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    FAQ/Walkthrough by Darkstar Ripclaw

    Updated: 01/19/13 | Search Guide | Bookmark Guide

                                  Mighty Switch Force!
                                    FAQ/Walkthrough
                                  By: Darkstar Ripclaw
    
                   The Basics......................................[BASC]
                   Walkthrough.....................................[WALK]
    
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                                       THE BASICS
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     [BASC]
    
    
            Mighty Switch Force is a sort-of sequel to two other of WayForward
    Technologies' games Mighty Flip Champs! and Mighty Milky Way, though it does not
    share similar premises. Within the game, you play as an officer named Patricia
    Wagon in a futuristic setting who must hunt down and capture five escaped
    convicts, the Hooligan Sisters, in 16 levels (21 after an eShop update).
    
            To hunt down the Hooligan Sisters, you have to make use of what I prefer
    to call the 'Switch' technique, or sometimes 'Switch Force', after the game's
    title. Littered throughout every stage are square blocks that are normally
    solid, but can be 'Switched' to make them intangible, and can be walked through
    (or fallen through). Use of the Switch technique is vital to completing each
    stage.
    
            If you can complete all 16 Stages under specific cut-times, referred to
    as 'Par Times', you get basically a new wallpaper for the game's title screen.
    In this walkthrough, each level provides an annotated tips section at the end on
    tricks here and there to trim seconds and even fractions of a second off your
    time total. After, there are another 5 bonus levels that are offered as DLC (if
    you downloaded the game after January 2012, they are installed automatically
    with the main game download. You can tell if you have it installed already if
    you have a 'Retry' button when in an Incident).
    
            If you wish to send any additional tips, please dispatch an email to
    me using the email listed at the bottom of this guide, and preferably title it
    something like 'Mighty Switch Force tips' for organisational purposes.
    
            As for some of the more nuanced concept of this game, here you go.
    
    
    Controls
    --------
    Y - Shoot with the Pellet Shooter
    B - Jump
    X - Look around the area
    
    D-Pad/Circle Pad - Move around
    
    
    Items
    -----
            You can pick up Floppy Disks that are either sitting around or dropped
    by downed enemies to restore your health.
    
    
    Hooligan Tracker
    ----------------
            The arrow pointer on the bottom touch screen will point you in the
    direction of the next Hooligan Girl. This is not entirely effective, but it can
    be useful in some of the more labyrinthine levels to navigate around.
    
    
    Launch Blocks
    -------------
            Launch Blocks are purple, and have a hole in the middle of them. By
    getting in the centre of a Launch Block while it is intangible and then using
    Switch Force to make it solid, a Launch Block will send you out in whatever
    direction it is facing, normally up. You may have to Switch blocks that are in
    the way of your path so you do not impact a solid block and fall back to the
    ground.
    
            Only a short while after they are introduced, you will have to chain
    together Launch Blocks - a Launch Block will send you in a direction towards
    another Launch Block, and you must Switch with exact timing to go in another
    direction.
    
    
    Lock Blocks
    -----------
            The Lock Blocks are of red and blue colours. When you are not on a
    specific colour block, all Lock Blocks of that colour are considered to be
    'open', represented by a green light. When you Switch blocks, all the blocks of
    that colour will switch to the other orientation of solidness (solid or non-
    solid).
    
            When you step on and stand on a block, the green light will turn red,
    indicating that it is 'locked', and if you attempt to Switch the block, it will
    stay solid instead of turning intangible. If you Lock a colour of block and then
    Switch the other colour so it is also solid, and then hop onto normal ground to
    Switch, both colours will turn intangible.
    
    
    Cement Blocks/Rock Blocks
    -------------------------
            Cement blocks are larger blocks on certain levels that have cracks in
    them. Typically there will be a bomb enemy nearby. You must get the bomb enemy
    to the cement block and destroy it, either by waiting for it to walk up to a
    block and then shooting it to set the bomb off, Switching to trap it inside a
    normal Switch block (and again setting it off), using Launch Blocks, or a
    combination of the three.
    
            Cement blocks may also be destroyed by the Mighty Buster.
    
            Rock Blocks are smaller sized blocks that can be destroyed through
    several shots of the Pellet Shooter, or through use of the bomb enemies again.
    
            The term rock block is used interchangeably at times in this walkthrough
    to also refer to cement blocks.
    
    
    Enemies
    -------
            There are a few enemy types in Mighty Switch Force!, littered throughout
    the stages. Some of these enemies, when defeated, shall drop Floppy Disks. Pick
    these up to restore your health if you drop below three hearts. There are a few
    enemies to be aware of, as they have special uses in the levels.
    
            The first and most major of these are the Bomb enemies, purple in
    colour, which are often found being generated by pod-like machines on the
    ground. When a Bomb is struck by your Pellet Shooter or gets trapped in a solid
    block, it will explode. This explosion shall break any nearby cement blocks.
    
            Blue Shell enemies are larger foes that have blue shells. They do not
    directly take damage, instead curling up into their shells when they get hit. If
    you go a few seconds without attacking it, the Blue Shell will come back out of
    its shell. While it is in its shell, you can continue attacking it with your
    Pellet Shooter to push the shell around. Specifically, you usually need to lure
    it into a hole in the ground with an intangible block, whether a regular block
    or a Launch Block. By destroying it inside a regular block, there are doors in
    levels here and there that will open.
    
    
    Mighty Buster
    -------------
            After completing Incident 16, you will get the Mighty Buster, and you
    can enable this on the main Incident selection screen by tapping the icon of the
    Mighty Buster on the bottom of the screen. The Mighty Buster cannot be selected
    for a DLC Incident until you clear the Incident at least once first (you do not
    have to achieve Par time to enable it).
    
            The Mighty Buster packs a lot of punch to it, and you can spam it as
    much as the Pellet Shooter, with no downtime in between shots. The Mighty
    Buster, upon hitting an enemy, will not only eliminate that enemy but also
    continues on travelling until it hits a wall, making it capable of taking out
    rows of bat or bomb enemies.
    
            It can also destroy the shelled and armored enemies. This can
    drastically reduce times on levels with Blue Shelled foes that need to be slain
    to progress.
    
            Finally, it is capable of destroying any Cement Block, and will again
    continue to travel until it hits a regular, indestructible wall, vastly cutting
    down on clear time for a couple of levels.
    
            However, the Mighty Buster does come with a single drawback: it has so
    much power it will push Patricia back with the recoil. Be careful when standing
    on a precarious ledge or block that you do not push yourself onto a spike bed by
    accident.
    
    
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                                      WALKTHROUGH
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     [WALK]
    
    
            To get the appropriate Incident number you want, take the number of the
    Incident you wish to look up, and use the CTRL + F function to search this
    document. Punch in [INxx], and replace the 'xx' with your sidequest number (for
    the first nine quests, use [IN0x]. For the five DLC levels, put in [DLCx].
    
            In addition to providing a general how-to-play walkthrough of each
    Incident, each level provides an annotated tips section at the end on tricks
    here and there to trim seconds and even fractions of a second off your time
    total. If you wish to send any additional tips, please dispatch an email to me
    using the email listed at the bottom of this guide.
    
                    ~Darkstar Ripclaw
    
    
    -----------
    INCIDENT 01
    -----------
    [IN01]
    
            Dash forward until you get to the spike bed and jump over the platforms
    going up right, then return left to retrieve the first Hooligan Sister fugitive.
    Continue right, spamming your Pellet Shooter fire to down the multiple robotic
    enemies you come across, and switch the blocks twice to head down to the floor
    below. Move right, and then switch blocks multiple times to make your way up and
    to the second Hooligan Sister.
    
            Continue right on the ground floor, spamming the Pellet Shooter to break
    through more ranks of mechanical enemies. After a checkpoint, use your block
    switch technique to hop over three spike beds, and top it off by jumping up to
    capture the third Hooligan Sister.
    
            Mow down another array of machine enemies and run until you hit some
    tall towers of blocks. Use your Switch Force to get past the stacks of two
    blocks, then jump onto a solid one-block, turn around, jump, switch the blocks
    in mid-air to land on a solid stack of two blocks, and continue to ascend while
    going left.
    
            Grab the fourth Hooligan Sister, then continue west, eliminating several
    bat-like foes. Go up four more blocks to capture the fifth and final Hooligan
    Sister, then head left onto a platform where Corporal Gendarmor shows up. Touch
    him to end the Incident and the timer.
    
    
    
    -------------
    TIME TRIMS 01
    -------------
            •When going down the set of blocks to the left of the 2nd Hooligan
    Sister, push right and ignore the checkpoint.
    
            •When you get to the first spike bed going right from the 2nd Hooligan
    Sister, jump onto the middle two blocks and then to the next pillar instead of
    switching blocks so the first and last two are solid.
    
            •In capturing the 3rd Hooligan Sister, time your jump so that you do not
    land on the pillar she is standing on, but rather clear the pillar while
    capturing her and fall down to the ground to the right.
    
    
    
    -----------
    INCIDENT 02
    -----------
    [IN02]
    
            Head left from the start and spam the Peller Shooter to break through
    the blocks (go left to optimise your time, since you start towards the left end
    of this room). Go left a bit and then jump up the platform onto where the purple
    enemy is. Break the blocks to get up to the next platform and grab your 1st
    Hooligan Sister. Destroy the blocks towards the right to get outside, then head
    to the bottom left corner.
    
            Jump and Switch the blocks here to get to the upper left corner for the
    2nd Hooligan Sister. From here, head right along the top section towards the
    middle for the 3rd Hooligan Sister. Drop down to your right and fall down to the
    ground floor. Proceed right and up the platforms with the two mechanical
    monsters to find your 4th Hooligan Sister. Break the blocks to the left to get
    outside, then head to the lower right corner. Use the Switch Force to scale your
    way up to the top right corner for the 5th and final Sister.
    
            Go back to the ground floor, and head to the center chamber you started
    at to find Corporal Gendarmor to end the level.
    
    
    -------------
    TIME TRIMS 02
    -------------
            •The optimal route to capture the Hooligan Sisters may be lower-left,
    upper-left, upper-centre, upper-right, lower-right, and you can drop down the
    blocks from the upper-right to the lower-right sister. However, in the order
    described above, which is lower-left, upper-left, upper-centre, lower-right, and
    then upper-right, you can drop down after grabbing the last Hooligan Sister and
    trigger a Switch Force to put yourself in a solid block. This will return you to
    the central chamber where you started and you can immediately contact Corporal
    Gendarmor.
    
            •In the lower-left area, when going to get the Hooligan Sister here, out
    of the five blocks on the right end of the platform, you only need to destroy
    the top left and center left blocks of the three columns of blocks.
    
            •In the lower-right area, just ignore the two machine enemies altogether
    and jump right past them to the Hooligan Sister.
    
            •After snatching the two Hooligan Sisters on the ground and turning to
    escape the area, start spamming your Pellet Shooter as soon as you turn to break
    the blocks by the time you hit the exit.
    
    
    
    -----------
    INCIDENT 03
    -----------
    [IN03]
    
            This stage introduces a new element, Launch Blocks. By getting in the
    centre of a Launch Block while it is intangible and then using Switch Force to
    make it solid, a Launch Block will send you out in whatever direction it is
    facing, normally up.
    
