FAQ/Walkthrough by Lirishae

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    FAQ/Walkthrough by Lirishae

    Updated: 08/25/16 | Search Guide | Bookmark Guide

    Introduction

    Harvest Moon 3D: The Lost Valley is the first Harvest Moon title internally developed by Natsume, the long-time Western publishers of the series. For many years prior to TLV's release, Harvest Moon games were developed and published in Japan as Bokujou Monogatari (lit. "Ranch Story"). This changed when Marvelous AQL, the current holder of the Bokujou Monogatari IP, began publishing the games themselves as the Story of Seasons series. Left with the Harvest Moon trademark, Natsume decided to use their many years of experience to develop their own farming series under the same name. These games are designed to be reminiscent of older Harvest Moon titles while also striving to innovate in creative new ways.

    The Harvest Goddess Needs Your Help!
    Your main character sets out one fateful Spring day to find the titular lost valley, rumored to be resplendent beyond compare. Whilst climbing the mountain, a sudden snowstorm springs up, and he or she loses their way. Lured by a mysterious voice calling to them in the raging blizzard, he or she stumbles onto a small abandoned cabin and spends the night there. Even though seasons come and go normally in nearby Hillsville, this deserted wasteland mysteriously remains forever frozen in the grip of Winter. Once upon a time, it was a bountiful place full of people and life. What brought this lush valley to ruin? Why did the other three seasons vanish? Moved by a dream of the Harvest Goddess pleading for help, your farmer embarks on a quest to revive the lost valley.

    Patch 1.01 released!
    Natsume recently released a patch for TLV which addresses freezing issues and other bugs along with a few balance changes:

    • Bug fixes: Freezing, the dig glitch, dog glitches fixed; beneficial bridge glitch not fixed.
    • Improved Harvest Sprites: Sprites now have more dialogue, gain chemistry faster and from being spoken to, and do much more work.
    • Improved Watering Can: The watering can now holds enough water for 200 tiles, up from 50.
    • Minor undocumented tweaks to the code: Small changes have been made here and there to enhance the overall experience.

    Controls

    Analog Pad: Moves the player on the field, or moves the cursor in the menu

    D-Pad: Changes directions on the field, or moves the cursor in the menu

    A Button: Confirms menu selections, shovels snow and tills the ground in development mode, or performs the A Button trigger actions displayed in the upper right corner.

    B Button: Cancels menu selections, returns to previous screens, allows the player to jump on the field, or dig while in development mode

    Y Button: Activates and cancels development mode, displays additional info in the Bag and Request sub-menus, or activates a barn upgrade when using ARCHITECT

    X Button: Displays the menu, discards selected items in the menu, places a block of dirt in development mode, or rotates objects when using ARCHITECT

    L/R Buttons: Controls the camera, resets the camera angle to behind the player when both L and R are pressed simultaneously

    Select/Start Buttons: Unused

    Gameplay Basics

    No one was born a farming pro, and everyone has to learn the ropes somewhere. Whether you are a hardcore Harvest Moon veteran or a new player trying the series for the first time, take a moment to ground yourself in the fundamentals of farming.

    Stamina and Health

    Your little farmer has a finite amount of energy to do work, measured by five hearts in the upper left corner of the screen. Walking, jumping, doing farm chores, or performing actions in development mode will all deplete stamina, while eating food or going to bed at night will restore it. If he or she loses all of their hearts, they will pass out and wake up at noon the next day. Passing out or going to bed late will affect your farmer's health, represented by the face icon next to the stamina meter. A yellow happy face indicates he or she is in tip-top condition, a green neutral face indicates fatigue, and a blue sad face means exhaustion. Stamina will be depleted much more quickly than usual when you are tired or exhausted. If you stay up until 5:00 AM, Rowan will show up and drag you off to get some rest.

    BedtimeResult
    6:00 AM - 11:59 PMWake up at 6 AM in good health with all five hearts restored
    12:00 AM - 1:59 AMWake up at 7 AM in good health with four hearts restored
    2:00 AM - 2:59 AMWake up at 7 AM tired with three and a half hearts restored
    3:00 - 3:59 AMWake up at 8 AM tired with three hearts restored
    4:00 AM - 4:59 AMWake up at 10 AM exhausted with two hearts restored
    5:00 AMWake up at 10 AM exhausted with only one heart restored
    Pass out at any timeWake up at noon exhausted with only one heart

    Dreams

    The main character of The Lost Valley is mildly prescient, and often dreams about upcoming events or festivals before they occur. Dreams can also contain gameplay advice or suggestions, such as hints on how to progress, ideas for landscaping your valley, or prompts to spend time with characters you've neglected for long periods of time. The Harvest Goddess will also relay important messages to you while you slumber.

    Dreams of "Something Terrible" Happening
    When you dream about "something terrible" happening to one of your animals, it is a warning that the animal's death is imminent. From the next morning onward, there is a chance you will wake up to find the animal passed away during the night. You can temporarily avoid this outcome by saving before going to bed and reloading until your animal lives to see another day, but nature will eventually take its course no matter how many times you reset. The only surefire way to avoid the animal's death is to sell it or use ARCHITECT to place the barn or coop in your bag. Once you finish the post-game story, you'll be able to prolong your animal's lifespans with the help of Oliver, the purple Harvest Sprite.

