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    Rafaga by JMelocoton

    Version: 0.1 | Updated: 05/10/01 | Search Guide | Bookmark Guide

                             T E C H    R O M A N C E R
                                  Strategy FAQ for:
                        --==<Strategic Variable Fighter>==--
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                                 John Melocoton, v0.1
                                    Copyright 2001
    I. Introduction
       A. Why Play as Rafaga?
       A. Pilot Box Info.
       B. Robot Box Info.
    II. Moves
       A. Basics
       B. Soldier
       C. Gerwalk
       D. Plane
    III. Specific Strategies
       A. Fighting Tips
       B. Bosses
    IV. Story
       A. Route A
       B. Route B
    V. Conclusion
       A. Contact Me!
       B. Legal Stuff
       C. The End
    v0.1 Made the FAQ.  Added everything.
    Tech Romancer is another shining gem in Capcom's illustrious library.
    Taking a bit of Power Stone and Cyberbots, TR is "full metal madness."
    Battles are between giant robots whose appearance, stories and techniques
    are all taken from different facets of the same genre.  In one hand you
    have a Voltes-V look-a-like, in another an Evangelionish fighter (who
    sports a resonance knife, 'natch) and in yet another even a "walker" mech
    from Battletech.  The fighting is on a true 3D field, so the combatants
    can freely and quickly sidestep.  Buildings in the way can be leveled, and
    weapons and power-ups are scattered on the field to be picked up.  Fast
    action and brilliant and flashy moves all add up to an addictive and 
    wonderful fighter.  But enough ranting.  I'm here to give you a low-down on
    my favorite character, the YF-37 Rafaga, who is eerily similar to the 
    Valkyrie from Macross.
    If you'd like a better explanation on the general gameplay and fighting 
    scheme...you won't find it here.  This FAQ assumes you know how to play.
    I.A. Why Play as Rafaga?
    Ah, good question.  Why indeed?  Well, because of it's similarity to a 
    Valkyrie, one of the best and original giant mechs, the Rafaga is inherently
    cool (heh-heh).  Seriously, only the Rafaga transforms in TR, so it has a 
    distinct advantage in that, if you're good enough, you can take advantage 
    of one of it's modes to gain the upper hand.  For example, the Gerwalk
    mode rocks against slower characters, and the Plane mode is strong
    against Goldibus (more on that later).  However, it's transforming
    capability also makes it a strategy heavy character (note the sub-title:
    Strategic Variable Fighter).  If you want to pass the game by mashing
    'dem buttons, then Rafaga is not for you.  This is a thinking man's fighter.
    I.A. Pilot Box Information
    Unfortunately, there is only information on the main Rafaga's pilot, Simon.
    There is no information on Amuritta, the pilot of the hidden Rafaga, which 
    I think there should be.  I mean, the whole Wiseduck crew got bios, why not 
    Amuritta?  Oh well...
    Here's what the Pilot Box has to say on Simon:
    Simon Harvard
    Age: 26 years old
    Height: 6'0"
    Weight: 163 pounds
    Birthday: October 18 Libra
    Affiliation: SHTO Air Force
    Class: Lieutenant Commander
    Favorite Music: Jazz
    Personality: It seems his primary mission is to "chase skirts."  Believes
    that it's rude no to call out to women immediately.  Conservative in battle,
    Simon relies on his mind, and keeps cool at all times.
    NOTE: This bio makes Simon sound like a lecherous booty hound, but in his
    story he's not.  He is somewhat a player, but definitely not like his 
    description above.
    I.B. Robot Box Information
    Here's the data on the YF-37/38a Rafaga that's found in the Robot Box:
    YF-37 Rafaga
    Height: 58'3" / 70' (with blade antenna)
    Weight: 15.8t
    Armor Material: New Titanium Alloy
    Affiliation: SHTO Air Force
    Creator: Niijima Industries
    Defense Power: 43/32
    Defense Power without Armor: 51/32
    Guts: When 80:30/32 (When 112:28/32)
    Recovery Speed: 6 Frames
    Armor Durability: 135
    NOTE: Don't ask me what all those numbers mean, 'cuz I have no idea.
