so you'll speed off the end if you're not paying attention. Jump to the
    Life Challenge.
    Here all you need to do is follow the platforms along to the other end, don't
    hang about too long on each one though as they spin onto their sides after a
    few seconds. The last jump is the trickiest but you should be able to make it
    if you run and jump. Your reward is a Scroll for Cynder.
    Continue forwards and up some steps with a few Chompies on and then cross a set
    of spinning platforms to the eighth and final balloon as well as the end
      | [020104]      Radiant Fountain      [020104] |
        * Pan Hat
        * Legendary Bash Scroll
        * Radiance Challenge
        * Don't Collect Clocks
        * Don't Eat Food
        * Elemental Match - Earth
        * Hektore's Challenge
    This arena level has a feature where if you stand on the central glowing circle
    it will start throwing out radiance, this will continue until an enemy gets
    close to it. You don't need to stand on it the entire time but once an enemy
    gets near you'll need to start it up again if you want to get done within the
    various time limits.
    Towards the end of Round 1 a Present with the Pan Hat inside will float about
    on the northern edge of the grey circle. And early on in Round 2 the second
    Present, containing a Scroll for Legendary Bash, will appear on the left side.
    Don't Collect Clocks is simple as long as you keep the fountain active. And
    Don't Eat Food is exactly the same as before - just don't die (or eat food).
      | [020105]      Dreamgardens      [020105] |
        * Combat Hat
        * Bash Scroll
        * Camo Scroll
        * Rescue Beaufort!
        * Bash Chests - 3
        * Defeat Heavy Beasts - 3
        * Elemental Challenge - Air / Magic
        * Hektore's Challenge
    The fifth level in a hub has a special task requiring you to rescue a Seeker,
    they'll be trapped in a cage somewhere in the level but to open that cage you
    must first find the key.
    Jump over the gap and follow the path as it curves down to the left, ignore the
    line of platforms straight ahead from the start. At the bottom of the slope are
    some platforms to cross, these will take you to an island with some Chompies
    and a Cyclops Chucker on it, as well as the first Chest out of the three you're
    looking for. Smash the rocks on the jump pad and use it, this will take you a
    little further than is ideal so backtrack a short distance over a few solid
    platforms to an Air Challenge platform.
    The challenge is pretty easy, just make sure to pick up the Present with the
    Scroll for Camo inside.
    There's no need to backtrack any further so make your way back to where the pad
    landed you and continue forwards over the stone bridge, you should see the
    first of the Heavy Beasts (aka Cyclops Mammoth), stand back when it rears up
    and you should be fine. Use the platforms at the end to get to another piece of
    land with a few more enemies on, then off again onto some more small platforms.
    The next set of them has a Present in the middle of a trio of spinning
    platforms, the Present contains a Scroll for Bash.
    The key in this level is not particularly hidden or out of the way, you should
    see it ahead at a place where there's a split. This will trigger Hektore to
    arrive and start chasing you even though you don't have a Crystal. If you go up
    the platforms on the right side of the split you'll reach the second Chest. It
    would probably be easier to ignore the jump pad and instead just drop off down
    to the area below, you'll find the second Beast right there. If you did use the
    pad then backtrack to the Beast before going forwards.
    Switch to your Magic Skylander to enter the Magic Challenge on the left side of
    the path. As usual it's a short platforming section with a load of rotating and
    spinning platforms between you and the Present Combat Hat.
    Carry on forwards over the hump and down to another stone bridge platform, at
    the end of that it's up some more tiny platforms all the way to a sheep filled
    platform with a jump pad on it. You'll be flung forwards and should now see the
    final steps in several of your tasks. Backwards on a small platform is the
    third and final Chest, right ahead is the third and final Beast and ahead to
    the right is Beaufort's cage which you should be able to open with the key you
    picked up earlier. He'll teleport out of there as you get close.
    Smash through the barricade and make your way to the end of the level to claim
    your Crystals.
    Freeing a Seeker will activate a section of the Shattering Sigil, your overall
    target in the story is to activate all of the sections of the Shattering Sigil
    so that you can defeat Hektore.
     ,--------,                  ,-------------------,                  ,--------,
    | [020200] |~-~-~-~-~-~-~-~-|  Rivenrock Caverns  |~-~-~-~-~-~-~-~-| [020200] |
     '--------'                  '-------------------'                  '--------'
    The Rivenrock Caverns require 5 Radiant Crystals to be collected and is located
    to the left of the central area.
      | [020201]      Ashburrow      [020201] |
        * Anvil Hat
        * Eruptor Scroll
        * Stealth Elf Scroll
        * Smash Orange Crystals - 8
        * Mash Troll Diggers - 4
        * Bash Chests - 3
        * Elemental Challenge - Earth / Fire
        * Hektore's Challange
    Pass through the small mining village and you'll meet the first enemies of the
    level. There's a Troll Greasemonkey, a Blaster Troll and a couple of Troll
    Dogs. The Troll Dogs are just like the Chompies from the first set of levels,
    they die in one hit. The Greasemonkey runs up next to you and swings his wrench
    down over his head, this is the type of enemy that counts towards the Mash
    Troll Diggers challenge. The Blaster Troll is the one that stands still firing
    his gun wildly at you - he'll back away if you get close.
    Moving forwards, as you approach the edge you'll see a couple of large crystal
    rocks slam down from above to form handy platforms for you to use. Jump over
    them and on the other side you'll see the first of the Orange Crystals, hit it
    a few times to smash it. The second of the Diggers will run up to you here too.
    Up next to the Earth Challenge is another of them Blaster Trolls.
    This challenge is made up of crumbly platforms that don't appear until you are
    one jump away from them and a solid platform with mine carts whizzing across.
    After the first mine cart platform you'll jump onto some wooden swings that
    smash into the wall very shortly, so quickly jump off onto another of those
    crumbly falling platforms. At the end of it all you'll find Stealth Elf's
    Continue down the path past a couple of Troll Dogs to where there is a
    procession of wooden swings going by, if you jump on the nearest set and wait
    for it to take you far to the right before jumping onto the next line, you'll
    be able to jump to a platform off to the right where you'll find the first of
    the Chests you need to Bash. A couple of large crystals will give you a path
    off it, go up them and you'll see the second Orange Crystal to smash. At the
    top of the drop you'll see the third Greasemonkey to kill - there's nothing
    further to backtrack to.
    Drop down and try to smash into the Orange Crystals on the sides, there are
    three in there but it doesn't really matter too much if you miss them. There's
    also a Present Anvil Hat partway down on the south-west edge, if you want that
    then I'd suggest hanging about there the entire drop - it should be just after
    the second blade.
    At the bottom is the third Orange Crystal (I'll ignore the ones in the drop),
    jump off to the right ahead where a few crystals drop into place. You'll find a
    couple of Greasemonkeys here that should finish off your challenge and trigger
    Hektore's countdown.
    Jump up onto the ledge on the right of those Greasemonkeys and use the crystals
    that fall down to reach the Fire Challenge. This one is similar to the Earth
    Challenge before, platforms that tilt over and carts that smash into you. The
    Present in here has Eruptor's Scroll inside.
    Once you're out of there head forwards onto some moving wooden swings that'll
    take you to the left, you don't really skip anything useful so just jump off
    and move forwards when you reach the static land. There's another Orange
    Crystal on the right, once you've got that go left and smash a large blue
    crystal inbetween the tracks, hiding there is the second Chest. Follow this all
    along until you get to another Blaster Troll, behind him is a set of platforms
    to jump up - there's an Orange Crystal on these.
    After the wooden swings (these have no secret destination) you'll encounter a
    new enemy, the Trollverine. These are big enemies like the Cyclops Mammoths but
    attack a bit more often. Down the drop ahead you'll be able to try to smash
    another four Orange Crystals if you need them. After the drop there's another
    pair of Greasemonkeys and on the right you'll find the third and final Chest
    hiding behind another large blue crystal. Another Orange Crystal sits ahead for
    you if you still don't have the task complete.
    Jump onto the wooden swings and let them take you towards the mine cart
    platform, jumping off before it smashes to pieces against it of course.
    Avoiding the carts jump onto another swing on the other side and let that one
    take you up to the final platform with the exit portal.
      | [020202]      Magma Bank Island      [020202] |
        * Plunger Head
        * Dino-Rang
        * Radiance Challenge
        * Avoid the Lava
        * Don't Eat Food
        * Elemental Match - Fire
        * Hektore's Challenge
    This arena's unique selling point is the lava that rises up at various points
    during the fight (starting in Round 2), you can stay out of it by standing on
    any of the three slightly raised sections - they just happen to be where the
    three spawning points are too. Also watch out for the white circles that
    signify an incoming ball of molten rock.
    You'll find the Plunger Head Present during Round 2, right towards the end of
    it. And Dino-Rang's Scroll appears in Round 3, right near the start.
