MHGen Complete Motion Values List

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  3. MHGen Complete Motion Values List

User Info: MartinAW4

MartinAW4
1 year ago#1
I have finished the full motion value list for MHGen including Hunter Arts and Prowler. I could not find a single source which included all the motion values, so I used primarily these two sources:

http://bassy-mh.info/mhx-kwyumi.html
http://tinyurl.com/hl8odjv

There were rare cases where both sources had conflicting information, in which case I used the most reliable motion value sources for past games to determine the value that is most likely to be correct:

MH4U source = http://kiranico.com/en/mh4u/wiki/weapons
MHP3rd source = https://docs.google.com/document/d/1wdNS7nJMHRih_Wj55LhTkZOhISqxOODmN2aRvM-OCBM/edit?pli=1

Credit also goes to Malpheus from Gamefaqs who helped me verify the IG motion values and tested the extract boosts IG gets from red + white and red + white + orange.

And gaijin hunter`s weapon tutorial videos were also a great help not only as another source of motion value information but also for determining which value corresponds to which move.

Motion values indicate the % of your attack that is dealt as damage to the monster (which then goes through sharpness, hitzone and monster defense modifiers but I won`t cover that here). They basically tell you how strong your attack is. The higher the motion value, the stronger the attack is. They are the hidden values that cause the difference in attack power between weapons despite all of them having similar or identical attack values.

For example if you have a GS with 100 attack perform a draw slash which has 48 motion value, it will deal 48 damage.
However if you use the draw attack with a SnS that also has 100 attack but only 18 motion value, it will only deal 18 damage.
This is why despite the SnS having a much higher attack rate than GS, it does not deal several times more damage than GS even if they both have the same attack.

In the following posts you will find the motion values for all 15 weapon types from GS to Prowler. This will be 16 pages of text, so please do not post until I finish posting all 16 pages. As of now, to my knowledge this will be the most complete motion value list on the internet. So if you find any mistakes, please let me know. Now on to the list:

User Info: MartinAW4

MartinAW4
1 year ago#2
SHARPNESS
Sharpness color.....Attack modifier......Element modifier
Red............................... 0.5 ....................... 0.25
Orange......................... 0.75 ...................... 0.5
Yellow............................ 1.0 ....................... 0.75
Green........................... 1.05 ...................... 1.0
Blue.............................. 1.20 .................... 1.0625
White............................ 1.32 ..................... 1.125

