You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
I'm not saying that grinding should be removed. I'm saying we should get rid of BS 3% chances that everybody hates. When you grind in most games, you repeatedly do the same thing over and over again because each time, you get slightly closer to your desired mark. When you grind in Monster Hunter, you do the same thing over and over again because each time you do it, you get a CHANCE to get what you want. It's completely luck based. Can't we get a single thing that ISN'T luck based? A single Rathalos ought to be able to make an entire set of armour by itself, but instead, we have to fight about twenty of them to get what we want, because for SOME REASON, we can't strip it of our desired parts. Every Rathalos ought to have one plate on them, but in terms of gameplay, every twentieth rathalos has a plate. And then there's always that one guy that's lucky enough to get two plates in a single hunt, despite that being anatomically impossible. It's like carving a Deviljho tail twice and getting two tails, despite the Deviljho only having one. Besides, even if we don't cut off the tail during the hunt itself, why the hell can't we cut it off once it's dead? It's things like this that really make Monster Hunter tedious. Spending half an hour on a quest that brings you no closer to your desired goal is not fun at all. We want to at least make SOME progress. It's like trying to fight an enemy to level up and they give you zero EXP. It doesn't make sense.
But in any case, that's enough ranting. I'll accept the old system, but I really think it needs to change. Not necessarily to the same idea I'm proposing, but at least to a similar one.
Mario Maker profile: https://supermariomakerbookmark.nintendo.net/profile/Lasatar
You're playing this game for the wrong reason. It's fun to play the game, win the fights, and display mastery of your weapon. Getting the gear is incidental to that. Have fun enough times and eventually you'll find that you've gotten the item you need without even noticing that.
ANYONE who plays this game always thinking about their next piece of gear is gimping themselves in the long run.
Official Holy Dragon Nall of the First Generation.