            When you start, go right, use the Switch Force to unsolidify the first
    Launch Block, fall into it, then use the Switch Force again to launch yourself
    up high to the top. Grab the 1st Hooligan Sister here, then use the Switch Force
    to drop yourself down several blocks, snatching up the 2nd Hooligan Sister on
    your way.
    
            Once on the ground floor, dash all the way across, ignoring the second,
    centre Launch Block, and instead take the third Launch Block on the right end up
    to the 3rd Hooligan Sister. Return to the ground through several more blocks,
    picking up the 4th Hooligan Sister.
    
            This time, make your way to the centre Launch Block. Once you launch
    out, quickly use the Switch Force to get past another block, and then use the
    Switch Force again thereafter to escape ramming into a third block. Pick up the
    5th Hooligan Sister here, and then wait for Corporal Gendarmor to show up right
    next to you. Touch him to end Incident 03.
    
    
    -------------
    TIME TRIMS 03
    -------------
            •Obviously, the main thing to end this more quickly is to go left-right
    -centre. You start at the left end so it simply is the closest by place to
    start, and you want to save the centre Launch Block until last since Corporal
    Gendarmor shows up at the top of the centre area.
    
            •When falling down the ends to grab the 2nd and 4th Hooligan Sister, do
    not actually fall onto where they are standing. Instead, try to fall down where
    the block is, make it intangible with the Switch Force, and just barely make
    contact with the Hooligan Sisters while still falling to grab them without
    stopping your fall.
    
    
    -----------
    INCIDENT 04
    -----------
    [IN04]
    
            In this stage, Launch Blocks become more prolific. Not only must you use
    them to launch yourself, but also to launch enemies around, and then cause them
    to explode - they will explode once they hit a solid object, or when they get
    caught in a solid block as a result of you using the Switch Force while passing
    through a tangible block.
    
            At the same time, there are sometimes parts where you may need to let an
    enemy pass through a block, and so must make it intangible. Finally, there are
    points where you need to launch yourself an enemy two or even three times in a
    row, so you need timing down pat when Switching the solidness of blocks.
    
            Start the level off by using Switch Force to allow the purple bomb enemy
    to your left to drop down into an intangible Launch Block, then send it blasting
    off at the Hooligan Sister standing on a block to the right. Drop down to your
    own right, and continue right, jumping over a mine.
    
            You should see a Bomb enemy generator underneath the platform you are
    on. Switch the blocks to solid and back to allow a Bomb to walk across the spike
    bed and then Launch it up to free access to a succession of narrow platforms.
    Jump up and head left. You should see another Bomb generator. Get a Bomb to walk
    left across the bed and then trap it in the left-most block by turning it solid
    while a Bomb is inside to make it explode, shattering the nearby block.
    
            Grab the 1st Hooligan Sister and drop down where the former concrete
    block was, then drop down and head right to drop down again. Look to your left
    to see a Bomb enemy generator along with two Launch Blocks, one above the other.
    Get your timing down pat to send a Bomb Up and then right to free up access to
    your right.
    
            Drop down and get into a Launch Block and send yourself left, then send
    yourself up once you hit a second Launch Block to the far left, before hitting a
    ceiling. Next, let the camera scroll to the left to see a Bomb generator. Once a
    Bomb drops out, send it through three consecutive Launch Blocks to destroy
    another cement block. Climb up to snatch the 2nd Hooligan Sister, then a bit
    more to grab the 3rd Hooligan Sister.
    
            Run left, jumping over a mine, and hop over the gap to where another
    Bomb generator is. Shoot the Bomb as it comes on contact with the left cement
    block to blow it up, then climb up the platforms, and repeat the trick with
    blowing a Bomb foe up next to a cement block up top. Shoot at the smaller blocks
    from afar that is holding the 4th Hooligan Sister up, then jump down to capture
    her.
    
            Proceed left and down into a narrow corridor with green blocks. Shoot a
    Bomb through the green block to blow up the first cement block. Allow the next
    one to drop down the floor to shatter another block, and then threepeat the
    technique with a third block. Head down, right and up and set off one last Bomb
    while it is falling down past two more cement blocks. Climb up to snatch the 5th
    Hooligan Sister, then climb up to the top floor and go right slightly to find
    Corporal Gendarmor.
    
    
    -------------
    TIME TRIMS 04
    -------------
            •Probably the easiest way to lose a few seconds here and there is to
    move as soon as you have launched a Bomb foe - do not wait for it to explode,
    just start approaching the area that is to be opened up or the Hooligan Sister
    that will become capturable.
    
            •Similarly, if you can get your timing down with running while Switching
    blocks at the same time to prod Bomb enemies onwards into exploding in opportune
    locations, it is a useful skill that will hold for the rest of the game.
    
            •Finally, and this will take numerous runthroughs to really get down
    pat, if you can get down the timing of Bomb enemies throughout the levels, you
    can majorly skimp down on time. For example, right at the start, as soon as you
    send the first Bomb at a wall to blow up a block underneath a Hooligan Sister,
    you can try to set up the next Bomb enemy walking across three consecutive
    blocks by making sure it does not land on a spike, and is ready to be propelled
    up a Launch Block once you get there. This, however, takes a good deal of
    running through to get the timing of Switching blocks down pat when you are
    halfway across the level.
    
    
    
    -----------
    INCIDENT 05
    -----------
    [IN05]
    
            Hop over the first couple of blocks, switching them into solidity as
    needed, then dash over the platform and fall down on the right side. Turn around
    and shoot at the small blocks in between the two green blocks to cause the Blue
    Shell enemy to fall. Switch the blocks underneath it into intangible status and
    then solidify them again once the Blue Shell is inside the blocks to make it
    explode, which will cause the door to your right to open up.
    
            Leap onto the second block and then move around the small ledges while
    spamming your Pellet Shooter the bats to the right to grab the 1st Hooligan
    Sister. Continue right into the next area.
    
            You will encounter a second Blue Shell enemy here, but it will not
    wander and fall into the Launch Block when it is non-solid. What you must do is
    wait until the Blue Shell is just next to the Launch Block, then shoot at it to
    make it retreat into its shell, then continue shooting to propel the shell
    backwards and into the Launch Block. Even that will not take the Blue Shell
    enemy out: instead, follow it up to the top platform by putting yourself in the
    Launch Block and going up. Shoot at it to psuh it back and make it fall off the
    right, then hop down and push it into an intangible regular block. Switch the
    Block to solid to make the Blue Shell explode and cause the door to open.
    
            Continuing on, approach the Yellow Shell enemy from behind, and shoot it
    just as you are in jumping range of a platform. Leap onto the platform to escape
    its return volley, then continue on up and left to capture the 2nd Hooligan
    Sister.
    
            Proceed right from here past a spike bed, switching the blocks as you go
    on to escape falling onto the spike bed, spamming the Pellet Shooter to take
    mechanical bats out in the meantime. Inside the following chamber, get on the
    right side of the Blue Shell enemy, and push it back into the Launch Block with
    your gun. Once you have launched it, Switch the top block to unsolid, and then
    to solid again once the Blue Shell is partly or fully inside the block to
    destroy it and open the path onwards.
    
            Jump over the Yellow Shell enemy while heading right, and hop onto the
    top block of the right set of blocks. Grab the 3rd Hooligan Sister by going up
    and left and switching blocks in the meantime. Return down and to the right and
    into the next room. In here, put yourself in the first Launch Block but do NOT
    take the second Launch Block - instead, once you are above the second Launch
    Block, solidify it for something to land on, and then go right to capture the
    4th Hooligan Sister.
    
            Drop down and push the Blue Shell left and into the first Launch Block.
    Send it skyhigh and then right with the use of the second Launch Block. Solidify
    the yellow block to the right and then desolidify it once the Blue Shell enemy
    walks across to make it fall in, then solidify it again to destroy the Blue
    Shell and open the path. Now, go and take both the first and second Launch
    Blocks in turn yourself to send you careening far to the right.
    
            From where you land, drop down to the left, and take a Launch Block
    going up, then a second one going to the left, then a third one going to the
    right to get the 5th Hooligan Sister. Continue down and right. Get the Blue
    Shell here through a series of four consecutive Launch Blocks and then in the
    centre yellow block to destroy it, then continue to touch Corporal Gendarmor.
    
    
    -------------
    TIME TRIMS 05
    -------------
            •The most obvious thing to do is getting your timing down with the
    Launch Blocks, especially at the very end with four Launch Blocks in a row,
    which can suck away lots of time if you have to push the Blue Shell back into
    the first Launch Block.
    
            •Being able to press the Y button really fast to rapid-fire and push the
    Blue Shells into place is also a must.
    
            •This level has plenty of enemies that drop Floppy Disks, so if you
    must, take a hit. There are a couple of strategic opportunities here: for
    example, with the second Blue Shell enemy, you can drop into the Launch Block
    with it to send yourself up to the top platform as well, and then shoot it right
    without wasting time to wait for it to move before safely launching yourself up.
    Additionally, getting on the other side of a Blue Shell to be able to strike it
    with your Pellet Shooter may warrant taking damage from time to time.
    
    
    -----------
    INCIDENT 06
    -----------
    [IN06]
    
            A new element is introduced in this stage, the Lock Blocks, red and blue
    colours. When you are not on a specific colour block, all Lock Blocks of that
    colour are considered to be 'open', represented by a green light. When you
    Switch blocks, all the blocks of that colour will switch to the other
    orientation of solidness (solid or non-solid). When you step on and stand on a
    block, the green light will turn red, indicating that it is 'locked', and if you
    attempt to Switch the block, it will stay solid instead of turning intangible.
    If you Lock a colour of block and then Switch the other colour so it is also
    solid, hop onto normal ground and then Switch, both colours will turn
    intangible. As you can understand, Lock Blocks are a big part of this level
    especially, and at least partially important in levels to come.
    
            Start by moving forward onto the blue blocks, then as soon as the blue
    blocks turn to the locked position, switch so the red blocks become tangible
    while the blue ones remain so. Continue on right and then hop off the red
    blocks. Once the red blocks are Open, Switch again so you can fall down through
    two rows of red blocks and a row of blue blocks.
    
            Use your Switch ability in the next chamber here to hop up to the left
    and fire at the vault to free the 1st Hooligan Sister and then arrest her by
    making contact. Switch again to be able to move right. Once you get outside,
    Switch and land on a red block until it Locks up, then Switch to make the blue
    blocks intangible and the red blocks stay solid. Hop along, shooting mechanical
    bats out of the air, and break another vault to get the 2nd Hooligan Sister.
    Continue jumping past ground-based enemies.
    
            Once you come to a set of a red block and a blue block, step on
    whichever one is the active block until it Locks, then use your Switch to make
    both of them solid. Continue right and up and then Switch again to make both
    coloured Lock Blocks intangible. Climb up the platform on the left side, Switch
    to make both colours solid again, then plow through Bats going right. Head up
    and then left.
    
            Stand on the red block until it Locks, then Switch to make the blues
    intangible. Head up and left onto the red blocks and then jump and Switch in mid
    -air to land on blue blocks, then climb the platforms and right to shoot at a
    vault from afar, which will drop the 3rd Hooligan Sister. Drop down to pick her
    up, then make sure the reds are solid and blues non-solid before moving left and
    across the large number of blocks. Once you jump onto the top red block and it
    Locks up, Switch again to make both coloured blocks tangible, then jump off to
    the left.
    