    Here are the moves available to Rafaga, and tactics and notes for each of
    them.  Here's the legend:
    >: Forward.  Press towards the enemy.
    <: Back.  Press away from the enemy.
    A: 'A' attack.
    B: 'B' attack
    G: Guard.
    J: Jump.
    +: Press these buttons together.
    ^: In Air Only
    -: Air or Ground
    II.A. Basics
    -Basic Transformation
    Rafaga's key move.  He can transform into 3 modes, so depending on the 
    situation you have to decide which is best.  There is a small delay while
    transforming, so use this wisely.  You can turn from one mode into any 
    other mode except from Plane to Gerwalk using basic transformation.  There
    is a special move that turns Plane to Gerwalk, but it is also an attack.
    If you want to turn from Plane to Gerwalk, without attacking you'll have
    to turn into a Soldier first.
    Soldier (Humanoid)
      Transform into Gerwalk: DOWN+G
      Transform into Plane: UP+G-
    Gerwalk (Bi-Pedal)
      Transform into Soldier: UP+G
      Transform into Plane: J
    Plane (Fighter)
      Transform into Soldier: UP+G or DOWN+G
    -Dodge Attack: A+G or B+G
    Rafaga dodges up or down then launches a volley of Micro-Missiles.  They're
    a bit slow, so tagging an opponent in the middle of a move is a bit harder.
    I recommend just running aside then shooting the 3-way shot.
    -Steel Dash: G+>>
    I've noted the steel dash (a move everyone has) just because it's Rafaga's
    only stun move besides the S.S. Pod.  Though it has a small wind-up, with
    practice you can usually tag an opponent by dodging first or by countering
    a whiffed move. Just make sure you're fairly close.  If you are to far, 
    refrain from doing this move.
    -Final Attack: A+B+G+J when "Final Attack" is flashing.
    Rafaga's final move is very useful, since it is fast and has a very long
    range.  He first transforms into the Gerwalk, then rushes about 3/4 of the
    maximum range very quickly.  Its speed is great, so use it to punish
    whiffed moves. When the Gerwalk hits the opponent, he turns into the Plane, 
    and lifts the opponent up into the air.  There, he turns into a Soldier, 
    then performs a crazy MvC2 style aerial rave, ending with the opponent 
    slamming back down to earth in a large explosion.
    -Hero Mode:
    While in hero mode, Rafaga gets a support laser blast whenever he 
    transforms, making it safer and easier to pull off.  The range is short,
    however, so you can still be countered by beams.
    -Colony Crash: ><+A or B while in Hero Mode
    Rafaga calls down a huge satellite to smash the opponent.  This move 
    drains the Hero module, and does only a fair amount of damage, so it 
    may be wiser to conserve the Hero Module.  Still, it is fast to come out
    so it could be used as a counter.
    Here are Rafaga's weapons that he can pick up:
    -Red: Shell Gun:
    A good, fast shooting, multi-hit projectile.  Fairly damaging, easy to use,
    and pushes the enemy away.  Use it to support keep-away tactics.
    -Yellow: S.S. Pod:
    A sonic gun that stuns the opponent.  Not too much damage, but you can 
    easily follow up with any move, particularly the P.B.P.  It comes out quick 
    so use it to counter or surprise.
    -Blue: T. Cannon:
    Rafaga's crown weapon.  A huge, double-barreled cannon sticks out of
    Rafaga's back, and whenever you press A, he launches a multi projectile
    blast.  If you are up close, this move deals an insane amount of damage.
    Delay and recovery are minimal, so use this whenever you get the chance.
    II.B. Soldier Mode
    Rafaga's default mode.  Damage-wise, Soldier mode is the most powerful.
    General strategies is very similar to the other fighters; Soldier Rafaga 
    is about average in speed and strength.  I use this mode about 40% of the 
    time.  If the other modes are stunned or knocked down, they will auto-
    matically transform back to Soldier.
    -Variable Assault: AAA
    When up close, Rafaga whips out a quick 3 hit combo.  Useful, but not as 
    damaging as the Booster Smash.
    -3-Way Shot: AA
    Rafaga shoots a lateral spread of 3 shots.  What's great is that in most
    cases, since the spread is lateral, anyone trying to dodge will usually be
    tagged.  Not too powerful, but you can quickly combo two bursts for a little
    bit more damage.
