So I wanna play evil...
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And another important thing.. I know there are only 3 evil NPCs in SOA so if I want my party to be purely evil, how will I make it a 6 members party?
1. I don't know for sure (my current evil game has only hit rep 4 so far) but I believe that when your rep hits 2 or 1, random groups of city guards will start spawning to attack you each time you enter an area.
2. There's one more you can eventually get if you have ToB, but until then there are some chaotic neutral npc's you can take to make up the numbers, or you can start a multiplayer game, create 3 evil npc's and assign yourself control of all 3, once the game has begun you save and exit, then move the save folder from the multiplayer folder to the singleplayer folder and play on as normal.
This game is not geared to playing evil. Yes, you can do it, but almost none of the quests have an evil path, so you will either do good or miss out on a LOT of experience points. And you don't want your rep to get too low anyway, because guards start attacking you on sight and that sort of thing.
You just have to play with your best interests in mind, and not worry about it if you help out others as a side effect.
And to get a full party, you just add some neutral aligned party members, of course.
Silence, dog! You have no purpose but to die by my hand. - Irenicus
I really enjoyed playing an evil character.
You can rob all the shops right at the beginning and start off with some very nice equipment.
You do have to watch the rep. I would just play how I wanted and if the rep dropped too low (usually from a failed robbery causing me to massacre an entire family) I would just pay off the local church. Occasionally I was attacked by the local guard, but that just added to the outlaw feeling.
I played a 4 man party: Me (assassin), Edwin, Korgan, Viconia.
I recommend installing the Tiax mod at pocketplane.net/oneday and/or Valen from weidu.org/valen.html
Sad songs are nature's onions.
Neutral Characters can be used to fill up the party.
Though the druids are not really neutral, Don't think Jan or Yoshimo mind the evil. Or heardalis.
"as for szs2, there's no way its gonna fall behind like szs did." -aers
BG2 really pushes you to take the good path. The game gets really annoying if you are evil with guards spawning all the time. Also, I think you have to pay more at shops.
I have to respect BG2 though. It makes being evil more realistic. A big problem with newer games you can just be evil and there are no real consequences, and by newer games I'm talking about Fable/every new Bioware game.
If you want something done right do it yourself.
G3's Tweaks mod has components to alter or entirely remove the reputation penalties with merchants.
Luizmods (from Sorcerers Place) has a great Blackguard kit for evil games.
Jan and Haer'Dalis fit fine with a evil party.
I've played through in evil game before, and it was probably one of the most entertaining campaigns I've ever played in BG2. As others have said, the game isn't really balanced in making the difficulty the same for good and evil players. Evil games are much more challenging and satisfying IMO. And as for the lack of evil NPCs, Korgan, Viconia, and Edwin are all you need. Korgan is already one of the best tanks/attackers, Viconia heals and has innate magic resistance (and gives you an option to romance), Edwin is arguably the best mage in the game, and your PC should provide thieving skills by playing a rouge kit (I went Assassin).
"The ground quakes with the anger of the people. Their cries echo in the heavens. Now is the time for this to end" - Warren, Suikoden
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