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    Predator Hunter by VC viper

    Version: 3.0 | Updated: 03/15/06 | Search Guide | Bookmark Guide

    Alien Vs Predator
    Predator Hunter FAQ
    Manufactured: Capcom
    Designed by: Capcom
    Year: 1994
    Created by: Kevin He (aka Vc Viper)
    Contact me @: battlecruiser2004@hotmail.com
    Copyright Info
    This "Alien Vs Predator" FAQ is copyrighted by the author, Kevin He. If
    wish to use this FAQ on your site, distribute it or display it for any reason,
    the author's permission is required. This FAQ should not be used for profit
    or gain of any kind. Violation will be reported if one fails to do so. This
    FAQ is only authorized to be displayed on the GameFAQ site (www.Gamefaqs.com)
    Please e-mail me for permission if you need to reprint it.
    1.	Introduction
    2.	Update
    3.	Controls
    4.	Predator Hunter's skill list
    5.	Power-up/items
    6.	Enemies/Bosses list
    7.	Credits
    1. Introduction
    Alien Vs Predator is considered one of the greatest beat-em-up since final
    fight. The game takes two species from two of the greatest sci-fi movie:
    Alien and Predator, join them together to form an awesome 7 level of non-stop
    alien bashing fun. In the game the player may choose from two human character,
    the beautiful and agile Linn Kurosawa, or the tough and powerful Dutch
    Schafer; as well as two predators, the warrior and hunter. Other than Schafer,
    the other 3 characters have their own weapons to aid them in battle; each
    character also have their own personal sidearm to further improve their
    chances of survival on the field.
    In this FAQ, you will learn the basic and all the techniques and strategies
    for the Predator Hunter, one of my favorite characters.
    2. update
    V 1.0 3/10/06 Finished basic design
    V 1.5 3/12/06 Finished move list
    V 2.0 3/14/06 Finished power-up/items list
    V 3.0 3/15/06 Finished enemies/bosses list
    3. Controls
    The controls for Alien Vs Predator are slightly different than your final
    fight controls, but it's still fairly similar and easy to adapt to.
    Joystick: Moves character in 8 direction
    A button: fire sidearm
    B button: attack
    C button: jump
    4. Predator Hunter's skill list
    First of all predator hunter is similar to the warrior version, the only
    difference (other than the appearance and weapons) are that the hunter is
    slightly more powerful than the warrior, and the hunter is slightly slower
    than the warrior and have less skills.
    Predator Hunter's Weapons
    Melee Weapon
    The hunter uses a Naginita, a spear-like weapon with blades on both ends
    (though the hunter only uses the front) The naginita happens to be the best
    weapon in the game. Why, here are two reasons for it.
    1.It has range
    The naginita outmatches the spear by a mile long. With this range advantage
    you can poke those annoying and quick aliens like stalkers and smashers
    without fear and by the time they get close they have been slashes to pieces
    2.It has power
    Obviously, since I mentioned the hunter is slightly more powerful than the
    warrior, his weapon must be stronger. When your playing you'll really notice
    the difference, a standard 4 hit combo can easily take down 2 warriors and
    many stalkers. It also makes those long boss fights significantly shorter.
    If at anytime the hunter is knocked down by attacks, he will drop his weapon
    and will be unarmed. In this situation, the hunter will use his wristblades
    and kicks to fight, though its combat potential is less than the naginita.
    Simply walk over to the dropped weapon and press the attack button to pick
    up the weapon. You must be quick as the weapon will disappear after a while
    if not retrieved.
    The hunter's sidearm is the shoulder cannon, similar to the warrior's version
    only slightly more powerful. Like the warrior's version the cannon will
    auto-track the nearest enemy and attempt to hit the target (if not possible
    it will land near the target and cause an explosion) targets hit by the
    cannon will burn and fall, during this time if any other enemies comes in
    contact with the burning enemies they will also be knocked down for damage.
    The shoulder cannon will overheat if continuously used (at full charge a
    maximum of 2 shots can be fired before overheating, each shot requires 50%
    energy) which then the cannon cannot be fired until it cools down (cooling
    time is roughly 15 seconds)
    Predator Hunter's move list
    Combo: press B four times
    The hunter does poke followed by a thrust then a slash and finally finishes
    with a big slash. This combo is extremely powerful and can deal as much
    damage as Schafer's piledriver to multiple aliens.