    -Micro-Missiles: B-
    Macross Swarmer Missiles!!!  While not as dramatic or damaging as that, the
    Micro-Missiles are still fairly useful.  A volley of three missiles fly at
    the opponent.  The delay is noticeable, so make sure you're not too close 
    or else you will be tagged with a counter.
    In mid-air, the Micro-Missiles is Soldier Rafaga's best air attack.  He
    hangs for a second while performing it, so you can use it as a sort of
    "air brake" when someone attempts an anti-air.  It also angles downward, 
    so not only will you stop short of being damaged, you will also counter
    their attack.  Damage is decent.
    -Gun Pod Laser: A+B
    Rafaga shoots a large beam laser from his gun.  There is a delay, so I don't
    use it much.  Instead, rely on the 3-way shot for quick damage.
    -Gun Pod Crush: >+A
    Utter crap!  This move is a "Warning" move, so it's fairly useless.  The
    delay is literally 2 seconds.  Anyone with a two thumbs can easily retaliate
    with a special.  I only use this when I'm behind an opponent while he's
    doing a move, so he gets knocked far away from me.  Otherwise, avoid like 
    the plague.  Damage is great, just like any "Warning" move.
    -Float Seeker: <>+A
    Another useless move.  Rafaga forms two floating mines.  The down side is 
    that they can be shot out of the air.  The delay is also punishable.  I 
    never use this.
    -Sade Winder: <>+B
    I'm sure they meant "Side" Winder.  Rafaga fires two volleys of seeking
    Micro-Missiles.  Very useful, deals twice the damage as a Micro Missile.
    Delay is no more than a micro missile, so use this whenever you feel you
    can pull it off quickly.
    -Aerial Somersault: A^
    Does a flip kick in mid air.  Good damage.  Awesome against other airborne
    enemies.  You can also use it against grounded enemies, but make sure you
    can connect.  If you flip in front of them but miss, you can be punished 
    -Air to Ground 3-Way Shot: DOWN+AA^
    An aerial version of the 3 way shot.  Do this when the Micro-Missiles would
    take to long to fire.  You can also do a double shot.
    -Air-to-Air Micro-Missiles: >+B^
    An air-to-air version of the MM (duh).  If the enemy is far away, do this,
    otherwise do the somersault.
    -Somersault Kick: A+J
    Does a ground somersault that launches the opponent into the air.  You have
    to be right close...which makes this a bit useless compared to the Booster
    Smash.  It's useful as an anti-air only when the opponent it directly above
    -Booster Smash: B+J
    Rafaga's ground attack of choice.  Does a rising shoulder tackle reminiscent
    of Xiang-Fei from Real Bout.  It also counts as a two hit combo.  Damage is
    high compared to other close up attacks.  It is also great as an anti-air
    when opponents are away from you, since it rises at about a 45-degree angle.
    You will also tag a grounded opponent even if he is 3 or 4 steps away.
    Do this whenever situation permits, and damage will rack faster then you'll
    -Nightmare Pounce: A+J or B+J when Opponent is down.
    It is very important to follow up any attack with this.  Rafaga will jump on
    a downed opponent, then launch a volley of MMs at point blank range.  Note
    that you have to perform the move AFTER the opponent bounces once on the 
    ground from falling.  If you perform it before that, then Rafaga will just
    do a Somersault or Booster Smash.  A Booster Smash coupled with this move
    will deal about 17-22% damage.
    -P.B.P.: <>+A+B when special meter is 1 or more.
    Soldier Rafaga's special is probably the weakest.  He punches the opponent,
    then sends electrical shockwaves through them.  Damage is very high, but 
    connecting is difficult.  A noticeable delay could lead to a counter, plus 
    you have to be very near to connect.  If you are too far away, then you will
    just punch them.  I usually skip this special and save my meter for the 
    II.C. Gerwalk Mode
    I don't know the real name of this transformation, so I just call it
    "Gerwalk" from the Macross series.  Rafaga transforms into a bipedal robot
    that cannot jump, just like Wiseduck, but not like Wiseduck in that Gerwalk
    mode is fast.  Real fast.  Forget Pulsion, the fastest mech in the game
    is Gerwalk mode Rafaga.  This mode also doesn't have a lot of attacks, but
    its speed makes up for the lack of firepower.  This mode is incredibly
    useful against slower mechs like Wiseduck and Gourai.  I use this mode about
    20% of the time.