GREAT SWORD
Center of blade modifer = 1.05 (when hitting with the middle of you GS)
Motion Values:
Draw Slash (X1) = 48
Side Slash (A1) = 32
Up Swing (X+A) = 44
Kick (Special attack) = 2 neutral damage
Slap (X after roll, kick or lv. 3 charge) = 18 (22 KO)
Charge lv. 1 = 65 (has a hidden sharpness modifier of 1.1 and element modifier of 1.2)
Charge lv. 2 = 80 (has a hidden sharpness modifier of 1.2 and element modifier of 1.5)
Charge lv. 3 = 100 (has a hidden sharpness modifier of 1.3 and element modifier of 2.0)
Overcharge = 80 (has a hidden sharpness modifier of 1.2 and element modifier of 1.5)
Strong Charge lv. 0 = 52
Strong Charge lv. 1 = 72 (has a hidden sharpness modifier of 1.1 and element modifier of 1.8)
Strong Charge lv. 2 = 90 (has a hidden sharpness modifier of 1.2 and element modifier of 2.25)
Strong Charge lv. 3 = 120 (has a hidden sharpness modifier of 1.3 and element modifier of 3.0)
Finisher Side Slash lv. 0 = 48
Finisher Side Slash lv. 1 = 52 (has a hidden sharpness modifier of 1.1)
Finisher Side Slash lv. 2 = 60 (has a hidden sharpness modifier of 1.2)
Finisher Side Slash lv. 3 = 80 (has a hidden sharpness modifier of 1.3)
Jump Slash = 48
Aerial style:
Aerial Slash = 48
Aerial Charge lv. 1 = 57 (has a hidden sharpness modifier of 1.1)
Aerial Charge lv. 2 = 66 (has a hidden sharpness modifier of 1.2)
Aerial Charge lv. 3 = 75 (has a hidden sharpness modifier of 1.3)
Strong Side Slash = 60 (has a hidden sharpness modifier of 1.2)
Adept Style:
Dashing Up Swing = 50
Hunter Arts:
Ground Slash I (costs 630) = 50 + 20
Ground Slash II (costs 670) = 50 + 21 +21
Ground Slash III (costs 830) = 50 + 22 + 22 + 22 + 22
Lion`s Maw I (costs 250) = 48 side slash and powers up next hit by +10%
Lion`s Maw II (costs 350) = 52 side slash and powers up next hit by +20%
Lion`s Maw III (costs 500) = 66 side slash and powers up next hit by +33%
Brimstone Slash I (costs 1250): Damage is increased by up to 1.5 times based on damage taken while charging
- Charge lv. 0 = 130
- Charge lv. 1 = 150 (has a hidden sharpness multiplier of 1.1)
Brimstone Slash II (costs 1500): Damage is increased by up to 1.5 times based on damage taken while charging
- Charge lv. 0 = 130
- Charge lv. 1 = 150 (has a hidden sharpness multiplier of 1.1)
- Charge lv. 2 = 175 (has a hidden sharpness multiplier of 1.2)
Brimstone Slash III (costs 1670): Damage is increased by up to 1.5 times based on damage taken while charging
- Charge lv. 0 = 130
- Charge lv. 1 = 150 (has a hidden sharpness multiplier of 1.1)
- Charge lv. 2 = 175 (has a hidden sharpness multiplier of 1.2)
- Charge lv. 3 = 190 (has a hidden sharpness multiplier of 1.3)

User Info: MartinAW4

MartinAW4
1 year ago#3
LONG SWORD
Spirit aura boosts:
-> no aura = 1.00
-> white aura = 1.05 (lasts 5 minutes)
-> yellow aura = 1.10 (lasts 3 minutes)
-> red aura = 1.20 (lasts 1 minute)
Full Spirit gauge boost (when flashing) = 1.13
Motion Values:
Draw slash/Step Slash = 26
Overhead Slash (X1) = 26
Thrust (A1) = 14
Rising Slash (X after A1) = 18
Fade Slash (X+A) = 24
Charge-in hit after Fade Slash (R after X+A) = 30 (18 with empty spirit gauge)
Draw Spirit Slash (R+X+A) = 28
Spirit Slash 1 (R) = 28 (16 with empty spirit gauge)
Spirit Slash 2 (R2) = 32
Spirit Slash 3 (R3) = 12 + 14 + 34
Spirit Finisher (R4) = 42 (levels up your aura)
Draw into Spirit 1 (R+X+A) = 30 (18 with empty spirit gauge)
Jump attack (X in the air) = 26
Jumping Spirit attack 1 (R in the air with no aura) = 30 (16 with empty spirit gauge)
Jumping Spirit attack 2 (R in the air with white aura or higher) = 12 + 36 (8 + 20 with empty spirit gauge)
Aerial style:
Aerial attack (X in the air) = 10 + 25
Aerial Spirit Slash 1 (R in the air with no aura) = 30 (16 with empty spirit gauge)
Aerial Spirit Slash 3 (R in the air with white aura or higher) = 12 + 14 + 34 (6 + 6 + 15 with empty spirit gauge)
Adept style:
Adept slash (X after adept evade) = 25
Adept Spirit combo (R after Adept slash) = 30 + 80 (levels up your aura)
Hunter arts:
Sakura Slash I (costs 670) = 10 + 40 + 40 + 40 = 130 total (levels up aura)
Sakura Slash II (costs 750) = 10 + 40 + 20 + 40 + 40 = 150 total (levels up aura)
Sakura Slash III (costs 830) = 10 + 40 + 15 + 15 + 15 + 15 + 40 + 40 = 190 total (levels up aura)
Unhinged Spirit I (costs 420) = 42 (lasts 30 seconds)
Unhinged Spirit II (costs 500) = 42 (lasts 60 seconds)
Unhinged Spirit III (costs 580) = 42 (lasts 90 seconds)
Critical Juncture I (costs 1080) = 100
Critical Juncture II (costs 1170) = 140
Critical Juncture III (costs 1250) = 180