    To complete the Avoid the Lava challenge you obviously have to stay out of the
    lava, this really just requires you to pay attention to when it appears. It'll
    appear for sure at the start of Round 2 and 3 and will rise and fall during,
    often it'll mean you can't avoid being hit by an enemy but don't be too worried
    about that.
      | [020203]      Cinderstream Pass      [020203] |
        * Beret
        * Cowboy Hat
        * Legendary Spyro
        * Blast Dynamite - 12
        * Declaw Claw Trolls - 3
        * Gather Radiance - 120
        * Elemental Challenges - Undead / Tech
        * Hektore's Challenge
    Walk forwards and jump up to the troll on the ledge above the blue crystal.
    Once you've killed it step towards the barrel behind the blue crystal up there,
    quickly walk away again and it should explode safely. That's the first of the
    12 for the challenge. If you have a long range attack you can just attack them
    from a distance instead.
    Jump down off the ledge to the right and as you get to the next enemy you'll
    find a second dynamite barrel on the right, with a third a bit further along at
    the end. Jump over the crystal that fell down ahead and you'll reach the Undead
    Challenge. Here you'll want to jump on the wooden swings at the point where
    they first appear to give you a chance of reaching the next platform. There are
    four dynamite barrels on one of the platforms. The Present is a Beret.
    Moving on along the right path past the challenge portal you'll come to a set
    of swings, the first one'll smash quite quickly but the second lasts a while -
    you'll probably want to jump off it right away but it can take you a bit
    further. On the next bit of solid land are some more enemies and a couple more
    dynamite barrels - plus a chest. Jump onto the mine cart track and detonate
    another dynamite. Go to the left and up the crystals to another bit of land. Up
    on the ledge to the right is yet another dynamite barrel as well as another
    Jumping down to the left you'll encounted a Trollverine, this is the Claw Troll
    of the challenge. "Declawing" it really just means killing it. Smash through
    the blue crystals to reach a jump pad. Jump onto the mine cart track and go
    left where you'll find potentially the twelth and final dynamite barrel. Go
    back to the middle and move on forwards, down to a large platform with twin
    mine cart tracks and the second Trollverine to kill. Beyond a few Blaster
    Trolls to the left you'll find a Present hiding behind a dynamite barrel, grab
    it to gain your Legendary Spyro Scroll. Follow the radiance off to some swings,
    from the platform they take you to you have two directions to go in, take the
    swings on the right (try not to fall off) to get to the Tech Challenge. Again
    you're going to need to predict where the platforms will appear to get enough
    time to reach them. Reward is a Cowboy Hat.
    From the Tech portal jump left onto the swings and then from the platform they
    drop you off on carry on along the appearing crystals until you reach solid
    land and the third Trollverine to declaw. Beyond him is the level's third chest
    and a series of falling crystals that'll take you to a wooden platform from
    which you can jump to the exit portal.
      | [020204]      Luminous Quarry      [020204] |
        * Crown of Light
        * Sonic Boom
        * Radiance Challenge
        * Don't Collect Clocks
        * Don't Eat Food
        * Elemental Match - Tech
        * Hektore's Challenge
    Luminous Quarry has a Radiance Fountain so don't forget to keep turning it back
    Sonic Boom Scroll is found in Round 2, near the start on the left side. The
    Crown of Light is in Round 3, also near the start at the bottom edge.
    For Don't Collect Clocks just remember to keep the fountain active.
      | [020205]      Lava Flow Grotto      [020205] |
        * Miner Hat
        * Fez
        * Dark Spyro
        * Rescue Tizwig!
        * Gather Radiance - 130
        * Collect Duckies - 5
        * Elemental Challenges - Life / Earth
        * Hektore's Challenge
    Go up the slope past a few enemies and step onto the wooden bridge, it'll
    collapse as you do so but let it make you fall (or first smash the chest on the
    other side and then jump down). Below the bridge is the first of the Duckies
    you need to collect, jump towards the platform out in the lava with an enemy on
    it. From there use the two rising and sinking platforms to get back up to the
    From there you'll reach the Life Challenge portal. This one's filled with a
    load of those platforms that rise and fall, just try to make sure you're not
    jumping on them as they're going back down. Reward is a Fez.
    Continue down the wooden path to a small lava pool with a couple of platforms
    in it, these will sink down if you stay too long so quickly jump to the
    procession of similar platforms ahead, it doesn't matter which one. From there
    jump to solid land. Rubber Duckie number 2 is found across a crumbling bridge
    to the right, make sure to cross it quickly as this one just has lava
    underneath. There's a chest and a portal to take you back.
    Go forwards up the rising and falling platforms to get onto a set of swings. If
    you smash through the crystals on the other side you'll be able to reach the
    Earth Challenge portal. Slightly different from the Life task here you will
    need to cross platforms that quickly sink back into the lava, if you find
    yourself on a procession too far from the target then try jumping backwards and
    then forwards again when the previous one reappears. The Present is a Miner
    Step back and take the left path at the crystals, at the end behind some more
    crystals is a Present with Dark Spyro's Scroll inside. Go back to the Earth
    Challenge portal and from there jump onto a tilting platform, then a solid one.
    To your right now you should be able to see the Key, jump to it to collect
    before jumping back and then down to the wooden section ahead. Past a few more
    enemies and you'll get to a large open lava lake, the third Duckie is situated
    midway through but the sinking platforms may make it tricky to reach without
    falling into the lava to get it.
    Kill the Trollverine and cross the rickety bridge to reach another wide open
    lava lake. Wait for the three platforms to rise up in sync before jumping up
    them and crossing the lake, making sure to jump into the fourth Duckie floating
    in the air. The path now splits, go right. Jump up and then down to some
    tracks, follow them along and you'll find Tizwig's cage. Smash the chest and
    then turn around and go back to the split in the path. Down that path you'll
    find a load more enemies but crucially the fifth and final Duckie on a pair of
    rising and falling platforms. From there it's a simple set of platform jumps to
    the end.
    That's another piece of the Shattering Sigil activated.
     ,--------,                  ,-------------------,                  ,--------,
    | [020300] |~-~-~-~-~-~-~-~-|  Whitefall Summits  |~-~-~-~-~-~-~-~-| [020300] |
     '--------'                  '-------------------'                  '--------'
      | [020301]      Snowblind Hills      [020301] |
        * Rocker Hair
        * Eye Hat
        * Hex
        * Destroy Snowmen - 4
        * Defeat Yeti - 4
        * Bash Chests - 3
        * Elemental Challenges - Water/Air
        * Hektore's Challenge
    The first of the Snowmen is just ahead on the left, attack it a few times to
    destroy it. The next platform is a cool icy blue colour, mostly because it's
    frozen water that is very slippery. You can bypass it via platforms in the air
    to the left if you like. Jump towards the section with the rolling large
    snowballs, you'll want to go up their path, just jump over them as they get
    near. At the top is a Chompie and then you get to a large ice field, this one
    has cracks in it though so be a bit more careful - you should be able to see
    the circular sections that collapse after standing on them.
    On the far end on the right side of the ice field are some icicles to smash
    through behind which you'll find the first of the three Chests. Once you've
    done that head left and jump up onto a platform in the air. Keep on going up
    until you reach the second Snowman. Walk up the large blue ice pillar and jump
    through an odd rotating circle of ice to the other end of the broken pillar. On
    this platform there's another smaller pillar going off to the right, walk up it
    and jump to find the Present with your Eye Hat inside.
    You can ignore the slippery bit and just jump straight down from there towards
    another large ice field with cracks in it. There's not much here so just make
    your way to the opposite end past some more icicles, jump up onto a platform
    and then up again onto a larger one with a blue path going down the middle of
    it. On the right side you'll find the third Snowman. Kill the enemies and then
    smash through the icicles, jump over to the next platform and smash the second
    Chest (trying to avoid the snowballs of course). Go up the slope, kill the
    enemies throwing the snowballs and then enter the Water Challenge on the right.
    This challenge has loads of ice platforms that crumble shortly after setting
    foot on them, just keep going. There's a couple of large slippery platforms
    partway through, they'll tilt too so try not to get it off balance - jumping
    tends to help. Take the Rocker Hair and leave.
    Smash the rocks covering the jump pad and then jump onto the next platform
    where you'll see the first of the "Yeti" enemies that you are going to want to
    kill. His attacks consist of forming a block of ice above your head to smash
    down on you, then he'll walk up to you and pummel the ground. Right next to him
    is the final Snowman. Smash through the large icicles and clear the jump pad.
    The blue water here is not ice, don't venture into it. Instead use those
    crumbling platforms above it to cross over, there's a pair of Yetis to kill
    over there (and another Snowman if you're still missing one). Smash through the
    icicles and jump up a crumbling platform to an ice pillar, inbetween it and the
    other end is a large tilting ice platform. There's also a sixth Snowman down
    here, perhaps you're still looking, otherwise just go into the Air Challenge.
    This is a lot like the Water Challenge, just tilting ice sheets and crumbling
    platforms. Reward is Hex's Scroll.
    The fourth Yeti is next up, jump over to it and then smash through the icicles
    behind. Cross over the first bit of water, behind some icicles next to the
    enemy is the third and final Chest. Keep on going across the next lake to
    finish the level.
      | [020302]      Frostsedge      [020302] |
        * Lil Devil
        * Prism Break
        * Radiance Challenge
        * Avoid the Cacti
        * Don't Eat Food
        * Elemental Match - Undead
        * Hektore's Challenge
    Frostsedge is a partly slippery field of ice with cacti dotted around, the
    crackable circles won't start cracking until round 2. The blue bits are slippy
    while the white bits are normal ground, if you're flailing around all over the
    place try and aim for those white sections.