    If he loses his weapon, he will instead do a punch followed by a slash with
    the wristblade then a swipe and finally finishes with a kick. The combo
    is adequate for facing off lone aliens but not recommend when fighting a
    Dash: hold forward and press C
    The hunter does an incredibly fast low hop and flies across the screen.
    It's great for moving and escaping groups. The dash can be followed up with
    these two attacks
    Dash kick: During dash, press B
    The hunter will do a kick, if the kick hits an enemy, he can follow up with
    another kick and finally a third kick. One thing to mention is that when
    you kick in one direction it's possible to turn around and kick in the other
    direction just by shifting the joystick in that direction. Useful if you
    have aliens on both sides as it would knock them all down. Do note that
    this will not hit aliens that are crawing.
    Dash Tackle: During dash, hold down and press B
    The hunter will do a flying tackle, if it hits pressing the B button will
    allow the hunter to finish up with a wristblade slash. This hits less than
    the dash kick but has a bigger hit detection area so it's easier to hit.
    This will also hit aliens that are crawing.
    Jump: press C
    One of the special abilities the predators both have in common is their
    ability to jump very high. By pressing C the hunter will do a medium jump.
    If you hold up and press C the hunter will do a very high jump, this can
    also be uses to jump forward and backward. Hold back and press C at the
    same time will make the hunter does a quick hop backward, during this time
    he is invincible to attacks, but becomes vulnerable again as soon as he
    touches the ground. Also during the back hop the dash kick, flying tackle
    and the diving roll can be used.
    When near a wall, jump towards the wall and hold the opposite direction
    and press C to jump off the wall, dash kick, flying tackle and the diving
    roll can be used after jumping off. Can also be done with high jumps.
    Uppercut: Down, Up, B
    "Tiger Uppercut" is what I think of first when I saw this move. It's exactly
    like Sagat's uppercut from street fighter. It can hit a maximum of three
    times for major damage. It can be used right after the four hit combo, but
    you must be close enough otherwise the uppercut would miss completely. You're
    very vulnerable when coming down so make sure there is no one below to smack
    you one.
    Diving Roll: Jump, hold down and press C
    The hunter turns into a ball and rolls down diagonally, during the roll
    it can hit multiple enemies multiple times. The only flaw for this move
    is that after landing there is recoil which propels the hunter back into
    the air, in which he is vulnerable in the air. The recoil's strength depends
    on the height the hunter did the roll, the higher he did the roll the less
    recoil there is and vice versa.
    Grab: Approach an enemy and touch it to grab, enemy will break free after
    roughly 5 seconds if no actions are taken. Also alien queen, powerloader,
    infectoids, face huggers and chest busters cannot be grabbed. After a
    successful grab the player can follow up with one of three method of attack
    Pummel: Grab, press B rapidly
    The hunter will stab the enemy with his wristblade rapidly and finally
    uppercut the enemy away. The first two stabs are slow and if you wish you
    may cancel it into the forward uppercut. If not just keep pressing B until
    the hunter pummel away, then you can stop pressing B as he will finish up
    by himself. If any enemy walks into the hunter's pummel they will also receive
    damage and pushes back. Pummel is best used when again a lone alien when
    you're sure no others will interfere, also a good way to drain life from
    bosses if you manage to grab it.
    Forward Uppercut: Grab, hold forward and press B
    The hunter will do the uppercut finisher from the pummel, only he moves
    forward as he performs it. This is best used when you're surrounded by a
    crowd of aliens and you grabbed on one, use this to knock down the crowd
    that gets in your way.
    Body Smash: Grab, jump and press B
    The hunter grabs the enemy and jumps, in midair he drops down and slams
    the enemy on the ground. Think of it as schafer's piledriver with a different
    look and slightly lower damage. There is also an alternate version of the
    attack, where the hunter suddenly slams the enemy fast and hard, doing almost
    twice the damage. I have yet determined the ways to do this, but I believe
    the predator's jump must reach maximum height before doing the slam.
    Slide: Hold down, press C
    The hunter does a short slide that can be used to hit face huggers and chest
    busters. It can also hit enemy on the ground. By holding down forward and
    pressing C, the slide is extended. Finally the slide can be canceled into
    the uppercut, shoulder cannon and the deathblow.