User Info: MartinAW4

MartinAW4
1 year ago#4
SWORD AND SHIELD
Sword Oils: last 120 seconds (180 seconds with the Item Use Up skill)
Affinity Oil = +30% affinity
Stamina Oil = 10 exhaust and 8 KO per hit
Mind`s Eye Oil = Prevents bouncing
Destroyer Oil = Damage to monster parts × 1.2 (only break and stagger limits are affected, actual damage does not increase)
Sharpness modifier = 1.06 for all sword attacks
Motion Values:
Draw Slash/Rush Slash (X+A) = 18 (gives 3 seconds of Super armor)
Up slash (R+X) = 14
Down Slash (X1) = 14
Side Slash (X2) = 13
Shield Combo (X3 DO NOT USE THIS PLEASE!!!) = 10 + 20
Strong Side slash (A1) = 21
Strong Up slash (A2) = 19
Round Slash (A3) = 24
Shield attack (->A1) = 8 (deals 15 exhaust and 10 KO)
Shield Bash (->A2) = 16 (deals 25 exhaust and 15 KO)
Charged Slash (back+hold A) = 20+34 (first hit deals 25 exhaust and 15 KO)
Guard Slash (R+A) = 14
Jump attack (X in the air) = 20
Rising jump attack (X+A on a slope) = 18
Aerial Style:
Aerial rising slash (automatic after a vault) = 25
Aerial downward slash (X in the air) = 20
Adept Style:
Adept counter (X after adept dodge) = 21 + 19 (deals mounting status)
Adept rush in counter (X+A after adept dodge) = 18 + 20 (deals mounting status)
Adept attack from back step adept dodge (back + A after a move) = 42
Hunter Arts:
Sword Dance I (costs 830) = 25 + 14 + 15 + 15 + 40 = 109 total
Sword Dance II (costs 920) = 25 + 14 + 15 + 15 + 14 + 15 + 40 = 138 total
Sword Dance III (costs 1250) = 25 + 14 + 15 + 15 + 14 + 15 + 20 + 7 + 45 = 170 total
Round Force I (costs 250) = 30
Round Force II (costs 250) = 20 + 30
Round Force III (costs 250) = 20 + 20 + 30
Shoryugeki I = 15 + 55 = 70 total (0 + 70 exhaust, 0 + 75 KO)
Shoryugeki II = 15 + 30 + 60 = 105 total (0 + 50 + 40 exhaust, 0 + 100 + 50 KO)
Shoryugeki III = 15 + 30 + 60 + 30 = 135 total (0 + 50 + 40 + 40 exhaust, 0 + 100 + 50 + 50 KO)