    When you dream about something terrible happening to your son or daughter, do not panic. This is a normal part of the game and simply means the post-game storyline will begin soon.

    Development Mode

    While you are in the valley, press the Y Button to start or exit development mode. In this mode, you can alter the terrain of your valley to your liking. Press the A Button to till the highlighted block of soil, or to shovel snow in Winter so that you can press A a second time to till the ground. Using the B Button, you can dig the highlighted square if it is the same elevation or one block higher than your current height. If a water tile is adjacent to the highlighted block, you can use the B Button to a dig a water channel, provided the block is at the same elevation as you or one block higher. Once you acquire a Hammer, pressing the B Button will smash a highlighted stone block at the same elevation or one block higher. (For pebbles, rocks, and boulders, you will need to press Y to exit development mode and use the A button to smash them.) Pressing the X Button will place a block of dirt on the highlighted area, provided you have Soil in your bag and the target block is the same elevation or one block lower. If the highlighted tile is a water tile at the same elevation or one block lower, pressing the X Button will fill in the water channel with dirt, changing it to a swampy soil tile.

    How should I design my farm?

    Having so much freedom to customize your valley can be a little daunting, but don't fret. Just play around at your own pace and focus on making things convenient for yourself instead of worrying about beautifying everything, which can come later. Flatten some space near the entrance to your valley for your barn and other structures, build some stairs to the Goddess Spring, and create a path to Moon Valley. You will be visiting both of these locales often, so landscaping these paths will save you tons of time later. Once you've decided you want to spruce things up a bit, looking at pictures of other people's farms can give you some design ideas.

    Water Mechanics

    After meeting Gilbert in the middle of your first Spring, you will be able to manipulate water tiles. When highlighting a tile adjacent to a water tile or the water tile itself, the Dig and Fill commands will change to Dig Water Path and Fill Water Path respectively. Digging a water path will change the target tile to a water tile, while filling a water path will change the target tile to a swampy tile. Water cannot be placed in buckets or otherwise transported to different heights or locations, so the only way to get water to a high location is to build a river from the Goddess Spring to your target location.

    Building Waterfalls

    When attempting to build a waterfall, you may be unexpectedly met with a wooden fence instead of the soothing sound of cascading water. This happens when there is a land tile at the foot of the waterfall instead of a water tile, meaning the higher elevation water has nowhere to go. To correct this problem, open the development menu and highlight the tile directly underneath the fenced water tile. The Dig command should be replaced with the Dig Water Path command, and when executed will create a waterfall.

    Advanced Water Tips

    You can use the Dig Water Path command diagonally as well as adjacently. By strategically building dirt towers diagonal to your landscaping project, you can create waterfalls unconnected to any land tiles, allowing you to create fountains and other fancy effects. However, note that even if your farmer is positioned diagonally to the highlighted tile, there must still be a water tile adjacent to the target tile before the Dig Water Path command will appear. A water tile diagonal to the highlighted tile won't work.

    Farming and Ranching Basics

    The first order of business when planting crops is to prepare the soil. Press the Y button to start development mode and then press the A Button to till the ground, transforming it into arable land. If there is snow on the ground, pressing the A Button once will shovel it; once the snow is gone, you will need to press the A Button again to till. Once you have tilled enough ground to sow your crops, press the Y Button again to close the development menu, highlight a tilled block, and press the A Button. If you only have one seed type in your bag, your farmer will proceed to plant it, but if you possess multiple seed types, a menu will appear prompting you to select which seed you want to plant. After you have planted all the seeds you want, target each plot and press the A Button to water them. After the plants are watered, you can press the A Button to apply fertilizer if you have any in your bag. Keep watering the plots when they dry up until they mature, then highlight a plot and press the A Button to harvest the crop. There is no shipping bin in this Harvest Moon title; instead, you will sell items to Sam, Hanna, or Iris. Sam is available every day from 6 AM to 8 PM, but he pays less for your items than Hanna and Iris. Iris will buy any flowers you may have while Hanna will purchase food and cooking ingredients, but these two merchants are only available twice a week.

    Animal Basics

    When Hunter arrives in your valley, he will teach you about animal husbandry and give you your first cow. Press A next to the trough and select a type of feed in your inventory to place for your animals. You only need to place one unit of feed for each animal per day, though you can optionally feed them a second or even third helping later in the day if you want faster skill growth. Otherwise, there is no benefit to feeding animals more than once per day. While the animal is eating, you can pet them for affection or brush them if they are dirty, and after they finish eating you can milk or shear them. Cows and chickens will give milk and lay eggs every day, but sheep will only have wool to shear once every three days. Animals fall asleep at 8 PM and will lose affection when awakened, making it best to tend to these chores early in the day.

