October 26, 2017 - Scream Fortress IX has arrived!

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  3. October 26, 2017 - Scream Fortress IX has arrived!

User Info: Sonorous_Jon1S8

Sonorous_Jon1S8
1 month ago#1
http://www.teamfortress.com/post.php?id=34054
Play your favorite classic Scream Fortress maps alongside Jungle Inferno! We've added free Halloween contracts and rewards to the ConTracker! Scream Fortress IX runs through November 8, 2017.


http://www.teamfortress.com/post.php?id=34052
Play your favorite classic Scream Fortress maps!
Free Halloween contracts and rewards added to the ConTracker!
Event runs through November 8, 2017
Updated Brimstone
...Players now crit and healthboost when exiting the Hell area instead of just ubercharge
...Increased slightly RED team respawn time on the last area
...Fixed the coffin music playing into the next round from previous one
...Fixed Monoculus sometimes getting stuck to certain locations
...Fixed players sometimes getting stuck to other players in Hell area
...Adjusted preferred nav-path for Merasmus to prevent him going into RED final base
Fixed The Thermal Thruster not doing 3x damage when landing on enemies
The Thermal Thruster no longer fully stuns mini-bosses in Mann vs. Machine mode
Fixed an LOD bug with The Holiday Punch
Updated model/materials for The War Eagle


Not sure this deserved a topic but oh well.

User Info: Arc166

Arc166
1 month ago#2
time to try and fail for the dumb ghost axe thing for demo ive still yet to get and will never use anyways

User Info: buddyboigiru

buddyboigiru
1 month ago#3
It's surprising they put the effort into making contracts for it.
"sometimes code lyoko porn doesn't have big enough foreheads" ~ Derbmeister

User Info: Sonorous_Jon1S8

Sonorous_Jon1S8
1 month ago#4
Contracts are their go to lazy content now. Get noobs to even pay to do tedious and unfulfilling grinds. Nice copy paste map contract objectives btw.

https://i.imgur.com/AFXX3pF.png

User Info: Dark_Necrid

Dark_Necrid
1 month ago#5
I mean the Halloween contracts are free so idk what you mean by "get noobs to even pay" here. It's a pretty neat way to get some free hats for people who aren't super established players.

The people who don't have 6000+ hours/9-10 years in the game and are your more novice 100 hour - 1k hour types are loving this kind of stuff and it's the kind of content that will keep them invested in the long term. People love bread crumb trails and things to play for beyond just "git gud".

User Info: NotSnowske

NotSnowske
1 month ago#6
The community halloween maps have zero stage presence I only found out stuff like gorge event hellstone and moonshine existed today

I will pretend that was the update.
I don't just sell stuff, I am actually involved in these.
Now, I'm motivated!

User Info: Sonorous_Jon1S8

Sonorous_Jon1S8
1 month ago#7
http://www.teamfortress.com/post.php?id=34096

Updated the Case Global Unusual Effects to draw from a pool of previous years' Halloween Unusual effects during the Scream Fortress IX event. This applies to all cosmetic cases.
Fixed all classes doing 3x damage when landing on enemies
Fixed the Flare Contract Bonus Objective requiring mini-crit kills instead of crit kills
Made it easier to score "defend an objective" style Contract objectives
Lowered the requirements for the Amputator Contract's bonus objectives
Fixed a case where players standing directly in front of the Pyro would not get burned
Fixed a bug related to the Medi Gun and changing class/loadout while being healed
Updated Mann vs. Machine
...Removed the "Faster recharge rate" upgrades from The Dragon's Fury
...Fixed the missing "Increased Airblast Push Force" upgrade on The Dragon's Fury


Rest in peace goomba stomp.

User Info: bob742omb

bob742omb
1 month ago#8
i rove praying pyro.
what a rovery crass to pray

User Info: Sonorous_Jon1S8

Sonorous_Jon1S8
1 month ago#9
http://www.teamfortress.com/post.php?id=34136

Fixed a client crash related to weapons with effect meters
Fixed a bug with the main menu sometimes displaying two character images at the same time
Fixed the recharge rate for the Fishcake
Fixed being able to buy airblast upgrades for the Phlogistinator in Mann vs. Machine mode
Fixed flamethrowers not damaging buildings at close distance
Fixed a bug related to the Dragon's Fury projectiles not hitting enemies
Changed The Gunslinger contract objective from "Get a kill with a sentry" to "Get a kill with a mini-sentry"
Reduced the number of times "Get 5 kills with The Back Scatter in a single life" needs to be scored to 3
Updated pl_badwater to improve hit detection around some of the staircases

Notes missed from the previous update:

Fixed the new airblast not honoring airblast vulnerability modifiers on Mann vs. Machine bots
Fixed the new airblast not benefiting from the airblast force upgrade in Mann vs. Machine
Fixed The Mantreads not properly granting airblast resistance

User Info: Sonorous_Jon1S8

Sonorous_Jon1S8
1 month ago#10
http://www.teamfortress.com/post.php?id=34192
Fixed an issue with how Flamethrowers were determining range after recent fixes to close-range hit detection
Updated the Taunt Unusualifier to draw from a pool of previous years' Halloween Unusual effects during the Scream Fortress IX event
Updated War Paints purchased from the Mercenary Park Gift Shop so they use all wear levels
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