User Info: MartinAW4

MartinAW4
1 year ago#5
DUAL BLADES
Motion values:
Draw attack = 7+7, 7+7 = 28 total
Up Slash (X after roll) = 18
Dual Slash 1 (X1) = 8+12 = 20 total
Dual Slash 2 (X2) = 7+10 = 17 total
Circle Slash (X3) = 10, 12+12 = 34 total
Right Dual Slash (A1) = 7+10 = 17 total
Right Jumping Spin Slash (A2) = 16, 6, 8 = 30 total
Left Dual Slash (Left + A1) = 9+12 = 21 total
Left Jumping Spin Slash (A2) = 16, 6, 8 = 30 total
Jump Attack (X in the air) = 10, 13 = 23 total
Archdemon mode: Activates by exiting Demon Mode using R when the Demon gauge fills up
Draw attack/Spinning attack (X+A) = 7, 7, 7, 7, 10+10 = 48 total
Up Slash (X after roll) = 18
Dual Slash (X1) = 8+12 = 20 total
Dual Slash (X2) = 7+10 = 17 total
Circle Slash (X3) = 10, 12+12 = 34 total
Archdemon Dance (X+A after X1, X2, X3, A1 or A2) = 8+8, 8, 8, 6, 20+20 = 78 total
Right Dual Slash (A1) = 7+10 = 17 total
Right Double Jumping Spin Slashes (A2) = 16, 6, 8 + 18, 6, 10 = 30 + 34 total
Left Dual Slash (Left + A1) = 9+12 = 21 total
Left Double Jumping Spin Slashes (A2) = 16, 6, 8 + 18, 6, 10 = 30 + 34 total
Jump Double Slash (X in the air) = 10, 13 = 23 total
Jump Spin Slashes (Demon dash off cliff) = 12, 15, 15, 12 = 54 total
Jump finisher (X after Jump Spin Slashes) = 16+16, 10+10, 7+7 = 66 total
Demon mode: Activate by pressing R
Spinning attack (Special attack) = 8, 8, 8, 8, 11+11 = 54 total
Circle Slash (X1) = 11, 13+13 = 37 total
Demon Combo (X2) = 4, 9, 4, 9, 12+12 = 50 total
Double Jumping Spin Slashes (A1) = 18, 6, 9 + 20, 6, 11 = 33 + 37 total
Demon Dance (X+A) = 33, (4 + 4) x 4, 6, 20 + 20 = 111 total
Jump Double Slash (X in the air) = 11, 14 = 25 total
Jump Spin Slashes (Dash off cliff) = 13, 17, 17, 13 = 60 total
Jump finisher (X after Jump Spin Slashes) = 18+18, 11+11, 8+8 = 74 total
Aerial Style:
Rising Aerial Slashes (archdemon mode) = 12, 15, 15, 12 = 54 total
Rising Aerial Slahes (demon mode) = 13, 17, 17, 13 = 60 total
Descending Aerial Slashes (archdemon mode) = 16+16, 10+10, 7+7 = 66 total
Descending Aerial Slashes (demon mode) = 18+18, 11+11, 8+8 = 74 total
Adept style:
Adept Evade (archdemon mode) = 20, 14, 7, 7 = 48 total
Adept Evade (demon mode) = 23, 16, 8, 8 = 55 total
Hunter Arts:
Blood Wind I (costs 670) = (13 + 13 + 13 + 13) × 3 + 30 + 30 = 216 total
Blood Wind II (costs 750) = (13 + 13 + 13 + 13) × 4 + 30 + 30 = 268 total
Blood Wind III (costs 830) = (13 + 13 + 13 + 13) × 5 + 30 + 30 = 320 total
Aerial Slam I (costs 420) = 12 + 15 + 15 + 12 + 18 + 18 + 80 = 170 total
Aerial Slam II (costs 500) = 12 + 15 + 15 + 12 + 18 + 18 + 110 = 200 total
Aerial Slam III (costs 580) = 12 + 15 + 15 + 12 + 18 + 18 + 150 = 240 total
Wolf`s Maw I (costs 1250) = doubles hit count for 60 s (second hit deals 20% damage)
Wolf`s Maw II (costs 1500) = doubles hit count for 90 s (second hit deals 25% damage)
Wolf`s Maw III (costs 1670) = doubles hit count for 120 s (second hit deals 30% damage)