    Animals will leave compost on the floor once they finish eating, which you will need to clean up by highlighting the square and pressing A. Failing to feed, brush, or clean up after your animals will raise their stress, and animals with high stress will get sick or even die. Hunter will inform you in the morning if any animals have fallen ill during the night, which you will have to cure by buying medicine from Sam. You can check your animal's hearts, stress, condition, or skills by examining the blue notebook on the table in the lower left corner of the barn or coop. You can also sell unwanted animals here at any time, even if Hunter isn't available. Examining the sign in the lower right corner will give you the option to rename the barn or coop.

    Seasons and Weather

    At the start of the game, Winter reigns supreme in your lost and lonely valley. Even though it may technically be Spring, Summer, or Fall, it is still functionally Winter until you progress with the main plot to restore that season to the valley. This means you will only get Winter mutations during that season, and only plants that prefer Winter will produce Great quality crops. However, out-of-season crops will still grow normally even when planted in the wrong season, and you will be doing this often for quests and mutations.

    Even though any crop can grow in any season, all of your crops will still die when the season changes. The only exception to this rule is when you progress from one cursed season to another one (e.g. Summer arrives before you restore Spring). Your crops will stay alive because "Spring" and "Summer" are both actually Winter, so the season technically did not change. To restore the seasons to the valley, prioritize doing quests marked with an exclamation point. These are crucial to advancing the plot and bringing the other three seasons back.

    When you wake up in the morning, you'll be able to see the day's weather by noting the icon in the upper left corner of the bottom screen. The next day's weather will be set at midnight, and there isn't a TV or weather report for you to check what the next day's weather will be. If you save before midnight, you can reload your game if you don't like the next day's weather and sleep again in hopes of fairer weather next time. There are a finite number of "bad" weather days per season, so if you exhaust all of them early on, you will have nothing but sunny days for the rest of the month. This tends to create a cycle of two weeks bad weather followed by two weeks of sunny days. There are seven different possible weather conditions:

    • Sunny: On sunny days, crops and the ground will lose moisture faster, especially in Summer. It's the most common weather you'll see and helpful when you want to dry up swampy soil.
    • Cloudy: Cloudy days are dimmer and cause much slower moisture loss than sunny days. This is beneficial since it gives you a longer time frame before you'll need to water crops, but it also helps the ground retain moisture, making it harder to dry out wet soil.
    • Rainy: Depending on how quickly you restore the seasons, it may be quite some time before you see this weather. Rainy days occur in the real, restored Spring, Summer, or Fall, and will water your crops for you as well as increase the amount of moisture in every tile. It can make grassy tiles swampy or dry tiles patchy.
    • Snowy: Snow days will function the same as rainy weather, watering crops and increasing the moisture level in every tile. Snow occurs during Winter and during any cursed season before you restore the proper crystal.
    • Foggy: Besides giving you a migraine, foggy weather will damage your crops the same way storms do. The only silver lining here is that fog keeps your crops from drying out the same way a cloudy day will. Foggy days will only occur in Spring and Fall after you have restored all three missing seasons to the valley.
    • Thunderstorm: Thunderstorms will water your crops but also cause damage to them, necessitating that you restore their health using Rowan or fertilizer. Sam and other villagers won't visit on stormy days either unless it is a festival day. Like fog, thunderstorms will not occur until you restore all the seasons.
    • Blizzard: The Winter equivalent of a thunderstorm, blizzards behave exactly the same way. You won't see any blizzards during any cursed season or Winter until you restore all three missing seasons to the valley.

    Elevation

    Elevation is a very important factor to consider when deciding where to grow crops. The height where a crop is planted determines both the speed of crop growth as well as the appearance of mutations. If a crop is planted on the level it prefers, it will grow and regrow much faster than it would otherwise. The farther away a plant is grown from its preferred elevation, the longer it takes to grow/regrow. For example, Corn matures in six days at its preferred elevation, but can take up to twice as long to grow when planted much higher or lower.

    There are 31 elevations in the game on which crops can be sown. The 32nd elevation, bedrock, isn't arable and therefore can be considered Level 0. Since there are no in-game X/Y/Z position markers, The Lost Valley community generally measures height in terms of HE and WL. HE stands for "House Elevation," and is the same elevation at which the entrance to your house is located. Because this elevation is fixed and cannot be changed, it is the preferred unit of measurement. WL stands for "Water Level," and refers to the elevation at which the original river is located. Because the river can be terraformed away, it is less useful as a unit of measurement. HE is WL+10, and 20 blocks above bedrock, while WL is HE-10 (10 blocks above bedrock) and the Harvest Goddess's Spring is HE+11 (31 blocks above bedrock). HE+11 and HE-19 are the highest and lowest elevations, respectively.

    This guide will primarily use the "HE" unit as reference. To convert HE measurements to WL, add 10; to convert HE to Level, add 20.

