Walkthrough by Domokun225

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    Walkthrough by Domokun225

    Version: 1.12 | Updated: 11/15/16 | Search Guide | Bookmark Guide

    Table of Contents

    1. Preface
    2. Introduction
    3. Controls
    4. Characters
    5. Tips & Tricks
    6. Walkthrough
      1. Chapter 1
      2. Chapter 2
      3. Chapter 3
      4. Chapter 4
    7. Human Vocations
      1. [Basic] Warrior
      2. [Basic] Martial Artist
      3. [Basic] Mage
      4. [Basic] Priest
      5. [Basic] Dancer
      6. [Basic] Thief
      7. [Basic] Troubadour
      8. [Basic] Sailor
      9. [Basic] Shepherd
      10. [Basic] Jester
      11. [Advanced] Gladiator
      12. [Advanced] Armamentalist
      13. [Advanced] Sage
      14. [Advanced] Luminary
      15. [Advanced] Monster Masher
      16. [Advanced] Pirate
      17. [Advanced] Paladin
      18. [Master] Champion
      19. [Master] Druid
      20. [Master] Hero
    8. Monster Vocations
      1. [Basic] Slime
      2. [Basic] Walking Corpse
      3. [Basic] Jawtoise
      4. [Basic] Goodybag
      5. [Basic] Kingfuchsia
      6. [Basic] Chimaera
      7. [Basic] Healslime
      8. [Basic] Mandrake Major
      9. [Basic] Rockbomb
      10. [Basic] Lips
      11. [Basic] Serial Quiller
      12. [Basic] Mimic
      13. [Basic] Berserker
      14. [Basic] Notso Macho
      15. [Advanced] Rashaverak
      16. [Advanced] Malevolantern
      17. [Advanced] Seasaur
      18. [Advanced] Barbatos
      19. [Advanced] Delusionist
      20. [Advanced] Drake Slime
      21. [Advanced] Dingbat
      22. [Advanced] Draguar
      23. [Advanced] Bone Baron
      24. [Advanced] Automaton
      25. [Advanced] Golem
      26. [Advanced] Well Wisher
      27. [Master] Black Bishop
      28. [Master] Vigilantern
      29. [Master] Gripevine
      30. [Master] Galumph
      31. [Master] Platinum King Jewel
      32. [Master] Ersatz Estark
      33. [Master] Prism Peacock
      34. [Master] Slaughtomaton
    9. Fragment Locations
      1. Yellow Fragments
      2. Blue Fragments
      3. Red Fragments
      4. Green Fragments
      5. Grey Fragments
    10. The Haven: Villager Locations
    11. Mini Medals
      1. Mini Medal Locations
      2. Mini Medal Trade-In Rewards
    12. Enclosure Plans
    13. Casino Token Trade-In Rewards
      1. Past/Present: Pilgrim's Rest Casino
      2. Present: Buccanham Palace Casino
      3. Present: The Haven Casino (before final dungeon is accessible)
      4. Present: The Haven Casino (final dungeon is accessible)
    14. Version History
    15. Special Thanks
    16. Copyright

    Preface

    This walkthrough is written for the western release of the Nintendo 3DS version. It can, however, be used for the smartphone version as it is based on the former, whenever it comes to western Apple app stores/Google Play/etc.

    Introduction

    Dragon Quest VII: Fragments of the Forgotten Past is a 2013 remake of the original 2001 game for the Playstation console. Much like the DS remakes, quite a few changes have been made to the game itself besides just the visuals. In particular, the main focus was to slightly streamline the game to better adapt to the sensibilities of more casual players.

    The purpose of this walkthrough is to help players reach the end of the game and the two optional dungeons without missing anything important (hopefully!). As such, the format will be fairly simple and will be more like a check-list to make sure you found 99.9% things in a given area before moving on. I won't exactly be too thorough on boss strategies, but I will make general notes of attacks to look out for.

    I will concede that except for mini-medals, there may be an item or two that I might have missed. Should you find something that isn't in the walkthrough, feel free to let me know via private messaging on GameFAQs and I will include it in a future version and your name in the Special Thanks section.

    In terms of me, this would be my fifth time playing through DQVII from start to finish, my fourth time playing through the remake. I have played through the Japanese release of the remake both on a Nintendo 3DS and a smartphone, and now twice I have played through the western release. Long story short, I grew to love this particular entry into the Dragon Quest franchise and despite its shortcomings, I hope you do too!

    Controls

    Note that the following is only for the 3DS version of the game:

    InputEffect
    Circle PadFluidly move your character in any direction, make selections in menus, etc., progress through dialogue
    Directional PadMove your character in eight directions, make selections in menus, etc., progress through dialogue
    A buttonConfirm actions, interact people, objects, etc.
    B buttonCancel actions, see party chat while on field
    Y button[Town] See the listings of the shops in a town you're currently in, [Battle] Acts as the B button (cancel actions) [World Map] Switch between region and world map on the bottom screen, when sailing on the Sea Dragon, lets you walk on deck
    X buttonOpens the menu, acts as the A button (confirm actions) when in menu [Battle] Acts as the A button (confirm actions)
    L buttonRotate the camera left, [Battle] Acts as the A button (confirm actions), [Big Book of Beasts] Rotate the selected monster left
    R buttonRotate the camera right, [Battle] Acts as the A button (confirm actions), [Big Book of Beasts] Rotate the selected monster right
    L+R buttonResets camera to default position
    Start, Select, and interacting with the Touch Screen are not used

    Characters

    Auster (Default name)

    This unassuming looking youth is the protagonist of this game. Coming from the simple fishing village of Pilchard Bay, he is best friends with the local prince.