User Info: MartinAW4

MartinAW4
1 year ago#6
HAMMER
Motion values:
Draw attack/Up swing = 20 (15 KO, 10 exhaust)
Strong Pound (X1) = 42 (15 KO, 15 exhaust)
Weak Pound (X2) = 20 (15 KO, 15 exhaust)
Golf Swing (X3) = 90 (50 KO, 10 exhaust)
Slap (A1) = 15 (22 KO, 5 exhaust)
Charge lv. 1 Side Swing (R) = 25 (15 KO, 15 exhaust)
Charge lv. 1 follow up (X after R) = 20 (15 KO, 10 exhaust)
Charge lv. 2 Uppercut (hold R) = 40 (40 KO, 10 exhaust)
Charge lv. 3 Super Pound (release R while stationary) = 15+76 (5+27 KO, 5+40 exhaust)
Charge lv. 3 Spinning Bludgeon (move and release R) = 20 + 10×n (5 + 5×n KO, 5 + 5×n exhaust, n = up to 4)
Spinning Bludgeon Hook (press X when n = 1 or 2) = 60 (40 KO, 10 exhaust)
Spinning Bludgeon Golf Swing (press X when n = 3 or 4) = 90 (50 KO, 10 exhaust)
Spinning Bludgeon natural finisher (do not press X) = 40 (20 KO, 22 exhaust)
Jump Attack (X in the air) = 42 (15 KO, 10 exhaust)
Jump Charge lv. 1 = 65 (40 KO, 10 exhaust)
Jump Charge lv. 2 = 70 (40 KO, 10 exhaust)
Jump Charge lv. 3 = 80 (40 KO, 10 exhaust)
Aerial Style:
Aerial Slam (X after vault) = 42 (15 KO, 10 exhaust)
Aerial Double Slam (A after vault) = 40 + 55 (10 + 15 KO, 10 + 10 exhaust)
Aerial Charge lv. 1 (R after vault) = 65 (40 KO, 10 exhaust)
Aerial Charge lv. 2 (R after vault) = 70 (40 KO, 10 exhaust)
Aerial Charge lv. 3 (R after vault) = 80 (40 KO, 10 exhaust)
Adept Style:
Strong Charge lv. 1 (R after adept evade) = 50 (45 KO, 10 exhaust)
Strong Charge lv. 2 = 60 (55 KO, 15 exhaust)
Strong Charge lv. 3 (release R while stationary) = 20 + 90 (10 + 27 KO, 10 + 55 exhaust)
Strong Charge lv. 3 (release R while moving) = 20 + 80 (10 + 27 KO, 10 + 45 exhaust)
Strong Charge lv. 1 Jump attack = 75 (45 KO, 10 exhaust)
Strong Charge lv. 2 Jump attack = 80 (45 KO, 10 exhaust)
Strong Charge lv 3 Jump attack = 90 (45 KO, 10 exhaust)
Hunter Arts:
Spinning Meteor I (costs 1080) = 20 + 20 + 125 = 165 total (15 + 15 + 30 KO, 15 + 15 + 15 exhaust)
Spinning Meteor II (costs 1170) = 15 + 15 + 15 + 15 + 130 = 190 total (4×10 + 30 KO, 4×10 + 10 exhaust)
Spinning Meteor III (costs 1250) = 10 + 10 + 10 + 10 + 10 + 165 = 215 total (5×10 + 40 KO, 5×10 + 10 exhaust)
Provoke I (costs 670) = 45 (monster targets you more)
Provoke II (costs 750) = 45 (monster targets you more and longer)
Provoke III (costs 830) = 45 + 20 defense (monster targets you more and longest)
Typhoon Trigger I (costs 250) = (1-7) × 5 + 20 + 50 when you press X ([1-7] × 2 + 40 + 60 KO, ([1-7] × 2 + 10 + 20 exhaust)
Typhoon Trigger II (costs 330) = (1-7) × 5 + 20 + (50 or 60 when you press X) ([1-7] × 2 + 40 + [60 or 100] KO, ((1-7) × 2 + 10 + (20 or 25) exhaust)
Typhoon Trigger III (costs 420) = (1-7) × 5 + 20 + (50, 60 or 80 when you press X) ([1-7] × 2 + 40 + [60, 100 or 120]) KO, ([1-7] × 2 + 10 + [60 or 100 or 120] exhaust)
(edited 1 year ago)

