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    FAQ by War Doc

    Version: 1.01 | Updated: 08/28/03 | Search Guide | Bookmark Guide

                               | T O P   G U N N E R |
                  GAME:  TOP GUNNER
              PLATFORM:  ARCADE
                 GENRE:  ARCADE SHOOTER
               CREATOR:  KONAMI Copyright 1986
    AUTHOR OF THIS FAQ:  Kevin Butler AKA War Doc
                E-MAIL:  kevinb(at)technologist(dot)com
           FAQ VERSION:  1.01
                                  TABLE OF CONTENTS
    1.  Legal Stuff
    2.  Version Information
    3.  Acknowledgements
    4.  Welcome
    5.  Overview
    6.  The Game
        6.1  The Controls
        6.2  The Playing Field
        6.3  Scoring
    7.  Playing the Game
        7.1  General Strategies
        7.2  Specific Strategies
    8.  Conclusion
    To find a particular chapter or subchapter do the following:
    1.  Highlight the chapter or subchapter name you wish to find.
    2.  Press CTRL-C
    3.  Press CTRL-F
    4.  Press CTRL-V
    5.  Press CTRL-F
    5.  You will arrive at the desired chapter or subchapter.
    ********************************* U N I T  I **********************************
    | 1.  LEGAL STUFF |============================================================
    This guide may not be reproduced under any circumstances except for personal
    private use.  It may not be placed on any web site or otherwise distributed
    publicly without advanced permission from the author.  Use of this guide on
    any other web sit or as part of any public display is strictly prohibited, and
    a violation of copyright.  All content in this guide is Copyright 2003 by
    Kevin Butler.  Only the sites listed below have permission to publish this
    work or to display it:
    If you wish to put this guide on your site, e-mail me and ask.  Save yourself
    the headache of putting up with lawsuits and whatnot because you failed to ask
    a simple "Can I post your guide on <insert site>?".  If you wish to use info
    in this guide, please acknowledge that you have done so.
    If you see this guide on any other site then the one listed above, please
    e-mail me.  If you wish to ask questions or give input to this guide, please
    e-mail me.  Just have Top Gunner as the subject so I know it isn't another
    kooky vendor trying to sell me hair gel or another XXX site telling me I have
    new friends.
    | 2.  VERSION INFORMATION |====================================================
    Version 1.0   8/ 4/03:  A guide is born.
    Version 1.01  8/28/03:  Fixed a couple of errors.
    | 3.  ACKNOWLEDGEMENTS |=======================================================
    The following are a list of people or organizations that have made this FAQ
    My wonderful family (who has had to put up with the tapping on the keyboard)
    Konami for making a great arcade game
    GameFAQ's for putting up this FAQ
    | 4.  WELCOME |================================================================
    Welcome to my FAQ for Top Gunner.  Since the game is just a linear type of
    game, there is a general walkthrough provided.  This walkthrough will be broken
    up into the game itself and strategies for survival.  Input is appreciated
    along with constructive criticism.  If you wish to e-mail me thoughts on this
    FAQ, better ways of doing things, other strategies, etc., feel free.  Make sure
    you put Top Gunner as the subject.  If you don't, I'm liable to discard the
    e-mail as spam.
    | 5.  OVERVIEW |===============================================================
    It seems that war games were making their appearance around this time.  Konami
    brought together a couple of war games to create Top Gunner.  Konami was best
    known, in the earlier years of arcade as putting out games such as Time Pilot.
    Top Gunner is a pseudo-three-dimensional game where you have a duel role.
    First, you must rescue the POW's that you come across.  Second, you must make
    your way from the landing point all the way to the main headquarters.  Top
    Gunner is a linear game in the respect that there is a definite beginning and
    end to it.  Good luck on your mission.
    ******************************** U N I T  II **********************************
    | 6.  THE GAME |===============================================================
    Top Gunner is a pseudo-three-dimensional dimensional shooter.  The game starts
    by dropping a jeep, by parachute, onto a beach.  Then two men parachute in and
    get into the jeep.  Now it's up to you to do two things.  First, liberate the
    POW's and second, wreak mayhem and chaos as you blaze a path of glory toward
    main headquarters.  Of course, the road to victory won't be easy.  In your path
    stands an enemy ready to repulse your attack with a whole arsenal of weapons at
    their disposal.  You do have, though, a jeep capable of turning that arsenal of
    weapons into a mass of scrap metal.