    The Lil Devil hat is found during Round 2 on the right side. Prism Break's
    Scroll meanwhile is in Round 3 on the north side.
    For the Avoid the Cacti challenge you'll want to be very careful when gathering
    up radiance, try to watch where the white sections are and to just ignore
    anything too close to a cactus.
      | [020303]      Glacial Slopes      [020303] |
        * Viking Helmet
        * Gill Grunt
        * Flameslinger
        * Tilt Topplers - 4
        * Find Snowglobes - 4
        * Gather Radiance - 100
        * Elemental Challenges - Tech/Magic
        * Hektore's Challenge
    You start out on a large slippery slope that'll speed you down onto a field of
    ice, cross over it and smash through the icicles at the far end. Jump onto the
    slanted platform and straight across to a curved platform. Jump up to the left
    onto a small platform before jumping up again to find the first Snowglobe next
    to the green and yellow crystal outcrops. Jump down and into the Tech
    That large slippery platform ahead that tilts is indeed the Toppler from the
    challenge list, to get it to register a "tilt" you must make it tilt all the
    way to an extreme - you'll be able to survive by jumping up it a few times.
    After the second Toppler you just need to jump up some crumbling platforms to
    reach the Present of a Viking Helmet and the exit.
    Continue along the path and onto a pair of Topplers, tilt them and you'll have
    finished the challenge already. From the first one if you jump to the sloped
    platform on the left instead you can pick up a Present with Flameslinger's
    Scroll inside. After that second Toppler kill the enemies and smash through the
    icicles behind them. There's nothing much of note until the Magic Challenge
    further on. This one's entirely crumbling platforms so just keep jumping
    forwards onto the next one until you get to Gill Grunt's Scroll.
    To carry on you must first smash the snow from the base of the large rock
    blocking your way, once that's done it'll turn into a bridge for you. A bridge
    to a slippery slope filled with cacti. At the end jump over the last wall of
    cacti and then onto a slope winding upwards. Just before the enemies and the
    Chest there is a small icy platform on the left that has the second Snowglobe
    on it. After that jump back onto the path and up to another pair of Topplers
    (just in case you couldn't do the Tech Challenge).
    Kill the enemies and then jump up the series of crumbling platforms, there
    you'll find a Yeti to kill and a rock to dislodge from some snow. Cross that
    bridge onto an ice field - over on the right is an enemy on a ledge with the
    third Snowglobe next to him. And over to the far left is the fourth and final
    Snowglobe just sitting on the ice at the edge. Proceed forwards and jump down
    the slope down to a large solid ice field. Kill or avoid the enemies before
    smashing the rubble blocking the jump pad on the far side. Take that jump pad
    right the way to the exit.
      | [020304]      Icelight      [020304] |
        * Spy Gear
        * Zap
        * Radiance Challenge
        * Don't Collect Clocks
        * Don't Eat Food
        * Elemental Match - Air
        * Hektore's Challenge
    Another radiance fountain arena, make sure to keep it switched on.
    At about the end of Round 1 the Present with Zap's Scroll inside will appear
    towards the northern edge. The Spy Gear is found in Round 2, it's at the start
    towards the northern edge just like the other Present was.
      | [020305]      Aurora Peak      [020305] |
        * Tropical Turban
        * Wrecking Ball
        * Zook
        * Rescue Esmerelle!
        * Frost Chompies - 10
        * Collect Teddies - 4
        * Elemental Challenges - Undead/Fire
        * Hektore's Challenge
    Jump onto the sloped platform and then down onto the ice below, the first three
    of your tasked 10 Chompies are there waiting to be killed. To the right is a
    wall of icicles behind which you can find a Present with Zook's Scroll inside.
    Continue across the vast ice field past a Yeti to another wall of icicles on
    the far left, behind those is the first of the four Teddies. Kill the two
    enemies standing next to a blocked up jump pad then unblock the pad and jump.
    Kill the enemies (including some Chompies) and step into the Undead Challenge.
    Just a simple set of crumbling platforms. Present is Wrecking Ball's Scroll.
    Take the left path and cross over the topplers to a Yeti and a Chest. Beyond
    them is a rock held up by snow at its base, attack that to knock it over. Kill
    the Chompy that's throwing the snowballs and then jump up onto a small sloped
    platform before jumping to a solid one behind it with the Key on. Grab that key
    before jumping onto the second sloped platform and down to solid ground.
    Go up the slope trying to avoid the incoming rocks, smash through the icicles
    to get to your second Teddy Bear, jump up the crumbling platforms and kill a
    few more enemies - including another Chompy. There are two paths ahead, one
    deviates to a Chest, the other to a Yeti, before joining back up. Either way
    follow the sloped platforms up to another couple of Chompies and the Fire
    Challenge. The topplers in here are just normal, run straight and you shouldn't
    have much trouble. The Present is the Tropical Turban.
    The third Teddy is found out on the ice, go left and you'll find it on a
    cracking circle near the water's edge. Cross that water using the floating
    circles and make your way down a slope with snowballs, kill the Chompy at the
    end. Jump along to the next part and kill the enemies there, smash through the
    icicles on the right to get to Esmerelle's cage in order to free her. After
    that go left and knock over the rock. Go left on the toppler to reach a large
    ice field. This has loads of Yetis, some more Chompies in case you haven't
    reached 10 yet, a chest and a jump pad. Don't use the jump pad though, instead
    jump onto the sloped platforms behind it and manually make your way to the exit
    - you'll find two more Teddies on the way (if you do use it, just back-track a
    short distance).
     ,--------,                   ,----------------,                    ,--------,
    | [020400] |~-~-~-~-~-~-~-~-~|  Faylair Jungle  |~-~-~-~-~-~-~-~-~-| [020400] |
     '--------'                   '----------------'                    '--------'
      | [020401]      Leaflook Village      [020401] |
        * Wabbit Ears
        * Jester Hat
        * Whirlwind
        * Repel Raiders - 40
        * Bash Chests - 3
        * Find Idols - 15
        * Elemental Challenge - Life/Earth
        * Hektore's Challenge
    The Repel Raiders challenge just wants you to kill enemies, any enemies will
    do. Like these scarabs ahead. You need to kill a fairly hefty 40 enemies in
    total, but there are plenty in the level so there's not much worry there.
    Before the jump to the Blade Witch you can grab the first of fifteen Idols,
    it's on the right side at the end behind the junk.
    Jump over and kill that Witch then jump onto the pink plant that acts like a
    trampoline. There's a few more scarabs up top as well as an exploding plant -
    don't stand too close. Jump up the wooden platforms (they collapse) to a Drow
    Spearman (watch out for his landing) and the Life Challenge portal. Beyond the
    first swinging log you don't need to pay any attention to them as the bounce
    plants will send you well above them. Simple bounce forwards, kill a couple of
    Blade Witches and then bounce to the Present at the end, Whirlwind's Scroll
    Jump to the Witch and then run past the swinging log to another Witch and her
    Spearman. The Witch is standing right next to the next Idol. Advance past
    another log, some more enemies and then round the corner to a blockade. Kill
    the enemies there and grab the Idol before smashing through the fence to get to
    a bounce plant. To the right of where you bounce to is another Idol for your
    Go left up the wooden platforms and then left onto another solid platform in
    the side of a tree. Slightly left is another Idol that you will want to grab
    before heading in the more obvious forwards direction up a bounce plant. Up
    there is a new enemy the Goliath Drow - this set of levels' big enemy. Behind
    some junk to the right of the Goliath is an Idol, once you've got that move
    forwards to the Blade Witch and through a fence. Smash the rocks clear of the
    jump pad.
    Walk forwards past the swinging log to another Goliath, an Idol and a choice
    between three different paths. The one to the right is a short dead-end with an
    Idol. Straight on past a couple of Blade Witches will take you to the level's
    free roaming Present - Wabbit Ears. Instead of using the bounce plant turn
    around and go back to the path choice, go left now.
    At the Drow Spearman you should see the Earth Challenge portal off to the side,
    jump over to it - you should be able to make the jump. Inside is a path of
    bounce plants, depending on how fast your Skylander is you'll probably end up
    bouncing short if you just go with one bounce per plant, so make yourself
    bounce a second time closer to the far edge than before. Reward for doing this
    is the Jester Hat.
    After that bounce up the bounce plant outside and run along the platforms to
    the first Chest. Once you have that jump up onto the jump pad to get taken over
    to a platform above the second Chest. Jump down and smash it as well as a
    couple of Witches - there's another Idol behind some barrels at the bottom.
    Smash through the fence to get to a couple of logs swinging before another
    Goliath and a couple of Spearmen. Behind the stuff to the left is yet another
    Idol, and next to the bounce plant on the next platform is another Idol too.