User Info: MartinAW4

MartinAW4
1 year ago#7
HUNTING HORN
Songs:
Attack Boost (S) = +10% attack
Attack Boost (S) ecore = +15% attack
Attack Boost (L) = +15% attack
Attack Boost (L) encore = +20% attack
Elem. Attack Boost = +8% element
Elem. Attack Boost encore = +10% element
Motion values:
Draw attack/Forward Slam (-> X or X2) = 33 (20 KO, 20 exhaust)
Left Swing (X1) = 30 (20 KO, 15 exhaust)
Right Swing (A1) = 30 (20 KO, 15 exhaust)
Right Dual Swing (A2) = 12+15 (6+8 KO, 6+8 exhaust)
Super Slam (-> X+A) = 15+45 (5+15 KO, 5+45 exhaust)
Backward Strike (X+A) = 45 (25 KO, 20 exhaust)
Hilt Stab (Special Attack) = 10 cutting
Recital Right Side Swing (R while idle) = 20 (15 KO, 22 exhaust)
Recital Kick Up Horn (R after -> X) = 25 (22 KO, 22 exhaust)
Recital Backward Swing (R after X+A) = 30 (22 KO, 25 exhaust)
Encore Backwards (R2 while idle) = 30+40 (22+25 KO, 25+22 exhaust)
Encore Left (R2 while holding left) = 30+35 (22+22 KO, 25+22 exhaust)
Encore Right (R2 while holding right) = 30+35 (22+22 KO, 25+22 exhaust)
Jump attack (X in the air) = 36 (20 KO, 20 exhaust)
Aerial Style:
Aerial Double Swing (X, A or X+A after a vault) = 12+22 (10+10 KO, 10+10 exhaust)
Adept Style:
Adept combo (X, A or X+A after an adept evade) = 15+20+30 (15+15+20 KO, 5+5+5 exhaust)
Hunter Arts:
Euphony I (costs 670) = 0 (plays all melodies for 7 seconds)
Euphony II (costs 670) = 0 (plays all melodies for 5.5 seconds)
Euphony III (costs 670) = 0 (plays all melodies for 4 seconds)
Sonic Smash I (costs 830) = 5+5 + 80 neutral damage (5+20+10 KO, 5+5+10 exhaust)
Sonic Smash II (costs 1000) = 5+5 + 100 neutral damage (10+20+10 KO, 10+10+10 exhaust)
Sonic Smash III (costs 1170) = 5+5+5+5 + 150 neutral damage (15+15+15+20+10 KO, 15+15+15+15+10 exhaust)
Harmonize I (costs 420) = 0 (all notes become double notes for 60 seconds)
Harmonize II (costs 580) = 0 (all notes become double notes for 90 seconds)
Harmonize III (costs 670) = 0 (all notes become double notes for 120 seconds)