    Food Items: These restore your health. If at full health they give you points
    Soda Pop: restore 10% health
    Hotdog: restore 15% health
    Hamburger: restore 20% health
    Cheese: restore 20% health
    Pizza: restore 25% health
    Ham: restore 50% health
    Pork: restore 75% health
    Chicken: restore 75% health
    Steak: restore 85% health
    Lobster: restore 85% health
    Sea Bream: restore 85% health
    Medicine: restore 100% health
    Weapons: These you can use in combat, if using guns picking up another will
    reload it.
    Standard combat survival knife, military grade. Found in some boxes and
    on most marines. The knife is a solid weapon that's easy to use and useful
    in many ways. First the knife can go through multiple targets (no amount
    of enemies can stop a knife) while doing equal damage to all targets hit
    by the knife. Defenders cannot block against the knife, and marines will
    drop their weapons most of the time when knocked down by the knife. The
    only way for a knife to stop is if it hits a wall, where it drops on the
    floor and can be picked up again; if there is a wall on the edge of the
    screen but can't be seen yet the knife will also drop on the floor when
    it reaches the edge.
    Standard metal pipe, found in some boxes and by bashing a metal poll. The
    pipe is long reach weapon that produces solid damage. However only Schafer
    can use the pipe with maximum efficiency as Linn and the Predator just throw
    the pipe like the knife (which have all of its characteristic plus doing
    a bit more damage)
    A razor-sharp flying disc that belongs to the predator. Found in some boxes.
    The disc is basically a boomerang, in which it will come back to the user
    once it's thrown. The distance of the disc travels is about half a screen
    length. Think of the disc as an improved version of the knife as it bears
    its good characteristic plus the ability to come back to the user without
    having to pick up after each use. Note that when throwing the disc, if the
    user moves, is performing an attack, or is carrying another weapon, the
    disc will continues to move until it flies off screen, unless it runs into
    a wall (or an off screen wall) in which it drops like the knife and ready
    to be picked up again.
    Pulse Rifle
    An assault rifle that fires high powered shots. Found in some boxes and
    on most marines. Three shots are usually enough to kill a stalker. By picking
    up another pulse rifle additional ammo is collected. The gun should be saved
    for boss fights when possible as it quickly drains the boss's life, greatly
    lowering the difficulty of the fight. The pulse rifle cannot hit aliens
    that are crawling.
    A heavy machinegun that fires armor piercing shots. Found on most marines.
    These shots are less powerful than the pulse rifle's shots, but makes up
    for its armor piercing ability. Defenders cannot block from the shots. Since
    only marines carry these they are an excellent weapon against their
    overwhelming numbers.
    Standard fragmentation grenade, military grade. Found in some boxes and
    occasionally dropped by marines carrying grenades. These hand-held
    explosive are very handy to have, they will instantly knock down the targets
    while doing medium damage. Against a powerloader it will always knock it
    Grenade Launcher
    Take several grenades, put them in a magazine and plug it into a gun and
    you have a grenade launcher. Found in some boxes. This gun behaves just
    like a regular grenade with a few differences. First you can fire several
    shots in a row as opposed to picking up the grenades one at a time. Second
    the blast radius has been improved and serves as a great crowd control weapon.
    Finally a slight improvement in damage makes it a better weapon to use.
    Take a tank of fuel and a lighter, strap it on a gun frame and you got yourself
    a flamethrower. Found in some boxes. Apparently aliens don't react too well
    with fire, this is very true as the flamethrower does large amount of damage
    to aliens of all kinds. It's also useful against marines as humans don't
    react so well with fire either.
    This item instantly charges your sidearms to maximum, allowing you to fire
    them without having to worry about overheat/reload. You have nine seconds
    (ten if you count the second the moment you pick it up) to take advantage
    of this feature before it's gone. It's found in some boxes and appears when
    the player continues or a new player joins.
    Point's item: These will add more points to your current score.
