Give a brand new player some starting out advice, please!

  • Topic Archived
You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
  1. Boards
  2. Dragon Warrior VII
  3. Give a brand new player some starting out advice, please!

User Info: ploodie

ploodie
2 years ago#1
So I've played DQIX and then DQ1-6 … and now I arrive at DQ7. I'm obviously versed in the overall rules of this game series, but would appreciate any helpful tips before getting going, such as "make sure you master THIS class" or "Don't forget to grab THIS item" etc…

Thanks in advance!

Also, each of the games has usually taken me 3-4 weeks to complete, playing roughly 2-3 hours a day. Is this game significantly longer than any of the others? The one drawback is that it's on my PS1, so no portable options to play it anywhere I want throughout the day!
Oh God, it's me!

User Info: Barkita

Barkita
2 years ago#2
This is a very long and complicated game. I recommend you read the sticky topic.
@zzzzzzz[]XX::::::::: KINGS-FIELD.COM ::::::::::>

User Info: behindtheword

behindtheword
2 years ago#3
DQ7, unlike DQ6, does not have a fast-track to the Hero class...for the Hero. Not sure why, but it doesn't. I suppose this is because of a story element, or perhaps due to the far more intimately small character roster. Perhaps a combo of both, or something I'm not account for.

Anyway. There are a few missable elements, but the sticky covers these. As Barkita states, do read the sticky, it's a great help to new players and a good source of quick reminders for replays.

One thing I would like to mention: the Immigrant Town can hit the Disc 1 cap immediately after opening. This grants your party a few solid pieces of equipment for free, and a good number of mini-medals off the bat, along with some seeds. DQ7 kind of throws seeds at you. There are like 27 Seeds of Strength by game's end, 32 Seeds of Life...29 I think Seeds of Magic. I had it written down in a post buried in a very long thread on Woodus' Dragon's Den (I counted every instance in Csabi_B's FAQ), but the point is there are a lot.

Oh, DQ7's stats are fixed, so seed as much as you like. Just be careful to seed when classless, so only after you max a class.


Hybrid skills are VERY useful, so don't overlook them. I'm adding extra emphasis on top of the sticky.

Csabi's FAQ is a VERY useful tool for anyone who wants to get into the nitty gritty of the game. Especially to learn details like the best equipment.

Like DQ6, there are area level caps, but unlike 6, your growth rate for leveling up is MUCH slower. DQ7 was designed to be a slow and plodding game. However there are some hotspots with uber exp monsters, and lots of them. Unlike 6, you've perhaps the best spot for Metal Slimes until DQ8. The best spot for LMS until 9 (assuming you've an LMS grotto map). Also one of the better MKS hunting grounds in the series, and one Disc 2 map that has so many metal slime types, leveling to 99 is a breeze (took me like 12 hours to go from about 30 to 99). So it's very hard to reach the level caps unless you abuse the few really awesome spots.

Gold is harder to come by than in some DQ's, via battling. However, there are the typical DQ workarounds: high gold dropping monsters, Merchant class to increase gold drops, and tons of excess gold in chests and via some bosses at key moments). However, there's also the DQ6 method: casino. In fact, the same abuse can be done, by using the same item...the Tuxedo.


Township can be a pain and very time consuming to see every form, so I suggest thinking deeply on which final form you want to see in Disc 2, when you can finally finish it. Though if you want to see every form, then by all means. It's generally recommended to end on Grand Slum, but you need the Normal Town to visit the first of two bonus dungeons.

Um...oh yeah, don't count on your NPC helpers. Especially in Orph. Buy herbs, including a few Antidote herbs, before leaving for the dungeon, and when you get to a room where dialogue starts, HEAL before doing anything, and make sure everyone has Medical Herbs in their slots.

If you get lost, I recommend Stahlbaum's guide, as this game is massive. Also of note is he a full list of every area level cap. Very useful.
FAQ status - DW3 GBC (97%), DQ4 DS (10%), DQ4 solo DS (60%), DQ5 DS (20%), DQ6 DS (85%), DQ7 3DS (10%), FF4 DS (47%)

User Info: wpot

wpot
2 years ago#4
This is a very long game indeed. Is it 'complicated'...well, no, I wouldn't say so. There are just LOTS of non-complicated things.

Lessee, tips. Reading the sticky is good advice. Beyond that...it depends what kind of gamer you are. If you like a bit of a challenge and don't mind dying every once in a while (particularly earlier on) just play straight through and don't read all of this stuff about classes/level caps/etc. That's MY favorite method. I'd recommend playing around with the classes yourself, as I think that's most fun.