    / 6.1  The Controls /__________________________________________________________
    The controls on this game are pretty easy.  It may, though, take just a little
    bit of time to get used to them.
    -  An eight-way joystick
    -  A fire button
    / 6.2  The Playing Field /_____________________________________________________
    The playing field is pretty simple.  You have your jeep and all the opposing
    forces in one area.  There are also other things such as forts, building,
    bunkers, and the enemy themselves.  Here is an example of what the screen looks
        |                                                                   |
        |                     +---+                                         |
        |                     |   |<-ENEMY GUN                              |
        |                     | _ |               +-----+                   |
        |                     +| |+               |     |                   |
        |                      |_|                | ( ) |<-ENEMY TANK       |
        |     +---------+       |      O          |  |  |                   |
        |     |         |       |     -|-         +--|--+                   |
        |     |         |<-HUT        / \ <-ENEMY    |                      |
        |     +---------+                   SOLDIER                         |
        |                                                                   |
        |                                                                   |
        |                                                                  /|
        |                  +---+                                      /\  / |
        |         O        |---|                                     /  \/  |
        |     +->-|-       | O--                                    /       |
        |     |  / \       +---+                               /\  /        |
        |     |                                               /  \/         |
        |    POW (GREEN COLOR)                         /\    /              |
        |                                             /  \  /               |
        |                                            /    \/     JUNGLE     |
        |                                           /                       |
    You control your jeep through the enemy emplacements and permanent structures
    such as jungles and forts.
    / 6.3  Scoring /_______________________________________________________________
    Scoring in this game is pretty complicated due to the fact that there are a lot
    of things you can get points for.
                     | ENEMY UNIT                     | POINTS |
                     | BOMBER                         |  2000  |
                     | ENEMY SOLDIER                  |   100  |
                     | FLAMETHROWER SOLDIER           |   200  |
                     | GRENADE THROWING JEEP          |   300  |
                     | GUN (SMALL, FIRE WHITE SHOTS)  |   200  |
                     | GUN (LARGE, FIRE RED SHOTS)    |   400  |
                     | HELICOPTER                     |  2000  |
                     | MISSILE                        |   400  |
                     | MISSILE LAUNCHER               |  1300  |
                     | GUN BOATS                      |   800  |
                     | SUBMARINE WITH LASER           |  1000  |
                     | TANK (SMALL, FIRE WHITE SHOTS) |   400  |
                     | TANK (MEDIUM, FIRE RED SHOTS)  |   800  |
                     | TANK (LARGE, FIRE BLACK SHOTS) |  1000  |
                     | TROOP TRANSPORT                |   100  |
    You also get points for saving POW's and dropping them off at the airfields.
    The scoring goes like this for POW's:
    For POW's you liberate from the huts:
    First:       100 points
    Second:      200 points
    Third:       400 points
    Fourth:    1,000 points
    Fifth:     2,000 points
    Sixth:     3,000 points
    Seventh:   5,000 points
    Eighth:   10,000 points
    You get 10,000 points for every POW rescued after the eighth one.  If your jeep
    gets destroyed, the progression starts over again.
    For POW's you drop off at the airstrip, the progression works the same as for
    liberated POW's.  The difference is that if you move away from the airstrip,
    the progression starts over at 100 points again.  If you manage to offload all
    8 POW's without breaking away from the airstrip or getting destroyed, each POW
    liberated after that is worth 10,000 points.
    You start the game with 3 men.  You get a free man at 30,000 and every 150,000
    points after that.  In addition, if you lose all your men, you can put in
    another quarter to continue your game where it left off.  The disadvantage is
    that you start with your initial weapons again (machine gun and grenades).
    ******************************** U N I T  III *********************************
    | 7.  PLAYING THE GAME |=======================================================
    When you start the game, your jeep will be in the middle of the beach.  It will
    then be up to you to accomplish your mission goals.  Because this is a linear
    type game, I will break this down into two areas.  The areas are general
    strategies and then specific strategies as applicable to the specific areas you
    will be going through.
    / 7.1  General Strategies /____________________________________________________
    -  Try to get your weapons powered up as soon as possible.  This will enable
       you to deal with the bigger threats down the road.  Keep in mind that if you
       get destroyed, you start over again with your initial weapons (machine gun
       and grenades).  The power-up sequence and weapons obtained is as follows
       (you initially start with a grenade):
       -  For the first POW rescued, you get a short-range missile.