            Dash left and Switch to make all Lock Blocks intangible, going through a
    large number of blocks. Once you get outside again, Switch the blocks so they
    become solid again, then Lock the Blue block in the ground and Switch so only
    Blues are tangible. Jump onto the row of blue Lock Blocks to the left, hop up
    and switch in mid-air to land on reds, then hop up to the right. Fire at another
    vault hanging in mid-air through the green blocks.
    
            Fall down to your left side and step on the red block to lock it, then
    Switch so blue Lock Blocks are also solid. Step off to the right and Switch so
    all blocks are non-solid, then run right to get the 4th Hooligan Sister.
    
            Proceed left, Switch to make the blocks solid again, and Lock the blue
    block to Switch and make only the reds intangible. Hop onto the row of blues,
    then onto the row of reds and make those the active solid blocks. While the reds
    are Locked, Switch to make the blues solid as well. Hop off to the left platform
    and Switch so all blocks are intangible, and fire at the vault to your left to
    break open the 5th Hooligan Sister.
    
            Once all five sisters are in your hands, continue left and onto some red
    blocks. Switch to make the blues unsolid, then jump up and make the first blue
    tangible (without getting stuck in a red block). Jump right and Switch in mid-
    air to make the reds tangible, and continue to move right and then up and left.
    Fall down the long chute at the end and move right to find Corporal Gendarmor.
    
    
    -------------
    TIME TRIMS 06
    -------------
            •Obviously, above all, practice makes perfect with getting the general
    'trick' down pat when trying to use the Switch to make both blocks solid/unsolid
    at the same time and then moving to having just one being solid and the other
    unsolid at a time. This can take a few runthroughs to get it down pat.
    
            •If you get to one of the two-set of blocks, one red and one blue, and
    make blue solid and red unsolid, when it should be the other way, do not panic -
    remember, you can always just move forward and then Switch to make it the
    correct way as needed.
    
            •With the 4th Hooligan Sister, and to a lesser degree the 3rd, you do
    not need to approach right up to where the vaults are. Once you know roughly how
    high they are up (the 4th is level with the platform that you can jump onto),
    just shoot from afar four or five shots and then drop down without having to
    continue towards them to shoot the vault, and then backtrack to be able to drop
    down and capture them.
    
    
    
    -----------
    INCIDENT 07
    -----------
    [IN07]
    
            Incident 07 is a very tricky place to get a grip on, as it is filled to
    the brim with Launch Blocks.
    
            Start off by Switching to let Patricia fall into a Launch Block, then
    switch it back into solidity to send her up to where the 1st Hooligan Sister is.
    Go into the right Launch Block and blast Patricia off into two more consecutive
    blocks to grab the 2nd Hooligan Sister off to the top-centre-right of the area.
    Run out of the hallway and jump to the right to land down below next to another
    Launch Block.
    
            Launch yourself up using this Launch Block, through two more Launch
    Blocks very close together, and then into a fourth and final Launch Block to get
    to the 3rd Hooligan Sister. Now, go back to the center of the ground floor and
    hop into the Launch Block in the middle to go back up to where you snatched the
    first Hooligan Sister.
    
            Take the left Launch Block this time, then when you smash into a regular
    block, immediately switch the Launch Block underneath you once Patricia falls
    in, then head left and down to the ground to another Launch Block. This next bit
    is tricky: as soon as you Launch off, you need to Switch after every single
    intangible block you pass to until you hit the block pointing right at the very
    top, and then use this block to launch yourself to the 4th Hooligan Sister.
    
            From where you grab this sister, head back out left and jump out, and
    try to land on the regular block in around the centre area here. Go to the right
    side, not in the block facing left, but the block to the right pointing Right,
    then take another Launch Block to go up. Do not Switch at all until you hit the
    ceiling, then Switch to make the last Launch Block a landing surface from which
    you grab grab the 5th Hooligan Sister. From here, drop down to the ground and
    below the centre Launch Block you started at to get to Corporal Gendarmor.
    
    
    -------------
    TIME TRIMS 07
    -------------
            •As far as route optimisation goes, it should not matter which side you
    take first, left or right. However, you should ALWAYS go for the Hooligan Sister
    that is near the centre on the top first, and then the one that is lower down,
    regardless of whether you are capturing the two on the left side or the two on
    the right.
    
            •Other than that, it is simply a matter of practice and getting your
    Launch timing down pat.
    
    
    
    -----------
    INCIDENT 08
    -----------
    [IN08]
    
            Move right and shoot the Bomb enemy through the green blocks to make it
    explode, thus causing a Hooligan Sister to fall down. Drop down the center, then
    head right and Switch to make the blocks intangible to fall further. Continue
    right and drop down again to grab your 1st Hooligan Sister, then go left to
    continue down through intangible blocks.
    
            Shoot the Bomb from afar through the Green Blocks and then Switch to
    fall past the Launch Block. Head left (without Switching the solid block) and
    down atthe left end to grab the 2nd Hooligan Sister, then turn to the right. You
    should see a bomb to the far right, but there will always be one block solid
    and oneblock non-solid. Shoot through the green blocks and Switch so that your
    shot isnot annulled while passing through the two regular blocks to strike the
    Bomb atthe end.
    
            Continue right to the right end. Drop off and face left and spam the
    Pellet Shooter to try to strike a Bomb to the left through some green blocks,
    and you will grab your 3rd Hooligan Sister on the ground floor. If you failed to
    hit the green blocks, use the nearby Launch Block to go up, then turn left when
    coming back down to try hitting the Bomb again. Head left for your 4th Hooligan
    Sister once the Bomb explodes.
    
            From here, take the left Launch Block to go up. Use the Left Launch
    Block again, then Switch once you hit the ceiling to prevent Patricia from
    falling through two normal blocks. Take the left Launch Block, then go through
    two more consecutive Launch Blocks. Once you approach the ceiling, quickly push
    to the right to both snatch the 5th Hooligan Sister and land on the pillar wall.
    Drop down while Switching blocks one last time and head left to encounter
    Corporal Gendarmor.
    
    
    -------------
    TIME TRIMS 08
    -------------
            •Shooting the Bombs is the biggest way to cut time off here. With the
    very first one, just shoot at it while dropping down to the ground floor,
    without waiting around for it to explode. For the second one, Switch once you
    drop through the floor above to make the Launch Block below intangible, and
    shoot to the left to hit it without waiting around. Skimming time for the third
    Bomb can be tricky, but if you can move right while Switching blocks can be
    useful (to save about a half-second if you have difficulties, make the left
    block intangible to start, then Switch and move right at the same time as it
    gets past the first block). The fourth and final bomb you should try to hit when
    coming down to the ground floor, as it can too easily kill your chances of
    hitting Par time should you have to take a Launch Block back up and then come
    down again.
    
    
    
    -----------
    INCIDENT 09
    -----------
    [IN09]
    
            Move right to shoot at the small blocks to free Bomb enemies to walk
    about. Lure one to the left side by constantly switching the blocks to be solid
    as they walk by. Once one of them drops into the left Launch Block, Switch the
    Launch Blocks three times in a row to have the Bomb blow up and clear the way
    for you to ascend. Take the same three Launch Blocks to go up.
    
            Up above, jump to the left side of a Bomb and blow it up as it
    approaches the cement block to the right to destroy the cement block. You will
    have to repeat the act of leaping over another Bomb enemy twice more to destroy
    the remaining two cement blocks. In the crumbled rubbish of the third cement
    block is your 1st Hooligan Sister.
    
            Continue to move right, and onto another row of cement blocks. Use
    Switch to make a block above intangible. Blow up the right three or so blocks by
    shooting a Bomb when it is walking by after it falls down, then drop down to be
    standing in line with the lower row of blocks. Once a second Bomb comes down,
    once it is standing on the lower row of cement blocks, shoot it. Should you
    manage to destroy the centre-bottom block, the 2nd Hooligan Sister will be
    unveiled for you to capture.
    
            Proceed right again and drop all the way to the bottom, and use the
    Launch Block here to propel yourself back up to a high platform you could not
    previously reach. Continue the journey again going right, drop down a couple of
    blocks, Switching on the way, and then into a Launch Block in mid-air. Launch
    yourself left, and then down (timing especially critical here because missing
    will cause you to hit spikes).
    
            Where you land, Switch once to make the bottom Launch Blocks unsolid,
    then once a Bomb walks left past them, make the left-most block intangible, then
    make it solid again once a Bomb walks inside to blow up the nearby cement
    blocks. Now, destroy the other blocks here by capturing a Bomb in the left
    bottom Launch Block and then doubling up with the upper-left Launch Block. The
    destruction of the upper left block will free the 3rd Hooligan Sister.
    
            Take the lower-right Launch Block to go up and right, and fall down. Do
    NOT take this Launch Block here, but instead head right. You should see a couple
    of Bomb enemy generators right above you. On the bottom set, lure a Bomb into an
    intangible Launch Block, then trigger the Launch Block, and immediately Switch
    again right after to make the other normal block intangible again. Repeat this
    twice more to break through the solid cement wall to the right and snatch up the
    4th Hooligan Sister.
    
            Head right again. You should come to two Launch Blocks. Step inside the
    right one, but wait for a Bomb Enemy to fall down in the chute: once it is
    inside the left Launch Block, set yourself off with a Switch. You do not need to
    worry about timing for both yourself and the Bomb enemy as the Switch timing is
    the same for both. Once you pull it off and destroy a big block up top, head
    left.
    
            Here, wait until Bombs come right, and set one up on each of the three
    Launch Blocks to destroy the cement blocks up top. Grab the 5th Hooligan Sister
    from the middle set of blocks, then go to the right end and use the Launch Block
    (that is on the ground, not the one above the Spike Bed) to go up, and then
    another Launch Block to go left to Corporal Gendarmor.
    
    
    
    -------------
    TIME TRIMS 09
    -------------
            •Right at the start, start shooting the blocks as you dash right so that
    by the time you can actually see the Bomb enemies they should be free to move
    around.
    
            •Similarly, as so many parts of the stage require you to launch a Bomb
    into a wall to destroy it so you may advance, try to dash forward towards your
    destination while Switching blocks at the same time.
    
    
    
    -----------
    INCIDENT 10
    -----------
    [IN10]
    
            Start by Switching once and shooting the Pellet Shooter to destroy some
    small blocks past the green block. Do all this while moving right to save a
    little bit of time, then jump up and right while Switching blocks to make it
    over the ledge. Drop down on the right side, make the block here intangible,
    then shoot the remaining blocks until the Blue Shell enemy drops down. Switch
    again to destroy the Blue Shell and open the door to continue.
    
            Move over the blocks repeatedly Switching them back and forth until you
    get into the Launch Block at the end, and use it to send yourself sailing up.
    Backtrack left, taking out mechanical bats on the way to snatching the 1st
    Hooligan Sister.
    