    -3-Way Shot: AA
    Just like Soldier's 3-Way shot, but now Gerwalk Rafaga shoots the 3-way
    almost twice as fast.  This is awesome for cover fire, in which you barrage
    the opponent to make him turtle, giving you a short period of time to 
    perform another move.  You can also constantly dodge and fire this to punish
    whiffed or delayed moves.
    -Micro-Missiles: B
    Also faster than Soldier's MM, but there is still delay.  Since the Gerwalk
    relies on fast, constant attacks, this seems a bit less useful.  Your 
    best attack is now the 3-Way shot.  I hardly use this attack in this mode.
    -Variable Strike: A+B
    A special transformation.  Gerwalk quickly transforms into Plane mode and 
    performs a loop while dropping bombs.  Very quick, so you can use it to
    surprise enemies.  If you also manage to catch the opponent in the middle of
    the bomb barrage, this is also very damaging.
    -Soldier Reconfiguration: B while Dashing
    A quick, damaging transforming attack.  While dashing, Gerwalk turns into 
    Soldier mode while doing a shoulder crush.  Once again, as all Gerwalk
    attacks are, this is very fast and can be used to surprise the opponent.
    Damage is fair, so if you can, use this to transform into Soldier instead
    of the basic transformation.
    -Dash Bash: Dash from Half a Screen Away
    Not listed but available is this move, which I don't know the real name for.
    Basically a blue aura surrounds Gerwalk while dashing, and if you ram the
    opponent, you will knock him down.  Damage is light, but the attack is
    pretty quick.  Mix up this attack with constant dodging and 3-Way shots to
    confuse enemies.
    -C.C.A.: <>+A+B when Special Meter is 1 or more
    Gerwalk's special is probably the best of the 3 modes.  He performs a Dash
    Bash, and if it connects, continues with more Dash Bash passes.  Damage is
    slightly less than the P.B.P., but this is very quick to come out and is
    hard to block against if you are near the opponent.  You can also fire one
    volley of 3-Way shot, then perform this move.  Most people will think that
    you will fire two volleys of 3-Way, so will usually get caught off guard
    with this.  The only problem is if the opponent blocks, recovery of this 
    move is very long, so you will usually be countered.  But your attacks will
    never be blocked, right?
    III.D. Plane Mode
    Rafaga's flying mode makes it certain in air-superiority.  Forget Diana 17,
    this mode makes Rafaga King of the skies.  Unfortunately, unlike the Gerwalk
    mode, Rafaga will automatically turn back into Soldier mode after about 7
    seconds, seriously limiting this mode.  I guess Capcom didn't want to make
    this mode cheap, which could be if you stayed a Plane all the time.  This 
    mode is so useful that I use it equally as much as Soldier mode, about 40%
    of the time.  Also, most anti-air moves are fixed angled, which means you 
    can easily dodge all of them.  Turn into a Plane often, if you can.
    -Eagle Dive: A^
    A dangerous move, since Rafaga nosedives and rams the opponent.  What makes
    this dangerous is that is brings you down back to ground level, where you
    can be easily attacked.  The best time to use this is when the opponent 
    tries to jump up right next to you.  Since this comes out rather quick, this
    is the best counter against such moves.  Damage is light.
    -Micro-Missiles: B^
    Rafaga's signature move is most useful in this mode.  The MMs are fired 
    down at an angle, so you will tag a lot of opponents who are trying to 
    perform anti air moves.  It also fires about as quick as Gerwalk mode, so 
    the delay isn't that bad.  A constant barrage of this is very useful and 
    dangerous for your opponent.
    -Multi-Laser: A+B^
    Rafaga shoots 3 quick laser bursts horizontally.  If the opponent tries to
    jump to your level from far away to perform a beam or projectile move, whip
    this move out.  It's fast and fairly damaging.  Use this along with the MMs
    and the occasional Eagle Dive to keep the opponent on the ground, where he's
    weakest against you.