       -  For the second POW rescued, you get a long-range missile.
       -  For the third POW rescued, you get a long-range missile with a blast
          radius (super-missile).  This means you can hit near the target and still
          take it out due to the blast radius.  Good for clearing large con-
          centration of enemy formations.
       -  You automatically get upgraded to the super-missile if you get all 8
          POW's onto the airstrip without disengaging your jeep.  You also get
          10,000 points as an added bonus.
    -  If enemy troops are causing problems, you don't only have to shoot them.
       You can also run over them with your jeep.
    -  Take advantage of the obstacles around you.  When you have enemy tanks,
       missiles, and troops hunting for you, an obstacle can be the difference be-
       tween life and death.  Plus, if you have the super-missile, you can fire
       into the building to create the blast effect.
    -  When out in the open, leave yourself a lot of maneuvering room.  You never
       know what lies ahead and if you are in a corner, the odds of you making it
       out safely are slim to none; especially when the enemy is gunning for you.
    -  When you are forced to go down narrow paths, such as bridges or land strips,
       shoot first and ask questions later.  This is especially true when you are
       going over water since submarines and missile launchers can make your life
       very miserable.
    / 7.2  Specific Strategies /___________________________________________________
    Since the areas aren't named, I will name them according to the airstrip that
    you are headed toward and also the headquarters at the end.  I will give the
    basic things you need to look out for and any other interesting things that may
    be in your path.  When I use the word hut, I mean the buildings that have a gun
    sticking out of the front.
    | AIRSTRIP 1 |
    You will start the game on the beach.
    -  Head up to the right side of the screen and you will see the first hut.
       Open it with a grenade and rescue the POW.  The first power-up.
    -  Head over to the left and take out the second hut.  Rescue the POW and you
       will get the second power-up.
    -  You will come upon a fort.  Guarding it are 3 small guns.  Take them out
       then blow open the door of the fort.
    -  Watch out for the small tank milling about the inside of the fort.  Destroy
       it then rescue the POW's from the two buildings that are across from each
    -  Head toward the other gate.  Watch out for 2 small guns blocking your path.
       Deal with them and head for the open fields.  Watch out for small tanks.
    -  You've made it to Airstrip 1.  Unload your POW's and get the final power-up
       so you have the super-missile.
    | AIRSTRIP 2 |
    -  You start this part again in the open field.  There are a few small tanks
       and enemy soldiers roaming around.
    -  The screen will start forcing you toward the right since a river will now
       appear on the left.  There are a few threats you have to deal with here.
       -  The river is loaded with gun boats.  They can be easily dispatched with
          a missile.
       -  Guarding the approach to the bridge is a large gun.  Keep in mind, the
          large guns have a longer range then the small guns.
    -  Once you are on the bridge, be prepared for an assault by a couple of medium
       tanks.  This is in addition to the ever-present enemy troops.
    -  You will come upon a small village with two huts.  The left hut has a POW
       located in it.  Rescue the POW for the big points (you did unload 8 POW's in
       a row at the airstrip I hope).  Be prepared because there are quite a few
       medium tanks and enemy troops ready to give you a warm reception.
    -  You will finally make it to a fort.  Fortunately, it isn't heavily guarded
       so just blast your way in.
    -  Within the fort, you will find 6 POW's.  First, though, dispatch the medium
       tank that is roaming around the inside of the fort.
    -  The airstrip is just outside the exit so you have made it to Airstrip 2.
       While unloading the POW's, in addition to the danger of bombers, a grenade
       throwing jeep appears.  So when you park, align your jeep so that it is
       facing slightly outward.
    | AIRSTRIP 3 |
    -  You once again start in the open field, this time there are a few new
       hazards for you to deal with.
    -  When you are a short distance from Airstrip 2, you will notice marble
       columns in the fields.  Some of these columns have off-color tops.
       Basically, if you get too close to these columns, they will roll on your
       jeep if you are not careful.  They can be destroyed with missile fire.
    -  You now have to deal with about 4 medium tanks and a lot of enemy troops.
       Your super-missile should be more then adequate to handle this.
    -  You will almost immediately come upon a small fort.  The only things
       guarding the gate are a tank and a couple of enemy troops.  Just blow them
       up along with the gate into the fort.
    -  There are buildings to the left and right of your jeep.  Both of them
       contain POW's.
