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    Walkthrough by Vegink

    Version: 1.10 | Updated: 08/01/12 | Search Guide | Bookmark Guide

    			    Fire Emblem: Awakening
    			Copyright(c) 2012 by Link_86_1
    				   Version 1.10
    Table of contents
    Version                                         		**vrin**
    Introduction                                    		**itdn**
    Controls                                        		**ctrl**
    General Ideas & Tips                         			**gi&t**
    Walkthrough                     		                **wkth**
    	Prolouge						**prol**
    	Chapter 1						**ch01**
    	Chapter 2						**ch02**
    	Chapter 3						**ch03**
    	Chapter 4						**ch04**
    	Chapter 5						**ch05**
    	Chapter 6						**ch06**
    	Chapter 7						**ch07**
    	Chapter 8						**ch08**
    	Chapter 9						**ch09**
    	Chapter 10						**ch10**
    	Chapter 11						**ch11**
    	Chapter 12						**ch12**
    	Chapter 13						**ch13**
    	Chapter 14						**ch14**
    	Chapter 15						**ch15**
    	Chapter 16						**ch16**
    	Chapter 17						**ch17**
    	Chapter 18						**ch18**
    	Chapter 19						**ch19**
    	Chapter 20						**ch20**
    	Chapter 21						**ch21**
    	Chapter 22						**ch22**
    	Chapter 23						**ch23**
    	Chapter 24						**ch24**
    	Chapter 25						**ch25**
    	Final Chapter						**chfc**
    Credits                                         		**crdt**
    Legal Information                               		**llin**
    Press Control+F to bring up the find menu then type in one of the codes above.
    Include the *.
    Version                                 	     **vrin**
    Version 1.0 Walkthrough is done
    Version 1.1 There was a few minor fixes to the maps I made, also I put some
                text to the maps that had none.
    Introduction                                         **itdn**
    This is my third FAQ/walkthrough. Any comments, suggestions, and 
    questions can be directed towards my email.
    Controls					     **ctrl**
    START - With the start button, you can skip the enemy turn, skip battle
    	 animations and cut scenes.
    R - In the map, allows for zooming in and out, also changes angles.
    L - Allows you to jump from unit to unit, also changes angles.
    B - Cancels things, or makes you go back of window tree.
    A - Use this to select units, confirms everything.
    General Ideas & Tips					     **gi&t**
    Well the strategy is basically the same, keep your archers and healers
    back away from the action.  Unless you like dead healers and archers.
    This is the main strategy in the game, and if you're confident enough
    you could deviate from this. 
    In my walkthroughs I've only done the "main mission" of the game.
    As far as side quests, I haven't really did any of those for the sake
    of this walkthrough. That doesn't mean you can't tackle the side 
    missions yourself.
    Yes, there is a mode that you can pick to allow for dead units to come
    back after a fight, I for one chose normal play. So dead units didn't
    come back.
    Another thing is that other units can help each other in combat. This
    can make the game relatively easy for some, for those, I suggest hard
    or lunatic modes.
    No, I don't know Japanese, so I have no idea what the story is. I
    winged it.
    Last little tid bit, hard and lunatic modes have more enemies, which
    are not mapped in these maps. Have fun!
    Walkthrough					     **wkth**
    So, when you start the game, you get to choose if you
    want to be a boy or a girl, then you get to customize
    your look a little bit and voice.
    Once you've selected who you want to be, let's begin.
    We being with a cut scene, and dialog.
    You have 2 units, proceed to move your units over to
    the enemy and take him out. 2 against one, if you lose
    you should quit, now. Power off the 3DS and put it down.
    A cut scene ensues.
    Prologue				**prol**
    Like other FE games, there is some cut scene, and
    dialogue, I don't go into details, sorry.
    We have 4 units, here is a little map
    ____________|_|_|_|_    _______
    |_|_|_|_|_|_|_|_|_|E|   |_|_|_|
    |_|_|_|E|_|_|_|_|_|_|   |_|_|_|
    |_|_|_|_|_|_|_|_|_|_|     |_|_|
    |_|_|_|_|_|_|_|_|_|_|    _|_|_|
    |H|_|S|_|_|_|_|_|_|_|   |_|_|_|
    |_|K|_|C|_|_|_|_|_|_|   |_|_|_|  
    B - Boss
    E - Enemy
    H - Healer
    K - Mounted Knight
    C - Custom Character
    S - Swordsman
    Like other FE games, keep your healer and mages
    in the back.  The Swordsman and Knight should be
    your primary units, have them move in for most
    of the kills.  Before you know it, the fight will
    be over. Once you're done, there will be some dialog
    Then a map appears, head to the next available spot
    and let's begin...