User Info: MartinAW4

MartinAW4
1 year ago#8
LANCE
Motion Values:
Draw attack = 27
Horizontal Thrust 1 (X1) = 20
Horizontal Thrust 2 (X2) = 20
Horizontal Thrust 3 (X3) = 3×15
High Thrust 1 (A1) = 22
High Thrust 2 (A2) = 22
High Thrust 3 (A3) = 3×15
Sweep (X+A) = 20
Counter Thrust (R+A) = 22 (will turn into the horizontal thrust with 20 MV if hit)
Charged counter thrust (R+hold A) = 50 (will turn into the horizontal thrust with 20 MV if hit)
Charge (R+X+A) = 16 per hit
Charge finisher (X during the Charge) = 50
Turn around Charge finisher (back + X during the Charge) = 50
Shield Bash (X after Guard Advance) = 14 (blunt damage, deals 27 KO)
Guard Stab (X while guarding) = 20
Jump attack = 30
Striker Style:
Horizontal Thrust 3 (X3) = 25
High Thrust 3 (A3) = 27
Charge finisher (X during Charge) = 70
Aerial Style:
Aerial Triple strike (X after a vault) = 15×3
Adept Style:
Adept counter (X after an adept guard) = 45+38
Hunter Arts:
Shield Assault: distance traveled improves with each level
Shield Assault I (costs 250) = 10 + 10×n + 30 (natural stop) or 50 (X finisher) (27+2×n + 27 or 0 KO, 27+3×n + 27 or 0 exhaust)
Shield Assault II (costs 330) = 10 + 10×n + 30 (natural stop) or 50 (X finisher) (27+2×n + 27 or 0 KO, 27+3×n + 27 or 0 exhaust)
Shield Assault III (costs 420) = 10 + 10×n + 30 (natural stop) or 50 (X finisher) (27+2×n + 27 or 0 KO, 27+3×n + 27 or 0 exhaust)
Corkscrew Jab I (costs 1080) = 45×3 = 135 total
Corkscrew Jab II (costs 1170) = 32×5 = 160 total
Corkscrew Jab III (costs 1250) = 27×7 = 189 total
Enraged Guard blocks a move and depending on its power gives:
- red aura = 10% attack boost
- orange aura = 20% attack boost
- yellow aura = 30% attack boost
Enraged Guard I (costs 670) = 0 (lasts 60 seconds)
Enraged Guard II (costs 750) = 0 (lasts 120 seconds)
Enraged Guard III (costs 830) = 0 (lasts 180 seconds)

User Info: MartinAW4

MartinAW4
1 year ago#9
GUNLANCE
Heat Gauge:
- yellow = 1.00 modifier
- orange = 1.15 modifier
- red = 1.20 modifier
Motion Values:
Draw attack/Running Up Swing (-> X) = 28
Forward thrust (X1 and X2) = 21
Up Swing (X+A) = 25
Guard Thrust (R+X or X after X+A) = 16
Slam (X3) = 36
Jump Thrust (X in the air when sheathed) = 22
Jump Slam (-> X off a ledge) = 36
Jump Slam reload (-> X off a ledge when shells are not full) = 39 + reloads 1 shell
Striker Style:
Forward Thrust 3 (X3) = 24
Aerial Style:
Aerial Slam (X after a vault) = 36
Aerial Reload Slam (X after a valut when shells are not full) = 39 + reloads 1 shell
Adept Style:
Reload Up Swing (after Adept guard) = 40 (reloads all shells)
Strong Slam (X after Adept guard) = 50
Shelling Damage:
Shell Type: ...............Normal Type.....Long Type.........Wide Type
Lv. 1...........................10 + 4 fire........15 + 9 fire..........20 + 6 fire
Lv. 2...........................14 + 5 fire........20 + 11 fire........30 + 8 fire
Lv. 3...........................18 + 6 fire........28 + 14 fire........40 + 10 fire
Lv. 4...........................21 + 7 fire........32 + 16 fire........44 + 11 fire
Lv. 5...........................24 + 8 fire........36 + 18 fire........48 + 12 fire
Sharpness cost................2...................... 2........................3 (1 with Razor Sharp)
Charged shot boost........1.20.................1.20....................1.45
Full Burst modifier...........1.10.................1.00....................0.90
Shells loaded....................5.......................3........................2
Hunter Arts:
Dragon Blast I (costs 830) = 94 + 3×12 = 130 total neutral damage
Dragon Blast II (costs 1000) = 98 + 6×12 = 170 total neutral damage
Dragon Blast III (costs 1250) = 102 + 9×12 = 210 neutral damage
Blast Dash I (costs 250) = 24 + 50
Blast Dash II (costs 290) = 24 + 50
Blast Dash III (costs 330) = 24 + 50
Dragon Breath I (1080) = shell neutral damage +10, shell fire damage +10 (lasts 60 seconds)
Dragon Breath II (1170) = shell neutral damage +10, shell fire damage +10 (lasts 120 seconds)
Dragon Breath III (1250) = shell neutral damage +10, shell fire damage +10 (lasts 180 seconds)