    -Float Seeker: <>+A^
    A little more useful than Soldier's float seekers, these floating mines come
    down at an angle, making them harder to shoot out than the ground version.
    You can release multiple float seekers, dodge around to the opponent's other
    side, then pummel them with MMs while their backside is hit with the mines.
    Very useful.
    -Retro-Thruster Blast: A then B^
    Plane Mode's only way of transforming directly into a Gerwalk.  He quickly
    transforms into a Gerwalk, then blasts out a ball of fire from his feet. 
    Range is very short, and recovery is long, so this move's usefulness is 
    lessened.  This is best used when the opponent is stuck in the middle of a 
    beam move; just fly up to him and do it.  Damage is decent.  
    -Fire Bomber: <>+A+B^ when Special Meter is 1 or more
    Plane mode drops three volleys of large bombs.  The hardest thing about this
    move is connecting it properly.  If you are too far away, the first volley
    will knock your opponent down, and the rest will miss, so damage will be
    light.  If you right over his head, then the bombs will go over your
    opponent's head.  What's best is about 1 or 2 steps away.  If the first
    blast knocks your opponent into the air, then you did this properly.
    The next two will now juggle him for a lot of damage.
    III. Specific Strategies
    A lot of the other mechs are weak against certain modes.  Here I will give 
    you the best strategies against the other characters.
    III.A. Fighting Tips
    -Wiseduck/Orso Rosso
    Wiseduck is a sitting duck against Gerwalk mode (ha-ha, get it?).  Just
    circle strafe like no tomorrow while shooting the 3-way in 1 and 2 shot
    volleys.  Mix in some Dash Bashes to keep you near, and Wiseduck will 
    be toast in no time.
    -Diana 17
    I recommend using Soldier and Plane.  When in Soldier, the Booster Smash
    is particularly useful against Diana's constant jumping.  In Plane mode,
    just keep your distance and use the Multi-Lasers and MMs when far away, and
    Eagle Dives when close.  You'll knock her out of the air easily, and keep 
    her grounded, which is her weak point.
    -G. Kaiser, Bolon, Twinzam V
    These three are best taken while in Soldier mode.  Throw in a Plane mode 
    once in a while, but just use the general strategies for each move I gave
    in the Soldier mode for best results.
    Gourai is somewhat slow to move and has weak projectiles.  Time once again
    for Gerwalk mode.  The only thing you really have to watch out for is his
    jumping-in-uppercut slash.  A quick dodge will usually get you out of the
    way though.
    -Dixen/Experimental Dixen
    Dixen's keep away tactics and variety of beams and projectiles will be a
    problem.  I suggest using either Soldier or Gerwalk, since Dixen seems to 
    easily knock me out of the air in Plane mode.  Counter his projectiles with
    dodging and the 3-Way shot, sometimes the MM is too slow and he can counter
    it easily with a beam.  Right when he tries to perform a Super Beam attack,
    you can jump and turn into a Plane in mid air to escape it, then pelt him
    with MMs while he is frozen.  You'll turn back into Soldier by the time he
    -Pulsion/Dark Pulsion
    Pulsion is quick, so watch out.  Plane mode is dangerous, since Pulsion's
    superman move will quickly knock you out of the air.  I recommend sticking
    with Soldier, and play keep away with the 3-Way and MMs.  Since projectiles
    aren't his thing, you can also use the Float Seekers against Pulsion.
    -YF-37 Rafaga/ YF-38a Rafaga
    Fighting against yourself or Amuritta's Rafaga is no easy chore.  However,
    the CPU hardly ever transforms (in medium difficulty, at least), so you have
    that advantage.  Mix up some Soldier and Plane tactics for best results.
    III.B. Bosses
    Here are the strategies for defeating the bosses. Since you cannot play as
    them in VS. mode, you will only play them in the story and challenge mode.