    Chapter 1				**ch01**
    B - Boss
    E - Enemy
    H - Healer
    K - Mounted Knight
    C - Custom Character
    S - Swordsman
    F - Fort
    A - Archer
    2 - Knight 2
    You start out with the same previous units, but there are
    forts around, use them. They'll heal your units, they will
    also give you slight defensive increase, and dodge increase.
    There are also trees lying about.  These also give a slight
    advantage. So use them in a tactical way.
    After the first turn, you will meet an archer, and a second
    knight. I'm a huge archer person, I used Shinon from the
    Gamecube and Wii FE's to no end. But I left Rolf out,
    Shinon could handle himself. Anyways, different game(s).
    Keep in mind the weapons triangle, Axes are weak against
    swords, swords against lances, and lances against axes. 
    Team up to eliminate enemies. You take out enemies, they
    won't be around to take you out.
    All in all keep your healer back, this level is a push over
    really. Who's ready for the next chapter? Pick the next
    place on the long road ahead of us.
    Chapter 2				**ch02**
    _____ |_|_|_|_|F|_|_|F|_|_|E|_|
    |_|_|____ |_|_|_|_|_|_|_|_|_|_|
    |_|_|_|_|____ |_|_|_|_|_|_|_|_|
    |_|_|_|_|_|_|__ |E|E|  __ |_|_|
    B - Boss
    E - Enemy
    H - Healer
    K - Mounted Knight
    C - Custom Character
    S - Swordsman
    F - Fort
    A - Archer
    ^ - Enemy on a Fort
    M - Mage
    Pretty straight forward here, take your melee units in for
    the kill(s). I'm sure by this point you have your
    favorites. These tend to be stronger than the other units.
    With so many melee units, it's not hard to bum rush the
    enemy and hold the bridge.  I like to hold the bridge till
    the enemies stop coming in, replacing people as needed to
    heal them.
    After the first round, a mage comes in to the fray.  
    With the forts on the south side, you can give your healer 
    a break unless you want her to have some experince too.
    Once across the bridge, your first priority should be to
    occupy the forts on the north side. That way the enemy can't
    heal. But when you're done, bum rush the enemy, and take 
    them out. Easy as pie. Once done, there is some dialog of 
    course and the map! Pick the next area.
    Chapter 3				**ch03**
     _________                       _________ 
    |_|_|_|_|_|                     |_|_|_|_|_|
    |_|_|_|_|_|________     ________|_|_|_|_|_|
      |D|     |_|_|_|E|_|_|_|E|_|_|_|     |D| 
      |_|     |_|_|_|_|_|_|_|_|_|_|_|     |_| 
      |_|     |_|_|_|_|_|_|_|_|_|_|_|     |_| 
     _|_|_____                      ______|_|_
    |_|E|_|_|_|                     |_|_|_|_|_|
    B - Boss
    E - Enemy
    S - Swordsman
    A - Ally Spot
    D - Door
    P - Pegasus Knight
    k - Knight
    So, this is the first mission where we get to select which
    units we want to bring in. So, bring in the healer, and 
    put it in front of the swordsman. Bring in the four knights
    and place them on the outside. That leaves us with two open
    spots. I'm bringing my custom character, and the archer.
    Divide and conquer. Have everyone, including, from the 
    swordsman and to the left, head left, and then the right
    group can take out the people on the right. After that,
    if you're comfortable keeping the Alpha and Bravo teams in
    play, proceed through the doors, if not, regroup, pick a door
    and head on through.
    Personally I prefer keeping the two teams, it'll keep the
    enemy from focusing their attack on a single front and it's
    more challenging. After the first turn, you will be 
    reinforced with a Pegasus Knight. She joins automatically, 
    there will be a knight on the left. Talk to him with your 
    swordsman to get him to join. These two units can help 
    bolster the Alpha Bravo team bit, and should make you 
    feel a bit more comfortable with splitting your allys in 
    two, you can keep the healer where she stands so you can 
    bring your allies to her and heal them.
    If things become to tough, regroup and go down a single
    route. The boss is an armored knight. Means he has tougher
    defenses. If you can get a hammer, or an armor piercing
    weapon, you'll be able to do more damage. Don't stay in 
    more than you should. After the boss fight, finish with the 
    cut scene and dialog, then proceed to the next map.
    Chapter 4				**ch04**
    B - Boss
    E - Enemy
    S - Swordsman
    A - Ally spot
    The only real difficult bit is the lack of allies.