    Prince Kiefer

    The prince of the Estard kingdom, he's always on the search for adventure in a seemingly peaceful world. He is the one who brings attention to the nearby Shrine of Mysteries to Auster and hopes to uncover its secrets.

    Maribel

    The girl with the attitude, she is the daughter of Mayor Mayde, the uh, mayor of Pilchard Bay. She may not always say the nicest of words due to her straightforward nature, but Maribel definitely means well deep, deep inside.

    Ruff

    A child who lives in the mountains west of L'Arca, he is what one would expect from someone his age: a chatterbox, always hungry, and oblivious to the nature of romance.

    Sir Mervyn

    One of the Almighty's finest soldiers, he was present in his lord's battle against the Demon King many ages ago. Quite advanced in age, he has a polite demeanor and is never one to back down when it comes to aiding those in need against the forces of evil.

    Aishe

    A beautiful dancer from the Roamer tribe, she's also a talented swordswoman thanks to her storied lineage. While dedicated to the traditions of her people, particularly her sworn duty to restore the Almighty, she yearns to go out and explore the world no thanks to a particular ancestor of her's.

    Tips & Tricks

    • DQVII is one of those JRPGs where you often have to speak to everyone in a given area before there's any sort of progression. I won't always mention this in the walkthrough, so if all else fails, be sure you've spoken to everyone
    • Do take the time to plan out your vocations for your characters. Know the strengths and weaknesses of your party members (e.g. Maribel will do much better as a Sage or Druid and not as a Gladiator or Pirate) and set them on a path that best suits them. Due to the changes made to the vocation system, I highly recommend you designate at least one party member (most likely Ruff) to spend some time mastering monster vocations
    • Don't be afraid to grind a little bit for some extra G, but be sure to spend it wisely. I highly recommend focusing less on DEF and more on reducing elemental/breath damage or being more resistant to abnormal statuses
    • Weapons like whips and boomerangs are well worth their value for the first half of the game. If you want to make the most of things, consider buying a solid single-target weapon and switch when needed in battle. Remember, your character's turn does not end when you switch out equipment!
    • With the change of getting rid of random encounters (except for sea travel and a few dungeons) and incorporating symbol encounters, this game is more in line with recent mainline DQ games. This however comes at the disadvantage of when you are going through tight corridors in the majority of the game's dungeons. Be prepared to fight a ton of battles you don't exactly want to! If you're playing the smartphone version, you should know that random encounters are in place once again like the original
    • Take frequent breaks! DQVII is notorious for being extremely slow paced and there are tons of conversations that must be had before you can progress anywhere. If you ever take an extended break from the game, you can always refer to the 'Recent Developments' or 'The Story So Far' sections in the menu to review what has happened in the story
    • If you're at a loss of where to find a fragment, check out the 'Next Tablet Fragment' option in the menu to get a brief hint on where it might be
    • Here's a quick-and-dirty stat breakdown: only Strength, Resilience, and Agility matter in terms of effectiveness in battle. Wisdom and Style only have applications for one particular sidequest in the game
    • When you first obtain the Big Book of Beasts, you'll notice it is a bit bare bones when it comes to monster entries. Whenever you reach milestones in kills, additions are made. For example, you can only view one animation for a given monster, but after reaching 20, 50, 90, 140, and 190 kills, up to six animations can now be played (very few have 6, most have at most 2-3). 20 kills will also reveal the monster's item drop if it hasn't already been made apparent prior
    • Once you have obtained the monster munchies from the Monster Meadows, the last monster to be defeated in battle will have a chance in being tamed. To ensure you 100% tame something, you have to use the Monster Masher's Animal Magnetism ability 5 times before defeating them last in battle. This will work on all tamable monsters, no contest. As you can guess, you can speed this up by having all four characters as Monster Mashers and have them use the ability. This will at most take two turns, making this fairly good if you're willing to take the time and build up four Mashers. Meaty treats will count as a single usage of Animal Magnetism while the prime cuts will count as two uses. Using the rancher's staff (a DLC exclusive weapon) in battle will act like one usage of Animal Magnetism, which can free up one character's vocation
    • If you're really enjoying the episodic nature of this game, try to visit past locations from time to time, NPC dialogue will sometimes change and you may even see a new scene or two!

    Present: Pilchard Bay

    Item checklist
    [ ] 3G[ ] Medicinal herb[ ] 10G[ ] 5G[ ] Medicinal herb[ ] 10G[ ] Medicinal herb
    [ ] 110G[ ] Leather hat[ ] ! Pilchard sandwich[ ] Seed of resilience[ ] 2G[ ] Medicinal herb[ ] Hairband
    [ ] Wayfarer's clothes[ ] Cypress stick[ ] 15G[ ] Chimaera wing[ ] ! Fish bits
    Present: Pilchard Bay local shop
    NamePriceAttackDefenseStyleAuMaKiRuMeAiEffects
    Medicinal herb8GRestores around 30-40HP to one target
    Antidotal herb10GRemoves (Poisoned) and (Envenomated) state
    Cypress stick10G20Doesn't appear to have any special effects
    Plain clothes30G42Doesn't appear to have any special effects
    Pot lid40G2-20Doesn't appear to have any special effects

    Once you’ve finalized the name of Auster, you’ll be prompted to pick a choice twice. Say yes to both prompts and you’ll be able to move about. Head left to the nearby building (your house) and break the barrels here to find 3G. Make your way up the staircase in the middle of town and at the top, break the barrels near the church to find a medicinal herb. Go up to the top of the church itself and examine the bell for 10G Go back down the stairs and head to the east part of Pilchard Bay. To the side of this fairly large building (which belongs to Maribel, who you were just talking to earlier) are some more barrels, one of which will contain 5G. Head inside your house now and check the drawer next to your mother, Pearl, for 10G as well as a barrel for a medicinal herb. Go up the ladder to the second floor and in the SE corner is a chest containing 110G. Go up to the drawer just across from it to find a leather hat inside. With everything obtained, inspect the bed and pick the first choice to go to sleep.