User Info: MartinAW4

MartinAW4
1 year ago#10
SWITCH AXE
Phial effects:
- Power Phial = 1.20 attack modifier
- Element Phial = 1.25 element modifier
- Exhaust Phial = sword mode has a chance to deal exhaust damage with every hit
- Poison Phial = sword mode has a chance to deal poison status with every hit
- Para Phial = sword mode has a chance to deal para status with every hit
- Dragon Phial = sword mode deals dragon elemental damage with every hit
Motion Values:
Axe mode
Draw attack/Side Slash = 23
Overhead Slash (X1) = 48
Forward Thrust (-> X) = 19
Up Swing (X+A) = 32
Hack `n` Slash (A, A, A... after X+A) = 24 per hit
Hack `n` Slash finisher (R during H`n`S) = 25+30+40
Sword to Axe morph Side Slash (A, R) = 19
Jump Attack = 40
Sword to Axe morph Jump attack = 40
Aerial Style (Axe mode):
Aerial Axe Slash (X after a vault) = 40
Adept Style (Axe mode):
Triple Round Slash (X after adept evade) = 25+30+40
Sword mode
Down Slash (X1) = 32 (costs 4 Phial gauge)
Up Slash (X2) = 25 (costs 4 Phial gauge)
Side Slash (A1) = 28 (costs 4 Phial gauge)
Dual Slash (A2) = 28+36 (costs 4 Phial gauge)
Elemental Discharge thrust (X+A) = 28 (costs 11 Phial gauge)
Elemental Discharge hits = 13 per hit (max 7 hits, costs 3×2 Phial gauge)
Elemental Discharge finisher = 80 (costs 20 Phial gauge)
Elemental Discharge early finisher (back+X) = 50 (costs 20 Phial gauge)
Axe to Sword morph Down Slash (-> X, R) = 32 (costs 4 Phial gauge)
Jump Attack (X in the air) = 30 (costs 4 Phial gauge)
Axe to Sword morph Jump Attack = 30 (costs 4 Phial gauge)
Aerial Style (Sword mode):
Rising aerial slash (automatic after valut) = 35 (costs 4 Phial gauge)
Descending aerial Slash (X after a vault) = 30 (costs 4 Phial gauge)
Aerial Elemental Discharge (X+A after a vault) = 40+13×7+80 (costs 11+3×2+20 Phial gauge)
Adept Style (Sword mode):
Dual Up Slash (X after adept evade) = 25+25 (costs 4 Phial gauge)
Hunter Arts:
Trance Slash I (costs 670) = 13+15+20+20+25+30+15×4+80 [or +70+20 with Demon Riot] = 263 [273]
Trance Slash II (costs 750) = 15+17+22+24+29+35+25×4+90 [or +80+30 with Demon Riot] = 332 [352]
Trance Slash III (costs 830) = 18+20+25+28+33+40+30×4+100 [or +90+40 with Demon Riot] = 384 [414]
Demon Riot I (costs 1080) = 0 (1.05 boost to Phial effects, Phial decreases over time at a fast rate)
Demon Riot II (costs 1170) = 0 (1.10 boost to Phial effects, Phial decreases over time at a moderate rate)
Demon Riot III (costs 1250) = 0 (1.20 boost to Phial effects, Phial decreases slowly over time)
Energy Charge I (costs 250) = 25 (reloads 75% of your Phial)
Energy Charge II (costs 330) = 25 (reloads 100% of your Phial and increases affinity by 10% for 120 seconds)
Energy Charge III (costs 500) = 25 (reloads 100% of your Phial and increases affinity by 30% for 120 seconds)
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