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    FAQ by War Doc

    Version: 1.0 | Updated: 02/29/04 | Search Guide | Bookmark Guide

                               | S P A C E   F U R Y |
                  GAME:  SPACE FURY
              PLATFORM:  ARCADE
                 GENRE:  ARCADE SHOOTER
               CREATOR:  SEGA/GREMLIN Copyright 1981
    AUTHOR OF THIS FAQ:  Kevin Butler AKA War Doc
                E-MAIL:  kevinb(at)technologist(dot)com
           FAQ VERSION:  1.0
                                  TABLE OF CONTENTS
    1.  Legal Stuff
    2.  Version Information
    3.  Acknowledgements
    4.  Welcome
    5.  Overview
    6.  The Game
        6.1  The Controls
        6.2  The Playing Field
        6.3  Scoring
    7.  Playing the Game
    8.  Conclusion
    To find a particular chapter or subchapter do the following:
    1.  Highlight the chapter or subchapter name you wish to find.
    2.  Press CTRL-C
    3.  Press CTRL-F
    4.  Press CTRL-V
    5.  Press CTRL-F
    5.  You will arrive at the desired chapter or subchapter.
    ********************************* U N I T  I **********************************
    | 1.  LEGAL STUFF |============================================================
    This guide may not be reproduced under any circumstances except for personal
    private use.  It may not be placed on any web site or otherwise distributed
    publicly without advanced permission from the author.  Use of this guide on
    any other web site or as part of any public display is strictly prohibited, and
    a violation of copyright.  All content in this guide is Copyright 2004 by
    Kevin Butler.  Only the sites listed below have permission to publish this
    work or to display it:
    If you wish to put this guide on your site, e-mail me and ask.  Save yourself
    the headache of putting up with lawsuits and whatnot because you failed to ask
    a simple "Can I post your guide on <insert site>?".  If you wish to use info
    in this guide, please acknowledge that you have done so.  If I don't respond or
    I say no, accept it as fact.  This especially goes out to Dave at
    www.cheatcc.com since he has a habit of taking guides without permission.  In
    addition, do not modify this guide in any way whatsoever to suit your purposes.
    The latest version can always be found at www.gamefaqs.com.
    If you see this guide on any other site then the one listed above, please
    e-mail me.  If you wish to ask questions or give input to this guide, please
    e-mail me.  Just have Space Fury as the subject so I know it isn't another
    kooky vendor trying to sell me hair gel or another XXX site telling me I have
    new friends.
    | 2.  VERSION INFORMATION |====================================================
    Version 1.0   2/29/04:  A guide is born.
    | 3.  ACKNOWLEDGEMENTS |=======================================================
    The following are a list of people or organizations that have made this FAQ
    My wonderful family (who has had to put up with the tapping on the keyboard)
    Sega/Gremlin for making a great arcade game
    GameFAQ's for putting up this FAQ
    | 4.  WELCOME |================================================================
    Welcome to my FAQ for Space Fury.  Since the game has you continuously going
    through the rounds until all your men are killed, there is no walkthrough per
    se.  Instead it will be broken up into the game itself and strategies for
    survival.  Input is appreciated along with constructive criticism.  If you wish
    to e-mail me thoughts on this FAQ, better ways of doing things, other
    strategies, etc., feel free.  Make sure you put Space Fury as the subject.  If
    you don't, I'm liable to discard the e-mail as spam.
    | 5.  OVERVIEW |===============================================================
    Space Fury holds the distinction as being the first color vector game.  Other
    games before this one used color overlays on the monitors to give some color to
    black and white vectors (most notably Cinematronics with Star Castle).  The
    Sega/Gremlin partnership produced many notable games such as Astro Blaster,
    Frogger, Deep Scan and Head On.  In addition, it also featured speech synthesis
    that would be common on a couple of other space-type games.  Atari took the
    color vector graphics to new heights later on with Tempest while Sega itself
    improved upon them with Star Trek.  Space Fury is an Asteroids-style game.
    Instead of rocks, you must take out alien ships that form on the screen.  These
    alien ships come in four parts so if you take out any of the parts, you can
    reduce their offensive capability (to a degree).  In addition, you also have
    the option of docking your fighter for weapon add-ons.  The action gets fast
    paced and it becomes a struggle for survival as you make it through the various
    levels.  Good luck on taking on the alien invaders.
    ******************************** U N I T  II **********************************
    | 6.  THE GAME |===============================================================
    Space Fury is a two-dimensional, arcade shooter style game.  Your job is to
    either shoot or avoid the enemies running around on the screen.  You will have
    to deal with alien fighters, their segments, or the fireballs they shoot at
    your fighter.  In addition, weapon add-ons will increase your firepower but
    each has its own strengths and weaknesses.  At least rocks don't shoot back at
    / 6.1  The Controls /__________________________________________________________
    The controls on this game are very easy.  It may, though, take just a little
    bit of time to get used to them.
    -  Two buttons for turning left and right
    -  A thrust button
    -  A fire button
    / 6.2  The Playing Field /_____________________________________________________
    Space Fury consists of one field.  It is on this playing field that you take
    care of all of your enemies.  I have included an example of the playing field:
        |                                                                   |
        |   PLAYER 1 SCORE               BONUS              PLAYER 2 SCORE  |
        |                                                                   |
        |   FIGHTERS LEFT                                                   |
        |                                                                   |
        |                                                                   |
        |                                                                   |
        |                                                *<-FIREBALL        |
        |                                                                   |
        |        \|/<-ENEMY SEGMENT                                         |
        |                                                                   |
        |                                                                   |
        |                                                                   |
        |                                                                   |
        |                                                                   |
        |                                                                   |
        |                 SHELL->\\ /||\                                    |
        |                         \\/  \ <-YOUR FIGHTER                     |
        |                          \                                        |