    The next day, go downstairs and you'll be given a ! Pilchard sandwich. Leave your house and enter the house just above yours. Go down to the basement and open the chest here for a seed of resilience. Leave and enter Maribel's house and in the west room, you can find 2G in the dresser. There's also a medicinal herb in the barrels over in the kitchen. Upstairs, go into the east room (Maribel's) and checking the left dresser here will net you a hairband. Leave her house now and board the ship that's docked at port where you can see your father, Pollock, is currently on deck. After the scene, head below deck and nearby are two chests containing a set of wayfarer's clothes and a cypress stick. Go all the way south and you can break the pots here for 15G. Go down the nearby stairs and break the barrels nearby and speak to Maribel. After the little scene, head to the kitchen and speak with the chef here. Break the nearby pots for a chimaera wing, then go all the way back to the deck. As you try to leave the port, you'll be approached by a soldier, say yes when prompted and Maribel will join your party. Before you leave Pilchard Bay, speak with Pearl and pick yes when prompted to get some ! fish bits. With all that done, exit to the world map.


    Present: Estard, Estard Castle

    Item checklist
    [ ] (WMC) Medicinal herb[ ] 3G[ ] Rags[ ] Medicinal herb[ ] 3G[ ] Seed of magic[ ] Cypress stick
    [ ] 3G[ ] Chimaera wing[ ] Horse manure[ ] 1G[ ] 6G[ ] Seed of wisdom[ ] Chimaera wing
    [ ] Chimaera wing[ ] Pilchard pie[ ] Medicinal herb[ ] ! Wrecked specs[ ] (WMC) Chimaera wing[ ] ! Ancient tome[ ] (*1) Mini medal
    [ ] ! Sizzling Stone
    Present: Estard local shop
    NamePriceAttackDefenseStyleAuMaKiRuMeAiEffects
    Medicinal herb8GRestores around 30-40HP to one target
    Plain clothes30G42Doesn't appear to have any special effects
    Wayfarer's clothes70G76Doesn't appear to have any special effects
    Leather hat65G32Doesn't appear to have any special effects
    Hairband100G410Doesn't appear to have any special effects
    Pot lid40G2-20Doesn't appear to have any special effects

    On the world map, make your way to the location to the SW. This is the Woodcutter’s Hut, but you can't enter it at the moment. What you can do, though, is open the chest (a world map chest, or WMC) nearby to obtain a medicinal herb. Head to Estard now, which is just N of where you're at, right on a cliff.

    Maribel will leave you when you enter town. Before exploring, return to the world map and go to the Woodcutter's Hut which you can now enter unhindered. Break the barrels near his home for 3G, then enter through the door. Check the right dresser to find a set of rags, then head down to the basement where you can break the barrels here for a medicinal herb and 3G as well as open a chest for a seed of magic.

    Return to Estard and enter the inn. Upstairs, you can open the drawer in the west room for a cypress stick. Enter the equipment shop from the back door rather than the front. Upstairs, break the barrels here for 2G as well as the dresser near the shopkeeper, Piers, for a chimaera wing. As a small aside, Piers is one of the many NPCs in the Estard/Pilchard Bay region who will usually have something new to say after reaching certain points in the story. None of his conversations are really important plot-wise, but they do add a bit of context between his relationship with Maribel, or perhaps, the lack of in some cases.

    Leave the shop and next to the church are some pots that contain some horse manure and 1G. You can break a pot outside of the SW house to find 6G. Go down the set of stairs near the church and you'll find a grated door. You'll need the ultimate key to unlock it and you won't get it until Chapter 3 which is many, many hours away from now. Do keep this area in mind for the future in the meantime. Follow the tunnel and you'll be outside on a small cliff. Break the barrels here for a seed of wisdom, then enter the nearby house. Break the pot in the corner for a chimaera wing, then return to the town proper.

    Exit north to reach Estard Castle, inside, your friend Kiefer, from the opening cutscene, will approach you, say yes twice when prompted. Behind the stairs going up is actually another set of stairs going down. This unfortunately leads to a grated door, another location to keep in mind for way into the future. Go upstairs and say yes, then no when prompted. When you regain control, head down to the second floor and enter the west room (Kiefer's) where you can find another chimaera wing in a drawer. Go back down to the first floor and enter the kitchen, talk to the cook near the stove to hand over your fish bits. You don’t really get anything out of this, so if you’re a hoarder, you may want to keep Pearl's delectable foodstuffs. Anyways, break the nearby pots for a pilchard pie. Exit through the north opening and head down the stairs here. Break the pots in the corner for a medicinal herb and a pair of ! Wrecked specs. Speak with the old man here to hand it over and in exchange he’ll give you a dribble of plot dump. Like with the fish bits, you don't really have to do this, but it's the thought that counts.

    Head back to the world map where your next destination is the Shrine of Mysteries which lies on the E part of the island. As you approach it, go a little N to find another WMC chest containing a chimaera wing. Enter the shrine now and approach Kiefer by the statue. Say yes twice when prompted and you'll be given the ! Ancient tome. Head back to Estard. Talk the woman by the well, say yes, then dive in and inspect the sparkle on the floor to pick up a (*1) mini medal.