    Kill the Spearmen up to before jumping down the line of radiance pretty much
    onto an Idol. Kill the Spearman and then jump towards the Witch on the
    tree-side. To your left is an Idol behind the weapons, to the right is the path
    onwards. After the wooden platforms jump to the right onto another platform
    sticking out of a tree - again step slightly back towards the camera to find an
    Idol. The next platform is home to the third and final Chest (and a couple of
    Spearmen). Jump to the Witch and collect the very last Idol. Now all that
    remains is to jump along the collapsing wooden platforms to the exit portal.
      | [020402]      Breakmarsh      [020402] |
        * Voodood
        * Lightning Rod
        * Radiance Challenge
        * Avoid the Water
        * Don't Eat Food
        * Elemental Match - Water
        * Hektore's Challenge
    Breakmarsh is a set of nine platforms that collapse shortly after stepping onto
    them, this means that you need to move to a new section every few seconds and
    remember not to jump back onto one you recently got off. From Round 2 onwards
    the entire arena will begin to rotate as well - just to confuse you. And in
    Round 3 the sections will separate so you'll need to jump more carefully.
    Early on in Round 2 you'll see Voodood's Scroll. Lightning Rod's Scroll appears
    in Round 3 also early on.
    Avoid the Water simply means that you should not fall into the water - which
    means being careful to not jump onto a platform that's about to vanish.
      | [020403]      Daystar Temple      [020403] |
        * Bone Head
        * Unicorn Hat
        * Drobot
        * Sheepified - 5
        * Gather Radiance - 130
        * Conquer Conquerors - 3
        * Elemental Challenges - Undead/Magic
        * Hektore's Challenge
    Proceed forwards and kill a couple of Drow Spearmen that are along the path,
    after the fallen over tree is a pair of circular platforms held up by rope.
    These act like scales so standing on one will make it go down and the other go
    up - it's a slow change so you'll probably not even notice (although it may be
    useful to you later on).
    Over the other side is a Blade Witch, a Chest, and the Undead Challenge portal.
    There are bounce pads, a couple of enemies, some scale platforms and a swinging
    log inside. Your reward is the Unicorn Hat.
    Smash through the fence and run past the first swinging log - there you'll see
    a blackened sheep statue - if you attack it you'll be turned into a sheep for a
    short while - that's the first of the five Sheepified. You can't attack as a
    sheep so wait here for a moment until you return to normal, once you have done
    you'll want to attack the enemies ahead. The Goliath Drow is the one for the
    Conquer Conquerors challenge so try not to skip him.
    Jump along the platforms and then onto the bounce plants to take you up to a
    spot running along a wall with saws coming out of the ground. Jump over the
    first one and smash the Sheep statue. Jump the gap between the next two and
    round the corner, up the steps (they don't fully retract so there's no real
    danger here), past a column that pushes out into the path, and down.
    Make sure to go backwards to the sheep statue underneath where you just came
    from. As you go past the column here watch out for the dart being shot from the
    wall. The second Conqueror is here. Smash through the fence to reveal three
    platforms that'll lead you to the Magic Challenge, in here you may need to rely
    on jumping from the falling platforms later than usual. The Present contains
    Drobot's Scroll.
    Outside you'll see the fourth Sheep Statue - smash it and quickly make your way
    past the moving columns to a Sheep Portal - you can only access this while
    you're a sheep so be fast. Inside is a Chest and a Present with the Bone Head
    hat inside. Go out and continue forwards to a split in the path. Smash the
    fence and go to the right first - you'll find the third and final Conqueror
    next to a Chest and a jump pad. Don't use the jump pad, instead turn around and
    go back to the split, then go left.
    Up the bounce plant and past a few enemies you'll find the final Sheep Statue.
    That should finish off all the challenges for the level, go forwards past the
    columns, past some more enemies and along the series of platforms all the way
    to the end.
      | [020404]      Treetop Circle      [020404] |
        * Wizard Hat
        * Spyro
        * Radiance Challenge
        * Don't Collect Clocks
        * Don't Eat Food
        * Elemental Match
        * Hektore's Challenge
    Another Radiance Fountain.
    Spyro's Scroll turns up in Round 2, it starts on the right section and moves
    diagonally to the top section over the gap. It's very early in the round. The
    Wizard Hat does much the same at the start of Round 3 except that it starts on
    the left side.
      | [020405]      Waterwalk Way      [020405] |
        * Tiki Hat
        * Warnado
        * Legendary Chop Chop
        * Rescue Humfry!
        * Capture Flamingos - 5
        * Gather Radiance - 120
        * Elemental Challenge - Water/Tech
        * Hetkore's Challenge
    Cross the water by using the three lilypads - these things just rotate when you
    stand on them, they don't fall into the water or anything dangerous. Head up
    the steps to kill a Drow Spearman before traversing the sliding platforms, jump
    from one to the next just as it starts to go in. On the right of the next
    platform is the Water Challenge. The water challenge is a series of lilypads
    and moving platforms, get to the end for Warnado's Scroll.
    Go up the steps past the swinging logs and a couple more enemies until you get
    to a swinging wooden platform. Jump on as it approaches and off as it reaches
    the other end. You'll be wanting to land on that retracting platform as well as
    to grab the Flamingo floating on it. Beyond the swinging log there is another
    swinging platform, this will take you to a pair of Spearmen. Beyond them are
    some scale platforms that'll bring you to another swinging platform and finally
    solid land again.
    Kill the Goliath and the Witch before smashing the fence and stepping onto the
    first of the scale platforms, wait for the second to rise up a short distance
    before jumping onto it in order to grab the Flamingo above. From there jump
    onto a swinging platform and then onto a second, from this one jump as it
    reaches the right side of the swing to grab the Key on a platform there.
    Jump down to the left and then continue forwards past a Chest and a Witch to
    some retracting platforms and then lilypads. Off them you must jump onto some
    rising platforms. Take the right one first and then go to another to the right
    of it, high above it is the third Flamingo. Before it sinks back into the water
    fully jump back to the left and then go towards the bounce plant ahead.
    There's a couple of enemies up on the next platform, kill them and then bounce
    upwards again onto some retracing platforms. On one of these is the fourth
    Flamingo, grab it and continue around the pillar up to the top where you'll
    find a Chest and the Tech Challenge. A lot like that last challenge, just try
    to jump onto the swinging platforms as they approach. The Present inside is the
    Tiki Hat.
    Smash through the fence and jump onto the swinging platform, watching out for
    the logs as you go. At the end of the path past some scarabs you'll jump down
    onto a retracting platform from which you'll jump to a swinging platform. Jump
    onto the platform swinging towards you and then up to the left onto a platform
    with a Chest on it. Go further left following the radiance and you'll find some
    scale platforms, hold the first one down and then use the higher second one to
    reach the fifth Flamingo. You should be able to see Humfry's cage.
    Return to the swinging platforms and jump down to the right onto a retracting
    platform where there is a Present: Legendary Chop Chop's Scroll. From there
    jump up to another swinging platform and again from there to another. Continue
    along to the end of the level.
     ,--------,                   ,-----------------,                   ,--------,
    | [020500] |~-~-~-~-~-~-~-~-~|  Galecrack Ruins  |~-~-~-~-~-~-~-~-~| [020500] |
     '--------'                   '-----------------'                   '--------'
      | [020501]      Sunblight Wood      [020501] |
        * Napoleon Hat
        * Spiked Hat
        * Drill Sergeant
        * Smash Lanterns - 12
        * Deforestation - 5
        * Gather Radiance - 250
        * Elemental Challenge - Life / Earth
        * Hektore's Challenge
    The orange thing in the air nearby is the first of the Lanterns that you're
    after. To smash it you will need to actually attack it, so rather than simply
    jumping at it jump at it and attack at the same time. The small green platforms
    with a crack in them do as you might expect, they collapse after standing on
    them. After that you'll encounter the first of the Bone 'n' Arrow enemies,
    they're skeleton archers  who can attack from a fair distance.
    Once you've killed it jump onto and then walk along the broken tree, at the end
    you'll find another archer and the Life Challenge portal. This challenge is
    more combat oriented than most of your other challenges have been so far, the
    new enemy is the Shadow Knight. The Present is the Spiked Hat.
    Outside jump onto the side of the path to reach the orange Lantern high above
    the ground. There's a third one if you walk up the dead tree here too. Up ahead
    next to a Chest is your first encounter with a Stump Demon, the real large
    enemy of the gang. They're the target of the Deforestation challenge (for some
    reason the game also calls them "Tree Rex" (GIANTS!)) and must be killed. Smash
    through the gate behind and then jump over to meet your second Stump Demon.
    A new variety of platform awaits, this one vanishes and reappears constantly so
    jump on as it just appears and jump off again as fast as you can. There's a
    pair of them after that, make sure to wait for the second of them to appear
    before jumping off the first. Clear the rocks off the jump pad to jump away.
    There's a lantern hovering over the path ahead, if you go right up the
    vanishing platforms you'll find a fifth lantern next to a Chest and two
    archers. Backtrack from where you end up after the next few platforms, there's
    three more lanterns and a Stump Demon to kill. Right after those is another
    Stump Demon and a gate you need to smash down. Jump up the vanishing platforms
    behind it.
