Just pulled a +Atk/-Spd Siegbert

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  3. Just pulled a +Atk/-Spd Siegbert

User Info: HereToHelp

HereToHelp
1 month ago#1
This has to be the first time that I don't care when a unit is -Spd lol. Cause he is +Atk at least. And his stats are already so busted thanks to his weapon, I don't think it matters xD He will still have 36 speed when initiating, and 39 if I give him my +3 Spd seal, which I will. He will also have 63 attack when initiating, thanks to his weapon and DB3. A single hone buff will give him 69 attack and 45 speed. Still really busted, I think. Almost IV proof?

I'm just too happy to care about his bane. I'll let him replace my Xander since I don't have Brave Roy lol. He is still almost superior to his own father.

https://imgur.com/hPA2FQa
A game should be fun, hard and even challenging. But never frustrating. Or else, it fails at being a "stress reliever". It only brings more headache.

User Info: HereToHelp

HereToHelp
1 month ago#2
An idea popped into my head earlier. How about running Fury 3 instead of Death Blow 3? It helps patch up his lowered speed, while he will still have as much attack as a neutral attack Siegbert would have with Death Blow. Furthermore, it synergizes much better with Desperation, which I have also given him.

Here's the build I was thinking:

Dark Greatsword+
Reposition
Dragon Fang/Draconic Aura
Fury 3
Desperation 3
Atk Tactic 3/Hone Cavalry 3 (The former for mixed teams, the latter for Horse Emblem)
Squad Ace D 3 (Seal)

His stats will be this:

44 HP
56 attack (+4 attack from his weapon)
38 speed (+4 speed from his weapon)
34 defense
19 resistance

42 speed when initiating despite being -Spd? Sounds pretty busted lol. Yeah, IV proof, definitely. Even -Atk wouldn't hurt much. He would still have 57 attack if initiating with Death Blow 3.
A game should be fun, hard and even challenging. But never frustrating. Or else, it fails at being a "stress reliever". It only brings more headache.
  1. Boards
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  3. Just pulled a +Atk/-Spd Siegbert

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