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    FAQ/Walkthrough by SubSane

    Version: 1.2 | Updated: 11/27/05 | Search Guide | Bookmark Guide

                        Based on the Arcade version
                     Written and maintained by SubSane
                      Last Updated  November 27, 2005
         1.1 Game Details
         1.2 Story
    2.0 BASICS
         2.1 Game Start
         2.2 Status Screen
         2.3 Controls
         2.4 Attacks
         2.5 Items
         2.6 Points
         3.1 Downtown Springfield
         3.2 Krustyland
         3.3 Springfield Discount Cemetery
         3.4 Moe's Tavern
         3.5 Springfield Butte
         3.6 Dreamland
         3.7 Channel 6
         3.8 Springfield Nuclear Power Plant
    5.0 LEGAL / MISC.
         5.1 Version History
         5.2 Guide Credits
         5.3 Contact Information
         5.4 Legal Stuff
    ===== 1.0 INTRODUCTION =============================================
                            1.1  Game Details
    Ah, The Simpsons. THIS was the original (and probably definitive)
    Simpsons game. I don't care who you are or where you're from, chances
    are you have seen and played this fun-as-hell multiplayer game.
    The original arcade game is hard to find nowadays, so if you see it,
    take advantage and pop in a few quarters!
    Developed and released in 1991, by Konami.
                                1.2  Story
    The Simpsons are simple folk. They don't drive fancy cars, own
    property, or partake of social activities. But, there's nothing
    wrong with a walk downtown, right?
    If only that were true. It was a sunny day in Springfield, and the
    Simpsons were out and about on the busy streets. As they neared the
    Springfield Jewelers store, a loud commotion arose from within.
    It was Mr. Smithers, the ambiguous lackey of the infamous C.
    Montgomery Burns! He stole a valuable diamond and bumped into the
    Simpsons as he ran out. The diamond flew up in the air and landed...
    in Maggie's mouth? Now Mr. Smithers has kidnapped Maggie to get the
    diamond back!
    Can the Simpsons save their youngest family member?
    ===== 2.0 BASICS ===================================================
                               2.1  Game Start
    Character Select
    - - - - - - - - 
    The character is chosen based on the quarter slot you choose. The
    first slot is Marge, the second is Homer, the third is Bart, and the
    fourth slot is Lisa.
    Press the attack button when you're ready to roll.
                             2.2  Status Screen
    - - - - -
    The face on the left is your current character.
    - - - 
    The bar in the center is the health bar. It starts off purple, but
    goes to blue if you get hurt. If your health bar is depleted, you
    will lose one credit.
    - - - -
    The credits are the number of chances you have. The more quarters
    you put in, the more credits you get. If all the credits get
    depleted, it will be Game Over.
    - - - 
    The small number above the credits is the number of points. You get
    points for each enemy you kill.
                              2.3  Controls
    *NOTE* There are many different Simpsons arcade machines out there,
           mainly because the game can be installed in any of the ol'
           school four player arcades (Teenage Mutant Ninja Turtles and
           X-Men for example).
           Though the cabinet may look different, the control
           configuration should be about the same thing.
             /       \
            | Control |
             \       /
              \ ___ /
               |   |
               |   |
             _ |   | _       ______      ______
            /  |   |  \     /      \    /      \
           (   |   |   )   ( Attack )  (  Jump  )
            \_________/     \______/    \______/
             Joystick       Button 1    Button 2
       Joystick...This is for moving the character around
       Button 1...Typically the attack button
       Button 2...Typically the jump button
                               2.4  Attacks
    This part isn't hard to figure out. Just press the attack button and
    that should be enough for most enemies. There are a few extra
    techniques I can think about.
    Jump attacks are very effective. You can take care of large groups
    of enemies, or avoid attacks altogether.
    Co-operative attacks (referred to as co-op in the walkthrough), are
    great for anything. Homer and Marge have a great one, and Bart and
    Lisa have another good one. You can mix the kids up with the adults,
    but those co-op attacks aren't as effective.
                                2.5  Items
    The general rule for items is that if it is a food item, it will
    restore health (with the exception of the sodas in stage 2 and the
    bottles in stage 4). Any other kind of item will be a weapon.
                                 2.6  Points
    You will get one point for every enemy you kill. The points serve
    mainly as a final score to rank players.
