A possible set of ideas for a modern Faces of Evil reimagining BIG SPOILERS

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User Info: DMZapp

DMZapp
3 years ago#1
I, DMZAPP, PERMANENTLY AND IRREVOCABLY GIVE UP ANY AND ALL LEGAL RIGHTS TO NINTENDO AND SUBSIDIARIES IT WISHES TO BEQUEATH THESE RIGHTS TO REGARDING MY IDEAS FOR A LINK FACES OF EVIL REMAKE IN THIS TOPIC, AS WELL AS ANY FURTHER POST IN THIS TOPIC I PERSONALLY MAKE ABOUT IT.




SPOILERS FROM DS GAMES AHOY!




LEGEND OF ZELDA FACES OF EVIL REIMAGINING

1. Basic details
-Adult Timeline, after Spirit Tracks (just for my own twist on the idea)
-2.5-ish, like Adventure of Link, but some 3D elements
--“stage select screen”, stages have weather vanes in them for checkpoints
-fixes some gameplay quirks from the original version
--2 seconds of recovery time
--extended sword reach (like a “whoosh” a few feet further from the attack)
--upper sword swipe and lower sword attacks
--less resources required for certain things (only 1 bomb needed to destroy rocks)
--collect items by just walking into them
--different buttons for different functions (START pauses, Up on the D-pad enters doorways, B for jumping, Y for sword attacks, X and A for secondary weapons)
--bosses take more than 1 hit (usually 20)
--number of dark areas cut down to 1/8th of original quantity
--some areas changed to account for new items
--no ceiling limit on screens

2. Story changes
--because Link is mute again, either he mimes out what he wants to say, you get a dialog tree, or someone else says his lines
--though some of the cheesier lines are kept as fanservice, others are reworked (ex because Spirit Tracks didn’t have a king character, Teacher says the “My boy” line instead; Zelda notices Link is bored ;Zelda says Link should get his stuff before Gwonam “explains” his confidence in Link; Link wants a hug before leaving but misses)
--instead of Ganon being behind things from the start, it’s at first assumed to be the Dark Wizard King, Goronu
--tie-ins with Phantom Hourglass and Spirit Tracks
---some characters (Oshus, Linebeck the 3rd, Teacher)
---plot details (Bellum and Malladus mentioned in passing by Goronu and explicitly by Ganon)

3. Other changes
--(not sure if this was part of original game) after Gibdo’s Tomb (Goronu’s Face of Evil), can do Faces of Evil in any order (a la the recent A Link Between Worlds), although another dungeon (Fortress Centrum) must be done once the first 3 faces are conquered
---to counteract this, though dungeons once again have unique items, shortcuts exist if items from other dungeons gathered (ex a switch activated by Bow and Arrow creates a bridge, allowing Link to skip a hard puzzle/battle he would have to do otherwise)
--general Zelda conventions are worked in (Heart Pieces, Magic Meter, bag sizes, etc.)
--a Hero’s Cave (from the Oracle games) exists in Koridai
---32 Chambers long
---requires items from all 5 dungeons to complete
--- features simplified versions of bosses from previous Zelda games
----SKYWARD SWORD: Demise
----MINISH CAP: Maazal
----OCARINA OF TIME: Twinrova
----PHANTOM HOURGLASS: Bellum
----SPIRIT TRACKS: Malladus Beast, Cragma

-4. Heart breakdown
--starting hearts: 3
--boss/Face of Evil guardian Heart Containers: 5
--Heart Piece containers: 12 * 4= 48

5. Item Breakdown
--SWORDS: Lokomo Sword, Koridian Sword, Master Sword
--SHIELDS: Wooden Shield, Iron Shield, Mirror Shield
--SUPPLIES: Rope, Bombs, Lamp Oil, Lamp, Boomerang, Bottles (x4), Bug Catching Net, Power Glove, Titan Glove, Carpet Flute
--DUNGEON ITEMS: Fire Rod, Roc’s Cape (further jumping), Ice Rod, Iron Shield, Bow & Arrow, Skull Hammer:
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