    -  Once you have collected the POW's, start to head toward the exit but stop
       short.  In a moment, a grenade throwing jeep will appear.  It will be
       followed closely by a second grenade throwing jeep.  Just cause your super-
       missile to impact the doorway on the exit and you should be able to clear
       out both jeeps.
    -  After taking care of the medium tank blocking your way, you will arrive at
       Airstrip 3.  Again, a bomber will fly over to prevent you from unloading
       your cargo.  Just put a missile up to greet him.
    | AIRSTRIP 4 |
    -  Well, it hasn't been a bad attack so far.  Now, however, the enemy is more
       then ready for you.
    -  When you move away from Airstrip 3, you will have your first encounter with
       the large tanks.  These tanks can rolls through buildings and fire very
       deadly, long-range shots.  Be especially careful around them.
    -  After clearing out the two large tanks blocking your path, proceed into the
       jungle.  Here you will encounter the usual enemy troops and occasional
       medium or heavy tank.  Just take it slow and you should be alright.
    -  You will soon arrive at another fort.  This one is guarded by a couple of
       enemy soldiers and a heavy tank.  In addition, a troop transport appears and
       starts to offload even more enemy soldiers for you to deal with.  Take care
       of these threats and blast your way into the fort.
    -  A heavy tank is patrolling the roads within the fort.  Take it out and get
       to the buildings housing the POW's.
    -  When you exit this fort, you will only encounter sparse resistance.  The
       reason becomes pretty clear in a moment since you have to cross a bridge.
       Of course, a bridge crossing isn't any fun without some enemy to harass you.
       That enemy is a laser firing submarine.  It will appear on your left and
       right side.  Try to take it out quickly since its shots prove to be pretty
    -  Take care of the token resistance after you cross the bridge.  You have now
       arrived at Airstrip 4.  As per the norm, offload your POW's and beat back
       any attack that threatens that offload.
    | AIRSTRIP 5 |
    -  Well, the action only gets worse after you leave Airstrip 4.  There are a
       lot of new dangers for you to deal with.
    -  The first thing you will have to deal with is crossing a series of bridges.
       There are three bridges in all for you to cross.  To make your bridge
       crossing experience even more enjoyable, there are missile launchers on your
       left and right sides.  These launchers fire guided missiles toward you know
       who.  The missiles and launchers can be eliminated with well placed shots.
       There are only a few troops and tanks to harass you.
    -  After that grueling experience, you will come upon another fort.  This one
       is only guarded by enemy soldiers so blast your way in.
    -  There are no dangers lurking around the fort so rescue the POW's and head
       out the exit.
    -  You will have to go through some jungle before you get to the airstrip.  The
       jungle is just alive with large tanks and enemy troops.  Also, the
       occasional helicopter makes its appearance to harass you even more.
    -  You will finally arrive at Airstrip 5.  Unload, defend, and move out.
    | AIRSTRIP 6 |
    -  The road to this airstrip will force you to make life or death decisions as
       to what direction you wish to go.
    -  As you head away from Airstrip 5, you will again be attacked by large tanks
       and enemy troops.  Deal with them accordingly.
    -  Eventually, you will come upon a fork in the road.  You can either go left
       or right.  You will want to choose the right side.  The reason is that the
       left side has less enemies to deal with, it has a lot of mines to navigate
       through.  Plus, enemy bombers will pound you relentlessly if you go too
       slowly.  After you have gone around the hill on the right side, you will
       have to take care of the large gun.
    -  You will encounter some more enemy resistance as your travel from the fork
       in the road.  Eventually you will encounter yet another fork in the road
       with the same left or right decision.  Go left for the same reason you went
       right on the previous fork.
    -  You will encounter heavier resistance from large tanks and enemy troops.
       Plus, a new enemy troop appears:  The flamethrower soldier.  You will soon
       realize that you are at the gate of a small fort.  Eliminate the resistance
       in front of the gate and blow it down.  Watch out for other flamethrower
       soldiers within the fort.  Once they are eliminated, rescue the POW's.
    -  When you exit the fort, be vary wary of the ground you will be covering.  It
       is littered with mines.  One wrong move and your jeep will need more then
       duct tape to hold it together.  The mines will reveal themselves as you get
       close to them so navigate accordingly.
    -  You will finally reach Airstrip 6 after your navigation of the mine fields.
       As usual, unload, defend, and move out.
    | AIRSTRIP 7 |
    -  Now the action gets turned up another notch.  It appears you have penetrated
       deep into enemy territory.