    Cross the knocked over tree to reach a large open area with a couple of
    archers, on the right side is a tree with some small platforms attached to the
    sides, oddly there's nothing up there besides radiance. Jump up the three
    vanishing platforms ahead and kill the archers as well as the final Stump
    Demon. Jump up onto the side and smash the lantern right above you now. At the
    end next to another fallen tree is the tenth Lantern.
    If you go up the vanishing platforms to the right instead of just jumping
    straight forwards you'll find a chest and the eleventh lantern. Jump down to
    get the final lantern. There's another Stump Demon hanging about here too, just
    in case you skipped one earlier. Anyway, jump up the platforms at the end and
    step onto the jump platform.
    The platform after that is home to the Earth Challenge, this one's got
    vanishing platforms in it so it may be a bit more tricky. The Present is the
    Napoleon Hat.
    Outside again you can find a couple more lanterns if you accidentally skipped
    some, kill the archers and move swiftly forwards, to the left at the end is a
    small stone tower with a Present Drill Sergeant's Scroll right on top of it.
    The rest of the level is just a few more vanishing platforms, enemys and jumps.
      | [020502]      Thundersquall      [020502] |
        * Fancy Hat
        * Chop Chop
        * Radiance Challenge
        * Avoid the Tornado
        * Don't Eat Food
        * Elemental Match - Life
        * Hektore's Challenge
    Round 2 adds a twister that circles the arena. Round 3 it gets a bit more
    The second round has the Fancy Hat in it, it'll appear on the stone half of the
    arena about halfway through. Chop Chop's Scroll turns up in Round 3 on the
    grass half quite early on.
    Avoid the Tornado refers to both the tornado that wanders around and the
    central one.
      | [020503]      Whipwind Mountains      [020503] |
        * Moose Hat
        * Wham-Shell
        * Boomer
        * Free Little Pigs - 7
        * Catch Cupcakes - 5
        * Break Boneheads - 15
        * Elemental Challenge - Magic / Air
        * Hektore's Challenge
    Jump onto the moving stone platform ahead, jump off to the next one right
    before you hit that black cloud, then off that one to the third one as right as
    it's about to move back out again. The Bone 'n' Arrow skeleton archers are your
    target for the Break Boneheads challenge, your first of fifteen is situated on
    the edge of the next large bit of land with a second on the path. On the left
    side of this platform is a twister, it just so happens to have a pig stuck in
    it. To free the pig all you need to do is attack the twister.
    Jump onto the next section of land, kill the archers and the Stump Demon before
    grabbing the floating Cupcake on the left side. Clear off the jump pad and step
    on. There's a second Pig in the twister here, free it and kill the enemies
    nearby including another Bonehead. Smash through the metal gates, avoid the
    black cloud as you cross over to the next platform.
    There's a few more enemies on here as well as the third Piggie in the twister
    in the centre of the path. Enter the Magic Challenge. There's a couple of
    archers in here to boost your Bonehead count, otherwise it's just simple
    platforming to Wham-Shell's Scroll.
    At the end of the path on the island is a platform that rises and falls, jump
    onto it to be taken up to an archer, to the right of him is a set of moving
    platforms. Jump on one as it lowers and then sit on it until it reaches right
    above where you jumped on, jump off to the left and walk up the water-filled
    slope past a Shadow Knight to find a Cupcake. If you want to smash a Chest then
    jump left onto a movin platform and then right at its peak, otherwise just go
    back onto that last moving platform and jump off it to the right when you reach
    the upper right corner of its path.
    Cross the moving platforms through the clouds down to a piece of solid land
    with a couple of archers and a Shadow Knight on it. Also a jump pad to get off
    it. Kill the next Shadow Knight that approaches you and then free the Pig from
    the orange twister meandering about north of you. Avoid the large rolling spike
    thing and kill the archer standing next to a gate, go through the gate and up
    to another large section. There's another archer on the right side, a twister
    carrying the fifth Pig a little further on and then a pair of archers to the
    left of it up on a stone platform. That should probably finish off the Bonehead
    Challenge, and right behind them is the third Cupcake.
    Jump down the large hole to reach the next bit. Kill the two Stump Demons that
    you drop down next to and then jump onto the moving platform to the right, jump
    from there to another as you reach the top of the current platform's movement.
    At the top of the second one jump to the left and proceed forwards past some
    spike rollers. The fourth Cupcake is found on a stationary platform in amongst
    the set of moving platforms and clouds ahead, it's on the right side. The next
    large section has a twister with the sixth pig, the fifth and final Cupcake on
    the far side, and the Air Challenge portal to the left.
    The Air Challenge is a bit of a side-scroller, you'll need to jump over
    rotating spike rollers onto moving platforms, kill archers, jump on more moving
    platforms all arranged so that you're jumping up the side of a cliff. The Moose
    Hat is your Present for completing it.
    Kill the archers standing by the gate and then smash through that gate, cross
    over the moving platforms past a skeleton archer on a platform with a few of
    those small spiders, around a cloud to a second archer then onto some circular
    platforms circling around. Jump off at the top right corner onto a platform
    with a skeleton on it, then jump onto the next set of round platforms before
    jumping off the top right corner to pick up the Present of Boomer's Scroll.
    On the next proper platform is a Shadow Knight and two archers, kill them and
    use the jump pad. Go past the rollers to a couple more archers and a twister.
    Right at the top of the twister is your final Pig, you will need to jump and
    attack from the high end of the platform. Or jump down to the next platform
    where there's an extra pig in an easier twister. Go to the right of that second
    twister and jump onto the round platforms. The rest of the level is a series of
    jumps along platforms all the way to the end. There's another extra pig in a
    whirlwind just in case.
      | [020504]      Stormseye      [020504] |
        * Top Hat
        * Stump Smash
        * Radiance Challenge
        * Don't Collect Clocks
        * Don't Eat Food
        * Elemental Match - Undead
        * Hektore's Challenge
    Another radiance fountain
    Stump Smash's Scroll is found during the first round, to the northern edge
    quite late on. The Top Hat is in Round 2 on west side early on.
      | [020505]      Galecrack Castle      [020505] |
        * General's Hat
        * Double Trouble
        * Trigger Happy
        * Rescue the Final Seeker!
        * Bash Chests - 3
        * Gather Radiance - 150
        * Elemental Challenge - Fire / Undead
        * Hektore's Challenge
    Jump down to the Stump Demon and the archer and then jump onto the right
    rotating horizontal castle tower. Run up towards the higher end and jump off to
    the right onto the platform there. You'll find a few enemies as well as the
    first Chest and the Present: Trigger Happy's Scroll. Leap back onto the
    rotating tower and then jump down onto the left one, from the end of that it's
    a jump onto some circling round platforms, wait for it to bring you up to a
    pair of archers.
    Follow the curve around the sheep tower and jump onto the moving platforms,
    from there onto a small green platform, onto some more moving platforms and
    then a rotating tower. Run along to the far end and jump off to the left. Kill
    all of the enemies and pass by the zeppelins on the left, jump up the small
    towers to grab the Key from the top of the second one. Below you are a few
    enemies and the Fire Challenge. There's nothing all that impressive in here,
    get to the end to earn your Double Trouble Scroll.
    Jump onto the moving platforms and make your way to another large rotating
    tower, run along it and jump off the left side of the end. Onto some more
    moving platforms just go straight to the stationary platform on the other side
    of the first set, don't bother going right as there's nothing there. Continue
    forwards into a load of enemies including a Stump Demon. Well before going
    through the gate jump down to the left where you can just about see a Chest.
    Jump back up and smash through that gate.
    Aside from a bit of radiance the platforms on the right in the middle of the
    rotating tower are pointless, instead continue straight on and off the end.
    After the rather useless spear traps is a platform lined with skeleton archers,
    kill them and step onto the jump pad. It'll jump you to another pad which will
    jump you to a curved path with loads of spear traps along it. Go left along it
    and off the end onto some moving platforms, keep going and you'll get to a
    rotating tower, go left up it and then forwards run off towards the next
    platform. Kill the enemies and smash through the gate, jump down onto a wooden
    bridge type thing and make your way along towards the castle.
    At the front of the castle you'll find the Undead Challenge. Despite being the
    last in the story levels this is pretty straight forward, jump up the platforms
    and kill the enemies when you get to them. Easy General's Hat to finish it all
    Go through the archway and onto a straight bit of stone platform, jump off the
    end onto a large circular platform with an archer on. Up to the right a couple
    of times before going left to a larger area with several Stump Demons on it.
    Kill them and then smash the Chest at the back there. Starting at the left end
    jump up the small towers to a jump pad.
    This jump pad will take you onboard a zeppelin, kill the enemies on there and
    head towards the front end where you'll find the Final Seeker. Provided you
    picked up the Key earlier you'll be able to free him from his cage. Smash the
    rocks off the jump pad and step on.
    Now that you've freed all of the Seekers you can now face Hektore in the final
      | [020506]      Dark Mirror      [020506] |
    There's nothing to collect here. No challenges to complete. Just the final goal
    of defeating Hektore. First you need to kill the large dark shadowy Trollverine
    and his Troll Greasemonkey pal, while you're doing this Hektore will strafe the
    arena with an attack, move out of the way when he does that. Once the big one
    is dead a red rocket will appear on the floor, hit it to launch it at Hektore
    and knock him unconscious onto the centre of the arena. Attack him until he
    gets up.