            Head right again and stand next to the green block to switch the camera
    over. Make the Launch Blocks solid. Once the Blue Shell enemy drifts over top of
    the first one, make the Launch Blocks unsolid. When it shuffles left on the
    middle platform, Switch to make the Launch Blocks solid once more, then Switch
    once it stands on top of the lower Launch Block to make it fall down. Shoot the
    Blue Shell through the green block until it is pushed back and falls into
    another intangible block further down.
    
            Drop down and head right while Switching to destroy the Blue Shell
    enemy, and this will allow you to continue. Further into the next room, shoot
    once at the yellow-armoured enemy before jumping over it. On the right-most
    column of blocks, jump onto the lower block while it is solid, then jump up
    into the air and Switch while clear of the upper block to land on it when the
    upper block when it is solid. Jump to the left and Switch in mid-air to land on
    the bottom of two blocks again, and repeat this twice more and then onto a
    single block to grab the 2nd Hooligan Sister.
    
            Continue right again past a Checkpoint. Carefully, navigate your way
    along the bottom to about the center of the chamber with the spike beds, then
    move up while returning left, and head right along the top of the room while
    constantly Switching blocks. Once you get to the top two blocks and solidify
    them you can stop Switching for a bit.
    
            Shoot at a Blue Shell in the next area to push it into a non-solid
    Launch Block. Once it lands in, you will need to Switch once to Launch it up,
    quickly Switch again to make the top Launch Block intangible, then solidify it
    again once the Blue Shell gets inside it, then repeat this process for the left
    regular block. Once the Blue Shell enemy has been destroyed, continue your march
    right.
    
            Walk across several blocks right above a spike bed, then get past a
    Yellow Shell enemy, then hop over several blocks going left, up and then right
    while constantly switching to get to the 3rd Hooligan Sister. Head right and
    Switch blocks to be able to drop down, then head right. Break the small block
    that prevents the Blue Shell from moving. Draw the Blue Shell into a Launch
    Block. If you only have one Heart remaining, you will have to Launch yourself up
    through the small opening and then head right into a safe spot before then
    destroying the Blue Shell by Launching it and then freezing it in place with a
    Solid Block. If you have at least two hearts, you can just rush past it, taking
    a hit of damage, and then shoot it left into a Launch Block and then kill it.
    Doing so opens a door up later on.
    
            Launch yourself up the open space in any case and fall down to the right
    side. Take the first Launch Block and use it to send yourself off to the right,
    landing on a solid block. Jump into another nearby Launch Block and Switch to
    solidify the solid block above it to land on it. Use the Launch Block to the
    left from where you stand to go left and drop down onto solid block. Jump right
    into another Launch Block to send yourself up to the 4th Hooligan Sister.
    
            Proceed left for a final Launch Block that shall send you off far to the
    right. Where you drop down, shell the Blue Shell until it gets deposited into
    the lower left Launch Block, then in quick succession, Switch a total of three
    times - the first two to launch it up and right, the last to make sure it lands
    in between the top right two Launch Blocks. Switch another four times, once to
    make it drop down into the first Launch Block, again to launch it, a third time
    to launch it left, and a fourth time to freeze it in the middle regular block
    and open the door to continue.
    
            Move right and jump up the blocks for the 5th Hooligan Sister. Use the
    nearby Launch Block to launch yourself left, then head left and go up the rows
    of blocks, Switching between each row of blocks. Climb above the top of the
    visible screen to get to Corporal Gendarmor on the left side.
    
    
    -------------
    TIME TRIMS 10
    -------------
            •Given that a big part of this level is destroying the Blue Shell
    enemies to continue, you may want to move forward as soon as you are assured a
    Blue Shell will be landing in an intangible block, prime for destroying. For
    example, after you destroy the block supports for the first Blue Shell, start
    running right and then Switch the blocks to destroy the Blue Shell and open the
    gate while you are moving towards the gate. For the second Blue Shell, as soon
    as it begins to fall off the ledge into the intangible block, move down and then
    right instead of waiting for it to fall into the block and killing it.
    
            •With regards to the second-to-last Blue Shell (in the area with a full
    bottom row of Launch Blocks), it probably is best if you Launch yourself up
    first and run along while waiting for the Blue Shell to move left, then off it
    while you are right next to the gate.
    
            •If you keep your health up, you can use it as a sacrifice to get past a
    couple of the Blue Shell enemies throughout the level to shoot them from their
    right side, as well as move past the second Yellow Shell enemy in the level in
    what is a highly cluttered area of blocks.
    
    
    -----------
    INCIDENT 11
    -----------
    [IN11]
    
            This is the second Lock Block stage of the game, but there are regular
    blocks in this level as well. Start by running left after Switching once to make
    the first set of normal blocks intangible, then Lock the blue blocks before
    Switching. Hop onto the red blocks and then Switch again to make the blue blocks
    and normal blocks intangible, and shoot the crate in the air before dropping
    down and shooting it on the way down for the 1st Hooligan Sister. Watch out for
    the mine on the floor, however.
    
            Drop down to the left side. Switch while standing on the red blocks to
    make the blue blocks solid again, then Switch again while standing
    simultaneously on a red and blue block to keep them solid but making the normal
    blocks unsolid. Run right and drop down the column of intangible blocks, then
    move left.
    
            Hop onto the red blocks, then lock them into place and Switch to make
    the Blue blocks intangible and the regular blocks solid. Hop onto the regular
    block, then up again and Switch in mid-air to make Blue Solid. Step onto the
    next red block, making it solid while in mid-jump, then hop off again and Switch
    while still in your jump to make the normal blocks solid but red un-solid. Shoot
    the vault to your left to free the 2nd Hooligan Sister for the taking, and drop
    down to snatch her.
    
            Continue right, ignoring the Red Shell enemy, and Switch once to make
    all Lock Blocks solid and regular blocks normal. Shoot the vault between the
    green blocks from the vantage point of intangible normal blocks for the 3rd
    Hooligan Sister. Run past the Red Shell enemy (and take a hit in doing so).
    
            Once you get past the checkpoint, hop onto the small ledges to ascend,
    and Switch to make blue Lock Blocks intangible. Shoot another vault to the right
    to grab the 4th Hooligan Sister, then head up and left again past a pair of
    solid normal blocks. Switch to make the Lock Blocks solid, and use the four
    piled up nearby to move upwards, taking the side the Yellow Shell enemy is
    moving away from. Up top, proceed right, hop over a mine, move over more solid
    Lock Blocks. Move near the Red Shell enemy while it is over top of another mine
    to set it off and destroy it, then Switch and drop down the columns of Lock
    Blocks.
    
            Destroy the nearby Vault for the 5th Hooligan Sister, then head left,
    Switch to make the four Lock Blocks solid again, and head up to find Corporal
    Gendarmor.
    
    
    -------------
    TIME TRIMS 11
    -------------
            •Again, practice with getting the gameplay of Lock Blocks down pat is
    essential. Every second you waste trying to get the solid and unsolid status of
    each colour even to continue in the level is another second that could put you
    over par. Other than that, for this level, mainly you need to be able to keep
    moving at all times and getting your jumps down correctly and pat.
    
    
    -----------
    INCIDENT 12
    -----------
    [IN12]
    
            This level does not have any gimmicks like Lock Blocks or Launch Blocks
    or Blue Shells. Where it does come down hard on is that you will need impeccable
    mastery of quickly Switching your regular blocks between tanginle and intangible
    state to mover through the stage at a fast, steady pace.
    
            Keep your thumb on the right D-Pad button to dash forward as soon as the
    stage starts, and hop over a pair of bombs. Start switching with your second
    jump onto blocks, and with your third jump activate your Pellet Shooter to
    eliminate a pair of mechanical bats. Once you move forward and Switch to
    continue horizontally across, be prepared to fire at more bats once you hop up
    again vertically.
    
            Coming to the end of the spike bed, do not Switch. Instead, drop off the
    right edge past the spike bed into a pit of enemies (you will have to take a
    hit), and go left to get the 1st Hooligan Sister. Move right, and Switch to trap
    any enemies to the far right in a block, and hop on this block.
    
            As soon as you hop out past the intangible wall, fire your pellet
    shooter AND Switch again to provide stable footing under Patricia. Hop over a
    small gap, Switch to once more get solid ground underneath her, then hop and
    Switch to get past the next wall.
    
            Going right on solid ground, hop over the Yellow Shell, then onto the
    solid block on the ground. Jump up twice, Switching each time, and moving left.
    Continue moving left and up and then right to the central platform for the 2nd
    Hooligan Sister.
    
            Move down and right. Hopping off the ledge over the spike bed, Switch to
    make the first block solid, then continue to switch each time as you go right,
    then scale up against the wall. Do NOT go down: instead, jump up to the right
    and you will be able to go up a hidden passage that drops you right down next to
    the 3rd Hooligan Sister.
    
            Following your middle capture, hop up onto the block to the right, and
    continue pushing on rightwards (do not bother dropping down the shaft to the
    chamber below), hopping over a couple more landmines and another Yellow Shell.
    Drop down one small platform step and then immediately move left, falling down,
    to come into a small room with a Yellow Shell.
    
            Hop over the Yellow Shell and move left along the bottom to retrieve the
    4th Hooligan Sister. Move to the top platform and return right, skipping over
    two more landmines, and dodging the Yellow Shell entirely. Moving back out into
    the open, fire at the purple bomb enemies from afar and avoid a couple of
    landmines until you come to a spike bed.
    
            Jump onto the first block over the spike bed, and Switch it to solid
    status if it is not already. Switch again to jump over to the next block, jump
    and Switch to land on top of the block right above it. Hop onto a small platform
    above, Switch, and hop onto the lower row of blocks to the left.
    
            This can be a bit tricky: you need to move left and jump out, and Switch
    to land on the lower of two blocks, but you must wait until Patricia does not
    have part of her body in the intangible row of blocks, and so your timing can
    easily go awry. Once you do make it over to the left bottom block, Switch once
    while you jump to land on the top block, then Switch again moving back up and
    right until you finally capture the 5th Hooligan Sister.
    
            Leap off to the right, and start dashing. Leap through a wall of
    intangible blocks and then Switch to land on solid blocks. Move right, then
    left. Going right again is a bit tricky - switch to land on the left-facing
    block, then make a jump right, Switch immediately to move through the wall,
    then Switch again once you clear the wall of four blocks to land on solid
    ground.
    
            Continue moving through two more pillars that play this same trick and
    Corporal Gendarmor will be waiting at the end.
    
    
    -------------
    TIME TRIMS 12
    -------------
            •This level is extremely linear in comparison to some of the other
    levels, so this requires far less memorisation.
    
            •Rather, the most important thing is getting your jumps down, as there
    are a lot of jumps where you need to make your jumps with basically only a toe
    left on a block to make it to the next block, especially the jump onto the wall
    prior to the 3rd Hooligan Sister. Similarly, you will also need some exacting
    timing on the last few block walls to not end up getting frozen in a Switch
    block.
    
            •Another thing to attempt is to not use jumps when you do not have to
    use them, for example, after the 2nd Hooligan Sister. You can drop right down to
    the ground from the right side of the platform where she is. If you were to jump
    up, it would take Patricia about another second or so to hit the ground.
    
            •There are a handful of blocks that you can skip jumping up to and
    instead move to the next block in line. This includes the second-last block
    before the 2nd Hooligan Sister, and the last block before going up to the wall
    right before the high jump to the 3rd Hooligan Sister.
    
