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    FAQ by War Doc

    Version: 1.0 | Updated: 02/01/04 | Search Guide | Bookmark Guide

                         | A S T E R O I D S   D E L U X E |
                  GAME:  ASTEROIDS DELUXE
              PLATFORM:  ARCADE
                 GENRE:  ARCADE SHOOTER
               CREATOR:  ATARI Copyright 1980
    AUTHOR OF THIS FAQ:  Kevin Butler AKA War Doc
                E-MAIL:  kevinb(at)technologist(dot)com
           FAQ VERSION:  1.0
                                  TABLE OF CONTENTS
    1.  Legal Stuff
    2.  Version Information
    3.  Acknowledgements
    4.  Welcome
    5.  Overview
    6.  The Game
        6.1  The Controls
        6.2  The Playing Field
        6.3  Scoring
        6.4  Changes from Asteroids
    7.  Playing the Game
    8.  Conclusion
    To find a particular chapter or subchapter do the following:
    1.  Highlight the chapter or subchapter name you wish to find.
    2.  Press CTRL-C
    3.  Press CTRL-F
    4.  Press CTRL-V
    5.  Press CTRL-F
    5.  You will arrive at the desired chapter or subchapter.
    ********************************* U N I T  I **********************************
    | 1.  LEGAL STUFF |============================================================
    This guide may not be reproduced under any circumstances except for personal
    private use.  It may not be placed on any web site or otherwise distributed
    publicly without advanced permission from the author.  Use of this guide on
    any other web site or as part of any public display is strictly prohibited, and
    a violation of copyright.  All content in this guide is Copyright 2004 by
    Kevin Butler.  Only the sites listed below have permission to publish this
    work or to display it:
    If you wish to put this guide on your site, e-mail me and ask.  Save yourself
    the headache of putting up with lawsuits and whatnot because you failed to ask
    a simple "Can I post your guide on <insert site>?".  If you wish to use info
    in this guide, please acknowledge that you have done so.  If I don't respond or
    I say no, accept it as fact.  This especially goes out to Dave at
    www.cheatcc.com since he has a habit of taking guides without permission.  In
    addition, do not modify this guide in any way whatsoever to suit your purposes.
    The latest version can always be found at www.gamefaqs.com.
    If you see this guide on any other site then the one listed above, please
    e-mail me.  If you wish to ask questions or give input to this guide, please
    e-mail me.  Just have Asteroids Deluxe as the subject so I know it isn't
    another kooky vendor trying to sell me hair gel or another XXX site telling me
    I have new friends.
    | 2.  VERSION INFORMATION |====================================================
    Version 1.0   2/ 1/04:  A guide is born.
    | 3.  ACKNOWLEDGEMENTS |=======================================================
    The following are a list of people or organizations that have made this FAQ
    My wonderful family (who has had to put up with the tapping on the keyboard)
    Atari for making a great arcade game
    GameFAQ's for putting up this FAQ
    | 4.  WELCOME |================================================================
    Welcome to my FAQ for Asteroids Deluxe.  Since the game is just a shooter that
    goes until all your men are killed, there is no walkthrough per se.  Instead it
    will be broken up into the game itself, strategies for survival, and some in-
    teresting quirks in the game.  Input is appreciated along with constructive
    criticism.  If you wish to e-mail me thoughts on this FAQ, better ways of doing
    things, other strategies, etc., feel free.  Make sure you put Asteroids as the
    subject.  If you don't, I'm liable to discard the e-mail as spam.
    | 5.  OVERVIEW |===============================================================
    After Asteroids became one of Atari's biggest hits in 1979, Atari wanted to
    follow up with a game that would accomplish the same thing.  One of the rules
    at Atari was to never do the same game twice.  The purpose of this rule was to
    ensure that new ideas were always forthcoming and people weren't seeing the
    same, stale games.  Asteroids Deluxe broke this pattern under the new manage-
    ment.  Improvements were made to the original Asteroids that seemed to warrant
    a sequel.  Unfortunately, very few sequels were as successful as the original.