    Useful MeasurementsHEWLLevel
    BedrockHE-20WL-10Level 0
    Lowest arable levelHE-19WL-9Level 1
    Default river LevelHE-10WLLevel 10
    House EntranceHEWL+10Level 20
    HG Spring EntranceHE+11WL+21Level 31

    Chemistry and Requests

    Unlike past Harvest Moon titles, the friendship indicator in The Lost Valley is called chemistry and cannot be increased by giving gifts. Instead, you will befriend NPCs by talking to them daily and doing them favors known as requests. Characters will only offer requests or accept items for them at designated "business" locations: in front of your house, at the Goddess Spring, or Moon Valley. When they are simply wandering the valley, they will not offer requests or allow them to be turned in, even though they may ask you for the items there. After you accept a quest, you can check what the required items are in the Request sub-menu by highlighting a quest and pressing Y.

    Higher quality items can be substituted, but you must have enough of the same high quality item to meet the request quota. For example, a quest that asks for 5 Ultimate Milk can be completed with 5 Supreme Milk, but not 3 Supreme Milk and 2 Ultimate Milk. You must also store or otherwise get rid of all other milk types in your inventory; at this point, you will receive a message that your quest progress has updated. Quickly press the X button to pull up the quest in your log, where it should now list the requirement as 5 Supreme Milk instead of 5 Ultimate Milk. You can only have one request active per person at a time, and you cannot refuse a request nor cancel it afterward.

    Completing someone's request will raise their chemistry with you, though the exact value gained is weighted according to how high or low the request number is. All requests award 3% chemistry at a minimum, but can award as much as 12% chemistry for the NPC's final request. Talking to them once per day will award half a point of chemistry, while speaking to them on their birthdays will award 3% chemistry. For marriage candidates, participation in the romantic festivals will earn 5% chemistry with your chosen partner, and correct answers in love events are worth 4%. Picking the wrong choice generally gives you a 1% bump, but certain especially harsh choices may yield no chemistry gain whatsoever. You can check how much chemistry you have with an NPC by inspecting the bookshelf in your farmhouse and selecting "Encyclopedia," then "Villagers." Chemistry will never decrease with anyone, even if you pick wrong answers or stop speaking to someone for a protracted period of time.

    Talking DailyCompleting RequestBirthdayThanksgivingStarry NightRight AnswerWrong Answer
    .5%3-12%3%5%5%4%0-1%

    If you raise the right person's chemistry and help them out a bit, who knows--you may be able to tie the knot with them someday.

    The Harvest Sprites

    The Harvest Sprites are helpers of the Harvest Goddess who will work on your farm once you progress with the main story to unlock them. Each Harvest Sprite specializes in a certain task and can be hired every other day on Monday through Friday from 8 AM to 6 PM. Unlike other NPCs, Harvest Sprites only gain chemistry from working on your farm or talking to them while they are working for you. They do not issue requests, and talking to them at the Goddess Spring normally won't increase their affection. The Harvest Sprites will only work for a few hours at first, but as you increase their chemistry, they will work longer and be much more effective at their jobs. It will take a year or two of work to max their chemistry, so make sure you hire and speak to them often! Sprites gain chemistry at different rates depending on their personalities, so you may notice some reaching 100% chemistry faster than others. As you progress in the main story, you will eventually be able to hire a maximum of three Sprites to work for you per day.

    Rowan the Crop Harvest Sprite
    Hiring the Harvest Sprite you meet at the beginning of the game will boost crop health and increase their chances of mutating. Higher chemistry will prompt him to work longer hours, affect more crops per hour, and raise the mutation chances much more significantly.

    Blossom the Flower Harvest Sprite
    This vivacious Sprite specializes in flowers, boosting their health and increasing their chances of mutating. Increasing Blossom's chemistry will prompt her to work more hours, affect more flowers, and raise the mutation chances much more significantly.

    Dewy the Water Harvest Sprite
    The Harvest Sprite of Water will water your crops. Befriending Dewy won't stop him from crying every time you ask him to work, but even so, he'll work more hours per day and water more plots per hour.

    Calvin the Dairy Harvest Sprite
    The lover of all things fuzzy-wuzzy will watch over your animals when you let them out to graze. However, he will not put them away on his own before 6 PM. You must ring the bell by the barn door sometime before 6 PM to have him put them away. Otherwise, they will remain outside overnight, earning you 10% stress and a scolding from Calvin.

    Woody the Wood Harvest Sprite
    Woody will spawn special trees on grassy tiles all over your valley that can yield ten Softwood Lumber, 10 Hardwood Lumber, or one Mysterious Lumber when chopped down. When his chemistry increases, he will spawn more trees per day and the chances of receiving Hardwood Lumber or Mysterious Lumber will increase. Any trees you fail to chop will disappear at 6 AM the next day.

    Flint the Earth Harvest Sprite
    The laid-back Harvest Sprite will spawn special copper-colored mining nodes on dry tiles all over your valley that can yield various kinds of ore. When Flint's chemistry increases, he will spawn more nodes per day and the chances of receiving rarer ores will increase. Any nodes you fail to smash will disappear at 6 AM the next day.