    So you should bring in units who are compatible with each other.
    I'm sure you're aware of the old saying, the best defense
    is a good offense. Strike em hard, strike em fast. You
    could bring in the healer, but keep her out of harms reach.
    If you don't want to split your forces this time around 
    (who can blame you?), go to one side and take them out. This
    isn't a hard level. After the boss, select the next area on 
    the map, and proceed to the next chapter.
    Chapter 5				**ch05**
    |_|F|_|_|_|_|_|_|_|     |_|_|_|_|
    |_|E|_|_|_|_|_|_|_|       |E|_|_|
    _______     |_|         |_|_|_|_|
    |_|_|_|_____|_|           |_|_|_|
    |_|_|_|_|_|_|_|__________ |_|M|_|
    |_|_|     |_|_|_|_|_|E|_|_|_|_|_|
    |_|_|               |_|_|_|_|_|_|
    |_|_|______         |_|   |_|_|_|
    B - Boss
    E - Enemy
    S - Swordsman
    A - Ally spot
    % - Enemy comes out of this Fort.
    ^ - Enemy on a Fort
    M - Mage
    H - Healer
    So, we got some Dracoknights this time around. Wind magic,
    and archers are fairly effective against them. We have
    a new healer coming into play here on your second turn, and
    a new mage. Get these two down to the party, or split your 
    forces up just be careful of the Dracoknights. Keep the 
    healers far behind, just to keep them safe from the 
    Dracoknights. Even the boss is a Dracoknight. After all is
    said and done, it's time to proceed.
    Chapter 6				**ch06**
     ________ ___________ _________ ________ 
    |_|_|_|_| |_|_|S|_|_| |_|_|_|_| |_|_|_|_|
    |_|_|_|_| |_|_|_|_|_|_|_|_|_|C| |_|_|_|_|
    |_|_|_|_|_|_|_|A|_|_|_|_|_|T|_| |_|_|_|_|
    |_|_|_|_|_|_|_|_|A|_|_|_|_|_|_| |_|_|A|_|
    |_|_|_|_|_|_|A|S|_|_| |_|_|_|_| |A|_|A|_|
    |_|_|_|_|_|_|_|A|_|_|   |_|_|   |_|A|A|_|
    |_|_|_|_| |_|_|_|_|_|___|_|_|___|_|_|_|_|
    |_|_|_|E| |_|_|_|_|_|_|_|A|_|_|_|_|_|_|_|
    |_|R|_|_| |_|_|_|_|_|E|_|_|_|_|_|_|_|_|_|
        |_|_|           |_|           |_|_|
        |_|E|                         |_|_|
    B - Boss
    E - Enemy
    S - Swordsman
    A - Ally spot
    F - Shape shifter
    C - Chest
    R - Recruitable Ally
    This level is fairly simple, you can either go after your
    foes or build up a blockade and let them come for you. 
    They will rush you, so it's completely your decision. They
    do have mounted knights, and thieves.
    To get the new recruit, talk to him with our swordsman. The
    shape shifter will appear after your first turn. There really
    isn't much to say strategy wise, keep healers behind the
    heavy hitters.  Once things start to simmer down, head towards
    the boss. After all is said and done...
    Chapter 7				**ch07**
    |_|A|_|A|_|_|_|_|E|_|E|_|_|_|_|       |
    |A|A|A|_|_|_|     |_|_|            E  |
    |A|_|A|A|           |_|               |
    |_|A|A|_|                             |
    |A|_|                                 |
    |_|                    E              |
    |              E                      |
    |                                     |
    B - Boss
    E - Enemy
    A - Allies
    The enemies there in the open are Dracoknights, what you're going
    to want to do is keep the usual people in the back, but make your
    way to the east side of the level, taking out any one in your
    Chapter 8				**ch08**
    |E|_|_|_|_|_|_|_|_|_|_|_|     |_|
    |     |_|_|_|_|_|_|_|_|_|_|_|_|_|
    |_|_|_|_|_|_|_|E|_|_|_|_|     |_|
    B - Boss
    E - Enemy
    A - Allies
    S - Swordsman
    T - Shape shifter
    A swordsman and a shape shifter are here to join you. Yes,
    that does say BEAST, it was a mere coincidence.  This level
    isn't hard, take a few units and head east, the rest can
    head west.  Make sure who you choose goes east, can handle
    themselves effeciently.  This way you can take out everyone
    with out going back and forth east to west.