    Since you’re in the area, go to the inn and familiarize yourself with the unscrupulous character at the counter, your uncle Pike, then head to the house at the cliff and speak with the old man, Dermot, there. Pick the first choice then second choice when prompted and return to Kiefer in his room over at the castle. You'll get the ! Sizzling Stone, then say yes when prompted and Kiefer will now join your party. Before returning to Dermot, stop by Pike’s house in the NE corner of town and you can choose to return the Sizzling Stone. Do so to save some time a little later.

    Head back to Dermot, then return to town for a scene. When you regain control, leave Pilchard Bay, then pick yes twice when prompted.


    Present: Shrine of Mysteries, Grave of Earth and Fire, Grave of Wind and Water

    Item checklist
    [ ] ! Yellow fragment 1[ ] ! Yellow fragment 2[ ] ! Saint's helm[ ] ! Saint's armour[ ] ! Saint's shield[ ] !Saint's sword[ ] ! Yellow fragment 3

    When you regain control, enter the shrine, then speak to the strange being nearby. Afterwards, inspect the four statues in the vicinity. You'll find two ! Yellow fragments in this room as well, be sure to pick them off the floor. Chat with the being again, then leave the shrine altogether. On the world map, head to the ruins, the Grave of Earth and Fire, just N of Pilchard Bay and inspect the glowing block to the left to reveal a set of stairs down. Here, simply step on the two switches which will allow you to pick up the ! Saint's helm. Do the same here with the other glowing block outside and you'll get the ! Saint's armour. With both of these items collected, leave via the N exit and make your way E to another set of ruins, the Grave of Wind and Water. Follow the same process here to get the ! Saint's shield and ! Saint's sword.

    With all four pieces of equipment in tow, it's time to head back to the Shrine of Mysteries. Starting from the left, place each piece of equipment on the four statues here to open the door to the N to arrive in the Assembly Room. Speak to the being again (who I will now refer to as the Custodian) and choose the Yellow Pillars, then select the NW pillar and place your two yellow fragments. Leave the shrine and Kiefer will leave your party. Head back to your home at Pilchard Bay and talk to Pollock who will give you a ! Yellow fragment 3. If you didn’t return the Sizzling Stone back to Pike earlier, he’ll take it from you now as you try to leave. Speak with Kiefer back in his room at Estard Castle and make your way back to shrine once more. Before you get to go inside, Maribel will appear and will join your party. With the remaining yellow fragment in your possession, place it in the NW pedestal like with the other two to continue.


    Vocation experience Lv. limit

    Ballymolloy region, Lv.5

    Item checklist
    [ ] Plain clothes
    Past: Ballymolloy local shop
    NamePriceAttackDefenseStyleAuMaKiRuMeAiEffects
    Medicinal herb8GRestores around 30-40HP to one target
    Bamboo spear50G51Doesn't appear to have any special effects
    Oaken club110G85Doesn't appear to have any special effects
    Copper sword220G119Doesn't appear to have any special effects
    Leather armour180G1115Doesn't appear to have any special effects
    Leather shield70G42Doesn't appear to have any special effects
    Pointy hat70G5-2Doesn't appear to have any special effects

    When you regain control, you'll be in a place called the Oddwoods. Follow the path and you'll fight your first battle. When it's over, continue on for a scene and Maeve will join you as a guest. Leave the Oddwoods to reach the world map. Be sure to take advantage of Maeve's overwhelming strength to grind a bit for levels and some extra G.

    Enter the nearby village, Ballymolloy, and Maeve will leave you. Enter the inn from the side door and open the left dresser for a set of plain clothes. Head inside the N house to meet Hanlon and his son Patrick. Say yes twice when prompted, then leave the village. Make your way S on the world map to reach the Rainbow Mines.


    Vocation experience Lv. limit

    Rainbow Mines, Lv.6

    Item checklist
    [ ] Medicinal herb[ ] 40G[ ] ! Green gem[ ] ! Wooden doll[ ] (WMC) 120G

    Before you actually head to the mine itself, break the barrels outside the building here to find a medicinal herb. Inside, go W at the split and forward. At the next split, go W and break the barrels here for 40G, then go down the E path to continue. Make your way to the SE corner of the room for the next set of stairs down.

    You’ll soon reach an area with plenty of brightly colored rocks. To move on, slide the yellow stones, then the blue stones to clear a path to the next set of stairs. Make your way to the NE corner of the room for the next set of stairs down. Time for another sliding puzzle! For this one, slide the blue, top red, yellow, and bottom red stones together in that order. Then take the stairs down.

    You’ll be in a large room with yet another stone puzzle. Slide the blue stone to the center first, then of the three red stones in the middle, slide the bottom one down. From there, slide the yellow stone nearby and head back to the center and slide the middle red stone to the left. Finally, slide the SW blue stone up to clear a path. Make your way to the center of this next room and inspect the green stone to obtain a ! Green gem as well as a ! Wooden doll. Leave the mine now.

    Head back to Patrick in Ballymolloy. Say yes when prompted, then return to Patrick once more and pick the first choice again for Hanlon to join you as a guest. Leave Ballymolloy and make your way east to reach the Tower. Before you enter, open the nearby WMC to find 120G.