    Oliver the Spirit Harvest Sprite
    The mysterious purple Harvest Sprite you meet at the beginning of the game will tend to your animals, prolonging their lifespans and helping them overcome sickness. Raising Oliver's chemistry will cause him to work more hours per day.

    ARCHITECT

    Once you meet the eccentric Doc, he will give you the key item ARCHITECT (just don't ask what it stands for). By going into your bag and using it from the key items menu, you will be able to place, remove, or rearrange Insta-Buildings and decorative objects in your valley. Press the X Button to open the menu and select an Insta-Building from your inventory, then press the A Button to place it. Pressing X while holding a building will rotate it 90 degrees, while pressing the B Button will put the item back into your bag. When you are satisfied with your changes, wish to cancel them, or want to stop using ARCHITECT, press the back arrow in the lower left corner and select the appropriate option on the touch screen to continue. Remember that time will continue to pass while you are using the device, so don't lose track of it!

    You can unlock more Insta-Buildings and decorative objects by completing Doc's requests, Brutus's requests, or downloading Building Sets 1 and 2 from the main menu. For more information on how to acquire or construct Insta-Buildings, click here; for more information on Building Sets, click here.

    DLC

    Natsume has released four sets of DLC for The Lost Valley. Many of these sets are free but a few will require a modest sum of money to download. Go to the main menu of the game and select Downloadable Content (DLC), then Buy DLC. After downloading the content, a character will visit you the next morning after you wake up to unlock the new content for use. If you download many DLC packs at once, you will have to sleep multiple days to trigger every cutscene and unlock all the content. These scenes take priority over all other scenes, even story cutscenes, so you may not want to download them early in the game if you're racing to unlock the seasons as quickly as possible.

    New Outfit Set 1, 2, & 3

    NamePriceSizeNA Release DateEU Release DateUnlock Requirements
    Outfit Set 1FREE2 blocksJanuary 27th, 2015June 19th, 2015Meet Catherine
    Outfit Set 2FREE2 blocks
    Outfit Set 3FREE2 blocksJune 16th, 2015August 4th, 2015

    Downloading Outfit Set 1 will unlock a new hairstyle and outfit. Catherine must be a member of your valley community to receive them, but to actually wear them you must have the dresser built in your home. In the morning when you wake up, Catherine will give female players the Long Hair style and Fairy Tale Girl outfit and male players the Very Short hairstyle and Western Boy outfit. Outfit Sets 2 and 3 will unlock three additional outfits for sale from Catherine, Camo Girl, Dairy Farmer Girl, and Pink Jumper Dress for females and Pink Button Down, Dairy Farmer Boy, and Camo Boy for male players. After you get the cutscene in the morning announcing the arrival of the new outfits, talk to Catherine when she is in front of your house, at the Goddess Spring, or Moon Valley with the materials in your inventory to buy them. Male players cannot purchase or wear the female player outfits, nor can the female player purchase or wear the male player's outfits.

    MaleFemalePrice
    Western BoyFairy Tale GirlFREE
    Pink Button DownCamo Girl12 Great Wool & 6,000 G
    Dairy Farmer BoyDairy Farmer Girl16 Ultimate Wool & 9,000 G
    Camo BoyPink Jumper Dress20 Supreme Wool & 12,000 G

    Building Set 1 & 2

    Downloading Building Set 1 will unlock the Harvest Sprite Flowerbed and different colors of Harvest Goddess Pergolas you can use to decorate your farm. Doc will give you five of each one for free, but they can also be purchased from him on days he is running his shop in Moon Valley. Building Set 2 will unlock Gray Brick Wall, Red Brick Wall, White Wall, Blue Wall, Red Wall, Green Wall, Wooden Wall, and Tile Wall for purchase from Doc, as well as the corresponding L-shaped corner fences. Free samples of these will not be given out, so you will need to seek out Doc to view or make them.

    NamePriceSizeNA ReleaseEU ReleaseUnlock Requirements
    Building Set 1Free7 blocksMarch 19th, 2015June 19th, 2015Meet Doc
    Building Set 2Free5 blocks

    Crop Set 1 & 2

    The paid DLC Crop Set 1 will unlock two new tree and seed types for sale with Sam: Cacao and Olive trees, Basil, and Soy Beans. As a bonus, he will give you 50 Basil and Soy Bean seeds as well as 20 Cacao and Olive Sprouts. (Don't say he never did anything for you!) Cacao trees produce fruit in Spring while Olive trees produce in Fall. In addition, Hanna will teach you dozens of new recipes both new and old crops. Crop Set 2 brings back two classic Harvest Moon flowers for your growing pleasure, Moondrops and Blue Mists. Iris will not give you any free samples the way Sam does, so you will need to purchase the new flower seeds from her to grow them.

