is Human Paladin the right combo for me?
You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
XBL GT:eatdirt37, PSN ID:eatdirt37
If you want to create the most bland character of all time human pally is easily the right choice.
what makes it bland?
No sir i think a Tauren Paladin is the right combo.
I was on Intervention
If you just plan on soloing old content and stuff, paladin is truly unstoppable for that. WIth self heals, mana regen and divine shield, you wont ever die. Human truly is best if you like getting rep, though draenei have the hit boost, but since old content, not really needed, though the extra hot is usefulish.
The Official Odin of the Shin Megami Tensei IV board.
"You know how confusing the whole good-evil concept is for me."
Pick a dk:
It starts at 55, which on a new faction will help a ton
It's the soloing class, blood is the original active mitigation tank
It's good at pvp, as long as howling blast is still a thing it'll be wanted for rbgs.
Even addiction has diminishing returns.
Pick a dk:
I almost want to pick the DK instead, for the first two reasons you picked. like, yeah, *nothing* tanks better old content than blood DKs, right? like even arthas at 90? (I think an 85 did actually, but still lol).
and starting at 55, hell yeah.
but I read on their forums that they're abysmally bad at PvP, where unholy has too much ramp-up time with no burst, and that frost, while its burst is fine, is actually very squishy with zero mobility. that discourages me.
Roll a female blood elf paladin. Sexadin. especially with certain xmogs.
I almost want to pick the DK instead, for the first two reasons you picked. like, yeah, *nothing* tanks better old content than blood DKs, right?
Yes. It's because of how their self-healing works and how stamina scales between expansions. Basically, death knights are intended to take more damage than other tanks, but balance it out with their self-heals. However, all of their heals are based on their HP pool, which means that once a new expansion comes out they heal more damage in proportion to the incoming damage.
That said, I'd like to see a serious prot paladin (or even brewmaster) soloist-- both of the big soloers I know of are both DK specialists, but both prot paladin and BM monks also have decent self-healing capabilities.
...but I read on their forums that they're abysmally bad at PvP, where unholy has too much ramp-up time with no burst, and that frost, while its burst is fine, is actually very squishy with zero mobility. that discourages me.
Those are valid criticisms-- especially unholy. (I'd actually suggest not playing unholy before 90-- the ramp-up and lack of burst means that they will rarely, if ever, hit full steam while leveling.) It may change in the future, though, so if the rest of the class appeals to you and you're not a hardcore PvPer, it may still be worth a try. Remember that paladins also had little or no mobility in the past!
I'd say roll both and play them for a while, see which one appeals to you more. :)
I have a blog! Warcraft and other gamer musings.
Marz posted...I almost want to pick the DK instead, for the first two reasons you picked. like, yeah, *nothing* tanks better old content than blood DKs, right?
yeah. the more I was reading about DK, the more it seemed it might be better for me since I don't do arena's, I just play BGs, and I don't hardcore raid, although PvE sounds to be in a good place with DKs anyway.
once I read some other DKs gemming everything into resilience and fairing better, as well as falling back on switching to blood presence for oh $%#^ moments, I feel a bit better with giving them a try. plus, despite their shortcomings in PvP, I think if I practice more with the class, I'll do ok in random BGs.
Add user to Ignore List after reporting