    ===== 3.0 WALKTHROUGH ==============================================
                          3.1  Downtown Springfield                     
    Enemies: Suit goons, fat goons, fire fighters, wrestler
    Items: Street signs, flower pot, apples, police car, bowling ball,
    This stage is very simple and short. It's more like an introductory
    stage for the player to get used to the game.
    You start off in front of the Springfield Jewelers, the place that
    Smithers stole the diamond from. A couple of suit goons will appear,
    so take them out easily by pressing the attack button repeatedly. You
    can also jump and press the attack button to do an air attack. Or,
    get together with someone else to do a co-op attack! Your choice.
    As you go to the right, avoid standing in front of the Noiseland
    Arcade or Rusty Barnacle. If you stand by those doors the fat goon
    or hostess inside will smack you hard. You can also grab the flower
    pot and unleash some flower power.
    So go ahead, killing the suit goons and fat goons. You can use the
    sign in front of the Pet Shop as a weapon, but don't stand in front
    of the door or you'll be hit.
    When you come across the wooden fence you'll have to kill a few more
    goons. Use the street sign if you want, or if there are at least two
    players you can pick up and toss the police car! Riot!!!
    Next up is the Springfield Fire Dept. The number of fire fighter that
    appear depends on the number of players on the screen, and they'll
    be packing cool. Avoid their extinguishers and use kill them off
    Kill off the last couple of goons, then hit the tree at the top to
    get two apples and go down to get the burger from Sherri (or Terri).
    When the wrestler appears get the bowling ball and throw it at him
    to cause some damage, then just attack repeatedly to beat him up. He
    will begin to flash a bright red, and when it looks like the guy is
    about to explode, you're just about there.
    There will be a bonus stage after this where you have to blow up a
    balloon of your character's head. All you have to do is continually
    press attack and jump to pump the balloon up. You can get up to 64
    extra points if you get first place.
                              3.2  Krustyland                     
    Enemies: Krustys, suit goons, fat goons, Binkys, Krusty balloon
    Items: Trash cans, sodas, donuts, signs, pineapples, mallet, wheel,
           hot dog, dog, cat
    Happy happy, joy joy! Whoops, wrong animated show...
    Krustyland, hoorah! It's the Krustiest place on Earth, and that
    dastardly Smithers has cut through the theme park.
    When you start you'll see Krusty balancing on a ball. Knock him out,
    and you'll see that it's actually just a fat goon. Fight forward
    until you reach the two booths with Otto and Marvin Monroe. Oh,
    also remember you can use the dogs as weapons.
    Otto will release an endless amount of sodas that you can use as
    weapons, and Marvin Monroe will give out a box of donuts. But why
    would Dr. Monroe be selling donuts at a theme park?
    Anyway, kill off all the goons and move on. Next up are the tea
    cups. First pick up the mallet from Milhouse, then start killing off
    the suit goons. The fat goons in the tea cups will then fly out and
    attack you. The best place to stand is up in the left corner, and
    if you still have the mallet if will be a lot easier.
    On to the zoo exhibition. Beat up the tree near the gorilla cage to
    get some pineapples, but don't go near the gorilla or he'll punch
    you. Also be careful around the fat goons who carry trash cans.
    So go along, fighting as you will. Stay near the bottom of the screen
    because that bear is going to bust through the cage and escape. When
    you reach the Binky Show Hall you'll be attacked by a gang of the
    strange bunnys, so beat 'em up too. You'll also run into some suit
    goons who toss their hat, Michael Jackson-style.
    The next boss will be the Krusty balloon that Smithers escaped in.
    Grab the burger that Sherri (or Terri) gives you, then get to work.
    This boss is real simple. Just start swinging your fists, skateboard,
    vacuum, or rope like mad. When he goes up and releases the balloon
    bombs, stay in one of the bottom corners.
    Now the stages get a bit tougher.
                      3.3  Springfield Discount Cemetery
    Enemies: Suit goons, female zombie, gray zombies, brown zombies,
             ghosts, bouncers
    Items: Skulls, slingshot, burgers
    It's a ce... ce... ce... cemetary! Make your way forward, beating up
    all the suit goons you see. Some of them will have weapons such as
    bombs, hats, molotov cocktails, and umbrellas. When you see a ghost
    in a tree, jump attack to knock the ghost down to the ground. Along
    the way you'll also see skulls on the ground, so pick them up and
    use them as weapons.
