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EXP share made the game so easy

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User Info: Andrex_93

Andrex_93
1 year ago#71
Sammycakes88 posted...
Andrex_93 posted...
EJW posted...
Andrex_93 posted...
Also, the games are not and shouldn't be balanced around the usage of multiple teams in one playthrough.

Screw that.

You can't seriously pretend that the developers somehow balance the games around using multiple teams, therefore forcing every player (even the vast majority that doesn't wanna do that) to play that way. You can, thanks to the brokenness of the EXP Share, play that way yourself, and at the moment "your side" has the tools to do so with little to no effort, so I see no reason why you should want things to change.

How does it affect you in any way how people play their single player games? Really can't see an argument when you have the choice to turn it off and play the game the way you want.

No, that wasn't about how he/she plays his/her games: this was about the balancing of the games in general.

As I've clarified in that same post, EJW has the tools to play as he/she wants, so playing through 1 main-game with multiple teams (thanks to the broken EXP Share), but, with his/her response to my post, it seemed like the games, in his/her opinion, should be balanced around using multiple teams - ergo, every player is gonna either do that or found itself in an unbalanced experience, which is obviously terrible game design -; I doubt those were his/her actual intentions with that post, but I called him/her out on it, regardless.

the_NGW posted...
I just don't see how keeping a team at a relatively balanced level without having to swap who is at the head while just normally going through a route instead of stopping and grinding my other 5 Pokemon up to keep up with the leader every route or however often is a bad thing or even making the game easier. Grinding isn't just overleveling. Assuming no experience share, if my lead Pokemon is say..2-3 levels ahead of the party (maybe 4-5), I have to stop and switch to a different lead and grind them up 2-5 levels to keep up with the leader, and do this four more times for the entire team instead of how it is now where the experience share lets me keep the same lead and my team will be a consistent level without having to stop to grind at all.

Because, for how the EXP Share is now, when you go through a route you don't just get the same amount of EXP you would have gotten fighting the opponents there while swapping your first mon in your party, you get EXP as if every mon you have was fighting each mon on the opposite side (well, half EXP if the mon doesn't come out, but it's still much more that what you would have normally gotten).

You should never "stop and make your other 5 catch up with the lead" if you want to remain on par with the level curve of the games, because they are balanced around you not doing that (when balanced properly) and, instead, are balanced around you going through the game, fighting every trainer (at least on every mandatory route) and fighting next to no random wild encounters. You don't need to have everyone at the same level in each route, because you'll use different mons against different opponents, on different routes, so that, ideally, every mon would "catch up" while you go through the main game, without stopping.
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User Info: Godly_Goof

Godly_Goof
1 year ago#72
omgseal posted...
CircleOfManias posted...
The Exp. Share isn't the problem. Not balancing the level curve around having the Exp. Share is the problem.

Then turn it off? Difficult concept I know.
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User Info: HiddenDoorway

HiddenDoorway
1 year ago#73
Teiruzuobu posted...
This is a freaking JRPG. Every JRPG is easier if you level faster.

It's insane that people even think that this is an argument. The "grind" is there for a reason, it isn't just to "waste" your time.

Actually, yeah it is.

Grinding was made in the first place because back when JRPGs were first made the average consumer for their games were children who generally couldn't buy many games. If they could boast that their game had hours upon hours of content, that'd be a lot more appealing. Because if a kid buys your game and beats it in a few hours, they're not going to really want to spend their money on the next game, are they? Most early JRPGs were actually extremely short if you took out all of the grinding, so grinding was there to inflate play time. The same could be said about a lot of platformers with their difficulty in the 80s and early 90s. You could beat Mega Man 1 in about an hour or less if you're good at the game, but the higher difficulty curve made the game take significantly longer than that for the average player the first time through.

Games are moving away from being grind heavy as of late because their core demographic is aging and adults don't have nearly the same amount of time to play games as children do, and most don't want to spend the little time they do have grinding to get to the next area. On top of that, even with children the market for mobile games has changed with the introduction of smartphones. Gaming companies aiming for the child demographic are now competing with a basically endless source of free games, so no longer is there really the issue of this game they're getting being the only new game they'll have for months. Now it's also in their best interest that they don't get bored, and while some like grinding, a lot don't.

And anyway, the problem with Exp. Share isn't that it makes the game too easy, because it doesn't. All it does is makes the game faster. The problem is that the balance is pretty off. Using ORAS for an example, the first few gyms have lower level Pokemon than RS despite the EXP share. There's also the issue that a lot of the people that use the EXP share still have the mindset that they need to grind, and then walk into the gyms and important battles way higher level than they need to be.

I think they could potentially improve it if they capped off giving EXP to Pokemon not used in battle after they hit a certain level corresponding to how many badges you have.

User Info: Andrex_93

Andrex_93
1 year ago#74
omgseal posted...
CircleOfManias posted...
The Exp. Share isn't the problem. Not balancing the level curve around having the Exp. Share is the problem.

This is also false, because, by balancing the game around this feature, you would force anyone to use this feature to remain on par with the level curve for a balanced experience.

They've introduced this item, now, so removing it would make every spoiled user of it whine. The only thing they could do to make each "side" happy is to give us both the old and new EXP Share (obviously one of the 2 would be under a different name), so that those who want to overlevel/play using multiple teams etc. can do that by turning it on, while those who want a more balanced experience and maybe make a newly caught weakling catch up with ease can do that by using the old one, like it always was since Gen 2.
"Actors are agents of change. A film, a piece of theater, a piece of music, or a book can make a difference. It can change the world."

User Info: NihilistTurian

NihilistTurian
1 year ago#75
If only there was some kind of button that could just...make it all go away.

Alas, such a thing doesn't exist. Definitely not...
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User Info: EJW

EJW
1 year ago#76
Andrex_93 posted...
EJW posted...
Andrex_93 posted...
Also, the games are not and shouldn't be balanced around the usage of multiple teams in one playthrough.

Screw that.

You can't seriously pretend that the developers somehow balance the games around using multiple teams, therefore forcing every player (even the vast majority that doesn't wanna do that) to play that way. You can, thanks to the brokenness of the EXP Share, play that way yourself, and at the moment "your side" has the tools to do so with little to no effort, so I see no reason why you should want things to change.

I'm not pretending anything. I like what was given to me and I'm using it to full effect. That's all there is to it.

And don't try to "call me out". I just do what I do.
So if somebody calls your bull****, they are somehow a 'fanboy', 'drone', 'sheep', or 'blind' despite them obviously knowing more about the situation than you.

User Info: KingVi3

KingVi3
1 year ago#77
turn it off...
Not like they force you to use it. LOL
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