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    Combo FAQ by Kazumi Jin

    Version: 1.00 | Updated: 11/22/99 | Search Guide | Bookmark Guide

    Skill Smith 2nd Impact Combo Faq
    Documented by KazumiJin, Chris "Sorta Skill" Smith.
    Questions, comments email me at Kazumijin@aol.com
    November 1999
    Version 1.00
    
    Table of Contents
    1. Comments
    2. Terminology
    3. Combos
        3.1  Ryu
        3.2  Alex 
        3.3  Dudley
        3.4  Sean
        3.5  Necro
        3.6  Ken
        3.7  Oro
        3.8  Elena
        3.9  Ibuki
        3.10 Yun
        3.11 Yang
        3.12 Hugo
        3.13 Urien
        3.14 Akuma
    4. Thanks
    5. Legal Blah
    6. The Z soluion
    
    
    
    *----------*
    1. Comments
    *----------*
    
    Here is the Combo section of the infamous Skill Smith 2nd Impact tape.  Why do this now?  Cause
    I dont think anyone has done this yet.  Kris has tried his best to get this spread out to a bunch
    of ppl but there are many that havent seen this yet.  Plus I just bought the game for my cab and
    have refallen in love ;). Ill leave the bugs and combos performed on Gill out for another faq.  
    Ive listed who the combos were performed on and the positions on the screen. Ive also included a 
    few of the sean Basketball combos....bah.  Hit counter and damage will be for another revision.
    
    Each character has his/her combos and stun combos.  Stun combos are combos that make the opponent 
    dizzy while the combo is being performed.  To make things a little clearer, the opps stun 
    meter is almost full when the combo is begun and when the combo ends the opp is dizzy.  It 
    seems that Juggling propeties are altered a bit for stun combos, along with some weird chains.  
    Juggling is still limited to 6 hits not including supers.  Ive broken down many combos on the tape from
    doing a combo then following up the stunned character with another combo into each combos respective parts.
    Some are kept together for reasons mentioned on them.  Basically, not all combos are listed as they appear
    on the video. 
    
    Im unsure if some of these combos are Version dependent or not, Jap or US.  Any info guys? 
    
    *------------*
    2.Terminology
    *------------*
    
    DP-Dragon Punch
    FB-Fire Ball
    LK-Lunge Kick
    HK-Hurricane Kick
    Hop Punch-D,D any button
    J-Jumping
    S-Standing
    C-Crouching
    SJ-Super Jump
    JB-Jump Back
    XX-Super cancel
    Stun-Point at which Stun meter becomes full
    Stun Pause-point at which combo that stuns stops
    Dash-1 tap of F,F
    Ive tried to use each special moves name, however, most people dont know what the real
    name is so ive tried to give a description too.  Most are commmon sense though.
    
    *-------*
    3.Combos
    *-------*
    
    -------
    3.1 RYU
    -------
    --Combos--
    
    Yun(corner)
    J fierce, S fierce, EX lk, S Jab, EX DP XX Shinkuu Hadoken
    
    Hugo(corner)
    J fierce, S fierce, DP XX Shinkuu Hadoken XX Shinkuu Hadoken, J Roundhouse
    
    Akuma(Ryu jumping out of corner)
    J fierce, S fierce, DP XX Shinkuu Hadoken, FB XX Shinkuu Hadoken
    *after the intial shinkuu hadoken, Akuma has flown to the other side of the screen.  The 
    FB and super catch up to him.
    
    Hugo(crouching mid screen)
    crossup forward, S fierce, EX HK, EX DP XX Denjin Hadoken (1 hit), Forward lk
    
    Hugo(next to Ryu, who is in corner)
    JB Roundhouse (deep) J EX HK (Hugo is in corner now), EX DP XX Shinkuu Hadoken, J Roundhouse
    
    --Stun Combos--
    
    Urien(Crouching in corner)
    J roundhouse (Stun), Overhead XX Shin Shoryuken, Overhead (second hit), J fierce, J Strong
    *Ryu lands after the J fierce at which point you quickly jump again and nail em w/strong.
    