    The next stage of the fight causes the arena to split apart and start rotating.
    I don't know why but it does. It'll then go back together after a while and a
    huge shadowy Ice Ogre will appear with two little Troll Greasemonkeys. Avoid
    Hektore's purple cyclone while you're killing them. Again hit the rocket that
    appears and go to town on Hektore's head.
    Once again the arena will break apart and give you some time to rest I suppose
    you could want to collect radiance to help revive a dead Skylander. Anyway, the
    next giant shadow monster is a Stump Demon. He's flanked by a Greasemonkey and
    a Bone 'n' Arrow. Again focus on the large enemy and hit the rocket - the Stump
    Demon can be quite vicious thanks to its increased size which makes it harder
    to avoid its powerful attacks.
    Once you've hit Hektore with this last rocket the staff will appear in the
    centre ready for you to pick up. What follows on from there is a chase sequence
    through a platforming section. No timer but Hektore will be close behind firing
    at you with his purple laser. There's a lot of food but your best bet is to
    move quickly, standing too long on the platforms where you see a purple circle
    appear isn't advised. Keep on going and you'll eventually reach the end to
    destroy the Dark Mirror and save the Radiant Isles from Hektore.
    Well, that's it. All over. Your reward for defeating Hektore is the Radiance
    Burst Magic Item, a magic item that causes a Radiance Burst destroying all
    nearby enemies. Amazing.
    The following adventure pack sections can be completed at any time you like.
     ,--------,                     ,-------------,                     ,--------,
    | [020600] |~-~-~-~-~-~-~-~-~-~|  Pirate Seas  |~-~-~-~-~-~-~-~-~-~| [020600] |
     '--------'                     '-------------'                     '--------'
      | [020601]      Windjammer Bay      [020601] |
        * Pirate Hat
        * Terrafin
        * Blast Dynamite - 10
        * Gather Radiance - 100
        * Lead Mutiny - 4
        * Elemental Challenges - Earth / Tech
        * Hektore's Challenge
    The barrel on the floor infront of you is the first of the Dynamites you need
    to Blast. Stand near to it or attack it from a distance to set it off.
    Throughout this section of the level you'll be hounded by a targeting icon, as
    long as you don't stand still for too long you should be fine. The nearby
    Seadog Pirate will attack, move out of the way of his sword as he doesn't get
    interrupted once he starts attacking. Go up the slope, detonate another
    Dynamite barrel and attack the Seadog Skipper, the one with the hand cannon.
    Jump over the gap at the top of the slope and walk down to a pair of Seadog
    Pirates who are standing next to a Dynamite barrel. After killing them jump
    over the water to the north-west up to a higher island with a couple of Seadog
    Skippers and an Ice Ogre. The Ice Ogre is your first entry to the Lead Mutiny
    challenge. If you ignore the jump pad for the moment and instead walk
    south-west over a grassy bridge you'll find a few more enemies and a few more
    Dynamite barrels to blow up. There's one more further along if you go right
    down to the water level and continue going south.
    Return to the jump pad in the north and step on, you'll land right next to a
    Dynamite barrel so move as soon as you can. Kill the three enemies and follow
    the path onwards behind them, there's another barrel of Dynamite and a couple
    of Chompies. Cross over the gap beyond to get to a grouping of several Seadog
    Skippers and a Chest. Jump up over the blue rock bit and you'll reach the Earth
    Challenge. The challenge is made up of several leaning masts, you don't fall
    off them so just walk around so that they tilt in the direction you want to
    jump. The Present at the end is Terrafin's Scroll.
    Follow the path north, it may look like there's two choices but they both
    immediately join back up again. Detonate the Dynamite barrel to hopefully
    finish off the challenge, there are still a few spares if you missed a few. At
    the end jump up the floating platforms, jumping straight on from the first is
    probably preferable as you get to a Chest. Jump up onto the grassy section
    above and follow the path left past a couple of Seadogs around the corner to
    two Ice Ogres (or Rear Admirals as the popup calls them) and a couple of Seadog
    Skippers. There are several Dynamite barrels here if you missed them earlier.
    Smash through the fence to the north and kill the enemies at the fork in the
    road. Once again it's a false choice, take the left one if you want to go the
    to Tech Challenge, the right one skips it by a tiny little bit. The Tech
    Challenge is entirely leaning masts, make your way to the end to collect the
    Pirate Hat. Once out walk forwards until you get to the wooden pier, then left
    onto them and down a couple of leaning masts. On the island down there is a
    load of small enemies and the third chest of the level (not that you're looking
    for them). Follow the platforms north from the north-west end to another small
    bit of pier and dry land.
    Kill the enemies on the side and then jump up, go left, then off the side of
    the road and up to another Seadog Skipper and your final Ice Ogre Real Admiral
    to complete the Lead Mutiny Challenge. Follow the path north past a curve with
    three Seadog Skippers standing on and up to the end of the level.
      | [020602]      Pontoon Point      [020602] |
        * Pirate Doo Rag
        * Radiance Challenge
        * Avoid the Water
        * Don't Eat Food
        * Elemental Match - Earth
        * Hektore's Challenge
    Pontoon Point is an arena level just like Faylair Jungle's Breakmarsh, you need
    to watch that you're not about to jump onto a platform you left recently so as
    to avoid falling in the water. In round two the arena will start rotating and a
    targeting icon will appear. And round three will cause the platforms to spread
    Around about the middle of rount two is when the Pirate Doo Rag will turn up.
     ,--------,                    ,---------------,                    ,--------,
    | [020700] |~-~-~-~-~-~-~-~-~-|  Empire of Ice  |~-~-~-~-~-~-~-~-~-| [020700] |
     '--------'                    '---------------'                    '--------'
      | [020701]      Winterwatch Keep      [020701] |
        * Santa Hat
        * Slam Bam
        * Smash Orange Crystals - 8
        * Beat Beasts - 3
        * Catch Jackalopes - 5
        * Elemental Challenges - Water / Air
        * Hektore's Challenge
    I'm not entirely sure how this level overall really relates to an icy theme,
    but whatever. Walk forwards through a couple of spike gates to a circular area
    with a couple of Chompies and a Cyclops Chopper. After you've killed them smash
    through the large blue crystals on the left, behind them is a set of six square
    platforms that flip over, one side is flat the other spiked. Don't be too
    concerned with the spikes, the damage they do is low so it's not really worth
    waiting for the absolutely perfect alignment to cross over.
    On the other side is a Cyclops Chucker and your first Orange Crystal of the
    level. This time around there are no extra crystals so make sure to get every
    single one. Jump onto the oversized spinning gear platform to your left and
    grab the floating Jackalope that's on the right side of it. Walk through the
    rolling gear as it goes past, and again through the next. After a spike gate is
    another set of flipping platforms, again ignore the damage done and just jump
    on the spikes.
    Slip over the ice patch through a couple of spike gates to a pair of Cyclops
    Choppers, behind them a pair of blue crystals to smash through. Kill the
    Chucker in front of the rolling gears and then start jumping past them, on the
    right side after the second one is the second of the Jackalopes. After killing
    a few enemies jump onto one of the circular platforms and then onto a flipping
    platform in the middle with the third Jackalope on it. Jump up to the Chucker
    and the Water Challenge. This has several flipping platforms, spinning gears
    and blades. At the end is Slam Bam's Scroll.
    Slide down the icy path through a few spike gates and then past a pair of
    rolling gears, kill the Cyclops Mammoth for the Beat Beasts challenge. After
    getting the contents of the Chest, smash through the blue crystals to reach a
    large hole. Before jumping down it go around the other side and smash the
    Orange Crystal there. Now comes a tricky part, there are four Orange Crystals
    down this hole and you need to get all of them. Generally just keep to the
    bottom left and left positions and you should be able to move into position to
    smash them in time. If you compare it with a clockface the first is at 10,
    second at 8, then 7 then finally at about 7 again.
    The circular platforms next up go around two square flipping platforms, on the
    second of those is your fourth Jackalope. Jump over to kill the Chucker and the
    Mammoth, then smash the Chest and the Orange Crystal. Smash through the blue
    ones and jump onto a spinning gear, on the left side is the final Jackalope. Go
    right onto a second gear and off to a rolling one. Jump through that down onto
    another spinning gear from which you will need to jump onto a couple of square
    flipping platforms.
    The next bit of solid land has the final Orange Crystal on it, smash that then
    leap down the slippery slope past some spike gates and straight onto square
    platforms. The final 'Beast' is next up, kill him and smash the Chest next to
    him. Go through the blue crystals and then past the rolling gears, the ice'll
    make it more tricky than usual. After the ice you'll find the Air Challenge on
    the right. A not too long slide down past a load of spike gates will take you
    to your new Santa Hat.