    NamePrice (NA)SizeNA ReleaseEU ReleaseUnlock Requirements
    Crop Set 1.994 blocksApril 28th, 2015August 4th, 2015Meet Sam (Basil & Soy Bean seeds)
    Unlock Woody (Cacao & Olive sprouts)
    Meet Hanna (recipes)
    Crop Set 2Free2 blocksMeet Iris

    New Male & Female Character

    The fourth and final DLC pack will introduce two new marriage candidates of each sex, Luke and Andrea. Luke the pharmacist can be married by female players while Andrea the clockmaker can be married by male players. They do not have any requirements to unlock and will show up on your doorstep right away, provided no other morning cutscene takes priority over their arrival.

    NamePrice (NA)SizeNA ReleaseEU ReleaseUnlock Requirements
    Luke$1.495 blocksJune 16th, 2015August 4th, 2015N/A
    Andrea$1.495 blocks

    NPCs

    As you progress with the story, more and more characters will awaken or arrive in your valley. Barring the supernatural natives already dwelling there, none of these NPCs except your spouse and child will ever move in permanently. Instead, they will visit you two days a week at scheduled times, but as you increase their chemistry, they will begin showing up on additional days at non-scheduled times. Villagers wandering the valley will not buy, sell, offer or accept requests, and can only be greeted for a .5% chemistry boost. You will need to speak to them at their designated "business" locations by your house, in your barn, at the Goddess Spring, or Moon Valley if you want more from them than idle chit-chat.

    Marriage Candidates

    There are four marriage candidates for each gender: April, Catherine, Emily, and Andrea for male players and Hunter, Gilbert, Tony, and Luke for female players. You can only marry a character of the opposite sex, and there are no secret marriage candidates.

    Andrea

    "The other day, my father told me that I was working too much lately... He's right. If I have some help, I'll be able to spend more time designing clocks."

    AgeBirthdayOccupationLeast Likely to
    22 years oldWinter 21ClockmakerGet a joke

    This curvaceous clocksmith is the female marriage candidate introduce in the fourth and final DLC pack. She is serious, hardworking, and passionate about her craft, which she learned from her father. The eye-catching monocle she wears was a cherished present from her grandfather and helps her with her work.

    MondayTuesdayWednesdayThursdayFridaySaturdaySunday
    N/AValley
    12 PM to 6 PM
    Valley
    10 AM to 6 PM
    Moon Valley
    10 AM to 6 PM
    N/AN/AMoon Valley
    10 AM to 6 PM
    Valley
    6 PM to 12 AM

    April

    "I d-don't know if I can make good b-bouquets or not... But I'll d-do my best..."

    AgeBirthdayOccupationEye Color
    22 years oldSpring 14Florist's Daughter???

    The sweet-natured, cripplingly shy young woman who arranges bouquets at her mother's flower shop will be the first female marriage candidate you meet. April inherits her bashfulness from her father and hopes that someday she can gain the confidence to open up and blossom.

    MondayTuesdayWednesdayThursdayFridaySaturdaySunday
    Valley
    10 AM to 6 PM
    N/AHouse
    10 AM to 6 PM
    House
    10 AM to 6 PM
    Valley
    10 AM to 6 PM
    N/AN/A

    Catherine

    "I will do you the favor of accepting further gifts...IF the mood strikes me!"

    AgeBirthdayOccupationWouldn't Be Caught Dead
    18 years oldWinter 7Wealthy Young LadyWearing dowdy clothing

    Spoiled and haughty heiress Catherine will be the final female marriage candidate introduced in the game. Her father owns the valley where you live and made the decision to abandon it when she was very young. Catherine's relationship with you will often be cold and riddled with insults, mocking everything from your clothing to your house and sparing little in-between. Tsundere or just plain tsuntsun? You make the call.

    MondayTuesdayWednesdayThursdayFridaySaturdaySunday
    Valley
    1 PM to 6 PM
    N/AHouse
    1 PM to 8 PM
    Valley
    1 PM to 6 PM
    Moon Valley
    1 PM to 6 PM
    Goddess Spring
    1 PM to 8 PM
    N/A

    Emily

    "How am I doing? Super-duper great, as always!"

    AgeBirthdayOccupationMost Likely to
    22 years oldSummer 21Restaurateur's DaughterWonder, "Was it something I said?"

    Cheerful and plainspoken Emily waits tables at her mother's restaurant. While her cooking isn't as delicious as Hanna's, her dream is to someday impress her mother and make the people around her happy with her food. Because she tends to speak her mind without thinking, she is sometimes rude without meaning any harm.

    MondayTuesdayWednesdayThursdayFridaySaturdaySunday
    House
    10 AM to 6 PM
    House
    10 AM to 6 PM
    N/AValley
    10 AM to 6 PM
    N/AN/AValley
    10 AM to 6 PM

    Gilbert

    "Having journeyed so long wheresoever I can, I have utterly forgotten where I began!"

    AgeBirthdayOccupationPrefers Not to
    22 years oldSpring 21BardSing

    This roving, rhyming bard of the non-spoony variety wanders into your valley after hearing the same stories of its splendor that you did. Gilbert is fond of fishing and will teach how to manipulate water tiles as well as give you one of his spare fishing rods. Though he will leave after your first meeting, don't fret—he'll return later in the story.