    Sean(corner)
    Ryu other side FB Sean Basketball to stop SJ fierce, S fierce, EX lk, S jab, Overhead 
    (second hit), EX FB XX Shin Shoryuken
    
    Hugo(corner)
    Hugo Jumps up, Hop punch(stun), Overhead(second hit), J Fierce, DP XX Shin Shoryuken, 
    Dash S jab, Overhead(second hit), J fierce, J strong
    *same as above
    
    Hugo(corner)
    EX lk, Hop punch(stun), DP XX Shin Shoryuken, Overhead(second hit), J Rh, DP
    *same as above except when you land do a DP
    
    Hugo(midscreen crouching)
    Croussup forward, S strong(stun), S forward, EX lk, J fierce land Shinkuu Hadoken, EX lk,
    S jab, Short lk
    
    --------
    3.2 Alex
    --------
    --Combos--
    
    Hugo(midscreen)
    J roundhouse, Strong Flash chop, C JabX2 XX Boomerang Raid
    
    --Stun Combos--
    
    Hugo(corner)
    J fierce(stun), Strong Flash chop, S forward, EX Knee Drop
    
    Hugo(corner)
    Jfierce(stun, deep), Fierce Flash chop, walk a little, S forward (knee) Strong flash chop XX
    Boomerang Raid
    
    Sean(corner)
    D Fierce(sean throws basketball to make only one hit, stun) Hop punchX2, S strong XX Stun Gun Headbutt
    *All hits juggle Sean then SGH grabs as he falls to the ground
    
    Hugo(corner)
    Hugo Jumps up, Hop punch(Stun), S Jab, S roundhouse, C Jab, S Forward, S roundhouse
    *All hits juggle Hugo in air
    
    ----------
    3.3 Dudley
    ----------
    --Combos--
    
    Hugo(corner)
    J roundhouse, S forward, S roundhouse, Fierce Jet Upper XX Rocket Uppercut
    
    Hugo(corner)
    J roundhouse, S forward, S roundhouse, S jab, S strong XX Corkscrew Blow
    
    Hugo(corner)
    J roundhouse, S roundhouse, S strong XX Corkscrew Blow
    
    Hugo(corner)
    J roundhouse, S jab, S strong, S forward, EX Machine Gun Blow(MGB), Jab MGB(last hit),
    S strong, Jab Jet Upper XX Corkscrew Blow
    
    Alex(corner)
    J roundhouse, S jab, S strong, S forward, EX MGB, Jab MGB(last hit)X4, Ducking Upper(2 hits) XX 
    Rocket Uppercut, S strong, Strong Jet Upper
    
    --Stun Combos--
    
    Hugo(corner)
    J roundhouse, S jab(stun), S forward, S jab, Fierce Jet Upper(2hits) XX Rocket Uppercut
    
    Hugo(corner)
    J roundhouse(stun), S forward, S roundhouse, C short, C strong XX Corkscrew Blow
    
    Hugo(corner)
    J roundhouse, S short, S forward, S strongX2, Jab MGB XX Corkscrew Blow
    
    Ryu(corner)
    J roundhouse(stun), S roundhouse, Fierce MGB XX Rocket Uppercut, S strong, Jab Jet Upper XX
    Rocket Uppercut, S strong, J roundhouse
    
    Hugo(corner)
    J roundhouse(stun), S short, S strong, S jab, S strongX2 XX Corkscrew Blow
    
    Hugo(corner)
    J roundhouse(stun), S jab, S forward, C short, C strong, S fierce XX Rolling Thunder, Jab MGB (hit before last
    hit), S strong, Ducking Upper
    
    Hugo(corner)
    J roundhouse(stun), S forward, S jab, S strong, S forward, EX MGB, Jab MGB(last hit), EX jet upper,
    Fierce Jet upper (2 hits) XX Rocket uppercut
    
    Alex(corner)
    J roundhouse(stun), S jab, S strong, S forward, EX MGB, EX MGB(first 2 hits and last hit), Jab MGB (last),
    Ducking upper (1 hit) XX Rocket Uppercut, Jab MGB(hit before last hit), Fierce Jet upper
    
    --------
    3.4 Sean
    --------
    --Combos--
    
    Hugo(corner)
    
    Crossup forward, S jab, S strong, S roundhouse XX Hyper Tornado
    
    Sean(corner)
    S fierce, Fierce DP (Basketball thrown by opp Sean hits after this is thrown), Short HK XX Shoryuu Cannon(most hits
    pause then last hit hits) XX Shoryuu Cannon
    
    --Stun Combos--
    
    Hugo(corner)
    Sean throws Hugo in corner, Fierce DP(second hit only), C forward, Roundhouse HK(stun) XX Hado Burst
    Sean throws Hugo in corner, Rolls with short XX Hado Burst(combos off of the throw) 
    *This is one of the few combos that I list that combo after the stun.  This is a weird one.
    