    Chapter 9				**ch09**
    |_|%|_|%|_|_|_|   |_|_|_|               
    |%|_|%|_|_|_|_|   |_|_|_|               
    |A|_|A|_|_|_|_|   |_|_|_|               
    |A|A|_|_|A|_|_|   |_|_|_|               
    |A|_|A|_|_|_|_|   |_|_|_|_______________
    |_|_|A|_|A|_|_|   |_|_|_|_|_|_|_|_|_|_|_|
    |A|A|_|A|_|_|_|   |_|_|_|_|_|_|_|_|_|_|_|
    |_|_|_|_|_|_|_|   |_|_|_|_|_|_|_|_|_|_|_|
    |_|_|_|_|_|_|_|   |_|_|_|_|_|_|_|_|_|_|_|
    |_|_|_|_|_|_|_|   |_|_|_|_|_|_|_|_|_|_|_|
    |E|_|_|_|_|E|_|   |_|_|_|_|_|_|_|_|_|_|_|
    |_|_|_|_|_|_|_|   |_|_|_|_|_|_|_|_|_|_|_|
    |_|_|_|_|_|_|_|   |_|_|_|_|_|_|_|_|_|_|_|
    |_|_|_|_|_|_|_|   |_|_|_|_|B|_|_|_|_|_|_|
    |_|_|_|_|_|_|_|         |_|_|_|         
    B - Boss
    E - Enemy
    A - Allies
    R - Recruitable Speak with the main swordsman
    F - Forts
    % - Enemy Reinforcements
    After turn 5, the enemy will have reinforcements, If you
    want to take out the enemy reinforcements, leave behind
    a strong guy or two.  That'll show em. Other wise, send
    everyone ahead and take out the enemy.
    Chapter 10				**ch10**
    B - Boss
    E - Enemy
    A - Allies
    % - Enemy Reinforcements
    The enemy has some reinforcements coming in. Like in the
    previous level, leave a guy or two behind to take out the
    enemy reinforcements. Then you can also set up a guy or
    two at the other spots where reinforcements would show
    Chapter 11				**ch11**
     ______________ ________________________
    |_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|
    |_|%|_|_|%|_|  _|_|_|_|_|A|_|D|A|A|_|_|_|
    |_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|
    |_|_|_| |_|___|_|_|_|_|_|_|_|_|_|_|_|_|_|
    |_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
    B - Boss
    E - Enemy
    A - Allies
    D - Dancer
    % - Enemy Reinforcements
    This time around, you get a dancer, I love these units!
    Extra EXP for your fave unit! You can have a unit or
    two move to the west where they can await the enemy 
    reinforcements, or plow through to the south.  You could
    have a small squad move in on the enemies to the 
    south-west and let the main brigad head south.
    Chapter 12				**ch12**
             ___   _________   _______
                |_|_|           |_|_|
                |_|_|           |_|_|
                |E|E|           |E|E|
    |_|E|_|E|_|E|_|   |_|_|_|_|_|E|_|_|_|E|_|
    |_|_|_|_|_|_|_|_|_|   |_|_|_|_|_|_|_|_|_|
          |E|_|           |_|_|         |_|E|
    B - Boss
    E - Enemy
    A - Allies
    K - Knight
    You get this knight as soon as you start this level. Multiple
    ways to approach this level, Split half of your forces, or
    into dare I say it?  Thirds.  How ever you feel comfortable.
    You can leave healers here at the start, as long as you 
    eliminate the immediate threat in the vicinity. Splitting your
    group up in thirds, is a good way to do that. The two thirds
    towards the beginning will eventually meet back up.  Take
    the two halves and move up towards the boss. Fall back, or use
    a health potion when nessary.