    MondayTuesdayWednesdayThursdayFridaySaturdaySunday
    Goddess Spring
    8 PM to 2 AM
    Valley
    6 PM to 12 AM
    Valley
    6 PM to 12 AM
    Goddess Spring
    8 PM to 2 AM
    N/AN/AN/A

    Hunter

    "In the barn's where ah feel all peaceful..."

    AgeBirthdayOccupationIf Not a Rancher
    25 years oldFall 14Dairy FarmerWould join the circus

    A reticent rancher who loves animals, Hunter will be the one to gift y'all the traditional free cow early in the game. He is calm, gentle, and as good with animals as he is bad at expressing himself. It was his mother who taught him everything he knows about ranching, which Hunter will gladly pass on to you.

    MondayTuesdayWednesdayThursdayFridaySaturdaySunday
    Barn
    10 AM to 6 PM
    Barn
    10 AM to 6 PM
    Valley
    11 AM to 7 PM
    N/AN/ABarn
    10 AM to 6 PM
    N/A

    Luke

    "I travel around the world to study medicine. It's my passion!"

    AgeBirthdayOccupationFavorite Food
    Can't rememberSummer 7PharmacistTomatoes

    Cheerful but forgetful Luke is a pharmacist who comes to your valley in search of medicinal plants. He lacks common sense and tends to get carried away by his fervor for medicine, but his heart is always in the right place.

    MondayTuesdayWednesdayThursdayFridaySaturdaySunday
    N/AValley
    7 PM to 12 AM
    Valley
    6 PM to 12 AM
    N/AHouse
    10 AM to 6 PM
    N/AHouse
    10 AM to 6 PM
    Valley
    6 PM to 12 AM

    Tony

    "Actually... I'm not so good at blacksmith work, so..."

    AgeBirthdayOccupationSecret Talent
    18 years oldWinter 28Blacksmith's SonCooking

    Tony is a shy and sensitive blacksmith who works hard but lacks confidence in himself and his skills. He has strained relationships with his father Brutus and brother Jimmy, who both tend to belittle him and his efforts. Nonetheless, he still loves them both and thinks highly of his father.

    MondayTuesdayWednesdayThursdayFridaySaturdaySunday
    N/AMoon Valley
    10 AM to 6 PM
    Valley
    7 PM to 12 AM
    Valley
    7 PM to 12 AM
    Moon Valley
    10 AM to 6 PM
    N/AValley
    10 AM to 6 PM

    Villagers

    These characters cannot be married and do not live in your valley, but will nonetheless visit you from time to time.

    Brutus

    "If wanting to dig up metals and gems, you come be talking to Brutus!"

    BirthdayOccupation
    Fall 28Blacksmith

    The dour, stern father of Tony and Jimmy visits Moon Valley twice a week to dig for ore he needs for his business in Hillsville. While there, he will refine your ore into valuable metals and jewels for a modest fee.

    MondayTuesdayWednesdayThursdayFridaySaturdaySunday
    N/AMoon Valley
    10 AM to 6 PM
    N/AN/AMoon Valley
    10 to 6 PM
    Valley
    10 AM to 6 PM
    Valley
    10 AM to 6 PM

    Doc

    "Folks call me Doc! I'm an INVENTOR! Boom!"

    BirthdayOccupation
    Winter 14Inventor

    Bim-boom-kaboom! The eccentric creator of Insta-Buildings will turn up in your valley one morning in search of inspiration for his inventions. He will be your source for many useful buildings and devices as well as furniture and decorations for your home or valley, so make helping him out a priority.

    MondayTuesdayWednesdayThursdayFridaySaturdaySunday
    Valley
    7 PM to 12 PM
    N/AMoon Valley
    10 AM to 6 PM
    N/AValley
    7 PM to 12 PM
    Moon Valley
    10 AM to 6 PM
    Moon Valley
    10 AM to 6 PM

    Gareth

    "I suppose it is a New Year according to the artificial construct of the calendar. It holds no research significance."

    BirthdayOccupation
    Winter 21Wizard

    A wizard who spends his time buried in research, Gareth is meticulous to the point that his way of speaking often leaves his listeners sighing in exasperation or begging for a translator. While he is not a marriage candidate in The Lost Valley, he is eligible in the sequel Seeds of Memories.

    MondayTuesdayWednesdayThursdayFridaySaturdaySunday
    Valley
    9 PM to 3 AM
    N/AMoon Valley
    7 PM to 2 AM
    Valley
    9 PM to 3 AM
    N/AGoddess Spring
    8 PM to 12 AM
    N/A

    Hanna

    "Now did you getcherself a good lunch? Dontcha go skipping meals!"

    BirthdayOccupation
    Fall 21Restaurant Owner

    The folksy Hanna owns a restaurant in nearby Hillsville, and will visit your valley in search of ingredients to cook. She will pay more gold for your crops and dairy products than Sam will, and if you complete her requests, she will teach you new recipes.