    Jump up the square platforms and then through a set of four rolling gears
    directly onto some circular platforms. From there it's a simple jump to the
      | [020702]      Coldburn      [020702] |
        * Cossack Hat
        * Radiance Challenge
        * Avoid the Slicers
        * Don't Eat Food
        * Elemental Match - Water
        * Hektore's Challenge
    A level with a fairly annoying obstacle. During the first round you just need
    to avoid the large rotating blade in the centre of the arena, the ice will make
    it harder than it looks. In round two they up the stakes by starting up the
    side blades that rotate over the areas where there's no ice. And in the third
    round there are spike gates that exist only to slow you down.
    Late on in the third round is when the Cossack Hat will appear.
    There are a few safe spots that you can stand, on the corners of the dry areas
    you'll be safe from both types of blade and you won't be slipping off all the
    time. It does mean waiting for things to get near you so you'll probably be
    forced to leave your safe spots every so often to kill the lone Cyclops Chucker
    that's holding up the next wave. In the final round when the timer's going
    you'll want to grab the clocks if you're doing the stick in the corners tactic,
    Chests are a great but dangerous resource if you're not grabbing every radiance
    that drops from enemies. Make sure to time your attacks on the chests so that
    you're not going to get stuck in the attack animation the next time the blade
    comes round. It can get frustrating but don't give up.
    Don't Eat Food can be made easier by smashing all the barrels at the start,
    then just try not to accidentally jump into any floating food and you'll do
     ,--------,                   ,-----------------,                   ,--------,
    | [020800] |~-~-~-~-~-~-~-~-~|  Darklight Crypt  |~-~-~-~-~-~-~-~-~| [020800] |
     '--------'                   '-----------------'                   '--------'
      | [020801]      Wighthaunt      [020801] |
        * Pumpkin Hat
        * Ghost Roaster
        * Smash Some Skulls - 10
        * Hunt Haunted Guards - 10
        * Gather Radiance - 80
        * Elemental Challenges - Undead / Magic
        * Hektore's Challenge
    Head inside and jump down the hole. There's a large swinging axe ahead, jump
    past it and over the gap. After that you'll encounter a few little spiders and
    the first of the ten Haunted Guards. Jump past another swinging axe and proceed
    to the end of the corridor, on the floor at the end is the first Skull that you
    need to collect. You just walk over it to pick it up rather than having to
    attack it like the challenge would suggest.
    Cross the three spiked flipping platforms and you'll meet a pair of Guards to
    kill, there's also a couple of archers nearby that might cause a nuisance. Up
    on the right is a chest for your radiance gathering, otherwise jump forwards
    over the gaps and up the slope. Try to stay out of the way of the rolling
    balls, at the top you'll find an archer and a Stump Demon. To the left is a
    single skull on the floor, and to the right are two skulls on the floor. Smash
    through the coffins to continue.
    Jump onto the first rotating wheel then to a second and then a third, on that
    third you will want to jump off to the left to reach the Undead Challenge.
    You'll probably find this easier if you ignore the damage done by the spikes
    and just use them as normal platforms. Reward for the pain is a Pumpkin Hat.
    Once out jump back onto the third wheel and jump off it northwards onto some
    spiked platforms. Kill the Stump Demon and the archers before grabbing the
    skull from the floor and moving on.
    The next set of spiked platforms has a rolling platform inbetween, just walk in
    the opposite direction if it starts moving. Kill the next Guard and jump down
    the next hole, try and grab the skull in the top right corner as you do so.
    After the fall it's a distinctly 3D walk through some swinging axes, then
    there's a skull on the floor before a set of three spiked platforms. Kill the
    next guard and the little spiders next to him, head up the slope to the Magic
    Challenge - there's a couple of skulls on the floor outside it. Again it's
    simple platforming to get your Scroll for Ghost Roaster.
    There's another Guard at the top of the slope, once he's dead start jumping the
    large distances between the platforms and axes until you get to a ball rolling
    slope. Kill the Haunted Guard halfway up it and smash the Chest he's standing
    next to. At the top is a pair of Guards that should bring you up to 9. Kill the
    archer behind them and cross the platforms to reach the last of the Guards.
    There's a bit of a split in the track now, to the right is nothing of interest
    so take the platform path on the left. You'll find two more skulls (in case you
    missed the one on the hole) on the platforms before it rejoins the righthand
    path in reaching the exit.
      | [020802]      The Spectery      [020802] |
        * Chef Hat
        * Radiance Challenge
        * Avoid the Ooze
        * Don't Eat Food
        * Elemental Match - Undead
        * Hektore's Challenge
    The Spectery is a blatant copy of Rivenrock Cavern's Magma Bank Island. The
    arena will slowly fill with purple stuff except if a few key points, stick to
    those when it starts to rise to avoid damage.
    During the final round you'll see the Chef Hat quite late on.
    To Avoid the Ooze just get to know which spots are safe and which aren't, then
    stick to the safe spots when you see the ooze start to rise.
     ,--------,                    ,---------------,                    ,--------,
    | [020900] |~-~-~-~-~-~-~-~-~-|  Dragon's Peak  |~-~-~-~-~-~-~-~-~-| [020900] |
     '--------'                    '---------------'                    '--------'
    The game recommends that you use level 10 characters to play this level, it's
    up to you really.
      | [020901]      The Wingwarrens      [020901] |
        * Royal Crown
        * Sunburn
        * Save Dragon Eggs
        * Defeat Dragon Hunters
        * Take Trophies
        * Elemental Challenge - Fire / Tech
        * Hektore's Challenge
    On the ledge to your left, the one with a sheep on, is a small, floating purple
    Dragon Egg. Saving it is not quite as simple as just picking it up though, once
    you pick it up you have a limited time to reach a nearby nest. If you run out
    of time you are teleported back to where you found the egg so that's nice. The
    nest for this egg is in the large area ahead of you, over by the columns.
    Ignore the enemies while you've got an egg otherwise you'll just waste time.
    After saving it try killing the enemies, the purple blast from the purple
    Chompy Pod looking plant shrinks you and causes you to be unable to use any
    attacking abilities (except if your run has damage associated with it) so try
    to avoid getting hit by that. The Drow Witch standing on the stone section is
    your first of the Dragon Hunters, this one's as simple as killing it. Follow
    the path along beyond her, past a Spearman and then to a second Hunter standing
    in the middle of a large blue rotating circle. Up the steps now, Hunter number
    three is at the top.
    Jump onto the first of the moving platforms and onto the next one in the
    sequence keeping away from the wall. Clear the next platform of the Chompies
    and the Pods before smashing through a large rock blocking your path. If you
    continue straight from the cracked platform you'll reach a Fire Challenge. I'll
    ignore the Hunters inside here for the count but if you kill them you'll be
    finished long before you really should and may struggle to reach the end in
    time trying to do everything in one go. The challenge itself is pure
    platforming, nothing special but the reward is the Royal Crown hat.
    Go up the steps, at the top is a dragon head that spews out a stream of damage
    inducing steam. Keep out of it, it'll turn off after a short moment. Jump onto
    a rotating platform sticking out of a rock to reach a platform with a waterfall
    running off to the right, if you look to the right you'll see another rotating
    platform that you can jump to. Go right over it to reach a Treasure Chest and
    the first of the Trophies. Go back over the rotating platform to the waterfall
    and jump up to the left where there's a Bully and your second Trophy.
    Smash through the rocks and make your way up the cracked platforms to Hunter
    four. To the right, next to the tree, is the second Dragon Egg. Pick it up and
    then jump up to the next platform, the nest is over to the left near the
    blocked up Bounce Pad. Open up the Treasure Chest on here if you like,
    otherwise smash the rocks off the Bounce Pad and jump away to the next part.
    Hunter Five is up to the left, six is over to the right, and seven is a little
    further ahead. After that jump onto a cracked platform, to a second one and
    then up onto a moving platform. This will move under a cracked platform that
    you need to jump on, keep on up the cracked platforms going left (ignore the
    first large bit of land with the waterfall) and you'll find the third Trophy on
    a small outcrop. From there jump to the main platform with a couple of Pods and
    a Dragon Egg between them. Jump up the platforms and go straight on along the
    cracked platforms (further up just leads to a pointless Treasure Chest) to a
    short bit of stone bridge with a couple of dragon heads and Chompies on, rush
    past them to the next green platform where you'll find the nest.
    Up to the right of the stone section is the fourth Trophy, after you've picked
    that up go along the stone path, kill the eighth Hunter and jump to the ninth
    and tenth on some green. Smash through the rock wall to reach a set of moving
    platforms, jump onto them and then up onto a cracked platform before leaping to
    the last two Hunters you should need. Use the Bounce Pad to reach a platform
    with a circular structure on the right and a Dragon Egg on the left. Pick it up
    and race forwards along the cracked platforms, past a spare Witch and onto some
    moving platforms, keep jumping onto the next in the sequence until you reach
    the next green platform with the final Dragon Nest on it.
    Wipe out the enemies and jump forward up the cracked platforms to a bit of
    stone path. On the right is the Tech Challenge. Just like the Fire one this is
    just platforming almost identical to the main level. Your reward for reaching
    the end of it is Sunburn's Damage Scroll.