    Vocation experience Lv. limit

    The Tower, Lv.7

    Item checklist
    [ ] 20G[ ] Medicinal herb[ ] ! Green fragment 1[ ] Bronze knife[ ] ! Red fragment 1[ ] 5G[ ] Leather shield
    [ ] Seed of resilience[ ] 80G[ ] Seed of resilience

    When you arrive at the Tower, enter through the doors directly ahead. Make your way up the W staircase and break the pot here for 20G, then return to the first floor. Take the other set of stairs up and break the pots on this side to find a medicinal herb. Exit out of the tower now. Go up the stairs on either side and take the central stairs up for a boss fight.

    Boss #1 Golem
    Maximum HP280

    You don't have a whole lot of options at this point, but if Maribel is Lv. 4, be sure to use her Sap twice to greatly lower the Golem's DEF. Try to save your MP for now and if you're lucky, Hanlon will land a critical hit doing upwards to 150 damage. You'll get a ! Green fragment 1 upon winning.

    After the battle, enter through the door up ahead to continue. Take the stairs down inside and continue S to reach another set of stairs. Go N to find a chest containing a bronze knife as well as a ! Red fragment 1 on the ground next to it. Take the E stairs up first and continue up the next set of stairs. Break the pot here for 5G, then open the chest for a leather shield. Head back down two flights of stairs and take the W set of stairs up this time.

    Go up two flights up stairs, then go S and take these stairs up. Note that you can fall off the edge here to return to the entrance of the tower which is very handy if your party is running low on healing supplies/MP. Go E and take the stairs down, then go N and take the stairs up. Head W and S for the next set of stairs up. Go N, E, then S for the stairs down. Open the two chests here for a seed of resilience and 80G, then take the stairs just S of you. Go forward and you'll start the next boss fight.

    Boss #2 Crabble-rouser
    Maximum HP320

    This one will hit harder than the golem, so if Auster is Lv. 6, cast Buff twice on Maribel to boost her DEF. Much like the previous fight, cross your fingers that Hanlon will land a critical hit to end the battle quickly. You'll get a seed of resilience upon winning.

    After a brief scene, you'll be thrown into another boss fight.

    Boss #3 Maeve
    Maximum HP83

    She won't fight back so you'll sadly have to pummel away at her until she goes down.

    Say yes when prompted, then leave the tower and return to Ballymolloy. Speak with Patrick and then leave town to return to the Oddwoods, the place where you first arrived on this island. Speak with Patrick again by the graves and give him the Wooden doll. Go S until you reach the small dead-end and you'll find a teleportal that will return you to the present.


    Present: Ballymolloy

    Item checklist
    [ ] ! Wholly holy water[ ] 2G[ ] 1G[ ] Seed of life[ ] Seed of agility[ ] 25G[ ] Leather hat
    [ ] ! Green fragment 2[ ] Antidotal herb
    Present: Ballymolloy local shop
    NamePriceAttackDefenseStyleAuMaKiRuMeAiEffects
    Copper sword220G119Doesn't appear to have any special effects
    Giant mallet410G14-5Doesn't appear to have any special effects
    Wayfarer's clothes70G76Doesn't appear to have any special effects
    Leather armour180G1115Doesn't appear to have any special effects
    Leather shield70G42Doesn't appear to have any special effects
    Pointy hat70G5-2Doesn't appear to have any special effects
    Antidotal herb10GRemoves (Poisoned) and (Envenomated) state

    Say yes when prompted and you'll unlock the fragment detector function on your touch screen. When there's a fragment nearby, it will faintly pulsate, if it's in the screen that you're currently in, the pulsations will intensify. If the fragment happens to be on the floor you are on, it'll also appear on the mini-map, something you might have already noticed in the past.

    You'll be back in Pilchard Bay when you leave the shrine. Head to your house and speak with Pearl, say yes then no when prompted. Hike over to Estard and head to the castle. Talk to the nearby guard, then return to the Dermot the Hermit’s house and speak with Kiefer there. Return to Estard and chat with Pike at his house, say yes twice to get a bottle of ! Wholly holy water. Getting this now will save you a trip of backtracking in about an hour or so.

    Leave Estard and go to the location between the Woodcutter's house and Pilchard Bay, the Shoreside Shrine. Enter the lone building here and break the barrels and pots here to find 2G, a medicinal herb, and 1G. Speak with Kiefer by the large block and the two of you will move it to uncover stairs going down. This will lead to a ship, approach it and say yes when prompted to set sail for the open seas. Note that there will be random encounters while you're out and about in the waters, but nothing you can't handle at this point.

    Sail N of Estard to find a familiar island, dock your ship on the NE side and head to where the the Tower once stood to find a WMC containing a seed of life. Make your way W and enter what appears to be Ballymolloy. Break the barrels by the inn to find a seed of agility, then head N and break the pots outside the stable to get 25G. Enter the house next to the large tower and open the left dresser for a leather hat, then backtrack and enter the tower. On the second floor, speak with the merchant and say no when prompted and he'll give you a ! Green fragment 2. Go up to the third floor and break the pots here for an antidotal herb. Leave town now and on the world map, head S to reach the Rainbow Mines.


    Vocation experience Lv. limit

    Present Rainbow Mines, Lv.8

    Item checklist
    [ ] Antidotal herb[ ] 13G[ ] Seed of magic[ ] ! Red fragment 2[ ] Seed of agility[ ] ! Red fragment 3

    Break the nearby barrel to find an antidotal herb, then do the same with the barrels by the house for 13G. Talk to the man blocking the mine's entrance and he'll let you through. Inside, continue N and at the second split, go left, breaking the barrels here for a seed of magic. Go take the other path now and continue on until you reach your first stone puzzle. Push the blue stone first, then the yellow stone up, the right red stone left, and finally the other yellow stone to the left to clear a path. After going down the stairs, you'll reach a second stone puzzle. Push the only available red stone up and to the right, then the blue stone to the only other accessible blue stone. With the path cleared, continue your trek down the stairs.