    Chapter 13				**ch13**
     __________            _________
    |_|_|E|_|_|  _________  |_|_|_|_|
    |_|_|_| |_| |_|_|_|_|_| |_|_|_|_|
    |_|_|_| |E|_|_|E|_|_|_| |_|_|_|_|
    |_|_|E| |_|_|_|_|E|_|_| |_|_|_|_|
    |_|_|_| |_|_|E|_|_|_|  _|E|_|E|_|
    |_|_|_|_  |_|_|_|_|_| |_|_|_|_|_|
    |E|_|_|_|_  |_|_|_|  _|_|_|_|_|_|
    |_|_|_|_|_|_  |_|_| |_|E|_|_|E|_|
    |_|_|_|_|_|_| |_|_|   |_|_|_|_|_|
    |_|E|_|_|_|_| |_|_|   |_|_|E|_|_|
    |_|_|_|E|_|  _|_|_|_  |_|_|_|_|_|
    |_|_|_|_|_| |_|_|A|_| |_|_|%|_|_|
    |_|_|%|_|_| |_|A|_|_|   |_|E|_|_|
    |_|_|_|_|  _|_|A|_|A|_  |_|_|_|_|
    |_|_|E|_| |_|A|_|A|_|_| |_|_|_|_|
    |_|_|_|_| |_|_|A|_|A|_| |_| |_|E|
    |_|_|_|_| |_|A|_|M|_|A|_|E| |_|_|
    |E|_| |_| |_|_|A|_|A|_|_|_| |_|_|
    |_|_| |E|_|_|_|_|_|_|_|_|_|   |_|
    |_|_| |_|_|_|_|_|_|_|_|_|_|_  |_|
    |_|_| |_|_|_|_|_|_|_|_|_|_|_| |_|
    |_|  _|_|_|%|_|_|%|_|_|%|_|_| |_|
    |_| |_|_|_|_|_|E|_|E|_|_|_|_| |_|
    |_| |_|_|_|_|E|_|_|_|E|_|_|_| |_|
    B - Boss
    E - Enemy
    A - Allies
    M - Mage
    % - Enemy Reinforcements
    You get a spiffy new Dark Mage at the start of this shin dig.
    Enemy reinforcements come later on, you're surrounded by the
    enemy.  What you could do is head straight for the boss. 
    You'll get attacked from the left, but you'll be super close
    to the boss. If you prefer to get all those useful exp, and
    head south and down to the right/left, then do so.  You could
    split your forces and go both routes. You could even wait
    for the reinforcements, and place a sword in their gut, how's
    that for a suprise party! When ready proceed towards the boss.
    Chapter 14				**ch14**
     _|_| |_|_			   _
    |_|_| |_|_|        _____         _|E|_
    |_|_| |_|_|      _|_|_|_|_      |E|_|E|_
    |_|_|_|_|E|     |_|_| |_|_|     |E|_|_|E|
    |_|_|B|_|E|     |_|_| |_|_|     |_|_|E|_|
    |_|E|_|E|_|     |_|A|_|A|_|     |_|E|_|C|
    |_|_|E|_|E|_|_|_|_|_|_|A|_|     |_|_|
    |_|E|_|_|E|     |_|A|A|_|_|       |_|
    |_|_|_|_|_|     |_|A|_|A|_|
      |_|_|_|         |_|A|_|_| 
        |_|           |_|_|_|_| 
    B - Boss
    E - Enemy
    A - Allies
    C - Chests
    Small area, two flying units towards the bottom there. Have
    a unit or two head towards the right to eliminate the enemy
    and collect the chests, the rest go left towards the boss.
    Once the boss is eliminated the story will progress, so keep
    that in mind while having fun.
    Chapter 15				**ch15**
    |_|E|_|E|_|_|_|_|E|_|   |_|_|_|_|E|_|_|_|
    |_|_|_|_|E|_|_|   |_|_|_|_|_____________|
    B - Boss
    E - Enemy
    A - Allies
    R - Recruitable Ally
    Time is not on your side here, get to the person in the top
    corner, or lose a recruitable ally. Chances are, you're 
    still going to have to deal with the people to the left.
    So have a unit or two... maybe three stick around for the
    welcoming committee. Move in to help the recruitable ally,
    once your done with the welcoming committee, meet back up
    and head left towards the boss.
    Chapter 16				**ch16**
    B - Boss
    E - Enemy
    A - Allies
    You will eventually have reinforcements coming in from the south.
    You could split your forces to defeat your foes, so you don't
    have to go left and right again.  If you don't mind doing that,
    then keep your group clustered. You can wait for the reinforcements
    in the south, or proceed to the boss.