    Hugo(corner)
    Basketball, S forward(stun), C forward, EX HK XX Shoryuu Cannon
    
    Sean(corner)
    S fierce, Fierce DP(stun) XX Hado Burst (Basketball thrown by opp Sean hits after this is thrown), Short HK XX
    Hado burst
    
    ---------
    3.5 Necro
    ---------
    --Combos--
    
    Hugo(corner)
    Fierce Tornado Hook, B fierce, Jab Torando hookx2(last hit), S roundhouse
    
    Oro(almost in corner)
    Fierce Tornado Hook, S short, S strong, Jab Tornado Hook XX Electric Snake(falling in corner) XX Electric Snake,
    S strong
    
    Hugo(corner)
    Fierce Tornado Hook, S Strong, Fierce Electric Blast XX Slam Dance(misses), Jab Tornado HookX2, electric blast 
    
    Hugo(corner)
    Fierce Tornado Hook, S Strong, Strong Tornado Hook, Jab Tornado Hookx4(last hit), S strong XX Magnetic Storm
    
    --Stun Combos--
    
    Hugo(corner)
    B Fierce(stun), S jab, Taunt(1 hit) XX Magnetic Storm,
    
    Hugo(corner)
    Headbutt throw(stun), S jab, EX Fang Viper, S jab, Jab Tornado Hook, S jab, Jab Fang Viper
    
    Hugo(corner, crouching)
    Crossup Roundhouse Drill kick(stun), B Strong, S short, S strong, Snake Fang, S jab, Jab Tornado Hook,
    S Strong, J Forward
    
    -------
    3.6 Ken
    -------
    --Combos--
    
    Hugo(corner)
    Hugo Jumps up, J EX HK, Jab DP, Jab DP XX Shinryuken
    
    Hugo(midscreen, crouching)
    Crossup forward, S strongX2, EX FB XX Shippu 
    
    Hugo(corner)
    J Fierce, S Fierce, Strong DP, Jab DP XX Shinryuken
    
    Oro(corner)
    J Fierce, S Fierce, Jab DP XX shippu (doesnt hit all the way but last hit of Super does, you land) XX 
    shippu (same) XX shippu(same)
    
    -------
    3.7 Oro
    -------
    --Combos--
    
    Elena(corner, Oro on opposite side)
    EX FB, roundhouse Jinchuu Watari(misses), S strong(for some reason hits only once, launches then hits as she 
    comes back down)X5, J roundhouse Jinchuu Watari
    
    Hugo(corner, Oro on opposite side)
    EX FB, Dash, J Fierce(2 hits), C forward, EX Oniyanma(flash kick thing) XX Yagyou Dama, Strong FB, EX Oniyanma
    
    Hugo(corner, Oro on opposite side)
    EX FB, Dash, J Fierce(2 hits), S strong(1 hit), Strong FB, Jab FB, S strong(1 hit) Strong FB XX Kishin Riki(jump and
    grabs em)
    
    Ryu(corner, Oro almost full screen away)
    EX FB XX Fierce Yagyou Dama, Jumping roundhouse, C fierce XX jab Yagyou dama (1st yagyou catches up), J fierce, S 
    Strong (2 hits) Super Jump Cancel into Short Jinchuu Watari, lands, EX Oniyanma
    
    Hugo(corner)
    J fierce, S strong(1 hit) XX Jab Yagyou Dama, Strong FB XX Jab Yagyou Dama, Strong FB XX Jab Yagyou Dama, J roundhouse
    
    Hugo(corner, Oro on opposite side)
    EX FB XX Jab Yagyou Dama, Dash, C forward, C roundhouse, S Strong(1 hit) Super Jump Cancel into short
    Jinchuu Watari, lands, S strong(1 hit) J fierce
    
    Hugo(corner, Oro on opposite side)
    Jab Yagyou Dama, Fierce Yagyou Dama, dash, S forward, C fierce XX Strong Yagyou Dama, J Short Jinchuu Watari, land
    S strong(1 hit) Super Jump Cancel into short Jinchuu Watari, S strong(1 hit) Super Jump Cancel into short Jinchuu Watari,
    S Strong(1 hit) Super Jump Cancel into Fierce
    