    Left up the steps, past another Hunter and then onto some rather slow moving
    platforms. Jump up to the left onto the next ones and then off onto a rotating
    platform with the fifth and final Trophy floating above it. Jump to the left
    onto another moving platform, sit on it ignoring the rotating platform to the
    left, then jump up onto the final green section. Kill the enemies and then jump
    up the cracked platforms to reach the last fight of the level. This is a sort
    of boss fight against Vathek, to damage him simply attack the things that drift
    by in the water and so long as he isn't protecting himself with his wings it'll
    hurt him. Keep doing this until he dies and the portal back to the Sactuary
      | [020902]      The Pit      [020902] |
        * Winged Hat
        * Radiance Challenge
        * Don't Collect Clocks
        * Don't Eat Food
        * Elemental Match - Fire
        * Hektore's Challenge
    Another Radiance Fountain arena, the edges lined with those fire breathing
    dragon heads you saw in the Wingwarrens level. As usual just keep the fountain
    active and kill things as fast as you can.
    Winged Hat is found during the second round, it'll appear on the left side when
    you get 60 radiance.
    The other challenges are basic, the food is generally out of the way and should
    be easy to avoid and the clocks are rare as always.
    Each level has a number of things to collect in them, hats to make your
    Skylanders look good and scrolls to make your Skylanders stronger. The
    platforming levels have three items: one somewhere in the level and the other
    two at the end of the Elemental Challenges. The arena levels have two items,
    they appear for a short time attached to a balloon at specific points in the
    Unlike on the console versions the hats do not have any stat increases
    associated with them.
     ,--------,               ,------------------------,                ,--------,
    | [030100] |~-~-~-~-~-~-~|  Brighthold Battlements  |~-~-~-~-~-~-~-| [030100] |
     '--------'               '------------------------'                '--------'
    | LEVEL            | HAT 1         | HAT 2        | SCROLL 1       | SCROLL 2 |
    | Towersight       | Propeller Cap | Birthday Hat | Ignitor        |          |
    | Fields           |               |              |                |          |
    | The Proving      | Trojan Helmet |              | Legendary      |          |
    | Grounds          |               |              | Trigger Happy  |          |
    | Flooded Viaducts | Coonskin Cap  | Rocket Hat   | Cynder         |          |
    | Radiant Fountain | Pan Hat       |              | Legendary Bash |          |
    | Dreamgardens     | Combat Hat    |              | Bash           | Camo     |
     ,--------,                  ,-------------------,                  ,--------,
    | [030200] |~-~-~-~-~-~-~-~-|  Rivenrock Caverns  |~-~-~-~-~-~-~-~-| [030200] |
     '--------'                  '-------------------'                  '--------'
     | LEVEL           | HAT 1          | HAT 2      | SCROLL 1   | SCROLL 2    |
     | Ashburrow       | Anvil Hat      |            | Eruptor    | Stealth Elf |
     | Magma Bank      | Plunger Head   |            | Dino-Rang  |             |
     | Island          |                |            |            |             |
     | Cinderstream    | Beret          | Cowboy Hat | Legendary  |             |
     | Pass            |                |            | Spyro      |             |
     | Luminous Quarry | Crown of Light |            | Sonic Boom |             |
     | Lava Flow       | Miner Hat      | Fez        | Dark Spyro |             |
     | Grotto          |                |            |            |             |
     ,--------,                  ,-------------------,                  ,--------,
    | [030300] |~-~-~-~-~-~-~-~-|  Whitefall Summits  |~-~-~-~-~-~-~-~-| [030300] |
     '--------'                  '-------------------'                  '--------'
    | LEVEL           | HAT 1           | HAT 2   | SCROLL 1      | SCROLL 2     |
    | Snowblind Hills | Rocker Hair     | Eye Hat | Hex           |              |
    | Frostsedge      | Lil Devil       |         | Prism Break   |              |
    | Glacial Slopes  | Viking Helmet   |         | Gill Grunt    | Flameslinger |
    | Icelight        | Spy Gear        |         | Zap           |              |
    | Aurora Peak     | Tropical Turban |         | Wrecking Ball | Zook         |
     ,--------,                   ,----------------,                    ,--------,
    | [030400] |~-~-~-~-~-~-~-~-~|  Faylair Jungle  |~-~-~-~-~-~-~-~-~-| [030400] |
     '--------'                   '----------------'                    '--------'
     | LEVEL            | HAT 1       | HAT 2       | SCROLL 1  | SCROLL 2       |
     | Leaflook Village | Wabbit Ears | Jester Hat  | Whirlwind |                |
     | Breakmarsh       |             |             | Voodood   | Lightning Rod  |
     | Daystar Temple   | Bone Head   | Unicorn Hat | Drobot    |                |
     | Treetop Circle   | Wizard Hat  |             | Spyro     |                |
     | Waterwalk Way    | Tiki Hat    |             | Warnado   | Legendary Chop |
     |                  |             |             |           | Chop           |
     ,--------,                   ,-----------------,                   ,--------,
    | [030500] |~-~-~-~-~-~-~-~-~|  Galecrack Ruins  |~-~-~-~-~-~-~-~-~| [030500] |
     '--------'                   '-----------------'                   '--------'
     | LEVEL          | HAT 1         | HAT 2      | SCROLL 1    | SCROLL 2      |
     | Sunblight Wood | Napoleon Hat  | Spiked Hat | Drill       |               |
     |                |               |            | Sergeant    |               |
     | Thundersquall  | Fancy Hat     |            | Chop Chop   |               |
     | Whipwind       | Moose Hat     |            | Wham-Shell  | Boomer        |
     | Mountains      |               |            |             |               |
     | Stormseye      | Top Hat       |            | Stump Smash |               |
     | Galecrack      | General's Hat |            | Double      | Trigger Happy |
     | Castle         |               |            | Trouble     |               |
     ,--------,                   ,-----------------,                   ,--------,
    | [030600] |~-~-~-~-~-~-~-~-~|  Adventure Packs  |~-~-~-~-~-~-~-~-~| [030600] |
     '--------'                   '-----------------'                   '--------'
                 | LEVEL            | HAT            | SCROLL        |
                 | PIRATE SEAS      |                |               |
                 | Windjammer Bay   | Pirate Hat     | Terrafin      |
                 | Pontoon Point    | Pirate Doo Rag |               |
                 | EMPIRE OF ICE    |                |               |
                 | Winterwatch Keep | Santa Hat      | Slam Bam      |
                 | Coldburn         | Cossack Hat    |               |
                 | DARKLIGHT CRYPT  |                |               |
                 | The Spectery     | Chef Hat       |               |
                 | Wighthaunt       | Pumpkin Hat    | Ghost Roaster |
                 | DRAGON'S PEAK    |                |               |
                 | The Wingwarrens  | Royal Crown    | Sunburn       |
                 | The Pit          | Winged Hat     |               |
    |~-[040000]~-~-~-~-~-~-~-~FREQUENTLY ASKED QUESTIONS~-~-~-~-~-~-~-~-[040000]-~|
          Q: What do the stats on the Trading Cards mean?
    A: As there are no stats in the 3DS version the card stats are completely
    meaningless in-game. They do appear to relate to the stats gained in the online
    web game Skylanders: Spyro's Universe though.
          Q: Do the Adventure Packs make up any of the percentage complete
    A: The Adventure Packs are only added to the completion totals when you have
    activated them.
          Q: What elements come with the Adventure Packs?
    A: They are as following:
        * Empire of Ice = Water
        * Pirate Seas = Earth
        * Darklight Crypt = Undead
        * Dragon's Peak = Fire
    All in all means that if you want to collect everything and have all four of
    the bonus hubs you will still need an Air and a Tech Skylander.
          Q: Where do I find the entrance to the Adventure Pack level?
    A: All four are located below where Wendel is standing.
          Q: What are these items strewn around the Sanctuary?
    A: Rewards for completing certain challenges in the levels, they're decoration
    and just for fun.
          Q: How do I reset a Skylander?
    A: Unfortunately there is no way to do so with the 3DS version. You must use a
    console version to reset a Skylander.
          Q: How do I fix a corrupted Skylander that won't work on the console
    A: Simply attempt to summon it into your 3DS game as normal, the game will ask
    you to confirm that you want to fix the Skylander. You will not retain your
    progress on the Skylander but at least you'll be able to use it again.
          Q: My Portal of Power / Skylander isn't working! What do I do?
    A: You will probably need to contact Activision Support through one of the
    following channels:
    Activision Customer Service:
          1-800-225-6588 (U.S. & Canada) Seven days a week from 7am - 7pm Pacific
          Time except for national holidays.
    Self Service Warranty Site:
    Check the Customer Service page of your manual for local information.
          v2.0 - 19/07/12
    Added the remaining Adventure Packs.
          v1.0 - 23/02/12
          Completed the walkthrough.
    Please contact me at the following email address regarding the game. Make sure
    to state the name of the game in your email as well as the platform you're
    playing on and to have read the Walkthrough in order to make sure that your
    question hasn't already been answered.
          dark52 (at) darkspyro (dot) net
    You can find another copy of this guide, along with guides for every other
    Spyro game, on my website for Spyro the Dragon:
          Copyright 2012 dark52
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

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