    Chapter 17				**ch17**
       _______________   _________   _______________
      |_|_|_|_|_|_|_|_| |E|_|B|_|E| |_|_|_|E|_|_|_|E|
      |_|_|_|_|_|_|C|_| |_|_|_|_|_| |_|_|_|_|_|C|_|_|
      |_|_|_|_|_|_|_|_| |_|E|_|E|_| |_|_|_|_|E|C|_|_|
      |_|_|_|_|E|_|_|_| |_|_|_|_|_| |_|_|_|_|_|_|_|_|
      |_|_|_____   _________|_|_____|_|_|___________
      |_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|E|_|_|
      |_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|E|_|
      |D|D|_______|_|_|_|_________  |_|_| |_|_|_|_|_|
      |_|_|_|_|_|_|_|_|_|_|_|E|_|_|_|_|_| |_|_|_|_|_|
      |_|_|E|_|_|_|_| |_|_|E|_|E|_|_|_|_| |_|_|_|_|_|
      |_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
      |_|_|_|E|_|_|_| |_|_|_______  |_|_|_|_|_|_|_|_|
      |_|_|_|_|_|_|_| |_|_|_|_|_|_| |_|_|_|_|E|_|_|_|
      |_______________|_|_|_|E|_|_| |_|_| |_|_|_|_|_|
      |_|_|_|_|_|_|_|_|_|_|_|_|E|_| |_|_| |_|_|_|_|_|
      |_|_| |_|_|                   |_|_| |_|_|_|_|_|
      |E|E| |_|_|___________________|_|_| |_|_|_|_|_|
      |E|_| |_|E|_|_|_|_|_|_|_|_|_|_|E|_| |E|_|_|_|E|
      |_|E| |E|_|_|_|_|_|_|_|_|_|_|_|_|_| |_|E|E|E|_|
      |_|_|               |_|_|_|           |_|_|_|
    B - Boss
    E - Enemy
    A - Allies
    D - Doors
    C - Chest
    Your units are already split, it's really what you're going
    to do with them now. If you don't want three groups, split
    the middle group to join up with the other two. Proceed
    north eliminating foes along the way. Join your forces when
    you reach the bosses room there in the north. 
    Chapter 18				**ch18**
         _    __|_|_|_|      _ 
       _|_|_  |_|_|_|_|    _|_|_
      |_|_|_| |_|A|_|A|___|_|A|_|
       _|A|_    |_|A|_|_|_|A|_|A|
      |A|_|A|   |A|_|A| |_|_|A|_|
      |_|A|_|   |_|_        |_|_|
      |_|_|_|   |_|_|_     _|_|
      |_|_|_____|E|_|_|  _|_|_|
       _|E|_|_|_|_|_|_| |_|E|_|
      |_|_|_|  ___|_|_    |_|___
      |_|_|_| |_|_|E|_|   |_|_|_|
      |_|___  |_|E|_|_|   |_|_|E|
      |_|_|E| |_|_|_|     |_|_|
      |E|_|_|_|_|_   ___  |_|
       ___ _|E|_|_|_|_|_|_|_|_|_
      |_|_|_|_|_| |_|_|   |_|_|_|
      |_|E|_|_|___|_|_|_  |_|C|_|
      |_|C| |_|_|_|_|_|_|  |_|_|
      |_|_|_|_|_|_|_|E|   |_|C|_|
      |_|C|_|_|_|_|E|  _    |_|_|
      |E|_|_|_|_|_|_|_|E|_  |_|_|
        |E| |_|_| |_|_|   |E|_|_| 
    B - Boss
    E - Enemy
    A - Allies
    C - Chest
    Stay on the run in this level, it'll fall apart on you. If
    you stay on a spot that looks like it'll fall under, you'll
    sustain damage. You're going to want to be quick, if you
    don't like levels like this, and want to end it quick, then
    gun it. If you like the challenege, then head towards the
    boss at your own pace. But don't say you weren't warn!
    Chapter 19				**ch19**
    |_|_|_|_|_|_|_|_|_|_|_|_|_|     |_|_|_|_|_|_|_|_|_|_|_|*|_|
    |_|E|_|_|E|_|_|_|_|_|E|_|_|     |_|_|E|_|_|_|_|_|E|_|*|E|*|
    B - Boss
    E - Enemy
    A - Allies
    * - New People To Join our worthy cause
    This level can easily be done by splitting your forces.
    When you recieve the new people, you can distribute them
    any way you see fit. If you choose to keep your men together
    Go to the right, if you plan on eliminating all foes, then
    go right first.  That way you can pick up the troops that
    appear. Then move to the left, and the boss last.  If you
    are splitting your forces, then you don't need these
    pointers, just stay alive.