    When you reach the end of the forest you'll be in the graveyard.
    Grab the slingshot on the grass, then move on. The zombies will all
    fall with a simple combo attack, much like every other enemy in the
    You'll fall into an open grave at the end of the graveyard, into an
    underground elevator. Fight off the few goons in here and then you'll
    face the bouncers that keeping popping up in other stages.
    Just start swinging, and if there are two players I recommend using
    co-op attacks. They will die easily, but if you still need health
    there will be a few burgers in the beer kegs.
                              3.4  Moe's Tavern
    Enemies: Fat goons, suit goons, bar hags, drunk
    Items: Keg, pie, slingshot, bar stools, bottle, pool ball
    Go forward and fight your way through more waves of goons (you can
    use that beer keg as a weapon), then grab the bottle and pie on the
    bar. The bottle is a weapon, and the pie is a health boost. A bit
    ahead you'll also be able to throw the green bar stools.
    As always keep going and you'll find a slingshot on the pool table.
    Use it until it runs out and keep going. After a whole bunch of
    goons and some bat hags you'll get to another bar, and a rather large
    drunk. Why are the drunks always big...
    The best thing to do is to stay on the ground and always in the
    center of his body. From that position you can attack him, but his
    flame and cough attacks can't reach you. Never stand close to him
    when he's getting up from an attack.
    After only a few hits the drunk will go down, and you can continue.
                           3.5  Springfield Butte
    Enemies: Suit goons, fat goons, bigfoots, loggers, bear
    Items: Rocks, boulders, pink fish, roast chicken, raccoon
    Like every stage so far, you'll immediately run into suit goons and
    fat goons. It's the same thing, except some of the fat goons now also
    carry boulders. It should be no problem for you at this point. You
    can also use the rocks and boulders on the ground as weapons.
    Fight your way through until you see a tree and some caves. Wait, is
    that Homer?! My bad, it's just bigfoot. These guys are no different
    from the goons, so give 'em hell. If you hit the tree you'll get two
    pineapples. But, DO NOT touch the honey comb. If it is disturbed a
    group of bees will start attacking.
    Go ahead and beat up some more goons, then grab the slingshot from
    Nelson. You'll then cross a bridge. Use the orange fish as a weapon
    and take care of these guys, then move on.
    Next is a pair of loggers, but they're incredibly easy to beat up.
    Also remember to get the roast chicken from Sideshow Bob. After this
    you'll come across a pile of logs.
    A bear will burst out of a cave behind the logs. Start moving around
    to avoid the falling boulders and keep swinging. As always, co-op
    attacks are a great idea.
    When you've knocked out this "bear", the stage will end.
                              3.6  Dreamland
    Enemies: Donuts, Marge clouds, saxophones, demon Barts, SNPP workers,
             giant bowling ball
    Items: M, A, G, G, I, E, !, star
    This one is pretty straight forward, with nothing but enemies. First
    you'll face off against some donuts, but they are just like most of
    the other enemies. Gather them together and start swinging to beat
    them up easily. Be careful when they roll or shoot donuts at you.
    Next are the Marge clouds. They are a bit more aggressive, so use
    jump attacks to pop them. Then the saxophones will start flying
    around, so use your jump attacks.
    Following the saxophones will be the SNPP workers. You can use the
    letters M, A, G, G, I, E, and ! as weapons against the workers. When
    you run out of letters just stand on the ground and beat them up like
    most of the enemies.
    For the demon Barts use the same exact strategy as the one you used
    for the saxophones. Jumping high to go nearly across the whole
    The boss is a real aggressive bowling ball with three attack
    patterns. For all three attack patterns all you have to do is stand
    and swing constantly. I guess a giant bowling ball isn't too smart,
    because he will run into your attacks every time.
    You'll play through another bonus stage after this. The goal is to
    continuously tap the attack and jump buttons to slap your character
    and wake him/her up. The reward is another set of bonus points.