            •The other significant thing is to reduce the amount of damage you take
    during the level. This stage is littered with enemies, but you can avoid all the
    enemies besides the initial batch protecting the 1st Hooligan Sister. You will
    want to make your successful jumps over the enemies and landmines (or set
    landmines off prior to moving over them) for one good reason: every time you get
    hit, Patricia is stunned for about a second and a bit, narrowing the leeway you
    have for getting the Par time.
    
    
    
    -----------
    INCIDENT 13
    -----------
    [IN13]
    
            Move to the right top drop down, then left to drop down further, then
    move right and shoot at two bats while hopping over a Blue Shell and Switching
    so you can fall down through the top block, and then Switching again as you make
    it past the top block to go through the bottom block.
    
            Down below, shoot the first bomb enemy that comes along to blow up a
    number of blocks. Switch while waiting for the next bomb foe to come along to
    make the block below intangible. Once the bomb monster drops inside, Switch
    again to blow it up and the bomb blocks below with it.
    
            Drop down into the next line of intangible blocks. Once a bomb comes
    down, shoot it to blow it up. Repeat this a second time to reveal the 1st
    Hooligan Sister slightly to the right. Grab her, then move back and wait for a
    final bomb enemy to show up. Hit it with the Pellet Shooter as well to destroy
    the final row of stone blocks.
    
            Go down, then hop left over a spike bed and fall down through an unsolid
    block, Switching twice on the way down. Go right while Switching once again and
    you should see a number of Launch Blocks with a Bomb generator. Wait until a
    bomb enemy moves into the left lower Launch Block and Switch three times in
    short succession to make it land on a stone block below, destroying it.
    
            Fall down the gap where the block once was while Switching in midfall.
    Go right, and the top row of two blocks should be intangible. Shoot your Pellet
    Shooter to fire at the bat past the top row behind a green block. Stay there and
    fire for a few seconds, this is IMPORTANT! Next, hop onto the second highest row
    of solid blocks (three blocks in a row) to destroy a second bat. Continue
    dropping down the rows to take out two more bats.
    
            Once you hit the bottom, go left while spamming the Pellet Shooter with
    the Y button to strike falling bombs from above, destroying a column of cement
    blocks to the left. Hop up the platforms to continue destroying more bombs until
    the 2nd Hooligan Sister drops out of a block to the ground below. Move down and
    grab her.
    
            Run back right, and Switch the lowest row of blocks to be intangible if
    they are not already. Move through. If you made sure to fire your Pellet Shooter
    for awhile past the top green block, the 3rd Hooligan Sister should be here
    awaiting Patricia, freed from a vault that would have been floating up in the
    corner earlier. Grab her.
    
            Hop into the Launch Block and stay on the platform where you stand, and
    examine the left side of the screen to see a bomb generator with a Launch Block
    to the right of it. Attempt to get one Launch Block going up, right, up, and
    right, and then one one down, right, down and right. Proceed right after blocks
    on both the upper and lower parts of the right side have been treated to a bomb
    explosion to grab the 4th Hooligan Sister.
    
            Drop down into the Launch Block freed up by one of the explosions and do
    five consecutive Launches. Once you land onto a checkpoint, head right while
    Switching to land on the solid upside down T, then hop up and Switch in midair
    to land on a single solid block. Move over the long column and Switch to land on
    the left solid block.
    
            Jump over left and Switch in mid-air. Be wary of this next jump going
    left: you need to jump and Switch BEFORE touching the wall that makes up the
    middle column, or else you will lose height and be unable to land on top of the
    lone solid block, and will end up falling down to the spike bed below.
    
            Upon making it to the left side, jump up and Switch to make the lower
    side of blocks solid. Hop over to the right end and Switch again in mid-air,
    then jump on landing and shoot at a vault to free the 5th Hooligan Sister.
    
            Drop down into the Launch Block. You will have to make two straight
    Launches and then Switch twice more while in the air to avoid colliding into two
    walls of blocks. You should hit the left wall and fall down next to Corporal
    Gendarmor.
    
    
    -------------
    TIME TRIMS 13
    -------------
            •With this level, you will definitely want to have the general level
    memorised, as there is a bit of moving around.
    
            •That fairly generic piece of advice aside, try to keep a general idea
    of the next set of blocks you are going to. Numerous times, if you fall through
    a specific set of blocks, the next set you go to you need to Switch once right
    away. If you can Switch right at the end of your jump, you are falling and
    Switching at the same time, and so do not add as much time to the clock as the
    lag you get while simply running.
    
            •Of course, getting your timing down with the bombs and the Launch
    Blocks is also crucial as you can easily waste 5 seconds with a single missed
    Launch and having to wait for another Bomb enemy to come along.
    
    
    
    -----------
    INCIDENT 14
    -----------
    [IN14]
    
            Hop down onto the Red Lock Blocks to your right and Switch to Lock them
    in place, then move to the Blue Lock Blocks and Switch again to desolidify the
    Red Lock Blocks. Fire to the right through a normal Switch Block (hence why you
    needed to go through the earlier routine, to make it unsolid while firing past
    the red blocks). Jump over to the Red Lock Blocks and Switch in mid-air and fire
    to the left through the unsolid Blue Lock Blocks and another unsolid normal
    Switch Block.
    
            As soon as you have fired, immediately drop down while pushing left to
    go that direction in your freefall, then continue left. Drop down into a row of
    intangible Switch Blocks and go right to pick up the 1st Hooligan Sister.
    
            Move out the left side along the Red Lock Blocks. Hop up at the left end
    and jump up in mid-air and Switch to make the Blue Lock Blocks solid. Jump to
    the right and fire through a couple of green blocks and an unsolid normal block
    (hop up and Switch in mid-air to make the Red Lock Blocks solid if the normal
    Switch Block is solid and then fire).
    
            Switch and hop up let and right until you get to the top Red Lock Block.
    Switch while standing on it to lock it in place and make the Blue Lock Blocks
    solid, then hop up left and right and go down the corridor to the left. Do NOT
    Switch in here at all or else you will make the bomb enemies wandering left in
    the corridor below all fall, and you want them to get to the left end.
    
            At the left end, wait for a bomb enemy to wander into the left-most
    unsolid block before Switching to destroy the blocks. Switch again while the
    bomb is exploding and Patricia will fall down a long shaft. Press right while
    falling down to avoid touching a checkpoint - this is crucial to save time later
    on.
    
            Down below, head right and Switch while on the Red Lock Blocks to keep
    it locked but desolidify the Blue Lock Blocks. Hop over the first Blue Block
    Rock, Switch once to walk past the first three normal Switch Blocks, then Switch
    while on the edge of the third block to be able to continue walking and retrieve
    the 2nd Hooligan Sister.
    
            Move left and Switch while Patricia is in front of an intangible Blue
    Lock Block to damage her and send her to the checkpoint back above right next to
    the central shaft. If you touched the checkpoint in the lower left corner by
    accident, you will have to climb the ledges above where the Hooligan Sister was,
    travel across the top of the Lock Blocks, then move right over a Blue Shell into
    the central shaft. Either way, fall down the central shaft to the bottom and
    Switch if the Red Lock Blocks are currently intangible.
    
            Down below, make sure the Blue Lock Blocks are currently intangible, the
    Red Blocks solid, and the immediate row of normal Switch Blocks to the right are
    also currently solid. Head right and grab the 3rd Hooligan Sister sitting up
    above.
    
            Continue running right and hop onto the solid Red Lock Block at the end.
    Jump up and Switch while in the air to solidify the Blue Lock Blocks. Head up
    and shoot at the Bomb enemy through the Green Block to break the block below it
    and drop the 4th Hooligan Sister down. Jump slightly and then Switch to
    desolidify the Blue Lock Blocks, and go left and grab the 4th Hooligan Sister.
    
            Head back right and travel up to the high-left Blue Lock Block. Switch
    while standing there to lock the Blue Lock Blocks in place, then jump to the
    right and Switch to make the Red Lock Blocks intangible, and fire through the
    green block to your right. If the two inside normal Switch Blocks are still
    solid, you will need to jump back to the left while Switching to Lock the BLue
    Lock Blocks in place and Switch, then move back up to the right.
    
            Once you succeed in blowing up a bomb to the right, Switch once more to
    Lock the Red Lock Blocks in place, then hop up to the left and right while
    Switching to be able to cross through a row of intangible Blue and Red Lock
    Blocks and normal Switch Blocks.
    
            Switch once more on your fall down below, and push right while landing
    to fall onto a Blue Lock Block. Switch to lock the Blues in place, then hop up
    to the right and Switch in mid-air to land on solid Red Lock Blocks. Switch to
    make the Blues solid while keeping the Reds solid, then Switch once more IF and
    ONLY IF the bottom row of normal Switch Blocks is NOT solid (if they are solid,
    you will need to rejig the Lock Blocks so they are intangible).
    
            Move left and grab the 5th Hooligan Sister past a row of normal solid
    Switch Blocks, then head right across more solid Switch Blocks. Hop into a
    Launch Block and go up.
    
            Up top, jump over a Red Shell foe. Stick to the top while dashing left,
    also getting past a Blue Shell foe, until you find Corporal Gendarmor waiting
    for you at the end.
    
    
    -------------
    TIME TRIMS 14
    -------------
            •Obviously, when falling down the shaft prior to the 2nd Hooligan
    Sister, remembering to press right is crucial - if you avoid touching the
    checkpoint here, you can freeze Patricia in a block and go back up to the prior
    checkpoint up the shaft and save some time.
    
            •This previous point is also pretty critical to grabbing the 3rd and 4th
    Hooligan Sisters while saving on time. This is because you need your Blue and
    Red Lock Blocks to be opposite status, and the Red Lock Blocks need to be solid
    at the same time as the bottom centre normal Switch Blocks are.
    
            •As this level leans heavily on Lock Blocks, you will again need to get
    comfortable with locking one in place by standing on it (and also to jump up
    when you do NOT want to lock one). As well, moving around is more difficult here
    than in previous levels as not only do you have to keep track of each Lock Block
    status but also need to sync them up with the normal Switch Blocks to move
    around and shoot at most points.
    
    
    
    -----------
    INCIDENT 15
    -----------
    [IN15]
    
            The area for Incident 15 is another map filled to the brim with Launch
    Blocks.
    
            Start by moving left and hopping into the Launch Block and sending
    yourself westwards. Once you hit the wall and land following impact, go left and
    Switch while in the lower left corner Launch Block to go up. Switch again while
    in the air.
    
            At the top, dash right and stand on the Blue Lock Block to lock it in
    place as you Switch to make the Red Lock Blocks solid. Hop up and go left to the
    next Launch Block. Send yourself up by Switching the Launch Block to make it
    solid and all the Lock Blocks intangible. Take the top of the two Launch Blocks
    up high to go right, and wait until you smack into a wall, then Switch before
    falling to land on the solid block facing left.
    
            From this vantage point, jump left and Switch immediately to fall into a
    block facing right, and Switch once Patricia is inside. Switch twice more once
    you hit two more Launch Blocks to go up and then right again. Where you land,
    you will capture the 1st Hooligan Sister.
    