    Chapter 20				**ch20**
     _______     _________________     _______
    |_|C|C|_|   |_|_|_|_|B|_|_|_|_|   |_|_|_|_|
    |_|_|_|_|   |_|_|_|_|_|_|_|_|_|   |_|_|_|_|
    |_|_|_|_|   |_|_|_|_|_|_|_|_|_|   |_|_|_|_|
      |D|D|     |_|E|_|_|_|_|_|E|_|     |D|D|
      |_|_|     |_|_|E|_|_|_|E|_|_|     |_|_|
      |_|_|     |_|_|_|_|_|_|_|_|_|     |_|_|
      |_|_|     |_|_|_|_|_|_|_|_|_|     |_|_|
      |_|E|     |_|_|_|_|_|_|_|_|_|     |_|E|
      |_|_|     |_|_|_|_|_|_|_|_|_|     |_|_|
      |_|_|     |E|_|E|_|_|_|E|_|E|     |_|_|
      |_|_|     |E|_|_|E|_|E|_|_|E|     |_|_|
      |_|_|     |_|_|E|_|E|_|E|_|_|     |_|_|
      |_|_|     |_|_|_|_|_|_|_|_|_|     |_|_|
      |_|_|     |_|_|_|_|_|_|_|_|_|     |_|_|
      |_|_|     |_|_|_|_|_|_|_|_|_|     |_|_|
      |_|_|     |_|_|_|_|_|_|_|_|_|     |_|_|
      |_|_|     |_|_|_|_|_|_|_|_|_|     |_|_|
      |_|E|     |_|_|_|_|_|_|_|_|_|     |E|_|
      |_|_|     |_|_|_|E|_|E|_|_|_|     |_|_|
      |_|_|     |_|_|_|_|_|_|_|_|_|     |_|_|
      |_|_|     |_|_|_|E|_|E|_|_|_|     |_|_|
      |_|_|           |_|_|_|           |_|_|
    B - Boss
    E - Enemy
    A - Allies
    This level can easily be done the way it is set up. Have
    the four units on the left and right run the left and 
    right halls to eliminate the foes, but make they can
    handle themselves.  Everyone else can run the middle.
    Once the left and right halls are taken care of, meet
    with the main force, and head up the middle to eliminate
    the boss.
    Chapter 21				**ch21**
     _____   _____   _______   _______   _____
    |_|_|_| |_|_|_| |_|_|_|_|_|A|_|A|_| |_|_|_|
    |_|_|_| |_|C|_| |_|E|_|_|_|_|A|A|A| |_|_|_|
    |_|_|_| |E|_|_| |_|_|E|_|_|A|A|A|_| |_|_|_|
    |_|_|_| |_|_|_| |_|_|_|_| |A|A|A|A| |_|_|_|
    |_|_|_| __|_|_____|_|_|_|___|A|A|_  |_|_|_|
    |_|_|_| |_|_|_|E|_|_|_|_|_|_|_|_|_| |_|_|_|
    |_|_|_| |_|%|_|%|_|_|_|_|_|_|_|_|_| |_|_|_|
    |_|_|_| |_|E|_|_|_|_|  _|_|_   ___  |_|_|_|
    |_|_|_| |_|%|_|%|_|_| |_|_|_| |C|_| |_|_|_|
    |_|_|_| |_|_|_|_|_|_| |_|_|_| |_|_| |_|_|_|
    |_|_|_|  _____  |_|_| |_|E|_| |_|_| |_|_|_|
    |_|_|_| |_|_|_| |_|E| |C|_|_| |_|_| |_|_|_|
    |_|_|_| |_|C|_| |_|_|___________|_| |_|_|_|
    |_|_|_| |E|_|_| |E|_|_|_|_|_|E|_|_| |_|_|_|
    |_|_|_| |_|_|_| |_|_|_|_|E|_|_|_|_| |_|_|_|
    |_|_|_|  _|_|_________  |_|_|_|E|_| |_|_|_|
    |_|_|_| |_|_|_|_|_|_|_| |_|_|_|_|_| |_|_|_|
    |_|_|_| |_|_|_|_|E|_|_| |_|_|_|_|_| |_|_|_|
    |_|_|_| |_|E|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|
    |_|_|_| |_|_|_|_|_|_|E|_|_|E|_|_|_| |_|_|_|
    |_|_|_|  _____|_|_______________|_| |_|_|_|
    |_|_|_| |E|_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|
    |_|_|_| |_|_|E|_|_|_|_|_|_|_|E|_|_| |_|_|_|
    |_|_|_| |_|_|     |_|_|_|     |_|E| |_|_|_|
    |_|_|_| |_|E|  ___|_|_|_|___  |_|_| |_|_|_|  
    |_|_|  _|_|_| |_|_|E|_|E|_|_| |E|_|_  |_|_|
         _|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_
        |_|E|_|_| |_|_|_|_|_|_|_| |_|_|E|_|
        |_|_|_|_| |_|E|_|B|_|E|_| |_|_|_|_|
    B - Boss
    E - Enemy
    A - Allies
    C - Chest
    % - Enemy Reinforcements 
    This is once level where it's ok to keep your forces
    together. Clear out each room while moving forward.