    MondayTuesdayWednesdayThursdayFridaySaturdaySunday
    House
    10 AM to 6 PM
    House
    10 AM to 6 PM
    N/AValley
    10 AM to 6 PM
    N/AN/AValley
    10 AM to 6 PM

    Iris

    "And there are flowers I'd like to sell in my shop. Could I have some, please? I'll pay a good price, mmm hmm!"

    BirthdayOccupation
    Summer 7Florist

    This calm and pleasant florist will begin visiting your valley after hearing stories of the beautiful flowers growing there. Like Hanna, she will pay more gold for your flowers than Sam will, so try to sell them to her as often as possible.

    MondayTuesdayWednesdayThursdayFridaySaturdaySunday
    Valley
    10 AM to 6 PM
    N/AHouse
    10 AM to 6 PM
    House
    10 AM to 6 PM
    Valley
    10 AM to 6 PM
    N/AN/A

    Jimmy

    "I gotta hurry up and get strong so I can help my poppa with the blacksmith business! My brother sure isn't gonna get the job done!"

    BirthdayOccupation
    Summer 14Blacksmith's Son

    Jimmy is the polar opposite of his older brother, being as eager to tackle blacksmithing and as bratty as Tony is considerate. He is always in search of muscle food to become stronger and will demand you bring it to him.

    MondayTuesdayWednesdayThursdayFridaySaturdaySunday
    N/AMoon Valley
    10 AM to 6 PM
    N/AN/AMoon Valley
    10 AM to 6 PM
    Valley
    10 AM to 6 PM
    Valley
    10 AM to 6 PM

    Naomi

    "It feels like a place where you can get away from it all. From the sadness... The loneliness..."

    BirthdayOccupation
    Fall 7Traveler

    Naomi is a freelance journalist who has traveled the world and seen it all. She ventures to your valley to investigate the stories she heard, then decides to stay in Hillsville for a while and visit. Unlike other characters, she will not give out any requests until you finish the main story.

    MondayTuesdayWednesdayThursdayFridaySaturdaySunday
    Valley
    7 PM to 12 AM
    Moon Valley
    7 PM to 2 AM
    Valley
    7 PM to 12 AM
    Moon Valley
    7 PM to 2 AM
    N/AN/AValley
    10 AM to 6 PM

    After finishing the main storyline, Naomi will cease to be a night owl and begins visiting your valley during the daytime.

    MondayTuesdayWednesdayThursdayFridaySaturdaySunday
    Moon Valley
    10 AM to 6 PM
    N/AN/AHouse
    10 AM to 6 PM
    N/AValley
    10 AM to 6 PM
    N/A

    Sally

    "Look at all the snow! But the cold doesn't bother me. I'm tough!"

    BirthdayOccupation
    Summer 28Traveler

    Little Sally will be one of the first arrivals in your valley, searching for clues to her long-lost mother. She is fiercely proud of her ability to fend for herself and will refuse to admit it when she's cold or hungry.

    MondayTuesdayWednesdayThursdayFridaySaturdaySunday
    Valley
    6 AM to 5 PM
    Valley
    6 AM to 5 PM
    House
    6 AM to 5 PM
    N/AHouse
    6 AM to 5 PM
    Valley
    8 AM to 5 PM
    N/A

    After the main storyline is finished, Sally will be available less often than before.

    MondayTuesdayWednesdayThursdayFridaySaturdaySunday
    Moon Valley
    10 AM to 6 PM
    N/AN/AHouse
    10 AM to 6 PM
    N/AValley
    10 AM to 6 PM
    N/A

    Sam

    "I can't wait to cheat -- I mean, can't wait to MEET youse again."

    BirthdayOccupation
    Spring 7Merchant

    This seedy seed salesman will be the first NPC you meet and most likely the first to reach 100% chemistry. Sam will buy most items in the game from you but for a sharply reduced price compared to what Hanna or Iris will pay. Due to the fact he's always working, he has poor relationships with his family.

    MondayTuesdayWednesdayThursdayFridaySaturdaySunday
    House
    6 AM to 6 PM
    House
    6 AM to 6 PM
    Valley
    8 PM to 12 AM
    House
    6 AM to 6 PM
    House
    6 AM to 6 PM
    Valley
    8 PM to 12 AM
    House
    6 AM to 6 PM
    House
    6 AM to 6 PM
    House
    6 AM to 6 PM

    Tabitha

    "So, what can the World's Number One Witch do for you?"

    BirthdayOccupation
    Spring 28Witch

    The vivacious witch Tabitha visits your valley in search of ingredients for Magic Medicine, which is to say she visits to force you to find her ingredients for Magic Medicine. She has a rivalry with Gareth and is always seeking to one-up him in matters of magic. Thought not a marriage candidate in The Lost Valley, she is available in the upcoming sequel Seeds of Memories.

    MondayTuesdayWednesdayThursdayFridaySaturdaySunday
    N/AN/AMoon Valley
    7 PM to 2 AM
    N/AValley
    9 PM to 3 AM
    Valley
    9 PM to 3 AM
    Goddess Spring
    8 PM to 12 AM