DMed my second game of DnD yesterday.

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I_Abibde posted...
Lightning Bolt posted...
My first thought is to make the alternate dimension one that already exists in the rules. Like the Ethereal Plane or the Plane of Fire or something.

I don't know why I didn't think of that.

Could always go for the Dark World vibe of Link to the Past and have a dungeon where you can slip into the Shadowfell version of the dungeon, and have everything be bleak and dead.

Or, on the flip-side, you slip the other way instead and wind up in the Feywild, where everything is more overgrown and generally weirder.

"Wall of Text'D!" --- oldskoolplayr76
"POwned again." --- blight family

User Info: synth_real

synth_real
1 month ago#182
You could make a portal maze. Make 10-20 square(ish) rooms with four portals, one in each corner/side. Number the rooms, then write out their numbers 4 times on little pieces of paper and mix them all up in a hat. Then, go through each room, and for each portal pull one number out of the hat, that will be the room that portal goes to. Fill the rooms as you desire. Most, but not all of them should have some kind of a distinctive feature. Figure out the path out of the maze, and maybe make one or two key portals require a special item to use or maybe make the player restore the power and leave the solution in another room.
"I'm the straightest guy on this board. I'm so straight that I watch gay porn." - Smarkil

User Info: shadowsword87

shadowsword87
1 month ago#183
Oh, I would like help in something, not mechanics or story, but setting.

So Warforged and Changelings are my favorite races ever. Like I really like them, and I'm curious what you guys think their culture is like. I have my own ideas, but I want to see what you guys think.

For the record:
Warforged are robots, like 100% robots no question. Completely sentient, but robots a wizard made.
Changelings are a race that can shapeshift into other humanoid races within reason, and specific people.

User Info: Mario_VS_DK

Mario_VS_DK
1 month ago#184
I'm not really sure about warforged, though they are a very cool race. I'd assume that they would be opposed to slavery, because that was their original purpose (right?) but they managed to break free to be their own people. (right?) Maybe their shelters and other creations would be all extremely practical with very little aesthetics to it, but I have no clue outside of that.

Changelings though, I don't believe they would actually have a culture. In Pathfinder at least, they are born when a hag mates with a mortal. After that, they are dropped off at a doorstep to be raised by strangers. So they would likely adopt whatever culture is of the people who raised them. Again, in Pathfinder, they're also always female, so even if this didn't happen, you can't have a solely changeling community to be able to develop a culture because it wouldn't last.
Stupid signature!

User Info: shadowsword87

shadowsword87
1 month ago#185
Mario_VS_DK posted...
I'm not really sure about warforged, though they are a very cool race. I'd assume that they would be opposed to slavery, because that was their original purpose (right?) but they managed to break free to be their own people. (right?) Maybe their shelters and other creations would be all extremely practical with very little aesthetics to it, but I have no clue outside of that.


I mean, this is basically up to you because I don't know.
I do like the idea that there was a wizard who made them so they can go off and build a sweet city, and then because it was a pretty cool wizard who wasn't a big fan of necromancy, died like a normal person. So the warforged, not really all that sure what they wanted to do, just sort of kept going on with what they were doing before. They would occasionally send people out, but they just sort of sit around, waiting and continuing their programming.

Mario_VS_DK posted...
Changelings though, I don't believe they would actually have a culture. In Pathfinder at least, they are born when a hag mates with a mortal. After that, they are dropped off at a doorstep to be raised by strangers. So they would likely adopt whatever culture is of the people who raised them. Again, in Pathfinder, they're also always female, so even if this didn't happen, you can't have a solely changeling community to be able to develop a culture because it wouldn't last.


Assume they are a regular race then in this universe.
shadowsword87 posted...
Oh, I would like help in something, not mechanics or story, but setting.

~twitches~



shadowsword87 posted...
So Warforged and Changelings are my favorite races ever.

No, really?!

~still has your account tagged as Morg~


I keed, I keed.


But I do still have it tagged as Morg.




shadowsword87 posted...
Like I really like them, and I'm curious what you guys think their culture is like. I have my own ideas, but I want to see what you guys think.

Would depend entirely on the setting.

Especially for Warforged, who are literally sentient robots who would presumably either be programmed with or mimic to some degree the culture of whoever built them. Which means a Warforged in Eberron is probably going to (or at least should) have a different outlook than a Warforged in Faerun. Or a Warforged in the Nentir Vale. Or Warforged in a unique campaign setting based on the Exos in Destiny. Or the similar concept of war golems in general.

In both cases, we're not really talking about established trope-heavy races (like how most people would say that elves are lithe and a bit ethereal while dwarves are stout and tough and gruff, with elves being more inclined towards arts and music while dwarves are more into forging s*** and fighting s*** - and drinking lots and lots of ale), so there really isn't a "canon" stereotype for either. Any given GM or player using them (or concepts like them) in any given setting are more free to adapt them to whatever their needs might be, basing them on whatever outside sources they might find interesting, or just crafting them to suit the needs of a given campaign.