    You fight her first, so she's good as dead.  Just use Soldier mode, stick
    in close with dodging, and waste her with Variable Assaults and Booster 
    You fight Gamda only if you play Challenge mode.  A big, slow guy,
    Gamda falls against Gerwalk and Plane modes.  Use these with constant 
    attacks to keep Gamda away.  You don't want him near you.  When in Plane
    mode, stick nearly straight above him, as high as you can, and pelt him 
    with MMs.  Gerwalk mode just needs a lot of movement.  Dodge and fire!
    -Goldibus 1st level
    Whew!  This guy is tough.  The best thing you can do is continually jump
    and launch MMs.  You should also jump backwards, since his teleport slashes
    will get you if you jump straight up or forward.  If ever he teleports with 
    his back to you, perform the Booster Smash.  Don't turn into Plane mode,
    since he will usually get you with a teleport slash.  Also don't turn into 
    Gerwalk mode: he will counter with his ground wave most of the time, plus
    his spinning blade will keep you from dodging properly, which is Gerwalk's
    -Goldibus 2nd level
    His transformation isn't as bad as his first level, actually.  Here, jump
    backwards and turn into Plane mode while in mid-air, then pelt him with MMs.
    Most of his moves will miss, just stick close to him.  Also, while in Plane
    mode, as soon as he teleports, fly backwards and fire MMs.  If he did
    the mid air teleport, you will usually tag him.  Don't go to near the 
    ground or he will tag you with the ground wave.  Perform the Fire Bomber
    whenever he does his spinning vacuum move: he won't flinch, but he'll take
    the damage.  When you turn back into Soldier Mode, just jump up as soon as 
    you land and transform in mid air again.  You are less vulnerable there when
    you transform.  The only thing you really have to watch out for is when
    Goldibus goes "Phoenix."  When you see him jump up and strike a power up
    pose, quickly drop down to Soldier Mode (if you are in Plane Mode)
    and guard.  When he comes down, catch him with a P.B.P. while he is 
    recovering.  If you can't do that, then fly up as high as you can and a 
    little bit towards him: hopefully he'll fly right under you.  
    IV. Story
    I won't go to word for word into the story.  That's for you to enjoy.
    I will however, give you the gist plus the people you have to fight.
    IV.A. Route A (Easy)
    The easy route has a better story line, in my opinion.
    Act 1: The First Contact
    Enemy: Quvearl
    Stage: The Moon
    Story: Here Simon defeats Quvearl, and sees Yale in it.  He rescues her, and
           takes her to his apartment to hide her.  Gasp!
    Act 2: Enemy Force
    Enemy: Dixen
    Stage: The Country Side
    Story: As Amuritta, Simon's second-in-command, is reprimanding Simon for
           rescuing the enemy, the Union Army attacks.
    Act 3: Revenger
    Enemy: G. Kaiser
    Stage: Downtown
    Story: Simon returns from fighting to find Yale still at his place.
           He is surprised, but happy, thinking she would run away.  They go on
           a date, where Junpei attacks them saying Yale dishonored his 
    Act 4: Nightmare
    Enemy: Pulsion
    Stage: Sunset Country Side
    Story: Simon has a strange dream in which a pilot-less Pulsion warns him
           that Yale is a robot and will betray him.  Not wanting to believe
           him, Simon attacks Pulsion.
    Act 5: Judgment Day
    Enemy: Gourai
    Stage: SHTO Base
    Story: Yale reveals that she is in fact a robot sent to spy on the SHTO. She
           betrays Simon, just as Pulsion said, and leads Gourai to the base.
           When all is said and done, the SHTO base is in ruins, and Amuritta 
           blames Simon.
    Act 6: Final Battle
    Enemy: Goldibus
    Stage: SHTO Base
    Story: Goldibus arrives to destroy the world.  But Simon says that no matter
           what happens, he will have won because he does not fight for the
           Earth, nor for the sake of duty, but for the woman he loves.  Yale 
    Ending: Standing amongst the ruins of the SHTO base and his own wrecked
            Rafaga, Simon and Yale are talking.  Simon says that Yale is welcome
            to stay with him...forever.  Gasp!  Yale is worried that Simon might
            not treat her as a human being, because after all, she is a robot.
            Simon responds by giving her a long, wet, kiss.  Double Gasp! 
            Amuritta walks in, sees them, and makes a funny face. El Fin.