    Space Invaders II was the notable exception up to this time.  Although the game
    was completed in 1980, Atari didn't release it until 1981.  The big reason for
    the delay was the fact that Pac-Man came storming on the scene and pretty much
    monopolized the arcades.  Also, William's Defender made an extremely strong
    showing.  Unfortunately, even with the release of the game in 1981, it didn't
    have a strong showing.  It was considered a failure, something that Atari could
    ill afford given the strong competition that they had to deal with.  Again,
    even though the game is relatively easy in concept, getting used to the
    controls and keeping track of a few different things on the screen make it a
    challenge.  Good luck.
    ******************************** U N I T  II **********************************
    | 6.  THE GAME |===============================================================
    Asteroids Deluxe is a two-dimensional shooter.  You control your spaceship to
    eliminate the endless supply of asteroids that threaten to pound it.  If that
    isn't bad enough, you also have to contend with aliens trying to turn you into
    stardust.  Of course, it's a game of kill or be killed.
    / 6.1  The Controls /__________________________________________________________
    In order to become a master of this game, you must be familiar with the
    controls.  The controls are a little complicated at first since there are more
    buttons to work with.
    -  Two buttons that rotate your spaceship right and left
    -  A fire button
    -  A thrust button to move your spaceship
    -  A shield button to protect you from your enemies
    / 6.2  The Playing Field /_____________________________________________________
    The playing field consists of your spaceship, floating rocks, and the
    occasional alien taking shots at you.  I have included an example of what the
    playing field looks like (a little larger then normal):
        |                                                                   |
        |      .__.                                                         |
        |      |   \                          / \                           |
        |      .    .<-ASTEROID              // \\                          |
        |     /  /\.                         \\ //<-DIAMOND                 |
        |    /../                             \ /                           |
        |                                                                   |
        |                                                                   |
        |                                                                   |
        |                                                                   |
        |                                                                   |
        |                                                                   |
        |                                /\<-YOUR SHIP                      |
        |                                ||                                 |
        |                               +--+                                |
        |                 ____           ++                                 |
        |                /    \                                             |
        |               /      \                                            |
        |               \      /<-"DEATH STAR"                              |
        |                \____/                                             |
        |                                                                   |
    You control the spaceship to avoid and blast the asteroids and aliens.
    / 6.3  Scoring /_______________________________________________________________
    Scoring in this game is pretty simple:
    Large Asteroids                   :    20 points
    Medium Asteroids                  :    50 points
    Small Asteroids                   :   100 points
    Large Saucer                      :   200 points
    "Death Star" (Hexagon Shaped Ship):    50 points
    AKA "Snowflake"
    Diamond Shaped Ship               :   100 points
    Triangular Shaped Ship            :   200 points
    Small Saucer                      :  1000 points.
    You start the game with a varying amount of spaceships depending on how it is
    set up and how many coins you insert:
    One Coin/Two Coins:  2/4, 3/5, 4/6, or 5/7
    You are awarded a free spaceship at 10,000, 12,000, 15,000 points or you don't
    receive a free spaceship.
    / 6.4  Changes from Asteroids /________________________________________________
    The game play for Asteroids Deluxe is pretty much like Asteroids.  The
    strategies in Chapter 7 still apply (for the most part).  There, however, are
    still a few notable differences that are worth mentioning.
    -  The addition of the hexagon-shaped ships AKA "Snowflakes".  These individual
       ships only pursue the player around the game screen until killed.
    -  The small and large UFO's have been improved with:
       -  Their shots now "wrap-around" the screen.  This means that a shot fired
          off the right or left side will re-enter the screen on the left or right
       -  The accuracy of the large UFO's shots have been improved.  Now every one
          out of four shots are aimed at the player's spaceship.  If there are no
          other targets, all shots go toward the player's spaceship.
    -  The pace of the action is faster.
    -  The high score now "rolls over" at 999,999 points instead of 99,999 points.
    -  There are two versions of this game.  The first version was deemed too
       difficult so an easier version was made.  You can tell the version by when
       the "Snowflake" appears.  In the hard version, it appears at the end of the
       first wave of asteroids.
    -  A graphic overlay has been added to give the game more of a feeling of
       depth.  It also makes it slightly harder to seen the vector graphics.