    Hugo(corner, Oro on opposite side)
    EX FB XX Strong Yagyou Dama, dash, C Fierce XX Fierce Yagyou Dama, FB, J Fierce, S strong(1 hit), Strong FB, Jab FB, 
    S strong(1 hit) Strong FB, Jab FB
    
    ---------
    3.8 Elena
    ---------
    --Combos--
    
    Hugo(corner)
    J roundhouse, C strong, EX Spin Schythe Kick(SSK), Short SSk, EX SSK
    
    Hugo(corner)
    Fierce Maller Smash, C strong, EX SSK, Short SSK, Short Scratch Wheel, Spinning Beat
    *Wait until Hugo lands from the scratch wheel then do the spinning beat
    
    Hugo(corner)
    J roundhouse, C strong, EX SSK, Short Scratch Wheel, Brave Dance(not all hits)
    *Wait until Hugo lands from the scratch wheel then do the Brave Dance
    
    --Stun Combos-
    
    Hugo(corner)
    Throw with Fierce(stun) XX Brave Dance, J Fierce, S short, S roundhouse
     
    Hugo(corner)
    Hugo Jumps, J Fierce(stun), land, Short Scratch Wheel XX healing, S short, Dash, C strong, Roundhouse Scratch Wheel
    *All hits juggle in air
    
    Hugo(corner)
    J roundhouse(stun), C strong, EX SSK, EX Rhino Horn, C strong, J Jab, J F+Forward
    *All hits after EX Rhino Horn juggle in air
    
    Hugo(corner)
    EX Mallet Smash(stun), C short, EX SSK, C Strong, EX Rhino Horn, EX Scratch Wheel XX Spinning Beat
    
    Hugo(corner)
    J roundhouse(stun), C Strong, EX SSK, Short Scratch Wheel, J strong, Short Scratch Wheel XX Spinning Beat
    
    Hugo(corner)
    J strong, J F+fierce, C strong(stun), EX SSK, C strong, EX SSK, S roundhouse  
    
    Hugo(corner)
    Hugo Jumps up, J fierce(stun), land, Forward Scratch Wheel XX Spinning Beat, Spinning Beat, Spinning Beat
    * wait till Hugo is about to land to repeat the Spinning Beats
    
    ---------
    3.9 Ibuki
    ---------
    --Combos--
    
    Hugo(corner)
    J jab, J F+fierce, C short, C jab, S strong(1 hit) Super Cancel Jump XX Kazumi Suzaku
    
    Oro(corner)
    J jab, J F+fierce, S jab, S strong(1 hit), S fierce, C jab, Short Tsumuji XX Hashin Sho, Taunt
    
    Hugo(near corner) 74 hits, 100%
    J jab, J F+fierce(stun), S jab, S strong(1 hit), S fierce, S forward, EX Kazekiri, J jab, J F+fierce,
    S fierce(2 hits) EX Kazekiri, J jab, J F+fierce, S fierce(2 hits), Short Hien, Fierce Kunai XX Kazumi Suzaku
    (Stun)
    J jab, J F+fierce(stun), S jab, S strong(1 hit), S fierce, S forward, Kazekiri XX Kazumi Suzaku
    *Ive left this in the combo section because the stun meter starts out empty at the start of the combo
    
    --Stun Combos--
    
    Elena(corner, Ibuki on opposite side)
    EX Hien, C short, C jab, forward Tsumuji XX Hashin Sho, S strong(1 hit), Short Hien, Fierce Kunai
    
    Hugo(corner)
    J jab, J F+fierce(stun), S jab, S strong(1 hit), S fierce, S forward, EX Kazekiri, J jab, J F+fierce, S roundhouse,
    EX Tsumuji XX Hashin Sho, Hop Punch, F+roundhouse, S fierce(elbow), taunt(to get close), S jab, J roundhouse
    
    Hugo(corner, crouching)
    Crossup F+forward(stun), S strong(1 hit), S fierce, S strong(1 hit), S fierce, S jabx2, S short XX Hashin Sho,
    C fierce, Super Jump Cancel, J jab, J F+Fierce 
    