                               3.7  Channel 6
    Enemies: Suit goons, fat goons, robot, ninjas, kabuki master
    Items: Cameras, monitors, mallet, sodas, robot head, microphones,
           burrito, broom, bowling ball
    Channel 6! Home of Channel 6 Action News, The Krusty the Clown Show,
    and the Bumblebee Man! You can use the cameras and monitors to beat
    up the suit goons and fat goons that always appear. You can also jump
    on the gorilla's head to get a health item.
    So fight your way through and... hey, is that Maggie? And where is
    Kent Brockman? Anyway, beat up the goons and get the best weapon in
    the game... the mallet! It's ass-kickin' time!
    Fight your way to the right until you reach the Mars set. A robot
    will appear, and he's a pretty tough fight. Try and stay in the
    center of his body so his beams won't hit you, and use the alien
    as a weapon. Once you robot is destroyed, you can use the head as
    a weapon.
    Grab the corn from the upper floor and keep beating goons. Now, you
    see that broom? Get it! It has the same attack strength as a mallet,
    so try and keep it as long as possible.
    Now you'll be on a Japanese ninja set. The ninjas are sneaky, but not
    tough. Just go up and face them with whatever weapon you have
    (hopefully the broom), while avoiding the ninja stars and nunchuks.
    Don't forget that apple blossom tree! It has two apples in it.
    Don't get the slingshot! You will lose the broom, which is a much
    better weapon. Kill the ninjas that appear on the stage, then move
    Now you must face the kabuki master! Try and guess what you have to
    do here... Yea, uh huh. Attack! He's no tougher than most of the
    previous bosses.
    On to the final stage!
                    3.8  Springfield Nuclear Power Plant
    Enemies: Smithers, Mr. Burns
    Items: Bombs
    There's no stage here, just two bosses. The first boss will be
    Smithers runs around throwing bombs at you, and the best way to
    attack him normally would be to jump attack. But, you can also use
    the blue bombs that Smithers drops. It's fairly easy. After quite a
    number of hits Smithers will blow himself up. If you need some health
    attack the decorations and lights. Now for the big boss.
    Burns will burst out inside of a giant robot! He has several versions
    of the robot, and the more you beat up the robot the more messed up
    it gets. The best spot is right in the center of the robot, to get
    the most hits. Avoid his arms, missiles, lasers, and any nuclear
    weapons he uses, because they cause quite a bit of damage.
    After you completely destroy the robot Burns will faint and you'll
    get Maggie back. Enjoy the lovely family ending, and thanks for
    playing another great Simpsons game!
    ===== 4.0 THE DIFFERENT VERSIONS ===================================
    Most people don't know it, but there were three versions of The
    Simpsons Arcade. The original four player arcade (I'm sure most
    people played this one), the American two player version, and the
    Japanese two player version.
    Here are the differences between the three.
      -The four player version allowed up to four players on
       the screen at the same time. The other two versions only
       allowed two on the screen.
      -When players put their quarter in the four player version,
       the character chosen corresponded with the slot in which
       the player put the quarter. In the other versions, players
       could choose out of the four characters.
      -The Japanese version had an exclusive item: a nuclear bomb.
       The nuclear bomb was only in a few stages, and when used
       it could kill all the enemies on the screen.
      -Even though none of the game is actually in Japanese, 
       several differences seem to be apparent in the Japanese 
       version that do not show up in the U.S. releases.
       These differences are due to the different release dates.
       The Japanese version was released 3 or 4 months before the
       U.S. versions. Originally, it was intended to be in Japan
       (even though none of it is in Japanese) then they would just
       send some copies to America.  Well, after some negative
       comments about the easy difficulty and the disappointing
       game, Konami re-released the 2 player version.  In order
       to satisfy everyone, they also released a 4 player version.
       Enemy AIs seem stronger, faster, and more advanced in the 
       U.S. versions (both 2 & 4 player). If you are finding the U.S.
       versions too difficult, try the Japanese version. The extra
       weapons and ability to gain health past the maximum amount
       also make the U.S. versions seem easier. The bosses in the
       Japanese are also slightly easier than their U.S. counterparts.
       -Different weapons
       Weapons such as the Nuclear bomb (like the one used by 
       Burns at the end) and the small bomb (like those used by 
       Smithers) show up at regular intervals and are not apparent 
       in the U.S. 4 or 2 player versions. These can be thrown like 
       regular thrown weapons but have a much bigger "blast"!