            Drop down and then immediately press right again to fall into a Launch
    Block aiming left, and Switch once you are in contact to send yourself left,
    landing near an earlier Launch Block. This time, go up, right, and then up this
    time, followed by more Launch Blocks going left, then up, then right, Switch
    while moving right, then up again, Switching REALLY fast here in between the
    Launch Block and the two Lock Blocks, then Switching again right above the Lock
    Blocks to fall back down on top of the red block.
    
            Take a breather (with the game paused, of course), then go left in the
    Launch Block above you, then up, and Switch again right after you hit the
    ceiling to avoid falling back down below the normal Switch Blocks. Grab the 2nd
    Hooligan Sister here.
    
            Go left and make a jump and Switch in mid-jump to go past the normal
    Switch Blocks and drop into the Launch Block facing left. Launch yourself left,
    then up. Once you collide with the screen's ceiling, fall down to the left into
    the Launch Block facing right and Switch four times in quick succession to make
    it past the spike bed. Let yourself impact the wall of blocks right after the
    healing item on the platform.
    
            From here, drop down the central shaft to grab the 3rd Hooligan Sister
    from the platform where you drop down on. Drop down to the left, then jump to
    the right when dropping down below the platform to enter a Launch Block facing
    right. Go right, up, right, hit a wall, then fall into a Launch Block going
    left, then head up and right again to land next to the 4th Hooligan Sister.
    
            Wind around right and drop down, then go left and drop down. Head right
    to where there should be a Launch Block against the right wall facing left. Jump
    down onto a ledge next to this Launch Block, then make a running dash to the
    left to land in a Launch Block going left, then take a second Launch Block
    facing down, and quickly Switch in mid-air to land on another Launch Block.
    
            Hop to the left and Switch again in mid-air to make the Lock Blocks all
    intangible, and retrieve the 5th Hooligan Sister. Afterwards, drop off the ledge
    to the right and press left when falling to run straight into Corporal
    Gendarmor.
    
    
    -------------
    TIME TRIMS 15
    -------------
            •This stage can be pretty easy to do within the time limit, with a
    leeway of over 45 seconds pretty reasonable to achieve, if not a minute, but
    that is only _if_ you stay on the right path all the time and do not take any
    precipitous falls from which you have to climb back up a very high height.
    Unless you are trying for the absolute lowest you can get, when you see a
    checkpoint cat, TAKE IT. The checkpoints are often followed by some of the
    consecutive Launch Block sequences or spike beds, so if you trap yourself in a
    normal Switch Block or fall on a spike, you only return to where you were a few
    seconds ago, as opposed to at the beginning of the stage.
    
            •Obviously, the other key thing to doing this stage successfully is
    actually getting your timing down with the Launch Blocks. Even with judicious
    use of checkpoints, you can still lose five to ten seconds of progress easily.
    
    
    -----------
    INCIDENT 16
    -----------
    [IN16]
    
            In this stage, the blocks will Switch all on their own at a set timing,
    and Patricia will be unable to do her own Switching. To tell when the Blocks are
    about to switch, look at Patricia's head - her helmet will flash red three
    times, then the Blocks will Switch once it flashes blue right after.
    
            Move left and hop up the platforms. Go right, taking out the bat enemy,
    and press against the right wall so after falling through two solid rows of
    blocks you can quickly get over to the Launch Block on the right side.
    
            Hop into the Launch Block while it is intangible, roughly timing it so
    you are in contact with the Launch Block when it resolidifies, sending Patricia
    skyward.
    
            When you land, take out the two enemies to your left and cross the
    checkpoint, and hop on the lower left block once it solidifies. Check your
    lights before jumping up onto the next block (if you mess your timing up, then
    obviously you will end up frozen in the block, losing one of your hearts!).
    
            Pound your way through the rock blocks with the Pellet Shooter moving
    right, then hop into an unsolid Launch Block just prior to it solidifying to be
    sent up again. On landing, head left after taking down a bat and fall down the
    unsolid regular Switch Block. You will have to be fast about it to make sure you
    do not get stuck in the Switch Block just as it solidifies.
    
            Once you land, go left, taking out a bat, and hop into the Launch Block
    once it is about to turn solid to be sent higher still. Up top, once the bottom
    row of two blocks is solid, hop over them, then leap up prior to the blue light
    to land on the upper-right most block once it is solid. Turn around and skip
    over the top row of solid blocks going left now.
    
            In the next three diagonal blocks, stand overlayed in front of the left
    one, and jump up prior to the blue light to land on a solid block. Move up and
    right, and hop over to the right side after the third red light to land on more
    solid blocks.
    
            Make use of the ledge here for a breather, then cross left over three
    more blocks once they solidify. At the left end, jump up just before the blue
    light flashes to get onto a solid block once more. Make your jump towards the
    intangible Launch Block just before the third red light flashes - the time it
    takes you to jump to the Launch Block will be sufficient for the blue light to
    flash once you are in contact with the Launch Block.
    
            From the point where you land, shoot through the green block to destroy
    the rock blocks holding up a Blue Shell enemy to let it drop to the earth below.
    Once the Blue Shell drops down, it will wander around until it gets trapped in a
    solid Switch Block, opening the gate to the west.
    
            Move into the Launch Block and it will send you up skyward again on
    solidification. Run right to the checkpoint up above and then hop over the first
    three blocks once they are solid. Wait until the very last moment before making
    your jump left to avoid running straight into an intangible block right before
    it solidifies, then continue up and left while shooting a couple of bat enemies.
    
            Continue to ascend up the left side until you hit near the top. Go and
    heal yourself up at the right side if you have taken a beating thus far, then
    hop into the Launch Block just prior to it solidifying.
    
            Up here, what you need to do is wait until the third red light while the
    Launch Blocks are solid, then hop up to land on a solid Switch Block. Quickly
    hop up to the right most Switch Block, then jump up just prior to the blue light
    to be ABOVE the third Launch Block when it solidifies and then land on it.
    
            Trigger the checkpoint up above. Defeat the two bats and destroy the
    Yellow Shell enemy once it turns its back, then head left and hop into the
    Launch Block prior to its solidification to be launched up into orbit. At the
    higher platform, shoot the bomb enemy through the green blocks to destroy the
    rocks surrounding it, then drop down to the bottom while shooting through a
    second green block at a second bomb, making sure the full bottom row of Switch
    Blocks is solid before you drop down completely.
    
            Head right and hop into the next Launch Block prior to it changing to
    the tangible state, and you will be sent up to a checkpoint. Quickly run to the
    left side and hop up right before the blue light flashes, then dash over to the
    right side and jump before the blue light once more flashes. Repeat this a few
    times more until you can get to another checkpoint.
    
            From the checkpoint, move right over the solid Switch blocks and hop on
    top of the Blue Lock Block before it solidifies. Once it turns solid, quickly
    run up to the left, destroying a bat enemy, and stand on top of the far left
    Blue Lock Block. They will be locked in place once the normal Switch Blocks
    solidify.
    
            Quickly dash right and up to another Blue Lock Block to the top-right,
    and jump up prior to the next blue light to stand on top of solid Switch blocks.
    Go up to the left. Slay the bat and grab the health-restoring items if you need
    them. Otherwise, hop into the Launch Block just before it it is due to turn
    solid.
    
            After touching the checkpoint, stand on top of the Red Lock Blocks while
    the Switch Blocks are also solid. Once the blue light comes and the Red Lock
    Blocks are locked in place, move left and up and then run right across some more
    Lock Blocks. Jump up prior onto the lone Switch Block prior to the blue light,
    as you do NOT want the Red Lock Blocks to stay locked again.
    
            Move let and up across some more Blue Lock Blocks and normal Switch
    blocks, and hop onto the leftmost upper Red Lock Block just before it
    solidifies. Dash over to the right end and stick on top of the Red Lock Block
    here.
    
            Once the Blue Lock Blocks become tangible again, hop on and quickly dash
    to the left side. Move right across some Red Lock Blocks and keep them locked.
    When returning left, however, hop off prior to the blue light to desolidify
    them.
    
            Go up the Blue Lock Blocks and hop onto the lone normal platform up
    above, triggering a Checkpoint, and wait for the Red Lock Blocks to solidify and
    the Blues to desolidify. Move to the left-most Red Lock Block and lock it in
    place for the Switch solids change, then run right across and hop into the
    Launch Block to be sent up above.
    
            Landing from your impact, immediately run left to a Launch Block before
    the next changeover to avoid getting trapped in a normal block. Run to the right
    side after the next launch as well, then move up and left and hop into a Launch
    Block facing right.
    
            Climb up and leap into the Launch Block facing left, then immediately
    move up the solid blocks and hop into the last Launch Block which is facing
    straight up.
    
    
    
            Up top, you will have to face off against the first (and only) 'boss' of
    the game, with your health automatically restored back up to three hits.
    
            There are two blocks, one on either side of the field, with only one
    solid at a time. They both are above spike beds, so be sure not to fall down
    onto the spikes.
    
            A sort of robot cyclops head will pop down from the ceiling and spit out
    three energy shots every time it comes down, one straight down, one to the left,
    one to the right. Hop up on the solid block and shoot at its eye. After you hit
    it three times (it will retract its head back up after a while, but the damage
    stays), one of the five Hooligan Sisters will drop down from the ceiling above.
    
            Capture the Hooligan Sister, along with the healing item. Repeat this
    four more times to get all the Hooligan Sisters and continue healing up as
    needed, then do this a sixth and final time to finish the boss off and complete
    the normal levels.
    
            Once you clear this level the first time, you get the Mighty Buster,
    which destroys enemy and rock blocks in one hit each, and can be used to plow
    through some of the earlier levels much quicker. If you have downloaded the
    Mighty Switch Force DLC update (which is automatic if you first downloaded the
    game after May 24th, 2012).
    
    
    -------------
    TIME TRIMS 16
    -------------
            •As the longest level of the game, there is a lot of parts where
    practice really does make perfect. This is especially true in this level, due to
    two elements. The first and most obvious is the Switching being done
    automatically and being taken out of your control. One missed Switch can knock
    you back considerably and cost you a lot of progress.
    
            •The other element is the fact that you are basically scaling one high
    tower, and if you miss a jump, you may be falling a long, long distance before
    you finally hit something solid, which can really cost you some time.
    
            •Keep a focus on how the Lock Blocks need to be locked when going up, so
    you do not have to double back and sync them into a sufficient pattern to
    continue ascending skywards.
    
    
    --------------
    DLC INCIDENT 1
    --------------
    [DLC1]
    
            Hop up and move right, and jump out past the first wall of blocks, then
    Switch to make the first set of blocks solid. Launch off while shooting at two
    Bat enemies fromm afar, and go right skipping over the blocks while Switching
    them, and at the last reverse-L-shape set of blocks jump and then Switch before
    hitting the wall to land on solid grounding.
    
            Take down or jump over the two Yellow Shell enemies while proceeding
    along right. At the checkpoint, make sure the left lower column of blocks is
    solid, hop on top, then jump up and Switch in mid-air onto a single solid block.
    Hop over to the right column and repeat this trick.
    
            Move up and left to a single block, then Switch once you jump to land on
    an L-shape set of blocks. Do a running jump left and Switch before colliding
    with the wall to pass through it and land on another solid L-shape. Repeat this
    a few times over going left and then up, then move to the left end over the
    platforms for the 1st Hooligan Sister.
    
