Review by Sonic5102
"Paper Mario: Literally."
The original Paper Mario for the N64 was no doubt one of the best games on the N64. After that, sequels were created, and now the 4th installment of the series is here. Paper Mario: Sticker Star introduces new mechanics and gameplay, though it would've probably been best to stick with the original format.
The gameplay of the game is greatly different from previous installments of the game. Instead of picking from a battle menu to choose either jumping or using a hammer, you now have to look around and peel stickers off of walls to use them as battle commands. At first it may seem like a fun thing to do, especially if you're a sticker collector, but this has many issues, mainly the "Thing" stickers. These "Thing" stickers are basically real world objects that can be turned into attacks used in battle, or as an object to solve a puzzle. These stickers practically brought this game down. Most bosses literally require you to use a "thing" sticker to beat the boss, and if you don't have the right sticker, it'll take you 4-5 more tries to actually find out how to beat the boss. Sure, it technically is possible to beat a boss without a "thing" sticker, if you don't mind spending 30 minutes on one boss.
If you've played the previous installments of the series, you'll get what I'm talking about next. Between the 1st and 2nd Paper Mario games and Sticker Star, Sticker Star sticks out like a sore thumb. Battling enemies is the main factor of this game. Throughout the game you'll meet enemies to fight, but do you HAVE to fight them? Nope, not at all. In fact, go ahead and skip every enemy if you'd like. When going into battle, you use up the stickers you've found as battle commands to fight them. Once you beat them, all you get is a thumbs up from Mario, and that's it. Battling is mainly for gaining coins and sometimes stickers, but what's the fun of that? You literally find stickers EVERYWHERE, and coins can be found in blocks and in a stage. In previous Paper Mario games, there actually held a purpose to fighting enemies: Gaining EXP and leveling up. In Sticker Star, there's none of that. Instead it is replaced with finding HP hearts to increase your maximum health. I'm not saying it isn't bad that Nintendo decided to take a different route in Paper Mario, but if they went with what fans wanted, this could easily be the best selling game on the 3DS.
Overall, Paper Mario: Sticker Star was enjoyable and very funny, something I expected in a Paper Mario game. Still though, it would've been better to listen to what people wanted. Now, all we need is a Paper Mario N64 remake on the 3DS...
Reviewer's Rating: 4.0 - Great
Originally Posted: 11/29/12
Game Release: Paper Mario: Sticker Star (US, 11/11/12)
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