    Small-2,000, Large-4,000
    Small-3,000, Medium-5,000, Large-8,000
    Lapis Lazuli
    6.Enemies/Bosses list
    Found on: All stages except stage 5
    Attacks: Claw strike, tail strike, acid spit
    Endurance: Medium-High
    The warriors are the backbone of the alien army. They serve as fierce warriors
    as their names suggests and do not fear death. Their attack consists of
    standard strike with their claws and tails, and occasionally they spit acid
    that does medium damage. As the level progresses their endurance increase
    but their behaviors remains the same. They can be easily defeated with
    standard combos; just don't get caught in big groups.
    Found on: All stages except stage 5
    Attacks, Claw strike, talk strike, bite, jumping claw
    Endurance: Low-Medium
    Think of it as a tuned down version of the warriors. Stalkers are merely
    cannon fodder, its only purpose is to distract you as they and other aliens
    gang up on you. They have similar attacks as warriors as well as the ability
    to bite at close range and perform a jumping claw attack (however they cannot
    spit acid like warriors does) Fight stalkers the same way as would with
    warriors, try to eliminate them fast so you can concentrate on the tougher
    Found on: Stage 3, 4, 6, 7
    Attack: Claw strike, bite, ram
    Endurance: Medium-High
    They look similar to warriors other than the color difference. They don't
    have the ability to use tail strike and acid spit like warriors, but their
    claw strike and bite have improved in terms of damage. They have their own
    unique attack: they will ram you with their head for decent damage; they
    spin their head around before performing this attack. This ram attack seems
    to have a high hit detection so it may take priority over your attacks.
    Attack them as soon as they show up, their high damage attacks will greatly
    lessen your chances of survival if you leave them alone.
    Found on: Stage 4, 6, 7
    Attack: Claw strike, bite, jumping claw, uppercut, block
    Endurance: Low-Medium
    A different version of stalkers. Defenders acts and attacks like them
    (although defenders cannot use tail strike) Defenders have the ability to
    block attacks. Here are the attacks that they can block
    Standard combo (exclude the knockdown attack)
    Schafer and Linn's sidearm
    Slide attack
    Spear Dive
    Diving Roll
    Jump kick
    Air Stab
    These are the attacks that they can't block
    Knockdown attack (the last hit of a standard combo)
    Shoulder Cannon
    Palm Wave
    Character's special attack
    All projectile weapons except pulse rifle.
    Found on: Stage 4, 7
    Attack: Grab, release chest buster
    Endurance: Medium-High
    They are infected human containing chest buster in them. If one of them
    grabs you, it will release a chest buster and bites you, shake the joystick
    rapidly to break free. If you wait a while they sometime will release the
    chest buster and die. They may have a large life but any knockdown attack
    will kill them instantly, also all character's sidearm, projectile weapons
    (including knife, pipe, disc) special attacks and deathblow can archive
    similar effect.
    Chest Buster
    Found on: Stage 4, 7
    Attack: Bite
    Endurance: Very low
    They are hidden in certain boxes and sometimes drops from the sky, infectoids
    also carry them. They attack by jumping on you and bite. Shake the joystick
    to break free. They can be killed with any attack, slide attack is best
    Face Hugger
    Found on: Stage 4, 7
    Attack: Face hug
    Endurance: Very low
    Same as chest buster, they are easily killed. They are found inside egg
    chambers and will jump out when the egg is open and you're close to it.
    If they jumps on you it will start to drain your life rapidly (though not
    right away) shake the joystick rapidly to remove them.
    Egg Chamber
    Found on: Stage 4, 7
    Attack: None
    Endurance: Very high (when close), very low (when open)
    The egg chamber contains a face hugger that is launched when the egg opens
    up, which happens when you get too close. The egg has very high endurance
    when it's closed and normal and range weapon do little damage. Once it's
    opened it can be easily destroyed.
    Royal Guard
    Found on: Stage 2, 4, 7
    Attack: Claw strike, tail strike, bite, acid spit, charge, jumping stomp,
    grab and bite, piledriver
    Endurance: High-Very high
    A powerful enemy. It has attacks similar to warriors with some changes and
    some new attacks.  The claw/tail strike and the bite have been improved in
    damage and range. The charge is like a smasher's ram, only even bigger hit
    detection and more damage. The acid spit goes around the royal guard instead
    of forward. As for the new attacks it can jump up and stomp the ground,
    grab and bite you until you die (shake the joystick rapidly to break free),
    and use its tail to perform a piledriver.