            Return right across the platforms and Switch multiple times to go across
    the top blocks of the L-shapes from before, while gunning down a few bat robots
    on your way through, and switching once more at the end.
    
            Blow your way through two sets of rock blocks, but stand on the row of
    solid Switch Blocks in the middle. Switch several times in short succession to
    fall to the bottom and snatch the 2nd Hooligan Sister. Switch to make the Launch
    Block intangible, then drop in.
    
            Switch again to make the Launch Block send you off. Once you get past
    the first row of blocks (which will be intangible to start after a launch),
    Switch three times in short succession to get past the next two rows and then
    make the top row solid for your landing after you impact the ceiling.
    
            Continue along right now, and drop down the shaft, carefully maneuvering
    your way around the purple bomb enemies (you may end up taking a hit here). Down
    below, run out right past a checkpoint, and hop over or eliminate a Yellow Shell
    enemy.
    
            At the end, switch to make the majority of blocks in visible sight
    solid, then hop up onto the right column and then jump up, Switching to land on
    a single solid Switch block. Move up and left, Switching once you get past the
    high column of the reverse-L-shapes, and heading left and up onto a high wall.
    Blow through the rock blocks and retrieve the 3rd Hooligan Sister standing on a
    platform inside the building.
    
            Move back outside and start hopping over the top ends of the reverse-L-
    blocks until you get to the right end, taking out a few bats next to a
    checkpoint. Drop down two rows of blocks into a Launch Block and Switch twice to
    desolidify the rows of blocks before passing through them.
    
            Blow up the rock blocks at the top and then drop down past two normal
    Switch blocks. Run to the left end to grab the 4th Hooligan Sister. Head back
    right and outside past another checkpoint, and start making long jumps and
    Switching in the air to make the next column of blocks solid (you do not need to
    gain height leverage on any of the columns, just make a good enough jump
    starting near the edge of each block).
    
            After contacting the checkpoint, hop onto the platform in the middle and
    start ascending the blocks here, then move left and up, right and up, then left
    onto a platform where the 5th Hooligan Sister awaits.
    
            Drop down to the right side and hop over a spike bed. Move into a
    building with multiple bomb enemies wandering around. If you have two or three
    hearts of health right now, do not worry too much about finesse, as taking a
    single hit will likely cost you less time from the stunning. Instead, continue
    scaling the platforms to get to Corporal Gendarmor at the top.
    
    
    ----------------
    TIME TRIMS DLC 1
    ----------------
            •Since you would have beaten Incident 16 to get to this level, you
    already will have the Mighty Buster. You cannot use it straight off the start -
    you must clear the incident once first, though you do not need to beat the par
    time to use the Mighty Buster. With the Mighty Buster in use, you can blow
    through the rock walls in one shot. Additionally, taking out the bats is also
    easier - a shot from the Mighty Buster will clip the wings of the first bat,
    then continue on in a straight horizontal line, eliminating any other bats on
    the way. This alone could probably clear 10 seconds from your run through the
    level.
    
            •Optimising your jumps up and around the blocks is also important. There
    are lots of opportunities in this level where you could take a long jump and
    skip over a block or platform ledge entirely, saving a half a second to a full
    second in the process by needing to do only one jump instead of two.
    
            •Finally, while it can be difficult, navigating the two shafts with lots
    of bomb generators without getting hit can take off a very minor amount of time,
    as the stunning effect from losing a heart of health is about a half a second
    each time.
    
    
    --------------
    DLC INCIDENT 2
    --------------
    [DLC2]
    
            Start off by waiting for the purple bomb enemy to wander into the lower
    Launch Block, then Switch, send it up to the top Launch Block, then Switch it
    again to send it left and blowing up on contact with some rock blocks. Repeat
    this again a second time for the 1st Hooligan Sister to fall out of the left
    rock block. Get another bomb enemy to go up and then Switch with it in the lower
    Launch Block facing left to clear the way forward before grabbing the Sister.
    
            Past where the Sister fell, hop into the Launch Block and let it carry
    you up in orbit to a high checkpoint near the upper left corner of the incident
    area.
    
            Hop up onto the ledge just before the normal Switch blocks over the
    Spike Bed. Switch so the top and right set of Switch Blocks are solid, allowing
    bomb enemies to walk right from the generator onto the right most row of Switch
    blocks. Once a bomb enemy is right next to one of the rock blocks, shoot at it
    to make the wall blow up.
    
            Continue right now that the path is clear until you get to another mass
    of large rock blocks. Desolidify the left Launch Block and send a bomb enemy up
    to destroy some rocks. Repeat with another bomb enemy and it will hit the
    'ceiling' of the screen and blow up some more blocks, freeing the 2nd Hooligan
    Sister.
    
            Grab the criminal, then desolidify the right Launch Block. Send another
    bomb enemy flying and head right once you have cleared out the rock blocks. Drop
    down the shaft at the end to the bottom of the area, then go left. Follow behind
    a bomb enemy going left from its generator and shoot it right next to the rock
    block at the left end to be able to access the Launch Block. Mosey on around
    until another bomb enemy comes left, and shoot it when it's in the Launch Block
    to blow up the next set of rock blocks. Repeat this a third time to free the 3rd
    Hooligan Sister from the little crevice area.
    
            With three Hooligan Sisters in hand, ignore the Launch Block facing up,
    and instead run right to come to a large area with lots and lots of rock blocks
    around. Slowly, methodically work your way right and take out the rock blocks
    through judicious usage of shooting at the purple bombs and using Launch Blocks.
    Near the right end, the 4th Hooligan Sister will pop out from a block.
    
            Afterwards, go the small ledge above the centre Launch Block facing up,
    and hop into the Launch Block going left when it is intangible. Switch to send
    Patricia west, then Switch again in another Launch Block to go up to a high
    platform. Here, keep track of the Bombs on the lower part of the screen and
    solidify and desolidify the Launch Blocks as needed to blow up the blocks to
    pave a way through. Make sure to focus on the centre high blocks, where the 5th
    Hooligan Sister will pop down from once you destroy the blocks.
    
            Finally, let one Bomb go through all three of the Launch Blocks,
    following it along, and destroy the blocks at the right end through use of a
    Launch Block facing right. Drop down at the end to land near where the fourth
    Hooligan Sister from before was.
    
            Go left and hop into the left-facing Launch Block you earlier used.
    Ignore the first Launch Block you come across and instead head to the end,
    launching yourself up with another Launch Block, then right, then up again,
    pushing left here to land right in front of Corporal Gendarmor to end the stage.
    
    
    ----------------
    TIME TRIMS DLC 2
    ----------------
            •While there is something to be said for route optimisation in this
    level, the truth is that the single biggest way to shave time off is simply to
    enable use of the Mighty Buster. With the Mighty Buster, nearly every single big
    block in this level can be destroyed through just shooting at it, with which you
    can easily complete the level in sub 1:30, if not in less than a minute. The
    only exception is the blocks to the right end up where the 5th Hooligan Sister
    is located, where you need to use the Bombs still because you cannot shoot
    downwards, only sideways.
    
    
    
    --------------
    DLC INCIDENT 3
    --------------
    [DLC3]
    
            Hop off the Red Lock Blocks at the start and Switch in mid-air to make
    the Blues solid right before landing on them. Continue your march right and
    Switch right after you drop off the Blue Lock Blocks to the Reds below. Hop over
    to the reverse-L shape red blocks, and Switch in mid-air to land on Blue Lock
    Blocks.
    
            Continue over some more blue Lock Blocks, then Switch to make Reds solid
    the next jump over. Keep your Red Lock Blocks solid from now on until you get to
    the 1st Hooligan Sister standing on top of a ledge, then hop over right and
    Switch in the process to land on Blue Lock Blocks. Keep Blues solid for a while
    runnin across the ledge and dropping down onto some more Blue Lock Blocks.
    
            Once you make another jump over, Switch to Red. Finally, once you get to
    a long row of Blue Lock Blocks, switch to Blue Lock Blocks, making absolute sure
    that Red Lock Blocks are currently intangible. Now, you need to wait for Bomb
    enemies to drop down from a generator unit up above and through red intangible
    blocks and go right. Shoot a bomb right as it is next to one of the cement
    blocks, then shoot it to blow up the cement blocks.
    
            Continue and repeat this with another bomb a second time for some more
    blocks further to the right. Hop up in the air at the end and Switch to make Red
    Lock Blocks solid and Blue ones unsolid, then Switch again back to blue to jump
    up onto a blue block. Follow the blue blocks going up and left. After several
    hops, when it is a long row of reds again, Switch to Red once you get past the
    high column. Move to the end and grab the 2nd Hooligan Sister.
    
            Backtrack across the top red row and blue blocks instead of dropping
    down below. Switch to move over the red column, then switch again after another
    jump to make Blues solid. Continue along the Blues solid until you need to make
    a Switch to land on Red Lock Blocks. Hop up to the top of the three red blocks
    and move onto some Blue blocks, solidifying them in mid-air, to give you a
    vantage point from which to jump up for the 3rd Hooligan Sister.
    
            Switch again right before grabbing the Hooligan Sister, staying on the
    Blue Lock Blocks to keep them locked solid, making the reds and blues solid at
    the same time for basically the first point in the level. After you grab the
    Hooligan Sister, go down and right.
    
            Stand on the cement lock basically right below the bomb generator up
    above. Wait for the Bomb enemy to come out and go right, then Switch when it is
    right above a cement block to desolidify all the coloured blocks, then Switch
    again to trap it and blow up the top cement block creating an obstructive wall.
    Repeat this again with a second bomb to finish off the wall.
    
            Drop another bomb down, and resolidify the blocks before it makes impact
    so it will continue walking right. Follow it along until you get to another
    cement block wall and shoot at it to destroy it and the cement wall.
    
            Hop onto the Blue Blocks and start moving right. Once you get past the
    ledge where the checkpoint is, Switch while standing on the Blue Lock blocks to
    desolidify the Red Lock Blocks, then Switch again while jumping to the right to
    land on solid Red Lock Blocks.
    
            Leap onto the lone red block to the down-right, and Switch to solidify
    the Blue Lock Blocks. Move right onto blue blocks and Switch to desolidify the
    red blocks. Continue toying around a bit moving right, then hop right to land on
    a Blue Lock Block while it is intangible and Switch in mid-air. Climb up the
    blocks to the left side, Switching a few more times to scale up, locking both
    into solid form once you hit the top, then go left and grab the 4th Hooligan
    Sister.
    
            From here, move right, and keep both colours in solid form for a while,
    until you hit a blue block wall. Stand on the red blocks and Switch to
    desolidify the blues, then hop over and Switch to land on solid blue. Climb up
    and left, then skip right over some blocks and ledges for the 5th Hooligan
    Sister.
    
            Move down and to the right and onto a Red Lock Block. Make sure the
    Blues are unsolid, then once you get past an intangible Blue block, Switch again
    while standing on the reds to make more colours tangible. When standing on the
    blues, Switch to get past a Red block. Switch a few more times to get up some
    red and blue blocks at the end, then lock both colours into solid position to go
    left along the top row of blocks to where Corporal Gendarmor is waiting for you.
    