    You'll soon reach a third stone puzzle. This time, push the blue stone to the left once, then move the middle yellow stone to the left. Push the yellow stone over to the left again to clear the path. Go down one more set of stairs to reach the last stone puzzle. Take the bottom path and push the red stone all the way up to the other one directly ahead. Then move the red stone in the middle to the right to clear the path. Circle around the blue stone in the center and push it left to clear the way to the stairs.

    Taking the stairs here will lead you back to the room where you originally found the Green gem. Monsters will also appear on this floor as well. Head to the center of the room to find a new set of stairs down. On this new floor, ignore the W, S, and E paths and push the blue stone to the N one. Then, push the yellow stones together and at the end, you’ll find a ! Red fragment 2 on the ground. Leave the Rainbow Mines and return to Estard Castle.

    Speak with the guard to your left and he'll lower the drawbridge down. Head to the second floor and take the S door out. Open the door to the E and descend the stairs until you reach a guard and Dermot. Speak with the guard and he'll open the door, allowing you to go down some more stairs. Talk to Dermot and then his friend, the Boatman, who will let your ride on the nearby raft. Ride the raft out and you'll be in the castle's moat. Head behind the W side of the castle where you can disembark. If you go down the stairs here, it leads to some jail cells. The unmanned one to your right has something on the bed, but unfortunately you don't have the means to open the door. Be sure to remember this location for later! Make your way behind the castle and go through the door just under the balcony. This will lead to a small room where you can break a pot here for a seed of agility. The real prize, however, is the ! Red fragment 3 on the floor. Hop on the raft again and return to the old men, speak with Dermot, then leave Estard and trek back to the Assembly Room at the Shrine of Mysteries. As you have enough Red fragments now, choose to access the red pillars this time and dump your fragments in the NW pillar to continue.


    Vocation experience Lv. limit

    Emberdale region, Lv.9

    Item checklist
    [ ] WMC Scale shield[ ] 10G[ ] 6G[ ] Magic water[ ] Antidotal herb[ ] Antidotal herb[ ] Pointy hat
    Past: Emberdale merchant (During Flaming Festival)
    NamePriceAttackDefenseStyleAuMaKiRuMeAiEffects
    Medicinal herb8GRestores around 30-40HP to one target
    Antidotal herb10GRemoves (Poisoned) and (Envenomated) state
    Giant mallet410G14-5Doesn't appear to have any special effects
    Thorn whip770G187This wicked whip can attack a whole group of enemies at once
    Wayfarer's clothes70G76Doesn't appear to have any special effects
    Leather dress680G1715Doesn't appear to have any special effects
    Scale shield180G74Doesn't appear to have any special effects
    Past: Emberdale local shop
    NamePriceAttackDefenseStyleAuMaKiRuMeAiEffects
    Copper sword220G119Doesn't appear to have any special effects
    Giant mallet410G14-5Doesn't appear to have any special effects
    Thorn whip770G187This wicked whip can attack a whole group of enemies at once
    Wayfarer's clothes70G76Doesn't appear to have any special effects
    Leather shield70G42Doesn't appear to have any special effects
    Pointy hat70G5-2Doesn't appear to have any special effects
    Medicinal herb8GRestores around 30-40HP to one target

    When you arrive on this new island, head S immediately to reach a WMC containing a scale shield. Make your way around the island until you reach the S part where you'll see the next town, Emberdale. Enter and go to the SE brazier where you can break a pot for 10G. Enter the house just above it and inside is another pot hiding 6G. Go to the NE brazier and break the pot here for a phial of magic water, then head to the NW brazier and break another pot for an antidotal herb. Enter the N house, the Gaffer’s, and break a barrel here for another antidotal herb. Go upstairs and open the dresser to find a pointy hat. Speak with the Gaffer while you're here, say yes when prompted.

    Spend the night at the inn and go to the well and talk to the robed woman, Palmela. Pick either choice when prompted, then when you regain control, head upstairs. Head to the item shop and speak with Palmela in her room, say yes twice. Spend another night at the inn and be sure to speak with everyone during the festival. Return to Palmela, then talk to the Gaffer who will now be at the NW brazier. Say yes when prompted and you’ll automatically be taken to the nearby Burnmont.


    Vocation experience Lv. limit

    Burnmont, Lv.10

    Item checklist
    [ ] Medicinal herb[ ] Seed of resilience[ ] Divine dagger[ ] 110G[ ] Antidotal herb[ ] ! Blue fragment 1[ ] Seed of strength
    [ ] ! Empty bottle[ ] ! Blue fragment 2

    Go past the rather large line and speak with the thug blocking the volcano's entrance. Say yes when prompted, then head S and talk to Palmela. Your goal is to reach the bottom of Burnmont before the Return of Fire Ritual finishes. If you ever need to heal or save, speak to Palmela.