    IV.B. Route B (Hard)
    This is the harder story to get, but in my opinion the first story is 
    better.  However, this story is much more dramatic, and reveals a stronger 
    relationship between Simon and Amuritta.
    Act 1: The First Contact
    Enemy: Quvearl
    Stage: The Moon
    Story: Here Simon defeats Quvearl, and sees Yale in it.  He rescues her, and
           takes her to his apartment to hide her.  Gasp (again)!
    Act 2: Enemy Force
    Enemy: Dixen
    Stage: The Country Side
    Story: As Amuritta, Simon's second-in-command, is reprimanding Simon for
           rescuing the enemy, the Union Army attacks.
    Branch:  Here's where the story branches.  You must meet the following 
           conditions to get Route B:
           a) Win within the time limit.
           b) Never get knocked down.
           c) Your armor is not destroyed.
           d) Win with the Final Attack.
           The hardest is not getting knocked down.  Don't turn into the Plane, 
           and keep your distance while dodging.
    Act 3: Warning Message
    Enemy: Pulsion
    Stage: Sunset Countryside
    Story: Simon returns from fighting complaining that his life is in a slump.
           He is bored with his routine-like life style.  But he says that Yale
           makes him happy and life worth living.  Just then Simon is 
           called to stop a rampaging Pulsion, who warns him that Yale is a 
           robot.  Simon does not believe him.
    Act 4: Illegal Action
    Enemy: Diana 17
    Stage: Downtown
    Story: Amuritta asks Simon why he is helping Yale.  Simon says that the 
           reason why he saved Yale is because she looks like an Angel from a 
           book Simon has cherished since childhood.  Just then, Reika (Diana17)
           challenges Simon to a battle where she warns him that Yale will 
           bring destruction.
    Act 5: Resort to Arms
    Enemy: Wiseduck
    Stage: SHTO Base
    Story: Amuritta turns Simon in for harboring the enemy!  Gasp!  He is 
           put on suspension and Yale is locked up. Eventually, Simon steals
           his Rafaga, and dashes to the SHTO Base to try and rescue Yale.
           There, he runs into Wiseduck who is defending the base.
    Act 6: Starting Point
    Enemy: Goldibus
    Stage: SHTO Base
    Story: As Wiseduck lies in ruins, Yale emerges.  She tells Simon 
           that she is very sorry, but she is a part of Goldibus and she will 
           never see him again.  As Simon looks up, he sees a swarm of Yales 
           around Goldibus, just like the Angels from his book, but this time
           they come together to form the devil, Goldibus!  Yale flies up to 
           join them, and they form Goldibus.
    Ending: After destroying Goldibus, Simon is arrested again.  He has broken
            orders and has betrayed the SHTO by attacking them.  He is in jail,
            where Amuritta comes to see him.  Simon says that he will never love
            again, because his Angel from the book is gone forever.  Amuritta 
            asks if the prince in the book is also alone in the end.  Simon says
            no, that the prince finds the princess waiting for him.  Amuritta
            asks if she can be his princess!  True feelings revealed!  But Simon
            says no, she isn't the princess.  That's when Amuritta reveals a 
            child, left in Goldibus's wreckage, who looks just like Yale.  Simon
            finds something in his life worth living for again.  El Fin.
    V. Conclusion
    Well, this ends the FAQ.  I hope that this improves your Rafaga game, or 
    maybe inspier you to give him a try.  
    V.A. Contact Me
    I still have to add combos, so if you have any, mail me and I'll give you
    credit, first come first serve.  Well, that's all for now.  Questions?
    Comments? Compliments? Mail me!
    V.B. Legal Stuff
    Wee!!! The fun part of writing a FAQ.  Here goes:
    Tech Romancer, the Tech Romancer logo, and all characters within are
    Copyright 1998 Capcom.
    This FAQ is Copyright 2001, John Melocoton.  This FAQ may NOT be used for 
    any commercial purposes.  It may NOT be reproduced under any circumstance, 
    except for private use, and under direct written permission by the author.
    It may NOT be altered at all, in anyway, for public use.  Plagiarism is a
    crime and is punishable by FEDERAL law.
    V.C. The End
    El fin.  Fin?  Fin!?  Hmmm...

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