    Hugo(corner)
    J jab, J F+fierce(stun), S jab, S strong(1 hit), S fierce, S forward, EX Kazekiri, J jab, J F+fierce, S roundhouse,
    Super Jump Cancel, J Jab, J F+fierce, land, Hashin Sho, Hop punch, F+roundhousex2, S forward, F+forward
    *All hits after Hashin Sho juggle in air
    
    --------
    3.10 Yun
    --------
    --Combos--
    
    Hugo(corner)
    J roundhouse, C jab, S jab, S short, S strong, Jab shoulder charge XX Sourai Rengeki 
    
    Hugo(corner)
    J Jab, J F+fierce, C Jab, S strong, S Fierce, B+fierce XX Sourai Rengeki(not all hits) land, Sourai Rengeki  
    
    Hugo(corner)
    J Jab, J F+fierce, C Jab, S strong, S fierce, EX shoulder charge XX Sourai Rengeki(not all hits) land, 
    Sourai Rengeki
    
    --Stun Combos--
    
    Urien(corner)
    J jab, J F+fierce(stun), C strong, S strong, J forward
    (stun)
    J jab, J F+fierce, C jab, short Senkyutai, land, short Senkyutai, land, short Senkyutai
    *Ive listed the whole combo here because i dont know if the first part allows you to do the 3
    Senkyutai's in a row or not.  Maybe version dependent.
    
    Hugo(corner)
    J jab, J F+fierce, S jab(stun), S strong, pause, S strongx2, EX shoulder charge, jab rush punch
    
    Hugo(corner)
    J roundhouse(stun), C fierce, C Strong, C fierce XX Sourai Rengeki
    
    Hugo(corner)
    J Jab, J F+fierce, C Jab, Short Senkyutai(stun), land, S forward, Short shoulder charge XX You Hou, 
    Walk forward a bit, C Jab, Walk forward a bit, C Jab, Walk forward a bit, C Jab, Walk forward a bit, C Jab,
    S roundhouse
    *All hits after You Hou juggle in air
    
    Hugo(corner)
    J jab, J F+fierce, S jab, S short, S strong, Short Senkyutai(stun), land, C jab, Jab Shoulder charge XX
    Genei Jin, S forward, Super Cancel Jump, J roundhouse, land, Jab rush punch, S forward, Super Cancel Jump, 
    J roundhouse, S forward, Super Cancel Jump, J jab, J short
    
    Hugo(corner)
    J Jab, J F+fierce(stun), S jabx2, S short, S strong, short Senkyutai, land, C jab, J forward, land, 
    C jab, You Hou, J forward, Short Senkyutai, jab rush punch
    
    Hugo(corner)
    J Jab, J F+fierce(stun), C fierce(2 hits), S jab, S short, S strong, Jab shoulder charge, Short Senkyutai,
    C jab, Jab shoulder charge XX You hou, C jab, Jab shoulder chargeX2
    
    ---------
    3.11 Yang
    ---------
    --Combos--
    
    Hugo(midscreen)
    J forward, J D+forward, C fierce(2 hits) XX Raishin Mahhaken
    
    Hugo(corner)
    J forward, J D+forward, S forward, Fierce Rekka (3 reps)
    
    --Stun Combos--
    
    Hugo(corner, crouching)
    J forward, J D+forward, C jabx2, C short, C forward XX Raishin Mahhaken
    
    Hugo(corner, crouching)
    J forward, J D+forward(stun), C jab, S short, S forward, S roundhouse XX Tenshin Senkyutai
    (stun pause)
    J forward, J D+forward, C forward, Forward senkyutai, S forward, Fierce Palm XX Tenshin Senkyutai
    *Again Ive listed the whole combo because i dont know if the first part allows you to do the juggles.  
    Maybe version dependent.
    
    Hugo(corner)
    J forward, J D+forward(stun), S forward, jab Palm, C jab, jab Palm XX Tenshin Senkyutai
    (stun pause)
    J forward, J D+forward, S forward, jab Palm, Jab Rekka(1 rep), S roundhouse XX Tenshin Senkyutai
    *same as above
    
    Hugo(corner, crouching)
    J forward, J D+forward(stun), Seiei Enbu, (C jab, Jab Rekka(1 rep))x5, C jab, Forward senkyutai, C jab,
    Fierce Rekka(3 reps)
    