    Go down the stairs and at the split, head W and take the stairs down here. At the next split head N to reach the next set of stairs down. Continue your descent until you reach a three-way split, take the middle path for a chest containing a medicinal herb. Take the N path next for another chest containing a seed of resilience, then continue W. You'll reach a point where you can exit to an opening to the S. Take it to appear at a small cliff where you can find a chest containing a divine dagger. Head back in and go up the stairs to progress. Two more stairs going up later, you'll see a large hole. Drop down two levels and before you do it a third time, go S to find two chests containing 110G and an antidotal herb. You'll also find a healing circle in the NE corner should you need to heal up. Drop down two more levels to reach the bottom of Burnmont. Approach the large monster to enter a boss battle

    Boss #3 Glowering Inferno
    Maximum HP315

    Its most dangerous attack is when it spends a turn powering up. Be sure to defend on the following turn or one of your party members will eat upwards of 30 damage. Avoid using Kiefer's Flame Slash and Maribel's Frizz and beat this giant head down to submission. You'll get a ! Blue fragment 2 upon winning.

    Fall down the nearby hole and open the nearby chest for a seed of strength. Continue up the flights of stairs and return to the summit of Burnmont. Speak with Palmela and say yes twice when prompted. If you have the bottle of Wholly holy water from Pike, you'll automatically use it here, otherwise, you'll have to return to the present and get it from him. Using the Wholly holy water will leave you with an ! Empty bottle. When you regain control, talk to Palmela at her place and she'll give you a ! Blue fragment 1. With that, return to the present.


    Present: Emberdale

    Item checklist
    [ ] ! Prism dew[ ] 420G[ ] ! Little blue button[ ] (*2) Mini medal[ ] Antidotal herb[ ] Magic water[ ] Antidotal herb
    [ ] Boxer shorts[ ] 7G[ ] Rags
    Present: Emberdale weapon and armour shop
    NamePriceAttackDefenseStyleAuMaKiRuMeAiEffects
    Giant mallet410G14-5Doesn't appear to have any special effects
    Thorn whip770G187This wicked whip can attack a whole group of enemies at once
    Scale armour450G159Doesn't appear to have any special effects
    Leather dress680G1715Doesn't appear to have any special effects
    Leather shield70G42Doesn't appear to have any special effects
    Scale shield180G74Doesn't appear to have any special effects
    Hardwood headgear120G6-15Doesn't appear to have any special effects

    Before you leave the shrine, go to the right side of the room and enter the blue shrine, the only one with lit flames. Take the teleportal and it'll send you to a new location, the Rainbow Cove. Exit to the E and inspect the sparkling water. Pick the first choice to fill your Empty bottle which will now become a phial of ! Prism dew. This item won't have any significance until much later, but this will save you some time from backtracking when you do need it.

    Leave the cove and then the shrine, making your way to Estard Castle. Speak with King Donald, then say yes twice when prompted. When you regain control, head upstairs to your bed and sleep. The next day, leave your house and say yes when prompted for Maribel to join your party. When you regain control, leave the shrine and Kiefer will rejoin your party as well. Head back inside and move the block again and you'll be cleared to sail once more. You'll need to sail N of Ballymolloy to reach Emberdale. Disembark on the NW part of the island where the teleportal once was and nearby will be a WMC containing 420G.

    Enter Emberdale now and speak with the small boy by the NE brazier. Enter the equipment shop and speak with the fortuneteller here who happens to also be named Palmela. Once you pay her the 5G for having your fortune told, go to the sign in front of the inn. Inspect it from the front to find a ! Little blue button, return to the boy by the brazier to give it to him. In return, you'll get a (*2) mini medal as thanks. Go to the SE brazier and break the pot for an antidotal herb, then head to the NW brazier to break the pot here for a phial of magic water. Enter the E house and break the pot inside for another antidotal herb. Go down the well in the center of town and open the dresser to the right to find a pair of boxer shorts. Enter the Gaffer's house and break the barrel by the furnace to find 7G. Head upstairs and check the right drawer for a set of rags. Leave Emberdale now and make your way to Burnmont.


    Vocation experience Lv. limit

    Present Burnmont, Lv.10

    Item checklist
    [ ] 80G[ ] Medicinal herb[ ] 350G[ ] Antidotal herb[ ] 60G[ ] ! Green fragment 3

    When you hike up to the summit, you'll notice a teleportal to the right. This will take you back to the Shrine of Mysteries, acting as a little shortcut. It's not the greatest one, but it'll serve its purpose much later in the game. Make your way S and down the stairs. Go down two flights of stairs and at the split, go N to continue. At the next split, take the middle path for a chest containing 80G, then take the N path for a chest containing a medicinal herb and continue W for the next set of stairs down. When you can, go south to be outside on a cliff, open the chest here for 350G, then head back in and go up the stairs. You’ll soon be back at the large hole where you can drop down, fall down two levels and before doing so again, go S and open the chests here for an antidotal herb and 60G. Drop down to reach the bottom and fall down the hole to the N. This time there will be a ! Green fragment 3 on the floor, pick it up and return to the summit. Take the teleportal back to the shrine and with your Blue fragments, pick the Blue Pillars and place them in the NW pedestal.


    Vocation experience Lv. limit

    Regenstein region, Lv.9

    Item checklist
    [ ] 7G[ ] 10G[ ] Leather hat[ ] Plain clothes[ ] ! Angel's tears[ ] 5G[ ] Medicinal herb
    [ ] ! Yellow fragment 4

    Enter the nearby town of Regenstein and inspect the statues here if you want. Enter the bar on the W side of town and break the barrel to find 7G. Go outside and break the nearby pots for 10G. Enter the E house and open the right dresser for a leather hat. Go to the N house now and open the right dresser here to get a set of plain clothes. Go to the N part of town and speak with the old man, Klemens, who will give you a bottle of ! Angel’s tears. Spend a night at the inn, then go outside to inspect the glowing statue to the N. Enter the now unblocked house and check the left bookshelf to find a hidden note. Head to the E side of town and check the glowing statues here. Speak with Klemens nearby, then return to the inn and head back to bed.

