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    FAQ by War Doc

    Version: 1.01 | Updated: 08/28/03 | Search Guide | Bookmark Guide

                               | T W O   T I G E R S |
                  GAME:  TWO TIGERS
              PLATFORM:  ARCADE
                 GENRE:  ARCADE SHOOTER
               CREATOR:  BALLY MIDWAY Copyright 1984
    AUTHOR OF THIS FAQ:  Kevin Butler AKA War Doc
                E-MAIL:  kevinb(at)technologist(dot)com
           FAQ VERSION:  1.01
                                  TABLE OF CONTENTS
    1.  Legal Stuff
    2.  Version Information
    3.  Acknowledgements
    4.  Welcome
    5.  Overview
    6.  The Game
        6.1  The Controls
        6.2  The Playing Field
        6.3  Scoring
    7.  Playing the Game
    8.  Conclusion
    To find a particular chapter or subchapter do the following:
    1.  Highlight the chapter or subchapter name you wish to find.
    2.  Press CTRL-C
    3.  Press CTRL-F
    4.  Press CTRL-V
    5.  Press CTRL-F
    5.  You will arrive at the desired chapter or subchapter.
    ********************************* U N I T  I **********************************
    | 1.  LEGAL STUFF |============================================================
    This guide may not be reproduced under any circumstances except for personal
    private use.  It may not be placed on any web site or otherwise distributed
    publicly without advanced permission from the author.  Use of this guide on
    any other web sit or as part of any public display is strictly prohibited, and
    a violation of copyright.  All content in this guide is Copyright 2003 by
    Kevin Butler.  Only the sites listed below have permission to publish this
    work or to display it:
    If you wish to put this guide on your site, e-mail me and ask.  Save yourself
    the headache of putting up with lawsuits and whatnot because you failed to ask
    a simple "Can I post your guide on <insert site>?".  If you wish to use info
    in this guide, please acknowledge that you have done so.
    If you see this guide on any other site then the one listed above, please
    e-mail me.  If you wish to ask questions or give input to this guide, please
    e-mail me.  Just have Two Tigers as the subject so I know it isn't another
    kooky vendor trying to sell me hair gel or another XXX site telling me I have
    new friends.
    | 2.  VERSION INFORMATION |====================================================
    Version 1.0   8/ 1/03:  A guide is born.
    Version 1.01  8/28/03:  Fixed a couple of errors.
    | 3.  ACKNOWLEDGEMENTS |=======================================================
    The following are a list of people or organizations that have made this FAQ
    My wonderful family (who has had to put up with the tapping on the keyboard)
    Bally Midway for making a great arcade game
    GameFAQ's for putting up this FAQ
    | 4.  WELCOME |================================================================
    Welcome to my FAQ for Two Tigers.  Since the game is just a shooter that goes
    until you fail to sink the required number ships, there is no walkthrough per
    se.  Instead it will be broken up into the game itself and strategies for
    survival.  Input is appreciated along with constructive criticism.  If you wish
    to e-mail me thoughts on this FAQ, better ways of doing things, other
    strategies, etc., feel free.  Make sure you put Two Tigers as the subject.  If
    you don't, I'm liable to discard the e-mail as spam.
    | 5.  OVERVIEW |===============================================================
    It seems that war games were making their appearance around this time.  Bally
    Midway was no exception in putting a war type game.  Two Tigers is a loose
    conglomeration of several earlier games where the objective was to sink ships.
    Some games used submarines while others used planes.  Although not a major
    success, it still created a following of dedicated players.  Especially for the
    fact that it also allowed two-player cooperative mode and dogfighting.  Good
    luck on your mission.
    ******************************** U N I T  II **********************************
    | 6.  THE GAME |===============================================================
    Two Tigers is a two-dimensional dimensional shooter.  The game starts by
    telling you how may hits you must make on the ship before you can claim credit
    for sinking it.  You then will go to the next screen which has your fighter/
    bomber in the middle of the screen.  A gunsight will also be somewhere in the
    sky (The gunsight is actually the spot where anti-aircraft fire will be hitting
    at).  Soon the sky is filled with enemy planes and a ship enters the screen
    from the left side.  You mission will be to do whatever it takes to put the
    required number of holes into the enemy ship to sink it.  You have at your
    disposal a single bomb and the enemy planes themselves for achieving your goal.
    Along the way, other things may assist (if you shoot them) such as mines and
    fuel drums.  The game will go until you fail to sink two ships.  If you are in
    two-player cooperative mode, then the number of holes to sink a ship will be
    increased.  The same rules apply, though, for sending it to the bottom of the
    / 6.1  The Controls /__________________________________________________________
    The controls on this game are pretty easy.  It may, though, take just a little
    bit of time to get used to them.
    -  A spinner to rotate your plane (on some models, a "Y" yoke was put in place
       of the spinner knob.
    -  A fire button
    -  A bomb button
    / 6.2  The Playing Field /_____________________________________________________
    The playing field is pretty simple.  You have the enemy ship and enemy fighters
    to watch out for.  In addition, you also have to be alert for the crosshairs
    marking anti-aircraft fire plus the mines and drums to help you sink the ship.
    Here is an example of what the screen looks like:
        |                                                                   |
        |    \____| <-ENEMY PLANE                                           |
        |         |                                                         |
        |                                                                   |
        |                                                                   |
        |                                                                   |
        |                       \____|<- YOUR PLANE     -                   |
        |                            |                  |  <- ANTI-AIRCRAFT |
        |                         *** <- BOMB        |-   -|    GUNSIGHT    |
        |                                               |                   |
        |                                               -                   |
        |                        |   |                                      |
        |                        |   |                                      |
        |                    +---+   +---------+     +-HOLE IN SHIP         |
        |     MINE           |                 |     |            FUEL      |
        |      |          ___|_________________|____ V _______    DRUM      |