    Found on: Stage 2, 3, 6, 7
    Attack: Claw strike, tail strike, bite, jumping bite, tail uppercut
    Endurance: Medium-High
    An alien with a totally different appearance. They have the same attacks
    as warriors and stalker (no acid spit) plus they can do a tail uppercut
    that does heavy damage. They will also jump into the air and bite as they
    come down; a variation of this move is when they suddenly drop down with
    extreme speed.  They like to jump around a lot and it's really hard to predict
    what they're going to do. Combine standard combo and special attack to
    eliminate them as quickly as possible.
    Found on: Stage 5, 6, 7
    Attack: Shoot pulse rifle/smart gun, throw grenade/knife, slash/stab with
    knife, whack with pulse rifle/smartgun, kick
    Endurance: Low/Medium/High
    These are the only humans (besides Schafer and Linn) in the game, and they
    happen to be bad guys. Other than the different appearance and different
    endurance they behave all the same. Almost all of them carry a weapon of
    some sort. Knock them down to make them drop their weapon for you to use.
    They will always go and get a weapon first if they don't have one, or if
    no weapons could be found they simply retreat. They attack by shooting if
    they have guns, if they have knife they either throw them at long range
    or slash/stab at close range. They can also whack you with their guns too.
    Some of them carries grenades and throw them at you before retreating.
    Finally if you get close they will try to kick you as well.
    Found on: Stage 1, 7
    Attack: Claw strike, bite, tail strike, charge, jump and bite, jumping claw,
    Endurance: Very High
    Think of this alien as a massive warrior/stalker hybrid. It's got all the
    moves of both aliens (again no acid spit) plus the ability to ram its head
    against you like a smasher. In addition to these attacks it can sometime
    roll into a ball and try to run you over, while in ball form it blocks attacks
    much like a defender does, and any attack a defender can't block it can't
    either. Standard combo with special attack works well, if there are aliens
    supporting be sure to knock them down so they don't bother you.
    Razor Claws
    Found on: Stage 2
    Attack: Claw strike/stab, rushing stab, jumping stab
    Endurance: Very High
    You might wonder what kind of alien is called razor claws, well once you
    meet it you'll see it suits the name well. Again it appears to be a giant
    warrior with different color. It's attack is slightly different (no acid
    spit and tail strike) the main form of attack comes from its claw, which
    are so sharp it uses to slash/stab you with for massive damage, and it excel
    in range too (it ties in range with the hunter's weapon) Sometime after
    knockdown or at anytime it chooses to jump to a location and quickly does
    a rushing stab. There are two ways to beat this boss with the hunter, an
    easy way and a slightly harder way.
    Easy way
    IF you saved the grenade launcher from the beginning of the level (hard
    but not impossible to do) as soon as the boss drops down hit it with a shot
    and it will take a chuck of life out. Move forward a bit and wait for it
    to get up and fire another shot, repeat this process until all shots are
    used. By then you would have eliminated 95% of its life. Once it's done
    hit one of the boxes in the room and grab the pulse rifle, fire a couple
    of shots to finish the boss.
    Slightly harder way
    As soon as the boss lands do your standard combo and finish it with an uppercut.
    Now break one of the boxes and grab the pulse rifle, fire it at the boss
    (make sure all the shots hits. You can also choose to use the gun later
    its up to you) you should have done roughly 60% damage. Now just continue
    with the standard combo/uppercut and you should win in no time. Just remember
    his attack range and stay away from it.
    Alien Queen
    Found on: Stage 4, 7
    Attacks: (Stage 4) claw strike, bite, tail strike, acid spit, grab and throw,
    grab and bite. (Stage 7) claw strike, tail hook, jumping stomp, grab and
    throw, grab and bite.
    Endurance: Very High
    The mother of all aliens. She is the toughest alien of its race. On stage
    4 she is immobile and can only turn left and right. However she can use
    her tail to stab you painfully, as well as using another mouth inside her
    mouth to bite you. Like a warrior she can also spit acid for same amount
    of damage. If she grabs on you, shake the joystick to break free, otherwise
    she will either throw you for medium damage, or bite you continuously until
    you die, don't let that second one happen. On stage 7, she is mobile and
    can move around freely. She still has those attack from before (although
    she doesn't seem to spit acid anymore) as well as two new attacks. One of
    them is the jumping stomp, which is similar to the royal guard's one only
    with a different animation. Another attack is when the queen jumps up and
    off the screen then moments later you see her tail coming down and moving
    up and down tracking your position; after a moment the tail dashes across
    the screen, if you're hit it will hook you and hit three time and take out
    as much as 80% of your life, which is a very large chunk.