    The next morning, talk to Klemens, then inspect the graffiti on the wall just under the bar. Go slightly above the tree nearby and press A to uncover some stairs going down. Follow the corridor and at the split, go E and down the stairs here. Break the pots for 5G and a medicinal herb, then go upstairs and take the other path now. Climb up the ladder at the end and pick the first choice when prompted. Backtrack out and speak with the boy, Felix, in the E part of town who will tag along with you. Inspect some of the statues, then make your way to Klemens, picking the first choice when prompted. When you regain control, go down the stairs Felix came out of and pick up the ! Yellow fragment 4 on the ground. Leave Regenstein and return to the present.


    Present: The Haven

    Item checklist
    [ ] ! Green fragment 4[ ] ! Slimetree Forest tablet[ ] ! Monster munchies[ ] ! Woebegone Cave tablet[ ] ! Kingfisher Colloquy tablet[ ] (EX*1) Mini medal

    Leave the shrine and set sail for the small island S of Pilchard Bay. Enter what used to be Regenstein in the past, now the Haven, and pick up the ! Green fragment 4 on the ground nearby. Speak with the only girl here, Carey, and say yes when prompted. Leave and return to Pilchard Bay, making your way to the dock. Speak with the bard, Phlegmrique, here and tell him about the Haven. Return to Carey and agree to send any potential residents her way. She’ll hand you the ! Slimetree Forest tablet for bringing Phlegmrique to her. Head down the stairs in the NW corner and make your way to the plinth inside. You’ll be given a stamp book, new monsters you fight in a traveller’s tablet will get stamped in it. For every five stamps or so, you'll be given a tombola ticket. These are exchanged for one spin at the tombola, which only shows up once the Haven has been fully upgraded. When you have 150 stamps in your book, you'll be given a pair of snappy slippers, a handy little accessory that increases your movement speed while on the world map. Now, with all that said and done, go E of the plinth and enter the teleportal here to be taken to another place, the Monster Meadows.

    Head inside the house and examine the table to pick up a bag of some ! Monster munchies. Simply having these in your bag will now induce the chance of taming monsters after a battle. This will also allow monster hearts to drop from certain monsters. When you’re ready, head back to Estard.

    Head to the second floor of the inn and speak with the farmer, Gene, to send him to the Haven. Head to Ballymolloy now and go the the second floor of the tower. Speak with the woman, Fuchsia, to send her there as well. Return to the Haven to see that it has reached its first stage of development. Speak with Gene and Fuchsia to get the ! Woebegone Cave tablet and ! Kingfisher Colloquy tablet. Enter the Download Bar here and break the barrels to find a (EX*1) mini medal. Be sure you grab this as it’ll be gone once the Haven reaches its second stage of development.

    When you’re all good to go, return to the Assembly Room at the Shrine of Mysteries and with your Green fragments, pick the Green pillars and insert them into the NW pedestal.


    Vocation experience Lv. limit

    L'Arca region, Lv.11

    Item checklist
    [ ] Seed of resilience[ ] Medicinal herb[ ] Medicinal herb[ ] Hairband[ ] Seed of life[ ] 5G[ ] Copper sword
    [ ] Horse manure[ ] (*3) Mini medal[ ] Bone stake[ ] 5G[ ] Antidotal herb
    Past: L'Arca weapon and armour shop
    NamePriceAttackDefenseStyleAuMaKiRuMeAiEffects
    Bone stake110G63Doesn't appear to have any special effects
    Giant mallet410G14-5Doesn't appear to have any special effects
    Thorn whip770G187This wicked whip can attack a whole group of enemies at once
    Leather kilt310G12-20Doesn't appear to have any special effects
    Scale armour450G159Doesn't appear to have any special effects
    Kitty shield310G98Doesn't appear to have any special effects
    Hardwood headgear120G6-15Doesn't appear to have any special effects
    Past: L'Arca item shop
    NamePriceDefenseStyleAuMaKiRuMeAiEffects
    Medicinal herb8GRestores around 30-40HP to one target
    Antidotal herb10GRemoves (Poisoned) and (Envenomated) state
    Moonwort bulb30GRemoves the (Paralyzed) state
    Holy water20GWards off weak enemies for a while
    Rags25G30Doesn't appear to have any special effects

    Head N to reach the town of L’Arca. Enter the item shop and break the barrels to find a seed of resilience. Go out and enter the shop from the back door and break the pots for a medicinal herb. Upstairs, check the drawer for a hairband as well as a chest containing a seed of life. Exit the shop and go in the house across from it, check the dresser here for 5G. Go in the equipment shop via the back door and check the chest here for a copper sword. Leave and break the barrels outside the inn to find some horse manure. Enter the inn now and open the dresser on the right to find a (*3) mini medal. Go in the NW house and break the pot here for a bone stake. Enter the house to the N and break the pots inside for 5G and an antidotal herb. Enter the shed next to the house and check the chained child then the cow.

    Return to the present and march on over to the Woodcutter’s house, it can be found south of Estard in case you've forgotten. Inside, speak with him and he’ll join you as a guest. Go back to L’Arca and only speak with the humans in town. The first is in the second floor of the item shop. The second is in the SE house. The third is just outside of the N house. The fourth and final one is in the house itself, sleeping in the bed. Once you spoken to all four, you can allow the Woodcutter to recount the stories you heard from the four NPCs. Enter the shed now and talk to the child. Be sure to stop by the item shop before leaving town and stock up on plenty of medicinal herbs.