    Hugo(corner)
    J forward, J D+forward, C forward XX Seiei Enbu, S jab, Jab rekka(1 rep), J forward, J D+forward, 
    S jab, Jab rekka(1 rep), J forward, J D+forward, Hop punch, S short, S forward, S roundhouse, C roundhouse
    
    Ibuki(corner)
    J forward, J D+forward(stun), S forward, Forward Senkyutai XX Tenshin Senkyutai, C jab, Forward Senkyutai,
    C jab, Jab Rekka(1 hit) XX Tenshin Senkyutai
    *After Forward Senkyutai, Tenshin MUST be cancelled as early as possible to keep her high enough for juggle
    
    Alex(corner)
    J forward, J D+forward(stun), S jab, C jab, Forward Senkyutai, C jab, roundhouse Senkytutai XX Tenshin Senkyutai,
    C jab, Roundhouse Senkyutai, C jab XX Tenshin Senkyutai
    *after first Tenshin senkyutai Yang is now in corner so combo goes the opposite way
    
    ---------
    3.12 Hugo 
    ---------
    --Combos--
    
    Hugo(midscreen)
    Fierce Slap, C jabx5 XX Hammer Frenzy
    
    --Stun Combos--
    
    Hugo(corner)
    Fierce slap(stun), fierce slap, Short Clothesline
    
    Alex(corner) 100%
    Giant Pummel Bomb(throw into corner move), Fierce Slap, EX slap, Fierce Slapx2, EX slap(stun), 
    Fierce Slapx2, EX slap, S Strong, S jab, short Shotdown Backbreaker, C strong, S Jab, short 
    Shotdown Backbreaker, C strong, S Jab, short Shotdown Backbreaker, C strong, S Jab, short 
    Shotdown Backbreaker, C strong, S jab XX Megaton Press  
    
    Hugo(corner)
    Giant Pummel Bomb, Fierce Slap(stun), EX slap, S strong, C strong, S jab, EX slap, J roundhouse,
    C strong, S jab, short Shotdown Backbreaker, land, Hammer Frenzy
    
    ----------
    3.13 Urien
    ----------
    --Combos--
    
    Yun(corner)
    J roundhouse, C fierce(2 hits), Forward Tackle, EX Tackle, Short Tacle, Short Tackle XX Temporal Thunder 
    
    Hugo(corner)
    J Fierce, C fierce(1 hit), Short Tackle XX Jab Aegie Regflector, C forward, J fierce, D fierce(2 hits),
    EX Headbutt, D fierce(second hit), Short tackle, S jab XX 2 button Aegis Reflector, J Fierce
    
    Ibuki(midscreen)
    J fierce, D fierce(1 hit), EX FB XX Tyrant Slaughter(last hit of super the Fb catches up and knocks in air),
    Short Tackle, EX tackle, EX FB
    
    Urien(corner)
    J fierce, C fierce(2 hits), Short tackle, C fierce(second hit),Short tackle, C fierce(second hit), Jab Headbutt
    
    Hugo(corner, Urien opposite side)
    EX FB, EX Tackle(FB catches up), C fierce(1 hit), Short Tackle XX Jab Aegis Reflector, Taunt, J roundhouse
    
    Hugo(corner, crouching)
    J roundhouse, C fierce(1 hit), Short Tackle XX Strong Aegis Reflector(catches up later), S jab, EX 
    Tackle, C Forward, Short Tackle, C fierce(1 hit), Short Tackle XX Jab Aegis Reflector, C forward, J roundhouse,
    C fierce(2 hits), Short Tackle, D fierce(2 hits), Short Tackle, S Fierce
    
    Oro(Urien in corner, Oro almost on other side)
    Jab Aegis Reflector, Oro Fierce Yagyou Dama, EX Knee drop(now on other side of Oro) S jab, S strong, bounce
    off AR, S jab, S strong, bounce off AR, yagyou hits oro, J roundhouse, C fierce(2 hits), Short Tackle XX fierce 
    Aegis Reflector(oro bounces on top), Roundhouse Knee drop(oro bounces off), Strong FB
    
    Akuma(midscreen, Uriend right next to him) 100%
    Fierce Aegis, J roundhouse, C fierce(1 hit), Roundhouse Tackle(pushes into AR), J roundhouse, C fierce(1 hit), 
    Short Tackle XX C forward, J roundhouse, C fierce(1 hit), Short tackle XX Aegis Reflector, C forward, J roundhouse,
    C fierce(2 hits), C fierce(2 hits), Short Tackle
    *100% only on akuma  
    