    To beat the immobile queen, first break the boxes and grab the pulse rifle
    and shoot her with it until you run out. Afterwards use a standard combo
    and when finished high jump over to the other side and do another combo,
    repeat this process until she's defeated. (you may also finish the combo
    with the uppercut to inflict more damage but you'll be at a greater risk
    of a counterattack by the queen.
    To beat the mobile queen, again use the pulse rifle and make sure all shots
    hits to inflict maximum damage. Now here is where it gets tricky, since
    she is immune to hit stun she can still attack you when taking damage. I
    recommend using a standard combo and uppercut finisher, but as soon as you
    land if you think you're going to get hit use your deathblow to knock her
    down. Move to a different location and repeat the process (don't use the
    deathblow too much because of the life draining aspect)
    Found on: Stage 5, 7
    Attacks: arm strike, dashing strike, drill charge, shake and burn, grab
    and throw uppercut, block, flamethrower
    Endurance: Very High
    Doesn't' this look familiar, it's the powerloader that's used to defeat
    an alien in the movie, and now it's a boss to fight too. One thing differ
    the game version from movie one is the blowtorch, which has been replaced
    with two flamethrowers. From time to time the boss will light them up, make
    sure to knock them down or they'll start walking around with them on. It's
    standard attack consist of striking you with one or both arms, charging
    up and drill you with the arms, and uppercut with both arms if you try to
    jump over it. If it grabs you it can either shake you and burn you with
    the flamethrower, or just throw you after shaking. The easiest way to beat
    the boss is to get four pulse rifles just before the fight. When the fight
    starts fire your rifle until it falls over (make sure control your fire
    so shots don't get wasted) repeat until out of ammo, by then the boss is
    almost dead, you can eliminate it anyway you want, but I prefer break the
    two boxes to the right and grab one of the four grenades and throw it at
    the boss which will always knock it down. Throw one or two of them and you
    have won.
    Mad Predator
    Found on: Stage 6
    Attack: whack, rail jump and slash, wall jump slash, rail jump shot, shoulder
    cannon, cloaking, throw, forward uppercut
    Endurance: Very High
    As if fighting aliens and human weren't enough, you have to fight a predator
    as well? The day just keeps getting worst. Anyway the boss is similar to
    the two predators you control, with some differences. First it doesn't have
    melee weapon to fight, second its shoulder cannon does three times the damage
    as yours do. Finally it has incredible defense and takes a tremendous beating
    to go down. If you get close, it may whack you up to three times for a major
    50% damage. It will also jump up to the railing and jump off with a wristblade
    attack (another version is when it does a wall jump), or it may chooses
    to fire off three shoulder cannon before jumping off (the triangle shows
    where the shots land) If it stands still you will see the laser sight on
    the ground moving towards you, the shot will fire soon after a triangle
    is formed. When it's life gets low it will cloak and become invisible (don't
    worry it cannot uses the above mentioned attack while in this state) and
    does two things. It will either reappear in a same/different location, or
    you'll see the laser sight again as it attempts to lock on and fire the
    shoulder cannon (it's impossible to determine the boss's location until
    he fires the shot, in which then you can hit him out of his cloak) Finally
    if you get really close (not recommend) he will either throw you for around
    25% damage, or does the forward uppercut similar to your for a total 85%
    damage (his most powerful attack) Do not fight in close range, attack with
    your naginita's range advantage and use combo and uppercut finishers. This
    fight is basically a test of endurance, keep up the attack and you will
    win in the end.
    I would like to thank the following people for making this FAQ possible.
    Naru2000 for his/her excellent FAQ (I manage to get the point item's
    information from it)
    Capcom for making this great beat-em-up.
    CJayC for hosting the FAQ and maintaining a great site.
    Me for writing the FAQ
    And you for taking the time to read it, thanks everyone.
    Well this is the end of the FAQ, hope you enjoy using Predator Hunter and
    enjoy the game. Good luck.
    "My People are the greatest hunters in the galaxy" -Predator Hunter

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