Had some questions about specialization, proficiency and weapon types

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  3. Had some questions about specialization, proficiency and weapon types

User Info: Perfect Sierra

Perfect Sierra
8 months ago#1
So, I'm planning on maining as a Mage, mostly because I already have high Int, Wis and Cha for dialogue options, anyway.

I was planning on "specialising" (getting L7/12 first) as a Fighter, though. Seems to me that with all the stat-enhancing equipment, consumables and bonuses the game throws at you, the specialisation bonuses for Mages (and Thieves) are pretty paltry in comparison to the sweet extra attacks Fighters get from the added proficiency. I know I'm gonna be mostly using magic, but extra melee attacks sounds like a pretty good fall-back.

I guess the question is: is it a bit grindy to level a "secondary" class to 12? I'm no min-maxer - the game doesn't sound especially difficult - but bonus attacks do sound fun; but only if it's not a hassle to get them.

And what to spend that proficiency on, too! I get that some weapon types are faster, some do more damage, plus there's the pierce/slash/crush differentiation. Talking to Porphiron, fists sound most immediately appealing thanks to having access to all three types of damage, but I have very little else to really base my choice on.

Aside from fast/slow, strong/weak, slash/pierce/crush, how do the different weapon types stack up against each other in meaningful terms? And which ones work well for a Mage?
We are the root, we are the branch,
We are the product of a million chances

User Info: Perfect Sierra

Perfect Sierra
8 months ago#2
Ah! Just realised that, as far as I can see, Mages tend only to be able to equip daggers; so that's one question answered!

Well, partially. I'd still like to know more about the weapons, anyway, for the times when I feel like switching to a Fighter for a bit.
We are the root, we are the branch,
We are the product of a million chances

User Info: Perfect Sierra

Perfect Sierra
8 months ago#3
Well! Learned a few more things from scouring the internet for info (it really would help if there was just one central repository where one could peruse all info on the game, but them's the breaks).

Daggers work for all TNO's classes, as well as being the only Mage-friendly weapon type. Obvious primary weapon.

Clubs are useable by Fighters and Thieves, and their crush damage complements dagger's pierce, so that's an option for a secondary weapon.
Axes (slash damage) are another secondary option. Fighter-only, but their being the opposite end of the scale from daggers (i.e. slow/strong) makes for a more meaningful distinction, compared to the middle ground of clubs. Hm. Sounds good to me!

Fists are mostly pierce (clashes with daggers) and hammers are crush, but mostly Fighter-only (lacks the multiclass appeal of clubs).

---

I have decided to double-specialise as a Mage, too. Forgot about class-specific tattoos, and the spell bonuses from the Mage ones sound more tempting than the Fighter specialisation bonuses...especially since I'll mainly be a Mage!
We are the root, we are the branch,
We are the product of a million chances

User Info: eolsunder

eolsunder
8 months ago#4
how i usually build my character.

Fighter 13, mage 12, rest into rogue.

Fighter at 7/13 for the attack boosts. Your right i love having extra weapon attack power. You don't really need this as a pure mage, but if your playing any sort of warrior or fighter those attack boosts really are great. Mage boosts at 7/13 are great only if your mostly a mage, and the rogue skills are pretty sucky.

So 13 fighter levels for the 7/13 boosts, 12 mage levels so i can use the wish scroll later in the game, and rest rogue. Rogues level up super fast compared to the others, which means much more stat raises and health. Also remember you can get more experience for yourself from quests and such if you drop companions before the reward is given to you. This will help boost your levels up when you need a little more. I usually just go solo a lot because leveling up yourself only pumps up your stats so much your a melee chopping death dealer with high or close to max stats due to soloing many rewards.

Start off with high wisdom and intelligence, max your constitution after that for max health and regen, then start to work on your strength and dex, you probably can have high charisma with friends like spells/items so you might save that for last.
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User Info: Perfect Sierra

Perfect Sierra
8 months ago#5
Thanks!

I've decided to stick as a pure Mage, so proficiency points went into edged and fists (for using the Iron Fists spell).

If I want to play through as a walking beat-stick in future playthroughs, I'll try out your recipe! ;)
We are the root, we are the branch,
We are the product of a million chances
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