If you reeaally just want to uberize yourself...well, I won't write it. I'm sure you know 'Revive' is always one of the best skills. If you learn it with a character or two (hopefully not until disc 2, to preserve the challenge) you'll be fine. Teach someone SwordDanc. Make sure a couple characters go through Cleric early. That's more than enough.

If you have trouble, try a couple times. If you still don't win through, level up a couple times (boring) or switch someone's class so they have more HP. HP are king. Don't forget the Time Sand once you get it.

Search every nook and cranny, unless you want to be tied to a guide. You can go without if you're searching carefully - nothing you'll miss that way really matters at the end of the day.

You'll always feel short on cash...but look in your inventory. You can sell almost all of that old crap in there that's taking up space and convert it into most anything you'd want...and you find a lot of junk that sells for good money. Don't buy something unless it adds 10+ to your attack, 15+ to your defense, or it has a special feature. Equipment really doesn't have a strong effect except for a few great weapons.

As usual for DQ...don't worry overly much about dying. It costs you half of your gold, sure, but think of it this way: as opposed to every other game you DON'T lose your Exp or the items you found. Just don't walk around with a fortune. You knew that.

What else... Oh, don't give up on the game early. This has a slooow start, and even after it starts moving a little you don't get access to classes for what feels like forever. 15-20 hours in, if I remember correctly.

Try not to laugh too hard at the cutscene graphics. They tried...and if you're playing through DQ you're a true RPGer and don't care anyways. Kudos to you!
Pronounced "Whup-pot". Say it. Use it.

User Info: ploodie

ploodie
2 years ago#5
Thanks for the info - indeed after all I've heard and read this game seems a bit overwhelming, though I'm guessing once I dive in it will all start to make sense. Everything you are saying about the Immigrant Town is just like a foreign language to me right now.

At any rate, I played IX and the 1-6, all on the various handhelds. I've enjoyed them all in their own way - VII will be my first to play on a console so not sure how that's going to change things. Unfortunately I have WAY less time to set tethered to my TV, so I'm concerned if the game is too slow I may lose interest quickly. I have half a mind to just go on to VIII as it sounds a little less daunting, and save this one for last.

At any rate, thanks again…!
Oh God, it's me!

User Info: ploodie

ploodie
2 years ago#6
Oh, and I grew up Atari 2600 generation, so I have ZERO problem with retro gaming! I can look past graphics to appreciate any well-made game!
Oh God, it's me!

User Info: wpot

wpot
2 years ago#7
DQ8...I wouldn't really say it's significantly more or less complicated than DQ7, really. In the big picture it's simply a (waay) more polished version of DQ7, minus the time-travelling piece. It still starts slow, although not as slow as DQ7...just normal DQ slow. It's also quite long, although maybe that works better for you if you can walk around with it. I would say the vignettes/mini-stories in DQ7 are a bit more engaging than DQ8's slow storyline, although DQ8 has a more consistent overall storyline. Kinda. Both are casually paced games. DQ8 has a few levels that are difficult to do quickly & might be a bit annoying on a handheld. DQ9 is designed for a handheld, of course...although *I* think it's a much less interesting game than 7 & 8.

As for the immigrant town/etc...don't worry too much. Just check back with it regularly (every 5 people you send there). You can do it casually without trying, or you can look for people to get stuff earlier. There isn't much more to it.

Really, I don't think DQ7 is complicated. It's nothing close to today's games. It's just big...and it's slow enough that you have plenty of time to get adjusted to any new element of gameplay they introduce. It shouldn't be overwhelming for any reason except it's rather unique length.
Pronounced "Whup-pot". Say it. Use it.

User Info: Barkita

Barkita
2 years ago#8
Remember this about the Immigrant town. You need to visit frequently enough that you don't miss population related changes in the town as you can miss TiniMedals. They won't let you kick people out enough to go back to a smaller form.
@zzzzzzz[]XX::::::::: KINGS-FIELD.COM ::::::::::>
  1. Boards
  2. Dragon Warrior VII
  3. Give a brand new player some starting out advice, please!

Report Message

Terms of Use Violations:

Etiquette Issues:

Notes (optional; required for "Other"):
Add user to Ignore List after reporting

Topic Sticky

You are not allowed to request a sticky.

  • Topic Archived