    --Stun Combos--
    
    Urien(corner)
    J fierce, D fierce(1 hit, stun), Strong FB XX Temporal Thunder, Short Tackle XX Temporal Thunder 
    
    Hugo(Urien In corner, Hugo is 2 jab distances away)
    Jab Aegis Reflector, Super Jump over Hugo (Hugo is now between Urien and AR), S Jab, S jab(stun), S jab,
    S jab, S jab, S jab, S jab, Short Chariot tackle XX jab Aegis Reflector(Hugo in corner now), c forward,
    J fierce, C fierce(2 hits), S jab, F+Forward, F+Strong, C Strong, S fierce
    *Hugo bounces off of the jabs and the reflector. All hits after last C fierce juggle in air
    
    Hugo(corner)
    J Fierce(stun), S jab, S jab, S strong, EX tackle, S jab, EX tackle, S jab, EX tackle, S jab, Short tackle XX
    Tyrant Slaughter
    
    Hugo(corner, Urien opposite side)
    EX FB, Dash, Dash(FB hits, stun), J fierce, C fierce(2 hits), EX headbutt, Strong FB XX Fierce Aegis
    Reflector(off screen, just for looks), Strong FB, C jab, Jab FB
    
    ----------
    3.14 Akuma
    ----------
    
    --Combos--
    
    Hugo(corner, crouching)
    Crossup fierce, C forward, Short HK XX Air Messatsu Gouhado
    
    Hugo(corner)
    Air FB, S strong, Short HK, S jab, Fiere DP(1 hit) XX Messatsu Gouhado XX Messatsu Gouhado
    
    Hugo(corner, crouching, Akuma opposite side)
    J air FB, J Dive kick, C foward, Short HK, roundhouse HK, J roundhouse HK XX Messatsu Gourasen
    
    Hugo(midscreen)
    Akuma Jumps, Air Roundhouse HK, J roundhouse HK, j Roundhouse HK XX Messatsu Gourasen
    
    --Stun Combos--
    
    Hugo(corner)
    J roundhouse(stun), Overhead XX Messatsu Goushoryu
    (stun pause)
    Air FB, S forward, C jab, FB XX Messatsu Goushoryu
    
    Sean(corner)
    Fierce DP(1 hit) XX Messatsu Gouhado(seans basketball hits, stun), J Air FB, Hop punch, short HK, S jab, 
    S roundhouse
    *All hits after Messatsu Gouhado juggle in air
    
    Alex(corner)
    Air FB, S forward(stun), Short HK, S jab, dash, S jab, dash, S jab, dash, j roundhouse
    
    
    *--------*
    4. Thanks
    *--------*
    
    Thanks to Abomb for lending me this tape, Aumgn and Cakewalker for the various equipment, Lbebe for
    puttin up with me while I played, Mike Z cause your a real swell guy, NKI for knowing and understanding
    the trials and tribs of puttin together a tape, Elu for his wise words on copyrighting.
    
    *-------*
    5. Legal
    *-------*
    
    Ok all this stuff is Skill Smith's work, I dont try to take credit.  However, I did take the time to analyse to the 
    best of my knowledge each and every move on the tape and document them in this faq.  Capcom Co. Ltd. 1997
    Capcom USA, INC. 1997.  All rights reserved.  SF3:  Second Impact Giant Attack is a trademark of Capcom Co. 
    Ltd. c. 1999-2000 by Chris Smith.
    
    Any copy of my FAQ will result in violating in these laws.
    
    *----------------*
    6. The Z Solution
    *----------------*
    
    The Z Solution is a great Combo/glitch/infinites tape put together by Mike Z and myself.  It contains
    Goodies for Xmen VS. Street Fighter, Marvel VS. Street Figher, Killer Instinct Gold, and Super Metroid.
    Thought these games were old and dead?  Well they are old, but once you see this stuff youll want to blow the
    dust off your saturn's, N64's, SNES', and Cabinet's.  Wanna see how to Create your own team super in XvsSF?  
    Wanna see IMPOSSIBLE combos on KIG?  Always wanted to make the Metroid survive at the end of Super Metroid?  
    Find out how to do this stuff and much more by ordering your copy of The Z solution.  Only $13 which takes care 
    of shipping in all of the US.  Email me for your tape.
    
    -FIN    

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