       -Absence of certain vitality items
       U.S. versions have "corn" as a vitality item. (look in Stage 7 
       "Channel 6" ). This is a cheeseburger in the Japanese version.
       There is a glitch in the Japanese version concerning the corn.
       Sometimes it appears (though always somewhere different in the
       level), sometime it doesn't.
       -Different scoring
       You will find high scores are MUCH higher in the Japanese 
       version than the U.S. releases.
       -Vitality Bonus at end of Stage
       You get bonus points for amount of life you have at end of 
       -Smithers drops many vitality items (all fruits?) once 
       defeated. They are hard to get because they don't fly too far,
       so when you approach to get them you may get hurt by the
       explosion. Then, you can't do it afterwards because by the time
       Mr. Burns is done threatening you, they will have disappeared.
       -Weapon agility
       In the U.S. version it isn't possible to jump when holding weapons
       such as hammers or brooms. The Japanese version allows for jump
       attacks while holding weapons.
       - Change in demo mode
       The Japanese version does not inifitely replay the attract mode.
       They mix in demos of the gameplay with the usual attract mode.
       -High score screen
       This is a small difference, but the high score screen is different
       in the Japanese version. The order in the U.S. version is: Score
       Ranking, Initials, Score, Character That Was Being Played As. The
       order in the Japanese version is: Score Ranking, Character That Was
       Being Played As, Score, Initials.
       -Level design
       Some levels have extra barrels and in level 4 there some fat freaks
       with barrels. Don't let them throw the barrels, instead hit them
       before hand to get 2 vitality items. Not to mention other things are
       slightly different in the backround (most noticible on level 3), and
       the fact that it had to be different to make room for the changes,
       like the nuclear bomb and the cherry bombs.
       -Slightly Different Ending?
       Several characters besides the family seem to show up at 
       the end of the game. (Nelson, Milhouse, Terri & Sherri 
       Santa's Little Helper, Snowball II, and Principal Skinner.)
       (see the screen shot)
    ===== 5.0 LEGAL / MISC. ============================================
                            5.1  Version History
    November 27, 2005: Version 1.2
    - - - - - - - - - - - - - - - -
    Aaron Ristow sent me a bunch of extra info, much of which is in the
    guide now.
    September 19, 2003: Version 1.1
    - - - - - - - - - - - - - - - -
    Johan Grossman sent some more info about the Japanese version of
    Simpsons Arcade, so I updated that.
    September 13: Version 1.0
    - - - - - - - - - - - - -
    I finally took a day to bang out a guide for this great game.
    Memories, oh those memories...
                             5.2  Guide Credits
    Thanks to...
    1. Matt Groening. The man created 'The Simpsons', which has been on
    the air for 14 years and is still going strong. Shine on you crazy
    bearded bastard!
    2. If I thank Matt Groening, then I also have to praise the hundreds
    of individuals who are involved with the show. To the writers, voice
    actors, animators, producers, gofers, and every other person
    involved... thank you!
    3. Wilson Lau gets mad props for his kick ass 'Bart vs. the Space
    Mutants' guide. It inspired me to write guides for Simpsons video
    4. Big thanks to Johan Grossman for his additional info about the
    Japanese version of the game.
    5. Aaaron Ristow for a LOT more additional info. Thanks man!
    6. Konami for making this game.
    7. Thank YOU for reading. After all, I didn't write this for my own
                          5.3  Contact Information
    The address is: subsane@gmail.com
    The issue of too many e-mails isn't a problem, so I'll most likely
    respond to any questions (for now). But, I do delete e-mails without
    a subject. Put 'Simpsons Arcade FAQ' or something similar in the
    subject line.
                              5.4  Legal Stuff
    1. "The Simpsons Arcade Game" is copyright  1991 Konami Co, Ltd.
    The Simpsons and any related Simpsons characters are property of
    Twentieth Century Fox Film Corporation. Binky is a "Life In Hell"
    character copyright  1991 Matt Groening.
    2. This guide copyright  2003-2005 SubSane. This guide may be
    distributed freely as long as it remains in it's ORIGINAL and
    UNALTERED form. It is only for private use and may not be reproduced
    for commercial purposes.
    If I discover that this guide has been altered in any way and is
    being displayed publicly, I reserve the right to have the guide
    removed from that location.

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