    -  You will have to navigate through a series of bunkers.  These bunkers are
       located on the ground as well as the hills.  Within these bunkers are
       missile launchers.  Be prepared to run a gauntlet of missiles.  Make your
       shots count and you can take out a couple of missile launchers (along with
       stray missiles) with one hit.
    -  Eventually, you will arrive at a fort guarded by a large gun and some
       troops.  Of course, the troops are a mix between the regular soldiers and
       flamethrowers.  In addition, two troop transports are unloading even more
       troops.  Blast through them to get into the fort.
    -  Take out the large tank and rescue the POW's.
    -  When you exit this base, you will be on an series of airstrips.  To make
       your stay more comfortable, large tanks and troops roam about to make sure
       you make it no farther.
    -  You will come upon yet another fort, but it isn't guarded.  Blast through
       it and exit.
    -  After you exit, it will be more airstrips and more enemies to deal with.
    -  Eventually, you will have to cross a bridge.  There are a couple of large
       tanks to make your bridge crossing a bit more challenging.  This is in
       addition to the missile launchers on the cliffs on either side of the
    -  After getting over the bridge, Airstrip 7 awaits you.  When you are un-
       loading, be prepared for multiple attacks by helicopters and bombers.
    | AIRSTRIP 8 |
    -  Well, you are almost to your goal of the enemy headquarters.
    -  The pattern for this level is pretty constant.  First, dispatch the large
       gun that is blocking your path.  Then you have to go through a maze-like
       series of roads.  Dispatch enemies that get in your way.
    -  You will enter a base.  Get the POW's and get ready for more maze running
    -  After running the second maze, you will enter another base.  Exit this base
       to run through a third maze.
    -  You will enter yet another base.  Exit and Airstrip 8 awaits.  The final
       airstrip before taking on the headquarters.
    -  Well, you are now ready to take on the enemy headquarters.  It has been a
       long, grueling battle but you having finally made it.
    -  You will end up in another maze-like road system.  As usual, destroy the
       enemies in your path.
    -  You will go through a base.  No more POW's to pick up.
    -  You then need to blast past the two large guns guarding the exit to this
       base.  Once you exit, you will enter another base.
    -  You will go through five bases in a row.  Again, enemies abound so take care
       of them.
    -  A large triangle will appear on the ground.  This indicates that your are
       very close to enemy headquarters.  Of course, with all the large tanks and
       enemy troops roaming around, how would you have guessed.
    -  You will soon see headquarters.  It is built into the side of a cliff.
       There is a large door facing you.  On either side of the door, at the top
       corners, sit two massive guns.  They are more then capable of ruining your
       day permanently.  Your goal is to destroy these two big guns.  In addition,
       you will still have to deal with the smattering of enemy forces that are
       roaming around.
    -  Once you destroy the two big guns, the headquarters will explode in a mighty
       fashion and you will see a map of what you had to get through to make it to
       the headquarters.  The game will end after that.
    ********************************  U N I T  IV *********************************
    | 8.  CONCLUSION |=============================================================
    This was a sleeper game that didn't seem to receive a lot of hype.  I first
    noticed it from the attract sounds it was making.  When I first played it, I
    didn't realize that this was a game that had an ending to it.  Heck, I couldn't
    even make it to Airstrip 3.  With the buy in feature, it made it possible to
    make it to the end.  Of course, this also meant that a lot of quarters got
    consumed in the process.  Even though once you make it through the game, it's
    over and you have won, it still took a lot of effort to make it to that point.
    I didn't realize how popular it was in the Far East until I entered a couple of
    Korean arcade parlors.  There were 3 or 4 lined up next to each other.  Even
    now, this game is still fun to play.  Unfortunately, it is very rare to find
    this machine anywhere.  However, through the miracle of emulation, a whole new
    generation is realizing what we "old" folks enjoyed those many years ago.  In
    addition, www.shockwave.com is bringing many of these classic games back.
    Check out their site to see what ones are there.  I hope this guide helps you
    in being able to get the most amount of gameplay for this game.  If you do have
    other ideas or thoughts, please e-mail me and share them.  Who knows, maybe
    I'll start a Q&A Chapter in this guide if enough people ask the same questions.
    Anyway, thank you again for reading this guide.
    To see other FAQ's I have written please go to:
               ~~~  No trees were harmed in the making of this FAQ ~~~

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