        |     _V          \                         | |      /      |       |
        |    /  \          \                        | |     /      _V       |
        |   |    |          \_______________________| |____/      [__]      |
        |    \__/                                                           |
        |                                                                   |
    You control your plane through the enemy planes and anti-aircraft fire.
    / 6.3  Scoring /_______________________________________________________________
    Scoring in this game is relatively simple but it is fast paced.
                    | ITEM                               | PTS  |
                    | BOMB HIT ON SHIP                   |  150 |
                    | SHOT DOWN ENEMY PLANE HIT ON SHIP  |  150 |
                    | ENEMY PLANE                        |  200 |
                    | DESTROYING A SHOT DOWN ENEMY PLANE |  250 |
                    | MINES, SWIMMER, SHARKS, FUEL DRUM  |  700 |
                    | SUBMARINE                          | 1300 |
                    | HOLE IN SHIP                       | 1400 |
                    | DESTROYING THE SHIP                | 5000 |
    You don't get free men in this game.  Your game length is determined by the
    number of ships you miss.
    ******************************** U N I T  III *********************************
    | 7.  PLAYING THE GAME |=======================================================
    When you start the game, your fighter will fly in from the left side of the
    screen.  There will be a slight delay then a ship will float in from the left
    side.  Now it's time to put the ship on the bottom of the sea.  These
    strategies are valid for both the one and two-player game.  The only difference
    is that it takes more holes to sink a ship in the two player game and the
    second player comes in from the right side of the screen.
    -  It takes three hits in the same place to create a hole.  It doesn't matter
       where else you hit, if you don't hit the same area three times, no hole is
       created in the ship.
    -  The best strategy for this game is to use your plane as a dive-bomber.
       There are a couple of reasons for this:
       -  First, your plane goes faster when you are diving.  This helps to prevent
          you from being brought down by anti-aircraft fire and enemy planes.  Keep
          in mind, only the brown planes can collide with your plane.
       -  Second, you can drop your bomb more accurately.  Since you can only have
          one bomb on the screen at any given time, you have to make your bomb hits
          count.  If you are climbing and drop your bomb, it will arc up over your
          plane before coming back down.  In turn, this causes the bomb to take a
          long time to either hit the ship or miss.  That bomb could be the
          difference between a ship sinking or getting away.
       -  Third,  if your plane gets shot down (either by anti-aircraft fire or by
          collision with an enemy plane), you have a shorter route to travel before
          you reappear in a new plane.  If you are climbing and get shot down, your
          character will arc above the plane and then his parachute will open.  If
          your character parachutes from the top of the screen, you will lose a lot
          of precious time floating back to the water when you could have been
          pounding the ship into submission.
       -  Fourth, if you look when your plane is either at the very top or bottom
          of the screen, a shield appears around your plane.  Basically, your plane
          is protected when it enters the screen from the top or bottom to prevent
          it from being shot down.  Use this definitely to your advantage.
    -  Use the enemy planes to your advantage.  When you drop a bomb on a ship, it
       only takes out the piece of ship it hits.  When an enemy plane is shot down
       and hits the ship, it will drill through the superstructure until it reaches
       the hull, then it will create the hole.  This means, basically, you can
       actually sink the ship without using any of your bombs.
    -  During the first few ships, you will notice that mines float by the ship.
       These will make your job easier by taking out the ship from the "bottom-up"
       so to speak.  When you destroy a mine under a ship, it blasts a three wide
       panel out from the bottom of the ship.  That makes your job easier since now
       you only have work at putting two holes vice three to sink the ship.
    -  The later stages have fuel drums floating by the ship.  Like the mines, fuel
       drums can help you put away a ship faster.  When you destroy a fuel drum, it
       will put a hole in the ship for you.  In other words, instead of a lateral
       blast, it does a vertical blast through the ship.
    -  During the stages in-between ships, you can do target practice on either the
       submarine, swimmer and sharks, or mines.
    -  As the game progresses, the number of holes to sink a ship goes up.  In
       addition, the anti-aircraft fire becomes more accurate and the enemy planes
       become quicker and more aggressive.
    -  In the dogfight game, both players try to shoot down all of their opponent's
       aircraft.  The loser has to defend their ship against the winner.  So
       obviously, you want to be the winner since it's easier to sink a ship then
       shoot down a plane.
    ********************************  U N I T  IV *********************************
    | 8.  CONCLUSION |=============================================================
    This was a sleeper game that didn't seem to receive a lot of hype.  I happened
    to just find it in an arcade one day and decided to try it out.  I soon
    realized that it was different in the fact that it was not based on how many
    planes you had, but on how many ships you could sink.  That, in, itself made
    the game more appealing to me.  After a period of time (and lots of quarters),
    I was getting to the six and seven holes to sink a ship stages.  I'm sure that
    there were more beyond that, but those stages kept me busy enough.  This was
    coupled with the fact that the action is nonstop as you try to shoot down enemy
    planes to do your work for you and drop the occasional bomb to finish the job.
    Unfortunately, it is very rare to find this machine anywhere.  However, through
    the miracle of emulation, a whole new generation is realizing what we "old"
    folks enjoyed those many years ago.  In addition, www.shockwave.com is bringing
    many of these classic games back.  Check out their site to see what ones are
    there.  I hope this guide helps you in being able to get the most amount of
    gameplay for this game.  If you do have other ideas or thoughts, please e-mail
    me and share them.  Who knows, maybe I'll start a Q&A Chapter in this guide if
    enough people ask the same questions.  Anyway, thank you again for reading this
    To see other FAQ's I have written please go to:
               ~~~  No trees were harmed in the making of this FAQ ~~~

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