        |                                                                   |
        |                                                                   |
        |                                                                   |
        |                                                                   |
        |                                                                   |
        |              \|/                                                  |
        |             --0--<-ENEMY FIGHTER                                  |
        |              /|\                                                  |
        |                                                                   |
        |                                                                   |
        |                                                                   |
        |                                                                   |
        |                                                                   |
        |                                                                   |
    You control your fighter through this screen.
    / 6.3  Scoring /_______________________________________________________________
    Scoring in this game is kind of hard since the way points are calculated is
    based on how many segments an alien fighter has.  It is also based on what
    level you are on in the game.  After level four, the scores remain at the level
    four amounts.
    | LEVEL 1 |
    Alien Segment   :  10 points
    Incomplete Alien:  40 points
    Complete Alien  :  20 points
    Fireball        :  30 points
    | LEVEL 2 |
    Alien Segment   :  20 points
    Incomplete Alien:  80 points
    Complete Alien  :  40 points
    Fireball        :  60 points
    | LEVEL 3 |
    Alien Segment   :   30 points
    Incomplete Alien:  150 points
    Complete Alien  :   80 points
    Fireball        :  100 points
    | LEVEL 4 |
    Alien Segment   :   40 points
    Incomplete Alien:  300 points
    Complete Alien  :  150 points
    Fireball        :  200 points
    In addition, you get a docking bonus when you connect to your shell.  This
    bonus is whatever you had left out of 5,000 points when you started the level.
    You start the game with 2-5 fighters.
    You are awarded a free fighter at 10,000, 20,000, 30,000, or 40,000 points.
    ******************************** U N I T  III *********************************
    | 7.  PLAYING THE GAME |=======================================================
    When you start the game, your fighter will be in the middle of the screen.
    Alien segments will start from the sides and head toward each other to form up.
    -  If you have ever played Asteroids, this game works in a similar manner with
       the way the thrust works.  If you haven't, learn how to tap versus hold down
       your thrust.  This will give you better control over your fighter.
    -  You will have a maximum of 50 seconds to complete a level.  Your goal,
       though, is to complete it in less time.  The faster you take out the aliens,
       the higher your bonus will be when you get to the docking bonus area.
    -  Learn the characteristics of the alien spaceships:
       -  Only complete alien spaceships can shoot fireballs.  These fireballs do
          not track your fighter so you can either destroy them or move out of
          their way.
       -  Incomplete alien spaceships will attempt to ram your fighter.  They do
          track so you must destroy them before they destroy you.
    -  All things can "wrap-around" the screen.  This means anything exiting the
       screen from one of the edges will reappear at the opposite edge.  Keep this
       in mind when you are being pursued and/or fired upon.  This also holds true
       when you are firing.
    -  After level four, the aliens will be a mix of the four levels you already
       went through.  The action will be faster paced and you won't be able to sit
       still or you make yourself an easy target.
    -  After you complete a level (until level four), you will be given the chance
       to dock your fighter with a shell.  This shell is an upgrade to your weapons
       system.  You will have anywhere from 3 to 11 seconds to successfully dock:
       -  Docking is real easy, just turn and thrust at the right and left shells
          or thrust into the top shell.
       -  The shells capabilities are (from left to right):
          -  The left shell is dark blue.  It fires two shots in addition to the
             one shot the regular fighter fires.
          -  The top shell is green.  It fires one shot from each side of your
          -  The right shell is light blue.  It fires two shots behind your fighter
             (in addition to your one shot in front).
       -  After you successfully dock, you collect the remaining bonus.
    -  To avoid the headache of too many things trying to get you, try to shoot the
       alien segments before they form up.  This will prevent them from becoming
       complete and launching fireballs at you.
    -  The incomplete alien spaceships are the most dangerous since they track your
    -  The best shell (in my opinion) to have is the dark blue one since it will be
       easier to take out targets in front of you then behind you.  To make sure
       you end up with the dark blue shell, pick out the other two on the first two
    -  In the early levels, try to go for the bonus since the alien spaceships
       aren't worth many points.  When the pace picks up in the later levels, you
       will accumulate more points for the aliens.  Plus, you probably will never
       see the bonus because all of your time will be spent defending against the
       alien attacks.
    ********************************  U N I T  IV *********************************
    | 8.  CONCLUSION |=============================================================
    Space Fury was one of those games that hit at the same time a few other space
    attack games came out.  Although it looked like Asteroids, it was nothing like
    it.  First, it had colored vectors, a new thing for back then.  Second, the
    action was fast paced and it got even faster as you progressed through the
    game.  Last, it seemed like you didn't know whether you were coming or going
    since the alien spaceships seemed to be constantly forming and attacking your
    fighter.  This was definitely a game that could overload the senses if you
    weren't careful.  Many a quarter fell victim to this game as one tried to pro-
    gress beyond the "easy" levels and get into the challenging areas.  It was
    definitely a fun game and it seems that it only enhanced Sega's image as the
    master of the "shoot-em-up" sort of games.  Unfortunately, it is very rare to
    find this machine anywhere.  However, through the miracle of emulation, a whole
    new generation is realizing what we "old" folks enjoyed those many years ago.
    In addition, www.shockwave.com is bringing many of these classic games back.
    Check out their site to see what ones are there.  I hope this guide helps you
    in being able to get the most amount of gameplay for this game.  If you do have
    other ideas or thoughts, please e-mail me and share them.  Who knows, maybe
    I'll start a Q&A Chapter in this guide if enough people ask the same questions.
    Anyway, thank you again for reading this guide.
    To see other FAQ's I have written please go to:
               ~~~  No trees were harmed in the making of this FAQ ~~~

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