    But you're going to want to move at a quick pace. While
    it is not noted on the map above, there is enemy
    reinforcements to the far left and far right that can
    cast long ranged spells. Though after you're in the 
    second large room, you could split your troops to take 
    care of the enemy, then reconviene just north of the 
    Chapter 22				**ch22**
    |_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
    |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|E|_|_|_|_|_|
    |_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|
    |_|_|_|_|_|E|_|_| |_|_|_|_|_|_|_|_| |_|_|_|E|_|_|_|_|_|_|_|
    |_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
    |_|_|_|E|_|_|_|___|_|_|_|_|_|_|_|_|_|_|_| |_|E|_|_|_|_|_|_|
    |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|  _ _|_|_|_|_|_|_|_|_|
    |_|_|_|_|_|_|_  |_|_|_|_|A|A|A|_|_|_|  ___|_|_|_|_|_|_|_|_|
    |_|_|_|_|_|_|_|_|_|_|_|A|A|A|A|A|_|_| |_|_|_|_|_|_|_|_|_|_|
    B - Boss
    E - Enemy
    A - Allies
    If you're getting sick of this game, you can actually just run right
    up to the boss, and take her out. Bring up the enemy ranges, and
    stay out of their range, till you have to bum rush the boss.
    Chapter 23				**ch23**
     _______________________           _________________
    |_|_|_|_|_|_|_|_|_|_|_|_|         |_|_|_|_|_|_|_|_|_|
    |_|_|_|_|_|_|_|_|_|_|_|_|         |_|_|_|_|_|_|_|_|_|
    |_|_|_|_|_|_|_|_|_|_|_|_|         |_|_|_|_|_|_|_|_|_|
    B - Boss
    E - Enemy
    A - Allies
    R - New Allies
    2 - Second Boss fight
    After our two main people (who can't die, or it's game over), there
    will be a second boss where the 2 is and the new allies appear. So
    depending on how you want the the 2nd fight to go, you could in
    theory, take out everyone below the first boss, then take out the
    first boss, and take out the second boss when it appears.
    Chapter 24				**ch24**
    |_|A|_|_|_|_|_| |_|_|_|E|_|_|_|_|_|_|E|_|_|_|_|_|_|_|_|
    |_|_|_|_|A|_|_| |_|_|_|_|_|_|_|_|E|_|_|_|_|_|_|_|_|_|_|
    |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|  _|_|_|_|_|_|_|_|_|_|
    B - Boss
    E - Enemy
    A - Allies
    Easiest way to go about this, is the two team approach for those
    who like to get as much exp as possible. Other wise, keep it as a
    single force moving from enemy to enemy. The enemy forces should 
    divide accordingly, continue to head to the right towards the boss.
    Chapter 25				**ch25**
    B - Boss
    E - Enemy
    A - Allies
    The boss here is a winged knight, so, arrows, and wind magic are
    good bets! With enemies all around you, you could move your
    entire team to either the left or right and make sure it's clear
    to advance.  If you choose not to have a healer, then go ahead
    and split up. Which wouldn't be a bad route to go. Be sure though
    to have everyone have some potions. If you're cocky, and think
    you can do the split team with a healer, that's awesome.
    Final Chapter				**chfc**
    B - Boss
    E - Enemy
    A - Allies
    Well if you thought this game was easy, this should shake that thought.
    The enemies will charge you from all four sides of this cubed room.
    The ones by the boss will reappear after they have left their starting
    positions. Then it'll be your turn, then more enemies will appear after
    the enemies turn.  This little pattern will continue. It will be 
    EXTREMELY easy to get over whelmed. Your best bet is to rush the boss, 
    if you're not comfortable with a healer in the midst of this escapade
    I don't blame you, best bring the big guns in.
    After that fierce fight, that's it folks. Have fun with whatever it is
    you wanna do next.
    Credits                                		     **crdt**
    - I'd like to thank Gamefaqs.com for posting my walkthrough. 
    - I'd also like to thank NOJ for another excellent JRPG/Strategy game. Can't 
      wait for the English version!
    Legal Information                      		     **llin**
    Any stealing, selling for a profit, or alteration of this document in any 
    shape way and orform (without authors consent) is illegal and prohibited.  
    If you wish to post this guide your free to email me at the email address 
    posted above (mr_popo86@hotmail.com).  Fire Emblem Awakening is a 
    registered trade mark of Nintendo. I am not affiliatedwith Nintendo in any 
    shape, way, and or form.

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