With Changelings, your problem is that they're basically just descended from monsters without a unique, established culture, and humans who can be from pretty much any culture. The Changelings themselves presumably don't build major settlements or otherwise live together, as much as they blend into other people's society and adopt their customs as their own. And while Changelings actually DO have real-world mythological counterparts to draw from, the D&D equivalent is radically different, to the point where it's almost not worth thinking of as the same thing (in the same way that White Wolf's Changelings are sort of a unique entity in and of themselves as well).

At most, I COULD suggest that Warforged might tend more towards Lawful Alignment (like Modrons, except less absolutely consumed by pure logic) while a Changeling's innate tricksterish nature might encourage it more towards Chaotic , but then you would hiss like a scalded cat and spit at me.

I'd also probably suggest that if you like the idea of robotic "artificial intelligence" in a fantasy setting you should probably read Feet of Clay by Terry Pratchett at least once. But honestly, you should probably read all of his Discworld books because they're all very good.

"Wall of Text'D!" --- oldskoolplayr76
"POwned again." --- blight family

User Info: Lightning Bolt

Lightning Bolt
1 month ago#187
I know absolutely nothing about either race except what you just told me, and I also have no clue what your setting looks like so far. >.>
So here's my opinion anyways! Subject more to what's on my mind at the moment than anything else but eh.

A robot society feels most interesting to me when they've freshly gained sentience. Learning to go from calculated efficiency to being able to ask what is valuable is a stark change. I think it'd be interesting to see a few of them stumble with this new "values" thing. In fact, creatures unused to having these values would probably be unused to defending them or distancing from them sensibly. I could imagine factions, but I could also imagine they just have this society thing figured out and run smoothly, but are also extremely aggressive towards change and new ideas.
Robots can also be used to show the perils of excessive logic and how omnipresent observation is bad mhmm. Not as much a fan.


Changelings don't even sound like they would have societies. They sound like pretty blatant ambush predators. Admittedly, "infiltrate a society peacefully and just eat people on the regular" is a pretty weird niche for a species, but there's hardly any other use for such a trait to exist and it's magic so whatever. I guess I could see it developing as a sort of camouflage for a sociable, intelligent creature with poor natural fighting ability. In that sense they're flat out superior to humans, no? Just us but they also transform. That seems like less fun. Neat as their gimmick is, it doesn't really seem very useful for an independent species. Either you're in with society or you're not, why put the effort in and fake it?

I guess from a less logical angle and a more narrative level, they're (again) perfect for infiltrations, but this time intelligent enough to get along with people but malevolent enough to not want to just join the society. Every person you meet has a chance to be one, so you'd better keep on your toes. It plays well into paranoia, and can be used to drive home points of isolation. And just a few pieces of fake information from a "trusted source" can really make players feel like nothing is true when the results of the lies start seeping through.
Complex, successful, hostile infiltrations into intelligent societies suggests a secretive, arrogant (or desperate) culture. They'd take on jobs, trying to make cash to stay afloat because their biology requires literal ground up moon rocks to function I bet. Or they'd just believe in their own superiority, and see their infiltrations as attacks on an enemy they hope to one day conquer when they get their numbers up.

Unless you just copy what Prey did and make them eat human consciousness to breed. That'd give them a reason to infiltrate societies, but I think it might be a little beyond the race's flavor. *sagenod*
One day dude, I'm just gonna get off the bus, and I'm gonna run in the woods and never come back, and when I come back I'm gonna be the knife master!
-The Rev

User Info: shadowsword87

shadowsword87
1 month ago#188
Lightning Bolt posted...
and I also have no clue what your setting looks like so far. >.>


Oh, I'm currently working on building a post apocalyptic fantasy where the good guys managed to barely kill the BBEG and the world is all messed up. The PCs are traders who are trying get by, it's a completely open world (I mentioned that multiple, multiple times, oh god I reminded them of that), so I'm just populating the world with interesting cities.

But my question about these races is just because I honestly really like them and it's a general question of what you guys think. I can easily take ideas and transplant them around, because I like them. They're fun and a lot more interesting than "humans who are angry" or "humans are extra smart" because they fundamentally change how things work.
(edited 1 month ago)

User Info: Lightning Bolt

Lightning Bolt
1 month ago#189
Post apocalyptic shapeshifters should totally be ambush predators! You meet a traveler on the road, and have to decide whether to blow him up before getting in range of his deadly (insert attack here), or if maybe you think it's a real human and you should be nice.
Receptive to cool changes too. They can fake being injured, fake being attacked by another changeling, plead that they're actually good unlike the others, etc etc. Players will never feel secure when they see another human, and post-apocalypse that's appropriate.
One day dude, I'm just gonna get off the bus, and I'm gonna run in the woods and never come back, and when I come back I'm gonna be the knife master!
-The Rev
(edited 1 month ago)

User Info: I_Abibde

I_Abibde
1 month ago#190
Reminds me of my love of doppelgangers (and of giving them extra levels to keep them up as a real threat to the party, since they are otherwise relatively low-grade monsters).

Thank you all for your suggestions on dimension-sliding. Will have to incorporate that into my next dungeon design (... which is good, since I am normally terrible at dungeon design and need the practice).
-- I Abibde / Samuraiter
Laughing at Game FAQs since 2002.
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