    -  The hyperspace button has been replaced by a shield.  The shield lasts 10-12
       seconds per spaceship and cannot be recharged.
    ******************************** U N I T  III *********************************
    | 7.  PLAYING THE GAME |=======================================================
    When you start the game, your spaceship will be in the middle of the screen.
    Heading toward your ship will be 6 large asteroids.  Your job is to blast those
    rocks, however, when you blast them, they break up into 2 medium rocks.
    Blasting a medium rock gives you 2 small rocks.  In addition, you have to
    contend with large and small saucers and the "Snowflakes".
    -  On the first couple of screens, you can sit in the middle and blast rocks.
       Be aware that a large or small saucer will enter which will cause you to
       move lest you be hit by one of their shots.  In addition:
       -  You can have 4 shots on the screen at any one time.  This is useful for
          when you are blasting rocks at close range.  You can pretty much drill
          them to dust.
       -  Your shots "wrap around" the screen.  This means any shot that goes past
          the edge of the screen will reappear on the opposite side traveling the
          same direction.  The saucers also have "wrap around" shots.
    -  After 10,000 points, the small saucer becomes a permanent part of the game.
       You can no longer sit in one place since the small saucer is able to track
       your ship and take you out with the first or second shot.
    -  Use your shields only in very desperate situations.  They have a limited
       life which will be made shorter by collisions or enemy fire.  You can
       determine your shield strength by how bright the shield is.  When it is
       really dim, that means your shields are about ready to go.
    -  Although there is danger from the rocks and saucers, you can also be a
       danger to yourself.  Use the thrust carefully or you will find yourself
       careening out of control on the screen.  Some players get really good,
       however, moving around and shooting.
    -  For those desired high scores, you can use the hunting trick.  It goes
       something like this:
       -  After 10,000 points, the small saucers appear.  They are worth 1000
          points apiece.  First, blast every rock until you have one small rock
       -  Go sit in the upper left or right corner of the game screen.
       -  If the small saucer appears from the side you are on, then you can blast
          it before it gets off a shot.  If it appears on the opposite side, use
          the shot "wrap around" to take care of it.  Some people have done this
          for hours on end and racked up scores in the millions. Of course, it
          takes a long time at 1000 points a pop.
       -  Also keep in mind that the small saucer can wrap shots so you may have
          to move out of danger.
       -  Unlike in Asteroids, the small saucers fire a greater number of shots so
          hunting is more of a challenge.
       -  After 60,000 points, the accuracy of both UFO's goes up dramatically.
    -  The "Snowflakes" make their appearance in either the first or second wave:
       -  It will appear on the screen just lazily floating around.  It can only be
          broken open by laser fire (yours or the UFO's).
       -  Once broken open, the pieces will pursue the player.  Hitting one of the
          diamond-shaped pieces will break it into two wedge-shaped pieces.
       -  The best way to defeat this enemy is to accelerate forward, then turn
          quickly while shooting.  This will cause you to fly backwards while
          shooting at the pieces.
    ********************************  U N I T  IV *********************************
    | 8.  CONCLUSION |=============================================================
    I remember when this game first came out, my friends and I kept that machine
    pretty busy.  It was different then Asteroids since the action was faster paced
    and there were more enemies to deal with.  Again, sore fingers were usually the
    result of constantly pushing the fire and/or shield button.  In addition, sore
    arms and legs were the result of "camping out" at the machine for hours on end
    to get the score to "roll over".  Endurance and stamina were usually measured
    in sodas and sugar-laden snacks.  The game was complicated when it came out
    since it had so many buttons to remember, however, once you got good, stand
    back.  Unfortunately, it is very rare to find this machine anywhere.  However,
    through the miracle of emulation, a whole new generation is realizing what we
    "old" folks enjoyed those many years ago.  I hope this guide helps you in being
    able to get the most amount of gameplay for this game.  If you do have other
    ideas or thoughts, please e-mail me and share them.  Who knows, maybe I'll
    start a Q&A Chapter in this guide if enough people ask the same questions.
    Anyway, thank you again for reading this guide.
    To see other FAQ's I have written please go to:
               ~~~  No trees were harmed in the making of this FAQ ~~~

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