    
    ----------------
    TIME TRIMS DLC 3
    ----------------
            •While this level can be done faster with the Mighty Buster, it is not
    nearly as significant a time-shaver as it is in DLC Incident 2. Nevertheless, it
    can still save a good chunk of time, easily 10 seconds.
    
            •Aside from that, again, getting experience with setting up the Lock
    Blocks correctly is, as always, integral to getting a good time.
    
            •Some solid platforming in this level is also a good timesaver, as there
    will often be a 'safe' way that is slow but less likely to dump you in a spike
    bed, and an aggressive manner that involves making trickier jumps but you do not
    need to scale and move around as many blocks.
    
    
    --------------
    DLC INCIDENT 4
    --------------
    [DLC4]
    
            From the start, move right past a Launch Block until you get to the
    Launch Block aiming right. Take it and then a subsequent Launch Block aiming up
    to land in a small chamber with a Blue Shell enemy hanging around on top of a
    platform.
    
            Push the Blue Shell off the platform with Pellet Shooter fire. You can
    attempt to have it wander into the Launch Block facing left, and then Switch
    three times in a row to get it stuck in the normal Switch Block and kill it, but
    this may take some practice. If you miss the first attempt, just Switch the
    normal block to be intangible, then Switch it again once the Blue Shell enemy
    walks into it.
    
            Move out of the chamber using that same Normal Switch block while it is
    intangible, drop down, and head left of the centre Launch Block to a Launch
    Block facing right. Take it and then another Launch Block up to another chamber
    with a Blue Shell.
    
            Knock it off the pedestal, then go down and pelt it into submission with
    bullets, shooting it left into the lower left corner. Switch twice to launch it
    up and right, then Switch a third time to trap it in a solid Switch Block.
    
            Head out via the path made available when the Switch Block is unsolid,
    then head to the centre Launch Block down below. Use the Launch Block to send
    yourself up, then left, up, right, and up again. From where you land, go into
    the block to your left, then up. Ignore the first Launch Block going right, and
    instead tkae the second one going right.
    
            After impact, from where you fall down, shoot the Blue Shell into
    submission. Once it walks into an unsolid Launch Block below, send it soaring.
    Switch right away to desolidify the top Switch block, then Switch again to trap
    the Blue Shell inside the Switch block, killing it.
    
            From there, drop down to the right and hop into a Launch Block going
    right, then another Launch Block facing up, then left, and up again. You should
    land next to two solid Switch blocks. Switch to make them intangible and go into
    a chamber with another Blue Shell.
    
            Shoot at the Blue Shell to make it fall into the first of three Launch
    Blocks facing up, and send it up onto one platform. Shoot at it on the platform
    to make it fall into the second Launch Block, and send it back up. Third time
    the charm, send it up, then left, and attempt to trap it in the first set of
    blocks.
    
            Go left through the two Switch Blocks. If you failed to kill the Blue
    Shell earlier and overshot you can push it into a few Switch blocks here and
    finish it off for good. Continue left and drop down, picking up Hooligan Sister
    1 and Hooligan Sister 2 here. Continue dropping down. From where you land, head
    left to find a Launch Block on the ground facing up.
    
            Take the Launch Block up, then right, then up, then right again and
    finally up to come to two more Switch Blocks. Desolidify them and head into the
    chamber. Here, go to the left side and shoot the Blue Shell right, then hop onto
    the middle left ledge for the camera to orient around so you can see all three
    relevant Launch Blocks and the Switch Blocks all at once. Send the Blue Shell
    through the three Launch Blocks left, up, then right, and finally trap it in the
    Switch Blocks.
    
            Desolidify the Switch Blocks again and drop down outside again. Head
    right. Ignore the Hooligan Sister here, and instead go right and capture
    Hooligan Sister 3 and Hooligan Sister 4. Double back and you can pick up
    Hooligan Sister 5 now (had you tried to claim her before, you would not have
    been able to jump back up and would have had to take another Launch Block
    sequence again).
    
            Drop down below one fall, then take the Left Launch Block all the way
    left, then up, and right. Switch multiple times to avoid colliding into solid
    Switch Blocks, and at the right end of the area, Switch into another Launch
    Block going up. Up high, Switch once more to go left, then rapid-fire Switch
    multiple times to go through a hellhole of Switch blocks, allowing yourself to
    collide and stop short at the first block to the left of Gendarmor (if you miss
    a Switch and collide, that is alright, as you can move left through the blocks
    and Switch multiple times, but it does slow you down of course).
    
    
    ----------------
    TIME TRIMS DLC 4
    ----------------
            •As is to be expected, practice, practice, practice is the motto for
    this level, getting your timing down with the Launch Blocks so you do not screw
    up and have to get back into place.
    
            •Additionally, take a few practice runs with the level to get used to
    the Launch Block locations and directions that you need to take to get up to
    each of the Blue Shell enemies, and then later to Gendarmor.
    
            •Finally, use the Mighty Buster to clear the level out. It saves a
    significant amount of time in being able to kill the Blue Shell enemies with a
    single hit each instead of having to lure them into place and then shoot them up
    into Switch Blocks through the use of Launch Blocks. You can even take out the
    fifth Blue Shell without actually going into its chamber or using the Launch
    Block set-up - instead, from where you come out from the fourth Blue Shell, hop
    out left onto the middle platform, then jump left and shoot in mid-air to snipe
    the Blue Shell from afar.
    
    
    --------------
    DLC INCIDENT 5
    --------------
    [DLC5]
    
            Much like Incident 16, Patricia's Switch mechanism is broken in this
    level and it activates automatically every fourth flash with a blue light
    preceded by three flashes of red light. Also much like Incident 16, DLC Incident
    5 is tough as nails, though it does not end off with a boss fight. It does NOT
    have any colour Lock Blocks, however.
    
            Start by quickly hopping onto the two solid blocks to the right and up
    to the top ledge, then jump into the air after your third red flash to land on
    some solid blocks. Run left to the solid block to the left, then hop up prior to
    the Switch to land on another solid block. Scale your way up and right, then hop
    into the Launch Block to be sent up just as it solidifies.
    
            Hop up and capture the 1st Hooligan Girl. Wait for the next Launch Block
    to desolidify, then hop into it for once it resolidifies to go up again. Upon
    impact, shoot through the green block to the right to blow up a purple bomb foe,
    then dash to the left and hop onto the lone solid block. Jump up prior to the
    blue light to land on the next row up.
    
            Move around up to land on another solid row of blocks, then hop up again
    prior to the next blue light. Go to the left end and then skip onto the single
    block hanging out in the air. Stand on the right edge of this block so when the
    Switch occurs, Patricia is half-standing on the other block, and thus still is
    up in the air.
    
            Hop past the two solid blocks to fall down to the right end into a
    Launch Block. After landing from the impact, work your way around the narrow
    ledges to the left, getting the 2nd Hooligan Sister as you climb up.
    
            Upon making it up into the next section, move out right when the great
    mass of Switch Blocks is intangible. Once they solidify, hop up to the top left,
    and turn around. Once the third red light flashes, first shoot your Pellet
    Shooter to the right, THEN jump. If you pull this off correctly, your shots
    should go through the green block and cause the bomb to blow up, and you will
    land on a single solid block. Hop up to the next reverse-L-shaped set of solid
    blocks. On the third red flash, jump up and shoot through the top green block
    once the Switch occurs to blow up a second bomb.
    
            Fall down, and head right and jump into the Launch Block going up right
    before it solidifies. Move up after impact to grab the 3rd Hooligan Sister. Once
    the normal Switch Blocks solidify, climb up left to the upper-left Switch Block.
    Hop up into the air just shy of the blue light to land on top of the Launch
    Block. Climb up to the right side and repeat this trick once more.
    
            Go up and left, and this time hop into the Launch Block facing up to be
    launched skyward once it solidifies. Once you get to the next section, wait
    until the first Yellow Shell is moving right and move to hop over it. Repeat
    this twice more to get past the Yellow Shells instead of trying to fight them,
    and grab the 4th Hooligan Sister while you are at it. Take out one last Yellow
    Shell, then go up and head left into the Launch Block aiming north.
    
            Once you are launched, upon landing, quickly run to the middle and jump
    up prior to the blue light to land on a solid block. Climb up to the left or
    right wall, hop up prior to the Switch, then climb up to the centre block at the
    top of the pyramid. Hop up again prior to Switching to avoid getting crunched
    inside a block, then move up to the left wall.
    
            Leap into the air again right before the blocks change over, then
    quickly dash up to and to the right end. Once you move onto a single solid
    block, make several quick but careful jumps up columns of increasing length up
    to the left side, then make one last jump for the Switch. Repeat your high leaps
    going up the right side next, followed by another hop.
    
            Scale the heights of the level one last time going up left, then move
    inside the Launch Block prior to its soldification to be sent up. Immediately
    run to the right, and hop above the last intangible block, which will be solid
    by the time you start falling.
    
            Move up onto the single block to the right side, then hop prior to the
    Switch. Quickly run around all the way to the left side and stand in the safe
    spot with no blocks. Once the Switch occurs, fire through the green block at the
    bomb. Jump in preparation for the next Switch, then head up and fall down the
    central column you just blew up. Quickly dash right and fall down.
    
            Capture the 5th Hooligan Girl, then move into the Launch Block once it
    is intangible. Immediately move to the left or right side once you fall down
    into one of the Launch Blocks to be sent skywards. On landing, move to the
    centre Launch Block that faces up. Run to the right side the next time you are
    on solid ground for another Launch Block, then all the way to the left side
    again after that.
    
            You will then have to make about a half dozen mad dashes right and left
    across the screen, hopping into Launch Blocks and getting your timing down
    before you are crushed by a Normal Switch Block. After several frantic rounds of
    running left and right, you should finally get to Corporal Gendarmor, and finish
    off the final incident of the game.
    
    
    --------------
    DLC INCIDENT 5
    --------------
    [DLC5]
    
            •The Mighty Buster is significantly less important in this incident. You
    might save a few seconds with the Yellow Shell enemies, but that is about it.
    
            •The big thing in this level is again practicing to get your timing
    down, and being aggressive with pushing forward all the way throughout, instead
    of passively sitting back and taking your time with getting through without
    being killed by a block Switch.
    
            •The last gauntlet of blocks can be especially frustrating - screwing
    this up more than once will probably put you over Par time, so be prepared for
    the rush of moving left and right and jumping into Launch Blocks, and again,
    practice.
    
    
     ______________________________________________________________________________
     ______________________________________________________________________________
                                        CREDITS
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
            Credits to Mega_Rat on the GameFAQs Mighty Switch Forcce! board for a
    couple of clarifications on Switch timing and lag time. Credits again go to
    his Youtube alias DWTsume for his Mighty Switch Force! best time videos, which
    I used to make some route optimisation adjustments to my own work.
    
                    http://www.youtube.com/user/DWTsume
    
    
    ________________________________________________________________________________
    Need help with something that's not in this FAQ? Got a comment to make? Find
    something wrong in this FAQ, or else just want to contribute something extra?
    Email me at darkstar.ripclaw AT gmail DOT com if you need any of these things.
    Please note: I have no intention of answering something that is already answered
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